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Deputy Director BoatsFriends1[UED] BoatsFriends1
NC BR 93

KDR: 18.88

Score: 7.3m

Last Seen: Aug 17th, 2018 7:21 AM
- OFFLINE - 24.6 hour(s)

Battle Rank 93 - New Conglomerate on Connery - Outfit Member of United Enforcement Directorate[UED] United Enforcement Directorate
NC outfit on Connery

Members: 31
Level Progress (to 94): 48%
Level 100 Progress: 38% 568h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R Phoenix AE AF-34 Mattock AF-34 Mattock Spear Anti-Vehicle Phalanx Tower M30 Mustang AH Titan-150 HESH M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,319,252 MLG Score: 4252
Fun Score: N/A
Cheeseburgers Flipped: 387TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
60.097%50.746%3050210031340.64114818.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%7.685S4.75S-0.296CHEAD ++ (~20.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.794B++9.30.348C**6.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.305%1.835%11662100321829977.51724222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%0.347C**-0.555D1.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++4.40.651B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.319%3.846%5381100452161863.2528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.052B**-0.108C+-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.612B+21.40.444B23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.845%76.358%538110046,2944266149.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.341C-0.607B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.201C++2.60.188C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United Enforcement Directorate[UED] United Enforcement Directorate
NC outfit on Connery

Members: 31
7.3m775.5%341 (20.5k)308 (18.5k)18.878710,74256922.643293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1005113925.356%50.968%129241:401

15% Engineer7% Heavy Assault61% Infiltrator12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2016 5:53 PMMay 9th, 2018 8:38 AMAug 17th, 2018 3:22 PM (1d) (PST)Aug 17th, 2018 3:21 AM (2d) (PST)Aug 17th, 2018 3:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
942438990.4560.0240.2333.9740.0564252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5152,57453,94127114238318,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.3h/16.3d 2,142 5,475 4,891 93.5k 192 1,539 1,317 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):104
KDR:0
Kill Difference:UNR
Playtime:29.295 hours
Usage:7%
Score:0.395m
Score/min:225
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):108
KDR:0
Kill Difference:UNR
Playtime:5.798 hours
Usage:1%
Score:0.047m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):127
KDR:0
Kill Difference:UNR
Playtime:60.545 hours
Usage:15%
Score:1.178m
Score/min:324
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:6,294
Deaths:292
KDR:21.555
Accuracy:32.845% D-
HSR:76.358% B*
NS-44B Commissioner
A**
Kills:80
Deaths:26
KDR:3.077
Accuracy:62.305% A**
HSR:40% A++
NS-44 Commissioner AE
S
Kills:54
Deaths:9
KDR:6
Accuracy:56% A++
HSR:66.667% S
Kills:6,428
Deaths (as Infiltrator):327
Deaths (to Infiltrators):110
KDR:19.65749
Kill Difference:6,101
Playtime:240.870 hours
Usage:61%
Score:4.570m
Score/min:316
Accuracy (listed only):50.383%
HSR (listed only):61.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):19
KDR:0
Kill Difference:UNR
Playtime:7.045 hours
Usage:2%
Score:0.121m
Score/min:287
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:315
Deaths:25
KDR:12.600
Accuracy:33.598% C+
HSR:31.111% M**
AF-34 Mattock
S
Kills:276
Deaths:25
KDR:11.040
Accuracy:33.202% C
HSR:35.145% S
NS-10 Burster
C+
Kills:110
Deaths:11
KDR:10
Accuracy:20.309% D**
HSR:5.455% C+
AF-41 Hacksaw
A*
Kills:79
Deaths:6
KDR:13.167
Accuracy:25.187% D
HSR:22.785% A*
NS-10 Burster
D--
Kills:78
Deaths:11
KDR:7.091
Accuracy:20.636% D**
HSR:2.564% D--
NCM2 Falcon
C**
Kills:74
Deaths:6
KDR:12.333
Accuracy:41.695% C**
HSR:4.054% C-
AF-41 Hacksaw
M++
Kills:68
Deaths:6
KDR:11.333
Accuracy:21.852% D-
HSR:25% M++
NCM2 Falcon
B*
Kills:60
Deaths:6
KDR:10
Accuracy:41.338% C+
HSR:6.667% B*
Kills:1,060
Deaths (as MAX Suit):48
Deaths (to MAX Suits):8
KDR:22.08333
Kill Difference:1,012
Playtime:48.453 hours
Usage:12%
Score:0.944m
Score/min:325
Accuracy (listed only):29.727%
HSR (listed only):16.598%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:157
V. Kills:19 N/A
Deaths:15
KDR:10.467
Accuracy:50.777% D
KPH:52.400 C*
VKPH:6.300 B
Kills:157 (157 + 0)
Deaths:15
KDR:10.467
VKDR:1.267
Vehicle Kills:19
Kill Difference:142
Playtime:2.994 hours
Usage:1%
Score:0.045m
Score/min:253
Piloting Accuracy:50.777%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:73
V. Kills:13 N/A
Deaths:4
KDR:18.250
Accuracy:36.143% D*
KPH:44.200 C
VKPH:7.900 C+
Kills:73 (73 + 0)
Deaths:4
KDR:18.250
VKDR:3.250
Vehicle Kills:13
Kill Difference:69
Playtime:1.651 hours
Usage:0%
Score:0.032m
Score/min:326
Driving Accuracy:36.143%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:139
V. Kills:26 N/A
Deaths:2
KDR:69.500
Accuracy:35.152% D**
KPH:57.100 B*
VKPH:10.700 B+
C85 Canister
B*
Kills:105
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:47.095% B**
KPH:75.800 C++
VKPH:8.700 B*
E540 Halberd
M*
Kills:87
V. Kills:19 435%
Deaths:
KDR:
Accuracy:45.309% C++
KPH:62 M*
VKPH:13.500 C
Titan-150 HEAT
B*
Kills:79
V. Kills:23 329%
Deaths:1
KDR:79
Accuracy:54.211% B*
KPH:27.400 B++
VKPH:8 C
Enforcer ML85
B++
Kills:52
V. Kills:30 168%
Deaths:5
KDR:10.400
Accuracy:47.319% B++
KPH:29 B++
VKPH:16.700 C+
Kills:462 (218 + 244)
Deaths:8
KDR:57.750
VKDR:13.750
Vehicle Kills:110
Kill Difference:454
Playtime:9.904 hours
Usage:3%
Score:0.175m
Score/min:295
Driving Accuracy:54.211%
Gunner Accuracy:47.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:127
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.511% B+
KPH:73.100 C**
VKPH:2.900 B
Kills:127 (0 + 127)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:127
Playtime:1.738 hours
Usage:0%
Score:0.029m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:19.511%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,3606,29429221.555S2.6832.845%D-76.358%B*43.2C*N/A122145.6h2.6C-7.8C--
Phoenix AE 4793162158U139.1248.472%D-N/A21.2B+10.9C11414.9h8.1B++16.8B+
AF-34 Mattock 3203152512.6M6.2833.598%C+31.111%M**38.9C+N/A1278.1h7.4D--22C
AF-34 Mattock 2822762511.04A**7.8433.202%C35.145%S34.1CN/A1128.1h8.3D--24.9D
Spear Anti-Vehicle Phalanx Tower 2401621162S143.1250.551%C++5.556%B+32.4C15.6D2065h14.7D--29.1D
M30 Mustang AH 1761571510.467B++8.4150.777%DN/A52.3C*6.3B2533h17.7D*34.8D*
Titan-150 HESH 165139269.5S50.6235.152%D**N/A57.9B**10.8B++3832.4h2.8B+8C
M12 Kobalt 1321271127U108.1219.511%B+29.134%A**74.7B2.9B2751.7h24.3D124.3C++
Frag Grenade 1181171117N/A98.1250.785%B++N/A585B+5C-27230.2h3B*6B++
NS-10 Burster 1861101110U8.8820.309%D**5.455%C+5C+3.5C+6121.8h176.2C867.6D--
C85 Canister 1171051105S86.1247.095%B**20.952%A++75C++8.6B*2331.4h16.1F--34.1D-
Spear Anti-Vehicle Phalanx Turret 1761001100U81.1250.023%B++5%B+26.3D20C+2693.8h22.2T44.3F-
E540 Halberd 10687187U68.1245.309%C++3.448%C+62.1M*13.6C3961.4h4.6B*10B*
NS-44B Commissioner 8680263.077M++15.8062.305%A**40%A++44.4C+3.3S1421.8h10.5T*16.8D-
AF-41 Hacksaw 8279613.167M**5.7125.187%D22.785%A*41.6B*1.6M**1091.9h6.4B25.4C+
Titan-150 HEAT 10279179U60.1254.211%B*3.797%B+27.2B++7.9C1712.9h7.1D--13.1C
NS-10 Burster 14678117.091S11.7920.636%D**2.564%D--3.6D3.1C-5521.8h249.3F-1208.2F--
Sticky Grenade 7775175N/A56.1253.488%C++N/A750C-20B**37350.1h1.8B+3.4B+
Bouncing Betty 7575237.5U18.6222.159%F--N/A107.1CN/A3050.7h2.1D9.4T*
NCM2 Falcon 11674612.333S6.5541.695%C**4.054%C-8.3D4.7C+768.9h29.9T-71.8F-
L100 Python HESH 8673418.25B++0.6336.143%D*N/A42.9C-7.6C+3261.7h4.7D**13F-
AF-41 Hacksaw 6968611.333M++7.5521.852%D-25%M++35.8BN/A991.9h6.7C+30.5D
NCM2 Falcon 9760610U8.8841.338%C+6.667%B*6.9D4.3C568.7h37.2F**90F-
NS-44 Commissioner AE 565496S12.8856%A++66.667%S54C++2M1581h7.5T*13.4D-
Enforcer ML85 8252510.4A8.4847.319%B++3.846%A28.9B++16.7C+3421.8h21.4F-45.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3512,28728.7h
Nano-Armor Kit18102,21322h
Spawn Beacon1640.1h
Turret AI Module0950.4h
Repair Module01270.5h
Cortium Silo0570.1h
AE Nano-Armor Kit117,0652.1h
Nanite Revive Grenade05560.2h
Medical Kit174730.5h
Medical Applicator518,6862.3h
Deconstruction Tool03,2080.7h
Spear Anti-Vehicle Tower1530.3h
Spitfire Auto-Turret02010.2h
Rampart Wall0600.6h
Hoplon Anti-Aircraft Phalanx Tower0770.4h
Xiphos Anti-Personnel Tower0670.4h
Ammunition Package02,3370.8h
Recon Detection Device12011.3h

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