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Praetor BoBoDuFlachiVS[RUFI] BoBoDuFlachiVS
VS BR 82

KDR: 3.69

Score: 7m

Last Seen: May 27th, 2020 1:10 AM
- OFFLINE - 43.9 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 52%
Level 100 Progress: 37% 709h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eidolon VE33 M60-A Bulldog Aphelion VEX-4H Saron HRB Plasma Grenade Saron HRB-H C150 Dalton G40-F Ranger
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.687%21.998%543212811,2412.990360.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.893%0.665B+0.135C++-0.004C+HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.492B+9.30.348C**28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.346%1.639%11211282122141410.859155290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.358C--0.558D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.757B++3.50.721B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.397%2.3%905712761,3481479769.10811138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%-0.723D--0.537D-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.374C**21.40.468B+54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.929%65.432%905112821627122.28169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.362D**-0.103C+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.319C3.4-0.065C+9.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m670.7%278 (16.7k)195 (11.7k)3.686756,4851,7595.7458882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128335818.282%7.155%13120:241

87% Engineer7% Heavy Assault6% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2014 7:31 AMSep 18th, 2015 5:56 AMMay 27th, 2020 7:54 PM (8d) (PST)May 27th, 2020 1:40 AM (9d) (PST)May 26th, 2020 9:10 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381163650.1800.0490.0131.5580.053175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,86795221,915113193311,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
601.7h/25.1d 3,622 464 3,471 56.3k 212 1,324 1,901 13.8m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:1,171
Deaths:532
KDR:2.201
Accuracy:24.581% D
HSR:22.289% D
Kills:1,171
Deaths (as Engineer):532
Deaths (to Engineers):608
KDR:2.20113
Kill Difference:639
Playtime:521.156 hours
Usage:87%
Score:6.682m
Score/min:214
Accuracy (listed only):24.581%
HSR (listed only):22.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):286
KDR:0
Kill Difference:UNR
Playtime:40.827 hours
Usage:7%
Score:0.196m
Score/min:80
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C--
Kills:162
Deaths:47
KDR:3.447
Accuracy:25.929% F--
HSR:65.432% C--
NS-44 Commissioner
D-
Kills:70
Deaths:113
KDR:0.619
Accuracy:29.935% D-
HSR:17.143% D-
Kills:232
Deaths (as Infiltrator):160
Deaths (to Infiltrators):155
KDR:1.45
Kill Difference:72
Playtime:33.958 hours
Usage:6%
Score:0.152m
Score/min:75
Accuracy (listed only):27.932%
HSR (listed only):41.288%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:190
V. Kills:103 183%
Deaths:15
KDR:12.667
Accuracy:25.163% D**
KPH:32.800 C
VKPH:17.800 D
Dual-75 Duster
C+
Kills:78
V. Kills:5 N/A
Deaths:3
KDR:26
Accuracy:36.053% C
KPH:69.200 C+
VKPH:4.400 C+
AP30 Shredder
C--
Kills:56
V. Kills:27 200%
Deaths:
KDR:
Accuracy:25.485% D*
KPH:25.600 C--
VKPH:12.300 D--
Kills:324 (0 + 324)
Deaths:18
KDR:18
VKDR:7.500
Vehicle Kills:135
Kill Difference:306
Playtime:9.113 hours
Usage:2%
Score:0.417m
Score/min:762
Piloting Accuracy:N/A%
Gunner Accuracy:25.485%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:122
V. Kills:39 305%
Deaths:20
KDR:6.100
Accuracy:37.346% D**
KPH:26.800 D*
VKPH:8.600 C+
Kills:122 (122 + 0)
Deaths:20
KDR:6.100
VKDR:1.950
Vehicle Kills:39
Kill Difference:102
Playtime:4.556 hours
Usage:1%
Score:0.037m
Score/min:134
Driving Accuracy:37.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:294
V. Kills:163 179%
Deaths:18
KDR:16.333
Accuracy:40.793% C--
KPH:26.100 C+
VKPH:14.400 C
E540 Halberd
B+
Kills:125
V. Kills:29 417%
Deaths:3
KDR:41.667
Accuracy:38.815% D*
KPH:39.300 B+
VKPH:9.100 D*
Halberd SE
B+
Kills:61
V. Kills:28 210%
Deaths:
KDR:
Accuracy:49.891% C++
KPH:45.800 C+
VKPH:21 B+
Kills:480 (0 + 480)
Deaths:21
KDR:22.857
VKDR:10.476
Vehicle Kills:220
Kill Difference:459
Playtime:15.793 hours
Usage:3%
Score:0.251m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:49.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:467
V. Kills:360 129%
Deaths:80
KDR:5.838
Accuracy:40.010% D
KPH:27.700 D-
VKPH:21.400 D
Saron HRB-H
C-
Kills:245
V. Kills:150 162%
Deaths:51
KDR:4.804
Accuracy:45.940% D*
KPH:30.600 C-
VKPH:18.700 D
G40-F Ranger
D*
Kills:189
V. Kills:96 195%
Deaths:10
KDR:18.900
Accuracy:24.822% F
KPH:21.900 D*
VKPH:11.100 D*
E540 Halberd-H
C+
Kills:134
V. Kills:44 298%
Deaths:13
KDR:10.308
Accuracy:52.417% D
KPH:48.300 C+
VKPH:15.900 D-
Proton II PPA-H
C+
Kills:98
V. Kills:4 N/A
Deaths:11
KDR:8.909
Accuracy:34.019% D
KPH:89.600 C+
VKPH:3.700 D
M60-G Bulldog-H
C
Kills:54
V. Kills:12 415%
Deaths:
KDR:
Accuracy:52.789% C+
KPH:64.200 D
VKPH:14.300 C
Kills:1,187 (0 + 1,187)
Deaths:165
KDR:7.194
VKDR:4.036
Vehicle Kills:666
Kill Difference:1,022
Playtime:38.158 hours
Usage:6%
Score:0.834m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:52.789%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:115
V. Kills:8 N/A
Deaths:3
KDR:38.333
Accuracy:13.287% D*
KPH:42.300 D
VKPH:2.900 C
G30 Walker
C++
Kills:96
V. Kills:43 218%
Deaths:3
KDR:32
Accuracy:29.054% C-
KPH:18.900 C++
VKPH:8.500 C+
M40 Fury
A+
Kills:89
V. Kills:32 270%
Deaths:5
KDR:17.800
Accuracy:36.067% C+
KPH:45.700 C+
VKPH:16.400 A+
G40-F Ranger
D
Kills:72
V. Kills:37 189%
Deaths:
KDR:
Accuracy:28.410% D
KPH:13.400 D
VKPH:6.900 D-
M20 Basilisk
C-
Kills:68
V. Kills:23 283%
Deaths:5
KDR:13.600
Accuracy:25.499% F
KPH:16.500 C-
VKPH:5.600 D
Kills:440 (0 + 440)
Deaths:16
KDR:27.500
VKDR:8.938
Vehicle Kills:143
Kill Difference:424
Playtime:19.214 hours
Usage:3%
Score:0.247m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:25.499%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 1,2501,1715322.201B+1.4924.581%D22.289%D5.3D--N/A18222h9.6C39.1C
M60-A Bulldog 6795525410.222C*6.5432.798%DN/A24.5D5.6C-9622.5h6.6D-20.1D
Aphelion VEX-4H 827467805.838C+2.1540.01%D2.57%C27.8D-21.4D44016.8h54.1C+135.2C+
Saron HRB 4572941816.333A*12.6540.793%C--1.701%C++26C+14.4C25011.3h20.7C++50.6C+
Plasma Grenade 2612491249N/A245.3148.432%C++N/A622.5C*30A+22640.4h2.8B+5.8B+
Saron HRB-H 395245514.804C+1.1245.94%D*N/A30.6C-18.8D3858h18.8B+40.8C*
C150 Dalton 2931901512.667C*8.9825.163%D**N/A32.8C17.8D8535.8h2.2B*8.9B
G40-F Ranger 2851891018.9B+15.2124.822%FN/A22D*11.2D*2568.6h41A165.1B+
Ghost 164162473.447C++0.2425.929%F--65.432%C--6.3D**N/A1725.7h3.4F--13.1F**
Hyena Missile Launcher 228149443.386B+0.3031.744%C--N/A8.9D4.7D-5816.7h37.8C+119.1C
Tank Mine 226149652.292C1.3923.726%D-N/A39.2D**20.3D**4443.8h2C+8.4D**
M60-A Bulldog 145135433.75B+30.0651.869%BN/A42.2C++3.1C2013.2h7.4D-14.3C
E540 Halberd-H 1781341310.308C+6.6252.417%DN/A47.9C+15.7D-2472.8h4.1B**7.9B++
E540 Halberd 154125341.667A*37.9838.815%D*1.6%C-39.1B+9.1D*2633.2h3.7A+9.6B+
L100 Python HESH 161122206.1C--2.4137.346%D**1.639%C++26.5D*8.5C+1344.6h3.5C+9.3D
M12 Kobalt 123115338.333B*34.6513.287%D*13.044%D*42.6D3C1532.7h18.1C++136.3C
Proton II PPA-H 10298118.909C5.2234.019%D3.061%A+89.1C3.6D-3271.1h10.5C+30.7C+
G30 Walker 13996332S28.3129.054%C-3.125%C-18.8C++8.4C1455.1h115.4A+397.3B**
M40 Fury 12189517.8B**14.1136.067%C+N/A46.8C+16.8A+7191.9h13.1C++36.4C++
Dual-75 Duster 8378326B**22.3136.053%CN/A70.9C+4.5C+7901.1h7D19.5C--
NS Annihilator 12377253.08S0.6173.751%F-1.299%A*3.8F2.3F--3920.3h8.2A11.2B*
G40-F Ranger 10972172S68.3128.41%D1.389%C*13.3D6.9D-1545.4h94.6B*333B+
NS-44 Commissioner 71701130.619C3.0729.935%D-17.143%D-6.9D--N/A2710.1h3.9C+13.2C
M20 Basilisk 9168513.6S9.9125.499%F1.471%F16.6C-5.6D1804.1h66.1B259.2C+
Halberd SE 8961161M**57.3149.891%C++N/A46.9C++21.5B++4001.3h3.8B+7.5B+
C-4 7959421.405C+2.2825.697%C+N/A19D**6.5F1983.1h1.4C++5.5C++
AP30 Shredder 8356156S52.3125.485%D*N/A25.5C--12.3D--5052.2h113D443.3D*
M60-G Bulldog-H 6654154A50.3152.789%C+N/A67.5D15C2080.8h4.9C*9.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit363261,62848.2h
Spawn Beacon3720.1h
Medical Applicator41,9330.5h
Motion Spotter02800.1h
NS Baron G5AE16,1687.4h
Spitfire Auto-Turret48301h
Maelstrom Turbo Laser0960h
Recon Detection Device01320.3h
Ammunition Package12,7960.7h
Nano-Repair Grenade02920.1h
A30 Walker0810h

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