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Paragon Chosen Booface[W5KY] Booface
VS BR 180

KDR: 4.88

Score: 82.7m

Last Seen: Dec 1st, 2019 9:28 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA C150 Dalton Supernova VPC Manticore SX40 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,535,224 MLG Score: 5224
Fun Score: N/A
Cheeseburgers Flipped: 1112TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.069%22.067%64131119628,7172.02892.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.831%1.528A+0.168C++-1.39D**HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.623B+8.10.43B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.33%1.536%845512227,877111918347.03304429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.662%-0.298C-0.041C+0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.591B+22.90.57B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.048%1.748%10057122010,755168739576.37145272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.133%0.399B-0.498D0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.634B+6.40.491B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.764%3.525%107422120513,984140248529.97432288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.246%-0.499D-0.231C0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.627B+13.80.656B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.521%78.657%10747122065,338202112432.3295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.566%2.343A*0.752B++-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.672B+1.60.485B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.128%15.666%1074412231,3661148111.18886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.188%1.558A+0.203C++-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.50.492B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.7m265.4%483 (29k)455 (27.3k)4.87942161,29933,0575.34474180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12271031927.204%38.072%103605:3039

15% Engineer6% Heavy Assault65% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJan 15th, 2019 3:43 AMDec 2nd, 2019 11:01 PM (13d) (PST)Dec 1st, 2019 6:28 PM (14d) (PST)Dec 1st, 2019 5:28 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031527510.8880.1820.3382.6000.0925224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2029,14345,059531120156527,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3028h/126.2d 15,382 61,409 34,964 472.3k 3,857 9,378 16,644 164.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
C*
Kills:949
Deaths:421
KDR:2.254
Accuracy:24.059% C*
HSR:21.391% C-
SVA-88
C
Kills:474
Deaths:84
KDR:5.643
Accuracy:21.713% C
HSR:19.198% D-
Ursa
C+
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C+
HSR:22.749% C
Kills:2,959
Deaths (as Heavy Assault):1,050
Deaths (to Heavy Assaults):8,195
KDR:2.8181
Kill Difference:1,909
Playtime:185.549 hours
Usage:6%
Score:4.893m
Score/min:440
Accuracy (listed only):22.966%
HSR (listed only):21.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Eidolon VE33
B*
Kills:1,159
Deaths:409
KDR:2.834
Accuracy:32.810% B*
HSR:25.798% C+
Serpent VE92
B+
Kills:970
Deaths:479
KDR:2.025
Accuracy:25.824% B+
HSR:19.588% C+
Deimos VA29
B+
Kills:942
Deaths:463
KDR:2.035
Accuracy:67.465% B+
HSR:15.817% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B+
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B+
HSR:14.157% C--
Thanatos VE70
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A+
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
VE-LR Obelisk
C++
Kills:94
Deaths:35
KDR:2.686
Accuracy:30.031% C
HSR:32.979% C++
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C
HSR:28.916% A
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C--
Kills:5,991
Deaths (as Engineer):2,712
Deaths (to Engineers):8,237
KDR:2.20907
Kill Difference:3,279
Playtime:465.162 hours
Usage:15%
Score:14.442m
Score/min:517
Accuracy (listed only):39.281%
HSR (listed only):20.348%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% C**
Serpent VE92
B+
Kills:970
Deaths:479
KDR:2.025
Accuracy:25.824% B+
HSR:19.588% C+
Deimos VA29
B+
Kills:942
Deaths:463
KDR:2.035
Accuracy:67.465% B+
HSR:15.817% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B+
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B+
HSR:14.157% C--
Thanatos VE70
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A+
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% D
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C--
Kills:9,896
Deaths (as Light Assault):4,342
Deaths (to Light Assaults):5,902
KDR:2.27913
Kill Difference:5,554
Playtime:177.111 hours
Usage:6%
Score:5.210m
Score/min:490
Accuracy (listed only):36.817%
HSR (listed only):18.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:57,585
Deaths:7,763
KDR:7.418
Accuracy:51.364% A++
HSR:79.173% C*
Manticore SX40
B**
Kills:3,190
Deaths:1,811
KDR:1.761
Accuracy:36.685% B**
HSR:18.182% C--
Parsec VX3-A
A
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% A
HSR:76.901% C
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:47.979% A
HSR:74.784% B+
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B++
HSR:17.660% C--
NS-44 Commissioner
A
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.157% A
HSR:21.441% C+
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B+
XM98
B*
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B*
HSR:80.394% B+
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B++
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% C**
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B++
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B*
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% C**
NS-357 Underboss
B*
Kills:1,087
Deaths:710
KDR:1.531
Accuracy:43.844% B*
HSR:18.215% C--
NS-AM7 Archer
A*
Kills:377
Deaths:358
KDR:1.053
Accuracy:55.159% C--
HSR:37.931% A*
Beamer VS3
B**
Kills:318
Deaths:217
KDR:1.465
Accuracy:33.979% B**
HSR:14.151% D*
Cerberus
C
Kills:87
Deaths:69
KDR:1.261
Accuracy:29.962% C
HSR:19.540% C-
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% D
Soldier Soaker
B++
Kills:59
Deaths:27
KDR:2.185
Accuracy:40.032% B++
HSR:15.254% C**
Kills:83,163
Deaths (as Infiltrator):16,948
Deaths (to Infiltrators):5,026
KDR:4.90695
Kill Difference:66,215
Playtime:1,958.044 hours
Usage:65%
Score:49.912m
Score/min:425
Accuracy (listed only):39.125%
HSR (listed only):37.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
H-V45
C**
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:25.764% C**
HSR:18.082% C--
Terminus VX-9
B
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.359% B
HSR:23.554% C
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Corvus VA55
B
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:26.184% B
HSR:22.241% C+
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% C**
Deimos VA29
B+
Kills:942
Deaths:463
KDR:2.035
Accuracy:67.465% B+
HSR:15.817% C+
Thanatos VE70
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A+
HSR:15.508% C+
Pulsar VS1
B++
Kills:176
Deaths:84
KDR:2.095
Accuracy:25.805% B+
HSR:25.568% B++
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% D
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C--
Kills:10,575
Deaths (as Combat Medic):4,448
Deaths (to Combat Medics):3,210
KDR:2.37747
Kill Difference:6,127
Playtime:98.239 hours
Usage:3%
Score:2.401m
Score/min:407
Accuracy (listed only):36.870%
HSR (listed only):18.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,757
Deaths:1,231
KDR:4.677
Accuracy:21.862% B+
HSR:20.862% C+
Blueshift VM5
B+
Kills:5,384
Deaths:1,165
KDR:4.621
Accuracy:22.816% B+
HSR:19.911% C
Comet VM2
A+
Kills:427
Deaths:182
KDR:2.346
Accuracy:59.150% A+
HSR:5.855% B++
Comet VM2
A++
Kills:417
Deaths:182
KDR:2.291
Accuracy:58.199% A++
HSR:2.878% D
Quasar VM1
C+
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C+
HSR:13.129% D*
NS-10 Burster
A+
Kills:147
Deaths:49
KDR:3
Accuracy:39.021% A+
HSR:2.041% D*
NS-10 Burster
A
Kills:96
Deaths:49
KDR:1.959
Accuracy:39.613% A
HSR:2.083% D*
Kills:12,586
Deaths (as MAX Suit):1,462
Deaths (to MAX Suits):1,504
KDR:8.60876
Kill Difference:11,124
Playtime:139.214 hours
Usage:5%
Score:5.863m
Score/min:702
Accuracy (listed only):36.661%
HSR (listed only):9.537%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:4,525
V. Kills:246 N/A
Deaths:591
KDR:7.657
Accuracy:45.619% B+
KPH:79.800 B*
VKPH:4.300 C**
Dual Photon Pods
B**
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 B**
VKPH:30.400 B*
Maelstrom Turbo Laser
C
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.081% C
KPH:13.800 C
VKPH:8.300 C
Hornet Missiles
A*
Kills:723
V. Kills:509 142%
Deaths:58
KDR:12.466
Accuracy:70.440% B**
KPH:129.300 A+
VKPH:91 A*
Saron Laser Cannon
B+
Kills:644
V. Kills:318 202%
Deaths:170
KDR:3.788
Accuracy:28.761% C--
KPH:18.900 B+
VKPH:9.300 C+
Photon A2A Missile Pods
A+
Kills:235
V. Kills:195 120%
Deaths:15
KDR:15.667
Accuracy:73.819% D
KPH:103.700 A
VKPH:86 A+
Coyote Missiles
B++
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.280% D--
KPH:64.600 B++
VKPH:25.300 C*
Kills:8,841 (6,202 + 0)
Deaths:1,438
KDR:6.148
VKDR:1.572
Vehicle Kills:2,261
Kill Difference:7,403
Playtime:185.924 hours
Usage:6%
Score:3.828m
Score/min:343
Piloting Accuracy:28.761%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,767
V. Kills:1,919 196%
Deaths:243
KDR:15.502
Accuracy:51.500% A+
KPH:13,561,200 U
VKPH:6,908,400 U
AP30 Shredder
U
Kills:1,421
V. Kills:579 245%
Deaths:101
KDR:14.069
Accuracy:30.046% D
KPH:5,115,600 U
VKPH:2,084,400 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B++
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
A
Kills:452
V. Kills:14 N/A
Deaths:13
KDR:34.769
Accuracy:50.582% A
KPH:77.500 C*
VKPH:2.400 D-
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:41.892% C
KPH:5.800 C-
VKPH:8 C++
Kills:6,363 (86 + 6,277)
Deaths:477
KDR:13.340
VKDR:5.702
Vehicle Kills:2,720
Kill Difference:5,886
Playtime:20.550 hours
Usage:1%
Score:3.685m
Score/min:2,989
Piloting Accuracy:41.892%
Gunner Accuracy:50.582%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,188
V. Kills:790 150%
Deaths:164
KDR:7.244
Accuracy:61.301% B+
KPH:42.900 B*
VKPH:28.600 A++
L100 Python HESH
A+
Kills:1,035
V. Kills:144 N/A
Deaths:50
KDR:20.700
Accuracy:56.230% B*
KPH:88.300 A+
VKPH:12.300 B**
L100 Python HEAT
A
Kills:786
V. Kills:264 297%
Deaths:71
KDR:11.070
Accuracy:53.742% C*
KPH:48.700 A
VKPH:16.300 B*
Skyguard
A++
Kills:287
V. Kills:232 123%
Deaths:62
KDR:4.629
Accuracy:36.786% B**
KPH:20.600 B**
VKPH:16.600 A++
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C
Kills:3,375 (3,375 + 0)
Deaths:351
KDR:9.615
VKDR:4.105
Vehicle Kills:1,441
Kill Difference:3,024
Playtime:71.085 hours
Usage:2%
Score:2.018m
Score/min:473
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,662
V. Kills:396 N/A
Deaths:176
KDR:20.807
Accuracy:60.901% B**
KPH:84.700 A*
VKPH:9.200 C**
Supernova FPC
B**
Kills:3,011
V. Kills:1,900 158%
Deaths:370
KDR:8.138
Accuracy:55.999% C**
KPH:33.100 B+
VKPH:20.900 B**
Saron HRB
A
Kills:1,218
V. Kills:521 233%
Deaths:76
KDR:16.026
Accuracy:45.522% C*
KPH:38.800 A
VKPH:16.600 C++
Supernova PC
B++
Kills:786
V. Kills:220 356%
Deaths:30
KDR:26.200
Accuracy:52.053% C**
KPH:31.300 B++
VKPH:8.800 C+
E540 Halberd
B+
Kills:766
V. Kills:399 192%
Deaths:88
KDR:8.705
Accuracy:53.536% B*
KPH:35.200 B
VKPH:18.400 B+
Proton II PPA
B**
Kills:583
V. Kills:38 N/A
Deaths:28
KDR:20.821
Accuracy:30.711% B**
KPH:64.100 C**
VKPH:4.200 C**
M20 Basilisk
C+
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C
KPH:16.500 C+
VKPH:3.700 D
Kills:10,088 (7,459 + 2,629)
Deaths:775
KDR:13.017
VKDR:4.501
Vehicle Kills:3,488
Kill Difference:9,313
Playtime:225.318 hours
Usage:7%
Score:5.794m
Score/min:429
Driving Accuracy:52.053%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:1,160
V. Kills:609 190%
Deaths:113
KDR:10.266
Accuracy:62.436% B+
KPH:46.200 C++
VKPH:24.300 B
Proton II PPA-H
B++
Kills:483
V. Kills:34 N/A
Deaths:35
KDR:13.800
Accuracy:36.842% C+
KPH:121.700 B++
VKPH:8.600 B+
Saron HRB-H
C+
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.102% C++
KPH:33.300 C
VKPH:22.100 C+
M12 Kobalt-H
C++
Kills:220
V. Kills:12 N/A
Deaths:15
KDR:14.667
Accuracy:23.140% C+
KPH:100.200 C
VKPH:5.500 C++
Aphelion VEX-4H
C**
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:40.053% D
KPH:31.100 C--
VKPH:29.200 C**
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:2,310 (0 + 2,310)
Deaths:224
KDR:10.313
VKDR:4.272
Vehicle Kills:957
Kill Difference:2,086
Playtime:44.103 hours
Usage:1%
Score:1.283m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,064
V. Kills:25 N/A
Deaths:41
KDR:25.951
Accuracy:19.630% C*
KPH:110.900 A
VKPH:2.600 C
M12 Kobalt
B*
Kills:623
V. Kills:21 N/A
Deaths:18
KDR:34.611
Accuracy:18.298% C++
KPH:97.500 B*
VKPH:3.300 C+
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.039% D
KPH:79 B**
VKPH:9.700 C
M40 Fury
B++
Kills:327
V. Kills:62 N/A
Deaths:39
KDR:8.385
Accuracy:30.227% D
KPH:58.800 B++
VKPH:11.200 B
M60-G Bulldog
B**
Kills:207
V. Kills:15 N/A
Deaths:23
KDR:9
Accuracy:32.454% C+
KPH:45.500 B**
VKPH:3.300 D
M20 Basilisk
B+
Kills:197
V. Kills:40 480%
Deaths:39
KDR:5.051
Accuracy:41.232% C**
KPH:24.800 B+
VKPH:5 D
M20 Basilisk
A
Kills:153
V. Kills:40 373%
Deaths:24
KDR:6.375
Accuracy:36.090% C
KPH:35.600 A
VKPH:9.300 C+
M60-G Bulldog
C-
Kills:71
V. Kills:8 N/A
Deaths:9
KDR:7.889
Accuracy:32.035% C--
KPH:28.300 C-
VKPH:3.200 D
G30 Walker
A++
Kills:53
V. Kills:28 183%
Deaths:3
KDR:17.667
Accuracy:33.725% B+
KPH:28.600 A++
VKPH:15.100 A+
Kills:3,036 (0 + 3,036)
Deaths:225
KDR:13.493
VKDR:1.249
Vehicle Kills:281
Kill Difference:2,811
Playtime:47.006 hours
Usage:2%
Score:1.052m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:33.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:880
KDR:0.289
Accuracy:50.196% C++
KPH:9.300 D
VKPH:2 D--
M12 Kobalt-F
C-
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C-
VKPH:0.300 D--
S12 Renegade
D
Kills:55
V. Kills: N/A
Deaths:23
KDR:2.391
Accuracy:35.020% D
KPH:33.500 D
VKPH:0 D**
Kills:380 (380 + 0)
Deaths:926
KDR:0.410
VKDR:0.059
Vehicle Kills:55
Kill Difference:546
Playtime:32.312 hours
Usage:1%
Score:0.126m
Score/min:65
Driving Accuracy:35.020%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 57,70157,5857,7637.418B**2.5451.364%A++79.173%C*61.6A++N/A212934.9h1.6B**3.1B**
Blueshift VM5 5,7965,7571,2314.677B**0.2021.862%B+20.862%C+56.7AN/A236101.5h12.5B**57B++
Blueshift VM5 5,4235,3841,1654.621B**0.2622.816%B+19.911%C59.3A+N/A24190.8h12.8B**55.9B*
Light PPA 4,7714,5255917.657B+2.7845.619%B+1.127%C+79.8B*4.3C**31156.7h8.6B+18.8B+
C150 Dalton 5,6863,76724315.502B*10.6251.5%A+N/A37670U19190U229041200.1h3.7C**7.2B*
Supernova VPC 4,0583,66217620.807B++15.9360.901%B**1.83%B+84.8A*9.2C**36043.2h2.4B**4B**
Manticore SX40 3,2033,1901,8111.761B*3.1236.685%B**18.182%C--50.2B**N/A24563.5h6.4B++17.3B*
Proximity Mine 3,0773,07719715.619M**10.7440.413%C+N/A269.9M++N/A94011.4h1.2A*2.9A
Supernova FPC 4,9113,0113708.138C*3.2655.999%C**2.126%C+33.1B+20.9B**46091h3.9B*6.9B*
Tank Mine 2,9071,8213744.869B**0.0125.458%DN/A148B*88.3B*188712.3h1.1A4.4B**
Parsec VX3-A 1,7121,71014112.128A++7.2549.404%A76.901%C66.3B++N/A31625.8h1.6B*3.3B**
Force-Blade 1,6051,59710,9010.147M**4.7357.946%A*N/A1.9B**N/A7850.4h1.5B**2.6B*
Dual Photon Pods 1,9261,5895926.932M++22.0560.91%B**1.385%C++143.2B**30.4B*105911.1h14.6B*23.9B*
Eridani SX5 1,5951,5855772.747A+2.1330.3%B++15.205%D42.5C**N/A19437.3h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.3629.754%B+18.842%D48.5B++N/A20931h9.5B**32.1B++
AP30 Shredder 2,0001,42110114.069B**9.1930.046%D2.252%C+14210U5790U80538600.1h47.8A159.1B**
Ghost 1,3881,3882555.443B**0.5647.979%A74.784%B+35.5C+N/A19239.1h1.9B++3.9B*
Spiker 1,3871,3767721.782B*3.1034.164%B++17.66%C--64B**N/A23721.5h6.4B++18.9B**
Orion VS54 1,3421,3254692.825B*2.0523.281%B+24.151%C+64.6AN/A46220.5h9.5B**40.6C*
C-4 2,0811,3222734.842A**0.0426.742%C++N/A118B++67.8M193811.2h1B**3.7B*
Pulsar C 1,3081,3074303.04B*1.8428.014%B++27.468%B++35.2C*N/A18837.1h8.8B*31.4B++
Saron HRB 1,7391,2187616.026A*11.1545.522%C*1.806%C*38.8A16.6C++51131.4h9.6A*21A++
H-V45 1,1931,1894232.811B*2.0725.764%C**18.082%C--48.9B++N/A23824.3h12B+46.6B+
L100 Python AP 1,9781,1881647.244B+2.3661.301%B+2.189%C+42.9B*28.5A++56327.7h4.9B++8B++
NS-44 Commissioner 1,1851,1808461.395B+3.4847.157%A21.441%C+52.4B++N/A17622.5h3.2B++6.8B++
Terminus VX-9 1,1911,1765002.352B+2.5327.359%B23.554%C60.9B*N/A16719.3h11.5B+42.1B+
Sirius SX12 1,1761,1704912.383A2.5030.124%B**15.043%C--60AN/A36119.5h10.3B**34.3B++
Corvus VA55 1,1781,1695082.301A++2.5826.184%B22.241%C+52.7AN/A17122.2h9.9B**37.7B++
Phantom VA23 1,1711,1683703.157B++1.7242.027%B**35.017%B+51.2B+N/A23822.8h3.5B**8.4B**
XM98 1,1701,1682743.259U38.3842.809%B*80.394%B+26.7C+N/A17343.7h1.8B**4.3B*
MKV Suppressed 1,1711,1674612.531A++2.3527.023%C*17.566%C58.1B**N/A35620.1h10.4B*38.5B+
VA39 Spectre 1,1651,1642504.656A++0.2243.266%A++45.79%B++65.4A**N/A29317.8h3.3A+7.6A
V10 1,1641,1631686.923A++2.0447.836%B**82.287%B+56.2B*N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924B**0.0435.837%C**33.993%B+42.4C++N/A17027.4h4.4B**12.3B++
NS-30 Vandal 1,1651,1613373.445B**1.4337.956%B++34.712%B**73.9AN/A20915.7h4.2B**11.1B*
E540 Halberd-H 1,7691,16011310.265C++5.3962.436%B+1.207%C46.2C++24.3B48125.1h5.1B+8.2B++
Phaseshift VX-S 1,1621,1609012.889S8.0146.061%A87.845%B*65.5A*N/A30917.7h1.6B**3.5B*
Eidolon VE33 1,1721,1594092.834A++2.0532.81%B*25.798%C+56A++N/A15820.7h5.8B**17.8B*
NS-7 PDW 1,1671,1575252.204A++2.6828.765%B++19.879%C**44.8B*N/A18525.8h11B*38.3B++
NS-357 Underboss 1,0891,0877101.531B+3.3543.844%B*18.215%C--75.5B**N/A24614.4h3.1B**7.1B*
M12 Kobalt 1,0891,0644125.951B**21.0719.63%C*15.884%C-110.8A2.6C3729.6h14.1B**71.8B+
Sticky Grenade 1,0661,04311043N/A1,038.1252.991%C++N/A1158.9B+25.6B**38130.9h1.9B+3.5B+
L100 Python HESH 1,1791,0355020.7B++15.8256.23%B*N/A88.5A+12.3B**34611.7h2.7B*4.7B*
Maelstrom Turbo Laser 1,6531,0335301.949C++2.9329.081%C3.001%C**13.8C8.3C20374.7h72.8B+250.3B+
Auraxium Force-Blade 99298611,5050.086B**4.7944.428%B**1.318%D--1.2C+N/A3847.7h1.5B**3.4B+
Serpent VE92 9779704792.025B*2.8525.824%B+19.588%C+30.1C+N/A16132.2h11.1B+43B+
Flare VE6 9669494212.254B**2.6324.059%C*21.391%C-54.5B+1B**21017.4h10.1B+41.9B+
Deimos VA29 9529424632.035B+2.8467.465%B+15.817%C+58.5B+N/A24516.1h2.1B+3.1B+
L100 Python HEAT 1,0507867111.07A6.1953.742%C*N/A48.8A16.4B*35816.1h4.4B*8.2B++
Supernova PC 1,0067863026.2M++21.3252.053%C**1.908%C31.3B++8.8C+33325.1h3.3B**6.3B**
E540 Halberd 1,165766888.705C+3.8353.536%B*3.655%B*35.3B18.4B+50721.7h4.7B*8.7B**
Hornet Missiles 1,2327235812.466A+7.5970.44%B**N/A129.1A+90.9A*13735.6h9.1C**13B+
Saron Laser Cannon 9626441703.788B+1.0928.761%C--2.484%C*18.9B+9.3C+19234.1h57.9B**201.2B*
Spear Anti-Vehicle Phalanx Turret 9656404016A11.1253.249%B*4.219%C++56.6B**28.8B++62911.3h6.2B++11.6B*
L105 Zephyr 7276373518.2A13.3247.848%B++N/A6370U900U23231700.1h4.6B**9.6B**
Plasma Grenade 6286261626N/A621.1238.59%D-N/A1565S5C-48120.4h1.5A*4A
M12 Kobalt 6446231834.611B++29.7318.298%C++17.978%C+97.3B*3.3C+3296.4h14.2B*77.7B+
Proton II PPA 6215832820.821B+15.9430.711%B**1.201%D64.1C**4.2C**3289.1h9.9C++32.3B+
S1 7435082372.143M+2.7457.021%C+2.953%C++32.8B++15.2B51015.5h4.3A7.6B*
Solstice Burst 5125043241.556C++3.3227.715%C*20.437%C--19.8DN/A5925.4h11.4B++41.1B+
Proton II PPA-H 5174833513.8C*8.9236.842%C+2.07%B+120.8B++8.5B+5504h7.9B++21.5B+
SVA-88 479474845.643A**0.7621.713%C19.198%D-38.2CN/A26912.4h11.8C++54.4C++
C-4 ARX 6014672272.057C+2.8226.428%C+N/A133.4C**38.3C**7193.5h1.1B+4.3B
Dual-75 Duster 4664521334.769A*29.8950.582%AN/A77.9C*2.4D-2545.8h5.6B11B++
Comet VM2 5674271822.346A+2.5359.15%A+5.855%B++25.6A*8.4A++25716.7h15.6B**26.5B**
Comet VM2 5734171822.291A++2.5958.199%A++2.878%D23.6A*8.8A**27617.7h16.2B++27.8B*
NS-AM7 Archer 4223773581.053A3.8355.159%C--37.931%A*17A++2C10022.2h7.3B**13.3B**
Quasar VM1 361358665.424M0.5415.968%C+13.129%D*27.8BN/A25712.9h12.5B*78.2B
M60-A Bulldog 3923492513.96C+9.0846.936%C++1.146%D--40.6C*5C*2828.6h5B++10.7B+
M40 Fury 3833412911.759B+6.8831.039%DN/A79.3B**9.8C5334.3h8.9B*28.8B+
M60-A Bulldog 3703391621.188C*16.3146.161%C+1.18%D--35.7C+3.3C2259.5h4.5B**9.6B++
Solstice SF 3363322301.443B+3.4427.407%B+14.157%C--23.7C*N/A14814h10C**36.4B++
M40 Fury 389327398.385B+3.5130.227%D1.529%C58.4B+11.1B4585.6h10.4B++34.3B+
Beamer VS3 3213182171.465B**3.4133.979%B**14.151%D*79.5A**N/A5464h6B**17.5B+
Saron HRB-H 496298387.842B+2.9656.102%C++1.007%C--33.1C22C+5509h19.5B++34.8B++
Skyguard 519287624.629B+0.2536.786%B**1.045%D20.5B*16.6A++45614h117.6C*319.7B++
M60-A Bulldog 323279367.75C*2.8741.919%BN/A2790U440U18762500.1h4.4B**10.5B*
M40 Fury-F 3082548800.289D4.5950.196%C++N/A9.3D2D--6027.2h9.1B+18B+
Photon A2A Missile Pods 4302351515.667A*10.7973.819%DN/A102.2A84.8A+17162.3h8.4C*11.4C+
M12 Kobalt-H 2322201514.667C9.7923.14%C+13.636%D100C5.5C++2532.2h15C++64.7C*
Nemesis VSH9 4152201451.517A+3.3659.306%C-N/A8.6C--7.6C22825.6h8.1C++13.6C++
Ursa 217211762.776A++2.1022.81%C+22.749%C37C+1.1B**2725.7h10.6B46.5B
M60-G Bulldog 222207239A4.1232.454%C+1.932%D46B**3.3D3164.5h4.8B**14.6B*
M20 Basilisk 237197395.051B**0.1741.232%C**5.584%C+24.9B+5.1D2527.9h56.1B**136B**
Lancer VS22 437193932.075A2.8061.397%C+N/A12.1C15.3C++41315.9h25.1C++40.9C++
Thanatos VE70 187187603.117M1.7652.537%A+15.508%C+49.2B**N/A3653.8h3.6B**6.9B**
NS Decimator 2741761681.048C+3.8353.532%D--N/A27.9C--15.6C+4336.3h4.4C*8.2C+
Pulsar VS1 177176842.095A2.7825.805%B+25.568%B++40B*N/A4734.4h13.3B+51.7B+
NS Baron G5 1781761161.517B++3.3651.815%B++14.205%C+30.3CN/A1695.8h3.9B++7.5C+
Equinox VE2 Burst 166165851.941C*2.9427.981%C++22.424%D51.6C++N/A1553.2h12.5C++44.7C**
Phobos VX86 161161702.3B++2.5856.581%C+16.149%C+42.4C+N/A2333.8h2.6C+4.6C+
Aspis Anti-Aircraft Phalanx Turret 308158169.875A**5.0036.641%A++N/A22.9A**21.7A*5716.9h95.7A+261.2B**
M20 Basilisk 193153246.375A++1.5036.09%C5.882%C++35.6A9.3C+3794.3h49.6A137.5B**
NS-10 Burster 276147493M++1.8839.021%A+2.041%D*10A++8.8M*26014.7h112.7B+288.8B*
MANA Anti-Personnel Turret 144143354.086N/A0.7922.558%UN/A1430U10U5327500.1h14.1T*62.5T*
Lumine Edge 1401402,8870.048C4.8325.337%C+6.429%D**1C-N/A3143.3h1.3B5.3C**
MAX Punch 1371361,4620.093C+4.7947.414%C+N/A1.1CN/A4125.6h1.6C++3.4C++
MANA Anti-Vehicle Turret 243128642C2.8860.901%C+N/A1280C+1150B++6831030.1h9.2C+15.1C+
Aphelion VEX-4H 19299147.071C++2.1940.053%D1.01%D*30.9C--29.1C**3803.2h56.9C*142.1C++
NS-10 Burster 18296491.959B**2.9239.613%A2.083%D*7.1B+6.4A++21813.5h160.8C405.9B+
Xiphos Anti-Personnel Phalanx Tower 10095195B++90.1217.072%D*3.158%A+135.7C-7.1C4310.7h13.4B78.3C++
VE-LR Obelisk 9594352.686B++2.1930.031%C32.979%C++58.8B**N/A2831.6h6.1B+20.3C**
Coyote Missiles 12892156.133M**1.2547.28%D--N/A65.7B++25.7C**8151.4h27.4B*57.9B+
Spear Anti-Vehicle Phalanx Tower 13089329.667B+24.7951.456%C++1.124%D*52.4B24.1C+3471.7h4.8B**9.3B**
Cerberus 8787691.261C*3.6229.962%C19.54%C-31.1C+N/A1392.8h5.4B+18.2C**
CAS30 Tank Buster 20486851.012C3.8741.892%C1.163%C+5.9C8C++30314.7h70.7C168.7C+
Zenith VX-5 8383312.677A++2.2023.337%C28.916%A28.6C+N/A2312.9h8.5A+36.4B*
C75 Viper 9079419.75M*14.8734.68%C--N/A49.4B**6.9C11651.6h8.2B**23.5B++
Skorpios 7979203.95A0.9327.518%C+17.722%D52.7C*N/A1821.5h11.5C+41.7C+
Nova 7776651.169C+3.7147.832%C**13.158%C--15.2D-N/A875h4.5C+9.4C**
M60-G Bulldog 797197.889B++3.0132.035%C--2.817%C+28.4C-3.2D3102.5h6.1B+19.2C**
M12 Kobalt-F 7271233.087B+1.7916.563%D-12.676%B20.9C-N/A733.4h12.8B77C++
M20 Basilisk 997197.889C+3.0155.917%C**2.817%D33.8C13.3D-2212.1h75.6B*135.2B*
M20 Basilisk 766278.857S3.9827.28%C4.839%C+16.3C+3.7D2013.8h38.2A++140.1A
Hyena Missile Launcher 8960106M++1.1235.736%B+N/A20.7C+10C+3432.9h33.1B+92.7B+
Soldier Soaker 5959272.185B**2.6940.032%B++15.254%C**65.6B+N/A3660.9h4.2B*10.5B**
S12 Renegade 5555232.391C+2.4935.02%D9.091%A34.4C--N/A1381.6h3.3C++9.3C+
A30 Walker 10654570.947D3.9317.108%D**1.852%C+540U520U10449000.1h129.8C*758.5C
G30 Walker 8153317.667S12.7933.725%B+1.887%D--27.9A++14.7A6291.9h123.1A365B**
M40 Fury-H 615095.556C--0.6844.513%C*N/A71.4C15.7C+6010.7h11.5C-25.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,6951.1h
Anti-Vehicle MANA Turret126160.9h
Nano-Armor Kit268544,91829.5h
Turret AI Module1870.3h
Repair Module1900.3h
Nanite Revive Grenade04250.1h
Restoration Kit102950.5h
Xiphos Anti-Personnel Tower1600.3h
Rampart Wall2640.3h
Deconstruction Tool01,3520.1h
Welding Device08190.1h
Recon Detection Device20434,41549.8h
Ammunition Package103320.3h
Medical Kit4126,0727.3h
Anti-Infantry MANA Turret31540.3h
Medical Applicator7944,2143.8h

Check the help document for the dictionary if you want to learn more about words used here.


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