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Paragon Predator Boltdriver[DIG] Boltdriver
VS BR 175

KDR: 4.89

Score: 77.6m

Last Seen: Jul 13th, 2019 9:05 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1084
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Supernova FPC L100 Python HESH Supernova VPC Quasar VM1 Dual Photon Pods Quasar VM1 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,803,491 MLG Score: 2241
Fun Score: N/A
Cheeseburgers Flipped: 1962TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.058%17.128%48138117645,1422.872542.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%1.345A-0.577D-1.942F-HEAD (~3.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+10.70.253C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.911%1.985%1142412108,767115331347.60364280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.652%0.589B+0.365C**0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.621B+26.30.504B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.304%1.136%29678120634,93918661063318.714329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%0.417B-0.914D--1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+6.60.471B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.951%3.891%5741012045,757150816233.81511354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.476%0.614B+-0.139C1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.634B+18.90.53B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.053%76.801%5746120825,29421494111.7701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%2.425A**0.632B+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.90.396B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.264%12.989%574412102,8641164262.46048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.279%0.972B*-0.314C0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+3.20.332C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1084
77.6m241.3%381 (22.9k)366 (22k)4.89149163,63033,4525.81517175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141048324.083%19.828%47806:2051

38% Engineer11% Heavy Assault29% Infiltrator14% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:53 PMJul 12th, 2019 5:18 PMJul 13th, 2019 1:04 PM (2d) (PST)Jul 13th, 2019 6:31 AM (2d) (PST)Jul 13th, 2019 5:05 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9781378410.7720.1580.1532.1220.1082241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6748,24550,4294699127621,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3534.9h/147.3d 30,899 32,445 45,969 450k 4,920 9,478 22,885 207.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:2,380
Deaths:871
KDR:2.732
Accuracy:30.186% B*
HSR:9.328% F-
Betelgeuse 54-A
C+
Kills:1,594
Deaths:596
KDR:2.675
Accuracy:25.736% C+
HSR:15.496% F-
Pulsar LSW
B**
Kills:1,393
Deaths:535
KDR:2.604
Accuracy:28.381% B**
HSR:14.645% D*
NS-15M1
B+
Kills:1,181
Deaths:411
KDR:2.873
Accuracy:25.600% B+
HSR:14.141% D*
NSX Naginata
C++
Kills:1,169
Deaths:378
KDR:3.093
Accuracy:22.851% C++
HSR:19.589% D*
Orion VS54
C*
Kills:1,166
Deaths:448
KDR:2.603
Accuracy:22.169% C*
HSR:16.895% D*
Flare VE6
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:25.252% B+
HSR:14.188% D**
SVA-88
C++
Kills:1,157
Deaths:418
KDR:2.768
Accuracy:23.965% C++
HSR:15.990% D*
Kills:11,203
Deaths (as Heavy Assault):4,071
Deaths (to Heavy Assaults):7,824
KDR:2.7519
Kill Difference:7,132
Playtime:400.684 hours
Usage:11%
Score:7.658m
Score/min:319
Accuracy (listed only):25.517%
HSR (listed only):15.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% C**
HSR:16.810% D
Pulsar C
B++
Kills:3,399
Deaths:1,269
KDR:2.678
Accuracy:28.429% B++
HSR:17.240% D--
Eclipse VE3A
C*
Kills:1,781
Deaths:639
KDR:2.787
Accuracy:27.728% C*
HSR:12.521% D**
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
NS-11C
B*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% B*
HSR:14.644% D-
VE-LR Obelisk
C**
Kills:1,227
Deaths:306
KDR:4.010
Accuracy:33.929% C**
HSR:25.998% D
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% B+
HSR:14.097% C-
Nova
C**
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:48.447% C**
HSR:10.553% D--
Solstice VE3
B++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% B++
HSR:16.096% D
NSX Tanto
B+
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% B+
HSR:18.096% D--
Solstice SF
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% B*
HSR:11.724% D-
Zenith VX-5
C++
Kills:739
Deaths:341
KDR:2.167
Accuracy:25.941% C++
HSR:15.291% D--
Phobos VX86
B**
Kills:314
Deaths:163
KDR:1.926
Accuracy:71.455% B**
HSR:15.287% C+
Thanatos VE70
B
Kills:162
Deaths:114
KDR:1.421
Accuracy:41.312% C++
HSR:17.901% B
Eidolon VE33
C
Kills:160
Deaths:42
KDR:3.810
Accuracy:25.830% C
HSR:16.250% D*
Kills:21,024
Deaths (as Engineer):8,644
Deaths (to Engineers):6,927
KDR:2.43221
Kill Difference:12,380
Playtime:1,333.105 hours
Usage:38%
Score:34.611m
Score/min:433
Accuracy (listed only):37.155%
HSR (listed only):15.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:15,940
Deaths:1,306
KDR:12.205
Accuracy:53.768% A*
HSR:77.773% C+
Parsec VX3-A
A
Kills:4,511
Deaths:346
KDR:13.038
Accuracy:49.851% A
HSR:72.334% D--
Ghost
B**
Kills:2,179
Deaths:339
KDR:6.428
Accuracy:46.033% B**
HSR:64.663% C
NS-44 Commissioner
B++
Kills:2,032
Deaths:1,164
KDR:1.746
Accuracy:41.743% B++
HSR:17.126% D
NS-61 Emissary
B**
Kills:1,617
Deaths:709
KDR:2.281
Accuracy:35.598% B**
HSR:10.699% D--
NS-30 Vandal
B+
Kills:1,556
Deaths:380
KDR:4.095
Accuracy:36.440% B+
HSR:28.149% C*
Phantom VA23
C+
Kills:1,467
Deaths:326
KDR:4.500
Accuracy:34.945% C+
HSR:27.403% C
NS-44L Blackhand
A+
Kills:1,427
Deaths:379
KDR:3.765
Accuracy:54.051% A+
HSR:40.855% C+
MKV Suppressed
B+
Kills:1,422
Deaths:438
KDR:3.247
Accuracy:28.367% B+
HSR:12.377% D*
Phaseshift VX-S
A++
Kills:1,402
Deaths:89
KDR:15.753
Accuracy:48.862% A++
HSR:88.445% B**
XM98
M**
Kills:1,201
Deaths:
KDR:
Accuracy:60.635% M**
HSR:82.098% B*
NSX Tomoe
B+
Kills:1,183
Deaths:285
KDR:4.151
Accuracy:31.859% B+
HSR:29.248% D
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D--
NSX Daimyo
C*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:43.101% C*
HSR:93.190% C
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D--
Cerberus
B**
Kills:996
Deaths:444
KDR:2.243
Accuracy:38.288% B**
HSR:16.968% D
Skorpios
B++
Kills:803
Deaths:234
KDR:3.432
Accuracy:30.275% B++
HSR:12.827% D*
Beamer VS3
B+
Kills:446
Deaths:224
KDR:1.991
Accuracy:30.710% B+
HSR:12.556% D*
VE-S Canis
B*
Kills:411
Deaths:125
KDR:3.288
Accuracy:32.509% B*
HSR:12.166% D--
Artemis VX26
C**
Kills:331
Deaths:107
KDR:3.093
Accuracy:28.686% C**
HSR:14.199% D*
NS-45 Pilot
B+
Kills:323
Deaths:131
KDR:2.466
Accuracy:34.542% B+
HSR:18.576% D-
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
Spiker
B+
Kills:113
Deaths:70
KDR:1.614
Accuracy:33.271% B+
HSR:17.699% C-
NS-AM7 Archer
A++
Kills:104
Deaths:102
KDR:1.020
Accuracy:71.166% A++
HSR:8.654% D--
VA39 Spectre
B**
Kills:102
Deaths:15
KDR:6.800
Accuracy:38.421% B**
HSR:35.294% C
Ectoblaster
C++
Kills:56
Deaths:46
KDR:1.217
Accuracy:39.498% C++
HSR:8.929% C++
Kills:44,483
Deaths (as Infiltrator):8,709
Deaths (to Infiltrators):6,083
KDR:5.1077
Kill Difference:35,774
Playtime:1,014.076 hours
Usage:29%
Score:18.019m
Score/min:296
Accuracy (listed only):39.610%
HSR (listed only):31.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% C**
HSR:16.810% D
Pulsar C
B++
Kills:3,399
Deaths:1,269
KDR:2.678
Accuracy:28.429% B++
HSR:17.240% D--
Eclipse VE3A
C*
Kills:1,781
Deaths:639
KDR:2.787
Accuracy:27.728% C*
HSR:12.521% D**
MKV Suppressed
B+
Kills:1,422
Deaths:438
KDR:3.247
Accuracy:28.367% B+
HSR:12.377% D*
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
NS-11C
B*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% B*
HSR:14.644% D-
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% B+
HSR:14.097% C-
Nova
C**
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:48.447% C**
HSR:10.553% D--
Solstice VE3
B++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% B++
HSR:16.096% D
NSX Tanto
B+
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% B+
HSR:18.096% D--
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D--
Solstice SF
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% B*
HSR:11.724% D-
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D--
Skorpios
B++
Kills:803
Deaths:234
KDR:3.432
Accuracy:30.275% B++
HSR:12.827% D*
Zenith VX-5
C++
Kills:739
Deaths:341
KDR:2.167
Accuracy:25.941% C++
HSR:15.291% D--
VE-S Canis
B*
Kills:411
Deaths:125
KDR:3.288
Accuracy:32.509% B*
HSR:12.166% D--
Phobos VX86
B**
Kills:314
Deaths:163
KDR:1.926
Accuracy:71.455% B**
HSR:15.287% C+
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
Thanatos VE70
B
Kills:162
Deaths:114
KDR:1.421
Accuracy:41.312% C++
HSR:17.901% B
Kills:25,974
Deaths (as Light Assault):10,384
Deaths (to Light Assaults):6,248
KDR:2.50135
Kill Difference:15,590
Playtime:501.887 hours
Usage:14%
Score:9.209m
Score/min:306
Accuracy (listed only):35.778%
HSR (listed only):13.612%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,422
Deaths:438
KDR:3.247
Accuracy:28.367% B+
HSR:12.377% D*
NS Baron G5
B+
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% B+
HSR:9.585% D--
Deimos VA29
B+
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% B+
HSR:14.097% C-
Nova
C**
Kills:1,175
Deaths:627
KDR:1.874
Accuracy:48.447% C**
HSR:10.553% D--
NS-7 PDW
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% B+
HSR:12.199% D--
Eridani SX5
B*
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B*
HSR:11.303% D*
Sirius SX12
B+
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% B+
HSR:12.014% D--
Skorpios
B++
Kills:803
Deaths:234
KDR:3.432
Accuracy:30.275% B++
HSR:12.827% D*
VE-S Canis
B*
Kills:411
Deaths:125
KDR:3.288
Accuracy:32.509% B*
HSR:12.166% D--
Phobos VX86
B**
Kills:314
Deaths:163
KDR:1.926
Accuracy:71.455% B**
HSR:15.287% C+
NSX Tengu
B++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% B++
HSR:9.502% F-
H-V45
D-
Kills:178
Deaths:125
KDR:1.424
Accuracy:20.177% D-
HSR:14.607% D-
Pulsar VS1
C+
Kills:166
Deaths:121
KDR:1.372
Accuracy:23.557% C+
HSR:8.434% F-
Thanatos VE70
B
Kills:162
Deaths:114
KDR:1.421
Accuracy:41.312% C++
HSR:17.901% B
Corvus VA55
C++
Kills:136
Deaths:106
KDR:1.283
Accuracy:24.892% C++
HSR:13.235% D**
Kills:10,933
Deaths (as Combat Medic):4,710
Deaths (to Combat Medics):2,719
KDR:2.32123
Kill Difference:6,223
Playtime:52.557 hours
Usage:1%
Score:1.489m
Score/min:472
Accuracy (listed only):37.629%
HSR (listed only):12.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:6,465
Deaths:1,467
KDR:4.407
Accuracy:20.425% B+
HSR:16.195% D-
Quasar VM1
B**
Kills:6,381
Deaths:1,454
KDR:4.389
Accuracy:21.191% B**
HSR:16.925% C
Blueshift VM5
C*
Kills:974
Deaths:289
KDR:3.370
Accuracy:20.784% C*
HSR:14.168% D*
Blueshift VM5
C*
Kills:944
Deaths:270
KDR:3.496
Accuracy:20.366% C*
HSR:15.360% D--
Vortex VM21
A++
Kills:557
Deaths:266
KDR:2.094
Accuracy:56.707% A++
HSR:2.334% D
Vortex VM21
A++
Kills:403
Deaths:266
KDR:1.515
Accuracy:57.497% A++
HSR:2.233% D
NS-10 Burster
A
Kills:207
Deaths:117
KDR:1.769
Accuracy:37.741% A
HSR:3.865% D
NS-10 Burster
A
Kills:201
Deaths:117
KDR:1.718
Accuracy:38.128% A
HSR:4.975% C
Comet VM2
A**
Kills:177
Deaths:101
KDR:1.752
Accuracy:64.846% A**
HSR:3.390% C
Comet VM2
A*
Kills:125
Deaths:95
KDR:1.316
Accuracy:65.930% A*
HSR:1.600% D*
Kills:16,434
Deaths (as MAX Suit):2,221
Deaths (to MAX Suits):1,163
KDR:7.39937
Kill Difference:14,213
Playtime:245.752 hours
Usage:7%
Score:6.582m
Score/min:446
Accuracy (listed only):40.362%
HSR (listed only):8.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:6,431
V. Kills:1,241 N/A
Deaths:462
KDR:13.920
Accuracy:66.109% A++
KPH:103.100 B+
VKPH:19.900 C*
Maelstrom Turbo Laser
B+
Kills:1,949
V. Kills:1,407 138%
Deaths:753
KDR:2.588
Accuracy:35.434% B++
KPH:20.900 B+
VKPH:15.100 B+
Photon A2A Missile Pods
C
Kills:387
V. Kills:333 116%
Deaths:43
KDR:9
Accuracy:76.609% C
KPH:41.200 C
VKPH:35.500 C
Light PPA
A
Kills:203
V. Kills:6 N/A
Deaths:30
KDR:6.767
Accuracy:50.168% A
KPH:58.800 B+
VKPH:1.700 D
Saron Laser Cannon
A++
Kills:184
V. Kills:134 136%
Deaths:76
KDR:2.421
Accuracy:41.603% A++
KPH:10.200 C
VKPH:7.400 C
Kills:9,154 (2,336 + 0)
Deaths:1,364
KDR:6.711
VKDR:2.288
Vehicle Kills:3,121
Kill Difference:7,790
Playtime:186.441 hours
Usage:5%
Score:3.493m
Score/min:312
Piloting Accuracy:41.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:78
V. Kills:11 N/A
Deaths:3
KDR:26
Accuracy:67.660% M++
KPH:280,800 U
VKPH:39,600 U
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:3.667
Vehicle Kills:11
Kill Difference:75
Playtime:0.001 hours
Usage:0%
Score:0.068m
Score/min:2,048,790
Piloting Accuracy:N/A%
Gunner Accuracy:67.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:7,633
V. Kills:738 N/A
Deaths:203
KDR:37.601
Accuracy:61.348% A+
KPH:91.500 A++
VKPH:8.800 C++
L100 Python AP
B**
Kills:3,587
V. Kills:2,010 178%
Deaths:331
KDR:10.837
Accuracy:65.254% B**
KPH:44.600 B**
VKPH:25 B**
C75 Viper
A*
Kills:1,368
V. Kills:165 N/A
Deaths:78
KDR:17.539
Accuracy:45.800% B+
KPH:71 A*
VKPH:8.600 C++
Skyguard
A+
Kills:1,029
V. Kills:679 151%
Deaths:117
KDR:8.795
Accuracy:33.902% B++
KPH:22.900 A
VKPH:15.100 A+
LB00 Python AP
B**
Kills:244
V. Kills:102 237%
Deaths:10
KDR:24.400
Accuracy:70.609% A+
KPH:70.200 B*
VKPH:29.400 B**
L100 Python HEAT
A
Kills:161
V. Kills:47 335%
Deaths:12
KDR:13.417
Accuracy:62.222% B**
KPH:47.800 A
VKPH:14 B+
Kills:14,022 (14,022 + 0)
Deaths:751
KDR:18.671
VKDR:4.981
Vehicle Kills:3,741
Kill Difference:13,271
Playtime:234.800 hours
Usage:7%
Score:4.362m
Score/min:310
Driving Accuracy:62.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:11,097
V. Kills:5,553 200%
Deaths:716
KDR:15.499
Accuracy:67.323% A++
KPH:54.300 M
VKPH:27.100 M
Supernova VPC
A**
Kills:6,953
V. Kills:664 N/A
Deaths:163
KDR:42.656
Accuracy:69.970% A*
KPH:91 A**
VKPH:8.700 C*
Supernova PC
S
Kills:3,111
V. Kills:777 400%
Deaths:167
KDR:18.629
Accuracy:70.145% A*
KPH:64 S
VKPH:16 A*
E540 Halberd
A++
Kills:790
V. Kills:404 195%
Deaths:53
KDR:14.906
Accuracy:60.757% A++
KPH:45.300 A
VKPH:23.200 B**
Saron HRB
B**
Kills:714
V. Kills:496 144%
Deaths:90
KDR:7.933
Accuracy:53.989% B**
KPH:35 B**
VKPH:24.300 B**
Proton II PPA
B++
Kills:152
V. Kills:7 N/A
Deaths:5
KDR:30.400
Accuracy:28.717% B++
KPH:68.500 B+
VKPH:3.200 C
Kills:22,817 (21,161 + 1,656)
Deaths:1,194
KDR:19.110
VKDR:6.617
Vehicle Kills:7,901
Kill Difference:21,623
Playtime:369.650 hours
Usage:10%
Score:9.167m
Score/min:413
Driving Accuracy:70.145%
Gunner Accuracy:28.717%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,348
V. Kills:78 N/A
Deaths:38
KDR:35.474
Accuracy:44.989% B*
KPH:145.700 A
VKPH:8.400 B+
M12 Kobalt-H
A++
Kills:1,250
V. Kills:37 N/A
Deaths:18
KDR:69.444
Accuracy:28.331% B**
KPH:243.700 A++
VKPH:7.200 B++
E540 Halberd-H
B**
Kills:485
V. Kills:221 218%
Deaths:25
KDR:19.400
Accuracy:64.627% B*
KPH:67.300 B**
VKPH:30.700 B**
Aphelion VEX-4H
C+
Kills:95
V. Kills:53 176%
Deaths:24
KDR:3.958
Accuracy:45.652% C+
KPH:40.900 C+
VKPH:22.800 C
Saron HRB-H
B++
Kills:69
V. Kills:41 164%
Deaths:12
KDR:5.750
Accuracy:61.950% B++
KPH:45.800 B+
VKPH:27.200 B
Kills:3,247 (0 + 3,247)
Deaths:117
KDR:27.752
VKDR:3.675
Vehicle Kills:430
Kill Difference:3,130
Playtime:25.411 hours
Usage:1%
Score:0.918m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:61.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:489
V. Kills:138 352%
Deaths:29
KDR:16.862
Accuracy:48.943% B**
KPH:50.700 M
VKPH:14.300 A++
M20 Basilisk
A+
Kills:294
V. Kills:102 285%
Deaths:20
KDR:14.700
Accuracy:51.802% A
KPH:39.700 A+
VKPH:13.800 B*
M12 Kobalt
B+
Kills:155
V. Kills:9 N/A
Deaths:6
KDR:25.833
Accuracy:22.305% B++
KPH:77.300 B
VKPH:4.500 B+
M12 Kobalt
A*
Kills:80
V. Kills:9 N/A
Deaths:2
KDR:40
Accuracy:16.035% C
KPH:77.200 C*
VKPH:8.700 A*
Kills:1,018 (0 + 1,018)
Deaths:57
KDR:17.860
VKDR:4.526
Vehicle Kills:258
Kill Difference:961
Playtime:20.087 hours
Usage:1%
Score:0.441m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:16.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:291
V. Kills:6 N/A
Deaths:93
KDR:3.129
Accuracy:40.626% C+
KPH:46 C+
VKPH:0.900 D-
M40 Fury-F
C**
Kills:91
V. Kills:41 217%
Deaths:80
KDR:1.138
Accuracy:51.475% C*
KPH:16.900 C
VKPH:7.600 C**
Kills:382 (382 + 0)
Deaths:173
KDR:2.208
VKDR:0.272
Vehicle Kills:47
Kill Difference:209
Playtime:11.716 hours
Usage:0%
Score:0.109m
Score/min:154
Driving Accuracy:51.475%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 15,95815,9401,30612.205A**7.3153.768%A*77.773%C+56.6A++N/A162281.4h1.9B++3.4B**
Supernova FPC 16,65011,09771615.499A+10.6167.323%A++N/A54.3M27.2M394204.5h4.2B++6.3B**
L100 Python HESH 8,3717,63320337.601A*32.7161.348%A+N/A91.5A++8.8C++30183.4h2.6B*4.2B**
Supernova VPC 7,6176,95316342.656M+37.7669.97%A*N/A91A**8.7C*31576.4h2.3B**3.3A
Quasar VM1 6,5176,4651,4674.407A0.4820.425%B+16.195%D-47.7B*N/A141135.5h9.9A48.6B*
Dual Photon Pods 7,6726,43146213.92B**9.0366.109%A++1.431%C*103.1B+19.9C*45162.4h12.1A18.4B**
Quasar VM1 6,4356,3811,4544.389A*0.5021.191%B**16.925%C47.2A*N/A145135.2h10.3A48.8B++
Serpent VE92 4,8934,8721,9632.482A2.4125.245%C**16.81%D26.8C+N/A86181.9h12.4C**49.3B
Parsec VX3-A 4,5134,51134613.038M8.1549.851%A72.334%D--66B*N/A17668.3h1.9C+3.9B+
L100 Python AP 5,5973,58733110.837A5.9565.254%B**2.398%C+44.6B**25B**32180.5h5.5B+8.5B++
Pulsar C 3,4473,3991,2692.678B*2.2128.429%B++17.24%D--36.2C**N/A10893.8h10.6B+37.2B+
Supernova PC 3,8883,11116718.629A++13.7470.145%A*1.8%C64S16A*36148.6h3.3B**4.6A+
VE-H Maw 2,4142,3808712.732B**2.1630.186%B*9.328%F-40.7CN/A12258.5h11.6C+38.5B
Ghost 2,1872,1793396.428A1.5446.033%B**64.663%C47.7B+N/A14645.7h2.1B+4.7B+
NS-44 Commissioner 2,0472,0321,1641.746B++3.1541.743%B++17.126%D48.3B+N/A14642.1h3.4B+8.1B++
Maelstrom Turbo Laser 3,3561,9497532.588B2.3035.434%B++4.002%B*20.9B+15.1B+22293.2h65.7B++185.4B*
Eclipse VE3A 1,8121,7816392.787B+2.1027.728%C*12.521%D**46.9C**N/A12938h12.1C++43.6C**
Proximity Mine 1,7671,76614112.525M+7.6341.286%C+N/A165B*N/A48510.7h2.1C--5.1C
C-4 ARX 2,1421,7084283.991B**0.9024.309%DN/A208.3A++52.9B**9418.2h1B++4.1B+
NS-61 Emissary 1,6421,6177092.281A*2.6135.598%B**10.699%D--36.2B+N/A10444.7h12.3B34.7B++
Betelgeuse 54-A 1,6241,5945962.674C+2.2225.736%C+15.496%F-48C--N/A15733.2h12.7D--49.4C-
NS-30 Vandal 1,5631,5563804.095A0.8036.44%B+28.149%C*45.8BN/A12634h5B+13.7B+
Tank Mine 2,3121,4701977.462A**2.5737.534%C**N/A169A96.8A14178.7h2.1C5.7B
Phantom VA23 1,4721,4673264.5A++0.3934.945%C+27.403%C45.8C*N/A13032h4B++11.4B+
NS-44L Blackhand 1,4301,4273793.765A*1.1354.051%A+40.855%C+31BN/A8446h3.3B*6.1B*
MKV Suppressed 1,4441,4224383.247M+1.6428.367%B+12.377%D*49.2B*N/A13428.9h13.5C**47.7B
Lasher X2 1,4501,4194493.16M++1.7329.797%B+1.621%D*57.7A1.3B+17124.6h21.6C72.4B
Phaseshift VX-S 1,4151,4028915.753S10.8648.862%A++88.445%B**47.7B**N/A13329.4h1.8B*3.7B*
Pulsar LSW 1,4021,3935352.604B**2.2928.381%B**14.645%D*33.6CN/A11941.4h13.8C48.6B
C75 Viper 1,5331,3687817.538M++12.6545.8%B+1.17%C70.9A*8.5C++38419.3h6.7A14.6B**
Proton II PPA-H 1,4261,3483835.474A*30.5844.989%B*N/A146.5A8.5B+4549.2h9.5B21.2B+
NS Baron G5 1,2641,2526941.804B*3.0949.228%B+9.585%D--47.4B++N/A12826.4h4.2B+8.5C+
M12 Kobalt-H 1,2871,2501869.444M**64.5528.331%B**8.64%F245.1A++7.3B++5865.1h12.3B++43.4B*
NS-11C 1,2491,2365262.35A+2.5428.357%B*14.644%D-30.4C*N/A10940.6h13.3B46.7B+
VE-LR Obelisk 1,2401,2273064.01A0.8833.929%C**25.998%D40C**N/A9930.7h5.1B*15B++
Deimos VA29 1,2281,2136721.805B+3.0967.375%B+14.097%C-45.4C++N/A13626.7h2.2B+3.2B+
XM98 1,2011,20111201U1,196.1160.635%M**82.098%B*63.2A*N/A20219h1.6A+2.6A+
NSX Tomoe 1,1981,1832854.151A++0.7431.859%B+29.248%D53.8B+N/A15422h13.9C*43.5B+
NS-15M1 1,1971,1814112.873B**2.0225.6%B+14.141%D*47.1C**N/A17925.1h13.3C+51.8B
Nova 1,1831,1756271.874B+3.0248.447%C**10.553%D--42C**N/A10528h4.3C*8.9B+
NSX Naginata 1,1881,1693783.093A++1.8022.851%C++19.589%D*48.7C*N/A14924h11.3B49.6B
Solstice VE3 1,1701,1688813.273U8.3826.449%B++16.096%D39.2B**N/A22329.8h10.2B**38.4B+
Orion VS54 1,1761,1664482.603B*2.2922.169%C*16.895%D*45.4B+N/A23125.7h13C++58.6C++
NSX Tanto 1,1831,1667301.597B+3.2929.463%B+18.096%D--17.9DN/A5565h13.9C++47.2C*
NS-7 PDW 1,1711,1644332.688A*2.2027.393%B+12.199%D--40.8B++N/A13628.5h13B+47.5B+
Flare VE6 1,1701,1634142.809A+2.0825.252%B+14.188%D**49.5C**N/A13623.5h10.7C++42.4B
NSX Daimyo 1,1601,1601597.296A2.4043.101%C*93.19%C52.3C++N/A12922.2h2.5C++5.8C**
Solstice SF 1,1681,1604702.468A+2.4228.144%B*11.724%D-37.5B**N/A11030.9h11.3C*40.1B+
Eridani SX5 1,1651,1593373.439A*1.4530.85%B*11.303%D*58.5B*N/A18919.8h10.9B+35.2B+
SVA-88 1,1751,1574182.768B+2.1223.965%C++15.99%D*40C+N/A13428.9h12.2C+51.1C++
Sirius SX12 1,1611,1574422.618A+2.2727.595%B+12.014%D--33.4C*N/A12934.6h13.8B50.2B+
C-4 1,4761,0753013.571A+1.3222.495%DN/A129.5B**48.3A12838.3h1.3B+6C++
Skyguard 1,7081,0291178.795A**3.9033.902%B++1.458%C-23A15.2A+23744.8h104.7B+308.9B++
Cerberus 1,0009964442.243A2.6538.288%B**16.968%D32.9C+N/A9430.3h5.7B14.9B++
Blueshift VM5 9899742893.37B+1.5220.784%C*14.168%D*44.5B++N/A12921.9h13.3B*64.1B+
Blueshift VM5 9549442703.496B+1.4020.366%C*15.36%D--46.5B*N/A13920.3h12.5B**61.6B+
Skorpios 8168032343.432A1.4630.275%B++12.827%D*53.5B+N/A13315h11.5C+37.8B
E540 Halberd 1,1947905314.906B+10.0160.757%A++1.139%D-45.4A23.2B**95917.4h5.6C*9.3B*
Spear Anti-Vehicle Phalanx Turret 1,1827774019.425A++14.5359.048%A+4.118%C++63.2A+32.9B**58012.3h7.1B+12.1B*
Frag Grenade 7687581758N/A753.1146.561%C++N/A631.7B++8.3C+19781.2h2.8B**6B++
Zenith VX-5 7547393412.167B**2.7225.941%C++15.291%D--32.8C+N/A9922.5h13.4C+51.8C*
Saron HRB 1,210714907.933B+3.0453.989%B**N/A35B**24.3B**63920.4h20.5B38.1B*
MANA Anti-Personnel Turret 7117051564.519N/A0.3717.24%UN/A7050U60U14908500.1h20.8T*120.5T*
NS Annihilator 9095611413.979S0.9183.804%B*N/A21.1A**13.1A++25226.6h9.6B*11.5B*
Vortex VM21 1,0165572662.094B++2.8056.707%A++2.334%D12.9B+10.6A+13543.3h29.5B+52.1B+
NS Decimator 8665552602.135A2.7670.731%AN/A37C++20.7B+37015h5.8D8.2C+
M20 Basilisk 6274892916.862S11.9748.943%B**4.294%D50.9M14.4A++3719.6h61.6B**125.9B**
E540 Halberd-H 7064852519.4B**14.5164.627%B*2.887%B++67.4B**30.7B**6197.2h5.3B+8.2B*
Nemesis VSH9 9324792312.074A**2.8268.467%B*N/A9.6C9.1C+17749.9h8.9C13.1C++
Beamer VS3 4494462241.991A++2.9030.71%B+12.556%D*28.4C++N/A12515.7h8.1B+26.4C*
Lumine Edge 4464412,1580.204B4.6940.744%A14.739%C2.4CN/A9183.2h1.2B+2.9B+
Rocklet Rifle 8154231812.337M++2.5554.033%C++N/A32.8B30.4B+49712.9h41.2C+76.3C+
VE-S Canis 4214111253.288A*1.6032.509%B*12.166%D--57.9B+1.4A+2167.1h14.4C-44.3C*
Vortex VM21 7414032661.515B+3.3857.497%A++2.233%D9.3C**7.8A10143.3h41.9B72.9B+
Photon A2A Missile Pods 720387439B*4.1176.609%CN/A41.2C35.4C4819.4h7.3B++9.6B+
MANA Anti-Vehicle Turret 6963431033.33B++1.5658.39%C+1.166%D*3430B**3530A*13449570.1h10.6C+18.1C+
Artemis VX26 3333311073.093A+1.8028.686%C**14.199%D*37.2C*N/A1198.9h11.4B39.9B+
NS-45 Pilot 3253231312.466B**2.4334.542%B+18.576%D-39.4CN/A998.2h7.3C++21B+
Phobos VX86 3163141631.926B+2.9771.455%B**15.287%C+39.7C+N/A1277.9h2.4C*3.4B+
M20 Basilisk 3962942014.7S9.8151.802%A7.143%B+39.7A+13.8B*3497.4h78.5B++151.6B**
S12 Renegade 297291933.129C+1.7640.626%C+6.186%C*46.2C+1D1316.3h3.2C**7.9C*
LB00 Python AP 3462441024.4A19.5170.609%A+N/A69.7B*29.1B**4003.5h4C**5.7B**
NSX Tengu 223221792.797A++2.0941.004%B++9.502%F-38.1C++N/A1265.8h12.1B+29.6B+
Auraxium Force-Blade 26521717,0640.013C--4.8825.368%C8.756%C*0.2C+N/A01310h2.5C--10C+
S1 3162141022.098A**2.7972.908%A++1.869%D38.2B**18.2B++8465.6h5.5B++7.5B*
NS-10 Burster 3742071171.769A3.1237.741%A3.865%D6.7B5.4A11430.9h156.5C414.7B+
Light PPA 209203306.767C**1.8850.168%AN/A58B+1.7D3533.5h10.3B+20.5B+
NS-10 Burster 3632011171.718B*3.1738.128%A4.975%C6.6B+5.3B**10330.5h160.8C421.6B+
NS-R3 Swarm 322184941.957M**2.9360.838%DN/A11B++8.2B12816.8h23.1B+38B+
Saron Laser Cannon 318184762.421C*2.4741.603%A++1.087%D10.2C7.4C20418h120.9C**290.5B++
H-V45 1781781251.424C++3.4720.177%D-14.607%D-22C-N/A1368.1h13.1C*64.9C+
Comet VM2 3081771011.752B**3.1464.846%A**3.39%C13B9.6M21013.6h40.7F62.7C+
MAX Punch 1981702,2210.077C4.8160.505%B**N/A0.7CN/A2234.3h3.1C+5.1C++
Pulsar VS1 1671661211.372B+3.5223.557%C+8.434%F-19.1CN/A1968.7h13.7B+58.1B
Thanatos VE70 1631621141.421B+3.4741.312%C++17.901%B34.5C**N/A2394.7h5.2C+12.6C*
L100 Python HEAT 2081611213.417A*8.5362.222%B**1.863%C-47.4A13.8B+6893.4h3.7A5.9A
Eidolon VE33 161160423.81M++1.0825.83%C16.25%D*41B**N/A2993.9h5.3A20.5B*
M12 Kobalt 164155625.833A20.9422.305%B++12.258%D*77.5B4.5B+4332h19.8C+88.7B+
Proton II PPA 159152530.4B**25.5128.717%B++1.974%C+69.1B+3.2C3782.2h10.4C+36.1B+
Force-Blade 1501476,8440.021C+4.8738.841%B++N/A0.2DN/A1623.3h2.1B+5.5B+
Corvus VA55 1371361061.283C**3.6124.892%C++13.235%D**19.4C--N/A1357h12.3C++49.6C*
Comet VM2 210125951.316B+3.5865.93%A*1.6%D*9.8C6.7B*15012.7h57F--86.5C-
Spiker 114113701.614B++3.2833.271%B+17.699%C-39C++N/A1092.9h9.4C++28.2B+
Aspis Anti-Aircraft Phalanx Turret 224113138.692A*3.8034.334%AN/A16.6B**16.3B**3776.8h128.6B++374.6B*
NS-AM7 Archer 1451041021.02A3.8771.166%A++8.654%D--5.7C2.3C6718.1h20.8C++29.3B+
VA39 Spectre 102102156.8M**1.9138.421%B**35.294%C39.2B**N/A4602.6h3.6A9.3B**
Aphelion VEX-4H 14895243.958C+0.9345.652%C+1.053%D*41.3C+23C8792.3h61C++133.6C++
M40 Fury-F 13291801.138C+3.7551.475%C*1.099%C++16.9C7.6C**1815.4h15.5C30.2C
M12 Kobalt 8980240A+35.1116.035%C13.75%D--80C**9A*3111h13.6B*84.7B+
C150 Dalton 8978326M21.1167.66%M++N/A780U110S6829300.1h2A3A++
Saron HRB-H 11069125.75C++0.8661.95%B++N/A46B+27.3B10581.5h24.7C++39.8B+
Hunter QCX 6868322.125A*2.7748.882%B20.588%C20B+N/A1093.4h4.5C**9.2B
Sticky Grenade 5958158N/A53.1142.046%D*N/A290D**5D-18050.2h3.8D**9.1D*
Ectoblaster 5656461.217B**3.6739.498%C++8.929%C++26.7C+N/A662.1h23C58.3C+
M20 Basilisk 6852152U47.1153.903%C++7.692%A+130S40A*10190.4h51.7B**95.8A
Hades VSH4 9551401.275A+3.6280.559%A++N/A11.9C10.2C+3204.3h12.4D*15.4C
Orbital Strike Uplink 6251151U46.11500%UN/A510U110U21340.1h0.9T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret109031.7h
Spawn Beacon82,5351.6h
Nano-Armor Kit5491,652,53293.9h
Structure Shield Module0550.1h
Nanite Revive Grenade01,4150.4h
Medical Applicator288153,27112.9h
Spitfire Auto-Turret121,7531.5h
Restoration Kit2102,2782.2h
Motion Spotter4736,30014.3h
Rampart Wall0770.4h
Deconstruction Tool01,4650.1h
Welding Device02720h
Shield Recharging Field495,4742.1h
Recon Detection Device7210,37515.7h
Smoke Grenade01210h
Ammunition Package215,9112.4h
Medical Kit1352,1741.7h
Anti-Infantry MANA Turret179711.3h
Hardlight Barrier61190.2h
Nano-Repair Grenade0660h

Check the help document for the dictionary if you want to learn more about words used here.


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