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Centurion Jolly Bobby99cat[DaPP] Bobby99cat
VS BR 53

KDR: 1.67

Score: 20.6m

Last Seen: Mar 12th, 2019 3:50 AM
- OFFLINE - 918.5 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 88%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS H-V45 NS-44 Commissioner XM98 NS-11A Sirius SX12 NS-11C C-4 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,128,402 MLG Score: 902
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.25%17.266%43635100025,1011.615560.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.021%0.811B++-0.529D-0.114C+HEAD + (~4.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.432B10.70.25C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.95%1.856%302310322,1017298802.88203238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.679%-0.785D-0.234C++0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.30.073C+44.70.156C++104.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.534%2.034%974103193415402610.6061356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.017%0.45B+-0.368C-0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++5.20.584B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.789%4.258%1036102996311422530.843257379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%-0.128C-0.032C+-1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.537B+19.10.516B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.388%75.345%103810278,8381841454.80065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%0.355C**0.538B+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.30.278C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.449%12.866%103310321,4691200201.22315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.346%0.751B++-0.334C-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.50.276C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m187.7%299 (17.9k)252 (15.1k)1.6743650,37330,0851.7826253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035166720.417%23.409%47802:4317

24% Combat Medic20% Engineer10% Heavy Assault39% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:39 AMOct 1st, 2015 9:18 PMApr 9th, 2019 7:18 PM (9d) (PST)Mar 12th, 2019 12:50 AM (38d) (PST)Mar 11th, 2019 11:50 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5342562780.6160.3680.1441.2290.039902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,02415,35016,6743722974215,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1363.1h/56.8d 3,257 11,792 11,724 100.5k 1,908 3,679 3,163 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,380
Deaths:1,055
KDR:1.308
Accuracy:21.080% C++
HSR:17.464% D--
SVA-88
C
Kills:688
Deaths:475
KDR:1.448
Accuracy:21.957% C
HSR:22.820% C
Flare VE6
C
Kills:511
Deaths:357
KDR:1.431
Accuracy:20.554% C
HSR:20.352% D
NS-15M1
C+
Kills:401
Deaths:254
KDR:1.579
Accuracy:22.476% C+
HSR:16.708% D
NSX Naginata
C++
Kills:300
Deaths:243
KDR:1.235
Accuracy:20.321% C
HSR:28.667% C++
Pulsar LSW
D
Kills:208
Deaths:162
KDR:1.284
Accuracy:19.873% D
HSR:19.712% D
Ursa
C++
Kills:141
Deaths:117
KDR:1.205
Accuracy:23.090% C++
HSR:21.277% C
VE-H Maw
C+
Kills:103
Deaths:76
KDR:1.355
Accuracy:19.764% D--
HSR:26.214% C+
Kills:3,732
Deaths (as Heavy Assault):2,739
Deaths (to Heavy Assaults):8,001
KDR:1.36254
Kill Difference:993
Playtime:129.734 hours
Usage:10%
Score:1.847m
Score/min:237
Accuracy (listed only):21.139%
HSR (listed only):21.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,529
Deaths:1,114
KDR:1.373
Accuracy:24.989% C*
HSR:16.612% C-
Thanatos VE70
B*
Kills:897
Deaths:607
KDR:1.478
Accuracy:46.852% B*
HSR:12.598% D
Deimos VA29
C++
Kills:514
Deaths:383
KDR:1.342
Accuracy:61.386% C++
HSR:13.424% D
VE-LR Obelisk
C++
Kills:410
Deaths:173
KDR:2.370
Accuracy:32.745% C++
HSR:32.439% C++
VX6-7
C+
Kills:340
Deaths:276
KDR:1.232
Accuracy:23.339% C+
HSR:18.235% C-
NSX-P Tanto
C+
Kills:268
Deaths:201
KDR:1.333
Accuracy:25.213% C+
HSR:25% C+
Pulsar C
C+
Kills:214
Deaths:167
KDR:1.281
Accuracy:23.431% C+
HSR:20.094% C--
The Little Helper
C+
Kills:171
Deaths:115
KDR:1.487
Accuracy:33.459% F
HSR:15.790% C+
Solstice SF
C
Kills:166
Deaths:160
KDR:1.038
Accuracy:22.173% C
HSR:15.060% C
Serpent VE92
D
Kills:80
Deaths:62
KDR:1.290
Accuracy:20.382% D
HSR:15% D-
Phobos VX86
B++
Kills:58
Deaths:49
KDR:1.184
Accuracy:67.704% B++
HSR:12.069% D
Kills:4,647
Deaths (as Engineer):3,307
Deaths (to Engineers):6,388
KDR:1.4052
Kill Difference:1,340
Playtime:270.476 hours
Usage:20%
Score:3.862m
Score/min:238
Accuracy (listed only):34.698%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:1,686
Deaths:1,198
KDR:1.407
Accuracy:26.222% B
HSR:10.795% D*
NS-11C
C*
Kills:1,529
Deaths:1,114
KDR:1.373
Accuracy:24.989% C*
HSR:16.612% C-
VE-S Canis
C*
Kills:1,200
Deaths:595
KDR:2.017
Accuracy:28.451% C*
HSR:17.250% C
Eridani SX5
C*
Kills:1,168
Deaths:783
KDR:1.492
Accuracy:27.245% C*
HSR:14.897% D
MKV Suppressed
C**
Kills:1,154
Deaths:691
KDR:1.670
Accuracy:27.290% C**
HSR:20.624% C*
Thanatos VE70
B*
Kills:897
Deaths:607
KDR:1.478
Accuracy:46.852% B*
HSR:12.598% D
Deimos VA29
C++
Kills:514
Deaths:383
KDR:1.342
Accuracy:61.386% C++
HSR:13.424% D
VX6-7
C+
Kills:340
Deaths:276
KDR:1.232
Accuracy:23.339% C+
HSR:18.235% C-
NSX-P Tanto
C+
Kills:268
Deaths:201
KDR:1.333
Accuracy:25.213% C+
HSR:25% C+
NSX Tengu
C+
Kills:262
Deaths:198
KDR:1.323
Accuracy:36.203% C+
HSR:20.611% C+
Pulsar C
C+
Kills:214
Deaths:167
KDR:1.281
Accuracy:23.431% C+
HSR:20.094% C--
The Little Helper
C+
Kills:171
Deaths:115
KDR:1.487
Accuracy:33.459% F
HSR:15.790% C+
Skorpios
C+
Kills:169
Deaths:112
KDR:1.509
Accuracy:26.569% C+
HSR:17.752% C--
Solstice SF
C
Kills:166
Deaths:160
KDR:1.038
Accuracy:22.173% C
HSR:15.060% C
Serpent VE92
D
Kills:80
Deaths:62
KDR:1.290
Accuracy:20.382% D
HSR:15% D-
Phobos VX86
B++
Kills:58
Deaths:49
KDR:1.184
Accuracy:67.704% B++
HSR:12.069% D
Kills:9,876
Deaths (as Light Assault):6,711
Deaths (to Light Assaults):5,031
KDR:1.47161
Kill Difference:3,165
Playtime:79.769 hours
Usage:6%
Score:1.403m
Score/min:293
Accuracy (listed only):32.557%
HSR (listed only):16.613%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:4,118
Deaths:2,781
KDR:1.481
Accuracy:24.496% C++
HSR:13.502% D--
NS-11A
B+
Kills:1,715
Deaths:936
KDR:1.832
Accuracy:26.761% B+
HSR:16.210% D
Sirius SX12
B
Kills:1,686
Deaths:1,198
KDR:1.407
Accuracy:26.222% B
HSR:10.795% D*
VE-S Canis
C*
Kills:1,200
Deaths:595
KDR:2.017
Accuracy:28.451% C*
HSR:17.250% C
Eridani SX5
C*
Kills:1,168
Deaths:783
KDR:1.492
Accuracy:27.245% C*
HSR:14.897% D
MKV Suppressed
C**
Kills:1,154
Deaths:691
KDR:1.670
Accuracy:27.290% C**
HSR:20.624% C*
Thanatos VE70
B*
Kills:897
Deaths:607
KDR:1.478
Accuracy:46.852% B*
HSR:12.598% D
NS-11P
B
Kills:703
Deaths:486
KDR:1.447
Accuracy:24.269% C**
HSR:21.479% B
Deimos VA29
C++
Kills:514
Deaths:383
KDR:1.342
Accuracy:61.386% C++
HSR:13.424% D
Terminus VX-9
C-
Kills:418
Deaths:270
KDR:1.548
Accuracy:23.559% C-
HSR:19.857% D-
NSX Tengu
C+
Kills:262
Deaths:198
KDR:1.323
Accuracy:36.203% C+
HSR:20.611% C+
Pulsar VS1
C
Kills:233
Deaths:232
KDR:1.004
Accuracy:22.394% C
HSR:8.584% F-
Corvus VA55
C+
Kills:217
Deaths:139
KDR:1.561
Accuracy:23.401% C+
HSR:18.894% D
The Little Helper
C+
Kills:171
Deaths:115
KDR:1.487
Accuracy:33.459% F
HSR:15.790% C+
Skorpios
C+
Kills:169
Deaths:112
KDR:1.509
Accuracy:26.569% C+
HSR:17.752% C--
NSX Yumi
C+
Kills:121
Deaths:90
KDR:1.344
Accuracy:26.234% C+
HSR:24.793% C+
CME
C+
Kills:69
Deaths:60
KDR:1.150
Accuracy:25.937% C+
HSR:10.145% F-
Phobos VX86
B++
Kills:58
Deaths:49
KDR:1.184
Accuracy:67.704% B++
HSR:12.069% D
Kills:14,873
Deaths (as Combat Medic):9,725
Deaths (to Combat Medics):3,323
KDR:1.52936
Kill Difference:5,148
Playtime:321.832 hours
Usage:24%
Score:5.052m
Score/min:262
Accuracy (listed only):32.135%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:2,390
Deaths:2,550
KDR:0.937
Accuracy:36.455% C+
HSR:15.356% D--
XM98
C*
Kills:2,039
Deaths:1,081
KDR:1.886
Accuracy:37.467% C+
HSR:76.165% C*
Sirius SX12
B
Kills:1,686
Deaths:1,198
KDR:1.407
Accuracy:26.222% B
HSR:10.795% D*
Parsec VX3-A
C
Kills:1,373
Deaths:441
KDR:3.113
Accuracy:39.109% D
HSR:77.203% C
Ghost
C+
Kills:1,337
Deaths:771
KDR:1.734
Accuracy:38.059% C+
HSR:66.268% C
Parallax VX3
C**
Kills:1,314
Deaths:439
KDR:2.993
Accuracy:41.019% C**
HSR:77.778% C+
V10
B+
Kills:1,260
Deaths:383
KDR:3.290
Accuracy:42.992% B+
HSR:81.191% B+
VE-S Canis
C*
Kills:1,200
Deaths:595
KDR:2.017
Accuracy:28.451% C*
HSR:17.250% C
Eridani SX5
C*
Kills:1,168
Deaths:783
KDR:1.492
Accuracy:27.245% C*
HSR:14.897% D
MKV Suppressed
C**
Kills:1,154
Deaths:691
KDR:1.670
Accuracy:27.290% C**
HSR:20.624% C*
Phantom VA23
C
Kills:1,143
Deaths:689
KDR:1.659
Accuracy:33.256% C
HSR:17.060% D**
NSX Daimyo
D
Kills:1,037
Deaths:445
KDR:2.330
Accuracy:34.882% D--
HSR:91.321% D
Nyx VX31
D-
Kills:686
Deaths:468
KDR:1.466
Accuracy:29.022% D-
HSR:18.659% D*
NS-30 Vandal
C+
Kills:441
Deaths:304
KDR:1.451
Accuracy:29.092% D
HSR:26.304% C+
NSX Tomoe
C+
Kills:356
Deaths:227
KDR:1.568
Accuracy:27.921% C
HSR:36.236% C+
VA39 Spectre
C+
Kills:282
Deaths:241
KDR:1.170
Accuracy:31.979% C+
HSR:23.050% D*
NSX Tengu
C+
Kills:262
Deaths:198
KDR:1.323
Accuracy:36.203% C+
HSR:20.611% C+
NS-61 Emissary
B++
Kills:216
Deaths:193
KDR:1.119
Accuracy:32.692% B++
HSR:14.815% C
Phaseshift VX-S
D
Kills:196
Deaths:157
KDR:1.248
Accuracy:30.538% D
HSR:52.551% D**
Skorpios
C+
Kills:169
Deaths:112
KDR:1.509
Accuracy:26.569% C+
HSR:17.752% C--
Beamer VS3
C+
Kills:167
Deaths:284
KDR:0.588
Accuracy:26.978% C+
HSR:10.180% F
Artemis VX26
C
Kills:158
Deaths:140
KDR:1.129
Accuracy:25.703% C
HSR:18.354% D
Soldier Soaker
B++
Kills:71
Deaths:71
KDR:1
Accuracy:32.375% C
HSR:19.718% B++
Kills:20,105
Deaths (as Infiltrator):12,461
Deaths (to Infiltrators):4,792
KDR:1.61343
Kill Difference:7,644
Playtime:528.440 hours
Usage:39%
Score:7.895m
Score/min:249
Accuracy (listed only):32.240%
HSR (listed only):35.832%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:584
Deaths:316
KDR:1.848
Accuracy:18.385% B+
HSR:17.466% C
Cosmos VM3
B++
Kills:523
Deaths:247
KDR:2.117
Accuracy:19.519% B++
HSR:16.444% D
Cosmos VM3
B*
Kills:160
Deaths:55
KDR:2.909
Accuracy:20.502% B*
HSR:15.625% D
Comet VM2
C+
Kills:94
Deaths:129
KDR:0.729
Accuracy:40.996% C+
HSR:0% F-
Kills:1,361
Deaths (as MAX Suit):373.500
Deaths (to MAX Suits):1,620
KDR:3.64391
Kill Difference:987.500
Playtime:31.598 hours
Usage:2%
Score:0.511m
Score/min:269
Accuracy (listed only):24.851%
HSR (listed only):12.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,419
V. Kills:320 442%
Deaths:323
KDR:4.393
Accuracy:52.704% C++
KPH:58.700 C
VKPH:13.200 C
Maelstrom Turbo Laser
C--
Kills:416
V. Kills:328 126%
Deaths:621
KDR:0.670
Accuracy:23.117% D**
KPH:8.400 C--
VKPH:6.600 C--
Saron Laser Cannon
C+
Kills:266
V. Kills:228 116%
Deaths:430
KDR:0.619
Accuracy:30.764% C+
KPH:9.700 C
VKPH:8.300 C+
Coyote Missiles
C+
Kills:59
V. Kills:31 184%
Deaths:29
KDR:2.034
Accuracy:52.853% C+
KPH:30.600 C
VKPH:16.100 C-
Kills:2,160 (682 + 0)
Deaths:1,403
KDR:1.540
VKDR:0.646
Vehicle Kills:907
Kill Difference:757
Playtime:102.990 hours
Usage:8%
Score:0.898m
Score/min:145
Piloting Accuracy:30.764%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:399
V. Kills:112 353%
Deaths:81
KDR:4.926
Accuracy:51.119% C+
KPH:36.500 B+
VKPH:10.200 C
C75 Viper
B+
Kills:216
V. Kills:43 N/A
Deaths:46
KDR:4.696
Accuracy:36.856% C
KPH:36.300 B+
VKPH:7.200 C+
Kills:615 (615 + 0)
Deaths:127
KDR:4.843
VKDR:1.220
Vehicle Kills:155
Kill Difference:488
Playtime:16.891 hours
Usage:1%
Score:0.174m
Score/min:172
Driving Accuracy:36.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:179
V. Kills:20 N/A
Deaths:29
KDR:6.172
Accuracy:50.052% C+
KPH:39.700 C+
VKPH:4.400 D-
Supernova FPC
B*
Kills:140
V. Kills:83 167%
Deaths:23
KDR:6.087
Accuracy:61.321% B*
KPH:27.200 C**
VKPH:16.100 C*
Proton II PPA
C++
Kills:111
V. Kills:9 N/A
Deaths:11
KDR:10.091
Accuracy:31.105% B**
KPH:49.500 C+
VKPH:4 C++
Saron HRB
C-
Kills:55
V. Kills:37 145%
Deaths:13
KDR:4.231
Accuracy:34.096% D*
KPH:18.200 D
VKPH:12.200 C-
Kills:485 (319 + 166)
Deaths:76
KDR:6.382
VKDR:1.961
Vehicle Kills:149
Kill Difference:409
Playtime:14.911 hours
Usage:1%
Score:0.199m
Score/min:223
Driving Accuracy:61.321%
Gunner Accuracy:34.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:368
V. Kills:47 N/A
Deaths:29
KDR:12.690
Accuracy:32.219% C
KPH:51.900 A+
VKPH:6.600 C++
M60-G Bulldog
B++
Kills:175
V. Kills:25 N/A
Deaths:15
KDR:11.667
Accuracy:32.353% C-
KPH:52 B++
VKPH:7.400 C+
M20 Basilisk
A++
Kills:163
V. Kills:30 N/A
Deaths:37
KDR:4.405
Accuracy:38.243% C+
KPH:42.500 A++
VKPH:7.800 C+
M20 Basilisk
A*
Kills:91
V. Kills:28 314%
Deaths:20
KDR:4.550
Accuracy:32.602% D
KPH:48.900 A*
VKPH:15 B**
Kills:797 (0 + 797)
Deaths:101
KDR:7.891
VKDR:1.287
Vehicle Kills:130
Kill Difference:696
Playtime:16.163 hours
Usage:1%
Score:0.269m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:32.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:605
V. Kills:132 455%
Deaths:535
KDR:1.131
Accuracy:47.385% C+
KPH:29.700 B+
VKPH:6.500 C+
M12 Kobalt-F
C**
Kills:439
V. Kills:21 N/A
Deaths:206
KDR:2.131
Accuracy:28.895% B*
KPH:33.400 C++
VKPH:1.600 C**
S12 Renegade
A**
Kills:85
V. Kills:7 N/A
Deaths:36
KDR:2.361
Accuracy:43.662% C*
KPH:59.900 C**
VKPH:4.900 A**
Kills:1,129 (1,129 + 0)
Deaths:777
KDR:1.453
VKDR:0.206
Vehicle Kills:160
Kill Difference:352
Playtime:34.889 hours
Usage:3%
Score:0.226m
Score/min:108
Driving Accuracy:43.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 4,1694,1182,7811.481C++0.1924.496%C++13.502%D--32.3C++N/A82127.6h13.5C++54.9C*
NS-44 Commissioner 2,3942,3902,5500.937C+0.7436.455%C+15.356%D--41.7BN/A11357.3h3.6B10B
XM98 2,0412,0391,0811.886C+0.2137.467%C+76.165%C*32.7B+N/A8562.3h2.2B+5.8B+
NS-11A 1,7241,7159361.832B+0.1626.761%B+16.21%D45.5B++N/A12537.7h11.2B*41.8B++
Sirius SX12 1,6981,6861,1981.407B0.2726.222%B10.795%D*40.7B++N/A11441.4h12.7B+48.4B+
NS-11C 1,5371,5291,1141.373B+0.3024.989%C*16.612%C-36.7B+N/A10441.7h11.8B++47.1B+
C-4 1,8361,5041,0371.45C++0.2222.162%DN/A103B+22.7C-56114.6h1.1B*5B+
Dual Photon Pods 1,7391,4193234.393C2.7252.704%C++1.621%B+58.6C13.2C24624.2h17.8B+33.8B+
Orion VS54 1,3891,3801,0551.308C+0.3721.08%C++17.464%D--36.9C**N/A15337.4h11.6B+55B+
Parsec VX3-A 1,3841,3734413.113C-1.4439.109%D77.203%C44.1C+N/A9431.1h1.9C+4.9C+
Ghost 1,3411,3377711.734C0.0638.059%C+66.268%C37.5C+N/A10735.7h2.1B+5.6C**
Parallax VX3 1,3251,3144392.993C+1.3241.019%C**77.778%C+54.1A++N/A14724.3h1.8B*4.3B++
Proximity Mine 1,2931,2914293.009C1.3351.024%B**N/A192.7A+N/A4966.7h1.6B**3.2B**
V10 1,2691,2603833.29C++1.6242.992%B+81.191%B+66A+N/A17719.1h1.8B*4.3B++
VE-S Canis 1,2071,2005952.017B++0.3428.451%C*17.25%C56.6B+N/A16721.2h10.9B+38.3B+
Eridani SX5 1,1851,1687831.492C**0.1827.245%C*14.897%D54.6B*N/A19421.4h11B+40.6B+
MKV Suppressed 1,1681,1546911.67B*0.0027.29%C**20.624%C*56B**N/A19220.6h13.5C**49.3B
Phantom VA23 1,1511,1436891.659C+0.0233.256%C17.06%D**49.7B+N/A10423h4.4C**13.2C++
NSX Daimyo 1,0401,0374452.33C0.6634.882%D--91.321%D43.2CN/A14024h3.2D9.2D-
Thanatos VE70 9068976071.478B++0.2046.852%B*12.598%D48B**N/A13718.7h4.1B++8.7B++
NS-11P 7117034861.447C**0.2324.269%C**21.479%B40.4B++N/A13617.4h13B+53.6B+
SVA-88 6956884751.448C+0.2321.957%C22.82%C44.7C+N/A14215.4h12.5C+56.8C+
Nyx VX31 6916864681.466C0.2129.022%D-18.659%D*43.7C**N/A9215.7h5.5C*19.1C+
Force-Blade 65965623,9830.027C++1.6529.866%C+1.372%D-0.7C++N/A2901.1h1.9B++6.4B+
M40 Fury-F 7376055351.131C+0.5447.385%C+N/A29.8B+6.5C+10320.3h6.9B*14.6B*
Quasar VM1 5905843161.848C**0.1718.385%B+17.466%C31.9B*N/A10618.3h12.8B++69.7B+
Cosmos VM3 5255232472.117C++0.4419.519%B++16.444%D35.8B+N/A10114.6h13.9C++71.5B+
Deimos VA29 5255143831.342C++0.3361.386%C++13.424%D49.9B1.1B+11310.3h2.6C+4.2C++
Flare VE6 5115113571.431C++0.2420.554%C20.352%D40.9C+N/A13112.5h10.6C*51.4C++
Lumine Edge 4964943,5100.141C++1.5327.986%C++13.36%C3.6C+N/A8138h1.2B+4.2B+
Frag Grenade 4634611461N/A459.3342.129%CN/A384.2C1.7D12431.2h3.9C+9.3C+
NS-30 Vandal 4464413041.451C+0.2229.092%D26.304%C+41.2C++N/A9810.7h5.7C++19.6C+
M12 Kobalt-F 4604392062.131C*0.4628.895%B*2.733%D**33.5C++1.6C**11113.1h15.2C++52.7B+
Terminus VX-9 4244182701.548C*0.1323.559%C-19.857%D-56.5B*N/A2007.4h13.1C+55.6C+
Maelstrom Turbo Laser 7444166210.67C1.0023.117%D**2.163%C8.4C--6.6C--9449.4h95C**411.1C+
VE-LR Obelisk 4174101732.37B+0.7032.745%C++32.439%C++54.7B*N/A1187.5h5.4B++16.6B+
NS-15M1 4064012541.579C++0.1022.476%C+16.708%D53.5B+N/A2137.5h11.6B+51.7B
L100 Python HEAT 511399814.926C++3.2551.119%C+3.258%B+36.6B+10.3C16410.9h3.9B**7.7B**
M60-G Bulldog 4153682912.69A*11.0232.219%C2.989%C+51.8A+6.6C++2557.1h5.7B*17.6B+
NSX Tomoe 3573562271.568C+0.1127.921%C36.236%C+34.6C+N/A10210.3h15C+53.7C+
VX6-7 3473402761.232C++0.4423.339%C+18.235%C-29.6C+N/A9811.5h11.8B50.7C**
NSX Naginata 3033002431.235C+0.4420.321%C28.667%C++40.5C+N/A897.4h11.6C**57C*
VA39 Spectre 2862822411.17C+0.5031.979%C+23.05%D*27.1B+N/A9310.4h5.6B17.5B
NSX-P Tanto 2692682011.333B+0.3425.213%C+25%C+36.2B+N/A857.4h13.5B+53.5B+
Saron Laser Cannon 4942664300.619C1.0630.764%C+2.632%C**9.7C8.3C+14627.5h109.6B+356.1B+
NSX Tengu 2682621981.323C++0.3536.203%C+20.611%C+44.4B1B**1435.9h14.2C+39.3C++
Spear Anti-Vehicle Phalanx Turret 346236405.9C+4.2343.558%C+4.661%B48.2B++22.4C++2924.9h8.3B19B
Pulsar VS1 2352332321.004C++0.6722.394%C8.584%F-31.1B+N/A1637.5h12.7B++56.9B+
S1 3362263310.683C+0.9952.982%C-2.655%C+22.6C+11C23110h5.4B++10.2B+
Corvus VA55 2192171391.561B++0.1123.401%C+18.894%D42.5B*N/A1545.1h10.5B*44.8B+
C75 Viper 259216464.696C*3.0236.856%CN/A36.6B+7.3C+1865.9h8.8B**24B*
NS-61 Emissary 2232161931.119B+0.5632.692%B++14.815%C38.6B++1.3A+1125.6h14.6C++44.8B+
Pulsar C 2182141671.281C++0.3923.431%C+20.094%C--31C++N/A1736.9h9.9B++42.1B+
Pulsar LSW 2082081621.284C+0.3919.873%D19.712%D49.5C**N/A2244.2h11.7B59.1C++
Phaseshift VX-S 1971961571.248D0.4330.538%D52.551%D**23.3CN/A668.4h4.1C-13.4C--
Hades VSH4 2801793000.597C++1.0862.847%D2.793%C*18.6C+10.5C+1559.6h7.7B+12.3C**
Supernova VPC 199179296.172C-4.5050.052%C+1.676%C*39.8C+4.4D-1614.5h2.7B++5.4B+
M60-G Bulldog 2001751511.667A++9.9932.353%C-4%B++51.5B+7.4C+3333.4h6.3B+19.6C*
The Little Helper 1751711151.487C++0.1933.459%F15.79%C+30.5C-N/A665.6h4.7C++14D
Skorpios 1721691121.509C+0.1726.569%C+17.752%C--23.2D-N/A647.3h11.8C+44.3C+
Beamer VS3 1731672840.588C+1.0926.978%C+10.18%F18.2CN/A699.2h11.8C43.6C+
Solstice SF 1671661601.038C++0.6422.173%C15.06%C15.7CN/A8810.6h12.2C++54.8C++
M20 Basilisk 193163374.405B++2.7338.243%C+5.521%C+42.9A++7.9C+2253.8h51.6A134.9B**
Cosmos VM3 160160552.909B++1.2320.502%B*15.625%D33.3B+N/A994.8h13.7B66.8B+
Artemis VX26 1621581401.129C+0.5525.703%C18.354%D38.5C**1A*1334.1h12.4C++48.2C+
Ursa 1441411171.205C+0.4723.09%C++21.277%C39.2C++N/A1373.6h12.7C54.9C++
Supernova FPC 223140236.087C++4.4161.321%B*N/A27.5C**16.3C**2845.1h6.5C--10.6C++
Orbital Strike Uplink 1861271127U125.331814.29%UN/A1270U590U150800.1h1T*0.1T*
NSX Yumi 123121901.344C+0.3326.234%C+24.793%C+39C*N/A983.1h13C+49.6C+
Proton II PPA 1201111110.091C+8.4231.105%B**5.405%M*50.5C+4.1C*2122.2h17F-54.7C
Tank Mine 171111373C*1.3358.495%A++N/A158.6B**85.7B*14720.7h2.5D-4.2A
VE-H Maw 103103761.355C+0.3219.764%D--26.214%C+41.2CN/A1902.5h10.6C*53.4C+
Comet VM2 117941290.729C+0.9540.996%C+N/A10.9C+2.7D858.6h14.4B*35B++
M20 Basilisk 11991204.55B**2.8832.602%D7.692%B*47.9A*14.7B**3711.9h43.6A+133.7B**
S12 Renegade 9285362.361C+0.6943.662%C*4.706%C+60.7B5M1531.4h2.9B+6.7B+
Serpent VE92 8180621.29C**0.3820.382%D15%D-18.6CN/A1624.3h15.5C75.9C
Soldier Soaker 7171711C+0.6732.375%C19.718%B++59.2BN/A2831.2h6.8C21.1C+
CME 7269601.15C+0.5225.937%C+10.145%F-38.3C*1.7M+1471.8h14.4C+55.7C++
MANA Anti-Personnel Turret 6661341.794N/A0.1217.693%UN/A610U50U2386900.1h26.5T*149.8T*
Coyote Missiles 9059292.034C0.3652.853%C+N/A31.1C16.3C-1961.9h40.5C**76.6C**
Phobos VX86 5858491.184C+0.4967.704%B++12.069%D52.7BN/A2041.1h3D4.4C++
Saron HRB 9255134.231C+2.5634.096%D*1.818%C**18.3D12.3C-2183h17.1B*50.1C**
Anti-Vehicle Grenade 5451151N/A49.3338.067%D**N/A510B++30D14490.1h3.8B**9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11750.2h
Restoration Kit399120.7h
Nano-Armor Kit414365,19751.2h
Flail Targeting Dart2780.8h
Spawn Beacon242510.7h
Nanite Revive Grenade01,3070.4h
Snowman Soldier11010.1h
Rampart Wall0640.2h
Welding Device11,8360.1h
Ammunition Package215980.9h
Medical Kit791,6701.8h
Anti-Infantry MANA Turret81050.6h
Medical Applicator647242,65922.1h
Recon Detection Device642,8764.7h

Check the help document for the dictionary if you want to learn more about words used here.


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