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Paragon Predator Boltdriver[DIG] Boltdriver
VS BR 175

KDR: 4.91

Score: 77m

Last Seen: Dec 10th, 2018 6:10 PM
- OFFLINE - 36 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1250
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Supernova FPC L100 Python HESH Supernova VPC Dual Photon Pods Quasar VM1 Quasar VM1 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,808,495 MLG Score: 2245
Fun Score: N/A
Cheeseburgers Flipped: 1955TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.067%17.075%4793898444,5462.874682.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%1.377A-0.547D-1.991F-HEAD (~3.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.493B+10.70.253C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.92%1.985%1149410188,767114531347.65009280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.652%0.575B+0.342C**0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.619B+26.30.503B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.269%1.143%29578101434,64318561056918.6654328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%0.431B-0.96D--1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.60.471B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.848%3.887%5691010125,660149016143.79611350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.524%0.624B+-0.116C+1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.628B+18.80.52B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.107%76.812%5696101625,16021094111.9298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.716%2.41A**0.635B+0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.90.392B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.252%13.045%569410182,8441138262.49693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.51%0.989B*-0.288C0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+3.20.331C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1250
77m240.6%381 (22.9k)366 (22k)4.90889162,05733,0135.83631175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221037624.087%19.862%47806:2251

38% Engineer11% Heavy Assault29% Infiltrator14% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:53 PMJan 23rd, 2016 12:44 PMDec 13th, 2018 11:00 AM (2d) (PST)Dec 10th, 2018 2:12 PM (4d) (PST)Dec 10th, 2018 2:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9771378400.7710.1570.1532.1130.1082245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6198,23350,3864699127621,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3505.2h/146d 30,617 32,188 45,312 444.5k 4,876 9,415 22,686 205.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:2,340
Deaths:844
KDR:2.773
Accuracy:30.170% B*
HSR:9.103% F-
Betelgeuse 54-A
C+
Kills:1,525
Deaths:559
KDR:2.728
Accuracy:25.747% C+
HSR:15.475% F-
Lasher X2
B+
Kills:1,411
Deaths:440
KDR:3.207
Accuracy:29.764% B+
HSR:1.559% D*
Pulsar LSW
B**
Kills:1,386
Deaths:525
KDR:2.640
Accuracy:28.346% B**
HSR:14.719% D*
NS-15M1
B+
Kills:1,173
Deaths:407
KDR:2.882
Accuracy:25.601% B+
HSR:14.067% D--
NSX Naginata
C*
Kills:1,169
Deaths:378
KDR:3.093
Accuracy:22.851% C*
HSR:19.589% D*
Orion VS54
C**
Kills:1,166
Deaths:448
KDR:2.603
Accuracy:22.169% C**
HSR:16.895% D--
Flare VE6
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:25.252% B+
HSR:14.188% D**
SVA-88
C++
Kills:1,157
Deaths:418
KDR:2.768
Accuracy:23.965% C++
HSR:15.990% D*
Kills:12,490
Deaths (as Heavy Assault):4,433
Deaths (to Heavy Assaults):7,725
KDR:2.81751
Kill Difference:8,057
Playtime:396.840 hours
Usage:11%
Score:7.594m
Score/min:319
Accuracy (listed only):25.985%
HSR (listed only):13.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% B
HSR:16.810% C--
Pulsar C
B*
Kills:3,077
Deaths:1,131
KDR:2.721
Accuracy:28.492% B*
HSR:16.900% D--
Eclipse VE3A
C*
Kills:1,781
Deaths:639
KDR:2.787
Accuracy:27.728% C*
HSR:12.521% D**
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
NS-11C
B*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% B*
HSR:14.644% D
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.392% B+
HSR:14.097% C
VE-LR Obelisk
C**
Kills:1,199
Deaths:291
KDR:4.120
Accuracy:33.870% C**
HSR:25.438% D
Nova
B
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:48.447% B
HSR:10.553% D-
Solstice VE3
B++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% B++
HSR:16.096% D
NSX Tanto
B++
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% B++
HSR:18.096% D--
Solstice SF
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% B*
HSR:11.724% D-
Zenith VX-5
C++
Kills:719
Deaths:336
KDR:2.140
Accuracy:26.081% C++
HSR:14.882% D--
Phobos VX86
A
Kills:294
Deaths:147
KDR:2
Accuracy:72.829% A
HSR:15.986% C+
Thanatos VE70
B
Kills:162
Deaths:114
KDR:1.421
Accuracy:41.312% C++
HSR:17.901% B
Eidolon VE33
C
Kills:160
Deaths:42
KDR:3.810
Accuracy:25.830% C
HSR:16.250% D*
Kills:20,634
Deaths (as Engineer):8,470
Deaths (to Engineers):6,850
KDR:2.43613
Kill Difference:12,164
Playtime:1,322.646 hours
Usage:38%
Score:34.364m
Score/min:433
Accuracy (listed only):37.258%
HSR (listed only):15.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:15,867
Deaths:1,302
KDR:12.187
Accuracy:53.838% A*
HSR:77.765% C+
Parsec VX3-A
B**
Kills:4,494
Deaths:345
KDR:13.026
Accuracy:49.876% B**
HSR:72.363% D--
Ghost
B**
Kills:2,135
Deaths:331
KDR:6.450
Accuracy:46.098% B**
HSR:64.543% C
NS-44 Commissioner
B++
Kills:2,027
Deaths:1,156
KDR:1.753
Accuracy:41.790% B++
HSR:17.070% D
NS-61 Emissary
B**
Kills:1,598
Deaths:700
KDR:2.283
Accuracy:35.623% B**
HSR:10.701% D--
NS-30 Vandal
B+
Kills:1,556
Deaths:380
KDR:4.095
Accuracy:36.440% B+
HSR:28.149% C*
Phantom VA23
C+
Kills:1,467
Deaths:326
KDR:4.500
Accuracy:34.945% C+
HSR:27.403% C
NS-44L Blackhand
A
Kills:1,427
Deaths:379
KDR:3.765
Accuracy:54.051% A
HSR:40.855% C+
MKV Suppressed
B+
Kills:1,405
Deaths:426
KDR:3.298
Accuracy:28.420% B+
HSR:12.384% D--
Phaseshift VX-S
A++
Kills:1,402
Deaths:89
KDR:15.753
Accuracy:48.862% A++
HSR:88.445% B**
XM98
M**
Kills:1,201
Deaths:
KDR:
Accuracy:60.635% M**
HSR:82.098% B*
NSX Tomoe
B+
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:31.951% B+
HSR:29.281% D
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D-
NSX Daimyo
C**
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:43.101% C**
HSR:93.190% C+
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D-
Cerberus
B**
Kills:996
Deaths:444
KDR:2.243
Accuracy:38.288% B**
HSR:16.968% D
Skorpios
B++
Kills:775
Deaths:220
KDR:3.523
Accuracy:30.314% B++
HSR:12.774% D*
Beamer VS3
B+
Kills:446
Deaths:224
KDR:1.991
Accuracy:30.710% B+
HSR:12.556% D*
VE-S Canis
B*
Kills:411
Deaths:125
KDR:3.288
Accuracy:32.509% B*
HSR:12.166% D--
Artemis VX26
C**
Kills:331
Deaths:107
KDR:3.093
Accuracy:28.686% C**
HSR:14.199% D*
NS-45 Pilot
B+
Kills:322
Deaths:131
KDR:2.458
Accuracy:34.706% B+
HSR:18.323% D-
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
Spiker
B+
Kills:113
Deaths:70
KDR:1.614
Accuracy:33.271% B+
HSR:17.699% C-
NS-AM7 Archer
A++
Kills:104
Deaths:101
KDR:1.030
Accuracy:71.189% A++
HSR:8.654% D--
VA39 Spectre
B**
Kills:102
Deaths:15
KDR:6.800
Accuracy:38.421% B**
HSR:35.294% C
Ectoblaster
C+
Kills:56
Deaths:46
KDR:1.217
Accuracy:39.498% C+
HSR:8.929% C+
Kills:44,264
Deaths (as Infiltrator):8,644
Deaths (to Infiltrators):6,011
KDR:5.12078
Kill Difference:35,620
Playtime:1,008.980 hours
Usage:29%
Score:17.941m
Score/min:296
Accuracy (listed only):39.632%
HSR (listed only):31.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% B
HSR:16.810% C--
Pulsar C
B*
Kills:3,077
Deaths:1,131
KDR:2.721
Accuracy:28.492% B*
HSR:16.900% D--
Eclipse VE3A
C*
Kills:1,781
Deaths:639
KDR:2.787
Accuracy:27.728% C*
HSR:12.521% D**
MKV Suppressed
B+
Kills:1,405
Deaths:426
KDR:3.298
Accuracy:28.420% B+
HSR:12.384% D--
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
NS-11C
B*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% B*
HSR:14.644% D
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.392% B+
HSR:14.097% C
Nova
B
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:48.447% B
HSR:10.553% D-
Solstice VE3
B++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% B++
HSR:16.096% D
NSX Tanto
B++
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% B++
HSR:18.096% D--
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D-
Solstice SF
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% B*
HSR:11.724% D-
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D-
Skorpios
B++
Kills:775
Deaths:220
KDR:3.523
Accuracy:30.314% B++
HSR:12.774% D*
Zenith VX-5
C++
Kills:719
Deaths:336
KDR:2.140
Accuracy:26.081% C++
HSR:14.882% D--
VE-S Canis
B*
Kills:411
Deaths:125
KDR:3.288
Accuracy:32.509% B*
HSR:12.166% D--
Phobos VX86
A
Kills:294
Deaths:147
KDR:2
Accuracy:72.829% A
HSR:15.986% C+
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
Thanatos VE70
B
Kills:162
Deaths:114
KDR:1.421
Accuracy:41.312% C++
HSR:17.901% B
Kills:25,567
Deaths (as Light Assault):10,199
Deaths (to Light Assaults):6,138
KDR:2.50681
Kill Difference:15,368
Playtime:493.882 hours
Usage:14%
Score:9.070m
Score/min:306
Accuracy (listed only):35.863%
HSR (listed only):13.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,405
Deaths:426
KDR:3.298
Accuracy:28.420% B+
HSR:12.384% D--
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.392% B+
HSR:14.097% C
Nova
B
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:48.447% B
HSR:10.553% D-
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D-
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D-
Skorpios
B++
Kills:775
Deaths:220
KDR:3.523
Accuracy:30.314% B++
HSR:12.774% D*
VE-S Canis
B*
Kills:411
Deaths:125
KDR:3.288
Accuracy:32.509% B*
HSR:12.166% D--
Phobos VX86
A
Kills:294
Deaths:147
KDR:2
Accuracy:72.829% A
HSR:15.986% C+
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
H-V45
D
Kills:178
Deaths:125
KDR:1.424
Accuracy:20.177% D
HSR:14.607% D-
Pulsar VS1
C+
Kills:166
Deaths:121
KDR:1.372
Accuracy:23.557% C+
HSR:8.434% F
Thanatos VE70
B
Kills:162
Deaths:114
KDR:1.421
Accuracy:41.312% C++
HSR:17.901% B
Corvus VA55
C*
Kills:119
Deaths:95
KDR:1.253
Accuracy:25.044% C*
HSR:12.605% D**
Kills:10,851
Deaths (as Combat Medic):4,657
Deaths (to Combat Medics):2,689
KDR:2.33004
Kill Difference:6,194
Playtime:51.153 hours
Usage:1%
Score:1.459m
Score/min:475
Accuracy (listed only):37.738%
HSR (listed only):12.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:6,429
Deaths:1,461
KDR:4.400
Accuracy:20.413% B+
HSR:16.146% D-
Quasar VM1
A
Kills:6,347
Deaths:1,448
KDR:4.383
Accuracy:21.191% A
HSR:16.906% C
Blueshift VM5
C**
Kills:974
Deaths:289
KDR:3.370
Accuracy:20.784% C**
HSR:14.168% D*
Blueshift VM5
C**
Kills:944
Deaths:270
KDR:3.496
Accuracy:20.366% C**
HSR:15.360% D--
Vortex VM21
A++
Kills:557
Deaths:266
KDR:2.094
Accuracy:56.707% A++
HSR:2.334% D
Vortex VM21
A++
Kills:403
Deaths:266
KDR:1.515
Accuracy:57.497% A++
HSR:2.233% D
NS-10 Burster
A
Kills:203
Deaths:116
KDR:1.750
Accuracy:37.755% A
HSR:3.941% D
NS-10 Burster
A
Kills:201
Deaths:116
KDR:1.733
Accuracy:38.145% A
HSR:4.975% C
Comet VM2
A**
Kills:177
Deaths:101
KDR:1.752
Accuracy:64.846% A**
HSR:3.390% C-
Comet VM2
A*
Kills:125
Deaths:95
KDR:1.316
Accuracy:65.930% A*
HSR:1.600% D*
Kills:16,360
Deaths (as MAX Suit):2,214
Deaths (to MAX Suits):1,152
KDR:7.38934
Kill Difference:14,146
Playtime:244.900 hours
Usage:7%
Score:6.564m
Score/min:447
Accuracy (listed only):40.363%
HSR (listed only):8.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:6,431
V. Kills:1,241 N/A
Deaths:462
KDR:13.920
Accuracy:66.109% A++
KPH:103.100 B+
VKPH:19.900 C++
Maelstrom Turbo Laser
B++
Kills:1,949
V. Kills:1,407 138%
Deaths:752
KDR:2.592
Accuracy:35.437% B++
KPH:20.900 B+
VKPH:15.100 B++
Photon A2A Missile Pods
C
Kills:387
V. Kills:333 116%
Deaths:43
KDR:9
Accuracy:76.638% C-
KPH:41.200 C
VKPH:35.500 C
Light PPA
A
Kills:203
V. Kills:6 N/A
Deaths:30
KDR:6.767
Accuracy:50.168% A
KPH:59 B+
VKPH:1.700 D
Saron Laser Cannon
A+
Kills:184
V. Kills:134 136%
Deaths:76
KDR:2.421
Accuracy:41.603% A+
KPH:10.200 C
VKPH:7.400 C
Kills:9,154 (2,336 + 0)
Deaths:1,363
KDR:6.716
VKDR:2.290
Vehicle Kills:3,121
Kill Difference:7,791
Playtime:186.241 hours
Usage:5%
Score:3.493m
Score/min:313
Piloting Accuracy:41.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:78
V. Kills:11 N/A
Deaths:3
KDR:26
Accuracy:67.660% M+
KPH:280,800 U
VKPH:39,600 U
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:3.667
Vehicle Kills:11
Kill Difference:75
Playtime:0.001 hours
Usage:0%
Score:0.068m
Score/min:2,040,090
Piloting Accuracy:N/A%
Gunner Accuracy:67.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:7,493
V. Kills:718 N/A
Deaths:202
KDR:37.094
Accuracy:61.248% A+
KPH:91.200 A++
VKPH:8.700 C++
L100 Python AP
A+
Kills:3,587
V. Kills:2,010 178%
Deaths:331
KDR:10.837
Accuracy:65.254% B**
KPH:44.600 A+
VKPH:25 A
C75 Viper
A*
Kills:1,364
V. Kills:164 N/A
Deaths:78
KDR:17.487
Accuracy:45.853% B++
KPH:70.900 A*
VKPH:8.500 C*
Skyguard
A+
Kills:1,029
V. Kills:679 151%
Deaths:117
KDR:8.795
Accuracy:33.910% B++
KPH:23 A
VKPH:15.200 A+
L100 Python HEAT
A
Kills:161
V. Kills:47 335%
Deaths:12
KDR:13.417
Accuracy:62.222% B**
KPH:47.800 A
VKPH:14 B+
LB00 Python AP
B**
Kills:147
V. Kills:61 237%
Deaths:5
KDR:29.400
Accuracy:74.182% A++
KPH:68.500 B**
VKPH:28.400 B**
Kills:13,781 (13,781 + 0)
Deaths:745
KDR:18.498
VKDR:4.938
Vehicle Kills:3,679
Kill Difference:13,036
Playtime:232.090 hours
Usage:7%
Score:4.310m
Score/min:309
Driving Accuracy:74.182%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:10,984
V. Kills:5,511 199%
Deaths:709
KDR:15.492
Accuracy:67.316% A++
KPH:54.100 M++
VKPH:27.200 M
Supernova VPC
A**
Kills:6,914
V. Kills:663 N/A
Deaths:162
KDR:42.679
Accuracy:70.084% A*
KPH:90.800 A**
VKPH:8.700 B
Supernova PC
S
Kills:3,111
V. Kills:777 400%
Deaths:167
KDR:18.629
Accuracy:70.145% A*
KPH:64 S
VKPH:16 A**
E540 Halberd
A++
Kills:786
V. Kills:404 194%
Deaths:52
KDR:15.115
Accuracy:60.833% A++
KPH:45.600 A
VKPH:23.500 B**
Saron HRB
B**
Kills:714
V. Kills:496 144%
Deaths:90
KDR:7.933
Accuracy:53.976% A
KPH:35.100 B**
VKPH:24.400 B**
Proton II PPA
B++
Kills:152
V. Kills:7 N/A
Deaths:5
KDR:30.400
Accuracy:28.717% B++
KPH:68.500 B+
VKPH:3.200 C
Kills:22,661 (21,009 + 1,652)
Deaths:1,185
KDR:19.123
VKDR:6.631
Vehicle Kills:7,858
Kill Difference:21,476
Playtime:367.491 hours
Usage:10%
Score:9.122m
Score/min:414
Driving Accuracy:70.145%
Gunner Accuracy:28.717%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,324
V. Kills:77 N/A
Deaths:38
KDR:34.842
Accuracy:44.958% B**
KPH:145.500 B**
VKPH:8.500 B+
M12 Kobalt-H
A++
Kills:1,214
V. Kills:36 N/A
Deaths:17
KDR:71.412
Accuracy:28.246% B**
KPH:243.400 A++
VKPH:7.200 B+
E540 Halberd-H
B**
Kills:474
V. Kills:219 215%
Deaths:25
KDR:18.960
Accuracy:64.770% B*
KPH:67 B**
VKPH:31 B**
Aphelion VEX-4H
C++
Kills:95
V. Kills:53 176%
Deaths:24
KDR:3.958
Accuracy:45.652% C+
KPH:40.900 C++
VKPH:22.800 C-
Saron HRB-H
B++
Kills:69
V. Kills:41 164%
Deaths:12
KDR:5.750
Accuracy:61.950% B++
KPH:45.800 B+
VKPH:27.200 C**
Kills:3,176 (0 + 3,176)
Deaths:116
KDR:27.379
VKDR:3.672
Vehicle Kills:426
Kill Difference:3,060
Playtime:24.990 hours
Usage:1%
Score:0.906m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:61.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:479
V. Kills:134 355%
Deaths:29
KDR:16.517
Accuracy:48.704% B**
KPH:51 M
VKPH:14.300 A++
M20 Basilisk
A+
Kills:292
V. Kills:101 286%
Deaths:19
KDR:15.368
Accuracy:51.548% A
KPH:39.800 A+
VKPH:13.800 B++
M12 Kobalt
B+
Kills:149
V. Kills:9 N/A
Deaths:5
KDR:29.800
Accuracy:21.840% B++
KPH:76 B
VKPH:4.600 B+
M12 Kobalt
A**
Kills:76
V. Kills:9 N/A
Deaths:2
KDR:38
Accuracy:15.885% C
KPH:74.300 C++
VKPH:8.800 A**
Kills:996 (0 + 996)
Deaths:55
KDR:18.109
VKDR:4.600
Vehicle Kills:253
Kill Difference:941
Playtime:19.719 hours
Usage:1%
Score:0.435m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:15.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:291
V. Kills:6 N/A
Deaths:93
KDR:3.129
Accuracy:40.626% C+
KPH:46 C+
VKPH:0.900 D-
M40 Fury-F
C**
Kills:91
V. Kills:41 217%
Deaths:80
KDR:1.138
Accuracy:51.475% C*
KPH:16.900 C
VKPH:7.600 C**
Kills:382 (382 + 0)
Deaths:173
KDR:2.208
VKDR:0.272
Vehicle Kills:47
Kill Difference:209
Playtime:11.716 hours
Usage:0%
Score:0.108m
Score/min:154
Driving Accuracy:51.475%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 15,88515,8671,30212.187A**7.2853.838%A*77.765%C+56.7A++N/A162280h1.8B*3.4B**
Supernova FPC 16,49510,98470915.492A++10.5867.316%A++N/A54.1M++27.1M394203h4.3B++6.3B**
L100 Python HESH 8,2117,49320237.094A*32.1961.248%A+N/A91.3A++8.7C++30182.1h2.6B+4.2B**
Supernova VPC 7,5776,91416242.679M37.7770.084%A*N/A90.7A**8.7B31576.2h2.3B**3.3A
Dual Photon Pods 7,6726,43146213.92B**9.0166.109%A++1.431%C*103.2B+19.9C++45162.3h12.1B**18.4B**
Quasar VM1 6,4806,4291,4614.4B**0.5120.413%B+16.146%D-47.7B**N/A141134.7h9.9A48.6B*
Quasar VM1 6,4006,3471,4484.383A++0.5321.191%A16.906%C47.2A*N/A145134.4h10.3A48.8B++
Serpent VE92 4,8934,8721,9632.482A2.4325.245%B16.81%C--26.8C+N/A86181.9h12.4B49.3B+
Parsec VX3-A 4,4964,49434513.026A*8.1249.876%B**72.363%D--66B*N/A17668.1h1.9C+3.9B+
L100 Python AP 5,5973,58733110.837A+5.9365.254%B**2.398%C44.6A+25A32080.5h5.5B+8.5B++
Supernova PC 3,8883,11116718.629A++13.7270.145%A*1.8%C-64S16A**36148.6h3.3B**4.6A+
Pulsar C 3,1163,0771,1312.721B**2.1928.492%B*16.9%D--35BN/A10887.8h10.6B+37.1B+
VE-H Maw 2,3732,3408442.773B*2.1430.17%B*9.103%F-41.3CN/A12456.6h11.6C+38.3B
Ghost 2,1432,1353316.45A1.5446.098%B**64.543%C47.6B+N/A14744.9h2.1B+4.7B+
NS-44 Commissioner 2,0422,0271,1561.753B*3.1641.79%B++17.07%D48.3B++N/A14742h3.4B+8.1B++
Maelstrom Turbo Laser 3,3561,9497522.592C**2.3235.437%B++4.002%B*20.9B+15.1B++22293.1h65.6B++185.1B*
Eclipse VE3A 1,8121,7816392.787B+2.1227.728%C*12.521%D**46.9BN/A12938h12.1C++43.6C**
Proximity Mine 1,7621,76114012.579M+7.6741.341%C+N/A166.1B*N/A48610.6h2.1C--5.1C
C-4 ARX 2,0651,6434113.998B**0.9124.181%DN/A202.8A++52.1B**9418.1h1B++4.2B+
NS-61 Emissary 1,6221,5987002.283A*2.6335.623%B**10.701%D--36.2B+N/A10544.1h12.4B34.7B++
NS-30 Vandal 1,5631,5563804.095A+0.8136.44%B+28.149%C*45.8BN/A12534h5B+13.7B+
Betelgeuse 54-A 1,5511,5255592.728C+2.1825.747%C+15.475%F-48C-N/A16031.8h12.6D-48.9C
Phantom VA23 1,4721,4673264.5B+0.4134.945%C+27.403%C45.8C**N/A13032h4B+11.4B+
Tank Mine 2,3001,4611977.416A**2.5137.332%C**N/A167.9A96.4B**14148.7h2.1C5.7B+
NS-44L Blackhand 1,4301,4273793.765A*1.1454.051%A40.855%C+31B+N/A8446h3.3B*6.1B*
Lasher X2 1,4411,4114403.207M*1.7029.764%B+1.559%D*57.6A+1.2B+17224.5h21.4C72B
MKV Suppressed 1,4261,4054263.298M+1.6128.42%B+12.384%D--49.1B*N/A13428.6h13.5C**47.5B+
Phaseshift VX-S 1,4151,4028915.753S10.8448.862%A++88.445%B**47.7B**N/A13329.4h1.8B*3.7B*
Pulsar LSW 1,3951,3865252.64B**2.2728.346%B**14.719%D*34.1CN/A12040.6h13.8C48.5B+
C75 Viper 1,5281,3647817.487M+12.5845.853%B++1.173%C71A*8.5C*38319.2h6.7A14.6B**
Proton II PPA-H 1,4011,3243834.842A++29.9344.958%B**N/A145.5B**8.5B+4549.1h9.5C*21.2B+
NS Baron G5 1,2641,2526941.804B*3.1049.228%B+9.585%D--47.4B++N/A12826.4h4.2B+8.5C+
NS-11C 1,2491,2365262.35A+2.5628.357%B*14.644%D30.4C**N/A10940.6h13.3B+46.7B+
M12 Kobalt-H 1,2501,2141771.412M+66.5028.246%B**8.731%D**242.8A++7.2B+5885h12.3B++43.6B++
Deimos VA29 1,2281,2136721.805B+3.1067.392%B+14.097%C45.6C*N/A13626.6h2.2B+3.2B+
XM98 1,2011,20111201U1,196.0960.635%M**82.098%B*63.2A**N/A20219h1.6A+2.6A+
VE-LR Obelisk 1,2121,1992914.12A0.7933.87%C**25.438%D40C**N/A9930h5.1B++15.1B++
Nova 1,1831,1756271.874B+3.0348.447%B10.553%D-42C**N/A10528h4.3C*8.9B+
NS-15M1 1,1891,1734072.882B**2.0325.601%B+14.067%D--47.3BN/A18024.8h13.3C+51.8B
NSX Naginata 1,1881,1693783.093A+1.8222.851%C*19.589%D*48.7BN/A14924h11.3B49.6B
NSX Tomoe 1,1831,1682774.217A0.6931.951%B+29.281%D54.1B++N/A15621.6h13.8C*43.3B+
Solstice VE3 1,1701,1688813.273U8.3626.449%B++16.096%D39.2AN/A22329.8h10.2B**38.4B+
Orion VS54 1,1761,1664482.603B*2.3122.169%C**16.895%D--45.4B++N/A23025.7h13C++58.6C++
NSX Tanto 1,1831,1667301.597B+3.3129.463%B++18.096%D--17.9DN/A5465h13.9C++47.2C*
NS-7 PDW 1,1711,1644332.688A*2.2227.393%B+12.199%D-40.8B++N/A13628.5h13B+47.5B+
Flare VE6 1,1701,1634142.809A+2.1025.252%B+14.188%D**49.5BN/A13623.5h10.7C++42.4B+
Solstice SF 1,1681,1604702.468A++2.4428.144%B*11.724%D-37.5B**N/A11030.9h11.3C*40.1B+
NSX Daimyo 1,1601,1601597.296A2.3943.101%C**93.19%C+52.3C++N/A12922.2h2.5C*5.8B
Eridani SX5 1,1651,1593373.439A*1.4730.85%B*11.303%D*58.5B**N/A18919.8h10.9B+35.2B+
SVA-88 1,1751,1574182.768B+2.1423.965%C++15.99%D*40C+N/A13428.9h12.2C+51.1C*
Sirius SX12 1,1611,1574422.618A+2.2927.595%B+12.014%D-33.4C**N/A12934.6h13.8B50.2B+
C-4 1,4761,0753013.571A++1.3422.479%C--N/A129.5B**48.3A12798.3h1.3B+6C++
Skyguard 1,7081,0291178.795M+3.8933.91%B++1.458%C--23A15.2A+23744.8h104.6B+308.4B*
Cerberus 1,0009964442.243A2.6738.288%B**16.968%D32.9C+N/A9430.3h5.7B14.9B++
Blueshift VM5 9899742893.37B+1.5420.784%C**14.168%D*44.5B++N/A12921.9h13.3B*64.1B+
Blueshift VM5 9549442703.496B+1.4120.366%C**15.36%D--46.5B**N/A13820.3h12.5B**61.6B++
E540 Halberd 1,1907865215.115B++10.2160.833%A++1.145%D-45.7A23.5B**96917.2h5.6C**9.2B*
Skorpios 7877752203.523A1.3930.314%B++12.774%D*53.1B+N/A13214.6h11.4C+37.7B+
Spear Anti-Vehicle Phalanx Turret 1,1697694019.225A*14.3259.07%A+4.161%C+63A+32.8B**57912.2h7.2B+12.1B**
Frag Grenade 7537441744N/A739.0946.403%C++N/A676.4B++8.2C++19711.1h2.8B*6.1B++
Zenith VX-5 7337193362.14B*2.7726.081%C++14.882%D--32.5C+N/A9922.1h13.5C+51.7C*
Saron HRB 1,210714907.933B+3.0253.976%AN/A35.2B**24.4B**64120.3h20.4B37.8B*
MANA Anti-Personnel Turret 6876821484.608N/A0.3016.946%UN/A6820U50U14424200.1h20.2T*119.2T*
Vortex VM21 1,0165572662.094C*2.8156.707%A++2.334%D12.9B++10.6A+13543.3h29.5B+52.1B+
NS Decimator 8455402542.126A2.7870.609%AN/A37C*20.9B+37014.6h5.8C--8.2C++
NS Annihilator 8665341334.015S0.8983.86%B**N/A21A*13.1A+25625.4h9.7B++11.6B++
M20 Basilisk 6134792916.517S11.6148.704%B**4.384%D51M14.3A++3749.4h60.8B**124.7B**
Nemesis VSH9 9324792312.074A**2.8368.467%B*N/A9.6C--9.1C+17749.9h8.9C13.1C++
E540 Halberd-H 6934742518.96B**14.0564.77%B*2.954%B+66.8B**30.8B**6237.1h5.3B+8.1B*
Beamer VS3 4494462241.991A++2.9230.71%B+12.556%D*28.4C++N/A12515.7h8.1B+26.4C*
Lumine Edge 4464412,1510.205B+4.7041.03%A14.739%C2.4CN/A9182.5h1.2B+2.9B+
VE-S Canis 4214111253.288A++1.6232.509%B*12.166%D--57.9B+1.4A++2157.1h14.4C-44.3C*
Vortex VM21 7414032661.515C++3.3957.497%A++2.233%D9.3B+7.8A10143.3h41.9B+72.9B+
Rocklet Rifle 7804021762.284M*2.6253.942%C++N/A31.9B30B+50012.6h41.9C77.6C+
Photon A2A Missile Pods 720387439B*4.0976.638%C-N/A41.2C35.4C4819.4h7.3B+9.5B+
MANA Anti-Vehicle Turret 6963431033.33C1.5858.39%D1.166%D**3430A+3530M+13439570.1h10.6C++18.1C+
Artemis VX26 3333311073.093A+1.8228.686%C**14.199%D*37.2C*N/A1198.9h11.4B39.9B+
NS-45 Pilot 3243221312.458B**2.4534.706%B+18.323%D-40.3C+N/A1018h7.2C*20.8B+
Phobos VX86 2962941472B+2.9172.829%A15.986%C+39.7C+N/A1307.4h2.4C*3.3B+
M20 Basilisk 3932921915.368S10.4651.548%A7.192%B++40A+13.8B++3507.3h77.8B++151B**
S12 Renegade 297291933.129C+1.7840.626%C+6.186%C**46.2C+1D-1316.3h3.2C**7.9C*
NSX Tengu 223221792.797A+2.1141.004%B++9.502%F-38.1C++N/A1255.8h12.1B+29.6B+
Auraxium Force-Blade 26321516,6730.013D4.9025.417%C8.372%C++0.2DN/A01290h2.5C--10C++
S1 3162141022.098A**2.8172.908%A++1.869%D38.2B**18.2B*8415.6h5.5B+7.5B*
Light PPA 209203306.767C**1.8650.168%AN/A59.7B+1.8D3533.4h10.3B+20.5B+
NS-10 Burster 3682031161.75A3.1637.755%A3.941%D6.6B+5.4B**11430.8h159.2C421.7B+
NS-10 Burster 3632011161.733B*3.1838.145%A4.975%C6.6B+5.3B**10330.4h160.4C+420.4B+
Saron Laser Cannon 318184762.421C*2.4941.603%A+1.087%D-10.2C7.4C20418h120.9B290.5B++
NS-R3 Swarm 322184941.957S2.9560.838%DN/A11B*8.2B+12816.8h23.1B++38B++
H-V45 1781781251.424C++3.4820.177%D14.607%D-22CN/A1358.1h13.1C++64.9C+
Comet VM2 3081771011.752B**3.1664.846%A**3.39%C-13B9.6A**21013.6h40.7F62.7C+
MAX Punch 1981702,2140.077C4.8360.505%B*N/A0.7C--N/A2233.4h3.1C+5.1C++
Pulsar VS1 1671661211.372B+3.5423.557%C+8.434%F19.1CN/A1958.7h13.7B+58.1B+
Thanatos VE70 1631621141.421B+3.4941.312%C++17.901%B34.5B+N/A2374.7h5.2C+12.6C*
L100 Python HEAT 2081611213.417A*8.5162.222%B**1.863%C--47.4A13.8B+6883.4h3.7A5.9A
Eidolon VE33 161160423.81A**1.1025.83%C16.25%D*41B**N/A2993.9h5.3A20.5B*
Proton II PPA 159152530.4B**25.4928.717%B++1.974%C+69.1B+3.2C3782.2h10.4C+36.1B+
M12 Kobalt 158149529.8A++24.8921.84%B++12.081%D*74.5C**4.5B+4352h19.4C+88.7B+
Force-Blade 1501476,8440.021C+4.8938.841%B++N/A0.2CN/A1623.3h2.1B+5.5B
LB00 Python AP 208147529.4A++24.4974.182%A++N/A70B**29A4622.1h4.3C*5.8B**
Comet VM2 210125951.316B3.5965.93%A*1.6%D*9.8C6.7B*15012.7h57F--86.5C-
Corvus VA55 119119951.253C*3.6625.044%C*12.605%D**18.6C--N/A1436.4h12C*48B
Spiker 114113701.614B+3.2933.271%B+17.699%C-39C++N/A1092.9h9.4C+28.2B
Aspis Anti-Aircraft Phalanx Turret 224113138.692A*3.7834.318%A+N/A16.6B**16.3B**3786.8h128.5B++374.4B*
NS-AM7 Archer 1451041011.03A3.8871.189%A++8.654%D--5.7C2.3C+6718.1h20.8C++29.3B+
VA39 Spectre 102102156.8M*1.8938.421%B**35.294%C39.2AN/A4562.6h3.6A9.3B**
Aphelion VEX-4H 14895243.958C+0.9545.652%C+1.053%D*41.3C++23C8792.3h61C++133.6C*
M40 Fury-F 13291801.138C+3.7751.475%C*1.099%C++16.9C7.6C**1805.4h15.5C-30.2C
C150 Dalton 8978326M++21.0967.66%M+N/A780U110S6800300.1h2A3A++
M12 Kobalt 8576238B**33.0915.885%C14.474%D76C*9A**3061h13.9B*87.8B
Saron HRB-H 11069125.75C++0.8461.95%B++N/A46B+27.3C**10451.5h24.7C++39.8B+
Hunter QCX 6868322.125A*2.7848.96%B20.588%C20B+N/A1083.4h4.5C**9.2B
Ectoblaster 5656461.217B+3.6939.498%C+8.929%C+26.7C+N/A662.1h23C58.3C+
Sticky Grenade 5756156N/A51.0941.843%D*N/A280D**5D17940.2h3.9F9.3D**
M20 Basilisk 6852152S47.0953.903%C++7.692%A130M**40A+10190.4h51.7B**95.8B**
Hades VSH4 9551401.275A+3.6380.559%A++N/A11.9C10.2C+3194.3h12.4D*15.4C
Orbital Strike Uplink 6251151U46.09500%UN/A510U110U21340.1h0.9T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret109021.7h
Motion Spotter4736,07414.3h
Medical Applicator279149,12912.7h
Nano-Armor Kit5481,639,86593.3h
Spawn Beacon82,5251.6h
Nanite Revive Grenade01,3860.4h
Rampart Wall0770.4h
Structure Shield Module0550.1h
Spitfire Auto-Turret121,7251.4h
Restoration Kit2102,2782.2h
Deconstruction Tool01,4650.1h
Welding Device02720h
Ammunition Package215,8442.4h
Shield Recharging Field455,2502h
Medical Kit1332,1411.7h
Anti-Infantry MANA Turret169381.3h
Nano-Repair Grenade0660h
Hardlight Barrier61190.2h
Recon Detection Device7210,37515.7h
Smoke Grenade01210h

Check the help document for the dictionary if you want to learn more about words used here.


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