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Ensign Pyro Bogeswesc[Mray] Bogeswesc
NC BR 47

KDR: 2.25

Score: 25.3m

Last Seen: Nov 11th, 2018 1:16 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Miller - Outfit Leader of Moonray[Mray] Moonray
NC outfit on Miller

Members: 1
Level Progress (to 48): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS EM4 Longshot GR-22 Blitz GD-10 AF-4 Cyclone M20 Mustang GD-7F NC12 Sweeper LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,063,350 MLG Score: 850
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.169%17.453%3873597929,6052.27818-0.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.203%0.227C++-0.484D-0.272CHEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.402B9.90.303C*34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.796%1.727%506410105,09694422135.3983230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%-1.125D*0.109C+0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.10.28C*30.80.415B84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.566%3.683%134510091,24913863520.900505354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%0.171C++0.655B+0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.60.715B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.977%7.7%84510091,0529244531.1373232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.484%-1.407D**0.879B*0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.606B+9.70.751B++36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.566%76.755%84610085,756122624.69112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.493%1.276A0.632B+1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.90.394B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.956%11.149%84410102,960108192.73568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.637%0.219C++-0.664D0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.47B+3.10.366C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Moonray[Mray] Moonray
NC outfit on Miller

Members: 1
25.3m182.3%296 (17.8k)237 (14.2k)2.2528956,64025,1412.4209147 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014198820.097%19.197%38604:1418

20% Combat Medic13% Engineer15% Heavy Assault23% Infiltrator26% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2013 5:46 PMAug 7th, 2018 12:00 PMNov 13th, 2018 7:27 AM (2d) (PST)Nov 11th, 2018 9:18 AM (4d) (PST)Nov 11th, 2018 9:16 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071483590.5310.2360.1021.0510.045850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4148,90621,5083214663314,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1776.3h/74d 4,224 10,873 11,967 112k 2,312 6,111 4,809 54m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:1,444
Deaths:559
KDR:2.583
Accuracy:21.610% D
HSR:21.191% C--
EM6
C+
Kills:1,239
Deaths:338
KDR:3.666
Accuracy:20.443% C
HSR:22.438% C+
NC05 Jackhammer
C+
Kills:1,221
Deaths:732
KDR:1.668
Accuracy:41.879% C+
HSR:14.087% C+
GD-22S
B*
Kills:1,164
Deaths:283
KDR:4.113
Accuracy:27.155% B*
HSR:24.656% C++
NS-15M1
C
Kills:960
Deaths:500
KDR:1.920
Accuracy:20.305% C
HSR:19.271% C
NC6 Gauss SAW
B*
Kills:871
Deaths:296
KDR:2.943
Accuracy:24.296% B*
HSR:24.799% C**
EM1
C**
Kills:572
Deaths:284
KDR:2.014
Accuracy:18.958% C-
HSR:23.427% C**
NC6S Gauss SAW S
C+
Kills:104
Deaths:36
KDR:2.889
Accuracy:22.964% C+
HSR:21.154% C
Kills:7,575
Deaths (as Heavy Assault):3,028
Deaths (to Heavy Assaults):6,803
KDR:2.50165
Kill Difference:4,547
Playtime:258.794 hours
Usage:15%
Score:4.217m
Score/min:272
Accuracy (listed only):24.701%
HSR (listed only):21.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,625
Deaths:1,575
KDR:1.667
Accuracy:23.708% C+
HSR:13.867% C-
AF-4 Cyclone
C-
Kills:2,302
Deaths:1,011
KDR:2.277
Accuracy:22.818% C-
HSR:12.294% D--
GD-7F
D
Kills:1,690
Deaths:1,450
KDR:1.166
Accuracy:20.313% D
HSR:15.799% D
NC12 Sweeper
C+
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% C+
HSR:11.640% C-
AF-19 Mercenary
C
Kills:1,306
Deaths:776
KDR:1.683
Accuracy:20.466% C
HSR:18.530% C-
MKV Suppressed
C-
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% C-
HSR:14.767% D
NS-7 PDW
C+
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% C+
HSR:16.149% C
GD-66 Claw
C-
Kills:849
Deaths:602
KDR:1.410
Accuracy:53.314% C-
HSR:10.130% D
NS-11C
C-
Kills:635
Deaths:437
KDR:1.453
Accuracy:21.331% C-
HSR:15.433% D
LA39 Bruiser
C+
Kills:502
Deaths:253
KDR:1.984
Accuracy:60.269% C+
HSR:10.159% D-
AF-4A Bandit
C
Kills:358
Deaths:188
KDR:1.904
Accuracy:20.287% D--
HSR:20.670% C
NS Baron G5
C
Kills:253
Deaths:149
KDR:1.698
Accuracy:38.628% C
HSR:13.044% C
Gauss Compact S
B*
Kills:240
Deaths:158
KDR:1.519
Accuracy:20.317% D
HSR:23.333% B*
AC-X11
C+
Kills:239
Deaths:133
KDR:1.797
Accuracy:20.004% D-
HSR:21.339% C+
Tempest
C**
Kills:228
Deaths:59
KDR:3.864
Accuracy:24.244% D
HSR:22.807% C**
MGR-S1 Gladius
A+
Kills:227
Deaths:32
KDR:7.094
Accuracy:34.205% A+
HSR:25.991% B+
AF-57 Piston
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D--
HSR:17.526% B**
Gauss Compact Burst
D
Kills:92
Deaths:28
KDR:3.286
Accuracy:22.587% D
HSR:19.565% D-
Razor GD-23
D
Kills:66
Deaths:42
KDR:1.571
Accuracy:19.447% D-
HSR:16.667% D
Kills:15,625
Deaths (as Light Assault):9,139
Deaths (to Light Assaults):4,708
KDR:1.70971
Kill Difference:6,486
Playtime:466.151 hours
Usage:26%
Score:6.726m
Score/min:240
Accuracy (listed only):28.410%
HSR (listed only):16.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,690
Deaths:1,450
KDR:1.166
Accuracy:20.313% D
HSR:15.799% D
NC12 Sweeper
C+
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% C+
HSR:11.640% C-
AF-19 Mercenary
C
Kills:1,306
Deaths:776
KDR:1.683
Accuracy:20.466% C
HSR:18.530% C-
GD-66 Claw
C-
Kills:849
Deaths:602
KDR:1.410
Accuracy:53.314% C-
HSR:10.130% D
NS-11C
C-
Kills:635
Deaths:437
KDR:1.453
Accuracy:21.331% C-
HSR:15.433% D
LA39 Bruiser
C+
Kills:502
Deaths:253
KDR:1.984
Accuracy:60.269% C+
HSR:10.159% D-
AF-4A Bandit
C
Kills:358
Deaths:188
KDR:1.904
Accuracy:20.287% D--
HSR:20.670% C
NS Baron G5
C
Kills:253
Deaths:149
KDR:1.698
Accuracy:38.628% C
HSR:13.044% C
Gauss Compact S
B*
Kills:240
Deaths:158
KDR:1.519
Accuracy:20.317% D
HSR:23.333% B*
AC-X11
C+
Kills:239
Deaths:133
KDR:1.797
Accuracy:20.004% D-
HSR:21.339% C+
AF-57 Piston
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D--
HSR:17.526% B**
Gauss Compact Burst
D
Kills:92
Deaths:28
KDR:3.286
Accuracy:22.587% D
HSR:19.565% D-
Razor GD-23
D
Kills:66
Deaths:42
KDR:1.571
Accuracy:19.447% D-
HSR:16.667% D
Kills:7,839
Deaths (as Engineer):5,397
Deaths (to Engineers):5,516
KDR:1.45247
Kill Difference:2,442
Playtime:224.310 hours
Usage:13%
Score:3.360m
Score/min:250
Accuracy (listed only):29.845%
HSR (listed only):16.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:2,978
Deaths:533
KDR:5.587
Accuracy:45.342% B**
HSR:79.013% C++
Blitz GD-10
C+
Kills:2,625
Deaths:1,575
KDR:1.667
Accuracy:23.708% C+
HSR:13.867% C-
AF-4 Cyclone
C-
Kills:2,302
Deaths:1,011
KDR:2.277
Accuracy:22.818% C-
HSR:12.294% D--
MKV Suppressed
C-
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% C-
HSR:14.767% D
AF-8 RailJack
A
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:45.988% A
HSR:81.383% B++
NS-7 PDW
C+
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% C+
HSR:16.149% C
SAS-R
B*
Kills:1,043
Deaths:161
KDR:6.478
Accuracy:44.304% B*
HSR:68.936% C++
NS-44 Commissioner
C+
Kills:1,036
Deaths:624
KDR:1.660
Accuracy:34.468% C+
HSR:17.568% D
LA3 Desperado
D
Kills:752
Deaths:594
KDR:1.266
Accuracy:23.498% D
HSR:12.234% D*
NS-30 Vandal
C-
Kills:727
Deaths:190
KDR:3.826
Accuracy:29.944% C-
HSR:21.183% D
AF-18 Stalker
D
Kills:468
Deaths:233
KDR:2.009
Accuracy:23.273% D-
HSR:15.598% D
NS-357 Underboss
D
Kills:311
Deaths:282
KDR:1.103
Accuracy:29.168% D
HSR:14.470% D-
NC14 Bolt Driver
B+
Kills:295
Deaths:226
KDR:1.305
Accuracy:37.944% B+
HSR:70.170% C-
Tempest
C**
Kills:228
Deaths:59
KDR:3.864
Accuracy:24.244% D
HSR:22.807% C**
MGR-S1 Gladius
A+
Kills:227
Deaths:32
KDR:7.094
Accuracy:34.205% A+
HSR:25.991% B+
LA80
B++
Kills:215
Deaths:35
KDR:6.143
Accuracy:45.375% B++
HSR:77.209% C+
NC4 Mag-Shot
B
Kills:144
Deaths:350
KDR:0.411
Accuracy:19.961% D--
HSR:21.528% B
LA8 Rebel
C-
Kills:140
Deaths:92
KDR:1.522
Accuracy:27.145% C-
HSR:13.571% D--
NSX Tomoe
A*
Kills:69
Deaths:21
KDR:3.286
Accuracy:29.627% C++
HSR:60.870% A*
NC Patriot Flare Gun
U
Kills:61
Deaths:78
KDR:0.782
Accuracy:2.704% D*
HSR:0% U
Gauss SPR
B
Kills:54
Deaths:82
KDR:0.659
Accuracy:28.304% D
HSR:37.037% B
Impetus
C+
Kills:53
Deaths:15
KDR:3.533
Accuracy:33.840% C+
HSR:16.981% D**
Kills:17,303
Deaths (as Infiltrator):7,464
Deaths (to Infiltrators):3,879
KDR:2.31819
Kill Difference:9,839
Playtime:408.242 hours
Usage:23%
Score:5.146m
Score/min:210
Accuracy (listed only):29.668%
HSR (listed only):32.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C--
Kills:2,632
Deaths:1,197
KDR:2.199
Accuracy:21.620% C--
HSR:14.476% D
Blitz GD-10
C+
Kills:2,625
Deaths:1,575
KDR:1.667
Accuracy:23.708% C+
HSR:13.867% C-
AF-4 Cyclone
C-
Kills:2,302
Deaths:1,011
KDR:2.277
Accuracy:22.818% C-
HSR:12.294% D--
NC12 Sweeper
C+
Kills:1,512
Deaths:1,126
KDR:1.343
Accuracy:40.598% C+
HSR:11.640% C-
NS-11A
D
Kills:1,248
Deaths:590
KDR:2.115
Accuracy:21.302% D
HSR:15.224% D-
MKV Suppressed
C-
Kills:1,246
Deaths:660
KDR:1.888
Accuracy:23.122% C-
HSR:14.767% D
Carnage AR
D
Kills:1,203
Deaths:825
KDR:1.458
Accuracy:21.700% D
HSR:14.713% D-
NS-7 PDW
C+
Kills:1,158
Deaths:405
KDR:2.859
Accuracy:23.709% C+
HSR:16.149% C
NC1 Gauss Rifle
C+
Kills:1,097
Deaths:1,103
KDR:0.995
Accuracy:19.250% D
HSR:20.237% C+
GD-66 Claw
C-
Kills:849
Deaths:602
KDR:1.410
Accuracy:53.314% C-
HSR:10.130% D
NS-11P
B+
Kills:746
Deaths:234
KDR:3.188
Accuracy:23.055% C++
HSR:21.850% B+
Gauss Rifle S
D
Kills:623
Deaths:314
KDR:1.984
Accuracy:21.489% D
HSR:12.199% D*
LA39 Bruiser
C+
Kills:502
Deaths:253
KDR:1.984
Accuracy:60.269% C+
HSR:10.159% D-
NC9 A-Tross
D*
Kills:453
Deaths:173
KDR:2.619
Accuracy:18.091% D**
HSR:15.232% D*
NS Baron G5
C
Kills:253
Deaths:149
KDR:1.698
Accuracy:38.628% C
HSR:13.044% C
Tempest
C**
Kills:228
Deaths:59
KDR:3.864
Accuracy:24.244% D
HSR:22.807% C**
MGR-S1 Gladius
A+
Kills:227
Deaths:32
KDR:7.094
Accuracy:34.205% A+
HSR:25.991% B+
AF-57 Piston
B**
Kills:97
Deaths:55
KDR:1.764
Accuracy:30.431% D--
HSR:17.526% B**
Kills:19,001
Deaths (as Combat Medic):10,363
Deaths (to Combat Medics):2,592
KDR:1.83354
Kill Difference:8,638
Playtime:362.901 hours
Usage:20%
Score:5.025m
Score/min:231
Accuracy (listed only):28.975%
HSR (listed only):15.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:325
Deaths:48
KDR:6.771
Accuracy:32.300% C+
HSR:18.154% B+
AF-34 Mattock
B*
Kills:285
Deaths:48
KDR:5.938
Accuracy:34.362% C+
HSR:21.053% B*
NCM1 Scattercannon
C+
Kills:271
Deaths:96
KDR:2.823
Accuracy:36.347% C+
HSR:13.284% C--
NCM2 Falcon
B*
Kills:189
Deaths:132
KDR:1.432
Accuracy:27.150% D**
HSR:6.878% B*
AF-41 Hacksaw
C++
Kills:125
Deaths:27
KDR:4.630
Accuracy:31.587% C++
HSR:8% F-
AF-41 Hacksaw
B**
Kills:114
Deaths:26
KDR:4.385
Accuracy:37.099% B+
HSR:19.298% B**
AF-23 Grinder
C**
Kills:114
Deaths:39
KDR:2.923
Accuracy:36.312% C*
HSR:15.790% C**
NCM3 Raven
D
Kills:111
Deaths:51
KDR:2.176
Accuracy:34.353% D
HSR:0.901% D*
NCM2 Falcon
A
Kills:104
Deaths:91
KDR:1.143
Accuracy:28.916% D*
HSR:7.692% A
NCM3 Raven
C-
Kills:92
Deaths:43
KDR:2.140
Accuracy:36.017% C-
HSR:2.174% C-
Kills:1,730
Deaths (as MAX Suit):300.500
Deaths (to MAX Suits):1,457
KDR:5.75707
Kill Difference:1,429.500
Playtime:43.864 hours
Usage:2%
Score:0.804m
Score/min:306
Accuracy (listed only):33.444%
HSR (listed only):11.322%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:1,827
V. Kills:1,312 139%
Deaths:584
KDR:3.128
Accuracy:25.151% D-
KPH:23.500 B*
VKPH:16.900 B**
Breaker Rocket Pods
C**
Kills:1,281
V. Kills:105 N/A
Deaths:104
KDR:12.317
Accuracy:46.690% C
KPH:110.900 C**
VKPH:9.100 D
M30 Mustang AH
B++
Kills:1,146
V. Kills:114 N/A
Deaths:134
KDR:8.552
Accuracy:52.491% C
KPH:70.100 B++
VKPH:7 B+
Hornet Missiles
A++
Kills:864
V. Kills:341 253%
Deaths:33
KDR:26.182
Accuracy:63.362% B+
KPH:144.400 A++
VKPH:57 B++
Vortek Rotary
C**
Kills:842
V. Kills:670 125%
Deaths:473
KDR:1.780
Accuracy:25.097% D--
KPH:15.800 C++
VKPH:12.600 C**
Kills:5,960 (3,815 + 0)
Deaths:1,328
KDR:4.488
VKDR:1.914
Vehicle Kills:2,542
Kill Difference:4,632
Playtime:165.048 hours
Usage:9%
Score:2.413m
Score/min:244
Piloting Accuracy:25.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:133
V. Kills:11 N/A
Deaths:4
KDR:33.250
Accuracy:37.820% C--
KPH:45.500 C+
VKPH:3.800 D
C150 Dalton
B++
Kills:70
V. Kills:19 350%
Deaths:13
KDR:5.385
Accuracy:46.809% B++
KPH:30.200 C+
VKPH:8.200 D*
Kills:203 (0 + 203)
Deaths:17
KDR:11.941
VKDR:1.765
Vehicle Kills:30
Kill Difference:186
Playtime:5.236 hours
Usage:0%
Score:0.078m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:46.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:671
V. Kills:32 N/A
Deaths:29
KDR:23.138
Accuracy:49.227% C++
KPH:70.400 B++
VKPH:3.400 D*
L100 Python AP
D
Kills:171
V. Kills:149 114%
Deaths:26
KDR:6.577
Accuracy:49.596% D
KPH:15.800 D--
VKPH:13.800 D
L100 Python HEAT
C+
Kills:163
V. Kills:24 N/A
Deaths:27
KDR:6.037
Accuracy:27.596% F--
KPH:27.400 C+
VKPH:4 F
C75 Viper
C
Kills:80
V. Kills:8 N/A
Deaths:23
KDR:3.478
Accuracy:22.589% F
KPH:24.100 C
VKPH:2.400 D**
Kills:1,085 (1,085 + 0)
Deaths:105
KDR:10.333
VKDR:2.029
Vehicle Kills:213
Kill Difference:980
Playtime:29.622 hours
Usage:2%
Score:0.384m
Score/min:216
Driving Accuracy:22.589%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:161
V. Kills:108 148%
Deaths:34
KDR:4.735
Accuracy:38.855% D**
KPH:17.700 D
VKPH:11.900 D
E540 Halberd
C
Kills:110
V. Kills:71 153%
Deaths:19
KDR:5.789
Accuracy:43.517% C+
KPH:21.300 D
VKPH:13.800 C
Titan-150 HEAT
B+
Kills:83
V. Kills:20 395%
Deaths:14
KDR:5.929
Accuracy:43.838% C
KPH:26.500 B+
VKPH:6.400 D
Kills:354 (244 + 110)
Deaths:67
KDR:5.284
VKDR:2.970
Vehicle Kills:199
Kill Difference:287
Playtime:17.390 hours
Usage:1%
Score:0.364m
Score/min:349
Driving Accuracy:43.838%
Gunner Accuracy:43.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:311
V. Kills:152 203%
Deaths:22
KDR:14.136
Accuracy:48.611% D--
KPH:38.900 C+
VKPH:19 C
M12 Kobalt-H
D
Kills:297
V. Kills:7 N/A
Deaths:13
KDR:22.846
Accuracy:14.852% D**
KPH:78.200 D
VKPH:1.800 D-
C85 Canister-H
C
Kills:201
V. Kills:13 N/A
Deaths:8
KDR:25.125
Accuracy:39.109% D--
KPH:89.500 C
VKPH:5.800 C-
Enforcer ML65-H
A++
Kills:100
V. Kills:80 123%
Deaths:2
KDR:50
Accuracy:60.196% C**
KPH:63.900 A++
VKPH:51.100 A++
Kills:909 (0 + 909)
Deaths:45
KDR:20.200
VKDR:5.600
Vehicle Kills:252
Kill Difference:864
Playtime:15.594 hours
Usage:1%
Score:0.286m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:60.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:77
V. Kills:2 N/A
Deaths:45
KDR:1.711
Accuracy:18.286% F**
KPH:18.500 D-
VKPH:0.500 D*
Kills:77 (77 + 0)
Deaths:45
KDR:1.711
VKDR:0.044
Vehicle Kills:2
Kill Difference:32
Playtime:4.160 hours
Usage:0%
Score:0.012m
Score/min:50
Driving Accuracy:18.286%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,9792,9785335.587B*3.3345.342%B**79.013%C++41.9B++N/A14271h1.8B++3.9B*
GR-22 2,6392,6321,1972.199B++0.0521.62%C--14.476%D35.5C*N/A12774.1h10.9B**50.2B+
Blitz GD-10 2,6352,6251,5751.667B+0.5923.708%C+13.867%C-30C++N/A9187.6h12.4B++52.3B+
AF-4 Cyclone 2,3102,3021,0112.277B*0.0222.818%C-12.294%D--38.4C**N/A13360h9.3B++40.7C**
M20 Mustang 3,1391,8275843.128B+0.8825.151%D-1.97%C+23.5B*16.9B**22177.8h54B*214.8B*
GD-7F 1,7001,6901,4501.166C++1.0920.313%D15.799%D20.1CN/A6584h11.4B++56.4C*
NC12 Sweeper 1,5141,5121,1261.343C*0.9140.598%C+11.64%C-33.2C+N/A12045.5h3.8B++9.4B+
LA1 Anchor 1,4481,4445592.583C*0.3321.61%D21.191%C--47.2C++N/A15130.6h9B+41.6C*
AF-19 Mercenary 1,3121,3067761.683B**0.5720.466%C18.53%C-26.4B+N/A11849.5h9.2B**45.1B+
Breaker Rocket Pods 1,3861,28110412.317B++10.0646.69%C1.405%B+110.4C**9.1D42211.6h10.1B*21.6B+
NS-11A 1,2491,2485902.115B*0.1421.302%D15.224%D-33C++N/A7937.8h11.5B*54.2B
MKV Suppressed 1,2501,2466601.888B**0.3623.122%C-14.767%D32.1C+N/A9038.8h12B+51.8C**
EM6 1,2441,2393383.666A+1.4120.443%C22.438%C+63.9B**N/A18719.4h9.2B*45.2B
NC05 Jackhammer 1,2221,2217321.668B0.5841.879%C+14.087%C+36.4C+N/A12833.5h4.3B+10.4B
Carnage AR 1,2071,2038251.458C*0.7921.7%D14.713%D-22.9CN/A6552.6h12.3B+56.7C++
AF-8 RailJack 1,1711,1712065.684A3.4345.988%A81.383%B++42A+N/A11927.9h1.7B**3.8B*
GD-22S 1,1711,1642834.113A++1.8627.155%B*24.656%C++83.1A*N/A32314h9.3B*34.3B++
NS-7 PDW 1,1621,1584052.859A**0.6123.709%C+16.149%C46.7B**N/A14224.8h11.7B*49.3B+
M30 Mustang AH 1,2601,1461348.552B+6.3052.491%C1.222%C+69.9B++7B+25916.4h6.3B+12.1B+
NC1 Gauss Rifle 1,1051,0971,1030.995C++1.2619.25%D20.237%C+20.2C+N/A6654.3h10.6B*55.1C**
SAS-R 1,0441,0431616.478B**4.2344.304%B*68.936%C++67.3A+N/A19315.5h1.9B++4.3B++
NS-44 Commissioner 1,0411,0366241.66B++0.5934.468%C+17.568%D41.9B+N/A12624.7h3.2B++9.4B+
NS-15M1 9659605001.92B+0.3320.305%C19.271%C39.8C++N/A13524.1h11.7B+57.8C*
NC6 Gauss SAW 8758712962.943A++0.6924.296%B*24.799%C**56.9A+N/A28815.3h8.3B+34.1B++
Hornet Missiles 1,2058643326.182M**23.9363.362%B+1.852%C++144A++56.8B+8386h6.9B**10.9B**
GD-66 Claw 8538496021.41C++0.8453.314%C-10.13%D30.2CN/A8628.1h2.4B4.5C++
Vortek Rotary 1,5128424731.78C++0.4725.097%D--2.375%C+15.8C++12.6C**16853.3h45.5B*181.3B+
C-4 1,1728324971.674C*0.5819.952%D--N/A53.7D21.9C--49315.5h1.6C+8C+
LA3 Desperado 7547525941.266B+0.9923.498%D12.234%D*24.2CN/A7131.1h7.5B++31.7C++
NS-11P 7517462343.188A*0.9423.055%C++21.85%B+52.9A+N/A14314.1h10.4A45.3B*
NS-30 Vandal 7297271903.826A1.5729.944%C-21.183%D52.3B++N/A14313.9h4.8B++16B
Shrike 8477136301.132B++1.1248.13%D--6.592%A*24.8C++4.7D*15128.8h3.5A+7.3B**
L100 Python HESH 7036712923.138B**20.8949.227%C++3.279%A+70.6B++3.4D*2529.5h2.3B**4.6B*
NS-11C 6386354371.453B+0.8021.331%C-15.433%D22.7C+N/A6628h10.8B*50.7B+
Gauss Rifle S 6246233141.984B**0.2721.489%D12.199%D*29.1C+N/A10821.4h9.1B*42.5B
Bouncing Betty 595594837.157B**4.9054.674%AN/A180AN/A5623.3h1.8B+3.2B**
EM1 5725722842.014B*0.2418.958%C-23.427%C**34.7C+N/A12816.5h9.7B+51.2B+
NS Decimator 6565192552.035A0.2256.164%C--3.661%B**40.5B+10.7C--25512.8h3.9B++7B+
LA39 Bruiser 5055022531.984B++0.2760.269%C+10.159%D-44C*N/A14611.4h2B*3.3B+
AF-18 Stalker 4704682332.009B++0.2423.273%D-15.598%D30.8C+N/A8715.2h11.2B+47.9C++
NC9 A-Tross 4554531732.618A0.3718.091%D**15.232%D*38.7C*N/A11511.7h7.9B**43.7C+
AF-4A Bandit 3593581881.904B+0.3520.287%D--20.67%C26.7CN/A8713.4h9.7B+47.9C+
AF-34 Mattock 327325486.771B**4.5232.3%C+18.154%B+67.7A+N/A2164.8h4.9B+15.1B+
E540 Halberd-H 4633112214.136B**11.8848.611%D--1.286%C--38.9C+19C2848h6.5C+13.3C
NS-357 Underboss 3123112821.103C++1.1529.168%D14.47%D-30.5CN/A8210.2h3.7B+12.7C++
Mag-Cutter 33130319,8420.015C+2.2424.626%CN/A0.3CN/A11171.2h2.4C**9.7C**
M12 Kobalt-H 3042971322.846C**20.5914.852%D**16.835%C+78.2D1.8D-2363.8h19.1C--128.9D*
NC14 Bolt Driver 2952952261.305C0.9537.944%B+70.17%C-14.1DN/A7020.9h2.8C+7.3C**
AF-34 Mattock 288285485.938B**3.6934.362%C+21.053%B*59.4B**N/A2174.8h6.1C**17.7C**
NCM1 Scattercannon 273271962.823B+0.5736.347%C+13.284%C--22.8C+N/A9111.9h5.9B*16.3B+
NS Baron G5 2542531491.698B*0.5538.628%C13.044%C34.2C++N/A1187.4h4B+10.4C+
Gauss Compact S 2432401581.519B++0.7320.317%D23.333%B*20.9C++N/A8111.5h9.4B+46.2C*
AC-X11 2412391331.797B*0.4620.004%D-21.339%C+23.9C+N/A10410h8.2B++40.8C*
Tempest 228228593.864M+1.6124.244%D22.807%C**73.5B**N/A1763.1h8.7B++36C**
MGR-S1 Gladius 229227327.094M**4.8434.205%A+25.991%B+108.1M1B**2762.1h7.7B*22.4B*
Frag Grenade 2222221222N/A219.7542.805%CN/A444C+N/A16890.5h3.7C++8.6C++
LA80 215215356.143B*3.8945.375%B++77.209%C+50B+N/A1614.3h1.9B+4.2B++
C85 Canister-H 214201825.125B+22.8739.109%D--10.945%C+91.4C5.9C-2992.2h5.9C**15.1C+
NCM2 Falcon 2441891321.432B0.8227.15%D**6.878%B*10.2C3D6818.6h7.9B++29C++
L100 Python AP 320171266.577B+4.3249.596%D2.924%C+15.8D--13.8D20710.8h7.2C14.5C--
L100 Python HEAT 187163276.037C*3.7827.596%F--4.294%B**27.2C4F1416h3.5A12.8C+
Titan-150 AP 269161344.735C+2.4838.855%D**6.211%A++17.7D11.9D3639.1h5.1C+13.1D
NC4 Mag-Shot 1481443500.411C1.8419.961%D--21.528%B6.2D--N/A3323.1h9.3C+46.4C+
LA8 Rebel 140140921.522B++0.7327.145%C-13.571%D--23.3CN/A746h5.1B*18.8C++
L105 Zephyr 144133433.25A*31.0037.82%C--N/A45.9C+3.8D2192.9h4.7B*12.3B+
AF-41 Hacksaw 125125274.63B++2.3831.587%C++8%F-30.5C+N/A1474.1h6.7C+21.2C**
Auraxium Mag-Cutter 1171161,3880.084B**2.1715.656%D--1.724%D-1.7BN/A667h1.5B**9.5C++
AF-41 Hacksaw 114114264.385B++2.1337.099%B+19.298%B**32.6C++N/A1623.5h8.5D23C*
AF-23 Grinder 116114392.923C**0.6736.312%C*15.79%C**22.8DN/A925h6.7C+18.6C*
NCM3 Raven 161111512.176A++0.0834.353%DN/A15A6.8C++1347.4h17.5B**50.9B++
E540 Halberd 181110195.789C+3.5443.517%C+3.636%C*21.2D13.7C3145.2h6.6C--15.1C
NCM2 Falcon 145104911.143C**1.1128.916%D*7.692%A7.5D3D-5513.8h12.6B+43.5C+
NC6S Gauss SAW S 105104362.889A0.6422.964%C+21.154%C65B**N/A2861.6h9.2B++39.9B+
Enforcer ML65-H 180100250U47.7560.196%C**N/A62.5A++50A++5921.6h14.1B23.5B+
AF-57 Piston 9797551.764B+0.4930.431%D--17.526%B**32.3C+N/A1403h3.5B*11.5C++
Gauss Compact Burst 9292283.286B++1.0322.587%D19.565%D-46BN/A1222h9.5B++42.1C*
NCM3 Raven 13992432.14A++0.1136.017%C-2.174%C-14.4A+7.3B+1436.4h19.9B**55.2B++
Icikill 90861,8960.045C+2.2111.799%D**16.279%B+0.7CN/A2121.8h1.7B++14.1C-
Titan-150 HEAT 10383145.929C**3.6843.838%C2.41%C26.8B+6.5D3663.1h3.8B*8.6B++
Tank Mine 13883302.767C++0.5156.386%A++N/A83C-55C10861h2.8D*5B*
C75 Viper 8880233.478C+1.2322.589%FN/A24.2C2.4D**2763.3h8B**35.3C++
S12 Renegade 7977451.711C0.5418.286%F**2.597%D18.3D-N/A504.2h3.1C++17F-
C150 Dalton 8970135.385C+3.1346.809%B++N/A30.4C+8.3D*2872.3h4.7C+10.1B+
NSX Tomoe 6969213.286B*1.0329.627%C++60.87%A*62.7B**N/A1481.1h10.1B**34.1B*
Razor GD-23 6666421.571B++0.6819.447%D-16.667%D31.4B+N/A3432.1h11.2B+57.6C++
NC Patriot Flare Gun 6161780.782C1.472.704%D*N/A3.6DN/A916.9h2.1B+78.8F**
Sticky Grenade 6060160N/A57.7557.576%B+N/A600DN/A45060.1h1.9B3.3B+
Anti-Vehicle Grenade 6358158N/A55.7541.939%D--N/A290C25D--12910.2h6C+14.2C
Gauss SPR 5454820.659D1.5928.304%D37.037%B8.7D--N/A306.2h8.4F-29.7D**
Impetus 5353153.533B**1.2833.84%C+16.981%D**44.2C**N/A1381.2h4.6C++13.7C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit122800.4h
Motion Spotter265,6682.7h
NS Patriot Flare Gun0700.1h
Spawn Beacon64870.9h
Anti-Vehicle MANA Turret32900.7h
Nanite Revive Grenade05700.2h
Medical Kit2212,5895.5h
Medical Applicator462240,84820.6h
Welding Device02140h
M12 Kobalt0830h
Recon Detection Device513,0875.2h
Ammunition Package43690.2h
Nano-Armor Kit178257,48326.1h
Anti-Infantry MANA Turret122170.9h

Check the help document for the dictionary if you want to learn more about words used here.


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