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Paragon Predator Boltdriver[DIG] Boltdriver
VS BR 181

KDR: 4.81

Score: 84m

Last Seen: Jan 11th, 2020 9:43 AM
- OFFLINE - 83.8 hour(s)

Prestige 1, Battle Rank 100 (181 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Supernova FPC L100 Python HESH Supernova VPC Quasar VM1 Quasar VM1 Dual Photon Pods Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,749,698 MLG Score: 2198
Fun Score: N/A
Cheeseburgers Flipped: 2004TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.061%17.003%47741130848,7632.837861.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.515%1.318A-0.617D-1.865F-HEAD (~2.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.482B+10.80.246C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.855%1.98%1093413458,838121231457.28607281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%0.595B+0.385C**0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.622B+26.30.506B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.553%1.086%29598134136,81619841127518.5564326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.354%0.437B-0.914D--1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.617B+6.70.462B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.359%4.089%5901013396,163158417053.88833361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.344%0.659B+-0.105C+1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.629B+19.30.519B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.941%76.589%5906134326,04823264211.1986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%2.408A**0.614B+0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.90.395B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.147%12.434%590413453,7721302322.89486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.713%1.101B**-0.464D0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.578B+30.371C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84m239.2%391 (23.5k)375 (22.5k)4.80617174,16136,2375.70789181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491130524.071%19.378%46606:1052

38% Engineer12% Heavy Assault28% Infiltrator15% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:53 PMJul 12th, 2019 5:18 PMJan 13th, 2020 9:59 AM (211d) (PST)Jan 11th, 2020 7:19 AM (213d) (PST)Jan 11th, 2020 5:43 AM (213d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9891398500.7780.1620.1512.1200.1082198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,3188,36750,95147109127722,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3733.2h/155.5d 32,676 33,748 51,096 474.8k 5,219 10,142 24,292 221.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B
Kills:3,708
Deaths:1,468
KDR:2.526
Accuracy:30.515% B
HSR:9.790% F--
Betelgeuse 54-A
D
Kills:1,594
Deaths:596
KDR:2.675
Accuracy:25.736% D
HSR:15.496% F--
Pulsar LSW
B+
Kills:1,393
Deaths:535
KDR:2.604
Accuracy:28.381% B+
HSR:14.645% D**
NSX Naginata
D
Kills:1,187
Deaths:390
KDR:3.044
Accuracy:22.860% D
HSR:19.545% D**
NS-15M1
C+
Kills:1,181
Deaths:411
KDR:2.873
Accuracy:25.600% C+
HSR:14.141% D**
Orion VS54
C-
Kills:1,166
Deaths:448
KDR:2.603
Accuracy:22.169% C-
HSR:16.895% D*
Flare VE6
C+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:25.252% C+
HSR:14.188% F
SVA-88
C-
Kills:1,157
Deaths:418
KDR:2.768
Accuracy:23.965% C-
HSR:15.990% D**
Kills:12,549
Deaths (as Heavy Assault):4,680
Deaths (to Heavy Assaults):8,560
KDR:2.68141
Kill Difference:7,869
Playtime:430.821 hours
Usage:12%
Score:8.531m
Score/min:330
Accuracy (listed only):25.560%
HSR (listed only):15.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% C
HSR:16.810% D-
Pulsar C
C++
Kills:4,173
Deaths:1,580
KDR:2.641
Accuracy:28.491% C++
HSR:17.230% D*
Eclipse VE3A
C
Kills:2,107
Deaths:807
KDR:2.611
Accuracy:27.298% C
HSR:12.814% D**
VE-LR Obelisk
C
Kills:1,282
Deaths:319
KDR:4.019
Accuracy:33.905% C
HSR:26.053% D--
NS Baron G5
C*
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% C*
HSR:9.585% D*
NS-11C
C*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% C*
HSR:14.644% D--
Deimos VA29
C++
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% C++
HSR:14.097% D
Nova
C++
Kills:1,182
Deaths:631
KDR:1.873
Accuracy:48.370% C++
HSR:10.575% D--
Solstice VE3
C++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% C++
HSR:16.096% D-
NSX Tanto
C+
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% C+
HSR:18.096% D**
Phobos VX86
B+
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:69.353% B+
HSR:11.942% D-
Solstice SF
C**
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% C**
HSR:11.724% D
Zenith VX-5
C
Kills:876
Deaths:407
KDR:2.152
Accuracy:26.034% C
HSR:15.753% D*
Thanatos VE70
C+
Kills:213
Deaths:143
KDR:1.490
Accuracy:42.645% C+
HSR:15.962% C+
Eidolon VE33
D-
Kills:160
Deaths:42
KDR:3.810
Accuracy:25.830% D-
HSR:16.250% D**
Kills:23,224
Deaths (as Engineer):9,723
Deaths (to Engineers):7,366
KDR:2.38856
Kill Difference:13,501
Playtime:1,404.255 hours
Usage:38%
Score:37.436m
Score/min:444
Accuracy (listed only):37.079%
HSR (listed only):15.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:16,432
Deaths:1,332
KDR:12.336
Accuracy:53.618% A*
HSR:77.666% C+
Parsec VX3-A
B**
Kills:4,646
Deaths:356
KDR:13.051
Accuracy:49.732% B**
HSR:71.997% D**
Ghost
B+
Kills:2,306
Deaths:362
KDR:6.370
Accuracy:45.892% B+
HSR:64.441% D--
NS-44 Commissioner
C++
Kills:2,104
Deaths:1,216
KDR:1.730
Accuracy:41.657% C++
HSR:17.538% D-
NS-61 Emissary
B*
Kills:1,676
Deaths:747
KDR:2.244
Accuracy:35.585% B*
HSR:10.680% D*
MKV Suppressed
C+
Kills:1,589
Deaths:503
KDR:3.159
Accuracy:27.695% C+
HSR:13.090% D*
NS-30 Vandal
C+
Kills:1,556
Deaths:380
KDR:4.095
Accuracy:36.440% C+
HSR:28.149% C+
NS-44L Blackhand
B**
Kills:1,478
Deaths:392
KDR:3.770
Accuracy:53.676% B**
HSR:40.663% C
Phantom VA23
C--
Kills:1,467
Deaths:326
KDR:4.500
Accuracy:34.945% C--
HSR:27.403% D
Phaseshift VX-S
A
Kills:1,402
Deaths:89
KDR:15.753
Accuracy:48.862% A
HSR:88.445% B*
XM98
M+
Kills:1,201
Deaths:
KDR:
Accuracy:60.635% M+
HSR:82.098% B++
NSX Tomoe
C++
Kills:1,186
Deaths:285
KDR:4.161
Accuracy:31.773% C++
HSR:29.258% D*
NS-7 PDW
C+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% C+
HSR:12.199% D--
NSX Daimyo
C+
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:43.101% C+
HSR:93.190% C
Eridani SX5
B+
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B+
HSR:11.303% D**
Sirius SX12
C++
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% C++
HSR:12.014% D--
Cerberus
B+
Kills:996
Deaths:444
KDR:2.243
Accuracy:38.288% B+
HSR:16.968% D--
Skorpios
C**
Kills:948
Deaths:286
KDR:3.315
Accuracy:30.025% C**
HSR:13.186% D*
Beamer VS3
C**
Kills:449
Deaths:226
KDR:1.987
Accuracy:30.795% C**
HSR:12.695% D**
VE-S Canis
C**
Kills:416
Deaths:130
KDR:3.200
Accuracy:32.251% C**
HSR:12.260% D*
Artemis VX26
C+
Kills:331
Deaths:107
KDR:3.093
Accuracy:28.686% C+
HSR:14.199% D**
NS-45 Pilot
C++
Kills:327
Deaths:135
KDR:2.422
Accuracy:34.474% C++
HSR:18.349% D**
NSX Tengu
C++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% C++
HSR:9.502% F-
Spiker
C**
Kills:118
Deaths:71
KDR:1.662
Accuracy:33.587% C**
HSR:17.797% D
NS-AM7 Archer
A++
Kills:109
Deaths:106
KDR:1.028
Accuracy:70.919% A++
HSR:8.257% D--
NS-357 Underboss
C
Kills:103
Deaths:72
KDR:1.431
Accuracy:38.770% C
HSR:21.359% C--
VA39 Spectre
B+
Kills:102
Deaths:15
KDR:6.800
Accuracy:38.421% B+
HSR:35.294% C
Ectoblaster
C+
Kills:56
Deaths:46
KDR:1.217
Accuracy:39.498% C+
HSR:8.929% C+
Kills:45,859
Deaths (as Infiltrator):9,076
Deaths (to Infiltrators):6,518
KDR:5.05278
Kill Difference:36,783
Playtime:1,040.181 hours
Usage:28%
Score:18.693m
Score/min:300
Accuracy (listed only):39.506%
HSR (listed only):31.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:4,872
Deaths:1,963
KDR:2.482
Accuracy:25.245% C
HSR:16.810% D-
Pulsar C
C++
Kills:4,173
Deaths:1,580
KDR:2.641
Accuracy:28.491% C++
HSR:17.230% D*
Eclipse VE3A
C
Kills:2,107
Deaths:807
KDR:2.611
Accuracy:27.298% C
HSR:12.814% D**
MKV Suppressed
C+
Kills:1,589
Deaths:503
KDR:3.159
Accuracy:27.695% C+
HSR:13.090% D*
NS Baron G5
C*
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% C*
HSR:9.585% D*
NS-11C
C*
Kills:1,236
Deaths:526
KDR:2.350
Accuracy:28.357% C*
HSR:14.644% D--
Deimos VA29
C++
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% C++
HSR:14.097% D
Nova
C++
Kills:1,182
Deaths:631
KDR:1.873
Accuracy:48.370% C++
HSR:10.575% D--
Solstice VE3
C++
Kills:1,168
Deaths:88
KDR:13.273
Accuracy:26.449% C++
HSR:16.096% D-
NSX Tanto
C+
Kills:1,166
Deaths:730
KDR:1.597
Accuracy:29.463% C+
HSR:18.096% D**
NS-7 PDW
C+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% C+
HSR:12.199% D--
Phobos VX86
B+
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:69.353% B+
HSR:11.942% D-
Solstice SF
C**
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:28.144% C**
HSR:11.724% D
Eridani SX5
B+
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B+
HSR:11.303% D**
Sirius SX12
C++
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% C++
HSR:12.014% D--
Skorpios
C**
Kills:948
Deaths:286
KDR:3.315
Accuracy:30.025% C**
HSR:13.186% D*
Zenith VX-5
C
Kills:876
Deaths:407
KDR:2.152
Accuracy:26.034% C
HSR:15.753% D*
VE-S Canis
C**
Kills:416
Deaths:130
KDR:3.200
Accuracy:32.251% C**
HSR:12.260% D*
NSX Tengu
C++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% C++
HSR:9.502% F-
Thanatos VE70
C+
Kills:213
Deaths:143
KDR:1.490
Accuracy:42.645% C+
HSR:15.962% C+
Kills:28,436
Deaths (as Light Assault):11,572
Deaths (to Light Assaults):6,837
KDR:2.45731
Kill Difference:16,864
Playtime:552.169 hours
Usage:15%
Score:10.729m
Score/min:324
Accuracy (listed only):35.663%
HSR (listed only):13.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:1,589
Deaths:503
KDR:3.159
Accuracy:27.695% C+
HSR:13.090% D*
NS Baron G5
C*
Kills:1,252
Deaths:694
KDR:1.804
Accuracy:49.228% C*
HSR:9.585% D*
Deimos VA29
C++
Kills:1,213
Deaths:672
KDR:1.805
Accuracy:67.375% C++
HSR:14.097% D
Nova
C++
Kills:1,182
Deaths:631
KDR:1.873
Accuracy:48.370% C++
HSR:10.575% D--
NS-7 PDW
C+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:27.393% C+
HSR:12.199% D--
Phobos VX86
B+
Kills:1,164
Deaths:651
KDR:1.788
Accuracy:69.353% B+
HSR:11.942% D-
Eridani SX5
B+
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:30.850% B+
HSR:11.303% D**
Sirius SX12
C++
Kills:1,157
Deaths:442
KDR:2.618
Accuracy:27.595% C++
HSR:12.014% D--
Skorpios
C**
Kills:948
Deaths:286
KDR:3.315
Accuracy:30.025% C**
HSR:13.186% D*
VE-S Canis
C**
Kills:416
Deaths:130
KDR:3.200
Accuracy:32.251% C**
HSR:12.260% D*
NSX Yumi
D
Kills:238
Deaths:126
KDR:1.889
Accuracy:24.369% D-
HSR:22.269% D
NSX Tengu
C++
Kills:221
Deaths:79
KDR:2.797
Accuracy:41.004% C++
HSR:9.502% F-
Thanatos VE70
C+
Kills:213
Deaths:143
KDR:1.490
Accuracy:42.645% C+
HSR:15.962% C+
H-V45
D*
Kills:178
Deaths:125
KDR:1.424
Accuracy:20.177% D**
HSR:14.607% D*
Pulsar VS1
D
Kills:172
Deaths:128
KDR:1.344
Accuracy:23.616% D
HSR:8.140% F-
Corvus VA55
C--
Kills:136
Deaths:106
KDR:1.283
Accuracy:24.892% C--
HSR:13.235% F
NS-11P
D*
Kills:117
Deaths:62
KDR:1.887
Accuracy:20.101% D**
HSR:14.530% D*
Kills:12,519
Deaths (as Combat Medic):5,548
Deaths (to Combat Medics):2,972
KDR:2.25649
Kill Difference:6,971
Playtime:66.257 hours
Usage:2%
Score:1.866m
Score/min:469
Accuracy (listed only):35.702%
HSR (listed only):12.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:6,697
Deaths:1,534
KDR:4.366
Accuracy:20.468% C+
HSR:16.201% D*
Quasar VM1
B+
Kills:6,558
Deaths:1,521
KDR:4.312
Accuracy:21.199% B+
HSR:16.850% D
Blueshift VM5
C
Kills:979
Deaths:289
KDR:3.388
Accuracy:20.791% C
HSR:14.096% F
Blueshift VM5
C
Kills:946
Deaths:270
KDR:3.504
Accuracy:20.367% C
HSR:15.433% D*
Vortex VM21
A+
Kills:567
Deaths:267
KDR:2.124
Accuracy:56.771% A+
HSR:2.293% C--
Vortex VM21
A++
Kills:418
Deaths:267
KDR:1.566
Accuracy:57.534% A++
HSR:2.153% D
NS-10 Burster
B*
Kills:207
Deaths:118
KDR:1.754
Accuracy:38.005% B*
HSR:3.865% D
NS-10 Burster
B++
Kills:201
Deaths:118
KDR:1.703
Accuracy:38.388% B++
HSR:4.975% C
Comet VM2
A++
Kills:184
Deaths:104
KDR:1.769
Accuracy:65.114% A++
HSR:3.261% C--
Comet VM2
A++
Kills:127
Deaths:98
KDR:1.296
Accuracy:66.171% A++
HSR:1.575% D**
Kills:16,884
Deaths (as MAX Suit):2,293
Deaths (to MAX Suits):1,258
KDR:7.36328
Kill Difference:14,591
Playtime:250.931 hours
Usage:7%
Score:6.796m
Score/min:451
Accuracy (listed only):40.481%
HSR (listed only):8.070%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:6,438
V. Kills:1,241 N/A
Deaths:462
KDR:13.935
Accuracy:66.079% A
KPH:103.300 C+
VKPH:19.900 C+
V26 Maelstrom Turbo Laser
C++
Kills:1,960
V. Kills:1,411 139%
Deaths:755
KDR:2.596
Accuracy:35.403% B+
KPH:20.900 C+
VKPH:15.100 C++
Photon A2A Missile Pods
C
Kills:391
V. Kills:335 116%
Deaths:43
KDR:9.093
Accuracy:76.206% C
KPH:41.200 C-
VKPH:35.300 C
Light PPA
B+
Kills:256
V. Kills:11 N/A
Deaths:30
KDR:8.533
Accuracy:46.956% B+
KPH:58.400 C+
VKPH:2.500 D
Saron Laser Cannon
D
Kills:184
V. Kills:134 136%
Deaths:77
KDR:2.390
Accuracy:41.640% A++
KPH:10.100 D
VKPH:7.400 D
Kills:9,229 (2,400 + 0)
Deaths:1,367
KDR:6.751
VKDR:2.291
Vehicle Kills:3,132
Kill Difference:7,862
Playtime:187.992 hours
Usage:5%
Score:3.528m
Score/min:313
Piloting Accuracy:41.640%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:78
V. Kills:11 N/A
Deaths:3
KDR:26
Accuracy:67.660% M*
KPH:280,800 U
VKPH:39,600 U
Kills:78 (0 + 78)
Deaths:3
KDR:26
VKDR:3.667
Vehicle Kills:11
Kill Difference:75
Playtime:0.001 hours
Usage:0%
Score:0.072m
Score/min:2,172,300
Piloting Accuracy:N/A%
Gunner Accuracy:67.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:8,091
V. Kills:795 N/A
Deaths:206
KDR:39.277
Accuracy:61.055% B**
KPH:91.300 B*
VKPH:9 C+
L100 Python AP
B+
Kills:3,587
V. Kills:2,010 178%
Deaths:331
KDR:10.837
Accuracy:65.254% B*
KPH:44.600 C++
VKPH:25 B+
C75 Viper
B**
Kills:1,370
V. Kills:167 N/A
Deaths:78
KDR:17.564
Accuracy:45.832% C*
KPH:70.900 B**
VKPH:8.600 C
Skyguard
B**
Kills:1,122
V. Kills:723 155%
Deaths:120
KDR:9.350
Accuracy:34.560% B+
KPH:23.500 B*
VKPH:15.200 B**
LB00 Python AP
A++
Kills:872
V. Kills:336 259%
Deaths:17
KDR:51.294
Accuracy:69.249% A++
KPH:73.800 B*
VKPH:28.500 B*
L100 Python HEAT
B*
Kills:161
V. Kills:47 335%
Deaths:12
KDR:13.417
Accuracy:62.222% B*
KPH:47.800 B
VKPH:14 C+
Kills:15,203 (15,203 + 0)
Deaths:764
KDR:19.899
VKDR:5.338
Vehicle Kills:4,078
Kill Difference:14,439
Playtime:251.247 hours
Usage:7%
Score:4.839m
Score/min:321
Driving Accuracy:62.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:12,377
V. Kills:6,076 204%
Deaths:735
KDR:16.840
Accuracy:67.316% A++
KPH:55.500 A++
VKPH:27.300 A++
Supernova VPC
A++
Kills:6,953
V. Kills:664 N/A
Deaths:163
KDR:42.656
Accuracy:69.970% A++
KPH:91 A+
VKPH:8.700 C+
Supernova PC
A*
Kills:3,155
V. Kills:793 397%
Deaths:168
KDR:18.780
Accuracy:69.883% A*
KPH:64.100 A*
VKPH:16.100 B**
E540 Halberd
B++
Kills:821
V. Kills:412 199%
Deaths:55
KDR:14.927
Accuracy:60.380% A
KPH:45.100 B+
VKPH:22.600 B++
Saron HRB
B
Kills:743
V. Kills:509 146%
Deaths:91
KDR:8.165
Accuracy:54.215% B*
KPH:35.200 C**
VKPH:24.100 B
Proton II PPA
B
Kills:152
V. Kills:7 N/A
Deaths:5
KDR:30.400
Accuracy:28.993% B
KPH:67 C+
VKPH:3.100 C--
Kills:24,201 (22,485 + 1,716)
Deaths:1,217
KDR:19.886
VKDR:6.952
Vehicle Kills:8,461
Kill Difference:22,984
Playtime:389.999 hours
Usage:10%
Score:9.832m
Score/min:420
Driving Accuracy:69.883%
Gunner Accuracy:28.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:1,416
V. Kills:42 N/A
Deaths:20
KDR:70.800
Accuracy:28.305% B*
KPH:241.800 A
VKPH:7.200 B+
Proton II PPA-H
B*
Kills:1,404
V. Kills:83 N/A
Deaths:39
KDR:36
Accuracy:45.107% B+
KPH:148.200 B*
VKPH:8.800 B+
E540 Halberd-H
B++
Kills:511
V. Kills:227 224%
Deaths:26
KDR:19.654
Accuracy:64.296% B++
KPH:67.600 B+
VKPH:30 B+
Aphelion VEX-4H
C+
Kills:107
V. Kills:58 181%
Deaths:24
KDR:4.458
Accuracy:45.843% C+
KPH:36.400 D
VKPH:19.700 D-
Saron HRB-H
C+
Kills:69
V. Kills:41 164%
Deaths:12
KDR:5.750
Accuracy:61.493% B+
KPH:44.200 C+
VKPH:26.300 C+
Kills:3,507 (0 + 3,507)
Deaths:121
KDR:28.983
VKDR:3.727
Vehicle Kills:451
Kill Difference:3,386
Playtime:27.387 hours
Usage:1%
Score:0.996m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:61.493%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:528
V. Kills:150 350%
Deaths:30
KDR:17.600
Accuracy:50.709% B*
KPH:51 A++
VKPH:14.500 A++
M20 Basilisk
A
Kills:309
V. Kills:107 286%
Deaths:20
KDR:15.450
Accuracy:53.118% A
KPH:39.700 B**
VKPH:13.700 B*
M12 Kobalt
C*
Kills:194
V. Kills:10 N/A
Deaths:6
KDR:32.333
Accuracy:22.090% C*
KPH:84.900 C+
VKPH:4.400 C*
M12 Kobalt
A*
Kills:85
V. Kills:10 N/A
Deaths:2
KDR:42.500
Accuracy:18.276% C
KPH:71.300 C
VKPH:8.400 A*
Kills:1,116 (0 + 1,116)
Deaths:58
KDR:19.241
VKDR:4.776
Vehicle Kills:277
Kill Difference:1,058
Playtime:21.620 hours
Usage:1%
Score:0.483m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:18.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:302
V. Kills:6 N/A
Deaths:95
KDR:3.179
Accuracy:40.650% C--
KPH:46.500 C-
VKPH:0.900 D-
M40 Fury-F
C+
Kills:93
V. Kills:43 211%
Deaths:83
KDR:1.120
Accuracy:52.021% C++
KPH:16.400 D
VKPH:7.600 C+
Kills:395 (395 + 0)
Deaths:178
KDR:2.219
VKDR:0.275
Vehicle Kills:49
Kill Difference:217
Playtime:12.156 hours
Usage:0%
Score:0.113m
Score/min:154
Driving Accuracy:52.021%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 16,45016,4321,33212.336A7.5353.618%A*77.666%C+56.8B++N/A164289.4h1.9B3.5B*
Supernova FPC 18,45312,37773516.839B+12.0367.316%A++N/A55.6A++27.3A++401222.8h4.2C**6.2B*
L100 Python HESH 8,8868,09120639.277B*34.4761.055%B**N/A91.3B*9C+30488.6h2.6B+4.3B*
Supernova VPC 7,6176,95316342.656A37.8569.97%A++N/A91A+8.7C+31776.4h2.3B**3.3B**
Quasar VM1 6,7556,6971,5344.366B++0.4420.468%C+16.201%D*48C*N/A143139.4h10B*48.6B+
Quasar VM1 6,6166,5581,5214.312A0.4921.199%B+16.85%D47.1B*N/A145139.1h10.4B*49.2C++
Dual Photon Pods 7,6796,43846213.935B*9.1366.079%A1.429%B+103.2C+19.9C+45262.4h12.2B*18.4B*
Serpent VE92 4,8934,8721,9632.482B++2.3225.245%C16.81%D-26.8DN/A87181.9h12.4C+49.3C+
Parsec VX3-A 4,6494,64635613.051B*8.2449.732%B**71.997%D**65.6C*N/A17670.8h1.9D3.9C*
Pulsar C 4,2354,1731,5802.641C++2.1728.491%C++17.23%D*38.9CN/A117107.4h10.6C++37.4C*
VE-H Maw 3,7673,7081,4682.526C++2.2830.515%B9.79%F--40.8DN/A12690.8h11.5D37.7C+
L100 Python AP 5,5973,58733110.837C++6.0365.254%B*2.398%C*44.6C++25B+32880.5h5.5C+8.5C++
Supernova PC 3,9483,15516818.78B**13.9769.883%A*1.775%C64.1A*16.1B**36649.2h3.3B**4.7A
Ghost 2,3142,3063626.37B++1.5645.892%B+64.441%D--47.7CN/A14848.3h2.2C4.7C++
Eclipse VE3A 2,1432,1078072.611B*2.2027.298%C12.814%D**46.3C+N/A13745.5h12.5C45.6C
NS-44 Commissioner 2,1192,1041,2161.73B3.0841.657%C++17.538%D-48.8C+N/A15043.1h3.4C++8.1C**
C-4 ARX 2,5202,0274984.07B*0.7424.686%C--N/A215.6A52.4B++9969.4h1B+4.1C++
V26 Maelstrom Turbo Laser 3,3711,9607552.596C+2.2135.403%B+4.031%A20.9C+15.1C++22293.6h65.7B+185.5B+
Proximity Mine 1,8151,81314212.768A**7.9641.217%CN/A166.3B+N/A49110.9h2.1D5.2D
Lasher X2 1,7701,7325363.231A+1.5830.77%C+1.732%D*62.8B1.4C+19527.6h21.5D69.9C+
NS-61 Emissary 1,7011,6767472.244A+2.5635.585%B*10.68%D*36.4C+N/A10746h12.4C++34.8B+
Betelgeuse 54-A 1,6241,5945962.674C+2.1325.736%D15.496%F--48D-N/A16433.2h12.7D**49.4D--
MKV Suppressed 1,6231,5895033.159A+1.6527.695%C+13.09%D*48.9C+1B++13832.5h14.1C50.8C+
NS-30 Vandal 1,5631,5563804.095C**0.7136.44%C+28.149%C+45.8CN/A12634h5C++13.7C*
Tank Mine 2,4201,5472037.621A*2.8138.109%C+N/A173.8B++98.1B**14558.9h2.1C5.6C+
NS-44L Blackhand 1,4821,4783923.77A1.0453.676%B**40.663%C30.7CN/A8448.2h3.3B+6.2B++
Phantom VA23 1,4721,4673264.5C+0.3134.945%C--27.403%D45.8CN/A13132h4C*11.4C++
M12 Kobalt-H 1,4581,4162070.8A+65.9928.305%B*8.828%F240A7.1B+6235.9h12.3B+43.6B++
Proton II PPA-H 1,4871,4043936A31.1945.107%B+N/A147.8B*8.7B+4719.5h9.5C++21.1B+
Phaseshift VX-S 1,4151,4028915.753S10.9548.862%A88.445%B*47.7C**N/A13429.4h1.8B++3.7B*
Pulsar LSW 1,4021,3935352.604B2.2028.381%B+14.645%D**33.6DN/A12041.4h13.8D--48.6C+
C75 Viper 1,5371,3707817.564A++12.7645.832%C*1.168%C+71B**8.7C+39319.3h6.7B**14.6B+
VE-LR Obelisk 1,2951,2823194.019B+0.7933.905%C26.053%D--39.9CN/A10332.1h5.1B+15.1B
NS Baron G5 1,2641,2526941.804B*3.0049.228%C*9.585%D*47.4C+N/A12926.4h4.2C++8.5C+
NS-11C 1,2491,2365262.35B+2.4628.357%C*14.644%D--30.4CN/A11040.6h13.3C+46.7C*
Deimos VA29 1,2281,2136721.805C++3.0067.375%C++14.097%D45.4C--N/A13826.7h2.2C+3.2C*
XM98 1,2011,20111201U1,196.1960.635%M+82.098%B++63.2B**N/A20319h1.6B**2.6B**
NSX Naginata 1,2061,1873903.044B*1.7622.86%D19.545%D**48.8C-N/A15224.3h11.4C+49.8C+
NSX Tomoe 1,2011,1862854.161B+0.6531.773%C++29.258%D*53.7C+N/A15422.1h13.9C43.6C+
Nova 1,1901,1826311.873C**2.9348.37%C++10.575%D--42.1C+N/A10628.1h4.3C+8.9C++
NS-15M1 1,1971,1814112.873B1.9325.6%C+14.141%D**47.1CN/A18025.1h13.3D-51.8C
Solstice VE3 1,1701,1688813.273U8.4726.449%C++16.096%D-39.2C*N/A23129.8h10.2B+38.4C++
Orion VS54 1,1761,1664482.603C++2.2022.169%C-16.895%D*45.4CN/A24425.7h13C58.6C+
NSX Tanto 1,1831,1667301.597C+3.2129.463%C+18.096%D**17.9D--N/A5565h13.9C47.2C+
NS-7 PDW 1,1711,1644332.688B*2.1227.393%C+12.199%D--40.8C+N/A13828.5h13C++47.5C++
Phobos VX86 1,1711,1646511.788C++3.0269.353%B+11.942%D-50.6CN/A17423h2.3C+3.3C**
Flare VE6 1,1701,1634142.809B+2.0025.252%C+14.188%F49.5CN/A13723.5h10.7C--42.4C+
NSX Daimyo 1,1601,1601597.296B*2.4943.101%C+93.19%C52.3C--N/A13022.2h2.5C5.8C+
Solstice SF 1,1681,1604702.468B**2.3428.144%C**11.724%D37.5BN/A11130.9h11.3C+40.1C*
Eridani SX5 1,1651,1593373.439A1.3730.85%B+11.303%D**58.5C++N/A19119.8h10.9C+35.2C**
SVA-88 1,1751,1574182.768C**2.0423.965%C-15.99%D**40DN/A13628.9h12.2D51.1C
Sirius SX12 1,1611,1574422.618B++2.1927.595%C++12.014%D--33.4CN/A13134.6h13.8C+50.2C++
Skyguard 1,8451,1221209.35B+4.5434.56%B+1.337%C23.5B*15.2B**24347.7h105.2C**304.3B+
C-4 1,4921,0873013.611B**1.2022.791%DN/A131B48.8B**13378.3h1.3C+5.9C
Cerberus 1,0009964442.243B++2.5638.288%B+16.968%D--32.9C-N/A9430.3h5.7C+14.9B
Blueshift VM5 9949792893.388C++1.4220.791%C14.096%F44.5C+N/A13022h13.3B++64C**
Skorpios 9629482863.315B+1.4930.025%C**13.186%D*53.6C+N/A14117.7h11.6C38.7C+
Blueshift VM5 9569462703.504C*1.3020.367%C15.433%D*46.4C++N/A14020.4h12.6B*61.7B+
Plasma Grenade 9209031903N/A898.1948.221%CN/A645C++12.1C+21191.4h2.8B+5.9C**
Zenith VX-5 8928764072.152B+2.6526.034%C15.753%D*34.5CN/A10025.4h13.5D51.9C
LB00 Python AP 1,2088721751.294B+46.4969.249%A++N/A73.9B*28.5B*48211.8h4.3C6.2B+
E540 Halberd 1,2338215514.927C+10.1260.38%A1.218%C--45.1B+22.6B++99218.2h5.7C9.4B+
Spear Anti-Vehicle Phalanx Turret 1,2248044119.61B**14.8059.397%B**3.98%C++64.3B+33.6B+59912.5h7.1B11.9C**
MANA Anti-Personnel Turret 7887791724.529N/A0.2816.97%UN/A7790U90U16254000.1h20.2T*119.2T*
Saron HRB 1,252743918.165C*3.3654.215%B*N/A35.2C**24.1B63421.1h20.5C++37.8B+
NS Decimator 1,0096532982.191B+2.6270.897%B**N/A38.2C20.8C+38817.1h5.7D-8C
NS Annihilator 9906121534S0.8183.849%B*N/A21.1A++13B**25429h9.7B+11.5B+
Vortex VM21 1,0305672672.124C+2.6856.771%A+2.293%C--12.9C++10.5B**13743.9h29.5C*52B+
M20 Basilisk 6785283017.6S12.7950.709%B*4.167%D50.8A++14.4A++37110.4h64.7B+127.6B++
E540 Halberd-H 7385112619.654C++14.8564.296%B++2.74%B**67.2B+29.9B+6167.6h5.2C++8.1B+
Nemesis VSH9 9454882342.085A2.7268.459%B+N/A9.7C--9.1C17950.3h8.9C--13C
Rocklet Rifle 9204812162.227A*2.5853.853%C++N/A32.3C+29.5C*50414.9h42.2D78.4C
Lumine Edge 4644592,2230.206C+4.6040.441%B*15.033%C+2.4CN/A9188.7h1.2B+3B+
Beamer VS3 4524492261.987A2.8230.795%C**12.695%D**28.4CN/A12715.8h8.1C*26.4B
Vortex VM21 7634182671.566C3.2457.534%A++2.153%D9.5C+7.9B++10443.9h41.1C+71.4B
VE-S Canis 4264161303.2A+1.6132.251%C**12.26%D*56.2C+1.4B2327.4h14.5D44.9C
Photon A2A Missile Pods 726391439.093B+4.2976.206%CN/A41.2C-35.3C4829.5h7.3B++9.6B++
MANA Anti-Vehicle Turret 6963431033.33C+1.4858.339%D--1.166%C+3430A**3530M13578400.1h10.6D-18.2D*
Artemis VX26 3333311073.093B++1.7128.686%C+14.199%D**37.2CN/A1248.9h11.4C+39.9C++
NS-45 Pilot 3293271352.422B+2.3834.474%C++18.349%D**38.9DN/A1008.4h7.3D21.3C+
M20 Basilisk 4163092015.45S10.6453.118%A7.12%B+39.6B**13.7B*3577.8h81.6B+153.7B*
S12 Renegade 308302953.179C+1.6340.65%C--6.291%C*46.5C-N/A1326.5h3.2C+7.8C+
Light PPA 267256308.533C*3.7346.956%B+N/A58.2C+2.5D3274.4h10.6C**22.7B
NSX Yumi 2442381261.889C+2.9224.369%D-22.269%D30.1DN/A757.9h14D*57.4D--
Auraxium Force-Blade 27822619,6470.012D4.7925.453%C8.407%C*0.2DN/A01436.1h2.5D-10C+
NSX Tengu 223221792.797B**2.0141.004%C++9.502%F-38.1C--N/A1285.8h12.1C+29.6C++
S1 3162141022.098A2.7172.908%A+1.869%D38.2B18.2C++8865.6h5.5C**7.5C**
Thanatos VE70 2152131431.49C**3.3242.645%C+15.962%C+36.7C+N/A2295.8h5.1C--12C+
NS-10 Burster 3742071181.754B+3.0538.005%B*3.865%D6.7C+5.4B++11531.1h159.1D-418.6C+
NS-10 Burster 3632011181.703C++3.1038.388%B++4.975%C6.5C5.3B+10330.7h163.4D425.7C++
M12 Kobalt 204194632.333B27.5322.09%C*12.887%D*84.3C+4.3C*4612.3h17.8C++80.7C++
NS-R3 Swarm 330190971.959A*2.8560.961%DN/A11.2B++8.2B+13517h22.7B37.2C*
Saron Laser Cannon 318184772.39C+2.4241.64%A++1.087%D10.2D7.4D20818.1h122.7C+294.6B
Comet VM2 3191841041.769B++3.0465.114%A++3.261%C--13.2C9.7A*21513.9h40.3F-61.8C
H-V45 1781781251.424C+3.3820.177%D**14.607%D*22DN/A1438.1h13.1C-64.9D-
MAX Punch 2021732,2930.075C4.7358.98%B+N/A0.7DN/A2239.5h3.1C+5.2C*
Pulsar VS1 1731721281.344C+3.4623.616%D8.14%F-19.3DN/A2078.9h13.7C58.2C
L100 Python HEAT 2081611213.417B8.6162.222%B*1.863%C47.4B13.8C+7243.4h3.7B**5.9B
Eidolon VE33 161160423.81A+1.0025.83%D-16.25%D**41C+N/A3073.9h5.3B**20.5B+
Proton II PPA 159152530.4B25.5928.993%B1.974%C++66.1C+3D3712.3h10.5C+36.3C*
Force-Blade 1501476,8440.021C4.7938.841%B+N/A0.2C--N/A1623.3h2.1C**5.5B+
Corvus VA55 1371361061.283C3.5224.892%C--13.235%F19.4D-N/A1397h12.3C--49.6C
Comet VM2 212127981.296C+3.5166.171%A++1.575%D**9.8D6.5B+15213h57.8F--87.4D*
Orbital Strike Uplink 1631221122U117.19482.353%UN/A610U205U40560.2h0.7T*0.1T*
Aspis Anti-Aircraft Phalanx Turret 236121139.308A++4.5035.814%B**N/A17.3B+16.4B+3857h130.3B+363.8B+
Spiker 119118711.662C*3.1433.587%C**17.797%D39.3CN/A1103h9.4C27.9C++
NS-11P 118117621.887C++2.9220.101%D**14.53%D*30.8DN/A1663.8h12.3C+61D
NS-AM7 Archer 1501091061.028B*3.7870.919%A++8.257%D--5.9C-2.2C7018.6h21.2C-29.8C+
Aphelion VEX-4H 165107244.458C0.3545.843%C+N/A36.9D20D-7492.9h68.8C+150.1C
NS-357 Underboss 103103721.431C++3.3838.77%C21.359%C--36.8DN/A1422.8h4.2C-10.9C+
VA39 Spectre 102102156.8A++1.9938.421%B+35.294%C39.2C*N/A4862.6h3.6B**9.3B*
M40 Fury-F 13693831.12C-3.6952.021%C++1.075%C**16.3D7.5C+1805.7h15.9D30.6D
Hunter QCX 9687501.74B**3.0752.083%B+16.092%C22.3B2.3C1243.9h5.5C**10.5C**
M12 Kobalt 9585242.5B++37.6918.276%C15.294%D-70.8C8.3A*3111.2h16.5C*90.2C++
C150 Dalton 8978326A*21.1967.66%M*N/A780U110S7241000.1h2B**3A+
Saron HRB-H 11069125.75C0.9461.493%B+N/A43.1C+25.6C+10441.6h25.6C41.6C+
Sticky Grenade 6564164N/A59.1941.936%D**N/A320F5D--20230.2h3.7F-8.7F-
M20 Basilisk 7860160M*55.1954.564%C+6.667%B*120A**36A++9730.5h50B**91.7B**
Ectoblaster 5656461.217C*3.5939.498%C+8.929%C+26.7C--N/A662.1h23D--58.3C-
Hades VSH4 9551401.275B3.5380.559%AN/A11.9C10.2C3284.3h12.4F15.4D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator321181,91514.5h
Nano-Armor Kit6261,762,02799h
Anti-Vehicle MANA Turret109091.7h
Spawn Beacon112,7491.8h
Nanite Revive Grenade01,5400.4h
Cortium Silo0550.1h
Welding Device03950h
Deconstruction Tool01,4650.1h
Rampart Wall0770.4h
Structure Shield Module0620.2h
Repair Module0550.1h
Spitfire Auto-Turret161,9991.7h
Restoration Kit2112,3732.3h
Motion Spotter4737,56214.8h
Ammunition Package236,2242.5h
Recon Detection Device7210,37815.7h
Smoke Grenade01210h
Shield Recharging Field566,2492.4h
Medical Kit1722,6142h
Anti-Infantry MANA Turret181,0361.4h
Nano-Repair Grenade0660h
Hardlight Barrier61190.2h

Check the help document for the dictionary if you want to learn more about words used here.


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