Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Cheeserolla (18)  nipsgaming1 (3)  Kevidiffel (2)  daddy010planetside2 (2)  FrostNetBriggs (2) 27
stats.dasanfall.com
Primarch Founder BobKatt[KOJ] BobKatt
VS BR 95

KDR: 0.78

Score: 31.2m

Last Seen: Aug 22nd, 2019 4:43 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
Level Progress (to 96): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Pandora VX25 XM98 L100 Python HESH Phaseshift VX-S V10 C-4 NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BobKatt



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-31,275 MLG Score: -25
Fun Score: N/A
Cheeseburgers Flipped: 1319TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.294%16.171%3281711974,8110.235280.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.121%-0.168C-0.701D--0.179CHEAD ++ (~6.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.088C+13.80.035C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.457%1.475%732121261010971630.555556372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%0.009C+-0.098C+-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.627B+22.60.575B+37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.27%1.484%82312111,75222602650.775221659%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.891%-1.039D*-0.693D0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.7-0.13C13.2-0.055C+30.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.103%1.533%423121158717762940.330518199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.06%0.004C+-0.76D--0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.75B++10.80.729B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.644%80.653%42612084,7451916442.47651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.388%1.447A0.884B*-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.30.279C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.577%15.85%42412102,7761548331.79328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.923%-0.84D-0.257C*-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+3.80.219C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 30
31.2m740.6%275 (16.5k)239 (14.3k)0.77806233,50143,0570.90714695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214104518.948%18.674%35403:026

24% Engineer10% Heavy Assault32% Infiltrator23% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:09 PMNov 20th, 2012 7:12 PMAug 22nd, 2019 3:21 PM (2d) (PST)Aug 22nd, 2019 2:04 AM (2d) (PST)Aug 22nd, 2019 12:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3262211050.2570.3300.0482.1550.034-25

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,53513,2376,29815203129214,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2172.9h/90.5d 5,558 6,256 11,219 280.9k 2,746 7,162 4,430 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D--
Kills:173
Deaths:394
KDR:0.439
Accuracy:15.277% F-
HSR:18.497% D--
NS-15M1
D
Kills:84
Deaths:140
KDR:0.600
Accuracy:19.057% D
HSR:10.714% F
Orion VS54
C--
Kills:78
Deaths:218
KDR:0.358
Accuracy:18.321% C--
HSR:16.667% D*
Kills:335
Deaths (as Heavy Assault):752
Deaths (to Heavy Assaults):11,399
KDR:0.44548
Kill Difference:417
Playtime:213.393 hours
Usage:10%
Score:2.536m
Score/min:198
Accuracy (listed only):17.552%
HSR (listed only):15.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,605
Deaths:2,637
KDR:0.609
Accuracy:30.151% D--
HSR:16.199% C*
Solstice SF
D
Kills:783
Deaths:1,455
KDR:0.538
Accuracy:20.374% D
HSR:10.217% D*
NS-11C
D
Kills:753
Deaths:1,209
KDR:0.623
Accuracy:19.961% D-
HSR:15.272% D
Phobos VX86
D--
Kills:524
Deaths:1,118
KDR:0.469
Accuracy:38.160% F
HSR:9.542% D--
Deimos VA29
B+
Kills:482
Deaths:1,429
KDR:0.337
Accuracy:35.216% F--
HSR:20.125% B+
Serpent VE92
C
Kills:391
Deaths:505
KDR:0.774
Accuracy:20.250% D
HSR:17.903% C
Solstice VE3
C
Kills:275
Deaths:825
KDR:0.333
Accuracy:20.983% C
HSR:18.546% C
VX6-7
D--
Kills:248
Deaths:677
KDR:0.366
Accuracy:19.382% D--
HSR:12.903% D**
Thanatos VE70
B*
Kills:165
Deaths:488
KDR:0.338
Accuracy:30.581% D--
HSR:20% B*
NS Baron G5AE
D
Kills:69
Deaths:183
KDR:0.377
Accuracy:20.373% F*
HSR:11.594% D
Kills:5,295
Deaths (as Engineer):10,526
Deaths (to Engineers):10,338
KDR:0.50304
Kill Difference:5,231
Playtime:526.479 hours
Usage:24%
Score:7.603m
Score/min:241
Accuracy (listed only):25.543%
HSR (listed only):15.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:1,605
Deaths:2,637
KDR:0.609
Accuracy:30.151% D--
HSR:16.199% C*
NS-7 PDW
C
Kills:920
Deaths:1,999
KDR:0.460
Accuracy:21.601% D
HSR:15.544% C
Solstice SF
D
Kills:783
Deaths:1,455
KDR:0.538
Accuracy:20.374% D
HSR:10.217% D*
NS-11C
D
Kills:753
Deaths:1,209
KDR:0.623
Accuracy:19.961% D-
HSR:15.272% D
Phobos VX86
D--
Kills:524
Deaths:1,118
KDR:0.469
Accuracy:38.160% F
HSR:9.542% D--
Deimos VA29
B+
Kills:482
Deaths:1,429
KDR:0.337
Accuracy:35.216% F--
HSR:20.125% B+
VE-S Canis
D*
Kills:453
Deaths:738
KDR:0.614
Accuracy:20.225% D*
HSR:10.375% D*
Serpent VE92
C
Kills:391
Deaths:505
KDR:0.774
Accuracy:20.250% D
HSR:17.903% C
MKV Suppressed
C++
Kills:332
Deaths:909
KDR:0.365
Accuracy:19.617% D*
HSR:19.880% C++
Solstice VE3
C
Kills:275
Deaths:825
KDR:0.333
Accuracy:20.983% C
HSR:18.546% C
VX6-7
D--
Kills:248
Deaths:677
KDR:0.366
Accuracy:19.382% D--
HSR:12.903% D**
Sirius SX12
D
Kills:209
Deaths:411
KDR:0.509
Accuracy:17.752% D*
HSR:13.876% D
Eridani SX5
C--
Kills:170
Deaths:504
KDR:0.337
Accuracy:17.956% F
HSR:16.471% C--
Thanatos VE70
B*
Kills:165
Deaths:488
KDR:0.338
Accuracy:30.581% D--
HSR:20% B*
NS Baron G5AE
D
Kills:69
Deaths:183
KDR:0.377
Accuracy:20.373% F*
HSR:11.594% D
Kills:7,379
Deaths (as Light Assault):15,087
Deaths (to Light Assaults):6,840
KDR:0.4891
Kill Difference:7,708
Playtime:490.318 hours
Usage:23%
Score:7.315m
Score/min:249
Accuracy (listed only):23.506%
HSR (listed only):15.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:1,350
Deaths:953
KDR:1.417
Accuracy:46.272% A
HSR:78.148% B+
Phaseshift VX-S
B**
Kills:1,167
Deaths:638
KDR:1.829
Accuracy:43.217% B**
HSR:86.033% B*
V10
B**
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:46.871% B**
HSR:82.054% B+
NS-7 PDW
C
Kills:920
Deaths:1,999
KDR:0.460
Accuracy:21.601% D
HSR:15.544% C
Parallax VX3
B*
Kills:814
Deaths:456
KDR:1.785
Accuracy:44.977% B*
HSR:83.415% B++
VE-S Canis
D*
Kills:453
Deaths:738
KDR:0.614
Accuracy:20.225% D*
HSR:10.375% D*
MKV Suppressed
C++
Kills:332
Deaths:909
KDR:0.365
Accuracy:19.617% D*
HSR:19.880% C++
NS-44G Commissioner
D
Kills:269
Deaths:1,163
KDR:0.231
Accuracy:31.070% D
HSR:15.613% D-
Sirius SX12
D
Kills:209
Deaths:411
KDR:0.509
Accuracy:17.752% D*
HSR:13.876% D
NS-61 Emissary
B**
Kills:199
Deaths:646
KDR:0.308
Accuracy:24.985% C--
HSR:22.111% B**
VA39 Spectre
B**
Kills:192
Deaths:238
KDR:0.807
Accuracy:39.140% B**
HSR:41.146% C**
Eridani SX5
C--
Kills:170
Deaths:504
KDR:0.337
Accuracy:17.956% F
HSR:16.471% C--
NS-61 "Ravenous" Emissary
C
Kills:119
Deaths:681
KDR:0.175
Accuracy:22.307% D*
HSR:16.807% C
Soldier Soaker
B++
Kills:94
Deaths:199
KDR:0.472
Accuracy:40.346% B++
HSR:12.766% C
NS-44 Commissioner AE
C+
Kills:73
Deaths:273
KDR:0.267
Accuracy:30.333% D**
HSR:26.027% C+
Beamer VS3
B++
Kills:65
Deaths:239
KDR:0.272
Accuracy:24.721% C
HSR:27.692% B++
Parallax VX3-AE
A*
Kills:63
Deaths:28
KDR:2.250
Accuracy:44.095% B
HSR:93.651% A*
Kills:7,648
Deaths (as Infiltrator):10,836
Deaths (to Infiltrators):5,824
KDR:0.7058
Kill Difference:3,188
Playtime:701.421 hours
Usage:32%
Score:9.018m
Score/min:214
Accuracy (listed only):31.499%
HSR (listed only):38.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,605
Deaths:2,637
KDR:0.609
Accuracy:30.151% D--
HSR:16.199% C*
NS-7 PDW
C
Kills:920
Deaths:1,999
KDR:0.460
Accuracy:21.601% D
HSR:15.544% C
Phobos VX86
D--
Kills:524
Deaths:1,118
KDR:0.469
Accuracy:38.160% F
HSR:9.542% D--
Deimos VA29
B+
Kills:482
Deaths:1,429
KDR:0.337
Accuracy:35.216% F--
HSR:20.125% B+
VE-S Canis
D*
Kills:453
Deaths:738
KDR:0.614
Accuracy:20.225% D*
HSR:10.375% D*
MKV Suppressed
C++
Kills:332
Deaths:909
KDR:0.365
Accuracy:19.617% D*
HSR:19.880% C++
Sirius SX12
D
Kills:209
Deaths:411
KDR:0.509
Accuracy:17.752% D*
HSR:13.876% D
Eridani SX5
C--
Kills:170
Deaths:504
KDR:0.337
Accuracy:17.956% F
HSR:16.471% C--
Thanatos VE70
B*
Kills:165
Deaths:488
KDR:0.338
Accuracy:30.581% D--
HSR:20% B*
NS Baron G5AE
D
Kills:69
Deaths:183
KDR:0.377
Accuracy:20.373% F*
HSR:11.594% D
Kills:4,929
Deaths (as Combat Medic):10,416
Deaths (to Combat Medics):4,218
KDR:0.47321
Kill Difference:5,487
Playtime:66.219 hours
Usage:3%
Score:1.234m
Score/min:311
Accuracy (listed only):25.163%
HSR (listed only):15.360%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:816
Deaths:820
KDR:0.995
Accuracy:16.949% C
HSR:16.912% D
Blueshift VM5
C
Kills:596
Deaths:623
KDR:0.957
Accuracy:17.990% C
HSR:15.940% D--
Blueshift VM5
C
Kills:549
Deaths:603
KDR:0.910
Accuracy:18.706% C
HSR:15.847% D--
Nebula VM20
C+
Kills:530
Deaths:594
KDR:0.892
Accuracy:17.672% C+
HSR:16.792% D
Cosmos VM3
C+
Kills:365
Deaths:421
KDR:0.867
Accuracy:16.644% C+
HSR:16.986% C-
Cosmos VM3
C
Kills:302
Deaths:339
KDR:0.891
Accuracy:16.227% C
HSR:15.232% D-
NS-10 Burster
A
Kills:265
Deaths:519
KDR:0.511
Accuracy:28.474% C
HSR:10.566% A
NS-10 Burster
C++
Kills:243
Deaths:518
KDR:0.469
Accuracy:28.262% C+
HSR:7.819% C++
Quasar VM1
C*
Kills:175
Deaths:183
KDR:0.956
Accuracy:16.786% C*
HSR:13.143% D*
NS-20 "Heatwave" Gorgon
C--
Kills:116
Deaths:172
KDR:0.674
Accuracy:25.004% D
HSR:18.966% C--
NS-20 "Heatwave" Gorgon
D
Kills:112
Deaths:173
KDR:0.647
Accuracy:24.141% D-
HSR:18.750% D
Comet VM2
A++
Kills:77
Deaths:178
KDR:0.433
Accuracy:56.686% A+
HSR:7.792% A++
NS-20 Gorgon
A
Kills:64
Deaths:129
KDR:0.496
Accuracy:26.935% C+
HSR:28.125% A
Comet VM2
B**
Kills:59
Deaths:179
KDR:0.330
Accuracy:56.348% B**
HSR:1.695% D*
NS-20 Gorgon
C+
Kills:57
Deaths:128
KDR:0.445
Accuracy:26.682% C+
HSR:17.544% C
Kills:4,326
Deaths (as MAX Suit):2,789.500
Deaths (to MAX Suits):2,250
KDR:1.55082
Kill Difference:1,536.500
Playtime:165.239 hours
Usage:8%
Score:3.483m
Score/min:351
Accuracy (listed only):26.234%
HSR (listed only):14.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:390
V. Kills:67 N/A
Deaths:94
KDR:4.149
Accuracy:43.710% D--
KPH:73.400 C+
VKPH:12.600 C-
Light PPA
D*
Kills:220
V. Kills:27 N/A
Deaths:509
KDR:0.432
Accuracy:26.863% F-
KPH:7.900 D*
VKPH:1 D*
Kills:610 (220 + 0)
Deaths:603
KDR:1.012
VKDR:0.156
Vehicle Kills:94
Kill Difference:7
Playtime:33.030 hours
Usage:2%
Score:0.233m
Score/min:118
Piloting Accuracy:26.863%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:251
V. Kills:34 N/A
Deaths:31
KDR:8.097
Accuracy:30.925% D**
KPH:903,600 U
VKPH:122,400 U
Kills:251 (0 + 251)
Deaths:31
KDR:8.097
VKDR:1.097
Vehicle Kills:34
Kill Difference:220
Playtime:0.001 hours
Usage:0%
Score:0.100m
Score/min:3,001,620
Piloting Accuracy:N/A%
Gunner Accuracy:30.925%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,272
V. Kills:116 N/A
Deaths:221
KDR:5.756
Accuracy:45.520% C
KPH:38.600 C--
VKPH:3.500 D*
Skyguard
C+
Kills:155
V. Kills:104 148%
Deaths:80
KDR:1.938
Accuracy:28.071% C+
KPH:9 D-
VKPH:6 D*
Kills:1,427 (1,427 + 0)
Deaths:301
KDR:4.741
VKDR:0.731
Vehicle Kills:220
Kill Difference:1,126
Playtime:50.294 hours
Usage:2%
Score:0.571m
Score/min:189
Driving Accuracy:28.071%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:325
V. Kills:38 N/A
Deaths:50
KDR:6.500
Accuracy:44.460% D
KPH:22.800 D--
VKPH:2.700 D*
Saron HRB
D
Kills:149
V. Kills:74 199%
Deaths:36
KDR:4.139
Accuracy:33.064% D*
KPH:18 D
VKPH:9 D
Kills:474 (325 + 149)
Deaths:86
KDR:5.512
VKDR:1.302
Vehicle Kills:112
Kill Difference:388
Playtime:22.492 hours
Usage:1%
Score:0.250m
Score/min:185
Driving Accuracy:44.460%
Gunner Accuracy:33.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:187
V. Kills:64 288%
Deaths:50
KDR:3.740
Accuracy:42.430% D**
KPH:36.400 C+
VKPH:12.500 D--
Kills:187 (0 + 187)
Deaths:50
KDR:3.740
VKDR:1.280
Vehicle Kills:64
Kill Difference:137
Playtime:5.136 hours
Usage:0%
Score:0.115m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:42.430%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:235
V. Kills:16 N/A
Deaths:546
KDR:0.430
Accuracy:26.758% F-
KPH:9.300 D**
VKPH:0.600 D*
M40 Fury-F
D--
Kills:59
V. Kills:11 N/A
Deaths:134
KDR:0.440
Accuracy:33.663% D**
KPH:6.700 D--
VKPH:1.300 D*
Kills:294 (294 + 0)
Deaths:680
KDR:0.432
VKDR:0.040
Vehicle Kills:27
Kill Difference:386
Playtime:33.921 hours
Usage:2%
Score:0.114m
Score/min:56
Driving Accuracy:33.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,6282,6261,4021.873D1.0935.148%D-N/A72.7D--N/A29336.1h1.4A+3.9B+
Pandora VX25 1,6271,6052,6370.609C--0.1730.151%D--16.199%C*18.2DN/A6688.4h4.5C++15C
XM98 1,3591,3509531.417C0.6446.272%A78.148%B+22.6CN/A9159.8h2.3B+4.9B++
L100 Python HESH 1,3881,2722215.756C-4.9845.52%C1.415%C+38.5C--3.5D*20633h2.7B+6B+
Phaseshift VX-S 1,1821,1676381.829C1.0543.217%B**86.033%B*23.5CN/A7749.6h2.3B+5.3B++
V10 1,1651,1597611.523D0.7446.871%B**82.054%B+21.5DN/A11054h2.1B4.5B+
C-4 1,4431,0061,7100.588D0.1921.004%D-N/A33.9D--14.7D--41029.7h1.5C++7.2C
NS-7 PDW 9329201,9990.46D0.3221.601%D15.544%C11.2DN/A5282.1h15.2C++70.4C+
C-4 ARX 1,1388359700.861D0.0824.237%DN/A56.4D*20.5D-40914.8h1.3C+5.5C-
Tank Mine 1,4058276391.294D0.5221.027%D-N/A66.7D-46.6D94912.4h1.5B++7.1C
Nebula VM20 8418168200.995C--0.2216.949%C16.912%D21.6DN/A8237.7h13.8B++81.7B+
Parallax VX3 8228144561.785C1.0144.977%B*83.415%B++24.4CN/A8833.3h1.9B++4.3B++
Solstice SF 8017831,4550.538C-0.2420.374%D10.217%D*8.5DN/A5992.4h9.4B+46.1B
NS-11C 7547531,2090.623C0.1619.961%D-15.272%D14.4DN/A7152.4h13.3B66.6C++
Blueshift VM5 6035966230.957D0.1817.99%C15.94%D--19.4D-N/A9830.7h13.1B*73.1B+
Lumine Edge 5715701,9510.292B++0.4916.839%D--18.246%B5.9C+N/A1696.5h1.2B+7C+
Blueshift VM5 5625496030.91D0.1318.706%C15.847%D--18.5D-N/A10829.6h14B++75.1B
Spear Anti-Vehicle Phalanx Turret 9375421653.285D2.5155.42%B**4.059%C++38.7C++28.2B+50414h9.5C+17.2B+
Nebula VM20 5445305940.892D0.1117.672%C+16.792%D19.9D-N/A6526.6h15.2B+85.9C**
Phobos VX86 5295241,1180.469D0.3138.16%F9.542%D--13D*N/A6240.3h2.6C+6.7D
Deimos VA29 4864821,4290.337D-0.4435.216%F--20.125%B+9.5D*N/A3550.7h2.7C7.7D*
VE-S Canis 4634537380.614C--0.1620.225%D*10.375%D*17.4DN/A7226.1h12C++59.2C+
Serpent VE92 3963915050.774C0.0020.25%D17.903%C12.5DN/A6531.3h12.5C**61.8C+
Dual Photon Pods 457390944.149C3.3743.71%D--1.538%B+73.6C+12.6C-5355.3h25.9C+59.2C
Cosmos VM3 3703654210.867D0.0916.644%C+16.986%C-19.7DN/A6918.5h12.3B++73.8C*
MKV Suppressed 3353329090.365D-0.4119.617%D*19.88%C++9D--N/A4136.8h18.1D92.3D
Supernova VPC 363325506.5C-5.7244.46%D1.231%C22.9D--2.7D*16914.2h2.9B+6.5C++
MANA Anti-Vehicle Turret 4853034170.727D0.0543.384%D--3.96%C++3030M*1820A5599680.1h8.9C+20.4C
Cosmos VM3 3123023390.891D0.1116.227%C15.232%D-20.8DN/A7314.5h11.6B*71.6B+
Lasher X2 2992962251.316B+0.5423.272%C4.392%C*11.8D--N/A10125.1h16.4B++70.4B
Solstice VE3 2902758250.333D0.4520.983%C18.546%C6.1D-N/A4245.3h18.2C86.9C+
NS-44G Commissioner 2722691,1630.231D0.5531.07%D15.613%D-5.9D--N/A3045.9h4C+13C
NS-10 Burster 4062655190.511D0.2728.474%C10.566%A4.8C2.6D-8455h116.8B*410.3B+
Rocklet Rifle 4912646410.412D0.3742.889%D*N/A18.6D16D23214.2h33.3B+77.7C+
Force-Blade 25425316,1200.016C0.7627.022%C7.51%C++0.4CN/A2608.1h2.1B+7.9B
L105 Zephyr 285251318.097C+7.3230.925%D**N/A2510U340U10005400.1h5.6B+18.1C+
VX6-7 2552486770.366D0.4119.382%D--12.903%D**7.4D--N/A3633.3h14.1C+72.8C-
NS-10 Burster 4002435180.469D0.3128.262%C+7.819%C++4.4D2.8C--8755.4h127.3C**450.4C**
Lasher X2 AE 2442407140.336D0.4415.697%F2.083%D10.9D*N/A3422.1h20C+127.5D*
S12 Renegade 2512355460.43D0.3526.758%F-5.532%C+9.3D**N/A5125.2h4.1D15.3D**
Spear Anti-Vehicle Phalanx Tower 3422241614C-13.2241.117%D--6.696%A32.5C17.1D2366.9h9.1C**22.1C+
Light PPA 2472205090.432D0.3526.863%F-1.364%C*7.9D*1D*3827.7h16.6C+62D
Frag Grenade 2182181218N/A217.2231.843%F-N/A436CN/A16370.5h3.2B+10.1C
The Slasher 2182184,5210.048C+0.7322.914%D-7.798%C1.2CN/A5176.1h2.6C11.3C+
Sirius SX12 2112094110.509C-0.2717.752%D*13.876%D12.1D-N/A7117.3h14.4C*81.3C
NS-61 Emissary 2021996460.308D0.4724.985%C--22.111%B**6.4D--N/A2131.2h14.8C+59.1C+
VA39 Spectre 1961922380.807C0.0339.14%B**41.146%C**12.9DN/A7914.9h5.3B+13.6B++
Saron HRB-H 251187503.74C2.9642.43%D**2.674%B**36.7C+12.5D--3725.1h15.3B**36.1B+
Quasar VM1 1771751830.956C0.1816.786%C*13.143%D*18C-N/A899.7h13B++77.5B
NS-15M AE 1761733940.439D0.3415.277%F-18.497%D--11.8D*N/A3914.7h13.5D88.4D**
Icikill 1721717,8610.022D0.7615.649%D*12.281%C**0.5C+N/A2372.8h2.3C+14.5D
Eridani SX5 1741705040.337D0.4417.956%F16.471%C--7D*N/A3724.3h15.4D85.8D--
Thanatos VE70 1671654880.338D0.4430.581%D--20%B*9D--N/A4718.3h4.2B+13.9C+
Skyguard 259155801.938C1.1628.071%C+2.581%B+9D-6D*15717.3h120.9C++430.9C++
Saron HRB 223149364.139C+3.3633.064%D*1.342%C18D8.9D-2138.3h14A42.4B+
Aspis Anti-Aircraft Phalanx Turret 240133433.093C+2.3129.36%B+3.759%A15.6B*12.6B2908.5h100.1A341B*
MAX Punch 1331322,8060.047C-0.7331.913%D-N/A0.9CN/A4155.1h2.2C+6.9C+
NS-61 "Ravenous" Emissary 1231196810.175D-0.6022.307%D*16.807%C2.6D--N/A945.4h15.9C71.3D
NS-20 "Heatwave" Gorgon 1291161720.674D0.1025.004%D18.966%C--16.8D-1.9C*666.9h25.9C**103.5C++
NS-20 "Heatwave" Gorgon 1241121730.647D0.1324.141%D-18.75%D16D--1.7C+827h26.3C*108.8C+
Sticky Grenade 9997197N/A96.2243.939%D--N/A485D--10C21820.2h3.6D*8.2D--
Soldier Soaker 94941990.472D0.3140.346%B++12.766%C10.1D*N/A459.3h7C17.2B
NS-15M1 86841400.6D0.1819.057%D10.714%F17.5DN/A1404.8h14.7D77C
Orion VS54 79782180.358D0.4218.321%C--16.667%D*8D--N/A1539.7h17.3D--94.5C
Comet VM2 123771780.433D0.3556.686%A+7.792%A++8.2D4.9B+1389.4h31.1D54.9C++
NS-44 Commissioner AE 75732730.267D0.5130.333%D**26.027%C+7D*N/A2210.5h5.5F--18.1F--
NS Baron G5AE 71691830.377D-0.4020.373%F*11.594%D11.1D*N/A876.2h4.1B20.2C
Auraxium Force-Blade 68687380.092A0.6922.639%D14.706%B**2C+N/A633.2h2.8D--12.1C+
Beamer VS3 65652390.272D0.5124.721%C27.692%B++5D--N/A4113.1h7.8B+31.7C++
NS-20 Gorgon 68641290.496D0.2826.935%C+28.125%A10D-N/A406.4h49.1C+182.3C++
Parallax VX3-AE 6463282.25D1.4744.095%B93.651%A*28.6DN/A812.2h1.8C**4B+
Comet VM2 93591790.33D-0.4556.348%B**1.695%D*6.4D-3.7D1029.2h40.2D-71.3C+
M40 Fury-F 70591340.44D0.3433.663%D**3.39%M**6.7D--1.3D*718.8h9.2B+27.4C+
NS-20 Gorgon 63571280.445D0.3326.682%C+17.544%C8.9D-N/A356.4h55C+206.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon592,0883.9h
Anti-Vehicle MANA Turret1261,1167.2h
VE-H Maw AE01860.1h
Nano-Armor Kit461262,69929.2h
AE Nano-Armor Kit294131,17213.3h
Skywall Shield Emitter41020.4h
Turret AI Module11290.5h
Structure Shield Module1580.2h
Repair Module0870.3h
AE Medical Applicator56444,2419.2h
Nanite Revive Grenade01,4440.4h
Medical Applicator15726,7674.4h
Blast Wall0500.3h
Cortium Silo01000.5h
Spitfire Auto-Turret1401,2823.4h
Restoration Kit791,0101.9h
Motion Spotter3003,87514.1h
Hoplon Anti-Aircraft Phalanx Tower0930.3h
Xiphos Anti-Personnel Tower0600.3h
Rampart Wall41421.5h
Spear Anti-Vehicle Tower121871.5h
Deconstruction Tool32,5850.3h
Shield Recharging Field528691h
Recon Detection Device282271.2h
M12 Kobalt0900h
Ammunition Package612,1133h
Medical Kit8620.2h
Anti-Infantry MANA Turret42020.6h
Snowman Soldier242970.7h
Orbital Strike Target Designator351072.5h
IPC Targeting Dart226582.6h
Router1640.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.94s on queries, 1.90s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.