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Lt. General Boakette[boak] Boakette
TR BR 90

KDR: 2.07

Score: 33.1m

Last Seen: Oct 18th, 2019 2:30 PM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 42%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler C-4 MANA Anti-Personnel Turret T16 Rhino MSW-R T7 Mini-Chaingun AE T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $775,620 MLG Score: 620
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.814%22.64%60727119215,7071.467120.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.66%1.092B**0.295C*-1.526FHEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.475B+10.70.267C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.721%0.645%905512147,13390233697.89923212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.829%-0.507D-0.748D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.8-0.38C-69.6-0.367C-143.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.844%4.184%55212172396233150.38301376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.467%-0.014C+1.046B**-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.476B+8.30.34C**12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.123%8.139%658612132,96158412815.06154231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.16%0.006C+1.122B**0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.372C**26.20.318C*44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.615%12.489%658312161,153762291.51312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.986%0.81B++-1.131D*-1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.464B+4.10.254C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m396.4%375 (22.5k)324 (19.4k)2.0738741,60620,0622.4746890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219207326.245%11.878%31205:0516

54% Engineer23% Heavy Assault10% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2014 8:04 PMJul 20th, 2017 9:13 AMOct 19th, 2019 6:53 AM (25d) (PST)Oct 18th, 2019 6:42 PM (26d) (PST)Oct 18th, 2019 10:30 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
718996190.4080.1970.0482.0410.107620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0935,93437,15924123122619,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1700.6h/70.9d 8,041 4,942 23,058 208.3k 1,638 5,470 10,931 73.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B+
Kills:1,182
Deaths:716
KDR:1.651
Accuracy:24.138% B+
HSR:23.435% C*
MSW-R
B*
Kills:1,172
Deaths:678
KDR:1.729
Accuracy:27.108% B*
HSR:18.942% D
NS-15MP
C+
Kills:1,162
Deaths:766
KDR:1.517
Accuracy:26.964% C+
HSR:21.343% D--
T9 CARV-S
B*
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:26.238% B*
HSR:24.548% C+
T32 Bull
B*
Kills:1,157
Deaths:562
KDR:2.059
Accuracy:27.977% B*
HSR:24.633% C+
T9 CARV
A
Kills:1,155
Deaths:588
KDR:1.964
Accuracy:25.592% A
HSR:24.589% C*
T9A "Butcher"
C
Kills:507
Deaths:343
KDR:1.478
Accuracy:20.745% D-
HSR:25.641% C
Kills:7,496
Deaths (as Heavy Assault):4,293
Deaths (to Heavy Assaults):5,668
KDR:1.7461
Kill Difference:3,203
Playtime:394.297 hours
Usage:23%
Score:7.014m
Score/min:296
Accuracy (listed only):25.537%
HSR (listed only):23.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,158
Deaths:1,034
KDR:1.120
Accuracy:28.052% C+
HSR:17.703% D-
LC3 Jaguar
B+
Kills:1,099
Deaths:1,103
KDR:0.996
Accuracy:25.852% B+
HSR:18.744% C
AS16 NightHawk
A+
Kills:805
Deaths:659
KDR:1.222
Accuracy:54.514% A+
HSR:14.037% C+
HC1 Cougar
B+
Kills:722
Deaths:603
KDR:1.197
Accuracy:26.672% B+
HSR:20.776% C
TS4 Haymaker
B++
Kills:181
Deaths:169
KDR:1.071
Accuracy:50.608% B++
HSR:8.840% D*
FA1 Barrage
A
Kills:167
Deaths:197
KDR:0.848
Accuracy:52.098% A
HSR:8.982% D*
NS Baron G5
D--
Kills:166
Deaths:149
KDR:1.114
Accuracy:3.644% T*
HSR:10.241% D--
TRAC-5
C
Kills:163
Deaths:193
KDR:0.845
Accuracy:19.940% C
HSR:14.110% D-
T5 AMC
D
Kills:158
Deaths:167
KDR:0.946
Accuracy:20.798% D
HSR:12.025% D**
AMR-66
B**
Kills:106
Deaths:123
KDR:0.862
Accuracy:33.786% B**
HSR:25.472% C++
Kills:4,725
Deaths (as Engineer):4,397
Deaths (to Engineers):3,637
KDR:1.0746
Kill Difference:328
Playtime:925.816 hours
Usage:54%
Score:17.485m
Score/min:315
Accuracy (listed only):31.596%
HSR (listed only):15.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,158
Deaths:1,034
KDR:1.120
Accuracy:28.052% C+
HSR:17.703% D-
LC3 Jaguar
B+
Kills:1,099
Deaths:1,103
KDR:0.996
Accuracy:25.852% B+
HSR:18.744% C
AS16 NightHawk
A+
Kills:805
Deaths:659
KDR:1.222
Accuracy:54.514% A+
HSR:14.037% C+
HC1 Cougar
B+
Kills:722
Deaths:603
KDR:1.197
Accuracy:26.672% B+
HSR:20.776% C
MG-S1 Jackal
B*
Kills:632
Deaths:608
KDR:1.039
Accuracy:30.970% B*
HSR:19.937% C+
SMG-46 Armistice
B**
Kills:414
Deaths:356
KDR:1.163
Accuracy:31.288% B**
HSR:13.044% D
TS4 Haymaker
B++
Kills:181
Deaths:169
KDR:1.071
Accuracy:50.608% B++
HSR:8.840% D*
FA1 Barrage
A
Kills:167
Deaths:197
KDR:0.848
Accuracy:52.098% A
HSR:8.982% D*
NS Baron G5
D--
Kills:166
Deaths:149
KDR:1.114
Accuracy:3.644% T*
HSR:10.241% D--
TRAC-5
C
Kills:163
Deaths:193
KDR:0.845
Accuracy:19.940% C
HSR:14.110% D-
PDW-16 Hailstorm
A
Kills:161
Deaths:144
KDR:1.118
Accuracy:30.676% A
HSR:21.739% B**
T5 AMC
D
Kills:158
Deaths:167
KDR:0.946
Accuracy:20.798% D
HSR:12.025% D**
Kills:5,826
Deaths (as Light Assault):5,382
Deaths (to Light Assaults):3,566
KDR:1.0825
Kill Difference:444
Playtime:136.009 hours
Usage:8%
Score:3.226m
Score/min:395
Accuracy (listed only):31.259%
HSR (listed only):15.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A+
Kills:805
Deaths:659
KDR:1.222
Accuracy:54.514% A+
HSR:14.037% C+
MG-S1 Jackal
B*
Kills:632
Deaths:608
KDR:1.039
Accuracy:30.970% B*
HSR:19.937% C+
T1 Cycler
B++
Kills:500
Deaths:368
KDR:1.359
Accuracy:25.789% B++
HSR:20.200% C
SMG-46 Armistice
B**
Kills:414
Deaths:356
KDR:1.163
Accuracy:31.288% B**
HSR:13.044% D
TS4 Haymaker
B++
Kills:181
Deaths:169
KDR:1.071
Accuracy:50.608% B++
HSR:8.840% D*
TAR
B
Kills:172
Deaths:159
KDR:1.082
Accuracy:25.010% C**
HSR:23.837% B
FA1 Barrage
A
Kills:167
Deaths:197
KDR:0.848
Accuracy:52.098% A
HSR:8.982% D*
Cycler TRV
B++
Kills:166
Deaths:145
KDR:1.145
Accuracy:21.450% C
HSR:25.301% B++
NS Baron G5
D--
Kills:166
Deaths:149
KDR:1.114
Accuracy:3.644% T*
HSR:10.241% D--
PDW-16 Hailstorm
A
Kills:161
Deaths:144
KDR:1.118
Accuracy:30.676% A
HSR:21.739% B**
TORQ-9
B**
Kills:58
Deaths:60
KDR:0.967
Accuracy:23.728% C+
HSR:31.035% B**
Kills:3,422
Deaths (as Combat Medic):3,014
Deaths (to Combat Medics):2,079
KDR:1.13537
Kill Difference:408
Playtime:59.342 hours
Usage:3%
Score:2.325m
Score/min:653
Accuracy (listed only):31.798%
HSR (listed only):17.927%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,163
Deaths:637
KDR:1.826
Accuracy:48.189% B*
HSR:27.171% C*
NS-357P Underboss
B**
Kills:1,160
Deaths:826
KDR:1.404
Accuracy:49.451% B**
HSR:31.810% B++
MG-S1 Jackal
B*
Kills:632
Deaths:608
KDR:1.039
Accuracy:30.970% B*
HSR:19.937% C+
SMG-46 Armistice
B**
Kills:414
Deaths:356
KDR:1.163
Accuracy:31.288% B**
HSR:13.044% D
PDW-16 Hailstorm
A
Kills:161
Deaths:144
KDR:1.118
Accuracy:30.676% A
HSR:21.739% B**
HSR-1
C
Kills:98
Deaths:81
KDR:1.210
Accuracy:31.192% D
HSR:26.531% C
SOAS-20
B++
Kills:86
Deaths:64
KDR:1.344
Accuracy:29.895% B+
HSR:25.581% B++
NS-61 Emissary
A+
Kills:70
Deaths:65
KDR:1.077
Accuracy:32.331% B++
HSR:25.714% A+
TX1 Repeater
B*
Kills:63
Deaths:76
KDR:0.829
Accuracy:23.645% C+
HSR:26.984% B*
NS-AM7 Archer
C**
Kills:62
Deaths:90
KDR:0.689
Accuracy:60.689% C**
HSR:16.129% C+
Kills:3,909
Deaths (as Infiltrator):2,947
Deaths (to Infiltrators):2,523
KDR:1.32643
Kill Difference:962
Playtime:171.557 hours
Usage:10%
Score:2.702m
Score/min:263
Accuracy (listed only):36.833%
HSR (listed only):23.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:150
Deaths:90
KDR:1.667
Accuracy:12.792% C--
HSR:18.667% C+
M2 Mutilator
C--
Kills:108
Deaths:67
KDR:1.612
Accuracy:12.552% C--
HSR:15.741% D
M3 Pounder HEG
B**
Kills:107
Deaths:83
KDR:1.289
Accuracy:47.102% B**
HSR:3.738% B+
M3 Pounder HEG
B**
Kills:74
Deaths:58
KDR:1.276
Accuracy:50.258% B**
HSR:2.703% C
Kills:439
Deaths (as MAX Suit):149
Deaths (to MAX Suits):1,017
KDR:2.94631
Kill Difference:290
Playtime:13.911 hours
Usage:1%
Score:0.324m
Score/min:388
Accuracy (listed only):30.676%
HSR (listed only):10.212%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:3,340
V. Kills:774 431%
Deaths:305
KDR:10.951
Accuracy:54.259% B++
KPH:62.400 C
VKPH:14.400 C+
M18 Needler
C*
Kills:3,008
V. Kills:2,238 134%
Deaths:1,051
KDR:2.862
Accuracy:30.487% C
KPH:14.400 C*
VKPH:10.700 C*
Hornet Missiles
B+
Kills:470
V. Kills:1,013 46%
Deaths:61
KDR:7.705
Accuracy:84.357% M+
KPH:22.400 D-
VKPH:48.300 B+
M202 Wyrm
C
Kills:152
V. Kills:75 200%
Deaths:6
KDR:25.333
Accuracy:51.691% C
KPH:76.300 C
VKPH:37.600 C
M14 Banshee
B*
Kills:141
V. Kills:24 N/A
Deaths:28
KDR:5.036
Accuracy:23.367% D*
KPH:29.900 C-
VKPH:5.100 B*
M18 Rotary
A++
Kills:119
V. Kills:63 186%
Deaths:1
KDR:119
Accuracy:30.886% C+
KPH:34.600 A++
VKPH:18.300 B**
Coyote Missiles
C
Kills:80
V. Kills:46 170%
Deaths:12
KDR:6.667
Accuracy:58.645% B++
KPH:32.200 C
VKPH:18.500 C
Kills:7,310 (3,268 + 0)
Deaths:1,464
KDR:4.993
VKDR:2.891
Vehicle Kills:4,233
Kill Difference:5,846
Playtime:295.420 hours
Usage:17%
Score:3.391m
Score/min:191
Piloting Accuracy:30.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,118
V. Kills:719 155%
Deaths:14
KDR:79.857
Accuracy:56.500% A+
KPH:118.900 S
VKPH:76.500 S
L-30R Vektor
C+
Kills:525
V. Kills:270 194%
Deaths:78
KDR:6.731
Accuracy:34.118% C--
KPH:10.200 C+
VKPH:5.300 C
AP30 Shredder
M
Kills:135
V. Kills:80 167%
Deaths:2
KDR:67.500
Accuracy:32.572% C++
KPH:69.300 M
VKPH:41.100 A**
Kills:1,778 (525 + 1,253)
Deaths:94
KDR:18.915
VKDR:11.372
Vehicle Kills:1,069
Kill Difference:1,684
Playtime:62.601 hours
Usage:4%
Score:0.675m
Score/min:180
Piloting Accuracy:34.118%
Gunner Accuracy:32.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
U
Kills:172
V. Kills:165 104%
Deaths:2
KDR:86
Accuracy:84.596% S
KPH:74.700 B**
VKPH:71.600 U
P2-120 AP
D-
Kills:139
V. Kills:99 139%
Deaths:33
KDR:4.212
Accuracy:44.468% C+
KPH:17.500 D--
VKPH:12.400 D-
MR11 Gatekeeper
A++
Kills:122
V. Kills:97 124%
Deaths:10
KDR:12.200
Accuracy:60.583% M
KPH:40.200 A+
VKPH:32 A++
P2-120 HEAT
C+
Kills:100
V. Kills:44 222%
Deaths:20
KDR:5
Accuracy:37.490% C--
KPH:21 C
VKPH:9.200 C+
Kills:533 (411 + 122)
Deaths:65
KDR:8.200
VKDR:6.231
Vehicle Kills:405
Kill Difference:468
Playtime:18.059 hours
Usage:1%
Score:0.376m
Score/min:347
Driving Accuracy:37.490%
Gunner Accuracy:60.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:89
V. Kills:52 168%
Deaths:13
KDR:6.846
Accuracy:61.436% A++
KPH:49.600 C**
VKPH:29 C*
E540 Halberd-H
M*
Kills:53
V. Kills:29 177%
Deaths:1
KDR:53
Accuracy:69.975% A+
KPH:93.700 M
VKPH:51.300 M*
Kills:142 (0 + 142)
Deaths:14
KDR:10.143
VKDR:5.786
Vehicle Kills:81
Kill Difference:128
Playtime:2.360 hours
Usage:0%
Score:0.103m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:69.975%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,039
V. Kills:48 N/A
Deaths:42
KDR:24.738
Accuracy:19.163% B
KPH:79.500 B+
VKPH:3.700 C*
M20 Basilisk
A++
Kills:338
V. Kills:154 218%
Deaths:27
KDR:12.519
Accuracy:54.053% A++
KPH:36.100 A
VKPH:16.500 A++
M40 Fury
B**
Kills:208
V. Kills:56 365%
Deaths:38
KDR:5.474
Accuracy:52.386% A++
KPH:51.500 C**
VKPH:13.900 B**
M20 Basilisk
A+
Kills:190
V. Kills:52 358%
Deaths:14
KDR:13.571
Accuracy:45.213% B++
KPH:36.900 A+
VKPH:10.100 B+
M40 Fury
B*
Kills:86
V. Kills:12 N/A
Deaths:11
KDR:7.818
Accuracy:43.332% B*
KPH:40.700 C--
VKPH:5.700 D-
G30 Walker
B++
Kills:68
V. Kills:40 166%
Deaths:4
KDR:17
Accuracy:35.067% B++
KPH:14.500 C
VKPH:8.500 C
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:7
KDR:7.143
Accuracy:15.556% N/A
KPH:75.200 N/A
VKPH:0 N/A
Kills:1,979 (0 + 1,979)
Deaths:143
KDR:13.839
VKDR:2.531
Vehicle Kills:362
Kill Difference:1,836
Playtime:39.087 hours
Usage:2%
Score:0.545m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:15.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:165
V. Kills:81 201%
Deaths:120
KDR:1.375
Accuracy:66.125% A+
KPH:21.700 C+
VKPH:10.700 B**
Kills:165 (165 + 0)
Deaths:120
KDR:1.375
VKDR:0.675
Vehicle Kills:81
Kill Difference:45
Playtime:7.587 hours
Usage:0%
Score:0.055m
Score/min:121
Driving Accuracy:66.125%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:58
V. Kills:25 223%
Deaths:3
KDR:19.333
Accuracy:50.420% C--
KPH:71.700 B+
VKPH:30.900 B++
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:55
Playtime:0.809 hours
Usage:0%
Score:0.016m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:50.420%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 4,1143,34030510.951B+8.8854.259%B++N/A62.3C14.4C+29553.6h21.9C++40.3B
M18 Needler 5,2463,0081,0512.862B0.7930.487%CN/A14.4C*10.7C*149208.3h127.4B417.9B
C-4 1,7171,4126342.227B+0.1530.013%B++N/A176.5A*38.1B++11338h1B**3.4B*
MANA Anti-Personnel Turret 1,2191,1833123.792N/A1.7222.492%UN/A11830U360U28612000.1h19.4T*86.1T*
T16 Rhino 1,2111,1827161.651B+0.4224.138%B+23.435%C*36.7C++N/A10332.2h12.4B51.2B+
MSW-R 1,1881,1726781.729C+0.3427.108%B*18.942%D39.3C+N/A13729.8h11.2B+41.5B+
T7 Mini-Chaingun AE 1,1951,1728251.421C+0.6521.59%C**10.666%D-34.7C--N/A8733.8h12.3B56.8B+
T7 Mini-Chaingun 1,1961,1697671.524B+0.5525.029%A+11.035%C--38.2C**N/A9930.6h11.8B*47.3B*
NS-44 Commissioner AE 1,2001,1636371.826B+0.2548.189%B*27.171%C*34.4C--1.1A7633.8h3.1B+6.4B++
NS-15MP 1,1771,1627661.517C0.5626.964%C+21.343%D--34.5D-N/A13933.7h12.1C--44.8C+
T9 CARV-S 1,1751,1616401.814B0.2626.238%B*24.548%C+39.6C+N/A11729.3h11.4B+43.5B+
NS-357P Underboss 1,1621,1608261.404C+0.6749.451%B**31.81%B++21.4D--N/A5654.3h3.5B7.1B++
NS-11CP 1,1811,1581,0341.12C-0.9528.052%C+17.703%D-15.5D--N/A6774.9h13.5C48.2C+
T32 Bull 1,1691,1575622.059B+0.0127.977%B*24.633%C+45C++N/A10625.7h11.2B+39.9B+
T9 CARV 1,1651,1555881.964B+0.1125.592%A24.589%C*38.1B+N/A14030.3h12.1B+47.4B++
C150 Dalton 1,8371,1181479.857U77.7856.5%A+N/A118.9S76.5S8029.4h3.8B+6.7B**
LC3 Jaguar 1,1261,0991,1030.996C+1.0825.852%B+18.744%C17.6C--N/A6862.3h11.9B46B+
M12 Kobalt 1,0871,0394224.738B++22.6619.163%B18.768%C++79.3B+3.7C*19413.1h13.8B**72B+
MANA Anti-Vehicle Turret 2,0091,0388612.07S10.0082.449%M+N/A70.6A*66.1A**33614.7h7.8B+9.5B**
AS16 NightHawk 8268056591.222C++0.8554.514%A+14.037%C+38.3C++1B**10821h4.3C**7.9B++
NS Decimator 1,1257643112.457A++0.3870.725%A1.832%C52.3B**24.7B**33114.6h3.9B+5.5B*
HC1 Cougar 7437226031.197C++0.8826.672%B+20.776%C15.3DN/A5947.1h10.1B++37.8B+
MG-S1 Jackal 6486326081.039C+1.0330.97%B*19.937%C+30.7C+N/A9020.6h10.3C**33.2B+
Claymore 6316291115.667C+3.5935.648%B+N/A149.8C**N/A4244.2h1.2C++3.3B+
Tank Mine 9315823171.836C0.2436.713%C*N/A166.3A99.7A18033.5h1.3B**3.4A++
L-30R Vektor 795525786.731M++4.6634.118%C--1.714%C10.3C+5.3C4951.2h54.4B+159.3B+
T9A "Butcher" 5115073431.478C0.6020.745%D-25.641%C11.1D**N/A6145.8h12.5C--60.4D
T1 Cycler 5105003681.359B0.7125.789%B++20.2%C26.2C++N/A17519.1h11.1B**42.9B*
Hornet Missiles 1,483470617.705B5.6384.357%M+1.064%C--22.4D-48.2B+21621h23.6F-28D-
Sticky Grenade 4504481448N/A445.9356.719%B+N/A1493.3B**6.7D69000.3h1.3B**2.3B*
SMG-46 Armistice 4244143561.163C++0.9131.288%B**13.044%D29.6C+N/A12414h12.7B+40.6B+
T2 Striker 6834112261.819M++0.2550.211%C+N/A18.8B+12.4C++18021.9h37.7B+75.1B
M20 Basilisk 4923382712.519S10.4554.053%A++5.03%C36A16.4A++2269.4h94C*174B*
M40 Fury 264208385.474C+3.4052.386%A++1.442%C52B14B**4024h17.1C32.6B+
M20 Basilisk 2421901413.571M**11.5045.213%B++6.316%C++36.5A10B+2505.2h52.6B**116.4A
TS4 Haymaker 1881811691.071C+1.0050.608%B++8.84%D*27C1A++886.7h3.7B++7.3B*
TAR 1771721591.082C+0.9925.01%C**23.837%B29.2C+N/A1165.9h14.1C56.4C*
P2-120 HESH 337172286S83.9384.596%SN/A74.8B**71.7U3922.3h7.6F9B++
FA1 Barrage 1681671970.848C+1.2352.098%A8.982%D*32.1C**N/A1995.2h3.6B**6.9B**
Cycler TRV 1721661451.145C+0.9321.45%C25.301%B++27.2C+1A966.1h14.5C67.4C+
NS Baron G5 1671661491.114C++0.963.644%T*10.241%D--13D--N/A5712.8h3.9B++105.8D
M40 Fury-F 2461651201.375C+0.7066.125%A+N/A21.7C+10.7B**1217.6h16.5C--25C+
TRAC-5 1651631930.845C++1.2319.94%C14.11%D-8.3DN/A9119.7h18.5C-92.6C
Rocklet Rifle 2931631720.948B+1.1363.024%B**1.227%B++27.2C+21.7C3726h43.4C68.9C*
PDW-16 Hailstorm 1621611441.118C*0.9630.676%A21.739%B**25.2C+N/A1466.4h12.5B++40.9B++
T5 AMC 1621581670.946C+1.1320.798%D12.025%D**9.4D-N/A7416.8h17.1C--82.3C
M202 Wyrm 227152625.333A*23.2651.691%C1.316%D76C37.5C4062h39.7C**76.8C**
M2 Mutilator 153150901.667C+0.4112.792%C--18.667%C+18.5DN/A938.1h18.5C+144.6C+
Ripper 1471471,0620.138B+1.9448.442%A*5.442%D**2.6CN/A1456.7h1.2B+2.4C+
M14 Banshee 165141285.036C+2.9623.367%D*1.418%B+30C-5.1B*4014.7h29.4C+125.8C
P2-120 AP 238139334.212C2.1444.468%C+5.036%B**17.4D--12.4D-3568h7.4C+16.7C+
AP30 Shredder 215135267.5M65.4332.572%C++N/A71.1M+42.1M6051.9h42.3B**129.8B**
MR11 Gatekeeper 2191221012.2A++10.1360.583%MN/A40.7A++32.3A++2983h57.1C94.3B*
M18 Rotary 1821191119U116.9330.886%C+N/A35A++18.5A5263.4h63.3B*204.8B*
M2 Mutilator 109108671.612C+0.4612.552%C--15.741%D22CN/A1444.9h18.4C146.8C+
M3 Pounder HEG 131107831.289C+0.7847.102%B**3.738%B+14.5C3.2C+1147.4h26.8D**56.9C
AMR-66 1111061230.862C+1.2133.786%B**25.472%C++14.7C-N/A897.2h10.1C+29.9B+
P2-120 HEAT 144100205C+2.9337.49%C--3%C+20.8C9.2C+3414.8h9.4D25.1D
HSR-1 9998811.21C-0.8631.192%D26.531%C33.8CN/A1232.9h6.1C19.7C
Frag Grenade 10298198N/A95.9357.511%A++N/A980A*40S53500.1h2.7B**4.8B**
NS Harrower 97952,0990.045C+2.0348.919%B**4.211%D0.8C+N/A6119.7h1.9B+3.9B+
G20 Vulcan-H 14189136.846B*4.7761.436%A++N/A49.4C**28.9C*7361.8h106C+172.6B++
SOAS-20 8786641.344C+0.7329.895%B+25.581%B++35.8C++N/A1782.4h11.3B37.7B+
M40 Fury 9886117.818C+5.7443.332%B*N/A41C-5.7D-3252.1h13.3C++30.8B+
Anti-Vehicle Grenade 11885185N/A82.9352.778%C**N/A425C**165B++47130.2h3.4A6.4B**
The Slasher 82811,3760.059C**2.0136.364%C*14.815%B+0.7C--N/A2120h2.3C+6.4C++
Coyote Missiles 12680126.667A4.5958.645%B++N/A32C18.4C2652.5h36B+61.5B+
M3 Pounder HEG 9074581.276C0.8050.258%B**2.703%C16.1C3.5C1134.6h29D**57.6C+
ML-7 9472800.9B1.1767.653%A4.167%B++28.8B+8.8C--8162.5h4.8B**7B**
NS-61 Emissary 7170651.077B+1.0032.331%B++25.714%A+21.9CN/A1043.2h14.6C++45.1B+
G30 Walker 10868417M*14.9335.067%B++5.882%B++14.5C8.5C1394.7h201.9C++575.6B+
M12 Kobalt 7065165A62.9319.779%C23.077%A108.3C++8.3B2940.6h15.7B79.5C*
TX1 Repeater 6363760.829C++1.2423.645%C+26.984%B*4.4D*N/A3414.3h18.1D76.7C
NS-AM7 Archer 8662900.689B+1.3860.689%C**16.129%C+3.4D1.3D-3818.5h19.6C++32.3C*
TORQ-9 5958600.967C+1.1123.728%C+31.035%B**34.1C+N/A1941.7h16.7C-70.5C+
VLG Missile Launcher 8358319.333C*17.2650.42%C--1.724%C++72.5B+31.3B*3330.8h5.2B10.3C*
Spear Anti-Vehicle Phalanx Turret 10555413.75B**11.6856.88%A1.818%D*42.3C*38.5A++7641.3h11.8D20.7C++
E540 Halberd-H 8253153S50.9369.975%A+N/A88.3A*48.3M+6840.6h5.3B+7.6B*
M12 Kobalt 505077.143C-5.0715.556%C32%M+71.4C+N/A2570.7h11.1A71.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,8341.9h
Anti-Vehicle MANA Turret71,4121.5h
Nano-Armor Kit263217,55427.1h
AE Nano-Armor Kit453456,42744.1h
AE Medical Applicator13685,6369.7h
Nanite Revive Grenade02570.1h
Medical Applicator5923,5562.5h
Spitfire Auto-Turret155730.6h
Motion Spotter182,8452.1h
TR Patriot Flare Gun44530.6h
Shield Recharging Field302,2761.7h
Ammunition Package305,9332.7h
Medical Kit638032h
Anti-Infantry MANA Turret591,6822.4h
Recon Detection Device2213,09715.5h
Nano-Repair Grenade01600h
Snowman Soldier2730.1h
Hardlight Barrier242280.5h
WLT-Howler Mining Laser03500h

Check the help document for the dictionary if you want to learn more about words used here.


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