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World Champion BobbyShaftoe[PRDL] BobbyShaftoe
VS BR 161

KDR: 4.13

Score: 62.5m

Last Seen: Apr 21st, 2018 3:08 PM
- OFFLINE - 7302.4 hour(s)

Battle Rank 118 (161 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon SVA-88 Maelstrom Turbo Laser Antares LC Solstice SF Pulsar C Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,975,329 MLG Score: 1579
Fun Score: N/A
Cheeseburgers Flipped: 189TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.051%25.695%7213698656,1194.7056-0.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.939%1.363A0.772B++-0.057C+HEAD ++ (~11.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+9.40.339C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.267%0.938%9684101812,7931447120088.84105107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.709%-0.647D-0.613D0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.5-0.698D85.5-0.615D188

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.706%2.941%219510171,80282711912.17896151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%-1.188D*0.207C++0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.1-4.463T*60.6-3.837T*150.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.828%7.53%3161010122,0326947222.92795281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%-0.494D0.802B++-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.6-0.754D-64-0.625D143.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.188%73.169%316310191,29780961.60124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.41%0.474B+0.395B-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.20.319C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.232%18.619%316310191,57989521.76228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%1.565A+0.815B++0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+3.30.329C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.5m232.6%367 (22k)354 (21.2k)4.12575101,31224,5565.22838161 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022415225.663%16.878%43307:1235

7% Combat Medic48% Engineer28% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:52 PMJan 17th, 2016 8:11 PMMay 18th, 2018 5:05 AM (277d) (PST)Apr 21st, 2018 11:55 AM (304d) (PST)Apr 21st, 2018 11:08 AM (304d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,037919460.5740.1390.0971.6480.1351579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2315,48756,744348699821,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2944.3h/122.7d 27,076 17,099 30,550 291.1k 2,674 9,469 23,833 183.2m

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:2,838
Deaths:958
KDR:2.962
Accuracy:29.739% B**
HSR:17.830% C++
Pulsar C
B+
Kills:2,749
Deaths:213
KDR:12.906
Accuracy:26.494% B+
HSR:22.881% C+
Serpent VE92
B*
Kills:1,828
Deaths:667
KDR:2.741
Accuracy:25.517% B+
HSR:25.055% B*
Eidolon VE33
B+
Kills:1,683
Deaths:440
KDR:3.825
Accuracy:26.814% C+
HSR:29.709% B+
Eclipse VE3A
B++
Kills:1,397
Deaths:671
KDR:2.082
Accuracy:29.398% B+
HSR:23.193% B++
VX6-7
B+
Kills:1,285
Deaths:423
KDR:3.038
Accuracy:26.690% B+
HSR:22.802% B
Solstice VE3
B+
Kills:1,197
Deaths:11
KDR:108.818
Accuracy:25.812% B+
HSR:20.886% C*
Nova
B**
Kills:953
Deaths:357
KDR:2.669
Accuracy:57.801% B**
HSR:18.888% B++
NS Baron G5
A+
Kills:476
Deaths:156
KDR:3.051
Accuracy:58.069% A+
HSR:20.168% A
Deimos VA29
A
Kills:436
Deaths:158
KDR:2.759
Accuracy:74.832% A
HSR:19.037% B+
Thanatos VE70
A++
Kills:190
Deaths:51
KDR:3.725
Accuracy:56.210% A++
HSR:16.316% C++
NSX Tanto
B
Kills:53
Deaths:25
KDR:2.120
Accuracy:28.141% B
HSR:24.528% C+
Kills:15,085
Deaths (as Engineer):4,130
Deaths (to Engineers):5,303
KDR:3.65254
Kill Difference:10,955
Playtime:1,400.627 hours
Usage:48%
Score:27.415m
Score/min:326
Accuracy (listed only):38.793%
HSR (listed only):21.774%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:12,392
Deaths:2,901
KDR:4.272
Accuracy:27.934% B+
HSR:27.582% C
SVA-88
B*
Kills:4,864
Deaths:1,124
KDR:4.327
Accuracy:28.104% B*
HSR:27.015% C*
Orion VS54
B**
Kills:2,564
Deaths:474
KDR:5.409
Accuracy:26.344% B**
HSR:27.067% B
Ursa
C++
Kills:2,006
Deaths:489
KDR:4.102
Accuracy:23.178% C++
HSR:20.040% D
NS-15M2
A
Kills:1,355
Deaths:320
KDR:4.234
Accuracy:30.966% A
HSR:26.716% C++
VX29 Polaris
B**
Kills:1,230
Deaths:306
KDR:4.020
Accuracy:28.980% B**
HSR:26.829% B+
Flare VE6
B+
Kills:1,192
Deaths:307
KDR:3.883
Accuracy:25.680% B+
HSR:26.007% C*
Pulsar LSW
C**
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:24.345% C**
HSR:20.188% C--
NS-15M1
B**
Kills:1,165
Deaths:242
KDR:4.814
Accuracy:28.156% B**
HSR:27.468% B+
NSX Naginata
A+
Kills:1,158
Deaths:286
KDR:4.049
Accuracy:29.650% A+
HSR:29.447% C*
Kills:29,095
Deaths (as Heavy Assault):6,714
Deaths (to Heavy Assaults):6,820
KDR:4.33348
Kill Difference:22,381
Playtime:827.253 hours
Usage:28%
Score:19.035m
Score/min:383
Accuracy (listed only):27.334%
HSR (listed only):25.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:2,838
Deaths:958
KDR:2.962
Accuracy:29.739% B**
HSR:17.830% C++
Pulsar C
B+
Kills:2,749
Deaths:213
KDR:12.906
Accuracy:26.494% B+
HSR:22.881% C+
Serpent VE92
B*
Kills:1,828
Deaths:667
KDR:2.741
Accuracy:25.517% B+
HSR:25.055% B*
Eclipse VE3A
B++
Kills:1,397
Deaths:671
KDR:2.082
Accuracy:29.398% B+
HSR:23.193% B++
VX6-7
B+
Kills:1,285
Deaths:423
KDR:3.038
Accuracy:26.690% B+
HSR:22.802% B
Solstice VE3
B+
Kills:1,197
Deaths:11
KDR:108.818
Accuracy:25.812% B+
HSR:20.886% C*
MKV Suppressed
B*
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:29.806% B*
HSR:24.634% B*
NS-7 PDW
A
Kills:1,161
Deaths:368
KDR:3.155
Accuracy:27.709% B+
HSR:26.184% A
Sirius SX12
B*
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:29.058% B*
HSR:23.276% B*
Eridani SX5
A
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:28.597% B+
HSR:29.422% A
Nova
B**
Kills:953
Deaths:357
KDR:2.669
Accuracy:57.801% B**
HSR:18.888% B++
NS Baron G5
A+
Kills:476
Deaths:156
KDR:3.051
Accuracy:58.069% A+
HSR:20.168% A
Deimos VA29
A
Kills:436
Deaths:158
KDR:2.759
Accuracy:74.832% A
HSR:19.037% B+
Skorpios
A+
Kills:250
Deaths:78
KDR:3.205
Accuracy:29.948% B++
HSR:32% A+
Thanatos VE70
A++
Kills:190
Deaths:51
KDR:3.725
Accuracy:56.210% A++
HSR:16.316% C++
NSX Tanto
B
Kills:53
Deaths:25
KDR:2.120
Accuracy:28.141% B
HSR:24.528% C+
Kills:18,293
Deaths (as Light Assault):5,247
Deaths (to Light Assaults):5,079
KDR:3.48637
Kill Difference:13,046
Playtime:377.893 hours
Usage:13%
Score:7.929m
Score/min:350
Accuracy (listed only):36.489%
HSR (listed only):22.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:33.632% A
HSR:21.773% C+
MKV Suppressed
B*
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:29.806% B*
HSR:24.634% B*
NS-7 PDW
A
Kills:1,161
Deaths:368
KDR:3.155
Accuracy:27.709% B+
HSR:26.184% A
Pulsar VS1
A
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:29.933% A
HSR:23.362% B
Sirius SX12
B*
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:29.058% B*
HSR:23.276% B*
Eridani SX5
A
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:28.597% B+
HSR:29.422% A
Terminus VX-9
B*
Kills:1,159
Deaths:331
KDR:3.502
Accuracy:30.163% B*
HSR:24.763% C+
Corvus VA55
A+
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:32.287% A+
HSR:22.299% C+
H-V45
B++
Kills:1,138
Deaths:344
KDR:3.308
Accuracy:27.156% B+
HSR:26.538% B++
Nova
B**
Kills:953
Deaths:357
KDR:2.669
Accuracy:57.801% B**
HSR:18.888% B++
NS Baron G5
A+
Kills:476
Deaths:156
KDR:3.051
Accuracy:58.069% A+
HSR:20.168% A
Deimos VA29
A
Kills:436
Deaths:158
KDR:2.759
Accuracy:74.832% A
HSR:19.037% B+
NS-11P
A+
Kills:297
Deaths:96
KDR:3.094
Accuracy:29.868% A+
HSR:16.835% C
Skorpios
A+
Kills:250
Deaths:78
KDR:3.205
Accuracy:29.948% B++
HSR:32% A+
Darkstar
C++
Kills:237
Deaths:99
KDR:2.394
Accuracy:27.080% C+
HSR:24.895% C++
Thanatos VE70
A++
Kills:190
Deaths:51
KDR:3.725
Accuracy:56.210% A++
HSR:16.316% C++
Kills:13,256
Deaths (as Combat Medic):4,317
Deaths (to Combat Medics):2,512
KDR:3.07065
Kill Difference:8,939
Playtime:193.814 hours
Usage:7%
Score:5.072m
Score/min:436
Accuracy (listed only):37.634%
HSR (listed only):23.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,785
Deaths:1,220
KDR:1.463
Accuracy:40.777% B+
HSR:26.667% B++
Manticore SX40
B++
Kills:1,353
Deaths:824
KDR:1.642
Accuracy:31.599% C**
HSR:26.829% B++
MKV Suppressed
B*
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:29.806% B*
HSR:24.634% B*
NS-7 PDW
A
Kills:1,161
Deaths:368
KDR:3.155
Accuracy:27.709% B+
HSR:26.184% A
Sirius SX12
B*
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:29.058% B*
HSR:23.276% B*
NS-30 Vandal
B+
Kills:1,159
Deaths:191
KDR:6.068
Accuracy:36.008% B+
HSR:27.265% C++
Eridani SX5
A
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:28.597% B+
HSR:29.422% A
Ghost
C+
Kills:773
Deaths:96
KDR:8.052
Accuracy:38.636% C+
HSR:66.106% C+
Artemis VX26
B*
Kills:414
Deaths:136
KDR:3.044
Accuracy:31.312% B*
HSR:24.396% C*
NS-AM7 Archer
B++
Kills:408
Deaths:344
KDR:1.186
Accuracy:57.459% C+
HSR:23.039% B++
NS-357 Underboss
B+
Kills:364
Deaths:262
KDR:1.389
Accuracy:40.541% B+
HSR:21.429% C+
Cerberus
B
Kills:364
Deaths:224
KDR:1.625
Accuracy:34.178% B
HSR:25.550% B
Parallax VX3
B+
Kills:364
Deaths:34
KDR:10.706
Accuracy:36.110% C-
HSR:81.868% B+
Skorpios
A+
Kills:250
Deaths:78
KDR:3.205
Accuracy:29.948% B++
HSR:32% A+
Beamer VS3
C+
Kills:192
Deaths:64
KDR:3
Accuracy:26.487% C+
HSR:19.792% C
XM98
A+
Kills:160
Deaths:15
KDR:10.667
Accuracy:41.739% B++
HSR:87.500% A+
Kills:12,227
Deaths (as Infiltrator):4,967
Deaths (to Infiltrators):3,100
KDR:2.46165
Kill Difference:7,260
Playtime:133.939 hours
Usage:5%
Score:2.443m
Score/min:304
Accuracy (listed only):34.998%
HSR (listed only):35.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:316
Deaths:81
KDR:3.901
Accuracy:47.756% B+
HSR:8.861% A*
Comet VM2
B**
Kills:261
Deaths:81
KDR:3.222
Accuracy:49.890% B+
HSR:6.513% B**
Blueshift VM5
A++
Kills:190
Deaths:32
KDR:5.938
Accuracy:27.646% A++
HSR:21.579% C++
Blueshift VM5
A+
Kills:168
Deaths:32
KDR:5.250
Accuracy:26.400% A+
HSR:29.167% A+
Nebula VM20
A++
Kills:78
Deaths:15
KDR:5.200
Accuracy:26.835% A++
HSR:23.077% B+
Nebula VM20
A+
Kills:56
Deaths:15
KDR:3.733
Accuracy:24.904% A+
HSR:21.429% C++
Kills:1,069
Deaths (as MAX Suit):128
Deaths (to MAX Suits):1,508
KDR:8.35156
Kill Difference:941
Playtime:23.696 hours
Usage:1%
Score:0.592m
Score/min:416
Accuracy (listed only):33.905%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:5,940
V. Kills:6,662 89%
Deaths:1,074
KDR:5.531
Accuracy:30.324% C
KPH:15.900 C*
VKPH:17.800 A
Maelstrom Turbo Laser
B**
Kills:3,578
V. Kills:3,739 96%
Deaths:459
KDR:7.795
Accuracy:31.313% C+
KPH:16.500 C++
VKPH:17.300 B**
Antares LC
B+
Kills:3,166
V. Kills:3,708 85%
Deaths:440
KDR:7.195
Accuracy:28.379% D
KPH:15.300 C
VKPH:17.900 B+
Dual Photon Pods
S
Kills:2,465
V. Kills:1,455 169%
Deaths:31
KDR:79.516
Accuracy:59.263% B*
KPH:130.300 B**
VKPH:76.900 S
Light PPA
B++
Kills:810
V. Kills:66 N/A
Deaths:52
KDR:15.577
Accuracy:40.802% C+
KPH:60.900 B+
VKPH:5 B++
Hornet Missiles
C++
Kills:200
V. Kills:151 132%
Deaths:10
KDR:20
Accuracy:61.594% C+
KPH:54 C+
VKPH:40.700 C++
Photon A2A Missile Pods
A+
Kills:70
V. Kills:78 89%
Deaths:3
KDR:23.333
Accuracy:85.744% B*
KPH:79.800 B++
VKPH:88.900 A+
Kills:16,229 (13,494 + 0)
Deaths:2,069
KDR:7.844
VKDR:7.665
Vehicle Kills:15,859
Kill Difference:14,160
Playtime:834.836 hours
Usage:28%
Score:12.359m
Score/min:247
Piloting Accuracy:40.802%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:192
V. Kills:10 N/A
Deaths:5
KDR:38.400
Accuracy:41.143% C+
KPH:62.900 B+
VKPH:3.300 D-
Kills:192 (0 + 192)
Deaths:5
KDR:38.400
VKDR:2
Vehicle Kills:10
Kill Difference:187
Playtime:3.051 hours
Usage:0%
Score:0.047m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:41.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:719
V. Kills:462 155%
Deaths:31
KDR:23.194
Accuracy:50.381% D
KPH:29.800 C++
VKPH:19.200 C**
Skyguard
C+
Kills:483
V. Kills:498 97%
Deaths:48
KDR:10.063
Accuracy:27.881% C
KPH:9.300 D
VKPH:9.500 C+
C75 Viper
B+
Kills:266
V. Kills:32 N/A
Deaths:6
KDR:44.333
Accuracy:31.872% D
KPH:38.800 B+
VKPH:4.700 D
L100 Python HEAT
C-
Kills:83
V. Kills:20 395%
Deaths:2
KDR:41.500
Accuracy:33.251% F-
KPH:22.500 C-
VKPH:5.400 D*
Kills:1,551 (1,551 + 0)
Deaths:87
KDR:17.828
VKDR:11.632
Vehicle Kills:1,012
Kill Difference:1,464
Playtime:86.846 hours
Usage:3%
Score:1.227m
Score/min:235
Driving Accuracy:33.251%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:251
V. Kills:168 149%
Deaths:22
KDR:11.409
Accuracy:37.895% F-
KPH:17.800 D
VKPH:11.900 D
Proton II PPA
B**
Kills:153
V. Kills:5 N/A
Deaths:6
KDR:25.500
Accuracy:22.208% C
KPH:88 B**
VKPH:2.900 C
Saron HRB
B+
Kills:115
V. Kills:44 256%
Deaths:2
KDR:57.500
Accuracy:42.397% C+
KPH:29.600 B+
VKPH:11.300 D
E540 Halberd
B**
Kills:110
V. Kills:44 244%
Deaths:6
KDR:18.333
Accuracy:45.614% C
KPH:44.500 B**
VKPH:17.800 C++
Kills:629 (251 + 378)
Deaths:36
KDR:17.472
VKDR:7.250
Vehicle Kills:261
Kill Difference:593
Playtime:22.171 hours
Usage:1%
Score:0.701m
Score/min:527
Driving Accuracy:37.895%
Gunner Accuracy:45.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:290
V. Kills:7 N/A
Deaths:14
KDR:20.714
Accuracy:28.310% D--
KPH:97.600 C++
VKPH:2.400 D*
Kills:290 (0 + 290)
Deaths:14
KDR:20.714
VKDR:0.500
Vehicle Kills:7
Kill Difference:276
Playtime:2.971 hours
Usage:0%
Score:0.058m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:28.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:529
V. Kills:25 N/A
Deaths:16
KDR:33.063
Accuracy:21.353% B+
KPH:91 B++
VKPH:4.300 B+
G30 Walker
B**
Kills:251
V. Kills:264 95%
Deaths:6
KDR:41.833
Accuracy:31.527% C**
KPH:14.100 C+
VKPH:14.900 B**
M20 Basilisk
A++
Kills:222
V. Kills:63 347%
Deaths:4
KDR:55.500
Accuracy:34.610% C--
KPH:42.100 A++
VKPH:12 B**
G30 Walker
A
Kills:104
V. Kills:102 101%
Deaths:5
KDR:20.800
Accuracy:31.161% C+
KPH:16.600 C+
VKPH:16.300 A
M60-G Bulldog
A++
Kills:66
V. Kills:8 N/A
Deaths:3
KDR:22
Accuracy:38.152% B
KPH:57.900 A++
VKPH:7 C*
Kills:1,172 (0 + 1,172)
Deaths:34
KDR:34.471
VKDR:13.588
Vehicle Kills:462
Kill Difference:1,138
Playtime:36.272 hours
Usage:1%
Score:0.599m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:38.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:73
V. Kills: N/A
Deaths:20
KDR:3.650
Accuracy:44.978% B
KPH:25.700 D
VKPH:0 F
Kills:73 (73 + 0)
Deaths:20
KDR:3.650
VKDR:0
Vehicle Kills:0
Kill Difference:53
Playtime:2.837 hours
Usage:0%
Score:0.010m
Score/min:60
Driving Accuracy:44.978%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,41712,3922,9014.272B+0.1527.934%B+27.582%C65.1C+N/A204190.4h9.4B++33.6B++
Saron Laser Cannon 12,6025,9401,0745.531A1.4130.324%CN/A15.9C*17.8A251374.3h116B382.4B
SVA-88 4,8674,8641,1244.327A0.2028.104%B*27.015%C*61.6B+N/A17378.9h9.8B*35B++
Maelstrom Turbo Laser 7,3173,5784597.795A*3.6731.313%C+1.23%D-16.5C++17.3B**199216.7h99.6C**318.1C**
Antares LC 6,8743,1664407.195M++3.0728.379%DN/A15.3C17.9B+211207h131.2C+462.4C+
Solstice SF 2,8532,8389582.962A*1.1629.739%B**17.83%C++33B*N/A9486h9.6B+32.2B++
Pulsar C 2,7502,74921312.906S8.7826.494%B+22.881%C+48.2B*N/A27357h9.4B++35.6B+
Orion VS54 2,5692,5644745.409M1.2826.344%B**27.067%B59.2AN/A24043.3h9.6B**36.4B
Dual Photon Pods 3,9202,4653179.516U75.3959.263%B*N/A130.4B**77S92318.9h16.2B*27.3B++
Ursa 2,0092,0064894.102M*0.0223.178%C++20.04%D64.9B**N/A14830.9h9.1B*39.4B+
Serpent VE92 1,8321,8286672.741A+1.3825.517%B+25.055%B*30C++N/A8960.9h10.9B++42.9B+
NS-44 Commissioner 1,7971,7851,2201.463B+2.6640.777%B+26.667%B++65.9AN/A20327.1h3.2B++7.8B++
Eidolon VE33 1,7071,6834403.825A*0.3026.814%C+29.709%B+23.1C+N/A6872.9h7.9B+29.4B+
Frag Grenade 1,6731,65711657N/A1,652.8744.849%C+N/A1183.6M+11.4B+29131.4h1.9A++4.1A
Eclipse VE3A 1,4121,3976712.082B*2.0429.398%B+23.193%B++26.2C--N/A7253.3h11.9C++40.6B+
NS-15M2 1,3581,3553204.234A+0.1130.966%A26.716%C++63B++N/A15821.5h9.6B**31.1B*
Manticore SX40 1,3591,3538241.642B++2.4831.599%C**26.829%B++32C++N/A8642.3h7.2B22.7B+
VX6-7 1,2911,2854233.038A1.0926.69%B+22.802%B25CN/A8151.3h11.5B+43.2B+
VX29 Polaris 1,2351,2303064.02A*0.1128.98%B**26.829%B+54.9B+N/A18622.4h9.4B**32.3B++
Anti-Vehicle Grenade 1,2641,19911199N/A1,194.8767.432%A++N/A999.2M+54.2C--39281.2h2.8A+4.1A
Solstice VE3 1,1991,19711108.818U104.6925.812%B+20.886%C*44.7A++N/A25726.8h10.8B*41.8B+
Flare VE6 1,1931,1923073.883A**0.2425.68%B+26.007%C*52.5B+N/A20122.7h8.4B*32.8B+
Proximity Mine 1,1711,17110111.594A**7.4741.143%C+N/A185.9AN/A5126.3h1.8B4.5C*
Pulsar LSW 1,1721,1692654.411A**0.2924.345%C**20.188%C--63.2B++N/A21818.5h10.2B*41.8B+
NS-15M1 1,1671,1652424.814M+0.6928.156%B**27.468%B+58.3B++N/A27620h9.5B**33.7B*
CME 1,1671,1623932.957A++1.1733.632%A21.773%C+61.5B**N/A17218.9h10.7B**31.8B**
MKV Suppressed 1,1611,1614232.745A*1.3829.806%B*24.634%B*46.4B++N/A14525h11B++36.9B+
NS-7 PDW 1,1621,1613683.155M+0.9727.709%B+26.184%A38.4B+N/A12430.2h11.4B*41.2B++
Pulsar VS1 1,1661,1604182.775A*1.3529.933%A23.362%B44.1B**N/A16126.3h11B**36.6B**
Sirius SX12 1,1631,1603853.013A++1.1129.058%B*23.276%B*36.1B+N/A13532.1h11.2B*38.4B++
NS-30 Vandal 1,1621,1591916.068M1.9436.008%B+27.265%C++59.4B**N/A13419.5h5B+13.8B+
Eridani SX5 1,1611,1593033.825A**0.3028.597%B+29.422%A55.2B*N/A18721h9.8B++34.4B+
Terminus VX-9 1,1621,1593313.502A0.6230.163%B*24.763%C+52.2B+N/A18022.2h10.1B*33.5B*
NSX Naginata 1,1621,1582864.049M0.0829.65%A+29.447%C*53.9B+N/A12721.5h9.5B++31.9B++
Corvus VA55 1,1611,1573573.241A**0.8832.287%A+22.299%C+46.7B*N/A14324.8h9.2B**28.5B**
H-V45 1,1381,1383443.308B**0.8227.156%B+26.538%B++38.7C**N/A13029.4h11.1B*40.9B++
C-4 1,4391,1223503.206A0.9223.461%CN/A92C**26C+79812.2h1.3B+5.4B
Nova 9549533572.669B**1.4657.801%B**18.888%B++48.4B+N/A18319.7h3.6B++6.3B++
Sticky Grenade 9549521952N/A947.8755.149%BN/A1190B+2.5D--34790.8h1.8B+3.3B+
Lancer VS22 2,0768772273.863S0.2682.263%MN/A13.2C+18B*28066.5h23.3C*28.3B+
Lancer AE 1,9968233622.861U18.7491.182%M**N/A20.8B+29.6M32939.6h20.1C++22B+
Light PPA 8768105215.577A*11.4540.802%C+N/A60.9B+5B++24313.3h10.8B+26.4B+
Ghost 777773968.052A++3.9338.636%C+66.106%C+39C+N/A11719.8h2.2C**5.8C*
NS Decimator 1,0777693072.505A++1.6267.504%B*2.861%B+40.9B+16.4C++34718.8h5.5C8.2C++
L100 Python AP 1,1817193123.194S19.0750.381%D3.894%B+29.8C++19.2C**28424.1h7.5C15C-
Tank Mine 8425314312.349S8.2225.294%DN/A139.7B++81.8B++13193.8h1.9C++7.4C--
M12 Kobalt 5545291633.063A*28.9421.353%B+21.739%B*91.2B++4.3B+2785.8h15.1B*70.5B++
S1 6514941762.807M**1.3263.576%B++3.036%C++38.6B*12.3C+37812.8h4.6B**7.3B**
Skyguard 9814834810.063M**5.9427.881%C1.656%C9.3D9.5C+20052.2h206.1F739.2D*
NS Baron G5 4784761563.051A**1.0758.069%A+20.168%A50.1B*N/A1849.5h3.9B++6.7C++
Deimos VA29 4374361582.759A1.3774.832%A19.037%B+66.1B*N/A2586.6h2.3C*3.1B+
Artemis VX26 4164141363.044A+1.0831.312%B*24.396%C*38.3C*N/A13410.8h10.4B++33.1B++
NS-AM7 Archer 5144083441.186A++2.9457.459%C+23.039%B++7C+1.8C--4958.4h13.3B++23.2B++
NS-357 Underboss 3653642621.389B+2.7440.541%B+21.429%C+42.8C++N/A1298.5h4.4C+10.8B
Cerberus 3643642241.625B+2.5034.178%B25.55%B27CN/A6313.5h5.8C**17B+
Parallax VX3 3653643410.706A*6.5836.11%C-81.868%B+32.5C**N/A11611.2h2.1B5.9C++
Nemesis VSH9 5693491622.154M1.9770.371%B**3.725%B+20.7C*13B+38716.9h7.5B10.7B++
Comet VM2 366316813.901M**0.2247.756%B+8.861%A*25.1A**4C+17912.6h11.6B**24.3B*
NS-11P 297297963.094A++1.0329.868%A+16.835%C45B*N/A1896.6h11.4B**38.2B**
Proton II PPA-H 2972901420.714B++16.5928.31%D--1.034%D96.7C++2.3D*3263h6.3B**22.1B+
C75 Viper 298266644.333S40.2131.872%D1.128%C39.1B+4.7D2976.8h9.8B++30.7B+
Comet VM2 302261813.222M0.9049.89%B+6.513%B**20.9A+3.3D-14612.5h14.7B**29.5B**
MANA Anti-Personnel Turret 257256298.828N/A4.7025.756%UN/A2560U10U6676400.1h13.1T*50.9T*
Supernova FPC 4192512211.409B**7.2837.895%F-4.382%A17.8D11.9D47414.1h4.9B+13C--
G30 Walker 515251641.833U37.7131.527%C**N/A14.1C+14.8B**25217.8h316.1D**1002.6C--
Skorpios 252250783.205B**0.9229.948%B++32%A+38.5C+N/A1186.5h10.4B+34.8B+
Darkstar 237237992.394B++1.7327.08%C+24.895%C++41.6C+N/A1205.7h10.9B*40.2B+
M20 Basilisk 285222455.5U51.3734.61%C--9.459%A+41.9A++11.9B**3035.3h49.7B**143.5B**
MANA Anti-Vehicle Turret 393206355.886A++1.7657.083%C--N/A2060C-1870C13821950.1h9.2B+16.1B
Hornet Missiles 3512001020M++15.8761.594%C+2%B54.1C+40.8C++7163.7h12.5C+20.3C+
Beamer VS3 192192643M+1.1326.487%C+19.792%C80MN/A4292.4h5.9B**22.4C**
L105 Zephyr 202192538.4M*34.2741.143%C+N/A61.9B+3.2D--2583.1h4.1A10B*
Thanatos VE70 190190513.725M*0.4056.21%A++16.316%C++54.3AN/A3963.5h3.7B*6.5B**
Blueshift VM5 190190325.938A+1.8127.646%A++21.579%C++46.3B*N/A3594.1h12.5B**45.2B**
Blueshift VM5 168168325.25A1.1226.4%A+29.167%A+40B+N/A3244.2h13.6B++51.5B*
The Slasher 19516510,8650.015D4.1156.405%A++N/A0.2DN/A1840.1h3.3D*5.9C**
XM98 1601601510.667S6.5441.739%B++87.5%A+43.2B++N/A1813.7h1.8B**4.3B*
Proton II PPA 158153625.5B*21.3722.208%C1.307%D90B**2.9C3831.7h7B*31.6B++
Saron HRB 159115257.5U53.3742.397%C+1.739%C++29.5B+11.3D6283.9h14.1A33.2B**
Spear Anti-Vehicle Phalanx Turret 163111337S32.8751.907%B*5.405%B++58.4A27.4B+10581.9h7.8B+15.1B++
E540 Halberd 154110618.333B*14.2145.614%C3.636%B++44B**17.6C++7742.5h4.7B*10.4B+
G30 Walker 206104520.8S16.6731.161%C+N/A16.5C+16.2A2946.3h245.8C788.9C+
Force-Blade 110879,2610.009C-4.1242.727%B**N/A0.1DN/A1747.7h3.2C7.6B+
L100 Python HEAT 10383241.5S37.3733.251%F-3.614%B++22.4C-5.4D*3043.7h4.8B++14.6C
Nebula VM20 7978155.2A++1.0726.835%A++23.077%B+35.5C++N/A2152.2h12.4B**46.1B**
S12 Renegade 7373203.65C++0.4844.978%B5.479%C+26.1DN/A602.8h2.8B++6.3B+
Hades VSH4 11372441.636A*2.4975.616%B**N/A24.8C++14.1C++3862.9h8.5C*11.3B+
Photon A2A Missile Pods 14870323.333S19.2185.744%B*N/A77.8B++86.7A+24360.9h11.9D**13.8D*
M60-G Bulldog 7466322S17.8738.152%B3.03%C++60A*7.3B3941.1h5.3B*13.9B*
Nebula VM20 5656153.733B*0.3924.904%A+21.429%C++25.5C-N/A1862.2h16.2C++64.9B++
NSX Tanto 5353252.12B**2.0128.141%B24.528%C+10.2D-N/A335.2h16.9C60.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5061,043,75080.2h
Anti-Vehicle MANA Turret233985.8h
Spawn Beacon46080.5h
Nanite Revive Grenade01,8270.5h
Deconstruction Tool02550.1h
Spitfire Auto-Turret151,3631.3h
Ammunition Package4014,1806.7h
Shield Recharging Field274,4051.6h
Medical Kit4215,33714.6h
Anti-Infantry MANA Turret152,5113.7h
Medical Applicator317394,60929h
Recon Detection Device409,92416.2h

Check the help document for the dictionary if you want to learn more about words used here.


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