Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,225)players online:
Error loading streams from Twitch.
stats.dasanfall.com
General BoBoDuFlachiTR[AYNL] BoBoDuFlachiTR
TR BR 97

KDR: 3.47

Score: 10.4m

Last Seen: Dec 5th, 2019 3:11 AM
- OFFLINE - 135.5 hour(s)

Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 85%
Level 100 Progress: 55% 545h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AMR-66 M60-A Bulldog E540 Halberd C150 Dalton TSAR-42 T2 Striker M40 Fury L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BoBoDuFlachiTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.664%19.376%497212251,3471.770041.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.135%1.029B**-0.34C--0.012C+HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.479B+10.20.281C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.948%1.807%15711226332235581.40678563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.881D---0.467D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++3.20.744B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.031%2.143%15171212153,780226161016.652235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%-0.974D---0.562D0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.458B+170.584B+48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.466%70.455%15171122639610393.84466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.28D**0.221C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.123C+30.075C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.4m673.1%260 (15.6k)190 (11.4k)3.466539,8382,8385.53797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122749614.516%6.983%10119:141

82% Engineer10% Heavy Assault7% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 2:22 AMSep 13th, 2015 5:51 AMDec 6th, 2019 10:21 AM (7d) (PST)Dec 5th, 2019 12:19 AM (9d) (PST)Dec 4th, 2019 11:11 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
346173290.1810.0520.0131.5570.051135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7531,01819,735113193311,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
908.3h/37.8d 5,876 687 3,996 84.8k 342 1,641 2,766 18.8m

EngineerCLASS DETAILS: Engineer
AMR-66
C
Kills:1,247
Deaths:697
KDR:1.789
Accuracy:25.506% C
HSR:18.925% D-
NS Baron G5AE
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:32.677% N/A
HSR:18% N/A
Kills:1,297
Deaths (as Engineer):772
Deaths (to Engineers):896
KDR:1.68005
Kill Difference:525
Playtime:749.039 hours
Usage:82%
Score:8.519m
Score/min:190
Accuracy (listed only):29.092%
HSR (listed only):18.463%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):539
KDR:0
Kill Difference:UNR
Playtime:94.633 hours
Usage:10%
Score:0.764m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:396
Deaths:74
KDR:5.351
Accuracy:26.466% F-
HSR:70.455% C*
NS-44 Commissioner
B
Kills:100
Deaths:156
KDR:0.641
Accuracy:31.545% D
HSR:25% B
Kills:496
Deaths (as Infiltrator):230
Deaths (to Infiltrators):259
KDR:2.15652
Kill Difference:266
Playtime:61.141 hours
Usage:7%
Score:1.084m
Score/min:296
Accuracy (listed only):29.006%
HSR (listed only):47.727%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:507
V. Kills:313 161%
Deaths:37
KDR:13.703
Accuracy:28.269% D*
KPH:30.400 C
VKPH:18.700 C-
L105 Zephyr
B*
Kills:79
V. Kills:19 395%
Deaths:8
KDR:9.875
Accuracy:47.253% B+
KPH:56.500 C*
VKPH:13.600 B*
Dual-75 Duster
D-
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:29.955% D--
KPH:41.600 D-
VKPH:0 F
Kills:637 (0 + 637)
Deaths:46
KDR:13.848
VKDR:7.217
Vehicle Kills:332
Kill Difference:591
Playtime:19.326 hours
Usage:2%
Score:0.859m
Score/min:741
Piloting Accuracy:N/A%
Gunner Accuracy:29.955%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:332
V. Kills:47 N/A
Deaths:31
KDR:10.710
Accuracy:31.948% F-
KPH:26.100 D--
VKPH:3.700 D-
Kills:332 (332 + 0)
Deaths:31
KDR:10.710
VKDR:1.516
Vehicle Kills:47
Kill Difference:301
Playtime:12.735 hours
Usage:1%
Score:0.076m
Score/min:99
Driving Accuracy:31.948%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:639
V. Kills:193 329%
Deaths:31
KDR:20.613
Accuracy:39.138% C
KPH:31.800 B++
VKPH:9.600 D
MR11 Gatekeeper
C+
Kills:228
V. Kills:135 168%
Deaths:20
KDR:11.400
Accuracy:38.818% C+
KPH:18.900 C
VKPH:11.200 D
P525 Marauder
B**
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:20.323% C+
KPH:64.400 C+
VKPH:6.400 B**
Kills:937 (0 + 937)
Deaths:56
KDR:16.732
VKDR:5.982
Vehicle Kills:335
Kill Difference:881
Playtime:33.242 hours
Usage:4%
Score:0.310m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:20.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:165
V. Kills:99 165%
Deaths:26
KDR:6.346
Accuracy:34.288% F
KPH:31.300 D
VKPH:18.800 D
P525 Marauder-H
C+
Kills:120
V. Kills:4 N/A
Deaths:9
KDR:13.333
Accuracy:26.052% D*
KPH:96.800 C+
VKPH:3.200 D--
E540 Halberd-H
C-
Kills:96
V. Kills:34 274%
Deaths:10
KDR:9.600
Accuracy:46.179% D**
KPH:35.600 C-
VKPH:12.600 D*
MR11 Gatekeeper-H
D
Kills:88
V. Kills:104 84%
Deaths:27
KDR:3.259
Accuracy:45.983% D-
KPH:18.300 D--
VKPH:21.700 D
Kills:469 (0 + 469)
Deaths:72
KDR:6.514
VKDR:3.347
Vehicle Kills:241
Kill Difference:397
Playtime:14.007 hours
Usage:2%
Score:0.248m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:45.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:333
V. Kills:73 450%
Deaths:27
KDR:12.333
Accuracy:33.502% C+
KPH:48.800 C*
VKPH:10.700 B
M40 Fury
C+
Kills:306
V. Kills:67 450%
Deaths:31
KDR:9.871
Accuracy:32.960% C
KPH:51.400 C+
VKPH:11.300 C+
M20 Basilisk
C++
Kills:193
V. Kills:88 217%
Deaths:20
KDR:9.650
Accuracy:27.149% D*
KPH:18 C
VKPH:8.200 C++
G40-F Ranger
C
Kills:182
V. Kills:95 190%
Deaths:13
KDR:14
Accuracy:23.924% D*
KPH:14 C
VKPH:7.300 D
M12 Kobalt
C+
Kills:175
V. Kills:14 N/A
Deaths:5
KDR:35
Accuracy:12.409% D--
KPH:37.100 D
VKPH:3 C+
M12 Kobalt
B*
Kills:120
V. Kills:15 N/A
Deaths:8
KDR:15
Accuracy:13.390% D
KPH:51.300 C--
VKPH:6.400 B*
M60-G Bulldog
A*
Kills:108
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:43.816% B*
KPH:71.400 A*
VKPH:7.900 B+
G40-F Ranger
C
Kills:83
V. Kills:44 184%
Deaths:4
KDR:20.750
Accuracy:24.672% D-
KPH:12.600 C
VKPH:6.700 D
M60-G Bulldog
C**
Kills:80
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:36.436% C+
KPH:44.900 C**
VKPH:6.700 C
Kills:1,580 (0 + 1,580)
Deaths:108
KDR:14.630
VKDR:3.889
Vehicle Kills:420
Kill Difference:1,472
Playtime:53.400 hours
Usage:6%
Score:0.640m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:36.436%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AMR-66 1,3411,2476971.789B**1.6825.506%C18.925%D-4.6D--N/A25271.4h10.6C41.7C+
M60-A Bulldog 1,2339941059.467C*6.0034.251%CN/A24.8D6C+10040.1h6.2C+18.1C+
E540 Halberd 8326393120.613A++17.1539.138%CN/A31.8B++9.6D14820.1h3.9A+9.9B**
C150 Dalton 8205073713.703B++10.2428.269%D*N/A30.4C18.7C-75616.7h2.6B**9B+
TSAR-42 405396745.351B+1.8826.466%F-70.455%C*7.6D*N/A2052.2h3D--11.2F
T2 Striker 6083801253.04S0.4327.226%F*N/A8.4D5D*7245.2h20.1A+73.7B+
M40 Fury 4063332712.333B++8.8733.502%C+1.502%C49C*10.7B3136.8h12.1B+36.2B+
L100 Python HESH 3793323110.71C+7.2431.948%F-1.807%C**26.1D--3.7D-9912.7h3.2C**10D
M40 Fury 373306319.871C**6.4032.96%CN/A51C+11.2C+3676h10.7B+32.4B+
Frag Grenade 2552331233N/A229.5346.149%C++N/A582.5B+55S16130.4h2.9B*6.4B++
MR11 Gatekeeper 3632282011.4A+7.9338.818%C+N/A18.8C11.2D15212.1h42.4B+109.1B+
Tank Mine 321221952.326C+1.1423.123%DN/A46D*20.8D**4954.8h1.6B+6.8C
M20 Basilisk 281193209.65A*6.1827.149%D*2.591%D*18C8.2C++16210.7h73.4B++270.2C+
Hyena Missile Launcher 288183345.382A*1.9232.011%C+N/A8.2D4.7D-7322.4h41C127.9C+
G40-F Ranger 2771821314A++10.5323.924%D*N/A14C7.3D13213h78B**326.1B+
M12 Kobalt 189175535A31.5312.409%D--18.286%C+37.2D3C+1554.7h21C169.2C-
C-4 2261701421.197C+2.2721.317%D-N/A27.4D*9D**2096.2h1.1B*5.3C**
A30 Walker 292170563.036B+0.4324.358%C++N/A7.8D5.6D6521.7h151.6C+622.2C+
G20 Vulcan-H 264165266.346B+2.8834.288%F1.818%D31.1D18.7D3335.3h71.5B*208.6C**
M60-A Bulldog 172146436.5C**33.0347.167%C+N/A31.7C+5.7B1644.6h7.6D16.1C+
M12 Kobalt 135120815C+11.5313.39%D15%D-52.2C--6.5B*1972.3h19.5C+145.4C
P525 Marauder-H 124120913.333C+9.8726.052%D*N/A100C+3.3D--4381.2h4.6B**17.6B+
M60-G Bulldog 1201081108U104.5343.816%B*N/A72A*8B+2931.5h5B**11.5B**
NS-44 Commissioner 1001001560.641C2.8331.545%D25%B5.4D--N/A60218.5h4.4C14C
E540 Halberd-H 13096109.6C++6.1346.179%D**1.042%C--35.6C-12.6D*2132.7h4.5B*9.7B+
MR11 Gatekeeper-H 19288273.259C0.2145.983%D-1.136%C--18.3D--21.7D2614.8h48.7B+105.9C**
G40-F Ranger 12783420.75S17.2824.672%D-N/A12.6C6.7D1296.6h85.9B**348.1B+
T7 Mini-Chaingun 8881711.141C*2.337.949%F-14.815%B11.1D--1B+487.3h21.7D-273.2F-
M60-G Bulldog 9280180U76.5336.436%C+1.25%D--44.4C**6.7C2271.8h4.6B**12.5B*
L105 Zephyr 987989.875C+6.4147.253%B+N/A56.4C*13.6B*3861.4h6.5C++13.8B
P525 Marauder 7770514C+10.5320.323%C+2.857%A63.6C+6.4B**3201.1h6.3C*31C**
M12 Kobalt 5654413.5D10.0316.254%D--14.815%D41.5D*1.5D2951.3h23.9D147.2D-
M20 Drake 9052413B+9.5331.363%D-N/A16.8C12.3C2133.1h102.2C++325.9C
Dual-75 Duster 5151151M47.5329.955%D--N/A42.5D-N/A9441.2h9F-30.2F-
NS Baron G5AE 5050750.667D2.8032.677%D**18%B+4D**N/A912.4h5.6D--17.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit602617,57593h
Spawn Beacon01100.1h
Medical Applicator12730.1h
Spitfire Auto-Turret139942.3h
Motion Spotter07830.4h
Ammunition Package92,6170.9h
Nano-Repair Grenade07410.2h
Recon Detection Device12010.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 2.09s on queries, 1.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.