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Deputy Director Record Smasher Bonvilian[0] Bonvilian
NC BR 91

KDR: 3.76

Score: 11.1m

Last Seen: Sep 1st, 2018 3:05 AM
- OFFLINE - 467.5 hour(s)

Battle Rank 91 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 55
Level Progress (to 92): 4%
Level 100 Progress: 59% 189h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock NC6 Gauss SAW LA1 Anchor NCM3 Raven NCM3 Raven Sticky Grenade Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,245,996 MLG Score: 996
Fun Score: N/A
Cheeseburgers Flipped: 869TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.569%23.665%558179914,9442.833240.926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.805%0.508B+0.496B+-0.72D-HEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.48B+9.20.355C**29.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.45%2.442%1027410048191663934.93373208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%1.826A++-0.155C1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++5.30.577B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.394%3.947%403310053041111652.71429183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%0.587B+-0.086C+-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.814B++9.20.762B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.96%69.118%403110076816200.419753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.32C0.127C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**2.20.315C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.197%5.66%403110075314820.355705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.925D---1.766F--1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.059C+3.80.226C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 55
11.1m405.4%688 (41.3k)469 (28.1k)3.7594414,7373,9204.2400591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1008128120.512%13.978%28706:014

6% Combat Medic25% Engineer33% Heavy Assault28% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2014 12:10 PMMar 25th, 2018 11:10 PMSep 19th, 2018 8:07 PM (13h) (PST)Aug 31st, 2018 11:08 PM (19d) (PST)Aug 31st, 2018 11:05 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7382844540.6250.1660.0872.8160.069996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,25917,03127,22838105169428,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.8h/16.4d 1,884 2,060 5,004 66.4k 514 1,184 1,633 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,364
Deaths:418
KDR:3.263
Accuracy:22.564% B+
HSR:19.062% D
LA1 Anchor
A
Kills:1,253
Deaths:386
KDR:3.246
Accuracy:25.220% C++
HSR:34.557% A
EM1
C*
Kills:288
Deaths:157
KDR:1.834
Accuracy:19.394% C
HSR:23.264% C*
NC6S Gauss SAW S
B*
Kills:196
Deaths:55
KDR:3.564
Accuracy:27.765% B*
HSR:22.449% C+
GD-22S
C--
Kills:161
Deaths:62
KDR:2.597
Accuracy:19.825% D
HSR:20.497% C--
NS-15M AE
D
Kills:88
Deaths:42
KDR:2.095
Accuracy:21.200% D
HSR:15.909% D*
NC05 Jackhammer AE
D-
Kills:78
Deaths:42
KDR:1.857
Accuracy:39.404% D-
HSR:8.974% D*
Kills:3,428
Deaths (as Heavy Assault):1,162
Deaths (to Heavy Assaults):1,254
KDR:2.95009
Kill Difference:2,266
Playtime:128.924 hours
Usage:33%
Score:2.735m
Score/min:354
Accuracy (listed only):25.053%
HSR (listed only):20.673%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:136
Deaths:144
KDR:0.944
Accuracy:17.897% D-
HSR:12.500% D**
NS Baron G5AE
D
Kills:62
Deaths:69
KDR:0.899
Accuracy:32.220% D*
HSR:11.290% D
Warden
C--
Kills:61
Deaths:52
KDR:1.173
Accuracy:23.648% C--
HSR:18.033% D-
GD-66 Claw
D**
Kills:53
Deaths:78
KDR:0.679
Accuracy:30.197% F--
HSR:5.660% D**
Kills:312
Deaths (as Engineer):343
Deaths (to Engineers):699
KDR:0.90962
Kill Difference:31
Playtime:97.271 hours
Usage:25%
Score:2.450m
Score/min:420
Accuracy (listed only):25.991%
HSR (listed only):11.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:165
Deaths:104
KDR:1.587
Accuracy:20.633% D-
HSR:14.545% D
NS-7 PDW
C*
Kills:162
Deaths:59
KDR:2.746
Accuracy:23.204% C
HSR:19.136% C*
AF-19 Mercenary
D-
Kills:136
Deaths:144
KDR:0.944
Accuracy:17.897% D-
HSR:12.500% D**
MGR-S1 Gladius
M+
Kills:75
Deaths:29
KDR:2.586
Accuracy:24.354% C
HSR:44% M+
NS Baron G5AE
D
Kills:62
Deaths:69
KDR:0.899
Accuracy:32.220% D*
HSR:11.290% D
GD-66 Claw
D**
Kills:53
Deaths:78
KDR:0.679
Accuracy:30.197% F--
HSR:5.660% D**
Kills:653
Deaths (as Light Assault):483
Deaths (to Light Assaults):674
KDR:1.35197
Kill Difference:170
Playtime:13.080 hours
Usage:3%
Score:0.130m
Score/min:166
Accuracy (listed only):24.751%
HSR (listed only):17.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:284
Deaths:104
KDR:2.731
Accuracy:26.658% B+
HSR:17.254% C
NC1 Gauss Rifle
B**
Kills:168
Deaths:83
KDR:2.024
Accuracy:27.130% B**
HSR:20.833% C+
AF-4 Cyclone
D
Kills:165
Deaths:104
KDR:1.587
Accuracy:20.633% D-
HSR:14.545% D
NS-7 PDW
C*
Kills:162
Deaths:59
KDR:2.746
Accuracy:23.204% C
HSR:19.136% C*
Carnage AR
C+
Kills:89
Deaths:34
KDR:2.618
Accuracy:23.509% C+
HSR:20.225% C+
MGR-S1 Gladius
M+
Kills:75
Deaths:29
KDR:2.586
Accuracy:24.354% C
HSR:44% M+
NS Baron G5AE
D
Kills:62
Deaths:69
KDR:0.899
Accuracy:32.220% D*
HSR:11.290% D
GD-66 Claw
D**
Kills:53
Deaths:78
KDR:0.679
Accuracy:30.197% F--
HSR:5.660% D**
Kills:1,058
Deaths (as Combat Medic):560
Deaths (to Combat Medics):365
KDR:1.88929
Kill Difference:498
Playtime:23.907 hours
Usage:6%
Score:0.776m
Score/min:541
Accuracy (listed only):25.988%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
B*
Kills:304
Deaths:90
KDR:3.378
Accuracy:39.307% B*
HSR:25% C-
AF-4 Cyclone
D
Kills:165
Deaths:104
KDR:1.587
Accuracy:20.633% D-
HSR:14.545% D
NS-7 PDW
C*
Kills:162
Deaths:59
KDR:2.746
Accuracy:23.204% C
HSR:19.136% C*
NS-44 Commissioner
D**
Kills:83
Deaths:82
KDR:1.012
Accuracy:23.392% D**
HSR:10.843% D**
MGR-S1 Gladius
M+
Kills:75
Deaths:29
KDR:2.586
Accuracy:24.354% C
HSR:44% M+
NC14 Bolt Driver
C
Kills:68
Deaths:11
KDR:6.182
Accuracy:32.960% C
HSR:69.118% D
NS-357 Underboss
B+
Kills:67
Deaths:59
KDR:1.136
Accuracy:36.234% C++
HSR:23.881% B+
Kills:924
Deaths (as Infiltrator):434
Deaths (to Infiltrators):468
KDR:2.12903
Kill Difference:490
Playtime:19.457 hours
Usage:5%
Score:0.279m
Score/min:239
Accuracy (listed only):28.583%
HSR (listed only):29.503%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,977
Deaths:440
KDR:4.493
Accuracy:41.150% B+
HSR:13.859% D-
AF-34 Mattock
B+
Kills:1,922
Deaths:441
KDR:4.358
Accuracy:39.104% B+
HSR:15.088% C
NCM3 Raven
C*
Kills:1,011
Deaths:292
KDR:3.462
Accuracy:41.251% C*
HSR:2.967% C++
NCM3 Raven
B+
Kills:835
Deaths:293
KDR:2.850
Accuracy:42.767% B+
HSR:3.114% C*
AF-23 Grinder
B**
Kills:172
Deaths:52
KDR:3.308
Accuracy:42.868% B**
HSR:17.442% B++
AF-23 Grinder
B**
Kills:120
Deaths:31
KDR:3.871
Accuracy:48.847% B**
HSR:17.500% C**
NCM2 Falcon
A
Kills:90
Deaths:43
KDR:2.093
Accuracy:42.191% C**
HSR:7.778% A
NCM2 Falcon
A*
Kills:83
Deaths:43
KDR:1.930
Accuracy:45.591% B+
HSR:9.639% A*
Kills:6,210
Deaths (as MAX Suit):817.500
Deaths (to MAX Suits):339
KDR:7.59633
Kill Difference:5,392.500
Playtime:108.859 hours
Usage:28%
Score:4.691m
Score/min:718
Accuracy (listed only):42.971%
HSR (listed only):10.923%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:266
V. Kills:30 N/A
Deaths:13
KDR:20.462
Accuracy:57.245% B**
KPH:84.900 A
VKPH:9.600 B+
C75 Viper
A++
Kills:105
V. Kills:24 420%
Deaths:8
KDR:13.125
Accuracy:56.677% A*
KPH:63.500 A++
VKPH:14.500 A++
L100 Python AP
A+
Kills:60
V. Kills:49 120%
Deaths:8
KDR:7.500
Accuracy:81.092% M++
KPH:33.800 B+
VKPH:27.600 A+
Kills:431 (431 + 0)
Deaths:29
KDR:14.862
VKDR:3.552
Vehicle Kills:103
Kill Difference:402
Playtime:6.562 hours
Usage:2%
Score:0.162m
Score/min:411
Driving Accuracy:81.092%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:388
V. Kills:270 143%
Deaths:52
KDR:7.462
Accuracy:57.060% B*
KPH:25.100 C**
VKPH:17.500 B+
Enforcer ML85
B+
Kills:162
V. Kills:84 191%
Deaths:19
KDR:8.526
Accuracy:41.013% C+
KPH:27.900 B+
VKPH:14.500 C
E540 Halberd
C**
Kills:70
V. Kills:36 189%
Deaths:6
KDR:11.667
Accuracy:46.627% C*
KPH:31.800 C**
VKPH:16.300 C*
Kills:620 (388 + 232)
Deaths:77
KDR:8.052
VKDR:5.065
Vehicle Kills:390
Kill Difference:543
Playtime:23.442 hours
Usage:6%
Score:0.555m
Score/min:394
Driving Accuracy:57.060%
Gunner Accuracy:46.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:72
V. Kills:6 N/A
Deaths:8
KDR:9
Accuracy:47.222% C+
KPH:124.600 C**
VKPH:10.400 B+
M96 Mjolnir-H
A++
Kills:52
V. Kills:24 208%
Deaths:3
KDR:17.333
Accuracy:64.538% A++
KPH:90 A++
VKPH:41.500 B++
Kills:124 (0 + 124)
Deaths:11
KDR:11.273
VKDR:2.727
Vehicle Kills:30
Kill Difference:113
Playtime:1.156 hours
Usage:0%
Score:0.048m
Score/min:699
Driving Accuracy:N/A%
Gunner Accuracy:64.538%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,0101,9774404.493B+0.7341.15%B+13.859%D-50.2B+N/A16539.4h5.8B+14.2B++
AF-34 Mattock 1,9481,9224414.358B0.6039.104%B+15.088%C48.8B+N/A16339.4h5.5C*14.2B+
NC6 Gauss SAW 1,3741,3644183.263A++0.5022.564%B+19.062%D39.9B+N/A15434.2h8.4B+37.2B+
LA1 Anchor 1,2621,2533863.246B+0.5125.22%C++34.557%A39.7CN/A16231.6h8.7B++34.6B+
NCM3 Raven 1,3511,0112923.462M**0.3041.251%C*2.967%C++17.7A++5.9C+23657.2h12.5A+30.4A
NCM3 Raven 1,1448352932.85M+0.9142.767%B+3.114%C*14.6A+5.4C19357.2h15.8A+36.9B**
Sticky Grenade 4734721472N/A468.2467.035%A++N/A2360M+5D115050.2h1.3B*1.9B*
Titan-150 AP 658388527.462B3.7057.06%B*3.351%C*25.2C**17.5B+37015.4h4.6C++8B+
Impetus 309304903.378B*0.3839.307%B*25%C-32CN/A799.5h4.5C*11.5B+
EM1 2902881571.834B+1.9319.394%C23.264%C*22DN/A13113.1h12.8C++65.9C++
GR-22 2862841042.731B**1.0326.658%B+17.254%C44.4B++N/A1426.4h11.8B++44.3B++
L100 Python HESH 2962661320.462B*16.7057.245%B**1.88%C*85.8A9.7B+3863.1h2.7B++4.7B*
Shrike 3242381211.967A*1.7967.014%A2.941%C+33.5B*12.1C+4517.1h4.6B**6.9B**
Frag Grenade 2012011201N/A197.2452.689%B**N/A502.5C++N/A36800.4h3.4B+6.4B++
NC6S Gauss SAW S 198196553.564A++0.2027.765%B*22.449%C+50.3C*N/A1313.9h9.9B+35.5B+
AF-23 Grinder 173172523.308B+0.4542.868%B**17.442%B++38.2B+N/A2104.5h6.4C++14.8B++
NC1 Gauss Rifle 168168832.024B*1.7427.13%B**20.833%C+28.5BN/A1835.9h13.7C+50.4B+
AF-4 Cyclone 1661651041.587B2.1720.633%D-14.545%D21.2C-N/A1217.8h11.2C++54.4C+
NS-7 PDW 165162592.746A*1.0123.204%C19.136%C*18.2CN/A878.9h12.8B+55.3B
Enforcer ML85 246162198.526B*4.7741.013%C+1.235%D27.9B+14.5C4635.8h12.8C++31.2C*
GD-22S 162161622.597B+1.1619.825%D20.497%C--35C+N/A2414.6h8.8B**44.6B
AF-19 Mercenary 1381361440.944C++2.8217.897%D-12.5%D**11.5C-N/A10111.8h9.4B**52.5B+
MAX Punch 1311258290.151B+3.6138.259%C-N/A1.2C+N/A7107.4h1.5C++4C++
AF-23 Grinder 121120313.871B++0.1148.847%B**17.5%C**44.4B*N/A2322.7h7.8C--15.9B+
C75 Viper 129105813.125A+9.3756.677%A*N/A61.8A++14.1A++4861.7h11.8C**20.8B*
C-4 11699147.071S3.3131.099%B**N/A198M+34B24430.5h1.2B++3.8B*
NCM2 Falcon 11590432.093B*1.6742.191%C**7.778%A17.6B+4.9C++1775.1h7.7B++18.4B++
Carnage AR 8989342.618B**1.1423.509%C+20.225%C+28.7C+N/A1613.1h11.4B*48.6B+
NS-15M AE 8888422.095C++1.6621.2%D15.909%D*28.4DN/A1743.1h11B51.7C+
NCM2 Falcon 11983431.93A1.8345.591%B+9.639%A*16.3B*7.1B**1725.1h9.2B*20.1B*
NS-44 Commissioner 8483821.012C++2.7523.392%D**10.843%D**9.4D-N/A588.8h3.5B+15C
NC05 Jackhammer AE 7978421.857C*1.9039.404%D-8.974%D*35.5DN/A802.2h4.6C++11.6C+
Bouncing Betty 7777332.333D1.4341.231%CN/A42.8FN/A3091.8h1.7B++4.2C**
MGR-S1 Gladius 7575292.586B*1.1724.354%C44%M+39.5C++N/A1141.9h9.7C**39.7C*
C85 Canister-H 787289C+5.2447.222%C+8.333%D-120C*10B+4960.6h4.7B++10B+
E540 Halberd 10670611.667B*7.9146.627%C*5.714%A31.8C**16.4C**3852.2h5.5C**11.9B+
NC14 Bolt Driver 6868116.182A*2.4232.96%C69.118%D25.2C++N/A2012.7h2.2B++6.6B+
NS-357 Underboss 6767591.136C*2.6236.234%C++23.881%B+27.9CN/A982.4h4.9D13.6C+
Tank Mine 8064144.571B**0.8141.118%B+N/A160A40D25700.4h2C+4.8B*
NS Baron G5AE 6362690.899C2.8632.22%D*11.29%D10.3D--N/A596h5.3D16.4C+
Warden 6261521.173C**2.5923.648%C--18.033%D-10DN/A616.1h7.7B++32.4B+
L100 Python AP 1096087.5B*3.7481.092%M++1.667%D33.3B27.2A+3841.8h10.2F12.5C+
GD-66 Claw 5553780.679C--3.0830.197%F--5.66%D**5.7D**N/A349.3h3.8F12.4F**
M96 Mjolnir-H 7652317.333S13.5764.538%A++N/A86.7A++40B+8960.6h27.8B++43.1B**
NC15 Phoenix 10251202.55A1.2149.515%DN/A14.2C+14.2C*3673.6h8B++16.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01270.1h
Motion Spotter15730.3h
Nano-Armor Kit4567,6806.1h
Spawn Beacon01140.1h
AE Nano-Armor Kit3389,9685.3h
Nanite Revive Grenade01480h
Medical Kit1511,1074.9h
Medical Applicator6234,3822.5h
AE Medical Applicator2311,5900.9h
M12 Kobalt03280.1h
Recon Detection Device12000.3h
Shield Recharging Field41,1280.3h
Ammunition Package37430.3h
Anti-Infantry MANA Turret21100.2h
A30 Walker03590h
M20 Mustang0680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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