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Harbinger Grouchy BobKatt[KOJ] BobKatt
VS BR 91

KDR: 0.77

Score: 29.6m

Last Seen: Feb 24th, 2019 4:22 AM
- OFFLINE - 1470.1 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Pandora VX25 XM98 L100 Python HESH V10 Phaseshift VX-S C-4 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-35,028 MLG Score: -28
Fun Score: N/A
Cheeseburgers Flipped: 1253TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.229%16.586%3361710914,5340.2336150.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.142%-0.169C-0.635D-0.202CHEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.081C+13.90.027C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.626%1.515%742110659410621580.558796374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%0.024C+-0.078C+-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.632B+22.30.579B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.182%1.506%83311051,72721882550.789305675%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.965%-1.045D*-0.704D-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.104C+12.9-0.027C+29.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.146%1.37%433110558417362860.336212203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.033%-0.003C+-0.76D--0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.75B++10.80.729B++19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.725%80.53%43611024,5661837422.48557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%1.458A+0.877B*-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+2.30.279C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.24%15.441%43411042,4611443301.70547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.055%-0.849D--0.176C++-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.088C+3.80.226C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m746.2%271 (16.3k)233 (14k)0.77155531,71441,1040.90307591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110896618.72%18.702%35003:056

25% Engineer9% Heavy Assault32% Infiltrator22% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:09 PMNov 20th, 2012 7:12 PMMar 24th, 2019 5:25 PM (33d) (PST)Feb 24th, 2019 2:05 AM (61d) (PST)Feb 24th, 2019 12:22 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3222151070.2500.3240.0472.1160.034-28

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,34212,8966,44615193127213,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2116.3h/88.2d 5,406 5,931 10,575 268.6k 2,622 6,867 4,285 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:296
Deaths:222
KDR:1.333
Accuracy:23.278% C
HSR:4.392% C**
Lasher X2 AE
D
Kills:233
Deaths:699
KDR:0.333
Accuracy:15.736% F-
HSR:2.146% D
NS-15M AE
D--
Kills:173
Deaths:394
KDR:0.439
Accuracy:15.277% F-
HSR:18.497% D--
NS-15M1
D
Kills:84
Deaths:140
KDR:0.600
Accuracy:19.057% D
HSR:10.714% D**
Orion VS54
C--
Kills:78
Deaths:218
KDR:0.358
Accuracy:18.321% C--
HSR:16.667% D*
Kills:864
Deaths (as Heavy Assault):1,673
Deaths (to Heavy Assaults):10,870
KDR:0.51644
Kill Difference:809
Playtime:192.224 hours
Usage:9%
Score:2.153m
Score/min:187
Accuracy (listed only):18.334%
HSR (listed only):10.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,326
Deaths:2,194
KDR:0.604
Accuracy:29.425% D--
HSR:15.913% C*
Solstice SF
D
Kills:783
Deaths:1,455
KDR:0.538
Accuracy:20.374% D
HSR:10.217% D*
NS-11C
D
Kills:753
Deaths:1,209
KDR:0.623
Accuracy:19.961% D
HSR:15.272% D
Phobos VX86
D*
Kills:524
Deaths:1,118
KDR:0.469
Accuracy:38.160% F
HSR:9.542% D*
Deimos VA29
B+
Kills:446
Deaths:1,317
KDR:0.339
Accuracy:35.471% F--
HSR:19.283% B+
Serpent VE92
C
Kills:391
Deaths:505
KDR:0.774
Accuracy:20.250% D
HSR:17.903% C
Solstice VE3
C+
Kills:275
Deaths:825
KDR:0.333
Accuracy:20.983% C
HSR:18.546% C+
VX6-7
D--
Kills:248
Deaths:677
KDR:0.366
Accuracy:19.382% D--
HSR:12.903% D**
Thanatos VE70
B*
Kills:165
Deaths:488
KDR:0.338
Accuracy:30.581% D-
HSR:20% B*
NS Baron G5AE
D
Kills:69
Deaths:183
KDR:0.377
Accuracy:20.373% F*
HSR:11.594% D
Kills:4,980
Deaths (as Engineer):9,971
Deaths (to Engineers):9,984
KDR:0.49945
Kill Difference:4,991
Playtime:523.106 hours
Usage:25%
Score:7.505m
Score/min:239
Accuracy (listed only):25.496%
HSR (listed only):15.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:1,326
Deaths:2,194
KDR:0.604
Accuracy:29.425% D--
HSR:15.913% C*
NS-7 PDW
C
Kills:920
Deaths:1,999
KDR:0.460
Accuracy:21.601% D
HSR:15.544% C
Solstice SF
D
Kills:783
Deaths:1,455
KDR:0.538
Accuracy:20.374% D
HSR:10.217% D*
NS-11C
D
Kills:753
Deaths:1,209
KDR:0.623
Accuracy:19.961% D
HSR:15.272% D
Phobos VX86
D*
Kills:524
Deaths:1,118
KDR:0.469
Accuracy:38.160% F
HSR:9.542% D*
Deimos VA29
B+
Kills:446
Deaths:1,317
KDR:0.339
Accuracy:35.471% F--
HSR:19.283% B+
Serpent VE92
C
Kills:391
Deaths:505
KDR:0.774
Accuracy:20.250% D
HSR:17.903% C
MKV Suppressed
C++
Kills:332
Deaths:909
KDR:0.365
Accuracy:19.617% D*
HSR:19.880% C++
Solstice VE3
C+
Kills:275
Deaths:825
KDR:0.333
Accuracy:20.983% C
HSR:18.546% C+
VX6-7
D--
Kills:248
Deaths:677
KDR:0.366
Accuracy:19.382% D--
HSR:12.903% D**
Sirius SX12
D
Kills:209
Deaths:411
KDR:0.509
Accuracy:17.752% D*
HSR:13.876% D
VE-S Canis
D--
Kills:200
Deaths:418
KDR:0.478
Accuracy:18.841% D*
HSR:12% D--
Eridani SX5
C-
Kills:170
Deaths:504
KDR:0.337
Accuracy:17.956% F
HSR:16.471% C-
Thanatos VE70
B*
Kills:165
Deaths:488
KDR:0.338
Accuracy:30.581% D-
HSR:20% B*
NS Baron G5AE
D
Kills:69
Deaths:183
KDR:0.377
Accuracy:20.373% F*
HSR:11.594% D
Kills:6,811
Deaths (as Light Assault):14,212
Deaths (to Light Assaults):6,512
KDR:0.47924
Kill Difference:7,401
Playtime:466.782 hours
Usage:22%
Score:6.906m
Score/min:247
Accuracy (listed only):23.382%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:1,273
Deaths:915
KDR:1.391
Accuracy:46.678% A
HSR:77.455% B
V10
B**
Kills:1,159
Deaths:761
KDR:1.523
Accuracy:46.871% B**
HSR:82.054% B+
Phaseshift VX-S
B*
Kills:1,159
Deaths:625
KDR:1.854
Accuracy:43.249% B*
HSR:86.195% B*
NS-7 PDW
C
Kills:920
Deaths:1,999
KDR:0.460
Accuracy:21.601% D
HSR:15.544% C
Parallax VX3
B*
Kills:720
Deaths:415
KDR:1.735
Accuracy:44.955% B*
HSR:83.750% B++
MKV Suppressed
C++
Kills:332
Deaths:909
KDR:0.365
Accuracy:19.617% D*
HSR:19.880% C++
NS-44G Commissioner
D
Kills:269
Deaths:1,163
KDR:0.231
Accuracy:31.070% D
HSR:15.613% D--
Sirius SX12
D
Kills:209
Deaths:411
KDR:0.509
Accuracy:17.752% D*
HSR:13.876% D
VE-S Canis
D--
Kills:200
Deaths:418
KDR:0.478
Accuracy:18.841% D*
HSR:12% D--
VA39 Spectre
B**
Kills:192
Deaths:238
KDR:0.807
Accuracy:39.140% B**
HSR:41.146% C*
NS-61 Emissary
A
Kills:182
Deaths:614
KDR:0.296
Accuracy:24.850% C--
HSR:23.077% A
Eridani SX5
C-
Kills:170
Deaths:504
KDR:0.337
Accuracy:17.956% F
HSR:16.471% C-
NS-61 "Ravenous" Emissary
C+
Kills:112
Deaths:639
KDR:0.175
Accuracy:22.994% D--
HSR:16.964% C+
NS-44 Commissioner AE
C+
Kills:73
Deaths:273
KDR:0.267
Accuracy:30.333% D**
HSR:26.027% C+
Beamer VS3
B++
Kills:65
Deaths:239
KDR:0.272
Accuracy:24.721% C
HSR:27.692% B++
Parallax VX3-AE
A++
Kills:63
Deaths:28
KDR:2.250
Accuracy:44.095% B
HSR:93.651% A++
Kills:7,098
Deaths (as Infiltrator):10,151
Deaths (to Infiltrators):5,592
KDR:0.69924
Kill Difference:3,053
Playtime:678.052 hours
Usage:32%
Score:8.622m
Score/min:212
Accuracy (listed only):30.920%
HSR (listed only):40.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,326
Deaths:2,194
KDR:0.604
Accuracy:29.425% D--
HSR:15.913% C*
NS-7 PDW
C
Kills:920
Deaths:1,999
KDR:0.460
Accuracy:21.601% D
HSR:15.544% C
Phobos VX86
D*
Kills:524
Deaths:1,118
KDR:0.469
Accuracy:38.160% F
HSR:9.542% D*
Deimos VA29
B+
Kills:446
Deaths:1,317
KDR:0.339
Accuracy:35.471% F--
HSR:19.283% B+
MKV Suppressed
C++
Kills:332
Deaths:909
KDR:0.365
Accuracy:19.617% D*
HSR:19.880% C++
Sirius SX12
D
Kills:209
Deaths:411
KDR:0.509
Accuracy:17.752% D*
HSR:13.876% D
VE-S Canis
D--
Kills:200
Deaths:418
KDR:0.478
Accuracy:18.841% D*
HSR:12% D--
Eridani SX5
C-
Kills:170
Deaths:504
KDR:0.337
Accuracy:17.956% F
HSR:16.471% C-
Thanatos VE70
B*
Kills:165
Deaths:488
KDR:0.338
Accuracy:30.581% D-
HSR:20% B*
NS Baron G5AE
D
Kills:69
Deaths:183
KDR:0.377
Accuracy:20.373% F*
HSR:11.594% D
Kills:4,361
Deaths (as Combat Medic):9,541
Deaths (to Combat Medics):3,990
KDR:0.45708
Kill Difference:5,180
Playtime:64.661 hours
Usage:3%
Score:1.166m
Score/min:300
Accuracy (listed only):24.978%
HSR (listed only):15.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:628
Deaths:679
KDR:0.925
Accuracy:16.161% C
HSR:16.401% D-
Blueshift VM5
C
Kills:596
Deaths:623
KDR:0.957
Accuracy:17.990% C
HSR:15.940% D--
Blueshift VM5
C
Kills:549
Deaths:603
KDR:0.910
Accuracy:18.706% C
HSR:15.847% D--
Nebula VM20
C
Kills:373
Deaths:453
KDR:0.823
Accuracy:16.706% C
HSR:17.426% D
Cosmos VM3
C+
Kills:334
Deaths:395
KDR:0.846
Accuracy:15.940% C+
HSR:17.665% C
Cosmos VM3
C
Kills:267
Deaths:313
KDR:0.853
Accuracy:15.188% C
HSR:15.356% D--
NS-10 Burster
A+
Kills:254
Deaths:505
KDR:0.503
Accuracy:28.255% C
HSR:11.024% A+
NS-10 Burster
C++
Kills:239
Deaths:504
KDR:0.474
Accuracy:28.042% C+
HSR:7.531% C++
Quasar VM1
C**
Kills:175
Deaths:183
KDR:0.956
Accuracy:16.792% C**
HSR:13.143% D*
NS-20 "Heatwave" Gorgon
D
Kills:114
Deaths:171
KDR:0.667
Accuracy:25.048% D
HSR:18.421% D
NS-20 "Heatwave" Gorgon
D
Kills:110
Deaths:172
KDR:0.640
Accuracy:24.244% D
HSR:19.091% D
Comet VM2
A++
Kills:77
Deaths:177
KDR:0.435
Accuracy:56.715% A+
HSR:7.792% A++
Comet VM2
A
Kills:58
Deaths:178
KDR:0.326
Accuracy:56.328% A
HSR:1.724% D*
NS-20 Gorgon
A*
Kills:52
Deaths:110
KDR:0.473
Accuracy:26.940% C+
HSR:30.769% A*
Kills:3,826
Deaths (as MAX Suit):2,533
Deaths (to MAX Suits):2,165
KDR:1.51046
Kill Difference:1,293
Playtime:156.868 hours
Usage:7%
Score:3.239m
Score/min:344
Accuracy (listed only):25.933%
HSR (listed only):14.866%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:389
V. Kills:67 N/A
Deaths:92
KDR:4.228
Accuracy:43.569% D--
KPH:74.500 C+
VKPH:12.800 C-
Light PPA
D--
Kills:205
V. Kills:24 N/A
Deaths:486
KDR:0.422
Accuracy:26.898% F-
KPH:7.800 D*
VKPH:0.900 D--
Kills:594 (205 + 0)
Deaths:578
KDR:1.028
VKDR:0.157
Vehicle Kills:91
Kill Difference:16
Playtime:31.413 hours
Usage:1%
Score:0.231m
Score/min:122
Piloting Accuracy:26.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:248
V. Kills:33 N/A
Deaths:31
KDR:8
Accuracy:31.237% D**
KPH:892,800 U
VKPH:118,800 U
Kills:248 (0 + 248)
Deaths:31
KDR:8
VKDR:1.065
Vehicle Kills:33
Kill Difference:217
Playtime:0.001 hours
Usage:0%
Score:0.098m
Score/min:2,944,080
Piloting Accuracy:N/A%
Gunner Accuracy:31.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,262
V. Kills:114 N/A
Deaths:217
KDR:5.816
Accuracy:45.637% C
KPH:38.700 C--
VKPH:3.500 D*
Skyguard
C
Kills:140
V. Kills:96 144%
Deaths:76
KDR:1.842
Accuracy:27.880% C
KPH:8.400 D-
VKPH:5.800 D--
Kills:1,402 (1,402 + 0)
Deaths:293
KDR:4.785
VKDR:0.717
Vehicle Kills:210
Kill Difference:1,109
Playtime:49.275 hours
Usage:2%
Score:0.558m
Score/min:189
Driving Accuracy:27.880%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:325
V. Kills:38 N/A
Deaths:50
KDR:6.500
Accuracy:44.460% D
KPH:22.800 D--
VKPH:2.700 D*
Saron HRB
D
Kills:149
V. Kills:74 199%
Deaths:36
KDR:4.139
Accuracy:32.780% D*
KPH:18.100 D
VKPH:9 D-
Kills:474 (325 + 149)
Deaths:86
KDR:5.512
VKDR:1.302
Vehicle Kills:112
Kill Difference:388
Playtime:22.467 hours
Usage:1%
Score:0.249m
Score/min:185
Driving Accuracy:44.460%
Gunner Accuracy:32.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:187
V. Kills:64 288%
Deaths:50
KDR:3.740
Accuracy:42.430% D**
KPH:36.400 C+
VKPH:12.500 D*
Kills:187 (0 + 187)
Deaths:50
KDR:3.740
VKDR:1.280
Vehicle Kills:64
Kill Difference:137
Playtime:5.136 hours
Usage:0%
Score:0.115m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:42.430%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:231
V. Kills:16 N/A
Deaths:537
KDR:0.430
Accuracy:26.831% F-
KPH:9.400 D*
VKPH:0.600 D*
M40 Fury-F
D--
Kills:59
V. Kills:11 N/A
Deaths:134
KDR:0.440
Accuracy:33.663% D**
KPH:6.700 D--
VKPH:1.300 D--
Kills:290 (290 + 0)
Deaths:671
KDR:0.432
VKDR:0.040
Vehicle Kills:27
Kill Difference:381
Playtime:33.437 hours
Usage:2%
Score:0.114m
Score/min:57
Driving Accuracy:33.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,5642,5621,3661.876D1.1035.173%DN/A72.4D--N/A29135.4h1.4A+3.9B++
Pandora VX25 1,3471,3262,1940.604D0.1729.425%D--15.913%C*17.4DN/A6476.3h4.5C++15.4C
XM98 1,2811,2739151.391C0.6246.678%A77.455%B22.8C+N/A9055.9h2.2B+4.8B++
L100 Python HESH 1,3761,2622175.816C-5.0445.637%C1.426%C+38.7C--3.5D*20532.6h2.7B*6B+
V10 1,1651,1597611.523D0.7546.871%B**82.054%B+21.5DN/A11054h2.1B4.5B+
Phaseshift VX-S 1,1731,1596251.854C-1.0843.249%B*86.195%B*23.7CN/A7849h2.3B+5.3B++
C-4 1,4341,0001,7020.588D0.1820.983%D-N/A33.8D--14.7D--40829.6h1.5C++7.3C
NS-7 PDW 9329201,9990.46D0.3121.601%D15.544%C11.2DN/A5282.1h15.2C++70.4C+
Tank Mine 1,3958206301.302D0.5321.02%D-N/A67.2D47.1C--95912.2h1.5B++7.1C
Solstice SF 8017831,4550.538C-0.2320.374%D10.217%D*8.5DN/A5992.4h9.4B+46.1B+
C-4 ARX 1,0437618670.878D0.1124.327%C--N/A55.5D*20.6D-40913.7h1.3C+5.4C
NS-11C 7547531,2090.623C0.1519.961%D15.272%D14.4DN/A7152.4h13.3B+66.6C++
Parallax VX3 7287204151.735C0.9644.955%B*83.75%B++23.7CN/A8630.4h2B+4.4B++
Nebula VM20 6456286790.925D0.1516.161%C16.401%D-19.7D-N/A7731.9h14.3B++88.7C**
Blueshift VM5 6035966230.957D0.1917.99%C15.94%D--19.4D-N/A9830.7h13.1B*73.1B+
Blueshift VM5 5625496030.91D0.1418.706%C15.847%D--18.5D-N/A10829.6h14B++75.1B+
Spear Anti-Vehicle Phalanx Turret 9245311633.258D2.4955.566%B**3.955%C+38.5C++28.5B++50613.8h9.6C+17.3B+
Lumine Edge 5295281,7240.306B**0.4716.53%D--18.371%B+6.1C++N/A1786.2h1.2B+7.1C+
Phobos VX86 5295241,1180.469D0.3038.16%F9.542%D*13D--N/A6240.3h2.6C+6.7D
Deimos VA29 4484461,3170.339D-0.4335.471%F--19.283%B+9.7D*N/A3446.1h2.7C7.6D*
Serpent VE92 3963915050.774C0.0020.25%D17.903%C12.5DN/A6431.3h12.5C**61.8C++
Dual Photon Pods 456389924.228C3.4643.569%D--1.542%B+74.8C+12.9C-5435.2h25.4C+58.3C
Nebula VM20 3823734530.823D0.0516.706%C17.426%D18D-N/A5420.7h15.7B93.8C++
Cosmos VM3 3383343950.846C--0.0715.94%C+17.665%C19DN/A6317.6h12.1B*75.8B+
MKV Suppressed 3353329090.365D-0.4119.617%D*19.88%C++9D--N/A4136.8h18.1D92.3D
Supernova VPC 363325506.5C5.7344.46%D1.231%C22.9D--2.7D*16914.2h2.9B+6.5C*
MANA Anti-Vehicle Turret 4772984130.722D-0.0543.456%D-4.027%B+2980C+1790C-13789250.1h8.9C20.6D
Lasher X2 2992962221.333B++0.5623.278%C4.392%C**11.8D--N/A10225h16.4B*70.2B+
Solstice VE3 2902758250.333D0.4420.983%C18.546%C+6.1DN/A4145.1h18.2C86.9C+
NS-44G Commissioner 2722691,1630.231D-0.5431.07%D15.613%D--5.9D--N/A3045.9h4C13C
Cosmos VM3 2732673130.853D0.0815.188%C15.356%D--19.6DN/A6613.6h11.4B**74.8B+
NS-10 Burster 3912545050.503D0.2728.255%C11.024%A+4.7C2.5D--8454.2h119B++421.1B+
Force-Blade 25425315,4670.016C0.7627.37%C+7.51%C++0.4CN/A2591.8h2.1B+7.8B+
L105 Zephyr 281248318C+7.2331.237%D**N/A2480U330U9813600.1h5.5B+17.6C+
VX6-7 2552486770.366D0.4119.382%D--12.903%D**7.4D--N/A3633.3h14.1C+72.8C
NS-10 Burster 3942395040.474D0.3028.042%C+7.531%C++4.4C--2.8C--8754.5h126.4C**450.6C**
Rocklet Rifle 4462385770.412D0.3642.295%D*N/A18.3D16D22113h32.6B+77.1C+
Lasher X2 AE 2362336990.333D0.4415.736%F-2.146%D10.7D*N/A3321.7h19.9C+126.3D*
S12 Renegade 2472315370.43D0.3426.831%F-5.628%C*9.4D*N/A5224.7h4.1C--15.2D*
Spear Anti-Vehicle Phalanx Tower 3422241614C--13.2341.15%D--6.696%A32.9C17.4C--2376.8h9.1C**22.1C+
The Slasher 2182184,3480.05C+0.7223.093%D-7.798%C1.3CN/A5171.4h2.6C11.2C
Frag Grenade 2142141214N/A213.2331.3%F-N/A428CN/A15650.5h3.1B++10C+
Sirius SX12 2112094110.509C-0.2617.752%D*13.876%D12.1DN/A7117.3h14.4C**81.3C
Light PPA 2292054860.422D0.3526.898%F-1.463%C**7.8D*N/A3826.2h16.5C+61.2C-
VE-S Canis 2062004180.478D0.2918.841%D*12%D--14.6DN/A6613.7h13C+68.9C-
VA39 Spectre 1961922380.807C0.0439.14%B**41.146%C*13DN/A7914.8h5.3B+13.6B++
Saron HRB-H 251187503.74C2.9742.43%D**2.674%B**36.7C+12.5D*3725.1h15.3B**36.1B++
NS-61 Emissary 1851826140.296D0.4824.85%C--23.077%A5.9D--N/A1930.7h14.7C++59.3C+
Quasar VM1 1771751830.956C0.1816.792%C**13.143%D*18CN/A899.7h13B++77.5B
NS-15M AE 1761733940.439D0.3315.277%F-18.497%D--11.8D*N/A3914.7h13.5C--88.4D*
Icikill 1711707,7280.022D0.7515.903%D*12.353%C*0.5C+N/A2364.4h2.3C+14.2D
Eridani SX5 1741705040.337D0.4317.956%F16.471%C-7D--N/A3724.3h15.4D85.8D--
Thanatos VE70 1671654880.338D0.4330.581%D-20%B*9D--N/A4618.3h4.2B+13.9C++
Saron HRB 223149364.139C+3.3732.78%D*1.342%C+18.2D9D-2138.2h13.8A42B++
Skyguard 236140761.842C-1.0727.88%C2.857%B++8.4D-5.8D--15716.6h127.5C++457.3C++
MAX Punch 1331322,6030.051C-0.7231.808%D-N/A0.9CN/A4146.8h2.2C++6.8C+
Aspis Anti-Aircraft Phalanx Turret 238132423.143C+2.3729.223%B+3.788%B**15.5B*12.5B2898.5h99A338.9B**
NS-20 "Heatwave" Gorgon 1271141710.667D0.1025.048%D18.421%D16.5D*1.9B+656.9h26.1C++104.1C++
NS-61 "Ravenous" Emissary 1161126390.175D*0.6022.994%D--16.964%C+2.7D*N/A942.2h15.9C69D
NS-20 "Heatwave" Gorgon 1221101720.64D0.1324.244%D19.091%D15.9D*1.7C+826.9h26.5C++109.5C+
Sticky Grenade 9896196N/A95.2343.798%D-N/A480D--10C21550.2h3.6D*8.2D--
NS-15M1 86841400.6D0.1719.057%D10.714%D**17.5DN/A1404.8h14.7C-77C
Orion VS54 79782180.358D0.4118.321%C--16.667%D*8D--N/A1519.7h17.3D--94.5C-
Comet VM2 123771770.435C--0.3456.715%A+7.792%A++8.3C--4.9B1379.3h31D54.6C++
NS-44 Commissioner AE 75732730.267D0.5030.333%D**26.027%C+7D*N/A2210.5h5.5F--18.1F--
NS Baron G5AE 71691830.377D-0.3920.373%F*11.594%D11.1D--N/A866.2h4.1B20.2C
Auraxium Force-Blade 68686530.104A+0.6723.086%D14.706%A2.3B++N/A730.1h2.8D--11.9C+
Beamer VS3 65652390.272D0.5024.721%C27.692%B++5D--N/A4013.1h7.8B+31.7C++
Parallax VX3-AE 6463282.25D1.4844.095%B93.651%A++28.6DN/A812.2h1.8B4B+
M40 Fury-F 70591340.44D0.3333.663%D**3.39%M*6.7D--1.3D--718.8h9.2B+27.4C+
Comet VM2 91581780.326D-0.4556.328%A1.724%D*6.3D-3.6D1019.2h40.7D-72.2C+
NS-20 Gorgon 55521100.473D0.3026.94%C+30.769%A*9D--N/A365.8h55.4C205.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1261,0987.1h
Spawn Beacon541,8913.6h
VE-H Maw AE01860.1h
Nano-Armor Kit461262,69929.2h
Structure Shield Module1580.2h
Repair Module0870.3h
Skywall Shield Emitter41010.4h
Turret AI Module11280.4h
Cortium Silo0990.5h
AE Medical Applicator54442,5918.9h
AE Nano-Armor Kit281128,30913h
Nanite Revive Grenade01,3720.4h
Medical Applicator15726,7674.4h
Spitfire Auto-Turret1401,2583.4h
Restoration Kit637501.6h
Motion Spotter2953,82213.8h
Rampart Wall41411.4h
Hoplon Anti-Aircraft Phalanx Tower0920.3h
Xiphos Anti-Personnel Tower0590.3h
Deconstruction Tool32,5850.3h
Spear Anti-Vehicle Tower121851.5h
Ammunition Package612,0973h
M12 Kobalt0900h
Medical Kit8620.2h
Anti-Infantry MANA Turret42020.6h
Orbital Strike Target Designator28952.3h
IPC Targeting Dart226582.6h
Snowman Soldier242970.7h
Recon Detection Device282271.2h
Shield Recharging Field488310.9h

Check the help document for the dictionary if you want to learn more about words used here.


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