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Raider A.S.P. Operative BobNC[CLSS] BobNC
NC BR 60

KDR: 3.12

Score: 25m

Last Seen: Dec 13th, 2018 1:30 AM
- OFFLINE - 25.4 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Emerald - Outfit Member of CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 155
Level Progress (to 61): 42%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 NCM1 Scattercannon NS-15MP NCM1 Scattercannon NC6A GODSAW L100 Python HESH NSX Masamune NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,315,601 MLG Score: 1851
Fun Score: N/A
Cheeseburgers Flipped: 983TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.754%20.073%49715100739,5153.02310.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.478%0.727B++-0.083C+-0.459DHEAD ++ (~7.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.422B10.70.25C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.352%1.193%16864101810,056102918759.76311536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.021%0.826B++-0.927D--0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++4.30.659B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.751%2.764%71410183987162100.555091189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.03%0.058C+-0.403C---0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.4-0.081C+46.8-0.196C80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.351%11.377%711102133496940.344685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.581B+-0.622D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.70.231C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 155
25m144%428 (25.7k)365 (21.9k)3.1217778,37225,1053.4379260 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022637524.602%13.342%32802:4315

17% Engineer71% Heavy Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2016 9:12 PMSep 2nd, 2017 4:51 PMDec 14th, 2018 12:48 PM (1d) (PST)Dec 12th, 2018 10:48 PM (3d) (PST)Dec 12th, 2018 9:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1013227791.1470.3670.1531.7530.0711851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,06219,33646,72669229105421,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1138.8h/47.5d 7,937 10,456 17,107 119.8k 1,523 4,037 4,842 75.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:14,637
Deaths:5,549
KDR:2.638
Accuracy:23.824% C++
HSR:20.025% D
NS-15MP
D
Kills:6,297
Deaths:2,146
KDR:2.934
Accuracy:23.918% D
HSR:19.851% D--
NC6A GODSAW
C-
Kills:6,066
Deaths:1,856
KDR:3.268
Accuracy:25.752% C-
HSR:22.057% D
NC05 Jackhammer
B++
Kills:3,734
Deaths:1,492
KDR:2.503
Accuracy:49.330% B++
HSR:12.051% D
LA1 Anchor
C**
Kills:3,129
Deaths:1,083
KDR:2.889
Accuracy:25.938% C**
HSR:21.509% C-
NC6 Gauss SAW
B+
Kills:1,495
Deaths:590
KDR:2.534
Accuracy:23.093% B+
HSR:21.070% C
GD-22S
B+
Kills:1,290
Deaths:487
KDR:2.649
Accuracy:25.605% B+
HSR:23.488% C+
EM1
B*
Kills:1,169
Deaths:426
KDR:2.744
Accuracy:25.907% B*
HSR:23.524% C**
NSX Naginata
C+
Kills:648
Deaths:286
KDR:2.266
Accuracy:21.533% C+
HSR:23.920% D
Kills:38,465
Deaths (as Heavy Assault):13,915
Deaths (to Heavy Assaults):7,618
KDR:2.76428
Kill Difference:24,550
Playtime:810.716 hours
Usage:71%
Score:16.798m
Score/min:345
Accuracy (listed only):27.211%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:354
Deaths:253
KDR:1.399
Accuracy:29.100% B+
HSR:18.079% D--
Mauler S6
B*
Kills:334
Deaths:172
KDR:1.942
Accuracy:48.351% B*
HSR:11.377% D
Warden
B+
Kills:265
Deaths:82
KDR:3.232
Accuracy:30.321% B+
HSR:24.528% C++
AF-19 Mercenary
B**
Kills:261
Deaths:189
KDR:1.381
Accuracy:27.268% B**
HSR:15.709% D--
MGR-M1 Bishop
C+
Kills:73
Deaths:19
KDR:3.842
Accuracy:30.275% C-
HSR:30.137% C+
Kills:1,287
Deaths (as Engineer):715
Deaths (to Engineers):3,504
KDR:1.8
Kill Difference:572
Playtime:192.181 hours
Usage:17%
Score:4.363m
Score/min:378
Accuracy (listed only):33.063%
HSR (listed only):19.966%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:6,779
Deaths:1,890
KDR:3.587
Accuracy:37.165% C*
HSR:11.447% D--
NCM1 Scattercannon
B+
Kills:6,262
Deaths:1,896
KDR:3.303
Accuracy:42.365% B+
HSR:14.564% C
NCM2 Falcon
B+
Kills:311
Deaths:194
KDR:1.603
Accuracy:43.973% B+
HSR:2.894% D-
NCM2 Falcon
B
Kills:154
Deaths:147
KDR:1.048
Accuracy:45.558% B
HSR:2.597% D--
NS-20 Gorgon
C
Kills:64
Deaths:51
KDR:1.255
Accuracy:22.386% C
HSR:14.063% D-
NCM3 Raven
C
Kills:55
Deaths:37
KDR:1.486
Accuracy:37.539% C
HSR:1.818% D
Kills:13,625
Deaths (as MAX Suit):2,107.500
Deaths (to MAX Suits):1,224
KDR:6.46501
Kill Difference:11,517.500
Playtime:123.093 hours
Usage:11%
Score:3.739m
Score/min:506
Accuracy (listed only):38.164%
HSR (listed only):7.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:5,213
V. Kills:691 N/A
Deaths:207
KDR:25.184
Accuracy:59.060% A
KPH:121.700 M+
VKPH:16.100 A*
C75 Viper
A**
Kills:2,376
V. Kills:256 N/A
Deaths:174
KDR:13.655
Accuracy:41.530% B+
KPH:75.400 A**
VKPH:8.100 C++
Kills:7,589 (7,589 + 0)
Deaths:381
KDR:19.919
VKDR:2.486
Vehicle Kills:947
Kill Difference:7,208
Playtime:74.381 hours
Usage:7%
Score:1.252m
Score/min:280
Driving Accuracy:41.530%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:2,046
V. Kills:805 254%
Deaths:166
KDR:12.325
Accuracy:57.344% B*
KPH:56.300 M**
VKPH:22.200 A++
Titan-150 HEAT
M
Kills:421
V. Kills:123 340%
Deaths:56
KDR:7.518
Accuracy:55.751% B**
KPH:45.500 M
VKPH:13.300 B**
Enforcer ML85
A*
Kills:97
V. Kills:46 206%
Deaths:9
KDR:10.778
Accuracy:44.047% B
KPH:41.600 A*
VKPH:19.700 B+
E540 Halberd
B**
Kills:79
V. Kills:46 168%
Deaths:9
KDR:8.778
Accuracy:50.816% B*
KPH:34.400 B+
VKPH:20 B**
Kills:2,643 (2,467 + 176)
Deaths:240
KDR:11.013
VKDR:4.250
Vehicle Kills:1,020
Kill Difference:2,403
Playtime:50.212 hours
Usage:4%
Score:1.003m
Score/min:333
Driving Accuracy:55.751%
Gunner Accuracy:50.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:114
V. Kills:31 356%
Deaths:23
KDR:4.957
Accuracy:37.671% C+
KPH:21 C++
VKPH:5.700 C-
M40 Fury
B**
Kills:112
V. Kills:24 448%
Deaths:9
KDR:12.444
Accuracy:44.897% B**
KPH:64.500 B++
VKPH:13.800 B**
M20 Basilisk
B++
Kills:93
V. Kills:29 310%
Deaths:14
KDR:6.643
Accuracy:32.451% D
KPH:28.900 B++
VKPH:9 C+
Kills:319 (0 + 319)
Deaths:46
KDR:6.935
VKDR:1.826
Vehicle Kills:84
Kill Difference:273
Playtime:10.390 hours
Usage:1%
Score:0.138m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:32.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 14,73314,6375,5492.638B+0.4823.824%C++20.025%D60.1B++N/A149243.6h12C**50.2C**
NCM1 Scattercannon 6,8556,7791,8903.587B+0.4737.165%C*11.447%D--71.4A*N/A17595h4.2B**11.4B*
NS-15MP 6,3506,2972,1462.934B+0.1923.918%D19.851%D--64.4C+N/A13597.8h12C-50.3C
NCM1 Scattercannon 6,3276,2621,8963.303B++0.1842.365%B+14.564%C65.7M*N/A16795.3h5.3B**12.4B*
NC6A GODSAW 6,1816,0661,8563.268B+0.1525.752%C-22.057%D66.4B1.3C**16291.3h10.3C+40C+
L100 Python HESH 5,9045,21320725.184A22.0659.06%AN/A121.8M+16.1A*32742.8h2.7B++4.6B*
NSX Masamune 6,0195,1342,7001.901A1.2263.537%B++1.889%C+64.6A++11.1C24779.5h5.4B*8.5B*
NC05 Jackhammer 3,7653,7341,4922.503B**0.6249.33%B++12.051%D129.2M**1.1B**32328.9h4.2B++8.5B+
NS-44 Commissioner 3,4353,4222,6621.285B1.8441.268%B++12.42%D**102.8M+N/A24833.3h3.2B++7.8B++
LA1 Anchor 3,1553,1291,0832.889B0.2325.938%C**21.509%C-65.6B++N/A17347.7h10.2C++39.3C**
C75 Viper 2,6322,37617413.655A++10.5341.53%B+1.305%C+75.4A**8.1C++21731.5h8.1B*19.5B**
Titan-150 AP 2,8512,04616612.325B**9.2057.344%B*2.639%C+56.4M**22.2A++31736.3h3.9B6.7B*
NC6 Gauss SAW 1,5071,4955902.534A0.5923.093%B+21.07%C57.9A+N/A24825.8h8.9B+38.5B+
GD-22S 1,3021,2904872.649B++0.4725.605%B+23.488%C+52.9B++N/A15524.4h11.6C+45.2B
EM1 1,1811,1694262.744A++0.3825.907%B*23.524%C**71.7A+N/A17816.3h12.7C++49.1B+
NS Decimator 1,4441,0583692.867A*0.2564.649%B+1.418%D55.4A20.2B+32119.1h4.2B+6.5B+
Mag-Cutter 96895922,2750.043B++3.0847.109%A+N/A1.2B+N/A3830.2h1.7B*3.7B++
C-4 7436602692.454B*0.6734.154%A++N/A178.4A*22.4C-11523.7h1.3B+3.7B*
NSX Naginata 6526482862.266B*0.8621.533%C+23.92%D59.4B*N/A15210.9h11.6C**54C*
Titan-150 HEAT 544421567.518B+4.4055.751%B**4.751%B**45.3A**13.2B**2599.3h4.4B+7.8B*
NSX Tanto 3583542531.399C**1.7229.1%B+18.079%D--29C+N/A10512.2h15.3C+52.5C++
AF-22 Crow 5013432371.447A++1.6762.738%D2.915%C**27.9B+12.8C+16012.3h6.7B++10.7B+
Mauler S6 3383341721.942B*1.1848.351%B*11.377%D81.5M+1A+3474.1h3.7B**7.7B*
Blitz GD-10 3163131402.236B**0.8925.79%B18.211%B62.6A++N/A2155h13.4B+52.1B+
NCM2 Falcon 4043111941.603B+1.5243.973%B+2.894%D-26.6A++7.9A+13311.7h9.8B22.2B+
Tank Mine 409297734.068B*0.9590.42%SN/A212.1A*80B+15701.4h3.1F-3.4A++
Frag Grenade 2772751275N/A271.8848.536%BN/A392.9C2.9D-19150.7h4.3C8.8C++
Warden 267265823.232A*0.1130.321%B+24.528%C++73.6M*N/A2863.6h8.4B+27.6B+
AF-19 Mercenary 2642611891.381B++1.7427.268%B**15.709%D--19.8C++N/A19913.2h10.2B*37.5B++
NCM2 Falcon 2311541471.048C++2.0745.558%B2.597%D--15.9B++7.9B**949.7h18.8C41.2C+
Anti-Vehicle Grenade 1831441144N/A140.8852.611%C++N/A240D65C14380.6h7.6D14.5C
Shrike 2141431321.083B++2.0457.986%C++N/A30.4B+15.1B6794.7h6.5C++11.3C*
M20 Basilisk 145114234.957B**1.8437.671%C+3.509%D--21.1C++5.7C-1705.4h88.5C++234.9C**
M40 Fury 136112912.444B**9.3244.897%B**1.786%C+65.9B*14.1B**3091.7h17.2C--38.4C*
Spear Anti-Vehicle Phalanx Turret 147107119.727B+6.6144.054%C++7.477%A++66.9A++25B5361.6h5.7B++13B*
MAX Punch 1021002,1470.047C3.0755.385%B+N/A0.9C+N/A2114h1.8C++3.3C*
Enforcer ML85 14397910.778A7.6644.047%BN/A42.2A*20B+6712.3h10.1B++23B*
NSX Tomoe 9696551.745C++1.3833.832%B**18.75%F38.4C+N/A1762.5h16.3C-48.1C*
M20 Basilisk 12293146.643A*3.5232.451%D4.301%D29.1B++9.1C+2613.2h63.8C**196.7B+
NS Annihilator 15183681.221A++1.9079.846%C+N/A11.7C**9.6B1547.1h10B+12.5B+
E540 Halberd 1257998.778C**5.6650.816%B*1.266%D--34.3B+20B**5332.3h8.7F-17.1D
MGR-M1 Bishop 7473193.842A0.7230.275%C-30.137%C+56.2AN/A2231.3h6.2C**20.5C++
NS-20 Gorgon 6564511.255B1.8722.386%C14.063%D-32A*N/A1052h17.6B+78.6B*
MANA Anti-Personnel Turret 5757301.9N/A1.2223.543%UN/A570UN/A2803600.1h21.3T*90.3T*
NCM3 Raven 9055371.486B*1.6437.539%C1.818%D14.1A9A1353.9h24.4B+65B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41790.7h
Spawn Beacon01600.1h
Nano-Armor Kit239373,05230.9h
Medical Kit6419,8116.7h
Medical Applicator41,2870.1h
Ammunition Package162510.1h
Anti-Infantry MANA Turret61330.2h
Nano-Repair Grenade01750h

Check the help document for the dictionary if you want to learn more about words used here.


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