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Paragon BluntmastaFlex[BAID] BluntmastaFlex
VS BR 112

KDR: 3.12

Score: 25.1m

Last Seen: Dec 18th, 2018 5:35 AM
- OFFLINE - 3105 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Dual Photon Pods SVA-88 Saron Laser Cannon NS-15M1 Maelstrom Turbo Laser Proton II PPA-H C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $624,249 MLG Score: 499
Fun Score: N/A
Cheeseburgers Flipped: 353TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.561%17.313%40815109415,5263.24744-0.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.413%0.48B+-0.523D0.329C**HEAD + (~5.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.366C**11.20.219C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.093%1.636%720411057,702105242407.32129182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.533%-0.98D--0.033C+0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.70.121C+39.80.249C++101.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.464%1.066%319411051,6887293292.31233512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.417%-0.142C-0.986D---0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++4.30.653B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.017%1.12%10571110985,806558165910.405350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%-0.664D-0.822D-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.745B++8.80.778B++21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.268%82.687%10571110833542300.791962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.99A++1.018B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.90.398B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.308%5.185%10571110813548730.277207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.905B*-1.859F--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+2.80.43B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m241.3%305 (18.3k)291 (17.5k)3.1180637,74112,1043.66598112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110913922.285%9.406%21007:0610

47% Engineer29% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 1:11 AMOct 13th, 2013 11:42 PMJan 17th, 2019 2:17 AM (99d) (PST)Dec 18th, 2018 2:51 AM (129d) (PST)Dec 18th, 2018 1:35 AM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351135220.4380.1410.0411.2750.090499

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1236,76731,356268276517,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1435.5h/59.8d 6,632 3,550 5,565 109.8k 1,697 3,387 7,764 54.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,318
Deaths:1,530
KDR:2.822
Accuracy:23.928% B+
HSR:19.986% D
SVA-88
C
Kills:2,694
Deaths:1,255
KDR:2.147
Accuracy:21.922% C
HSR:14.477% D**
NS-15M1
C
Kills:1,652
Deaths:864
KDR:1.912
Accuracy:20.651% C
HSR:15.375% D-
Ursa
C+
Kills:1,179
Deaths:402
KDR:2.933
Accuracy:22.222% C+
HSR:19.593% D
Pulsar LSW
C+
Kills:328
Deaths:185
KDR:1.773
Accuracy:22.820% C+
HSR:15.549% D*
Flare VE6
B+
Kills:89
Deaths:29
KDR:3.069
Accuracy:25.074% B+
HSR:16.854% D--
Kills:10,260
Deaths (as Heavy Assault):4,265
Deaths (to Heavy Assaults):3,160
KDR:2.40563
Kill Difference:5,995
Playtime:419.178 hours
Usage:29%
Score:5.727m
Score/min:228
Accuracy (listed only):22.769%
HSR (listed only):16.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:886
Deaths:321
KDR:2.760
Accuracy:28.666% B*
HSR:23.815% C++
Serpent VE92
C*
Kills:749
Deaths:523
KDR:1.432
Accuracy:24.679% C*
HSR:15.354% D-
Solstice VE3
B+
Kills:687
Deaths:400
KDR:1.718
Accuracy:25.396% B+
HSR:19.214% C+
Phobos VX86
D
Kills:135
Deaths:107
KDR:1.262
Accuracy:52.308% D
HSR:5.185% F-
Kills:2,457
Deaths (as Engineer):1,351
Deaths (to Engineers):3,687
KDR:1.81865
Kill Difference:1,106
Playtime:677.313 hours
Usage:47%
Score:12.873m
Score/min:317
Accuracy (listed only):32.762%
HSR (listed only):15.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,196
Deaths:598
KDR:2
Accuracy:26.412% B+
HSR:12.625% D-
Pulsar C
B*
Kills:886
Deaths:321
KDR:2.760
Accuracy:28.666% B*
HSR:23.815% C++
Serpent VE92
C*
Kills:749
Deaths:523
KDR:1.432
Accuracy:24.679% C*
HSR:15.354% D-
Solstice VE3
B+
Kills:687
Deaths:400
KDR:1.718
Accuracy:25.396% B+
HSR:19.214% C+
NS-7 PDW
B**
Kills:528
Deaths:228
KDR:2.316
Accuracy:30.523% B**
HSR:12.879% D-
Phobos VX86
D
Kills:135
Deaths:107
KDR:1.262
Accuracy:52.308% D
HSR:5.185% F-
Kills:4,181
Deaths (as Light Assault):2,177
Deaths (to Light Assaults):1,934
KDR:1.92053
Kill Difference:2,004
Playtime:193.034 hours
Usage:13%
Score:4.151m
Score/min:358
Accuracy (listed only):31.331%
HSR (listed only):14.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,196
Deaths:598
KDR:2
Accuracy:26.412% B+
HSR:12.625% D-
NS-7 PDW
B**
Kills:528
Deaths:228
KDR:2.316
Accuracy:30.523% B**
HSR:12.879% D-
NS-11A
C
Kills:472
Deaths:346
KDR:1.364
Accuracy:23.168% C
HSR:13.983% D--
H-V45
C+
Kills:335
Deaths:202
KDR:1.658
Accuracy:23.632% C+
HSR:14.328% D--
Phobos VX86
D
Kills:135
Deaths:107
KDR:1.262
Accuracy:52.308% D
HSR:5.185% F-
Kills:2,666
Deaths (as Combat Medic):1,481
Deaths (to Combat Medics):1,203
KDR:1.80014
Kill Difference:1,185
Playtime:57.294 hours
Usage:4%
Score:0.782m
Score/min:227
Accuracy (listed only):31.209%
HSR (listed only):11.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,196
Deaths:598
KDR:2
Accuracy:26.412% B+
HSR:12.625% D-
NS-7 PDW
B**
Kills:528
Deaths:228
KDR:2.316
Accuracy:30.523% B**
HSR:12.879% D-
Parallax VX3
A+
Kills:335
Deaths:75
KDR:4.467
Accuracy:48.268% A+
HSR:82.687% B+
NS-44 Commissioner
C
Kills:291
Deaths:356
KDR:0.817
Accuracy:28.695% D-
HSR:20.619% C
Beamer VS3
B+
Kills:122
Deaths:143
KDR:0.853
Accuracy:27.176% C+
HSR:27.049% B+
Kills:2,472
Deaths (as Infiltrator):1,400
Deaths (to Infiltrators):1,273
KDR:1.76571
Kill Difference:1,072
Playtime:42.546 hours
Usage:3%
Score:0.495m
Score/min:194
Accuracy (listed only):32.215%
HSR (listed only):31.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:972
Deaths:281
KDR:3.459
Accuracy:19.060% C+
HSR:16.564% D-
Blueshift VM5
C+
Kills:937
Deaths:269
KDR:3.483
Accuracy:19.787% C+
HSR:16.009% D--
Comet VM2
C++
Kills:81
Deaths:58
KDR:1.397
Accuracy:43.796% C++
HSR:2.469% D-
Quasar VM1
A++
Kills:66
Deaths:30
KDR:2.200
Accuracy:23.148% A++
HSR:12.121% D*
Comet VM2
C+
Kills:61
Deaths:49
KDR:1.245
Accuracy:43.874% C+
HSR:3.279% C-
NS-10 Burster
C+
Kills:52
Deaths:43
KDR:1.209
Accuracy:29.814% C+
HSR:3.846% D
Kills:2,169
Deaths (as MAX Suit):365
Deaths (to MAX Suits):779
KDR:5.94247
Kill Difference:1,804
Playtime:44.237 hours
Usage:3%
Score:1.023m
Score/min:385
Accuracy (listed only):29.913%
HSR (listed only):9.048%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:3,255
V. Kills:694 468%
Deaths:263
KDR:12.376
Accuracy:60.208% B**
KPH:86.800 C*
VKPH:18.500 C+
Saron Laser Cannon
B**
Kills:1,879
V. Kills:1,482 127%
Deaths:352
KDR:5.338
Accuracy:26.685% D-
KPH:20.600 B++
VKPH:16.200 B**
Maelstrom Turbo Laser
C++
Kills:1,550
V. Kills:1,152 134%
Deaths:636
KDR:2.437
Accuracy:22.087% F
KPH:15 C+
VKPH:11.100 C++
Kills:6,684 (3,429 + 0)
Deaths:1,251
KDR:5.343
VKDR:2.660
Vehicle Kills:3,328
Kill Difference:5,433
Playtime:232.112 hours
Usage:16%
Score:3.935m
Score/min:283
Piloting Accuracy:22.087%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,299
V. Kills:563 230%
Deaths:148
KDR:8.777
Accuracy:47.723% B**
KPH:4,676,400 U
VKPH:2,026,800 U
CAS30 Tank Buster
C+
Kills:1,018
V. Kills:903 113%
Deaths:690
KDR:1.475
Accuracy:39.558% D
KPH:7.500 C+
VKPH:6.700 C+
AP30 Shredder
B*
Kills:829
V. Kills:332 249%
Deaths:67
KDR:12.373
Accuracy:21.292% F-
KPH:45.400 B*
VKPH:18.200 C
L105 Zephyr
B**
Kills:598
V. Kills:53 N/A
Deaths:26
KDR:23
Accuracy:41.607% C+
KPH:76 B**
VKPH:6.700 C
Kills:3,744 (1,018 + 2,726)
Deaths:931
KDR:4.021
VKDR:1.988
Vehicle Kills:1,851
Kill Difference:2,813
Playtime:161.396 hours
Usage:11%
Score:2.395m
Score/min:247
Piloting Accuracy:39.558%
Gunner Accuracy:41.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:1,087
V. Kills:82 N/A
Deaths:46
KDR:23.630
Accuracy:36.055% C
KPH:80.700 M+
VKPH:6.100 C-
L100 Python HEAT
C+
Kills:250
V. Kills:101 245%
Deaths:66
KDR:3.788
Accuracy:51.619% C+
KPH:20.100 D
VKPH:8.100 D
L100 Python HESH
C+
Kills:107
V. Kills:12 N/A
Deaths:9
KDR:11.889
Accuracy:47.885% C+
KPH:37.200 D
VKPH:4.200 D*
Skyguard
C+
Kills:58
V. Kills:53 107%
Deaths:10
KDR:5.800
Accuracy:24.432% D-
KPH:10.200 D
VKPH:9.400 C+
Kills:1,502 (1,502 + 0)
Deaths:131
KDR:11.466
VKDR:1.893
Vehicle Kills:248
Kill Difference:1,371
Playtime:34.447 hours
Usage:2%
Score:0.499m
Score/min:241
Driving Accuracy:24.432%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:340
V. Kills:144 234%
Deaths:56
KDR:6.071
Accuracy:47.471% B+
KPH:25.300 C++
VKPH:10.700 D
Supernova PC
C+
Kills:244
V. Kills:79 305%
Deaths:60
KDR:4.067
Accuracy:48.468% C+
KPH:18.300 C
VKPH:5.900 D
E540 Halberd
B+
Kills:98
V. Kills:45 213%
Deaths:9
KDR:10.889
Accuracy:46.905% C+
KPH:36.100 B+
VKPH:16.600 C+
Proton II PPA
B**
Kills:96
V. Kills:4 N/A
Deaths:10
KDR:9.600
Accuracy:30.883% B**
KPH:78 B*
VKPH:3.200 C
Kills:778 (244 + 534)
Deaths:135
KDR:5.763
VKDR:2.015
Vehicle Kills:272
Kill Difference:643
Playtime:30.742 hours
Usage:2%
Score:0.507m
Score/min:275
Driving Accuracy:48.468%
Gunner Accuracy:30.883%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,307
V. Kills:44 N/A
Deaths:39
KDR:33.513
Accuracy:42.367% B+
KPH:186.500 A*
VKPH:6.300 C+
E540 Halberd-H
B**
Kills:449
V. Kills:291 154%
Deaths:37
KDR:12.135
Accuracy:69.089% A+
KPH:48.900 C*
VKPH:31.700 B**
M40 Fury-H
B++
Kills:389
V. Kills:17 N/A
Deaths:15
KDR:25.933
Accuracy:39.046% C
KPH:119.400 B++
VKPH:5.200 D
Saron HRB-H
B*
Kills:124
V. Kills:51 238%
Deaths:6
KDR:20.667
Accuracy:59.405% B+
KPH:51.500 B*
VKPH:21.200 C
Kills:2,269 (0 + 2,269)
Deaths:97
KDR:23.392
VKDR:4.155
Vehicle Kills:403
Kill Difference:2,172
Playtime:21.854 hours
Usage:2%
Score:0.642m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:59.405%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:84
V. Kills:9 N/A
Deaths:18
KDR:4.667
Accuracy:34.622% C+
KPH:14.800 D-
VKPH:1.600 D*
M60-G Bulldog
D-
Kills:77
V. Kills:13 N/A
Deaths:4
KDR:19.250
Accuracy:35.273% C
KPH:17.800 D--
VKPH:3 D-
Kills:161 (0 + 161)
Deaths:22
KDR:7.318
VKDR:1
Vehicle Kills:22
Kill Difference:139
Playtime:10.001 hours
Usage:1%
Score:0.070m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:35.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,3304,3181,5302.822B**0.3023.928%B+19.986%D47B++N/A13291.8h10.2B*42.7B++
Dual Photon Pods 3,9493,25526312.376B*9.2660.208%B**1.167%C+86.8C*18.5C+50537.5h13.8B**23B*
SVA-88 2,7092,6941,2552.147C*0.9721.922%C14.477%D**28.1DN/A11095.8h12.1C+55C++
Saron Laser Cannon 3,3611,8793525.338B**2.2226.685%D-1.969%C+20.6B++16.3B**25691.2h65.7B*246.2B*
NS-15M1 1,6571,6528641.912B+1.2120.651%C15.375%D-26.3C-N/A10462.9h12.6C++61.2C++
Maelstrom Turbo Laser 2,7021,5506362.437C**0.6822.087%F2.839%C*15C+11.1C++225103.4h66.1B++299.2B
Proton II PPA-H 1,3511,3073933.513A*30.3942.367%B+1.454%C186.7A*6.3C+5197h5A11.9B**
C150 Dalton 1,8621,2991488.777B+5.6647.723%B**N/A12990U5630U77125500.1h3.3B++7B**
Sirius SX12 1,1971,1965982B*1.1226.412%B+12.625%D-30.7C++N/A9839h12.4B++47B+
Ursa 1,1841,1794022.933A*0.1922.222%C+19.593%D46.6B+N/A15225.3h10.3B+46.4B
C75 Viper 1,1691,0874623.63S20.5136.055%CN/A80.5M+6.1C-29513.5h4.7A++12.9A
CAS30 Tank Buster 1,9211,0186901.475C*1.6439.558%DN/A7.5C+6.7C+106135.3h35.2B*88.9B+
Blueshift VM5 9759722813.459B+0.3419.06%C+16.564%D-39.4B+N/A13924.7h11.4A+59.7B++
Blueshift VM5 9409372693.483B+0.3619.787%C+16.009%D--40B+N/A13923.4h11.8A59.8B++
Pulsar C 8898863212.76B**0.3628.666%B*23.815%C++38.7B+N/A12722.9h8.6B**30.1B++
AP30 Shredder 1,1618296712.373B*9.2521.292%F-1.206%D45.3B*18.1C52618.3h31.2A++146.4B**
Serpent VE92 7537495231.432B+1.6924.679%C*15.354%D-11.8DN/A3563.7h12.6C**51.1B
Solstice VE3 6946874001.718A+1.4025.396%B+19.214%C+9.6DN/A4171.4h12.2B++48.1B+
L105 Zephyr 6515982623A+19.8841.607%C+N/A75.7B**6.7C3997.9h3.9A+9.3B**
NS Decimator 8575724601.243C**1.8860.019%C+2.448%C*31.1C+15.5C+30918.4h4.5C*7.5C**
NS-7 PDW 5285282282.316A++0.8030.523%B**12.879%D-46.7B**N/A14411.3h11.1B*36.3B++
NS-11A 4804723461.364C++1.7523.168%C13.983%D--17.9DN/A6926.4h13.9C++59.9C++
E540 Halberd-H 7404493712.135B9.0269.089%A+1.559%C+48.8C*31.6B**5209.2h5.6B+8.1B*
M40 Fury-H 4063891525.933A22.8139.046%C1.028%C117.9B+5.2D3853.3h4.5B**11.5B**
Saron HRB 484340566.071C*2.9547.471%B+2.059%B+25.4C++10.7D30113.4h11.1A++23.4A+
Parallax VX3 335335754.467B+1.3548.268%A+82.687%B+33.5BN/A10010h1.9B++4B*
H-V45 3363352021.658C*1.4623.632%C+14.328%D--27C+N/A10712.4h12.9C*54.7C*
Pulsar LSW 3303281851.773C**1.3522.82%C+15.549%D*27.6C--N/A10211.9h12.5C++54.7C*
NS-44 Commissioner 2922913560.817C+2.3028.695%D-20.619%C10.8D-N/A3626.9h3.3B+11.5C++
M60-A Bulldog 3282892810.321B*7.2044.543%B++N/A46.6B+6.3C+4276.2h4.7B*10.5B*
L100 Python HEAT 351250663.788C+0.6751.619%C+N/A20.2D8.1D14912.4h4.5B*8.8B*
Supernova PC 323244604.067C+0.9548.468%C+1.639%C--18.3C5.9D23213.3h3.6B**7.4B*
C-4 3182081271.638C*1.483.858%T*N/A23.9D*12.6D*3898.7h1.3B+33.4T*
Phobos VX86 1381351071.262C+1.8652.308%D5.185%F-9.6D*N/A5314h2.8C5.3C+
Tank Mine 248134284.786B**1.6749.735%B**N/A95.7C+81.4B++20111.4h2.1C4.2A
Saron HRB-H 175124620.667M++17.5559.405%B+N/A51.7B*21.3C4272.4h13.2A+22.2A
Force-Blade 1241228,9840.014C3.1021.508%DN/A0.2DN/A1713.4h2.5C*11.7C+
Beamer VS3 1221221430.853C++2.2727.176%C+27.049%B+23.5C+N/A955.2h6.7B++24.8C*
L100 Python HESH 119107911.889C++8.7747.885%C+2.804%B**36.9D4.1D*1932.9h2.6B*5.5B++
E540 Halberd 14398910.889C*7.7746.905%C+2.041%C36.3B+16.7C+3562.7h3.5A++7.4A
Proton II PPA 10096109.6C6.4830.883%B**N/A80B*3.3C2821.2h8.3B+26.8B*
Flare VE6 8989293.069A++0.0525.074%B+16.854%D--74.2AN/A4951.2h8.6B*34.4B+
M60-G Bulldog 9384184.667C++1.5534.622%C+3.571%B+14.7D-1.6D*905.7h6.8B+19.7B+
Spear Anti-Vehicle Phalanx Turret 11984516.8A+13.6852.087%B++4.762%B+60A25B7111.4h6.5B*12.5B*
Comet VM2 11481581.397B++1.7243.796%C++2.469%D-11.1C+4.5C++1357.3h13.9B**31.7B++
Lancer VS22 20881890.91C*2.2159.118%CN/A10.9C17.2B+5147.4h30.3C+51.2C+
Frag Grenade 7979179N/A75.8841.197%C--N/A790AN/A29410.1h3B*7.2B+
M60-G Bulldog 9077419.25M**16.1335.273%CN/A17.9D--3D-1494.3h5.2B*14.7B+
M60-A Bulldog 7969116.273C3.1531.08%F1.449%D13D--1.9D815.3h5.8C**18.7D
Quasar VM1 6766302.2B+0.9223.148%A++12.121%D*15.3DN/A1094.3h12.2B*52.6B+
Comet VM2 8461491.245C**1.8743.874%C+3.279%C-12C++4.5C1355.1h17.4B*39.6B++
Skyguard 11158105.8A2.6824.432%D-N/A10.2D9.3C+3405.7h116.9C**478.5C+
NS-10 Burster 8952431.209C++1.9129.814%C+3.846%D7.8B**5.5A2076.7h84.5A+283.4B**
M60-A Bulldog 615086.25C3.1336.225%D--N/A11.1D--2.4D824.5h5.7C**15.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon194823.5h
Anti-Vehicle MANA Turret81111.8h
Nano-Armor Kit331376,97352.3h
Nanite Revive Grenade0630h
Medical Applicator8430,2253.7h
Ammunition Package41340.3h
Medical Kit1693,27415.3h
Recon Detection Device65160.7h

Check the help document for the dictionary if you want to learn more about words used here.


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