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Bon3[] Bon3
NC BR 184

KDR: 1.98

Score: 88.1m

Last Seen: Jan 29th, 2019 3:06 AM
- OFFLINE - 1985.6 hour(s)

Battle Rank 120 (184 total) - New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW GD-7F AF-4 Cyclone M30 Mustang AH NS-15M2 L100 Python HESH Breaker Rocket Pods NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 1011TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.472%27.032%79734100187,1112.23551-0.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.23%1.632A+0.968B*-0.265CHEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.568B+9.50.334C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.669%1.356%5395103013,205348738833.78692340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%0.344C**-0.225C-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.648B+23.10.565B+33.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.747%3.735%6418102715,075351858174.28389259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.621%0.178C++0.728B++0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+6.30.497B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.837%5.919%4041510209,073312830412.90057298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.379%0.34C**0.383C**-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.698B+14.30.638B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.585%68.257%404210332,914312330.933077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.563%0.235C++0.074C+-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.366C**2.30.279C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.742%21.778%40421033225273600.0822368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.433%-0.724D-1.434A-1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++3.70.24C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.1m232.5%349 (20.9k)329 (19.7k)1.98351152,29276,7792.20125184 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10351097122.819%19.063%43503:2930

38% Engineer21% Heavy Assault12% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:30 PMJul 2nd, 2017 4:43 AMFeb 24th, 2019 12:53 AM (57d) (PST)Jan 28th, 2019 11:23 PM (83d) (PST)Jan 28th, 2019 11:06 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7102075030.5690.2870.1091.5010.0771024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,58112,42530,1563417790519,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4459.4h/185.8d 16,718 29,031 37,942 401.7k 8,343 13,279 20,504 189.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:18,032
Deaths:9,802
KDR:1.840
Accuracy:31.655% B+
HSR:34.855% B**
NS-15M2
B**
Kills:6,324
Deaths:3,707
KDR:1.706
Accuracy:29.992% B**
HSR:34.140% B**
NC05 Jackhammer
B*
Kills:3,144
Deaths:1,987
KDR:1.582
Accuracy:50.714% B*
HSR:16.889% B+
LA1 Anchor
B+
Kills:1,831
Deaths:1,030
KDR:1.778
Accuracy:27.520% B+
HSR:29.929% B+
EM1
B**
Kills:1,635
Deaths:1,057
KDR:1.547
Accuracy:27.690% B**
HSR:23.792% C**
NC6 Gauss SAW
A++
Kills:1,408
Deaths:920
KDR:1.530
Accuracy:27.629% A
HSR:33.736% A++
EM6
A++
Kills:1,168
Deaths:742
KDR:1.574
Accuracy:27.104% B**
HSR:34.161% A++
GD-22S
M+
Kills:238
Deaths:123
KDR:1.935
Accuracy:29.191% B**
HSR:43.698% M+
NC6S Gauss SAW S
M
Kills:107
Deaths:81
KDR:1.321
Accuracy:25.543% B
HSR:42.056% M
Kills:33,887
Deaths (as Heavy Assault):19,449
Deaths (to Heavy Assaults):23,144
KDR:1.74235
Kill Difference:14,438
Playtime:928.124 hours
Usage:21%
Score:19.903m
Score/min:357
Accuracy (listed only):30.782%
HSR (listed only):32.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:15,878
Deaths:8,630
KDR:1.840
Accuracy:28.297% B*
HSR:23.901% B++
AF-19 Mercenary
B+
Kills:2,686
Deaths:149
KDR:18.027
Accuracy:24.615% B+
HSR:22.673% C*
NS-11C
A
Kills:2,565
Deaths:1,656
KDR:1.549
Accuracy:29.706% B**
HSR:25.926% A
Gauss Compact S
B**
Kills:1,905
Deaths:251
KDR:7.590
Accuracy:28.981% B**
HSR:25.197% B**
AC-X11
B++
Kills:1,304
Deaths:932
KDR:1.399
Accuracy:28.453% B++
HSR:25.383% B++
19A Fortuna
A
Kills:856
Deaths:582
KDR:1.471
Accuracy:29.495% B++
HSR:27.337% A
AF-4A Bandit
B+
Kills:299
Deaths:192
KDR:1.557
Accuracy:27.052% B
HSR:25.084% B+
NS Baron G5
C++
Kills:203
Deaths:156
KDR:1.301
Accuracy:44.310% C++
HSR:14.778% C++
AF-57 Piston
A*
Kills:160
Deaths:93
KDR:1.720
Accuracy:33.109% D
HSR:22.500% A*
Razor GD-23
A*
Kills:146
Deaths:29
KDR:5.034
Accuracy:27.436% B+
HSR:30.822% A*
NSX Tanto
A++
Kills:133
Deaths:89
KDR:1.494
Accuracy:29.090% B+
HSR:36.090% A++
NC12 Sweeper
A++
Kills:65
Deaths:63
KDR:1.032
Accuracy:31.884% D--
HSR:20% A++
Kills:26,200
Deaths (as Engineer):12,822
Deaths (to Engineers):16,965
KDR:2.04336
Kill Difference:13,378
Playtime:1,672.601 hours
Usage:38%
Score:34.283m
Score/min:342
Accuracy (listed only):30.202%
HSR (listed only):24.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:15,878
Deaths:8,630
KDR:1.840
Accuracy:28.297% B*
HSR:23.901% B++
AF-4 Cyclone
B+
Kills:15,835
Deaths:8,679
KDR:1.825
Accuracy:27.997% B+
HSR:19.362% C++
MKV Suppressed
A+
Kills:2,766
Deaths:1,759
KDR:1.572
Accuracy:32.271% A
HSR:27.983% A+
Blitz GD-10
B**
Kills:2,721
Deaths:1,871
KDR:1.454
Accuracy:30.199% B**
HSR:21.536% B*
AF-19 Mercenary
B+
Kills:2,686
Deaths:149
KDR:18.027
Accuracy:24.615% B+
HSR:22.673% C*
NS-11C
A
Kills:2,565
Deaths:1,656
KDR:1.549
Accuracy:29.706% B**
HSR:25.926% A
Gauss Compact S
B**
Kills:1,905
Deaths:251
KDR:7.590
Accuracy:28.981% B**
HSR:25.197% B**
NS-7 PDW
A++
Kills:1,874
Deaths:1,160
KDR:1.616
Accuracy:35.164% A++
HSR:22.892% B*
AC-X11
B++
Kills:1,304
Deaths:932
KDR:1.399
Accuracy:28.453% B++
HSR:25.383% B++
MGR-S1 Gladius
A++
Kills:912
Deaths:445
KDR:2.049
Accuracy:36.747% A++
HSR:30.483% B**
19A Fortuna
A
Kills:856
Deaths:582
KDR:1.471
Accuracy:29.495% B++
HSR:27.337% A
AF-4A Bandit
B+
Kills:299
Deaths:192
KDR:1.557
Accuracy:27.052% B
HSR:25.084% B+
Tempest
A+
Kills:242
Deaths:133
KDR:1.820
Accuracy:29.957% B*
HSR:30.165% A+
NS Baron G5
C++
Kills:203
Deaths:156
KDR:1.301
Accuracy:44.310% C++
HSR:14.778% C++
AF-57 Piston
A*
Kills:160
Deaths:93
KDR:1.720
Accuracy:33.109% D
HSR:22.500% A*
Razor GD-23
A*
Kills:146
Deaths:29
KDR:5.034
Accuracy:27.436% B+
HSR:30.822% A*
NSX Tanto
A++
Kills:133
Deaths:89
KDR:1.494
Accuracy:29.090% B+
HSR:36.090% A++
NSX Tengu
B**
Kills:108
Deaths:69
KDR:1.565
Accuracy:44.717% B**
HSR:21.296% C++
NC12 Sweeper
A++
Kills:65
Deaths:63
KDR:1.032
Accuracy:31.884% D--
HSR:20% A++
Kills:50,658
Deaths (as Light Assault):26,938
Deaths (to Light Assaults):13,345
KDR:1.88054
Kill Difference:23,720
Playtime:1,097.656 hours
Usage:25%
Score:18.438m
Score/min:280
Accuracy (listed only):31.552%
HSR (listed only):24.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:15,835
Deaths:8,679
KDR:1.825
Accuracy:27.997% B+
HSR:19.362% C++
NS-44 Commissioner
A+
Kills:3,347
Deaths:2,483
KDR:1.348
Accuracy:48.187% A+
HSR:25.486% B+
SAS-R
C+
Kills:2,782
Deaths:1,237
KDR:2.249
Accuracy:36.670% C
HSR:67.577% C+
MKV Suppressed
A+
Kills:2,766
Deaths:1,759
KDR:1.572
Accuracy:32.271% A
HSR:27.983% A+
Blitz GD-10
B**
Kills:2,721
Deaths:1,871
KDR:1.454
Accuracy:30.199% B**
HSR:21.536% B*
NS-7 PDW
A++
Kills:1,874
Deaths:1,160
KDR:1.616
Accuracy:35.164% A++
HSR:22.892% B*
MGR-S1 Gladius
A++
Kills:912
Deaths:445
KDR:2.049
Accuracy:36.747% A++
HSR:30.483% B**
NS-61 Emissary
A+
Kills:731
Deaths:562
KDR:1.301
Accuracy:35.226% B**
HSR:24.213% A+
AF-6 Shadow
B+
Kills:730
Deaths:431
KDR:1.694
Accuracy:37.205% B+
HSR:26.301% C+
NSX Tomoe
B++
Kills:397
Deaths:261
KDR:1.521
Accuracy:32.501% B++
HSR:42.317% B+
Tempest
A+
Kills:242
Deaths:133
KDR:1.820
Accuracy:29.957% B*
HSR:30.165% A+
NC4 Mag-Shot
A++
Kills:216
Deaths:102
KDR:2.118
Accuracy:31.092% B+
HSR:30.093% A++
AF-18 Stalker
A+
Kills:182
Deaths:150
KDR:1.213
Accuracy:32.795% B**
HSR:30.769% A+
NC14 Bolt Driver
B*
Kills:132
Deaths:83
KDR:1.590
Accuracy:35.077% C+
HSR:82.576% B*
NS-30 Vandal
C**
Kills:121
Deaths:71
KDR:1.704
Accuracy:34.858% C**
HSR:24.793% C+
NSX Tengu
B**
Kills:108
Deaths:69
KDR:1.565
Accuracy:44.717% B**
HSR:21.296% C++
Kills:33,096
Deaths (as Infiltrator):19,496
Deaths (to Infiltrators):10,606
KDR:1.69758
Kill Difference:13,600
Playtime:532.611 hours
Usage:12%
Score:9.679m
Score/min:303
Accuracy (listed only):35.041%
HSR (listed only):32.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:15,835
Deaths:8,679
KDR:1.825
Accuracy:27.997% B+
HSR:19.362% C++
MKV Suppressed
A+
Kills:2,766
Deaths:1,759
KDR:1.572
Accuracy:32.271% A
HSR:27.983% A+
Blitz GD-10
B**
Kills:2,721
Deaths:1,871
KDR:1.454
Accuracy:30.199% B**
HSR:21.536% B*
NS-7 PDW
A++
Kills:1,874
Deaths:1,160
KDR:1.616
Accuracy:35.164% A++
HSR:22.892% B*
MGR-S1 Gladius
A++
Kills:912
Deaths:445
KDR:2.049
Accuracy:36.747% A++
HSR:30.483% B**
Carnage AR
B**
Kills:893
Deaths:655
KDR:1.363
Accuracy:30.372% B**
HSR:27.436% B**
GR-22
B+
Kills:885
Deaths:628
KDR:1.409
Accuracy:27.678% B+
HSR:20.904% C++
Reaper DMR
B**
Kills:300
Deaths:190
KDR:1.579
Accuracy:31.288% B**
HSR:28% B+
Tempest
A+
Kills:242
Deaths:133
KDR:1.820
Accuracy:29.957% B*
HSR:30.165% A+
NS Baron G5
C++
Kills:203
Deaths:156
KDR:1.301
Accuracy:44.310% C++
HSR:14.778% C++
NC9 A-Tross
B*
Kills:186
Deaths:166
KDR:1.120
Accuracy:27.663% B+
HSR:30.108% B*
NC1 Gauss Rifle
B+
Kills:163
Deaths:78
KDR:2.090
Accuracy:25.258% B+
HSR:15.337% D-
AF-57 Piston
A*
Kills:160
Deaths:93
KDR:1.720
Accuracy:33.109% D
HSR:22.500% A*
NSX Tengu
B**
Kills:108
Deaths:69
KDR:1.565
Accuracy:44.717% B**
HSR:21.296% C++
NC12 Sweeper
A++
Kills:65
Deaths:63
KDR:1.032
Accuracy:31.884% D--
HSR:20% A++
Kills:27,313
Deaths (as Combat Medic):16,145
Deaths (to Combat Medics):8,002
KDR:1.69173
Kill Difference:11,168
Playtime:93.731 hours
Usage:2%
Score:2.096m
Score/min:373
Accuracy (listed only):32.574%
HSR (listed only):23.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,169
Deaths:762
KDR:2.846
Accuracy:24.510% D
HSR:14.523% C+
AF-41 Hacksaw
C-
Kills:1,946
Deaths:771
KDR:2.524
Accuracy:27.382% C-
HSR:12.898% D
NCM2 Falcon
B**
Kills:379
Deaths:330
KDR:1.148
Accuracy:48.719% B**
HSR:5.805% B+
AF-34 Mattock
A++
Kills:303
Deaths:116
KDR:2.612
Accuracy:25.107% D--
HSR:23.432% A++
NCM3 Raven
B++
Kills:244
Deaths:292
KDR:0.836
Accuracy:42.588% B
HSR:3.689% B++
AF-34 Mattock
B++
Kills:235
Deaths:111
KDR:2.117
Accuracy:27.252% D-
HSR:20.851% B++
NCM3 Raven
C*
Kills:223
Deaths:290
KDR:0.769
Accuracy:41.001% C*
HSR:1.345% D--
NCM2 Falcon
B**
Kills:182
Deaths:329
KDR:0.553
Accuracy:53.030% B**
HSR:5.495% B
NS-10 Burster
B++
Kills:174
Deaths:273
KDR:0.637
Accuracy:35.103% B++
HSR:5.172% C+
NS-10 Burster
B++
Kills:141
Deaths:273
KDR:0.516
Accuracy:34.756% B++
HSR:6.383% C++
NCM1 Scattercannon
A++
Kills:61
Deaths:23
KDR:2.652
Accuracy:24.949% D--
HSR:22.951% A++
NCM1 Scattercannon
B**
Kills:55
Deaths:24
KDR:2.292
Accuracy:27.564% D-
HSR:20% B**
Kills:6,112
Deaths (as MAX Suit):1,797
Deaths (to MAX Suits):3,265
KDR:3.40122
Kill Difference:4,315
Playtime:126.626 hours
Usage:3%
Score:3.713m
Score/min:489
Accuracy (listed only):34.330%
HSR (listed only):11.879%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:7,116
V. Kills:584 N/A
Deaths:1,477
KDR:4.818
Accuracy:59.819% B+
KPH:74.800 B++
VKPH:6.100 B+
Breaker Rocket Pods
C+
Kills:3,960
V. Kills:1,058 374%
Deaths:824
KDR:4.806
Accuracy:52.705% B+
KPH:56.200 C
VKPH:15 C+
Vortek Rotary
C
Kills:756
V. Kills:603 125%
Deaths:960
KDR:0.788
Accuracy:33.252% B+
KPH:10.900 C
VKPH:8.700 C
M20 Mustang
C**
Kills:700
V. Kills:700 100%
Deaths:888
KDR:0.788
Accuracy:35.357% B++
KPH:11.700 C+
VKPH:11.700 C**
Hornet Missiles
C*
Kills:354
V. Kills:342 103%
Deaths:131
KDR:2.702
Accuracy:66.815% B*
KPH:46.700 C
VKPH:45.100 C*
Coyote Missiles
B+
Kills:147
V. Kills:101 144%
Deaths:59
KDR:2.492
Accuracy:61.281% B**
KPH:48.800 C++
VKPH:33.500 B+
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:67 74%
Deaths:39
KDR:1.282
Accuracy:86.793% N/A
KPH:23.100 N/A
VKPH:30.900 N/A
Kills:13,083 (8,572 + 0)
Deaths:4,378
KDR:2.988
VKDR:0.789
Vehicle Kills:3,455
Kill Difference:8,705
Playtime:307.230 hours
Usage:7%
Score:4.574m
Score/min:248
Piloting Accuracy:35.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:792
V. Kills:102 N/A
Deaths:91
KDR:8.703
Accuracy:44.888% B
KPH:58.700 C**
VKPH:7.600 C+
CAS30 Tank Buster
B**
Kills:673
V. Kills:858 78%
Deaths:771
KDR:0.873
Accuracy:42.591% C+
KPH:9 C*
VKPH:11.400 B**
C150 Dalton
A++
Kills:209
V. Kills:261 80%
Deaths:66
KDR:3.167
Accuracy:32.301% D
KPH:37.900 C**
VKPH:47.300 A++
Kills:1,674 (673 + 1,001)
Deaths:928
KDR:1.804
VKDR:1.316
Vehicle Kills:1,221
Kill Difference:746
Playtime:94.108 hours
Usage:2%
Score:1.114m
Score/min:197
Piloting Accuracy:42.591%
Gunner Accuracy:32.301%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,124
V. Kills:955 N/A
Deaths:579
KDR:10.577
Accuracy:54.147% B+
KPH:74 B*
VKPH:11.500 B*
L100 Python AP
B*
Kills:3,037
V. Kills:1,870 162%
Deaths:693
KDR:4.382
Accuracy:55.296% C+
KPH:36.700 B+
VKPH:22.600 B*
L100 Python HEAT
A+
Kills:1,809
V. Kills:730 247%
Deaths:293
KDR:6.174
Accuracy:58.369% B*
KPH:45.500 B**
VKPH:18.400 A+
Skyguard
C+
Kills:257
V. Kills:226 113%
Deaths:128
KDR:2.008
Accuracy:33.059% B+
KPH:11.100 C--
VKPH:9.700 C+
C75 Viper
C
Kills:56
V. Kills:11 N/A
Deaths:9
KDR:6.222
Accuracy:34.982% C
KPH:20.300 C--
VKPH:4 D--
Kills:11,283 (11,283 + 0)
Deaths:1,702
KDR:6.629
VKDR:2.228
Vehicle Kills:3,792
Kill Difference:9,581
Playtime:231.299 hours
Usage:5%
Score:4.214m
Score/min:304
Driving Accuracy:34.982%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,014
V. Kills:1,439 140%
Deaths:430
KDR:4.684
Accuracy:48.446% C
KPH:26.700 C**
VKPH:19.100 B**
Titan-150 HEAT
B**
Kills:1,132
V. Kills:428 264%
Deaths:210
KDR:5.390
Accuracy:49.594% C**
KPH:31.800 B**
VKPH:12 B*
Titan-150 HESH
C
Kills:646
V. Kills:158 406%
Deaths:122
KDR:5.295
Accuracy:49.990% C**
KPH:28.900 D
VKPH:7.100 C
C85 Canister
C+
Kills:614
V. Kills:19 N/A
Deaths:30
KDR:20.467
Accuracy:37.336% C+
KPH:73 C+
VKPH:2.300 D-
E540 Halberd
A+
Kills:440
V. Kills:181 242%
Deaths:74
KDR:5.946
Accuracy:47.558% B+
KPH:43.300 A+
VKPH:17.800 B+
M20 Basilisk
C*
Kills:80
V. Kills:11 N/A
Deaths:8
KDR:10
Accuracy:23.101% D-
KPH:23.100 C*
VKPH:3.200 D
Kills:4,926 (3,792 + 1,134)
Deaths:874
KDR:5.636
VKDR:2.558
Vehicle Kills:2,236
Kill Difference:4,052
Playtime:155.426 hours
Usage:3%
Score:2.909m
Score/min:312
Driving Accuracy:49.990%
Gunner Accuracy:23.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:3,263
V. Kills:1,306 250%
Deaths:246
KDR:13.264
Accuracy:55.984% C+
KPH:55.600 B++
VKPH:22.300 C*
C85 Canister-H
C-
Kills:953
V. Kills:54 N/A
Deaths:106
KDR:8.991
Accuracy:43.539% D
KPH:80.100 C-
VKPH:4.500 D
Enforcer ML65-H
C
Kills:142
V. Kills:113 125%
Deaths:21
KDR:6.762
Accuracy:50.575% D-
KPH:30 C
VKPH:23.800 C-
M96 Mjolnir-H
A*
Kills:97
V. Kills:113 85%
Deaths:27
KDR:3.593
Accuracy:54.526% B+
KPH:51.400 C++
VKPH:59.800 A*
Kills:4,455 (0 + 4,455)
Deaths:400
KDR:11.138
VKDR:3.965
Vehicle Kills:1,586
Kill Difference:4,055
Playtime:77.211 hours
Usage:2%
Score:2.131m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:54.526%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:945
V. Kills:245 384%
Deaths:126
KDR:7.500
Accuracy:41.923% B*
KPH:33.200 C**
VKPH:8.600 B+
M40 Fury
M
Kills:517
V. Kills:155 331%
Deaths:80
KDR:6.463
Accuracy:54.678% A*
KPH:73.800 A
VKPH:22.100 M
M40 Fury
B++
Kills:350
V. Kills:109 318%
Deaths:66
KDR:5.303
Accuracy:48.436% A
KPH:51.100 C+
VKPH:15.900 B++
M60-G Bulldog
C*
Kills:250
V. Kills:69 357%
Deaths:39
KDR:6.410
Accuracy:38.806% C*
KPH:33.600 C
VKPH:9.300 C*
M20 Basilisk
B+
Kills:197
V. Kills:84 232%
Deaths:72
KDR:2.736
Accuracy:45.897% B*
KPH:22.100 C++
VKPH:9.400 B+
G30 Walker
B+
Kills:150
V. Kills:123 121%
Deaths:48
KDR:3.125
Accuracy:31.116% C**
KPH:15.600 C++
VKPH:12.800 B+
M20 Basilisk
B+
Kills:132
V. Kills:60 216%
Deaths:32
KDR:4.125
Accuracy:42.498% B+
KPH:24.100 C**
VKPH:10.900 B+
Kills:2,541 (0 + 2,541)
Deaths:463
KDR:5.488
VKDR:1.825
Vehicle Kills:845
Kill Difference:2,078
Playtime:73.798 hours
Usage:2%
Score:1.300m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:42.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:190
V. Kills:67 279%
Deaths:148
KDR:1.284
Accuracy:32.849% D*
KPH:12 D
VKPH:4.200 C-
Kills:190 (190 + 0)
Deaths:148
KDR:1.284
VKDR:0.453
Vehicle Kills:67
Kill Difference:42
Playtime:15.801 hours
Usage:0%
Score:0.082m
Score/min:86
Driving Accuracy:32.849%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 18,23618,0329,8021.84C+0.1431.655%B+34.855%B**54.2C+N/A141332.6h7.7C++24.3B+
GD-7F 15,99815,8788,6301.84B*0.1428.297%B*23.901%B++29.4C++N/A119540.7h11.4B++40.1B+
AF-4 Cyclone 15,90615,8358,6791.825B+0.1627.997%B+19.362%C++29.3C+N/A131541h9.6B+34.3B+
M30 Mustang AH 7,7007,1161,4774.818C+2.8359.819%B+1.11%C74.7B++6.1B+25195.2h5.3B++8.9B++
NS-15M2 6,3806,3243,7071.706C++0.2829.992%B**34.14%B**49.6C**N/A137127.5h10.7B++35.7B++
L100 Python HESH 7,0796,12457910.577C+8.5954.147%B+2.106%B+74B*11.5B*26482.8h2.9B+5.3B++
Breaker Rocket Pods 5,0183,9608244.806C2.8252.705%B+N/A56.3C15C+36670.4h16.4C++31.2C**
NS-44 Commissioner 3,3683,3472,4831.348B+0.6448.187%A+25.486%B+64.6AN/A20951.8h3B*6.2B*
E540 Halberd-H 4,5693,26324613.264B*11.2855.984%C+6.436%M*55.6B++22.2C++47758.7h3.8B**6.8B**
NC05 Jackhammer 3,1543,1441,9871.582B+0.4050.714%B*16.889%B+52.3B+N/A20760.1h3.9B*7.7B++
L100 Python AP 4,9073,0376934.382C+2.4055.296%C+3.984%B++36.7B+22.6B*34882.8h5B+9B++
SAS-R 2,7852,7821,2372.249C+0.2736.67%C67.577%C+40.9C++N/A9868.1h2.3C++6.2C+
MKV Suppressed 2,7852,7661,7591.572B++0.4132.271%A27.983%A+51.1B*N/A13754.1h11B*34B++
Blitz GD-10 2,7512,7211,8711.454B+0.5330.199%B**21.536%B*48.1B**N/A16256.6h12.1B*40.1B++
AF-19 Mercenary 2,6882,68614918.027U16.0424.615%B+22.673%C*21.6C*N/A150124.6h9.6B**39B++
NS-11C 2,5942,5651,6561.549B++0.4329.706%B**25.926%A36.4B+N/A10970.4h11.3B*38.1B*
AF-41 Hacksaw 2,1832,1697622.846C++0.8624.51%D14.523%C+45.4B*N/A18847.8h4.2B**17B++
Titan-150 AP 3,4532,0144304.684C+2.7048.446%C6.256%A*26.7C**19.1B**33775.4h4.2B+8.6B+
AF-41 Hacksaw 1,9541,9467712.524C++0.5427.382%C-12.898%D40.2B+N/A15948.4h5.3B*19.4B+
Gauss Compact S 1,9091,9052517.59S5.6128.981%B**25.197%B**26.6B+N/A16671.5h8.9B++30.7B++
NS-7 PDW 1,8901,8741,1601.616B**0.3735.164%A++22.892%B*43.1B*N/A12943.5h11.8B*33.5B++
LA1 Anchor 1,8471,8311,0301.778C+0.2127.52%B+29.929%B+41.7C+N/A16643.9h9.2B+33.5B+
L100 Python HEAT 2,5391,8092936.174C++4.1958.369%B*4.92%A+45.6B**18.4A+27139.7h4.7B++8B*
C-4 3,0911,7521,0081.738C**0.2529.145%B+N/A75.8C+58A*113123.1h2D6.7C+
EM1 1,6571,6351,0571.547B0.4427.69%B**23.792%C**46.2B+N/A16235.4h11.7C*42.3B+
NS Decimator 2,5821,4841,8550.8C1.1864.747%B+3.302%B*29.6C21.9B++35750.2h5.8D8.9C+
Bouncing Betty 1,4131,4131967.209B**5.2349.216%B++N/A210.9A++N/A7346.7h1.8B+3.7B++
NC6 Gauss SAW 1,4241,4089201.53B+0.4527.629%A33.736%A++42.7B+N/A23833h8.2B*29.6B++
AC-X11 1,3151,3049321.399B0.5828.453%B++25.383%B++34.7B+N/A13237.6h8B*28.2B+
EM6 1,1731,1687421.574C++0.4127.104%B**34.161%A++47.1C**N/A13924.8h8.8B*32.6B++
Titan-150 HEAT 1,5601,1322105.39C*3.4149.594%C**5.389%A++31.8B**12B*28935.6h3.6B**7.3B**
C85 Canister-H 1,0079531068.991C+7.0143.539%D14.586%B*80.1C-4.5D29511.9h6.2B14.3C++
M60-G Bulldog 1,1909451267.5B*5.5241.923%B*2.011%D33.2C**8.6B+26128.5h7.8C+18.7B+
MGR-S1 Gladius 9209124452.049B+0.0736.747%A++30.483%B**62.9B**N/A15814.5h7.9B++21.4B++
Carnage AR 9008936551.363C++0.6230.372%B**27.436%B**38.3BN/A12123.3h11.8B++39B*
GR-22 8908856281.409C++0.5727.678%B+20.904%C++44.9B+N/A14519.7h11B*39.9B++
19A Fortuna 8638565821.471C++0.5129.495%B++27.337%A34C+N/A10225.2h9.1B+30.8B+
L105 Zephyr 894792918.703C+6.7244.888%BN/A58.7C**7.6C+34413.5h5.5B+12.3B+
Spear Anti-Vehicle Phalanx Turret 1,1897906911.449B++9.4744.313%C++3.797%C+42.9C**21.7C++56718.4h6.7B+15.2B++
Vortek Rotary 1,3597569600.788C1.2033.252%B+3.571%B**10.9C8.7C13269.1h88.5C+266.2C++
Frag Grenade 7537461746N/A744.0236.907%D*N/A678.2B*6.4C17851.1h2.5A6.7B+
NS-61 Emissary 7357315621.301B++0.6835.226%B**24.213%A+55.4A++N/A15813.2h10.1B+28.5B*
AF-6 Shadow 7327304311.694C+0.2937.205%B+26.301%C+42.4C++N/A10017.2h5.4C**14.4B+
M20 Mustang 1,4007008880.788C1.2035.357%B++4.429%A++11.7C+11.7C**18659.8h132.8C+375.7C++
CAS30 Tank Buster 1,5316737710.873C1.1142.591%C+1.932%B*9C*11.4B**13775.1h62.2C+146.2C+
Titan-150 HESH 8046461225.295C3.3149.99%C**4.18%A++28.8D7.1C18922.4h3.9D7.9C+
C85 Canister 6336143020.467C**18.4837.336%C+14.984%B73.1C+2.3D-2228.4h5.3B++14.2B+
Tank Mine 1,1195731493.846B++1.8641.124%B+N/A136.4B++130A*25194.2h2.3D5.7B+
M40 Fury 672517806.463C+4.4854.678%A*1.547%C+73.9A22.1M4287h19.9D-36.4B
E540 Halberd 621440745.946C+3.9647.558%B+3.864%B+43.1A17.7B+55610.2h4.2A8.8B**
NSX Tomoe 3993972611.521C+0.4632.501%B++42.317%B+34.8C+N/A9411.4h12B++37B++
NCM2 Falcon 5263793301.148C++0.8448.719%B**5.805%B+20.7B**8A+20418.3h8.2B++16.9B++
Hornet Missiles 6963541312.702C0.7266.815%B*N/A46.6C45C*5437.6h14.9D22.3C+
M40 Fury 459350665.303C3.3248.436%AN/A51.5C+16B++3516.8h20.2D-41.7C+
AF-34 Mattock 3143031162.612C+0.6325.107%D--23.432%A++44.6C++1.6A*1046.8h4.1B**16.3C**
Reaper DMR 3063001901.579C+0.4031.288%B**28%B+39.5C*N/A1357.6h8B*25.6B*
AF-4A Bandit 2992991921.557C*0.4327.052%B25.084%B+29.3CN/A14110.2h9.9B+36.7B+
Skyguard 4832571282.008C0.0233.059%B+3.113%B*11.1C--9.7C+26023.2h148.3C--448.6C+
M60-G Bulldog 319250396.41C*4.4338.806%C*1.2%D*33.8C9.3C*2697.4h8.8C22.8C++
M60-A Bulldog 299248872.851C-0.8735.166%C+2.016%B+37C+7.6B2296.7h5.4C**15.4B
NCM3 Raven 3962442920.836C+1.1542.588%B3.689%B++13.3B**8.3B**20518.3h23B*53.9B++
Tempest 2442421331.82C**0.1629.957%B*30.165%A+42.5C+N/A1045.7h8.4B**28.1B*
GD-22S 2412381231.935C**0.0529.191%B**43.698%M+45.8BN/A3195.2h9.2B*31.5B++
AF-34 Mattock 2372351112.117C0.1327.252%D-20.851%B++36.7C+N/A956.4h5.5B+20C+
NCM3 Raven 3712232900.769C+1.2141.001%C*1.345%D--12.3B++8.2B*19918.1h24.2B+59.1B+
NC4 Mag-Shot 2172161022.118A*0.1331.092%B+30.093%A++25.1C+N/A2018.6h6.8B+21.8B+
C150 Dalton 470209663.167C-1.1832.301%DN/A38B47.5A++6555.5h5.6C--17.3D
MANA Anti-Vehicle Turret 4582091691.237U0.7554.111%U9.091%U2090U2490U6408540.1h11.1T*20.4T*
NS Baron G5 2032031561.301C**0.6844.31%C++14.778%C++39C**N/A1375.2h3.8B*8.5C++
M20 Basilisk 281197722.736C+0.7545.897%B*9.137%A22.1C++9.4B+2588.9h99.3C+216.4B+
M40 Fury-F 2571901481.284C+0.7032.849%D*1.579%B++12D4.2C-8615.8h10.6C*32.2C
Aspis Anti-Aircraft Phalanx Turret 425190404.75B++2.7726.792%C*N/A10.2C+12.6C**24718.6h163C608.2C++
NC9 A-Tross 1861861661.12C+0.8627.663%B+30.108%B*32.6C+N/A1375.7h9B+32.5B+
NCM2 Falcon 3141823290.553C1.4353.03%B**5.495%B10.1C+7.3B**13718h18.7C35.2C**
AF-18 Stalker 1851821501.213C+0.7732.795%B**30.769%A+39.6B+N/A1524.6h11.6B+35.4B+
NS Annihilator 3891772270.78B+1.2081.653%C**N/A9.7C+11.6B*20618.2h12.2C+14.9C+
NS-10 Burster 3291742730.637C1.3535.103%B++5.172%C+6.2B+5.5A16528.2h171.2C+487.7B+
Rocklet Rifle 3551721431.203B**0.7849.535%CN/A45.3A+48.2A*5923.8h27.9B*56.3B+
NC1 Gauss Rifle 163163782.09B*0.1125.258%B+15.337%D-32B+N/A4335.1h9.3A36.9B*
Hunter QCX 1611601151.391B**0.5931.587%D45.625%A34.8A*N/A924.6h2.7B+8.5B
AF-57 Piston 160160931.72B+0.2633.109%D22.5%A*32.7C+N/A1824.9h3.7B++11.1C*
G30 Walker 273150483.125C+1.1431.116%C**2%D--15.6C++12.8B+3209.6h247.4C795.3C++
Coyote Missiles 248147592.492C+0.5161.281%B**N/A49C++33.7B+4263h50.6C--82.6C+
Razor GD-23 148146295.034S3.0527.436%B+30.822%A*33.2B+N/A3724.4h10.1B*36.9B+
Enforcer ML65-H 255142216.762B++4.7850.575%D-1.408%C30.2C24C5614.7h16.4C++32.5C+
NS-10 Burster 2741412730.516C--1.4734.756%B++6.383%C++5C+4.7B++15328.2h210.1D--604.4C+
NSX Tanto 134133891.494B+0.4929.09%B+36.09%A++35.9C*N/A1073.7h10.8B+37.1B+
NC14 Bolt Driver 132132831.59C+0.3935.077%C+82.576%B*18.9CN/A2057h2.6C*7.4C*
M20 Basilisk 192132324.125B++2.1442.498%B+6.818%B+24C**10.9B+2605.5h87.9B206.9B+
NS-30 Vandal 121121711.704C+0.2834.858%C**24.793%C+57.6B*N/A1912.1h5B+14.3B+
Hawk GD-68 2461141710.667C+1.3263.87%C*N/A6.8D--7.9C26016.8h14F--21.9F
NSX Tengu 112108691.565B0.4244.717%B**21.296%C++51.4B++1.9M+1402.1h10.6B++23.8B++
NC6S Gauss SAW S 107107811.321C+0.6625.543%B42.056%M44.6C++N/A2002.4h8.4B**32.7B+
Mag-Cutter 10410455,0690.002D1.9816.578%D--3.846%C-0DN/A02488.2h2.1B+12.7C+
M96 Mjolnir-H 21097273.593C+1.6154.526%B+1.031%C++51.1C++59.5A*7171.9h61.4D*112.5D
M20 Basilisk 9180810M8.0223.101%D-7.5%B++22.9C*3.1D2833.5h39A+169B*
Shrike 16077920.837B1.1556.972%C++N/A11D*11.9C+9207h9.9D**17.4D-
Hyena Missile Launcher 14874521.423C++0.5643.767%A+N/A35.2A+35.2M**3622.1h50.7D--115.9C*
NC12 Sweeper 6565631.032C+0.9531.884%D--20%A++16.7DN/A733.9h3.7B++11.7C++
NCM1 Scattercannon 6261232.652C++0.6724.949%D--22.951%A++40.7BN/A1141.5h4B**16.2B
C75 Viper 675696.222B++4.2434.982%C3.571%M20C--3.9D--10042.8h12.4C**35.4C*
NCM1 Scattercannon 5555242.292B+0.3127.564%D-20%B**32.4B++N/A3191.7h5.3B**19.3C**
NSX Masamune 8250820.61C1.3756.647%C+2%C+20D12.8C+1982.5h15.3C+27.1C+
Tomcat A2AM Pods 11750391.282D-0.7086.793%B**N/A22.7D30.5C4292.2h13.8F--15.9F-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03240.1h
Motion Spotter144,0222.4h
Nano-Armor Kit1,3482,157,224200.5h
Medical Kit1406,1105.2h
Spawn Beacon221,7902.6h
Medical Applicator36184,7268.8h
Anti-Vehicle MANA Turret196581.6h
Spitfire Auto-Turret261,1481.5h
Ammunition Package731,0711.4h
Recon Detection Device17028,57439h

Check the help document for the dictionary if you want to learn more about words used here.


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