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Warden A.S.P. Operative BobNC[CLSS] BobNC
NC BR 62

KDR: 3.12

Score: 25.3m

Last Seen: Jan 12th, 2019 4:25 PM
- OFFLINE - 410.9 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Emerald
Level Progress (to 63): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 NCM1 Scattercannon NCM1 Scattercannon NC6A GODSAW NS-15MP L100 Python HESH NSX Masamune NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,303,091 MLG Score: 1841
Fun Score: N/A
Cheeseburgers Flipped: 997TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.743%20.099%49715100739,7793.012190.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.484%0.717B++-0.089C+-0.455DHEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.421B10.70.25C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.408%1.183%17024101810,317104719139.84447539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.982%0.831B++-0.922D--0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.30.66B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.8%2.736%71410184027292110.550685190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.996%0.06C+-0.413C---0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.6-0.078C+47-0.192C80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.351%11.377%711102133498740.338057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.577B+-0.627D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B3.70.232C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.3m143.6%427 (25.6k)364 (21.8k)3.1226479,31225,3993.4412862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022645724.578%13.316%32702:4415

17% Engineer71% Heavy Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2016 9:12 PMSep 2nd, 2017 4:51 PMJan 31st, 2019 3:43 AM (20d) (PST)Jan 12th, 2019 12:47 PM (38d) (PST)Jan 12th, 2019 12:25 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1003217791.1430.3660.1521.7430.0711841

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,99319,24646,74769229105421,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1156.7h/48.2d 8,093 10,561 17,292 121k 1,543 4,080 4,915 76.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:14,642
Deaths:5,552
KDR:2.637
Accuracy:23.815% C+
HSR:20.031% D
NC6A GODSAW
C--
Kills:6,308
Deaths:1,959
KDR:3.220
Accuracy:25.651% C--
HSR:22.162% D
NS-15MP
D
Kills:6,297
Deaths:2,146
KDR:2.934
Accuracy:23.918% D
HSR:19.851% D--
NC05 Jackhammer
B+
Kills:3,902
Deaths:1,568
KDR:2.489
Accuracy:49.108% B+
HSR:12.096% D
LA1 Anchor
C*
Kills:3,130
Deaths:1,085
KDR:2.885
Accuracy:25.937% C*
HSR:21.502% C--
NC6 Gauss SAW
B+
Kills:1,495
Deaths:590
KDR:2.534
Accuracy:23.093% B+
HSR:21.070% C
GD-22S
B+
Kills:1,290
Deaths:487
KDR:2.649
Accuracy:25.605% B+
HSR:23.488% C+
EM1
B*
Kills:1,169
Deaths:426
KDR:2.744
Accuracy:25.907% B*
HSR:23.524% C**
NSX Naginata
C+
Kills:648
Deaths:286
KDR:2.266
Accuracy:21.533% C+
HSR:23.920% C--
Kills:38,881
Deaths (as Heavy Assault):14,099
Deaths (to Heavy Assaults):7,694
KDR:2.75771
Kill Difference:24,782
Playtime:821.894 hours
Usage:71%
Score:16.956m
Score/min:344
Accuracy (listed only):27.174%
HSR (listed only):20.849%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:361
Deaths:263
KDR:1.373
Accuracy:29.146% B+
HSR:18.006% D--
Mauler S6
B*
Kills:334
Deaths:172
KDR:1.942
Accuracy:48.351% B*
HSR:11.377% D-
Warden
B+
Kills:265
Deaths:82
KDR:3.232
Accuracy:30.321% B+
HSR:24.528% C+
AF-19 Mercenary
B**
Kills:261
Deaths:189
KDR:1.381
Accuracy:27.268% B**
HSR:15.709% D--
MGR-M1 Bishop
C+
Kills:77
Deaths:19
KDR:4.053
Accuracy:30.424% C-
HSR:28.571% C+
Kills:1,298
Deaths (as Engineer):725
Deaths (to Engineers):3,548
KDR:1.79034
Kill Difference:573
Playtime:196.922 hours
Usage:17%
Score:4.466m
Score/min:378
Accuracy (listed only):33.102%
HSR (listed only):19.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:6,853
Deaths:1,908
KDR:3.592
Accuracy:37.182% C++
HSR:11.397% D--
NCM1 Scattercannon
B+
Kills:6,330
Deaths:1,914
KDR:3.307
Accuracy:42.365% B+
HSR:14.613% C
NCM2 Falcon
B+
Kills:311
Deaths:194
KDR:1.603
Accuracy:43.973% B+
HSR:2.894% D-
NCM2 Falcon
B+
Kills:154
Deaths:147
KDR:1.048
Accuracy:45.558% B+
HSR:2.597% D--
NS-20 Gorgon
C
Kills:64
Deaths:51
KDR:1.255
Accuracy:22.386% C
HSR:14.063% D-
NCM3 Raven
C+
Kills:55
Deaths:38
KDR:1.447
Accuracy:38.023% C+
HSR:1.818% D
Kills:13,767
Deaths (as MAX Suit):2,126
Deaths (to MAX Suits):1,227
KDR:6.47554
Kill Difference:11,641
Playtime:124.820 hours
Usage:11%
Score:3.787m
Score/min:506
Accuracy (listed only):38.248%
HSR (listed only):7.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:5,406
V. Kills:714 N/A
Deaths:220
KDR:24.573
Accuracy:59.019% B**
KPH:120.300 M
VKPH:15.900 A*
C75 Viper
M
Kills:2,387
V. Kills:258 N/A
Deaths:174
KDR:13.718
Accuracy:41.532% B+
KPH:75.400 M
VKPH:8.100 C++
Kills:7,793 (7,793 + 0)
Deaths:394
KDR:19.779
VKDR:2.467
Vehicle Kills:972
Kill Difference:7,399
Playtime:76.615 hours
Usage:7%
Score:1.284m
Score/min:279
Driving Accuracy:41.532%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:2,103
V. Kills:817 257%
Deaths:171
KDR:12.298
Accuracy:56.917% B*
KPH:56.200 M*
VKPH:21.900 A+
Titan-150 HEAT
A**
Kills:421
V. Kills:123 340%
Deaths:56
KDR:7.518
Accuracy:55.751% B**
KPH:45.500 A**
VKPH:13.300 B**
Enforcer ML85
A*
Kills:97
V. Kills:46 206%
Deaths:9
KDR:10.778
Accuracy:44.047% B
KPH:41.600 A*
VKPH:19.700 B+
E540 Halberd
B**
Kills:79
V. Kills:46 168%
Deaths:9
KDR:8.778
Accuracy:50.816% B*
KPH:34.400 B+
VKPH:20 B**
Kills:2,700 (2,524 + 176)
Deaths:245
KDR:11.020
VKDR:4.212
Vehicle Kills:1,032
Kill Difference:2,455
Playtime:51.269 hours
Usage:4%
Score:1.018m
Score/min:331
Driving Accuracy:55.751%
Gunner Accuracy:50.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:114
V. Kills:31 356%
Deaths:23
KDR:4.957
Accuracy:37.671% C+
KPH:21 C++
VKPH:5.700 C-
M40 Fury
B**
Kills:112
V. Kills:24 448%
Deaths:9
KDR:12.444
Accuracy:45.010% B**
KPH:64.300 B++
VKPH:13.800 B**
M20 Basilisk
B++
Kills:97
V. Kills:30 313%
Deaths:15
KDR:6.467
Accuracy:32.677% C--
KPH:29.300 B++
VKPH:9.100 C++
Kills:323 (0 + 323)
Deaths:47
KDR:6.872
VKDR:1.809
Vehicle Kills:85
Kill Difference:276
Playtime:10.487 hours
Usage:1%
Score:0.140m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:32.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 14,73814,6425,5522.637B+0.4923.815%C+20.031%D60B+N/A149243.9h12C**50.2C**
NCM1 Scattercannon 6,9316,8531,9083.592B+0.4737.182%C++11.397%D--71.2A*N/A17596.3h4.2B**11.4B*
NCM1 Scattercannon 6,3966,3301,9143.307B*0.1842.365%B+14.613%C65.5M*N/A16696.6h5.3B**12.4B*
NC6A GODSAW 6,4266,3081,9593.22B+0.1025.651%C--22.162%D63.8C*1.2B++15598.8h10.3C+40.1C+
NS-15MP 6,3506,2972,1462.934C**0.1923.918%D19.851%D--64.4C+N/A13597.8h12C-50.3C
L100 Python HESH 6,1205,40622024.573A21.4559.019%B**N/A120.1M15.9A*32345h2.7B++4.6B*
NSX Masamune 6,0195,1342,7001.901A+1.2263.537%B+1.889%C+64.6A*11.1C24779.5h5.4B**8.5B*
NC05 Jackhammer 3,9333,9021,5682.489B**0.6349.108%B+12.096%D128.4M*1B**32130.4h4.2B++8.5B+
NS-44 Commissioner 3,4403,4272,6651.286B1.8441.28%B+12.402%D**102.9MN/A24933.3h3.2B++7.8B++
LA1 Anchor 3,1563,1301,0852.885C**0.2425.937%C*21.502%C--65.6B++N/A17347.7h10.2C++39.3C**
C75 Viper 2,6452,38717413.718A++10.6041.532%B+1.299%C+75.3A**8.1C++21831.7h8.1B**19.5B**
Titan-150 AP 2,9202,10317112.298B**9.1856.917%B*2.568%C+56.2M*21.8A+31437.4h3.8B*6.8B**
NC6 Gauss SAW 1,5071,4955902.534A0.5923.093%B+21.07%C57.9AN/A24925.8h8.9B+38.5B+
GD-22S 1,3021,2904872.649B++0.4725.605%B+23.488%C+52.9B++N/A15624.4h11.6C+45.2B
EM1 1,1811,1694262.744A++0.3825.907%B*23.524%C**71.7A++N/A17816.3h12.7C++49.1B+
NS Decimator 1,5111,1043962.788A*0.3364.483%B+1.359%D54.4A20B+31520.3h4.3B+6.6B+
Mag-Cutter 98497522,5310.043B*3.0847.108%A+N/A1.2B+N/A3841.7h1.7B++3.7B+
C-4 7436602692.454B++0.6734.343%A+N/A178.4A*22.4C-11543.7h1.3B+3.7B*
NSX Naginata 6526482862.266B*0.8621.533%C+23.92%C--59.4B++N/A15210.9h11.6C**54C**
Titan-150 HEAT 544421567.518B+4.4055.751%B**4.751%B**45.3A**13.2B**2629.3h4.4B+7.8B*
NSX Tanto 3663612631.373C*1.7529.146%B+18.006%D--28.7C+N/A10412.6h15.5C+53.2C++
AF-22 Crow 5013432371.447A*1.6862.738%D2.915%B+27.9B+12.8C+16012.3h6.7B++10.7B+
Mauler S6 3383341721.942B*1.1848.351%B*11.377%D-81.5M++1A+3474.1h3.7B**7.7B*
Blitz GD-10 3163131402.236A0.8925.79%C**18.211%C**62.6A++N/A2155h13.4B+52.1B+
NCM2 Falcon 4043111941.603B+1.5243.973%B+2.894%D-26.6A++7.9A+13311.7h9.8B+22.2B+
Tank Mine 413300754B*0.8890.326%SN/A214.3A*80.7B++15611.4h3.1F-3.5A+
Frag Grenade 2772751275N/A271.8848.536%B+N/A392.9C2.9D-19240.7h4.3C8.8C++
Warden 267265823.232A*0.1130.321%B+24.528%C+73.6M*N/A2873.6h8.4B+27.6B+
AF-19 Mercenary 2642611891.381B++1.7427.268%B**15.709%D--19.8C++N/A20113.2h10.2B*37.5B++
NCM2 Falcon 2311541471.048C*2.0745.558%B+2.597%D--15.9B++7.9A949.7h18.8C41.2C++
Anti-Vehicle Grenade 1831441144N/A140.8852.611%C*N/A240D65C14410.6h7.6D14.5C
Shrike 2141431321.083B++2.0457.986%C*N/A30.4B+15.1B6804.7h6.5C++11.3C**
M20 Basilisk 145114234.957B**1.8337.671%C+3.509%D-21.1C++5.7C-1725.4h88.5C*234.9B
M40 Fury 136112912.444A9.3245.01%B**1.786%C+65.9B*14.1B**3081.7h17.4D38.6C*
Spear Anti-Vehicle Phalanx Turret 147107119.727B+6.6044.054%C++7.477%A++66.9A++25B+5431.6h5.7B*13B*
MAX Punch 1041022,1660.047C3.0855.623%B++N/A0.9CN/A2115.6h1.8C++3.2B
M20 Basilisk 12797156.467A++3.3432.677%C--4.124%D29.4B++9.1C++2583.3h63.5B**194.2B++
Enforcer ML85 14397910.778A7.6644.047%BN/A42.2A*20B+6762.3h10.1B*23B**
NSX Tomoe 9696551.745C++1.3833.832%B**18.75%F38.4C+N/A1762.5h16.3C48.1C*
NS Annihilator 15183701.186A+1.9479.904%C+N/A11.7B9.6B+1547.1h10.1B++12.6B+
E540 Halberd 1257998.778C*5.6650.816%B*1.266%D--34.3B+20B**5362.3h8.7F-17.1D
MGR-M1 Bishop 7877194.053A0.9330.424%C-28.571%C+55B**N/A2131.4h6.2B20.2C*
NS-20 Gorgon 6564511.255B1.8722.386%C14.063%D-32A++N/A1062h17.6B+78.6B*
MANA Anti-Personnel Turret 5757301.9N/A1.2223.543%UN/A570UN/A2810100.1h21.3T*90.3T*
NCM3 Raven 9055381.447B**1.6838.023%C+1.818%D13.4B**8.5B**1324.1h25.5B+66.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41970.7h
Spawn Beacon01600.1h
Nano-Armor Kit247382,23131.7h
Medical Kit6619,9586.8h
Medical Applicator41,2870.1h
Ammunition Package162650.1h
Anti-Infantry MANA Turret61330.2h
Nano-Repair Grenade01930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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