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Paragon Chosen Booface[DTLS] Booface
VS BR 186

KDR: 4.83

Score: 90.1m

Last Seen: Jul 16th, 2020 9:50 PM
- OFFLINE - 51.9 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA C150 Dalton Supernova VPC Supernova FPC Manticore SX40
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,433,893 MLG Score: 5143
Fun Score: N/A
Cheeseburgers Flipped: 1173TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.897%22.898%66233131633,0822.056442.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.606%1.48A+0.269C*-1.219D*HEAD ++ (~8.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.61B+8.30.415B20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.459%1.405%884513448,828120519177.32614460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.727%-0.293C-0.149C0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.61B+21.80.59B+41.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.86%1.549%10337134212,589187044676.72849282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.429%0.273C*-0.615D0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+6.50.48B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.564%3.923%109223132615,6271530528810.2071295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.339%-0.523D-0.145C0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.638B+13.30.669B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.382%78.638%10928134169,922234115029.8557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%2.324A*0.745B++0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.60.485B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.586%15.52%1092413451,6431321151.24375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.408%1.467A+0.137C++-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.40.501B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.1m275.8%484 (29k)454 (27.2k)4.83274179,37237,1165.29246186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491210326.817%37.413%100305:2151

16% Engineer7% Heavy Assault62% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJul 3rd, 2020 11:53 PMJul 16th, 2020 10:16 PM (27d) (PST)Jul 16th, 2020 9:53 PM (27d) (PST)Jul 16th, 2020 5:50 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9191557640.9040.1870.3382.7450.0925143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1439,27545,868541120165627,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3307.9h/137.8d 17,063 67,109 40,336 544.8k 4,183 10,338 18,207 182.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% C
HSR:24.151% D
Ursa
C++
Kills:1,173
Deaths:409
KDR:2.868
Accuracy:27.258% C++
HSR:25.149% C
SVA-88
C+
Kills:1,162
Deaths:345
KDR:3.368
Accuracy:25.454% C+
HSR:21.170% D-
Flare VE6
C
Kills:1,160
Deaths:507
KDR:2.288
Accuracy:23.937% C
HSR:21.638% D
VX29 Polaris
B+
Kills:188
Deaths:88
KDR:2.136
Accuracy:29.220% B+
HSR:29.787% B
Kills:5,008
Deaths (as Heavy Assault):1,818
Deaths (to Heavy Assaults):9,280
KDR:2.75468
Kill Difference:3,190
Playtime:234.881 hours
Usage:7%
Score:6.030m
Score/min:428
Accuracy (listed only):25.830%
HSR (listed only):24.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% C+
HSR:27.468% C*
Serpent VE92
C+
Kills:1,169
Deaths:600
KDR:1.948
Accuracy:25.859% C+
HSR:20.530% C
Deimos VA29
C++
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:67.349% C++
HSR:15.681% C-
Eidolon VE33
C*
Kills:1,159
Deaths:409
KDR:2.834
Accuracy:32.810% C*
HSR:25.798% C
VE-LR Obelisk
B++
Kills:698
Deaths:150
KDR:4.653
Accuracy:34.062% C
HSR:42.264% B++
Solstice Burst
C
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C
HSR:20.437% D-
Solstice SF
C++
Kills:334
Deaths:233
KDR:1.433
Accuracy:27.212% C++
HSR:14.371% C
Thanatos VE70
B+
Kills:239
Deaths:97
KDR:2.464
Accuracy:49.765% B+
HSR:15.063% C
NS Baron G5
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:51.888% B+
HSR:14.205% C
Phobos VX86
C
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% D
HSR:16.149% C
Zenith VX-5
B++
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% D--
HSR:28.916% B++
Nova
C+
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C+
HSR:13.158% D
Kills:7,073
Deaths (as Engineer):3,110
Deaths (to Engineers):8,891
KDR:2.27428
Kill Difference:3,963
Playtime:530.584 hours
Usage:16%
Score:16.153m
Score/min:507
Accuracy (listed only):39.369%
HSR (listed only):21.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C**
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% C**
HSR:15.205% D--
Pulsar C
C*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% C+
HSR:27.468% C*
Sirius SX12
B+
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B+
HSR:15.043% D
Serpent VE92
C+
Kills:1,169
Deaths:600
KDR:1.948
Accuracy:25.859% C+
HSR:20.530% C
Deimos VA29
C++
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:67.349% C++
HSR:15.681% C-
MKV Suppressed
C
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C
HSR:17.566% D
NS-7 PDW
C*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% C*
HSR:19.879% C+
Solstice Burst
C
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C
HSR:20.437% D-
Solstice SF
C++
Kills:334
Deaths:233
KDR:1.433
Accuracy:27.212% C++
HSR:14.371% C
Thanatos VE70
B+
Kills:239
Deaths:97
KDR:2.464
Accuracy:49.765% B+
HSR:15.063% C
NS Baron G5
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:51.888% B+
HSR:14.205% C
Phobos VX86
C
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% D
HSR:16.149% C
NSX Tengu
C
Kills:113
Deaths:60
KDR:1.883
Accuracy:35.763% D
HSR:22.124% C
Zenith VX-5
B++
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% D--
HSR:28.916% B++
Skorpios
C
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C
HSR:17.722% D
Nova
C+
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C+
HSR:13.158% D
Kills:10,487
Deaths (as Light Assault):4,685
Deaths (to Light Assaults):6,608
KDR:2.23842
Kill Difference:5,802
Playtime:182.712 hours
Usage:6%
Score:5.327m
Score/min:486
Accuracy (listed only):36.565%
HSR (listed only):18.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:62,102
Deaths:8,615
KDR:7.209
Accuracy:51.166% A++
HSR:79.101% C+
Manticore SX40
B++
Kills:3,191
Deaths:1,811
KDR:1.762
Accuracy:36.686% B++
HSR:18.176% D
Parsec VX3-A
B*
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% B*
HSR:76.901% C--
Eridani SX5
C**
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% C**
HSR:15.205% D--
Artemis VX26
C++
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% C++
HSR:18.842% D-
Ghost
B*
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:48.018% B*
HSR:74.784% C*
Spiker
B+
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B+
HSR:17.660% D
NS-44 Commissioner
B*
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.122% B*
HSR:21.441% C-
Sirius SX12
B+
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B+
HSR:15.043% D
Phantom VA23
B+
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B+
HSR:35.017% C**
XM98
B+
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B
HSR:80.394% B+
MKV Suppressed
C
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C
HSR:17.566% D
VA39 Spectre
A
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A
HSR:45.790% B+
NS-357 Underboss
B+
Kills:1,164
Deaths:747
KDR:1.558
Accuracy:43.927% B+
HSR:18.213% D-
V10
B++
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B++
HSR:82.287% B
Nyx VX31
C**
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% C+
HSR:33.993% C**
NS-30 Vandal
B+
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% C*
HSR:34.712% B+
Phaseshift VX-S
B*
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% B*
HSR:87.845% B*
NS-7 PDW
C*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% C*
HSR:19.879% C+
Beamer VS3
B*
Kills:577
Deaths:387
KDR:1.491
Accuracy:34.633% B*
HSR:17.504% D-
NS-AM7 Archer
A+
Kills:419
Deaths:379
KDR:1.106
Accuracy:54.867% C--
HSR:36.754% A+
NSX Tengu
C
Kills:113
Deaths:60
KDR:1.883
Accuracy:35.763% D
HSR:22.124% C
Cerberus
D
Kills:87
Deaths:70
KDR:1.243
Accuracy:29.981% D
HSR:19.540% D
Skorpios
C
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C
HSR:17.722% D
NSX Daimyo
D-
Kills:67
Deaths:28
KDR:2.393
Accuracy:37.554% D--
HSR:91.045% D-
NSX Tomoe
C++
Kills:60
Deaths:24
KDR:2.500
Accuracy:28.037% D
HSR:43.333% C++
Soldier Soaker
C**
Kills:59
Deaths:27
KDR:2.185
Accuracy:40.032% C**
HSR:15.254% C++
Kills:88,299
Deaths (as Infiltrator):18,141
Deaths (to Infiltrators):5,712
KDR:4.86737
Kill Difference:70,158
Playtime:2,063.152 hours
Usage:62%
Score:52.336m
Score/min:423
Accuracy (listed only):38.542%
HSR (listed only):39.116%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C**
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% C**
HSR:15.205% D--
H-V45
C
Kills:1,261
Deaths:469
KDR:2.689
Accuracy:25.874% C
HSR:18.874% D
Terminus VX-9
C+
Kills:1,191
Deaths:507
KDR:2.349
Accuracy:27.364% C+
HSR:23.510% D
VE-A Lacerta
C++
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.144% C+
HSR:28.778% C++
Sirius SX12
B+
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B+
HSR:15.043% D
Corvus VA55
C
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:26.184% C
HSR:22.241% D
Deimos VA29
C++
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:67.349% C++
HSR:15.681% C-
MKV Suppressed
C
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C
HSR:17.566% D
Pulsar VS1
B+
Kills:1,163
Deaths:592
KDR:1.965
Accuracy:25.596% C+
HSR:28.375% B+
NS-7 PDW
C*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% C*
HSR:19.879% C+
Thanatos VE70
B+
Kills:239
Deaths:97
KDR:2.464
Accuracy:49.765% B+
HSR:15.063% C
NS Baron G5
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:51.888% B+
HSR:14.205% C
Equinox VE2 Burst
C-
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C-
HSR:22.424% D--
Phobos VX86
C
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% D
HSR:16.149% C
NSX Tengu
C
Kills:113
Deaths:60
KDR:1.883
Accuracy:35.763% D
HSR:22.124% C
Skorpios
C
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C
HSR:17.722% D
Nova
C+
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C+
HSR:13.158% D
Equinox VE2
C+
Kills:63
Deaths:30
KDR:2.100
Accuracy:25.555% D
HSR:23.810% C+
Kills:13,280
Deaths (as Combat Medic):5,733
Deaths (to Combat Medics):3,601
KDR:2.31641
Kill Difference:7,547
Playtime:143.219 hours
Usage:4%
Score:4.052m
Score/min:471
Accuracy (listed only):35.645%
HSR (listed only):19.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:6,304
Deaths:1,355
KDR:4.652
Accuracy:22.007% C+
HSR:21.447% C
Blueshift VM5
C++
Kills:5,944
Deaths:1,289
KDR:4.611
Accuracy:22.907% C++
HSR:20.323% D
Comet VM2
B**
Kills:432
Deaths:186
KDR:2.323
Accuracy:59.159% B**
HSR:6.019% B++
Comet VM2
B**
Kills:423
Deaths:186
KDR:2.274
Accuracy:58.191% B**
HSR:2.837% D
Quasar VM1
C--
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C--
HSR:13.129% D*
NS-10 Burster
B**
Kills:147
Deaths:49
KDR:3
Accuracy:38.998% B**
HSR:2.041% D*
NS-10 Burster
B**
Kills:96
Deaths:49
KDR:1.959
Accuracy:39.598% B**
HSR:2.083% D*
Kills:13,704
Deaths (as MAX Suit):1,590
Deaths (to MAX Suits):1,574
KDR:8.61887
Kill Difference:12,114
Playtime:146.890 hours
Usage:4%
Score:6.230m
Score/min:707
Accuracy (listed only):36.690%
HSR (listed only):9.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:5,338
V. Kills:279 N/A
Deaths:591
KDR:9.032
Accuracy:45.496% B
KPH:81.400 B
VKPH:4.300 C++
Dual Photon Pods
B*
Kills:1,650
V. Kills:343 480%
Deaths:59
KDR:27.966
Accuracy:61.100% B++
KPH:147 B+
VKPH:30.600 B*
V26 Maelstrom Turbo Laser
C-
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.081% D
KPH:13.800 C-
VKPH:8.300 D
Hornet Missiles
A*
Kills:870
V. Kills:605 144%
Deaths:58
KDR:15
Accuracy:69.302% B++
KPH:140.100 B**
VKPH:97.400 A*
Saron Laser Cannon
C++
Kills:721
V. Kills:356 202%
Deaths:170
KDR:4.241
Accuracy:28.454% D
KPH:18.800 C++
VKPH:9.300 C
Photon A2A Missile Pods
A
Kills:248
V. Kills:201 123%
Deaths:15
KDR:16.533
Accuracy:73.042% D-
KPH:99.200 B*
VKPH:80.400 A
Coyote Missiles
B+
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.280% D*
KPH:64.600 B+
VKPH:25.300 C+
Kills:9,952 (7,092 + 0)
Deaths:1,438
KDR:6.921
VKDR:1.697
Vehicle Kills:2,440
Kill Difference:8,514
Playtime:200.014 hours
Usage:6%
Score:4.073m
Score/min:339
Piloting Accuracy:28.454%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:4,005
V. Kills:2,041 196%
Deaths:243
KDR:16.482
Accuracy:50.948% A+
KPH:14,418,000 U
VKPH:7,347,600 U
AP30 Shredder
U
Kills:1,429
V. Kills:583 245%
Deaths:101
KDR:14.149
Accuracy:30.161% D--
KPH:5,144,400 U
VKPH:2,098,800 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
B**
Kills:517
V. Kills:16 N/A
Deaths:13
KDR:39.769
Accuracy:51.602% B**
KPH:83.400 C+
VKPH:2.600 D--
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:41.766% D
KPH:5.800 D
VKPH:8 C++
Kills:6,674 (86 + 6,588)
Deaths:477
KDR:13.992
VKDR:5.971
Vehicle Kills:2,848
Kill Difference:6,197
Playtime:20.964 hours
Usage:1%
Score:3.823m
Score/min:3,040
Piloting Accuracy:41.766%
Gunner Accuracy:51.602%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,541
V. Kills:489 314%
Deaths:71
KDR:21.704
Accuracy:57.322% B
KPH:65.100 A
VKPH:20.700 B**
L100 Python AP
B*
Kills:1,399
V. Kills:865 162%
Deaths:164
KDR:8.530
Accuracy:61.199% B+
KPH:45.400 C*
VKPH:28.100 B*
L100 Python HESH
B*
Kills:1,256
V. Kills:173 N/A
Deaths:50
KDR:25.120
Accuracy:57.187% B++
KPH:91.200 B*
VKPH:12.600 B*
Skyguard
A++
Kills:445
V. Kills:300 148%
Deaths:62
KDR:7.177
Accuracy:35.501% B++
KPH:25.900 B**
VKPH:17.500 A++
C75 Viper
C**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% D-
KPH:49.800 C**
VKPH:6.900 C
Kills:4,720 (4,720 + 0)
Deaths:351
KDR:13.447
VKDR:5.236
Vehicle Kills:1,838
Kill Difference:4,369
Playtime:86.990 hours
Usage:3%
Score:2.430m
Score/min:466
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:3,924
V. Kills:426 N/A
Deaths:176
KDR:22.296
Accuracy:60.958% B*
KPH:85.400 A
VKPH:9.300 C++
Supernova FPC
B+
Kills:3,236
V. Kills:1,983 163%
Deaths:370
KDR:8.746
Accuracy:55.879% C++
KPH:33.900 C++
VKPH:20.800 B+
Saron HRB
B+
Kills:1,219
V. Kills:522 233%
Deaths:76
KDR:16.040
Accuracy:45.828% C+
KPH:38.600 B+
VKPH:16.500 C+
E540 Halberd
B+
Kills:852
V. Kills:413 206%
Deaths:88
KDR:9.682
Accuracy:53.529% B+
KPH:37.200 C+
VKPH:18 C+
Supernova PC
C++
Kills:788
V. Kills:220 357%
Deaths:30
KDR:26.267
Accuracy:51.972% C++
KPH:31.200 C++
VKPH:8.700 C
Proton II PPA
C+
Kills:588
V. Kills:38 N/A
Deaths:28
KDR:21
Accuracy:30.818% B++
KPH:64.100 C+
VKPH:4.100 C+
M20 Basilisk
C+
Kills:63
V. Kills:14 420%
Deaths:7
KDR:9
Accuracy:27.179% C--
KPH:16.800 C+
VKPH:3.700 D*
M12 Kobalt
B*
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:20.573% B*
KPH:91.400 B+
VKPH:3.500 C+
Kills:10,722 (7,948 + 2,774)
Deaths:777
KDR:13.799
VKDR:4.656
Vehicle Kills:3,618
Kill Difference:9,945
Playtime:234.548 hours
Usage:7%
Score:6.056m
Score/min:430
Driving Accuracy:51.972%
Gunner Accuracy:20.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,690
V. Kills:836 202%
Deaths:113
KDR:14.956
Accuracy:63.004% B+
KPH:50.500 C+
VKPH:25 C+
Proton II PPA-H
C*
Kills:528
V. Kills:35 N/A
Deaths:35
KDR:15.086
Accuracy:38.344% C
KPH:118.500 C*
VKPH:7.900 C*
Saron HRB-H
C
Kills:349
V. Kills:220 158%
Deaths:38
KDR:9.184
Accuracy:56.368% C+
KPH:35.900 C-
VKPH:22.600 C
M12 Kobalt-H
C
Kills:250
V. Kills:12 N/A
Deaths:15
KDR:16.667
Accuracy:22.736% C
KPH:97.100 D
VKPH:4.700 C
Aphelion VEX-4H
C+
Kills:107
V. Kills:97 109%
Deaths:14
KDR:7.643
Accuracy:39.567% D-
KPH:32 D-
VKPH:29 C+
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:2,974 (0 + 2,974)
Deaths:224
KDR:13.277
VKDR:5.406
Vehicle Kills:1,211
Kill Difference:2,750
Playtime:54.263 hours
Usage:2%
Score:1.513m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,368
V. Kills:44 N/A
Deaths:41
KDR:33.366
Accuracy:19.815% C+
KPH:111.300 B+
VKPH:3.600 C+
M12 Kobalt
B+
Kills:842
V. Kills:33 N/A
Deaths:18
KDR:46.778
Accuracy:18.799% C
KPH:104.700 B+
VKPH:4.100 C++
M40 Fury
B+
Kills:342
V. Kills:42 N/A
Deaths:29
KDR:11.793
Accuracy:31.023% D-
KPH:78.100 B+
VKPH:9.600 C-
M40 Fury
C++
Kills:329
V. Kills:62 N/A
Deaths:39
KDR:8.436
Accuracy:30.380% D--
KPH:59.100 C++
VKPH:11.100 C++
M20 Basilisk
C++
Kills:220
V. Kills:40 N/A
Deaths:39
KDR:5.641
Accuracy:41.523% C+
KPH:26.700 C++
VKPH:4.800 D--
M60-G Bulldog
B+
Kills:220
V. Kills:17 N/A
Deaths:23
KDR:9.565
Accuracy:32.801% D
KPH:46.700 B+
VKPH:3.600 D
M20 Basilisk
B++
Kills:159
V. Kills:41 379%
Deaths:24
KDR:6.625
Accuracy:36.258% D
KPH:35.200 B++
VKPH:9.100 C
M60-G Bulldog
D
Kills:77
V. Kills:9 N/A
Deaths:9
KDR:8.556
Accuracy:32.714% D-
KPH:30.100 D
VKPH:3.500 D-
G30 Walker
A*
Kills:70
V. Kills:30 226%
Deaths:3
KDR:23.333
Accuracy:33.326% C++
KPH:32.900 A*
VKPH:14.100 B+
Kills:3,627 (0 + 3,627)
Deaths:225
KDR:16.120
VKDR:1.413
Vehicle Kills:318
Kill Difference:3,402
Playtime:52.451 hours
Usage:2%
Score:1.185m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:33.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:254
V. Kills:54 462%
Deaths:880
KDR:0.289
Accuracy:50.239% C+
KPH:9.300 D--
VKPH:2 D
M12 Kobalt-F
D
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D**
KPH:20.600 D
VKPH:0.300 D*
S12 Renegade
D
Kills:55
V. Kills: N/A
Deaths:24
KDR:2.292
Accuracy:34.483% D*
KPH:33.200 D
VKPH:0 F
Kills:380 (380 + 0)
Deaths:927
KDR:0.410
VKDR:0.059
Vehicle Kills:55
Kill Difference:547
Playtime:32.475 hours
Usage:1%
Score:0.128m
Score/min:66
Driving Accuracy:34.483%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:191
V. Kills:8 N/A
Deaths:5
KDR:38.200
Accuracy:29.290% D-
KPH:84.500 C+
VKPH:3.500 D--
Kills:191 (0 + 191)
Deaths:5
KDR:38.200
VKDR:1.600
Vehicle Kills:8
Kill Difference:186
Playtime:2.262 hours
Usage:0%
Score:0.033m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:29.290%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 62,24462,1028,6157.209B+2.3851.166%A++79.101%C+61.7B**N/A2091006h1.6B*3.1B**
Blueshift VM5 6,3526,3041,3554.652B+0.1822.007%C+21.447%C58B++N/A235108.6h12.4B*56.3B+
Blueshift VM5 5,9895,9441,2894.611B+0.2222.907%C++20.323%D60.7B*N/A24197.9h12.6B**55.2B+
Light PPA 5,6175,3385919.032C**4.2045.496%B1.012%C81.4B4.3C++30165.6h8.6B+18.9B+
C150 Dalton 6,0464,00524316.481B**11.6550.948%A+N/A40050U20410U240950500.1h3.7C7.2B+
Supernova VPC 4,3503,92417622.295C*17.4660.958%B*1.733%B+85.3A9.3C++36346h2.4B*3.9B*
Supernova FPC 5,2193,2363708.746C3.9155.879%C++1.978%C++33.9C++20.8B+45995.4h3.8B+6.9B+
Manticore SX40 3,2043,1911,8111.762B3.0736.686%B++18.176%D50.3B+N/A24663.5h6.4B+17.3B++
Proximity Mine 3,0903,09019815.606M*10.7740.402%C--N/A266.4A*N/A93011.6h1.2A++2.9B**
Tank Mine 3,0481,9253934.898B*0.0726.284%D-N/A149.2B87.1B+185912.9h1.1A4.4B++
Parsec VX3-A 1,7121,71014112.128B++7.3049.404%B*76.901%C--66.3C*N/A31625.8h1.6B++3.3B*
E540 Halberd-H 2,5261,69011314.956C+10.1263.004%B+1.065%C50.4C+25C+45333.5h4.8B+7.7B+
Dual Photon Pods 1,9931,6505927.966M+23.1361.1%B++1.333%B+147.3B+30.6B*106911.2h14.6B+23.9B+
Force-Blade 1,6051,59710,9120.146M*4.6957.946%A*N/A1.9B+N/A7851.1h1.5B*2.6B++
Eridani SX5 1,5951,5855772.747B++2.0930.3%C**15.205%D--42.5CN/A19437.3h10.1B33.2B
L100 Python HEAT 2,0301,5417121.704B**16.8757.322%BN/A65A20.6B**39723.7h3.9B*6.8C**
Artemis VX26 1,5041,5024273.518B**1.3129.754%C++18.842%D-48.5C+N/A21031h9.5B++32.1B+
AP30 Shredder 2,0121,42910114.149B+9.3230.161%D--2.239%C*14290U5830U81064500.1h48B**159.3B++
L100 Python AP 2,2641,3991648.53C+3.7061.199%B+2.001%C+45.4C*28.1B*54830.8h4.6B7.5C*
Ghost 1,3881,3882555.443B+0.6148.018%B*74.784%C*35.3DN/A19439.3h1.9C*3.9B+
Spiker 1,3871,3767721.782C**3.0534.164%B+17.66%D64B+N/A23721.5h6.4B*18.9B++
M12 Kobalt 1,4121,3684133.366B+28.5319.815%C+16.155%D111.2B+3.6C+37912.3h13.9B++70.2C*
C-4 2,1141,3492734.941A++0.1127.207%C+N/A120.4C*68.3A*197011.2h1B*3.7B+
Orion VS54 1,3421,3254692.825C*2.0123.281%C24.151%D64.6C**N/A48620.5h9.5B+40.6C+
Sticky Grenade 1,3491,32211322N/A1,317.1752.641%C+N/A1101.7C+22.5B++36861.2h1.9C*3.5C*
Pulsar C 1,3081,3074303.04C**1.7928.014%C+27.468%C*35.2CN/A19137.1h8.8B++31.4B+
H-V45 1,2661,2614692.689C**2.1425.874%C18.874%D48.9C+N/A24325.8h12.1C+46.7C+
L100 Python HESH 1,4291,2565025.12C*20.2957.187%B++N/A91B*12.5B*34813.8h2.7B+4.6B++
Saron HRB 1,7411,2197616.039A++11.2145.828%C+1.805%B38.6B+16.5C+51631.6h9.8A++21.3A+
Terminus VX-9 1,2061,1915072.349C++2.4827.364%C+23.51%D60.5C*N/A16919.7h11.6C+42.6C++
NS-44 Commissioner 1,1851,1808461.395C++3.4447.122%B*21.441%C-52.4C+N/A17822.5h3.2B6.8B+
VE-A Lacerta 1,1941,1784752.48C**2.3530.144%C+28.778%C++57.5CN/A18520.5h10.8C++36C*
Ursa 1,1931,1734092.868A1.9627.258%C++25.149%C56.4C+1C++18820.8h10.1C++36.9C**
Sirius SX12 1,1761,1704912.383B+2.4530.124%B+15.043%D60BN/A36419.5h10.3C*34.3B+
Corvus VA55 1,1781,1695082.301B++2.5326.184%C22.241%D52.7BN/A17222.2h9.9B+37.7B
Serpent VE92 1,1811,1696001.948C**2.8825.859%C+20.53%C32.7C-N/A16035.7h10.9B42.2C*
Phantom VA23 1,1711,1683703.157C+1.6842.027%B+35.017%C**51.2C+N/A23922.8h3.5B++8.4B++
XM98 1,1701,1682743.259U38.4342.809%B80.394%B+26.7C--N/A17443.7h1.8B*4.3B+
Deimos VA29 1,1801,1675841.998C*2.8367.349%C++15.681%C-62.7C+N/A24218.6h2B+3B
MKV Suppressed 1,1711,1674612.531B*2.3027.023%C17.566%D58.1C**N/A35720.1h10.4B+38.5B+
VA39 Spectre 1,1651,1642504.656B*0.1843.266%A45.79%B+65.4AN/A29917.8h3.3A7.6B**
NS-357 Underboss 1,1661,1647471.558C*3.2743.927%B+18.213%D-76.6BN/A24915.2h3.1B*7B++
Pulsar VS1 1,1791,1635921.965B++2.8725.596%C+28.375%B+45.1C*N/A20225.8h12B46.9C**
V10 1,1641,1631686.923B**2.0947.836%B++82.287%B56.2C++N/A20820.7h1.6B*3.3B*
SVA-88 1,1761,1623453.368B+1.4625.454%C+21.17%D-48.8CN/A23823.8h11.8C46.5C+
Nyx VX31 1,1651,1622364.924B++0.0935.837%C+33.993%C**42.4CN/A17027.4h4.4B+12.3B+
NS-30 Vandal 1,1651,1613373.445C++1.3937.956%C*34.712%B+73.9B+N/A21115.7h4.2B*11.1B+
Phaseshift VX-S 1,1621,1609012.889M*8.0646.061%B*87.845%B*65.5B**N/A31117.7h1.6B*3.5B*
Flare VE6 1,1821,1605072.288C*2.5423.937%C21.638%D55.8C+1.1C**22420.8h10C+41.7C+
Eidolon VE33 1,1721,1594092.834B*2.0032.81%C*25.798%C56B+N/A16120.7h5.8B*17.8B+
NS-7 PDW 1,1671,1575252.204B+2.6328.765%C*19.879%C+44.8C+N/A18725.8h11B++38.3B+
Auraxium Force-Blade 1,1371,13112,9290.087B*4.7544.625%B**1.326%D-1.2C+N/A3940.4h1.5B*3.4B+
V26 Maelstrom Turbo Laser 1,6531,0335301.949C+2.8829.081%D3.001%B+13.8C-8.3D20374.7h72.8B250.3C*
Hornet Missiles 1,4758705815B++10.1769.302%B++N/A140.3B**97.6A*13876.2h9.1C**13.2B+
E540 Halberd 1,265852889.682C4.8553.529%B+3.286%B**37.2C+18C+50522.9h4.5B++8.4B++
M12 Kobalt 8758421846.778B*41.9518.799%C18.29%C105.3B+4.1C++3518h14.3B++76.1B+
Supernova PC 1,0087883026.267A++21.4351.972%C++1.904%C+31.3C++8.7C33725.2h3.3B**6.3B*
Saron Laser Cannon 1,0777211704.241C**0.5928.454%D2.219%B18.8C++9.3C18638.4h57.6B++202.5B++
Spear Anti-Vehicle Phalanx Turret 1,0677114216.929B*12.1054.253%B+3.938%C++58.8C**29.4C*63012.1h6.2B++11.4B
VE-LR Obelisk 7066981504.653B*0.1834.062%C42.264%B++93.1B**1.1C+3587.5h4.8B+14.2B+
L105 Zephyr 7276373518.2B**13.3747.848%BN/A6370U900U23263100.1h4.6B*9.6B*
Plasma Grenade 6306281628N/A623.1738.693%D**N/A1570S5C--50810.4h1.6A*4B**
Proton II PPA 6265882821C+16.1730.818%B++1.19%D63.9C+4.1C+3329.2h9.9C+32.2B+
Beamer VS3 5835773871.491B++3.3434.633%B*17.504%D-78AN/A3977.4h6.2B++18B++
C-4 ARX 6955492562.145C+2.6926.6%C+N/A140.8C++37.4C+7553.9h1.1C*4.2C++
Proton II PPA-H 5635283515.086C+10.2538.344%C1.894%B+117.3C*7.8C*5504.5h8.2B+21.4B+
Dual-75 Duster 5335171339.769A*34.9451.602%B**N/A83.4C+2.6D--2656.2h5.5C+10.6B+
S1 7435082372.143A2.6957.021%C2.953%C*32.8C+15.2C+51915.5h4.3B*7.6C**
Solstice Burst 5125043241.556C3.2827.715%C20.437%D-19.8D-N/A6025.4h11.4C*41.1C++
Skyguard 745445627.177C*2.3435.501%B++N/A25.9B**17.4A++43417.2h92.9B+261.8B*
Comet VM2 5744321862.323B**2.5159.159%B**6.019%B++25.4A+8.4A+25517h15.8B++26.6B**
Comet VM2 5824231862.274A2.5658.191%B**2.837%D23.5B**8.8A++27718h16.2B+27.9B
NS-AM7 Archer 4684193791.106B**3.7354.867%C--36.754%A+17.5B**2.1C10423.9h7.3B**13.2B*
Quasar VM1 361358665.424A++0.5915.968%C--13.129%D*27.8CN/A26212.9h12.5B+78.2C+
NS Decimator 5203512581.36C+3.4755.38%D-N/A32.8D15.8C38010.7h4.3C+7.7C
M60-A Bulldog 3933502514C+9.1746.925%C1.143%D--40.7C+5C+2828.6h5B+10.7B
Saron HRB-H 569349389.184C*4.3556.368%C+N/A36C-22.7C5319.7h18.9B+33.6B+
M40 Fury 3843422911.793C++6.9631.023%D-N/A77.7B+9.5C--5284.4h9B++29.1B
M60-A Bulldog 3703391621.188C+16.3646.161%C1.18%D--35.7C3.3C--2269.5h4.5B++9.6B+
Solstice SF 3383342331.433C*3.4027.212%C++14.371%C23.5CN/A14914.2h10C++36.8C**
M40 Fury 391329398.436C+3.6030.38%D--1.52%C+58.8C++11.1C++4575.6h10.4B+34.2C++
Nemesis VSH9 5112861561.833B**3.0059.508%D-1.049%D--10.3C--8.1C22727.9h6.9C**11.7C++
M60-A Bulldog 328284367.889C3.0642.137%C++N/A2840U440U18892000.1h4.4B+10.4B+
M40 Fury-F 3082548800.289D-4.5450.239%C+N/A9.3D--2D6027.4h9.1C**18.1C**
M12 Kobalt-H 2622501516.667D11.8322.736%C14.4%D96.2D4.6C2502.6h14.6C+64C+
Photon A2A Missile Pods 4492481516.533A++11.7073.042%D-N/A99.2B*80.4A15912.5h8.3C**11.4C+
Thanatos VE70 240239972.464B**2.3749.765%B+15.063%C53.1B+N/A3624.5h3.5B++7.1B++
M20 Basilisk 260220395.641B+0.8141.523%C+6.364%C++26.5C+4.8D--2548.3h54.1B++130.2B+
M60-G Bulldog 237220239.565B++4.7332.801%D1.818%C--46.8B+3.6D3284.7h4.7B**14.2B+
Lancer VS22 440195942.074B+2.7661.402%C*N/A12.2C-15.3C+41516h25.2C41C
CAS 14-E 199191538.2B+33.3729.29%D-1.571%C+83C+3.5D--2412.3h17.9B**61.1B+
VX29 Polaris 189188882.136C++2.7029.22%B+29.787%B62.7C+N/A3253h12.1C41.3C*
NS Baron G5 1781761171.504B3.3351.888%B+14.205%C30.3DN/A1715.8h3.9B+7.5C++
Equinox VE2 Burst 166165851.941C+2.8927.981%C-22.424%D--51.6CN/A1583.2h12.5C-44.7C+
Phobos VX86 161161702.3B+2.5356.581%D16.149%C42.4C--N/A2393.8h2.6D4.6C
Aspis Anti-Aircraft Phalanx Turret 310159188.833A+4.0036.592%B**N/A22.4A+21.3A+5667.1h97.2A+265.7B+
M20 Basilisk 200159246.625B**1.7936.258%D6.289%C++35.3B++9.1C3734.5h50.4A139B**
Lumine Edge 1581585,4150.029C4.8027.129%C5.696%D**0.6C--N/A2244h1.4C+5.2C*
MANA Anti-Personnel Turret 148147383.868N/A0.9623.501%UN/A1470U10U5846800.1h15.5T*65.9T*
NS-10 Burster 276147493A++1.8338.998%B**2.041%D*9.9B**8.7M+26114.8h112.9B+289.6B+
MAX Punch 1451441,5900.091C4.7447.531%C+N/A1.1CN/A4133.1h1.6C**3.4B+
MANA Anti-Vehicle Turret 254135652.077C-2.7660.785%D-N/A1350C++1190C+6981930.1h8.8C-14.5D
Spear Anti-Vehicle Phalanx Tower 173119339.667B+34.8353.035%C+N/A59.5C++27C3522h4.8B*9B**
NSX Tengu 114113601.883C*2.9535.763%D22.124%C47.1CN/A1442.4h10.2B+28.5C++
Aphelion VEX-4H 204107147.643C+2.8139.567%D-N/A32.4D-29.4C+4073.3h55.8C+141.1C+
NS-10 Burster 18296491.959C**2.8739.598%B**2.083%D*7.1C+6.4A22013.5h161.2D407.1C++
Xiphos Anti-Personnel Phalanx Tower 10196196B++91.1717.123%D*3.125%A++137.1C--7.1C4380.7h13.4C*78.1C+
Coyote Missiles 12892156.133B+1.3047.28%D*N/A65.7B+25.7C++8221.4h27.4B*57.9B+
Cerberus 8787701.243C+3.5929.981%D19.54%D31.1C--N/A1402.8h5.5C++18.3C+
CAS30 Tank Buster 20486851.012C3.8241.766%D1.163%C+5.8D8C++30714.8h70.7D169.2D
Zenith VX-5 8383312.677B*2.1623.337%D--28.916%B++28.6DN/A2392.9h8.5A36.4B+
Skorpios 7979203.95B*0.8827.518%C17.722%D52.7C+N/A1871.5h11.5C41.7C+
C75 Viper 9079419.75A*14.9234.68%D-N/A49.4C**6.9C12611.6h8.2B++23.5C++
M60-G Bulldog 867798.556C+3.7232.714%D-2.597%C++29.6D3.5D-3182.6h5.9C**18.2C+
Nova 7776651.169C3.6647.832%C+13.158%D15.2D--N/A875h4.5C9.4C++
M20 Basilisk 997197.889C3.0655.917%C*2.817%D-33.8C--13.3D2282.1h75.6B+135.2B++
M12 Kobalt-F 7271233.087B+1.7516.563%D**12.676%B++20.9DN/A733.4h12.8C++77C--
G30 Walker 10070323.333S18.5033.326%C++4.286%C++33.3A*14.3B+5892.1h103.9A++311.8A
NSX Daimyo 6767282.393C-2.4437.554%D--91.045%D-30.5D--N/A1042.2h2.6C7D
Hyena Missile Launcher 9866106.6A1.7735.588%C++N/A17.8C8.6C--3063.7h35.2C98.8C+
Equinox VE2 6363302.1B+2.7325.555%D23.81%C+52.5C**N/A2291.2h11.3C++44.3C+
M20 Basilisk 776379A++4.1727.179%C--4.762%C16.6C+3.7D*2033.8h37.7A+138.6B**
NSX Tomoe 6060242.5C+2.3328.037%D43.333%C++50CN/A1691.2h13.6C48.6C
Soldier Soaker 5959272.185B+2.6540.032%C**15.254%C++65.6C+N/A3720.9h4.2A+10.5B**
S12 Renegade 5555242.292C2.5434.483%D*9.091%B*32.4D-N/A1441.7h3.3C+9.5D
A30 Walker 10654570.947D3.8917.108%F-1.852%C+540U520U10591900.1h129.8D758.5F
M12 Kobalt 5452226C+21.1720.573%B*15.385%C++86.7B3.3C5330.6h11.7B**57B*
M40 Fury-H 615095.556D-0.7244.513%CN/A71.4D15.7C6110.7h11.5D25.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,0111.4h
Anti-Vehicle MANA Turret136440.9h
Nano-Armor Kit368626,56733.4h
Repair Module1980.3h
Turret AI Module1950.3h
Structure Shield Module0510.2h
Rampart Wall2730.4h
Nanite Revive Grenade01,3320.4h
Restoration Kit102950.5h
Welding Device01,2810.1h
Deconstruction Tool01,3520.1h
Xiphos Anti-Personnel Tower1630.3h
WLT-Mandible Mining Laser47087.2h
Spear Anti-Vehicle Tower0510.2h
Shield Recharging Field31,3350.4h
Recon Detection Device21636,80552.7h
Medical Kit5427,6069.1h
Ammunition Package125490.4h
Medical Applicator12777,2746.4h
Anti-Infantry MANA Turret32400.3h

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