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Deputy Director BoatsFriends1[UED] BoatsFriends1
NC BR 88

KDR: 18.99

Score: 6.4m

Last Seen: Jun 22nd, 2018 8:27 AM
- OFFLINE - 48.6 hour(s)

Battle Rank 88 - New Conglomerate on Connery - Outfit Member of United Enforcement Directorate[UED] United Enforcement Directorate
NC outfit on Connery

Members: 57
Level Progress (to 89): 71%
Level 100 Progress: 34% 638h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R Phoenix AE AF-34 Mattock AF-34 Mattock Spear Anti-Vehicle Phalanx Tower M30 Mustang AH Frag Grenade Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,420,583 MLG Score: 4333
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
60.461%51.145%309229951310.68947418.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.837%7.785S4.867S-0.054C+HEAD ++ (~20.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.797B++9.20.352C**6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.456%2.128%1083299518827856.96296219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.083%0.369C**-0.396C--1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.40.644B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.905%76.009%019965,6233663156.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.34C-0.586B+-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.185C++2.60.171C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United Enforcement Directorate[UED] United Enforcement Directorate
NC outfit on Connery

Members: 57
6.4m754.2%326 (19.6k)294 (17.6k)18.98629,64550822.789488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC997104026.661%50.648%135043:291

15% Engineer8% Heavy Assault61% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2016 5:53 PMMay 9th, 2018 8:38 AMJun 23rd, 2018 12:39 PM (15h) (PST)Jun 22nd, 2018 4:27 AM (2d) (PST)Jun 22nd, 2018 4:27 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925438820.4440.0230.2253.7630.0554333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4832,59652,88727113226317,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
362.2h/15.1d 1,932 4,885 4,133 81.8k 171 1,425 1,197 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):96
KDR:0
Kill Difference:UNR
Playtime:27.683 hours
Usage:8%
Score:0.372m
Score/min:224
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):93
KDR:0
Kill Difference:UNR
Playtime:5.674 hours
Usage:2%
Score:0.044m
Score/min:128
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):117
KDR:0
Kill Difference:UNR
Playtime:54.334 hours
Usage:15%
Score:0.855m
Score/min:262
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:5,623
Deaths:254
KDR:22.138
Accuracy:32.905% D-
HSR:76.009% B*
NS-44B Commissioner
A**
Kills:78
Deaths:26
KDR:3
Accuracy:62.234% A**
HSR:41.026% A*
NS-44 Commissioner AE
S
Kills:53
Deaths:9
KDR:5.889
Accuracy:57.038% A++
HSR:66.038% S
Kills:5,754
Deaths (as Infiltrator):289
Deaths (to Infiltrators):98
KDR:19.91003
Kill Difference:5,465
Playtime:222.331 hours
Usage:61%
Score:4.166m
Score/min:312
Accuracy (listed only):50.726%
HSR (listed only):61.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):18
KDR:0
Kill Difference:UNR
Playtime:6.460 hours
Usage:2%
Score:0.102m
Score/min:263
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:302
Deaths:25
KDR:12.080
Accuracy:34.003% C+
HSR:30.464% M**
AF-34 Mattock
M**
Kills:264
Deaths:25
KDR:10.560
Accuracy:33.736% C
HSR:33.333% M**
NS-10 Burster
B+
Kills:80
Deaths:10
KDR:8
Accuracy:19.893% D**
HSR:7.500% B+
AF-41 Hacksaw
A*
Kills:79
Deaths:6
KDR:13.167
Accuracy:25.187% D
HSR:22.785% A*
NCM2 Falcon
C++
Kills:71
Deaths:6
KDR:11.833
Accuracy:40.509% C++
HSR:4.225% C
AF-41 Hacksaw
M++
Kills:68
Deaths:6
KDR:11.333
Accuracy:21.852% D-
HSR:25% M++
NS-10 Burster
D
Kills:59
Deaths:10
KDR:5.900
Accuracy:20.222% D**
HSR:3.390% D
NCM2 Falcon
B**
Kills:58
Deaths:6
KDR:9.667
Accuracy:40.216% C+
HSR:6.897% B**
Kills:981
Deaths (as MAX Suit):47
Deaths (to MAX Suits):7
KDR:20.87234
Kill Difference:934
Playtime:44.874 hours
Usage:12%
Score:0.859m
Score/min:319
Accuracy (listed only):29.452%
HSR (listed only):16.699%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:142
V. Kills:19 N/A
Deaths:11
KDR:12.909
Accuracy:51.206% D
KPH:52.600 C*
VKPH:7 B+
Kills:142 (142 + 0)
Deaths:11
KDR:12.909
VKDR:1.727
Vehicle Kills:19
Kill Difference:131
Playtime:2.699 hours
Usage:1%
Score:0.043m
Score/min:264
Piloting Accuracy:51.206%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:69
V. Kills:13 N/A
Deaths:4
KDR:17.250
Accuracy:40.026% D-
KPH:52.400 C+
VKPH:9.900 B++
Kills:69 (69 + 0)
Deaths:4
KDR:17.250
VKDR:3.250
Vehicle Kills:13
Kill Difference:65
Playtime:1.318 hours
Usage:0%
Score:0.029m
Score/min:368
Driving Accuracy:40.026%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:109
V. Kills:18 N/A
Deaths:2
KDR:54.500
Accuracy:35.367% D**
KPH:56 B*
VKPH:9.300 B
C85 Canister
A++
Kills:105
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:46.947% B**
KPH:75.900 C++
VKPH:8.700 A++
Titan-150 HEAT
B*
Kills:79
V. Kills:23 329%
Deaths:1
KDR:79
Accuracy:52.573% B++
KPH:28 B*
VKPH:8.100 C+
E540 Halberd
M++
Kills:72
V. Kills:17 400%
Deaths:
KDR:
Accuracy:44.959% C+
KPH:59.100 M++
VKPH:14 C
Enforcer ML85
N/A
Kills:50
V. Kills:28 172%
Deaths:5
KDR:10
Accuracy:46.212% N/A
KPH:28.600 N/A
VKPH:16 N/A
Kills:415 (188 + 227)
Deaths:8
KDR:51.875
VKDR:12.250
Vehicle Kills:98
Kill Difference:407
Playtime:9.121 hours
Usage:3%
Score:0.157m
Score/min:287
Driving Accuracy:52.573%
Gunner Accuracy:46.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:95
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:19.102% C**
KPH:72.600 C**
VKPH:2.300 C+
Kills:95 (0 + 95)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:95
Playtime:1.308 hours
Usage:0%
Score:0.020m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:19.102%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,6865,62325422.138S3.1532.905%D-76.009%B*41.8C*N/A118134.5h2.6C-7.9D
Phoenix AE 4573032151.5U132.5148.495%D-N/A20.9B+10.6C-11114.5h8.2B++17B
AF-34 Mattock 3063022512.08M+6.9134.003%C+30.464%M**38.7C+N/A1257.8h7.5D--22.1C-
AF-34 Mattock 2702642510.56M8.4333.736%C33.333%M**33.8CN/A1117.8h8.5D*25.1D
Spear Anti-Vehicle Phalanx Tower 2241521152S133.0151.554%C**5.921%B++33.8C16D2124.5h14.4D-27.9D
M30 Mustang AH 1611421112.909B**6.0851.206%DN/A52.6C*7B+2642.7h17.9D**35D*
Frag Grenade 1161151115N/A96.0150.955%B++N/A575B5C26860.2h3B++5.9B++
Titan-150 HESH 127109254.5S35.5135.367%D**N/A57.4B**9.5B+3681.9h2.9B+8.1C
C85 Canister 1171051105S86.0146.947%B**20.952%A++75C++8.6A++2321.4h16F--34D-
M12 Kobalt 9895195S76.0119.102%C**27.368%A*73.1C**2.3C+2511.3h22.4C-117.4C++
Spear Anti-Vehicle Phalanx Turret 15687187U68.0148.867%B++5.747%B++24.2D-19.2C+2593.6h23.6T48.2F--
NS-10 Burster 14080108U10.9919.893%D**7.5%B+4C--3C-5319.9h208.7D--1049.3F
AF-41 Hacksaw 8279613.167M**5.8225.187%D22.785%A*41.6B*1.6S1091.9h6.4B25.4C+
Titan-150 HEAT 10279179U60.0152.573%B++3.797%B+28.2B*8.2C+1732.8h6.6D-12.5C+
NS-44B Commissioner 8478263M+15.9962.234%A**41.026%A*43.3C+3.3S1381.8h10.5T*16.9D-
E540 Halberd 8972172U53.0144.959%C+2.778%C60M++14.2C4251.2h4.6B*10.2B*
NCM2 Falcon 11071611.833S7.1540.509%C++4.225%C8.7D4.8C++778.2h27.6T68.1F-
Bouncing Betty 7171235.5S16.5122.139%F--N/A101.4C--N/A2980.7h2.1D9.4T*
L100 Python HESH 8269417.25B+1.7440.026%D-N/A53.1C+10B++3671.3h4.5D*11.3D*
AF-41 Hacksaw 6968611.333M++7.6521.852%D-25%M++35.8BN/A971.9h6.7C+30.5D
NS-10 Burster 11859105.9S13.0920.222%D**3.39%D3D--3C--5119.9h283.8F--1403.4F*
NCM2 Falcon 945869.667U9.3240.216%C+6.897%B**7.3D4.5C+558h34F*84.5F
Sticky Grenade 5856156N/A37.0154.124%C++N/A560D-20A34360.1h1.9B3.5B
NS-44 Commissioner AE 555395.889S13.1057.038%A++66.038%S53C+2A**1611h7.3T*12.9D
Enforcer ML85 7850510A8.9946.212%B+4%A27.8B+15.6C+3291.8h21F45.4D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3211,15025.6h
Nano-Armor Kit1670,05619.5h
Turret AI Module0900.4h
Repair Module01220.5h
Cortium Silo0560.1h
AE Nano-Armor Kit16,8321.7h
Nanite Revive Grenade04880.1h
Medical Kit164200.5h
Medical Applicator517,5442.1h
Deconstruction Tool03,0630.7h
Spear Anti-Vehicle Tower1510.3h
Spitfire Auto-Turret01780.2h
Rampart Wall0540.6h
Hoplon Anti-Aircraft Phalanx Tower0740.4h
Xiphos Anti-Personnel Tower0640.4h
Ammunition Package02,1360.7h
Recon Detection Device12011.3h

Check the help document for the dictionary if you want to learn more about words used here.


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