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General BoBoDuFlachiTR[AYNL] BoBoDuFlachiTR
TR BR 98

KDR: 3.6

Score: 10.8m

Last Seen: Jan 19th, 2020 6:03 AM
- OFFLINE - 17.7 hour(s)

Battle Rank 98 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 27
Level Progress (to 99): 70%
Level 100 Progress: 57% 532h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AMR-66 M60-A Bulldog E540 Halberd C150 Dalton TSAR-42 T2 Striker M40 Fury L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.714%20.671%511212301,6692.128831.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%1.029B**-0.34C--0.012C+HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.479B+10.30.281C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.948%1.807%15411231332241581.37759563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D---0.467D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++3.20.744B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.547%2.255%15801312193,946232167617.0086235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.901%-0.974D---0.562D0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.458B+19.10.584B+52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.466%70.455%15801123139611293.50443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.28D**0.221C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.123C+30.075C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 27
10.8m665.3%253 (15.2k)182 (10.9k)3.6039510,5742,9345.7215498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123255014.972%7.358%11020:241

83% Engineer10% Heavy Assault6% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 2:22 AMSep 13th, 2015 5:51 AMJan 19th, 2020 7:56 AM (10h) (PST)Jan 19th, 2020 4:42 AM (13h) (PST)Jan 19th, 2020 2:03 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
340163240.1780.0490.0131.5090.049145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,39296719,425113191310,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
989.6h/41.2d 6,213 778 4,285 89.6k 361 1,889 2,895 20.2m

EngineerCLASS DETAILS: Engineer
AMR-66
C-
Kills:1,565
Deaths:744
KDR:2.103
Accuracy:24.575% C-
HSR:20.447% D
NS Baron G5AE
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:32.677% N/A
HSR:18% N/A
Kills:1,615
Deaths (as Engineer):819
Deaths (to Engineers):913
KDR:1.97192
Kill Difference:796
Playtime:824.029 hours
Usage:83%
Score:8.937m
Score/min:181
Accuracy (listed only):28.626%
HSR (listed only):19.224%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):554
KDR:0
Kill Difference:UNR
Playtime:100.362 hours
Usage:10%
Score:0.778m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:396
Deaths:74
KDR:5.351
Accuracy:26.466% F-
HSR:70.455% C*
NS-44 Commissioner
C*
Kills:104
Deaths:162
KDR:0.642
Accuracy:31.199% D
HSR:24.039% C*
Kills:500
Deaths (as Infiltrator):236
Deaths (to Infiltrators):273
KDR:2.11864
Kill Difference:264
Playtime:61.324 hours
Usage:6%
Score:1.084m
Score/min:295
Accuracy (listed only):28.832%
HSR (listed only):47.247%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:517
V. Kills:320 161%
Deaths:37
KDR:13.973
Accuracy:28.457% D--
KPH:30.200 C
VKPH:18.700 C-
L105 Zephyr
B*
Kills:79
V. Kills:19 395%
Deaths:8
KDR:9.875
Accuracy:47.253% B+
KPH:56.300 C*
VKPH:13.500 B*
Dual-75 Duster
D-
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:29.639% D--
KPH:40.200 D-
VKPH:0 F
Kills:647 (0 + 647)
Deaths:46
KDR:14.065
VKDR:7.370
Vehicle Kills:339
Kill Difference:601
Playtime:19.789 hours
Usage:2%
Score:0.882m
Score/min:743
Piloting Accuracy:N/A%
Gunner Accuracy:29.639%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:332
V. Kills:47 N/A
Deaths:31
KDR:10.710
Accuracy:31.948% F-
KPH:26.100 D--
VKPH:3.700 D-
Kills:332 (332 + 0)
Deaths:31
KDR:10.710
VKDR:1.516
Vehicle Kills:47
Kill Difference:301
Playtime:12.735 hours
Usage:1%
Score:0.076m
Score/min:99
Driving Accuracy:31.948%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:639
V. Kills:193 329%
Deaths:31
KDR:20.613
Accuracy:39.138% C
KPH:31.800 B++
VKPH:9.600 D
MR11 Gatekeeper
C+
Kills:236
V. Kills:139 169%
Deaths:20
KDR:11.800
Accuracy:39.313% C+
KPH:18.400 C
VKPH:10.800 D-
P525 Marauder
B**
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:20.323% C+
KPH:64.400 C+
VKPH:6.400 B**
Kills:945 (0 + 945)
Deaths:56
KDR:16.875
VKDR:6.054
Vehicle Kills:339
Kill Difference:889
Playtime:34.012 hours
Usage:3%
Score:0.315m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:20.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:198
V. Kills:118 166%
Deaths:26
KDR:7.615
Accuracy:36.302% D**
KPH:33.700 C--
VKPH:20.100 D
P525 Marauder-H
C+
Kills:120
V. Kills:4 N/A
Deaths:9
KDR:13.333
Accuracy:26.052% D*
KPH:96.800 C+
VKPH:3.200 D--
E540 Halberd-H
C-
Kills:100
V. Kills:37 263%
Deaths:10
KDR:10
Accuracy:46.820% D**
KPH:36.200 C-
VKPH:13.400 D--
MR11 Gatekeeper-H
D
Kills:92
V. Kills:106 86%
Deaths:27
KDR:3.407
Accuracy:45.766% D-
KPH:18.900 D--
VKPH:21.800 D
Kills:510 (0 + 510)
Deaths:72
KDR:7.083
VKDR:3.681
Vehicle Kills:265
Kill Difference:438
Playtime:14.741 hours
Usage:1%
Score:0.264m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:45.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:333
V. Kills:73 450%
Deaths:27
KDR:12.333
Accuracy:33.502% C+
KPH:48.800 C*
VKPH:10.700 B
M40 Fury
C+
Kills:306
V. Kills:67 450%
Deaths:31
KDR:9.871
Accuracy:32.960% C
KPH:51.400 C+
VKPH:11.300 C+
M20 Basilisk
C++
Kills:193
V. Kills:88 217%
Deaths:20
KDR:9.650
Accuracy:27.185% D*
KPH:17.900 C
VKPH:8.200 C++
M12 Kobalt
C+
Kills:193
V. Kills:17 N/A
Deaths:5
KDR:38.600
Accuracy:12.650% D-
KPH:37.800 D
VKPH:3.300 C+
G40-F Ranger
C
Kills:186
V. Kills:97 190%
Deaths:13
KDR:14.308
Accuracy:23.918% D*
KPH:14.100 C
VKPH:7.300 D
M12 Kobalt
B*
Kills:124
V. Kills:15 N/A
Deaths:8
KDR:15.500
Accuracy:13.461% D
KPH:51.400 C--
VKPH:6.200 B*
M60-G Bulldog
A*
Kills:108
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:43.816% B*
KPH:71.400 A*
VKPH:7.900 B+
G40-F Ranger
C
Kills:85
V. Kills:45 185%
Deaths:4
KDR:21.250
Accuracy:24.811% D-
KPH:12.700 C
VKPH:6.700 D
M60-G Bulldog
C**
Kills:80
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:36.436% C+
KPH:44.900 C**
VKPH:6.700 C
G30 Walker
C
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:27.832% C
KPH:13.200 D
VKPH:5.700 D-
Kills:1,659 (0 + 1,659)
Deaths:111
KDR:14.946
VKDR:4.036
Vehicle Kills:448
Kill Difference:1,548
Playtime:58.136 hours
Usage:6%
Score:0.686m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:27.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AMR-66 1,6731,5657442.103A1.5024.575%C-20.447%D4.7D--N/A23329.9h10.7C43.6C+
M60-A Bulldog 1,2851,0361059.867C**6.2634.332%CN/A24.5D5.9C+9842.3h6.3C18.3C+
E540 Halberd 8326393120.613A++17.0139.138%CN/A31.8B++9.6D14820.1h3.9A+9.9B**
C150 Dalton 8375173713.973B++10.3728.457%D--N/A30.2C18.7C-75617.1h2.6B**9.2B+
TSAR-42 405396745.351B+1.7526.466%F-70.455%C*7.6D*N/A2052.2h3D--11.2F
T2 Striker 6173861273.039S0.5627.225%F*N/A8.2D4.9D*7046.9h20.4A+74.8B+
M40 Fury 4063332712.333B++8.7333.502%C+1.502%C49C*10.7B3136.8h12.1B+36.2B+
L100 Python HESH 3793323110.71C+7.1131.948%F-1.807%C**26.1D--3.7D-9912.7h3.2C**10D
M40 Fury 373306319.871C**6.2732.96%CN/A51C+11.2C+3676h10.7B+32.4B+
M60-A Bulldog 308268467B*63.4048.694%C*N/A41.9C*6.3B+1856.4h6.5C+13.4C*
Frag Grenade 2932641264N/A260.4045.161%C+N/A528C**58S15030.5h3B*6.7B+
MR11 Gatekeeper 3752362011.8A+8.2039.313%C+N/A18.4C10.9D-14912.8h44.1B+112.1B+
Tank Mine 324223952.347C+1.2623.036%DN/A45.5D*20.6D**4834.9h1.6B+6.7C+
G20 Vulcan-H 316198267.615B++4.0136.302%D**2.02%C--33.6C--20D3375.9h72.4B*199.4B
M20 Basilisk 281193209.65A*6.0527.185%D*2.591%D*17.9C8.1C++16210.8h73.6B++270.9C+
M12 Kobalt 210193538.6A+35.0012.65%D-18.653%C+37.8D3.3C+1525.1h21.1C166.5C-
G40-F Ranger 2831861314.308A++10.7023.918%D*N/A14.1C7.3D13213.2h77.6B**324.6B+
Hyena Missile Launcher 288183345.382A*1.7832.055%C+N/A8.1D4.6D-7222.6h41.2C128.5C+
A30 Walker 310182563.25B++0.3524.606%C*N/A8.2D5.7D6722.3h149C+605.6C++
C-4 2301731471.177C+2.4321.131%D-N/A27.5D*9D**2106.3h1.1B*5.4C**
M12 Kobalt 139124815.5C+11.9013.461%D14.516%D-51.7C--6.3B*2002.4h19.7C146.2C
P525 Marauder-H 124120913.333C+9.7326.052%D*N/A100C+3.3D--4381.2h4.6B**17.6B+
M60-G Bulldog 1201081108U104.4043.816%B*N/A72A*8B+2931.5h5B**11.5B**
NS-44 Commissioner 1041041620.642C2.9631.199%D24.039%C*5.4D--N/A58419.1h4.4C14.1C
E540 Halberd-H 1371001010C++6.4046.82%D**1%D35.7C-13.2D--2192.8h4.5B*9.6B+
MR11 Gatekeeper-H 19892273.407C0.2045.766%D-1.087%D18.8D--21.6D2624.9h47.4B+103.6C**
G40-F Ranger 13085421.25S17.6524.811%D-N/A12.7C6.7D1306.7h86B**346.4B+
T7 Mini-Chaingun 8881711.141C*2.467.949%F-14.815%B11.1D--1B+487.3h21.7D-273.2F-
M60-G Bulldog 9280180U76.4036.436%C+1.25%D--44.4C**6.7C2271.8h4.6B**12.5B*
L105 Zephyr 987989.875C+6.2747.253%B+N/A56.4C*13.6B*3861.4h6.5C++13.8B
P525 Marauder 7770514C+10.4020.323%C+2.857%A63.6C+6.4B**3201.1h6.3C*31C**
M20 Drake 10461415.25B++11.6531.278%D-N/A15.6C-11C1943.9h107C+342.2C
M12 Kobalt 5654413.5D9.9016.254%D--14.815%D41.5D*1.5D2971.3h23.9D147.2D-
Dual-75 Duster 5151151M47.4029.639%D--N/A39.2D-N/A9641.3h9.2F--31F-
Claymore 515177.286C++3.6814.405%F-N/A51D**N/A1421h1.4D**9.4T
G30 Walker 7351317S13.4027.832%C5.882%B+13.1D5.6D-1653.9h144.1B++517.6B+
NS Baron G5AE 5050750.667D2.9432.677%D**18%B+4D**N/A912.4h5.6D--17.3C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator22730.1h
Spawn Beacon01160.2h
Nano-Armor Kit640631,94196.5h
Motion Spotter07830.4h
Spitfire Auto-Turret131,0862.7h
Ammunition Package92,9990.9h
Nano-Repair Grenade07430.2h
Recon Detection Device12010.5h

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