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Director General BoatsFriends1[] BoatsFriends1
NC BR 99

KDR: 18.89

Score: 8.5m

Last Seen: Feb 13th, 2019 12:20 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 1%
Level 100 Progress: 45% 505h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R Phoenix AE AF-34 Mattock AF-34 Mattock M12 Kobalt Spear Anti-Vehicle Phalanx Tower M30 Mustang AH Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,589,468 MLG Score: 4468
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
45.794%58.602%2684310191860.72656218.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.451%4.829S5.837S-4.087T*HEAD ++ (~35.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+11.30.211C++13.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.551%1.646%113921020243331207.14706201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.563%0.395B-0.588D1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.731B++4.80.628B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.072%2.778%673110217218230431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.107B**-0.403C---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.614B+220.442B23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.404%76.775%673110217,9575488144.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.253C0.626B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.237C++2.50.21C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m777.4%342 (20.5k)308 (18.5k)18.892113,13069522.500799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022143025.071%52.361%131340:001

15% Engineer7% Heavy Assault63% Infiltrator12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2016 5:53 PMJan 7th, 2019 10:26 AMFeb 13th, 2019 2:20 PM (3d) (PST)Feb 13th, 2019 8:20 AM (4d) (PST)Feb 13th, 2019 8:20 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
920418790.4750.0250.2494.1200.0554468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,2182,44552,77328215247318,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
460.8h/19.2d 2,508 6,875 5,848 113.9k 252 1,829 1,523 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):122
KDR:0
Kill Difference:UNR
Playtime:32.900 hours
Usage:7%
Score:0.456m
Score/min:231
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):129
KDR:0
Kill Difference:UNR
Playtime:6.043 hours
Usage:1%
Score:0.049m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):149
KDR:0
Kill Difference:UNR
Playtime:67.754 hours
Usage:15%
Score:1.267m
Score/min:312
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:7,957
Deaths:370
KDR:21.505
Accuracy:33.404% D-
HSR:76.775% B*
NS-44B Commissioner
A*
Kills:80
Deaths:26
KDR:3.077
Accuracy:62.305% A*
HSR:40% A++
NS-44 Commissioner AE
S
Kills:55
Deaths:9
KDR:6.111
Accuracy:56.027% A++
HSR:65.455% S
NC4 Mag-Shot
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:47.511% N/A
HSR:46% N/A
Kills:8,142
Deaths (as Infiltrator):422
Deaths (to Infiltrators):141
KDR:19.29384
Kill Difference:7,720
Playtime:292.032 hours
Usage:63%
Score:5.542m
Score/min:316
Accuracy (listed only):49.812%
HSR (listed only):57.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
S
Kills:51
Deaths:3
KDR:17
Accuracy:33.933% A+
HSR:80.392% S
Kills:51
Deaths (as Combat Medic):3
Deaths (to Combat Medics):22
KDR:17
Kill Difference:48
Playtime:8.262 hours
Usage:2%
Score:0.146m
Score/min:294
Accuracy (listed only):33.933%
HSR (listed only):80.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:340
Deaths:26
KDR:13.077
Accuracy:33.248% C+
HSR:31.765% M**
AF-34 Mattock
S
Kills:296
Deaths:26
KDR:11.385
Accuracy:32.790% C
HSR:35.811% S
NS-10 Burster
C++
Kills:144
Deaths:12
KDR:12
Accuracy:19.980% D**
HSR:6.250% C++
NS-10 Burster
D*
Kills:113
Deaths:12
KDR:9.417
Accuracy:20.253% D**
HSR:1.770% D*
AF-41 Hacksaw
A*
Kills:79
Deaths:6
KDR:13.167
Accuracy:25.187% D
HSR:22.785% A*
NCM2 Falcon
B
Kills:75
Deaths:6
KDR:12.500
Accuracy:42.577% B
HSR:4% C
AF-41 Hacksaw
M+
Kills:68
Deaths:6
KDR:11.333
Accuracy:21.852% D-
HSR:25% M+
NCM2 Falcon
B*
Kills:63
Deaths:6
KDR:10.500
Accuracy:42.229% C++
HSR:6.349% B*
Kills:1,178
Deaths (as MAX Suit):50
Deaths (to MAX Suits):9
KDR:23.56
Kill Difference:1,128
Playtime:53.663 hours
Usage:12%
Score:1.046m
Score/min:325
Accuracy (listed only):29.765%
HSR (listed only):16.716%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:172
V. Kills:20 N/A
Deaths:19
KDR:9.053
Accuracy:51.459% D
KPH:47.300 C+
VKPH:5.500 C*
Kills:172 (172 + 0)
Deaths:19
KDR:9.053
VKDR:1.053
Vehicle Kills:20
Kill Difference:153
Playtime:3.634 hours
Usage:1%
Score:0.052m
Score/min:238
Piloting Accuracy:51.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:74
V. Kills:13 N/A
Deaths:4
KDR:18.500
Accuracy:36.677% D*
KPH:44.300 C
VKPH:7.800 C+
Skyguard
B+
Kills:60
V. Kills:41 143%
Deaths:2
KDR:30
Accuracy:25.526% D
KPH:16 C**
VKPH:10.900 B+
Kills:134 (134 + 0)
Deaths:6
KDR:22.333
VKDR:9
Vehicle Kills:54
Kill Difference:128
Playtime:5.430 hours
Usage:1%
Score:0.088m
Score/min:269
Driving Accuracy:25.526%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:153
V. Kills:29 N/A
Deaths:3
KDR:51
Accuracy:36.131% D*
KPH:54.700 B*
VKPH:10.400 B+
C85 Canister
A++
Kills:111
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.426% B*
KPH:76.700 C++
VKPH:9 A++
E540 Halberd
M++
Kills:100
V. Kills:24 400%
Deaths:
KDR:
Accuracy:43.445% C+
KPH:60.700 M++
VKPH:14.600 C+
Titan-150 HEAT
B*
Kills:90
V. Kills:27 321%
Deaths:1
KDR:90
Accuracy:54.694% B*
KPH:27 B+
VKPH:8.100 C
Enforcer ML85
B*
Kills:72
V. Kills:43 164%
Deaths:5
KDR:14.400
Accuracy:48.072% B*
KPH:28.300 B+
VKPH:16.900 C++
Kills:526 (243 + 283)
Deaths:9
KDR:58.444
VKDR:15.111
Vehicle Kills:136
Kill Difference:517
Playtime:11.766 hours
Usage:3%
Score:0.199m
Score/min:282
Driving Accuracy:54.694%
Gunner Accuracy:48.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:192
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:18.849% C*
KPH:69.400 C*
VKPH:3.300 B+
Kills:192 (0 + 192)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:192
Playtime:2.767 hours
Usage:1%
Score:0.041m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:18.849%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,0457,95737021.505S2.6133.404%D-76.775%B*45.4C**N/A129175.4h2.5C7.5C-
Phoenix AE 5433672183.5U164.6147.901%D-N/A22.1B**10.6C11516.6h7.8B*16.2B+
AF-34 Mattock 3453402613.077M*5.8233.248%C+31.765%M**39.1C+N/A1258.7h7.2D-21.8C
AF-34 Mattock 3022962611.385M++7.5132.79%C35.811%S34CN/A1108.7h8.1D--24.9D
M12 Kobalt 2011921192U173.1118.849%C*29.688%A**68.6C++3.2B+2452.8h25.4D-134.7C+
Spear Anti-Vehicle Phalanx Tower 2651811181U162.1150.757%C++5.525%B++34.8C16.2D2205.2h13.9D27.4D
M30 Mustang AH 192172199.053B+9.8451.459%DN/A47.8C+5.6C*2383.6h18.3D*35.7D*
Titan-150 HESH 182153351S32.1136.131%D*N/A54.6B*10.4B+3552.8h3B+8.2C
NS-10 Burster 2371441212U6.8919.98%D**6.25%C++5.7C*3.7C++6525.1h155.7C++779.1D
Frag Grenade 1201191119N/A100.1151.436%B*N/A595B+5C--26690.2h3.2B++6.1B++
Spear Anti-Vehicle Phalanx Turret 2071191119U100.1149.775%B++4.202%C++28.3D21C+2644.2h20.4F**41.1D**
NS-10 Burster 199113129.417U9.4820.253%D**1.77%D*4.5C3.4C+6125.1h198.8D981.8D**
C85 Canister 1241111111S92.1146.426%B*20.721%A++79.3C*9.3A*2321.4h15.9F--34.2D
E540 Halberd 1241001100U81.1143.445%C+3%C+62.5M++15C+3731.6h4.5B**10.5B++
Sticky Grenade 9593193N/A74.1152.26%C+N/A930C+20B++43210.1h2B3.8B
Titan-150 HEAT 11790190U71.1154.694%B*3.333%C**27.3B++8.2C+1843.3h7.8D*14.3C--
NS-44B Commissioner 8680263.077M*15.8262.305%A*40%A++44.4C+3.3S1421.8h10.5T*16.8D-
Bouncing Betty 7979239.5U20.6122.208%F--N/A98.8C-N/A2870.8h2.2D10T*
AF-41 Hacksaw 8279613.167M**5.7325.187%D22.785%A*41.6B++1.6M*1161.9h6.4B25.4C+
NCM2 Falcon 11875612.5U6.3942.577%B4%C8.2D4.7C++749.2h31.9T*74.9F-
L100 Python HESH 8774418.5B++0.3936.677%D*N/A43.5C7.6C+3421.7h4.7D*12.9F
Enforcer ML85 11572514.4A*4.4948.072%B*2.778%B+28.8B++17.2C++2982.5h22F--45.7D--
AF-41 Hacksaw 6968611.333M++7.5621.852%D-25%M+35.8C**N/A1001.9h6.7C+30.5C--
NCM2 Falcon 10263610.5U8.3942.229%C++6.349%B*7D4.3C+569h38.3T90.6F-
Skyguard 10160230U11.1125.526%DN/A15.8C*10.8B2373.8h192.3D**753.2D**
NS-44 Commissioner AE 575596.111S12.7856.027%A++65.455%S55C++2A**1591h7.4T*13.3D-
NSX Yumi 5251317U1.8933.933%A+80.392%S34C+N/A851.5h16.6D*49.1C++
NC4 Mag-Shot 5350172.941M++15.9547.511%M++46%S8.2D-N/A336.1h42.6T*89.6D
Xiphos Anti-Personnel Phalanx Tower 6350150C+31.1131.61%C**6%M+35.7D9.3C*1711.4h127.9T404.6F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4115,21038.2h
Snowman Soldier11220.1h
Spawn Beacon11280.2h
Nano-Armor Kit19110,40825.3h
Turret AI Module01040.5h
Repair Module01400.5h
Cortium Silo0580.1h
AE Nano-Armor Kit117,6272.5h
Nanite Revive Grenade06380.2h
Medical Kit225620.6h
Medical Applicator822,5103h
Deconstruction Tool03,2080.7h
Spear Anti-Vehicle Tower1610.4h
Spitfire Auto-Turret02540.2h
Rampart Wall1650.7h
Xiphos Anti-Personnel Tower0710.4h
Hoplon Anti-Aircraft Phalanx Tower0810.4h
Ammunition Package02,6660.9h
WLT-Howler Mining Laser06240.1h
Recon Detection Device12611.5h

Check the help document for the dictionary if you want to learn more about words used here.


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