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Executor BoBoDuFlachiJr[TENC] BoBoDuFlachiJr
NC BR 149

KDR: 2.04

Score: 51m

Last Seen: May 26th, 2020 2:42 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Warden SAS-R M40 Fury M40 Fury Enforcer ML85 M60-A Bulldog Gauss Compact S Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 500TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.809%20.211%421912746,3530.9650611.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.945%-0.231C-0.218C-2.166F--HEAD ++ (~9.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.229C++11.40.197C++43.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.299%3.92%174412791,7099726131.75823278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%-1.235D*0.909B*-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58-0.51D16.4-0.317C41.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.481%2.499%101823126012,8051121494611.4127259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%-1.057D*-0.466D0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.311C*22.90.489B+67.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.609%68.677%1018312803,582815114.38971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.204%-0.957D--0.107C+-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.06C+30.057C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.89%16.244%10182128119749440.39798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.014%-1.055D*-0.071C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.482D5.3-0.16C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51m795.6%285 (17.1k)212 (12.7k)2.0378936,63117,9752.93168149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283183313.663%12.159%16613:208

76% Engineer6% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:46 AMApr 12th, 2020 12:53 AMMay 27th, 2020 6:12 PM (3d) (PST)May 25th, 2020 10:44 PM (5d) (PST)May 25th, 2020 10:42 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
282372450.1530.0750.0191.5010.036146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9012,20014,70194190212,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4002.4h/166.8d 16,066 4,454 16,561 360.6k 2,426 10,141 8,691 67.6m

EngineerCLASS DETAILS: Engineer
Warden
C--
Kills:3,874
Deaths:2,321
KDR:1.669
Accuracy:24.819% C--
HSR:21.399% C--
Gauss Compact S
C
Kills:1,260
Deaths:1,432
KDR:0.880
Accuracy:22.662% C
HSR:4.365% F--
GD-7F
C+
Kills:732
Deaths:1,426
KDR:0.513
Accuracy:17.297% D**
HSR:19.399% C+
AF-4A Bandit
C+
Kills:220
Deaths:374
KDR:0.588
Accuracy:17.462% F-
HSR:22.727% C+
AF-19 Mercenary
D-
Kills:208
Deaths:622
KDR:0.334
Accuracy:14.148% F
HSR:16.827% D-
Mauler S6
C+
Kills:118
Deaths:193
KDR:0.611
Accuracy:28.875% D*
HSR:14.407% C+
AF-57 Piston
A
Kills:79
Deaths:67
KDR:1.179
Accuracy:28.915% D*
HSR:18.987% A
Kills:6,491
Deaths (as Engineer):6,435
Deaths (to Engineers):5,299
KDR:1.0087
Kill Difference:56
Playtime:3,036.214 hours
Usage:76%
Score:44.363m
Score/min:244
Accuracy (listed only):22.025%
HSR (listed only):16.873%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,241
KDR:0
Kill Difference:UNR
Playtime:234.481 hours
Usage:6%
Score:1.370m
Score/min:97
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:1,260
Deaths:1,432
KDR:0.880
Accuracy:22.662% C
HSR:4.365% F--
GD-7F
C+
Kills:732
Deaths:1,426
KDR:0.513
Accuracy:17.297% D**
HSR:19.399% C+
Blitz GD-10
D
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.663% F-
HSR:13.199% D
AF-4A Bandit
C+
Kills:220
Deaths:374
KDR:0.588
Accuracy:17.462% F-
HSR:22.727% C+
AF-19 Mercenary
D-
Kills:208
Deaths:622
KDR:0.334
Accuracy:14.148% F
HSR:16.827% D-
AF-4 Cyclone
C
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% D**
HSR:16.667% C
Mauler S6
C+
Kills:118
Deaths:193
KDR:0.611
Accuracy:28.875% D*
HSR:14.407% C+
AF-57 Piston
A
Kills:79
Deaths:67
KDR:1.179
Accuracy:28.915% D*
HSR:18.987% A
Kills:3,226
Deaths (as Light Assault):5,456
Deaths (to Light Assaults):2,540
KDR:0.59128
Kill Difference:2,230
Playtime:34.344 hours
Usage:1%
Score:0.163m
Score/min:79
Accuracy (listed only):20.419%
HSR (listed only):15.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:2,897
Deaths:798
KDR:3.630
Accuracy:28.727% F
HSR:67.138% C+
NC14 Bolt Driver
C++
Kills:552
Deaths:466
KDR:1.185
Accuracy:28.023% D*
HSR:75.906% C++
NS-44 Commissioner
C+
Kills:456
Deaths:737
KDR:0.619
Accuracy:33.594% C-
HSR:22.368% C+
Blitz GD-10
D
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.663% F-
HSR:13.199% D
AF-4 Cyclone
C
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% D**
HSR:16.667% C
NS-AM7 Archer
C-
Kills:161
Deaths:292
KDR:0.551
Accuracy:44.125% F-
HSR:14.286% C-
EM4 Longshot
D-
Kills:133
Deaths:61
KDR:2.180
Accuracy:28.733% F-
HSR:72.180% D-
NC4 Mag-Shot
C+
Kills:93
Deaths:190
KDR:0.489
Accuracy:21.102% D-
HSR:18.280% C+
Kills:4,901
Deaths (as Infiltrator):3,886
Deaths (to Infiltrators):2,041
KDR:1.26119
Kill Difference:1,015
Playtime:583.810 hours
Usage:15%
Score:3.146m
Score/min:90
Accuracy (listed only):27.287%
HSR (listed only):37.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:447
Deaths:1,069
KDR:0.418
Accuracy:15.663% F-
HSR:13.199% D
AF-4 Cyclone
C
Kills:162
Deaths:273
KDR:0.593
Accuracy:18.330% D**
HSR:16.667% C
Mauler S6
C+
Kills:118
Deaths:193
KDR:0.611
Accuracy:28.875% D*
HSR:14.407% C+
AF-57 Piston
A
Kills:79
Deaths:67
KDR:1.179
Accuracy:28.915% D*
HSR:18.987% A
Kills:806
Deaths (as Combat Medic):1,602
Deaths (to Combat Medics):1,479
KDR:0.50312
Kill Difference:796
Playtime:21.968 hours
Usage:1%
Score:1.002m
Score/min:760
Accuracy (listed only):22.946%
HSR (listed only):15.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:125
Deaths:37
KDR:3.378
Accuracy:24.359% D--
HSR:1.600% D*
NS-10 Burster
D*
Kills:101
Deaths:37
KDR:2.730
Accuracy:23.858% D*
HSR:1.980% D*
AF-23 Grinder
D
Kills:89
Deaths:56
KDR:1.589
Accuracy:20.795% F-
HSR:12.360% D
AF-23 Grinder
B++
Kills:66
Deaths:45
KDR:1.467
Accuracy:21.527% F-
HSR:19.697% B++
Kills:381
Deaths (as MAX Suit):87.500
Deaths (to MAX Suits):1,296
KDR:4.35429
Kill Difference:293.500
Playtime:62.640 hours
Usage:2%
Score:0.941m
Score/min:250
Accuracy (listed only):22.635%
HSR (listed only):8.909%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:740
V. Kills:542 136%
Deaths:241
KDR:3.071
Accuracy:27.923% D--
KPH:17.800 D--
VKPH:13 D-
L105 Zephyr
D
Kills:353
V. Kills:68 N/A
Deaths:51
KDR:6.922
Accuracy:33.237% D*
KPH:27.600 D
VKPH:5.300 D
Dual-75 Duster
C
Kills:182
V. Kills:7 N/A
Deaths:15
KDR:12.133
Accuracy:33.291% D-
KPH:65.500 C
VKPH:2.500 D
Kills:1,275 (0 + 1,275)
Deaths:307
KDR:4.153
VKDR:2.010
Vehicle Kills:617
Kill Difference:968
Playtime:57.217 hours
Usage:1%
Score:1.743m
Score/min:508
Piloting Accuracy:N/A%
Gunner Accuracy:33.291%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:987
V. Kills:156 N/A
Deaths:76
KDR:12.987
Accuracy:34.833% F
KPH:28 D--
VKPH:4.400 D--
L100 Python AP
D**
Kills:483
V. Kills:261 184%
Deaths:109
KDR:4.431
Accuracy:27.853% T
KPH:12.900 D**
VKPH:7 F-
L100 Python HEAT
D--
Kills:131
V. Kills:50 257%
Deaths:29
KDR:4.517
Accuracy:38.358% D**
KPH:17.400 D--
VKPH:6.600 D--
Skyguard
C
Kills:108
V. Kills:77 138%
Deaths:47
KDR:2.298
Accuracy:27.350% C
KPH:5 D**
VKPH:3.600 F-
C75 Viper
D--
Kills:105
V. Kills:32 318%
Deaths:34
KDR:3.088
Accuracy:17.848% F--
KPH:11.700 D--
VKPH:3.600 D--
Kills:1,814 (1,814 + 0)
Deaths:295
KDR:6.149
VKDR:1.953
Vehicle Kills:576
Kill Difference:1,519
Playtime:110.681 hours
Usage:3%
Score:0.896m
Score/min:135
Driving Accuracy:17.848%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:1,432
V. Kills:1,008 142%
Deaths:203
KDR:7.054
Accuracy:38.548% C
KPH:21 C
VKPH:14.800 C
E540 Halberd
C--
Kills:649
V. Kills:277 233%
Deaths:36
KDR:18.028
Accuracy:39.532% D
KPH:25 C--
VKPH:10.700 D-
Kills:2,081 (0 + 2,081)
Deaths:239
KDR:8.707
VKDR:5.377
Vehicle Kills:1,285
Kill Difference:1,842
Playtime:94.045 hours
Usage:2%
Score:1.388m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:39.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:1,121
V. Kills:465 241%
Deaths:130
KDR:8.623
Accuracy:43.913% F
KPH:29.200 D
VKPH:12.100 D*
Enforcer ML65-H
C-
Kills:546
V. Kills:412 132%
Deaths:106
KDR:5.151
Accuracy:49.555% D-
KPH:28.900 C-
VKPH:21.800 C--
C85 Canister-H
C++
Kills:488
V. Kills:57 N/A
Deaths:47
KDR:10.383
Accuracy:38.996% D*
KPH:71.900 D
VKPH:8.400 C++
M40 Fury-H
C+
Kills:485
V. Kills:65 N/A
Deaths:54
KDR:8.981
Accuracy:34.316% D
KPH:75.400 C
VKPH:10.100 C+
G40-F Ranger
D
Kills:270
V. Kills:144 186%
Deaths:14
KDR:19.286
Accuracy:31.406% D
KPH:20.400 D--
VKPH:10.900 D*
M96 Mjolnir-H
D
Kills:153
V. Kills:108 140%
Deaths:13
KDR:11.769
Accuracy:42.692% D-
KPH:33.600 D
VKPH:23.700 D
G30 Walker
C-
Kills:136
V. Kills:72 186%
Deaths:2
KDR:68
Accuracy:33.263% C-
KPH:18.700 D
VKPH:9.900 D-
M12 Kobalt-H
D--
Kills:55
V. Kills:1 N/A
Deaths:5
KDR:11
Accuracy:14.155% F
KPH:57.700 D--
VKPH:1 D*
Kills:3,254 (0 + 3,254)
Deaths:371
KDR:8.771
VKDR:3.569
Vehicle Kills:1,324
Kill Difference:2,883
Playtime:96.477 hours
Usage:2%
Score:1.808m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:14.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,706
V. Kills:355 479%
Deaths:152
KDR:11.224
Accuracy:29.121% D
KPH:41 C
VKPH:8.500 C+
M40 Fury
C
Kills:1,500
V. Kills:264 N/A
Deaths:101
KDR:14.852
Accuracy:30.217% D
KPH:47 C
VKPH:8.300 C-
M12 Kobalt
D
Kills:433
V. Kills:12 N/A
Deaths:14
KDR:30.929
Accuracy:12.729% D*
KPH:41.900 D
VKPH:1.200 D--
M20 Basilisk
C-
Kills:358
V. Kills:171 208%
Deaths:59
KDR:6.068
Accuracy:25.331% F
KPH:12.100 D-
VKPH:5.800 C-
M12 Kobalt
C-
Kills:342
V. Kills:11 N/A
Deaths:13
KDR:26.308
Accuracy:12.633% D*
KPH:57.600 C-
VKPH:1.900 C--
M20 Basilisk
D
Kills:253
V. Kills:135 186%
Deaths:43
KDR:5.884
Accuracy:25.949% D**
KPH:12 D-
VKPH:6.400 D
G40-F Ranger
D
Kills:228
V. Kills:127 178%
Deaths:8
KDR:28.500
Accuracy:28.607% D
KPH:12.900 D
VKPH:7.200 D-
G30 Walker
C
Kills:163
V. Kills:89 181%
Deaths:18
KDR:9.056
Accuracy:24.198% D-
KPH:13.300 C-
VKPH:7.300 C
M60-G Bulldog
D
Kills:113
V. Kills:21 N/A
Deaths:13
KDR:8.692
Accuracy:29.076% D
KPH:17.800 D
VKPH:3.300 D
M60-G Bulldog
C+
Kills:100
V. Kills:21 455%
Deaths:9
KDR:11.111
Accuracy:35.176% C+
KPH:34.500 C
VKPH:7.300 C+
G30 Walker
D-
Kills:97
V. Kills:65 147%
Deaths:19
KDR:5.105
Accuracy:23.132% D--
KPH:7.600 D--
VKPH:5.100 D-
G40-F Ranger
D
Kills:94
V. Kills:53 174%
Deaths:5
KDR:18.800
Accuracy:29.238% D
KPH:12.500 D
VKPH:7 D-
Kills:5,387 (0 + 5,387)
Deaths:454
KDR:11.866
VKDR:2.916
Vehicle Kills:1,324
Kill Difference:4,933
Playtime:199.953 hours
Usage:5%
Score:3.502m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:29.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:134
V. Kills:17 N/A
Deaths:8
KDR:16.750
Accuracy:26.202% D*
KPH:33 D--
VKPH:4.200 C--
Kills:134 (0 + 134)
Deaths:8
KDR:16.750
VKDR:2.125
Vehicle Kills:17
Kill Difference:126
Playtime:4.059 hours
Usage:0%
Score:0.054m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:26.202%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Warden 4,0973,8742,3211.669B+0.3724.819%C--21.399%C--5.3D--N/A17726.6h9.4C++38C+
SAS-R 2,9072,8977983.63C**1.5928.727%F67.138%C+9.2D*N/A26313.2h3D**10.3F
M40 Fury 2,0611,70615211.224B+9.1929.121%D1.231%D41C8.5C+42941.6h11.5C**39.4C+
M40 Fury 1,7641,50010114.851B*12.8130.217%D1.267%D47C8.3C-51231.9h10.8B35.8C++
Enforcer ML85 2,4401,4322037.054B5.0238.548%C1.117%D-21C14.8C27168.1h10.3B++26.6B+
M60-A Bulldog 1,7101,4083454.081C2.0429.198%DN/A19.2D-4.1C--11873.2h6.4D21.8D
Gauss Compact S 1,2811,2601,4320.88C+1.1622.662%C4.365%F--9.3DN/A46135.3h4.6A++20.3B*
Tank Mine 1,8831,1786991.685C--0.3520.327%D--N/A30.5F18.3F38938.6h1.8C++9.1F-
E540 Halberd-H 1,5861,1211308.623C+6.5943.913%FN/A29.2D12.1D*21538.4h4.6B++10.5C++
Bouncing Betty 9929911456.834B**4.8028.565%F-N/A75.6D--N/A30213.1h1.9C+6.5D**
L100 Python HESH 1,1439877612.987C++10.9534.833%F4.255%M28D--4.4D--11635.2h3.4C+9.7D-
M60-A Bulldog 9988503425B22.9643.185%C1.176%D-21.5C--3.7C+16339.5h7.7D*17.8D
C150 Dalton 1,2827402413.071D1.0327.923%D--N/A17.8D--13D-53041.6h4.3C+15.3D
GD-7F 7377321,4260.513C--1.5217.297%D**19.399%C+3.9D--N/A20186.5h16.8D--97.3D*
E540 Halberd 9266493618.028B**15.9939.532%D1.387%D-25.1C-10.7D-18125.9h4.4B**11.1B+
Frag Grenade 5925771577N/A574.9642.191%DN/A443.8C11.5C*18181.3h3.7C+8.8C+
NC14 Bolt Driver 5525524661.185C0.8528.023%D*75.906%C++5D*N/A27111.4h3.2D11.6D--
Enforcer ML65-H 9585461065.151C++3.1149.555%D-1.465%C28.9C-21.8C--50518.9h11.3B+22.9B+
C85 Canister-H 5454884710.383C+8.3538.996%D*11.68%C++71.8D8.4C++4176.8h6.1B15.7C+
M40 Fury-H 550485548.981C-6.9434.316%DN/A75.8C10.2C+3976.4h8.1C+23.7C-
L100 Python AP 7444831094.431C+2.3927.853%T4.348%B**12.9D**7F-12137.5h4.6B+16.5D**
NS-44 Commissioner 4594567370.619C1.4233.594%C-22.368%C+6.3D--N/A56271.9h4.6D13.7C
Blitz GD-10 4524471,0690.418D1.6215.663%F-13.199%D4.5D*N/A2099.4h20.3D*129.9F
M12 Kobalt 4454331430.929A28.8912.729%D*16.397%C--42D1.2D--18310.3h19C*149C
Sticky Grenade 4194161416N/A413.9643.406%D*N/A594.3D-4.3D-22280.7h2.7D6.3D
M20 Basilisk 529358596.068A4.0325.331%F5.307%C12.1D-5.8C-20529.6h85.9C*339D
L105 Zephyr 421353516.922C4.8833.237%D*N/A27.6D5.3D31312.8h7.2C-21.6D
M12 Kobalt 3533421326.308A+24.2712.633%D*12.281%D**58C-1.9C--2345.9h17.7C*139.9C
C-4 3682812571.093C0.9427.593%C*N/A26.8D*8.3D**31610.5h1.5C+5.5C++
G40-F Ranger 4142701419.286B**17.2531.406%DN/A20.3D--10.8D*27313.3h59.5B+189.5B
M20 Basilisk 388253435.884A3.8525.949%D**2.767%D*12D-6.4D20421.1h98.4C+379.2D-
G40-F Ranger 355228828.5S26.4628.607%DN/A13D7.2D-16317.6h99B+346C*
NS Annihilator 3872211411.567A*0.4774.458%FN/A3.6F2.7F--4861.9h9.8B++13.1B+
AF-4A Bandit 2212203740.588D1.4517.462%F-22.727%C+4.4D*N/A2450.4h13.4D--76.6F
Hyena Missile Launcher 357212673.164B**1.1330.097%D-N/A8.5D-5.8D-7225h34.4B114.4C+
AF-19 Mercenary 2162086220.334D1.7014.148%F16.827%D-1.7D--N/A20119.6h17.2D-121.9D**
A30 Walker 3241881531.229C-0.8117.824%D*N/A4.8D*3.5D*6238.8h150.9C846.6D
Dual-75 Duster 1891821512.133C10.1033.291%D-N/A65C2.5D10752.8h5.7C++17.2C+
Spear Anti-Vehicle Phalanx Turret 238168918.667A++16.6330.94%D*3.571%C+21.3D--8.9D*1957.9h6.7B+21.7C+
A30 Walker 333167562.982C*0.9421.905%D-N/A5.2D5.2D16632.2h218.4C--996.9D
G30 Walker 252163189.056A*7.0224.198%D-3.067%C--13.4C-7.3C18112.2h143.1B*591.4B
AF-4 Cyclone 1641622730.593C-1.4418.33%D**16.667%C4.3D*N/A3437.4h15.5D**84.5D*
NS-AM7 Archer 2121612920.551C++1.4944.125%F-14.286%C-1.6D--N/A12103.4h16.1C**36.5C+
M96 Mjolnir-H 2611531311.769A++9.7342.692%D-N/A33.3D23.5D3874.6h34.5C**80.8C+
MANA Anti-Vehicle Turret 2281481151.287C+0.7528.928%F-9.459%S1480B+800D**230250.1h5.6B**19.2C--
G40-F Ranger 2131371137U134.9624.341%FN/A18.5D**10.3F1307.4h41.2A169.4B+
G30 Walker 208136268U65.9633.263%C-N/A18.6D9.9D-1957.3h126.9B+381.4B
CAS 14-E 151134816.75C++14.7126.202%D*1.493%C32.7D--4.1D2204.1h43D*164F
M20 Drake 2291341112.182A++10.1424.549%D*1.493%D8.4D6D*17815.9h94.3B+384.2C
EM4 Longshot 134133612.18C0.1428.733%F-72.18%D-6.5D**N/A4020.6h3.3F-11.3F--
L100 Python HEAT 181131294.517C+2.4838.358%D**1.527%D17.5D--6.7D--1427.5h5C*13C
NS-10 Burster 210125373.378A**1.3424.359%D--1.6%D*3.9D2.7D-7331.8h118.6B*486.8C++
Spear Anti-Vehicle Phalanx Tower 183123430.75C**28.7131.049%F-4.878%B++9D*4.4D*5513.6h8.5C+27.5D--
Mauler S6 1211181930.611C1.4328.875%D*14.407%C+3.7D*N/A1931.7h5.6C--19.5D--
M60-G Bulldog 134113138.692B++6.6529.076%DN/A17.9D3.3D1226.3h6.1B+21.1C++
M60-A Bulldog 123112148C5.9635.038%D*N/A12.9D-1.3D-838.7h7D20.1D*
Skyguard 185108472.298C0.2627.35%C1.852%C+5D**3.6F-17121.5h202.5F-740.3F
Hawk GD-68 2011081620.667C+1.3750.885%F2.778%C++3.7D**3.2D**7129h9C17.8D--
C75 Viper 137105343.088C1.0517.848%F--N/A11.7D--3.6D--1799h10.5B+58.6D*
NS-10 Burster 167101372.73A*0.6923.858%D*1.98%D*3.2D--2.1D*6431.8h146.1C++612.5C-
M60-G Bulldog 121100911.111B**9.0735.176%C+N/A34.5C7.2C+2842.9h5.6B+15.9B+
G30 Walker 16297195.105B3.0723.132%D--2.062%D--7.6D--5.1D-21612.8h221.5C+957.6D
G40-F Ranger 14794518.8S16.7629.238%D2.128%B+12.5D7.1D-1397.5h99.4B*340B+
NC4 Mag-Shot 94931900.489C1.5521.102%D-18.28%C+5.2D--N/A3517.8h8.8C+41.6C
AF-23 Grinder 8989561.589C0.4520.795%F-12.36%D13.5D*N/A856.6h7.6C36.5F-
M20 Basilisk 12281711.571C++9.5333.314%F--4.938%C+18.8D--9.5D*1474.3h76.6B+230C+
NC05 Jackhammer 82811280.633D1.4031.837%F12.346%D7.3D**N/A5311.1h5.9D18.4D--
AF-57 Piston 8079671.179C+0.8628.915%D*18.987%A11.4D--N/A656.9h4.7C+16.3C--
AF-23 Grinder 6666451.467C0.5721.527%F-19.697%B++14.3D*N/A844.6h8C+37.3F-
Mag-Cutter 69637,2790.009C-2.0318.814%D-1.587%D0.1DN/A0862.3h3.2C-17.1C
NS Decimator 7361850.718C-1.3241.404%F*N/A13.6D**2.7F2394.5h3.9B+9.3D
M12 Kobalt-H 5655511C-8.9614.155%F10.909%D*55D--1D*1871h16.3C+115.1D-
M12 Kobalt 5352317.333C15.3013.191%F-21.154%B++34.7D**N/A1341.5h20.9C158.3D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77881.1h
Nano-Armor Kit2,0531,879,372332.6h
Anti-Vehicle MANA Turret713088h
Nanite Revive Grenade02140.1h
Medical Kit4910.3h
Medical Applicator4522,8385.1h
Motion Spotter135,3403.2h
Welding Device09060.1h
Deconstruction Tool03490.1h
Rampart Wall0561.2h
Spitfire Auto-Turret854,9039.8h
Recon Detection Device313,76514.4h
Ammunition Package288,8165.2h
Anti-Infantry MANA Turret282233.3h
Nano-Repair Grenade01,5060.4h
WLT-Howler Mining Laser27,20511.7h
IPC Targeting Dart0550.1h
Hardlight Barrier5630.3h

Check the help document for the dictionary if you want to learn more about words used here.


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