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Field Marshal Builder Boakette[FedX] Boakette
TR BR 135

KDR: 2.23

Score: 39.7m

Last Seen: May 16th, 2020 3:15 PM
- OFFLINE - 462.4 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler C150 Dalton C-4 L-30R Vektor T1B Cycler LC3 Jaguar MG-S1 Jackal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $911,979 MLG Score: 729
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.259%24.042%65530125321,4001.589660.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.251%1.164B**0.442B-3.099T-HEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.455B+110.229C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.551%0.577%1032512788,843100543328.79026204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%-0.39C--0.919D--0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.6-0.21C66-0.239C130.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.913%2.397%133312804597347750.6244959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.337%1.926A++-0.068C+3.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.476B+12.30.016C+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.401%6.195%854812754,31071319756.03642218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.175%0.386C**0.406B1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.49B+24.80.384C**36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.371%63.629%854512781,1631010101.15148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.422%0.062C+-0.219C1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.015C+3.6-0.117C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.439%12.489%854312801,161972301.19322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.917%0.963B*-0.453D-1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B4.10.156C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.7m359%338 (20.3k)292 (17.5k)2.2329956,11525,1302.62165135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283293126.666%13.262%35405:2423

7% Combat Medic52% Engineer20% Heavy Assault12% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2014 8:04 PMMar 11th, 2020 1:21 AMMay 28th, 2020 12:10 AM (8d) (PST)May 16th, 2020 11:19 AM (19d) (PST)May 16th, 2020 11:15 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
725976280.4120.1850.0551.8570.105729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5225,79437,72825113111617,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2269.6h/94.6d 9,767 7,442 28,886 252.9k 2,071 6,978 14,338 98.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B+
Kills:1,182
Deaths:716
KDR:1.651
Accuracy:24.138% B+
HSR:23.435% C+
MSW-R
B++
Kills:1,172
Deaths:678
KDR:1.729
Accuracy:27.108% B++
HSR:18.942% D-
NS-15MP
C
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:26.964% C
HSR:21.343% D*
T9 CARV-S
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:26.238% B+
HSR:24.548% C+
T32 Bull
B+
Kills:1,157
Deaths:562
KDR:2.059
Accuracy:27.977% B+
HSR:24.633% C+
T9 CARV
B**
Kills:1,155
Deaths:588
KDR:1.964
Accuracy:25.592% B**
HSR:24.589% C++
T9A "Butcher"
D
Kills:536
Deaths:373
KDR:1.437
Accuracy:17.694% F
HSR:24.813% D
Kills:7,525
Deaths (as Heavy Assault):4,323
Deaths (to Heavy Assaults):7,196
KDR:1.74069
Kill Difference:3,202
Playtime:453.253 hours
Usage:20%
Score:7.114m
Score/min:262
Accuracy (listed only):25.102%
HSR (listed only):23.186%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,184
Deaths:1,174
KDR:1.009
Accuracy:25.776% C*
HSR:20.186% C+
NS-11CP
C
Kills:1,158
Deaths:1,034
KDR:1.120
Accuracy:28.052% C
HSR:17.703% D--
AS16 NightHawk
B**
Kills:813
Deaths:668
KDR:1.217
Accuracy:54.256% B**
HSR:14.022% C+
HC1 Cougar
B
Kills:765
Deaths:657
KDR:1.164
Accuracy:27.127% B
HSR:21.177% C
MG-HBR1 Dragoon
A+
Kills:403
Deaths:66
KDR:6.106
Accuracy:36.233% B+
HSR:43.921% A+
TRAC-5
C+
Kills:345
Deaths:328
KDR:1.052
Accuracy:22.533% C+
HSR:19.130% C+
NS Baron G5
D--
Kills:244
Deaths:225
KDR:1.084
Accuracy:5.170% T*
HSR:10.246% D--
AMR-66
A
Kills:182
Deaths:170
KDR:1.071
Accuracy:35.899% A
HSR:24.176% C+
TS4 Haymaker
B+
Kills:181
Deaths:169
KDR:1.071
Accuracy:50.608% B+
HSR:8.840% D*
FA1 Barrage
B**
Kills:167
Deaths:197
KDR:0.848
Accuracy:52.098% B**
HSR:8.982% D**
T5 AMC
D
Kills:158
Deaths:167
KDR:0.946
Accuracy:20.798% D
HSR:12.025% F
Kills:5,600
Deaths (as Engineer):4,855
Deaths (to Engineers):4,385
KDR:1.15345
Kill Difference:745
Playtime:1,184.251 hours
Usage:52%
Score:20.542m
Score/min:289
Accuracy (listed only):32.595%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,184
Deaths:1,174
KDR:1.009
Accuracy:25.776% C*
HSR:20.186% C+
MG-S1 Jackal
B++
Kills:1,183
Deaths:993
KDR:1.191
Accuracy:31.481% B++
HSR:24.683% B+
NS-11CP
C
Kills:1,158
Deaths:1,034
KDR:1.120
Accuracy:28.052% C
HSR:17.703% D--
AS16 NightHawk
B**
Kills:813
Deaths:668
KDR:1.217
Accuracy:54.256% B**
HSR:14.022% C+
HC1 Cougar
B
Kills:765
Deaths:657
KDR:1.164
Accuracy:27.127% B
HSR:21.177% C
SMG-46 Armistice
B*
Kills:560
Deaths:484
KDR:1.157
Accuracy:31.051% B*
HSR:17.679% C++
TRAC-5
C+
Kills:345
Deaths:328
KDR:1.052
Accuracy:22.533% C+
HSR:19.130% C+
PDW-16 Hailstorm
A
Kills:288
Deaths:246
KDR:1.171
Accuracy:31.565% A
HSR:19.097% B
NS Baron G5
D--
Kills:244
Deaths:225
KDR:1.084
Accuracy:5.170% T*
HSR:10.246% D--
TS4 Haymaker
B+
Kills:181
Deaths:169
KDR:1.071
Accuracy:50.608% B+
HSR:8.840% D*
FA1 Barrage
B**
Kills:167
Deaths:197
KDR:0.848
Accuracy:52.098% B**
HSR:8.982% D**
T5 AMC
D
Kills:158
Deaths:167
KDR:0.946
Accuracy:20.798% D
HSR:12.025% F
Kills:7,046
Deaths (as Light Assault):6,342
Deaths (to Light Assaults):4,335
KDR:1.11101
Kill Difference:704
Playtime:161.198 hours
Usage:7%
Score:3.581m
Score/min:370
Accuracy (listed only):31.710%
HSR (listed only):16.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C
Kills:1,192
Deaths:563
KDR:2.117
Accuracy:24.552% D
HSR:27.013% C
MG-S1 Jackal
B++
Kills:1,183
Deaths:993
KDR:1.191
Accuracy:31.481% B++
HSR:24.683% B+
TORQ-9
C**
Kills:1,179
Deaths:699
KDR:1.687
Accuracy:26.647% C**
HSR:24.173% C+
Cycler TRV
C**
Kills:850
Deaths:512
KDR:1.660
Accuracy:24.499% C++
HSR:23.177% C**
AS16 NightHawk
B**
Kills:813
Deaths:668
KDR:1.217
Accuracy:54.256% B**
HSR:14.022% C+
SMG-46 Armistice
B*
Kills:560
Deaths:484
KDR:1.157
Accuracy:31.051% B*
HSR:17.679% C++
T1 Cycler
B+
Kills:500
Deaths:368
KDR:1.359
Accuracy:25.786% B+
HSR:20.200% C
PDW-16 Hailstorm
A
Kills:288
Deaths:246
KDR:1.171
Accuracy:31.565% A
HSR:19.097% B
NS Baron G5
D--
Kills:244
Deaths:225
KDR:1.084
Accuracy:5.170% T*
HSR:10.246% D--
TAR
C**
Kills:181
Deaths:164
KDR:1.104
Accuracy:25.130% C++
HSR:24.862% C**
TS4 Haymaker
B+
Kills:181
Deaths:169
KDR:1.071
Accuracy:50.608% B+
HSR:8.840% D*
FA1 Barrage
B**
Kills:167
Deaths:197
KDR:0.848
Accuracy:52.098% B**
HSR:8.982% D**
Kills:7,338
Deaths (as Combat Medic):5,288
Deaths (to Combat Medics):2,696
KDR:1.38767
Kill Difference:2,050
Playtime:158.108 hours
Usage:7%
Score:3.848m
Score/min:406
Accuracy (listed only):31.903%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B++
Kills:1,183
Deaths:993
KDR:1.191
Accuracy:31.481% B++
HSR:24.683% B+
NS-44 Commissioner AE
B++
Kills:1,163
Deaths:637
KDR:1.826
Accuracy:48.189% B++
HSR:27.171% C++
NS-357P Underboss
B*
Kills:1,160
Deaths:826
KDR:1.404
Accuracy:49.451% B*
HSR:31.810% B+
SOAS-20
B++
Kills:567
Deaths:435
KDR:1.303
Accuracy:32.158% B++
HSR:24.691% B
SMG-46 Armistice
B*
Kills:560
Deaths:484
KDR:1.157
Accuracy:31.051% B*
HSR:17.679% C++
RAMS .50M
B++
Kills:492
Deaths:110
KDR:4.473
Accuracy:44.347% B++
HSR:79.268% C+
PDW-16 Hailstorm
A
Kills:288
Deaths:246
KDR:1.171
Accuracy:31.565% A
HSR:19.097% B
HSR-1
C+
Kills:245
Deaths:153
KDR:1.601
Accuracy:34.415% C+
HSR:28.980% C+
TRAP-M1
B+
Kills:229
Deaths:147
KDR:1.558
Accuracy:33.113% B+
HSR:24.891% C+
TSAR-42
C**
Kills:179
Deaths:84
KDR:2.131
Accuracy:39.083% C+
HSR:72.626% C**
NS-44L Blackhand
A+
Kills:175
Deaths:126
KDR:1.389
Accuracy:56.051% A+
HSR:48.571% B+
NS-61 Emissary
M
Kills:169
Deaths:178
KDR:0.949
Accuracy:35.003% B**
HSR:33.728% M
99SV
B+
Kills:163
Deaths:55
KDR:2.964
Accuracy:29.404% C--
HSR:40.491% B+
TX1 Repeater
A+
Kills:162
Deaths:161
KDR:1.006
Accuracy:26.946% B
HSR:32.099% A+
NS-AM7 Archer
M++
Kills:106
Deaths:217
KDR:0.488
Accuracy:80.869% M++
HSR:12.264% D
NSX Daimyo
B++
Kills:100
Deaths:27
KDR:3.704
Accuracy:44.947% B
HSR:97% B++
Kills:6,941
Deaths (as Infiltrator):4,879
Deaths (to Infiltrators):3,191
KDR:1.42263
Kill Difference:2,062
Playtime:282.898 hours
Usage:12%
Score:4.101m
Score/min:242
Accuracy (listed only):40.505%
HSR (listed only):38.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:282
Deaths:132
KDR:2.136
Accuracy:46.351% B++
HSR:2.837% C+
M3 Pounder HEG
B+
Kills:195
Deaths:107
KDR:1.822
Accuracy:48.151% B+
HSR:2.051% D
M2 Mutilator
C+
Kills:187
Deaths:105
KDR:1.781
Accuracy:13.559% C-
HSR:18.182% C+
M2 Mutilator
C-
Kills:143
Deaths:82
KDR:1.744
Accuracy:13.545% C-
HSR:16.084% D
Kills:807
Deaths (as MAX Suit):213
Deaths (to MAX Suits):1,196
KDR:3.78873
Kill Difference:594
Playtime:27.680 hours
Usage:1%
Score:0.560m
Score/min:337
Accuracy (listed only):30.401%
HSR (listed only):9.788%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:3,847
V. Kills:866 444%
Deaths:305
KDR:12.613
Accuracy:54.806% B++
KPH:61.200 C-
VKPH:13.800 C+
M18 Needler
C+
Kills:3,489
V. Kills:2,500 140%
Deaths:1,051
KDR:3.320
Accuracy:30.462% C
KPH:14.500 C+
VKPH:10.400 C+
Hornet Missiles
C*
Kills:470
V. Kills:1,013 46%
Deaths:61
KDR:7.705
Accuracy:84.357% M+
KPH:22.400 D-
VKPH:48.300 C*
M202 Wyrm
C--
Kills:163
V. Kills:81 199%
Deaths:6
KDR:27.167
Accuracy:52.089% C
KPH:70.400 C--
VKPH:35 C--
M14 Banshee
B++
Kills:141
V. Kills:24 N/A
Deaths:28
KDR:5.036
Accuracy:23.367% D*
KPH:29.900 D
VKPH:5.100 B++
M18 Rotary
B*
Kills:140
V. Kills:76 182%
Deaths:1
KDR:140
Accuracy:31.982% C+
KPH:28.800 B*
VKPH:15.600 B+
Coyote Missiles
B+
Kills:93
V. Kills:53 172%
Deaths:12
KDR:7.750
Accuracy:58.207% B+
KPH:31.800 C
VKPH:18.100 C-
Kills:8,343 (3,770 + 0)
Deaths:1,464
KDR:5.699
VKDR:3.151
Vehicle Kills:4,613
Kill Difference:6,879
Playtime:338.513 hours
Usage:15%
Score:3.815m
Score/min:188
Piloting Accuracy:31.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:2,090
V. Kills:1,277 164%
Deaths:14
KDR:149.286
Accuracy:56.697% A+
KPH:121.300 M**
VKPH:74.100 M*
L-30R Vektor
B
Kills:1,226
V. Kills:864 142%
Deaths:78
KDR:15.718
Accuracy:42.359% B
KPH:11.400 C++
VKPH:8 C+
AP30 Shredder
M
Kills:135
V. Kills:80 167%
Deaths:2
KDR:67.500
Accuracy:32.572% C++
KPH:69.300 A*
VKPH:41.100 M
Kills:3,451 (1,226 + 2,225)
Deaths:94
KDR:36.713
VKDR:23.628
Vehicle Kills:2,221
Kill Difference:3,357
Playtime:126.938 hours
Usage:6%
Score:1.177m
Score/min:155
Piloting Accuracy:42.359%
Gunner Accuracy:32.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M++
Kills:198
V. Kills:137 143%
Deaths:1
KDR:198
Accuracy:36.889% B**
KPH:30.800 A*
VKPH:21.300 M++
C75 Viper
S
Kills:153
V. Kills:136 112%
Deaths:4
KDR:38.250
Accuracy:84.582% S
KPH:36.700 C++
VKPH:32.600 S
L100 Python AP
M++
Kills:151
V. Kills:138 109%
Deaths:
KDR:
Accuracy:85.267% M*
KPH:44.400 B+
VKPH:40.600 M++
Kills:502 (502 + 0)
Deaths:5
KDR:100.400
VKDR:82.200
Vehicle Kills:411
Kill Difference:497
Playtime:14.001 hours
Usage:1%
Score:0.189m
Score/min:225
Driving Accuracy:85.267%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
U
Kills:172
V. Kills:165 104%
Deaths:2
KDR:86
Accuracy:84.596% S
KPH:74.700 B*
VKPH:71.600 U
P2-120 HEAT
A+
Kills:165
V. Kills:98 167%
Deaths:20
KDR:8.250
Accuracy:46.820% B+
KPH:28.500 C++
VKPH:16.900 A+
P2-120 AP
D-
Kills:141
V. Kills:101 138%
Deaths:33
KDR:4.273
Accuracy:43.957% C
KPH:17.300 D*
VKPH:12.400 D-
MR11 Gatekeeper
A++
Kills:131
V. Kills:104 125%
Deaths:10
KDR:13.100
Accuracy:59.534% A*
KPH:38.800 A++
VKPH:30.800 A++
Kills:609 (478 + 131)
Deaths:65
KDR:9.369
VKDR:7.200
Vehicle Kills:468
Kill Difference:544
Playtime:19.610 hours
Usage:1%
Score:0.413m
Score/min:351
Driving Accuracy:43.957%
Gunner Accuracy:59.534%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:195
V. Kills:89 217%
Deaths:1
KDR:195
Accuracy:58.623% C++
KPH:67.700 B**
VKPH:30.900 B**
M12 Kobalt-H
C**
Kills:174
V. Kills:11 N/A
Deaths:1
KDR:174
Accuracy:24.331% B+
KPH:99.700 C
VKPH:6.300 C**
G20 Vulcan-H
B+
Kills:158
V. Kills:97 161%
Deaths:13
KDR:12.154
Accuracy:62.860% A++
KPH:52.200 B
VKPH:32.100 B+
Kills:527 (0 + 527)
Deaths:15
KDR:35.133
VKDR:13.133
Vehicle Kills:197
Kill Difference:512
Playtime:7.653 hours
Usage:0%
Score:0.202m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:62.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,041
V. Kills:48 N/A
Deaths:42
KDR:24.786
Accuracy:19.161% C*
KPH:79.200 C**
VKPH:3.700 C+
M20 Basilisk
A++
Kills:344
V. Kills:155 221%
Deaths:27
KDR:12.741
Accuracy:53.896% A++
KPH:36.300 B**
VKPH:16.300 A++
M20 Basilisk
B**
Kills:223
V. Kills:62 354%
Deaths:14
KDR:15.929
Accuracy:48.778% B**
KPH:30 B++
VKPH:8.400 C*
M40 Fury
B**
Kills:210
V. Kills:58 356%
Deaths:38
KDR:5.526
Accuracy:56.469% A**
KPH:50.400 C++
VKPH:13.900 B**
M40 Fury
B*
Kills:86
V. Kills:12 N/A
Deaths:11
KDR:7.818
Accuracy:43.332% B*
KPH:40.700 D
VKPH:5.700 D-
G30 Walker
B+
Kills:70
V. Kills:41 167%
Deaths:4
KDR:17.500
Accuracy:35.182% B+
KPH:14.900 C
VKPH:8.700 C-
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:7
KDR:7.143
Accuracy:15.175% N/A
KPH:71.500 N/A
VKPH:0 N/A
Kills:2,024 (0 + 2,024)
Deaths:143
KDR:14.154
VKDR:2.629
Vehicle Kills:376
Kill Difference:1,881
Playtime:41.741 hours
Usage:2%
Score:0.565m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:15.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
A
Kills:180
V. Kills:36 486%
Deaths:82
KDR:2.195
Accuracy:56.951% B+
KPH:52.300 B**
VKPH:10.500 A
M40 Fury-F
B*
Kills:176
V. Kills:85 205%
Deaths:127
KDR:1.386
Accuracy:66.168% A+
KPH:21.900 C+
VKPH:10.600 B*
S12 Renegade
A
Kills:141
V. Kills:9 N/A
Deaths:54
KDR:2.611
Accuracy:63.947% A*
KPH:57.300 C++
VKPH:3.700 A
Kills:497 (497 + 0)
Deaths:263
KDR:1.890
VKDR:0.494
Vehicle Kills:130
Kill Difference:234
Playtime:13.936 hours
Usage:1%
Score:0.109m
Score/min:130
Driving Accuracy:63.947%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:357
V. Kills:24 N/A
Deaths:1
KDR:357
Accuracy:31.745% C-
KPH:123 A
VKPH:8.300 B++
VLG Missile Launcher
A
Kills:88
V. Kills:40 215%
Deaths:3
KDR:29.333
Accuracy:61.689% B*
KPH:73.500 B+
VKPH:33.400 A
Kills:445 (0 + 445)
Deaths:4
KDR:111.250
VKDR:16
Vehicle Kills:64
Kill Difference:441
Playtime:4.100 hours
Usage:0%
Score:0.080m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:61.689%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 4,7133,84730512.613B+10.3854.806%B++N/A61.3C-13.8C+28062.8h21.2C+38.7C*
M18 Needler 5,9893,4891,0513.32C*1.0930.462%CN/A14.5C+10.4C+148239.9h121.2C**397.8C*
C150 Dalton 3,3672,09014149.286U147.0556.697%A+N/A121.5M**74.2M*79417.2h3.6B6.4B*
C-4 1,8251,5016692.244B+0.0130.297%B+N/A176.6A++38.1B+11378.5h1B*3.4B*
L-30R Vektor 2,0901,2267815.718M*13.4942.359%BN/A11.4C++8C+44107.8h53B+125.1B+
T1B Cycler 1,2261,1925632.117C+0.1224.552%D27.013%C31.5DN/A7637.8h12.5C+50.7C+
LC3 Jaguar 1,2131,1841,1741.009C1.2225.776%C*20.186%C+17.2DN/A6668.8h11.7C*45.5B+
MG-S1 Jackal 1,2071,1839931.191C+1.0431.481%B++24.683%B+35.3C+N/A9933.5h9.5B++30.1B++
MANA Anti-Personnel Turret 1,2191,1833123.792N/A1.5622.492%UN/A11830U360U28818100.1h19.4T*86.1T*
T16 Rhino 1,2111,1827161.651B0.5824.138%B+23.435%C+36.7C+N/A10432.2h12.4C**51.2B+
TORQ-9 1,1981,1796991.687C*0.5526.647%C**24.173%C+41.1C++N/A10528.7h13.9C*52.3B
T7 Mini-Chaingun AE 1,2011,1788281.423C+0.8121.413%C++10.611%D--34.6DN/A8734h12.2B57.2B
MSW-R 1,1881,1726781.729C+0.5027.108%B++18.942%D-39.3CN/A14529.8h11.2C**41.5B+
T7 Mini-Chaingun 1,1961,1697671.524B+0.7125.029%A+11.035%D38.2C+N/A10130.6h11.8B++47.3B++
Claymore 1,1711,1682963.946C-1.7135.424%C*N/A140.7C+N/A3698.3h1.1B*3.2B+
NS-44 Commissioner AE 1,2001,1636371.826B+0.4148.189%B++27.171%C++34.4D1.1B**7633.8h3.1C**6.4B+
NS-15MP 1,1771,1627661.517C0.7226.964%C21.343%D*34.5D--N/A14033.7h12.1D44.8C
T9 CARV-S 1,1751,1616401.814C++0.4226.238%B+24.548%C+39.6CN/A11829.3h11.4C**43.5B+
NS-357P Underboss 1,1621,1608261.404C+0.8349.451%B*31.81%B+21.4D*N/A5654.3h3.5C*7.1B+
NS-11CP 1,1811,1581,0341.12D1.1128.052%C17.703%D--15.5D--N/A6774.9h13.5C48.2C
T32 Bull 1,1691,1575622.059B+0.1727.977%B+24.633%C+45C+N/A10725.7h11.2B+39.9B+
T9 CARV 1,1651,1555881.964C**0.2725.592%B**24.589%C++38.1C++N/A14930.3h12.1B+47.4B+
M12 Kobalt 1,0891,0414224.786B22.5519.161%C*18.732%C+79.5C**3.7C+19613.1h13.8B*72B+
MANA Anti-Vehicle Turret 2,0091,0388612.07S9.8482.442%M+N/A70.6A++66.1A*33814.7h7.8C**9.5B**
Tank Mine 1,7221,0093402.968C+0.7443.77%B+N/A210.2A++148.5M+15454.8h1.2B**2.8A++
Cycler TRV 8668505121.66B0.5724.499%C++23.177%C**31.4C+N/A8427.1h12.3C**50B
AS16 NightHawk 8358136681.217C+1.0254.256%B**14.022%C+38.3C+1B+10921.2h4.3C*7.9B++
NS Decimator 1,1497783152.47B**0.2470.564%B**1.799%C52.2B+24.9B++33514.9h3.9B+5.5B++
HC1 Cougar 7887656571.164C+1.0727.127%B21.177%C14.9DN/A5751.4h10.2B+37.8B+
SOAS-20 5725674351.303C+0.9332.158%B++24.691%B33.8CN/A9316.8h10.6B33.1B+
SMG-46 Armistice 5745604841.157C+1.0831.051%B*17.679%C++31.5C+N/A12017.8h12.7B+40.9B+
T9A "Butcher" 5415363731.437C0.8017.694%F24.813%D5.6FN/A3195.6h12.8D-72.4D**
T1 Cycler 5105003681.359C++0.8725.786%B+20.2%C26C+N/A18319.2h11.1B**42.9B*
RAMS .50M 4944921104.473B2.2444.347%B++79.268%C+30.8C+N/A8316h2B4.4B+
Hornet Missiles 1,483470617.705C*5.4784.357%M+1.064%C--22.4D-48.2C*21721h23.6T*28D*
Sticky Grenade 4504481448N/A445.7756.543%B+N/A1493.3B**6.7D68440.3h1.3B**2.3B*
M12 Kobalt 4384271427U424.7721.446%C+29.742%M122C*3.1D3033.5h17.1C++79.7C*
T2 Striker 6964182291.825A**0.4150.115%CN/A18.5B++12.3C++18222.6h38.1C**76C*
MG-HBR1 Dragoon 412403666.106M+3.8736.233%B+43.921%A+72A++1.6B**1815.6h5.1B++14B++
CAS 14-E 3813571357U354.7731.745%C-N/A123.1A8.3B++3232.9h21.8B++68.6B+
TRAC-5 3523453281.052C**1.1822.533%C+19.13%C+12.4C-N/A9027.8h15.1C+66.8C*
M20 Basilisk 4993442712.741M++10.5153.896%A++5.233%C36.2B**16.3A++2299.5h93C*172.6B*
PDW-16 Hailstorm 2902882461.171C++1.0631.565%A19.097%B28.8C+N/A12610h11.8B++37.4B++
M3 Pounder HEG 3712821322.136C**0.1046.351%B++2.837%C+21C++6.6A++11113.4h19.5C-42.1C++
HSR-1 2472451531.601C0.6334.415%C+28.98%C+34C-N/A1047.2h6.2C--18C+
NS Baron G5 2462442251.084C+1.155.17%T*10.246%D--15.5D--N/A5915.7h3.9B+75.1T-
TRAP-M1 2312291471.558C+0.6733.113%B+24.891%C+31.8C-N/A847.2h8.5C**25.8B+
M20 Basilisk 2852231415.929S13.7048.778%B**5.83%C+30.1B*8.4C*2007.4h63.5B**130.1B**
M40 Fury 268210385.526C3.2956.469%A**1.429%C50C++13.8B**3924.2h20.1D*35.5C**
Rocklet Rifle 3642012080.966C**1.2762.861%B**0.995%B+26.8C21.7C3677.5h44.2D70.4C++
Skyguard 3351981198U195.7736.889%B**N/A30.9A*21.4M++2086.4h81B*219.5B**
Ripper 1961961,5370.128B+2.1045.597%A++6.633%D**2.5CN/A1280h1.2B+2.6B++
E540 Halberd-H 2841951195U192.7758.623%C++N/A67.2B**30.7B**3902.9h5.5C*9.5C**
M3 Pounder HEG 2411951071.822C+0.4148.151%B+2.051%D18.2C4.3C*9110.7h25.4D--52.8C+
M2 Mutilator 1931871051.781C+0.4513.559%C-18.182%C+17D-N/A7711h18.7C137.8C+
AMR-66 1921821701.071C+1.1635.899%A24.176%C+16.3C-N/A7911.2h9.8C27.2B+
TAR 1861811641.104C+1.1325.13%C++24.862%C**27.8CN/A1186.5h14.2C--56.5C+
TS4 Haymaker 1881811691.071C+1.1650.608%B+8.84%D*27C1B**886.7h3.7B++7.3B++
M4-F Pillager 216180822.195B+0.0456.951%B+1.111%D52.9A10.6A+1213.4h28.5B++50.1B++
TSAR-42 181179842.131C0.1039.083%C+72.626%C**29.3DN/A1186.1h2.2C++5.6C++
M40 Fury-F 2611761271.386C+0.8566.168%A+N/A22C+10.6B*1228h17.1D25.8C+
NS-44L Blackhand 1751751261.389C++0.8456.051%A+48.571%B+25.4C+N/A686.9h3B*5.4B*
M12 Kobalt-H 1851741174S171.7724.331%B+11.494%D*102.4C6.5B2471.7h18.4C--75.5C+
P2-120 HESH 337172286S83.7784.596%SN/A74.8B*71.7U4042.3h7.6F-9B+
NS-61 Emissary 1711691780.949C++1.2835.003%B**33.728%M19.9C-N/A698.5h12C**34.1B+
FA1 Barrage 1681671970.848C+1.3852.098%B**8.982%D**31.5C+N/A2095.3h3.6B**6.9B*
P2-120 HEAT 263165208.25B6.0246.82%B+1.818%D28.4C++16.9A+3205.8h9.1D19.5C
99SV 166163552.964B*0.7329.404%C--40.491%B+37B+N/A1434.4h4.1B*13.9B+
M202 Wyrm 244163627.167B*24.9352.089%C1.227%D70.9C--35.2C--3812.3h39.9C++76.5C++
TX1 Repeater 1641621611.006C**1.2326.946%B32.099%A+9.3D--N/A4417.5h13.4C++49.8B
T5 AMC 1621581670.946C+1.2920.798%D12.025%F9.4D-N/A7616.8h17.1D82.3C-
G20 Vulcan-H 2551581312.154A*9.9262.86%A++N/A52.7B32.3B+5973h111.3C177B+
C75 Viper 289153438.25S36.0284.582%SN/A36.4C++32.4S2144.2h20.1D-23.7B+
L100 Python AP 2891511151U148.7785.267%M*N/A44.4B+40.6M++2723.4h9.2F-10.8C+
M2 Mutilator 146143821.744C+0.4913.545%C-16.084%D18.3D-N/A1047.8h18.8C-138.7C+
M14 Banshee 165141285.036C+2.8023.367%D*1.418%B++30D5.1B++4204.7h29.4C125.8D
P2-120 AP 242141334.273C-2.0443.957%C4.965%B**17.4D*12.5D-3868.1h7.5C17C+
S12 Renegade 150141542.611C+0.3863.947%A*4.255%C56.4C++3.6B**1682.5h6.9T-10.8D
M18 Rotary 2161401140U137.7731.982%C+N/A28.6B*15.5B+4544.9h68.9B++215.5B*
M9 SKEP Launcher 269138423.286S1.0588.726%MN/A49.3A+46.8M3382.8h4.4A+4.9A++
AP30 Shredder 215135267.5A*65.2732.572%C++N/A71.1A**42.1M6201.9h42.3B*129.8B**
MR11 Gatekeeper 2351311013.1B**10.8759.534%A*N/A38.5A++30.6A++2853.4h55.8C93.7B++
Hunter QCX 216117981.194B+1.0466.792%A+N/A12.3C10.4A599.5h25.7F38.5C--
Frag Grenade 1121081108N/A105.7756.471%AN/A1080A*40M*57570.1h2.7B*4.7B*
NS-AM7 Archer 1621062170.488C+1.7480.869%M++12.264%D2.4D--1.3D-2044.2h55.2F**68.2F
ASP-30 Grounder 217100791.266B++0.9778.668%A*N/A19.6C*22.9A+2885.1h8.2C+10.4B+
NSX Daimyo 101100273.704C+1.4744.947%B97%B++43.5C--N/A1272.3h1.7B**3.8B*
NS Harrower 97952,0990.045C+2.1948.919%B**4.211%D0.8C+N/A6119.7h1.9B+3.9B++
Coyote Missiles 14693127.75B++5.5258.207%B+N/A32.1C18.3C-2622.9h37.8C++65B
VLG Missile Launcher 12888329.333C++27.1061.689%B*1.136%C+73.3B+33.3A3321.2h6.8C11C++
M40 Fury 9886117.818C+5.5943.332%B*N/A41D5.7D-3272.1h13.3C+30.8B+
Anti-Vehicle Grenade 12086186N/A83.7753.091%C++N/A430C+170B**47180.2h3.4B**6.4B*
The Slasher 82811,3760.059C*2.1736.364%C++14.815%B+0.7C--N/A2120h2.3C+6.4C+
Auraxium Slasher 948015,3700.005C2.2325.741%C3.75%D0.1C--N/A0806.9h2.1C*8C*
M20 Basilisk 9273173S70.7750.073%C6.849%B**73B**19C+4091h65.6B**131B*
ML-7 9472800.9C*1.3367.653%A4.167%B*28.8C**8.8D8672.5h4.8B*7B**
G30 Walker 11170417.5M**15.2735.182%B+5.714%B+14.9C8.7C-1464.7h198.8C++565B+
Spear Anti-Vehicle Phalanx Turret 11763415.75A13.5257.778%A1.587%D*45C*38.6A+7851.4h11.1D-19.3C++
M12 Kobalt 505077.143C-4.9115.175%D32%M71.4C+N/A2560.7h11.1A73.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit263217,55427.2h
Anti-Vehicle MANA Turret71,4171.5h
Spawn Beacon112,4772.8h
AE Nano-Armor Kit823577,82562.7h
AE Medical Applicator242150,70814.8h
Nanite Revive Grenade04960.1h
Medical Applicator5923,5562.5h
Cortium Silo0520.1h
TR Patriot Flare Gun44530.6h
Motion Spotter183,1802.3h
Welding Device01,5550.1h
Spitfire Auto-Turret321,3791.6h
Shield Recharging Field443,4982.3h
Recon Detection Device5715,70722h
Ammunition Package326,5893.1h
Medical Kit638172h
Anti-Infantry MANA Turret591,6822.4h
Flail Targeting Dart12511.7h
Nano-Repair Grenade02630.1h
Snowman Soldier2730.1h
Router01160.2h
WLT-Howler Mining Laser03500h
Hardlight Barrier242280.5h

Check the help document for the dictionary if you want to learn more about words used here.


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