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Immortal Boodah[DaPP] Boodah
VS BR 118

KDR: 2.19

Score: 28.2m

Last Seen: Feb 19th, 2019 2:26 AM
- OFFLINE - 6.2 hour(s)

Battle Rank 119 (118 total) - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 226
Level Progress (to 120): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH VE-S Canis Lasher X2 Proximity Mine C-4 Tank Mine Sirius SX12 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 926TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.612%13.132%2581810046,8990.8539421.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.781%-0.286C-1.165D*0.06C+HEAD (~3.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.6-0.05C+15.4-0.078C+63.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.727%1.116%19398101415,4181022345815.0861446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.893%-0.41C---0.96D--1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.455B+7.70.383C**13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.808%4.74%1251010121,0978524541.28605241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.106%-0.776D-0.099C+-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.7-0.096C+36.10.084C+93.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.94%11.712%1252102011170400.157447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.338%-1.205D*-0.56D-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.068C+3.30.317C*9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 226
28.2m412.4%225 (13.5k)212 (12.7k)2.1921140,74718,5882.86825118 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022173218.236%4.746%8707:098

48% Engineer22% Heavy Assault6% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:22 PMOct 12th, 2013 1:35 AMFeb 18th, 2019 9:04 PM (2d) (PST)Feb 18th, 2019 10:52 PM (2d) (PST)Feb 18th, 2019 10:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
555884670.3070.1400.0151.4880.054139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3005,26228,038188189312,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2214.2h/92.3d 12,568 1,934 11,052 197.7k 3,144 7,484 7,199 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:2,184
Deaths:1,630
KDR:1.340
Accuracy:22.701% C
HSR:3.480% C
VE-H Maw
D
Kills:352
Deaths:314
KDR:1.121
Accuracy:22.086% D
HSR:13.921% D**
Orion VS54
D*
Kills:293
Deaths:187
KDR:1.567
Accuracy:14.737% D*
HSR:13.652% D**
Ursa
C
Kills:184
Deaths:194
KDR:0.948
Accuracy:18.260% D
HSR:22.283% C
NSX Naginata
C+
Kills:129
Deaths:124
KDR:1.040
Accuracy:15.178% D*
HSR:26.357% C+
Flare VE6
D
Kills:89
Deaths:67
KDR:1.328
Accuracy:15.943% D*
HSR:20.225% D
VX29 Polaris
D--
Kills:72
Deaths:69
KDR:1.043
Accuracy:17.029% D*
HSR:15.278% D--
Kills:3,303
Deaths (as Heavy Assault):2,585
Deaths (to Heavy Assaults):4,975
KDR:1.27776
Kill Difference:718
Playtime:483.933 hours
Usage:22%
Score:4.701m
Score/min:162
Accuracy (listed only):17.991%
HSR (listed only):16.456%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:596
Deaths:1,032
KDR:0.578
Accuracy:18.120% D*
HSR:14.430% C-
Zenith VX-5
D*
Kills:526
Deaths:713
KDR:0.738
Accuracy:17.120% F
HSR:14.068% D*
NSX Tanto
D
Kills:346
Deaths:352
KDR:0.983
Accuracy:23.315% D
HSR:15.029% D**
Solstice VE3
D--
Kills:276
Deaths:253
KDR:1.091
Accuracy:17.489% D--
HSR:13.406% D--
VX6-7
D
Kills:231
Deaths:190
KDR:1.216
Accuracy:17.494% D*
HSR:17.316% D
Serpent VE92
C+
Kills:153
Deaths:256
KDR:0.598
Accuracy:14.593% F-
HSR:19.608% C+
Pulsar C
D**
Kills:92
Deaths:72
KDR:1.278
Accuracy:16.251% D**
HSR:14.130% D**
Deimos VA29
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:30.435% F*
HSR:14.286% C
Phobos VX86
D*
Kills:55
Deaths:64
KDR:0.859
Accuracy:23.823% F**
HSR:9.091% D*
Kills:2,331
Deaths (as Engineer):3,004
Deaths (to Engineers):4,014
KDR:0.77597
Kill Difference:673
Playtime:1,060.606 hours
Usage:48%
Score:15.310m
Score/min:241
Accuracy (listed only):19.849%
HSR (listed only):14.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:2,219
Deaths:1,885
KDR:1.177
Accuracy:22.773% D
HSR:10.996% D--
Sirius SX12
D-
Kills:1,218
Deaths:1,506
KDR:0.809
Accuracy:19.581% D-
HSR:11.084% D--
Solstice SF
C-
Kills:596
Deaths:1,032
KDR:0.578
Accuracy:18.120% D*
HSR:14.430% C-
Zenith VX-5
D*
Kills:526
Deaths:713
KDR:0.738
Accuracy:17.120% F
HSR:14.068% D*
NSX Tanto
D
Kills:346
Deaths:352
KDR:0.983
Accuracy:23.315% D
HSR:15.029% D**
Solstice VE3
D--
Kills:276
Deaths:253
KDR:1.091
Accuracy:17.489% D--
HSR:13.406% D--
VX6-7
D
Kills:231
Deaths:190
KDR:1.216
Accuracy:17.494% D*
HSR:17.316% D
Eridani SX5
F
Kills:181
Deaths:237
KDR:0.764
Accuracy:18.116% F
HSR:7.735% F
Serpent VE92
C+
Kills:153
Deaths:256
KDR:0.598
Accuracy:14.593% F-
HSR:19.608% C+
Pulsar C
D**
Kills:92
Deaths:72
KDR:1.278
Accuracy:16.251% D**
HSR:14.130% D**
NS-7 PDW
C**
Kills:82
Deaths:150
KDR:0.547
Accuracy:15.930% F
HSR:19.512% C**
MKV Suppressed
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:17.915% D**
HSR:17.460% C
Deimos VA29
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:30.435% F*
HSR:14.286% C
Phobos VX86
D*
Kills:55
Deaths:64
KDR:0.859
Accuracy:23.823% F**
HSR:9.091% D*
Kills:6,094
Deaths (as Light Assault):6,918
Deaths (to Light Assaults):3,075
KDR:0.88089
Kill Difference:824
Playtime:386.300 hours
Usage:17%
Score:4.228m
Score/min:182
Accuracy (listed only):19.497%
HSR (listed only):14.154%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:2,219
Deaths:1,885
KDR:1.177
Accuracy:22.773% D
HSR:10.996% D--
Sirius SX12
D-
Kills:1,218
Deaths:1,506
KDR:0.809
Accuracy:19.581% D-
HSR:11.084% D--
Eridani SX5
F
Kills:181
Deaths:237
KDR:0.764
Accuracy:18.116% F
HSR:7.735% F
Equinox VE2
C+
Kills:153
Deaths:102
KDR:1.500
Accuracy:23.454% C-
HSR:20.915% C+
NS-7 PDW
C**
Kills:82
Deaths:150
KDR:0.547
Accuracy:15.930% F
HSR:19.512% C**
MKV Suppressed
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:17.915% D**
HSR:17.460% C
Deimos VA29
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:30.435% F*
HSR:14.286% C
Phobos VX86
D*
Kills:55
Deaths:64
KDR:0.859
Accuracy:23.823% F**
HSR:9.091% D*
Kills:4,027
Deaths (as Combat Medic):4,152
Deaths (to Combat Medics):1,942
KDR:0.96989
Kill Difference:125
Playtime:24.604 hours
Usage:1%
Score:0.266m
Score/min:180
Accuracy (listed only):21.503%
HSR (listed only):13.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:2,219
Deaths:1,885
KDR:1.177
Accuracy:22.773% D
HSR:10.996% D--
Sirius SX12
D-
Kills:1,218
Deaths:1,506
KDR:0.809
Accuracy:19.581% D-
HSR:11.084% D--
NS-61 Emissary
C+
Kills:393
Deaths:409
KDR:0.961
Accuracy:28.245% C+
HSR:11.959% D
Eridani SX5
F
Kills:181
Deaths:237
KDR:0.764
Accuracy:18.116% F
HSR:7.735% F
NS-7 PDW
C**
Kills:82
Deaths:150
KDR:0.547
Accuracy:15.930% F
HSR:19.512% C**
MKV Suppressed
C
Kills:63
Deaths:136
KDR:0.463
Accuracy:17.915% D**
HSR:17.460% C
Kills:4,156
Deaths (as Infiltrator):4,323
Deaths (to Infiltrators):2,230
KDR:0.96137
Kill Difference:167
Playtime:136.460 hours
Usage:6%
Score:1.225m
Score/min:150
Accuracy (listed only):20.427%
HSR (listed only):13.124%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:723
Deaths:358
KDR:2.020
Accuracy:16.712% C
HSR:17.289% D
Nebula VM20
C
Kills:668
Deaths:348
KDR:1.920
Accuracy:16.934% C
HSR:16.467% D
Blueshift VM5
C+
Kills:247
Deaths:145
KDR:1.703
Accuracy:19.224% C+
HSR:14.980% D*
Blueshift VM5
C+
Kills:216
Deaths:140
KDR:1.543
Accuracy:19.687% C+
HSR:16.667% D-
NS-10 Burster
B+
Kills:158
Deaths:149
KDR:1.060
Accuracy:27.339% C
HSR:7.595% B+
NS-10 Burster
B**
Kills:140
Deaths:147
KDR:0.952
Accuracy:27.118% C
HSR:12.143% B**
Cosmos VM3
B+
Kills:132
Deaths:70
KDR:1.886
Accuracy:18.377% B+
HSR:21.970% B+
Cosmos VM3
B+
Kills:130
Deaths:68
KDR:1.912
Accuracy:18.325% B+
HSR:12.308% D**
Vortex VM21
A*
Kills:78
Deaths:106
KDR:0.736
Accuracy:42.592% C*
HSR:8.974% A*
Vortex VM21
B
Kills:76
Deaths:107
KDR:0.710
Accuracy:43.020% B
HSR:2.632% D
Kills:2,568
Deaths (as MAX Suit):819
Deaths (to MAX Suits):1,164
KDR:3.13553
Kill Difference:1,749
Playtime:115.949 hours
Usage:5%
Score:2.487m
Score/min:358
Accuracy (listed only):24.933%
HSR (listed only):13.102%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:9,890
V. Kills:1,775 N/A
Deaths:734
KDR:13.474
Accuracy:53.467% B+
KPH:41 C-
VKPH:7.400 C+
C75 Viper
C
Kills:1,216
V. Kills:133 N/A
Deaths:124
KDR:9.806
Accuracy:24.525% D**
KPH:23.900 C
VKPH:2.600 D*
L100 Python HEAT
C*
Kills:1,142
V. Kills:348 327%
Deaths:150
KDR:7.613
Accuracy:53.477% C*
KPH:26.700 C+
VKPH:8.100 D
L100 Python AP
C+
Kills:558
V. Kills:357 156%
Deaths:104
KDR:5.365
Accuracy:56.477% C+
KPH:18.600 D-
VKPH:11.900 D--
Skyguard
C+
Kills:280
V. Kills:192 145%
Deaths:107
KDR:2.617
Accuracy:28.365% C+
KPH:8.800 D
VKPH:6.100 D-
Kills:13,086 (13,086 + 0)
Deaths:1,219
KDR:10.735
VKDR:2.301
Vehicle Kills:2,805
Kill Difference:11,867
Playtime:396.885 hours
Usage:18%
Score:3.487m
Score/min:146
Driving Accuracy:28.365%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,090
V. Kills:278 391%
Deaths:82
KDR:13.293
Accuracy:46.688% C
KPH:19.700 C+
VKPH:5 D--
Supernova VPC
D-
Kills:1,024
V. Kills:152 N/A
Deaths:98
KDR:10.449
Accuracy:42.836% D-
KPH:22.200 D--
VKPH:3.300 D*
Supernova FPC
D--
Kills:218
V. Kills:223 97%
Deaths:73
KDR:2.986
Accuracy:46.206% D-
KPH:10.200 D*
VKPH:10.500 D--
Saron HRB
C
Kills:132
V. Kills:104 126%
Deaths:43
KDR:3.070
Accuracy:39.480% C--
KPH:17.500 D
VKPH:13.800 C
Proton II PPA
B
Kills:75
V. Kills:8 N/A
Deaths:8
KDR:9.375
Accuracy:20.683% C--
KPH:40.800 C--
VKPH:4.300 B
E540 Halberd
B*
Kills:61
V. Kills:22 265%
Deaths:6
KDR:10.167
Accuracy:40.901% D--
KPH:40.900 B*
VKPH:14.800 C
Kills:2,600 (2,332 + 268)
Deaths:310
KDR:8.387
VKDR:2.539
Vehicle Kills:787
Kill Difference:2,290
Playtime:133.588 hours
Usage:6%
Score:1.414m
Score/min:176
Driving Accuracy:46.206%
Gunner Accuracy:40.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:101
V. Kills:13 N/A
Deaths:24
KDR:4.208
Accuracy:34.649% C
KPH:53.100 D
VKPH:6.800 C++
Saron HRB-H
D-
Kills:72
V. Kills:48 147%
Deaths:31
KDR:2.323
Accuracy:48.677% D-
KPH:23.500 D-
VKPH:15.700 D-
Kills:173 (0 + 173)
Deaths:55
KDR:3.145
VKDR:1.109
Vehicle Kills:61
Kill Difference:118
Playtime:4.961 hours
Usage:0%
Score:0.081m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:48.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:242
V. Kills:72 332%
Deaths:79
KDR:3.063
Accuracy:31.330% D-
KPH:15.400 C-
VKPH:4.600 D-
M60-G Bulldog
D
Kills:121
V. Kills:27 432%
Deaths:48
KDR:2.521
Accuracy:27.886% D
KPH:15.200 D-
VKPH:3.400 D
M20 Basilisk
C--
Kills:115
V. Kills:37 303%
Deaths:37
KDR:3.108
Accuracy:27.523% D*
KPH:15.300 C--
VKPH:4.900 D-
M12 Kobalt
D
Kills:110
V. Kills:7 N/A
Deaths:12
KDR:9.167
Accuracy:13.464% D-
KPH:27.700 D--
VKPH:1.800 D
M40 Fury
D--
Kills:100
V. Kills:17 N/A
Deaths:16
KDR:6.250
Accuracy:23.251% D**
KPH:18.800 D--
VKPH:3.200 D*
M60-G Bulldog
D--
Kills:90
V. Kills:9 N/A
Deaths:22
KDR:4.091
Accuracy:25.641% D*
KPH:17.300 D--
VKPH:1.700 D--
M40 Fury
D*
Kills:51
V. Kills:9 N/A
Deaths:14
KDR:3.643
Accuracy:25.513% D*
KPH:20.700 D*
VKPH:3.700 D*
Kills:829 (0 + 829)
Deaths:228
KDR:3.636
VKDR:0.781
Vehicle Kills:178
Kill Difference:601
Playtime:48.151 hours
Usage:2%
Score:0.355m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:25.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,6659,89073413.474C*11.2853.467%B+N/A41C-7.4C+148241.4h4.2C--7.8C+
VE-S Canis 2,2392,2191,8851.177C+1.0222.773%D10.996%D--17.4DN/A44127.5h11.3B49.6C++
Lasher X2 2,2312,1841,6301.34B++0.8522.701%C3.48%C13.5DN/A54161.2h28.5F125.4D
Proximity Mine 1,6931,6905023.367C+1.1739.558%CN/A82D-N/A28120.6h1.6B**4.1B+
C-4 1,7011,4061,1241.251C+0.9426.674%C*N/A43.9D9.2D**27632h1.5C++5.5B
Tank Mine 2,0711,3293294.04B*1.8522.306%D-N/A97C+54.2C93113.7h1.6B+7C
Sirius SX12 1,2351,2181,5060.809C+1.3819.581%D-11.084%D--9.1D-N/A33133.8h20D-102.4D
C75 Viper 1,3491,2161249.806A7.6124.525%D**1.151%C23.9C2.6D*12750.9h7.3B**30B+
L100 Python HEAT 1,4901,1421507.613B*5.4253.477%C*1.926%C-26.7C+8.1D14642.8h5.9C*11B+
Supernova PC 1,3681,0908213.293A11.1046.688%C1.376%D19.7C+5D--15155.3h3.8B*8.2B++
C-4 ARX 1,2131,0687851.361C0.8330.223%B**N/A82.8D11.2D**32012.9h1.3C+4.2B+
Supernova VPC 1,1761,0249810.449C+8.2642.836%D-1.27%C22.2D--3.3D*12946.1h3.9C--9.1D
Frag Grenade 9659481948N/A945.8146.221%C++N/A557.6B10B+18411.7h3.3B+7.1B+
Nebula VM20 7327233582.02C+0.1716.712%C17.289%D25.1C-N/A9328.8h15.3B91.3C*
Spear Anti-Vehicle Phalanx Turret 1,1357235413.389B**11.2045.793%C++2.905%D27.1D15.4D24526.7h11.1C24.3C+
Nebula VM20 6766683481.92C+0.2716.934%C16.467%D23.5DN/A8828.4h16.4C++96.7C++
Solstice SF 6085961,0320.578C1.6118.12%D*14.43%C-5.6D--N/A18106.1h17C--93.8D-
L100 Python AP 9155581045.365C*3.1756.477%C+2.867%C+18.6D-11.9D--18330h8.4D14.9C
Zenith VX-5 5325267130.738C-1.4517.12%F14.068%D*8D--N/A3665.4h18.3D*107.1F
NS-61 Emissary 3963934090.961C**1.2328.245%C+11.959%D7.7D--N/A2451.1h16C+56.7C+
VE-H Maw 3613523141.121C1.0722.086%D13.921%D**16.6D--N/A5121.2h15.5D**70.1D
NS Annihilator 6223482131.634A**0.5681.283%C++N/A7.2D5.7D--10248.4h14.6D-18D
NSX Tanto 3533463520.983C+1.2123.315%D15.029%D**9.7D-N/A2535.5h17.9C--76.9C
Orion VS54 2952931871.567C++0.6314.737%D*13.652%D**12.4D-N/A12523.6h15C102.1C
Skyguard 4722801072.617C+0.4228.365%C+1.429%C--8.8D6.1D-13231.7h169.6D-598.1D
Solstice VE3 2772762531.091B+1.1017.489%D--13.406%D--8.7DN/A8531.7h15C*85.6C+
MANA Anti-Personnel Turret 267262833.157N/A0.9611.407%UN/A2620U50U6925800.1h30.9T*271.2T*
Blueshift VM5 2502471451.703C0.4919.224%C+14.98%D*20.8DN/A8311.9h16.7C+86.9C++
M20 Basilisk 314242793.063C++0.8731.33%D-4.959%C15.4C-4.6D-11715.7h80.2B+256.1C*
VX6-7 2312311901.216C+0.9817.494%D*17.316%D10.1D-N/A7622.9h15.9D90.9D-
Supernova FPC 441218732.986C0.7946.206%D-1.835%C-10.2D*10.5D--25321.3h8.5F18.3F-
Blueshift VM5 2182161401.543C0.6519.687%C+16.667%D-18.8D-N/A7511.5h18.7D95.1C+
Ursa 1871841940.948C1.2418.26%D22.283%C9.9D--N/A4018.5h16.5D**90.5D-
Eridani SX5 1821812370.764C1.4318.116%F7.735%F7.8D--N/A3123.1h15.6D85.9D--
MANA Anti-Vehicle Turret 314178682.618C+0.4348.607%D--3.933%B++1780C1360C5062900.1h12.8C++26.4C
Force-Blade 16716711,1720.015C2.187.04%F-1.198%D-0.2C--N/A1935.5h2.4C**33.8F-
NS-10 Burster 2511581491.06C+1.1327.339%C7.595%B+3.9D2.3D--6740.8h182.7D668.2C--
Serpent VE92 1551532560.598C1.5914.593%F-19.608%C+6.2D--N/A4324.7h17.7D-121.5D**
Equinox VE2 1611531021.5B0.6923.454%C-20.915%C+17C-N/A489h15.7D-67.1C-
NS Decimator 1691421351.052C+1.1444.148%F-2.817%B+14.8D*2.8D**1669.6h6D13.5F
NS-10 Burster 2231401470.952C++1.2427.118%C12.143%B**3.3D--1.9D--6343h210.5D**776.1D--
Cosmos VM3 137132701.886C++0.3118.377%B+21.97%B+27.5C+1A1124.8h12.6B+68.5C**
Saron HRB 236132433.07C0.8839.48%C--3.03%A17.4D13.7C3567.6h37.2F--94.1F-
Cosmos VM3 132130681.912C+0.2818.325%B+12.308%D**27.7C+N/A1084.7h12B+65.7B+
NSX Naginata 1311291241.04C1.1515.178%D*26.357%C+11.6D*N/A3611.1h15.9D104.7D-
S1 151128622.065A**0.1353.574%CN/A16D2.9D**3168h5.3B++9.9B+
M60-G Bulldog 148121482.521D0.3327.886%D2.479%C15.3D-3.4D1037.9h6.9B24.6C++
M20 Basilisk 152115373.108C*0.9227.523%D*3.478%D-15.3C--4.9D-1487.5h69.2B**251.4B
M12 Kobalt 117110129.167C6.9713.464%D-19.091%C**27.5D--1.8D1244h25.6D--190.1D
Proton II PPA-H 114101244.208D2.0234.649%CN/A53.2D6.8C++2051.9h14.3D-41.4D
M40 Fury 117100166.25C+4.0623.251%D**1%D-18.9D--3.2D*1215.3h12.2C**52.5C
Rocklet Rifle 165981370.715C++1.4849.372%CN/A7.1F4.8F9113.9h46.9D95.1C-
Hades VSH4 16795960.99B*1.2065.205%C1.053%D6.6C-5C-10614.3h12.1D--18.5D--
Pulsar C 9292721.278C++0.9116.251%D**14.13%D**7.9D-N/A9011.7h12.9C+79.4D
M60-G Bulldog 9990224.091C1.9025.641%D*3.333%C*17.3D--1.7D--1075.2h7C*27.3C
Flare VE6 8989671.328C+0.8615.943%D*20.225%D11.3D--N/A857.9h11.7C+73.2C-
NS-7 PDW 82821500.547C--1.6515.93%F19.512%C**5.9D--N/A4214h18.1C--113.5D--
Vortex VM21 147781060.736C1.4642.592%C*8.974%A*3.4D--3D--6222.8h92.9D*218.1D
MAX Punch 78788390.093C+2.1046.439%C+N/A0.7CN/A3110.2h2.1C++4.5C++
Vortex VM21 136761070.71C+1.4843.02%B2.632%D3.3D--2.6D--5822.9h98D*227.7C-
Proton II PPA 837589.375C7.1820.683%C--1.333%D41.7C--4.4B+2551.8h10.2C+49.2C+
Aspis Anti-Aircraft Phalanx Turret 1417389.125A*6.9326.249%C++1.37%D6.8D6.3D-14710.8h229.1F872.8C-
NS-R3 Swarm 15773960.76B++1.4369.518%A+N/A3.9D-4.5D5418.6h48.4F-69.7D**
VX29 Polaris 7472691.043C1.1517.029%D*15.278%D--11.8D*N/A576.1h18.4F108D*
Saron HRB-H 12072312.323C--0.1348.677%D-N/A23.2D-15.5D-3123.1h32.2D66.1D-
MKV Suppressed 65631360.463D1.7317.915%D**17.46%C5.1D*N/A3612.3h22.5D*125.5D**
E540 Halberd 8361610.167C++7.9740.901%D--3.279%B+40.7B*14.7C4781.5h3.7A++9.1B**
Deimos VA29 5656720.778C1.4130.435%F*14.286%C8.1D*N/A376.9h3.5D**11.5F*
Phobos VX86 5555640.859C1.3323.823%F**9.091%D*8.6D*N/A406.4h3.1D-13.1F**
Spear Anti-Vehicle Phalanx Tower 11055318.333C+16.1456.483%B+N/A19.6D-19.6C2112.8h24F*42.5F-
M40 Fury 6051143.643C--1.4525.513%D*1.961%C++20.4D*3.6D*1802.5h15.8C+62.1D-

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0570.1h
Nano-Armor Kit349830,28659h
Spawn Beacon145921.2h
Anti-Vehicle MANA Turret437813.6h
Spitfire Auto-Turret291,0402.7h
Nanite Revive Grenade01540h
Medical Applicator2624,0782.6h
Deconstruction Tool01,6630.1h
Rampart Wall2531.2h
M12 Kobalt-F11760.1h
Ammunition Package842,7933h
Anti-Infantry MANA Turret214152.5h
Recon Detection Device453,3248.6h
Shield Recharging Field12980.2h
Smoke Grenade01380h
L-30R Vektor01770.2h

Check the help document for the dictionary if you want to learn more about words used here.


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