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Sentinel Maverick BombayDuck[E2C] BombayDuck
NC BR 71

KDR: 2.32

Score: 6.1m

Last Seen: Aug 21st, 2019 6:27 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 71 - New Conglomerate on Cobalt - Outfit Leader of ELITE ENGINEERING CORP[E2C] ELITE ENGINEERING CORP
NC outfit on Cobalt

Members: 1
Level Progress (to 72): 39%
Level 100 Progress: 32% 1027h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary Breaker Rocket Pods NC6 Gauss SAW M20 Mustang M30 Mustang AH AF-19 Mercenary LA1 Anchor M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.354%18.666%380812063,5681.364440.953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.132%-0.127C-0.396C--0.479B+HEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.305C*10.80.256C*42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.247%0.317%278212122,52761217844.12235142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.127%-2.01F---1.282D**1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.9-0.429C--34.60.203C++145.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.815%72.222%01121316218700.86631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.743D-0.375C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.205C++2.40.257C*5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.486%10.989%0112139119210.471503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.393B-0.696D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.524B+2.90.403B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ELITE ENGINEERING CORP[E2C] ELITE ENGINEERING CORP
NC outfit on Cobalt

Members: 1
6.1m224.5%207 (12.4k)153 (9.2k)2.3177311,9345,1492.8751271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121454018.311%7.441%13607:454

29% Engineer17% Heavy Assault6% Infiltrator45% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2018 4:04 PMFeb 25th, 2018 7:51 AMAug 21st, 2019 3:37 PM (14h) (PST)Aug 21st, 2019 2:46 PM (15h) (PST)Aug 21st, 2019 2:27 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
487654220.2980.1290.0220.8240.069210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2073,91225,29518814949,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.1h/27.8d 2,870 888 3,464 33k 351 1,401 2,755 19.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:554
Deaths:667
KDR:0.831
Accuracy:20.557% C
HSR:18.051% D
NSX-P Tanto
D--
Kills:332
Deaths:287
KDR:1.157
Accuracy:18.704% D**
HSR:18.675% D--
GD-7F
D
Kills:295
Deaths:218
KDR:1.353
Accuracy:21.590% D
HSR:12.542% D**
GD-66 Claw
D
Kills:91
Deaths:80
KDR:1.138
Accuracy:45.486% D*
HSR:10.989% D
Kills:1,272
Deaths (as Engineer):1,252
Deaths (to Engineers):1,139
KDR:1.01597
Kill Difference:20
Playtime:190.603 hours
Usage:29%
Score:1.971m
Score/min:172
Accuracy (listed only):26.584%
HSR (listed only):15.064%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,177
Deaths:724
KDR:1.626
Accuracy:19.919% C+
HSR:19.541% D
LA1 Anchor
C
Kills:397
Deaths:326
KDR:1.218
Accuracy:19.954% D--
HSR:23.174% C
NSX-P Naginata
D--
Kills:112
Deaths:117
KDR:0.957
Accuracy:14.600% F
HSR:20.536% D--
Kills:1,686
Deaths (as Heavy Assault):1,167
Deaths (to Heavy Assaults):1,260
KDR:1.44473
Kill Difference:519
Playtime:110.109 hours
Usage:17%
Score:0.989m
Score/min:150
Accuracy (listed only):18.158%
HSR (listed only):21.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:554
Deaths:667
KDR:0.831
Accuracy:20.557% C
HSR:18.051% D
NSX-P Tanto
D--
Kills:332
Deaths:287
KDR:1.157
Accuracy:18.704% D**
HSR:18.675% D--
GD-7F
D
Kills:295
Deaths:218
KDR:1.353
Accuracy:21.590% D
HSR:12.542% D**
AF-4 Cyclone
C+
Kills:266
Deaths:235
KDR:1.132
Accuracy:20.382% D--
HSR:18.797% C+
GD-66 Claw
D
Kills:91
Deaths:80
KDR:1.138
Accuracy:45.486% D*
HSR:10.989% D
Kills:1,538
Deaths (as Light Assault):1,487
Deaths (to Light Assaults):1,063
KDR:1.0343
Kill Difference:51
Playtime:299.657 hours
Usage:45%
Score:2.724m
Score/min:151
Accuracy (listed only):25.344%
HSR (listed only):15.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C+
Kills:318
Deaths:300
KDR:1.060
Accuracy:26.150% C+
HSR:14.465% D
AF-4 Cyclone
C+
Kills:266
Deaths:235
KDR:1.132
Accuracy:20.382% D--
HSR:18.797% C+
NC14 Bolt Driver
C
Kills:162
Deaths:27
KDR:6
Accuracy:29.815% D-
HSR:72.222% C
Kills:746
Deaths (as Infiltrator):562
Deaths (to Infiltrators):663
KDR:1.3274
Kill Difference:184
Playtime:38.718 hours
Usage:6%
Score:0.222m
Score/min:96
Accuracy (listed only):25.449%
HSR (listed only):35.162%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:266
Deaths:235
KDR:1.132
Accuracy:20.382% D--
HSR:18.797% C+
NC1 Gauss Rifle
C+
Kills:229
Deaths:255
KDR:0.898
Accuracy:20.006% D
HSR:21.397% C+
GD-66 Claw
D
Kills:91
Deaths:80
KDR:1.138
Accuracy:45.486% D*
HSR:10.989% D
Kills:586
Deaths (as Combat Medic):570
Deaths (to Combat Medics):492
KDR:1.02807
Kill Difference:16
Playtime:18.312 hours
Usage:3%
Score:0.165m
Score/min:150
Accuracy (listed only):28.624%
HSR (listed only):17.061%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C**
Kills:1,595
V. Kills:868 184%
Deaths:541
KDR:2.948
Accuracy:17.815% F--
KPH:19.100 C**
VKPH:10.400 C+
Breaker Rocket Pods
C+
Kills:1,232
V. Kills:164 N/A
Deaths:91
KDR:13.539
Accuracy:47.672% C+
KPH:60.500 C
VKPH:8.100 D
M20 Mustang
C*
Kills:1,162
V. Kills:661 176%
Deaths:346
KDR:3.358
Accuracy:16.679% F--
KPH:16.400 C*
VKPH:9.300 C+
M30 Mustang AH
C+
Kills:932
V. Kills:90 N/A
Deaths:74
KDR:12.595
Accuracy:43.631% F
KPH:41.800 C+
VKPH:4 C
M20 Kestrel
C+
Kills:382
V. Kills:214 178%
Deaths:27
KDR:14.148
Accuracy:15.750% F--
KPH:19.200 C+
VKPH:10.800 C
Hornet Missiles
C--
Kills:267
V. Kills:169 157%
Deaths:11
KDR:24.273
Accuracy:49.814% D*
KPH:40.200 C--
VKPH:25.400 C--
Kills:5,570 (4,071 + 0)
Deaths:1,090
KDR:5.110
VKDR:1.987
Vehicle Kills:2,166
Kill Difference:4,480
Playtime:223.533 hours
Usage:34%
Score:1.904m
Score/min:142
Piloting Accuracy:15.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 2,4631,5955412.948B+0.6317.815%F--N/A19.1C**10.4C+13183.5h48B++269.2C++
Breaker Rocket Pods 1,3961,2329113.538B*11.2247.672%C+N/A60.7C8.1D18920.3h12.7B+26.6B+
NC6 Gauss SAW 1,1951,1777241.626B+0.6919.919%C+19.541%D23.8CN/A5949.5h8.7B+43.6B+
M20 Mustang 1,8231,1623463.358B+1.0416.679%F--N/A16.4C*9.3C+12070.9h62.4B*373.9C++
M30 Mustang AH 1,0229327412.595B**10.2843.631%FN/A41.8C+4C17822.3h11.8C27C--
AF-19 Mercenary 5735546670.831C+1.4920.557%C18.051%D6.2D-N/A1788.8h12B+58.4C*
LA1 Anchor 4063973261.218C1.1019.954%D--23.174%C21.6D-N/A6718.4h12D60D
M20 Kestrel 5963822714.148M++11.8315.75%F--N/A19.2C+10.8C13019.9h60.8B++386.3C++
NSX-P Tanto 3423322871.157C*1.1618.704%D**18.675%D--5.3D--N/A1362.7h13.7B73.4C
NC4 Mag-Shot 3193183001.06B+1.2626.15%C+14.465%D20.9CN/A5315.2h6.6B++25.4B+
GD-7F 3072952181.353B0.9621.59%D12.542%D**6.4D--N/A2146.4h13.8C+64C+
Hornet Missiles 4362671124.273M*21.9649.814%D*N/A40.5C--25.6C--2826.6h12C+24.1C
AF-4 Cyclone 2672662351.132C+1.1920.382%D--18.797%C+13.8D-N/A3419.3h12.1C59.3C
NC1 Gauss Rifle 2352292550.898C+1.4220.006%D21.397%C+14.6DN/A4015.7h12.7C*63.3C+
C-4 2742141131.894B0.4224.894%C+N/A14.1D**3.9F-8015.2h1.1B*4.4B++
NS Decimator 263188762.474A++0.1642.962%F--N/A24.1D9.6D1447.8h4B+9.4C
NC14 Bolt Driver 162162276A**3.6829.815%D-72.222%C10.6D-N/A2815.3h2.4B+8C++
Mag-Cutter 1581584,1830.038B+2.2830.492%C++11.392%B++0.4CN/A1406.5h1.9B++6.3C*
Tank Mine 186127552.309C+0.0124.696%DN/A36.3D**16.9F1983.5h1.1A4.5B**
NSX-P Naginata 1141121170.957C1.3614.6%F20.536%D--18.7D-N/A596h13.9C+95.3D-
GD-66 Claw 9291801.138C+1.1845.486%D*10.989%D14.4D--N/A386.3h2.9C6.5D
Frag Grenade 9088188N/A85.6836.398%D*N/A293.3D-6.7C8520.3h4.4C12D
AF-34 Mattock 7372302.4C+0.0835.843%C*12.5%D--32.7CN/A862.2h6.1C++17C**
NS Annihilator 9057222.591S0.2779.616%CN/A10.4C+6D-985.5h9.5B*11.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01740.2h
Medical Kit2881,64011.7h
Spitfire Auto-Turret11610.2h
Motion Spotter22110.3h
Recon Detection Device35591h
M12 Kobalt0960h
Ammunition Package121860.8h
Nano-Armor Kit7966,25910.1h
Medical Applicator199,2180.7h
Nano-Repair Grenade0620h

Check the help document for the dictionary if you want to learn more about words used here.


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