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Bon3[lNKA] Bon3
NC BR 182

KDR: 1.97

Score: 85.6m

Last Seen: Nov 26th, 2017 5:30 AM
- OFFLINE - 7571.5 hour(s)

Battle Rank 120 (182 total) - New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW AF-4 Cyclone GD-7F M30 Mustang AH NS-15M2 L100 Python HESH Breaker Rocket Pods E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,237,239 MLG Score: 989
Fun Score: N/A
Cheeseburgers Flipped: 991TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.307%26.881%7883398982,5392.24163-0.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%1.619A+0.972B*-0.274CHEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+9.50.333C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.728%1.328%5415101713,025342938323.79848340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%0.345C**-0.26C-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.648B+230.564B+33.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.317%4.065%5988101413,727340155264.03498248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%0.143C++0.913B*0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.595B+6.60.472B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.509%5.908%4081510079,022305830222.95029298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.438%0.314C*0.402B-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.7B++140.643B+21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.498%68.858%408210202,662289820.918564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.534%0.217C++0.111C+-1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.366C**2.30.282C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.701%21.778%40821020225257600.0873447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.413%-0.723D-1.461A+-1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.148C++3.70.242C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.6m236.4%349 (20.9k)330 (19.8k)1.97146145,12373,6122.19097182 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221023622.654%18.91%42803:3130

38% Engineer21% Heavy Assault11% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:30 PMJul 2nd, 2017 4:43 AMNov 26th, 2017 4:01 AM (386d) (PST)Nov 26th, 2017 3:50 AM (386d) (PST)Nov 26th, 2017 1:30 AM (386d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7062065000.5590.2840.1061.5040.077989

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,33812,38629,9523417690519,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4324.5h/180.2d 16,159 27,442 35,982 390.1k 8,133 12,767 19,882 183.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:17,356
Deaths:9,427
KDR:1.841
Accuracy:31.642% B+
HSR:34.847% B**
NS-15M2
A
Kills:5,934
Deaths:3,474
KDR:1.708
Accuracy:30.031% A
HSR:34.125% B**
NC05 Jackhammer
B*
Kills:3,133
Deaths:1,981
KDR:1.582
Accuracy:50.700% B*
HSR:16.885% B+
LA1 Anchor
B++
Kills:1,821
Deaths:1,024
KDR:1.778
Accuracy:27.491% B+
HSR:29.819% B++
EM1
A
Kills:1,635
Deaths:1,057
KDR:1.547
Accuracy:27.690% A
HSR:23.792% B
NC6 Gauss SAW
A++
Kills:1,365
Deaths:896
KDR:1.523
Accuracy:27.489% A+
HSR:33.846% A++
EM6
A++
Kills:1,168
Deaths:742
KDR:1.574
Accuracy:27.104% B**
HSR:34.161% A++
GD-22S
A**
Kills:156
Deaths:96
KDR:1.625
Accuracy:28.326% B**
HSR:41.667% A**
NC6S Gauss SAW S
M
Kills:107
Deaths:81
KDR:1.321
Accuracy:25.543% B+
HSR:42.056% M
Kills:32,675
Deaths (as Heavy Assault):18,778
Deaths (to Heavy Assaults):22,261
KDR:1.74007
Kill Difference:13,897
Playtime:898.971 hours
Usage:21%
Score:19.355m
Score/min:359
Accuracy (listed only):30.668%
HSR (listed only):32.355%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:15,736
Deaths:8,522
KDR:1.847
Accuracy:28.291% B*
HSR:23.818% B++
AF-19 Mercenary
B+
Kills:2,686
Deaths:149
KDR:18.027
Accuracy:24.615% B+
HSR:22.673% C**
Gauss Compact S
B**
Kills:1,905
Deaths:251
KDR:7.590
Accuracy:28.981% B**
HSR:25.197% B**
NS-11C
A
Kills:1,667
Deaths:1,127
KDR:1.479
Accuracy:28.364% B*
HSR:25.915% A
AC-X11
B++
Kills:1,282
Deaths:918
KDR:1.397
Accuracy:28.398% B++
HSR:25.195% B++
19A Fortuna
A
Kills:825
Deaths:566
KDR:1.458
Accuracy:29.570% B*
HSR:27.515% A
AF-4A Bandit
B
Kills:286
Deaths:181
KDR:1.580
Accuracy:26.825% B
HSR:24.126% C**
NS Baron G5
C++
Kills:203
Deaths:156
KDR:1.301
Accuracy:44.310% C++
HSR:14.778% C++
AF-57 Piston
A*
Kills:160
Deaths:92
KDR:1.739
Accuracy:33.051% D
HSR:22.500% A*
Razor GD-23
A*
Kills:146
Deaths:29
KDR:5.034
Accuracy:27.436% B+
HSR:30.822% A*
NSX Tanto
A+
Kills:123
Deaths:84
KDR:1.464
Accuracy:28.875% B+
HSR:35.772% A+
NC12 Sweeper
A++
Kills:65
Deaths:63
KDR:1.032
Accuracy:31.884% D--
HSR:20% A++
Kills:25,084
Deaths (as Engineer):12,138
Deaths (to Engineers):16,565
KDR:2.06657
Kill Difference:12,946
Playtime:1,645.779 hours
Usage:38%
Score:33.775m
Score/min:342
Accuracy (listed only):30.050%
HSR (listed only):24.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:15,812
Deaths:8,658
KDR:1.826
Accuracy:27.987% B+
HSR:19.352% C++
GD-7F
B*
Kills:15,736
Deaths:8,522
KDR:1.847
Accuracy:28.291% B*
HSR:23.818% B++
AF-19 Mercenary
B+
Kills:2,686
Deaths:149
KDR:18.027
Accuracy:24.615% B+
HSR:22.673% C**
MKV Suppressed
A
Kills:2,486
Deaths:1,619
KDR:1.536
Accuracy:32.144% A
HSR:27.755% A
Blitz GD-10
B**
Kills:2,373
Deaths:1,669
KDR:1.422
Accuracy:29.912% B**
HSR:20.860% B*
Gauss Compact S
B**
Kills:1,905
Deaths:251
KDR:7.590
Accuracy:28.981% B**
HSR:25.197% B**
NS-7 PDW
A*
Kills:1,740
Deaths:1,077
KDR:1.616
Accuracy:35.151% A*
HSR:22.931% B*
NS-11C
A
Kills:1,667
Deaths:1,127
KDR:1.479
Accuracy:28.364% B*
HSR:25.915% A
AC-X11
B++
Kills:1,282
Deaths:918
KDR:1.397
Accuracy:28.398% B++
HSR:25.195% B++
19A Fortuna
A
Kills:825
Deaths:566
KDR:1.458
Accuracy:29.570% B*
HSR:27.515% A
AF-4A Bandit
B
Kills:286
Deaths:181
KDR:1.580
Accuracy:26.825% B
HSR:24.126% C**
Tempest
A
Kills:236
Deaths:129
KDR:1.829
Accuracy:29.794% B*
HSR:29.237% A
NS Baron G5
C++
Kills:203
Deaths:156
KDR:1.301
Accuracy:44.310% C++
HSR:14.778% C++
AF-57 Piston
A*
Kills:160
Deaths:92
KDR:1.739
Accuracy:33.051% D
HSR:22.500% A*
Razor GD-23
A*
Kills:146
Deaths:29
KDR:5.034
Accuracy:27.436% B+
HSR:30.822% A*
NSX Tanto
A+
Kills:123
Deaths:84
KDR:1.464
Accuracy:28.875% B+
HSR:35.772% A+
NSX Tengu
A
Kills:108
Deaths:69
KDR:1.565
Accuracy:44.717% A
HSR:21.296% C++
NC12 Sweeper
A++
Kills:65
Deaths:63
KDR:1.032
Accuracy:31.884% D--
HSR:20% A++
Kills:47,839
Deaths (as Light Assault):25,359
Deaths (to Light Assaults):12,753
KDR:1.88647
Kill Difference:22,480
Playtime:1,068.611 hours
Usage:25%
Score:17.889m
Score/min:279
Accuracy (listed only):31.128%
HSR (listed only):24.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:15,812
Deaths:8,658
KDR:1.826
Accuracy:27.987% B+
HSR:19.352% C++
NS-44 Commissioner
A+
Kills:3,114
Deaths:2,323
KDR:1.341
Accuracy:48.164% A+
HSR:25.723% B+
SAS-R
C+
Kills:2,530
Deaths:1,132
KDR:2.235
Accuracy:36.587% C
HSR:68.142% C+
MKV Suppressed
A
Kills:2,486
Deaths:1,619
KDR:1.536
Accuracy:32.144% A
HSR:27.755% A
Blitz GD-10
B**
Kills:2,373
Deaths:1,669
KDR:1.422
Accuracy:29.912% B**
HSR:20.860% B*
NS-7 PDW
A*
Kills:1,740
Deaths:1,077
KDR:1.616
Accuracy:35.151% A*
HSR:22.931% B*
AF-6 Shadow
B+
Kills:730
Deaths:431
KDR:1.694
Accuracy:37.205% B+
HSR:26.301% C+
NS-61 Emissary
A
Kills:654
Deaths:517
KDR:1.265
Accuracy:35.135% B**
HSR:24.006% A
NSX Tomoe
B++
Kills:386
Deaths:254
KDR:1.520
Accuracy:32.360% B++
HSR:43.005% B+
Tempest
A
Kills:236
Deaths:129
KDR:1.829
Accuracy:29.794% B*
HSR:29.237% A
NC4 Mag-Shot
A++
Kills:216
Deaths:102
KDR:2.118
Accuracy:31.092% B+
HSR:30.093% A++
AF-18 Stalker
A+
Kills:180
Deaths:147
KDR:1.224
Accuracy:32.897% B**
HSR:30.556% A+
NC14 Bolt Driver
B*
Kills:132
Deaths:83
KDR:1.590
Accuracy:35.077% C+
HSR:82.576% B*
NSX Tengu
A
Kills:108
Deaths:69
KDR:1.565
Accuracy:44.717% A
HSR:21.296% C++
NS-30 Vandal
B+
Kills:56
Deaths:31
KDR:1.806
Accuracy:36.221% B+
HSR:14.286% D**
Kills:30,753
Deaths (as Infiltrator):18,241
Deaths (to Infiltrators):9,990
KDR:1.68593
Kill Difference:12,512
Playtime:490.384 hours
Usage:11%
Score:8.933m
Score/min:304
Accuracy (listed only):34.963%
HSR (listed only):32.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:15,812
Deaths:8,658
KDR:1.826
Accuracy:27.987% B+
HSR:19.352% C++
MKV Suppressed
A
Kills:2,486
Deaths:1,619
KDR:1.536
Accuracy:32.144% A
HSR:27.755% A
Blitz GD-10
B**
Kills:2,373
Deaths:1,669
KDR:1.422
Accuracy:29.912% B**
HSR:20.860% B*
NS-7 PDW
A*
Kills:1,740
Deaths:1,077
KDR:1.616
Accuracy:35.151% A*
HSR:22.931% B*
Carnage AR
A
Kills:858
Deaths:621
KDR:1.382
Accuracy:30.195% A
HSR:27.739% B**
GR-22
B++
Kills:834
Deaths:588
KDR:1.418
Accuracy:27.819% B++
HSR:20.983% C**
Tempest
A
Kills:236
Deaths:129
KDR:1.829
Accuracy:29.794% B*
HSR:29.237% A
Reaper DMR
B**
Kills:227
Deaths:160
KDR:1.419
Accuracy:30.561% B**
HSR:28.634% B+
NS Baron G5
C++
Kills:203
Deaths:156
KDR:1.301
Accuracy:44.310% C++
HSR:14.778% C++
NC9 A-Tross
B*
Kills:181
Deaths:165
KDR:1.097
Accuracy:27.593% B+
HSR:29.834% B*
NC1 Gauss Rifle
B+
Kills:163
Deaths:78
KDR:2.090
Accuracy:25.258% B+
HSR:15.337% D-
AF-57 Piston
A*
Kills:160
Deaths:92
KDR:1.739
Accuracy:33.051% D
HSR:22.500% A*
NSX Tengu
A
Kills:108
Deaths:69
KDR:1.565
Accuracy:44.717% A
HSR:21.296% C++
NC12 Sweeper
A++
Kills:65
Deaths:63
KDR:1.032
Accuracy:31.884% D--
HSR:20% A++
Kills:25,446
Deaths (as Combat Medic):15,144
Deaths (to Combat Medics):7,581
KDR:1.68027
Kill Difference:10,302
Playtime:89.039 hours
Usage:2%
Score:2.000m
Score/min:374
Accuracy (listed only):32.170%
HSR (listed only):22.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,169
Deaths:762
KDR:2.846
Accuracy:24.510% D
HSR:14.523% C+
AF-41 Hacksaw
C-
Kills:1,932
Deaths:767
KDR:2.519
Accuracy:27.387% C-
HSR:12.888% D
NCM2 Falcon
B**
Kills:379
Deaths:328
KDR:1.155
Accuracy:48.794% B**
HSR:5.805% B+
NCM3 Raven
B+
Kills:244
Deaths:292
KDR:0.836
Accuracy:42.588% B
HSR:3.689% B+
NCM3 Raven
C++
Kills:223
Deaths:290
KDR:0.769
Accuracy:41.001% C++
HSR:1.345% D--
AF-34 Mattock
B**
Kills:195
Deaths:81
KDR:2.407
Accuracy:26.037% D-
HSR:21.026% B**
NS-10 Burster
B++
Kills:174
Deaths:273
KDR:0.637
Accuracy:35.103% B++
HSR:5.172% C+
NCM2 Falcon
B**
Kills:174
Deaths:327
KDR:0.532
Accuracy:53.094% B**
HSR:5.747% B+
AF-34 Mattock
B+
Kills:159
Deaths:80
KDR:1.988
Accuracy:27.986% D-
HSR:19.497% B+
NS-10 Burster
B*
Kills:141
Deaths:273
KDR:0.516
Accuracy:34.756% B*
HSR:6.383% C++
NCM1 Scattercannon
A++
Kills:61
Deaths:23
KDR:2.652
Accuracy:24.949% D--
HSR:22.951% A++
NCM1 Scattercannon
B**
Kills:55
Deaths:24
KDR:2.292
Accuracy:27.564% D--
HSR:20% B**
Kills:5,906
Deaths (as MAX Suit):1,760
Deaths (to MAX Suits):3,203
KDR:3.35568
Kill Difference:4,146
Playtime:124.151 hours
Usage:3%
Score:3.659m
Score/min:491
Accuracy (listed only):34.481%
HSR (listed only):11.585%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:7,076
V. Kills:580 N/A
Deaths:1,463
KDR:4.837
Accuracy:59.735% B+
KPH:74.800 B*
VKPH:6.100 C**
Breaker Rocket Pods
C+
Kills:3,928
V. Kills:1,053 373%
Deaths:823
KDR:4.773
Accuracy:52.589% B+
KPH:56 C-
VKPH:15 C+
M20 Mustang
C**
Kills:700
V. Kills:700 100%
Deaths:888
KDR:0.788
Accuracy:35.357% B*
KPH:11.700 C+
VKPH:11.700 C**
Vortek Rotary
C
Kills:656
V. Kills:564 116%
Deaths:915
KDR:0.717
Accuracy:33.249% B+
KPH:10 C
VKPH:8.600 C
Hornet Missiles
C++
Kills:351
V. Kills:339 103%
Deaths:131
KDR:2.679
Accuracy:66.833% B*
KPH:46.300 C
VKPH:44.700 C++
Coyote Missiles
B+
Kills:146
V. Kills:100 145%
Deaths:56
KDR:2.607
Accuracy:61.233% B**
KPH:49.700 C*
VKPH:34 B+
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:67 74%
Deaths:39
KDR:1.282
Accuracy:86.793% N/A
KPH:23.100 N/A
VKPH:30.900 N/A
Kills:12,907 (8,432 + 0)
Deaths:4,315
KDR:2.991
VKDR:0.789
Vehicle Kills:3,403
Kill Difference:8,592
Playtime:302.740 hours
Usage:7%
Score:4.529m
Score/min:249
Piloting Accuracy:33.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:792
V. Kills:102 N/A
Deaths:91
KDR:8.703
Accuracy:44.909% B
KPH:58.800 C**
VKPH:7.600 C+
CAS30 Tank Buster
B**
Kills:665
V. Kills:855 78%
Deaths:767
KDR:0.867
Accuracy:42.680% C+
KPH:8.900 C*
VKPH:11.400 B**
C150 Dalton
A++
Kills:208
V. Kills:260 80%
Deaths:66
KDR:3.152
Accuracy:32.348% D
KPH:37.900 B
VKPH:47.400 A++
Kills:1,665 (665 + 1,000)
Deaths:924
KDR:1.802
VKDR:1.317
Vehicle Kills:1,217
Kill Difference:741
Playtime:93.651 hours
Usage:2%
Score:1.109m
Score/min:197
Piloting Accuracy:42.680%
Gunner Accuracy:32.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:4,832
V. Kills:684 N/A
Deaths:498
KDR:9.703
Accuracy:53.881% B++
KPH:71.300 B++
VKPH:10.100 B+
L100 Python AP
B*
Kills:3,021
V. Kills:1,861 162%
Deaths:692
KDR:4.366
Accuracy:55.192% C+
KPH:36.700 B+
VKPH:22.600 B*
L100 Python HEAT
A++
Kills:1,809
V. Kills:730 247%
Deaths:293
KDR:6.174
Accuracy:58.369% B*
KPH:45.500 B**
VKPH:18.400 A++
Skyguard
C++
Kills:256
V. Kills:225 113%
Deaths:127
KDR:2.016
Accuracy:33.007% B++
KPH:11.100 C-
VKPH:9.700 C++
C75 Viper
C
Kills:56
V. Kills:11 N/A
Deaths:9
KDR:6.222
Accuracy:34.982% C
KPH:20.300 C--
VKPH:4 D-
Kills:9,974 (9,974 + 0)
Deaths:1,619
KDR:6.161
VKDR:2.169
Vehicle Kills:3,511
Kill Difference:8,355
Playtime:215.806 hours
Usage:5%
Score:3.960m
Score/min:306
Driving Accuracy:34.982%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,007
V. Kills:1,436 140%
Deaths:429
KDR:4.678
Accuracy:48.428% C
KPH:26.700 B
VKPH:19.100 B**
Titan-150 HEAT
B**
Kills:1,132
V. Kills:428 264%
Deaths:210
KDR:5.390
Accuracy:49.594% C**
KPH:31.800 B**
VKPH:12 B*
Titan-150 HESH
C
Kills:614
V. Kills:151 404%
Deaths:119
KDR:5.160
Accuracy:49.375% C*
KPH:28.100 D
VKPH:6.900 C
C85 Canister
C+
Kills:614
V. Kills:19 N/A
Deaths:30
KDR:20.467
Accuracy:37.336% C+
KPH:73 C+
VKPH:2.300 C--
E540 Halberd
A+
Kills:440
V. Kills:181 242%
Deaths:74
KDR:5.946
Accuracy:47.558% B
KPH:43.300 A+
VKPH:17.800 B+
M20 Basilisk
C**
Kills:80
V. Kills:11 N/A
Deaths:8
KDR:10
Accuracy:22.373% D--
KPH:24.400 C**
VKPH:3.400 D-
Kills:4,887 (3,753 + 1,134)
Deaths:870
KDR:5.617
VKDR:2.559
Vehicle Kills:2,226
Kill Difference:4,017
Playtime:154.446 hours
Usage:4%
Score:2.893m
Score/min:312
Driving Accuracy:49.375%
Gunner Accuracy:22.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:3,263
V. Kills:1,306 250%
Deaths:246
KDR:13.264
Accuracy:55.984% C+
KPH:55.600 B++
VKPH:22.300 C++
C85 Canister-H
C-
Kills:948
V. Kills:54 N/A
Deaths:106
KDR:8.943
Accuracy:43.459% D
KPH:79.800 C-
VKPH:4.500 D
Enforcer ML65-H
C
Kills:142
V. Kills:113 125%
Deaths:21
KDR:6.762
Accuracy:50.575% D
KPH:30 C
VKPH:23.800 C-
M96 Mjolnir-H
A*
Kills:90
V. Kills:109 82%
Deaths:26
KDR:3.462
Accuracy:54.722% B+
KPH:49.800 C++
VKPH:60.300 A*
Kills:4,443 (0 + 4,443)
Deaths:399
KDR:11.135
VKDR:3.965
Vehicle Kills:1,582
Kill Difference:4,044
Playtime:77.104 hours
Usage:2%
Score:2.119m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:54.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:945
V. Kills:245 384%
Deaths:125
KDR:7.560
Accuracy:41.920% B*
KPH:33.200 C**
VKPH:8.600 B++
M40 Fury
M
Kills:506
V. Kills:150 335%
Deaths:80
KDR:6.325
Accuracy:54.401% A*
KPH:74.500 B**
VKPH:22.100 M
M40 Fury
B*
Kills:350
V. Kills:109 318%
Deaths:66
KDR:5.303
Accuracy:48.446% A+
KPH:51.200 C+
VKPH:15.900 B*
M60-G Bulldog
C**
Kills:249
V. Kills:68 361%
Deaths:39
KDR:6.385
Accuracy:38.694% C*
KPH:33.500 C
VKPH:9.100 C**
M20 Basilisk
B
Kills:174
V. Kills:76 226%
Deaths:69
KDR:2.522
Accuracy:45.265% B*
KPH:20.400 C+
VKPH:8.900 B
G30 Walker
B+
Kills:147
V. Kills:122 120%
Deaths:46
KDR:3.196
Accuracy:30.746% B
KPH:15.500 C++
VKPH:12.900 B+
M20 Basilisk
B
Kills:124
V. Kills:58 210%
Deaths:32
KDR:3.875
Accuracy:41.668% B+
KPH:23.100 C++
VKPH:10.800 B
Kills:2,495 (0 + 2,495)
Deaths:457
KDR:5.460
VKDR:1.812
Vehicle Kills:828
Kill Difference:2,038
Playtime:72.898 hours
Usage:2%
Score:1.283m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:41.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:190
V. Kills:67 279%
Deaths:148
KDR:1.284
Accuracy:32.849% D**
KPH:12 D
VKPH:4.200 C--
Kills:190 (190 + 0)
Deaths:148
KDR:1.284
VKDR:0.453
Vehicle Kills:67
Kill Difference:42
Playtime:15.801 hours
Usage:0%
Score:0.082m
Score/min:86
Driving Accuracy:32.849%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 17,55317,3569,4271.841C+0.1331.642%B+34.847%B**54.2C+N/A142320h7.7C++24.3B+
AF-4 Cyclone 15,88215,8128,6581.826B+0.1527.987%B+19.352%C++29.2C+N/A131540.6h9.6B+34.3B+
GD-7F 15,85415,7368,5221.847B*0.1228.291%B*23.818%B++29.4C++N/A119536.1h11.4B++40.1B+
M30 Mustang AH 7,6567,0761,4634.837C+2.8759.735%B+1.116%C74.8B*6.1C**25294.6h5.3B++8.9B++
NS-15M2 5,9875,9343,4741.708C++0.2630.031%A34.125%B**49.4C**N/A138120.2h10.6B++35.4B++
L100 Python HESH 5,5164,8324989.703C+7.7353.881%B++2.566%B*71.3B++10.1B+26367.8h2.9B+5.3B++
Breaker Rocket Pods 4,9813,9288234.773C2.8052.589%B+N/A56C-15C+36670.1h16.4C++31.2C**
E540 Halberd-H 4,5693,26324613.264B*11.2955.984%C+6.436%M+55.6B++22.2C++47658.7h3.8B*6.8B**
NC05 Jackhammer 3,1433,1331,9811.582C**0.3950.7%B*16.885%B+52.3B+N/A20759.9h3.9B*7.7B++
NS-44 Commissioner 3,1343,1142,3231.341B+0.6348.164%A+25.723%B+62.8AN/A20749.6h3B*6.2B*
L100 Python AP 4,8823,0216924.366C+2.3955.192%C+4.005%B++36.7B+22.6B*34882.4h5B+9B++
AF-19 Mercenary 2,6882,68614918.027U16.0624.615%B+22.673%C**21.6C*N/A149124.5h9.6B*39B++
SAS-R 2,5322,5301,1322.235C+0.2636.587%C68.142%C+40C++N/A9763.3h2.3C++6.2C++
MKV Suppressed 2,5002,4861,6191.536B+0.4432.144%A27.755%A49.8B*N/A13649.9h11B++34.2B++
Blitz GD-10 2,4002,3731,6691.422B0.5529.912%B**20.86%B*46.5B*N/A16451h12.1B++40.5B++
AF-41 Hacksaw 2,1832,1697622.846C++0.8724.51%D14.523%C+45.4B**N/A18847.8h4.2B**17B++
Titan-150 AP 3,4432,0074294.678C+2.7148.428%C6.278%A++26.7B19.1B**33875.1h4.2C*8.6B+
AF-41 Hacksaw 1,9401,9327672.519C++0.5527.387%C-12.888%D40.1B+N/A15948.2h5.3B*19.4B+
Gauss Compact S 1,9091,9052517.59S5.6228.981%B**25.197%B**26.7B+N/A16671.4h8.9B++30.7B++
LA1 Anchor 1,8371,8211,0241.778C+0.1927.491%B+29.819%B++41.7C+N/A16643.7h9.2B+33.6B+
L100 Python HEAT 2,5391,8092936.174C**4.2058.369%B*4.92%A+45.6B**18.4A++27039.7h4.7B+8B*
NS-7 PDW 1,7551,7401,0771.616B*0.3635.151%A*22.931%B*42.3B*N/A12841.1h11.8B*33.7B*
NS-11C 1,6781,6671,1271.479B+0.4928.364%B*25.915%A32.6BN/A11051.1h11.2B*39.5B++
EM1 1,6571,6351,0571.547B+0.4227.69%A23.792%B46.2B+N/A16235.4h11.7C*42.3B+
C-4 2,8721,5829461.672C*0.3028.838%B++N/A72.6C+59.2A*115621.8h2D-7C+
NS Decimator 2,4941,4251,8120.786C1.1964.478%B+3.298%B*29.3C22B++36148.7h5.8C--9C+
Bouncing Betty 1,3871,3871907.3A5.3349.387%B+N/A213.4A++N/A7446.5h1.8B3.6B++
NC6 Gauss SAW 1,3811,3658961.523B+0.4527.489%A+33.846%A++42.3B++N/A23732.3h8.2B++29.9B++
AC-X11 1,2931,2829181.397B+0.5728.398%B++25.195%B++34.7B+N/A13336.9h8B*28.2B+
EM6 1,1731,1687421.574C++0.4027.104%B**34.161%A++47.1C**N/A13924.8h8.8B*32.6B++
Titan-150 HEAT 1,5601,1322105.39C*3.4249.594%C**5.389%A+31.8B**12B*28935.6h3.6B*7.3B**
C85 Canister-H 1,0029481068.943C+6.9743.459%D14.557%B*79.7C-4.5D29411.9h6.2C*14.4C+
M60-G Bulldog 1,1909451257.56B*5.5941.92%B*2.011%D33.3C**8.6B++26228.4h7.8C+18.6B+
Carnage AR 8648586211.382C++0.5930.195%A27.739%B**38.6B+N/A12322.2h11.7B++38.8B*
GR-22 8398345881.418C++0.5527.819%B++20.983%C**44.6B++N/A14618.7h11B**39.7B*
19A Fortuna 8328255661.458C++0.5129.57%B*27.515%A33.4C+N/A10124.7h9.1B+30.8B++
L105 Zephyr 894792918.703C+6.7344.909%BN/A58.7C**7.6C+34413.5h5.5B+12.2B+
Spear Anti-Vehicle Phalanx Turret 1,1687756811.397B++9.4344.141%C++3.871%C+42.6C**21.6C+56818.2h6.7B+15.3B+
Frag Grenade 7427351735N/A733.0336.728%D*N/A735B**7C+17881h2.4A6.6B+
AF-6 Shadow 7327304311.694C+0.2837.205%B+26.301%C+42.4C++N/A10017.2h5.4C**14.4B+
M20 Mustang 1,4007008880.788C1.1835.357%B*4.429%A+11.7C+11.7C**18659.8h132.8C+375.7C++
CAS30 Tank Buster 1,5206657670.867C1.1042.68%C+1.955%B*8.9C*11.4B**13774.7h62.8C+147.2C+
Vortek Rotary 1,2206569150.717C1.2533.249%B+3.354%B++10C8.6C13165.6h96.7C290.8C+
NS-61 Emissary 6586545171.265B++0.7135.135%B**24.006%A52.3AN/A15112.5h10.2B+29.1B*
Titan-150 HESH 7656141195.16C-3.1949.375%C*4.397%A*28D6.9C18721.9h3.9C--8C+
C85 Canister 6336143020.467C**18.5037.336%C+14.984%B73.1C+2.3C--2228.4h5.3B++14.2B+
Tank Mine 1,0845471483.696B+1.7240.777%B+N/A133.4B++131A**25484.1h2.4D5.8B
M40 Fury 656506806.325C+4.3554.401%A*1.581%C74.4B**22.1M4326.8h19.4D-35.7C**
E540 Halberd 621440745.946C+3.9747.558%B3.864%B43.1A17.7B+55310.2h4.2A8.8B**
NSX Tomoe 3883862541.52C+0.4532.36%B++43.005%B+35.1C+N/A9411h12B++37.1B++
NCM2 Falcon 5263793281.155C++0.8248.794%B**5.805%B+21.1B**8.2A+20818h8.1B++16.6B++
Hornet Missiles 6903511312.679C0.7166.833%B*N/A46.2C44.6C++5407.6h14.9D22.3C
M40 Fury 459350665.303C3.3348.446%A+N/A51.5C+16B*3516.8h20.2D--41.7C+
AF-4A Bandit 2862861811.58C**0.3926.825%B24.126%C**28.9CN/A1409.9h9.8B+36.5B+
Skyguard 4812561272.016C0.0433.007%B++3.125%B*11.1C-9.7C++25923.1h147.7C--447.6C++
M60-G Bulldog 317249396.385C*4.4138.694%C*1.205%D*33.6C9.2C**2687.4h8.8C-22.8C+
M60-A Bulldog 299248872.851C-0.8835.166%C+2.016%B+37C++7.6B+2296.7h5.4C*15.4B
NCM3 Raven 3962442920.836C+1.1442.588%B3.689%B+13.3B**8.3B**20518.3h23B++53.9B++
Tempest 2382361291.829B+0.1429.794%B*29.237%A42.1C+N/A1025.6h8.4B*28.3B*
Reaper DMR 2312271601.419C+0.5530.561%B**28.634%B+34.9C+N/A1326.5h8B*26.3B*
NCM3 Raven 3712232900.769C1.2041.001%C++1.345%D--12.3B+8.2B++19918.1h24.2B+59.1B+
NC4 Mag-Shot 2172161022.118A*0.1531.092%B+30.093%A++25.4C++N/A1978.5h6.8B++21.8C**
MANA Anti-Vehicle Turret 4582091681.244B+0.7354.111%A**9.091%S2090C-2490A++6398360.1h11.1T*20.4T*
C150 Dalton 468208663.152C-1.1832.348%DN/A37.8B47.3A++6535.5h5.6C17.2D
NS Baron G5 2032031561.301C**0.6744.31%C++14.778%C++39BN/A1355.2h3.8B++8.5C+
AF-34 Mattock 197195812.407C+0.4426.037%D-21.026%B**41.5C+N/A1004.7h4.2B**16.1B
M40 Fury-F 2571901481.284C+0.6932.849%D**1.579%B++12D4.2C--8615.8h10.6C*32.2C
Aspis Anti-Aircraft Phalanx Turret 415184404.6B+2.6326.498%C++N/A10C12.6C*24718.4h164.4C620.3C++
NC9 A-Tross 1811811651.097C+0.8727.593%B+29.834%B*32.9C+N/A1385.5h9.1B+32.9B+
AF-18 Stalker 1831801471.224C+0.7532.897%B**30.556%A+40BN/A1514.5h11.6B+35.3B+
NS-10 Burster 3291742730.637C-1.3335.103%B++5.172%C+6.2B+5.5A16528.2h171.2C+487.7B+
NCM2 Falcon 3011743270.532C-1.4453.094%B**5.747%B+9.8C7.2B*13617.7h19.2C-36.2C*
M20 Basilisk 250174692.522C+0.5545.265%B*9.77%A+20.5C+8.9B2568.5h104.5C+230.9B
NC1 Gauss Rifle 163163782.09B**0.1225.258%B+15.337%D-32B+N/A4165.1h9.3A36.9B*
AF-57 Piston 160160921.739B+0.2333.051%D22.5%A*32.7C+N/A1774.9h3.7B++11.1C*
Hunter QCX 1611601151.391B**0.5831.587%D45.625%A34.8A++N/A924.6h2.7B+8.5B+
AF-34 Mattock 159159801.988C0.0227.986%D-19.497%B+35.3CN/A954.5h5.5B+19.8C+
GD-22S 158156961.625C++0.3528.326%B**41.667%A**40C++N/A3593.9h9.1B*32.1B*
G30 Walker 269147463.196C++1.2230.746%B2.041%D--15.5C++12.8B+3229.5h244.6C795.6C++
Coyote Missiles 246146562.607C+0.6461.233%B**N/A50.3C*34.5B+4342.9h49C80C++
Razor GD-23 148146295.034S3.0627.436%B+30.822%A*33.2B+N/A3684.4h10.1B*36.9B+
NS Annihilator 3381452090.694C**1.2881.587%BN/A8.7C11.6B**21016.6h13C16C
Enforcer ML65-H 255142216.762B++4.7950.575%D1.408%C30.2C24C-5614.7h16.4C++32.5C+
NS-10 Burster 2741412730.516D1.4634.756%B*6.383%C++5C+4.7B++15328.2h210.1D*604.4C+
NC14 Bolt Driver 132132831.59C+0.3835.077%C+82.576%B*19.1CN/A2016.9h2.6C++7.4C*
M20 Basilisk 182124323.875B+1.9041.668%B+5.645%C+23C++10.7C**2565.4h88.4C++212.3B+
NSX Tanto 124123841.464B0.5128.875%B+35.772%A+38.4C**N/A1133.2h10.6B++36.7B+
Rocklet Rifle 254117981.194B*0.7850.178%CN/A43.3A50.7A*6002.7h27.8B*55.3B+
Hawk GD-68 2381091660.657C+1.3163.893%C*N/A6.6D-7.8C26016.5h14.3F--22.4F-
NSX Tengu 112108691.565B0.4144.717%A21.296%C++51.4B++1.9M*1342.1h10.6B++23.8B++
NC6S Gauss SAW S 107107811.321C+0.6525.543%B+42.056%M44.6C+N/A2002.4h8.4B**32.7B+
Mag-Cutter 10110154,5870.002D1.9716.286%D--3.96%C0DN/A02466.3h2.1B+13C+
M96 Mjolnir-H 19990263.462C+1.4954.722%B+1.111%C*50C++60.6A*6771.8h63.9D*116.7D-
M20 Basilisk 9180810M8.0322.373%D--7.5%B++24.2C**3.3D--2983.3h36.1A+161.3B*
Shrike 16077920.837C**1.1356.972%C++N/A11D*11.9C+9037h9.9D**17.4D--
Hyena Missile Launcher 14874521.423C++0.5543.852%A++N/A35.2A+35.2M**3662.1h50.1D--114.3C*
NC12 Sweeper 6565631.032C+0.9431.884%D--20%A++16.7DN/A723.9h3.7B++11.7C++
NCM1 Scattercannon 6261232.652C++0.6824.949%D--22.951%A++40.7B+N/A1141.5h4B**16.2B
NS-30 Vandal 5656311.806C++0.1736.221%B+14.286%D**50.9B+N/A2361.1h4.9B++13.6B+
C75 Viper 675696.222B4.2534.982%C3.571%M20C--3.9D--9962.8h12.4C*35.4C++
NCM1 Scattercannon 5555242.292C**0.3227.564%D--20%B**32.4B++N/A3141.7h5.3B**19.3C**
Tomcat A2AM Pods 11750391.282D-0.6986.793%B**N/A22.7D30.5C-4292.2h13.8F--15.9F--
NSX Masamune 8250820.61C1.3656.647%C+2%C+20D12.8C+1942.5h15.3C27.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter143,9422.3h
Nano-Armor Kit1,3232,112,947197.5h
Spawn Beacon211,6602.4h
Anti-Vehicle MANA Turret196561.6h
Medical Kit1366,0655.1h
Medical Applicator33480,1038.4h
Nanite Revive Grenade03010.1h
Spitfire Auto-Turret251,0271.4h
Ammunition Package721,0341.3h
Recon Detection Device15826,00835.6h

Check the help document for the dictionary if you want to learn more about words used here.


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