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Adept Exterminator Bommel[PSET] Bommel
VS BR 21

KDR: 2.33

Score: 25.8m

Last Seen: Jun 3rd, 2019 9:57 PM
- OFFLINE - 1817.1 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Cobalt
Level Progress (to 22): 56%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Nebula VM20 Nebula VM20 Supernova FPC Lasher X2 Light PPA NS-11C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 1246TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.398%18.74%4011711977,6521.543050.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.954%0.048C+-0.323C-0.06C+HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.125C++13.90.023C+51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.538%1.088%327312111,5626445622.42171277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.01%0.126C++-0.462D-0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.615B+240.548B+38.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.305%2.624%904812067,01290328467.75664246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.308%-0.746D-0.041C+0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.6-0.13C14.5-0.161C29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.735%1.676%257612081,3137467621.7577172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%0.512B+-0.684D0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.815B++9.20.769B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.964%79.737%2572121238062930.603175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.42%0.598B+0.822B++4.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.80.117C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.085%16.101%257412101,503389173.85385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%-0.287C0.289C*0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.049C+4.80.018C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m318.1%303 (18.2k)297 (17.8k)2.3270531,60613,5823.0124421 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121436519.64%10.868%21306:229

72% Engineer11% Heavy Assault11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:56 PMJun 3rd, 2019 9:41 PMJul 2nd, 2019 2:38 AM (47d) (PST)Jun 3rd, 2019 6:18 PM (76d) (PST)Jun 3rd, 2019 5:57 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6621445180.3640.1570.0401.4070.078414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7248,63931,085229284517,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1446.1h/60.3d 9,309 3,435 6,354 122.1k 3,385 3,928 6,772 57.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:761
Deaths:458
KDR:1.662
Accuracy:19.671% C
HSR:19.448% D
NS-15M1
C
Kills:397
Deaths:262
KDR:1.515
Accuracy:20.104% C--
HSR:20.151% C
Ursa
C+
Kills:231
Deaths:145
KDR:1.593
Accuracy:22.222% C+
HSR:16.450% D*
Pulsar LSW
D
Kills:164
Deaths:136
KDR:1.206
Accuracy:17.338% D--
HSR:18.902% D
VE-H Maw
D**
Kills:52
Deaths:57
KDR:0.912
Accuracy:17.209% D**
HSR:13.462% D**
Kills:1,605
Deaths (as Heavy Assault):1,058
Deaths (to Heavy Assaults):3,574
KDR:1.51701
Kill Difference:547
Playtime:158.055 hours
Usage:11%
Score:2.289m
Score/min:241
Accuracy (listed only):19.309%
HSR (listed only):17.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:21.495% C--
HSR:15.976% D
Solstice VE3
B+
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:21.302% C
HSR:22.366% B+
Pandora VX25
B+
Kills:1,134
Deaths:771
KDR:1.471
Accuracy:37.599% C
HSR:17.372% B+
Pulsar C
C++
Kills:677
Deaths:231
KDR:2.931
Accuracy:24.783% C++
HSR:22.452% C+
Zenith VX-5
C+
Kills:429
Deaths:414
KDR:1.036
Accuracy:20.453% D--
HSR:21.445% C+
Solstice SF
C*
Kills:266
Deaths:156
KDR:1.705
Accuracy:25.280% C*
HSR:18.421% C*
VX6-7
C
Kills:184
Deaths:164
KDR:1.122
Accuracy:22.693% C
HSR:18.478% C-
Nova
C+
Kills:153
Deaths:85
KDR:1.800
Accuracy:33.975% D-
HSR:14.379% C+
Serpent VE92
C*
Kills:128
Deaths:100
KDR:1.280
Accuracy:19.774% D-
HSR:21.094% C*
Deimos VA29
C+
Kills:127
Deaths:121
KDR:1.050
Accuracy:59.708% C+
HSR:8.661% D*
Phobos VX86
C-
Kills:89
Deaths:78
KDR:1.141
Accuracy:42.261% D**
HSR:13.483% C-
Kills:5,503
Deaths (as Engineer):3,539
Deaths (to Engineers):3,772
KDR:1.55496
Kill Difference:1,964
Playtime:1,037.109 hours
Usage:72%
Score:18.524m
Score/min:298
Accuracy (listed only):29.938%
HSR (listed only):17.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:21.495% C--
HSR:15.976% D
Solstice VE3
B+
Kills:1,158
Deaths:546
KDR:2.121
Accuracy:21.302% C
HSR:22.366% B+
Eridani SX5
D
Kills:1,151
Deaths:718
KDR:1.603
Accuracy:22.310% D-
HSR:14.683% D
Pandora VX25
B+
Kills:1,134
Deaths:771
KDR:1.471
Accuracy:37.599% C
HSR:17.372% B+
Pulsar C
C++
Kills:677
Deaths:231
KDR:2.931
Accuracy:24.783% C++
HSR:22.452% C+
Zenith VX-5
C+
Kills:429
Deaths:414
KDR:1.036
Accuracy:20.453% D--
HSR:21.445% C+
Eridani SX5G
D
Kills:409
Deaths:318
KDR:1.286
Accuracy:21.841% D*
HSR:16.137% D
NS-7 PDW
C-
Kills:319
Deaths:249
KDR:1.281
Accuracy:21.528% D
HSR:15.361% C-
Solstice SF
C*
Kills:266
Deaths:156
KDR:1.705
Accuracy:25.280% C*
HSR:18.421% C*
VX6-7
C
Kills:184
Deaths:164
KDR:1.122
Accuracy:22.693% C
HSR:18.478% C-
Nova
C+
Kills:153
Deaths:85
KDR:1.800
Accuracy:33.975% D-
HSR:14.379% C+
Serpent VE92
C*
Kills:128
Deaths:100
KDR:1.280
Accuracy:19.774% D-
HSR:21.094% C*
Deimos VA29
C+
Kills:127
Deaths:121
KDR:1.050
Accuracy:59.708% C+
HSR:8.661% D*
Phobos VX86
C-
Kills:89
Deaths:78
KDR:1.141
Accuracy:42.261% D**
HSR:13.483% C-
Kills:7,382
Deaths (as Light Assault):4,824
Deaths (to Light Assaults):2,221
KDR:1.53027
Kill Difference:2,558
Playtime:21.187 hours
Usage:1%
Score:0.242m
Score/min:191
Accuracy (listed only):28.214%
HSR (listed only):17.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,151
Deaths:718
KDR:1.603
Accuracy:22.310% D-
HSR:14.683% D
Eridani SX5G
D
Kills:409
Deaths:318
KDR:1.286
Accuracy:21.841% D*
HSR:16.137% D
NS-7 PDW
C-
Kills:319
Deaths:249
KDR:1.281
Accuracy:21.528% D
HSR:15.361% C-
V10
B**
Kills:312
Deaths:46
KDR:6.783
Accuracy:47.769% B**
HSR:79.167% C*
NS-44 Commissioner
C
Kills:80
Deaths:80
KDR:1
Accuracy:33.454% C
HSR:17.500% D
Phaseshift VX-S
B+
Kills:68
Deaths:46
KDR:1.478
Accuracy:26.783% D*
HSR:82.353% B+
Kills:2,339
Deaths (as Infiltrator):1,457
Deaths (to Infiltrators):1,704
KDR:1.60535
Kill Difference:882
Playtime:32.644 hours
Usage:2%
Score:0.245m
Score/min:125
Accuracy (listed only):28.947%
HSR (listed only):37.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,151
Deaths:718
KDR:1.603
Accuracy:22.310% D-
HSR:14.683% D
Pandora VX25
B+
Kills:1,134
Deaths:771
KDR:1.471
Accuracy:37.599% C
HSR:17.372% B+
Eridani SX5G
D
Kills:409
Deaths:318
KDR:1.286
Accuracy:21.841% D*
HSR:16.137% D
NS-7 PDW
C-
Kills:319
Deaths:249
KDR:1.281
Accuracy:21.528% D
HSR:15.361% C-
Terminus VX-9
C--
Kills:208
Deaths:217
KDR:0.959
Accuracy:18.758% D**
HSR:22.596% C--
Nova
C+
Kills:153
Deaths:85
KDR:1.800
Accuracy:33.975% D-
HSR:14.379% C+
Corvus VA55
B++
Kills:146
Deaths:85
KDR:1.718
Accuracy:27.687% B++
HSR:24.658% C*
Deimos VA29
C+
Kills:127
Deaths:121
KDR:1.050
Accuracy:59.708% C+
HSR:8.661% D*
Phobos VX86
C-
Kills:89
Deaths:78
KDR:1.141
Accuracy:42.261% D**
HSR:13.483% C-
NS-11P
N/A
Kills:50
Deaths:56
KDR:0.893
Accuracy:19.075% N/A
HSR:18% N/A
Kills:3,786
Deaths (as Combat Medic):2,698
Deaths (to Combat Medics):1,304
KDR:1.40326
Kill Difference:1,088
Playtime:35.951 hours
Usage:2%
Score:0.725m
Score/min:336
Accuracy (listed only):30.474%
HSR (listed only):16.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:2,081
Deaths:635
KDR:3.277
Accuracy:18.803% C+
HSR:17.924% C--
Nebula VM20
C+
Kills:2,069
Deaths:635
KDR:3.258
Accuracy:18.293% C+
HSR:18.463% C-
Comet VM2
C
Kills:295
Deaths:221
KDR:1.335
Accuracy:39.445% C
HSR:3.729% C
Comet VM2
C-
Kills:254
Deaths:221
KDR:1.149
Accuracy:40.936% C-
HSR:1.969% D--
NS-10 Burster
C
Kills:243
Deaths:103
KDR:2.359
Accuracy:27.145% C
HSR:6.173% C
NS-10 Burster
B**
Kills:219
Deaths:103
KDR:2.126
Accuracy:26.516% C--
HSR:9.589% B**
Vortex VM21
A+
Kills:128
Deaths:134
KDR:0.955
Accuracy:38.090% C
HSR:7.031% A+
Vortex VM21
C+
Kills:125
Deaths:134
KDR:0.933
Accuracy:37.870% C
HSR:3.200% C+
Quasar VM1
C**
Kills:64
Deaths:
KDR:
Accuracy:12.206% D
HSR:20.313% C**
Kills:5,478
Deaths (as MAX Suit):1,093
Deaths (to MAX Suits):909
KDR:5.01189
Kill Difference:4,385
Playtime:155.984 hours
Usage:11%
Score:3.724m
Score/min:398
Accuracy (listed only):28.811%
HSR (listed only):9.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,180
V. Kills:135 N/A
Deaths:293
KDR:4.027
Accuracy:41.721% C++
KPH:37 C
VKPH:4.200 B
Dual Photon Pods
B**
Kills:261
V. Kills:113 229%
Deaths:36
KDR:7.250
Accuracy:56.216% B+
KPH:71.200 C+
VKPH:30.800 B**
Hornet Missiles
C
Kills:181
V. Kills:123 146%
Deaths:52
KDR:3.481
Accuracy:64.439% C**
KPH:43 C
VKPH:29.200 C
Photon A2A Missile Pods
A++
Kills:126
V. Kills:129 97%
Deaths:10
KDR:12.600
Accuracy:74.935% D
KPH:87.400 B**
VKPH:89.500 A++
Maelstrom Turbo Laser
C--
Kills:121
V. Kills:101 119%
Deaths:160
KDR:0.756
Accuracy:32.362% C*
KPH:8 C--
VKPH:6.700 C--
Kills:1,869 (1,301 + 0)
Deaths:551
KDR:3.392
VKDR:1.091
Vehicle Kills:601
Kill Difference:1,318
Playtime:56.349 hours
Usage:4%
Score:0.832m
Score/min:246
Piloting Accuracy:32.362%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:309
V. Kills:174 177%
Deaths:20
KDR:15.450
Accuracy:59.969% A*
KPH:1,112,400 U
VKPH:626,400 U
L105 Zephyr
U
Kills:247
V. Kills:66 369%
Deaths:20
KDR:12.350
Accuracy:38.650% C--
KPH:889,200 U
VKPH:237,600 U
CAS30 Tank Buster
D*
Kills:74
V. Kills:63 116%
Deaths:226
KDR:0.327
Accuracy:28.685% F
KPH:1.700 D*
VKPH:1.500 D*
Kills:630 (74 + 556)
Deaths:266
KDR:2.368
VKDR:1.139
Vehicle Kills:303
Kill Difference:364
Playtime:42.556 hours
Usage:3%
Score:0.359m
Score/min:141
Piloting Accuracy:28.685%
Gunner Accuracy:38.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:477
V. Kills:455 105%
Deaths:167
KDR:2.856
Accuracy:29.943% C++
KPH:10.500 D
VKPH:10 C++
C75 Viper
B+
Kills:441
V. Kills:93 469%
Deaths:60
KDR:7.350
Accuracy:31.906% D-
KPH:39.200 B+
VKPH:8.300 C+
L100 Python AP
C*
Kills:405
V. Kills:303 133%
Deaths:100
KDR:4.050
Accuracy:55.236% C+
KPH:25.800 C-
VKPH:19.300 C*
L100 Python HEAT
C*
Kills:309
V. Kills:85 359%
Deaths:53
KDR:5.830
Accuracy:52.071% C+
KPH:33.200 C*
VKPH:9.100 D
L100 Python HESH
C*
Kills:208
V. Kills:26 N/A
Deaths:23
KDR:9.043
Accuracy:46.841% C
KPH:55.100 C*
VKPH:6.900 C
Kills:1,840 (1,840 + 0)
Deaths:403
KDR:4.566
VKDR:2.387
Vehicle Kills:962
Kill Difference:1,437
Playtime:85.668 hours
Usage:6%
Score:1.240m
Score/min:241
Driving Accuracy:46.841%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:2,232
V. Kills:223 N/A
Deaths:121
KDR:18.446
Accuracy:55.479% B+
KPH:51.800 B+
VKPH:5.200 D
Supernova FPC
C++
Kills:1,898
V. Kills:1,400 135%
Deaths:344
KDR:5.517
Accuracy:54.138% C++
KPH:21.400 C
VKPH:15.800 C++
Supernova PC
A**
Kills:1,042
V. Kills:261 398%
Deaths:43
KDR:24.233
Accuracy:54.464% B+
KPH:48.700 A**
VKPH:12.200 B**
Saron HRB
C+
Kills:341
V. Kills:200 170%
Deaths:62
KDR:5.500
Accuracy:39.615% C-
KPH:25.100 C+
VKPH:14.700 C+
E540 Halberd
C++
Kills:222
V. Kills:129 171%
Deaths:37
KDR:6
Accuracy:49.212% C*
KPH:30 C+
VKPH:17.400 C++
Kills:5,735 (5,172 + 563)
Deaths:607
KDR:9.448
VKDR:3.646
Vehicle Kills:2,213
Kill Difference:5,128
Playtime:174.286 hours
Usage:12%
Score:2.990m
Score/min:286
Driving Accuracy:54.464%
Gunner Accuracy:49.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:71
V. Kills:33 209%
Deaths:17
KDR:4.176
Accuracy:53.593% C--
KPH:30 D
VKPH:13.900 D-
Kills:71 (0 + 71)
Deaths:17
KDR:4.176
VKDR:1.941
Vehicle Kills:33
Kill Difference:54
Playtime:2.367 hours
Usage:0%
Score:0.057m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:53.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:123
V. Kills:19 N/A
Deaths:16
KDR:7.688
Accuracy:27.575% D
KPH:26.800 C+
VKPH:4.100 C--
Kills:123 (0 + 123)
Deaths:16
KDR:7.688
VKDR:1.188
Vehicle Kills:19
Kill Difference:107
Playtime:4.593 hours
Usage:0%
Score:0.039m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:27.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,4552,23212118.446B+16.1255.479%B+1.747%C*51.8B+5.2D21143.1h2.4B**4.4B*
Nebula VM20 2,1062,0816353.277B+0.9518.803%C+17.924%C--32.1C+N/A12464.8h14.8B+78.8B+
Nebula VM20 2,0902,0696353.258B+0.9318.293%C+18.463%C-32.1C+N/A12164.5h14.5B+79.1B+
Supernova FPC 3,2981,8983445.517C+3.1954.138%C++4.268%A21.4C15.8C++25888.8h4.7B+8.7B+
Lasher X2 1,2821,2589031.393B+0.9322.703%C-4.69%B+24.9CN/A9150.6h17.9B+78.8C*
Light PPA 1,3151,1802934.027C+1.7041.721%C++1.102%C37C4.2B13831.9h13.5C++32.3C*
NS-11C 1,1711,1588731.326B+1.0021.495%C--15.976%D13.4DN/A4686.3h15C+70C+
Solstice VE3 1,1681,1585462.121A*0.2121.302%C22.366%B+21.2C++N/A9854.7h13.4B+63C*
Eridani SX5 1,1551,1517181.603B+0.7222.31%D-14.683%D17.7DN/A5665.2h14.5C--64.9C
Pandora VX25 1,1441,1347711.471C*0.8637.599%C17.372%B+18.5DN/A8061.4h5C13.4C+
Supernova PC 1,3031,0424324.233M+21.9154.464%B+1.44%D48.7A**12.2B**31321.4h3A5.6A
Orion VS54 7687614581.662C*0.6719.671%C19.448%D30C+N/A12225.4h12.9C++65.6C+
Pulsar C 6946772312.931B**0.6024.783%C++22.452%C+25.1C+N/A12527h12.2C++49.3C*
Skyguard 9324771672.856C+0.5329.943%C++1.468%C-10.5D10C++20345.6h157.8D527C
MANA Anti-Personnel Turret 4804671523.072N/A0.7422.096%UN/A4670U130U11159600.1h33.4T*151.3T*
C75 Viper 534441607.35B++5.0231.906%D-1.587%C*39.4B+8.3C+25211.2h9.5B*29.9B+
Zenith VX-5 4334294141.036C+1.2920.453%D--21.445%C+14.2DN/A4730.2h14.4C70.2C--
Eridani SX5G 4114093181.286C+1.0421.841%D*16.137%D17.8D-N/A6023h15.2D*69.4D--
MANA Anti-Vehicle Turret 7804072621.553C0.7756.475%C*3.194%C4070S3730M++845420.1h8.7C+15.4C**
L100 Python AP 7084051004.05C+1.7255.236%C+4.198%B**25.8C-19.3C*29915.7h6.9C+12.4C+
NS-15M1 4023972621.515C++0.8120.104%C--20.151%C31CN/A13412.8h13.5C+67.1C+
Saron HRB 541341625.5C++3.1739.615%C-N/A25.1C+14.7C+59213.6h18.5B+46.7B+
NS-7 PDW 3223192491.281B+1.0521.528%D15.361%C-10.4D-N/A4130.6h17.4C-80.8C
V10 315312466.783A+4.4647.769%B**79.167%C*30.6C+N/A9810.2h2.4C+5.1B+
L100 Python HEAT 394309535.83B3.5052.071%C+5.178%A++33.2C*9.1D2789.3h4.5B*8.6B*
C150 Dalton 4833092015.45B**13.1259.969%A*N/A3090U1740U20542200.1h6.2D--10.3B
Sticky Grenade 3073051305N/A302.6752.819%C+N/A1016.7C++6.7D35570.3h2.1C*4C**
Comet VM2 4362952211.335B+0.9939.445%C3.729%C10.9C+5.2B+12227.1h24C+60.9C+
Solstice SF 2702661561.705B++0.6225.28%C*18.421%C*15.9CN/A5116.7h13.1C+52C*
Dual Photon Pods 374261367.25C++4.9256.216%B+N/A70.5C+30.5B**6933.7h22C*39.1B
Comet VM2 3752542211.149C*1.1840.936%C-1.969%D--10.1C4.8C+9125.1h28.4C+69.4C+
L105 Zephyr 3132472012.35B+10.0238.65%C--N/A2470U660U6142500.1h6.4C*16.7C++
NS-10 Burster 4092431032.359A*0.0327.145%C6.173%C7.5B++5.1B**11632.6h116.3B+428.5B
Hades VSH4 4412312360.979B*1.3571.707%B+N/A16.9C+15.3C+17113.7h9.5C+13.3C++
Ursa 2332311451.593B0.7322.222%C+16.45%D*25.7C-N/A919h13.2C--59.3C+
E540 Halberd 351222376C3.6749.212%C*3.604%B*30C+17.4C++4107.4h5.3B+10.9B+
NS-10 Burster 3742191032.126A+0.2026.516%C--9.589%B**6.9B+4.9B++11531.7h125.9B+474.9C**
L100 Python HESH 234208239.043C+6.7246.841%CN/A54.7C*6.8C3373.8h3.1C*6.6B
Terminus VX-9 2102082170.959C1.3718.758%D**22.596%C--19.1D-N/A8310.9h15.1D-80.6D*
VX6-7 1861841641.122C+1.2122.693%C18.478%C-10.5D-N/A4217.5h14.5C64.1C+
Hornet Missiles 304181523.481C1.1564.439%C**N/A43.1C29.3C5674.2h10.1C*15.7B
Proximity Mine 164164344.824B2.5033.544%D--N/A149.1B+N/A6921.1h1.9C++5.8D
Pulsar LSW 1651641361.206C1.1217.338%D--18.902%D29.8C-N/A1775.5h13.7C79.2D
Nova 158153851.8B0.5333.975%D-14.379%C+16.3D-N/A609.4h5.3C15.6D
Frag Grenade 1491491149N/A146.6731.793%F-N/A1490SN/A47650.1h1.5A*4.8B**
Corvus VA55 148146851.718B++0.6127.687%B++24.658%C*23.5CN/A1046.2h12.2C++44.2B+
C-4 175131851.541C++0.7927.627%BN/A57D19.1D11572.3h1.8C--6.5C+
Vortex VM21 2681281340.955C+1.3738.09%C7.031%A+6.6C7.2B**11819.5h54.6C+143.5C+
Serpent VE92 1281281001.28C*1.0519.774%D-21.094%C*13.2DN/A789.7h12.9C*65C+
Nemesis VSH9 2041281900.674C+1.6560.475%CN/A10.5C6.2C22712.2h9.9D16.4D
Deimos VA29 1291271211.05C+1.2859.708%C+8.661%D*15.9D--N/A818h3.2D*5.4C
Photon A2A Missile Pods 2551261012.6A+10.2774.935%DN/A90B**92.1A++13741.4h6.8B*9.1B*
Vortex VM21 2551251340.933C1.3937.87%C3.2%C+6.4D6.7C*10819.5h55.9C147.5C
M60-G Bulldog 142123167.688B**5.3627.575%DN/A26.7C+4.1C--1424.6h5.9B++21.6C**
Maelstrom Turbo Laser 2221211600.756C1.5732.362%C*1.653%D8C--6.6C--16715.2h130.6C403.5C+
MAX Punch 1201201,1090.108C+2.2244.912%C+N/A0.9CN/A3137.4h1.7C++3.8C*
Spear Anti-Vehicle Phalanx Turret 157103119.364B7.0440.851%C2.913%D49B++25.7B+6782.1h7.1B+17.3B+
Tank Mine 15596283.429B+1.1028.801%CN/A80D49.2C-13931.2h2.4D8.4D--
Phobos VX86 8989781.141C+1.1942.261%D**13.483%C-19.3D-N/A1104.6h2.7C6.5D
NS-44 Commissioner 8180801C+1.3333.454%C17.5%D25CN/A1193.2h4.6C--13.9C
NS Decimator 11079970.814C1.5155.791%DN/A27.2C--10.7D3612.9h5C+9C
CAS30 Tank Buster 137742260.327D2.0028.685%FN/A1.7D*1.5D*3642.6h57.7C++201.2C--
E540 Halberd-H 10471174.176C1.8553.593%C--8.451%S29.6D13.8D-3982.4h5B+9.4B+
Phaseshift VX-S 6868461.478C--0.8526.783%D*82.353%B+11.1D*N/A386.1h4.5D-16.9D*
Anti-Vehicle Grenade 8066166N/A63.6754.844%B+N/A330C70C25830.2h5.6C++10.2B
Force-Blade 66668,3440.008C-2.3229.821%C+N/A0.1DN/A1623.7h2B+6.8B+
Quasar VM1 6564164U61.6712.206%D20.313%C**23.7C+N/A2172.7h9.4A++76.9B
VE-H Maw 5452570.912C--1.4217.209%D**13.462%D**20D-N/A552.6h14.8D*85.7D*
NS-11P 5050560.893C1.4319.075%D-18%C16.1DN/A933.1h13.2B69.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1530.1h
Anti-Vehicle MANA Turret318192.4h
Nano-Armor Kit312645,01552h
Nanite Revive Grenade02810.1h
Medical Applicator4831,9813.3h
Spitfire Auto-Turret52970.4h
Motion Spotter01220.1h
VS Patriot Flare Gun0550.1h
Shield Recharging Field66060.2h
Ammunition Package293,6082.9h
Anti-Infantry MANA Turret45850.9h
Recon Detection Device0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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