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Legate Predator Booface[] Booface
VS BR 74

KDR: 4.77

Score: 74.8m

Last Seen: Nov 19th, 2018 1:07 AM
- OFFLINE - 36.2 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 89%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA Supernova VPC Manticore SX40 C150 Dalton Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,492,690 MLG Score: 5190
Fun Score: N/A
Cheeseburgers Flipped: 1012TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.082%22.008%6403099226,8312.109852.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.784%1.578A+0.22C++-1.424D**HEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.626B+8.10.429B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.424%1.555%788510176,818104116846.54319405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%-0.319C-0.053C+0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.566B+240.546B+45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.903%1.88%1001710159,680152037206.36842260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.149%0.397B-0.491D0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+6.70.466B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.741%2.671%94820100211,380129141298.80805276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.59%-0.501D-0.426C--0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.65B+12.70.676B+28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.324%78.925%9487101557,01517279632.9948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.555%2.292A*0.774B++-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.60.48B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.265%15.993%948410181,088101781.06981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.065%1.575A+0.305C*0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.674B+2.60.465B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.8m254.6%483 (29k)457 (27.4k)4.76887142,26529,8325.231574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022827327.8%37.983%105605:3036

14% Engineer7% Heavy Assault66% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMAug 22nd, 2014 5:05 PMNov 23rd, 2018 3:07 PM (17d) (PST)Nov 18th, 2018 10:22 PM (21d) (PST)Nov 18th, 2018 9:07 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8981537450.8690.1820.3302.4480.0925190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8659,18944,676521120147627,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2727.5h/113.6d 13,801 54,036 29,803 400.6k 3,574 8,676 15,055 146.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
B
Kills:856
Deaths:379
KDR:2.259
Accuracy:24.045% B
HSR:21.846% C
SVA-88
C
Kills:473
Deaths:83
KDR:5.699
Accuracy:21.694% C
HSR:19.239% D-
Ursa
C++
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C++
HSR:22.749% C+
Kills:2,865
Deaths (as Heavy Assault):1,007
Deaths (to Heavy Assaults):7,456
KDR:2.84508
Kill Difference:1,858
Playtime:179.324 hours
Usage:7%
Score:4.774m
Score/min:444
Accuracy (listed only):22.958%
HSR (listed only):21.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B*
Eidolon VE33
B*
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:32.907% B*
HSR:25.798% C+
Serpent VE92
B+
Kills:740
Deaths:303
KDR:2.442
Accuracy:25.676% B+
HSR:18.108% C
Deimos VA29
B*
Kills:664
Deaths:311
KDR:2.135
Accuracy:71.275% B*
HSR:16.416% C+
Solstice Burst
C*
Kills:504
Deaths:323
KDR:1.560
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C
HSR:28.916% A
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Kills:5,389
Deaths (as Engineer):2,345
Deaths (to Engineers):7,646
KDR:2.29808
Kill Difference:3,044
Playtime:377.122 hours
Usage:14%
Score:11.863m
Score/min:524
Accuracy (listed only):40.463%
HSR (listed only):19.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:49,264
Deaths:6,621
KDR:7.441
Accuracy:51.270% A++
HSR:79.571% C*
Manticore SX40
B**
Kills:3,190
Deaths:1,811
KDR:1.761
Accuracy:36.685% B**
HSR:18.182% C-
Parsec VX3-A
B**
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% B**
HSR:76.901% C
Eridani SX5
B*
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B*
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A+
Kills:1,386
Deaths:253
KDR:5.478
Accuracy:47.977% A+
HSR:74.748% B++
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.174% B++
HSR:17.660% C-
NS-44 Commissioner
A
Kills:1,179
Deaths:845
KDR:1.395
Accuracy:47.156% A
HSR:21.459% C+
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C-
XM98
B*
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B*
HSR:80.394% B++
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B+
MKV Suppressed
C**
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C**
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B+
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% B
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B*
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B*
NS-7 PDW
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B*
HSR:19.879% B
NS-357 Underboss
B++
Kills:544
Deaths:381
KDR:1.428
Accuracy:41.574% B++
HSR:18.199% C
Beamer VS3
B**
Kills:297
Deaths:203
KDR:1.463
Accuracy:34.179% B**
HSR:13.468% D*
NS-AM7 Archer
M
Kills:278
Deaths:281
KDR:0.989
Accuracy:53.465% D
HSR:41.367% M
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Cerberus
C+
Kills:79
Deaths:60
KDR:1.317
Accuracy:31.089% C+
HSR:21.519% C+
Soldier Soaker
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:42.405% N/A
HSR:14% N/A
Kills:74,158
Deaths (as Infiltrator):15,360
Deaths (to Infiltrators):4,407
KDR:4.82799
Kill Difference:58,798
Playtime:1,791.112 hours
Usage:66%
Score:45.906m
Score/min:427
Accuracy (listed only):39.110%
HSR (listed only):37.557%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B*
HSR:15.205% D
Pulsar C
B*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B*
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C-
MKV Suppressed
C**
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C**
HSR:17.566% C
NS-7 PDW
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B*
HSR:19.879% B
Serpent VE92
B+
Kills:740
Deaths:303
KDR:2.442
Accuracy:25.676% B+
HSR:18.108% C
Deimos VA29
B*
Kills:664
Deaths:311
KDR:2.135
Accuracy:71.275% B*
HSR:16.416% C+
Solstice Burst
C*
Kills:504
Deaths:323
KDR:1.560
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Kills:9,387
Deaths (as Light Assault):4,012
Deaths (to Light Assaults):5,331
KDR:2.33973
Kill Difference:5,375
Playtime:170.268 hours
Usage:6%
Score:5.062m
Score/min:496
Accuracy (listed only):37.061%
HSR (listed only):17.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B*
HSR:15.205% D
H-V45
B+
Kills:1,188
Deaths:419
KDR:2.835
Accuracy:25.747% B+
HSR:18.014% C
Terminus VX-9
B+
Kills:1,170
Deaths:498
KDR:2.349
Accuracy:27.354% B+
HSR:23.419% C
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C-
MKV Suppressed
C**
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C**
HSR:17.566% C
NS-7 PDW
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B*
HSR:19.879% B
Deimos VA29
B*
Kills:664
Deaths:311
KDR:2.135
Accuracy:71.275% B*
HSR:16.416% C+
Corvus VA55
C*
Kills:482
Deaths:198
KDR:2.434
Accuracy:25.085% C*
HSR:20.747% C
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Pulsar VS1
C*
Kills:75
Deaths:18
KDR:4.167
Accuracy:24.278% C*
HSR:16% D
Kills:9,501
Deaths (as Combat Medic):3,913
Deaths (to Combat Medics):2,961
KDR:2.42806
Kill Difference:5,588
Playtime:79.160 hours
Usage:3%
Score:1.936m
Score/min:408
Accuracy (listed only):36.947%
HSR (listed only):17.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,009
Deaths:1,063
KDR:4.712
Accuracy:21.830% B+
HSR:20.982% C++
Blueshift VM5
B++
Kills:4,655
Deaths:997
KDR:4.669
Accuracy:22.823% B++
HSR:20.172% C+
Comet VM2
A+
Kills:413
Deaths:173
KDR:2.387
Accuracy:59.196% A+
HSR:6.053% B*
Comet VM2
A++
Kills:400
Deaths:173
KDR:2.312
Accuracy:58.226% A++
HSR:2.750% D
Quasar VM1
C++
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C++
HSR:13.129% D*
NS-10 Burster
A+
Kills:143
Deaths:45
KDR:3.178
Accuracy:38.914% A+
HSR:2.098% D*
NS-10 Burster
A+
Kills:93
Deaths:45
KDR:2.067
Accuracy:39.572% A+
HSR:2.151% D*
Kills:11,071
Deaths (as MAX Suit):1,281
Deaths (to MAX Suits):1,407
KDR:8.64247
Kill Difference:9,790
Playtime:126.695 hours
Usage:5%
Score:5.283m
Score/min:695
Accuracy (listed only):36.647%
HSR (listed only):9.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,652
V. Kills:205 N/A
Deaths:500
KDR:7.304
Accuracy:45.874% B++
KPH:78.100 B**
VKPH:4.400 B+
Dual Photon Pods
A
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 A
VKPH:30.400 B**
Maelstrom Turbo Laser
C+
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.089% C
KPH:13.800 C+
VKPH:8.300 C
Hornet Missiles
A++
Kills:552
V. Kills:394 140%
Deaths:52
KDR:10.615
Accuracy:71.421% B**
KPH:128.600 B**
VKPH:91.800 A++
Saron Laser Cannon
B+
Kills:458
V. Kills:227 201%
Deaths:147
KDR:3.116
Accuracy:29.230% C-
KPH:18.400 B+
VKPH:9.100 C+
Photon A2A Missile Pods
A
Kills:192
V. Kills:177 108%
Deaths:15
KDR:12.800
Accuracy:75.411% D
KPH:89.100 B**
VKPH:82.200 A
Coyote Missiles
B*
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.191% D-
KPH:64.600 B*
VKPH:25.300 C*
Kills:7,568 (5,143 + 0)
Deaths:1,318
KDR:5.742
VKDR:1.514
Vehicle Kills:1,996
Kill Difference:6,250
Playtime:165.235 hours
Usage:6%
Score:3.469m
Score/min:350
Piloting Accuracy:29.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,188
V. Kills:1,585 201%
Deaths:229
KDR:13.921
Accuracy:53.597% A+
KPH:11,476,800 U
VKPH:5,706,000 U
AP30 Shredder
U
Kills:1,144
V. Kills:427 267%
Deaths:91
KDR:12.571
Accuracy:27.249% D--
KPH:4,118,400 U
VKPH:1,537,200 U
L105 Zephyr
U
Kills:636
V. Kills:89 N/A
Deaths:35
KDR:18.171
Accuracy:47.852% B+
KPH:2,289,600 U
VKPH:320,400 U
Dual-75 Duster
B+
Kills:99
V. Kills:3 N/A
Deaths:8
KDR:12.375
Accuracy:43.134% B+
KPH:63.500 C+
VKPH:1.900 C
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:42.222% C
KPH:5.900 C
VKPH:8.100 C++
Kills:5,153 (86 + 5,067)
Deaths:448
KDR:11.502
VKDR:4.960
Vehicle Kills:2,222
Kill Difference:4,705
Playtime:16.108 hours
Usage:1%
Score:3.169m
Score/min:3,278
Piloting Accuracy:42.222%
Gunner Accuracy:43.134%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,176
V. Kills:785 150%
Deaths:163
KDR:7.215
Accuracy:61.338% B+
KPH:42.800 A
VKPH:28.600 A++
L100 Python HESH
A++
Kills:799
V. Kills:110 N/A
Deaths:43
KDR:18.581
Accuracy:56.740% B*
KPH:90.800 A++
VKPH:12.500 B**
L100 Python HEAT
A+
Kills:718
V. Kills:232 308%
Deaths:67
KDR:10.716
Accuracy:53.063% C++
KPH:49.200 A+
VKPH:15.900 B**
Skyguard
A++
Kills:266
V. Kills:222 119%
Deaths:60
KDR:4.433
Accuracy:37.010% A
KPH:19.700 B*
VKPH:16.400 A++
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C+
Kills:3,038 (3,038 + 0)
Deaths:337
KDR:9.015
VKDR:4.036
Vehicle Kills:1,360
Kill Difference:2,701
Playtime:65.945 hours
Usage:2%
Score:1.894m
Score/min:479
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,205
V. Kills:349 N/A
Deaths:150
KDR:21.367
Accuracy:61.485% A
KPH:87.100 A*
VKPH:9.500 B+
Supernova FPC
A
Kills:2,732
V. Kills:1,792 152%
Deaths:353
KDR:7.739
Accuracy:55.550% C**
KPH:31.700 B*
VKPH:20.800 A
Saron HRB
A+
Kills:1,206
V. Kills:515 234%
Deaths:75
KDR:16.080
Accuracy:45.387% C*
KPH:38.600 A+
VKPH:16.500 C++
Supernova PC
B*
Kills:784
V. Kills:219 356%
Deaths:30
KDR:26.133
Accuracy:52.044% B
KPH:31.200 B*
VKPH:8.700 C++
E540 Halberd
B++
Kills:707
V. Kills:375 188%
Deaths:86
KDR:8.221
Accuracy:53.504% B++
KPH:34.800 B
VKPH:18.400 C*
Proton II PPA
C**
Kills:559
V. Kills:36 N/A
Deaths:26
KDR:21.500
Accuracy:30.934% B**
KPH:66 C**
VKPH:4.300 C**
M20 Basilisk
C
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C-
KPH:16.500 C
VKPH:3.700 D--
Kills:9,255 (6,721 + 2,534)
Deaths:727
KDR:12.730
VKDR:4.539
Vehicle Kills:3,300
Kill Difference:8,528
Playtime:212.055 hours
Usage:8%
Score:5.390m
Score/min:424
Driving Accuracy:52.044%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:836
V. Kills:479 174%
Deaths:97
KDR:8.619
Accuracy:62.405% B+
KPH:44.200 C++
VKPH:25.300 B+
Proton II PPA-H
B++
Kills:456
V. Kills:27 N/A
Deaths:34
KDR:13.412
Accuracy:36.220% C+
KPH:121.400 B++
VKPH:7.200 C*
Saron HRB-H
C
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.124% C++
KPH:33.300 C
VKPH:22.100 C
Aphelion VEX-4H
C++
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:40.004% D
KPH:31.200 C-
VKPH:29.300 C++
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:1,739 (0 + 1,739)
Deaths:192
KDR:9.057
VKDR:4.208
Vehicle Kills:808
Kill Difference:1,547
Playtime:35.496 hours
Usage:1%
Score:1.140m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:540
V. Kills:8 N/A
Deaths:21
KDR:25.714
Accuracy:17.747% C+
KPH:103.900 B**
VKPH:1.500 D
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.311% D
KPH:80.600 B**
VKPH:9.900 C
M40 Fury
B+
Kills:322
V. Kills:62 N/A
Deaths:38
KDR:8.474
Accuracy:29.923% D
KPH:60.600 B+
VKPH:11.700 B+
M12 Kobalt
C*
Kills:229
V. Kills:10 N/A
Deaths:10
KDR:22.900
Accuracy:18.003% C++
KPH:76.100 C*
VKPH:3.300 C+
M60-G Bulldog
B**
Kills:207
V. Kills:15 N/A
Deaths:22
KDR:9.409
Accuracy:32.400% C
KPH:45.800 B**
VKPH:3.300 D
M20 Basilisk
C*
Kills:164
V. Kills:37 432%
Deaths:36
KDR:4.556
Accuracy:40.677% C*
KPH:22.400 C*
VKPH:5 D
M20 Basilisk
B**
Kills:134
V. Kills:39 335%
Deaths:20
KDR:6.700
Accuracy:35.474% C
KPH:34.600 B**
VKPH:10.100 C++
M60-G Bulldog
C--
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:29.483% D
KPH:27.700 C--
VKPH:3.400 D-
Kills:2,002 (0 + 2,002)
Deaths:184
KDR:10.880
VKDR:1.201
Vehicle Kills:221
Kill Difference:1,818
Playtime:35.823 hours
Usage:1%
Score:0.762m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:29.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:875
KDR:0.290
Accuracy:50.198% C++
KPH:9.400 D
VKPH:2 D--
M12 Kobalt-F
C
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C
VKPH:0.300 D--
Kills:325 (325 + 0)
Deaths:898
KDR:0.362
VKDR:0.061
Vehicle Kills:55
Kill Difference:573
Playtime:30.467 hours
Usage:1%
Score:0.112m
Score/min:61
Driving Accuracy:16.563%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 49,35249,2646,6217.441A2.6751.27%A++79.571%C*60.7A*N/A214811h1.6B**3.1B**
Blueshift VM5 5,0425,0091,0634.712B**0.0621.83%B+20.982%C++55.3A+N/A23990.5h12.6B**57.7B++
Blueshift VM5 4,6834,6559974.669B**0.1022.823%B++20.172%C+58.4A++N/A24279.7h12.8B**56.1B*
Light PPA 3,8573,6525007.304B2.5445.874%B++1.013%C78B**4.4B+31746.8h8.4B++18.3B++
Supernova VPC 3,5543,20515021.367B*16.6061.485%A2.09%B+87.1A*9.5B+36636.8h2.4B**3.9B**
Manticore SX40 3,2033,1901,8111.761B*3.0136.685%B**18.182%C-50.2B**N/A24563.5h6.4B++17.3B*
C150 Dalton 4,7733,18822913.921A9.1553.597%A+N/A31880U15850U200726000.1h3.9B+7.2B**
Proximity Mine 3,0583,05819715.523M**10.7540.49%C+N/A275.5M++N/A95511.1h1.2A*2.9A
Supernova FPC 4,5242,7323537.739B+2.9755.55%C**2.233%C+31.7B*20.8A44786.3h4B*7.1B**
Parsec VX3-A 1,7121,71014112.128A++7.3649.404%B**76.901%C66.3B*N/A31625.8h1.6B*3.3B*
Tank Mine 2,6581,6403584.581B**0.1924.822%DN/A141.4B*87.8B*189011.6h1.1A4.5B**
Force-Blade 1,6051,59710,8950.147M**4.6257.946%A*N/A1.9B*N/A7850.1h1.5B**2.6B+
Dual Photon Pods 1,9261,5895926.932M++22.1660.91%B**1.385%C++143.2A30.4B**105011.1h14.6B*23.9B*
Eridani SX5 1,5951,5855772.747A+2.0230.3%B*15.205%D42.6B+N/A19237.2h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.2529.754%B+18.842%D48.5B*N/A20931h9.5B**32.1B*
Ghost 1,3861,3862535.478B*0.7147.977%A+74.748%B++35.7C+N/A19038.8h1.9B++3.9B*
Spiker 1,3871,3767721.782B*2.9934.174%B++17.66%C-64B**N/A23721.5h6.4B++18.9B*
Orion VS54 1,3421,3254692.825B**1.9423.281%B+24.151%C+64.6A++N/A44520.5h9.5B**40.6C**
Pulsar C 1,3081,3074303.04B**1.7328.014%B++27.468%B*35.2BN/A18437.1h8.8B*31.4B++
C-4 2,0631,3062734.784A**0.0226.399%C*N/A116.6B*67.6M191111.2h1B**3.8B*
Saron HRB 1,7211,2067516.08A*11.3145.387%C*1.824%C*38.5A+16.5C++49331.3h9.6A*21.1A++
H-V45 1,1921,1884192.835B*1.9325.747%B+18.014%C49.1B**N/A23524.2h12B+46.5B+
NS-44 Commissioner 1,1841,1798451.395B+3.3747.156%A21.459%C+52.4B*N/A17322.5h3.2B++6.8B*
L100 Python AP 1,9611,1761637.215B++2.4561.338%B+2.211%C-42.8A28.5A++55727.5h4.9B++8.1B*
Terminus VX-9 1,1851,1704982.349B+2.4227.354%B+23.419%C60.9B**N/A16319.2h11.5B+42.2B+
Sirius SX12 1,1751,1694902.386A2.3830.12%B**15.056%C-59.9A++N/A35819.5h10.3B**34.2B*
XM98 1,1701,1682743.259U38.4942.809%B*80.394%B++26.7C++N/A17243.7h1.8B**4.3B*
Phantom VA23 1,1711,1683703.157C*1.6142.027%B**35.017%B+51.2B+N/A23822.8h3.5B**8.4B*
MKV Suppressed 1,1711,1674612.531A++2.2427.023%C**17.566%C58.1AN/A35420.1h10.4B*38.5B+
VA39 Spectre 1,1651,1642504.656A*0.1143.266%A++45.79%B+65.8M++N/A29017.7h3.3A+7.6A
V10 1,1641,1631686.923A+2.1547.836%B**82.287%B+56.2B**N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924A0.1635.837%B33.993%B+42.4C*N/A16827.4h4.4B++12.3B++
NS-30 Vandal 1,1651,1613373.445B**1.3237.956%B*34.712%B**73.9A++N/A20715.7h4.2B**11.1B*
Phaseshift VX-S 1,1621,1609012.889M*8.1246.061%A87.845%B*65.5A*N/A30617.7h1.6B**3.5B*
Eidolon VE33 1,1721,1594062.855A++1.9132.907%B*25.798%C+56.5A++N/A15520.5h5.8B**17.7B*
NS-7 PDW 1,1671,1575252.204A+2.5628.765%B*19.879%B44.8B**N/A18425.8h11B**38.3B++
AP30 Shredder 1,5711,1449112.571B+7.8027.249%D--2.535%C**11440U4270U65894600.1h42.8A157.1B**
Maelstrom Turbo Laser 1,6531,0335301.949C++2.8229.089%C3.001%C*13.8C+8.3C20274.6h72.8B++250.2B+
Flare VE6 8728563792.259B*2.5124.045%B21.846%C54.9B+1A21315.6h10B+41.7B+
E540 Halberd-H 1,315836978.619C+3.8562.405%B+1.675%C44.2C++25.3B+55518.9h5.3B+8.5B++
L100 Python HESH 9097994318.581B++13.8156.74%B*N/A90.8A++12.5B**3698.8h2.7B+4.7B*
Supernova PC 1,0037843026.133M+21.3652.044%B1.913%C31.2B*8.7C++32325.1h3.3B**6.3B**
Auraxium Force-Blade 7787729,5980.08B**4.6942.398%B**1.425%D-1.1C+N/A3695.6h1.6B**3.7B+
Serpent VE92 7437403032.442A2.3325.676%B+18.108%C32.3C*N/A18922.9h10.7B++41.7B+
L100 Python HEAT 9507186710.716A+5.9553.063%C++N/A49.2A+15.9B**35214.6h4.3B**8.2B*
E540 Halberd 1,082707868.221C+3.4553.504%B++3.96%B*34.8B18.5C**52520.3h4.7B**8.8B**
Deimos VA29 6716643112.135B*2.6371.275%B*16.416%C+59.8B++N/A27611.1h2.1B+2.9B+
L105 Zephyr 7256363518.171B**13.4047.852%B+N/A6360U890U23060500.1h4.6B**9.6B**
Frag Grenade 6166141614N/A609.2337.873%D--N/A1535S5C-46410.4h1.5A*4A
Spear Anti-Vehicle Phalanx Turret 9136033915.462A10.6953.208%B*4.478%C++56.4B**29B++62610.7h6.2B*11.7B**
Proton II PPA 5955592621.5B+16.7330.934%B**1.252%D65.8C**4.2C**3388.5h9.8C+31.7B+
Sticky Grenade 5685581558N/A553.2353.87%C*N/A1116B20B**35350.5h1.9B+3.5B+
Hornet Missiles 9465525210.615B**5.8571.421%B**N/A128.4B**91.6A++14644.3h9.5C**13.2B+
NS-357 Underboss 5445443811.428B+3.3441.574%B++18.199%C73.5AN/A2537.4h3.1B**7.6B++
M12 Kobalt 5485402125.714A20.9517.747%C+16.482%C103.8B**1.5D3195.2h14.3B*80.4B+
Solstice Burst 5125043231.56C++3.2127.715%C*20.437%C--19.8DN/A5825.4h11.4B++41.1B+
S1 7224932262.181M2.5957.553%C++3.043%C++33.1B++15.4B+51414.9h4.3B**7.4B*
Corvus VA55 4844821982.434A+2.3325.085%C*20.747%C45B**N/A19910.7h10.3B*40.9B+
SVA-88 478473835.699A*0.9321.694%C19.239%D-38.1C+N/A26512.4h11.8C++54.5C++
Saron Laser Cannon 6854581473.116B+1.6529.23%C-3.275%B++18.4B+9.1C+21024.9h61.9B*211.9B*
Proton II PPA-H 4834563413.412C++8.6436.22%C+1.974%C++120B+7.1C*5443.8h7.8B++21.5B+
Comet VM2 5504131732.387A++2.3859.196%A+6.053%B*25.5A*8.5A++26116.2h15.7B**26.4B**
Comet VM2 5474001732.312A++2.4658.226%A++2.75%D23.3A*8.5A++27717.2h16.3B++28B*
Quasar VM1 361358665.424A**0.6615.968%C++13.129%D*27.8B+N/A25112.9h12.5B++78.2B
M60-A Bulldog 3923492513.96C+9.1947.192%C++1.146%D-41.5B5.1C*2898.4h5B+10.6B+
M40 Fury 3833412911.759B+6.9931.311%DN/A81.2B**10C+5434.2h8.9B++28.4B+
M60-A Bulldog 3673361621C**16.2346.235%C+1.19%D-35.7C+3.3C2279.4h4.5B++9.6B++
Solstice SF 3363322301.443B+3.3327.407%B++14.157%C-23.9C**N/A14613.9h10B36.4B++
M40 Fury 384322388.474B+3.7129.923%D1.553%C60.8B+11.7B+4715.3h10.1B++33.8B+
C-4 ARX 4233161372.307C*2.4626.339%C+N/A137.4B+46.5B++7702.3h1.2C++4.4B
Saron HRB-H 496298387.842B+3.0756.124%C++1.007%C--33.5C22.2C5468.9h19.5B+34.8B++
Beamer VS3 3002972031.463B*3.3134.179%B**13.468%D*82.5M+N/A5713.6h6.1B**17.8B
NS-AM7 Archer 3132782810.989A3.7853.465%D41.367%M16.4A*2.1C9516.9h7.4B**13.8B**
Skyguard 488266604.433B*0.3437.01%A1.128%D19.7B*16.4A++45313.5h122.8C*331.8B++
M40 Fury-F 3082548750.29D4.4850.198%C++N/A9.4D2D--6027h9B+17.9B+
M60-A Bulldog 266232317.484B+2.7240.288%BN/A2320U340U16879000.1h4.2A10.5B*
M12 Kobalt 2392291022.9B18.1318.003%C++17.904%C+76.3C*3.3C+2943h16.2B+90.1B
Ursa 217211762.776A++1.9922.81%C++22.749%C+37C+1.1A+2665.7h10.6B46.5B
M60-G Bulldog 222207229.409A4.6432.4%C1.932%D46B**3.3D3154.5h4.7B**14.5B++
Nemesis VSH9 3821971361.449A3.3259.136%C-1.015%D--8.3D7.8C23223.7h8.1C++13.8C+
Lancer VS22 435192932.065A++2.7061.411%C+N/A12.2C+15.4B+41115.8h25.2C++41C++
Photon A2A Missile Pods 3691921512.8A+8.0375.411%DN/A87.3B**80.5A16762.2h8.4C++11.1C+
Thanatos VE70 187187603.117A**1.6552.537%A15.508%C+49.2B**N/A3503.8h3.6B**6.9B*
NS Baron G5 1781761161.517B+3.2551.815%B*14.205%C+30.3C+N/A1645.8h3.9B++7.5C+
NS Decimator 2731751661.054C++3.7153.808%D-N/A28.2C15.8C+4006.2h4.4B8.1C++
Equinox VE2 Burst 166165851.941C++2.8327.981%C++22.424%D51.6BN/A1513.2h12.5C*44.7C**
M20 Basilisk 201164364.556B*0.2140.677%C*5.488%C+22.5C*5.1D2357.3h60.5B**148.7B**
Phobos VX86 161161702.3B*2.4756.581%C+16.149%C+42.4C+N/A2283.8h2.6C+4.6C++
Aspis Anti-Aircraft Phalanx Turret 298152169.5A**4.7336.631%A++N/A23A**22.1A*5876.6h93.8A+256.1B**
NS-10 Burster 270143453.178M**1.5938.914%A+2.098%D*10.1A++9M*26714.1h112.5B+289.1B*
MANA Anti-Personnel Turret 142141344.147N/A0.6222.59%UN/A1410U10U5008700.1h14.2T*62.8T*
Lumine Edge 1351352,0390.066C+4.7024.93%C+6.667%D**1.3C-N/A3106.4h1.3C**5.3C**
M20 Basilisk 173134206.7A*1.9335.474%C6.716%B+34.4B**10C++3943.9h50.8A+143.2B**
MANA Anti-Vehicle Turret 227118601.967C--2.8061.111%DN/A1180C+1090C+19865300.1h9.5C*15.6C++
MAX Punch 1191181,2810.092C+4.6849.498%C++N/A1CN/A4113.4h1.7C++3.4C*
Dual-75 Duster 10299812.375C++7.6143.134%B+1.01%C+61.9C+1.9C2341.6h4.7B++11B+
Aphelion VEX-4H 19299147.071C**2.3040.004%D1.01%D*30.9C-29.1C++3673.2h56.7C*141.6C++
Xiphos Anti-Personnel Phalanx Tower 9994194B+89.2315.428%D**3.191%A134.3C-7.1C4030.7h11.8B76.4C++
NS-10 Burster 17793452.067A+2.7039.572%A+2.151%D*7.2B++6.5A++22412.9h161C+406.9B+
Coyote Missiles 12892156.133A1.3647.191%D-N/A65.7B*25.7C*8021.4h26.8B*56.9B++
CAS30 Tank Buster 20486851.012C+3.7642.222%C1.163%C+5.9C8.1C++28614.5h70.6C167.2C+
Zenith VX-5 8383312.677A+2.0923.337%C28.916%A28.6C+N/A2222.9h8.5A+36.4B++
Skorpios 7979203.95A+0.8227.518%C+17.722%C--52.7B+N/A1811.5h11.5C+41.7C++
C75 Viper 9079419.75M*14.9834.68%C--N/A49.4B**6.9C+11071.6h8.2B**23.5B++
Cerberus 7979601.317C**3.4531.089%C+21.519%C+34.3C+N/A1462.3h5.5B+17.7B+
Nova 7776651.169C+3.6047.832%C**13.158%C15.2D-N/A865h4.5C++9.4B
Pulsar VS1 7575184.167M*0.6024.278%C*16%D31.3B+N/A6842.4h13.6B+55.9B+
M20 Basilisk 997197.889C++3.1255.917%B2.817%D-33.8C13.3D2082.1h75.6B*135.2B*
M12 Kobalt-F 7271233.087B+1.6816.563%D-12.676%B+20.9CN/A733.4h12.8B+77C++
Spear Anti-Vehicle Phalanx Tower 9767322.333C*17.5649.143%C+1.493%D*44.7C*20C2821.5h5.1B**10.4B**
M60-G Bulldog 736588.125B++3.3629.483%D3.077%C++28.3C--3.5D-2912.3h5.6B+19C*
M20 Basilisk 766278.857A*4.0927.28%C-4.839%C+16.3C3.7D--1983.8h38.2A++140.1A
A30 Walker 10654570.947C3.8216.722%D*1.852%C++540U520U9415900.1h124.2B+742.6C+
M40 Fury-H 615095.556C--0.7944.513%C*N/A71.4C-15.7C++5730.7h11.5D25.9C
Soldier Soaker 5050143.571A*1.2042.405%B*14%C62.5B+N/A3340.8h4A+9.5A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret115490.8h
Nanite Revive Grenade02220.1h
Nano-Armor Kit205418,01323.3h
Spawn Beacon51,2970.9h
Rampart Wall2540.3h
Repair Module1810.2h
Xiphos Anti-Personnel Tower0530.3h
Restoration Kit102840.5h
Deconstruction Tool01,3520.1h
Welding Device0530h
Turret AI Module1750.3h
Ammunition Package92780.3h
Medical Kit3235,0975.9h
Anti-Infantry MANA Turret31520.2h
Medical Applicator6029,4132.8h
Recon Detection Device18431,35946.1h

Check the help document for the dictionary if you want to learn more about words used here.


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