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Executor Builder Boaky[SHTR] Boaky
NC BR 169

KDR: 1.88

Score: 70.7m

Last Seen: Jan 21st, 2020 3:19 AM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang NC6A GODSAW NC05 Jackhammer AE L-30R Vektor C150 Dalton C-4 Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 588TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.482%19.99%52933119931,2401.333620.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.717%1.025B**-0.146C-2.043F--HEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.434B11.20.22C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.204%0.498%9326122617,471217790818.02158192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.654%-0.43C---0.996D--0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.60.106C+480.095C+96.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.704%2.52%673122975417917170.420759105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.174%0.298C*0.095C+1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.672B+5.70.554B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.537%4.725%4161612166,434176232923.65153195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.035%-0.341C-0.06C+1.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.134C++33.80.158C++70.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.519%64.431%41621230492196750.250127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.893%-0.081C+-0.525D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.139C++2.50.078C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.195%9.496%416412281,7271784320.968049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%0.849B*-1.029D*-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.453B+3.60.232C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 54
70.7m345%297 (17.8k)263 (15.8k)1.8827587,22246,3272.3313169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232412723.268%9.679%22505:4734

7% Combat Medic56% Engineer15% Heavy Assault11% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 9:48 PMFeb 26th, 2019 12:53 AMJan 21st, 2020 3:07 AM (20h) (PST)Jan 21st, 2020 12:11 AM (23h) (PST)Jan 20th, 2020 11:19 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
594935010.3250.1730.0311.4070.083346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6555,56030,0951910284515,804

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4475.3h/186.5d 20,780 8,442 52,820 377.8k 3,669 13,711 22,288 159.6m

EngineerCLASS DETAILS: Engineer
AC-X11
D-
Kills:1,201
Deaths:1,162
KDR:1.034
Accuracy:20.533% D-
HSR:16.986% D--
GD-7F
B**
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:30.690% B**
HSR:19.136% C
AF-19 Mercenary
C*
Kills:1,166
Deaths:1,454
KDR:0.802
Accuracy:23.578% C*
HSR:18.782% C--
Razor GD-23
C*
Kills:1,162
Deaths:1,147
KDR:1.013
Accuracy:25.653% C*
HSR:16.609% D
NS-11CP
C--
Kills:1,155
Deaths:1,090
KDR:1.060
Accuracy:26.364% C--
HSR:16.970% D--
Gauss Compact S
B
Kills:1,152
Deaths:983
KDR:1.172
Accuracy:25.521% B
HSR:17.014% C
19A Fortuna
B+
Kills:1,117
Deaths:946
KDR:1.181
Accuracy:28.258% B+
HSR:17.547% D
GD-66 Claw
B+
Kills:711
Deaths:605
KDR:1.175
Accuracy:65.292% B+
HSR:7.736% D*
NS Baron G5
B+
Kills:640
Deaths:558
KDR:1.147
Accuracy:48.770% B+
HSR:13.438% C
NC12 Sweeper
B*
Kills:468
Deaths:368
KDR:1.272
Accuracy:51.104% B*
HSR:9.829% D--
Mauler S6
B++
Kills:379
Deaths:423
KDR:0.896
Accuracy:47.639% B++
HSR:11.346% D-
Warden
B+
Kills:362
Deaths:436
KDR:0.830
Accuracy:23.080% D
HSR:27.901% B+
AF-57 Piston
B**
Kills:169
Deaths:104
KDR:1.625
Accuracy:49.813% B**
HSR:11.834% D
Kills:10,863
Deaths (as Engineer):10,043
Deaths (to Engineers):9,737
KDR:1.08165
Kill Difference:820
Playtime:2,526.622 hours
Usage:56%
Score:40.158m
Score/min:265
Accuracy (listed only):35.869%
HSR (listed only):15.779%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:1,829
Deaths:1,153
KDR:1.586
Accuracy:28.392% C+
HSR:19.902% D--
EM6
C+
Kills:1,168
Deaths:835
KDR:1.399
Accuracy:21.177% C+
HSR:16.610% D*
EM1
B+
Kills:1,158
Deaths:892
KDR:1.298
Accuracy:24.205% B+
HSR:17.185% D
NS-15MP
C
Kills:1,157
Deaths:750
KDR:1.543
Accuracy:26.139% C
HSR:19.274% D*
NC6S Gauss SAW S
C+
Kills:1,155
Deaths:906
KDR:1.275
Accuracy:24.066% C+
HSR:17.316% D--
GD-22S
C+
Kills:1,153
Deaths:973
KDR:1.185
Accuracy:23.146% C+
HSR:16.652% D*
NC6 Gauss SAW
B**
Kills:1,147
Deaths:793
KDR:1.446
Accuracy:25.927% B**
HSR:19.878% D
Kills:8,767
Deaths (as Heavy Assault):6,302
Deaths (to Heavy Assaults):12,728
KDR:1.39115
Kill Difference:2,465
Playtime:681.810 hours
Usage:15%
Score:10.243m
Score/min:250
Accuracy (listed only):24.722%
HSR (listed only):18.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D-
Kills:1,201
Deaths:1,162
KDR:1.034
Accuracy:20.533% D-
HSR:16.986% D--
GD-7F
B**
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:30.690% B**
HSR:19.136% C
MGR-S1 Gladius
B*
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:31.584% B*
HSR:21.174% C+
AF-4 Cyclone
B+
Kills:1,172
Deaths:1,067
KDR:1.098
Accuracy:28.222% B+
HSR:19.795% C++
AF-19 Mercenary
C*
Kills:1,166
Deaths:1,454
KDR:0.802
Accuracy:23.578% C*
HSR:18.782% C--
Razor GD-23
C*
Kills:1,162
Deaths:1,147
KDR:1.013
Accuracy:25.653% C*
HSR:16.609% D
NS-11CP
C--
Kills:1,155
Deaths:1,090
KDR:1.060
Accuracy:26.364% C--
HSR:16.970% D--
Blitz GD-10
C+
Kills:1,152
Deaths:1,261
KDR:0.914
Accuracy:23.902% C+
HSR:15.625% C
Gauss Compact S
B
Kills:1,152
Deaths:983
KDR:1.172
Accuracy:25.521% B
HSR:17.014% C
NS-7 PDW
B+
Kills:1,152
Deaths:1,088
KDR:1.059
Accuracy:27.685% B+
HSR:18.750% C++
19A Fortuna
B+
Kills:1,117
Deaths:946
KDR:1.181
Accuracy:28.258% B+
HSR:17.547% D
GD-66 Claw
B+
Kills:711
Deaths:605
KDR:1.175
Accuracy:65.292% B+
HSR:7.736% D*
NS Baron G5
B+
Kills:640
Deaths:558
KDR:1.147
Accuracy:48.770% B+
HSR:13.438% C
NC12 Sweeper
B*
Kills:468
Deaths:368
KDR:1.272
Accuracy:51.104% B*
HSR:9.829% D--
Mauler S6
B++
Kills:379
Deaths:423
KDR:0.896
Accuracy:47.639% B++
HSR:11.346% D-
AF-57 Piston
B**
Kills:169
Deaths:104
KDR:1.625
Accuracy:49.813% B**
HSR:11.834% D
Kills:15,153
Deaths (as Light Assault):13,814
Deaths (to Light Assaults):8,114
KDR:1.09693
Kill Difference:1,339
Playtime:399.421 hours
Usage:9%
Score:6.757m
Score/min:282
Accuracy (listed only):34.663%
HSR (listed only):15.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B*
Kills:1,185
Deaths:819
KDR:1.447
Accuracy:28.871% B*
HSR:15.865% D
NC9 A-Tross
B+
Kills:1,184
Deaths:844
KDR:1.403
Accuracy:27.664% B+
HSR:20.270% D
Reaper DMR
B+
Kills:1,183
Deaths:834
KDR:1.418
Accuracy:28.814% B+
HSR:19.358% D-
NC1 Gauss Rifle
B++
Kills:1,180
Deaths:1,029
KDR:1.147
Accuracy:26.928% B++
HSR:23.136% C*
MGR-S1 Gladius
B*
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:31.584% B*
HSR:21.174% C+
AF-4 Cyclone
B+
Kills:1,172
Deaths:1,067
KDR:1.098
Accuracy:28.222% B+
HSR:19.795% C++
Carnage AR
C**
Kills:1,163
Deaths:894
KDR:1.301
Accuracy:26.511% C**
HSR:21.152% C+
Blitz GD-10
C+
Kills:1,152
Deaths:1,261
KDR:0.914
Accuracy:23.902% C+
HSR:15.625% C
NS-7 PDW
B+
Kills:1,152
Deaths:1,088
KDR:1.059
Accuracy:27.685% B+
HSR:18.750% C++
GD-66 Claw
B+
Kills:711
Deaths:605
KDR:1.175
Accuracy:65.292% B+
HSR:7.736% D*
NS Baron G5
B+
Kills:640
Deaths:558
KDR:1.147
Accuracy:48.770% B+
HSR:13.438% C
NC12 Sweeper
B*
Kills:468
Deaths:368
KDR:1.272
Accuracy:51.104% B*
HSR:9.829% D--
Mauler S6
B++
Kills:379
Deaths:423
KDR:0.896
Accuracy:47.639% B++
HSR:11.346% D-
AF-57 Piston
B**
Kills:169
Deaths:104
KDR:1.625
Accuracy:49.813% B**
HSR:11.834% D
Kills:12,914
Deaths (as Combat Medic):10,685
Deaths (to Combat Medics):4,501
KDR:1.20861
Kill Difference:2,229
Playtime:316.734 hours
Usage:7%
Score:5.942m
Score/min:313
Accuracy (listed only):36.628%
HSR (listed only):16.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:31.584% B*
HSR:21.174% C+
AF-4 Cyclone
B+
Kills:1,172
Deaths:1,067
KDR:1.098
Accuracy:28.222% B+
HSR:19.795% C++
NS-357P Underboss
A+
Kills:1,169
Deaths:756
KDR:1.546
Accuracy:52.668% A+
HSR:26.262% C++
NS-44 Commissioner AE
B++
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:47.365% B++
HSR:31.234% B++
Blitz GD-10
C+
Kills:1,152
Deaths:1,261
KDR:0.914
Accuracy:23.902% C+
HSR:15.625% C
NS-7 PDW
B+
Kills:1,152
Deaths:1,088
KDR:1.059
Accuracy:27.685% B+
HSR:18.750% C++
AF-6 Shadow
B+
Kills:668
Deaths:289
KDR:2.311
Accuracy:31.767% D
HSR:32.036% B+
AF-18 Stalker
B+
Kills:469
Deaths:374
KDR:1.254
Accuracy:29.764% B+
HSR:23.241% B
NS-61 Emissary
B+
Kills:322
Deaths:242
KDR:1.331
Accuracy:31.034% B+
HSR:19.565% B+
EM4 Longshot
B*
Kills:260
Deaths:77
KDR:3.377
Accuracy:45.079% B*
HSR:67.692% D**
SAS-R
C
Kills:232
Deaths:97
KDR:2.392
Accuracy:36.896% C
HSR:60.776% D-
NS-44 Commissioner
A*
Kills:186
Deaths:251
KDR:0.741
Accuracy:22.726% F
HSR:37.097% A*
NS-AM7 Archer
B*
Kills:175
Deaths:221
KDR:0.792
Accuracy:64.773% B*
HSR:16% C+
Impetus
C-
Kills:161
Deaths:109
KDR:1.477
Accuracy:31.048% C--
HSR:25.466% C-
LA8 Rebel
B+
Kills:157
Deaths:261
KDR:0.602
Accuracy:18.661% F
HSR:26.752% B+
NC4 Mag-Shot
C+
Kills:116
Deaths:223
KDR:0.520
Accuracy:16.986% F
HSR:18.966% C+
Soldier Soaker
A+
Kills:101
Deaths:59
KDR:1.712
Accuracy:47.571% A+
HSR:2.970% F-
Kills:9,827
Deaths (as Infiltrator):7,994
Deaths (to Infiltrators):5,708
KDR:1.2293
Kill Difference:1,833
Playtime:475.434 hours
Usage:11%
Score:6.170m
Score/min:216
Accuracy (listed only):34.572%
HSR (listed only):27.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C+
Kills:532
Deaths:157
KDR:3.389
Accuracy:38.463% C+
HSR:3.947% C
NCM2 Falcon
C+
Kills:259
Deaths:104
KDR:2.490
Accuracy:42.660% C+
HSR:3.089% D
NCM1 Scattercannon
C++
Kills:203
Deaths:134
KDR:1.515
Accuracy:39.727% C++
HSR:16.256% C++
AF-34 Mattock
B++
Kills:172
Deaths:85
KDR:2.024
Accuracy:40.595% B++
HSR:12.209% D--
NCM3 Raven
C++
Kills:162
Deaths:88
KDR:1.841
Accuracy:40.629% C++
HSR:1.235% D--
NCM3 Raven
C*
Kills:161
Deaths:95
KDR:1.695
Accuracy:41.351% C*
HSR:1.242% D--
NS-10 Burster
C
Kills:85
Deaths:43
KDR:1.977
Accuracy:26.618% C-
HSR:4.706% C
NS-10 Burster
C--
Kills:73
Deaths:40
KDR:1.825
Accuracy:26.808% C--
HSR:2.740% D-
NS-20 Gorgon
D
Kills:60
Deaths:23
KDR:2.609
Accuracy:18.879% D-
HSR:16.667% D
Kills:1,707
Deaths (as MAX Suit):384.500
Deaths (to MAX Suits):2,429
KDR:4.43953
Kill Difference:1,322.500
Playtime:73.641 hours
Usage:2%
Score:1.458m
Score/min:330
Accuracy (listed only):35.081%
HSR (listed only):6.899%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:7,963
V. Kills:1,755 453%
Deaths:651
KDR:12.232
Accuracy:52.145% B
KPH:54.700 C-
VKPH:12.100 C
M20 Mustang
C**
Kills:6,467
V. Kills:4,792 135%
Deaths:1,896
KDR:3.411
Accuracy:29.918% C+
KPH:15.500 C++
VKPH:11.500 C**
Vortek Rotary
B+
Kills:897
V. Kills:573 156%
Deaths:241
KDR:3.722
Accuracy:33.370% B+
KPH:20 C*
VKPH:12.800 C*
M30 Mustang AH
U
Kills:591
V. Kills:755 78%
Deaths:119
KDR:4.966
Accuracy:65.930% A
KPH:31.800 C--
VKPH:40.600 U
M20 Kestrel
C*
Kills:514
V. Kills:907 57%
Deaths:396
KDR:1.298
Accuracy:32.339% B+
KPH:9.900 D
VKPH:17.500 C*
Coyote Missiles
C--
Kills:393
V. Kills:232 169%
Deaths:141
KDR:2.787
Accuracy:58.569% B*
KPH:28.100 C--
VKPH:16.600 C--
Tomcat A2AM Pods
D
Kills:254
V. Kills:225 112%
Deaths:93
KDR:2.731
Accuracy:80.903% B+
KPH:19.800 D-
VKPH:17.600 D
Hornet Missiles
M+
Kills:235
V. Kills:142 164%
Deaths:38
KDR:6.184
Accuracy:83.922% M+
KPH:17.600 D--
VKPH:10.600 D--
M202 Wyrm
C--
Kills:192
V. Kills:91 209%
Deaths:6
KDR:32
Accuracy:47.765% D
KPH:65.300 C--
VKPH:30.900 D
Kills:17,506 (8,469 + 0)
Deaths:3,581
KDR:4.889
VKDR:2.645
Vehicle Kills:9,472
Kill Difference:13,925
Playtime:721.026 hours
Usage:16%
Score:7.454m
Score/min:172
Piloting Accuracy:32.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:1,391
V. Kills:819 170%
Deaths:193
KDR:7.207
Accuracy:36.944% C+
KPH:11.100 C++
VKPH:6.500 C++
C150 Dalton
A++
Kills:1,389
V. Kills:894 155%
Deaths:30
KDR:46.300
Accuracy:45.549% B*
KPH:67.500 A++
VKPH:43.400 A
AP30 Shredder
B**
Kills:347
V. Kills:202 171%
Deaths:14
KDR:24.786
Accuracy:35.911% B+
KPH:48.300 B**
VKPH:28.100 B*
L-24R Spur
S
Kills:248
V. Kills:127 194%
Deaths:15
KDR:16.533
Accuracy:52.577% A*
KPH:19.300 D
VKPH:9.900 S
CAS30 Tank Buster
S
Kills:162
V. Kills:162 99%
Deaths:22
KDR:7.364
Accuracy:70.268% A**
KPH:25.800 M*
VKPH:25.800 S
Kills:3,537 (1,801 + 1,736)
Deaths:274
KDR:12.909
VKDR:8.044
Vehicle Kills:2,204
Kill Difference:3,263
Playtime:172.448 hours
Usage:4%
Score:1.456m
Score/min:141
Piloting Accuracy:70.268%
Gunner Accuracy:35.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:193
V. Kills:105 182%
Deaths:2
KDR:96.500
Accuracy:24.579% D-
KPH:26.400 A++
VKPH:14.400 A+
C75 Viper
A
Kills:160
V. Kills:77 205%
Deaths:20
KDR:8
Accuracy:48.241% B**
KPH:29.500 C+
VKPH:14.200 A
L100 Python AP
A*
Kills:111
V. Kills:105 105%
Deaths:19
KDR:5.842
Accuracy:68.258% A+
KPH:34.400 C++
VKPH:32.600 A*
Kills:464 (464 + 0)
Deaths:41
KDR:11.317
VKDR:7
Vehicle Kills:287
Kill Difference:423
Playtime:15.957 hours
Usage:0%
Score:0.393m
Score/min:410
Driving Accuracy:68.258%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:422
V. Kills:185 227%
Deaths:100
KDR:4.220
Accuracy:35.938% D*
KPH:14.100 D
VKPH:6.200 D-
Titan-150 HESH
C*
Kills:314
V. Kills:105 296%
Deaths:20
KDR:15.700
Accuracy:44.003% C-
KPH:27.800 D
VKPH:9.300 C*
Titan-150 AP
C
Kills:221
V. Kills:140 157%
Deaths:46
KDR:4.804
Accuracy:56.390% B++
KPH:21 C
VKPH:13.300 C
E540 Halberd
C++
Kills:150
V. Kills:94 158%
Deaths:11
KDR:13.636
Accuracy:40.580% C--
KPH:24 C--
VKPH:15 C++
Enforcer ML85
B++
Kills:78
V. Kills:63 122%
Deaths:19
KDR:4.105
Accuracy:39.180% C
KPH:25.900 C**
VKPH:20.900 B++
Kills:1,185 (957 + 228)
Deaths:196
KDR:6.046
VKDR:2.995
Vehicle Kills:587
Kill Difference:989
Playtime:61.034 hours
Usage:1%
Score:0.899m
Score/min:246
Driving Accuracy:56.390%
Gunner Accuracy:39.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
S
Kills:695
V. Kills:624 111%
Deaths:19
KDR:36.579
Accuracy:87.014% M*
KPH:91 M*
VKPH:81.700 S
E540 Halberd-H
M++
Kills:616
V. Kills:427 144%
Deaths:17
KDR:36.235
Accuracy:73.233% A*
KPH:64.400 B**
VKPH:44.600 M++
M96 Mjolnir-H
M*
Kills:366
V. Kills:328 111%
Deaths:18
KDR:20.333
Accuracy:73.502% M
KPH:83.800 A++
VKPH:75.100 M*
M12 Kobalt-H
C**
Kills:246
V. Kills:8 N/A
Deaths:15
KDR:16.400
Accuracy:23.271% C**
KPH:127.200 C**
VKPH:4.100 C+
C85 Canister-H
C++
Kills:223
V. Kills:15 N/A
Deaths:19
KDR:11.737
Accuracy:52.562% C++
KPH:103.700 C+
VKPH:7 C
Kills:2,146 (0 + 2,146)
Deaths:88
KDR:24.386
VKDR:15.932
Vehicle Kills:1,402
Kill Difference:2,058
Playtime:25.654 hours
Usage:1%
Score:0.512m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:52.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:532
V. Kills:156 339%
Deaths:33
KDR:16.121
Accuracy:41.119% B
KPH:28.600 B++
VKPH:8.400 C**
M12 Kobalt
B+
Kills:485
V. Kills:16 N/A
Deaths:17
KDR:28.529
Accuracy:20.695% B+
KPH:49.100 C
VKPH:1.600 D
M40 Fury
B*
Kills:427
V. Kills:136 312%
Deaths:44
KDR:9.705
Accuracy:47.863% A
KPH:40.700 C+
VKPH:13 B*
G30 Walker
D
Kills:315
V. Kills:156 201%
Deaths:49
KDR:6.429
Accuracy:25.642% D
KPH:11.500 D
VKPH:5.700 D
M60-G Bulldog
B+
Kills:272
V. Kills:66 406%
Deaths:60
KDR:4.533
Accuracy:38.714% B+
KPH:31 C++
VKPH:7.500 B+
M12 Kobalt
C+
Kills:271
V. Kills:13 N/A
Deaths:21
KDR:12.905
Accuracy:20.871% B++
KPH:53.500 C-
VKPH:2.600 C+
M20 Basilisk
C+
Kills:214
V. Kills:109 195%
Deaths:48
KDR:4.458
Accuracy:38.431% C+
KPH:16.500 C-
VKPH:8.400 C+
G40-F Ranger
C**
Kills:134
V. Kills:77 172%
Deaths:11
KDR:12.182
Accuracy:35.892% C**
KPH:20.200 C++
VKPH:11.600 C+
M40 Fury
A*
Kills:116
V. Kills:48 237%
Deaths:28
KDR:4.143
Accuracy:43.705% B*
KPH:53.800 C+
VKPH:22.300 A*
Kills:2,766 (0 + 2,766)
Deaths:311
KDR:8.894
VKDR:2.498
Vehicle Kills:777
Kill Difference:2,455
Playtime:102.091 hours
Usage:2%
Score:1.100m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:43.705%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:448
V. Kills:189 236%
Deaths:335
KDR:1.337
Accuracy:63.030% B**
KPH:22.900 C+
VKPH:9.600 B++
M12 Kobalt-F
C*
Kills:178
V. Kills:11 N/A
Deaths:110
KDR:1.618
Accuracy:30.245% B**
KPH:23.600 C+
VKPH:1.500 C*
M20 Basilisk-F
M**
Kills:173
V. Kills:149 115%
Deaths:56
KDR:3.089
Accuracy:88.246% M
KPH:35.500 B**
VKPH:30.600 M**
S12 Renegade
C
Kills:52
V. Kills:4 N/A
Deaths:35
KDR:1.486
Accuracy:43.682% C++
KPH:20.100 D-
VKPH:1.500 C
Kills:851 (851 + 0)
Deaths:536
KDR:1.588
VKDR:0.659
Vehicle Kills:353
Kill Difference:315
Playtime:34.599 hours
Usage:1%
Score:0.196m
Score/min:94
Driving Accuracy:43.682%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:359
V. Kills:123 290%
Deaths:9
KDR:39.889
Accuracy:55.229% C*
KPH:60.800 C++
VKPH:20.800 C+
CAS 14-E
C
Kills:189
V. Kills:16 N/A
Deaths:18
KDR:10.500
Accuracy:31.128% C
KPH:54.200 C
VKPH:4.600 C-
M20 Wyvern
C++
Kills:142
V. Kills:76 184%
Deaths:38
KDR:3.737
Accuracy:37.729% C++
KPH:13.900 D-
VKPH:7.400 D-
Kills:690 (0 + 690)
Deaths:65
KDR:10.615
VKDR:3.308
Vehicle Kills:215
Kill Difference:625
Playtime:19.639 hours
Usage:0%
Score:0.252m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:37.729%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 9,7187,96365112.232B+10.3552.145%BN/A54.7C-12.1C231145.6h16C++30.7C**
M20 Mustang 11,2596,4671,8963.411B+1.5329.918%C+N/A15.5C++11.5C**135417.1h88.1B+294.4B+
NC6A GODSAW 1,9041,8291,1531.586C0.3028.392%C+19.902%D--11D**N/A35166.8h18.9D-66.7D**
NC05 Jackhammer AE 1,5081,4889351.591C+0.2950.968%B+11.962%D-52CN/A14028.6h4.2B+8.3B+
L-30R Vektor 2,2101,3911937.207M5.3236.944%C+1.438%C-11.1C++6.5C++59125.6h61.9B+167.4B+
C150 Dalton 2,2831,3893046.3S44.4245.549%B*N/A67.4A++43.4A55520.6h3.8C**8.4B++
C-4 1,8241,2598531.476C++0.4126.523%C++N/A79.7C+35.8B+76215.8h1.3B+5B+
Bouncing Betty 1,2511,2453253.831C+1.9546.918%BN/A114.2CN/A37710.9h1.8B+3.8B++
Sticky Grenade 1,2131,20411204N/A1,202.1256.214%BN/A1505B**11.3C60130.8h1.3B*2.3B++
AC-X11 1,2351,2011,1621.034C+0.8520.533%D-16.986%D--11.8DN/A56102.2h10.9C+52.9C
GR-22 1,2161,1858191.447C++0.4428.871%B*15.865%D31.8C+N/A9137.3h12.5B+43.3B+
NC9 A-Tross 1,2281,1848441.403C++0.4827.664%B+20.27%D25.5C-N/A6546.4h10.6C+38.4C*
M12 Kobalt 1,2301,1831962.263C++60.3822.393%C++19.949%B+111.6C++4.4C+25310.6h19.6C++87.4C*
Reaper DMR 1,2131,1838341.418C+0.4628.814%B+19.358%D-24.5C--N/A6748.2h10.3C+35.9C**
GD-7F 1,2061,1817671.54B+0.3430.69%B**19.136%C34.7C++N/A10234h10.8B*35.3B++
NC1 Gauss Rifle 1,2111,1801,0291.147C++0.7426.928%B++23.136%C*24.2C+N/A9848.8h11.2B++41.4B++
MGR-S1 Gladius 1,1941,1767911.487C*0.4031.584%B*21.174%C+36.9C+N/A11031.9h7.7B*24.5B++
AF-4 Cyclone 1,2051,1721,0671.098C+0.7828.222%B+19.795%C++25.6CN/A7945.7h9.5B+33.6B+
Tank Mine 2,0221,1697301.601C--0.2831.708%C+N/A110.3C+80.5B+134010.6h1.6B+5B++
NS-357P Underboss 1,1721,1697561.546C++0.3452.668%A+26.262%C++25.2D-N/A5846.3h3.5B6.6B*
EM6 1,1971,1688351.399C+0.4821.177%C+16.61%D*26.8C--N/A12443.6h11.3C++53.2C++
AF-19 Mercenary 1,1971,1661,4540.802C+1.0823.578%C*18.782%C--11.3C--N/A56102.8h12.3B52B+
Carnage AR 1,1871,1638941.301C+0.5826.511%C**21.152%C+19.8DN/A6658.6h13.6C++51.4C**
Razor GD-23 1,1741,1621,1471.013C++0.8725.653%C*16.609%D13DN/A4089.2h11.6B+45.1B
NC05 Jackhammer 1,1691,1617471.554C**0.3350.896%B*12.403%D47C++N/A12724.7h4.3B+8.5B+
NS-44 Commissioner AE 1,1671,1598281.4C++0.4847.365%B++31.234%B++21.6D-N/A5453.6h3.3C**6.9B+
EM1 1,1781,1588921.298C++0.5824.205%B+17.185%D31.6C+N/A10336.6h13.2C*54.3B
NS-15MP 1,1771,1577501.543C0.3426.139%C19.274%D*35.1D-N/A9233h11.7C44.8C+
NS-11CP 1,1811,1551,0901.06C--0.8226.364%C--16.97%D--20.6D-N/A5156h12.4C+47.2C+
NC6S Gauss SAW S 1,1711,1559061.275C+0.6124.066%C+17.316%D--27.2DN/A7642.5h11.4C+47.2C++
GD-22S 1,1681,1539731.185C+0.7023.146%C+16.652%D*24.8C--N/A8946.4h12.3C53.1C++
Blitz GD-10 1,1661,1521,2610.914C+0.9723.902%C+15.625%C17.4DN/A7066.1h15C*62.7C*
Gauss Compact S 1,1781,1529831.172C**0.7125.521%B17.014%C17CN/A5567.8h11.7C+45.9C*
NS-7 PDW 1,1671,1521,0881.059C*0.8227.685%B+18.75%C++27.1C+N/A10642.5h11.8B++42.7B+
NC6 Gauss SAW 1,1681,1477931.446C*0.4425.927%B**19.878%D32.1C++N/A14535.7h9.4B36.4B+
19A Fortuna 1,1441,1179461.181C+0.7028.258%B+17.547%D18.9DN/A4459.1h11.4C-40.3C+
C-4 ARX 1,2571,0114562.217C++0.3332.019%AN/A158B++38.4C**7946.4h1.1B+3.5B*
Vortek Rotary 1,4708972413.722B+1.8433.37%B+N/A20C*12.8C*21644.8h45.9B++137.7B++
MANA Anti-Vehicle Turret 1,4907835171.515D0.3764.071%C+3.576%D*7830D7070C11263700.1h11.1C--17.4C+
GD-66 Claw 7247116051.175C+0.7165.292%B+7.736%D*32CN/A10122.2h2.5C++3.8B
Enforcer ML65-H 1,3196951936.579S34.7087.014%M*N/A91.4M*82.1S2837.6h13.9B+16B**
NS Decimator 9586757380.915C+0.9768.904%B**2.074%C+31.3C13.1C25321.6h4.7C++6.8B+
AF-6 Shadow 6866682892.311C**0.4331.767%D32.036%B+29.7DN/A8022.5h7.6D**24D--
NS Baron G5 6526405581.147C++0.7448.77%B+13.438%C25.2C-N/A11725.4h4B+8.3C+
E540 Halberd-H 1,0436161736.235M++34.3573.233%A*N/A64.2B**44.5M++3239.6h7C9.6B+
Carver 6025991,7440.343A1.5438.026%B*8.681%D--4.7C+N/A13127.8h1.1B++3B+
M30 Mustang AH 1,3465911194.966C+3.0865.93%AN/A31.8C--40.6U28918.6h17.5D*26.6C--
NCM2 Falcon 6305321573.389A*1.5138.463%C+3.947%C24.1B**4.4C+10222.1h7.7B*20B+
M20 Basilisk 6885323316.121S14.2441.119%B6.767%B28.6B++8.4C**15918.6h76.5B+186B++
M20 Kestrel 1,4215143961.298C0.5832.339%B+N/A9.9D17.5C*16451.8h163.6D506C
M12 Kobalt 5014851728.529A+26.6520.695%B+21.443%B++49C1.6D1649.9h17.2B+82.9B+
AF-18 Stalker 4784693741.254C+0.6329.764%B+23.241%B32.1C+N/A10114.6h10.1B**33.9B++
NC12 Sweeper 4754683681.272C++0.6151.104%B*9.829%D--39.3C**N/A15411.9h4.3C**8.3B+
M40 Fury-F 6374483351.337C+0.5563.03%B**N/A22.9C+9.6B++11719.6h14.8C+23.4C*
M40 Fury 563427449.705B+7.8247.863%A2.342%B++40.7C+13B*33310.5h19.9D41.6C++
Titan-150 HEAT 6074221004.22C+2.3435.938%D*1.659%D14.1D6.2D-13529.9h4.8C**13.4C
NSX Masamune 6933975040.788C+1.0965.255%B*1.763%C+28.6C+21.3B++25013.9h19.2C--29.4C
Coyote Missiles 6253931412.787C+0.9058.569%B*N/A28.1C--16.6C--22014h38C*64.8B+
Mauler S6 3883794230.896C+0.9947.639%B++11.346%D-21.5CN/A14217.6h4.2B++8.9B++
M96 Mjolnir-H 6943661820.333S18.4573.502%MN/A83.2A++74.5M*3624.4h46.9C-63.8B+
Warden 3823624360.83C+1.0523.08%D27.901%B+7.2D-N/A3050.5h16.8F-72.6D*
VLG Missile Launcher 482359939.889B*38.0155.229%C*N/A60.8C++20.8C+3325.9h5C**9.1B+
Hunter QCX 3933527610.463C1.4258.896%B*16.193%D5.2D-N/A3668h18.1D-30.7C+
AP30 Shredder 5493471424.786A**22.9035.911%B+N/A48.2B**28.1B*4307.2h55.9B++155.6B*
NS-61 Emissary 3243222421.331B++0.5531.034%B+19.565%B+18CN/A5517.9h9.8B+31.6B+
G30 Walker 471315496.429A++4.5525.642%D3.492%C11.5D5.7D11027.5h223.9C+873.1C
Titan-150 HESH 4193142015.7B+13.8244.003%C-N/A27.8D9.3C*14711.3h3.4C+7.8C+
Frag Grenade 3163111311N/A309.1255.012%AN/A622B++10C++35570.5h3B*5.4B*
Rocklet Rifle 6363102731.136B*0.7565.415%A+N/A26.3C+27.6B+39211.8h50.9D-77.8C+
NC15 Phoenix 5962902551.137C+0.7557.922%B+N/A8.9C9.4C14332.6h16.3D**28.2D*
Spear Anti-Vehicle Phalanx Turret 438275406.875C+4.9945.496%C*5.091%B++30.2C-17.9C3149.1h10.1C22.2C+
M60-G Bulldog 338272604.533C++2.6538.714%B+2.941%C+30.9C++7.5B+1708.8h6.6B+17B++
M12 Kobalt 2842712112.905C+11.0220.871%B++19.557%C++53.1C-2.5C+2085.1h17B+81.6B+
EM4 Longshot 262260773.377C*1.4945.079%B*67.692%D**33.3C++N/A1007.8h2.3C+5.1B
NCM2 Falcon 3072591042.49A*0.6142.66%C+3.089%D14.8B+2.7D7117.5h14.8C++34.6C**
Tomcat A2AM Pods 479254932.731C0.8580.903%B+N/A19.8D-17.6D30712.8h8.5C++10.6C**
L-24R Spur 3752481516.533A+14.6552.577%A*N/A19.4D9.9S5012.8h65.3D-124.2C
M12 Kobalt-H 2542461516.4C+14.5223.271%C**15.447%C129.5B4.2C+3021.9h14.8C*63.7B+
NS Annihilator 5022462161.139A0.7481.835%C**N/A10.3C+10.7B*16424h10.5B+12.8B+
Hornet Missiles 377235386.184C++4.3083.922%M+2.128%B+17.5D--10.6D--18313.4h31.1T*37.1F-
SAS-R 235232972.392C+0.5136.896%C60.776%D-26.4DN/A1188.8h2.7D7.2C
C85 Canister-H 2382231911.737C+9.8552.562%C++9.417%C106.2C++7.1C5182.1h6.8C**13B
Titan-150 AP 361221464.804C+2.9256.39%B++4.977%A+21C13.3C51910.5h6D10.7C+
M20 Basilisk 323214484.458B*2.5838.431%C+2.804%D*16.5C-8.4C+16513h124.6D324.1C
NCM1 Scattercannon 2042031341.515C+0.3739.727%C++16.256%C++20.7CN/A1219.8h7.3B18.4B+
Skyguard 298193296.5U94.6224.579%D-N/A26.4A++14.4A+3537.3h70.1A285.4B++
M202 Wyrm 283192632A*30.1247.765%D2.604%C*66.2C--31.4D3962.9h39.2B82.1C*
CAS 14-E 2051891810.5C+8.6231.128%C2.646%B*54C4.6C-1533.5h27.2B87.3C*
NS-44 Commissioner 1911862510.741C+1.1422.726%F37.097%A*5.8D--N/A2831.9h3.5B+15.2C-
M12 Kobalt-F 1891781101.618C+0.2630.245%B**4.494%D-23.7C+1.5C*547.5h18.2C+60.3B+
NS-AM7 Archer 2551752210.792B++1.0964.773%B*16%C+2.6D-1.2D--2366.9h19.8C++30.6C**
M20 Basilisk-F 322173563.089A++1.2188.246%MN/A35.3B**30.4M**894.9h85C+96.3B+
AF-34 Mattock 174172852.024C0.1440.595%B++12.209%D--28.7DN/A1586h6.6C++16.2B+
Hawk GD-68 3321703120.545C1.3469.251%B*N/A8.9C--8.4C20319.2h10.9D--15.7C
AF-57 Piston 1721691041.625B+0.2649.813%B**11.834%D76.8A+1.4A3042.2h4.7C+9.5B+
NCM3 Raven 244162881.841A0.0440.629%C++1.235%D--8.1C-4.1D-9420.1h37.9D93.3C
CAS30 Tank Buster 324162227.364M**5.4870.268%A**N/A25.7M*25.7S2686.3h26.4B37.6B*
Impetus 1621611091.477C+0.4131.048%C--25.466%C-29.8C-N/A765.4h5.3C--17.1C
NCM3 Raven 242161951.695B**0.1941.351%C*1.242%D--7.6C3.8D-9621.1h40.6D98.2C
C75 Viper 237160208B**6.1248.241%B**N/A29.6C+14.3A3445.4h15.6C32.3B
LA8 Rebel 1641572610.602C1.2818.661%F26.752%B+3.7D*N/A1742h6.7C+36D--
Anti-Vehicle Grenade 2021521152N/A150.1257.21%B++N/A380C+125B40360.4h4.8B+8.4B++
E540 Halberd 2441501113.636B++11.7540.58%C--3.333%C**23.8D14.9C++3526.3h6.1C14.9C
M20 Wyvern 218142383.737C1.8537.729%C++2.817%C-13.9D-7.5D-16610.2h77.8C++206.1C**
M20 Drake 2111361211.333A*9.4529.53%C+N/A20.9C11.5C-2086.5h70.3C+238C+
G40-F Ranger 2111341112.182M**10.3035.892%C**N/A20.3C++11.7C+1736.6h108.8B+303.2B+
M60-A Bulldog 1351221210.167C+8.2850.84%B+2.459%C++37C++3.9C+2863.3h6.9C13.7C++
M40 Fury 164116284.143C-2.2643.705%B*1.724%C+52.7C+21.8A++6532.2h19.2D43.9C+
NC4 Mag-Shot 1181162230.52C1.3616.986%F18.966%C+3.4D*N/A2533.8h7.4B+43.7C
L100 Python AP 216111195.842C++3.9668.258%A+N/A34.7C++32.8A*6503.2h8.1D-11.9C+
Mag-Cutter 11810812,3170.009C1.8730.346%C++N/A0.1C-N/A1881.9h2.2B+7.2B+
Soldier Soaker 101101591.712B+0.1747.571%A+2.97%F-30.6DN/A903.3h5.1B+10.8B**
Fatestealer 1011011190.849A**1.0340.735%B+11.881%D*28.9C++N/A603.5h2.5C--6.2C**
MANA Anti-Personnel Turret 9694571.649N/A0.2312.702%UN/A940U20U3355100.1h27.9T*219.4T*
A30 Walker 13887165.438A++3.5623.979%C+N/A15C8.8C-3305.8h137.4C+572.9C++
The Slasher 93858,9470.01D-1.8728.417%C-9.412%C0.2DN/A0423.7h2.5C8.7C+
NS-10 Burster 14285431.977A+0.0926.618%C-4.706%C4.7C3.2C8518h169.7C637.6C
Enforcer ML85 14178194.105C+2.2239.18%CN/A26B21B++5363h14C35.7C+
Auraxium Mag-Cutter 867712,3810.006D1.889.221%D**1.299%D-0.1C--N/A0815.4h2.2C+23.5D**
NS-10 Burster 13173401.825B**0.0626.808%C--2.74%D-4.1C--3.3C8917.6h197.7D-737.3D
M20 Basilisk 9772418A++16.1245.389%D-6.944%B**30D10.4D*1652.4h69.1B*152.3B++
NS-20 Gorgon 6160232.609A++0.7318.879%D-16.667%D18.2C+N/A493.3h30.1C*159.6C*
S12 Renegade 5652351.486C0.4043.682%C++1.923%D--20D-1.5C582.6h5.4F-12.3D--
A30 Walker 10050252C+0.1221.085%D--4%S5.4D5.4D1339.2h213.7C1013.3C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon425,1746.5h
Anti-Vehicle MANA Turret403,8144.9h
G30 Walker01350h
Nano-Armor Kit1,0691,003,694113.8h
Skywall Shield Emitter0640.4h
Structure Shield Module1590.4h
Cortium Silo0850.5h
Repair Module01220.9h
Turret AI Module0900.6h
AE Medical Applicator433246,38619.3h
AE Nano-Armor Kit624824,555111.6h
Nanite Revive Grenade01,1830.3h
Medical Kit1021,7302.7h
Medical Applicator39797,49511.9h
Spitfire Auto-Turret944,0145.3h
NC Patriot Flare Gun18492.3h
Restoration Kit182440.4h
Motion Spotter394,5014.8h
Hoplon Anti-Aircraft Phalanx Tower0500.4h
Rampart Wall3841.1h
Deconstruction Tool02,8060.2h
Welding Device13,1700.2h
Recon Detection Device12420,81331.5h
Shield Recharging Field362,5111.9h
Smoke Grenade02520.1h
Ammunition Package7415,9128.1h
Anti-Infantry MANA Turret163220.7h
Flail Targeting Dart33882.6h
Nano-Repair Grenade08240.2h
Router03960.8h
Light Air Terminal0500.7h
Elysium Spawn Tube0730.6h

Check the help document for the dictionary if you want to learn more about words used here.


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