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Director General BoatsFriends1[PRlK] BoatsFriends1
NC BR 99

KDR: 19.11

Score: 8.6m

Last Seen: Mar 10th, 2019 10:42 AM
- OFFLINE - 3179.6 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 25%
Level 100 Progress: 46% 499h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SAS-R Phoenix AE AF-34 Mattock AF-34 Mattock M12 Kobalt Spear Anti-Vehicle Phalanx Tower M30 Mustang AH Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,619,492 MLG Score: 4492
Fun Score: N/A
Cheeseburgers Flipped: 434TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
45.7%53.441%2442412102470.96108918.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.218%4.779S4.966S-3.135T-HEAD ++ (~30.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.478B+17.7-0.243C21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.58%1.626%115421212246341217.23529202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.57%0.446B-0.602D1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++4.70.623B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.072%2.778%673112137218233431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.098B**-0.412C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.617B+220.449B23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.41%76.741%673112138,1265688145.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.238C0.628B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.50.214C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m780.1%342 (20.5k)308 (18.5k)19.110213,35869922.749699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214146825.055%52.456%131440:001

15% Engineer7% Heavy Assault64% Infiltrator12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2016 5:53 PMFeb 22nd, 2019 8:35 AMMar 23rd, 2019 12:06 AM (120d) (PST)Mar 10th, 2019 7:14 AM (132d) (PST)Mar 10th, 2019 6:42 AM (132d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
920418790.4770.0250.2504.1480.0554492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1892,43152,75829115249318,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467h/19.5d 2,544 7,007 5,940 116.2k 256 1,848 1,542 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):122
KDR:0
Kill Difference:UNR
Playtime:33.230 hours
Usage:7%
Score:0.462m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):130
KDR:0
Kill Difference:UNR
Playtime:6.043 hours
Usage:1%
Score:0.049m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):149
KDR:0
Kill Difference:UNR
Playtime:68.112 hours
Usage:15%
Score:1.269m
Score/min:311
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:8,126
Deaths:372
KDR:21.844
Accuracy:33.410% D-
HSR:76.741% B*
NS-44B Commissioner
A**
Kills:80
Deaths:26
KDR:3.077
Accuracy:62.305% A**
HSR:40% A*
NC4 Mag-Shot
M+
Kills:61
Deaths:17
KDR:3.588
Accuracy:45.614% M
HSR:37.705% M+
NS-44 Commissioner AE
S
Kills:55
Deaths:9
KDR:6.111
Accuracy:56.027% A++
HSR:65.455% S
Kills:8,322
Deaths (as Infiltrator):424
Deaths (to Infiltrators):142
KDR:19.62736
Kill Difference:7,898
Playtime:296.885 hours
Usage:64%
Score:5.650m
Score/min:317
Accuracy (listed only):49.339%
HSR (listed only):54.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
S
Kills:51
Deaths:3
KDR:17
Accuracy:33.933% A+
HSR:80.392% S
Kills:51
Deaths (as Combat Medic):3
Deaths (to Combat Medics):22
KDR:17
Kill Difference:48
Playtime:8.273 hours
Usage:2%
Score:0.146m
Score/min:294
Accuracy (listed only):33.933%
HSR (listed only):80.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:340
Deaths:26
KDR:13.077
Accuracy:33.217% C+
HSR:31.765% M**
AF-34 Mattock
S
Kills:298
Deaths:26
KDR:11.462
Accuracy:32.795% C
HSR:36.242% S
NS-10 Burster
C++
Kills:148
Deaths:12
KDR:12.333
Accuracy:19.956% D**
HSR:6.081% C++
NS-10 Burster
D*
Kills:117
Deaths:12
KDR:9.750
Accuracy:20.220% D**
HSR:1.709% D*
AF-41 Hacksaw
A*
Kills:79
Deaths:6
KDR:13.167
Accuracy:25.187% D
HSR:22.785% A*
NCM2 Falcon
C**
Kills:75
Deaths:6
KDR:12.500
Accuracy:42.566% C**
HSR:4% C
AF-41 Hacksaw
M++
Kills:68
Deaths:6
KDR:11.333
Accuracy:21.852% D--
HSR:25% M++
NCM2 Falcon
B++
Kills:65
Deaths:6
KDR:10.833
Accuracy:42.223% C+
HSR:6.154% B++
Kills:1,190
Deaths (as MAX Suit):50
Deaths (to MAX Suits):9
KDR:23.8
Kill Difference:1,140
Playtime:54.415 hours
Usage:12%
Score:1.055m
Score/min:323
Accuracy (listed only):29.752%
HSR (listed only):16.717%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:172
V. Kills:20 N/A
Deaths:20
KDR:8.600
Accuracy:51.786% C--
KPH:46.700 C+
VKPH:5.400 C*
Kills:172 (172 + 0)
Deaths:20
KDR:8.600
VKDR:1
Vehicle Kills:20
Kill Difference:152
Playtime:3.686 hours
Usage:1%
Score:0.052m
Score/min:236
Piloting Accuracy:51.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:74
V. Kills:13 N/A
Deaths:4
KDR:18.500
Accuracy:36.677% D*
KPH:44.300 C
VKPH:7.800 C+
Skyguard
B+
Kills:60
V. Kills:41 143%
Deaths:2
KDR:30
Accuracy:25.526% D
KPH:16 C*
VKPH:10.900 B+
Kills:134 (134 + 0)
Deaths:6
KDR:22.333
VKDR:9
Vehicle Kills:54
Kill Difference:128
Playtime:5.430 hours
Usage:1%
Score:0.088m
Score/min:271
Driving Accuracy:25.526%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:153
V. Kills:29 N/A
Deaths:3
KDR:51
Accuracy:36.131% D*
KPH:54.700 B*
VKPH:10.400 B+
C85 Canister
A++
Kills:111
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.068% B++
KPH:76 C++
VKPH:8.900 A++
E540 Halberd
M+
Kills:103
V. Kills:26 381%
Deaths:
KDR:
Accuracy:44.190% C+
KPH:58.800 M+
VKPH:14.900 C++
Titan-150 HEAT
B*
Kills:93
V. Kills:28 321%
Deaths:1
KDR:93
Accuracy:54.714% B*
KPH:27.900 B+
VKPH:8.400 C
Enforcer ML85
B*
Kills:72
V. Kills:43 164%
Deaths:5
KDR:14.400
Accuracy:48.072% B*
KPH:28.300 B+
VKPH:16.900 C++
Kills:532 (246 + 286)
Deaths:9
KDR:59.111
VKDR:15.444
Vehicle Kills:139
Kill Difference:523
Playtime:11.890 hours
Usage:3%
Score:0.204m
Score/min:286
Driving Accuracy:54.714%
Gunner Accuracy:48.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:196
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:18.980% C*
KPH:69.900 C*
VKPH:3.200 B+
Kills:196 (0 + 196)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:196
Playtime:2.803 hours
Usage:1%
Score:0.041m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:18.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,2148,12637221.844S2.7333.41%D-76.741%B*45.5C**N/A129178.7h2.5C7.5C-
Phoenix AE 5473702185U165.8947.707%D-N/A22.2B**10.6C11516.7h7.8B*16.3B+
AF-34 Mattock 3453402613.077M++6.0333.217%C+31.765%M**39.1C+N/A1258.7h7.3C--21.8C
AF-34 Mattock 3042982611.462M+7.6532.795%C36.242%S34.3CN/A1118.7h8.1C--24.7C
M12 Kobalt 2051961196U176.8918.98%C*30.102%M70C*3.2B+2452.8h25.5D-134.4C+
Spear Anti-Vehicle Phalanx Tower 2651811181U161.8950.757%C++5.525%B*34.8C16.2D2205.2h13.9D-27.4D
M30 Mustang AH 192172208.6B+10.5151.786%C--N/A46.5C+5.4C*2363.7h18.7D*36.1D*
Titan-150 HESH 182153351M**31.8936.131%D*N/A54.6B*10.4B+3552.8h3B+8.2C
NS-10 Burster 2431481212.333U6.7819.956%D**6.081%C++5.8C*3.7C++6525.6h155C++776.5D
Spear Anti-Vehicle Phalanx Turret 2091201120U100.8949.675%B++4.167%C++28.6D21.2C+2624.2h20.4F**41F
Frag Grenade 1201191119N/A99.8951.436%B*N/A595B+5D26700.2h3.2B++6.1B++
NS-10 Burster 205117129.75U9.3620.22%D**1.709%D*4.6C3.4C+6125.6h196.4D971.5D**
C85 Canister 1241111111S91.8946.068%B++20.721%A++74C++8.7A++2301.5h16F34.8D
E540 Halberd 1291031103U83.8944.19%C+2.913%C+57.2M14.4C+3711.8h4.7B*10.6B++
Sticky Grenade 9593193N/A73.8952.26%C+N/A930C+20B++43210.1h2C**3.8C**
Titan-150 HEAT 12193193U73.8954.714%B*3.226%C*28.2B++8.5C+1963.3h7.6D*13.9C--
NS-44B Commissioner 8680263.077A++16.0362.305%A**40%A*44.4C+3.3S1421.8h10.5T*16.8D
Bouncing Betty 8080240U20.8922.377%F--N/A100C-N/A2890.8h2.2D9.9T*
AF-41 Hacksaw 8279613.167S5.9425.187%D22.785%A*41.6B++1.6M++1161.9h6.4B+25.4C+
NCM2 Falcon 11875612.5S6.6142.566%C**4%C8.1D4.6C+749.3h32.1T*75.3F-
L100 Python HESH 8774418.5B*0.6136.677%D*N/A43.5C7.6C+3461.7h4.7D*12.9F
Enforcer ML85 11572514.4A*4.7148.072%B*2.778%B+28.8B+17.2C++2992.5h22F*45.7D--
AF-41 Hacksaw 6968611.333M++7.7821.852%D--25%M++35.8BN/A1001.9h6.7C*30.5C-
NCM2 Falcon 10665610.833U8.2842.223%C+6.154%B++7.1D4.5C+569.1h37.3T-88.3F-
NC4 Mag-Shot 6461173.588M**15.5245.614%M37.705%M+9.8D-N/A386.2h37.5T*82.2F-
Skyguard 10160230U10.8925.526%DN/A15.8C++10.8B2383.8h192.3F753.2D**
NS-44 Commissioner AE 575596.111S13.0056.027%A++65.455%S55C++2M1591h7.4T-13.3D
NSX Yumi 5251317U2.1133.933%A+80.392%S34C+N/A851.5h16.6D*49.1C+
Xiphos Anti-Personnel Phalanx Tower 6350150C+30.8931.497%C**6%M+35.7D9.3C++1711.4h128.1T*406.6F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11300.3h
Nano-Armor Kit19110,59925.4h
Repair Module01410.5h
Turret AI Module01060.5h
AE Nano-Armor Kit117,6942.5h
Nanite Revive Grenade06380.2h
Medical Kit225690.6h
Medical Applicator822,6013h
Cortium Silo0580.1h
Spitfire Auto-Turret02550.2h
Motion Spotter4215,47039h
Hoplon Anti-Aircraft Phalanx Tower0810.4h
Xiphos Anti-Personnel Tower0720.4h
Rampart Wall1650.7h
Deconstruction Tool03,2080.7h
Welding Device08400h
Spear Anti-Vehicle Tower1610.4h
Ammunition Package02,6760.9h
Snowman Soldier11220.1h
Recon Detection Device12611.5h
WLT-Howler Mining Laser08890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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