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Executor BoBoDuFlachiJr[TENC] BoBoDuFlachiJr
NC BR 146

KDR: 1.9

Score: 48.5m

Last Seen: Oct 19th, 2019 1:18 AM
- OFFLINE - 210.7 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS SAS-R Warden M40 Fury M40 Fury Gauss Compact S Enforcer ML85 M60-A Bulldog Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 499TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.037%19.589%393912185,3550.8220751.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.929%-0.227C-0.209C-2.173F--HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.23C++11.50.197C++45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.302%3.925%181412231,7079346131.82762278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.703%-1.235D*0.898B*-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58-0.508D16.4-0.314C41.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.782%2.588%90920120711,4381091453610.4744252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%-1.056D*-0.465D0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.31C*20.60.489B+62.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.609%68.677%909312243,582794114.51133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.204%-0.958D--0.107C+-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.061C+30.056C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.938%14.407%9091122611848630.2423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.052D*-0.062C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.479D5.6-0.159C13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.5m797.5%290 (17.4k)217 (13k)1.9028533,43317,5702.73409146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227163113.142%12.482%16412:397

75% Engineer6% Heavy Assault16% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:46 AMApr 5th, 2018 2:31 AMOct 19th, 2019 1:11 PM (51d) (PST)Oct 18th, 2019 11:20 PM (52d) (PST)Oct 18th, 2019 9:18 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
276392370.1500.0790.0191.4840.036137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5322,33714,19595189213,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3714h/154.8d 14,605 4,173 15,395 330.7k 2,333 9,477 8,028 61.4m

EngineerCLASS DETAILS: Engineer
Warden
C--
Kills:2,887
Deaths:2,118
KDR:1.363
Accuracy:24.209% C--
HSR:20.714% D
Gauss Compact S
C
Kills:1,260
Deaths:1,432
KDR:0.880
Accuracy:22.666% C
HSR:4.365% F--
GD-7F
C
Kills:732
Deaths:1,426
KDR:0.513
Accuracy:17.297% D**
HSR:19.399% C
AF-4A Bandit
C+
Kills:220
Deaths:374
KDR:0.588
Accuracy:17.462% F-
HSR:22.727% C+
AF-19 Mercenary
D-
Kills:208
Deaths:621
KDR:0.335
Accuracy:14.220% F
HSR:16.827% D-
Mauler S6
C
Kills:118
Deaths:193
KDR:0.611
Accuracy:28.938% D*
HSR:14.407% C
Kills:5,425
Deaths (as Engineer):6,164
Deaths (to Engineers):5,168
KDR:0.88011
Kill Difference:739
Playtime:2,777.459 hours
Usage:75%
Score:41.935m
Score/min:252
Accuracy (listed only):20.799%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,176
KDR:0
Kill Difference:UNR
Playtime:212.915 hours
Usage:6%
Score:1.275m
Score/min:100
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:1,260
Deaths:1,432
KDR:0.880
Accuracy:22.666% C
HSR:4.365% F--
GD-7F
C
Kills:732
Deaths:1,426
KDR:0.513
Accuracy:17.297% D**
HSR:19.399% C
Blitz GD-10
D
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.664% F
HSR:13.199% D
AF-4A Bandit
C+
Kills:220
Deaths:374
KDR:0.588
Accuracy:17.462% F-
HSR:22.727% C+
AF-19 Mercenary
D-
Kills:208
Deaths:621
KDR:0.335
Accuracy:14.220% F
HSR:16.827% D-
AF-4 Cyclone
C
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% D**
HSR:16.667% C
Mauler S6
C
Kills:118
Deaths:193
KDR:0.611
Accuracy:28.938% D*
HSR:14.407% C
Kills:3,147
Deaths (as Light Assault):5,388
Deaths (to Light Assaults):2,513
KDR:0.58408
Kill Difference:2,241
Playtime:33.189 hours
Usage:1%
Score:0.163m
Score/min:82
Accuracy (listed only):19.225%
HSR (listed only):15.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:2,897
Deaths:798
KDR:3.630
Accuracy:28.727% F
HSR:67.138% C+
NC14 Bolt Driver
C++
Kills:552
Deaths:466
KDR:1.185
Accuracy:28.023% D*
HSR:75.906% C++
NS-44 Commissioner
C+
Kills:455
Deaths:736
KDR:0.618
Accuracy:33.622% C
HSR:22.198% C+
Blitz GD-10
D
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.664% F
HSR:13.199% D
AF-4 Cyclone
C
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% D**
HSR:16.667% C
NS-AM7 Archer
C-
Kills:151
Deaths:292
KDR:0.517
Accuracy:44.064% F-
HSR:13.245% C-
EM4 Longshot
D-
Kills:133
Deaths:61
KDR:2.180
Accuracy:28.733% F
HSR:72.180% D-
NC4 Mag-Shot
C
Kills:93
Deaths:190
KDR:0.489
Accuracy:21.102% D--
HSR:18.280% C
Kills:4,890
Deaths (as Infiltrator):3,885
Deaths (to Infiltrators):2,003
KDR:1.25869
Kill Difference:1,005
Playtime:583.078 hours
Usage:16%
Score:3.144m
Score/min:90
Accuracy (listed only):27.283%
HSR (listed only):37.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.664% F
HSR:13.199% D
AF-4 Cyclone
C
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% D**
HSR:16.667% C
Mauler S6
C
Kills:118
Deaths:193
KDR:0.611
Accuracy:28.938% D*
HSR:14.407% C
Kills:727
Deaths (as Combat Medic):1,535
Deaths (to Combat Medics):1,461
KDR:0.47362
Kill Difference:808
Playtime:20.121 hours
Usage:1%
Score:0.994m
Score/min:823
Accuracy (listed only):20.977%
HSR (listed only):14.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D-
Kills:125
Deaths:37
KDR:3.378
Accuracy:24.439% D-
HSR:1.600% D*
NS-10 Burster
D-
Kills:101
Deaths:37
KDR:2.730
Accuracy:23.944% D-
HSR:1.980% D--
AF-23 Grinder
D
Kills:89
Deaths:56
KDR:1.589
Accuracy:20.795% F-
HSR:12.360% D
AF-23 Grinder
B++
Kills:66
Deaths:45
KDR:1.467
Accuracy:21.527% F-
HSR:19.697% B++
Kills:381
Deaths (as MAX Suit):87.500
Deaths (to MAX Suits):1,284
KDR:4.35429
Kill Difference:293.500
Playtime:62.537 hours
Usage:2%
Score:0.941m
Score/min:251
Accuracy (listed only):22.676%
HSR (listed only):8.909%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:616
V. Kills:477 129%
Deaths:241
KDR:2.556
Accuracy:27.579% D--
KPH:15.700 D--
VKPH:12.200 D-
L105 Zephyr
D
Kills:353
V. Kills:68 N/A
Deaths:51
KDR:6.922
Accuracy:33.237% D--
KPH:27.600 D
VKPH:5.300 D
Dual-75 Duster
C
Kills:176
V. Kills:7 N/A
Deaths:15
KDR:11.733
Accuracy:33.290% D
KPH:65.700 C
VKPH:2.600 D-
Kills:1,145 (0 + 1,145)
Deaths:307
KDR:3.730
VKDR:1.798
Vehicle Kills:552
Kill Difference:838
Playtime:54.682 hours
Usage:1%
Score:1.551m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:33.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:985
V. Kills:156 N/A
Deaths:76
KDR:12.961
Accuracy:34.919% D**
KPH:28.100 D--
VKPH:4.500 D
L100 Python AP
D**
Kills:483
V. Kills:261 184%
Deaths:109
KDR:4.431
Accuracy:27.853% T
KPH:12.900 D**
VKPH:7 F-
L100 Python HEAT
D--
Kills:131
V. Kills:50 257%
Deaths:29
KDR:4.517
Accuracy:38.358% D*
KPH:17.400 D--
VKPH:6.600 D*
Skyguard
C
Kills:108
V. Kills:77 138%
Deaths:47
KDR:2.298
Accuracy:27.350% C
KPH:5 D**
VKPH:3.600 F-
C75 Viper
D--
Kills:105
V. Kills:32 318%
Deaths:34
KDR:3.088
Accuracy:17.848% F--
KPH:11.700 D--
VKPH:3.600 D--
Kills:1,812 (1,812 + 0)
Deaths:295
KDR:6.142
VKDR:1.953
Vehicle Kills:576
Kill Difference:1,517
Playtime:110.488 hours
Usage:3%
Score:0.885m
Score/min:134
Driving Accuracy:17.848%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:1,236
V. Kills:917 135%
Deaths:203
KDR:6.089
Accuracy:37.528% C-
KPH:19.500 C
VKPH:14.400 C
E540 Halberd
C-
Kills:621
V. Kills:262 236%
Deaths:36
KDR:17.250
Accuracy:39.030% D
KPH:24.800 C-
VKPH:10.400 D-
Kills:1,857 (0 + 1,857)
Deaths:239
KDR:7.770
VKDR:4.933
Vehicle Kills:1,179
Kill Difference:1,618
Playtime:88.629 hours
Usage:2%
Score:1.278m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:39.030%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:1,078
V. Kills:449 240%
Deaths:130
KDR:8.292
Accuracy:43.735% F
KPH:29 D
VKPH:12.100 D--
Enforcer ML65-H
C
Kills:536
V. Kills:408 131%
Deaths:106
KDR:5.057
Accuracy:49.546% D-
KPH:28.900 C
VKPH:22 D
C85 Canister-H
C++
Kills:488
V. Kills:57 N/A
Deaths:47
KDR:10.383
Accuracy:38.996% D*
KPH:71.900 D
VKPH:8.400 C++
M40 Fury-H
C
Kills:485
V. Kills:65 N/A
Deaths:54
KDR:8.981
Accuracy:34.316% D
KPH:75.400 C
VKPH:10.100 C
G40-F Ranger
C--
Kills:269
V. Kills:143 187%
Deaths:14
KDR:19.214
Accuracy:31.384% C--
KPH:20.500 D--
VKPH:10.900 D*
M96 Mjolnir-H
C--
Kills:144
V. Kills:105 136%
Deaths:13
KDR:11.077
Accuracy:42.839% D
KPH:32.600 D
VKPH:23.700 C--
M12 Kobalt-H
D--
Kills:55
V. Kills:1 N/A
Deaths:5
KDR:11
Accuracy:14.155% D**
KPH:57.700 D--
VKPH:1 D**
Kills:3,055 (0 + 3,055)
Deaths:369
KDR:8.279
VKDR:3.328
Vehicle Kills:1,228
Kill Difference:2,686
Playtime:87.429 hours
Usage:2%
Score:1.691m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:14.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,706
V. Kills:355 479%
Deaths:152
KDR:11.224
Accuracy:29.121% D
KPH:41 C+
VKPH:8.500 C+
M40 Fury
C
Kills:1,500
V. Kills:264 N/A
Deaths:101
KDR:14.852
Accuracy:30.217% D
KPH:47 C
VKPH:8.300 C-
M12 Kobalt
D
Kills:354
V. Kills:11 N/A
Deaths:14
KDR:25.286
Accuracy:12.458% D--
KPH:40.100 D
VKPH:1.200 D-
M20 Basilisk
C-
Kills:346
V. Kills:166 207%
Deaths:59
KDR:5.864
Accuracy:25.262% D**
KPH:12.100 D
VKPH:5.800 C-
M12 Kobalt
C-
Kills:293
V. Kills:11 N/A
Deaths:13
KDR:22.539
Accuracy:12.256% D*
KPH:52 C--
VKPH:2 C-
M20 Basilisk
C--
Kills:253
V. Kills:135 186%
Deaths:43
KDR:5.884
Accuracy:25.949% D*
KPH:12 D-
VKPH:6.400 C--
G40-F Ranger
D
Kills:167
V. Kills:101 164%
Deaths:8
KDR:20.875
Accuracy:28.303% D
KPH:13.300 D
VKPH:8 D
G30 Walker
C
Kills:114
V. Kills:71 158%
Deaths:18
KDR:6.333
Accuracy:23.996% D
KPH:11.300 D
VKPH:7 C
G30 Walker
D-
Kills:92
V. Kills:63 144%
Deaths:19
KDR:4.842
Accuracy:23.111% D--
KPH:7.500 D--
VKPH:5.200 D-
G40-F Ranger
C--
Kills:90
V. Kills:51 173%
Deaths:5
KDR:18
Accuracy:29.615% C--
KPH:12.400 C--
VKPH:7 D
M60-G Bulldog
D-
Kills:66
V. Kills:9 N/A
Deaths:13
KDR:5.077
Accuracy:25.763% D-
KPH:11.800 D--
VKPH:1.600 D*
Kills:4,981 (0 + 4,981)
Deaths:445
KDR:11.193
VKDR:2.780
Vehicle Kills:1,237
Kill Difference:4,536
Playtime:185.554 hours
Usage:5%
Score:3.323m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:25.763%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:79
V. Kills:9 N/A
Deaths:8
KDR:9.875
Accuracy:21.616% F-
KPH:24.700 D*
VKPH:2.800 D--
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:1.125
Vehicle Kills:9
Kill Difference:71
Playtime:3.199 hours
Usage:0%
Score:0.043m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:21.616%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,9072,8977983.63B1.7328.727%F67.138%C+9.2D*N/A26313.2h3D*10.3D**
Warden 3,0422,8872,1181.363B0.5424.209%C--20.714%D5.1D--N/A16569.4h8.9B36.7C*
M40 Fury 2,0611,70615211.224B*9.3229.121%D1.231%D41C+8.5C+42941.6h11.5B+39.4C*
M40 Fury 1,7641,50010114.851A+12.9530.217%D1.267%D47C8.3C-51231.9h10.8B+35.8C**
Gauss Compact S 1,2811,2601,4320.88C+1.0222.666%C4.365%F--9.4DN/A46134.3h4.6A++20.3B**
Enforcer ML85 2,1531,2362036.089C*4.1937.528%C-1.214%D19.5C14.4C26563.5h10.7B++28.5B+
M60-A Bulldog 1,4051,1653453.377C1.4728.09%D-1.03%D17.5D-3.6D10566.4h6.6D23.4D
Tank Mine 1,8421,1466951.649C--0.2520.146%D--N/A30.2D**18.3D**39138h1.9C+9.2F
E540 Halberd-H 1,5271,0781308.292C++6.3943.735%FN/A29.1D12.1D--21437.1h4.6B++10.6C*
L100 Python HESH 1,1419857612.961C*11.0634.919%D**4.264%M28.1D--4.5D11535h3.4C+9.6D
Bouncing Betty 9709691436.776B*4.8728.69%FN/A77.5D--N/A31012.5h1.8B+6.4D*
GD-7F 7377321,4260.513D1.3917.297%D**19.399%C3.9D--N/A20186.5h16.8D97.3D--
M60-A Bulldog 7566373418.735C++16.8341.842%C1.256%D-18.1D3.4C+15235.1h8.3D-19.8D
E540 Halberd 8836213617.25B**15.3539.03%D1.449%D-24.7C-10.4D-17925.1h4.3B**11.1B+
C150 Dalton 1,0936162412.556D0.6527.579%D--N/A15.7D--12.2D-48939.2h4.7C+17D-
NC14 Bolt Driver 5525524661.185C0.7228.023%D*75.906%C++5D*N/A27111.3h3.2D11.6D-
Enforcer ML65-H 9445361065.057C*3.1549.546%D-1.493%C28.8C21.9D50618.6h11.4B++23B+
C85 Canister-H 5454884710.383C+8.4838.996%D*11.68%C*71.8D8.4C++4176.8h6.1B+15.7C+
M40 Fury-H 550485548.981C7.0834.316%DN/A75.8C10.2C3966.4h8.1C*23.7C+
L100 Python AP 7444831094.431C+2.5327.853%T4.348%A12.9D**7F-11937.5h4.6B+16.5D*
NS-44 Commissioner 4584557360.618C1.2833.622%C22.198%C+6.4D--N/A56571.5h4.6C--13.7C
Blitz GD-10 4524471,0690.418C--1.4815.664%F13.199%D4.5D*N/A2099.4h20.3D129.9D*
Frag Grenade 4414311431N/A429.1041.379%DN/A431C+10C++17291h4C+9.7C+
Sticky Grenade 4194161416N/A414.1043.406%D--N/A594.3D4.3D-22260.7h2.7C6.3C
M12 Kobalt 3653541425.286B**23.3812.458%D--17.232%C40.2D1.3D-1668.8h19.6C*157.5C
L105 Zephyr 421353516.922C5.0233.237%D--N/A27.6D5.3D31312.8h7.2C21.6C--
M20 Basilisk 512346595.864A+3.9625.262%D**5.202%C12.1D5.8C-20728.6h85.7C**339.1C--
M12 Kobalt 3042931322.538A20.6412.256%D*12.287%D**52.3C--2C-2215.6h18.6C++152.1C
G40-F Ranger 4122691419.214A17.3131.384%C--N/A20.5D--10.9D*27413.1h59.2B+188.7B
C-4 3472632491.056C0.8527.31%C*N/A27.1D*8.7D**3229.7h1.5C+5.5C*
M20 Basilisk 388253435.884A++3.9825.949%D*2.767%D*12D-6.4C--20421.1h98.4C++379.2D
AF-4A Bandit 2212203740.588D1.3117.462%F-22.727%C+4.4D*N/A2450.4h13.4D76.6D**
Hyena Missile Launcher 357212673.164A++1.2630.094%DN/A8.5D5.8D7224.8h34.1B+113.4C++
AF-19 Mercenary 2162086210.335D1.5714.22%F16.827%D-1.9D--N/A21107.9h17.2D121.3D*
NS Annihilator 3471951371.423A++0.4874.105%F-N/A3.7F2.9F-5252.6h9.7B*13B+
Dual-75 Duster 1831761511.733C+9.8333.29%DN/A65.2C2.6D-10022.7h5.8C*17.3C+
G40-F Ranger 268167820.875S18.9728.303%DN/A13.3D8D18512.6h99.1B++350.1B
AF-4 Cyclone 1641622730.593C-1.3118.33%D**16.667%C4.3D*N/A3437.4h15.5D*84.5D*
A30 Walker 316156562.786C+0.8821.886%DN/A5D5.1D16631.4h225.7C-1031.1D
Spear Anti-Vehicle Phalanx Turret 220153917A++15.1031.298%D*3.922%C+21.5D--9.4D*2067.1h6.4B++20.4C*
NS-AM7 Archer 1991512920.517C++1.3944.064%F-13.245%C-1.5D*N/A12102.1h16B+36.4C+
MANA Anti-Vehicle Turret 2281481151.287D0.6228.908%F9.459%S1480D800D229170.1h5.5B**19.2C-
M96 Mjolnir-H 2491441311.077A*9.1742.839%DN/A32.7D23.9C--3794.4h35.4B82.6C++
A30 Walker 2551411530.922D0.9816.796%D*N/A3.9D--3.1D--5836.4h167.8C-999.2D-
EM4 Longshot 134133612.18C0.2828.733%F72.18%D-6.5D**N/A3920.6h3.3F-11.3F--
L100 Python HEAT 181131294.517C+2.6138.358%D*1.527%D17.5D--6.7D--1387.5h5B+13C+
NS-10 Burster 210125373.378M+1.4824.439%D-1.6%D*4D2.7D7331.6h118.4B**484.5B
Mauler S6 1211181930.611C1.2928.938%D*14.407%C3.7D*N/A1831.7h5.6C19.5D
G40-F Ranger 1811151115U113.1025.667%D*N/A16.4D*9.4D*1197h44.7A174.3B+
G30 Walker 185114186.333A++4.4323.996%D2.632%D11.3D7C18210.1h160.5B*668.9B
M20 Drake 1951121110.182B+8.2822.971%D*1.786%D7.6D5.6D--17614.8h90.5C**394.1D
Hawk GD-68 2011081620.667C+1.2450.939%F2.778%C++3.7D-3.2D*7128.9h9C17.8D-
Skyguard 185108472.298C0.4027.35%C1.852%C+5D**3.6F-16821.5h202.5F-740.3D**
M60-A Bulldog 117107147.643C5.7435.207%D--N/A12.6D-1.2D838.5h7.1C20.3D
C75 Viper 137105343.088C+1.1917.848%F--N/A11.7D--3.6D--1779h10.5B+58.6D--
NS-10 Burster 167101372.73A**0.8323.944%D-1.98%D--3.2D-2.1D-6431.7h146C*609.6C+
NC4 Mag-Shot 94931900.489C1.4121.102%D--18.28%C5.2D--N/A3417.8h8.8C++41.6C
G30 Walker 15592194.842B*2.9423.111%D--2.174%D-7.5D--5.2D-22012.2h218.6C+945.7C-
G40-F Ranger 14190518S16.1029.615%C--2.222%B*12.3C--7D1407.3h101.9B+344.2B+
Spear Anti-Vehicle Phalanx Tower 13490422.5C+20.6031.546%F-6.667%A+8.1D*4D*5311.1h9.9C+31.5D*
AF-23 Grinder 8989561.589C0.3120.795%F-12.36%D13.5D*N/A856.6h7.6C+36.5F
M20 Basilisk 12281711.571B++9.6733.314%F--4.938%C++18.8D--9.5D*1464.3h76.6B++230C++
NC05 Jackhammer 82811280.633D1.2731.837%D**12.346%D7.4D*N/A5311h5.9C--18.4D-
CAS 14-E 887989.875C7.9721.616%F-1.266%D24.7D*2.8D--2253.2h45.9D*212.4F--
M60-G Bulldog 7566135.077C**3.1725.763%D-N/A11.8D--1.6D*675.6h7.3C*28.3C
AF-23 Grinder 6666451.467C0.4421.527%F-19.697%B++14.3D*N/A844.6h8C+37.3F
Mag-Cutter 69637,2790.009C1.8918.814%D-1.587%D0.1C-N/A0861.2h3.2C17.1C
NS Decimator 7361850.718C1.1841.135%F--N/A13.6D*2.7F2344.5h3.8B+9.2C
M12 Kobalt-H 5655511D9.1014.155%D**10.909%D*55D--1D**1801h16.3C+115.1D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret713078h
Spawn Beacon77541.1h
Nano-Armor Kit1,9071,810,539315.8h
Nanite Revive Grenade02110.1h
Medical Kit4910.3h
Medical Applicator4522,4835h
Spitfire Auto-Turret854,6669.1h
Motion Spotter135,3403.2h
Rampart Wall0561.2h
Welding Device09060.1h
Deconstruction Tool03490.1h
Recon Detection Device313,74514.4h
Ammunition Package287,7004.8h
Anti-Infantry MANA Turret282233.3h
Hardlight Barrier5630.3h
Nano-Repair Grenade01,4790.4h
IPC Targeting Dart0550.1h
WLT-Howler Mining Laser27,2053.5h

Check the help document for the dictionary if you want to learn more about words used here.


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