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General BoBoDuFlachiTR[AYNL] BoBoDuFlachiTR
TR BR 95

KDR: 3.26

Score: 9.6m

Last Seen: Oct 15th, 2019 2:15 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 95 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 16
Level Progress (to 96): 84%
Level 100 Progress: 51% 557h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AMR-66 M60-A Bulldog E540 Halberd C150 Dalton TSAR-42 T2 Striker M40 Fury L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.255%18.98%441212141,0591.42531.836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.564%0.459B+-0.173C-0.508DHEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.571B+8.20.473B+27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.948%1.807%15911215332233581.42489563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.878D---0.485D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++3.20.745B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.174%2.385%13731112053,312221148314.9864223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.999%-0.926D---0.391C--0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.434B14.20.556B+40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.466%70.455%1373112153969394.21277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.282D**0.219C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.127C30.073C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 16
9.6m680.8%278 (16.7k)202 (12.1k)3.261638,9012,7295.3048795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121643714.382%7.01%10117:330

81% Engineer11% Heavy Assault8% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 2:22 AMSep 13th, 2015 5:51 AMOct 15th, 2019 1:19 AM (10h) (PST)Oct 15th, 2019 12:40 AM (10h) (PST)Oct 14th, 2019 10:15 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
366193470.1870.0570.0131.6440.054139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9811,13020,851113199312,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
792.4h/33d 5,576 624 3,630 78.2k 320 1,433 2,582 17.4m

EngineerCLASS DETAILS: Engineer
AMR-66
D
Kills:964
Deaths:642
KDR:1.502
Accuracy:23.004% D
HSR:18.361% D--
NS Baron G5AE
N/A
Kills:50
Deaths:75
KDR:0.667
Accuracy:32.677% N/A
HSR:18% N/A
Kills:1,014
Deaths (as Engineer):717
Deaths (to Engineers):868
KDR:1.41423
Kill Difference:297
Playtime:641.541 hours
Usage:81%
Score:7.754m
Score/min:201
Accuracy (listed only):27.840%
HSR (listed only):18.181%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):526
KDR:0
Kill Difference:UNR
Playtime:86.663 hours
Usage:11%
Score:0.744m
Score/min:143
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:396
Deaths:74
KDR:5.351
Accuracy:26.466% F-
HSR:70.455% C*
NS-44 Commissioner
B+
Kills:95
Deaths:148
KDR:0.642
Accuracy:30.256% D
HSR:25.263% B+
Kills:491
Deaths (as Infiltrator):222
Deaths (to Infiltrators):246
KDR:2.21171
Kill Difference:269
Playtime:60.977 hours
Usage:8%
Score:1.084m
Score/min:296
Accuracy (listed only):28.361%
HSR (listed only):47.859%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:438
V. Kills:272 160%
Deaths:37
KDR:11.838
Accuracy:28.423% D*
KPH:29.800 C
VKPH:18.500 C-
L105 Zephyr
B*
Kills:79
V. Kills:19 395%
Deaths:8
KDR:9.875
Accuracy:47.253% B+
KPH:56.500 C**
VKPH:13.600 B*
Kills:517 (0 + 517)
Deaths:45
KDR:11.489
VKDR:6.467
Vehicle Kills:291
Kill Difference:472
Playtime:16.088 hours
Usage:2%
Score:0.763m
Score/min:791
Piloting Accuracy:N/A%
Gunner Accuracy:47.253%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:332
V. Kills:47 N/A
Deaths:31
KDR:10.710
Accuracy:31.948% F-
KPH:26.100 D--
VKPH:3.700 D*
Kills:332 (332 + 0)
Deaths:31
KDR:10.710
VKDR:1.516
Vehicle Kills:47
Kill Difference:301
Playtime:12.735 hours
Usage:2%
Score:0.076m
Score/min:99
Driving Accuracy:31.948%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:637
V. Kills:192 330%
Deaths:31
KDR:20.548
Accuracy:39.135% C
KPH:31.800 B+
VKPH:9.600 D
MR11 Gatekeeper
C+
Kills:208
V. Kills:126 164%
Deaths:20
KDR:10.400
Accuracy:39.110% C+
KPH:18.600 C
VKPH:11.300 D
P525 Marauder
B**
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:20.323% C+
KPH:64.400 C+
VKPH:6.400 B**
Kills:915 (0 + 915)
Deaths:56
KDR:16.339
VKDR:5.804
Vehicle Kills:325
Kill Difference:859
Playtime:32.299 hours
Usage:4%
Score:0.301m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:20.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:122
V. Kills:80 151%
Deaths:26
KDR:4.692
Accuracy:32.568% F-
KPH:26.500 D-
VKPH:17.300 D-
P525 Marauder-H
C+
Kills:120
V. Kills:4 N/A
Deaths:9
KDR:13.333
Accuracy:26.052% D*
KPH:96.800 C+
VKPH:3.200 D--
MR11 Gatekeeper-H
D
Kills:88
V. Kills:104 84%
Deaths:27
KDR:3.259
Accuracy:45.983% D-
KPH:18.300 D--
VKPH:21.700 D
E540 Halberd-H
D-
Kills:62
V. Kills:22 270%
Deaths:10
KDR:6.200
Accuracy:44.474% F
KPH:27.700 D-
VKPH:9.800 D**
Kills:392 (0 + 392)
Deaths:72
KDR:5.444
VKDR:2.917
Vehicle Kills:210
Kill Difference:320
Playtime:12.889 hours
Usage:2%
Score:0.223m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:44.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:333
V. Kills:73 450%
Deaths:27
KDR:12.333
Accuracy:33.502% C
KPH:48.800 C*
VKPH:10.700 B
M40 Fury
C+
Kills:306
V. Kills:67 450%
Deaths:31
KDR:9.871
Accuracy:32.960% C
KPH:51.400 C+
VKPH:11.300 C+
M20 Basilisk
C++
Kills:193
V. Kills:88 217%
Deaths:20
KDR:9.650
Accuracy:27.149% D**
KPH:18 C
VKPH:8.200 C++
M12 Kobalt
C+
Kills:173
V. Kills:14 N/A
Deaths:5
KDR:34.600
Accuracy:12.437% D--
KPH:37.100 D
VKPH:3 C+
G40-F Ranger
C--
Kills:164
V. Kills:87 186%
Deaths:13
KDR:12.615
Accuracy:23.497% D--
KPH:13.700 C--
VKPH:7.300 D-
M12 Kobalt
B**
Kills:111
V. Kills:15 N/A
Deaths:8
KDR:13.875
Accuracy:13.634% D
KPH:51.700 C--
VKPH:7 B**
G40-F Ranger
C-
Kills:78
V. Kills:42 181%
Deaths:4
KDR:19.500
Accuracy:24.931% D-
KPH:12.500 C-
VKPH:6.700 D-
Kills:1,358 (0 + 1,358)
Deaths:108
KDR:12.574
VKDR:3.574
Vehicle Kills:386
Kill Difference:1,250
Playtime:48.498 hours
Usage:6%
Score:0.575m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:24.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AMR-66 1,0429646421.502B++1.7623.004%D18.361%D--4.3D--N/A18225.5h8.6B37.3C++
M60-A Bulldog 1,0888671058.257C*5.0033.387%CN/A23.8D6.1C+10036.4h6.3C18.7C+
E540 Halberd 8296373120.548A*17.2939.135%CN/A31.9B+9.6D14820h3.9A+9.9B**
C150 Dalton 7104383711.838B++8.5828.423%D*N/A29.8C18.5C-82914.7h2.6B**9.2B+
TSAR-42 405396745.351B+2.0926.466%F-70.455%C*7.6D*N/A2052.2h3D--11.2F
T2 Striker 5833651222.992S0.2727.439%F*N/A8.9C5.3D7641h19.9A+72.6B+
M40 Fury 4063332712.333B++9.0733.502%C1.502%C49C*10.7B3136.8h12.1B+36.2B
L100 Python HESH 3793323110.71C+7.4531.948%F-1.807%C*26.1D--3.7D*9912.7h3.2C*10D
M40 Fury 373306319.871B6.6132.96%CN/A51C+11.2C+3676h10.7B+32.4B+
Tank Mine 307210942.234C+1.0322.373%D-N/A44.7D*20.6D**4854.7h1.6B+7C
Frag Grenade 2312101210N/A206.7446.434%C*N/A525C*52.5S16760.4h2.9B*6.1B++
MR11 Gatekeeper 3342082010.4A7.1439.11%C+N/A18.6C11.3D15211.2h44.1B+112.9B+
M20 Basilisk 281193209.65A**6.3927.149%D**2.591%D*18C8.2C++16210.7h73.4B++270.2C+
Hyena Missile Launcher 288183345.382M2.1232.172%C+N/A8.4D4.8D-7421.9h40.5C125.9C+
M12 Kobalt 187173534.6A31.3412.437%D--18.497%C+36.8D3C+1504.7h21C169C--
C-4 2201641391.18C+2.0821.053%D-N/A26.5D*9D**2036.2h1.1B*5.2B
G40-F Ranger 2511641312.615A+9.3523.497%D--N/A13.8C--7.3D-13411.9h80.3B**341.7B+
A30 Walker 283163562.911B**0.3524.274%BN/A7.7D5.7D6421.2h152.6C+628.6C*
M60-A Bulldog 168144436B32.7446.504%C+N/A32C+5.3B+1654.5h7.4D15.9C
G20 Vulcan-H 202122264.692C**1.4332.568%F-2.459%C26.5D-17.4D-3284.6h80.1B++245.9C+
P525 Marauder-H 124120913.333C+10.0726.052%D*N/A100C+3.3D-4361.2h4.6B**17.6B+
M12 Kobalt 126111813.875C+10.6113.634%D15.315%D52.9C--7.1A1992.1h20.2C147.9C
NS-44 Commissioner 95951480.642C2.6230.256%D25.263%B+5.5D--N/A63717.4h4.1C+13.6C+
MR11 Gatekeeper-H 19288273.259C0.0045.983%D-1.136%D18.3D--21.7D2604.8h48.7B+105.9C**
T7 Mini-Chaingun 8881711.141C++2.127.949%F-14.815%B+11.1D*1B++487.3h21.7D--273.2F-
L105 Zephyr 987989.875C+6.6147.253%B+N/A56.4C*13.6B*3861.4h6.5C+13.8B
G40-F Ranger 12078419.5S16.2424.931%D-N/A12.4C-6.7D-1266.3h85.5B**343.1B+
P525 Marauder 7770514C+10.7420.323%C+2.857%B**63.6C+6.4B**3201.1h6.3C++31C**
E540 Halberd-H 8462106.2C2.9444.474%F1.613%C+28.2D-10D**1862.2h5.3B+12C+
M12 Kobalt 5654413.5D10.2413.247%D**14.815%D49.1D*1.8D1481.1h17.3C++130.4D
M20 Drake 9052413B+9.7431.431%D-N/A16.8C-12.3C2153.1h101.2C++322.1C
NS Baron G5AE 5050750.667D2.5932.677%D**18%B+4D**N/A912.4h5.6D*17.3C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11350.1h
Spawn Beacon0920.1h
Nano-Armor Kit550574,75186h
Motion Spotter07830.4h
Spitfire Auto-Turret129171.9h
Ammunition Package92,2490.8h
Nano-Repair Grenade06840.2h
Recon Detection Device11900.4h

Check the help document for the dictionary if you want to learn more about words used here.


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