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Paragon Predator Boltdriver[DIG] Boltdriver
VS BR 180

KDR: 4.82

Score: 83.5m

Last Seen: Aug 25th, 2019 11:47 AM
- OFFLINE - 614.4 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1030
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Supernova FPC L100 Python HESH Supernova VPC Quasar VM1 Quasar VM1 Dual Photon Pods Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,760,957 MLG Score: 2207
Fun Score: N/A
Cheeseburgers Flipped: 1998TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.047%17.065%47941117348,2172.836291.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.489%1.345A-0.577D-1.942F-HEAD (~3.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.49B+10.80.253C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.868%1.981%1102412108,834120231437.34331281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%0.589B+0.365C**0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.621B+26.30.504B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.527%1.092%29598120636,61419721121018.5669327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%0.417B-0.914D--1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.621B+6.70.471B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.384%4.093%5901012046,108157016953.88797360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.39%0.614B+-0.139C1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.634B+19.40.53B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.971%76.615%5906120825,97022924111.3258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.689%2.425A**0.632B+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.90.396B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.226%12.457%590412103,7331288312.89829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%0.972B*-0.314C0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.537B+30.332C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1030
83.5m240.4%392 (23.5k)376 (22.6k)4.81984172,84935,8625.72589180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141120624.095%19.437%46806:1352

38% Engineer11% Heavy Assault28% Infiltrator15% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:53 PMJul 12th, 2019 5:18 PMSep 19th, 2019 7:58 PM (72m) (PST)Aug 25th, 2019 11:37 AM (25d) (PST)Aug 25th, 2019 7:47 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9881398490.7770.1610.1512.1290.1092207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2908,35550,93547109128722,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3706.7h/154.4d 32,493 33,596 50,647 473.5k 5,186 10,068 24,133 219.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:3,438
Deaths:1,349
KDR:2.549
Accuracy:30.507% B*
HSR:9.802% F-
Betelgeuse 54-A
C+
Kills:1,594
Deaths:596
KDR:2.675
Accuracy:25.736% C+
HSR:15.496% F-
Pulsar LSW
B**
Kills:1,393
Deaths:535
KDR:2.604
Accuracy:28.381% B**
HSR:14.645% D*
NSX Naginata
C++
Kills:1,187
Deaths:390
KDR:3.044
Accuracy:22.860% C++
HSR:19.545% D*
NS-15M1
B+
Kills:1,181
Deaths:411
KDR:2.873
Accuracy:25.600% B+
HSR:14.141% D*
Orion VS54
C*
Kills:1,166
Deaths:448
KDR:2.603
Accuracy:22.169% C*
HSR:16.895% D*
Flare VE6
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:25.252% B+
HSR:14.188% D**
SVA-88
C++
Kills:1,157
Deaths:418
KDR:2.768
Accuracy:23.965% C++
HSR:15.990% D*
Kills:12,279
Deaths (as Heavy Assault):4,561
Deaths (to Heavy Assaults):8,493
KDR:2.69217
Kill Difference:7,718
Playtime:424.702 hours
Usage:11%
Score:8.410m
Score/min:330
Accuracy (listed only):25.559%
HSR (listed only):15.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% C**
HSR:16.810% D
Pulsar C
B*
Kills:4,120
Deaths:1,572
KDR:2.621
Accuracy:28.505% B*
HSR:17.282% D--
Eclipse VE3A
C++
Kills:1,994
Deaths:745
KDR:2.677
Accuracy:27.395% C++
HSR:12.839% D**
VE-LR Obelisk
C**
Kills:1,282
Deaths:318
KDR:4.031
Accuracy:33.905% C**
HSR:26.053% D
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
NS-11C
B*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% B*
HSR:14.644% D-
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% B+
HSR:14.097% C-
Nova
C**
Kills:1,182
Deaths:631
KDR:1.873
Accuracy:48.370% C**
HSR:10.575% D--
Solstice VE3
B++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% B++
HSR:16.096% D
NSX Tanto
B+
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% B+
HSR:18.096% D--
Phobos VX86
B*
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:69.407% B*
HSR:11.942% D
Solstice SF
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% B*
HSR:11.724% D-
Zenith VX-5
C++
Kills:876
Deaths:407
KDR:2.152
Accuracy:26.034% C++
HSR:15.753% D--
Thanatos VE70
C*
Kills:174
Deaths:126
KDR:1.381
Accuracy:41.195% C++
HSR:17.241% C*
Eidolon VE33
C
Kills:160
Deaths:42
KDR:3.810
Accuracy:25.830% C
HSR:16.250% D*
Kills:23,019
Deaths (as Engineer):9,633
Deaths (to Engineers):7,302
KDR:2.3896
Kill Difference:13,386
Playtime:1,395.925 hours
Usage:38%
Score:37.252m
Score/min:445
Accuracy (listed only):36.993%
HSR (listed only):15.266%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:16,394
Deaths:1,329
KDR:12.336
Accuracy:53.666% A*
HSR:77.687% C+
Parsec VX3-A
A
Kills:4,612
Deaths:354
KDR:13.028
Accuracy:49.749% A
HSR:72.030% D--
Ghost
B**
Kills:2,300
Deaths:358
KDR:6.425
Accuracy:45.900% B**
HSR:64.435% C-
NS-44 Commissioner
B++
Kills:2,104
Deaths:1,215
KDR:1.732
Accuracy:41.686% B++
HSR:17.538% D
NS-61 Emissary
B**
Kills:1,663
Deaths:740
KDR:2.247
Accuracy:35.588% B**
HSR:10.764% D--
MKV Suppressed
B
Kills:1,579
Deaths:501
KDR:3.152
Accuracy:27.676% B
HSR:13.173% D--
NS-30 Vandal
B+
Kills:1,556
Deaths:380
KDR:4.095
Accuracy:36.440% B+
HSR:28.149% C*
NS-44L Blackhand
A
Kills:1,474
Deaths:390
KDR:3.779
Accuracy:53.764% A
HSR:40.638% C+
Phantom VA23
C+
Kills:1,467
Deaths:326
KDR:4.500
Accuracy:34.945% C+
HSR:27.403% C
Phaseshift VX-S
A++
Kills:1,402
Deaths:89
KDR:15.753
Accuracy:48.862% A++
HSR:88.445% B**
XM98
M**
Kills:1,201
Deaths:
KDR:
Accuracy:60.635% M**
HSR:82.098% B*
NSX Tomoe
B+
Kills:1,186
Deaths:285
KDR:4.161
Accuracy:31.773% B+
HSR:29.258% D
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D--
NSX Daimyo
C*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:43.101% C*
HSR:93.190% C
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D--
Cerberus
B**
Kills:996
Deaths:444
KDR:2.243
Accuracy:38.288% B**
HSR:16.968% D
Skorpios
B+
Kills:921
Deaths:278
KDR:3.313
Accuracy:29.929% B+
HSR:13.247% D*
Beamer VS3
B+
Kills:449
Deaths:226
KDR:1.987
Accuracy:30.795% B+
HSR:12.695% D*
VE-S Canis
B*
Kills:416
Deaths:130
KDR:3.200
Accuracy:32.251% B*
HSR:12.260% D--
Artemis VX26
C**
Kills:331
Deaths:107
KDR:3.093
Accuracy:28.686% C**
HSR:14.199% D*
NS-45 Pilot
B+
Kills:323
Deaths:131
KDR:2.466
Accuracy:34.542% B+
HSR:18.576% D-
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
Spiker
B+
Kills:113
Deaths:70
KDR:1.614
Accuracy:33.271% B+
HSR:17.699% C-
NS-AM7 Archer
A++
Kills:109
Deaths:105
KDR:1.038
Accuracy:70.910% A++
HSR:8.257% D--
VA39 Spectre
B**
Kills:102
Deaths:15
KDR:6.800
Accuracy:38.421% B**
HSR:35.294% C
NS-357 Underboss
C+
Kills:67
Deaths:55
KDR:1.218
Accuracy:35.507% C+
HSR:20.896% C+
Ectoblaster
C++
Kills:56
Deaths:46
KDR:1.217
Accuracy:39.498% C++
HSR:8.929% C++
Kills:45,682
Deaths (as Infiltrator):9,024
Deaths (to Infiltrators):6,438
KDR:5.06228
Kill Difference:36,658
Playtime:1,035.062 hours
Usage:28%
Score:18.617m
Score/min:300
Accuracy (listed only):39.383%
HSR (listed only):31.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% C**
HSR:16.810% D
Pulsar C
B*
Kills:4,120
Deaths:1,572
KDR:2.621
Accuracy:28.505% B*
HSR:17.282% D--
Eclipse VE3A
C++
Kills:1,994
Deaths:745
KDR:2.677
Accuracy:27.395% C++
HSR:12.839% D**
MKV Suppressed
B
Kills:1,579
Deaths:501
KDR:3.152
Accuracy:27.676% B
HSR:13.173% D--
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
NS-11C
B*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% B*
HSR:14.644% D-
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% B+
HSR:14.097% C-
Nova
C**
Kills:1,182
Deaths:631
KDR:1.873
Accuracy:48.370% C**
HSR:10.575% D--
Solstice VE3
B++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% B++
HSR:16.096% D
NSX Tanto
B+
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% B+
HSR:18.096% D--
Phobos VX86
B*
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:69.407% B*
HSR:11.942% D
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D--
Solstice SF
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% B*
HSR:11.724% D-
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D--
Skorpios
B+
Kills:921
Deaths:278
KDR:3.313
Accuracy:29.929% B+
HSR:13.247% D*
Zenith VX-5
C++
Kills:876
Deaths:407
KDR:2.152
Accuracy:26.034% C++
HSR:15.753% D--
VE-S Canis
B*
Kills:416
Deaths:130
KDR:3.200
Accuracy:32.251% B*
HSR:12.260% D--
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
Thanatos VE70
C*
Kills:174
Deaths:126
KDR:1.381
Accuracy:41.195% C++
HSR:17.241% C*
Kills:28,194
Deaths (as Light Assault):11,473
Deaths (to Light Assaults):6,760
KDR:2.45742
Kill Difference:16,721
Playtime:547.430 hours
Usage:15%
Score:10.638m
Score/min:324
Accuracy (listed only):35.593%
HSR (listed only):13.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B
Kills:1,579
Deaths:501
KDR:3.152
Accuracy:27.676% B
HSR:13.173% D--
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% B+
HSR:14.097% C-
Nova
C**
Kills:1,182
Deaths:631
KDR:1.873
Accuracy:48.370% C**
HSR:10.575% D--
Phobos VX86
B*
Kills:1,164
Deaths:649
KDR:1.794
Accuracy:69.407% B*
HSR:11.942% D
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D--
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D--
Skorpios
B+
Kills:921
Deaths:278
KDR:3.313
Accuracy:29.929% B+
HSR:13.247% D*
VE-S Canis
B*
Kills:416
Deaths:130
KDR:3.200
Accuracy:32.251% B*
HSR:12.260% D--
NSX Yumi
C
Kills:234
Deaths:118
KDR:1.983
Accuracy:24.372% C-
HSR:22.222% C
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
H-V45
D-
Kills:178
Deaths:125
KDR:1.424
Accuracy:20.177% D-
HSR:14.607% D-
Thanatos VE70
C*
Kills:174
Deaths:126
KDR:1.381
Accuracy:41.195% C++
HSR:17.241% C*
Pulsar VS1
C+
Kills:170
Deaths:126
KDR:1.349
Accuracy:23.430% C+
HSR:8.235% F-
Corvus VA55
C++
Kills:136
Deaths:106
KDR:1.283
Accuracy:24.892% C++
HSR:13.235% D**
NS-11P
D
Kills:112
Deaths:56
KDR:2
Accuracy:20.132% D
HSR:14.286% D-
Kills:12,432
Deaths (as Combat Medic):5,503
Deaths (to Combat Medics):2,933
KDR:2.25913
Kill Difference:6,929
Playtime:64.831 hours
Usage:2%
Score:1.838m
Score/min:473
Accuracy (listed only):35.604%
HSR (listed only):12.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:6,667
Deaths:1,525
KDR:4.372
Accuracy:20.451% B+
HSR:16.154% D-
Quasar VM1
B**
Kills:6,528
Deaths:1,512
KDR:4.317
Accuracy:21.185% B**
HSR:16.851% C-
Blueshift VM5
C*
Kills:974
Deaths:289
KDR:3.370
Accuracy:20.784% C*
HSR:14.168% D*
Blueshift VM5
C*
Kills:944
Deaths:270
KDR:3.496
Accuracy:20.366% C*
HSR:15.360% D*
Vortex VM21
A++
Kills:567
Deaths:267
KDR:2.124
Accuracy:56.771% A++
HSR:2.293% D
Vortex VM21
A++
Kills:418
Deaths:267
KDR:1.566
Accuracy:57.534% A++
HSR:2.153% D
NS-10 Burster
A
Kills:207
Deaths:118
KDR:1.754
Accuracy:38.005% A
HSR:3.865% D
NS-10 Burster
A
Kills:201
Deaths:118
KDR:1.703
Accuracy:38.388% A
HSR:4.975% C
Comet VM2
A**
Kills:184
Deaths:104
KDR:1.769
Accuracy:65.114% A**
HSR:3.261% C-
Comet VM2
A*
Kills:127
Deaths:98
KDR:1.296
Accuracy:66.171% A*
HSR:1.575% D*
Kills:16,817
Deaths (as MAX Suit):2,284
Deaths (to MAX Suits):1,244
KDR:7.36296
Kill Difference:14,533
Playtime:250.283 hours
Usage:7%
Score:6.766m
Score/min:451
Accuracy (listed only):40.477%
HSR (listed only):8.065%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:6,437
V. Kills:1,241 N/A
Deaths:462
KDR:13.933
Accuracy:66.079% A++
KPH:103.200 B+
VKPH:19.900 C*
Maelstrom Turbo Laser
B+
Kills:1,960
V. Kills:1,411 139%
Deaths:755
KDR:2.596
Accuracy:35.416% B++
KPH:20.900 B
VKPH:15.100 B+
Photon A2A Missile Pods
C
Kills:391
V. Kills:335 116%
Deaths:43
KDR:9.093
Accuracy:76.206% C-
KPH:41.200 C
VKPH:35.300 C
Light PPA
B*
Kills:253
V. Kills:9 N/A
Deaths:30
KDR:8.433
Accuracy:47.255% B*
KPH:58.100 B+
VKPH:2.100 D
Saron Laser Cannon
C
Kills:184
V. Kills:134 136%
Deaths:77
KDR:2.390
Accuracy:41.640% A++
KPH:10.100 C
VKPH:7.400 C
Kills:9,225 (2,397 + 0)
Deaths:1,367
KDR:6.748
VKDR:2.290
Vehicle Kills:3,130
Kill Difference:7,858
Playtime:187.910 hours
Usage:5%
Score:3.526m
Score/min:313
Piloting Accuracy:41.640%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:78
V. Kills:11 N/A
Deaths:3
KDR:26
Accuracy:67.660% M++
KPH:280,800 U
VKPH:39,600 U
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:3.667
Vehicle Kills:11
Kill Difference:75
Playtime:0.001 hours
Usage:0%
Score:0.072m
Score/min:2,162,070
Piloting Accuracy:N/A%
Gunner Accuracy:67.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:8,016
V. Kills:787 N/A
Deaths:206
KDR:38.913
Accuracy:61.121% A+
KPH:91.300 A++
VKPH:9 C*
L100 Python AP
B**
Kills:3,587
V. Kills:2,010 178%
Deaths:331
KDR:10.837
Accuracy:65.254% B**
KPH:44.600 B**
VKPH:25 B**
C75 Viper
A**
Kills:1,368
V. Kills:165 N/A
Deaths:78
KDR:17.539
Accuracy:45.800% B+
KPH:71 A**
VKPH:8.600 C++
Skyguard
A+
Kills:1,115
V. Kills:720 155%
Deaths:120
KDR:9.292
Accuracy:34.545% B*
KPH:23.400 A
VKPH:15.100 A+
LB00 Python AP
B**
Kills:827
V. Kills:313 263%
Deaths:17
KDR:48.647
Accuracy:68.619% B**
KPH:74.600 B**
VKPH:28.200 B*
L100 Python HEAT
A
Kills:161
V. Kills:47 335%
Deaths:12
KDR:13.417
Accuracy:62.222% B**
KPH:47.800 A
VKPH:14 B+
Kills:15,074 (15,074 + 0)
Deaths:764
KDR:19.730
VKDR:5.291
Vehicle Kills:4,042
Kill Difference:14,310
Playtime:249.511 hours
Usage:7%
Score:4.809m
Score/min:321
Driving Accuracy:62.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:12,260
V. Kills:6,025 203%
Deaths:735
KDR:16.680
Accuracy:67.356% A++
KPH:55.500 M
VKPH:27.300 A*
Supernova VPC
A**
Kills:6,953
V. Kills:664 N/A
Deaths:163
KDR:42.656
Accuracy:69.970% A*
KPH:91 A**
VKPH:8.700 C*
Supernova PC
M**
Kills:3,154
V. Kills:792 398%
Deaths:168
KDR:18.774
Accuracy:69.861% A*
KPH:64.200 M**
VKPH:16.100 A*
E540 Halberd
A++
Kills:819
V. Kills:411 199%
Deaths:55
KDR:14.891
Accuracy:60.413% A++
KPH:45.200 A
VKPH:22.700 B**
Saron HRB
A
Kills:743
V. Kills:509 146%
Deaths:91
KDR:8.165
Accuracy:54.271% A
KPH:35.500 B**
VKPH:24.300 B**
Proton II PPA
B*
Kills:152
V. Kills:7 N/A
Deaths:5
KDR:30.400
Accuracy:28.993% B*
KPH:67 B+
VKPH:3.100 C
Kills:24,081 (22,367 + 1,714)
Deaths:1,217
KDR:19.787
VKDR:6.909
Vehicle Kills:8,408
Kill Difference:22,864
Playtime:387.863 hours
Usage:10%
Score:9.787m
Score/min:421
Driving Accuracy:69.861%
Gunner Accuracy:28.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:1,416
V. Kills:42 N/A
Deaths:20
KDR:70.800
Accuracy:28.305% B**
KPH:241.800 A++
VKPH:7.200 B++
Proton II PPA-H
A
Kills:1,378
V. Kills:80 N/A
Deaths:39
KDR:35.333
Accuracy:45.019% B*
KPH:146.600 A
VKPH:8.500 B+
E540 Halberd-H
B**
Kills:507
V. Kills:224 225%
Deaths:26
KDR:19.500
Accuracy:64.369% B*
KPH:67.500 B**
VKPH:29.800 B**
Aphelion VEX-4H
C+
Kills:107
V. Kills:58 181%
Deaths:24
KDR:4.458
Accuracy:45.843% C+
KPH:36.400 C
VKPH:19.700 D
Saron HRB-H
B++
Kills:69
V. Kills:41 164%
Deaths:12
KDR:5.750
Accuracy:61.644% B++
KPH:44.600 B+
VKPH:26.500 C*
Kills:3,477 (0 + 3,477)
Deaths:121
KDR:28.736
VKDR:3.678
Vehicle Kills:445
Kill Difference:3,356
Playtime:27.255 hours
Usage:1%
Score:0.987m
Score/min:603
Driving Accuracy:N/A%
Gunner Accuracy:61.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:523
V. Kills:149 349%
Deaths:30
KDR:17.433
Accuracy:50.555% A
KPH:50.800 A**
VKPH:14.500 A++
M20 Basilisk
A+
Kills:309
V. Kills:107 286%
Deaths:20
KDR:15.450
Accuracy:53.121% A+
KPH:39.700 A+
VKPH:13.700 B*
M12 Kobalt
B++
Kills:178
V. Kills:9 N/A
Deaths:6
KDR:29.667
Accuracy:22.387% B++
KPH:83.100 B+
VKPH:4.200 B
M12 Kobalt
A++
Kills:83
V. Kills:9 N/A
Deaths:2
KDR:41.500
Accuracy:17.521% C+
KPH:71.700 C++
VKPH:7.800 A++
Kills:1,093 (0 + 1,093)
Deaths:58
KDR:18.845
VKDR:4.724
Vehicle Kills:274
Kill Difference:1,035
Playtime:21.382 hours
Usage:1%
Score:0.479m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:17.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:300
V. Kills:6 N/A
Deaths:95
KDR:3.158
Accuracy:40.584% C+
KPH:46.500 C+
VKPH:0.900 D-
M40 Fury-F
C*
Kills:92
V. Kills:42 214%
Deaths:83
KDR:1.108
Accuracy:51.778% C*
KPH:16.500 C
VKPH:7.500 C*
Kills:392 (392 + 0)
Deaths:178
KDR:2.202
VKDR:0.270
Vehicle Kills:48
Kill Difference:214
Playtime:12.040 hours
Usage:0%
Score:0.112m
Score/min:154
Driving Accuracy:51.778%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 16,41216,3941,32912.336A**7.5253.666%A*77.687%C+56.8A++N/A164288.5h1.9B++3.5B**
Supernova FPC 18,28512,26073516.68A+11.8667.356%A++N/A55.5M27.3A*402221h4.2B++6.2B**
L100 Python HESH 8,8038,01620638.913A**34.0961.121%A+N/A91.3A++9C*30587.8h2.6B*4.3B**
Supernova VPC 7,6176,95316342.656M37.8469.97%A*N/A91A**8.7C*31676.4h2.3B**3.3A
Quasar VM1 6,7256,6671,5254.372B**0.4520.451%B+16.154%D-48B*N/A142138.9h9.9A48.6B*
Quasar VM1 6,5836,5281,5124.317A++0.5021.185%B**16.851%C-47.1A++N/A145138.6h10.4A49.2B+
Dual Photon Pods 7,6786,43746213.933B**9.1166.079%A++1.429%C**103.2B+19.9C*45262.4h12.2B**18.4B**
Serpent VE92 4,8934,8721,9632.482A2.3425.245%C**16.81%D26.8C+N/A86181.9h12.4C**49.3B
Parsec VX3-A 4,6144,61235413.028A*8.2149.749%A72.03%D--65.9B*N/A17770h1.9C+3.9B+
Pulsar C 4,1824,1201,5722.621B*2.2028.505%B*17.282%D--38.8B+N/A117106.1h10.6B+37.3B+
L100 Python AP 5,5973,58733110.837A6.0265.254%B**2.398%C+44.6B**25B**32880.5h5.5B+8.5B+
VE-H Maw 3,4873,4381,3492.549B*2.2730.507%B*9.802%F-40.7CN/A12884.5h11.6C+37.9B
Supernova PC 3,9463,15416818.774A++13.9569.861%A*1.776%C64.1M**16.1A*36549.2h3.3A4.7A+
Ghost 2,3082,3003586.425A+1.6145.9%B**64.435%C-47.9B+N/A14848h2.2C*4.7B+
NS-44 Commissioner 2,1192,1041,2151.732B++3.0941.686%B++17.538%D48.8B+N/A15043.1h3.4B+8.1B++
Eclipse VE3A 2,0271,9947452.677A+2.1427.395%C++12.839%D**46.1C**N/A13843.3h12.4C+45.2C*
C-4 ARX 2,4811,9914904.063B**0.7624.606%DN/A214.1A++52.7B**9999.3h1B++4.1B+
Maelstrom Turbo Laser 3,3711,9607552.596B2.2235.416%B++4.031%B**20.9B15.1B+22393.6h65.7B++185.4B++
Proximity Mine 1,8081,80614112.809M+7.9941.354%C+N/A165.7B*N/A49210.9h2.1C--5.1C+
Lasher X2 1,7021,6665143.241M++1.5830.653%B++1.681%D*61.9A+1.3B+19426.9h21.4C69.9B
NS-61 Emissary 1,6881,6637402.247A*2.5735.588%B**10.764%D--36.3B+N/A10645.8h12.4B34.7B++
Betelgeuse 54-A 1,6241,5945962.674C+2.1525.736%C+15.496%F-48C--N/A16333.2h12.7D--49.4C
MKV Suppressed 1,6091,5795013.152M1.6727.676%B13.173%D--48.7B++N/A13832.4h14C*50.7C**
NS-30 Vandal 1,5631,5563804.095A+0.7236.44%B+28.149%C*45.8C**N/A12634h5B+13.7B+
Tank Mine 2,4081,5382027.614A**2.7938.083%BN/A172.8A97.8A14578.9h2.1C5.6B+
NS-44L Blackhand 1,4781,4743903.779A*1.0453.764%A40.638%C+30.7BN/A8448h3.3B*6.2B*
Phantom VA23 1,4721,4673264.5A++0.3234.945%C+27.403%C45.8C**N/A13132h4B++11.4B+
M12 Kobalt-H 1,4581,4162070.8M**65.9828.305%B**8.828%F240A++7.1B+6235.9h12.3B++43.6B*
Phaseshift VX-S 1,4151,4028915.753S10.9348.862%A++88.445%B**47.7B**N/A13429.4h1.8B*3.7B*
Pulsar LSW 1,4021,3935352.604B**2.2228.381%B**14.645%D*33.6CN/A12041.4h13.8C48.6B
Proton II PPA-H 1,4581,3783935.333A*30.5145.019%B*N/A146.6A8.5B+4619.4h9.5B21.2B+
C75 Viper 1,5331,3687817.538M+12.7245.8%B+1.17%C70.9A**8.5C+39319.3h6.7A14.6B**
VE-LR Obelisk 1,2951,2823184.031A+0.7933.905%C**26.053%D40.1C**N/A10332h5.1B*15.1B++
NS Baron G5 1,2641,2526941.804B*3.0249.228%B+9.585%D--47.4B++N/A12926.4h4.2B+8.5C+
NS-11C 1,2491,2365262.35A+2.4728.357%B*14.644%D-30.4C*N/A11040.6h13.3B46.7B+
Deimos VA29 1,2281,2136721.805B+3.0167.375%B+14.097%C-45.4C+N/A13826.7h2.2B+3.2B+
XM98 1,2011,20111201U1,196.1860.635%M**82.098%B*63.2A++N/A20319h1.6A+2.6A+
NSX Naginata 1,2061,1873903.044A++1.7822.86%C++19.545%D*48.8C*N/A15224.3h11.4C**49.8B
NSX Tomoe 1,2011,1862854.161A++0.6631.773%B+29.258%D53.7B+N/A15422.1h13.9C*43.6B+
Nova 1,1901,1826311.873B+2.9548.37%C**10.575%D--42.1C**N/A10628.1h4.3C*8.9B+
NS-15M1 1,1971,1814112.873B**1.9525.6%B+14.141%D*47.1C**N/A18025.1h13.3C+51.8B
Solstice VE3 1,1701,1688813.273U8.4526.449%B++16.096%D39.2AN/A23029.8h10.2B**38.4B+
NSX Tanto 1,1831,1667301.597B+3.2229.463%B+18.096%D--17.9DN/A5565h13.9C++47.2C*
Orion VS54 1,1761,1664482.603B*2.2222.169%C*16.895%D*45.4B+N/A24225.7h13C++58.6C++
Phobos VX86 1,1711,1646491.794B+3.0369.407%B*11.942%D50.6C*N/A17423h2.3B3.3B+
NS-7 PDW 1,1711,1644332.688A*2.1327.393%B+12.199%D--40.8B++N/A13828.5h13B+47.5B+
Flare VE6 1,1701,1634142.809A+2.0125.252%B+14.188%D**49.5C**N/A13723.5h10.7C++42.4B
Solstice SF 1,1681,1604702.468A+2.3528.144%B*11.724%D-37.5B**N/A11130.9h11.3C*40.1B+
NSX Daimyo 1,1601,1601597.296A2.4843.101%C*93.19%C52.3C++N/A13022.2h2.5C++5.8C**
Eridani SX5 1,1651,1593373.439A*1.3830.85%B*11.303%D*58.5B*N/A19119.8h10.9B+35.2B+
Sirius SX12 1,1611,1574422.618A+2.2027.595%B+12.014%D--33.4C*N/A13134.6h13.8B50.2B+
SVA-88 1,1751,1574182.768B+2.0523.965%C++15.99%D*40C+N/A13528.9h12.2C+51.1C++
Skyguard 1,8351,1151209.292A**4.4734.545%B*1.345%C--23.4A15.1A+24347.6h105.6B+305.7B++
C-4 1,4881,0843013.601A+1.2222.713%DN/A130.6B**48.7A13328.3h1.3B+5.9C++
Cerberus 1,0009964442.243A2.5838.288%B**16.968%D32.9C+N/A9430.3h5.7B14.9B++
Blueshift VM5 9899742893.37B+1.4520.784%C*14.168%D*44.5B++N/A13021.9h13.3B*64.1B+
Blueshift VM5 9549442703.496B+1.3220.366%C*15.36%D*46.5B*N/A14120.3h12.5B**61.6B++
Skorpios 9359212783.313A1.5129.929%B+13.247%D*53.2B+N/A14017.3h11.6C+38.9C**
Frag Grenade 9108931893N/A888.1848.082%BN/A637.9B+12.1B21171.4h2.8B*5.9B++
Zenith VX-5 8928764072.152B**2.6726.034%C++15.753%D--34.5C+N/A10025.4h13.5C+51.9C++
LB00 Python AP 1,1408271748.647M**43.8368.619%B**N/A74.5B**28.2B*49511.1h4.2C++6.1B++
E540 Halberd 1,2308195514.891B+10.0760.413%A++1.221%D45.2A22.7B**99218.1h5.6C*9.3B*
Spear Anti-Vehicle Phalanx Turret 1,2248044119.61A++14.7959.397%A+3.98%C+64.3A+33.6B**59812.5h7.1B+11.9B*
MANA Anti-Personnel Turret 7567501684.464N/A0.3616.937%UN/A7500U60U15828400.1h20.2T*119.6T*
Saron HRB 1,252743918.165B+3.3554.271%AN/A35.6B**24.4B**63820.9h20.4B+37.7B*
NS Decimator 9746282872.188A+2.6370.78%AN/A37.6C++20.7B+39016.7h5.8D8.1C+
NS Annihilator 9856091524.007S0.8183.942%B*N/A21.2A**13.1A+25628.7h9.6B*11.5B*
Vortex VM21 1,0305672672.124B++2.7056.771%A++2.293%D12.9B+10.5A++13743.9h29.5B+52B+
M20 Basilisk 6725233017.433S12.6150.555%A4.207%D50.8A**14.5A++37210.3h64.6B++127.9B**
E540 Halberd-H 7315072619.5B*14.6864.369%B*2.761%B++67.6B**29.9B**6177.5h5.2B+8.1B*
Nemesis VSH9 9454882342.085A**2.7368.475%B*N/A9.7C9.1C+17950.3h8.9C13C++
Rocklet Rifle 9184802122.264M++2.5653.955%C++N/A32.7B29.8B+50614.7h41.9C77.6C+
Beamer VS3 4524492261.987A++2.8330.795%B+12.695%D*28.4C++N/A12615.8h8.1B+26.4C*
Lumine Edge 4484432,1920.202B4.6240.536%A14.673%C2.4CN/A9186.6h1.2B+2.9C**
Vortex VM21 7634182671.566B+3.2557.534%A++2.153%D9.5B7.9A10443.9h41.1B71.4B+
VE-S Canis 4264161303.2A*1.6232.251%B*12.26%D--56.2B+1.4A+2317.4h14.5C-44.9C*
Photon A2A Missile Pods 726391439.093B*4.2776.206%C-N/A41.2C35.3C4829.5h7.3B++9.6B+
MANA Anti-Vehicle Turret 6963431033.33B++1.4958.339%C*1.166%F3430A+3530M13571900.1h10.6D18.2C+
Artemis VX26 3333311073.093A+1.7328.686%C**14.199%D*37.2C*N/A1248.9h11.4B39.9B+
NS-45 Pilot 3253231312.466B**2.3534.542%B+18.576%D-39.4CN/A1008.2h7.3C++21B+
M20 Basilisk 4163092015.45S10.6353.121%A+7.12%B++39.6A+13.7B*3577.8h81.6B+153.7B**
S12 Renegade 306300953.158C++1.6640.584%C+6%C*46.2C+N/A1336.5h3.2C**7.9C*
Light PPA 262253308.433B++3.6147.255%B*N/A57.5B2D3274.4h10.7B22.6B+
NSX Yumi 2402341181.983B+2.8424.372%C-22.222%C31.2C+N/A787.5h13.8C56.5C
Auraxium Force-Blade 27622519,3110.012D4.8125.651%C8.444%C*0.2C+N/A01419h2.5C--9.9C+
NSX Tengu 223221792.797A++2.0241.004%B++9.502%F-38.1C++N/A1285.8h12.1B+29.6B+
S1 3162141022.098A**2.7272.908%A++1.869%D38.2B**18.2B++8845.6h5.5B++7.5B*
NS-10 Burster 3742071181.754A3.0738.005%A3.865%D6.7B5.4A11531.1h159.1C418.6B+
NS-10 Burster 3632011181.703B*3.1238.388%A4.975%C6.5B5.3B**10330.7h163.4C425.7B+
NS-R3 Swarm 330190971.959M**2.8660.961%DN/A11.2B++8.2B13517h22.7B++37.2B+
Comet VM2 3191841041.769B**3.0565.114%A**3.261%C-13.2B9.7M+21413.9h40.3D**61.8C+
Saron Laser Cannon 318184772.39C*2.4341.64%A++1.087%D10.2C7.4C20818.1h122.7C*294.6B+
M12 Kobalt 187178629.667A+24.8522.387%B++12.921%D*84.8B+4.3B+4732.1h18.6C**83B+
H-V45 1781781251.424C++3.4020.177%D-14.607%D-22C-N/A1428.1h13.1C*64.9C+
Thanatos VE70 1751741261.381B+3.4441.195%C++17.241%C*34.1C**N/A2395.1h5.2C+12.6C*
MAX Punch 2021732,2840.076C4.7458.98%B*N/A0.7CN/A2238.8h3.1C+5.2C++
Pulsar VS1 1711701261.349B+3.4723.43%C+8.235%F-19.1CN/A2058.9h13.7B+58.4B
L100 Python HEAT 2081611213.417A*8.6062.222%B**1.863%C-47.4A13.8B+7223.4h3.7A5.9A
Eidolon VE33 161160423.81M+1.0125.83%C16.25%D*41B**N/A3073.9h5.3A20.5B*
Proton II PPA 159152530.4B**25.5828.993%B*1.974%C+66.1B3C3712.3h10.5C+36.3B+
Force-Blade 1501476,8440.021C+4.8038.841%B++N/A0.2C--N/A1623.3h2.1B+5.5B+
Corvus VA55 1371361061.283C**3.5424.892%C++13.235%D**19.4C--N/A1397h12.3C++49.6C*
Comet VM2 212127981.296B3.5266.171%A*1.575%D*9.8C6.5B*15213h57.8F--87.4C-
Orbital Strike Uplink 1631221122U117.18482.353%UN/A610U205U40560.2h0.7T*0.1T*
Aspis Anti-Aircraft Phalanx Turret 236121139.308A*4.4935.814%A++N/A17.3A16.4B**3857h130.3B+363.8B*
Spiker 114113701.614B++3.2133.271%B+17.699%C-39C++N/A1092.9h9.4C++28.2B+
NS-11P 113112562B*2.8220.132%D14.286%D-32.9C*N/A1823.4h12.3B++61C*
NS-AM7 Archer 1501091051.038A3.7870.91%A++8.257%D--5.9C2.2C7018.6h21.2C+29.8B
Aphelion VEX-4H 165107244.458C+0.3645.843%C+N/A36.9C+20D7462.9h68.8C+150.1C+
VA39 Spectre 102102156.8M**1.9838.421%B**35.294%C39.2B**N/A4882.6h3.6A9.3B**
M40 Fury-F 13492831.108C3.7151.778%C*1.087%C++16.4C7.5C*1805.6h15.8C-30.6C
Hunter QCX 8983461.804A++3.0249.701%B+16.868%D21.3B++1.5C1213.9h5C**10.1B
M12 Kobalt 9283241.5B**36.6817.521%C+15.663%C--69.2C+7.5A++3081.2h15.5B++88.6B+
C150 Dalton 8978326M21.1867.66%M++N/A780U110S7206900.1h2A3A++
Saron HRB-H 11069125.75C++0.9361.644%B++N/A46B+27.3C**10511.5h25.3C++41.1B+
NS-357 Underboss 6767551.218C*3.6035.507%C+20.896%C+41.9C+N/A1941.6h4.4C+12.4C++
Sticky Grenade 6463163N/A58.1841.772%D*N/A315D*5D-20100.2h3.7D*8.8D*
M20 Basilisk 7860160U55.1854.564%C*6.667%B**120M**36A++9730.5h50B**91.7A
Ectoblaster 5656461.217B**3.6039.498%C++8.929%C++26.7C+N/A662.1h23C58.3C+
Hades VSH4 9551401.275A+3.5480.559%A++N/A11.9C10.2C+3284.3h12.4D*15.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112,7271.7h
Anti-Vehicle MANA Turret109091.7h
Nano-Armor Kit6081,747,73498.3h
Structure Shield Module0620.2h
Repair Module0550.1h
Cortium Silo0550.1h
Nanite Revive Grenade01,5060.4h
Medical Applicator317177,17714.2h
Spitfire Auto-Turret161,9891.7h
Restoration Kit2112,3732.3h
Motion Spotter4737,29714.7h
Rampart Wall0770.4h
Deconstruction Tool01,4650.1h
Welding Device03950h
Shield Recharging Field546,0902.3h
Recon Detection Device7210,37515.7h
Smoke Grenade01210h
Ammunition Package226,1692.5h
Medical Kit1652,5141.9h
Anti-Infantry MANA Turret171,0091.4h
Hardlight Barrier61190.2h
Nano-Repair Grenade0660h

Check the help document for the dictionary if you want to learn more about words used here.


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