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Director General Loyal Soldier Bombinomicon[WIFU] Bombinomicon
NC BR 99

KDR: 5.73

Score: 17.5m

Last Seen: Jul 29th, 2018 10:23 AM
- OFFLINE - 33.4 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Leader of Scripted Cheaters[WIFU] Scripted Cheaters
NC outfit on Emerald

Members: 0
Level Progress (to 100): 78%
Level 100 Progress: 93% 67h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW L100 Python HESH AF-4 Cyclone GD-7F Blitz GD-10 AF-19 Mercenary GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,525,769 MLG Score: 2019
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.844%19.262%5942198424,8946.43422-0.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.29%1.941A++-0.185C0.413BHEAD + (~3.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.605B+9.10.359C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.602%1.369%3186210033,43322178415.5339437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.025%1.748A++-0.853D---1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.876B*2.80.776B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.996%1.97%313210034062172841.86239142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.536%1.115B**-0.603D2.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.807B++10.80.72B++11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.1%73.829%3132100387532042.72586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.146%1.347A0.44B-1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.565B+1.90.406B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.416%26.894%313210031,320304124.32787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.711%0.681B+2.542A**-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+2.90.391B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scripted Cheaters[WIFU] Scripted Cheaters
NC outfit on Emerald

Members: 0
17.5m189.9%348 (20.9k)309 (18.5k)5.7337137,2296,4936.1349199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005455031.628%16.372%51808:4217

70% Heavy Assault22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2015 9:46 PMSep 8th, 2015 7:13 AMAug 13th, 2018 12:49 PM (5d) (PST)Jul 29th, 2018 6:25 AM (20d) (PST)Jul 29th, 2018 6:23 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
589785110.6580.1150.1081.3490.0522019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3594,70530,654397681318,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
942.9h/39.3d 2,605 6,095 11,185 76.3k 702 3,221 2,942 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,735
Deaths:651
KDR:5.737
Accuracy:29.975% B**
HSR:22.356% C
NC6A GODSAW
B
Kills:3,642
Deaths:579
KDR:6.290
Accuracy:30.256% B
HSR:19.934% D--
GD-22S
A*
Kills:1,177
Deaths:235
KDR:5.009
Accuracy:33.019% A*
HSR:19.286% D
NC6 Gauss SAW
A++
Kills:1,173
Deaths:372
KDR:3.153
Accuracy:29.037% A++
HSR:16.880% D--
NC05 Jackhammer
B**
Kills:1,155
Deaths:181
KDR:6.381
Accuracy:53.519% B**
HSR:16.277% B
NC6S Gauss SAW S
B**
Kills:1,154
Deaths:264
KDR:4.371
Accuracy:29.585% B**
HSR:16.378% D--
EM6
A+
Kills:1,150
Deaths:362
KDR:3.177
Accuracy:29.089% A+
HSR:16.696% D--
EM1
B*
Kills:63
Deaths:26
KDR:2.423
Accuracy:26.250% B*
HSR:14.286% D*
Kills:13,249
Deaths (as Heavy Assault):2,670
Deaths (to Heavy Assaults):2,035
KDR:4.96217
Kill Difference:10,579
Playtime:658.520 hours
Usage:70%
Score:11.625m
Score/min:294
Accuracy (listed only):32.591%
HSR (listed only):17.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,700
Deaths:307
KDR:5.537
Accuracy:33.558% A+
HSR:12.647% D-
GD-7F
B**
Kills:1,215
Deaths:140
KDR:8.679
Accuracy:28.642% B**
HSR:18.765% C+
Blitz GD-10
A*
Kills:1,211
Deaths:158
KDR:7.665
Accuracy:34.914% A*
HSR:20.396% B++
AF-19 Mercenary
A*
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:32.034% A*
HSR:22.213% C*
Gauss Compact Burst
B++
Kills:1,165
Deaths:174
KDR:6.695
Accuracy:30.063% B++
HSR:20.944% D
NS-7 PDW
A++
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:33.026% A++
HSR:18.088% C++
AC-X11
A
Kills:1,157
Deaths:205
KDR:5.644
Accuracy:31.451% A
HSR:16.681% D-
Tempest
B++
Kills:1,157
Deaths:158
KDR:7.323
Accuracy:29.718% B++
HSR:17.373% C--
GD-66 Claw
A**
Kills:1,154
Deaths:168
KDR:6.869
Accuracy:48.238% D-
HSR:29.289% A**
NS-11C
A
Kills:1,154
Deaths:200
KDR:5.770
Accuracy:29.609% A
HSR:25.390% A
MKV Suppressed
A
Kills:1,150
Deaths:297
KDR:3.872
Accuracy:32.140% A
HSR:19.044% C+
Mauler S6
A++
Kills:166
Deaths:61
KDR:2.721
Accuracy:55.904% A++
HSR:10.241% D--
19A Fortuna
B++
Kills:54
Deaths:6
KDR:9
Accuracy:24.653% C-
HSR:24.074% B++
Kills:13,655
Deaths (as Light Assault):2,256
Deaths (to Light Assaults):1,458
KDR:6.05275
Kill Difference:11,399
Playtime:209.416 hours
Usage:22%
Score:4.884m
Score/min:389
Accuracy (listed only):34.150%
HSR (listed only):19.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,215
Deaths:140
KDR:8.679
Accuracy:28.642% B**
HSR:18.765% C+
AF-19 Mercenary
A*
Kills:1,211
Deaths:160
KDR:7.569
Accuracy:32.034% A*
HSR:22.213% C*
Gauss Compact Burst
B++
Kills:1,165
Deaths:174
KDR:6.695
Accuracy:30.063% B++
HSR:20.944% D
AC-X11
A
Kills:1,157
Deaths:205
KDR:5.644
Accuracy:31.451% A
HSR:16.681% D-
GD-66 Claw
A**
Kills:1,154
Deaths:168
KDR:6.869
Accuracy:48.238% D-
HSR:29.289% A**
NS-11C
A
Kills:1,154
Deaths:200
KDR:5.770
Accuracy:29.609% A
HSR:25.390% A
Mauler S6
A++
Kills:166
Deaths:61
KDR:2.721
Accuracy:55.904% A++
HSR:10.241% D--
19A Fortuna
B++
Kills:54
Deaths:6
KDR:9
Accuracy:24.653% C-
HSR:24.074% B++
Kills:7,276
Deaths (as Engineer):1,114
Deaths (to Engineers):1,078
KDR:6.53142
Kill Difference:6,162
Playtime:31.740 hours
Usage:3%
Score:0.531m
Score/min:279
Accuracy (listed only):35.074%
HSR (listed only):20.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,700
Deaths:307
KDR:5.537
Accuracy:33.558% A+
HSR:12.647% D-
Blitz GD-10
A*
Kills:1,211
Deaths:158
KDR:7.665
Accuracy:34.914% A*
HSR:20.396% B++
NS-7 PDW
A++
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:33.026% A++
HSR:18.088% C++
Tempest
B++
Kills:1,157
Deaths:158
KDR:7.323
Accuracy:29.718% B++
HSR:17.373% C--
MKV Suppressed
A
Kills:1,150
Deaths:297
KDR:3.872
Accuracy:32.140% A
HSR:19.044% C+
NC14 Bolt Driver
A
Kills:612
Deaths:30
KDR:20.400
Accuracy:43.996% A
HSR:71.242% C
SAS-R
A
Kills:263
Deaths:6
KDR:43.833
Accuracy:44.409% B*
HSR:79.848% A
NS-357 Underboss
C+
Kills:221
Deaths:125
KDR:1.768
Accuracy:33.362% C
HSR:20.362% C+
NS-44 Commissioner
C
Kills:173
Deaths:50
KDR:3.460
Accuracy:33.630% C
HSR:19.653% C
Kills:7,648
Deaths (as Infiltrator):1,353
Deaths (to Infiltrators):901
KDR:5.65262
Kill Difference:6,295
Playtime:31.617 hours
Usage:3%
Score:0.405m
Score/min:214
Accuracy (listed only):35.417%
HSR (listed only):30.961%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,700
Deaths:307
KDR:5.537
Accuracy:33.558% A+
HSR:12.647% D-
Blitz GD-10
A*
Kills:1,211
Deaths:158
KDR:7.665
Accuracy:34.914% A*
HSR:20.396% B++
NS-7 PDW
A++
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:33.026% A++
HSR:18.088% C++
Tempest
B++
Kills:1,157
Deaths:158
KDR:7.323
Accuracy:29.718% B++
HSR:17.373% C--
GD-66 Claw
A**
Kills:1,154
Deaths:168
KDR:6.869
Accuracy:48.238% D-
HSR:29.289% A**
MKV Suppressed
A
Kills:1,150
Deaths:297
KDR:3.872
Accuracy:32.140% A
HSR:19.044% C+
Mauler S6
A++
Kills:166
Deaths:61
KDR:2.721
Accuracy:55.904% A++
HSR:10.241% D--
NC1 Gauss Rifle
A*
Kills:71
Deaths:27
KDR:2.630
Accuracy:33.186% A*
HSR:11.268% D**
Kills:7,770
Deaths (as Combat Medic):1,398
Deaths (to Combat Medics):637
KDR:5.55794
Kill Difference:6,372
Playtime:7.460 hours
Usage:1%
Score:0.030m
Score/min:67
Accuracy (listed only):37.585%
HSR (listed only):17.293%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,590
V. Kills:314 N/A
Deaths:35
KDR:74
Accuracy:59.833% A
KPH:103.800 A*
VKPH:12.600 A
L100 Python AP
C*
Kills:843
V. Kills:434 194%
Deaths:37
KDR:22.784
Accuracy:56.933% C*
KPH:31.600 C*
VKPH:16.300 C
L100 Python HEAT
B++
Kills:80
V. Kills:19 400%
Deaths:1
KDR:80
Accuracy:51.433% C++
KPH:40 B++
VKPH:9.500 C
Kills:3,513 (3,513 + 0)
Deaths:73
KDR:48.123
VKDR:10.507
Vehicle Kills:767
Kill Difference:3,440
Playtime:53.654 hours
Usage:6%
Score:0.755m
Score/min:235
Driving Accuracy:51.433%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C*
Kills:299
V. Kills:149 199%
Deaths:31
KDR:9.645
Accuracy:41.340% C+
KPH:24.900 C*
VKPH:12.400 D
Kills:299 (0 + 299)
Deaths:31
KDR:9.645
VKDR:4.806
Vehicle Kills:149
Kill Difference:268
Playtime:12.005 hours
Usage:1%
Score:0.137m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:41.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:107
V. Kills:87 122%
Deaths:7
KDR:15.286
Accuracy:71.141% A+
KPH:45.400 B++
VKPH:36.900 B++
Kills:107 (0 + 107)
Deaths:7
KDR:15.286
VKDR:12.429
Vehicle Kills:87
Kill Difference:100
Playtime:2.359 hours
Usage:0%
Score:0.104m
Score/min:733
Driving Accuracy:N/A%
Gunner Accuracy:71.141%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7753,7356515.737A+0.0029.975%B**22.356%C44.6C+N/A12583.7h8.6B++28.7B++
NC6A GODSAW 3,6973,6425796.29A++0.5630.256%B19.934%D--37.5DN/A10697.1h8.1C++26.8B+
L100 Python HESH 2,9042,5903574S68.2759.833%AN/A104A*12.6A28624.9h2.2B**3.6B**
AF-4 Cyclone 1,7141,7003075.537M**0.2033.558%A+12.647%D-43.7B+N/A16438.9h8.8B*26.2B*
GD-7F 1,2211,2151408.679S2.9528.642%B**18.765%C+49.6B**N/A12424.5h10.2B*35.7B++
Blitz GD-10 1,2191,2111587.665S1.9334.914%A*20.396%B++42.8B++N/A14428.3h11.4B*32.7B*
AF-19 Mercenary 1,2201,2111607.569S1.8432.034%A*22.213%C*49.8A*N/A16424.3h8.8B**27.4B**
GD-22S 1,1901,1772355.009A++0.7233.019%A*19.286%D49.7B+N/A17523.7h9B*27.2B*
NC6 Gauss SAW 1,1921,1733723.153A+2.5829.037%A++16.88%D--53.8AN/A19821.8h8B*27.7B*
Gauss Compact Burst 1,1711,1651746.695A*0.9630.063%B++20.944%D46.8BN/A33724.9h8.9B*29.7B+
NS-7 PDW 1,1791,1612225.23S0.5033.026%A++18.088%C++45.9B**N/A14625.3h11.1B*33.6B*
AC-X11 1,1671,1572055.644S0.0931.451%A16.681%D-40.6B++N/A20628.5h7.5B*23.7B*
Tempest 1,1681,1571587.323S1.5929.718%B++17.373%C--53.6C*N/A23921.6h9.4B31.7B+
NC05 Jackhammer 1,1671,1551816.381S0.6553.519%B**16.277%B56.3B++N/A20320.5h3.9B*7.3B*
GD-66 Claw 1,1641,1541686.869S1.1448.238%D-29.289%A**45.8C*N/A24125.2h2.8C5.8C
NS-11C 1,1711,1542005.77S0.0429.609%A25.39%A42.3B*N/A10127.3h10.5B**35.5B*
NC6S Gauss SAW S 1,1621,1542644.371A**1.3629.585%B**16.378%D--50.2C**N/A14623h9.4B+31.8B+
MKV Suppressed 1,1641,1502973.872M*1.8632.14%A19.044%C+34C++N/A10633.8h11.6B++36.2B+
EM6 1,1661,1503623.177B**2.5629.089%A+16.696%D--50.9B+N/A18222.6h9.9B+34.1B+
Sticky Grenade 9369351935N/A929.2757.582%B+N/A2337.5M+2.5D-84340.4h0.8A1.5B**
L100 Python AP 1,2778433722.784S17.0556.933%C*4.27%B++31.6C*16.3C19026.7h4.7B*8.2B**
NC15 Phoenix 1,457691977.124S1.3946.82%D--N/A18.1B20.1B*21038.2h6.4B**13.7B*
NC14 Bolt Driver 6136123020.4S14.6743.996%A71.242%C49.8A++N/A19212.3h2B*4.5B**
Hawk GD-68 7574391902.311M**3.4269.641%B**2.733%C+23.1B+16.7A25519h7.1B+10.1B*
Frag Grenade 3473471347N/A341.2745.889%C+N/A578.3B+N/A27930.6h2.7B**5.9B++
Enforcer ML85 448299319.645B**3.9141.34%C+2.007%C+24.9C*12.4D19012h9.8B++23.7B*
C-4 3452682311.652S5.9228.966%B++N/A141.1A+40.5B++18621.9h1.2B+4.2B++
SAS-R 266263643.833U38.1044.409%B*79.848%A41.7C*N/A1216.3h1.6A3.6B**
NS Decimator 369233346.853S1.1265.804%B++N/A58.3A+34A*4014h2.6A+4A+
NS-357 Underboss 2212211251.768B*3.9733.362%C20.362%C+27.3CN/A1048.1h3.5B*10.6B
Anti-Vehicle Grenade 2481741174N/A168.2744.328%DN/A248.6D105.7C++22830.7h6.1C+13.7C
NS-44 Commissioner 179173503.46A**2.2733.63%C19.653%C15.2DN/A5511.4h4.6C--13.6C+
Mauler S6 168166612.721A+3.0155.904%A++10.241%D--50.3B**N/A2403.3h4.1B++7.3B*
Mag-Cutter 1651604,7480.034B+5.7019.697%D3.125%C--0.4CN/A1456.5h2B9.9C*
Shrike 172140463.043M**2.6962.369%B++5%A42.4A++9.7C3933.3h3.8A6.2A
Enforcer ML65-H 194107715.286M++9.5571.141%A+1.869%C+44.6B+36.3B+7322.4h13.5B+19B*
L100 Python HEAT 9980180U74.2751.433%C++N/A40B++9.5C1882h3.8B**7.4B**
Auraxium Mag-Cutter 73731,1150.065B*5.679.078%D**5.479%C+0.4C-N/A1166.8h1.8B+19.5D
NC1 Gauss Rifle 7371272.63A+3.1033.186%A*11.268%D**32.3B+N/A3262.2h9.5A28.7A
Spear Anti-Vehicle Phalanx Turret 9166166S60.2750.281%B*7.576%A++66A++25B6061h4.1B**8.1A
EM1 6363262.423A3.3126.25%B*14.286%D*52.5B+N/A3301.2h9.6B**36.5B++
Tank Mine 7857124.75B**0.98162.411%SN/A43.8D*16.2F5911.3h4T-2.5A*
19A Fortuna 555469S3.2724.653%C-24.074%B++17.4D-N/A503.1h10.5C+42.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1823,4602.5h
Spawn Beacon21,1220.7h
Medical Kit6076,13211.4h
Deconstruction Tool01480h
Recon Detection Device21410.3h
Ammunition Package31280.1h
Medical Applicator31,5380.1h

Check the help document for the dictionary if you want to learn more about words used here.


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