Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,731)players online:
ShrimpeHx (79)  Mritachiweazel (6)  fbmarder (6)  Runburner (5)  Mooses32 (5)  Haydz192 (3) 104
stats.dasanfall.com
Immortal Boodah[DaPP] Boodah
VS BR 118

KDR: 2.19

Score: 28.6m

Last Seen: Apr 19th, 2019 12:19 AM
- OFFLINE - 70.1 hour(s)

Battle Rank 119 (118 total) - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 197
Level Progress (to 120): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH VE-S Canis Lasher X2 Proximity Mine C-4 Tank Mine Sirius SX12 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Boodah



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $175,140 MLG Score: 140
Fun Score: N/A
Cheeseburgers Flipped: 934TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.64%13.126%2581810177,0240.8508781.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.766%-0.284C-1.165D*0.072C+HEAD (~3.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.3-0.047C+15.4-0.076C+62.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.922%1.094%19638102715,7221035352415.1903446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.914%-0.389C--0.968D--1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.461B+7.70.387C**13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.908%4.686%1271010251,1318704781.3236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.347%-0.767D-0.073C+-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.5-0.081C+35.90.095C+92.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.861%11.712%1272103311171500.155028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%-1.213D*-0.564D-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.065C+3.30.318C*9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 197
28.6m410.8%225 (13.5k)212 (12.7k)2.1935341,57418,9532.86905118 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035177018.276%4.758%8707:098

48% Engineer22% Heavy Assault6% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:22 PMOct 12th, 2013 1:35 AMApr 20th, 2019 8:20 PM (21h) (PST)Apr 18th, 2019 9:07 PM (3d) (PST)Apr 18th, 2019 8:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
558884700.3080.1400.0151.4880.054140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4765,25728,219188189312,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2250.5h/93.8d 12,803 1,978 11,278 200.9k 3,208 7,573 7,335 75.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:2,184
Deaths:1,630
KDR:1.340
Accuracy:22.695% C
HSR:3.480% C
VE-H Maw
D
Kills:352
Deaths:314
KDR:1.121
Accuracy:22.086% D
HSR:13.921% D**
Orion VS54
D*
Kills:318
Deaths:205
KDR:1.551
Accuracy:14.905% D*
HSR:14.780% D**
Ursa
C
Kills:184
Deaths:194
KDR:0.948
Accuracy:18.242% D
HSR:22.283% C
NSX Naginata
C
Kills:129
Deaths:124
KDR:1.040
Accuracy:15.178% D*
HSR:26.357% C
Flare VE6
D
Kills:89
Deaths:67
KDR:1.328
Accuracy:15.943% D*
HSR:20.225% D
VX29 Polaris
D*
Kills:81
Deaths:74
KDR:1.095
Accuracy:17.244% D*
HSR:13.580% D*
Kills:3,337
Deaths (as Heavy Assault):2,608
Deaths (to Heavy Assaults):5,062
KDR:1.27952
Kill Difference:729
Playtime:494.341 hours
Usage:22%
Score:4.788m
Score/min:161
Accuracy (listed only):18.042%
HSR (listed only):16.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:598
Deaths:1,035
KDR:0.578
Accuracy:18.144% D*
HSR:14.381% C-
Zenith VX-5
D*
Kills:526
Deaths:713
KDR:0.738
Accuracy:17.120% F
HSR:14.068% D*
NSX Tanto
C--
Kills:365
Deaths:390
KDR:0.936
Accuracy:23.426% C--
HSR:15.069% D**
Solstice VE3
D--
Kills:276
Deaths:253
KDR:1.091
Accuracy:17.480% D--
HSR:13.406% D*
VX6-7
D
Kills:231
Deaths:190
KDR:1.216
Accuracy:17.494% D*
HSR:17.316% D
Serpent VE92
C+
Kills:153
Deaths:256
KDR:0.598
Accuracy:14.593% F-
HSR:19.608% C+
Pulsar C
D**
Kills:92
Deaths:72
KDR:1.278
Accuracy:16.251% D**
HSR:14.130% F
Deimos VA29
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:30.388% F*
HSR:14.286% C
Phobos VX86
D*
Kills:55
Deaths:64
KDR:0.859
Accuracy:23.724% T
HSR:9.091% D*
Kills:2,352
Deaths (as Engineer):3,045
Deaths (to Engineers):4,082
KDR:0.77241
Kill Difference:693
Playtime:1,072.473 hours
Usage:48%
Score:15.456m
Score/min:240
Accuracy (listed only):19.847%
HSR (listed only):14.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:2,279
Deaths:1,928
KDR:1.182
Accuracy:22.783% D
HSR:10.838% D*
Sirius SX12
D-
Kills:1,220
Deaths:1,506
KDR:0.810
Accuracy:19.590% D-
HSR:11.066% D*
Solstice SF
C-
Kills:598
Deaths:1,035
KDR:0.578
Accuracy:18.144% D*
HSR:14.381% C-
Zenith VX-5
D*
Kills:526
Deaths:713
KDR:0.738
Accuracy:17.120% F
HSR:14.068% D*
NSX Tanto
C--
Kills:365
Deaths:390
KDR:0.936
Accuracy:23.426% C--
HSR:15.069% D**
Solstice VE3
D--
Kills:276
Deaths:253
KDR:1.091
Accuracy:17.480% D--
HSR:13.406% D*
VX6-7
D
Kills:231
Deaths:190
KDR:1.216
Accuracy:17.494% D*
HSR:17.316% D
Eridani SX5
F
Kills:181
Deaths:237
KDR:0.764
Accuracy:18.116% F
HSR:7.735% F
Serpent VE92
C+
Kills:153
Deaths:256
KDR:0.598
Accuracy:14.593% F-
HSR:19.608% C+
Pulsar C
D**
Kills:92
Deaths:72
KDR:1.278
Accuracy:16.251% D**
HSR:14.130% F
NS-7 PDW
C**
Kills:82
Deaths:150
KDR:0.547
Accuracy:15.930% F
HSR:19.512% C**
MKV Suppressed
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:17.915% D**
HSR:17.460% C
Deimos VA29
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:30.388% F*
HSR:14.286% C
Phobos VX86
D*
Kills:55
Deaths:64
KDR:0.859
Accuracy:23.724% T
HSR:9.091% D*
Kills:6,177
Deaths (as Light Assault):7,002
Deaths (to Light Assaults):3,131
KDR:0.88218
Kill Difference:825
Playtime:395.559 hours
Usage:18%
Score:4.337m
Score/min:183
Accuracy (listed only):19.497%
HSR (listed only):14.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:2,279
Deaths:1,928
KDR:1.182
Accuracy:22.783% D
HSR:10.838% D*
Sirius SX12
D-
Kills:1,220
Deaths:1,506
KDR:0.810
Accuracy:19.590% D-
HSR:11.066% D*
Eridani SX5
F
Kills:181
Deaths:237
KDR:0.764
Accuracy:18.116% F
HSR:7.735% F
Equinox VE2
C+
Kills:159
Deaths:105
KDR:1.514
Accuracy:23.154% C--
HSR:21.384% C+
NS-7 PDW
C**
Kills:82
Deaths:150
KDR:0.547
Accuracy:15.930% F
HSR:19.512% C**
MKV Suppressed
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:17.915% D**
HSR:17.460% C
Deimos VA29
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:30.388% F*
HSR:14.286% C
Phobos VX86
D*
Kills:55
Deaths:64
KDR:0.859
Accuracy:23.724% T
HSR:9.091% D*
Kills:4,095
Deaths (as Combat Medic):4,198
Deaths (to Combat Medics):1,984
KDR:0.97546
Kill Difference:103
Playtime:25.868 hours
Usage:1%
Score:0.287m
Score/min:185
Accuracy (listed only):21.450%
HSR (listed only):13.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:2,279
Deaths:1,928
KDR:1.182
Accuracy:22.783% D
HSR:10.838% D*
Sirius SX12
D-
Kills:1,220
Deaths:1,506
KDR:0.810
Accuracy:19.590% D-
HSR:11.066% D*
NS-61 Emissary
C+
Kills:403
Deaths:430
KDR:0.937
Accuracy:28.084% C+
HSR:12.407% D
Eridani SX5
F
Kills:181
Deaths:237
KDR:0.764
Accuracy:18.116% F
HSR:7.735% F
NS-7 PDW
C**
Kills:82
Deaths:150
KDR:0.547
Accuracy:15.930% F
HSR:19.512% C**
MKV Suppressed
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:17.915% D**
HSR:17.460% C
Kills:4,228
Deaths (as Infiltrator):4,387
Deaths (to Infiltrators):2,262
KDR:0.96376
Kill Difference:159
Playtime:139.352 hours
Usage:6%
Score:1.255m
Score/min:150
Accuracy (listed only):20.403%
HSR (listed only):13.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:743
Deaths:364
KDR:2.041
Accuracy:16.723% C
HSR:17.631% D
Nebula VM20
C
Kills:685
Deaths:354
KDR:1.935
Accuracy:16.930% C
HSR:16.496% D
Blueshift VM5
C+
Kills:247
Deaths:145
KDR:1.703
Accuracy:19.224% C+
HSR:14.980% D*
Blueshift VM5
C+
Kills:216
Deaths:140
KDR:1.543
Accuracy:19.687% C+
HSR:16.667% D-
NS-10 Burster
B+
Kills:158
Deaths:149
KDR:1.060
Accuracy:27.316% C
HSR:7.595% B+
NS-10 Burster
B**
Kills:141
Deaths:147
KDR:0.959
Accuracy:27.098% C
HSR:12.057% B**
Cosmos VM3
B+
Kills:132
Deaths:70
KDR:1.886
Accuracy:18.377% B+
HSR:21.970% B+
Cosmos VM3
B+
Kills:130
Deaths:68
KDR:1.912
Accuracy:18.325% B+
HSR:12.308% F
Vortex VM21
A**
Kills:78
Deaths:106
KDR:0.736
Accuracy:42.542% C++
HSR:8.974% A**
Vortex VM21
C**
Kills:76
Deaths:107
KDR:0.710
Accuracy:42.967% C**
HSR:2.632% D
Kills:2,606
Deaths (as MAX Suit):825
Deaths (to MAX Suits):1,186
KDR:3.15879
Kill Difference:1,781
Playtime:116.957 hours
Usage:5%
Score:2.507m
Score/min:357
Accuracy (listed only):24.919%
HSR (listed only):13.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:10,052
V. Kills:1,793 N/A
Deaths:749
KDR:13.421
Accuracy:53.467% B+
KPH:41 C-
VKPH:7.300 C
C75 Viper
C
Kills:1,216
V. Kills:133 N/A
Deaths:124
KDR:9.806
Accuracy:24.525% D**
KPH:23.900 C
VKPH:2.600 D*
L100 Python HEAT
C*
Kills:1,150
V. Kills:350 328%
Deaths:151
KDR:7.616
Accuracy:53.449% C*
KPH:26.700 C+
VKPH:8.100 D
L100 Python AP
C++
Kills:680
V. Kills:397 171%
Deaths:111
KDR:6.126
Accuracy:56.851% C++
KPH:20 D
VKPH:11.700 D--
Skyguard
C+
Kills:282
V. Kills:193 145%
Deaths:108
KDR:2.611
Accuracy:28.433% C+
KPH:8.900 D
VKPH:6.100 D-
Kills:13,380 (13,380 + 0)
Deaths:1,243
KDR:10.764
VKDR:2.306
Vehicle Kills:2,866
Kill Difference:12,137
Playtime:405.069 hours
Usage:18%
Score:3.544m
Score/min:146
Driving Accuracy:28.433%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,096
V. Kills:281 389%
Deaths:82
KDR:13.366
Accuracy:46.811% C
KPH:19.800 C
VKPH:5.100 D--
Supernova VPC
D-
Kills:1,028
V. Kills:154 N/A
Deaths:98
KDR:10.490
Accuracy:42.967% D-
KPH:22.200 D--
VKPH:3.300 D*
Supernova FPC
D--
Kills:218
V. Kills:223 97%
Deaths:73
KDR:2.986
Accuracy:46.206% D-
KPH:10.200 D**
VKPH:10.500 D--
Saron HRB
C
Kills:143
V. Kills:111 128%
Deaths:44
KDR:3.250
Accuracy:39.584% C-
KPH:17.800 D
VKPH:13.900 C
Proton II PPA
C**
Kills:75
V. Kills:8 N/A
Deaths:8
KDR:9.375
Accuracy:20.683% C--
KPH:40.800 C--
VKPH:4.300 C**
E540 Halberd
B**
Kills:67
V. Kills:24 268%
Deaths:7
KDR:9.571
Accuracy:43.266% D
KPH:43.200 B**
VKPH:15.500 C+
Kills:2,627 (2,342 + 285)
Deaths:312
KDR:8.420
VKDR:2.567
Vehicle Kills:801
Kill Difference:2,315
Playtime:134.470 hours
Usage:6%
Score:1.433m
Score/min:178
Driving Accuracy:46.206%
Gunner Accuracy:43.266%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:116
V. Kills:15 N/A
Deaths:26
KDR:4.462
Accuracy:34.596% C
KPH:53.900 D
VKPH:7 C++
Saron HRB-H
D
Kills:78
V. Kills:51 150%
Deaths:32
KDR:2.438
Accuracy:48.746% D-
KPH:24.300 D
VKPH:15.900 D-
Kills:194 (0 + 194)
Deaths:58
KDR:3.345
VKDR:1.138
Vehicle Kills:66
Kill Difference:136
Playtime:5.363 hours
Usage:0%
Score:0.085m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:48.746%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:249
V. Kills:74 332%
Deaths:79
KDR:3.152
Accuracy:31.546% D-
KPH:15.500 C
VKPH:4.600 D-
M60-G Bulldog
D
Kills:122
V. Kills:27 436%
Deaths:48
KDR:2.542
Accuracy:27.959% D
KPH:15.300 D-
VKPH:3.400 D
M20 Basilisk
C-
Kills:121
V. Kills:40 295%
Deaths:39
KDR:3.103
Accuracy:27.194% D*
KPH:15.800 C-
VKPH:5.200 D-
M12 Kobalt
D
Kills:113
V. Kills:7 N/A
Deaths:14
KDR:8.071
Accuracy:13.491% D-
KPH:28.200 D--
VKPH:1.700 D
M40 Fury
D--
Kills:100
V. Kills:17 N/A
Deaths:16
KDR:6.250
Accuracy:23.251% D**
KPH:18.800 D--
VKPH:3.200 D*
M60-G Bulldog
D--
Kills:90
V. Kills:9 N/A
Deaths:22
KDR:4.091
Accuracy:25.641% D*
KPH:17.300 D--
VKPH:1.700 D*
M40 Fury
D*
Kills:51
V. Kills:9 N/A
Deaths:14
KDR:3.643
Accuracy:25.132% D*
KPH:20.500 D*
VKPH:3.600 D*
Kills:846 (0 + 846)
Deaths:232
KDR:3.647
VKDR:0.789
Vehicle Kills:183
Kill Difference:614
Playtime:48.663 hours
Usage:2%
Score:0.361m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:25.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,84510,05274913.421C*11.2353.467%B+N/A41C-7.3C147245.3h4.2C--7.8C+
VE-S Canis 2,2992,2791,9281.182C+1.0122.783%D10.838%D*17.4DN/A44130.8h11.2B49.3C++
Lasher X2 2,2312,1841,6301.34B++0.8522.695%C3.48%C13.5D-N/A54161.3h28.5F125.5D
Proximity Mine 1,7001,6975093.334C+1.1439.528%CN/A81.6D-N/A28020.8h1.6B**4.2B+
C-4 1,7071,4101,1241.254C+0.9426.79%C*N/A44.1D-9.3D**27932h1.5C++5.5C**
Tank Mine 2,1151,3613374.039B++1.8522.098%D-N/A97.2C+53.9C93014h1.6B+7C
Sirius SX12 1,2371,2201,5060.81C+1.3819.59%D-11.066%D*9.1D-N/A33133.9h20D-102.3D
C75 Viper 1,3491,2161249.806A7.6124.525%D**1.151%C23.9C2.6D*12750.9h7.3A30B+
L100 Python HEAT 1,5001,1501517.616B++5.4253.449%C*1.913%C-26.7C+8.1D14643h5.9C**11B+
C-4 ARX 1,3011,1458521.344C0.8530.358%B**N/A83.6D11.4D**32313.7h1.3C+4.2B
Supernova PC 1,3771,0968213.366A11.1746.811%C1.369%D19.8C5.1D--15255.4h3.9B*8.2B++
Supernova VPC 1,1821,0289810.49C+8.3042.967%D-1.265%C22.2D--3.3D*12946.3h3.9C--9.1D
Frag Grenade 9909731973N/A970.8146.386%C++N/A572.4B10C*18131.7h3.3B+7.1B+
Nebula VM20 7537433642.041C+0.1516.723%C17.631%D25.2C-N/A9229.5h15.2B+91C*
Spear Anti-Vehicle Phalanx Turret 1,1437305413.519B**11.3345.913%C++2.877%D27.2D15.4D24726.8h11.1C24.1C+
Nebula VM20 6936853541.935C+0.2616.93%C16.496%D23.5DN/A8729.1h16.4C++96.6C++
L100 Python AP 1,0776801116.126B3.9356.851%C++2.353%C20D11.7D--17534h8.1C--14.2C
Solstice SF 6105981,0350.578C1.6218.144%D*14.381%C-5.6D--N/A18106.4h17C-93.7D-
Zenith VX-5 5325267130.738C-1.4617.12%F14.068%D*8D--N/A3665.4h18.3D*107.1F
NS-61 Emissary 4064034300.937C*1.2628.084%C+12.407%D7.6D--N/A2352.7h16.1C+57.4C+
NSX Tanto 3723653900.936C+1.2623.426%C--15.069%D**9.6D-N/A2537.9h18C-76.9C
VE-H Maw 3613523141.121C1.0722.086%D13.921%D**16.6D--N/A5121.2h15.5D*70.1D
NS Annihilator 6253502181.606M0.5981.311%C++N/A7.1D5.6D-10149.3h14.9D-18.3D-
Orion VS54 3213182051.551C++0.6414.905%D*14.78%D**12.7D-N/A12125.1h15.1C101.1D
Skyguard 4752821082.611C+0.4228.433%C+1.418%C--8.8D6.1D-13231.9h169.6D-596.5D
Solstice VE3 2772762531.091B+1.1017.48%D--13.406%D*8.7DN/A8531.8h15C**85.7C+
MANA Anti-Personnel Turret 267262833.157N/A0.9611.407%UN/A2620U50U6937400.1h30.9T*271.2T*
M20 Basilisk 323249793.152C++0.9631.546%D-4.819%C15.6C4.6D-11816h79.9B+253.3C*
Blueshift VM5 2502471451.703C0.4919.224%C+14.98%D*20.8DN/A8311.9h16.7C+86.9C++
VX6-7 2312311901.216C+0.9817.494%D*17.316%D10.1D-N/A7622.9h15.9C--90.9D-
Supernova FPC 441218732.986C0.7946.206%D-1.835%C10.2D**10.5D--25621.3h8.5F18.3F-
Blueshift VM5 2182161401.543C0.6519.687%C+16.667%D-18.8D-N/A7511.5h18.7D95.1C+
Ursa 1871841940.948C1.2518.242%D22.283%C9.9D--N/A4018.5h16.5D**90.6D-
Eridani SX5 1821812370.764C1.4318.116%F7.735%F7.8D--N/A3123.3h15.6D85.9D--
MANA Anti-Vehicle Turret 314178682.618C*0.4248.621%C--3.933%B1780C-1360D4055180.1h12.9F26.5D*
Force-Blade 16716711,1920.015C2.187.04%F-1.198%D-0.2DN/A1936.7h2.4C**33.8F-
Equinox VE2 1671591051.514B0.6823.154%C--21.384%C+16.6DN/A479.6h15.5D-66.8C-
NS-10 Burster 2511581491.06C+1.1327.316%C7.595%B+3.9D2.3D--6740.9h183.1D670.1C-
Serpent VE92 1551532560.598C1.6014.593%F-19.608%C+6.2D--N/A4324.7h17.7D-121.5F
NS Decimator 1711441421.014C+1.1844.069%F-2.778%B+14.5D*2.7F1649.9h6.1D13.8F
Saron HRB 254143443.25C1.0639.584%C-2.797%A17.9D13.9C3438h36.2F-91.4F
NS-10 Burster 2241411470.959C+1.2327.098%C12.057%B**3.3D--1.9D--6343.1h209.4D**772.8D--
Cosmos VM3 137132701.886C++0.3118.377%B+21.97%B+27.5C+1B**1124.8h12.6B++68.5B+
Cosmos VM3 132130681.912C+0.2818.325%B+12.308%F27.7C+N/A1084.7h12B++65.7B+
NSX Naginata 1311291241.04C1.1515.178%D*26.357%C11.6D*N/A3611.1h15.9D104.7D-
S1 151128622.065A**0.1353.574%CN/A16D2.9D*3188h5.3B++9.9B+
M60-G Bulldog 149122482.542D0.3527.959%D2.459%C15.3D-3.4D1048h6.9B24.7C++
M20 Basilisk 161121393.103C*0.9127.194%D*3.306%D-15.9C-5.3D-1497.6h67B**246.5B
Proton II PPA-H 131116264.462D2.2734.596%CN/A52.7D-6.8C++2002.2h14.3D-41.4D
M12 Kobalt 120113148.071C-5.8813.491%D-19.469%B28.3D--1.8D1294h25.2D-186.9D
Rocklet Rifle 1801071460.733C++1.4648.166%DN/A7.4F5.1F9614.4h45.3C-94C
M40 Fury 117100166.25C+4.0623.251%D**1%D-18.9D--3.2D*1215.3h12.2B+52.5C
Hades VSH4 16795960.99B*1.2065.205%C1.053%D6.6C--5D10614.3h12.1D--18.5D--
Pulsar C 9292721.278C++0.9216.251%D**14.13%F7.9D-N/A9111.7h12.9C+79.4D
M60-G Bulldog 9990224.091C1.9025.641%D*3.333%C*17.3D--1.7D*1075.2h7C*27.3C
Flare VE6 8989671.328C+0.8715.943%D*20.225%D11.3D--N/A867.9h11.7C+73.2C--
NS-7 PDW 82821500.547C--1.6515.93%F19.512%C**5.9D--N/A4214h18.1C--113.5D-
VX29 Polaris 8481741.095C1.1017.244%D*13.58%D*12.1D*N/A566.7h18.1F105.1D*
Vortex VM21 147781060.736C1.4642.542%C++8.974%A**3.4D--3D--6322.8h92.9D*218.5D
Saron HRB-H 12978322.438C--0.2448.746%D-N/A24.4D15.9D-3063.2h31.4D64.4D
MAX Punch 78788480.092C+2.1046.307%C+N/A0.7CN/A3111.1h2.1C++4.5C++
Vortex VM21 136761070.71C1.4842.967%C**2.632%D3.3D--2.6D--5822.9h98D*228.1C-
Proton II PPA 837589.375C7.1820.683%C--1.333%D41.7C--4.4B2551.8h10.2C+49.2C+
Aspis Anti-Aircraft Phalanx Turret 1427489.25A*7.0626.262%C++1.351%D6.9D6.3D-14710.8h227.6F866.7C-
NS-R3 Swarm 15773960.76B++1.4369.518%A+N/A3.9D-4.5D5518.6h48.4F-69.7D**
E540 Halberd 916779.571C++7.3843.266%D2.985%B41.9B**15C5091.6h3.8A++8.9B**
MKV Suppressed 65631360.463D1.7317.915%D**17.46%C5.1D*N/A3612.3h22.5D**125.5D**
Deimos VA29 5656720.778C1.4230.388%F*14.286%C8.1D*N/A376.9h3.5D**11.5F*
Spear Anti-Vehicle Phalanx Tower 11055318.333C+16.1456.483%B+N/A19.6D-19.6C2112.8h24F**42.5F-
Phobos VX86 5555640.859C1.3323.724%T9.091%D*8.6D*N/A416.4h3.1D-13.2T
The Slasher 54529450.055C++2.147.264%F-21.154%B**0.7CN/A275.9h2.3C+31.8F--
M40 Fury 6051143.643C--1.4525.132%D*1.961%C++20.4D*3.6D*1812.5h15.8C+63D--

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0570.1h
Nano-Armor Kit350840,87159.6h
Spawn Beacon156441.3h
Anti-Vehicle MANA Turret447873.6h
Nanite Revive Grenade01570h
Medical Applicator2624,9832.7h
Deconstruction Tool01,6630.1h
Spitfire Auto-Turret301,0582.7h
Rampart Wall2531.2h
M12 Kobalt-F11760.1h
Ammunition Package852,8163h
Anti-Infantry MANA Turret214152.5h
Recon Detection Device473,4538.8h
Shield Recharging Field13280.2h
Smoke Grenade01380h
L-30R Vektor01770.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 2.17s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.