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Executor BoBoDuFlachiJr[TENC] BoBoDuFlachiJr
NC BR 149

KDR: 2.09

Score: 51.7m

Last Seen: Jul 27th, 2020 1:20 AM
- OFFLINE - 20.4 hour(s)

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Warden SAS-R M40 Fury M40 Fury Enforcer ML85 M60-A Bulldog Gauss Compact S Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.043%20.721%436913406,7181.017421.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.959%-0.041C+-0.058C+-2.179F--HEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.273C*11.30.206C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.298%3.92%173413451,7099786131.74744278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.694%-1.235D*0.919B*-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58-0.509D16.4-0.317C41.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.502%2.517%102423132612,9101124499911.4756258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.725%-0.99D---0.484D-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.254C*22.90.432B66.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.609%68.677%1024313463,582823114.34709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.204%-0.958D--0.105C+-1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.06C+30.056C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.486%15.459%10242134720749450.418182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.744%-1.096D*0.125C+-1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.412C--5.3-0.087C+13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m795.2%282 (16.9k)210 (12.6k)2.0880337,78518,0962.99431149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349190313.767%12.095%16713:319

76% Engineer6% Heavy Assault14% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:46 AMApr 12th, 2020 12:53 AMJul 27th, 2020 1:17 AM (63d) (PST)Jul 26th, 2020 9:35 PM (63d) (PST)Jul 26th, 2020 9:20 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
283362470.1540.0740.0191.5080.036148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9962,15614,84094190212,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4101.9h/170.9d 16,400 4,570 17,013 371k 2,461 10,483 8,872 69.7m

EngineerCLASS DETAILS: Engineer
Warden
D
Kills:4,239
Deaths:2,391
KDR:1.773
Accuracy:24.992% D-
HSR:22.104% D
Gauss Compact S
D
Kills:1,260
Deaths:1,432
KDR:0.880
Accuracy:22.662% D
HSR:4.365% F-
GD-7F
D
Kills:732
Deaths:1,426
KDR:0.513
Accuracy:17.297% F-
HSR:19.399% D
AF-4A Bandit
C-
Kills:220
Deaths:374
KDR:0.588
Accuracy:17.462% F--
HSR:22.727% C-
AF-19 Mercenary
D--
Kills:208
Deaths:622
KDR:0.334
Accuracy:14.139% F-
HSR:16.827% D--
Mauler S6
C
Kills:121
Deaths:212
KDR:0.571
Accuracy:27.723% F
HSR:14.050% C
AF-57 Piston
B+
Kills:86
Deaths:74
KDR:1.162
Accuracy:29.827% D**
HSR:17.442% B+
Kills:6,866
Deaths (as Engineer):6,531
Deaths (to Engineers):5,328
KDR:1.05129
Kill Difference:335
Playtime:3,119.439 hours
Usage:76%
Score:45.014m
Score/min:241
Accuracy (listed only):22.015%
HSR (listed only):16.702%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,261
KDR:0
Kill Difference:UNR
Playtime:242.936 hours
Usage:6%
Score:1.401m
Score/min:96
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,260
Deaths:1,432
KDR:0.880
Accuracy:22.662% D
HSR:4.365% F-
GD-7F
D
Kills:732
Deaths:1,426
KDR:0.513
Accuracy:17.297% F-
HSR:19.399% D
Blitz GD-10
D-
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.663% F-
HSR:13.199% D-
AF-4A Bandit
C-
Kills:220
Deaths:374
KDR:0.588
Accuracy:17.462% F--
HSR:22.727% C-
AF-19 Mercenary
D--
Kills:208
Deaths:622
KDR:0.334
Accuracy:14.139% F-
HSR:16.827% D--
AF-4 Cyclone
D
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% F-
HSR:16.667% D
Mauler S6
C
Kills:121
Deaths:212
KDR:0.571
Accuracy:27.723% F
HSR:14.050% C
AF-57 Piston
B+
Kills:86
Deaths:74
KDR:1.162
Accuracy:29.827% D**
HSR:17.442% B+
Kills:3,236
Deaths (as Light Assault):5,482
Deaths (to Light Assaults):2,549
KDR:0.5903
Kill Difference:2,246
Playtime:38.415 hours
Usage:1%
Score:0.169m
Score/min:73
Accuracy (listed only):20.388%
HSR (listed only):15.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,897
Deaths:798
KDR:3.630
Accuracy:28.727% F--
HSR:67.138% D
NC14 Bolt Driver
C+
Kills:552
Deaths:466
KDR:1.185
Accuracy:28.023% F
HSR:75.906% C+
NS-44 Commissioner
C
Kills:456
Deaths:737
KDR:0.619
Accuracy:33.567% D
HSR:22.368% C
Blitz GD-10
D-
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.663% F-
HSR:13.199% D-
AF-4 Cyclone
D
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% F-
HSR:16.667% D
NS-AM7 Archer
C--
Kills:161
Deaths:292
KDR:0.551
Accuracy:44.220% F-
HSR:14.286% C--
EM4 Longshot
D*
Kills:133
Deaths:61
KDR:2.180
Accuracy:28.733% F-
HSR:72.180% D*
NC4 Mag-Shot
C
Kills:93
Deaths:190
KDR:0.489
Accuracy:21.102% D--
HSR:18.280% C
Kills:4,901
Deaths (as Infiltrator):3,886
Deaths (to Infiltrators):2,058
KDR:1.26119
Kill Difference:1,015
Playtime:585.490 hours
Usage:14%
Score:3.159m
Score/min:90
Accuracy (listed only):27.296%
HSR (listed only):37.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.663% F-
HSR:13.199% D-
AF-4 Cyclone
D
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% F-
HSR:16.667% D
Mauler S6
C
Kills:121
Deaths:212
KDR:0.571
Accuracy:27.723% F
HSR:14.050% C
AF-57 Piston
B+
Kills:86
Deaths:74
KDR:1.162
Accuracy:29.827% D**
HSR:17.442% B+
Kills:816
Deaths (as Combat Medic):1,628
Deaths (to Combat Medics):1,480
KDR:0.50123
Kill Difference:812
Playtime:21.994 hours
Usage:1%
Score:1.002m
Score/min:760
Accuracy (listed only):22.886%
HSR (listed only):15.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D*
Kills:125
Deaths:37
KDR:3.378
Accuracy:24.359% D**
HSR:1.600% D*
NS-10 Burster
D--
Kills:101
Deaths:37
KDR:2.730
Accuracy:23.858% D**
HSR:1.980% D--
AF-23 Grinder
D-
Kills:89
Deaths:62
KDR:1.435
Accuracy:20.680% F-
HSR:12.360% D-
AF-23 Grinder
B+
Kills:66
Deaths:51
KDR:1.294
Accuracy:21.362% F-
HSR:19.697% B+
Kills:381
Deaths (as MAX Suit):93.500
Deaths (to MAX Suits):1,299
KDR:4.07487
Kill Difference:287.500
Playtime:62.838 hours
Usage:2%
Score:0.941m
Score/min:250
Accuracy (listed only):22.565%
HSR (listed only):8.909%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:767
V. Kills:555 138%
Deaths:241
KDR:3.183
Accuracy:28.311% D-
KPH:18.100 D--
VKPH:13.100 D--
L105 Zephyr
D
Kills:353
V. Kills:68 N/A
Deaths:51
KDR:6.922
Accuracy:33.237% D**
KPH:27.600 D-
VKPH:5.300 D
Dual-75 Duster
C
Kills:182
V. Kills:7 N/A
Deaths:15
KDR:12.133
Accuracy:33.291% D*
KPH:65.500 C
VKPH:2.500 D-
AP30 Shredder
D--
Kills:56
V. Kills:46 119%
Deaths:13
KDR:4.308
Accuracy:20.269% D**
KPH:13.200 D--
VKPH:10.800 D--
Kills:1,358 (0 + 1,358)
Deaths:320
KDR:4.244
VKDR:2.113
Vehicle Kills:676
Kill Difference:1,038
Playtime:62.189 hours
Usage:2%
Score:2.029m
Score/min:544
Piloting Accuracy:N/A%
Gunner Accuracy:20.269%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:987
V. Kills:156 N/A
Deaths:76
KDR:12.987
Accuracy:34.813% F-
KPH:28 D**
VKPH:4.400 D*
L100 Python AP
F-
Kills:483
V. Kills:261 184%
Deaths:109
KDR:4.431
Accuracy:27.853% T
KPH:12.900 F-
VKPH:7 F--
L100 Python HEAT
D*
Kills:131
V. Kills:50 257%
Deaths:29
KDR:4.517
Accuracy:38.358% D**
KPH:17.400 D*
VKPH:6.600 D*
Skyguard
D
Kills:108
V. Kills:77 138%
Deaths:47
KDR:2.298
Accuracy:27.350% D
KPH:5 D**
VKPH:3.600 F-
C75 Viper
D*
Kills:105
V. Kills:32 318%
Deaths:34
KDR:3.088
Accuracy:17.848% F--
KPH:11.700 D*
VKPH:3.600 D*
Kills:1,814 (1,814 + 0)
Deaths:295
KDR:6.149
VKDR:1.953
Vehicle Kills:576
Kill Difference:1,519
Playtime:110.684 hours
Usage:3%
Score:0.897m
Score/min:135
Driving Accuracy:17.848%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C-
Kills:1,451
V. Kills:1,019 142%
Deaths:203
KDR:7.148
Accuracy:38.684% D
KPH:21.100 D
VKPH:14.800 C-
E540 Halberd
D
Kills:649
V. Kills:277 233%
Deaths:36
KDR:18.028
Accuracy:39.532% D--
KPH:25 D
VKPH:10.700 D
Kills:2,100 (0 + 2,100)
Deaths:239
KDR:8.787
VKDR:5.423
Vehicle Kills:1,296
Kill Difference:1,861
Playtime:94.755 hours
Usage:2%
Score:1.396m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:39.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:1,155
V. Kills:480 240%
Deaths:130
KDR:8.885
Accuracy:44.208% F-
KPH:29.700 D-
VKPH:12.300 D*
Enforcer ML65-H
D
Kills:546
V. Kills:412 132%
Deaths:106
KDR:5.151
Accuracy:49.555% D*
KPH:28.900 D
VKPH:21.800 D-
C85 Canister-H
C+
Kills:488
V. Kills:57 N/A
Deaths:47
KDR:10.383
Accuracy:38.996% F
KPH:71.900 D-
VKPH:8.400 C+
M40 Fury-H
C-
Kills:485
V. Kills:65 N/A
Deaths:54
KDR:8.981
Accuracy:34.316% D-
KPH:75.400 C-
VKPH:10.100 C--
G40-F Ranger
D
Kills:270
V. Kills:144 186%
Deaths:14
KDR:19.286
Accuracy:31.406% D
KPH:20.400 D*
VKPH:10.900 D*
M96 Mjolnir-H
D
Kills:153
V. Kills:108 140%
Deaths:13
KDR:11.769
Accuracy:42.721% D*
KPH:33.500 D--
VKPH:23.700 D
G30 Walker
D
Kills:137
V. Kills:73 185%
Deaths:2
KDR:68.500
Accuracy:33.250% D
KPH:18.600 D
VKPH:9.900 D--
M12 Kobalt-H
D*
Kills:55
V. Kills:1 N/A
Deaths:5
KDR:11
Accuracy:14.155% F-
KPH:57.700 D*
VKPH:1 D**
Kills:3,289 (0 + 3,289)
Deaths:371
KDR:8.865
VKDR:3.612
Vehicle Kills:1,340
Kill Difference:2,918
Playtime:97.184 hours
Usage:2%
Score:1.826m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:14.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:1,706
V. Kills:355 479%
Deaths:152
KDR:11.224
Accuracy:29.121% D--
KPH:41 D
VKPH:8.500 C
M40 Fury
D
Kills:1,500
V. Kills:264 N/A
Deaths:101
KDR:14.852
Accuracy:30.217% D-
KPH:47 D
VKPH:8.300 D
M12 Kobalt
D-
Kills:445
V. Kills:12 N/A
Deaths:14
KDR:31.786
Accuracy:12.843% D**
KPH:42.200 D-
VKPH:1.100 D*
M20 Basilisk
D
Kills:359
V. Kills:171 209%
Deaths:59
KDR:6.085
Accuracy:25.355% F-
KPH:12.100 D--
VKPH:5.800 D
M12 Kobalt
D
Kills:342
V. Kills:11 N/A
Deaths:13
KDR:26.308
Accuracy:12.683% D**
KPH:56.200 D
VKPH:1.800 D
M20 Basilisk
D
Kills:253
V. Kills:135 186%
Deaths:43
KDR:5.884
Accuracy:25.948% F
KPH:12 D--
VKPH:6.400 D
G40-F Ranger
D*
Kills:228
V. Kills:127 178%
Deaths:8
KDR:28.500
Accuracy:28.609% D*
KPH:12.900 D*
VKPH:7.200 D*
G30 Walker
C--
Kills:170
V. Kills:92 183%
Deaths:18
KDR:9.444
Accuracy:24.272% D--
KPH:13.700 D
VKPH:7.400 C--
M60-G Bulldog
D
Kills:113
V. Kills:21 N/A
Deaths:13
KDR:8.692
Accuracy:29.050% D--
KPH:17.700 D-
VKPH:3.300 D
M60-G Bulldog
C-
Kills:101
V. Kills:21 459%
Deaths:9
KDR:11.222
Accuracy:35.528% D
KPH:34.300 D
VKPH:7.100 C-
G30 Walker
D--
Kills:97
V. Kills:65 147%
Deaths:19
KDR:5.105
Accuracy:23.132% D*
KPH:7.600 D*
VKPH:5.100 D--
G40-F Ranger
D
Kills:94
V. Kills:53 174%
Deaths:5
KDR:18.800
Accuracy:29.238% D--
KPH:12.500 D
VKPH:7 D--
Kills:5,408 (0 + 5,408)
Deaths:454
KDR:11.912
VKDR:2.923
Vehicle Kills:1,327
Kill Difference:4,954
Playtime:200.769 hours
Usage:5%
Score:3.509m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:29.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:148
V. Kills:19 N/A
Deaths:8
KDR:18.500
Accuracy:26.120% D**
KPH:34.500 D--
VKPH:4.400 D
Kills:148 (0 + 148)
Deaths:8
KDR:18.500
VKDR:2.375
Vehicle Kills:19
Kill Difference:140
Playtime:4.284 hours
Usage:0%
Score:0.057m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:26.120%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Warden 4,4834,2392,3911.773C**0.3224.992%D-22.104%D5.4D--N/A17781.8h9.4C--37.7D
SAS-R 2,9072,8977983.63C+1.5428.727%F--67.138%D9.2D**N/A26313.2h3F--10.3T
M40 Fury 2,0611,70615211.224B9.1429.121%D--1.231%C-41D8.5C42941.6h11.5C*39.4C
M40 Fury 1,7641,50010114.851B+12.7630.217%D-1.267%C-47D8.3D51231.9h10.8C**35.8C+
Enforcer ML85 2,4701,4512037.148C+5.0638.684%D1.103%D21.1D14.8C-27068.8h10.3B+26.5C*
M60-A Bulldog 1,7151,4123454.093C--2.0029.304%D--N/A19.2D--4.1D11873.4h6.4D--21.8D--
Gauss Compact S 1,2811,2601,4320.88C1.2122.662%D4.365%F-9.3D-N/A46135.3h4.6A++20.3B*
Tank Mine 1,8911,1846991.694D0.3920.396%D*N/A30.7F18.3F39038.6h1.8C*9.1F--
E540 Halberd-H 1,6351,1551308.885C+6.8044.208%F-N/A29.7D-12.3D*21738.9h4.6C++10.4C+
M60-A Bulldog 1,2471,0803431.765C++29.6844.609%DN/A25.4D3.9C16942.6h7.1D--15.9D
Bouncing Betty 1,0061,0051466.884B**4.8028.404%F-N/A76.1D*N/A30213.2h1.9C+6.6F
L100 Python HESH 1,1439877612.987C10.9034.813%F-4.255%M*28D**4.4D*11635.2h3.4C--9.7D*
C150 Dalton 1,3227672413.183D-1.0928.311%D-N/A18.1D--13.1D--53042.3h4.3C-15.1D--
GD-7F 7377321,4260.513D1.5817.297%F-19.399%D3.9D*N/A20186.5h16.8F97.3F--
E540 Halberd 9266493618.028B+15.9439.532%D--1.387%D25.1D10.7D18125.9h4.4B++11.1C++
Frag Grenade 6386211621N/A618.9142.794%D--N/A443.6D12.1C+18001.4h3.7C--8.7D
NC14 Bolt Driver 5525524661.185C-0.9028.023%F75.906%C+5D*N/A27111.4h3.2D**11.6F-
Enforcer ML65-H 9585461065.151C3.0649.555%D*1.465%C+28.9D21.8D-50518.9h11.3B+22.9C*
C85 Canister-H 5454884710.383C8.2938.996%F11.68%C++71.8D-8.4C+4176.8h6.1C**15.7C-
M40 Fury-H 550485548.981C--6.8934.316%D-N/A75.8C-10.2C--3976.4h8.1C++23.7C--
L100 Python AP 7444831094.431D2.3427.853%T4.348%A12.9F-7F--12137.5h4.6C*16.5F--
NS-44 Commissioner 4594567370.619C-1.4733.567%D22.368%C6.3D*N/A55572.9h4.6D--13.8D
Blitz GD-10 4524471,0690.418D1.6715.663%F-13.199%D-4.5D*N/A2099.4h20.3D*129.9D**
M12 Kobalt 4574451431.786B+29.7012.843%D**17.079%D42.4D-1.1D*18510.5h19.1C+148.4D-
Sticky Grenade 4194161416N/A413.9143.406%D*N/A594.3D--4.3D--22280.7h2.7D6.3D-
M20 Basilisk 530359596.085B+4.0025.355%F-5.292%C12.1D--5.8D20429.7h86.1C+339.6D**
L105 Zephyr 421353516.922C--4.8333.237%D**N/A27.6D-5.3D31412.8h7.2D21.6D--
M12 Kobalt 3533421326.308C++24.2212.683%D**12.281%D**56.1D1.8D2286.1h18C+141.7D
C-4 3772892671.082C-1.0127.739%C+N/A26.5D*8.1D**31010.9h1.5D5.5C+
G40-F Ranger 4142701419.286B+17.2031.406%DN/A20.3D*10.8D*27313.3h59.5B+189.5C++
M20 Basilisk 388253435.884B+3.8025.948%F2.767%D*12D--6.4D20421.1h98.4C379.2D**
G40-F Ranger 355228828.5S26.4128.609%D*N/A12.9D*7.2D*16317.7h99.4B+347.4C+
NS Annihilator 3942251421.585A*0.5074.267%F-N/A3.5F2.6F--4764.6h10C**13.5C+
AF-4A Bandit 2212203740.588D1.5017.462%F--22.727%C-4.4D*N/A2450.4h13.4F-76.6F*
Hyena Missile Launcher 357212673.164C+1.0830.092%D*N/A8.5D*5.8D*7225h34.5C+114.5D
AF-19 Mercenary 2162086220.334D1.7514.139%F-16.827%D--1.7D--N/A19123.5h17.2D*122D**
A30 Walker 3241881531.229D0.8617.824%D*N/A4.8D*3.5D*6238.8h150.9C--846.6D--
Dual-75 Duster 1891821512.133C--10.0433.291%D*N/A65C2.5D-10752.8h5.7C++17.2D
A30 Walker 349177563.161C1.0721.863%D*N/A5.4D-5.2D-16532.9h213.7D*977.4D**
Spear Anti-Vehicle Phalanx Turret 246172919.111A17.0231.023%F3.488%C+18.9D*8.1D**1739.1h7C*22.6D
G30 Walker 262170189.444B*7.3624.272%D--2.941%D13.7D7.4C--18212.4h139.4B+574.1C++
AF-4 Cyclone 1641622730.593D1.5018.33%F-16.667%D4.3D*N/A3437.4h15.5F**84.5T
NS-AM7 Archer 2121612920.551C+1.5444.22%F-14.286%C--1.5D--N/A12103.9h16.7C+37.8C--
M96 Mjolnir-H 2611531311.769B++9.6842.721%D*N/A33.3D--23.5D3984.6h34.9C+81.7C-
MANA Anti-Vehicle Turret 2281481151.287U0.8028.928%UN/A1480U800U230580.1h5.6T*19.2T*
CAS 14-E 167148818.5C+16.4126.12%D**1.351%D34.4D--4.4D2214.3h41.5D*158.9F
M20 Drake 2471461113.273C+11.1824.65%D--1.37%D-8.9D6.2D-17916.4h92.2C+374.1D-
G40-F Ranger 2271461146U143.9124.126%F--N/A19.2F10.7F1357.6h39.9B**165.5C+
G30 Walker 210137268.5S66.4133.25%DN/A18.5D9.9D--1947.4h127.4C**383.1C++
EM4 Longshot 134133612.18C--0.0928.733%F-72.18%D*6.5FN/A4120.6h3.3T-11.3T*
L100 Python HEAT 181131294.517D2.4338.358%D**1.527%D17.5D*6.7D*1427.5h5C+13D
NS-10 Burster 210125373.378A+1.2924.359%D**1.6%D*3.9D--2.7D*7331.8h118.6B++486.8C+
Spear Anti-Vehicle Phalanx Tower 183123430.75B*28.6631.173%F-4.878%B9D--4.4D--5413.6h8.6C27.6D**
Mauler S6 1241212120.571D1.5227.723%F14.05%C3.4D*N/A1735.6h5.6D--20.2F-
M60-G Bulldog 134113138.692B+6.6029.05%D--N/A17.7D-3.3D1226.4h6.1C**21.1C
M60-A Bulldog 123112148C5.9135.038%D**N/A12.9D--1.3D-838.7h7D-20.1F
Hawk GD-68 2011081620.667C1.4250.885%F-2.778%C+3.7D**3.2D*7129h9D17.8F
Skyguard 185108472.298D0.2127.35%D1.852%C+5D**3.6F-17121.5h202.5F**740.3F--
C75 Viper 137105343.088D-1.0017.848%F--N/A11.7D*3.6D*1799h10.5C++58.6F-
NS-10 Burster 167101372.73A+0.6423.858%D**1.98%D--3.2D*2.1D**6431.8h146.1C+612.5D
M60-G Bulldog 122101911.222B+9.1335.528%DN/A34.8D7.2C-2802.9h5.7B+15.9C++
G30 Walker 16297195.105C*3.0223.132%D*2.062%D--7.6D*5.1D--21712.8h221.5D957.6D*
G40-F Ranger 14794518.8S16.7129.238%D--2.128%A12.5D7.1D-1407.5h99.4B+340C+
NC4 Mag-Shot 94931900.489C--1.6021.102%D--18.28%C5.2D--N/A3517.8h8.8C-41.6D-
AF-23 Grinder 8989621.435C-0.6520.68%F-12.36%D-13.3FN/A836.7h7.6D36.7F**
AF-57 Piston 8886741.162C0.9329.827%D**17.442%B+11.3D*N/A627.6h4.8D16.1D*
M20 Basilisk 12281711.571C+9.4833.314%F-4.938%C+18.8D--9.5D*1474.3h76.6B+230C-
NC05 Jackhammer 82811280.633D-1.4631.837%F-12.346%D7.2D**N/A5311.2h5.9F18.4F--
AF-23 Grinder 6666511.294D0.7921.362%F-19.697%B+13.8FN/A824.8h8C--37.6T
Mag-Cutter 69637,2980.009C-2.0818.814%D-1.587%D0.1DN/A0865.6h3.2D-17.1C
NS Decimator 7763850.741D1.3541.694%F*N/A13.1F2.9F2274.8h4C++9.6D-
AP30 Shredder 10256134.308C2.2220.269%D**N/A13D--10.7D--10264.3h115.9D--571.6F*
M12 Kobalt-H 5655511D-8.9114.155%F-10.909%F55D*1D**1871h16.3C115.1D*
M12 Kobalt 5352317.333C15.2413.138%F--21.154%B+34.7FN/A1351.5h20.9D-159F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0681,892,709336.9h
Anti-Vehicle MANA Turret713138h
Spawn Beacon78011.1h
Rampart Wall0561.2h
Nanite Revive Grenade02140.1h
Medical Kit4910.3h
Medical Applicator4522,8865.1h
Motion Spotter135,3403.2h
Deconstruction Tool03490.1h
Welding Device09060.1h
Spitfire Auto-Turret854,9329.9h
Recon Detection Device313,76514.4h
Ammunition Package289,2265.3h
Anti-Infantry MANA Turret282233.3h
WLT-Howler Mining Laser27,43418h
Hardlight Barrier5680.3h
Nano-Repair Grenade01,5140.4h
IPC Targeting Dart0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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