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Commando Loyal Soldier Bombinomicon[WIFU] Bombinomicon
NC BR 37

KDR: 5.83

Score: 18.6m

Last Seen: Jun 18th, 2019 11:30 AM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Emerald - Outfit Leader of Scripted Cheaters[WIFU] Scripted Cheaters
NC outfit on Emerald

Members: 4
Level Progress (to 38): 78%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW L100 Python HESH AF-4 Cyclone GD-7F AF-19 Mercenary Blitz GD-10 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,475,729 MLG Score: 1979
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.994%19.501%60421119226,2046.46214-0.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.249%1.922A++-0.2C0.448BHEAD + (~4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.603B+9.20.357C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.967%1.248%3675312104,16723396317.8077432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.563%1.753A++-0.855D---1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.87B*30.764B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.153%1.932%306212114142272971.81579139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.303%1.108B**-0.62D2.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.813B++10.70.73B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.207%73.134%3062121193833752.78338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.247%1.384A0.393B-1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.90.41B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.366%26.949%306212111,321327124.03975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.731%0.654B+2.445A**-0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.547B+2.90.393B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scripted Cheaters[WIFU] Scripted Cheaters
NC outfit on Emerald

Members: 4
18.6m199.5%343 (20.6k)304 (18.2k)5.8302739,9496,8526.253537 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1213489731.322%16.196%50708:5617

71% Heavy Assault21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2015 9:46 PMSep 8th, 2015 7:13 AMJun 24th, 2019 9:19 PM (2d) (PST)Jun 18th, 2019 9:00 AM (9d) (PST)Jun 18th, 2019 7:30 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
595765190.6550.1120.1061.4120.0531979

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6964,57631,120397685318,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1017.3h/42.4d 2,900 6,470 12,138 86.2k 772 3,427 3,260 36.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,875
Deaths:851
KDR:5.729
Accuracy:31.028% B**
HSR:22.626% C
NC6A GODSAW
C**
Kills:3,662
Deaths:585
KDR:6.260
Accuracy:30.238% C**
HSR:19.962% D--
GD-22S
A++
Kills:1,177
Deaths:235
KDR:5.009
Accuracy:33.019% A++
HSR:19.286% D
NC6 Gauss SAW
A++
Kills:1,173
Deaths:372
KDR:3.153
Accuracy:29.037% A++
HSR:16.880% D--
NC6S Gauss SAW S
B**
Kills:1,154
Deaths:264
KDR:4.371
Accuracy:29.585% B**
HSR:16.378% D--
EM6
A
Kills:1,150
Deaths:363
KDR:3.168
Accuracy:29.079% A
HSR:16.696% D--
EM1
B*
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.250% B*
HSR:14.286% D*
Kills:13,254
Deaths (as Heavy Assault):2,696
Deaths (to Heavy Assaults):2,141
KDR:4.91617
Kill Difference:10,558
Playtime:718.193 hours
Usage:71%
Score:12.526m
Score/min:291
Accuracy (listed only):29.748%
HSR (listed only):18.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,700
Deaths:307
KDR:5.537
Accuracy:33.558% A++
HSR:12.647% D-
GD-7F
B*
Kills:1,307
Deaths:156
KDR:8.378
Accuracy:28.885% B*
HSR:19.663% C+
AF-19 Mercenary
A*
Kills:1,218
Deaths:161
KDR:7.565
Accuracy:31.930% A*
HSR:22.250% C++
Blitz GD-10
A*
Kills:1,211
Deaths:158
KDR:7.665
Accuracy:34.914% A*
HSR:20.396% B++
Gauss Compact Burst
B++
Kills:1,165
Deaths:174
KDR:6.695
Accuracy:30.063% B++
HSR:20.944% D
NS-7 PDW
A+
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:33.026% A+
HSR:18.088% C++
AC-X11
A
Kills:1,157
Deaths:205
KDR:5.644
Accuracy:31.451% A
HSR:16.681% D--
Tempest
B++
Kills:1,157
Deaths:158
KDR:7.323
Accuracy:29.718% B++
HSR:17.373% C--
GD-66 Claw
M+
Kills:1,155
Deaths:168
KDR:6.875
Accuracy:48.181% D-
HSR:29.351% M+
NS-11C
B**
Kills:1,154
Deaths:200
KDR:5.770
Accuracy:29.609% B**
HSR:25.390% B**
MKV Suppressed
A
Kills:1,150
Deaths:297
KDR:3.872
Accuracy:32.140% A
HSR:19.044% C+
Mauler S6
A++
Kills:166
Deaths:61
KDR:2.721
Accuracy:55.904% A++
HSR:10.241% D--
19A Fortuna
B+
Kills:57
Deaths:7
KDR:8.143
Accuracy:24.979% C-
HSR:22.807% B+
Kills:13,758
Deaths (as Light Assault):2,274
Deaths (to Light Assaults):1,538
KDR:6.05013
Kill Difference:11,484
Playtime:214.379 hours
Usage:21%
Score:4.960m
Score/min:386
Accuracy (listed only):34.181%
HSR (listed only):19.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,307
Deaths:156
KDR:8.378
Accuracy:28.885% B*
HSR:19.663% C+
AF-19 Mercenary
A*
Kills:1,218
Deaths:161
KDR:7.565
Accuracy:31.930% A*
HSR:22.250% C++
Gauss Compact Burst
B++
Kills:1,165
Deaths:174
KDR:6.695
Accuracy:30.063% B++
HSR:20.944% D
AC-X11
A
Kills:1,157
Deaths:205
KDR:5.644
Accuracy:31.451% A
HSR:16.681% D--
GD-66 Claw
M+
Kills:1,155
Deaths:168
KDR:6.875
Accuracy:48.181% D-
HSR:29.351% M+
NS-11C
B**
Kills:1,154
Deaths:200
KDR:5.770
Accuracy:29.609% B**
HSR:25.390% B**
Mauler S6
A++
Kills:166
Deaths:61
KDR:2.721
Accuracy:55.904% A++
HSR:10.241% D--
19A Fortuna
B+
Kills:57
Deaths:7
KDR:8.143
Accuracy:24.979% C-
HSR:22.807% B+
Kills:7,379
Deaths (as Engineer):1,132
Deaths (to Engineers):1,140
KDR:6.51855
Kill Difference:6,247
Playtime:37.120 hours
Usage:4%
Score:0.628m
Score/min:282
Accuracy (listed only):35.125%
HSR (listed only):20.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,700
Deaths:307
KDR:5.537
Accuracy:33.558% A++
HSR:12.647% D-
Blitz GD-10
A*
Kills:1,211
Deaths:158
KDR:7.665
Accuracy:34.914% A*
HSR:20.396% B++
NS-7 PDW
A+
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:33.026% A+
HSR:18.088% C++
Tempest
B++
Kills:1,157
Deaths:158
KDR:7.323
Accuracy:29.718% B++
HSR:17.373% C--
MKV Suppressed
A
Kills:1,150
Deaths:297
KDR:3.872
Accuracy:32.140% A
HSR:19.044% C+
NC14 Bolt Driver
A
Kills:612
Deaths:30
KDR:20.400
Accuracy:43.996% A
HSR:71.242% C
SAS-R
B*
Kills:326
Deaths:15
KDR:21.733
Accuracy:44.693% B*
HSR:76.687% B*
NS-44 Commissioner
C
Kills:221
Deaths:84
KDR:2.631
Accuracy:33.206% C
HSR:20.362% C
NS-357 Underboss
C+
Kills:221
Deaths:125
KDR:1.768
Accuracy:33.362% C
HSR:20.362% C+
Kills:7,759
Deaths (as Infiltrator):1,396
Deaths (to Infiltrators):936
KDR:5.55802
Kill Difference:6,363
Playtime:34.229 hours
Usage:3%
Score:0.432m
Score/min:210
Accuracy (listed only):35.401%
HSR (listed only):30.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,700
Deaths:307
KDR:5.537
Accuracy:33.558% A++
HSR:12.647% D-
Blitz GD-10
A*
Kills:1,211
Deaths:158
KDR:7.665
Accuracy:34.914% A*
HSR:20.396% B++
NS-7 PDW
A+
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:33.026% A+
HSR:18.088% C++
Tempest
B++
Kills:1,157
Deaths:158
KDR:7.323
Accuracy:29.718% B++
HSR:17.373% C--
GD-66 Claw
M+
Kills:1,155
Deaths:168
KDR:6.875
Accuracy:48.181% D-
HSR:29.351% M+
MKV Suppressed
A
Kills:1,150
Deaths:297
KDR:3.872
Accuracy:32.140% A
HSR:19.044% C+
Mauler S6
A++
Kills:166
Deaths:61
KDR:2.721
Accuracy:55.904% A++
HSR:10.241% D--
NC1 Gauss Rifle
A*
Kills:71
Deaths:27
KDR:2.630
Accuracy:33.121% A*
HSR:11.268% D**
Kills:7,771
Deaths (as Combat Medic):1,398
Deaths (to Combat Medics):668
KDR:5.55866
Kill Difference:6,373
Playtime:7.699 hours
Usage:1%
Score:0.030m
Score/min:65
Accuracy (listed only):37.570%
HSR (listed only):17.301%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,712
V. Kills:324 N/A
Deaths:36
KDR:75.333
Accuracy:59.854% A
KPH:105 A*
VKPH:12.500 A
L100 Python AP
C**
Kills:952
V. Kills:473 201%
Deaths:38
KDR:25.053
Accuracy:57.668% C**
KPH:34.100 C*
VKPH:16.900 C
L100 Python HEAT
A*
Kills:503
V. Kills:149 335%
Deaths:11
KDR:45.727
Accuracy:59.222% B*
KPH:60.500 A*
VKPH:17.900 A+
Kills:4,167 (4,167 + 0)
Deaths:85
KDR:49.024
VKDR:11.129
Vehicle Kills:946
Kill Difference:4,082
Playtime:62.048 hours
Usage:6%
Score:0.885m
Score/min:238
Driving Accuracy:59.222%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C*
Kills:299
V. Kills:149 199%
Deaths:31
KDR:9.645
Accuracy:41.340% C+
KPH:24.900 C*
VKPH:12.400 D
Kills:299 (0 + 299)
Deaths:31
KDR:9.645
VKDR:4.806
Vehicle Kills:149
Kill Difference:268
Playtime:12.005 hours
Usage:1%
Score:0.137m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:41.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:115
V. Kills:91 125%
Deaths:7
KDR:16.429
Accuracy:70.482% A+
KPH:46.500 B++
VKPH:36.800 B++
Kills:115 (0 + 115)
Deaths:7
KDR:16.429
VKDR:13
Vehicle Kills:91
Kill Difference:108
Playtime:2.474 hours
Usage:0%
Score:0.107m
Score/min:723
Driving Accuracy:N/A%
Gunner Accuracy:70.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:301
V. Kills:31 N/A
Deaths:9
KDR:33.444
Accuracy:38.810% B*
KPH:114.600 B**
VKPH:11.800 A++
Kills:301 (0 + 301)
Deaths:9
KDR:33.444
VKDR:3.444
Vehicle Kills:31
Kill Difference:292
Playtime:2.627 hours
Usage:0%
Score:0.047m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:38.810%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,9364,8758515.729A0.1031.028%B**22.626%C45.1C+N/A121108h8.9B++28.8B++
NC6A GODSAW 3,7183,6625856.26A*0.4330.238%C**19.962%D--37DN/A10598.9h8.1C++26.9B+
L100 Python HESH 3,0362,7123675.333S69.5059.854%AN/A105.1A*12.6A29025.8h2.2B**3.6B**
AF-4 Cyclone 1,7141,7003075.537M*0.2933.558%A++12.647%D-43.7B+N/A16438.9h8.8B*26.2B*
GD-7F 1,3131,3071568.378S2.5528.885%B*19.663%C+49.1B*N/A12326.6h10.5B*36.2B++
AF-19 Mercenary 1,2271,2181617.565S1.7331.93%A*22.25%C++49.1A++N/A16324.8h8.8B**27.5B*
Blitz GD-10 1,2191,2111587.665S1.8334.914%A*20.396%B++42.5B++N/A14328.5h11.4B*32.7B*
GD-22S 1,1901,1772355.009A*0.8233.019%A++19.286%D49.7B+N/A17623.7h9B*27.2B**
NC6 Gauss SAW 1,1921,1733723.153A++2.6829.037%A++16.88%D--53.8B**N/A19921.8h8B*27.7B*
Gauss Compact Burst 1,1711,1651746.695A*0.8630.063%B++20.944%D46.8BN/A33724.9h8.9B*29.7B++
NC05 Jackhammer 1,1741,1621836.35S0.5253.483%B**16.265%B55.3B+N/A20021h3.9B*7.3B++
NS-7 PDW 1,1791,1612225.23S0.6033.026%A+18.088%C++45.9B**N/A14625.3h11.1B**33.6B*
AC-X11 1,1671,1572055.644S0.1931.451%A16.681%D--40.6B++N/A20728.5h7.5B*23.7B*
Tempest 1,1681,1571587.323S1.4929.718%B++17.373%C--53.6C*N/A23921.6h9.4B31.7B+
GD-66 Claw 1,1651,1551686.875S1.0448.181%D-29.351%M+43.1C++N/A22726.8h2.8C5.8C
NS-11C 1,1711,1542005.77S0.0629.609%B**25.39%B**42.3B*N/A10227.3h10.5B**35.5B*
NC6S Gauss SAW S 1,1621,1542644.371A**1.4629.585%B**16.378%D--50.2C**N/A14623h9.4B+31.8B+
EM6 1,1661,1503633.168B**2.6629.079%A16.696%D--50.9B+N/A18222.6h9.9B+34.2B++
MKV Suppressed 1,1641,1502973.872M**1.9632.14%A19.044%C+34C++N/A10633.8h11.6B++36.2B++
L100 Python AP 1,4259523825.053S19.2257.668%C**3.992%B++34.1C*17C19827.9h4.5B++7.8B*
Sticky Grenade 9399371937N/A931.1757.631%B+N/A2342.5M+5D83370.4h0.8A1.5B**
NC15 Phoenix 1,463695977.165S1.3346.817%D--N/A18.1B++20.1A21138.3h6.4B**13.7B*
NC14 Bolt Driver 6136123020.4U14.5743.996%A71.242%C49.8A++N/A19212.3h2B**4.5B**
L100 Python HEAT 6525031145.727S39.9059.222%B*N/A60.6A*18A+2108.3h4.2B++7.1B**
Hawk GD-68 7574391902.311M+3.5269.641%B**2.733%C+23.1B*16.7A25519h7.1B+10.1B*
Frag Grenade 3573571357N/A351.1745.672%C++N/A595B+N/A27110.6h2.7B**6B++
SAS-R 3303261521.733S15.9044.693%B*76.687%B*39.8C++N/A1138.2h1.7B**3.7B**
CAS 14-E 332301933.444B**27.6138.81%B*0.997%D-115.8A11.9A++2982.6h23B+59.2B*
Enforcer ML85 448299319.645B**3.8141.34%C+2.007%C+24.9C*12.4D19012h9.8B*23.7B*
NS Decimator 440278397.128S1.3063.682%BN/A55.6A32.4A*3765h2.8A4.3A
C-4 3562772511.08S5.2528.895%B+N/A145.8A+41.6B*18101.9h1.2B+4.1B++
NS-44 Commissioner 229221842.631A++3.2033.206%C20.362%C15.8DN/A5414h4.3C13C+
NS-357 Underboss 2212211251.768B*4.0633.362%C20.362%C+27.3C-N/A1048.1h3.5B*10.6B+
Anti-Vehicle Grenade 2521771177N/A171.1744.385%DN/A252.9D107.1C++22820.7h6.1C+13.6C
Mauler S6 168166612.721A+3.1155.904%A++10.241%D--50.3AN/A2413.3h4.1B++7.3B*
Mag-Cutter 1651604,7480.034B+5.8019.697%D3.125%C--0.4CN/A2456.5h2B+9.9C++
Shrike 172140463.043S2.7962.369%B++5%A+42.4A++9.7C-3993.3h3.8A+6.2A
Enforcer ML65-H 206115716.429M*10.6070.482%A+1.739%C+46B++36.4B++7222.5h13.2B+18.8B*
Auraxium Mag-Cutter 73731,1400.064B++5.779.047%D**5.479%C+0.4DN/A1174.1h1.8B+19.8D-
NC1 Gauss Rifle 7371272.63A+3.2033.121%A*11.268%D**32.3B+N/A3372.2h9.5A28.8B**
Spear Anti-Vehicle Phalanx Turret 9166166S60.1750.738%B*7.576%A++66A++25B6051h4.2A8.2A
Tank Mine 8764125.333A+0.50172.078%UN/A42.7D*15.3F5291.5h4.1T*2.4A*
EM1 6363262.423A3.4126.25%B*14.286%D*52.5B*N/A3311.2h9.6B+36.5B*
19A Fortuna 585778.143S2.3124.979%C-22.807%B+16.3D-N/A483.5h10.5C+42.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2300.7h
Nano-Armor Kit2045,2333.4h
Medical Kit6356,45512.1h
Deconstruction Tool01480h
Recon Detection Device21650.3h
Ammunition Package31330.1h
Medical Applicator31,5600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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