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Field Marshal BoBoDuFlachiTR[FedX] BoBoDuFlachiTR
TR BR 84

KDR: 3.89

Score: 12.3m

Last Seen: May 26th, 2020 2:44 AM
- OFFLINE - 63.4 hour(s)

Battle Rank 100 (84 total) - Terran Republic on Emerald
Level Progress (to 101): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AMR-66 M60-A Bulldog E540 Halberd C150 Dalton M60-A Bulldog T2 Striker TSAR-42 Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.862%21.023%523213471,9742.378311.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.232%0.698B+-0.013C+-0.244CHEAD ++ (~8.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.446B10.20.285C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.948%1.807%14311348332259581.28185563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D---0.448C---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++3.20.744B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.229%2.502%16801513344,556248184718.2972247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.588%-0.923D---0.488D-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.225C++24.50.392B68.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.466%70.455%16801134839612393.19355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.281D**0.219C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.122C+30.076C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m658.9%253 (15.2k)181 (10.9k)3.8882612,3883,1866.1672984 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134967315.849%7.071%11221:171

84% Engineer10% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 2:22 AMMar 19th, 2020 2:19 AMMay 26th, 2020 3:50 AM (186d) (PST)May 26th, 2020 2:12 AM (186d) (PST)May 25th, 2020 10:44 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
351153360.1830.0470.0131.5220.048153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,05991720,142113191310,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1130.5h/47.1d 7,261 876 4,838 103.2k 477 2,122 3,281 23.8m

EngineerCLASS DETAILS: Engineer
AMR-66
D
Kills:1,852
Deaths:870
KDR:2.129
Accuracy:24.735% D-
HSR:20.734% D
NS Baron G5AE
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:29.193% N/A
HSR:18% N/A
Kills:1,902
Deaths (as Engineer):946
Deaths (to Engineers):965
KDR:2.01057
Kill Difference:956
Playtime:948.395 hours
Usage:84%
Score:10.271m
Score/min:180
Accuracy (listed only):26.964%
HSR (listed only):19.367%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):599
KDR:0
Kill Difference:UNR
Playtime:114.432 hours
Usage:10%
Score:0.910m
Score/min:133
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:396
Deaths:74
KDR:5.351
Accuracy:26.466% F--
HSR:70.455% C+
NS-44 Commissioner
C+
Kills:122
Deaths:181
KDR:0.674
Accuracy:31.047% D--
HSR:25.410% C+
Kills:518
Deaths (as Infiltrator):255
Deaths (to Infiltrators):293
KDR:2.03137
Kill Difference:263
Playtime:61.534 hours
Usage:5%
Score:1.084m
Score/min:294
Accuracy (listed only):28.757%
HSR (listed only):47.932%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:551
V. Kills:337 163%
Deaths:37
KDR:14.892
Accuracy:28.113% D*
KPH:30.300 D
VKPH:18.500 D
L105 Zephyr
C++
Kills:108
V. Kills:26 400%
Deaths:8
KDR:13.500
Accuracy:46.924% C++
KPH:47.100 C-
VKPH:11.300 C++
Dual-75 Duster
D-
Kills:98
V. Kills:1 N/A
Deaths:1
KDR:98
Accuracy:33.418% D--
KPH:51.500 D-
VKPH:0.500 D**
AP30 Shredder
C
Kills:71
V. Kills:38 182%
Deaths:2
KDR:35.500
Accuracy:29.905% C--
KPH:32 C
VKPH:17.100 D
Kills:828 (0 + 828)
Deaths:48
KDR:17.250
VKDR:8.375
Vehicle Kills:402
Kill Difference:780
Playtime:24.586 hours
Usage:2%
Score:1.095m
Score/min:742
Piloting Accuracy:N/A%
Gunner Accuracy:29.905%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:332
V. Kills:47 N/A
Deaths:31
KDR:10.710
Accuracy:31.948% F--
KPH:26.100 D**
VKPH:3.700 D*
Kills:332 (332 + 0)
Deaths:31
KDR:10.710
VKDR:1.516
Vehicle Kills:47
Kill Difference:301
Playtime:12.735 hours
Usage:1%
Score:0.076m
Score/min:100
Driving Accuracy:31.948%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:693
V. Kills:204 338%
Deaths:31
KDR:22.355
Accuracy:38.882% D-
KPH:32 C+
VKPH:9.400 D*
MR11 Gatekeeper
C--
Kills:345
V. Kills:188 183%
Deaths:20
KDR:17.250
Accuracy:39.726% C--
KPH:20.500 D
VKPH:11.200 D-
P525 Marauder
B+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:20.323% D
KPH:64.400 C-
VKPH:6.400 B+
Kills:1,108 (0 + 1,108)
Deaths:56
KDR:19.786
VKDR:7.125
Vehicle Kills:399
Kill Difference:1,052
Playtime:39.556 hours
Usage:3%
Score:0.381m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:20.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:225
V. Kills:127 176%
Deaths:26
KDR:8.654
Accuracy:35.821% F-
KPH:35.100 D
VKPH:19.800 D
E540 Halberd-H
D
Kills:122
V. Kills:45 265%
Deaths:10
KDR:12.200
Accuracy:46.362% F-
KPH:36.500 D
VKPH:13.500 D*
P525 Marauder-H
C-
Kills:120
V. Kills:4 N/A
Deaths:9
KDR:13.333
Accuracy:26.052% F
KPH:96.800 C-
VKPH:3.200 D*
MR11 Gatekeeper-H
D-
Kills:92
V. Kills:106 86%
Deaths:27
KDR:3.407
Accuracy:45.766% D*
KPH:18.900 D**
VKPH:21.800 D-
Kills:559 (0 + 559)
Deaths:72
KDR:7.764
VKDR:3.917
Vehicle Kills:282
Kill Difference:487
Playtime:15.856 hours
Usage:1%
Score:0.286m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:45.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:333
V. Kills:73 450%
Deaths:27
KDR:12.333
Accuracy:33.502% D
KPH:48.800 C
VKPH:10.700 C++
M40 Fury
C
Kills:306
V. Kills:67 450%
Deaths:31
KDR:9.871
Accuracy:32.960% D
KPH:51.400 C
VKPH:11.300 C
M12 Kobalt
C
Kills:274
V. Kills:20 N/A
Deaths:5
KDR:54.800
Accuracy:12.143% F
KPH:39.800 D--
VKPH:2.900 C
G40-F Ranger
D--
Kills:213
V. Kills:110 192%
Deaths:13
KDR:16.385
Accuracy:24.580% F
KPH:14.300 D--
VKPH:7.400 D*
M20 Basilisk
C+
Kills:199
V. Kills:89 221%
Deaths:20
KDR:9.950
Accuracy:27.054% F-
KPH:18.200 C--
VKPH:8.100 C+
G30 Walker
C--
Kills:142
V. Kills:57 245%
Deaths:3
KDR:47.333
Accuracy:26.424% D-
KPH:15.300 C--
VKPH:6.100 D--
M12 Kobalt
B+
Kills:141
V. Kills:15 N/A
Deaths:8
KDR:17.625
Accuracy:12.787% D*
KPH:51.400 D-
VKPH:5.500 B+
M60-G Bulldog
B**
Kills:113
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:43.770% B
KPH:70.600 B**
VKPH:8.100 C+
G40-F Ranger
D-
Kills:87
V. Kills:46 185%
Deaths:4
KDR:21.750
Accuracy:24.832% D**
KPH:12.400 D-
VKPH:6.600 D*
M60-G Bulldog
D
Kills:86
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:37.825% D
KPH:41.500 D
VKPH:7.200 D
G30 Walker
D--
Kills:74
V. Kills:33 218%
Deaths:3
KDR:24.667
Accuracy:26.185% D--
KPH:12.100 D--
VKPH:5.400 D*
Kills:1,968 (0 + 1,968)
Deaths:114
KDR:17.263
VKDR:4.719
Vehicle Kills:538
Kill Difference:1,854
Playtime:74.252 hours
Usage:7%
Score:0.827m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:26.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AMR-66 1,9841,8528702.129B+1.7624.735%D-20.734%D4.7D--N/A21392.1h10.6D-42.8D
M60-A Bulldog 1,4121,14210510.876C6.9935.073%DN/A25.3D-6D10345.2h6.3D-17.9D
E540 Halberd 8976933122.355A18.4738.882%D-N/A32.1C++9.4D*15121.6h3.8A9.9B+
C150 Dalton 8885513714.892C**11.0028.113%D*N/A30.3D18.5D73518.2h2.6B+9.2C++
M60-A Bulldog 5835254131.25B*127.3649.501%C+N/A46.5C+5.1C+22111.3h6.4C13C+
T2 Striker 7564771433.336S0.5526.852%F*N/A8.6C-5.1C--7655.2h19A+70.8C++
TSAR-42 405396745.351B+1.4626.466%F--70.455%C+7.6D**N/A2052.2h3F--11.2F**
Frag Grenade 3963651365N/A361.1146.516%CN/A608.3C+51.7S17870.6h2.9B+6.2B
MR11 Gatekeeper 5333452017.25B++13.3639.726%C--N/A20.5D11.2D-16216.8h40.3B101.4C*
M40 Fury 4063332712.333C++8.4433.502%D1.502%C+49C10.7C++3136.8h12.1C*36.2C+
L100 Python HESH 3793323110.71C--6.8231.948%F--1.807%B+26.1D**3.7D*10012.7h3.2C+10D*
M40 Fury 373306319.871C+5.9832.96%DN/A51C-11.2C3676h10.7B+32.4C*
M12 Kobalt 294274554.8B**50.9112.143%F18.978%C+39.7D--2.9C1586.9h19C-156.4D*
Tank Mine 333230962.396C-1.4923.404%D--N/A45.1D*20.2D**4745.1h1.6B+6.7D-
G20 Vulcan-H 352225268.654C*4.7735.821%F-1.778%D35.2D19.8D3456.4h69.7B++194.6C+
G40-F Ranger 3232131316.385C+12.5024.58%FN/A14.3D--7.4D*13814.9h78.5B**319.4C++
M20 Basilisk 288199209.95B**6.0627.054%F-2.513%D**18.3C--8.2C+16210.9h72.3B+267.1C
C-4 2481901581.203C2.6921.699%D-N/A29.7D*9.1D**2336.4h1.1B+5.1C+
A30 Walker 315185563.304C++0.5824.475%C+N/A8.1D-5.7D-6722.8h149.4C--610.5C
Hyena Missile Launcher 288183345.382C**1.4932.026%DN/A8.1D--4.6D--7222.6h41.2D-128.6D-
G30 Walker 199142347.333S43.4426.424%D-2.817%D15.3C--6.1D--1389.3h127.2A481.5B+
M12 Kobalt 156141817.625C13.7412.787%D*17.021%C--52.2D-5.6B+2042.7h19.4D-151.5D*
NS-44 Commissioner 1221221810.674C-3.2131.047%D--25.41%C+5.7D*N/A52921.3h4.2D13.4D
E540 Halberd-H 1671221012.2C+8.3146.362%F-N/A37D13.6D*2113.3h4.5B9.7C+
P525 Marauder-H 124120913.333C9.4426.052%FN/A100C3.3D*4391.2h4.6B**17.6C++
M60-G Bulldog 1261131113S109.1143.77%BN/A70.6B**8.1C+3061.6h5B++11.4B++
L105 Zephyr 134108813.5C+9.6146.924%C++N/A47C-11.3C++3102.3h8.3D--17.8C-
Dual-75 Duster 9998198M**94.1133.418%D--N/A51.6D-N/A8411.9h8.1F24.2F
MR11 Gatekeeper-H 19892273.407D0.4845.766%D*1.087%C18.8D**21.6D-2684.9h47.4C++103.6C+
G40-F Ranger 13387421.75M++17.8624.832%D**N/A12.4D-6.6D*1277h86B**346.5C**
M60-G Bulldog 10186186S82.1137.825%D1.163%D41D7.1D2212.1h4.7B*12.5B+
T7 Mini-Chaingun 8881711.141C2.757.869%F-14.815%C+10.8D*N/A497.5h21.8F276.6T*
G30 Walker 10774324.667M++20.7826.185%D--1.351%D*12.1D--5.4D*1406.1h164.4B++627.8C+
M20 Drake 12272418M++14.1133.466%DN/A15.3C+10.6C++1954.7h116.8C+349C+
AP30 Shredder 10971235.5B+31.6129.905%C--1.408%C--32.3C17.3D11632.2h98.2C-328.2D
P525 Marauder 7770514C10.1120.323%D2.857%B**63.6C-6.4B+3211.1h6.3C+31C+
Claymore 6666125.5C1.6114.218%F--N/A34.7F-N/A981.9h1.4F9.6T*
M12 Kobalt 6563415.75D11.8617.244%D--12.698%D*39.4D**1.3D*2571.6h29.9F**173.6F--
A30 Walker 9855413.75C*9.8624.387%D*N/A12.5C+9.8C2794.4h135.3B+554.7C++
NS Baron G5AE 5050760.658D-3.2329.193%F--18%C++4D**N/A912.5h5.6F--19.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit723659,625105.4h
Spawn Beacon11290.2h
Medical Applicator24050.1h
Motion Spotter07830.4h
Welding Device0700h
Spitfire Auto-Turret131,2033.3h
Recon Detection Device12010.5h
Ammunition Package93,4281.1h
WLT-Howler Mining Laser01,0052h
Nano-Repair Grenade07430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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