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BooFreakingRadley[0O] BooFreakingRadley
VS BR 109

KDR: 1.98

Score: 23.3m

Last Seen: Aug 12th, 2019 12:09 AM
- OFFLINE - 415.9 hour(s)

Battle Rank 105 (109 total) - Vanu Sovereignty on Connery
Level Progress (to 106): 69%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Darkstar NS-15M2 Saron Laser Cannon SVA-88 Dual Photon Pods Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,301,040 MLG Score: 1040
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.743%25.365%65323120431,3072.52232-0.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.167%0.881B*0.666B+-0.204CHEAD ++ (~12.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.425B110.23C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.228%1.433%513412235,861116836105.01369162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.094%-0.852D---0.135C0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.5-0.323C62.7-0.179C151.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.734%1.744%34212251729031560.190266110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%0.94B*-0.507D1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+60.518B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.171%1.273%58312245507724740.712435116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.943%-1.205D*-0.785D-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.80.271C*20.30.495B+67.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.706%60.784%582122571487710.814139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%0.864B*-0.403C---0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.297C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.737%10.025%5811226399117100.340734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.01C+-0.92D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*3.90.188C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m189.1%289 (17.3k)264 (15.8k)1.9776448,38924,4682.22711109 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227149524.798%18.895%46903:3622

14% Combat Medic36% Engineer37% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 1:15 AMSep 3rd, 2016 4:35 AMSep 8th, 2019 11:21 PM (93d) (PST)Aug 11th, 2019 8:37 PM (121d) (PST)Aug 11th, 2019 8:09 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6602254350.5490.2780.1041.1750.0721040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,57713,51726,0603317670415,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1468h/61.2d 6,104 9,143 9,171 103.5k 2,342 4,470 6,339 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:7,034
Deaths:4,629
KDR:1.520
Accuracy:20.862% C+
HSR:20.472% D
Betelgeuse 54-A
C*
Kills:3,224
Deaths:893
KDR:3.610
Accuracy:25.912% C+
HSR:32.816% C*
NS-15M2
B*
Kills:2,142
Deaths:562
KDR:3.811
Accuracy:29.151% B*
HSR:28.198% C**
SVA-88
C**
Kills:1,628
Deaths:919
KDR:1.771
Accuracy:25.402% C**
HSR:21.745% C--
Flare VE6
B**
Kills:1,169
Deaths:576
KDR:2.030
Accuracy:23.687% C++
HSR:32.592% B**
Ursa
B++
Kills:1,166
Deaths:608
KDR:1.918
Accuracy:26.856% B++
HSR:29.160% B++
Pulsar LSW
B*
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:27.195% B++
HSR:30.889% B*
Kills:17,522
Deaths (as Heavy Assault):8,662
Deaths (to Heavy Assaults):7,047
KDR:2.02286
Kill Difference:8,860
Playtime:549.164 hours
Usage:37%
Score:8.003m
Score/min:243
Accuracy (listed only):25.581%
HSR (listed only):27.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,274
Deaths:788
KDR:1.617
Accuracy:28.657% B*
HSR:22.920% C+
Solstice VE3
C++
Kills:1,158
Deaths:1,155
KDR:1.003
Accuracy:23.217% C++
HSR:13.731% D--
VX6-7
B+
Kills:485
Deaths:395
KDR:1.228
Accuracy:26.888% B+
HSR:17.938% C--
Thanatos VE70
C**
Kills:399
Deaths:344
KDR:1.160
Accuracy:41.737% C**
HSR:10.025% D*
Serpent VE92
B**
Kills:186
Deaths:93
KDR:2
Accuracy:29.816% B**
HSR:25.269% B*
Eidolon VE33
B**
Kills:66
Deaths:39
KDR:1.692
Accuracy:33.876% B**
HSR:27.273% C*
Kills:3,568
Deaths (as Engineer):2,814
Deaths (to Engineers):5,505
KDR:1.26795
Kill Difference:754
Playtime:525.946 hours
Usage:36%
Score:8.502m
Score/min:269
Accuracy (listed only):30.699%
HSR (listed only):19.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,274
Deaths:788
KDR:1.617
Accuracy:28.657% B*
HSR:22.920% C+
Solstice VE3
C++
Kills:1,158
Deaths:1,155
KDR:1.003
Accuracy:23.217% C++
HSR:13.731% D--
Sirius SX12
B*
Kills:778
Deaths:503
KDR:1.547
Accuracy:29.046% B*
HSR:13.882% D
VX6-7
B+
Kills:485
Deaths:395
KDR:1.228
Accuracy:26.888% B+
HSR:17.938% C--
Thanatos VE70
C**
Kills:399
Deaths:344
KDR:1.160
Accuracy:41.737% C**
HSR:10.025% D*
Serpent VE92
B**
Kills:186
Deaths:93
KDR:2
Accuracy:29.816% B**
HSR:25.269% B*
Kills:4,280
Deaths (as Light Assault):3,278
Deaths (to Light Assaults):4,263
KDR:1.30567
Kill Difference:1,002
Playtime:72.406 hours
Usage:5%
Score:1.035m
Score/min:238
Accuracy (listed only):29.894%
HSR (listed only):17.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B**
Kills:2,152
Deaths:741
KDR:2.904
Accuracy:31.844% B**
HSR:29.043% B++
H-V45
B
Kills:1,245
Deaths:886
KDR:1.405
Accuracy:25.911% B
HSR:20.964% C+
CME
A
Kills:1,238
Deaths:760
KDR:1.629
Accuracy:31.545% B**
HSR:31.422% A
Pulsar VS1
B*
Kills:1,194
Deaths:676
KDR:1.766
Accuracy:27.945% B*
HSR:25.796% B++
NS-11P
A+
Kills:1,183
Deaths:559
KDR:2.116
Accuracy:27.961% B**
HSR:30.009% A+
NS-11A
A
Kills:1,177
Deaths:443
KDR:2.657
Accuracy:30.813% A
HSR:24.554% C**
Terminus VX-9
B++
Kills:1,165
Deaths:505
KDR:2.307
Accuracy:29.158% B++
HSR:29.957% B+
Sirius SX12
B*
Kills:778
Deaths:503
KDR:1.547
Accuracy:29.046% B*
HSR:13.882% D
Thanatos VE70
C**
Kills:399
Deaths:344
KDR:1.160
Accuracy:41.737% C**
HSR:10.025% D*
Kills:10,531
Deaths (as Combat Medic):5,417
Deaths (to Combat Medics):2,805
KDR:1.94406
Kill Difference:5,114
Playtime:209.285 hours
Usage:14%
Score:4.066m
Score/min:324
Accuracy (listed only):30.662%
HSR (listed only):23.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:778
Deaths:503
KDR:1.547
Accuracy:29.046% B*
HSR:13.882% D
Ghost
B
Kills:609
Deaths:196
KDR:3.107
Accuracy:41.127% B
HSR:57.800% D--
NS-44 Commissioner
B++
Kills:311
Deaths:399
KDR:0.779
Accuracy:42.972% B++
HSR:21.543% C+
Beamer VS3
B+
Kills:118
Deaths:128
KDR:0.922
Accuracy:28.265% C++
HSR:26.271% B+
Parallax VX3
C++
Kills:105
Deaths:29
KDR:3.621
Accuracy:37.891% C+
HSR:78.095% C++
Artemis VX26
A*
Kills:55
Deaths:26
KDR:2.115
Accuracy:31.037% B++
HSR:38.182% A*
Kills:1,976
Deaths (as Infiltrator):1,281
Deaths (to Infiltrators):2,645
KDR:1.54254
Kill Difference:695
Playtime:44.845 hours
Usage:3%
Score:0.554m
Score/min:206
Accuracy (listed only):35.056%
HSR (listed only):39.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,222
Deaths:420
KDR:2.910
Accuracy:17.958% C
HSR:20.049% C+
Blueshift VM5
B++
Kills:599
Deaths:155
KDR:3.865
Accuracy:21.240% C*
HSR:25.042% B++
Quasar VM1
C+
Kills:582
Deaths:298
KDR:1.953
Accuracy:15.268% C+
HSR:17.698% C
Comet VM2
B**
Kills:194
Deaths:120
KDR:1.617
Accuracy:43.117% C+
HSR:6.186% B**
Comet VM2
A*
Kills:150
Deaths:112
KDR:1.339
Accuracy:44.244% C+
HSR:8.667% A*
NS-10 Burster
C++
Kills:60
Deaths:73
KDR:0.822
Accuracy:29.843% C++
HSR:6.667% C+
Kills:2,807
Deaths (as MAX Suit):589
Deaths (to MAX Suits):1,861
KDR:4.7657
Kill Difference:2,218
Playtime:54.832 hours
Usage:4%
Score:1.114m
Score/min:338
Accuracy (listed only):28.611%
HSR (listed only):14.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,113
V. Kills:2,015 105%
Deaths:929
KDR:2.274
Accuracy:29.296% C-
KPH:13.900 C+
VKPH:13.300 B+
Dual Photon Pods
C
Kills:1,357
V. Kills:327 414%
Deaths:167
KDR:8.126
Accuracy:54.032% C*
KPH:58.900 C
VKPH:14.200 C
Maelstrom Turbo Laser
C
Kills:1,227
V. Kills:1,042 118%
Deaths:889
KDR:1.380
Accuracy:25.707% D--
KPH:9.400 C--
VKPH:8 C
Light PPA
A+
Kills:1,164
V. Kills:33 N/A
Deaths:152
KDR:7.658
Accuracy:49.421% B**
KPH:97.300 A+
VKPH:2.800 C
Photon A2A Missile Pods
S
Kills:192
V. Kills:181 105%
Deaths:5
KDR:38.400
Accuracy:70.301% D*
KPH:243.500 S
VKPH:229.500 S
Coyote Missiles
C+
Kills:166
V. Kills:137 120%
Deaths:45
KDR:3.689
Accuracy:56.988% B+
KPH:26.600 C--
VKPH:22 C+
Hornet Missiles
C*
Kills:113
V. Kills:40 276%
Deaths:21
KDR:5.381
Accuracy:64.191% C*
KPH:59.800 C+
VKPH:21.200 D-
Kills:6,332 (4,504 + 0)
Deaths:2,208
KDR:2.868
VKDR:1.710
Vehicle Kills:3,775
Kill Difference:4,124
Playtime:326.024 hours
Usage:22%
Score:3.937m
Score/min:201
Piloting Accuracy:49.421%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:244
V. Kills:167 145%
Deaths:58
KDR:4.207
Accuracy:52.635% A++
KPH:878,400 U
VKPH:601,200 U
L105 Zephyr
U
Kills:233
V. Kills:29 N/A
Deaths:30
KDR:7.767
Accuracy:38.065% C-
KPH:838,800 U
VKPH:104,400 U
AP30 Shredder
U
Kills:188
V. Kills:90 207%
Deaths:31
KDR:6.065
Accuracy:19.973% F-
KPH:676,800 U
VKPH:324,000 U
Kills:665 (0 + 665)
Deaths:119
KDR:5.588
VKDR:2.403
Vehicle Kills:286
Kill Difference:546
Playtime:0.001 hours
Usage:0%
Score:0.289m
Score/min:4,338,060
Piloting Accuracy:N/A%
Gunner Accuracy:19.973%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:67
V. Kills:49 134%
Deaths:11
KDR:6.091
Accuracy:61.093% B+
KPH:29.600 C+
VKPH:21.600 B+
Kills:67 (67 + 0)
Deaths:11
KDR:6.091
VKDR:4.455
Vehicle Kills:49
Kill Difference:56
Playtime:2.265 hours
Usage:0%
Score:0.047m
Score/min:347
Driving Accuracy:61.093%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:129
V. Kills:82 155%
Deaths:33
KDR:3.909
Accuracy:35.928% D-
KPH:16.800 D
VKPH:10.700 D
Supernova PC
D
Kills:105
V. Kills:43 239%
Deaths:45
KDR:2.333
Accuracy:42.034% D
KPH:14.100 D
VKPH:5.800 D
Supernova VPC
D--
Kills:67
V. Kills:9 N/A
Deaths:18
KDR:3.722
Accuracy:41.035% D--
KPH:17.100 D*
VKPH:2.300 D**
Kills:301 (172 + 129)
Deaths:96
KDR:3.135
VKDR:1.396
Vehicle Kills:134
Kill Difference:205
Playtime:19.012 hours
Usage:1%
Score:0.163m
Score/min:142
Driving Accuracy:41.035%
Gunner Accuracy:35.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,0697,0344,6291.52C++0.4620.862%C+20.472%D30.4C+N/A86231.3h11.1B+53C++
Betelgeuse 54-A 3,2493,2248933.61C*1.6325.912%C+32.816%C*88.6B+N/A25736.4h10.1B+39C**
Darkstar 2,1832,1527412.904B**0.9331.844%B**29.043%B++65.8B*N/A14632.7h12.3B+38.5B++
NS-15M2 2,1662,1425623.811B**1.8329.151%B*28.198%C**88.5A1B+27124.2h9.8B*33.7B++
Saron Laser Cannon 4,1282,1139292.274C++0.3029.296%C-1.751%C13.9C+13.3B+206152h107.5B+367B
SVA-88 1,6351,6289191.771C++0.2125.402%C**21.745%C--43.9C+N/A11937.1h11.8C++46.4C**
Dual Photon Pods 1,6841,3571678.126C*6.1554.032%C*N/A59C14.2C31523h15.8B*29.3B++
Pulsar C 1,2831,2747881.617C*0.3628.657%B*22.92%C+20.7CN/A6361.5h10.8B+37.8B+
H-V45 1,2471,2458861.405C++0.5725.911%B20.964%C+36.5C*N/A11434.1h11.6B++44.8B+
CME 1,2391,2387601.629B+0.3531.545%B**31.422%A42.4BN/A10629.2h11.2B*35.4B*
Lasher X2 1,2421,2371,0141.22B0.7632.919%B*3.153%C-30.7C+N/A8640.3h20.5C+62.3B+
Maelstrom Turbo Laser 2,2691,2278891.38C+0.6025.707%D--2.119%C9.4C--8C129130.1h88B342.5C++
Blueshift VM5 1,2291,2224202.91C**0.9317.958%C20.049%C+36.5C++N/A10333.5h13.5B*75.3B
Pulsar VS1 1,1991,1946761.766B*0.2127.945%B*25.796%B++45.7B**N/A14126.1h10.9B**39B*
NS-11P 1,2081,1835592.116B*0.1427.961%B**30.009%A+63.9A++1.4A*19018.5h12B++43B*
NS-11A 1,1891,1774432.657A0.6830.813%A24.554%C**64.7A+N/A15118.2h12.1B+39.4B++
Flare VE6 1,1801,1695762.03B*0.0523.687%C++32.592%B**59B+N/A16519.8h9.7B+40.9B+
Ursa 1,1691,1666081.918B++0.0626.856%B++29.16%B++60.4B++N/A19019.3h9.8B+36.5B+
Terminus VX-9 1,1741,1655052.307B+0.3329.158%B++29.957%B+63.3B**N/A15618.4h10.1B**34.7B++
Light PPA 1,1971,1641527.658B+5.6849.421%B**N/A97A+2.8C31112h9.3B+18.8B+
Pulsar LSW 1,1651,1594752.44B**0.4627.195%B++30.889%B*72.4B**N/A22916h10.7B++39.5B+
Solstice VE3 1,1641,1581,1551.003B+0.9723.217%C++13.731%D--14.5CN/A4779.8h13.7B+58.9C*
Sirius SX12 7787785031.547B+0.4329.046%B*13.882%D47.7B++N/A14216.3h12.1B++41.7B+
C-4 8536165491.122C+0.8620.043%D--N/A79C+30.4C++5887.8h1.4C*6.9C
Ghost 6106091963.107C++1.1341.127%B57.8%D--52.1B+N/A14811.7h2.3C++5.6C**
S1 1,0546057720.784C*1.1962.259%B+2.975%C++31B+23A+36119.5h5.3B*8.6B++
Blueshift VM5 6025991553.865B++1.8921.24%C*25.042%B++47.9B*N/A14512.5h13.1B**61.9B++
Quasar VM1 5935822981.953C**0.0215.268%C+17.698%C25.5C++N/A8222.8h14.7C**96.6C++
VX6-7 4894853951.228C++0.7526.888%B+17.938%C--24.4CN/A7119.9h12.4C*46.2B+
Thanatos VE70 3993993441.16B0.8241.737%C**10.025%D*36.3B+N/A11511h3.9B*9.5B++
Plasma Grenade 3123111311N/A309.0258.027%A++N/A1036.7M3.3D33890.3h2.5A4.4B**
NS-44 Commissioner 3153113990.779C+1.2042.972%B++21.543%C+48.6B+N/A1506.4h3.6B8.4B+
C150 Dalton 411244584.207C2.2352.635%A++N/A2440U1670U10451200.1h6.9F13.1C
L105 Zephyr 262233307.767C+5.7938.065%C-N/A2330U290U5449300.1h5.4B++14.1B+
Anti-Vehicle Grenade 2122011201N/A199.0263.261%A+N/A1005M++55C--33790.2h2.7A+4.3A
Comet VM2 2341941201.617B*0.3643.117%C+6.186%B**21.1A++4.3C++1369.2h13.8B*32.1B++
Photon A2A Missile Pods 373192538.4S36.4270.301%D*N/A240S226.3S45790.8h5.5A+7.8A
AP30 Shredder 278188316.065C+4.0919.973%F-1.064%D1880U900U13019900.1h41.5A+207.6B++
Serpent VE92 191186932B++0.0229.816%B**25.269%B*37.2C**1B**1645h10.8B++36.3B+
Force-Blade 22717820,5390.009C1.9734.331%BN/A0.2C--N/A1898.7h3C+8.8C**
Coyote Missiles 303166453.689B**1.7156.988%B+N/A26.8C--22.1C+3696.2h57.8D101.4C
Comet VM2 1891501121.339B0.6444.244%C+8.667%A*17B*4.4C978.8h18.1B*40.9B++
NS Decimator 232145532.736A++0.7659.675%C+1.379%D58A34.8A*4932.5h2.8A4.7B**
Saron HRB 211129333.909C1.9335.928%D-2.326%B++16.8D10.6D1837.7h16.6B**46.2B+
Beamer VS3 1201181280.922C*1.0628.265%C++26.271%B+24.1C+N/A814.9h10C+35.5C++
Hornet Missiles 153113215.381C++3.4064.191%C*2.655%B**59.5C+21.1D-3361.9h8.1B+12.6B+
Supernova PC 148105452.333C-0.3642.034%DN/A14.2D5.8D1297.4h4.4B+10.6C*
Parallax VX3 105105293.621C++1.6437.891%C+78.095%C++47.7B**N/A1922.2h1.8B*4.9B+
Lancer VS22 2361021860.548C1.4354.174%D--N/A9.2C--12.1C+18411.1h22.3C*41.2C++
MANA Anti-Personnel Turret 8885392.179N/A0.2021.804%UN/A850U30U2510500.1h24T*110.2T*
Sticky Grenade 7878178N/A76.0258.755%B++N/A780CN/A32420.1h1.9B+3.3B+
Supernova VPC 7667183.722D1.7441.035%D--N/A17.2D*2.3D**893.9h3.3C++8.1C
L100 Python AP 11667116.091C*4.1161.093%B+2.985%C**29.1C+21.3B+3462.3h8.5D-13.9C
Eidolon VE33 6666391.692B++0.2933.876%B**27.273%C*19.4CN/A903.4h8.8C**26.1B+
NS-10 Burster 9960730.822C+1.1629.843%C++6.667%C+6.9B+4.5B++1388.7h101.8B*341.1B++
Artemis VX26 5555262.115B++0.1431.037%B++38.182%A*36.7C++N/A1691.5h8.8A28.2B**
Tank Mine 9954143.857B++1.8864.972%A*N/A135B+112.5A++18120.4h2.1C3.3A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53080.5h
Nano-Armor Kit208227,79826.3h
Nanite Revive Grenade01,0090.3h
Medical Applicator22687,0037.1h
Shield Recharging Field362,5950.8h
M12 Kobalt01650.1h
Ammunition Package182691.2h
Medical Kit9025,68220h
Anti-Infantry MANA Turret311921h
Recon Detection Device191,0591.7h
L-30R Vektor71000.5h

Check the help document for the dictionary if you want to learn more about words used here.


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