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Paragon BonerCrab[CRA8] BonerCrab
VS BR 127

KDR: 2.57

Score: 34.4m

Last Seen: Jul 18th, 2019 9:37 PM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald - Outfit Leader of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC M40 Fury-F C-4 Saron HRB NS Decimator L100 Python AP Orion VS54 VLG Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.302%20.24%634812064,0070.8466091.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.746%1.898A++-0.054C+-2.863THEAD + (~4.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.447B130.108C+28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.069%1.124%1811213896651100.13363480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.283C*-0.252C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
367.7-1.195D*140-1.675F-227.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.153%0.589%577312116,279149031944.21409197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.035%-0.18C-1.269D**2.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.464B+8.10.354C**12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.927%0.755%246412102,252137613381.63544168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.112%0.623B+-0.911D--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.687B+160.598B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.477%14.852%2461121310132720.308868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.332C**0.042C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+5.5-0.133C6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 31
34.4m507.6%327 (19.6k)306 (18.4k)2.5666234,13613,3003.72804127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214131324.032%3.63%8708:287

50% Engineer30% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 6:26 AMJul 30th, 2017 12:39 PMJul 18th, 2019 11:40 PM (2d) (PST)Jul 18th, 2019 5:39 PM (2d) (PST)Jul 18th, 2019 5:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
664665980.3040.1180.0112.1310.116170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8663,95235,9141871128718,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.4h/78.1d 15,447 1,239 22,593 239.6k 563 2,132 13,053 74.7m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:523
Deaths:561
KDR:0.932
Accuracy:25.530% C+
HSR:21.797% C--
Solstice VE3
A
Kills:256
Deaths:234
KDR:1.094
Accuracy:29.787% A
HSR:17.188% C-
Thanatos VE70
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:45.477% B+
HSR:14.852% C
VE-LR Obelisk
B*
Kills:84
Deaths:32
KDR:2.625
Accuracy:36.220% B++
HSR:39.286% B*
Kills:964
Deaths (as Engineer):945
Deaths (to Engineers):4,746
KDR:1.02011
Kill Difference:19
Playtime:940.306 hours
Usage:50%
Score:19.030m
Score/min:337
Accuracy (listed only):34.253%
HSR (listed only):23.281%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,178
Deaths:928
KDR:1.269
Accuracy:26.287% B**
HSR:23.684% C+
VE-H Maw
C*
Kills:199
Deaths:129
KDR:1.543
Accuracy:26.891% C*
HSR:15.075% D*
Kills:1,377
Deaths (as Heavy Assault):1,057
Deaths (to Heavy Assaults):2,448
KDR:1.30274
Kill Difference:320
Playtime:560.066 hours
Usage:30%
Score:10.372m
Score/min:309
Accuracy (listed only):26.589%
HSR (listed only):19.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:532
Deaths:387
KDR:1.375
Accuracy:32.600% B*
HSR:15.977% C--
NSX-P Tanto
C+
Kills:523
Deaths:561
KDR:0.932
Accuracy:25.530% C+
HSR:21.797% C--
NSX Tengu
C**
Kills:342
Deaths:268
KDR:1.276
Accuracy:38.266% C**
HSR:20.760% C+
Solstice VE3
A
Kills:256
Deaths:234
KDR:1.094
Accuracy:29.787% A
HSR:17.188% C-
Thanatos VE70
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:45.477% B+
HSR:14.852% C
Kills:1,754
Deaths (as Light Assault):1,568
Deaths (to Light Assaults):1,480
KDR:1.11862
Kill Difference:186
Playtime:70.616 hours
Usage:4%
Score:0.948m
Score/min:224
Accuracy (listed only):34.332%
HSR (listed only):18.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B+
Kills:708
Deaths:858
KDR:0.825
Accuracy:37.624% C+
HSR:27.260% B+
VE-S Canis
B*
Kills:532
Deaths:387
KDR:1.375
Accuracy:32.600% B*
HSR:15.977% C--
NS-AM7 Archer
C*
Kills:527
Deaths:804
KDR:0.655
Accuracy:60.582% C*
HSR:6.262% D*
NSX Tengu
C**
Kills:342
Deaths:268
KDR:1.276
Accuracy:38.266% C**
HSR:20.760% C+
Soldier Soaker
B+
Kills:100
Deaths:59
KDR:1.695
Accuracy:37.547% B+
HSR:10% D
Kills:2,209
Deaths (as Infiltrator):2,376
Deaths (to Infiltrators):1,418
KDR:0.92971
Kill Difference:167
Playtime:231.203 hours
Usage:12%
Score:2.722m
Score/min:196
Accuracy (listed only):41.324%
HSR (listed only):16.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:532
Deaths:387
KDR:1.375
Accuracy:32.600% B*
HSR:15.977% C--
NSX Tengu
C**
Kills:342
Deaths:268
KDR:1.276
Accuracy:38.266% C**
HSR:20.760% C+
Thanatos VE70
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:45.477% B+
HSR:14.852% C
Kills:975
Deaths (as Combat Medic):773
Deaths (to Combat Medics):894
KDR:1.26132
Kill Difference:202
Playtime:13.395 hours
Usage:1%
Score:0.272m
Score/min:339
Accuracy (listed only):38.781%
HSR (listed only):17.196%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B*
Kills:645
Deaths:244
KDR:2.643
Accuracy:47.879% B*
HSR:1.240% D--
Vortex VM21
B*
Kills:431
Deaths:244
KDR:1.766
Accuracy:48.777% B*
HSR:1.856% D-
Comet VM2
A*
Kills:189
Deaths:96
KDR:1.969
Accuracy:65.203% A*
HSR:2.646% D
Comet VM2
A*
Kills:183
Deaths:98
KDR:1.867
Accuracy:62.566% A*
HSR:1.639% D*
Quasar VM1
A*
Kills:96
Deaths:34
KDR:2.824
Accuracy:15.753% C+
HSR:29.167% A*
Quasar VM1
A+
Kills:85
Deaths:32
KDR:2.656
Accuracy:14.697% D
HSR:28.235% A+
Blueshift VM5
B+
Kills:53
Deaths:24
KDR:2.208
Accuracy:15.264% D--
HSR:24.528% B+
Blueshift VM5
D
Kills:51
Deaths:24
KDR:2.125
Accuracy:14.797% D--
HSR:17.647% D
Kills:1,733
Deaths (as MAX Suit):398
Deaths (to MAX Suits):280
KDR:4.35427
Kill Difference:1,335
Playtime:60.047 hours
Usage:3%
Score:1.087m
Score/min:302
Accuracy (listed only):35.617%
HSR (listed only):13.370%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:89
V. Kills:49 178%
Deaths:84
KDR:1.060
Accuracy:38.069% B**
KPH:11.700 C+
VKPH:6.400 C-
Photon A2A Missile Pods
C+
Kills:57
V. Kills:27 204%
Deaths:14
KDR:4.071
Accuracy:78.168% C+
KPH:32 C--
VKPH:15.200 D-
M202 Wyrm
N/A
Kills:50
V. Kills:27 179%
Deaths:7
KDR:7.143
Accuracy:45.995% N/A
KPH:34.400 N/A
VKPH:18.600 N/A
Dual Photon Pods
N/A
Kills:50
V. Kills:18 263%
Deaths:9
KDR:5.556
Accuracy:51.874% N/A
KPH:75.400 N/A
VKPH:27.100 N/A
Kills:246 (89 + 0)
Deaths:114
KDR:2.158
VKDR:1.061
Vehicle Kills:121
Kill Difference:132
Playtime:11.506 hours
Usage:1%
Score:0.236m
Score/min:341
Piloting Accuracy:38.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:499
V. Kills:288 173%
Deaths:22
KDR:22.682
Accuracy:30.027% D-
KPH:38.700 C*
VKPH:22.400 C
AP30 Shredder
C+
Kills:131
V. Kills:74 175%
Deaths:9
KDR:14.556
Accuracy:29.776% D
KPH:31.300 C+
VKPH:17.700 C
Kills:630 (0 + 630)
Deaths:31
KDR:20.323
VKDR:11.677
Vehicle Kills:362
Kill Difference:599
Playtime:17.063 hours
Usage:1%
Score:0.311m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:29.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,199
V. Kills:579 207%
Deaths:76
KDR:15.776
Accuracy:58.963% C**
KPH:42 B*
VKPH:20.300 B+
Skyguard
A+
Kills:354
V. Kills:171 206%
Deaths:30
KDR:11.800
Accuracy:30.574% C*
KPH:24.700 A+
VKPH:11.900 B+
L100 Python HESH
B+
Kills:206
V. Kills:49 412%
Deaths:17
KDR:12.118
Accuracy:50.413% C*
KPH:43.600 C
VKPH:10.400 B+
C75 Viper
B**
Kills:120
V. Kills:52 226%
Deaths:15
KDR:8
Accuracy:52.671% A
KPH:30 C+
VKPH:13 B**
Kills:1,879 (1,879 + 0)
Deaths:138
KDR:13.616
VKDR:6.167
Vehicle Kills:851
Kill Difference:1,741
Playtime:51.626 hours
Usage:3%
Score:0.822m
Score/min:265
Driving Accuracy:52.671%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:4,726
V. Kills:2,325 203%
Deaths:380
KDR:12.437
Accuracy:57.821% B+
KPH:32.400 B++
VKPH:15.900 C++
Saron HRB
A+
Kills:1,566
V. Kills:778 201%
Deaths:85
KDR:18.424
Accuracy:51.586% B*
KPH:40.200 A+
VKPH:20 B+
Aphelion VEX-4
B++
Kills:248
V. Kills:115 214%
Deaths:12
KDR:20.667
Accuracy:30.796% C--
KPH:32.700 B++
VKPH:15.200 C
E540 Halberd
B
Kills:75
V. Kills:33 221%
Deaths:6
KDR:12.500
Accuracy:45.266% C
KPH:35 B
VKPH:15.400 C+
Kills:6,615 (4,726 + 1,889)
Deaths:483
KDR:13.696
VKDR:6.731
Vehicle Kills:3,251
Kill Difference:6,132
Playtime:194.733 hours
Usage:10%
Score:3.081m
Score/min:264
Driving Accuracy:57.821%
Gunner Accuracy:45.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:312
V. Kills:145 214%
Deaths:28
KDR:11.143
Accuracy:33.434% D**
KPH:57 B*
VKPH:26.500 C+
Saron HRB-H
B++
Kills:85
V. Kills:35 236%
Deaths:6
KDR:14.167
Accuracy:61.072% B++
KPH:41.500 C**
VKPH:17.100 D
Proton II PPA-H
C+
Kills:56
V. Kills:3 N/A
Deaths:4
KDR:14
Accuracy:37.406% C+
KPH:69.200 C-
VKPH:3.700 D
Kills:453 (0 + 453)
Deaths:38
KDR:11.921
VKDR:4.816
Vehicle Kills:183
Kill Difference:415
Playtime:8.330 hours
Usage:0%
Score:0.274m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:37.406%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:2,915
V. Kills:1,457 200%
Deaths:1,205
KDR:2.419
Accuracy:64.746% A
KPH:25.200 C++
VKPH:12.600 A
V30-F Starfall
B+
Kills:496
V. Kills:284 174%
Deaths:172
KDR:2.884
Accuracy:65.794% B+
KPH:22.500 C
VKPH:12.900 C-
Kills:3,411 (3,411 + 0)
Deaths:1,377
KDR:2.477
VKDR:1.264
Vehicle Kills:1,741
Kill Difference:2,034
Playtime:137.853 hours
Usage:7%
Score:1.212m
Score/min:147
Driving Accuracy:65.794%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:1,145
V. Kills:399 286%
Deaths:36
KDR:31.806
Accuracy:49.892% C-
KPH:81 B+
VKPH:28.200 B+
M20 Wyvern
B**
Kills:701
V. Kills:367 190%
Deaths:30
KDR:23.367
Accuracy:43.017% B++
KPH:39.300 B**
VKPH:20.600 B**
CAS 14-E
A+
Kills:239
V. Kills:42 N/A
Deaths:11
KDR:21.727
Accuracy:40.210% B**
KPH:62.200 C+
VKPH:10.900 A+
Kills:2,085 (0 + 2,085)
Deaths:77
KDR:27.078
VKDR:10.494
Vehicle Kills:808
Kill Difference:2,008
Playtime:35.816 hours
Usage:2%
Score:0.988m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:40.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,0514,72638012.437B**9.8757.821%B+N/A32.4B++15.9C++234146h3.8B*6.6B**
M40 Fury-F 4,3722,9151,2052.419B+0.1564.746%AN/A25.2C++12.6A146115.8h12.8C+19.8B+
C-4 2,4521,7068911.915B0.6526.147%C++N/A94.3C**41.2B*72118.1h1.2B+4.5B+
Saron HRB 2,3441,5668518.424M15.8651.586%B*N/A40.2A+19.9B+37739h16.5B*32B**
NS Decimator 2,1491,3901,0261.355B+1.2166.373%B++N/A20.3D-11.1D20868.6h4.3B6.5B+
L100 Python AP 1,7781,1997615.776A**13.2158.963%C**N/A41.9B*20.2B25228.6h4.6B++7.8B++
Orion VS54 1,2231,1789281.269C+1.3026.287%B**23.684%C+25.8C1A9945.6h15.1C-57.6C++
VLG Missile Launcher 1,5441,1453631.806A++29.2449.892%C-N/A81.2B+28.3B+49414.1h4.5B+8.9B+
Anti-Vehicle Grenade 1,5639751975N/A972.4347.822%CN/A573.5B*345.9M++54681.7h2.9A+6.1B**
Hunter QCX 1,2858479680.875C**1.6965.565%A1.417%F18.9B+9.8A13044.7h7.2C++11C**
NS-44B Commissioner 7207088580.825C1.7437.624%C+27.26%B+21.7DN/A6932.6h4.2C11.3C+
M20 Wyvern 1,0687013023.367M+20.8043.017%B++1.141%D--39.4B**20.6B**48117.8h61.1B+142.1B*
Tank Mine 1,0356981833.814B++1.2532.528%C+N/A162.3B**78.4B+11784.3h1.5B++4.6B**
Vortex VM21 9336452442.643B**0.0847.879%B*1.24%D--19.4A++8.6B*10333.3h12.7B**26.6B*
VE-S Canis 5445323871.375C*1.1932.6%B*15.977%C--31.9CN/A9516.7h13.3C+40.9C**
NS-AM7 Archer 8175278040.655B+1.9160.582%C*6.262%D*6.1C+3.3B+4887.1h18.4C**30.4B
NSX-P Tanto 5545235610.932C+1.6325.53%C+21.797%C--19.9C1.2B**5726.3h14C**54.9C**
NS Annihilator 8165193091.68A**0.8981.758%C**N/A15.9A9.1C*24132.7h6.2A++7.5A++
C150 Dalton 7874992222.682A*20.1230.027%D-1.603%B*38.7C*22.3C30212.9h2.9B*9.5B+
V30-F Starfall 7804961722.884B*0.3265.794%B+N/A22.5C12.9C-14822h15.1C**23B+
Lasher X2 4734503081.461B++1.1129.407%B+1.778%D*28.3C+1.4B+13315.9h17.6B+59.9B+
Vortex VM21 6244312441.766B+0.8048.777%B*1.856%D-12.9B**5.8B6833.3h19.7B**40.3B++
Force-Blade 3643639,3310.039B+2.539.047%F14.325%B**0.6C+N/A2633.2h2.1B+23.5D--
Skyguard 5253543011.8M**9.2330.574%C*N/A24.8A+12B+25514.3h77B**251.9B**
NSX Tengu 3483422681.276C++1.2938.266%C**20.76%C+26.3CN/A7413h11.2B+29.4B+
Aphelion VEX-4H 4573122811.143B+8.5833.434%D**1.282%D*56.7B*26.4C+5375.5h31.7B**94.9B++
Solstice VE3 2742562341.094B+1.4729.787%A17.188%C-29.8B+2.1S1378.6h14B46.9B+
Aphelion VEX-4 3632481220.667M**18.1030.796%C--3.629%C+32.6B+15.1C2107.6h38B*123.3B++
Rocklet Rifle 4232413050.79C*1.7852.027%C+N/A18.4D13.9D-24813.1h32.9B+63.2B
CAS 14-E 2812391121.727B++19.1640.21%B**2.092%B62.9C+11.1A+2333.8h38C94.6C*
MANA Anti-Vehicle Turret 339220723.056B**0.4969.942%B+N/A2200B++1190C++3176200.1h7.7C**11B+
NS-R3 Swarm 3202061181.746M+0.8262.694%CN/A13.2A7.3C++27515.6h11A*17.6A*
L100 Python HESH 2552061712.118C++9.5550.413%C*N/A43.8C10.4B+2574.7h3.8C+7.6C++
VE-H Maw 2051991291.543C+1.0226.891%C*15.075%D*31.1DN/A1476.4h11.7C+43.4C*
Comet VM2 270189961.969A0.6065.203%A*2.646%D17B*7.3A10511.1h24.3B37.3B*
Comet VM2 266183981.867A0.7062.566%A*1.639%D*15.9B*7.2A+11211.5h24.5C+39.1B+
M60-A Bulldog 169162281M78.4367.296%A*N/A101.3M+4.4C++4431.6h6.2C+9.2B++
M20 Basilisk 246162440.5S37.9358.069%B+N/A67.5A35A++7562.4h94.4B+162.6B++
AP30 Shredder 205131914.556B**11.9929.776%DN/A31.2C+17.6C3064.2h62.7B*210.6B+
C75 Viper 172120158B*5.4352.671%AN/A30C+13B**4044h14.2C+27B+
G40-F Ranger 184118339.333A*36.7727.907%DN/A59B*33B*5102h56.6B++202.9B
Lancer VS22 1871171180.992C**1.5748.767%FN/A13.9C+8.3D-2868.4h7.6B*15.6B++
Thanatos VE70 1031011180.856C+1.7145.477%B+14.852%C24CN/A1344.2h5.5C12.1C**
Soldier Soaker 103100591.695B+0.8737.547%B+10%D38.5C1.2B832.6h7.1C18.8C*
Quasar VM1 9796342.824B*0.2615.753%C+29.167%A*29.1B+N/A1253.3h12.2B*77.5B
Saron Laser Cannon 13889841.06C+1.5138.069%B**1.124%D11.7C+6.4C-2797.6h140C++367.7B+
Quasar VM1 8585322.656C**0.0914.697%D28.235%A+30.4C+N/A1342.8h12.5B+85.1C+
Saron HRB-H 12085614.167A++11.6061.072%B++N/A42.5B17.5D6912h20.5B+33.6B++
VE-LR Obelisk 8984322.625B+0.0636.22%B++39.286%B*20.5D1.2B++964.1h12.8F*35.3D-
Spear Anti-Vehicle Phalanx Tower 12375175M**72.4358.018%B*N/A57.7B++36.9B++3031.3h7.6B+13.1B*
E540 Halberd 10875612.5B9.9345.266%CN/A35.7B+15.7C+4132.1h4.7B*10.3B++
Proximity Mine 7373233.174C0.6141.892%C+N/A81.1D-N/A2810.9h2.5F6.1D-
Orbital Strike Uplink 8957157U54.43383.333%UN/A570U320U57250.1h2T*0.5T*
Photon A2A Missile Pods 8457144.071C+1.5078.168%C+N/A31.7C--15D-3511.8h7B++9B*
Proton II PPA-H 5956414C*11.4337.406%C+1.786%C++70C3.8D2630.8h11.5C+30.7C+
Blueshift VM5 5453242.208C+0.3615.264%D--24.528%B+14.7D*N/A573.6h20.1D--131.6D-
Blueshift VM5 5251242.125C+0.4414.797%D--17.647%D14.2D*N/A553.6h20.5D*138.6D--
M202 Wyrm 775077.143C+4.5845.995%D*N/A33.3D*18D--2771.5h50.6C--110.1D-
Dual Photon Pods 685095.556C+2.9951.874%C+N/A71.4C+25.7B++11650.7h17.2B++33.1B+
Frag Grenade 5150150N/A47.4340.506%DN/A250D--5C12850.2h4.5C--11.1C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon405,9533.8h
Anti-Vehicle MANA Turret381,7102.2h
Nano-Armor Kit403693,41786.9h
Structure Shield Module0680.3h
Repair Module01520.6h
Turret AI Module01620.8h
Skywall Shield Emitter0750.3h
Cortium Silo01460.3h
Medical Applicator4916,7161.5h
Motion Spotter111,3181.8h
Spitfire Auto-Turret114230.5h
Rampart Wall21462.3h
Hoplon Anti-Aircraft Phalanx Tower1770.4h
Xiphos Anti-Personnel Tower0640.5h
Nanite Revive Grenade0800h
Spear Anti-Vehicle Tower0860.4h
Deconstruction Tool02,7420.8h
Welding Device210,2770.8h
Ammunition Package282,3641h
Anti-Infantry MANA Turret1890.2h
M12 Kobalt-F1560h
Nano-Repair Grenade05640.2h
Flail Targeting Dart11000.5h
Recon Detection Device91580.6h
Vehicle Ammo Dispenser0590.1h
Elysium Spawn Tube1780.2h
WLT-Howler Mining Laser98550148.8h

Check the help document for the dictionary if you want to learn more about words used here.


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