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Signifer Jolly Bobby99cat[DaPP] Bobby99cat
VS BR 56

KDR: 1.68

Score: 21m

Last Seen: Aug 16th, 2019 11:37 PM
- OFFLINE - 133.6 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 208
Level Progress (to 57): 93%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS H-V45 NS-44 Commissioner XM98 Sirius SX12 NS-11A NS-11C C-4 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,143,414 MLG Score: 914
Fun Score: N/A
Cheeseburgers Flipped: 254TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.282%17.478%44236117825,8901.621570.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%0.805B++-0.516D-0.073C+HEAD + (~4.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B10.70.249C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.976%1.836%302312112,1247378912.87805238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.661%-0.778D-0.228C++0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.80.078C+44.60.159C++104.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.767%1.945%1004121097715652720.624281358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%0.464B+-0.397C--0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++5.20.588B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.71%5.253%101712071,02811672560.880137400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%-0.327C-0.198C++-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.5B+19.50.511B+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.324%75.45%101812068,9531898454.71459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%0.351C**0.543B+0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.30.28C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.478%12.84%101312111,4721227201.19967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%0.742B++-0.355C-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.50.276C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 208
21m187.3%300 (18k)253 (15.2k)1.6758451,65130,8211.7835256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214171620.466%23.448%48002:4217

23% Combat Medic20% Engineer10% Heavy Assault39% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:39 AMOct 1st, 2015 9:18 PMAug 21st, 2019 3:58 PM (16h) (PST)Aug 16th, 2019 7:57 PM (6d) (PST)Aug 16th, 2019 7:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5372582790.6220.3710.1461.2370.039914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,19715,50116,6963722974215,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1384.6h/57.7d 3,319 12,111 12,060 102.8k 1,932 3,741 3,220 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,450
Deaths:1,093
KDR:1.327
Accuracy:21.300% C++
HSR:18.138% D--
SVA-88
C
Kills:688
Deaths:475
KDR:1.448
Accuracy:21.957% C
HSR:22.820% C
Flare VE6
C
Kills:517
Deaths:359
KDR:1.440
Accuracy:20.531% C
HSR:20.696% C--
NSX Naginata
C+
Kills:422
Deaths:315
KDR:1.340
Accuracy:21.448% C+
HSR:27.488% C+
NS-15M1
C+
Kills:406
Deaths:261
KDR:1.556
Accuracy:22.515% C+
HSR:16.995% D
Pulsar LSW
D
Kills:208
Deaths:162
KDR:1.284
Accuracy:19.873% D
HSR:19.712% D
VE-H Maw
B+
Kills:165
Deaths:113
KDR:1.460
Accuracy:20.978% D-
HSR:30.909% B+
Ursa
C++
Kills:147
Deaths:119
KDR:1.235
Accuracy:23.098% C++
HSR:21.088% C-
Kills:4,003
Deaths (as Heavy Assault):2,897
Deaths (to Heavy Assaults):8,204
KDR:1.38177
Kill Difference:1,106
Playtime:134.556 hours
Usage:10%
Score:1.950m
Score/min:242
Accuracy (listed only):21.462%
HSR (listed only):22.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,529
Deaths:1,114
KDR:1.373
Accuracy:24.989% C*
HSR:16.612% C-
Thanatos VE70
B++
Kills:897
Deaths:607
KDR:1.478
Accuracy:46.852% B++
HSR:12.598% D
Deimos VA29
C++
Kills:514
Deaths:383
KDR:1.342
Accuracy:61.386% C++
HSR:13.424% D
VE-LR Obelisk
C++
Kills:411
Deaths:174
KDR:2.362
Accuracy:32.658% C++
HSR:32.360% C++
VX6-7
C
Kills:340
Deaths:276
KDR:1.232
Accuracy:23.339% C
HSR:18.235% C--
NSX-P Tanto
C+
Kills:268
Deaths:201
KDR:1.333
Accuracy:25.213% C+
HSR:25% C+
The Little Helper
C+
Kills:242
Deaths:158
KDR:1.532
Accuracy:34.059% D**
HSR:15.289% C+
Pulsar C
C+
Kills:214
Deaths:167
KDR:1.281
Accuracy:23.431% C+
HSR:20.094% D
Solstice SF
C
Kills:166
Deaths:160
KDR:1.038
Accuracy:22.173% C
HSR:15.060% C
Serpent VE92
D
Kills:81
Deaths:64
KDR:1.266
Accuracy:20.434% D
HSR:14.815% D-
Phobos VX86
B++
Kills:61
Deaths:52
KDR:1.173
Accuracy:67.636% B++
HSR:11.475% D
Kills:4,723
Deaths (as Engineer):3,356
Deaths (to Engineers):6,487
KDR:1.40733
Kill Difference:1,367
Playtime:276.703 hours
Usage:20%
Score:3.978m
Score/min:240
Accuracy (listed only):34.743%
HSR (listed only):17.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:1,725
Deaths:1,214
KDR:1.421
Accuracy:26.187% B
HSR:10.783% D*
NS-11C
C*
Kills:1,529
Deaths:1,114
KDR:1.373
Accuracy:24.989% C*
HSR:16.612% C-
VE-S Canis
C*
Kills:1,258
Deaths:621
KDR:2.026
Accuracy:28.530% C*
HSR:17.091% C
Eridani SX5
C++
Kills:1,168
Deaths:783
KDR:1.492
Accuracy:27.245% C++
HSR:14.897% D
MKV Suppressed
C**
Kills:1,155
Deaths:692
KDR:1.669
Accuracy:27.313% C**
HSR:20.606% C++
Thanatos VE70
B++
Kills:897
Deaths:607
KDR:1.478
Accuracy:46.852% B++
HSR:12.598% D
Deimos VA29
C++
Kills:514
Deaths:383
KDR:1.342
Accuracy:61.386% C++
HSR:13.424% D
VX6-7
C
Kills:340
Deaths:276
KDR:1.232
Accuracy:23.339% C
HSR:18.235% C--
NSX-P Tanto
C+
Kills:268
Deaths:201
KDR:1.333
Accuracy:25.213% C+
HSR:25% C+
NSX Tengu
C+
Kills:265
Deaths:202
KDR:1.312
Accuracy:36.282% C+
HSR:20.755% C+
The Little Helper
C+
Kills:242
Deaths:158
KDR:1.532
Accuracy:34.059% D**
HSR:15.289% C+
Pulsar C
C+
Kills:214
Deaths:167
KDR:1.281
Accuracy:23.431% C+
HSR:20.094% D
Skorpios
C
Kills:169
Deaths:112
KDR:1.509
Accuracy:26.569% C
HSR:17.752% D
Solstice SF
C
Kills:166
Deaths:160
KDR:1.038
Accuracy:22.173% C
HSR:15.060% C
NS-7 PDW
B*
Kills:154
Deaths:95
KDR:1.621
Accuracy:29.231% B*
HSR:20.779% B+
Serpent VE92
D
Kills:81
Deaths:64
KDR:1.266
Accuracy:20.434% D
HSR:14.815% D-
Phobos VX86
B++
Kills:61
Deaths:52
KDR:1.173
Accuracy:67.636% B++
HSR:11.475% D
Kills:10,206
Deaths (as Light Assault):6,901
Deaths (to Light Assaults):5,185
KDR:1.47892
Kill Difference:3,305
Playtime:80.725 hours
Usage:6%
Score:1.424m
Score/min:294
Accuracy (listed only):32.404%
HSR (listed only):16.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:4,174
Deaths:2,818
KDR:1.481
Accuracy:24.493% C++
HSR:13.560% D--
Sirius SX12
B
Kills:1,725
Deaths:1,214
KDR:1.421
Accuracy:26.187% B
HSR:10.783% D*
NS-11A
B+
Kills:1,715
Deaths:936
KDR:1.832
Accuracy:26.761% B+
HSR:16.210% D
VE-S Canis
C*
Kills:1,258
Deaths:621
KDR:2.026
Accuracy:28.530% C*
HSR:17.091% C
Eridani SX5
C++
Kills:1,168
Deaths:783
KDR:1.492
Accuracy:27.245% C++
HSR:14.897% D
MKV Suppressed
C**
Kills:1,155
Deaths:692
KDR:1.669
Accuracy:27.313% C**
HSR:20.606% C++
Thanatos VE70
B++
Kills:897
Deaths:607
KDR:1.478
Accuracy:46.852% B++
HSR:12.598% D
NS-11P
B+
Kills:816
Deaths:539
KDR:1.514
Accuracy:24.444% C**
HSR:22.427% B+
Deimos VA29
C++
Kills:514
Deaths:383
KDR:1.342
Accuracy:61.386% C++
HSR:13.424% D
Terminus VX-9
C-
Kills:424
Deaths:277
KDR:1.531
Accuracy:23.613% C-
HSR:19.576% D-
NSX Tengu
C+
Kills:265
Deaths:202
KDR:1.312
Accuracy:36.282% C+
HSR:20.755% C+
The Little Helper
C+
Kills:242
Deaths:158
KDR:1.532
Accuracy:34.059% D**
HSR:15.289% C+
Pulsar VS1
C
Kills:233
Deaths:232
KDR:1.004
Accuracy:22.394% C
HSR:8.584% F
Corvus VA55
C+
Kills:218
Deaths:140
KDR:1.557
Accuracy:23.391% C+
HSR:18.807% D
Skorpios
C
Kills:169
Deaths:112
KDR:1.509
Accuracy:26.569% C
HSR:17.752% D
NS-7 PDW
B*
Kills:154
Deaths:95
KDR:1.621
Accuracy:29.231% B*
HSR:20.779% B+
NSX Yumi
C+
Kills:121
Deaths:91
KDR:1.330
Accuracy:26.246% C+
HSR:24.793% C+
CME
C+
Kills:75
Deaths:62
KDR:1.210
Accuracy:25.853% C+
HSR:9.333% F-
Phobos VX86
B++
Kills:61
Deaths:52
KDR:1.173
Accuracy:67.636% B++
HSR:11.475% D
Kills:15,384
Deaths (as Combat Medic):10,014
Deaths (to Combat Medics):3,415
KDR:1.53625
Kill Difference:5,370
Playtime:324.246 hours
Usage:23%
Score:5.116m
Score/min:263
Accuracy (listed only):32.025%
HSR (listed only):16.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:2,461
Deaths:2,627
KDR:0.937
Accuracy:36.473% C+
HSR:15.725% D-
XM98
C++
Kills:2,039
Deaths:1,081
KDR:1.886
Accuracy:37.467% C+
HSR:76.165% C++
Sirius SX12
B
Kills:1,725
Deaths:1,214
KDR:1.421
Accuracy:26.187% B
HSR:10.783% D*
Ghost
C+
Kills:1,395
Deaths:800
KDR:1.744
Accuracy:37.948% C+
HSR:66.953% C+
Parsec VX3-A
C
Kills:1,393
Deaths:446
KDR:3.123
Accuracy:38.984% D
HSR:77.243% C
Parallax VX3
C**
Kills:1,314
Deaths:439
KDR:2.993
Accuracy:41.019% C**
HSR:77.778% C+
V10
B+
Kills:1,260
Deaths:383
KDR:3.290
Accuracy:42.992% B+
HSR:81.191% B+
VE-S Canis
C*
Kills:1,258
Deaths:621
KDR:2.026
Accuracy:28.530% C*
HSR:17.091% C
Eridani SX5
C++
Kills:1,168
Deaths:783
KDR:1.492
Accuracy:27.245% C++
HSR:14.897% D
MKV Suppressed
C**
Kills:1,155
Deaths:692
KDR:1.669
Accuracy:27.313% C**
HSR:20.606% C++
Phantom VA23
C
Kills:1,143
Deaths:689
KDR:1.659
Accuracy:33.256% C
HSR:17.060% D**
NSX Daimyo
D-
Kills:1,074
Deaths:467
KDR:2.300
Accuracy:34.748% D--
HSR:91.155% D-
Nyx VX31
D-
Kills:686
Deaths:469
KDR:1.463
Accuracy:29.019% D-
HSR:18.659% D*
NS-30 Vandal
C+
Kills:441
Deaths:304
KDR:1.451
Accuracy:29.092% D
HSR:26.304% C+
NSX Tomoe
C+
Kills:367
Deaths:231
KDR:1.589
Accuracy:27.827% C
HSR:35.967% C+
VA39 Spectre
C+
Kills:282
Deaths:241
KDR:1.170
Accuracy:31.979% C+
HSR:23.050% D*
NSX Tengu
C+
Kills:265
Deaths:202
KDR:1.312
Accuracy:36.282% C+
HSR:20.755% C+
NS-61 Emissary
B++
Kills:216
Deaths:193
KDR:1.119
Accuracy:32.692% B++
HSR:14.815% C
Phaseshift VX-S
D
Kills:196
Deaths:157
KDR:1.248
Accuracy:30.538% D
HSR:52.551% D**
Skorpios
C
Kills:169
Deaths:112
KDR:1.509
Accuracy:26.569% C
HSR:17.752% D
Beamer VS3
C+
Kills:167
Deaths:285
KDR:0.586
Accuracy:26.951% C+
HSR:10.180% F
Artemis VX26
C
Kills:158
Deaths:140
KDR:1.129
Accuracy:25.703% C
HSR:18.354% D
NS-7 PDW
B*
Kills:154
Deaths:95
KDR:1.621
Accuracy:29.231% B*
HSR:20.779% B+
Soldier Soaker
B+
Kills:94
Deaths:95
KDR:0.989
Accuracy:31.467% C
HSR:17.021% B+
Kills:20,580
Deaths (as Infiltrator):12,766
Deaths (to Infiltrators):4,906
KDR:1.61209
Kill Difference:7,814
Playtime:535.193 hours
Usage:39%
Score:8.014m
Score/min:250
Accuracy (listed only):32.063%
HSR (listed only):35.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:599
Deaths:323
KDR:1.854
Accuracy:18.364% B+
HSR:17.362% C
Cosmos VM3
B+
Kills:543
Deaths:254
KDR:2.138
Accuracy:19.453% B+
HSR:16.390% D
Cosmos VM3
B++
Kills:160
Deaths:55
KDR:2.909
Accuracy:20.502% B++
HSR:15.625% D
Comet VM2
C+
Kills:96
Deaths:130
KDR:0.738
Accuracy:41.196% C+
HSR:0% F-
Kills:1,398
Deaths (as MAX Suit):381
Deaths (to MAX Suits):1,641
KDR:3.66929
Kill Difference:1,017
Playtime:31.852 hours
Usage:2%
Score:0.518m
Score/min:271
Accuracy (listed only):24.879%
HSR (listed only):12.344%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,425
V. Kills:322 441%
Deaths:324
KDR:4.398
Accuracy:52.698% C++
KPH:58.800 C
VKPH:13.300 C
Maelstrom Turbo Laser
C--
Kills:432
V. Kills:336 128%
Deaths:625
KDR:0.691
Accuracy:23.196% D**
KPH:8.700 C--
VKPH:6.800 C--
Saron Laser Cannon
C+
Kills:267
V. Kills:229 116%
Deaths:432
KDR:0.618
Accuracy:30.772% C+
KPH:9.700 C
VKPH:8.300 C+
Coyote Missiles
C+
Kills:59
V. Kills:31 184%
Deaths:33
KDR:1.788
Accuracy:52.883% C+
KPH:29.900 C
VKPH:15.700 C-
Kills:2,183 (699 + 0)
Deaths:1,414
KDR:1.544
VKDR:0.649
Vehicle Kills:918
Kill Difference:769
Playtime:103.285 hours
Usage:7%
Score:0.908m
Score/min:147
Piloting Accuracy:30.772%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:399
V. Kills:112 353%
Deaths:81
KDR:4.926
Accuracy:51.119% C+
KPH:36.500 B+
VKPH:10.200 C
C75 Viper
B+
Kills:224
V. Kills:45 487%
Deaths:47
KDR:4.766
Accuracy:37.282% C
KPH:37.500 B+
VKPH:7.500 C+
Kills:623 (623 + 0)
Deaths:128
KDR:4.867
VKDR:1.227
Vehicle Kills:157
Kill Difference:495
Playtime:16.912 hours
Usage:1%
Score:0.176m
Score/min:173
Driving Accuracy:37.282%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:184
V. Kills:20 N/A
Deaths:32
KDR:5.750
Accuracy:50.537% C+
KPH:39.500 C
VKPH:4.300 D-
Supernova FPC
B*
Kills:170
V. Kills:92 183%
Deaths:29
KDR:5.862
Accuracy:60.272% B*
KPH:30.700 B+
VKPH:16.600 C*
Proton II PPA
C++
Kills:111
V. Kills:9 N/A
Deaths:11
KDR:10.091
Accuracy:31.105% B**
KPH:49.500 C
VKPH:4 C++
Saron HRB
C
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:34.096% D*
KPH:18.200 D
VKPH:12.200 C
Kills:520 (354 + 166)
Deaths:85
KDR:6.118
VKDR:1.859
Vehicle Kills:158
Kill Difference:435
Playtime:15.455 hours
Usage:1%
Score:0.210m
Score/min:226
Driving Accuracy:60.272%
Gunner Accuracy:34.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:368
V. Kills:47 N/A
Deaths:29
KDR:12.690
Accuracy:32.200% C
KPH:51.800 A+
VKPH:6.600 C++
M60-G Bulldog
B++
Kills:176
V. Kills:25 N/A
Deaths:15
KDR:11.733
Accuracy:32.276% C-
KPH:52 B++
VKPH:7.400 C+
M20 Basilisk
A++
Kills:166
V. Kills:30 N/A
Deaths:38
KDR:4.368
Accuracy:38.541% C+
KPH:42.500 A++
VKPH:7.700 C+
M20 Basilisk
A**
Kills:94
V. Kills:29 313%
Deaths:20
KDR:4.700
Accuracy:33.060% D
KPH:49.700 A**
VKPH:15.300 B**
M12 Kobalt
B+
Kills:58
V. Kills:4 N/A
Deaths:9
KDR:6.444
Accuracy:16.729% C
KPH:70 C++
VKPH:4.800 B+
Kills:862 (0 + 862)
Deaths:111
KDR:7.766
VKDR:1.216
Vehicle Kills:135
Kill Difference:751
Playtime:17.118 hours
Usage:1%
Score:0.288m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:16.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:605
V. Kills:132 455%
Deaths:535
KDR:1.131
Accuracy:47.385% C+
KPH:29.700 B+
VKPH:6.500 C+
M12 Kobalt-F
C*
Kills:441
V. Kills:21 N/A
Deaths:207
KDR:2.130
Accuracy:28.802% B*
KPH:33.500 C++
VKPH:1.600 C*
S12 Renegade
A*
Kills:85
V. Kills:7 N/A
Deaths:36
KDR:2.361
Accuracy:43.662% C*
KPH:59.900 C**
VKPH:4.900 A*
Kills:1,131 (1,131 + 0)
Deaths:778
KDR:1.454
VKDR:0.206
Vehicle Kills:160
Kill Difference:353
Playtime:34.928 hours
Usage:3%
Score:0.226m
Score/min:108
Driving Accuracy:43.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 4,2264,1742,8181.481C++0.1924.493%C++13.56%D--32.3C+N/A82129.1h13.5C+55C*
NS-44 Commissioner 2,4652,4612,6270.937C+0.7436.473%C+15.725%D-42.1BN/A11558.4h3.6B10B
XM98 2,0412,0391,0811.886C+0.2137.467%C+76.165%C++32.7BN/A8562.3h2.2B+5.8B+
Sirius SX12 1,7371,7251,2141.421B0.2526.187%B10.783%D*41.4B++N/A11541.7h12.7B+48.4B+
NS-11A 1,7241,7159361.832B+0.1626.761%B+16.21%D45.5B++N/A12537.7h11.2B*41.8B++
NS-11C 1,5371,5291,1141.373B+0.3024.989%C*16.612%C-36.7B+N/A10441.7h11.8B++47.1B+
C-4 1,8481,5141,0411.454C+0.2222.191%DN/A103B+22.7C-56214.7h1.1B*5B+
Orion VS54 1,4601,4501,0931.327C+0.3521.3%C++18.138%D--37.8C*N/A15538.4h11.8B+55.3C++
Dual Photon Pods 1,7471,4253244.398C2.7252.698%C++1.614%B+58.9C13.3C24724.2h17.8B+33.7B+
Ghost 1,3991,3958001.744C0.0737.948%C+66.953%C+37.9C+N/A10736.8h2.1B+5.6C**
Parsec VX3-A 1,4041,3934463.123C-1.4538.984%D77.243%C44.2C+N/A9431.5h1.9C+5C
Parallax VX3 1,3251,3144392.993C+1.3241.019%C**77.778%C+54.1A+N/A14724.3h1.8B*4.3B++
Proximity Mine 1,2931,2914293.009C1.3351.024%B**N/A192.7A+N/A4976.7h1.6B*3.2B**
V10 1,2691,2603833.29C++1.6142.992%B+81.191%B+66A+N/A17719.1h1.8B*4.3B++
VE-S Canis 1,2651,2586212.026B*0.3528.53%C*17.091%C58B+N/A16921.7h10.8B+37.9B+
Eridani SX5 1,1851,1687831.492B0.1827.245%C++14.897%D54.6B++N/A19421.4h11B+40.6B
MKV Suppressed 1,1691,1556921.669B*0.0127.313%C**20.606%C++56.1B**N/A19220.6h13.5C**49.3B
Phantom VA23 1,1511,1436891.659C+0.0233.256%C17.06%D**49.7B+N/A10423h4.4C**13.2C++
NSX Daimyo 1,0771,0744672.3C0.6234.748%D--91.155%D-43.7CN/A14024.6h3.2D9.2D-
Thanatos VE70 9068976071.478B++0.2046.852%B++12.598%D48B**N/A13718.7h4.1B+8.7B++
NS-11P 8258165391.514B0.1624.444%C**22.427%B+43.4B*N/A14418.8h12.8B+52.3B+
SVA-88 6956884751.448C+0.2321.957%C22.82%C44.7C+N/A14315.4h12.5C+56.8C+
Nyx VX31 6916864691.463C0.2129.019%D-18.659%D*43.7C++N/A9215.7h5.5C++19.1C+
Force-Blade 66065724,0340.027C++1.6529.9%C+1.37%D-0.7C+N/A2902h1.9B++6.4B+
M40 Fury-F 7376055351.131C+0.5447.385%C+N/A29.8B+6.5C+10320.3h6.9B++14.6B++
Quasar VM1 6065993231.854C*0.1818.364%B+17.362%C32.2B++N/A10718.6h12.8B++69.7B+
Cosmos VM3 5455432542.138C++0.4619.453%B+16.39%D36.7BN/A10214.8h13.8C++71B+
Flare VE6 5175173591.44C++0.2420.531%C20.696%C--41.4C+N/A13312.5h10.5C*51.4C++
Deimos VA29 5255143831.342C++0.3361.386%C++13.424%D49.9C*1.1B+11410.3h2.6C4.2C++
Lumine Edge 5125104,1320.123C++1.5527.679%C+13.333%C-3.3CN/A8153.8h1.2B+4.2B+
Frag Grenade 4834811481N/A479.3242.234%C-N/A400.8C1.7D-12611.2h3.8C++9.1C+
M12 Kobalt-F 4624412072.13C*0.4528.802%B*2.948%D*33.4C++1.6C*11113.2h15.2C++52.8B+
NS-30 Vandal 4464413041.451C+0.2229.092%D26.304%C+41.2C++N/A9910.7h5.7C++19.6C+
Maelstrom Turbo Laser 7684326250.691C0.9823.196%D**2.083%C8.7C--6.8C--9649.5h92.5B398.9C+
Terminus VX-9 4304242771.531C+0.1423.613%C-19.576%D-56.5B++N/A1997.5h13.1C+55.5C+
NSX Naginata 4294223151.34C+0.3421.448%C+27.488%C+48.5C*N/A1058.7h11.4C**53C**
VE-LR Obelisk 4184111742.362B+0.6932.658%C++32.36%C++54.1B*N/A1197.6h5.5B++16.7B+
NS-15M1 4114062611.556C++0.1222.515%C+16.995%D52.7B+N/A2107.7h11.7B+51.8B
L100 Python HEAT 511399814.926C++3.2551.119%C+3.258%B+36.6B+10.3C16410.9h3.9B**7.7B**
M60-G Bulldog 4153682912.69M11.0132.2%C2.989%C++51.8A+6.6C++2557.1h5.7B*17.7B+
NSX Tomoe 3683672311.589C+0.0927.827%C35.967%C+35.3C+N/A10410.4h15C+53.9C+
VX6-7 3473402761.232C+0.4423.339%C18.235%C--29.6C+N/A9911.5h11.8B50.7C**
VA39 Spectre 2862822411.17C+0.5131.979%C+23.05%D*27.1C**N/A9410.4h5.6C**17.5C**
NSX-P Tanto 2692682011.333B+0.3425.213%C+25%C+36.2B+N/A867.4h13.5B+53.5B
Saron Laser Cannon 4962674320.618C1.0630.772%C+2.622%C**9.7C8.3C+14727.5h110.2B+358.2B+
NSX Tengu 2712652021.312C++0.3636.282%C+20.755%C+44.2B1B*1436h14.3C+39.5C++
The Little Helper 2482421581.532C++0.1434.059%D**15.289%C+37.8CN/A806.4h4.4B12.9C-
Spear Anti-Vehicle Phalanx Turret 346236405.9C+4.2243.548%C+4.661%B48.2B+22.4C++2924.9h8.3C**19C**
Pulsar VS1 2352332321.004C++0.6722.394%C8.584%F31.1BN/A1667.5h12.7B++56.9B
S1 3362263310.683C+0.9952.982%C-2.655%C+22.6C+11C23310h5.4B++10.2B+
C75 Viper 269224474.766C++3.0937.282%CN/A37.3B+7.5C+1896h8.8B**23.6B++
Corvus VA55 2202181401.557B+0.1223.391%C+18.807%D42.7B++N/A1545.1h10.5B++44.9B+
NS-61 Emissary 2232161931.119B+0.5632.692%B++14.815%C38.6B++1.3A1135.6h14.6C++44.8B+
Pulsar C 2182141671.281C+0.3923.431%C+20.094%D31C++N/A1756.9h9.9B++42.1B+
Pulsar LSW 2082081621.284C+0.3919.873%D19.712%D49.5C*N/A2264.2h11.7B59.1C++
Phaseshift VX-S 1971961571.248D0.4330.538%D52.551%D**23.3CN/A668.4h4.1D13.4D
Hades VSH4 2941883140.599C++1.0861.967%D3.191%B+18.1C+10.2C+15010.4h7.8B+12.6C*
Supernova VPC 204184325.75C--4.0750.537%C+1.63%C++39.1C4.3D-1584.7h2.8B+5.6B+
M60-G Bulldog 2011761511.733A++10.0632.276%C-3.977%B++51.8B++7.4C+3323.4h6.4B+19.7C**
Supernova FPC 262170295.862C+4.1960.272%B*N/A30.9B+16.7C**2915.5h5.7C+9.5C**
Skorpios 1721691121.509C+0.1726.569%C17.752%D23.2D-N/A647.3h11.8C44.3C+
Beamer VS3 1731672850.586C+1.0926.951%C+10.18%F18.2CN/A709.2h11.8C-43.8C+
M20 Basilisk 196166384.368B++2.6938.541%C+6.024%C++42.6A++7.7C+2253.9h52.1B*135.1B**
Solstice SF 1671661601.038C++0.6422.173%C15.06%C15.7CN/A8810.6h12.2C++54.8C++
VE-H Maw 1661651131.46C+0.2220.978%D-30.909%B+50C+N/A2123.3h10.4C**49.3C+
Cosmos VM3 160160552.909B++1.2320.502%B++15.625%D33.3C*N/A994.8h13.7C*66.8C*
Artemis VX26 1621581401.129C+0.5525.703%C18.354%D38.5C*1A++1334.1h12.4C+48.2C+
NS-7 PDW 155154951.621B*0.0529.231%B*20.779%B+77A**N/A3032h12.5B++42.7B++
Ursa 1501471191.235C+0.4423.098%C++21.088%C-40.8C++N/A1383.6h12.4C53.7C++
Orbital Strike Uplink 1861271127U125.321814.29%UN/A1270U590U88510.1h1T*0.1T*
NSX Yumi 123121911.33C+0.3526.246%C+24.793%C+39C++N/A983.1h13C+49.6C+
Tank Mine 175114383C*1.3256.911%A++N/A142.5B++76.3B+14170.8h2.5D--4.3B**
Proton II PPA 1201111110.091C8.4231.105%B**5.405%M*50.5C+4.1C*2152.2h17F-54.7C
Comet VM2 120961300.738C+0.9441.196%C+N/A11C+2.8D858.7h14.3B*34.7B++
M20 Basilisk 12394204.7B*3.0233.06%D8.511%A49.5A**15.3B**3731.9h43.7A132.2B**
Soldier Soaker 9494950.989C+0.6931.467%C17.021%B+58.8BN/A2401.6h6.5C+20.5C+
S12 Renegade 9285362.361C+0.6943.662%C*4.706%C60.7B5A**1531.4h2.9B+6.7B+
Serpent VE92 8281641.266C++0.4120.434%D14.815%D-18.8C-N/A1634.3h15.6C--76.2C
CME 7875621.21C+0.4725.853%C+9.333%F-39.5C*1.6A**1491.9h14C+54.3C++
Phobos VX86 6161521.173C+0.5067.636%B++11.475%D55.5B+N/A2101.1h3D4.5C++
MANA Anti-Personnel Turret 6661341.794N/A0.1217.693%UN/A610U50U2397300.1h26.5T*149.8T*
Coyote Missiles 9059331.788C0.1152.883%C+N/A29.5C15.5C-1912h41.7C*78.8C*
M12 Kobalt 625896.444D4.7716.729%C18.966%C*72.5C*5B++3450.8h22.4C134.2C+
Saron HRB 9255134.231C+2.5634.096%D*1.818%C*18.3D12.3C2203h17.1B*50.1C*
Anti-Vehicle Grenade 5653153N/A51.3237.365%D**N/A265C--15D--13660.2h3.9B**10.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon282650.7h
Nano-Armor Kit424375,69452.1h
Nanite Revive Grenade01,3270.4h
Restoration Kit451,0790.7h
Motion Spotter11750.2h
Rampart Wall0670.2h
Welding Device11,8360.1h
Recon Detection Device642,8934.8h
Ammunition Package236141h
Medical Kit801,7091.8h
Anti-Infantry MANA Turret81050.6h
Medical Applicator651244,21322.3h
Flail Targeting Dart21020.9h
Snowman Soldier11010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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