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Archon BoBoDuFlachiVS[RUFI] BoBoDuFlachiVS
VS BR 78

KDR: 3.33

Score: 6.1m

Last Seen: Nov 9th, 2019 5:57 AM
- OFFLINE - 245.1 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Officer of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
Level Progress (to 79): 49%
Level 100 Progress: 32% 721h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eidolon VE33 M60-A Bulldog Aphelion VEX-4H Saron HRB-H Plasma Grenade Saron HRB G40-F Ranger C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.135%19.362%506212179092.4240.902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.874%0.957B*-0.243C0.004C+HEAD ++ (~6.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.52B+9.30.347C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.346%1.639%12911218122123410.983871290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.358C--0.575D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++3.50.721B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.022%2.377%865712121,0941248148.82258134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%-0.757D--0.516D-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.387C**20.70.486B+53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.929%65.432%865112181626722.41791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.361D**-0.103C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.32C3.4-0.065C+9.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
6.1m671.3%295 (17.7k)211 (12.7k)3.325735,2481,5785.167378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121928718.282%6.86%12518:310

85% Engineer7% Heavy Assault7% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2014 7:31 AMSep 18th, 2015 5:56 AMNov 18th, 2019 1:34 AM (1d) (PST)Nov 9th, 2019 3:38 AM (10d) (PST)Nov 9th, 2019 1:57 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375183570.1810.0540.0121.5900.056166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4891,05621,433113195312,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
483.1h/20.1d 2,906 360 3,076 46.1k 170 1,029 1,616 10.9m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:842
Deaths:462
KDR:1.823
Accuracy:26.003% C
HSR:19.477% D-
Kills:842
Deaths (as Engineer):462
Deaths (to Engineers):540
KDR:1.82251
Kill Difference:380
Playtime:411.183 hours
Usage:85%
Score:5.767m
Score/min:234
Accuracy (listed only):26.003%
HSR (listed only):19.477%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):256
KDR:0
Kill Difference:UNR
Playtime:33.683 hours
Usage:7%
Score:0.176m
Score/min:87
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:162
Deaths:47
KDR:3.447
Accuracy:25.929% F-
HSR:65.432% C
NS-44 Commissioner
D
Kills:67
Deaths:102
KDR:0.657
Accuracy:31.304% D
HSR:17.911% D
Kills:229
Deaths (as Infiltrator):149
Deaths (to Infiltrators):147
KDR:1.53691
Kill Difference:80
Playtime:33.847 hours
Usage:7%
Score:0.152m
Score/min:75
Accuracy (listed only):28.617%
HSR (listed only):41.671%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:174
V. Kills:95 181%
Deaths:15
KDR:11.600
Accuracy:24.396% D**
KPH:32.700 C+
VKPH:17.800 D
Dual-75 Duster
C+
Kills:77
V. Kills:5 N/A
Deaths:3
KDR:25.667
Accuracy:36.045% C
KPH:69.300 C+
VKPH:4.500 C+
Kills:251 (0 + 251)
Deaths:18
KDR:13.944
VKDR:5.556
Vehicle Kills:100
Kill Difference:233
Playtime:6.433 hours
Usage:1%
Score:0.309m
Score/min:800
Piloting Accuracy:N/A%
Gunner Accuracy:36.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:122
V. Kills:39 305%
Deaths:20
KDR:6.100
Accuracy:37.346% D*
KPH:26.800 D--
VKPH:8.600 C+
Kills:122 (122 + 0)
Deaths:20
KDR:6.100
VKDR:1.950
Vehicle Kills:39
Kill Difference:102
Playtime:4.556 hours
Usage:1%
Score:0.036m
Score/min:132
Driving Accuracy:37.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:198
V. Kills:118 166%
Deaths:18
KDR:11
Accuracy:40.666% C
KPH:24.400 C+
VKPH:14.500 C+
E540 Halberd
B++
Kills:125
V. Kills:29 417%
Deaths:3
KDR:41.667
Accuracy:38.815% D*
KPH:39.300 B++
VKPH:9.100 D*
Kills:323 (0 + 323)
Deaths:21
KDR:15.381
VKDR:7
Vehicle Kills:147
Kill Difference:302
Playtime:11.292 hours
Usage:2%
Score:0.176m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:38.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:422
V. Kills:343 123%
Deaths:80
KDR:5.275
Accuracy:39.749% D
KPH:26.300 D
VKPH:21.400 C-
Saron HRB-H
C-
Kills:239
V. Kills:145 164%
Deaths:51
KDR:4.686
Accuracy:45.939% D*
KPH:30.600 C-
VKPH:18.600 C--
G40-F Ranger
D--
Kills:176
V. Kills:89 196%
Deaths:10
KDR:17.600
Accuracy:24.485% F
KPH:22.200 D--
VKPH:11.200 D*
E540 Halberd-H
C*
Kills:130
V. Kills:43 295%
Deaths:13
KDR:10
Accuracy:52.348% D
KPH:48.700 C*
VKPH:16.100 D
Proton II PPA-H
C*
Kills:95
V. Kills:3 N/A
Deaths:11
KDR:8.636
Accuracy:34.695% C
KPH:96.200 C*
VKPH:3 D--
Kills:1,062 (0 + 1,062)
Deaths:165
KDR:6.436
VKDR:3.776
Vehicle Kills:623
Kill Difference:897
Playtime:35.411 hours
Usage:7%
Score:0.800m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:34.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:99
V. Kills:5 N/A
Deaths:3
KDR:33
Accuracy:13.315% D-
KPH:42.300 D
VKPH:2.100 D
M40 Fury
A+
Kills:89
V. Kills:32 270%
Deaths:5
KDR:17.800
Accuracy:36.067% C+
KPH:45.700 C++
VKPH:16.400 A+
M20 Basilisk
C
Kills:68
V. Kills:23 283%
Deaths:5
KDR:13.600
Accuracy:25.790% D**
KPH:17.600 C
VKPH:5.900 C--
G30 Walker
C+
Kills:59
V. Kills:28 203%
Deaths:3
KDR:19.667
Accuracy:28.908% C
KPH:16.500 C+
VKPH:7.800 C
G40-F Ranger
C--
Kills:57
V. Kills:30 184%
Deaths:
KDR:
Accuracy:28.132% C--
KPH:11.900 D
VKPH:6.300 D-
Kills:372 (0 + 372)
Deaths:16
KDR:23.250
VKDR:7.375
Vehicle Kills:118
Kill Difference:356
Playtime:16.540 hours
Usage:3%
Score:0.221m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:28.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 8968424621.823B+1.5026.003%C19.477%D-5.4D--N/A22155.9h9.8C+37.6C+
M60-A Bulldog 545450548.333B5.0132.544%C--N/A24.6D5.2C-9418.3h6.5C20.1C
Aphelion VEX-4H 765422805.275C+1.9539.749%D2.37%C-26.4D21.4C-44716h55C**138.4C++
Saron HRB-H 384239514.686C+1.3645.939%D*N/A30.6C-18.6C--3907.8h18.6B*40.6B+
Plasma Grenade 2142031203N/A199.6751.242%B++N/A676.7B*36.7M25890.3h2.7B**5.4B*
Saron HRB 3161981811B**7.6740.666%C1.01%C--24.4C+14.6C+2618.1h22.3C++54.7C++
G40-F Ranger 2651761017.6B*14.2724.485%FN/A22.3D--11.3D*2667.9h40.1A163.8B+
C150 Dalton 2691741511.6B+8.2724.396%D**N/A32.8C+17.9C--8235.3h2.2A9B+
Ghost 164162473.447C**0.1225.929%F-65.432%C6.3D*N/A1725.7h3.4F13.1F--
Hyena Missile Launcher 228149443.386A0.0631.526%CN/A9D4.8D5816.5h36.9C++117C++
Tank Mine 209136612.23C+1.1022.988%DN/A37.8D**20.3D**4463.6h2C+8.9D**
E540 Halberd-H 1731301310C+6.6752.348%DN/A48.1C++15.9D2502.7h4.1B**7.9B*
E540 Halberd 154125341.667A**38.3438.815%D*1.6%C-39.1B++9.1D*2583.2h3.7A++9.6B*
L100 Python HESH 161122206.1C2.7737.346%D*1.639%C*26.5D--8.5C+1324.6h3.5C++9.3C
M60-A Bulldog 10899424.75B+21.4253.6%B++N/A45B+4.1C+1892.2h7.4D13.9C++
M12 Kobalt 10499333A++29.6713.315%D-15.152%D43D2.2D1492.3h17.9B+134.5C+
Proton II PPA-H 9895118.636C5.3134.695%C3.158%A+95C++3D--3551h10C**28.9C*
M40 Fury 12189517.8A*14.4736.067%C+N/A46.8C++16.8A+7191.9h13.1B36.4B+
Dual-75 Duster 8277325.667A22.3436.045%CN/A70C+4.5C+6881.1h7.1C--19.6C
M20 Basilisk 9168513.6S10.2725.79%D**1.471%F17.4C5.9C--1863.9h63.1B**244.9C**
NS-44 Commissioner 68671020.657C2.6731.304%D17.911%D7.5D--N/A288.9h3.8C*12C+
NS Annihilator 10565222.955S0.3773.826%F-1.538%A**3.8D**2.4F--4117h8.5A11.5B*
G30 Walker 8759319.667S16.3428.908%C1.695%D--16.4C+7.8C1403.6h132B**456.7B*
G40-F Ranger 8757157U53.6728.132%C--1.754%B**11.9D6.3D-1474.8h102.4B++364B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3580.1h
Nano-Armor Kit275217,66439.2h
Medical Applicator41,9330.5h
Spitfire Auto-Turret47350.9h
NS Baron G5AE16,1687.4h
Motion Spotter02800.1h
Ammunition Package12,3600.6h
Maelstrom Turbo Laser0960h
Nano-Repair Grenade02480.1h
Recon Detection Device01300.3h
A30 Walker0810h

Check the help document for the dictionary if you want to learn more about words used here.


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