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Executor Boaky[SHTR] Boaky
NC BR 168

KDR: 1.88

Score: 69.9m

Last Seen: Nov 5th, 2019 3:54 PM
- OFFLINE - 168.1 hour(s)

Prestige 1, Battle Rank 100 (168 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 52
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang NC6A GODSAW NC05 Jackhammer AE L-30R Vektor C150 Dalton C-4 Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 584TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.482%20.008%53033118630,9131.347380.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.746%1.037B**-0.129C-2.074F--HEAD ++ (~6.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.435B11.10.219C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.223%0.504%9296121317,276216190047.99075192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.646%-0.432C---1.009D*0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.90.103C+48.10.091C+96.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.115%2.68%623121670917735460.399662130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.871%0.304C*0.077C+1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+5.60.554B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.524%4.743%4191612036,410174132813.68179195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.033%-0.341C-0.074C+1.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.128C++33.90.151C++70.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.433%58.896%41911218163193220.0843249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.19C-0.734D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.065C+2.90.019C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.857%9.472%419312161,1931732250.688402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.107%0.857B*-1.019D*-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+3.70.232C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 52
69.9m346.8%298 (17.9k)264 (15.8k)1.8765985,34045,4762.32468168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219405023.202%9.506%22105:4934

7% Combat Medic57% Engineer15% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 9:48 PMFeb 26th, 2019 12:53 AMNov 11th, 2019 5:19 AM (1d) (PST)Nov 5th, 2019 1:47 PM (7d) (PST)Nov 5th, 2019 11:54 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
592925000.3230.1720.0311.4080.083337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5055,54429,9611910284515,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4405.2h/183.5d 20,377 8,112 52,215 372k 3,627 13,523 21,934 156.4m

EngineerCLASS DETAILS: Engineer
AC-X11
D-
Kills:1,201
Deaths:1,162
KDR:1.034
Accuracy:20.533% D-
HSR:16.986% D-
GD-7F
A
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:30.690% A
HSR:19.136% C+
AF-19 Mercenary
C*
Kills:1,166
Deaths:1,454
KDR:0.802
Accuracy:23.578% C*
HSR:18.782% C--
Razor GD-23
C*
Kills:1,162
Deaths:1,147
KDR:1.013
Accuracy:25.653% C*
HSR:16.609% D
NS-11CP
C--
Kills:1,155
Deaths:1,090
KDR:1.060
Accuracy:26.364% C--
HSR:16.970% D--
Gauss Compact S
B
Kills:1,152
Deaths:983
KDR:1.172
Accuracy:25.521% B
HSR:17.014% C
19A Fortuna
B+
Kills:1,088
Deaths:919
KDR:1.184
Accuracy:28.287% B+
HSR:17.555% D
NS Baron G5
B+
Kills:624
Deaths:552
KDR:1.130
Accuracy:48.683% B+
HSR:13.301% C
NC12 Sweeper
B*
Kills:465
Deaths:357
KDR:1.303
Accuracy:51.283% B*
HSR:9.677% D--
Mauler S6
B++
Kills:379
Deaths:423
KDR:0.896
Accuracy:47.696% B++
HSR:11.346% D-
Warden
B+
Kills:362
Deaths:436
KDR:0.830
Accuracy:23.080% D
HSR:27.901% B+
GD-66 Claw
B+
Kills:349
Deaths:316
KDR:1.104
Accuracy:63.371% B+
HSR:7.163% D*
Kills:10,284
Deaths (as Engineer):9,606
Deaths (to Engineers):9,615
KDR:1.07058
Kill Difference:678
Playtime:2,502.191 hours
Usage:57%
Score:39.807m
Score/min:265
Accuracy (listed only):34.561%
HSR (listed only):16.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:1,694
Deaths:1,065
KDR:1.591
Accuracy:28.887% C+
HSR:20.248% D--
EM6
C+
Kills:1,168
Deaths:835
KDR:1.399
Accuracy:21.177% C+
HSR:16.610% D*
EM1
B+
Kills:1,158
Deaths:892
KDR:1.298
Accuracy:24.205% B+
HSR:17.185% D
NS-15MP
C
Kills:1,157
Deaths:750
KDR:1.543
Accuracy:26.139% C
HSR:19.274% D*
NC6S Gauss SAW S
C++
Kills:1,155
Deaths:906
KDR:1.275
Accuracy:24.066% C++
HSR:17.316% D--
GD-22S
C+
Kills:1,153
Deaths:973
KDR:1.185
Accuracy:23.146% C+
HSR:16.652% D--
NC6 Gauss SAW
B**
Kills:1,147
Deaths:793
KDR:1.446
Accuracy:25.927% B**
HSR:19.878% D
Kills:8,632
Deaths (as Heavy Assault):6,214
Deaths (to Heavy Assaults):12,449
KDR:1.38912
Kill Difference:2,418
Playtime:664.367 hours
Usage:15%
Score:10.116m
Score/min:254
Accuracy (listed only):24.792%
HSR (listed only):18.166%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D-
Kills:1,201
Deaths:1,162
KDR:1.034
Accuracy:20.533% D-
HSR:16.986% D-
GD-7F
A
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:30.690% A
HSR:19.136% C+
MGR-S1 Gladius
B*
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:31.584% B*
HSR:21.174% C+
AF-4 Cyclone
B+
Kills:1,172
Deaths:1,067
KDR:1.098
Accuracy:28.222% B+
HSR:19.795% C++
AF-19 Mercenary
C*
Kills:1,166
Deaths:1,454
KDR:0.802
Accuracy:23.578% C*
HSR:18.782% C--
Razor GD-23
C*
Kills:1,162
Deaths:1,147
KDR:1.013
Accuracy:25.653% C*
HSR:16.609% D
NS-11CP
C--
Kills:1,155
Deaths:1,090
KDR:1.060
Accuracy:26.364% C--
HSR:16.970% D--
Gauss Compact S
B
Kills:1,152
Deaths:983
KDR:1.172
Accuracy:25.521% B
HSR:17.014% C
NS-7 PDW
B+
Kills:1,152
Deaths:1,088
KDR:1.059
Accuracy:27.685% B+
HSR:18.750% C++
Blitz GD-10
C+
Kills:1,152
Deaths:1,261
KDR:0.914
Accuracy:23.902% C+
HSR:15.625% C+
19A Fortuna
B+
Kills:1,088
Deaths:919
KDR:1.184
Accuracy:28.287% B+
HSR:17.555% D
NS Baron G5
B+
Kills:624
Deaths:552
KDR:1.130
Accuracy:48.683% B+
HSR:13.301% C
NC12 Sweeper
B*
Kills:465
Deaths:357
KDR:1.303
Accuracy:51.283% B*
HSR:9.677% D--
Mauler S6
B++
Kills:379
Deaths:423
KDR:0.896
Accuracy:47.696% B++
HSR:11.346% D-
GD-66 Claw
B+
Kills:349
Deaths:316
KDR:1.104
Accuracy:63.371% B+
HSR:7.163% D*
Kills:14,574
Deaths (as Light Assault):13,377
Deaths (to Light Assaults):7,959
KDR:1.08948
Kill Difference:1,197
Playtime:389.256 hours
Usage:9%
Score:6.592m
Score/min:282
Accuracy (listed only):33.537%
HSR (listed only):15.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B*
Kills:1,185
Deaths:819
KDR:1.447
Accuracy:28.871% B*
HSR:15.865% C--
NC9 A-Tross
B+
Kills:1,184
Deaths:844
KDR:1.403
Accuracy:27.664% B+
HSR:20.270% D
Reaper DMR
B+
Kills:1,183
Deaths:834
KDR:1.418
Accuracy:28.814% B+
HSR:19.358% D-
NC1 Gauss Rifle
B*
Kills:1,180
Deaths:1,029
KDR:1.147
Accuracy:26.928% B*
HSR:23.136% C**
MGR-S1 Gladius
B*
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:31.584% B*
HSR:21.174% C+
AF-4 Cyclone
B+
Kills:1,172
Deaths:1,067
KDR:1.098
Accuracy:28.222% B+
HSR:19.795% C++
Carnage AR
B
Kills:1,163
Deaths:894
KDR:1.301
Accuracy:26.511% B
HSR:21.152% C+
NS-7 PDW
B+
Kills:1,152
Deaths:1,088
KDR:1.059
Accuracy:27.685% B+
HSR:18.750% C++
Blitz GD-10
C+
Kills:1,152
Deaths:1,261
KDR:0.914
Accuracy:23.902% C+
HSR:15.625% C+
NS Baron G5
B+
Kills:624
Deaths:552
KDR:1.130
Accuracy:48.683% B+
HSR:13.301% C
NC12 Sweeper
B*
Kills:465
Deaths:357
KDR:1.303
Accuracy:51.283% B*
HSR:9.677% D--
Mauler S6
B++
Kills:379
Deaths:423
KDR:0.896
Accuracy:47.696% B++
HSR:11.346% D-
GD-66 Claw
B+
Kills:349
Deaths:316
KDR:1.104
Accuracy:63.371% B+
HSR:7.163% D*
Kills:12,364
Deaths (as Combat Medic):10,275
Deaths (to Combat Medics):4,421
KDR:1.20331
Kill Difference:2,089
Playtime:316.624 hours
Usage:7%
Score:5.941m
Score/min:313
Accuracy (listed only):35.478%
HSR (listed only):16.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:31.584% B*
HSR:21.174% C+
AF-4 Cyclone
B+
Kills:1,172
Deaths:1,067
KDR:1.098
Accuracy:28.222% B+
HSR:19.795% C++
NS-357P Underboss
A+
Kills:1,169
Deaths:756
KDR:1.546
Accuracy:52.668% A+
HSR:26.262% C++
NS-44 Commissioner AE
B*
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:47.365% B*
HSR:31.234% B++
NS-7 PDW
B+
Kills:1,152
Deaths:1,088
KDR:1.059
Accuracy:27.685% B+
HSR:18.750% C++
Blitz GD-10
C+
Kills:1,152
Deaths:1,261
KDR:0.914
Accuracy:23.902% C+
HSR:15.625% C+
AF-6 Shadow
B+
Kills:668
Deaths:289
KDR:2.311
Accuracy:31.767% C-
HSR:32.036% B+
AF-18 Stalker
B+
Kills:469
Deaths:374
KDR:1.254
Accuracy:29.764% B+
HSR:23.241% B+
NS-61 Emissary
B++
Kills:310
Deaths:231
KDR:1.342
Accuracy:31.039% B+
HSR:20.323% B++
SAS-R
D
Kills:163
Deaths:73
KDR:2.233
Accuracy:34.433% D
HSR:58.896% D--
NS-44 Commissioner
A**
Kills:162
Deaths:220
KDR:0.736
Accuracy:21.147% F-
HSR:40.741% A**
LA8 Rebel
B++
Kills:157
Deaths:261
KDR:0.602
Accuracy:18.661% F
HSR:26.752% B++
NS-AM7 Archer
B*
Kills:146
Deaths:202
KDR:0.723
Accuracy:65.012% B*
HSR:14.384% C
NC4 Mag-Shot
C+
Kills:116
Deaths:223
KDR:0.520
Accuracy:16.986% D**
HSR:18.966% C+
Soldier Soaker
A+
Kills:101
Deaths:59
KDR:1.712
Accuracy:47.571% A+
HSR:2.970% F-
Impetus
C+
Kills:63
Deaths:33
KDR:1.909
Accuracy:27.045% D*
HSR:26.984% C+
Kills:9,335
Deaths (as Infiltrator):7,756
Deaths (to Infiltrators):5,603
KDR:1.20358
Kill Difference:1,579
Playtime:458.369 hours
Usage:10%
Score:5.983m
Score/min:218
Accuracy (listed only):33.428%
HSR (listed only):24.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:529
Deaths:153
KDR:3.458
Accuracy:38.416% C+
HSR:3.970% C
NCM2 Falcon
C++
Kills:259
Deaths:100
KDR:2.590
Accuracy:42.640% C++
HSR:3.089% D
NCM1 Scattercannon
C++
Kills:203
Deaths:134
KDR:1.515
Accuracy:39.727% C++
HSR:16.256% C++
AF-34 Mattock
B++
Kills:172
Deaths:85
KDR:2.024
Accuracy:40.595% B++
HSR:12.209% D--
NCM3 Raven
C++
Kills:162
Deaths:88
KDR:1.841
Accuracy:40.699% C++
HSR:1.235% D--
NCM3 Raven
C*
Kills:161
Deaths:95
KDR:1.695
Accuracy:41.330% C*
HSR:1.242% D--
NS-10 Burster
C
Kills:85
Deaths:43
KDR:1.977
Accuracy:26.489% C--
HSR:4.706% C
NS-10 Burster
C--
Kills:73
Deaths:40
KDR:1.825
Accuracy:26.675% C--
HSR:2.740% D-
NS-20 Gorgon
C-
Kills:60
Deaths:23
KDR:2.609
Accuracy:18.879% D-
HSR:16.667% C-
Kills:1,704
Deaths (as MAX Suit):380.500
Deaths (to MAX Suits):2,400
KDR:4.47832
Kill Difference:1,323.500
Playtime:73.126 hours
Usage:2%
Score:1.455m
Score/min:332
Accuracy (listed only):35.050%
HSR (listed only):6.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:7,866
V. Kills:1,735 453%
Deaths:651
KDR:12.083
Accuracy:52.101% B
KPH:54.700 C
VKPH:12.100 C
M20 Mustang
C**
Kills:6,389
V. Kills:4,750 134%
Deaths:1,896
KDR:3.370
Accuracy:29.934% C+
KPH:15.400 C++
VKPH:11.500 C**
Vortek Rotary
B+
Kills:882
V. Kills:563 156%
Deaths:241
KDR:3.660
Accuracy:33.384% B+
KPH:20.100 B
VKPH:12.800 C**
M30 Mustang AH
U
Kills:591
V. Kills:755 78%
Deaths:119
KDR:4.966
Accuracy:65.930% A
KPH:31.800 C-
VKPH:40.600 U
M20 Kestrel
C**
Kills:508
V. Kills:903 56%
Deaths:396
KDR:1.283
Accuracy:32.383% B
KPH:9.800 D
VKPH:17.500 C**
Coyote Missiles
B*
Kills:392
V. Kills:232 168%
Deaths:141
KDR:2.780
Accuracy:58.669% B*
KPH:28.300 C--
VKPH:16.700 D
Tomcat A2AM Pods
B
Kills:250
V. Kills:222 112%
Deaths:93
KDR:2.688
Accuracy:81.193% B
KPH:19.600 D-
VKPH:17.400 D-
Hornet Missiles
M++
Kills:235
V. Kills:142 164%
Deaths:38
KDR:6.184
Accuracy:83.922% M++
KPH:17.600 D--
VKPH:10.600 D--
M202 Wyrm
C--
Kills:191
V. Kills:90 210%
Deaths:6
KDR:31.833
Accuracy:47.794% C--
KPH:64.900 C--
VKPH:30.600 D
Kills:17,304 (8,370 + 0)
Deaths:3,581
KDR:4.832
VKDR:2.623
Vehicle Kills:9,392
Kill Difference:13,723
Playtime:714.854 hours
Usage:16%
Score:7.382m
Score/min:172
Piloting Accuracy:32.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:1,386
V. Kills:817 169%
Deaths:193
KDR:7.181
Accuracy:37.006% C+
KPH:11.100 C++
VKPH:6.600 C++
C150 Dalton
A*
Kills:1,383
V. Kills:889 155%
Deaths:30
KDR:46.100
Accuracy:45.497% B+
KPH:67.300 A*
VKPH:43.300 A+
AP30 Shredder
A
Kills:347
V. Kills:202 171%
Deaths:14
KDR:24.786
Accuracy:35.911% B++
KPH:48.300 A
VKPH:28.100 A
L-24R Spur
S
Kills:248
V. Kills:127 194%
Deaths:15
KDR:16.533
Accuracy:52.577% A*
KPH:19.300 D
VKPH:9.900 S
CAS30 Tank Buster
S
Kills:162
V. Kills:162 99%
Deaths:22
KDR:7.364
Accuracy:70.268% M
KPH:25.800 M**
VKPH:25.800 S
Kills:3,526 (1,796 + 1,730)
Deaths:274
KDR:12.869
VKDR:8.018
Vehicle Kills:2,197
Kill Difference:3,252
Playtime:171.481 hours
Usage:4%
Score:1.447m
Score/min:141
Piloting Accuracy:70.268%
Gunner Accuracy:35.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M**
Kills:95
V. Kills:48 194%
Deaths:2
KDR:47.500
Accuracy:18.738% F-
KPH:38.500 M**
VKPH:19.400 M++
L100 Python AP
B*
Kills:66
V. Kills:61 106%
Deaths:19
KDR:3.474
Accuracy:62.065% B*
KPH:25 C--
VKPH:23.100 B*
Kills:161 (161 + 0)
Deaths:21
KDR:7.667
VKDR:5.190
Vehicle Kills:109
Kill Difference:140
Playtime:5.113 hours
Usage:0%
Score:0.240m
Score/min:782
Driving Accuracy:62.065%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:422
V. Kills:185 227%
Deaths:100
KDR:4.220
Accuracy:35.938% D*
KPH:14.100 D
VKPH:6.200 D-
Titan-150 HESH
C*
Kills:314
V. Kills:105 296%
Deaths:20
KDR:15.700
Accuracy:44.003% C
KPH:27.800 D
VKPH:9.300 C*
Titan-150 AP
C
Kills:221
V. Kills:140 157%
Deaths:46
KDR:4.804
Accuracy:56.390% B++
KPH:21 C
VKPH:13.300 C
E540 Halberd
C+
Kills:146
V. Kills:92 157%
Deaths:11
KDR:13.273
Accuracy:39.864% D
KPH:23.500 D
VKPH:14.800 C+
Enforcer ML85
B++
Kills:77
V. Kills:62 122%
Deaths:19
KDR:4.053
Accuracy:39.397% C
KPH:25.700 C**
VKPH:20.700 B++
Kills:1,180 (957 + 223)
Deaths:196
KDR:6.020
VKDR:2.980
Vehicle Kills:584
Kill Difference:984
Playtime:60.972 hours
Usage:1%
Score:0.894m
Score/min:244
Driving Accuracy:56.390%
Gunner Accuracy:39.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
S
Kills:694
V. Kills:623 111%
Deaths:19
KDR:36.526
Accuracy:87.007% M*
KPH:91 M**
VKPH:81.700 S
E540 Halberd-H
M++
Kills:616
V. Kills:427 144%
Deaths:17
KDR:36.235
Accuracy:73.233% A*
KPH:64.400 B**
VKPH:44.600 M++
M96 Mjolnir-H
M++
Kills:366
V. Kills:328 111%
Deaths:18
KDR:20.333
Accuracy:73.502% M
KPH:83.800 A++
VKPH:75.100 M++
M12 Kobalt-H
C*
Kills:246
V. Kills:8 N/A
Deaths:15
KDR:16.400
Accuracy:23.271% C*
KPH:127.200 C*
VKPH:4.100 C+
C85 Canister-H
C++
Kills:223
V. Kills:15 N/A
Deaths:19
KDR:11.737
Accuracy:52.562% C++
KPH:103.700 C+
VKPH:7 C
Kills:2,145 (0 + 2,145)
Deaths:88
KDR:24.375
VKDR:15.920
Vehicle Kills:1,401
Kill Difference:2,057
Playtime:25.647 hours
Usage:1%
Score:0.508m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:52.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:521
V. Kills:154 336%
Deaths:33
KDR:15.788
Accuracy:41.114% B+
KPH:28.100 B++
VKPH:8.300 C**
M12 Kobalt
B+
Kills:485
V. Kills:16 N/A
Deaths:17
KDR:28.529
Accuracy:20.695% B+
KPH:49.100 C
VKPH:1.600 D
M40 Fury
B++
Kills:427
V. Kills:136 312%
Deaths:44
KDR:9.705
Accuracy:47.863% A+
KPH:40.700 C+
VKPH:13 B++
G30 Walker
C-
Kills:315
V. Kills:156 201%
Deaths:49
KDR:6.429
Accuracy:25.642% C--
KPH:11.500 C-
VKPH:5.700 D
M60-G Bulldog
B+
Kills:272
V. Kills:66 406%
Deaths:60
KDR:4.533
Accuracy:38.714% B+
KPH:31 C++
VKPH:7.500 B+
M12 Kobalt
C+
Kills:269
V. Kills:13 N/A
Deaths:21
KDR:12.810
Accuracy:20.940% B++
KPH:53.300 C--
VKPH:2.600 C+
M20 Basilisk
C+
Kills:214
V. Kills:109 195%
Deaths:48
KDR:4.458
Accuracy:38.431% C++
KPH:16.500 C-
VKPH:8.400 C+
G40-F Ranger
B
Kills:134
V. Kills:77 172%
Deaths:11
KDR:12.182
Accuracy:35.837% B
KPH:20.400 C++
VKPH:11.700 C+
M40 Fury
A++
Kills:116
V. Kills:48 237%
Deaths:28
KDR:4.143
Accuracy:43.705% B*
KPH:53.800 C+
VKPH:22.300 A++
Kills:2,753 (0 + 2,753)
Deaths:311
KDR:8.852
VKDR:2.492
Vehicle Kills:775
Kill Difference:2,442
Playtime:101.914 hours
Usage:2%
Score:1.097m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:43.705%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:444
V. Kills:186 237%
Deaths:334
KDR:1.329
Accuracy:62.922% B**
KPH:22.700 C+
VKPH:9.500 B++
M12 Kobalt-F
C**
Kills:178
V. Kills:11 N/A
Deaths:110
KDR:1.618
Accuracy:30.245% B**
KPH:23.600 C+
VKPH:1.500 C**
M20 Basilisk-F
S
Kills:173
V. Kills:149 115%
Deaths:56
KDR:3.089
Accuracy:88.246% M+
KPH:35.500 B+
VKPH:30.600 S
S12 Renegade
C
Kills:52
V. Kills:4 N/A
Deaths:35
KDR:1.486
Accuracy:43.682% C*
KPH:20.100 D-
VKPH:1.500 C
Kills:847 (847 + 0)
Deaths:535
KDR:1.583
VKDR:0.654
Vehicle Kills:350
Kill Difference:312
Playtime:34.544 hours
Usage:1%
Score:0.194m
Score/min:94
Driving Accuracy:43.682%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:359
V. Kills:123 290%
Deaths:9
KDR:39.889
Accuracy:55.229% C*
KPH:60.800 C+
VKPH:20.800 C+
CAS 14-E
C
Kills:189
V. Kills:16 N/A
Deaths:18
KDR:10.500
Accuracy:31.128% C
KPH:54.200 C
VKPH:4.600 C
M20 Wyvern
C++
Kills:130
V. Kills:71 181%
Deaths:38
KDR:3.421
Accuracy:37.981% C++
KPH:13.200 D-
VKPH:7.200 D--
Kills:678 (0 + 678)
Deaths:65
KDR:10.431
VKDR:3.231
Vehicle Kills:210
Kill Difference:613
Playtime:19.258 hours
Usage:0%
Score:0.238m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:37.981%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 9,6017,86665112.083B++10.2152.101%BN/A54.7C12.1C231143.9h16C++30.8C**
M20 Mustang 11,1396,3891,8963.37B+1.4929.934%C+N/A15.4C++11.5C**135413.9h88.4B+295.3B+
NC6A GODSAW 1,7581,6941,0651.591C0.2928.887%C+20.248%D--11D**N/A35154.7h18.7D64.7D**
NC05 Jackhammer AE 1,5061,4869291.6C+0.2850.936%B11.979%D-52.5C+N/A14128.3h4.2B+8.3B
L-30R Vektor 2,2031,3861937.181A++5.3037.006%C+1.443%C-11.1C++6.6C++59124.6h61.9B+167.4B+
C150 Dalton 2,2721,3833046.1S44.2245.497%B+N/A67.5A*43.4A+55320.5h3.8B+8.4B++
C-4 1,8231,2588531.475C++0.4026.523%C++N/A79.6C+35.8B+76115.8h1.3B+5B+
Bouncing Betty 1,2501,2443253.828C+1.9546.922%B+N/A115.2C+N/A37810.8h1.8B+3.8B++
Sticky Grenade 1,2131,20411204N/A1,202.1256.214%BN/A1505B**11.3C+60130.8h1.3B*2.3B++
AC-X11 1,2351,2011,1621.034C+0.8420.533%D-16.986%D-11.8DN/A56102.2h10.9C+52.9C
GR-22 1,2161,1858191.447C++0.4328.871%B*15.865%C--31.8C+N/A9137.3h12.5B+43.3B+
NC9 A-Tross 1,2281,1848441.403C++0.4727.664%B+20.27%D25.5C--N/A6546.4h10.6C38.4C*
Reaper DMR 1,2131,1838341.418C+0.4628.814%B+19.358%D-24.5C--N/A6748.2h10.3C+35.9C**
M12 Kobalt 1,2301,1831962.263C**60.3922.393%C++19.949%B+111.6C++4.4C+25310.6h19.6C+87.4C++
GD-7F 1,2061,1817671.54B+0.3430.69%A19.136%C+34.7C*N/A10234h10.8B*35.3B++
NC1 Gauss Rifle 1,2111,1801,0291.147C*0.7326.928%B*23.136%C**24.2C+N/A9848.8h11.2B++41.4B++
MGR-S1 Gladius 1,1941,1767911.487C*0.3931.584%B*21.174%C+36.9C+N/A11031.9h7.7B*24.5B++
AF-4 Cyclone 1,2051,1721,0671.098C+0.7828.222%B+19.795%C++25.6CN/A7945.7h9.5B++33.6B+
NS-357P Underboss 1,1721,1697561.546C++0.3352.668%A+26.262%C++25.2D-N/A5846.3h3.5B6.6B*
EM6 1,1971,1688351.399C+0.4821.177%C+16.61%D*26.8C--N/A12343.6h11.3C++53.2C++
AF-19 Mercenary 1,1971,1661,4540.802C+1.0723.578%C*18.782%C--11.3C--N/A56102.8h12.3B52B+
Tank Mine 2,0171,1657301.596C--0.2831.558%C+N/A109.9C++80.4B++134010.6h1.6B+5B++
Carnage AR 1,1871,1638941.301C+0.5826.511%B21.152%C+19.8DN/A6658.6h13.6C++51.4B
Razor GD-23 1,1741,1621,1471.013C++0.8625.653%C*16.609%D13DN/A4089.2h11.6B+45.1B+
NC05 Jackhammer 1,1691,1617471.554B0.3250.896%B*12.403%D47C*N/A12624.7h4.3B+8.5B+
NS-44 Commissioner AE 1,1671,1598281.4C++0.4847.365%B*31.234%B++21.7D-N/A5453.4h3.3C**6.9B+
EM1 1,1781,1588921.298C++0.5824.205%B+17.185%D31.6C+N/A10336.6h13.2C+54.3B
NS-15MP 1,1771,1577501.543C0.3326.139%C19.274%D*35.1D-N/A9233h11.7C44.8C+
NC6S Gauss SAW S 1,1711,1559061.275C+0.6024.066%C++17.316%D--27.2DN/A7642.5h11.4C+47.2C++
NS-11CP 1,1811,1551,0901.06C--0.8226.364%C--16.97%D--20.6D-N/A5156h12.4C+47.2C+
GD-22S 1,1681,1539731.185C+0.6923.146%C+16.652%D--24.8C--N/A8946.4h12.3C53.1C++
Gauss Compact S 1,1781,1529831.172B0.7025.521%B17.014%C17CN/A5567.8h11.7C+45.9C*
NS-7 PDW 1,1671,1521,0881.059C*0.8227.685%B+18.75%C++27.1C+N/A10642.5h11.8B*42.7B++
Blitz GD-10 1,1661,1521,2610.914C+0.9623.902%C+15.625%C+17.4DN/A7066.1h15C*62.7C*
NC6 Gauss SAW 1,1681,1477931.446C**0.4325.927%B**19.878%D32.1C++N/A14435.7h9.4B36.4B+
19A Fortuna 1,1141,0889191.184C+0.6928.287%B+17.555%D19.1DN/A4457h11.4C--40.2C+
C-4 ARX 1,1709364302.177C++0.3031.952%A+N/A158.6B*39.7C**8245.9h1.1B+3.6B*
Vortek Rotary 1,4458822413.66B*1.7833.384%B+N/A20.1B12.8C**21643.9h46B*137.8B*
MANA Anti-Vehicle Turret 1,4907835171.515A0.3664.071%S3.576%C+7830U7070U11259120.1h11.1B**17.4A*
Enforcer ML65-H 1,3176941936.526S34.6587.007%M*N/A91.3M**82S2827.6h13.9B16B**
AF-6 Shadow 6866682892.311C**0.4331.767%C-32.036%B+29.7C--N/A8022.5h7.6D*24D-
NS Decimator 9346597280.905C+0.9768.903%B**1.973%C+30.8C12.9C25221.4h4.7C++6.9B+
NS Baron G5 6366245521.13C++0.7548.683%B+13.301%C24.8CN/A11625.2h4B++8.3C+
E540 Halberd-H 1,0436161736.235M**34.3673.233%A*N/A64.2B**44.5M++3229.6h7C9.6B+
Carver 6025991,7420.344B+1.5338.133%B**8.681%D*4.8C+N/A13125.4h1.1B++3B+
M30 Mustang AH 1,3465911194.966C+3.0965.93%AN/A31.8C-40.6U28818.6h17.5D*26.6C--
NCM2 Falcon 6275291533.458A*1.5838.416%C+3.97%C24.3A4.5C+10321.8h7.7B*19.9B+
M20 Basilisk 6755213315.788S13.9141.114%B+6.91%B+28.2B++8.3C**15918.5h77.4B+188.2B++
M20 Kestrel 1,4115083961.283C+0.5932.383%BN/A9.8D17.5C**16451.6h164.9D509.3C
M12 Kobalt 5014851728.529A+26.6520.695%B+21.443%B++49C1.6D1639.9h17.2B+82.9B+
AF-18 Stalker 4784693741.254C+0.6229.764%B+23.241%B+32.1C+N/A10114.6h10.1B*33.9B++
NC12 Sweeper 4724653571.303C++0.5751.283%B*9.677%D--39.7B+N/A15511.7h4.2B8.2B+
M40 Fury-F 6304443341.329C+0.5562.922%B**N/A22.8C+9.5B++11519.5h14.7C23.4C*
M40 Fury 563427449.705B++7.8347.863%A+2.342%B++40.7C+13B++33310.5h19.9D--41.6C++
Titan-150 HEAT 6074221004.22C+2.3435.938%D*1.659%D14.1D6.2D-13529.9h4.8C**13.4C
NSX Masamune 6933975040.788C+1.0965.255%B*1.763%C+28.6C+21.3B++24913.9h19.2D29.4C
Coyote Missiles 6243921412.78C+0.9058.669%B*N/A28.2C--16.7D22213.9h37.9C*64.6B+
Mauler S6 3883794230.896C+0.9847.696%B++11.346%D-21.5CN/A14217.6h4.2B++8.9B++
M96 Mjolnir-H 6943661820.333S18.4673.502%MN/A83.2A++74.5M++3524.4h46.9C-63.8B+
Warden 3823624360.83C+1.0523.08%D27.901%B+7.2D-N/A3050.5h16.8F-72.6D*
VLG Missile Launcher 482359939.889A*38.0155.229%C*N/A60.8C+20.8C+3325.9h5C*9.1B
Hunter QCX 3933527590.464C1.4159.634%B**16.193%D5.2D-N/A3667.8h18.1D--30.3C
GD-66 Claw 3563493161.104C+0.7763.371%B+7.163%D*22.5DN/A9415.5h2.6C+4C**
AP30 Shredder 5493471424.786A**22.9135.911%B++N/A48.2A28.1A4307.2h55.9B++155.6B*
G30 Walker 471315496.429A4.5525.642%C--3.492%C11.5C-5.7D11027.5h223.9C+873.1C+
Titan-150 HESH 4193142015.7B+13.8244.003%CN/A27.8D9.3C*14711.3h3.4C+7.8C+
NS-61 Emissary 3123102311.342B++0.5331.039%B+20.323%B++17.6C-N/A5417.6h9.7B++31.3B*
Frag Grenade 3123071307N/A305.1254.837%AN/A614B+10C**35700.5h3B*5.4B*
Rocklet Rifle 6042922591.127B*0.7565.442%A+N/A25.8C+27.6B39411.3h51.1D-78.1C+
NC15 Phoenix 5722742451.118C+0.7658.391%B++N/A9D9.8C14930.5h16.9F-28.9D*
Spear Anti-Vehicle Phalanx Turret 435273406.825C+4.9545.452%C**5.128%B+30C--17.8C3139.1h10.1C22.3C+
M60-G Bulldog 338272604.533C+2.6638.714%B+2.941%C+30.9C++7.5B+1708.8h6.6B17B+
M12 Kobalt 2822692112.81C+10.9320.94%B++19.703%C++52.7C--2.5C+2075.1h17.1C**81.6B+
NCM2 Falcon 3072591002.59A*0.7142.64%C++3.089%D15.1B+2.8D-7217.2h14.6C++34.3C**
Tomcat A2AM Pods 472250932.688C-0.8181.193%BN/A19.5D-17.3D-30612.8h8.6C+10.6C++
L-24R Spur 3752481516.533A*14.6652.577%A*N/A19.4D9.9S5012.8h65.3D*124.2C
NS Annihilator 5022462161.139A0.7481.835%C**N/A10.3C+10.7B*16324h10.5B+12.8B+
M12 Kobalt-H 2542461516.4C+14.5223.271%C*15.447%C129.5C**4.2C+3001.9h14.8C*63.7B+
Hornet Missiles 377235386.184C*4.3183.922%M++2.128%B+17.5D--10.6D--18313.4h31.1T*37.1F
C85 Canister-H 2382231911.737C+9.8652.562%C++9.417%C-106.2C+7.1C+5182.1h6.8C++13C**
Titan-150 AP 361221464.804C+2.9356.39%B++4.977%A21C13.3C51410.5h6D10.7C+
M20 Basilisk 323214484.458B*2.5838.431%C++2.804%D*16.5C-8.4C+16513h124.6D324.1C
NCM1 Scattercannon 2042031341.515C+0.3639.727%C++16.256%C++20.7CN/A1209.8h7.3C**18.4B
M202 Wyrm 281191631.833S29.9647.794%C--2.618%C**65.9C--31D3902.9h39C**81.7C*
CAS 14-E 2051891810.5C+8.6231.128%C2.646%B++54C4.6C1513.5h27.2C**87.3C*
M12 Kobalt-F 1891781101.618C+0.2630.245%B**4.494%D-23.7C+1.5C**547.5h18.2C+60.3B+
M20 Basilisk-F 322173563.089A*1.2188.246%M+N/A35.3B+30.4S894.9h85C+96.3B+
AF-34 Mattock 174172852.024C0.1540.595%B++12.209%D--28.7DN/A1586h6.6C+16.2B+
Hawk GD-68 3321703120.545C1.3369.251%B**N/A8.9D-8.4C20319.2h10.9D--15.7C-
SAS-R 165163732.233C+0.3634.433%D58.896%D--22.6DN/A1217.2h2.9D--8.6D-
NS-44 Commissioner 1671622200.736C+1.1421.147%F-40.741%A**5.2D--N/A2731.1h3.4B+16.3D
CAS30 Tank Buster 324162227.364S5.4970.268%MN/A25.7M**25.7S2666.3h26.4B37.6B*
NCM3 Raven 244162881.841A0.0440.699%C++1.235%D--8.1C-4.1D-9520h37.6D-92.4C
NCM3 Raven 242161951.695A0.1841.33%C*1.242%D--7.7C3.9D-9621h40.2D-97.2C
LA8 Rebel 1641572610.602C1.2718.661%F26.752%B++3.7D*N/A1742h6.7C+36D-
Anti-Vehicle Grenade 2011511151N/A149.1257.109%B++N/A377.5C++125C**40450.4h4.8B+8.5B++
E540 Halberd 2381461113.273B++11.4039.864%D3.425%C*23.5D14.8C+3506.2h6C+15.1C
NS-AM7 Archer 2221462020.723B+1.1565.012%B*14.384%C2.3D--1.2D--2164.4h22.3C+34.4C++
M20 Drake 2111361211.333S9.4629.53%C+N/A20.9C+11.5C2086.5h70.3C*238C**
G40-F Ranger 2111341112.182M++10.3135.837%BN/A20.3C++11.7C+1746.6h108B+301.4B+
M20 Wyvern 201130383.421C1.5437.981%C++3.077%C13.1D-7.2D--1499.9h80.8C+212.7C*
M60-A Bulldog 1351221210.167C+8.2950.84%B+2.459%C++37C++3.9C++2863.3h6.9C--13.7C++
NC4 Mag-Shot 1181162230.52C1.3616.986%D**18.966%C+3.4D*N/A2533.8h7.4B+43.7C
M40 Fury 164116284.143C--2.2743.705%B*1.724%C+52.7C+21.8A++6532.2h19.2D-43.9C+
Mag-Cutter 11810812,3170.009C1.8730.346%C++N/A0.1D-N/A1881.9h2.2B+7.2C++
Fatestealer 1011011190.849M**1.0340.735%B+11.881%D*28.9C++N/A603.5h2.5C-6.2B
Soldier Soaker 101101591.712B+0.1647.571%A+2.97%F-30.6DN/A903.3h5.1B+10.8B**
Skyguard 14395247.5U45.6218.738%F-N/A38M*19.2M+8172.5h48.2A++257.4B*
MANA Anti-Personnel Turret 9694571.649N/A0.2312.702%UN/A940U20U3336900.1h27.9T*219.4T*
A30 Walker 13887165.438S3.5623.979%C*N/A15C+8.8C3305.8h137.4C++572.9C**
NS-10 Burster 14285431.977A+0.1026.489%C--4.706%C4.7C3.2C8518h168.4C635.6C
The Slasher 93858,9470.01D-1.8728.417%C9.412%C0.2DN/A0423.7h2.5C8.7C+
Enforcer ML85 13977194.053C+2.1839.397%CN/A25.7C**20.7B++5393h14.1C35.8C
NS-10 Burster 13173401.825B**0.0526.675%C--2.74%D-4.1C--3.3C8817.6h196D734.9D
M20 Basilisk 9772418A+16.1245.461%D-6.944%B*30D10.4D--1652.4h68.5B*150.7B++
Auraxium Mag-Cutter 807211,5860.006D1.878.799%D**1.389%D-0.1C--N/A0776.5h2.2C+24.6D**
L100 Python AP 12766193.474C1.6062.065%B*1.515%D25.4C--23.5B*7482.6h8.9D*14.4D
Impetus 6363331.909C++0.0327.045%D*26.984%C+25.2DN/A792.5h6.3D**23.5D*
NS-20 Gorgon 6160232.609A++0.7318.879%D-16.667%C-18.2C+N/A493.3h30.1C*159.6C*
S12 Renegade 5652351.486C0.3943.682%C*1.923%D--20D--1.5C582.6h5.4F--12.3D--
A30 Walker 10050252C+0.1221.085%D-4%M*5.4D5.4D1339.2h213.7C1013.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon425,1046.4h
Anti-Vehicle MANA Turret403,8144.9h
Nano-Armor Kit1,0691,003,694113.7h
G30 Walker01350h
Restoration Kit182430.4h
Skywall Shield Emitter0620.4h
Structure Shield Module1580.4h
Cortium Silo0830.4h
Repair Module01180.8h
Turret AI Module0850.6h
AE Medical Applicator433246,38119.3h
AE Nano-Armor Kit588812,836109h
Nanite Revive Grenade01,1830.3h
Medical Kit1001,6742.6h
Medical Applicator39797,49511.9h
Spitfire Auto-Turret923,8975.2h
Motion Spotter394,4854.8h
NC Patriot Flare Gun18292.3h
Rampart Wall3831.1h
Deconstruction Tool02,8060.2h
Welding Device13,1700.2h
Recon Detection Device11820,51230.8h
Smoke Grenade02520.1h
Shield Recharging Field362,5111.9h
Ammunition Package7415,8518.1h
Anti-Infantry MANA Turret163220.7h
Flail Targeting Dart31571h
Router03960.8h
Nano-Repair Grenade08080.2h
Light Air Terminal0500.7h
Elysium Spawn Tube0720.6h

Check the help document for the dictionary if you want to learn more about words used here.


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