Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,254)players online:
Maldrasou (28)  Pierrekira (8)  VTG1ne (8)  HEKOMIn (7) 51
stats.dasanfall.com
Director General BoatsFriends1[UED2] BoatsFriends1
NC BR 94

KDR: 18.7

Score: 7.5m

Last Seen: Oct 13th, 2018 5:26 PM
- OFFLINE - 12.9 hour(s)

Battle Rank 94 - New Conglomerate on Connery - Outfit Member of United Enforcement Directorate 2[UED2] United Enforcement Directorate 2
NC outfit on Connery

Members: 29
Level Progress (to 95): 59%
Level 100 Progress: 40% 560h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R AF-34 Mattock Phoenix AE AF-34 Mattock Spear Anti-Vehicle Phalanx Tower M30 Mustang AH Titan-150 HESH M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BoatsFriends1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,290,479 MLG Score: 4229
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
60.096%50.37%3027210111350.6221218.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.219%7.667S4.648S-0.277CHEAD ++ (~20.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.795B++9.20.352C**6.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.155%1.77%116421011226301017.53333222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.639%0.328C**-0.577D1.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.30.653B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.276%3.509%5771101257161963.562529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.945B*-0.203C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.596B+21.90.436B25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.848%76.52%577110126,5124567144.711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.333C-0.617B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.206C++2.60.191C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United Enforcement Directorate 2[UED2] United Enforcement Directorate 2
NC outfit on Connery

Members: 29
7.5m783.8%339 (20.3k)306 (18.4k)18.700211,16459722.47494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1013116325.199%50.95%128441:401

16% Engineer7% Heavy Assault61% Infiltrator12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2016 5:53 PMAug 30th, 2018 6:01 AMOct 14th, 2018 5:29 AM (2d) (PST)Oct 13th, 2018 1:26 PM (3d) (PST)Oct 13th, 2018 1:26 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
935438920.4570.0240.2334.0210.0564229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,1192,57353,54627114241318,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407h/17d 2,253 5,688 5,069 98.2k 200 1,594 1,360 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):105
KDR:0
Kill Difference:UNR
Playtime:30.294 hours
Usage:7%
Score:0.407m
Score/min:224
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):113
KDR:0
Kill Difference:UNR
Playtime:5.851 hours
Usage:1%
Score:0.047m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):131
KDR:0
Kill Difference:UNR
Playtime:63.768 hours
Usage:16%
Score:1.218m
Score/min:318
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:6,512
Deaths:308
KDR:21.143
Accuracy:32.848% D-
HSR:76.520% B*
NS-44B Commissioner
A**
Kills:80
Deaths:26
KDR:3.077
Accuracy:62.305% A**
HSR:40% A++
NS-44 Commissioner AE
S
Kills:55
Deaths:9
KDR:6.111
Accuracy:56.027% A++
HSR:65.455% S
Kills:6,647
Deaths (as Infiltrator):343
Deaths (to Infiltrators):120
KDR:19.37901
Kill Difference:6,304
Playtime:248.882 hours
Usage:61%
Score:4.691m
Score/min:314
Accuracy (listed only):50.393%
HSR (listed only):60.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):19
KDR:0
Kill Difference:UNR
Playtime:7.724 hours
Usage:2%
Score:0.137m
Score/min:295
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:335
Deaths:25
KDR:13.400
Accuracy:33.476% C+
HSR:31.940% M**
AF-34 Mattock
S
Kills:291
Deaths:25
KDR:11.640
Accuracy:32.940% C
HSR:35.739% S
NS-10 Burster
C
Kills:122
Deaths:12
KDR:10.167
Accuracy:20.258% D**
HSR:4.918% C
NS-10 Burster
D--
Kills:91
Deaths:12
KDR:7.583
Accuracy:20.587% D**
HSR:2.198% D--
AF-41 Hacksaw
A*
Kills:79
Deaths:6
KDR:13.167
Accuracy:25.187% D
HSR:22.785% A*
NCM2 Falcon
C*
Kills:74
Deaths:6
KDR:12.333
Accuracy:41.673% C*
HSR:4.054% C-
AF-41 Hacksaw
M+
Kills:68
Deaths:6
KDR:11.333
Accuracy:21.852% D-
HSR:25% M+
NCM2 Falcon
B*
Kills:60
Deaths:6
KDR:10
Accuracy:41.336% C+
HSR:6.667% B*
Kills:1,120
Deaths (as MAX Suit):49
Deaths (to MAX Suits):8
KDR:22.85714
Kill Difference:1,071
Playtime:50.164 hours
Usage:12%
Score:0.976m
Score/min:324
Accuracy (listed only):29.664%
HSR (listed only):16.663%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:157
V. Kills:19 N/A
Deaths:15
KDR:10.467
Accuracy:50.718% D
KPH:52 C++
VKPH:6.300 B
Kills:157 (157 + 0)
Deaths:15
KDR:10.467
VKDR:1.267
Vehicle Kills:19
Kill Difference:142
Playtime:3.021 hours
Usage:1%
Score:0.046m
Score/min:251
Piloting Accuracy:50.718%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:73
V. Kills:13 N/A
Deaths:4
KDR:18.250
Accuracy:36.143% D*
KPH:44.200 C
VKPH:7.900 C+
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:3.250
Vehicle Kills:13
Kill Difference:69
Playtime:1.651 hours
Usage:0%
Score:0.033m
Score/min:329
Driving Accuracy:36.143%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:147
V. Kills:27 N/A
Deaths:3
KDR:49
Accuracy:35.432% D**
KPH:56.400 B*
VKPH:10.400 B+
C85 Canister
B++
Kills:105
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:47.095% B**
KPH:75.600 C++
VKPH:8.600 B++
E540 Halberd
M*
Kills:88
V. Kills:20 419%
Deaths:
KDR:
Accuracy:44.781% C+
KPH:61.600 M*
VKPH:14 C+
Titan-150 HEAT
B*
Kills:79
V. Kills:23 329%
Deaths:1
KDR:79
Accuracy:54.211% B*
KPH:27.400 B++
VKPH:8 C
Enforcer ML85
B+
Kills:57
V. Kills:34 163%
Deaths:5
KDR:11.400
Accuracy:46.276% B+
KPH:27.500 B+
VKPH:16.400 C+
Kills:476 (226 + 250)
Deaths:9
KDR:52.889
VKDR:12.889
Vehicle Kills:116
Kill Difference:467
Playtime:10.382 hours
Usage:3%
Score:0.181m
Score/min:290
Driving Accuracy:54.211%
Gunner Accuracy:46.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:131
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.401% B+
KPH:73.400 B
VKPH:2.800 C**
Kills:131 (0 + 131)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:131
Playtime:1.785 hours
Usage:0%
Score:0.030m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:19.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,5796,51230821.143S2.4432.848%D-76.52%B*43.3C**N/A122150.3h2.6C-7.8C--
AF-34 Mattock 3403352513.4M++5.3033.476%C+31.94%M**39.4C+N/A1268.5h7.3D-21.7C
Phoenix AE 4983312165.5U146.8048.325%D-N/A21.4B+10.8C11315.5h8.1B++16.7B
AF-34 Mattock 2972912511.64M+7.0632.94%C35.739%S34.2CN/A1108.5h8.2D--24.8D
Spear Anti-Vehicle Phalanx Tower 2431641164S145.3050.417%C++5.488%B++32.2C15.5D2065.1h14.7D-29.2D
M30 Mustang AH 1761571510.467B++8.2350.718%DN/A52.3C++6.3B2513h17.8D*35.1D*
Titan-150 HESH 174147349S30.3035.432%D**N/A56.5B*10.4B+3722.6h2.9B+8.1C
M12 Kobalt 1361311131U112.3019.401%B+29.008%A*72.8C**2.8C**2771.8h23.7D122.4C++
NS-10 Burster 2041221210.167U8.5320.258%D**4.918%C5.3C+3.6C+6122.9h168.4C+831.3D-
Frag Grenade 1181171117N/A98.3050.925%B++N/A585B+5C-27050.2h3.1B++6B++
C85 Canister 1171051105S86.3047.095%B**20.952%A++75C++8.6B++2321.4h16.1F--34.3D-
Spear Anti-Vehicle Phalanx Turret 1801031103U84.3049.868%B++4.854%B26.4D19.7C+2653.9h22T-44.2F-
NS-10 Burster 16691127.583S11.1220.587%D**2.198%D--4D3.3C5622.9h226.7D*1101.2F-
E540 Halberd 10888188U69.3044.781%C+3.409%C++62.9M*14.3C+3981.4h4.5B**10.1B*
Sticky Grenade 8583183N/A64.3052.649%C+N/A830C20B*35680.1h1.9B3.6B
NS-44B Commissioner 8680263.077M++15.6262.305%A**40%A++44.4C+3.3S1421.8h10.5T*16.8D-
AF-41 Hacksaw 8279613.167M**5.5325.187%D22.785%A*41.6B*1.6M**1091.9h6.4B25.4C+
Titan-150 HEAT 10279179U60.3054.211%B*3.797%B+27.2B++7.9C1752.9h7.1D--13.1C
Bouncing Betty 7575237.5U18.8022.022%F--N/A107.1CN/A3010.7h2.1C--9.6T*
NCM2 Falcon 11674612.333S6.3741.673%C*4.054%C-8.3D4.7C+768.9h30T-72.1F-
L100 Python HESH 8673418.25B++0.4536.143%D*N/A42.9C-7.6C+3291.7h4.7D**13F-
AF-41 Hacksaw 6968611.333M++7.3721.852%D-25%M+35.8BN/A991.9h6.7C+30.5D
NCM2 Falcon 9760610U8.7041.336%C+6.667%B*6.9D-4.3C568.7h37.3F**90.3F-
Enforcer ML85 9157511.4A+7.3046.276%B+3.509%B**27.1B+16.2C+3112.1h21.9F-47.4D*
NS-44 Commissioner AE 575596.111S12.5956.027%A++65.455%S55C*2M*1591h7.4T*13.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3612,79230.2h
Spawn Beacon1840.1h
Nano-Armor Kit18105,32323.5h
Turret AI Module01000.5h
Repair Module01330.5h
Cortium Silo0570.1h
AE Nano-Armor Kit117,0652.2h
Nanite Revive Grenade05930.2h
Medical Kit204850.5h
Medical Applicator521,7572.7h
Deconstruction Tool03,2080.7h
Spear Anti-Vehicle Tower1570.4h
Spitfire Auto-Turret02120.2h
Rampart Wall0620.6h
Xiphos Anti-Personnel Tower0700.4h
Hoplon Anti-Aircraft Phalanx Tower0790.4h
Ammunition Package02,4590.9h
Recon Detection Device12011.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 3.40s on queries, 3.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.