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stats.dasanfall.com
Executor Advisory Bokas[TBBR] Bokas
NC BR 128

KDR: 1.38

Score: 34.7m

Last Seen: Jan 17th, 2019 12:03 PM
- OFFLINE - 66.6 hour(s)

Prestige 1, Battle Rank 100 (128 total) - New Conglomerate on Cobalt - Outfit Leader of Blue Berets[TBBR] Blue Berets
NC outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-41 Hacksaw AF-41 Hacksaw LA1 Anchor C-4 NC05 Jackhammer Titan-150 AP Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bokas



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 959TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.959%24.071%5532499824,7271.192120.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.176%0.371C**0.528B+-1.689F-HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.342C**11.30.209C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.835%0.811%455710156,411211220143.03408318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.447%0.17C++-1.203D*0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.778B++3.60.709B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.666%10.868%97810141,69315614901.08456345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%-0.966D--1.635A+0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.387C**18.70.525B+54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.808%73.242%9721020953334050.285329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.728%0.262C*0.389C**0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.271C*2.60.168C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.242%10.894%97310191,9921680411.18571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.3%0.32C*-0.72D-1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B3.60.254C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Berets[TBBR] Blue Berets
NC outfit on Cobalt

Members: 4
34.7m367%233 (14k)206 (12.4k)1.3750456,99841,4521.56868128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022323414.783%15.162%22404:0426

10% Combat Medic45% Engineer22% Heavy Assault13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:23 AMAug 4th, 2013 8:50 PMJan 19th, 2019 11:51 AM (13h) (PST)Jan 17th, 2019 8:56 AM (3d) (PST)Jan 17th, 2019 8:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3522031490.3380.2460.0511.3770.037222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,11412,1568,9582015383212,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2806.7h/116.9d 8,027 8,642 22,861 231.9k 4,757 9,576 6,183 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:2,919
Deaths:1,469
KDR:1.987
Accuracy:25.247% D
HSR:26.242% C+
LA1 Anchor
B*
Kills:2,148
Deaths:1,330
KDR:1.615
Accuracy:22.949% C
HSR:31.145% B*
NC05 Jackhammer
C+
Kills:1,986
Deaths:1,471
KDR:1.350
Accuracy:42.748% C+
HSR:10.624% D--
MGR-L1 Promise
C**
Kills:1,324
Deaths:808
KDR:1.639
Accuracy:22.751% C+
HSR:26.511% C**
NC6 Gauss SAW
C+
Kills:1,191
Deaths:1,619
KDR:0.736
Accuracy:18.017% C
HSR:22.334% C+
GD-22S
A
Kills:1,190
Deaths:944
KDR:1.261
Accuracy:22.670% C+
HSR:32.101% A
NS-15M2
C++
Kills:1,177
Deaths:940
KDR:1.252
Accuracy:24.009% C++
HSR:25.743% C++
EM1
B
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:20.262% C+
HSR:23.700% B
NSX-P Naginata
B++
Kills:514
Deaths:226
KDR:2.274
Accuracy:21.416% C
HSR:35.798% B++
Kills:13,622
Deaths (as Heavy Assault):9,927
Deaths (to Heavy Assaults):10,868
KDR:1.37222
Kill Difference:3,695
Playtime:619.157 hours
Usage:22%
Score:6.549m
Score/min:176
Accuracy (listed only):24.452%
HSR (listed only):26.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,189
Deaths:890
KDR:1.336
Accuracy:26.527% B+
HSR:17.578% C
AF-19 Mercenary
B+
Kills:1,184
Deaths:1,166
KDR:1.015
Accuracy:23.480% C**
HSR:24.747% B+
MGR-S1 Gladius
C+
Kills:1,171
Deaths:723
KDR:1.620
Accuracy:24.796% C
HSR:20.752% C+
AF-4 Cyclone
C
Kills:1,171
Deaths:2,397
KDR:0.489
Accuracy:21.837% D
HSR:16.909% C
NS-11C
B+
Kills:1,170
Deaths:3,035
KDR:0.386
Accuracy:19.983% D
HSR:22.222% B+
LA39 Bruiser
B+
Kills:1,167
Deaths:798
KDR:1.462
Accuracy:65.896% B+
HSR:9.769% D-
AC-X11
C+
Kills:1,161
Deaths:2,452
KDR:0.473
Accuracy:23.652% C+
HSR:17.571% D
NC12 Sweeper
C
Kills:653
Deaths:1,568
KDR:0.416
Accuracy:38.702% C
HSR:10.720% D
AF-4A Bandit
B+
Kills:502
Deaths:321
KDR:1.564
Accuracy:23.817% C
HSR:25.100% B+
Blitz GD-10
B++
Kills:315
Deaths:168
KDR:1.875
Accuracy:27.387% B++
HSR:20% B++
NSX-P Tanto
B++
Kills:227
Deaths:140
KDR:1.621
Accuracy:24.542% C+
HSR:29.515% B++
The Little Helper
C+
Kills:188
Deaths:156
KDR:1.205
Accuracy:47.173% C
HSR:15.426% C+
Mauler S6
B*
Kills:172
Deaths:213
KDR:0.808
Accuracy:35.803% C-
HSR:19.186% B*
Kills:10,270
Deaths (as Light Assault):14,027
Deaths (to Light Assaults):6,312
KDR:0.73216
Kill Difference:3,757
Playtime:369.473 hours
Usage:13%
Score:3.223m
Score/min:145
Accuracy (listed only):31.046%
HSR (listed only):19.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C++
Kills:1,268
Deaths:629
KDR:2.016
Accuracy:34.103% C++
HSR:25.552% D
GD-7F
B+
Kills:1,189
Deaths:890
KDR:1.336
Accuracy:26.527% B+
HSR:17.578% C
AF-19 Mercenary
B+
Kills:1,184
Deaths:1,166
KDR:1.015
Accuracy:23.480% C**
HSR:24.747% B+
NS-11C
B+
Kills:1,170
Deaths:3,035
KDR:0.386
Accuracy:19.983% D
HSR:22.222% B+
LA39 Bruiser
B+
Kills:1,167
Deaths:798
KDR:1.462
Accuracy:65.896% B+
HSR:9.769% D-
AC-X11
C+
Kills:1,161
Deaths:2,452
KDR:0.473
Accuracy:23.652% C+
HSR:17.571% D
NC12 Sweeper
C
Kills:653
Deaths:1,568
KDR:0.416
Accuracy:38.702% C
HSR:10.720% D
AF-4A Bandit
B+
Kills:502
Deaths:321
KDR:1.564
Accuracy:23.817% C
HSR:25.100% B+
Warden
A++
Kills:330
Deaths:402
KDR:0.821
Accuracy:25.759% C+
HSR:35.455% A++
NSX-P Tanto
B++
Kills:227
Deaths:140
KDR:1.621
Accuracy:24.542% C+
HSR:29.515% B++
The Little Helper
C+
Kills:188
Deaths:156
KDR:1.205
Accuracy:47.173% C
HSR:15.426% C+
Mauler S6
B*
Kills:172
Deaths:213
KDR:0.808
Accuracy:35.803% C-
HSR:19.186% B*
Kills:9,211
Deaths (as Engineer):11,770
Deaths (to Engineers):8,178
KDR:0.78258
Kill Difference:2,559
Playtime:1,265.292 hours
Usage:45%
Score:18.712m
Score/min:246
Accuracy (listed only):32.453%
HSR (listed only):21.070%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,171
Deaths:723
KDR:1.620
Accuracy:24.796% C
HSR:20.752% C+
AF-4 Cyclone
C
Kills:1,171
Deaths:2,397
KDR:0.489
Accuracy:21.837% D
HSR:16.909% C
LA39 Bruiser
B+
Kills:1,167
Deaths:798
KDR:1.462
Accuracy:65.896% B+
HSR:9.769% D-
GR-22
C*
Kills:1,167
Deaths:1,486
KDR:0.785
Accuracy:21.507% D
HSR:20.480% C*
NC1 Gauss Rifle
C++
Kills:1,161
Deaths:1,959
KDR:0.593
Accuracy:19.927% D
HSR:21.103% C++
NS-11A
C*
Kills:745
Deaths:499
KDR:1.493
Accuracy:24.632% C++
HSR:22.953% C*
NC12 Sweeper
C
Kills:653
Deaths:1,568
KDR:0.416
Accuracy:38.702% C
HSR:10.720% D
Blitz GD-10
B++
Kills:315
Deaths:168
KDR:1.875
Accuracy:27.387% B++
HSR:20% B++
The Little Helper
C+
Kills:188
Deaths:156
KDR:1.205
Accuracy:47.173% C
HSR:15.426% C+
Mauler S6
B*
Kills:172
Deaths:213
KDR:0.808
Accuracy:35.803% C-
HSR:19.186% B*
Kills:7,910
Deaths (as Combat Medic):9,967
Deaths (to Combat Medics):4,222
KDR:0.79362
Kill Difference:2,057
Playtime:290.030 hours
Usage:10%
Score:3.129m
Score/min:180
Accuracy (listed only):32.766%
HSR (listed only):17.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,171
Deaths:723
KDR:1.620
Accuracy:24.796% C
HSR:20.752% C+
AF-4 Cyclone
C
Kills:1,171
Deaths:2,397
KDR:0.489
Accuracy:21.837% D
HSR:16.909% C
NC14 Bolt Driver
B+
Kills:895
Deaths:875
KDR:1.023
Accuracy:38.375% B+
HSR:75.754% C*
NS-44 Commissioner
C++
Kills:482
Deaths:589
KDR:0.818
Accuracy:32.977% C
HSR:22.407% C++
Blitz GD-10
B++
Kills:315
Deaths:168
KDR:1.875
Accuracy:27.387% B++
HSR:20% B++
NS-AM7 Archer
B+
Kills:248
Deaths:227
KDR:1.093
Accuracy:59.525% C++
HSR:22.177% B+
NC4 Mag-Shot
D-
Kills:114
Deaths:402
KDR:0.284
Accuracy:15.374% F
HSR:13.158% D-
Soldier Soaker
B+
Kills:106
Deaths:106
KDR:1
Accuracy:23.757% D*
HSR:17.925% B+
Gauss SPR
C+
Kills:58
Deaths:135
KDR:0.430
Accuracy:30.658% C
HSR:34.483% C+
Kills:4,560
Deaths (as Infiltrator):5,622
Deaths (to Infiltrators):6,744
KDR:0.8111
Kill Difference:1,062
Playtime:152.025 hours
Usage:5%
Score:0.935m
Score/min:102
Accuracy (listed only):30.521%
HSR (listed only):27.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,729
Deaths:805
KDR:3.390
Accuracy:22.556% D-
HSR:14.108% C+
AF-41 Hacksaw
C*
Kills:2,437
Deaths:805
KDR:3.027
Accuracy:24.277% D
HSR:15.962% C*
NS-20 Gorgon
B++
Kills:175
Deaths:40
KDR:4.375
Accuracy:23.584% C+
HSR:23.429% B++
NCM1 Scattercannon
D
Kills:160
Deaths:245
KDR:0.653
Accuracy:31.128% D
HSR:7.500% F-
AF-23 Grinder
D-
Kills:160
Deaths:197
KDR:0.812
Accuracy:27.259% D-
HSR:9.375% D**
NS-20 Gorgon
C*
Kills:144
Deaths:40
KDR:3.600
Accuracy:24.173% C+
HSR:20.139% C*
NS-10 Burster
A
Kills:78
Deaths:77
KDR:1.013
Accuracy:37.915% A
HSR:2.564% D--
NS-10 Burster
A
Kills:53
Deaths:48
KDR:1.104
Accuracy:38.418% A
HSR:7.547% B++
Kills:5,936
Deaths (as MAX Suit):1,128.500
Deaths (to MAX Suits):2,018
KDR:5.26008
Kill Difference:4,807.500
Playtime:120.157 hours
Usage:4%
Score:2.167m
Score/min:301
Accuracy (listed only):28.664%
HSR (listed only):12.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:94
V. Kills:22 409%
Deaths:27
KDR:3.481
Accuracy:30.976% D**
KPH:19 D--
VKPH:4.500 D
Kills:94 (0 + 94)
Deaths:27
KDR:3.481
VKDR:0.815
Vehicle Kills:22
Kill Difference:67
Playtime:4.939 hours
Usage:0%
Score:0.030m
Score/min:101
Piloting Accuracy:N/A%
Gunner Accuracy:30.976%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,255
V. Kills:231 N/A
Deaths:58
KDR:21.638
Accuracy:44.002% C--
KPH:52.700 C+
VKPH:9.700 B
L100 Python AP
C**
Kills:626
V. Kills:223 279%
Deaths:48
KDR:13.042
Accuracy:48.074% D-
KPH:33.300 C**
VKPH:11.900 D--
LB00 Python AP
B++
Kills:219
V. Kills:60 359%
Deaths:4
KDR:54.750
Accuracy:52.635% C-
KPH:63.200 B++
VKPH:17.300 C--
L100 Python HEAT
A+
Kills:197
V. Kills:50 386%
Deaths:5
KDR:39.400
Accuracy:39.085% D*
KPH:52.600 A+
VKPH:13.300 B+
C75 Viper
D*
Kills:82
V. Kills:19 410%
Deaths:45
KDR:1.822
Accuracy:21.616% F
KPH:9 D*
VKPH:2.100 D**
Kills:2,379 (2,379 + 0)
Deaths:160
KDR:14.869
VKDR:3.644
Vehicle Kills:583
Kill Difference:2,219
Playtime:58.916 hours
Usage:2%
Score:0.681m
Score/min:193
Driving Accuracy:21.616%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,874
V. Kills:880 213%
Deaths:238
KDR:7.874
Accuracy:45.925% C--
KPH:22.300 C+
VKPH:10.500 D-
Titan-150 HESH
B+
Kills:1,211
V. Kills:262 460%
Deaths:39
KDR:31.051
Accuracy:41.417% D
KPH:49.500 B+
VKPH:10.700 B+
Titan-150 HEAT
A*
Kills:1,166
V. Kills:337 345%
Deaths:63
KDR:18.508
Accuracy:44.544% C
KPH:40.600 A*
VKPH:11.700 B++
E540 Halberd
C**
Kills:263
V. Kills:86 302%
Deaths:22
KDR:11.955
Accuracy:41.260% C-
KPH:31.800 C**
VKPH:10.400 D-
Enforcer ML85
D*
Kills:83
V. Kills:70 117%
Deaths:31
KDR:2.677
Accuracy:28.471% D**
KPH:9.400 D**
VKPH:7.900 D*
Kills:4,597 (4,251 + 346)
Deaths:393
KDR:11.697
VKDR:4.160
Vehicle Kills:1,635
Kill Difference:4,204
Playtime:154.164 hours
Usage:5%
Score:1.832m
Score/min:198
Driving Accuracy:44.544%
Gunner Accuracy:28.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:278
V. Kills:87 316%
Deaths:25
KDR:11.120
Accuracy:59.231% B
KPH:41.900 C++
VKPH:13.100 D--
Kills:278 (0 + 278)
Deaths:25
KDR:11.120
VKDR:3.480
Vehicle Kills:87
Kill Difference:253
Playtime:6.636 hours
Usage:0%
Score:0.230m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:59.231%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:408
V. Kills:23 N/A
Deaths:21
KDR:19.429
Accuracy:19.945% B+
KPH:47.800 C-
VKPH:2.700 C++
M12 Kobalt
C
Kills:346
V. Kills:15 N/A
Deaths:12
KDR:28.833
Accuracy:19.675% B+
KPH:52.800 C--
VKPH:2.300 C
M20 Basilisk
D
Kills:141
V. Kills:35 392%
Deaths:55
KDR:2.564
Accuracy:31.242% D
KPH:12.400 D
VKPH:3.100 D*
M20 Basilisk
D
Kills:80
V. Kills:21 364%
Deaths:14
KDR:5.714
Accuracy:32.127% D
KPH:12.900 D
VKPH:3.400 D*
Kills:975 (0 + 975)
Deaths:102
KDR:9.559
VKDR:0.922
Vehicle Kills:94
Kill Difference:873
Playtime:32.662 hours
Usage:1%
Score:0.311m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:32.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,9842,9191,4691.987C+0.6125.247%D26.242%C+34.6DN/A8084.4h9.4C+37.1C+
AF-41 Hacksaw 2,7712,7298053.39B2.0122.556%D-14.108%C+35.7BN/A10576.4h5.7B+25.2C+
AF-41 Hacksaw 2,4802,4378053.027C**1.6524.277%D15.962%C*31.9C++N/A9376.4h6.9C++28.6C
LA1 Anchor 2,1672,1481,3301.615C+0.2422.949%C31.145%B*30.8C--N/A7569.8h9.9C*43.3C++
C-4 2,5312,0681,5331.349C+0.0325.219%C+N/A74.1C+16.6D-44027.9h1.2B+4.9B+
NC05 Jackhammer 2,0091,9861,4711.35C++0.0342.748%C+10.624%D--37.6C+N/A9852.8h4.7C**11C*
Titan-150 AP 2,7541,8742387.874B+6.5045.925%C--1.547%D22.3C+10.5D-14283.9h3.7B+8B+
Frag Grenade 1,3861,32811328N/A1,326.6244.024%C+N/A553.3B24.2M++14542.4h3.4B+7.7B
MGR-L1 Promise 1,3461,3248081.639C*0.2622.751%C+26.511%C**32.8CN/A10840.4h13.3B+58.5C**
MGR-M1 Bishop 1,2861,2686292.016B0.6434.103%C++25.552%D27.7C+N/A6945.8h6.2C**18.1B
L100 Python HESH 1,4861,2555821.638B**20.2644.002%C--N/A52.7C+9.7B21623.8h3.1C**7.1C++
Titan-150 HESH 1,4731,2113931.051A*29.6841.417%DN/A49.6B+10.7B+21824.4h2.7B+6.5B
NC6 Gauss SAW 1,2081,1911,6190.736C0.6418.017%C22.334%C+17.1DN/A6769.5h10.2C*56.6C++
GD-22S 1,2231,1909441.261C+0.1122.67%C+32.101%A26.1CN/A7145.6h10.5B46.4B
GD-7F 1,2171,1898901.336B0.0426.527%B+17.578%C19.9CN/A9959.8h12.6B47.5B+
AF-19 Mercenary 1,2231,1841,1661.015C**0.3623.48%C**24.747%B+18.5C+N/A6764h11.1B+47.2B+
NS-15M2 1,1981,1779401.252C+0.1224.009%C++25.743%C++22.5DN/A6352.2h13.5C+56.3C++
EM1 1,1901,1731,1201.047C+0.3320.262%C+23.7%B27CN/A6343.5h13.5C+66.6C++
MGR-S1 Gladius 1,1881,1717231.62C*0.2424.796%C20.752%C+32.9C+N/A9335.6h9.1B+36.6C**
AF-4 Cyclone 1,1901,1712,3970.489C--0.8921.837%D16.909%C10.5D--N/A30111.4h12.4C57C
NS-11C 1,2251,1703,0350.386D0.9919.983%D22.222%B+6.9D-N/A21170.6h17.4C-87.1C-
LA39 Bruiser 1,1781,1677981.462C*0.0965.896%B+9.769%D-26.9DN/A6643.4h2.3B3.5B+
GR-22 1,1841,1671,4860.785C0.5921.507%D20.48%C*15.6DN/A4674.8h13.3C++61.8C+
Titan-150 HEAT 1,5031,1666318.508M17.1344.544%CN/A40.6A*11.7B++28428.7h4.5B+10B+
AC-X11 1,2091,1612,4520.473D0.9023.652%C+17.571%D9D-N/A23128.7h11.8C50.1C+
NC1 Gauss Rifle 1,1911,1611,9590.593C0.7819.927%D21.103%C++11.7DN/A4798.9h13C++65.3C+
Sticky Grenade 1,0691,01111011N/A1,009.6258.796%B++N/A1011C++58S31481h2.3C+3.8C**
NC14 Bolt Driver 9008958751.023C-0.3538.375%B+75.754%C*14.6DN/A4261.5h2.3B+6.1B+
Mag-Cutter 92480638,9380.021C+1.3527.621%C+2.978%D0.4CN/A11949h2.3B8.4B
NS Decimator 9778024391.827B**0.4565.146%B+1.621%C--41.1B+9D19019.5h3.5B*5.4B**
NS-11A 7617454991.493C++0.1224.632%C++22.953%C*24.3CN/A5930.6h11.8B++48B+
M12 Kobalt 7797274181.75A++180.3728.237%A17.469%C+125.3B9A+4365.8h20.2C+71.6B+
NC15 Phoenix 1,1146724771.409B0.0354.196%C++N/A21.5B*14.1C*18331.3h5.6A+10.3A+
NC12 Sweeper 6796531,5680.416D0.9638.702%C10.72%D9.1D*N/A2871.7h5.5D14.1C
L100 Python AP 8496264813.042A*11.6748.074%D-N/A33.3C**11.9D--17918.8h3.8B**7.9B**
NSX-P Naginata 5235142262.274B+0.9021.416%C35.798%B++26.2DN/A9519.6h11.9C**55.5C*
AF-4A Bandit 5125023211.564C*0.1923.817%C25.1%B+19.1DN/A5826.3h11.5C+48.1C+
NS-44 Commissioner 4884825890.818C+0.5632.977%C22.407%C++14.5DN/A5233.3h4.3C13C+
Tank Mine 8924805580.86D-0.5239.794%B+N/A47.5D*40.8D51910.1h1.8C**4.6B**
Bouncing Betty 4754731712.766C1.3949.602%B++N/A110CN/A3594.3h1.7B++3.4B*
M12 Kobalt 4314082119.429B++18.0519.945%B+19.363%C*48C-2.7C++2308.5h18.2B91.4B+
Shrike 6063687850.469C0.9153.348%CN/A17.4D11.3C+17421.1h6.8C+12.7C+
M12 Kobalt 3613461228.833A*27.4619.675%B+20.809%B+52.4C--2.3C2096.6h17.9C*91.2B
Warden 3353304020.821C+0.5525.759%C+35.455%A++13.7C-N/A5024.1h10.3C+39.9C++
Blitz GD-10 3233151681.875B**0.5027.387%B++20%B++32.1C*N/A1239.8h11.4B*41.8B++
E540 Halberd-H 3652782511.12B++9.7459.231%B1.439%C42.1C++13.2D--5796.6h5.1B+8.6B++
E540 Halberd 3492632211.955B++10.5841.26%C-N/A31.7C**10.4D-3858.3h4.7B*11.3B+
NS-AM7 Archer 3392482271.093A+0.2859.525%C++22.177%B+6.1C+2.2C5140.6h10.8B*18.2B*
Spear Anti-Vehicle Phalanx Turret 371229474.872C3.5041.135%C+2.183%D--31.8C19.7C+2587.2h8.7C++21.2C++
NSX-P Tanto 2302271401.621B*0.2524.542%C+29.515%B++22.5C+N/A7910.1h14.7C*59.9C*
LB00 Python AP 279219454.75M**53.3752.635%C-N/A62.6B+17.1D2713.5h3.7B+7B+
L100 Python HEAT 247197539.4S38.0239.085%D*N/A53.2A+13.5B+2783.7h3.8B*9.8B+
The Little Helper 1901881561.205C+0.1747.173%C15.426%C+36.9CN/A825.1h4.4B9.3C*
NS-20 Gorgon 183175404.375M**3.0023.584%C+23.429%B++32.4A*1.5C**1055.4h21.8B+92.2B*
Mauler S6 1761722130.808C+0.5735.803%C-19.186%B*12.5D-N/A5313.8h5.4C+15.1C+
NCM1 Scattercannon 1631602450.653D0.7231.128%D7.5%F-8.7D*N/A4218.3h10.9D*34.9D
AF-23 Grinder 1601601970.812C--0.5627.259%D-9.375%D**11.5D**N/A3813.9h8.8D*32.2D**
NS-20 Gorgon 149144403.6M2.2224.173%C+20.139%C*26.7AN/A835.4h27B111.7B+
M20 Basilisk 176141552.564C+1.1931.242%D11.348%A*12.4D3.1D*9411.4h60.2B+192.5B+
Rocklet Rifle 235136871.563A++0.1947.107%DN/A30.9C**22.5C+3844.4h26.9B*57.2B+
Orbital Strike Uplink 1951301130N/A128.62647.619%UN/A650U325U49940.2h2.1T*0.3T*
NC4 Mag-Shot 1211144020.284D1.0915.374%F13.158%D-9.3D-N/A5112.3h10.2C66.1D-
Soldier Soaker 1071061061C+0.3823.757%D*17.925%B+39.3CN/A1292.7h5.3B+22.2C
MANA Anti-Personnel Turret 9695432.209N/A0.8318.28%UN/A950U10U3406500.1h33.2T*181.4T*
L105 Zephyr 11694273.481D2.1130.976%D**1.064%C**19.2D--4.5D1014.9h5.6B+18.2C
Enforcer ML85 15383312.677C-1.3028.471%D**3.614%B**9.4D**8D*2168.8h12.7C++44.6D-
C75 Viper 10182451.822C--0.4521.616%F1.22%C9D*2.1D**959.1h10.4B+48.3C--
M20 Basilisk 10180145.714A+4.3432.127%D8.75%B**12.9D3.4D*1246.2h65.3C**203.1B+
NS-10 Burster 12278771.013C*0.3637.915%A2.564%D--5.5C++3.1C6414.2h131.7B+347.3B*
Hawk GD-68 10264431.488A0.1160.611%C1.563%D16.4C++9.7C+2253.9h6.5B*10.8B++
Gauss SPR 58581350.43D-0.9530.658%C34.483%C+10.2D--N/A385.7h7.3D*23.8D
NS-10 Burster 8153481.104C*0.2738.418%A7.547%B++4.5C2.4D-5911.8h174.8C455B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0550.3h
Nano-Armor Kit1,3531,223,70995.2h
Snowman Soldier1820.1h
Medical Applicator1,189173,06229.9h
Medical Kit3795,6756.5h
Pain Spire0750.4h
Spawn Beacon1171,6627.1h
Repair Module01420.4h
Structure Shield Module0970.4h
Skywall Shield Emitter1650.2h
Turret AI Module0970.5h
Cortium Silo0850.2h
Spitfire Auto-Turret311,3471.6h
Xiphos Anti-Personnel Tower0510.4h
Rampart Wall21692.2h
Welding Device49,4402.8h
Deconstruction Tool01550h
Spear Anti-Vehicle Tower0540.3h
Recon Detection Device1244,3028.8h
Ammunition Package709,8584.3h
Anti-Infantry MANA Turret782554h
Router0560.1h
Nano-Repair Grenade07300.2h
Orbital Strike Target Designator17572h
Vehicle Gate1770.9h

Check the help document for the dictionary if you want to learn more about words used here.


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