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Prefect Exterminator Bommel[PSET] Bommel
VS BR 18

KDR: 2.34

Score: 25.7m

Last Seen: Jun 29th, 2018 8:52 PM
- OFFLINE - 5690.9 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Cobalt
Level Progress (to 19): 76%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Nebula VM20 Nebula VM20 Supernova FPC Lasher X2 Light PPA NS-11C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 1236TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.436%18.776%4021610067,6001.548180.79

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.918%0.07C+-0.294C-0.041C+HEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.131C++13.90.024C+51.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.55%1.088%331310191,5626365622.45212277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%0.119C+-0.474D-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.614B+23.90.548B+38.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.24%2.63%904810146,99590028377.77222246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.288%-0.746D-0.01C+0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.6-0.128C14.5-0.156C29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.79%1.678%259610161,3117407621.77162172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.824%0.523B+-0.682D0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.814B++9.20.766B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.982%79.737%2592102038061730.614887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.438%0.594B+0.826B++4.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.80.117C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.085%16.101%259410181,503387173.88372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%-0.278C0.312C*0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.051C+4.80.017C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m317.1%304 (18.2k)298 (17.9k)2.3384331,48713,4653.0268118 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102236219.656%10.862%21306:259

72% Engineer11% Heavy Assault11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:56 PMJun 29th, 2018 9:40 PMJul 21st, 2018 12:45 PM (215d) (PST)Jun 29th, 2018 7:57 PM (237d) (PST)Jun 29th, 2018 4:52 PM (237d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631445190.3650.1560.0401.4050.078416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7728,61931,153229284517,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1438h/59.9d 9,269 3,420 6,323 121.2k 3,378 3,916 6,753 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:1,242
Deaths:882
KDR:1.408
Accuracy:22.975% C
HSR:4.670% B
Orion VS54
C
Kills:761
Deaths:458
KDR:1.662
Accuracy:19.671% C
HSR:19.448% D
NS-15M1
C
Kills:397
Deaths:262
KDR:1.515
Accuracy:20.104% C-
HSR:20.151% C
Ursa
C+
Kills:231
Deaths:145
KDR:1.593
Accuracy:22.222% C+
HSR:16.450% D--
Pulsar LSW
D
Kills:164
Deaths:136
KDR:1.206
Accuracy:17.338% D--
HSR:18.902% D
Kills:2,795
Deaths (as Heavy Assault):1,883
Deaths (to Heavy Assaults):3,552
KDR:1.48433
Kill Difference:912
Playtime:155.665 hours
Usage:11%
Score:2.277m
Score/min:244
Accuracy (listed only):20.462%
HSR (listed only):15.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:21.495% C-
HSR:15.976% C--
Solstice VE3
B+
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:21.302% C
HSR:22.366% B+
Pandora VX25
B+
Kills:1,134
Deaths:771
KDR:1.471
Accuracy:37.599% C+
HSR:17.372% B+
Pulsar C
C++
Kills:677
Deaths:231
KDR:2.931
Accuracy:24.783% C++
HSR:22.452% C+
Zenith VX-5
C+
Kills:429
Deaths:414
KDR:1.036
Accuracy:20.453% D--
HSR:21.445% C+
Solstice SF
C**
Kills:266
Deaths:156
KDR:1.705
Accuracy:25.280% C**
HSR:18.421% C*
VX6-7
C
Kills:184
Deaths:164
KDR:1.122
Accuracy:22.693% C
HSR:18.478% C
Nova
C+
Kills:153
Deaths:85
KDR:1.800
Accuracy:33.975% D--
HSR:14.379% C+
Serpent VE92
C*
Kills:128
Deaths:100
KDR:1.280
Accuracy:19.774% D-
HSR:21.094% C*
Deimos VA29
C+
Kills:127
Deaths:121
KDR:1.050
Accuracy:59.708% C+
HSR:8.661% D*
Phobos VX86
C-
Kills:89
Deaths:78
KDR:1.141
Accuracy:42.261% D**
HSR:13.483% C-
Kills:5,503
Deaths (as Engineer):3,539
Deaths (to Engineers):3,750
KDR:1.55496
Kill Difference:1,964
Playtime:1,033.658 hours
Usage:72%
Score:18.497m
Score/min:298
Accuracy (listed only):29.938%
HSR (listed only):17.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C-
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:21.495% C-
HSR:15.976% C--
Solstice VE3
B+
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:21.302% C
HSR:22.366% B+
Eridani SX5
D
Kills:1,151
Deaths:718
KDR:1.603
Accuracy:22.310% D
HSR:14.683% D
Pandora VX25
B+
Kills:1,134
Deaths:771
KDR:1.471
Accuracy:37.599% C+
HSR:17.372% B+
Pulsar C
C++
Kills:677
Deaths:231
KDR:2.931
Accuracy:24.783% C++
HSR:22.452% C+
Zenith VX-5
C+
Kills:429
Deaths:414
KDR:1.036
Accuracy:20.453% D--
HSR:21.445% C+
Eridani SX5G
D
Kills:409
Deaths:318
KDR:1.286
Accuracy:21.841% D*
HSR:16.137% D
NS-7 PDW
C
Kills:319
Deaths:249
KDR:1.281
Accuracy:21.528% D
HSR:15.361% C
Solstice SF
C**
Kills:266
Deaths:156
KDR:1.705
Accuracy:25.280% C**
HSR:18.421% C*
VX6-7
C
Kills:184
Deaths:164
KDR:1.122
Accuracy:22.693% C
HSR:18.478% C
Nova
C+
Kills:153
Deaths:85
KDR:1.800
Accuracy:33.975% D--
HSR:14.379% C+
Serpent VE92
C*
Kills:128
Deaths:100
KDR:1.280
Accuracy:19.774% D-
HSR:21.094% C*
Deimos VA29
C+
Kills:127
Deaths:121
KDR:1.050
Accuracy:59.708% C+
HSR:8.661% D*
Phobos VX86
C-
Kills:89
Deaths:78
KDR:1.141
Accuracy:42.261% D**
HSR:13.483% C-
Kills:7,382
Deaths (as Light Assault):4,824
Deaths (to Light Assaults):2,197
KDR:1.53027
Kill Difference:2,558
Playtime:20.700 hours
Usage:1%
Score:0.242m
Score/min:195
Accuracy (listed only):28.214%
HSR (listed only):17.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,151
Deaths:718
KDR:1.603
Accuracy:22.310% D
HSR:14.683% D
Eridani SX5G
D
Kills:409
Deaths:318
KDR:1.286
Accuracy:21.841% D*
HSR:16.137% D
NS-7 PDW
C
Kills:319
Deaths:249
KDR:1.281
Accuracy:21.528% D
HSR:15.361% C
V10
B**
Kills:312
Deaths:46
KDR:6.783
Accuracy:47.769% B**
HSR:79.167% C*
NS-44 Commissioner
C
Kills:80
Deaths:80
KDR:1
Accuracy:33.454% C
HSR:17.500% D
Phaseshift VX-S
B+
Kills:68
Deaths:46
KDR:1.478
Accuracy:26.731% D*
HSR:82.353% B+
Kills:2,339
Deaths (as Infiltrator):1,457
Deaths (to Infiltrators):1,681
KDR:1.60535
Kill Difference:882
Playtime:32.442 hours
Usage:2%
Score:0.245m
Score/min:126
Accuracy (listed only):28.939%
HSR (listed only):37.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,151
Deaths:718
KDR:1.603
Accuracy:22.310% D
HSR:14.683% D
Pandora VX25
B+
Kills:1,134
Deaths:771
KDR:1.471
Accuracy:37.599% C+
HSR:17.372% B+
Eridani SX5G
D
Kills:409
Deaths:318
KDR:1.286
Accuracy:21.841% D*
HSR:16.137% D
NS-7 PDW
C
Kills:319
Deaths:249
KDR:1.281
Accuracy:21.528% D
HSR:15.361% C
Terminus VX-9
C-
Kills:208
Deaths:217
KDR:0.959
Accuracy:18.758% D**
HSR:22.596% C-
Nova
C+
Kills:153
Deaths:85
KDR:1.800
Accuracy:33.975% D--
HSR:14.379% C+
Corvus VA55
B++
Kills:146
Deaths:85
KDR:1.718
Accuracy:27.687% B++
HSR:24.658% C**
Deimos VA29
C+
Kills:127
Deaths:121
KDR:1.050
Accuracy:59.708% C+
HSR:8.661% D*
Phobos VX86
C-
Kills:89
Deaths:78
KDR:1.141
Accuracy:42.261% D**
HSR:13.483% C-
NS-11P
N/A
Kills:50
Deaths:56
KDR:0.893
Accuracy:19.075% N/A
HSR:18% N/A
Kills:3,786
Deaths (as Combat Medic):2,698
Deaths (to Combat Medics):1,296
KDR:1.40326
Kill Difference:1,088
Playtime:35.588 hours
Usage:2%
Score:0.721m
Score/min:338
Accuracy (listed only):30.474%
HSR (listed only):16.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,062
Deaths:627
KDR:3.289
Accuracy:18.812% C++
HSR:17.701% C--
Nebula VM20
C++
Kills:2,057
Deaths:627
KDR:3.281
Accuracy:18.324% C++
HSR:18.522% C
Comet VM2
C
Kills:293
Deaths:217
KDR:1.350
Accuracy:39.602% C
HSR:3.754% C
Comet VM2
C-
Kills:250
Deaths:217
KDR:1.152
Accuracy:41.095% C-
HSR:2% D--
NS-10 Burster
C
Kills:243
Deaths:103
KDR:2.359
Accuracy:27.141% C
HSR:6.173% C
NS-10 Burster
B**
Kills:219
Deaths:103
KDR:2.126
Accuracy:26.511% C--
HSR:9.589% B**
Vortex VM21
C
Kills:125
Deaths:133
KDR:0.940
Accuracy:37.890% C
HSR:3.200% C
Vortex VM21
A
Kills:125
Deaths:133
KDR:0.940
Accuracy:38.112% C
HSR:7.200% A
Quasar VM1
B
Kills:64
Deaths:
KDR:
Accuracy:12.206% D
HSR:20.313% B
Kills:5,438
Deaths (as MAX Suit):1,080
Deaths (to MAX Suits):907
KDR:5.03519
Kill Difference:4,358
Playtime:154.778 hours
Usage:11%
Score:3.711m
Score/min:400
Accuracy (listed only):28.855%
HSR (listed only):9.828%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,180
V. Kills:135 N/A
Deaths:291
KDR:4.055
Accuracy:41.756% C++
KPH:37.100 C
VKPH:4.200 C**
Dual Photon Pods
B**
Kills:261
V. Kills:113 229%
Deaths:36
KDR:7.250
Accuracy:56.216% B+
KPH:71.200 C+
VKPH:30.800 B**
Hornet Missiles
C**
Kills:181
V. Kills:123 146%
Deaths:52
KDR:3.481
Accuracy:64.459% C**
KPH:43 C
VKPH:29.200 C
Photon A2A Missile Pods
A+
Kills:126
V. Kills:129 97%
Deaths:10
KDR:12.600
Accuracy:74.935% D-
KPH:87.400 B**
VKPH:89.500 A+
Maelstrom Turbo Laser
C--
Kills:121
V. Kills:101 119%
Deaths:160
KDR:0.756
Accuracy:32.362% C*
KPH:8 D
VKPH:6.700 C--
Kills:1,869 (1,301 + 0)
Deaths:549
KDR:3.404
VKDR:1.095
Vehicle Kills:601
Kill Difference:1,320
Playtime:56.310 hours
Usage:4%
Score:0.832m
Score/min:246
Piloting Accuracy:32.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:309
V. Kills:174 177%
Deaths:20
KDR:15.450
Accuracy:59.969% A*
KPH:1,112,400 U
VKPH:626,400 U
L105 Zephyr
U
Kills:247
V. Kills:66 369%
Deaths:20
KDR:12.350
Accuracy:38.650% C-
KPH:889,200 U
VKPH:237,600 U
CAS30 Tank Buster
D--
Kills:74
V. Kills:63 116%
Deaths:226
KDR:0.327
Accuracy:28.685% F
KPH:1.700 D--
VKPH:1.500 D*
Kills:630 (74 + 556)
Deaths:266
KDR:2.368
VKDR:1.139
Vehicle Kills:303
Kill Difference:364
Playtime:42.556 hours
Usage:3%
Score:0.359m
Score/min:141
Piloting Accuracy:28.685%
Gunner Accuracy:38.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:473
V. Kills:452 104%
Deaths:166
KDR:2.849
Accuracy:29.880% C++
KPH:10.400 C--
VKPH:9.900 C++
C75 Viper
B+
Kills:441
V. Kills:93 469%
Deaths:60
KDR:7.350
Accuracy:31.906% D
KPH:39.200 B+
VKPH:8.300 C++
L100 Python AP
C**
Kills:405
V. Kills:303 133%
Deaths:99
KDR:4.091
Accuracy:55.253% C+
KPH:25.800 C
VKPH:19.300 C**
L100 Python HEAT
C**
Kills:304
V. Kills:82 366%
Deaths:52
KDR:5.846
Accuracy:50.927% C+
KPH:33.300 C**
VKPH:9 C--
L100 Python HESH
C++
Kills:208
V. Kills:26 N/A
Deaths:23
KDR:9.043
Accuracy:46.841% C
KPH:55.100 C++
VKPH:6.900 C
Kills:1,831 (1,831 + 0)
Deaths:400
KDR:4.578
VKDR:2.390
Vehicle Kills:956
Kill Difference:1,431
Playtime:85.355 hours
Usage:6%
Score:1.235m
Score/min:241
Driving Accuracy:46.841%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:2,225
V. Kills:221 N/A
Deaths:120
KDR:18.542
Accuracy:55.474% B+
KPH:52 B+
VKPH:5.200 D
Supernova FPC
C*
Kills:1,897
V. Kills:1,399 136%
Deaths:342
KDR:5.547
Accuracy:54.125% C++
KPH:21.400 C
VKPH:15.800 C*
Supernova PC
M
Kills:1,042
V. Kills:261 398%
Deaths:42
KDR:24.810
Accuracy:54.556% B+
KPH:48.900 M
VKPH:12.200 B**
Saron HRB
C+
Kills:341
V. Kills:200 170%
Deaths:62
KDR:5.500
Accuracy:39.615% C-
KPH:25.100 C+
VKPH:14.700 C+
E540 Halberd
C++
Kills:222
V. Kills:129 171%
Deaths:37
KDR:6
Accuracy:49.212% C++
KPH:30 C+
VKPH:17.400 C++
Kills:5,727 (5,164 + 563)
Deaths:603
KDR:9.498
VKDR:3.665
Vehicle Kills:2,210
Kill Difference:5,124
Playtime:173.815 hours
Usage:12%
Score:2.987m
Score/min:286
Driving Accuracy:54.556%
Gunner Accuracy:49.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:71
V. Kills:33 209%
Deaths:17
KDR:4.176
Accuracy:53.593% C--
KPH:30 D
VKPH:13.900 D-
Kills:71 (0 + 71)
Deaths:17
KDR:4.176
VKDR:1.941
Vehicle Kills:33
Kill Difference:54
Playtime:2.367 hours
Usage:0%
Score:0.057m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:53.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:121
V. Kills:19 N/A
Deaths:16
KDR:7.563
Accuracy:27.866% D
KPH:26.600 C+
VKPH:4.200 C--
Kills:121 (0 + 121)
Deaths:16
KDR:7.563
VKDR:1.188
Vehicle Kills:19
Kill Difference:105
Playtime:4.551 hours
Usage:0%
Score:0.039m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:27.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,4462,22512018.542B++16.2055.474%B+1.753%C*52B+5.2D21242.8h2.5B*4.4B*
Nebula VM20 2,0872,0626273.289B++0.9518.812%C++17.701%C--32C+N/A12464.4h14.8B+78.8B+
Nebula VM20 2,0772,0576273.281B+0.9418.324%C++18.522%C32.1C+N/A12264.1h14.4B+78.9B+
Supernova FPC 3,2961,8973425.547C+3.2154.125%C++4.27%B**21.4C15.8C*25988.7h4.7B+8.7B+
Lasher X2 1,2651,2428821.408B*0.9322.975%C4.67%B24.8CN/A9150.1h17.9B+77.9C**
Light PPA 1,3151,1802914.055C+1.7241.756%C++1.102%C37.1C4.2C**13931.8h13.4C*32.2C*
NS-11C 1,1711,1588731.326B+1.0121.495%C-15.976%C--13.4DN/A4686.3h15C++70C+
Solstice VE3 1,1681,1585462.121A*0.2221.302%C22.366%B+21.2C*N/A9854.7h13.4B+63C*
Eridani SX5 1,1551,1517181.603B+0.7422.31%D14.683%D17.7DN/A5665.2h14.5C-64.9C
Pandora VX25 1,1441,1347711.471C**0.8737.599%C+17.372%B+18.5DN/A8061.4h5C13.4C+
Supernova PC 1,3031,0424224.81M+22.4754.556%B+1.44%D48.9M12.3A31421.3h3A5.6A
Orion VS54 7687614581.662C*0.6819.671%C19.448%D30C+N/A12125.4h12.9C++65.6C+
Pulsar C 6946772312.931B**0.5924.783%C++22.452%C+25.1C+N/A12527h12.2C++49.3C*
Skyguard 9254731662.849C++0.5129.88%C++1.48%C-10.4C--9.9C++20345.5h158.3D529.9C
MANA Anti-Personnel Turret 4804671503.113N/A0.7722.212%UN/A4670U130U11159600.1h33.3T*150.1T*
C75 Viper 534441607.35B++5.0131.906%D1.587%C++39.4B+8.3C++25211.2h9.5B*29.9B+
Zenith VX-5 4334294141.036C+1.3020.453%D--21.445%C+14.2DN/A4730.2h14.4C70.2C
Eridani SX5G 4114093181.286C+1.0521.841%D*16.137%D17.8D-N/A6023h15.2D*69.4D--
L100 Python AP 708405994.091C+1.7555.253%C+4.198%B++25.8C19.3C**29915.7h6.9C+12.4C+
MANA Anti-Vehicle Turret 7754042601.554D0.7856.439%C-3.218%C++4040B3710B+842440.1h8.8B+15.5B+
NS-15M1 4023972621.515C++0.8220.104%C-20.151%C31CN/A13412.8h13.5C+67.1C+
Saron HRB 541341625.5C++3.1639.615%C-N/A25.1C+14.7C+59213.6h18.5B++46.7B+
NS-7 PDW 3223192491.281B+1.0621.528%D15.361%C10.4DN/A4130.6h17.4C80.8C
V10 315312466.783A+4.4447.769%B**79.167%C*30.6C+N/A9810.2h2.4C+5.1B
C150 Dalton 4833092015.45A13.1159.969%A*N/A3090U1740U20542200.1h6.2D--10.3B+
Sticky Grenade 3073051305N/A302.6653%C++N/A1016.7C*6.7D35740.3h2.1C**3.9B
L100 Python HEAT 386304525.846B+3.5150.927%C+5.263%A++33.4C**9C--2809.1h4.2B**8.3B*
Comet VM2 4342932171.35B+0.9939.602%C3.754%C11C+5.3B+12326.6h24.1C+60.7C+
Solstice SF 2702661561.705B*0.6325.28%C**18.421%C*15.9CN/A5116.7h13.1C+52C*
Dual Photon Pods 374261367.25C++4.9156.216%B+N/A70.5C+30.5B**6923.7h22C*39.1B
Comet VM2 3682502171.152C*1.1941.095%C-2%D--10.1C4.8C+9224.7h28.7C+69.8C+
L105 Zephyr 3132472012.35B+10.0138.65%C-N/A2470U660U6142500.1h6.4C++16.7C+
NS-10 Burster 4092431032.359A*0.0227.141%C6.173%C7.5B*5.1B**11632.5h116B+427.5B+
Hades VSH4 4412312360.979B*1.3671.707%B+N/A16.9C+15.3C*17113.7h9.5C+13.3C++
Ursa 2332311451.593B+0.7522.222%C+16.45%D--25.7C-N/A919h13.2C-59.3C+
E540 Halberd 351222376C3.6649.212%C++3.604%B++30C+17.4C++4107.4h5.3B+10.9B+
NS-10 Burster 3742191032.126A+0.2126.511%C--9.589%B**6.9B+4.9B++11531.6h125.6B+473.8C**
L100 Python HESH 234208239.043C+6.7046.841%CN/A54.7C++6.8C3373.8h3.1B+6.6B
Terminus VX-9 2102082170.959C1.3818.758%D**22.596%C-19.1D-N/A8310.9h15.1D-80.6D*
VX6-7 1861841641.122C+1.2222.693%C18.478%C10.5D-N/A4217.5h14.5C64.1C+
Hornet Missiles 304181523.481C1.1464.459%C**N/A43.1C29.3C5674.2h10.1C*15.7B
Pulsar LSW 1651641361.206C1.1317.338%D--18.902%D29.8C-N/A1775.5h13.7C79.2C-
Proximity Mine 164164344.824B2.4933.544%D--N/A149.1B+N/A6911.1h1.9C++5.8D
Nova 158153851.8B0.5433.975%D--14.379%C+16.3DN/A609.4h5.3C15.6D
Frag Grenade 1491491149N/A146.6631.786%FN/A1490SN/A48610.1h1.5A*4.8B**
Corvus VA55 148146851.718B*0.6227.687%B++24.658%C**23.5CN/A1046.2h12.2C++44.2B+
C-4 175131851.541C++0.8027.627%BN/A57C--19.1D11552.3h1.8C-6.5C+
Nemesis VSH9 2041281900.674C+1.6660.475%CN/A10.5C6.2D22712.2h9.9D16.4D
Serpent VE92 1281281001.28C*1.0619.774%D-21.094%C*13.2DN/A789.7h12.9C*65C+
Deimos VA29 1291271211.05C+1.2959.708%C+8.661%D*15.9D--N/A818h3.2D--5.4C
Photon A2A Missile Pods 2551261012.6A*10.2674.935%D-N/A90B**92.1A++13741.4h6.8B*9.1B*
Vortex VM21 2551251330.94C+1.4037.89%C3.2%C6.5C--6.7C*10919.3h55.5C146.4C+
Vortex VM21 2631251330.94C++1.4038.112%C7.2%A6.5C7.2B**11819.3h55.6C+145.8C++
Maelstrom Turbo Laser 2221211600.756C1.5832.362%C*1.653%D8D6.6C--16715.2h130.6C+403.5C+
M60-G Bulldog 140121167.563B**5.2227.866%DN/A26.3C+4.1C--1434.6h6B++21.4C**
MAX Punch 1201201,0960.109C+2.2344.912%C+N/A0.9CN/A3136.2h1.7C++3.8C*
Spear Anti-Vehicle Phalanx Turret 157103119.364B+7.0340.851%C2.913%D49B++25.7B+6782.1h7.1B++17.3B+
Tank Mine 15596283.429B+1.0929.036%CN/A87.3C53.6C14091.1h2.4D8.3D--
Phobos VX86 8989781.141C+1.2042.261%D**13.483%C-19.3D-N/A1104.6h2.7C6.5D
NS-44 Commissioner 8180801C++1.3433.454%C17.5%D25CN/A1193.2h4.6C-13.9C
NS Decimator 11079940.84C1.5055.444%DN/A27.2C10.7D3652.9h4.9C+8.8C+
CAS30 Tank Buster 137742260.327D2.0128.685%FN/A1.7D--1.5D*3642.6h57.7C++201.2C--
E540 Halberd-H 10471174.176C1.8453.593%C--8.451%S29.6D13.8D--3982.4h5B+9.4B+
Phaseshift VX-S 6868461.478C--0.8626.731%D*82.353%B+11.3DN/A386h4.5D16.8D--
Force-Blade 66668,3440.008C-2.3329.821%C+N/A0.1DN/A1623.7h2B+6.8B+
Anti-Vehicle Grenade 7965165N/A62.6655.199%B+N/A325C70C26430.2h5.6C++10.1B+
Quasar VM1 6564164U61.6612.206%D20.313%B23.7C++N/A2162.7h9.4A+76.9B
NS-11P 5050560.893C1.4519.075%D-18%C+16.1DN/A933.1h13.2B+69.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01220.1h
VS Patriot Flare Gun0550.1h
Nano-Armor Kit309642,73151.9h
Spawn Beacon1510.1h
Anti-Vehicle MANA Turret318162.4h
Nanite Revive Grenade02790.1h
Medical Applicator4831,4843.3h
Spitfire Auto-Turret42830.4h
Ammunition Package293,5802.9h
Anti-Infantry MANA Turret45750.9h
Shield Recharging Field66060.2h
Recon Detection Device0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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