Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,174)players online:
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (27 days). The data shown below may not be accurate.

Paragon BonerCrab[CRA8] BonerCrab
VS BR 131

KDR: 2.57

Score: 37m

Last Seen: Oct 18th, 2019 4:21 AM
- OFFLINE - 205 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC M40 Fury-F C-4 Saron HRB NS Decimator VE-S Canis L100 Python AP Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BonerCrab



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.212%19.474%608812114,9760.9257671.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.755%1.898A++-0.054C+-2.863THEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.447B12.70.108C+28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.22%0.709%52212172827042010.400568140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.508%0.283C*-0.252C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
292.1-1.195D*108.7-1.675F-183.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.293%0.568%562312166,519159533524.08459194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.027%-0.18C-1.269D**2.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.464B+7.90.354C**12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.61%0.798%248512142,382146313991.62705170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%0.623B+-0.911D--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.687B+17.50.598B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.477%14.852%2481121810137820.266491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.332C**0.042C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+5.5-0.133C6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37m497.5%323 (19.4k)302 (18.1k)2.5739237,72614,6573.72157131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219150624.874%3.73%9308:209

49% Engineer30% Heavy Assault14% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 6:26 AMJul 30th, 2017 12:39 PMOct 18th, 2019 2:31 PM (26d) (PST)Oct 18th, 2019 12:26 AM (27d) (PST)Oct 18th, 2019 12:21 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
663665970.3090.1200.0122.1140.116183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7643,96135,8031971127718,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2038.1h/84.9d 16,821 1,407 24,537 258.5k 636 2,369 14,226 81m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C+
Kills:523
Deaths:561
KDR:0.932
Accuracy:25.530% C+
HSR:21.797% C--
Solstice VE3
A
Kills:256
Deaths:234
KDR:1.094
Accuracy:29.787% A
HSR:17.188% C--
Thanatos VE70
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:45.477% B+
HSR:14.852% C
VE-LR Obelisk
B++
Kills:97
Deaths:40
KDR:2.425
Accuracy:35.827% B+
HSR:38.144% B++
Kills:977
Deaths (as Engineer):953
Deaths (to Engineers):5,118
KDR:1.02518
Kill Difference:24
Playtime:993.632 hours
Usage:49%
Score:19.963m
Score/min:335
Accuracy (listed only):34.155%
HSR (listed only):22.995%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,178
Deaths:928
KDR:1.269
Accuracy:26.287% B**
HSR:23.684% C+
VE-H Maw
C**
Kills:372
Deaths:246
KDR:1.512
Accuracy:27.089% C**
HSR:16.667% D--
Kills:1,550
Deaths (as Heavy Assault):1,174
Deaths (to Heavy Assaults):2,784
KDR:1.32027
Kill Difference:376
Playtime:609.364 hours
Usage:30%
Score:11.163m
Score/min:305
Accuracy (listed only):26.688%
HSR (listed only):20.175%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:1,292
Deaths:1,017
KDR:1.270
Accuracy:31.903% B*
HSR:15.790% C--
NSX-P Tanto
C+
Kills:523
Deaths:561
KDR:0.932
Accuracy:25.530% C+
HSR:21.797% C--
NSX Tengu
C**
Kills:342
Deaths:268
KDR:1.276
Accuracy:38.266% C**
HSR:20.760% C+
Solstice VE3
A
Kills:256
Deaths:234
KDR:1.094
Accuracy:29.787% A
HSR:17.188% C--
Thanatos VE70
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:45.477% B+
HSR:14.852% C
Kills:2,514
Deaths (as Light Assault):2,198
Deaths (to Light Assaults):1,657
KDR:1.14377
Kill Difference:316
Playtime:81.470 hours
Usage:4%
Score:1.104m
Score/min:226
Accuracy (listed only):34.192%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:1,292
Deaths:1,017
KDR:1.270
Accuracy:31.903% B*
HSR:15.790% C--
NS-44B Commissioner
B
Kills:731
Deaths:870
KDR:0.840
Accuracy:38.233% C+
HSR:26.813% B
NS-AM7 Archer
C*
Kills:527
Deaths:809
KDR:0.651
Accuracy:60.574% C*
HSR:6.262% D*
NSX Tengu
C**
Kills:342
Deaths:268
KDR:1.276
Accuracy:38.266% C**
HSR:20.760% C+
Soldier Soaker
B+
Kills:101
Deaths:60
KDR:1.683
Accuracy:37.553% B+
HSR:9.901% D
Kills:2,993
Deaths (as Infiltrator):3,024
Deaths (to Infiltrators):1,575
KDR:0.98975
Kill Difference:31
Playtime:276.226 hours
Usage:14%
Score:3.286m
Score/min:198
Accuracy (listed only):41.305%
HSR (listed only):15.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:1,292
Deaths:1,017
KDR:1.270
Accuracy:31.903% B*
HSR:15.790% C--
NSX Tengu
C**
Kills:342
Deaths:268
KDR:1.276
Accuracy:38.266% C**
HSR:20.760% C+
Thanatos VE70
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:45.477% B+
HSR:14.852% C
Kills:1,735
Deaths (as Combat Medic):1,403
Deaths (to Combat Medics):1,005
KDR:1.23664
Kill Difference:332
Playtime:17.839 hours
Usage:1%
Score:0.365m
Score/min:341
Accuracy (listed only):38.548%
HSR (listed only):17.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B++
Kills:647
Deaths:249
KDR:2.598
Accuracy:47.978% B++
HSR:1.236% D*
Vortex VM21
B*
Kills:433
Deaths:249
KDR:1.739
Accuracy:48.885% B*
HSR:1.848% D-
Comet VM2
A*
Kills:189
Deaths:96
KDR:1.969
Accuracy:65.536% A*
HSR:2.646% D
Comet VM2
A*
Kills:184
Deaths:98
KDR:1.878
Accuracy:62.932% A*
HSR:1.630% D*
Quasar VM1
A*
Kills:96
Deaths:34
KDR:2.824
Accuracy:15.753% C+
HSR:29.167% A*
Quasar VM1
A
Kills:85
Deaths:32
KDR:2.656
Accuracy:14.697% D
HSR:28.235% A
Blueshift VM5
B+
Kills:55
Deaths:26
KDR:2.115
Accuracy:15.745% D-
HSR:23.636% B+
Blueshift VM5
C+
Kills:54
Deaths:26
KDR:2.077
Accuracy:15.278% D-
HSR:20.370% C+
Kills:1,743
Deaths (as MAX Suit):405
Deaths (to MAX Suits):311
KDR:4.3037
Kill Difference:1,338
Playtime:61.573 hours
Usage:3%
Score:1.103m
Score/min:298
Accuracy (listed only):35.850%
HSR (listed only):13.596%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:187
V. Kills:97 191%
Deaths:41
KDR:4.561
Accuracy:36.637% B*
KPH:16 C+
VKPH:8.300 C
M202 Wyrm
D--
Kills:160
V. Kills:79 200%
Deaths:18
KDR:8.889
Accuracy:50.703% D
KPH:45 D--
VKPH:22.200 D--
Saron Laser Cannon
B**
Kills:95
V. Kills:51 183%
Deaths:85
KDR:1.118
Accuracy:38.074% B**
KPH:12.100 C+
VKPH:6.500 C-
Photon A2A Missile Pods
C+
Kills:57
V. Kills:27 204%
Deaths:14
KDR:4.071
Accuracy:78.168% C+
KPH:32 D
VKPH:15.200 D--
Dual Photon Pods
N/A
Kills:50
V. Kills:18 263%
Deaths:9
KDR:5.556
Accuracy:51.874% N/A
KPH:75.400 N/A
VKPH:27.100 N/A
Kills:549 (282 + 0)
Deaths:167
KDR:3.287
VKDR:1.629
Vehicle Kills:272
Kill Difference:382
Playtime:25.490 hours
Usage:1%
Score:0.402m
Score/min:263
Piloting Accuracy:38.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:499
V. Kills:288 173%
Deaths:22
KDR:22.682
Accuracy:30.027% D-
KPH:38.700 C++
VKPH:22.400 C
AP30 Shredder
C+
Kills:131
V. Kills:74 175%
Deaths:9
KDR:14.556
Accuracy:29.776% D
KPH:31.300 C+
VKPH:17.700 C
Kills:630 (0 + 630)
Deaths:31
KDR:20.323
VKDR:11.677
Vehicle Kills:362
Kill Difference:599
Playtime:17.063 hours
Usage:1%
Score:0.313m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:29.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,200
V. Kills:580 207%
Deaths:76
KDR:15.790
Accuracy:59.062% C**
KPH:42 B*
VKPH:20.300 B
Skyguard
A+
Kills:357
V. Kills:173 205%
Deaths:30
KDR:11.900
Accuracy:30.559% C*
KPH:24.600 A+
VKPH:11.900 B+
L100 Python HESH
B+
Kills:206
V. Kills:49 412%
Deaths:17
KDR:12.118
Accuracy:50.413% C*
KPH:43.600 C
VKPH:10.400 B+
C75 Viper
B**
Kills:185
V. Kills:87 210%
Deaths:15
KDR:12.333
Accuracy:50.478% B**
KPH:28.900 C+
VKPH:13.600 B**
Kills:1,948 (1,948 + 0)
Deaths:138
KDR:14.116
VKDR:6.442
Vehicle Kills:889
Kill Difference:1,810
Playtime:54.263 hours
Usage:3%
Score:0.860m
Score/min:264
Driving Accuracy:50.478%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,962
V. Kills:2,445 203%
Deaths:380
KDR:13.058
Accuracy:57.610% B+
KPH:32.100 B+
VKPH:15.800 C++
Saron HRB
A+
Kills:1,644
V. Kills:817 201%
Deaths:90
KDR:18.267
Accuracy:51.853% B**
KPH:39.700 A+
VKPH:19.700 B+
Aphelion VEX-4
B++
Kills:251
V. Kills:116 215%
Deaths:12
KDR:20.917
Accuracy:30.938% C--
KPH:32.800 B++
VKPH:15.200 C
E540 Halberd
B
Kills:77
V. Kills:33 226%
Deaths:6
KDR:12.833
Accuracy:45.374% C
KPH:34.900 B
VKPH:14.900 C+
Kills:6,934 (4,962 + 1,972)
Deaths:488
KDR:14.209
VKDR:6.990
Vehicle Kills:3,411
Kill Difference:6,446
Playtime:205.681 hours
Usage:10%
Score:3.224m
Score/min:261
Driving Accuracy:57.610%
Gunner Accuracy:45.374%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:328
V. Kills:154 212%
Deaths:28
KDR:11.714
Accuracy:34.307% D**
KPH:57 B*
VKPH:26.800 C+
Saron HRB-H
B++
Kills:109
V. Kills:47 227%
Deaths:6
KDR:18.167
Accuracy:61.936% B++
KPH:40.400 C*
VKPH:17.400 D
Proton II PPA-H
C*
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:39.126% C*
KPH:67.400 C-
VKPH:4.700 C-
Kills:494 (0 + 494)
Deaths:38
KDR:13
VKDR:5.395
Vehicle Kills:205
Kill Difference:456
Playtime:9.298 hours
Usage:0%
Score:0.287m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:39.126%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:51
V. Kills:26 189%
Deaths:2
KDR:25.500
Accuracy:45.365% B++
KPH:49.100 A*
VKPH:25 M++
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:13
Vehicle Kills:26
Kill Difference:49
Playtime:1.039 hours
Usage:0%
Score:0.030m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:45.365%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:3,539
V. Kills:1,770 200%
Deaths:1,324
KDR:2.673
Accuracy:65.040% A
KPH:25.300 C++
VKPH:12.600 A
V30-F Starfall
B+
Kills:500
V. Kills:287 174%
Deaths:173
KDR:2.890
Accuracy:66.218% B+
KPH:22.300 C
VKPH:12.800 C--
Kills:4,039 (4,039 + 0)
Deaths:1,497
KDR:2.698
VKDR:1.374
Vehicle Kills:2,057
Kill Difference:2,542
Playtime:162.458 hours
Usage:8%
Score:1.411m
Score/min:145
Driving Accuracy:66.218%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:1,152
V. Kills:402 286%
Deaths:36
KDR:32
Accuracy:49.871% C-
KPH:79.100 B+
VKPH:27.600 B+
M20 Wyvern
A
Kills:702
V. Kills:367 191%
Deaths:30
KDR:23.400
Accuracy:42.944% B++
KPH:39.200 A
VKPH:20.500 B**
CAS 14-E
A+
Kills:239
V. Kills:42 N/A
Deaths:11
KDR:21.727
Accuracy:40.210% B**
KPH:62.200 C+
VKPH:10.900 A+
Kills:2,093 (0 + 2,093)
Deaths:77
KDR:27.182
VKDR:10.532
Vehicle Kills:811
Kill Difference:2,016
Playtime:36.299 hours
Usage:2%
Score:1.003m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:40.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,4074,96238013.058B**10.4857.61%B+N/A32.1B+15.8C++233154.4h3.8B*6.6B**
M40 Fury-F 5,3093,5391,3242.673B+0.1065.04%AN/A25.3C++12.6A144140h13C+20B+
C-4 2,8111,9509991.952B+0.6226.766%C++N/A97.5C**43.1B**73520h1.2B+4.5B+
Saron HRB 2,4611,6449018.267A**15.6951.853%B**N/A39.7A+19.7B+36741.4h16.9B*32.5B**
NS Decimator 2,4081,5641,1391.373B+1.2066.657%B++N/A20.8D-11.2D21475.1h4.3B6.4B+
VE-S Canis 1,3211,2921,0171.27C++1.3031.903%B*15.79%C--26.3C-N/A7249.2h12.5C+39.3B
L100 Python AP 1,7801,2007615.789A*13.2259.062%C**N/A42B*20.3B25828.6h4.6B*7.8B++
Orion VS54 1,2231,1789281.269C+1.3026.287%B**23.684%C+25.8C1B**10145.6h15.1C57.6C++
VLG Missile Launcher 1,5541,1523632A++29.4349.871%C-N/A78.9B+27.5B+49714.6h4.5B+9.1B+
Anti-Vehicle Grenade 1,6971,06011060N/A1,057.4347.837%CN/A557.9B**335.3M54641.9h2.9A+6.1B**
Hunter QCX 1,4639591,0780.89B1.6865.861%A+1.251%F20.1B++10.5A+13847.8h7.5C+11.4C**
NS-44B Commissioner 7437318700.84C1.7338.233%C+26.813%B21.9DN/A7033.4h4.3C-11.3C+
Tank Mine 1,0507091843.853B++1.2834.38%C++N/A164.9B**79.3B+11994.3h1.6B+4.6B**
M20 Wyvern 1,0697023023.4M**20.8342.944%B++1.14%D*39.2A20.5B**48017.9h61.1B++142.2B**
Vortex VM21 9366472492.598A0.0247.978%B++1.236%D*18.9A++8.5B**10234.2h13B**27B*
NS-AM7 Archer 8175278090.651B+1.9260.574%C*6.262%D*6C3.3B+4887.6h18.5C*30.5B
NSX-P Tanto 5545235610.932C+1.6425.53%C+21.797%C--19.9C1.2B**5726.3h14C**54.9C**
NS Annihilator 8165193091.68A**0.8981.77%C**N/A15.8B**9C*24332.9h6.2A++7.6A++
V30-F Starfall 7875001732.89B*0.3266.218%B+N/A22.3C12.8C--15022.4h15.6C*23.5B+
C150 Dalton 7874992222.682A*20.1130.027%D-1.603%B*38.7C++22.3C30512.9h2.9B*9.5B+
Lasher X2 4794553231.409B++1.1631.2%B++1.758%D*27.7C+1.5B+13316.4h19.4C*62.3B+
Vortex VM21 6274332491.739B++0.8348.885%B*1.848%D-12.7B**5.7B+6734.2h20B**40.9B*
Force-Blade 38037910,4520.036B+2.549.091%F13.72%B**0.6C+N/A2688.9h2.1B+23.5D--
VE-H Maw 3813722461.512C+1.0627.089%C**16.667%D--26.6DN/A10614h11.6C+42.9C*
Skyguard 5303573011.9M*9.3330.559%C*N/A24.6A+11.9B+25714.5h76.8B**251.2B**
NSX Tengu 3483422681.276C++1.3038.266%C**20.76%C+26.3CN/A7413h11.2B+29.4B+
Aphelion VEX-4H 4823282811.714B++9.1434.307%D**1.22%D*56.6B*26.6C+5265.8h32.5B**94.7B++
Rocklet Rifle 4972853440.828C*1.7552.554%C+N/A19.7D14.6D-25614.5h33B+62.8B
Solstice VE3 2742562341.094B+1.4829.787%A17.188%C--29.4B+2.1S1398.7h14B+46.9B+
Aphelion VEX-4 3672511220.917S18.3430.938%C--3.586%C+33B++15.3C2107.6h38B*122.7B++
CAS 14-E 2812391121.727B++19.1540.21%B**2.092%C**62.9C+11.1A+2333.8h38C94.6C*
MANA Anti-Vehicle Turret 341221742.986A0.4170.106%B+N/A2210A*1200B*3203270.1h7.8B+11.1B+
NS-R3 Swarm 3392181201.817M++0.7662.919%CN/A13.3A7.4C++26916.4h10.9A*17.3A*
L100 Python HESH 2552061712.118C++9.5450.413%C*N/A43.8C10.4B+2584.7h3.8C+7.6C++
Comet VM2 270189961.969A0.6065.536%A*2.646%D16.9B*7.2A10511.2h24.8B37.9B*
Maelstrom Turbo Laser 284187414.561B**1.9936.637%B*N/A16C+8.3C15711.7h95.9C**261.8B+
C75 Viper 2721851512.333A*9.7650.478%B**N/A28.9C+13.6B**3136.4h13.4C*26.6B+
Comet VM2 268184981.878A0.7062.932%A*1.63%D*15.9B*7.2A+11211.6h24.8C+39.4B+
M20 Basilisk 254168442S39.4357.056%B+N/A62.2B**31.9A6932.7h92.6B+162.2B++
M60-A Bulldog 169162281M*78.4367.296%A*N/A95.3A**4.1C+4341.7h6.2C++9.2B*
M202 Wyrm 239160188.889C+6.3250.703%D1.25%D--44.4D--21.9D--2923.6h50.5C--99.6D
AP30 Shredder 205131914.556B*11.9829.776%DN/A31.2C+17.6C3084.2h62.7B*210.6B++
G40-F Ranger 201128342.667A**40.0928.79%DN/A51.2B+29.2B+4612.5h62B+215.2C**
Lancer VS22 1951221300.938C++1.6448.646%FN/A13.3C+7.9C--2749.2h8.1B++16.6B++
Saron HRB-H 156109618.167A**15.5961.936%B++N/A40.4C*17.4D5682.7h20.5B+33.2B*
Thanatos VE70 1031011180.856C+1.7245.477%B+14.852%C24C+N/A1364.2h5.5C12.1C**
Soldier Soaker 104101601.683B+0.8937.553%B+9.901%D37.4C1.1C*852.7h7.1C18.9C*
VE-LR Obelisk 10297402.425B+0.1535.827%B+38.144%B++21.1C--1.1B+944.6h11.9F--33.4D
Quasar VM1 9796342.824B*0.2515.753%C+29.167%A*29.1B+N/A1263.3h12.2B*77.5B
Saron Laser Cannon 14695851.118C+1.4638.074%B**1.053%D12.2C+6.5C-3057.8h133.9C++351.7B+
Quasar VM1 8585322.656C**0.0814.697%D28.235%A30.4CN/A1342.8h12.5B+85.1C+
Proximity Mine 8584253.36C+0.7941.085%C+N/A84D1B+2681h2.5F6.1D-
E540 Halberd 11077612.833C**10.2645.374%CN/A35B15C+4222.2h4.6B**10.2B++
Spear Anti-Vehicle Phalanx Tower 12375175M**72.4358.018%B*N/A57.7B++36.9B++3031.3h7.6B+13.1B*
Proton II PPA-H 6157414.25C**11.6839.126%C*1.754%C++71.3C5C2550.8h12.4C31.7C+
Photon A2A Missile Pods 8457144.071C+1.5078.168%C+N/A31.7D15D--3661.8h7B++9B*
Orbital Strike Uplink 8957157U54.43383.333%UN/A570U320U57330.1h2T*0.5T*
Blueshift VM5 5655262.115C+0.4615.745%D-23.636%B+13.8D*N/A534h20.7D*131.8D-
Blueshift VM5 5554262.077C+0.5015.278%D-20.37%C+13.5D*N/A544h20.8D*136D-
M20 Basilisk 7751225.5U22.9345.365%B++3.922%D51A**26M*4841h70.2B*154.8B**
Dual Photon Pods 685095.556C+2.9851.874%C+N/A71.4C+25.7B++11870.7h17.2B++33.1B+
Plasma Grenade 5150150N/A47.4340.296%DN/A250D--5C-12100.2h4.9D-12.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon446,4964.2h
Nano-Armor Kit448722,20089.6h
Anti-Vehicle MANA Turret391,7352.3h
Nanite Revive Grenade01230h
Medical Applicator7220,5671.9h
Rampart Wall21462.3h
Hoplon Anti-Aircraft Phalanx Tower1770.4h
Xiphos Anti-Personnel Tower0640.5h
Turret AI Module01640.8h
Repair Module01550.6h
Cortium Silo01510.3h
Structure Shield Module0680.3h
Skywall Shield Emitter0760.3h
Motion Spotter121,8262.2h
Deconstruction Tool02,7420.8h
Welding Device210,4170.8h
Spear Anti-Vehicle Tower0860.4h
Spitfire Auto-Turret125490.6h
Ammunition Package292,4951h
Anti-Infantry MANA Turret1930.2h
M12 Kobalt-F1560h
Nano-Repair Grenade07670.2h
Flail Targeting Dart11040.5h
Recon Detection Device112941h
Elysium Spawn Tube1790.2h
Vehicle Ammo Dispenser0630.1h
WLT-Howler Mining Laser101550174.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 3.16s on queries, 2.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.