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Sentinel Maverick BombayDuck[] BombayDuck
NC BR 74

KDR: 2.25

Score: 6.8m

Last Seen: Sep 24th, 2019 3:14 PM
- OFFLINE - 1.9 hour(s)

Battle Rank 74 - New Conglomerate on Cobalt
Level Progress (to 75): 89%
Level 100 Progress: 36% 989h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Breaker Rocket Pods NC6 Gauss SAW M20 Mustang AF-19 Mercenary M20 Kestrel LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.046%18.866%378812194,1081.347330.907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.215%-0.225C-0.319C0.474B+HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.264C*110.232C++43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.805%0.404%303212252,96767718394.37611161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.39%-1.848F--1.088D*0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1580.025C+31.30.412B126.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.351%72.892%01122616622800.72807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.846D--0.379C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.178C++2.40.249C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.146%11.702%0112269423210.403434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.209C++-0.592D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+30.389C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m230.1%203 (12.2k)150 (9k)2.2540313,5496,0112.7878974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122761218.289%7.454%13607:355

33% Engineer17% Heavy Assault41% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2018 4:04 PMFeb 25th, 2018 7:51 AMSep 24th, 2019 11:09 PM (77d) (PST)Sep 24th, 2019 11:58 AM (77d) (PST)Sep 24th, 2019 11:14 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485674180.2970.1320.0220.8410.068206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1284,04025,08818815048,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
760.4h/31.7d 3,209 1,010 3,951 38.4k 409 1,569 3,116 22.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:740
Deaths:1,037
KDR:0.714
Accuracy:19.559% D
HSR:19.189% C-
NSX-P Tanto
D--
Kills:332
Deaths:287
KDR:1.157
Accuracy:18.704% D*
HSR:18.675% D--
GD-7F
D
Kills:295
Deaths:221
KDR:1.335
Accuracy:21.544% D
HSR:12.542% D**
GD-66 Claw
D
Kills:94
Deaths:85
KDR:1.106
Accuracy:44.146% D*
HSR:11.702% D
Kills:1,461
Deaths (as Engineer):1,630
Deaths (to Engineers):1,312
KDR:0.89632
Kill Difference:169
Playtime:249.784 hours
Usage:33%
Score:2.446m
Score/min:163
Accuracy (listed only):25.988%
HSR (listed only):15.527%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,177
Deaths:724
KDR:1.626
Accuracy:19.919% C+
HSR:19.541% D
LA1 Anchor
D
Kills:594
Deaths:521
KDR:1.140
Accuracy:19.563% D--
HSR:21.717% D
NSX-P Naginata
D--
Kills:125
Deaths:129
KDR:0.969
Accuracy:14.892% F
HSR:20.800% D--
Kills:1,896
Deaths (as Heavy Assault):1,374
Deaths (to Heavy Assaults):1,495
KDR:1.37991
Kill Difference:522
Playtime:132.299 hours
Usage:17%
Score:1.164m
Score/min:147
Accuracy (listed only):18.124%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C-
Kills:740
Deaths:1,037
KDR:0.714
Accuracy:19.559% D
HSR:19.189% C-
AF-4 Cyclone
C++
Kills:368
Deaths:328
KDR:1.122
Accuracy:19.704% D*
HSR:19.837% C++
NSX-P Tanto
D--
Kills:332
Deaths:287
KDR:1.157
Accuracy:18.704% D*
HSR:18.675% D--
GD-7F
D
Kills:295
Deaths:221
KDR:1.335
Accuracy:21.544% D
HSR:12.542% D**
GD-66 Claw
D
Kills:94
Deaths:85
KDR:1.106
Accuracy:44.146% D*
HSR:11.702% D
Kills:1,829
Deaths (as Light Assault):1,958
Deaths (to Light Assaults):1,239
KDR:0.93412
Kill Difference:129
Playtime:309.480 hours
Usage:41%
Score:2.783m
Score/min:150
Accuracy (listed only):24.731%
HSR (listed only):16.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C+
Kills:371
Deaths:339
KDR:1.094
Accuracy:26.355% C+
HSR:14.286% D-
AF-4 Cyclone
C++
Kills:368
Deaths:328
KDR:1.122
Accuracy:19.704% D*
HSR:19.837% C++
NC14 Bolt Driver
C+
Kills:166
Deaths:28
KDR:5.929
Accuracy:29.351% D--
HSR:72.892% C+
Kills:905
Deaths (as Infiltrator):695
Deaths (to Infiltrators):791
KDR:1.30216
Kill Difference:210
Playtime:39.727 hours
Usage:5%
Score:0.225m
Score/min:94
Accuracy (listed only):25.137%
HSR (listed only):35.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:368
Deaths:328
KDR:1.122
Accuracy:19.704% D*
HSR:19.837% C++
NC1 Gauss Rifle
C+
Kills:231
Deaths:262
KDR:0.882
Accuracy:20% D
HSR:21.212% C+
GD-66 Claw
D
Kills:94
Deaths:85
KDR:1.106
Accuracy:44.146% D*
HSR:11.702% D
Kills:693
Deaths (as Combat Medic):675
Deaths (to Combat Medics):556
KDR:1.02667
Kill Difference:18
Playtime:18.543 hours
Usage:2%
Score:0.166m
Score/min:149
Accuracy (listed only):27.950%
HSR (listed only):17.584%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C++
Kills:1,595
V. Kills:868 184%
Deaths:541
KDR:2.948
Accuracy:17.815% F--
KPH:19 C++
VKPH:10.400 C+
M30 Mustang AH
C+
Kills:1,372
V. Kills:145 N/A
Deaths:74
KDR:18.541
Accuracy:41.547% F-
KPH:42.600 C
VKPH:4.500 C+
Breaker Rocket Pods
C+
Kills:1,232
V. Kills:164 N/A
Deaths:91
KDR:13.539
Accuracy:47.672% C+
KPH:60.500 C
VKPH:8.100 D
M20 Mustang
C*
Kills:1,162
V. Kills:661 176%
Deaths:346
KDR:3.358
Accuracy:16.679% F--
KPH:16.400 C*
VKPH:9.300 C+
M20 Kestrel
C+
Kills:658
V. Kills:365 180%
Deaths:27
KDR:24.370
Accuracy:16.089% F--
KPH:20.600 C+
VKPH:11.400 C
Hornet Missiles
D
Kills:377
V. Kills:240 156%
Deaths:11
KDR:34.273
Accuracy:48.136% D**
KPH:38.400 D
VKPH:24.400 D
Kills:6,396 (4,787 + 0)
Deaths:1,090
KDR:5.868
VKDR:2.241
Vehicle Kills:2,443
Kill Difference:5,306
Playtime:248.926 hours
Usage:33%
Score:2.118m
Score/min:142
Piloting Accuracy:16.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 2,4631,5955412.948B0.6917.815%F--N/A19C++10.4C+13183.8h48B++269.2C++
M30 Mustang AH 1,5171,3727418.541A+16.2941.547%F-N/A42.6C4.5C+16132.2h11.9C28.6D
Breaker Rocket Pods 1,3961,2329113.538B++11.2847.672%C+N/A60.7C8.1D18920.3h12.7B+26.6B+
NC6 Gauss SAW 1,1951,1777241.626B0.6319.919%C+19.541%D23.8CN/A5949.5h8.7B+43.6B+
M20 Mustang 1,8231,1623463.358B+1.1016.679%F--N/A16.4C*9.3C+12270.9h62.4B++373.9C++
AF-19 Mercenary 7637401,0370.714C+1.5419.559%D19.189%C-6.1D-N/A17121.4h12.1B+61.7C*
M20 Kestrel 1,0236582724.37S22.1216.089%F--N/A20.6C+11.4C13031.9h60.1B+373.3C++
LA1 Anchor 6175945211.14C1.1119.563%D--21.717%D20.8D-N/A6028.6h12.3D62.7D
Hornet Missiles 6173771134.273S32.0248.136%D**N/A38.5D24.5D2559.8h11.9C+24.7C--
NC4 Mag-Shot 3723713391.094B+1.1626.355%C+14.286%D-21CN/A5517.7h6.7B++25.5B+
AF-4 Cyclone 3703683281.122C+1.1319.704%D*19.837%C++14.7DN/A3825.1h12.3C62.7C-
NSX-P Tanto 3423322871.157C**1.1018.704%D*18.675%D--5.3D--N/A1362.7h13.7B73.4C+
GD-7F 3072952211.335B0.9221.544%D12.542%D**6.3D--N/A2146.5h13.8C++64.2C+
C-4 3172451192.059B+0.2025.22%C+N/A14.8D**4.3F8716.6h1.1B*4.2B++
NC1 Gauss Rifle 2372312620.882C+1.3720%D21.212%C+14.6DN/A4115.8h12.7C*63.7C+
NS Decimator 263188762.474A+0.2242.959%F--N/A23.5D9.4D-1448h4.2B9.7C--
Mag-Cutter 1701705,0750.033B+2.2229.981%C++10.588%B+0.4C+N/A1465.7h1.9B+6.3B+
NC14 Bolt Driver 166166285.929A++3.6729.351%D--72.892%C+10.6D-N/A2915.7h2.4B+8.2C+
Tank Mine 206140632.222C+0.0323.852%DN/A26.4F12.5F1495.3h1.2A4.8B*
NSX-P Naginata 1281251290.969C1.2914.892%F20.8%D--18.9D-N/A586.6h14C+94D-
Frag Grenade 10097197N/A94.7535.947%D*N/A323.3D10C++8680.3h4.4C12.4D
GD-66 Claw 9594851.106C+1.1544.146%D*11.702%D14.7D--N/A386.4h3D6.7D
AF-34 Mattock 7372302.4C+0.1535.843%C++12.5%D-32.7CN/A862.2h6.1C**17B+
NS Annihilator 11070292.414S0.1680.851%C+N/A10.8C++6.2D-1006.5h9.2B**11.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01820.2h
Nano-Armor Kit11680,53712.7h
Medical Kit3682,08214h
Motion Spotter22150.3h
Spitfire Auto-Turret12310.2h
Recon Detection Device35641h
M12 Kobalt0960h
Ammunition Package122600.9h
Medical Applicator199,2360.7h
Nano-Repair Grenade01150h

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