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Harbinger Boakie[V] Boakie
VS BR 89

KDR: 1.74

Score: 53.7m

Last Seen: Mar 24th, 2020 12:52 PM
- ONLINE NOW

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald
Level Progress (to 90): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A C150 Dalton Hornet Missiles Dual Photon Pods Pulsar C C-4 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.757%22.307%59733119925,2391.437380.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.416%1.076B**0.194C++-2.523F*HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.442B11.10.223C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.642%1.08%534412285,743130442004.40414137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.939%-0.365C--0.326C-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.6-0.62D82.7-0.671D156

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.113%2.966%1063122970813827050.511931100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%1.752A++0.288C*1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+70.442B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.726%1.931%5001112214,557129721563.51079211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.894%0.239C++-0.529D0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.5B+20.20.42B29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.049%84.582%50031229694142620.486676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.237%0.766B++1.132B**0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.10.338C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.512%12.586%500312291,3111315200.996201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.885%0.73B++-0.425C---1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.70.234C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.7m407.4%349 (20.9k)291 (17.5k)1.7400460,38334,7022.0883289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232311624.062%12.626%30405:1925

6% Combat Medic51% Engineer17% Heavy Assault12% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2014 6:20 AMNov 4th, 2019 2:25 AMMar 25th, 2020 3:41 PM (4d) (PST)Mar 24th, 2020 9:07 AM (5d) (PST)Mar 24th, 2020 8:52 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
613975160.3270.1880.0411.6620.081432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7785,83030,94820112100517,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3075.1h/128.1d 12,086 7,624 34,277 306.6k 2,694 9,222 14,861 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,256
Deaths:1,221
KDR:1.848
Accuracy:26.636% C+
HSR:23.848% D--
Ursa
C+
Kills:1,160
Deaths:727
KDR:1.596
Accuracy:24.615% C+
HSR:18.362% D-
Flare VE6
C+
Kills:1,157
Deaths:758
KDR:1.526
Accuracy:23.552% C+
HSR:20.570% D
Orion VS54
C+
Kills:1,155
Deaths:841
KDR:1.373
Accuracy:21.864% C+
HSR:20.693% D
Pulsar LSW
C
Kills:1,153
Deaths:912
KDR:1.264
Accuracy:22.594% C
HSR:21.683% C-
VX29 Polaris
C+
Kills:1,152
Deaths:808
KDR:1.426
Accuracy:24.678% C+
HSR:19.618% D
NS-15MP
C
Kills:1,152
Deaths:706
KDR:1.632
Accuracy:26.406% C
HSR:22.483% D--
Kills:9,185
Deaths (as Heavy Assault):5,973
Deaths (to Heavy Assaults):9,502
KDR:1.53775
Kill Difference:3,212
Playtime:521.216 hours
Usage:17%
Score:9.324m
Score/min:298
Accuracy (listed only):24.335%
HSR (listed only):21.037%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,343
Deaths:1,124
KDR:1.195
Accuracy:25.387% C+
HSR:23.976% C+
Serpent VE92
B+
Kills:1,195
Deaths:852
KDR:1.403
Accuracy:28.202% B+
HSR:17.071% D
Solstice SF
B++
Kills:1,156
Deaths:974
KDR:1.187
Accuracy:27.405% B+
HSR:20.934% B++
Solstice VE3
C++
Kills:1,152
Deaths:1,215
KDR:0.948
Accuracy:23.713% C+
HSR:20.747% C++
NS-11CP
C--
Kills:1,143
Deaths:867
KDR:1.318
Accuracy:27.222% C--
HSR:17.235% D--
Zenith VX-5
C+
Kills:1,132
Deaths:815
KDR:1.389
Accuracy:26.401% C+
HSR:22.438% C+
Nova
B+
Kills:904
Deaths:639
KDR:1.415
Accuracy:51.272% B+
HSR:12.943% C--
Eclipse VE3A
C++
Kills:785
Deaths:903
KDR:0.869
Accuracy:27.339% C+
HSR:21.019% C++
Eidolon VE33
B+
Kills:606
Deaths:940
KDR:0.645
Accuracy:32.422% B+
HSR:22.937% C-
NS Baron G5
C
Kills:369
Deaths:479
KDR:0.770
Accuracy:41.156% C
HSR:12.195% D
Pandora VX25
B++
Kills:241
Deaths:225
KDR:1.071
Accuracy:50.099% B++
HSR:13.693% C
VE-LR Obelisk
B+
Kills:208
Deaths:30
KDR:6.933
Accuracy:37.214% B+
HSR:34.135% C++
Thanatos VE70
B+
Kills:166
Deaths:163
KDR:1.018
Accuracy:47.793% B+
HSR:9.036% D**
Kills:10,400
Deaths (as Engineer):9,226
Deaths (to Engineers):7,537
KDR:1.12725
Kill Difference:1,174
Playtime:1,561.973 hours
Usage:51%
Score:26.486m
Score/min:283
Accuracy (listed only):34.279%
HSR (listed only):19.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,343
Deaths:1,124
KDR:1.195
Accuracy:25.387% C+
HSR:23.976% C+
Serpent VE92
B+
Kills:1,195
Deaths:852
KDR:1.403
Accuracy:28.202% B+
HSR:17.071% D
Solstice SF
B++
Kills:1,156
Deaths:974
KDR:1.187
Accuracy:27.405% B+
HSR:20.934% B++
Solstice VE3
C++
Kills:1,152
Deaths:1,215
KDR:0.948
Accuracy:23.713% C+
HSR:20.747% C++
NS-11CP
C--
Kills:1,143
Deaths:867
KDR:1.318
Accuracy:27.222% C--
HSR:17.235% D--
Zenith VX-5
C+
Kills:1,132
Deaths:815
KDR:1.389
Accuracy:26.401% C+
HSR:22.438% C+
NS-7 PDW
B**
Kills:952
Deaths:841
KDR:1.132
Accuracy:30.824% B**
HSR:25.630% B**
Nova
B+
Kills:904
Deaths:639
KDR:1.415
Accuracy:51.272% B+
HSR:12.943% C--
Eclipse VE3A
C++
Kills:785
Deaths:903
KDR:0.869
Accuracy:27.339% C+
HSR:21.019% C++
VE-S Canis
B
Kills:520
Deaths:367
KDR:1.417
Accuracy:31.361% B
HSR:26.346% B
NS Baron G5
C
Kills:369
Deaths:479
KDR:0.770
Accuracy:41.156% C
HSR:12.195% D
Eridani SX5
B**
Kills:328
Deaths:330
KDR:0.994
Accuracy:32.076% B**
HSR:19.207% C+
Sirius SX12
C*
Kills:285
Deaths:275
KDR:1.036
Accuracy:26.842% C*
HSR:16.842% C
Pandora VX25
B++
Kills:241
Deaths:225
KDR:1.071
Accuracy:50.099% B++
HSR:13.693% C
Thanatos VE70
B+
Kills:166
Deaths:163
KDR:1.018
Accuracy:47.793% B+
HSR:9.036% D**
Kills:11,671
Deaths (as Light Assault):10,069
Deaths (to Light Assaults):6,060
KDR:1.1591
Kill Difference:1,602
Playtime:375.479 hours
Usage:12%
Score:6.862m
Score/min:305
Accuracy (listed only):33.140%
HSR (listed only):18.621%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C+
Kills:1,183
Deaths:711
KDR:1.664
Accuracy:27.846% C+
HSR:24.514% D
Equinox VE2
C+
Kills:1,165
Deaths:730
KDR:1.596
Accuracy:26.920% C+
HSR:20.858% C+
NS-11P
C*
Kills:1,152
Deaths:800
KDR:1.440
Accuracy:25.150% C*
HSR:16.927% D
NS-7 PDW
B**
Kills:952
Deaths:841
KDR:1.132
Accuracy:30.824% B**
HSR:25.630% B**
Nova
B+
Kills:904
Deaths:639
KDR:1.415
Accuracy:51.272% B+
HSR:12.943% C--
VE-S Canis
B
Kills:520
Deaths:367
KDR:1.417
Accuracy:31.361% B
HSR:26.346% B
NS Baron G5
C
Kills:369
Deaths:479
KDR:0.770
Accuracy:41.156% C
HSR:12.195% D
Eridani SX5
B**
Kills:328
Deaths:330
KDR:0.994
Accuracy:32.076% B**
HSR:19.207% C+
Sirius SX12
C*
Kills:285
Deaths:275
KDR:1.036
Accuracy:26.842% C*
HSR:16.842% C
Corvus VA55
C**
Kills:268
Deaths:241
KDR:1.112
Accuracy:26.846% C**
HSR:22.388% C+
Pandora VX25
B++
Kills:241
Deaths:225
KDR:1.071
Accuracy:50.099% B++
HSR:13.693% C
Pulsar VS1
B*
Kills:222
Deaths:191
KDR:1.162
Accuracy:29.321% B*
HSR:19.369% C
Thanatos VE70
B+
Kills:166
Deaths:163
KDR:1.018
Accuracy:47.793% B+
HSR:9.036% D**
Kills:7,755
Deaths (as Combat Medic):5,992
Deaths (to Combat Medics):3,689
KDR:1.29423
Kill Difference:1,763
Playtime:184.119 hours
Usage:6%
Score:3.734m
Score/min:338
Accuracy (listed only):34.424%
HSR (listed only):18.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
B++
Kills:1,160
Deaths:1,339
KDR:0.866
Accuracy:47.716% B++
HSR:27.155% C++
NS-7 PDW
B**
Kills:952
Deaths:841
KDR:1.132
Accuracy:30.824% B**
HSR:25.630% B**
Artemis VX26
B++
Kills:670
Deaths:496
KDR:1.351
Accuracy:31.884% B++
HSR:25.970% B
VE-S Canis
B
Kills:520
Deaths:367
KDR:1.417
Accuracy:31.361% B
HSR:26.346% B
Nyx VX31
C+
Kills:494
Deaths:275
KDR:1.796
Accuracy:35.093% C+
HSR:26.113% C
NS-61 Emissary
A
Kills:365
Deaths:315
KDR:1.159
Accuracy:26.167% C
HSR:25.480% A
Eridani SX5
B**
Kills:328
Deaths:330
KDR:0.994
Accuracy:32.076% B**
HSR:19.207% C+
NSX Daimyo
B+
Kills:319
Deaths:119
KDR:2.681
Accuracy:44.345% C*
HSR:95.925% B+
Sirius SX12
C*
Kills:285
Deaths:275
KDR:1.036
Accuracy:26.842% C*
HSR:16.842% C
NS-44 Commissioner
B*
Kills:230
Deaths:203
KDR:1.133
Accuracy:36.963% C+
HSR:29.130% B*
Parallax VX3
C++
Kills:197
Deaths:67
KDR:2.940
Accuracy:35.593% D
HSR:79.188% C++
Ghost
C+
Kills:178
Deaths:69
KDR:2.580
Accuracy:38.345% C
HSR:70.225% C+
NS-44L Blackhand
A*
Kills:177
Deaths:125
KDR:1.416
Accuracy:55.324% A+
HSR:68.362% A*
NS-AM7 Archer
A**
Kills:166
Deaths:219
KDR:0.758
Accuracy:76.362% A**
HSR:12.651% D
Phantom VA23
B
Kills:163
Deaths:77
KDR:2.117
Accuracy:38.865% B
HSR:26.380% C-
Beamer VS3
C
Kills:96
Deaths:210
KDR:0.457
Accuracy:25.511% C
HSR:17.708% D
Manticore SX40
B++
Kills:59
Deaths:65
KDR:0.908
Accuracy:23.107% D--
HSR:27.119% B++
Kills:6,359
Deaths (as Infiltrator):5,392
Deaths (to Infiltrators):4,244
KDR:1.17934
Kill Difference:967
Playtime:380.239 hours
Usage:12%
Score:6.570m
Score/min:288
Accuracy (listed only):37.434%
HSR (listed only):36.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:213
Deaths:143
KDR:1.490
Accuracy:45.198% C++
HSR:5.634% B++
Cosmos VM3
B**
Kills:201
Deaths:95
KDR:2.116
Accuracy:17.734% C+
HSR:23.383% B**
Quasar VM1
D
Kills:172
Deaths:108
KDR:1.593
Accuracy:13.794% D
HSR:13.954% D--
Cosmos VM3
B+
Kills:142
Deaths:64
KDR:2.219
Accuracy:16.968% C
HSR:21.127% B+
Comet VM2
C*
Kills:125
Deaths:91
KDR:1.374
Accuracy:47.223% C+
HSR:4.800% C*
Kills:853
Deaths (as MAX Suit):250.500
Deaths (to MAX Suits):2,025
KDR:3.40519
Kill Difference:602.500
Playtime:39.667 hours
Usage:1%
Score:0.733m
Score/min:308
Accuracy (listed only):28.183%
HSR (listed only):13.779%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:2,644
V. Kills:2,660 99%
Deaths:927
KDR:2.852
Accuracy:32.996% C*
KPH:12.700 C+
VKPH:12.800 C**
Hornet Missiles
C
Kills:1,816
V. Kills:1,709 106%
Deaths:234
KDR:7.761
Accuracy:78.130% A++
KPH:35.300 D
VKPH:33.200 C
Dual Photon Pods
C-
Kills:1,566
V. Kills:391 399%
Deaths:200
KDR:7.830
Accuracy:56.830% B+
KPH:55 C--
VKPH:13.700 C-
Maelstrom Turbo Laser
B+
Kills:362
V. Kills:266 136%
Deaths:66
KDR:5.485
Accuracy:30.484% C+
KPH:21 C*
VKPH:15.400 B+
Antares LC
B+
Kills:322
V. Kills:841 38%
Deaths:320
KDR:1.006
Accuracy:32.319% C+
KPH:7.900 D-
VKPH:20.600 B+
M202 Wyrm
C+
Kills:124
V. Kills:61 200%
Deaths:
KDR:
Accuracy:52.237% C
KPH:104.500 C+
VKPH:51.400 C+
Coyote Missiles
B++
Kills:108
V. Kills:59 180%
Deaths:28
KDR:3.857
Accuracy:58.830% B++
KPH:25.200 D
VKPH:13.800 D
Kills:6,942 (3,328 + 0)
Deaths:1,775
KDR:3.911
VKDR:3.373
Vehicle Kills:5,987
Kill Difference:5,167
Playtime:351.279 hours
Usage:11%
Score:4.115m
Score/min:195
Piloting Accuracy:32.319%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:1,994
V. Kills:1,171 170%
Deaths:7
KDR:284.857
Accuracy:60.305% A*
KPH:110.600 M*
VKPH:64.900 M
L-30R Vektor
C+
Kills:1,171
V. Kills:828 141%
Deaths:42
KDR:27.881
Accuracy:40.911% B
KPH:10.900 C+
VKPH:7.700 C+
Kills:3,165 (1,171 + 1,994)
Deaths:49
KDR:64.592
VKDR:40.796
Vehicle Kills:1,999
Kill Difference:3,116
Playtime:125.813 hours
Usage:4%
Score:1.291m
Score/min:171
Piloting Accuracy:40.911%
Gunner Accuracy:60.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M*
Kills:188
V. Kills:130 144%
Deaths:3
KDR:62.667
Accuracy:44.287% A*
KPH:31 A*
VKPH:21.400 M*
C75 Viper
B**
Kills:155
V. Kills:79 194%
Deaths:37
KDR:4.189
Accuracy:48.991% B*
KPH:25.900 C
VKPH:13.200 B**
L100 Python AP
A++
Kills:152
V. Kills:124 122%
Deaths:7
KDR:21.714
Accuracy:72.422% A++
KPH:37.800 C**
VKPH:30.800 A++
Kills:495 (495 + 0)
Deaths:47
KDR:10.532
VKDR:7.085
Vehicle Kills:333
Kill Difference:448
Playtime:16.082 hours
Usage:1%
Score:0.280m
Score/min:290
Driving Accuracy:72.422%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:401
V. Kills:298 134%
Deaths:88
KDR:4.557
Accuracy:59.445% B++
KPH:18.900 D
VKPH:14 C-
Supernova PC
C
Kills:155
V. Kills:69 221%
Deaths:54
KDR:2.870
Accuracy:46.610% C
KPH:16.800 D
VKPH:7.500 C
Saron HRB
C++
Kills:112
V. Kills:76 145%
Deaths:16
KDR:7
Accuracy:47.550% B
KPH:26 C+
VKPH:17.700 C++
Kills:668 (556 + 112)
Deaths:158
KDR:4.228
VKDR:2.804
Vehicle Kills:443
Kill Difference:510
Playtime:34.789 hours
Usage:1%
Score:0.605m
Score/min:290
Driving Accuracy:46.610%
Gunner Accuracy:47.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:319
V. Kills:126 251%
Deaths:6
KDR:53.167
Accuracy:57.476% C+
KPH:57.500 B+
VKPH:22.700 C++
Saron HRB-H
A
Kills:213
V. Kills:148 143%
Deaths:10
KDR:21.300
Accuracy:73.949% A*
KPH:51.900 B++
VKPH:36 A
Aphelion VEX-4H
A
Kills:194
V. Kills:84 228%
Deaths:3
KDR:64.667
Accuracy:43.857% C
KPH:68.600 A
VKPH:29.700 C++
Proton II PPA-H
B+
Kills:166
V. Kills:16 N/A
Deaths:3
KDR:55.333
Accuracy:40.328% C**
KPH:83.800 C
VKPH:8.100 B+
Kills:892 (0 + 892)
Deaths:22
KDR:40.545
VKDR:17
Vehicle Kills:374
Kill Difference:870
Playtime:14.468 hours
Usage:0%
Score:0.278m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:40.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:1,033
V. Kills:247 417%
Deaths:117
KDR:8.829
Accuracy:49.508% A
KPH:86.500 A+
VKPH:20.700 A**
M40 Fury
B**
Kills:363
V. Kills:89 403%
Deaths:59
KDR:6.153
Accuracy:47.290% B**
KPH:77.100 B++
VKPH:18.900 B**
G30 Walker
B
Kills:145
V. Kills:105 137%
Deaths:18
KDR:8.056
Accuracy:36.578% B*
KPH:16.200 C+
VKPH:11.700 B
M20 Basilisk
C
Kills:124
V. Kills:48 253%
Deaths:19
KDR:6.526
Accuracy:35.410% C--
KPH:17.800 C
VKPH:6.900 C
M12 Kobalt
C-
Kills:93
V. Kills:5 N/A
Deaths:6
KDR:15.500
Accuracy:17.028% C
KPH:45.500 D
VKPH:2.400 C-
M20 Basilisk
D
Kills:86
V. Kills:33 253%
Deaths:22
KDR:3.909
Accuracy:31.941% D-
KPH:14.200 D
VKPH:5.400 D-
M60-G Bulldog
B
Kills:75
V. Kills:27 268%
Deaths:23
KDR:3.261
Accuracy:34.120% C
KPH:20.300 D
VKPH:7.300 B
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:2
KDR:25
Accuracy:24.004% N/A
KPH:57.700 N/A
VKPH:0 N/A
Kills:1,969 (0 + 1,969)
Deaths:266
KDR:7.402
VKDR:2.083
Vehicle Kills:554
Kill Difference:1,703
Playtime:45.255 hours
Usage:1%
Score:0.929m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:24.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:230
V. Kills:76 299%
Deaths:200
KDR:1.150
Accuracy:56.701% B++
KPH:21.300 C+
VKPH:7.100 C++
V30-F Starfall
B+
Kills:173
V. Kills:88 194%
Deaths:55
KDR:3.145
Accuracy:66.023% B+
KPH:31.300 B
VKPH:15.900 C+
S12 Renegade
A
Kills:163
V. Kills:5 N/A
Deaths:45
KDR:3.622
Accuracy:51.013% B*
KPH:101.300 A
VKPH:3.100 B*
Kills:566 (566 + 0)
Deaths:300
KDR:1.887
VKDR:0.563
Vehicle Kills:169
Kill Difference:266
Playtime:17.907 hours
Usage:1%
Score:0.157m
Score/min:146
Driving Accuracy:51.013%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:348
V. Kills:41 N/A
Deaths:4
KDR:87
Accuracy:29.793% D
KPH:78.200 C+
VKPH:9.200 B*
VLG Missile Launcher
B++
Kills:82
V. Kills:25 315%
Deaths:1
KDR:82
Accuracy:57.844% B++
KPH:61.900 C+
VKPH:18.900 C
M20 Wyvern
C+
Kills:82
V. Kills:46 174%
Deaths:10
KDR:8.200
Accuracy:37.453% C+
KPH:21.700 C+
VKPH:12.200 C+
Kills:512 (0 + 512)
Deaths:15
KDR:34.133
VKDR:7.467
Vehicle Kills:112
Kill Difference:497
Playtime:9.550 hours
Usage:0%
Score:0.143m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:37.453%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,3042,6449272.852C++1.1132.996%C*1.475%C--12.7C+12.8C**155207.7h137C+415.1C++
Betelgeuse 54-A 2,2892,2561,2211.848C0.1126.636%C+23.848%D--19.4D**N/A68116.4h12.2D--45.7C
C150 Dalton 3,1651,9947284.857U283.1260.305%A*N/A110.8M*65.1M87518h3.6C**5.9B**
Hornet Missiles 3,5251,8162347.761B+6.0278.13%A++1.927%B+35.3D33.2C27951.5h12.9C16.6C*
Dual Photon Pods 1,9571,5662007.83C+6.0956.83%B+N/A54.9C--13.7C-31728.5h21C++37C**
Pulsar C 1,3711,3431,1241.195C+0.5525.387%C+23.976%C+15.7DN/A7485.6h10.5C**41.4B
C-4 1,6381,2505912.115B+0.3726.787%C++N/A103.3B32.1C*89712.1h1.2B+4.6B+
Serpent VE92 1,2191,1958521.403C++0.3428.202%B+17.071%D29.9CN/A14440h11.8C**41.8B+
Sticky Grenade 1,2031,19311193N/A1,191.2655.634%C*N/A1704.3A14.3C+75330.7h1.1B**1.9B*
Lasher X2 1,2271,1907451.597B+0.1429.171%C*3.95%C++31.6C1C++9937.6h17.2B+59B+
Equinox VE2 Burst 1,2141,1837111.664C+0.0827.846%C+24.514%D30.9DN/A7338.3h13.8D49.5C
L-30R Vektor 1,9991,1714227.881U26.1440.911%BN/A10.9C+7.7C+53107.8h47.3B++115.6B+
Proximity Mine 1,1681,1663533.303C1.5647.537%B+N/A135.6C++N/A4148.6h1.6B++3.4B++
Equinox VE2 1,1941,1657301.596C**0.1426.92%C+20.858%C+30.1CN/A7538.7h13C48.3C+
Ursa 1,1741,1607271.596C+0.1424.615%C+18.362%D-37.4CN/A9431h10.2C*41.3C**
NS-357P Underboss 1,1621,1601,3390.866C-0.8747.716%B++27.155%C++14.6D*N/A5779.7h3.8C+7.9B+
Flare VE6 1,1761,1577581.526C+0.2123.552%C+20.57%D33C--N/A12835.1h9.2B+39B
NS Harrower 1,1601,1566,2910.184M**1.5651.153%B**5.623%C-3.4C+N/A13335.7h1.9B+3.6B++
Solstice SF 1,1751,1569741.187C++0.5527.405%B+20.934%B++23C+N/A6950.3h11.3C++41.1B+
Orion VS54 1,1711,1558411.373C+0.3721.864%C+20.693%D26.3C-N/A14543.9h11.9C*54.4C+
Pulsar LSW 1,1681,1539121.264C0.4822.594%C21.683%C-25.6DN/A8345h11.3C**50C++
VX29 Polaris 1,1661,1528081.426C+0.3124.678%C+19.618%D30.7DN/A17737.5h11.6C++47.1C*
NS-11P 1,1591,1528001.44C++0.3025.15%C*16.927%D26.8CN/A11043h12.5B+49.8B+
Solstice VE3 1,1761,1521,2150.948C++0.7923.713%C+20.747%C++13.4C-N/A6485.9h13B+54.6C++
NS-15MP 1,1661,1527061.632C0.1126.406%C22.483%D--36.2D-N/A14831.8h11.3C42.6C+
NS-11CP 1,1621,1438671.318C0.4227.222%C--17.235%D--21.9D-N/A8652.2h12.3C+45C+
Zenith VX-5 1,1541,1328151.389C+0.3526.401%C+22.438%C+22.6DN/A5450h12.6C+47.6C++
Tank Mine 1,8671,0858601.262D0.4833.272%C+N/A108.5C+78.2B+151810h1.5B++4.5B*
M40 Fury 1,2801,0331178.829C++7.0949.508%A2.033%B+86.8A+20.8A**60811.9h14.7C+29.6B+
NS-7 PDW 9719528411.132C++0.6130.824%B**25.63%B**24.9CN/A7138.2h12.3B+39.8B++
Nova 9189046391.415C+0.3351.272%B+12.943%C--45.7C**N/A13819.8h3.5B+6.9B+
MANA Anti-Vehicle Turret 1,5168304481.853C0.1167.471%B+4.217%B+8300M++6860U32924200.1h10D*14.9D*
Eclipse VE3A 8137859030.869C0.8727.339%C+21.019%C++9.5D*N/A2782.7h15.1D*55.2D
Artemis VX26 6736704961.351C+0.3931.884%B++25.97%B31CN/A11221.6h10.9B34.3B+
Eidolon VE33 6326069400.645C1.1032.422%B+22.937%C-6.2D--N/A2197.7h11.8D-36.4C+
VE-S Canis 5315203671.417C+0.3231.361%B26.346%B37.1CN/A11614h8.6B++27.3B+
Nyx VX31 5034942751.796C+0.0635.093%C+26.113%C33.2C-N/A9814.9h5.7C16.2C+
Supernova FPC 699401884.557C2.8259.445%B++2.743%C*18.8D14C-25021.3h7.2D**12D
Nemesis VSH9 6183705010.739C+1.0072.909%A4.054%B*15.7C+10.5C+20523.6h8C++11B+
NS Baron G5 3743694790.77C--0.9741.156%C12.195%D11.3D*N/A5332.6h4.2B10.1C++
NS-61 Emissary 3693653151.159B+0.5826.167%C25.48%A11.8DN/A3731h10.4B+39.8B+
M40 Fury 452363596.153C4.4147.29%B**1.653%C+77.2B++18.9B**6094.7h15.4C+32.6C*
Maelstrom Turbo Laser 628362665.485B**3.7430.484%C+N/A20.9C*15.4B+24317.3h66.8B++219.1B+
NS Decimator 5543624270.848C0.8970.44%B**3.315%B**29.9C-15.9C+37112.1h5.6D7.9C+
CAS 14-E 389348487A**85.2629.793%DN/A79.1C+9.3B**2594.4h26.5C*88.9C++
M12 Kobalt 3523381338U336.2620.191%C--19.823%B+105.6C+4.4C2773.2h17.6C++87.3C+
Eridani SX5 3313283300.994C0.7532.076%B**19.207%C+17.6DN/A8718.6h11.5C++35.7B+
Antares LC 1,1633223201.006C-0.7332.319%C+N/A7.9D-20.6B+16840.9h246.5F-762.7D**
NSX Daimyo 3193191192.681C0.9444.345%C*95.925%B+38DN/A1168.4h2.2B+4.9B+
E540 Halberd-H 445319653.167M*51.4357.476%C+N/A57B+22.5C++2735.6h4.8B+8.3B+
Sirius SX12 2892852751.036C+0.7026.842%C*16.842%C21.1C--N/A9513.5h11.8B++43.9B+
Corvus VA55 2752682411.112C+0.6326.846%C**22.388%C+19.4DN/A6713.8h13.2C-49.2C++
Plasma Grenade 2602591259N/A257.2659.075%A+N/A863.3B**3.3D51590.3h2.6B*4.3B**
Pandora VX25 2452412251.071C0.6750.099%B++13.693%C38.9C+N/A3376.2h4.2C*8.4B+
M40 Fury-F 3062302001.15C0.5956.701%B++N/A21.3C+7C++13310.8h15.7D-27.7C
NS-44 Commissioner 2342302031.133C++0.6136.963%C+29.13%B*12.1D-N/A5619h2.7B**7.2B++
Pulsar VS1 2282221911.162C++0.5829.321%B*19.369%C18.5DN/A12712h13B44.2B++
Comet VM2 3162131431.49B+0.2545.198%C++5.634%B++10.1C-4.9C++11521h30.1D-66.6C
Saron HRB-H 3612131021.3M++19.5673.949%A*1.878%B52B++36.1A3834.1h32.5D--44C++
VE-LR Obelisk 213208306.933A**5.1937.214%B+34.135%C++59.4B+1.4B*1493.5h5.4B+14.5B+
Hades VSH4 3182072840.729C+1.0176.095%B**5.314%A++20.9C+11.2C+3079.9h6B*7.9B**
Cosmos VM3 209201952.116C+0.3817.734%C+23.383%B**29.1C1.2B**1296.9h16.4D-92.4C
Parallax VX3 197197672.94C+1.2035.593%D79.188%C++18.2D-N/A8310.8h2C**5.7C+
Aphelion VEX-4H 278194364.667U62.9343.857%C5.67%A+69.3A30C*3622.8h40B++91.2B+
Skyguard 318188362.667U60.9344.287%A*N/A30.8A*21.3M*2536.1h103.6B+233.8B**
Ghost 180178692.58C+0.8438.345%C70.225%C+26.6DN/A1246.7h2.1C++5.6C+
NS-44L Blackhand 1771771251.416C++0.3255.324%A+68.362%A*11.1D-N/A3215.9h2.6A4.6B**
V30-F Starfall 261173553.145B++1.4066.023%B+1.156%B+31.5B+16C+1455.5h17.4C+26.4C++
Quasar VM1 1731721081.593C+0.1513.794%D13.954%D--15.2DN/A9011.3h15.2C+110.1C+
Proton II PPA-H 182166355.333M++53.5940.328%C**N/A83C8B+2642h12.7D31.6C
NS-AM7 Archer 2741662190.758B+0.9876.362%A**12.651%D4D2.6C+2841.5h22.4C29.3C*
Thanatos VE70 1681661631.018C+0.7247.793%B+9.036%D**20.8C--N/A1708h4.1B+8.6B+
S12 Renegade 168163453.622C+1.8851.013%B*5.521%C++101.9A+3.1B*2431.6h3.4C+6.7B+
Phantom VA23 166163772.117C+0.3838.865%B26.38%C-44.1C+N/A1233.7h5C--12.8C+
Supernova PC 224155542.87C-1.1346.61%C5.806%M+16.8D7.5C2379.2h5.6C12.1C
C75 Viper 234155374.189C+2.4548.991%B*N/A25.8C13.2B**2436h15.8C--32.3C++
L100 Python AP 276152721.714A++19.9772.422%A++N/A38C**31A++4164h7.8D10.8C++
G30 Walker 250145188.056B**6.3236.578%B*2.759%D16.1C+11.7B2039h213.8C+584.5B+
Cosmos VM3 143142642.219C++0.4816.968%C21.127%B+26.3C-N/A985.4h18.4D*108.2C+
M60-A Bulldog 168138346A+44.2659.505%AN/A65.7B**14.3M++3442.1h7.5D*12.6C++
S1 1721271221.041B0.7070.866%A+2.362%C34.3B+12.2C+8923.7h5B++7B++
Lumine Edge 1261266470.195B*1.5541.584%A13.492%C1.4CN/A588.5h1.3B3.2B+
Comet VM2 192125911.374C*0.3747.223%C+4.8%C*8.7D4.7C9714.3h41.1D*87D-
M20 Basilisk 172124196.526A4.7935.41%C--12.097%A**17.7C6.9C1707h82B231.7C*
M202 Wyrm 1851241124U122.2652.237%C1.613%D103.3C+50.8C+7661.2h35.8C**68.5C*
Hunter QCX 2331172280.513C1.2385.731%M3.419%D**6.4D6.3B+7418.4h37.8T44.1D
Anti-Vehicle Grenade 1761141114N/A112.2657.206%B+N/A380C+206.7A++48590.3h5.6C+9.9C*
Saron HRB 188112167C*5.2647.55%BN/A26C+17.7C++5994.3h26.4D55.6C
M20 Basilisk 157109119.909C+8.1747.213%D3.67%C33C-14.5D3793.3h110.1C++233.2C+
Coyote Missiles 167108283.857B2.1258.83%B++N/A25.1D13.7D2314.3h47C+79.9C++
Rocklet Rifle 17597741.311B++0.4357.848%B+1.031%C**29.4C+23.6C+4343.3h36.9C+63.7C*
Beamer VS3 98962100.457C-1.2825.511%C17.708%D3.7D*N/A2626h9.1C++35.7C++
NS Annihilator 211961530.627C+1.1181.39%C**N/A7.1D8.5C+19413.5h13.7D16.8C-
Xiphos Anti-Personnel Phalanx Tower 9894194B+92.2636.691%B++N/A470B+20A++10540.2h3.8B+10.4B+
M12 Kobalt 9893615.5C+13.7617.028%C21.505%B++46.5D2.5C2212h15.5B++90.7C*
M20 Basilisk 11986223.909C**2.1731.941%D-6.977%B+14.1D5.4D-1556.1h110.1C+344.7D
Force-Blade 86827,0570.012C1.7337.137%B+N/A0.2DN/A1447.9h2.3C**6.3B+
VLG Missile Launcher 10782182A++80.2657.844%B++N/A63.1C++19.2C2991.3h5.9C++10.2B+
M20 Wyvern 12882108.2C**6.4637.453%C+2.439%D21.6C+12.1C2193.8h91.2C243.5C+
Spear Anti-Vehicle Phalanx Turret 16981204.05C--2.3168.745%A*4.938%B+31.2D33.8B*6962.6h19.7F*28.7D
NSX Masamune 13681850.953C++0.7965.846%B*N/A21.9D14.9C++1913.7h19.8D-30.1C-
M60-G Bulldog 10275233.261D1.5234.12%C1.333%D--20.3D7.3B1973.7h8.1C23.7C+
Lasher X2 AE 7571282.536B+0.8023.515%D--2.817%C-41.8C2.4B**1191.7h25.9D**110.3D--
MANA Anti-Personnel Turret 6261591.034N/A0.718.969%UN/A610U10U2572900.1h21.8T*242.6T*
The Slasher 61611350.452S1.2943.653%B++14.754%B+7.4AN/A208.2h2.3C+5.3C**
NS Campion 62602,6470.023C--1.7233.828%C+N/A0.4CN/A3144h1.9B+5.6B+
Manticore SX40 5959650.908C+0.8323.107%D--27.119%B++6.2D*N/A349.5h6.1B++26.4C++
Auraxium Slasher 595511,2510.005D-1.7429.041%C+N/A0.1C--N/A0676.6h1.9B+6.6C**
M12 Kobalt 5050225C++23.2624.004%B**20%B55.6DN/A2670.9h24.1D*100.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,9043.5h
Anti-Vehicle MANA Turret513,4474.6h
Nano-Armor Kit591580,06264.4h
AE Nano-Armor Kit830518,87667.2h
Repair Module12331.9h
Turret AI Module11641.9h
Skywall Shield Emitter21411.3h
Structure Shield Module11671.5h
AE Medical Applicator199101,3357.8h
Cortium Silo01391.2h
Sunderer Garage0631.1h
Nanite Revive Grenade05600.2h
Auraxium Force-Blade4456620.5h
Medical Applicator20377,4047.6h
Motion Spotter294,8235.5h
NS Patriot Flare Gun2790.8h
Spitfire Auto-Turret201,1811.5h
Rampart Wall32695.9h
Hoplon Anti-Aircraft Phalanx Tower1851h
Xiphos Anti-Personnel Tower0830.9h
Deconstruction Tool212,9771.4h
Welding Device09590.1h
Spear Anti-Vehicle Tower0660.8h
G40-F Ranger0820.1h
Shield Recharging Field333,1271.4h
Recon Detection Device13331,35937.5h
Ammunition Package448,5924.7h
Medical Kit2372,8185.7h
Anti-Infantry MANA Turret162620.6h
Flail Targeting Dart02131.4h
Router11800.3h
Nano-Repair Grenade02310.1h
Pillbox0631.1h
Elysium Spawn Tube1921h
Infantry Tower2541.1h
Alarm Module1550.4h

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