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Maj. General BoobblesTR[FedX] BoobblesTR
TR BR 82

KDR: 2.92

Score: 7.9m

Last Seen: May 11th, 2019 9:45 PM
- OFFLINE - 3.1 hour(s)

Battle Rank 82 - Terran Republic on Emerald
Level Progress (to 83): 21%
Level 100 Progress: 42% 449h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee MSW-R P2-120 AP E540 Halberd M18 Needler Hellfire Rocket Pods MG-H1 Watchman M2 Mutilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $988,290 MLG Score: 790
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.752%29.796%767812752,7991.467751.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.595%0.877B*1.323A-2.64F**HEAD ++ (~16.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.362C**12.20.146C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.157%0.282%1034112822,1262177309.79723291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.752D--1.198D*-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.665B+16.40.692B+38

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.699%0.51%670312801,7654408174.01136216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.174%0.645B+-1.294D**-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.721B++5.10.59B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.567%2.642%1062912742,08229110887.13014191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.227%0.586B+-0.453D1.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.386C**31.50.219C++42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.114%16.393%10621128212210621.14019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.048C+0.317C*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.176C6.4-0.307C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m233.2%406 (24.4k)366 (22k)2.9229614,9105,1014.0803882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128376023.668%8.055%19104:153

80% Engineer12% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2017 11:51 PMDec 12th, 2017 3:35 AMJun 10th, 2019 12:31 AM (350d) (PST)May 11th, 2019 6:06 PM (379d) (PST)May 11th, 2019 5:45 PM (379d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1181279910.6880.2350.0551.9580.152790

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,0637,60559,45841143118921,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
361.5h/15.1d 5,904 1,201 3,572 42.5k 207 519 3,304 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,183
Deaths:910
KDR:1.300
Accuracy:24.696% B
HSR:34.658% A
MG-H1 Watchman
A+
Kills:518
Deaths:381
KDR:1.360
Accuracy:24.448% C++
HSR:38.031% A+
T9 CARV
B+
Kills:195
Deaths:195
KDR:1
Accuracy:22.679% B+
HSR:24.615% C*
Kills:1,896
Deaths (as Heavy Assault):1,486
Deaths (to Heavy Assaults):1,217
KDR:1.27591
Kill Difference:410
Playtime:42.215 hours
Usage:12%
Score:0.861m
Score/min:340
Accuracy (listed only):23.941%
HSR (listed only):32.435%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B
Kills:429
Deaths:434
KDR:0.988
Accuracy:29.710% B
HSR:20.746% D
FA1 Barrage
C++
Kills:122
Deaths:137
KDR:0.891
Accuracy:41.114% C+
HSR:16.393% C++
TRAC-5
B*
Kills:96
Deaths:118
KDR:0.814
Accuracy:24.348% B+
HSR:23.958% B*
Kills:647
Deaths (as Engineer):689
Deaths (to Engineers):1,279
KDR:0.93904
Kill Difference:42
Playtime:290.923 hours
Usage:80%
Score:6.533m
Score/min:374
Accuracy (listed only):31.724%
HSR (listed only):20.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C++
Kills:122
Deaths:137
KDR:0.891
Accuracy:41.114% C+
HSR:16.393% C++
TRAC-5
B*
Kills:96
Deaths:118
KDR:0.814
Accuracy:24.348% B+
HSR:23.958% B*
Kills:218
Deaths (as Light Assault):255
Deaths (to Light Assaults):596
KDR:0.8549
Kill Difference:37
Playtime:5.627 hours
Usage:2%
Score:0.081m
Score/min:239
Accuracy (listed only):32.731%
HSR (listed only):20.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C++
Kills:122
Deaths:137
KDR:0.891
Accuracy:41.114% C+
HSR:16.393% C++
T1 Cycler
C++
Kills:72
Deaths:70
KDR:1.029
Accuracy:23.330% C++
HSR:20.833% C
Kills:194
Deaths (as Combat Medic):207
Deaths (to Combat Medics):394
KDR:0.9372
Kill Difference:13
Playtime:2.358 hours
Usage:1%
Score:0.042m
Score/min:297
Accuracy (listed only):32.222%
HSR (listed only):18.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:499
Deaths:201
KDR:2.483
Accuracy:12.228% D
HSR:18.237% C+
M2 Mutilator
C
Kills:465
Deaths:199
KDR:2.337
Accuracy:12.450% D
HSR:17.204% C
MRC3 Mercy
C+
Kills:93
Deaths:17
KDR:5.471
Accuracy:17.360% C+
HSR:19.355% C
MRC3 Mercy
B
Kills:70
Deaths:16
KDR:4.375
Accuracy:17.474% C+
HSR:22.857% B
Kills:1,127
Deaths (as MAX Suit):216.500
Deaths (to MAX Suits):252
KDR:5.20554
Kill Difference:910.500
Playtime:16.960 hours
Usage:5%
Score:0.403m
Score/min:396
Accuracy (listed only):14.878%
HSR (listed only):19.413%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,126
V. Kills:140 N/A
Deaths:361
KDR:5.889
Accuracy:30.157% C++
KPH:81 B**
VKPH:5.300 B*
M18 Needler
A
Kills:686
V. Kills:386 177%
Deaths:309
KDR:2.220
Accuracy:31.169% C+
KPH:25.200 A
VKPH:14.200 B*
Hellfire Rocket Pods
C+
Kills:538
V. Kills:101 N/A
Deaths:97
KDR:5.546
Accuracy:50.852% C**
KPH:68.700 C
VKPH:12.900 C+
Tomcat A2AM Pods
C**
Kills:178
V. Kills:82 214%
Deaths:22
KDR:8.091
Accuracy:77.978% C+
KPH:68.700 C**
VKPH:31.600 C-
Kills:3,528 (2,812 + 0)
Deaths:789
KDR:4.471
VKDR:0.899
Vehicle Kills:709
Kill Difference:2,739
Playtime:63.867 hours
Usage:18%
Score:0.851m
Score/min:222
Piloting Accuracy:31.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:314
V. Kills:11 N/A
Deaths:7
KDR:44.857
Accuracy:50.368% A
KPH:100.600 B**
VKPH:3.500 C--
C150 Dalton
B++
Kills:86
V. Kills:46 183%
Deaths:10
KDR:8.600
Accuracy:27.543% D**
KPH:47.500 B++
VKPH:25.400 C++
AP30 Shredder
B**
Kills:75
V. Kills:48 153%
Deaths:6
KDR:12.500
Accuracy:39.213% B**
KPH:41.900 B++
VKPH:26.800 B**
Kills:475 (0 + 475)
Deaths:23
KDR:20.652
VKDR:4.565
Vehicle Kills:105
Kill Difference:452
Playtime:6.725 hours
Usage:2%
Score:0.211m
Score/min:523
Piloting Accuracy:N/A%
Gunner Accuracy:39.213%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:96
V. Kills:44 213%
Deaths:29
KDR:3.310
Accuracy:44.164% B+
KPH:28.700 C+
VKPH:13.100 B**
Kills:96 (96 + 0)
Deaths:29
KDR:3.310
VKDR:1.517
Vehicle Kills:44
Kill Difference:67
Playtime:3.347 hours
Usage:1%
Score:0.046m
Score/min:227
Driving Accuracy:44.164%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,078
V. Kills:541 199%
Deaths:95
KDR:11.347
Accuracy:53.091% B*
KPH:59.100 A*
VKPH:29.700 A++
E540 Halberd
B**
Kills:740
V. Kills:349 211%
Deaths:25
KDR:29.600
Accuracy:47.525% B*
KPH:39.600 B**
VKPH:18.700 B**
G30 Vulcan
A*
Kills:356
V. Kills:176 201%
Deaths:37
KDR:9.622
Accuracy:43.140% A++
KPH:43.600 A*
VKPH:21.500 A
P2-120 HESH
B**
Kills:349
V. Kills:78 442%
Deaths:17
KDR:20.529
Accuracy:40.892% C+
KPH:62.200 B+
VKPH:13.900 B**
P2-120 HEAT
A**
Kills:338
V. Kills:152 221%
Deaths:53
KDR:6.377
Accuracy:43.941% C**
KPH:44.900 A+
VKPH:20.200 A**
MR11 Gatekeeper
B*
Kills:142
V. Kills:83 169%
Deaths:12
KDR:11.833
Accuracy:43.552% B
KPH:35.300 B*
VKPH:20.600 B
Kills:3,003 (1,765 + 1,238)
Deaths:239
KDR:12.565
VKDR:5.770
Vehicle Kills:1,379
Kill Difference:2,764
Playtime:62.262 hours
Usage:17%
Score:1.628m
Score/min:436
Driving Accuracy:43.941%
Gunner Accuracy:43.552%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:289
V. Kills:178 161%
Deaths:32
KDR:9.031
Accuracy:64.905% A*
KPH:115.100 M**
VKPH:70.900 S
M40 Fury-H
A+
Kills:182
V. Kills:79 228%
Deaths:13
KDR:14
Accuracy:48.451% B+
KPH:72.600 C
VKPH:31.500 A+
M12 Kobalt-H
B+
Kills:132
V. Kills:4 N/A
Deaths:5
KDR:26.400
Accuracy:18.133% D
KPH:145.800 B+
VKPH:4.400 C
P525 Marauder-H
S
Kills:99
V. Kills:15 N/A
Deaths:9
KDR:11
Accuracy:46.589% A+
KPH:165.300 A
VKPH:25 S
E540 Halberd-H
A+
Kills:53
V. Kills:26 196%
Deaths:3
KDR:17.667
Accuracy:56.642% C+
KPH:69.400 A
VKPH:34 A+
Kills:755 (0 + 755)
Deaths:62
KDR:12.177
VKDR:4.871
Vehicle Kills:302
Kill Difference:693
Playtime:7.286 hours
Usage:2%
Score:0.279m
Score/min:637
Driving Accuracy:N/A%
Gunner Accuracy:56.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:130
V. Kills:4 N/A
Deaths:1
KDR:130
Accuracy:15.590% C--
KPH:94.200 B*
VKPH:2.900 C+
M20 Basilisk
B+
Kills:90
V. Kills:35 250%
Deaths:7
KDR:12.857
Accuracy:40.333% C++
KPH:25.200 B
VKPH:9.800 B+
G40-F Ranger
B**
Kills:84
V. Kills:50 165%
Deaths:6
KDR:14
Accuracy:32.170% C+
KPH:35.100 B**
VKPH:20.900 B**
M12 Kobalt
B++
Kills:82
V. Kills:4 N/A
Deaths:2
KDR:41
Accuracy:15.390% C--
KPH:100.200 B++
VKPH:4.900 B++
Kills:386 (0 + 386)
Deaths:16
KDR:24.125
VKDR:5.813
Vehicle Kills:93
Kill Difference:370
Playtime:8.168 hours
Usage:2%
Score:0.145m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:15.390%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:194
V. Kills:20 N/A
Deaths:6
KDR:32.333
Accuracy:33.704% C+
KPH:125.800 A++
VKPH:13 A*
Kills:194 (0 + 194)
Deaths:6
KDR:32.333
VKDR:3.333
Vehicle Kills:20
Kill Difference:188
Playtime:1.543 hours
Usage:0%
Score:0.029m
Score/min:317
Piloting Accuracy:N/A%
Gunner Accuracy:33.704%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2662,1263615.889C+2.9730.157%C++N/A80.8B**5.3B*21926.3h16.4B+54.4B+
MSW-R 1,2091,1839101.3C1.6224.696%B34.658%A68.8B**1.5A*16717.2h12.1C++49B
P2-120 AP 1,6191,0789511.347B+8.4253.091%B*N/A59.2A*29.7A++68118.2h4.5B**8.5B**
E540 Halberd 1,0897402529.6A**26.6847.525%B*N/A39.6B**18.7B**32518.7h5.6C++11.8B+
M18 Needler 1,0726863092.22C+0.7031.169%C+N/A25.2A14.2B*18527.2h80.5B*258.2B*
Hellfire Rocket Pods 639538975.546C2.6250.852%C**N/A69C12.9C+2387.8h21.7C+42.7C*
MG-H1 Watchman 5265183811.36C+1.5624.448%C++38.031%A+78.5B**1.2B+2176.6h13.5B+55.2B+
M2 Mutilator 5114992012.483B+0.4412.228%D18.237%C+39.6B*1B**11012.6h17.3C+141.4C+
M2 Mutilator 4814651992.337B0.5912.45%D17.204%C37.2B++1.3A++10612.5h18.9C151.9C
AMR-66 4544294340.988C+1.9329.71%B20.746%D34.6B+2A**10912.4h7.7B+25.8B+
G30 Vulcan 532356379.622B++6.7043.14%A++N/A43.4A*21.5A2498.2h64.6B*149.8B**
P2-120 HESH 4273491720.529C**17.6140.892%C+1.146%C**62.3B+13.9B**4445.6h4.9C+12C+
P2-120 HEAT 490338536.377C++3.4543.941%C**N/A45.1A+20.3M3477.5h7.2C+16.5C*
Dual-75 Duster 325314744.857M+41.9350.368%AN/A101.3B**3.5C--4043.1h5.7C+11.3B++
G20 Vulcan-H 467289329.031B**6.1164.905%A*N/A115.6M**71.2S9932.5h78.9B++121.5A
M60-A Bulldog 224210635A**32.0849.471%AN/A80.8A*5.4C3502.6h4.5B*9B**
T9 CARV 1961951951C+1.9222.679%B+24.615%C*50B*N/A1673.9h14.1C+62.3B+
CAS 14-E 214194632.333B++29.4133.704%C+N/A129.3A++13.3A**3161.5h23B++68.2B+
M12 Kobalt 2001881188S185.0820.466%C12.766%D*117.5C++7.5B+3421.6h14.9B+72.6C**
M40 Fury-H 2611821314C++11.0848.451%B+N/A72.8C31.6A+4032.5h12D24.8C+
Tomcat A2AM Pods 260178228.091B+5.1777.978%C+N/A68.5C**31.5C-5872.6h8.3C++10.6C*
NS-AM7 Archer 2251553370.46C+2.4655.762%C12.903%D4.5D2C-2734.2h15.3B27.4C**
TX1 Repeater 1511512580.585C2.3423.691%C+21.192%C+35.1C*N/A1034.3h13.3C++56.2C++
MR11 Gatekeeper 2251421211.833B**8.9143.552%BN/A35.5B*20.8B3774h39.9B++91.6B++
M12 Kobalt-H 136132526.4C++23.4818.133%D12.121%D--146.7B+4.4C3910.9h14.5C**79.9C+
M12 Kobalt 1341301130S127.0815.59%C--11.539%D**92.9B++2.9C+3341.4h15.2B++97.4C*
FA1 Barrage 1241221370.891C+2.0341.114%C+16.393%C++40.7B+N/A1053h6.4D-15.5C
ML-7 1701051270.827C++2.1058.895%C**N/A33.9B*21B**2973.1h7.8C-13.3C+
P525 Marauder-H 11499911C8.0846.589%A+N/A165A25S6090.6h9.2D-19.8C++
C75 Viper 14096293.31C0.3944.164%B+N/A29.1C+13.3B**2273.3h14.7C33.4C++
TRAC-5 97961180.814C+2.1124.348%B+23.958%B*18.1C+N/A895.3h15.5C+63.5B
Frag Grenade 9896196N/A93.0859.383%A++N/A960A++20A34140.1h2.4A4.1B**
MRC3 Mercy 9493175.471B**2.5517.36%C+19.355%C54.7AN/A2801.7h14.4B**82.9B+
T2 Striker 14890372.432M**0.4944.394%D--N/A25.7A*16.6B**2223.5h20.7A+46.7B**
M20 Basilisk 12590712.857M++9.9340.333%C++1.111%F-25B9.7B+2573.6h102.2C253.3C++
Tank Mine 12086184.778B*1.8674.205%M+N/A215A*85B++17540.4h2.4D-3.3A+
C150 Dalton 13286108.6C++5.6827.543%D**N/A47.8B++25.6C++5721.8h2.6B**9.4B+
G40-F Ranger 13484614B++11.0832.17%C+N/A35B**20.8B**3032.4h67.5A209.7B**
M12 Kobalt 8682241B*38.0815.39%C--13.415%D*102.5B*5B++3720.8h15.7B+101.9C++
AP30 Shredder 12375612.5C++9.5839.213%B**N/A41.7B++26.7B**6801.8h113.1D288.3C+
MANA Anti-Personnel Turret 7574322.313N/A0.6125.487%UN/A740U10U1500800.1h23.5T*92.3T*
T1 Cycler 7372701.029C+1.8923.33%C++20.833%C45B*N/A2021.6h12.9B+55.3B+
MRC3 Mercy 7370164.375B*1.4517.474%C+22.857%B43.8B*1.9M+2171.6h18.4B105.3B
C-4 6758232.522B+0.4051.079%M**N/A193.3A*30C++25010.3h1.2B+2.4A
E540 Halberd-H 7953317.667B++14.7456.642%C+1.887%C+66.3B**32.5A5450.8h4.3B*7.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420.1h
Medical Applicator183,6410.3h
Ammunition Package106010.3h
Nano-Armor Kit193277,89818.4h
Anti-Infantry MANA Turret41610.3h
Nano-Repair Grenade02980.1h
M20 Drake01010.1h
WLT-Howler Mining Laser12950.2h

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