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Paragon Chosen Booface[] Booface
VS BR 180

KDR: 4.88

Score: 83.2m

Last Seen: Jan 5th, 2020 11:41 PM
- OFFLINE - 237.6 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA C150 Dalton Supernova VPC Manticore SX40 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,526,467 MLG Score: 5217
Fun Score: N/A
Cheeseburgers Flipped: 1122TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.068%22.103%64232120028,8562.024842.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.775%1.528A+0.168C++-1.39D**HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.623B+8.10.43B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.303%1.53%845512277,908112318417.03559429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.67%-0.298C-0.041C+0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.591B+22.90.57B+43.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.015%1.734%10017122510,843170639816.35208272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%0.399B-0.498D0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.634B+6.40.491B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.729%3.536%108122121014,1671410489910.0475289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.241%-0.499D-0.231C0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.627B+13.70.656B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.444%78.646%10818122465,725204312732.1708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%2.343A*0.752B++-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.672B+1.60.485B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.085%15.645%1081412281,3871159111.19569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.133%1.558A+0.203C++-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.50.492B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83.2m264.9%482 (28.9k)454 (27.2k)4.87966162,51733,3055.34418180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12321046627.183%38.043%103405:3039

15% Engineer6% Heavy Assault65% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJan 15th, 2019 3:43 AMJan 5th, 2020 6:38 PM (17d) (PST)Jan 5th, 2020 8:09 PM (17d) (PST)Jan 5th, 2020 7:41 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041537510.8880.1820.3382.5950.0925217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2379,16545,072531120156527,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3050.3h/127.1d 15,471 61,827 35,300 475k 3,875 9,450 16,752 165.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
C*
Kills:957
Deaths:426
KDR:2.246
Accuracy:24.094% C*
HSR:21.421% C-
SVA-88
C
Kills:474
Deaths:84
KDR:5.643
Accuracy:21.713% C
HSR:19.198% D-
Ursa
C+
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C+
HSR:22.749% C
Kills:2,967
Deaths (as Heavy Assault):1,055
Deaths (to Heavy Assaults):8,255
KDR:2.81232
Kill Difference:1,912
Playtime:186.399 hours
Usage:6%
Score:4.907m
Score/min:439
Accuracy (listed only):22.975%
HSR (listed only):21.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Eidolon VE33
B++
Kills:1,159
Deaths:409
KDR:2.834
Accuracy:32.810% B++
HSR:25.798% C+
Serpent VE92
B+
Kills:990
Deaths:496
KDR:1.996
Accuracy:25.760% B+
HSR:19.596% C+
Deimos VA29
B+
Kills:963
Deaths:471
KDR:2.045
Accuracy:67.222% B+
HSR:15.784% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B+
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B+
HSR:14.157% C--
Thanatos VE70
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A+
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
VE-LR Obelisk
C++
Kills:94
Deaths:35
KDR:2.686
Accuracy:30.031% C
HSR:32.979% C++
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C
HSR:28.916% A
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C--
Kills:6,032
Deaths (as Engineer):2,737
Deaths (to Engineers):8,283
KDR:2.20387
Kill Difference:3,295
Playtime:470.889 hours
Usage:15%
Score:14.571m
Score/min:516
Accuracy (listed only):39.255%
HSR (listed only):20.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% C**
Serpent VE92
B+
Kills:990
Deaths:496
KDR:1.996
Accuracy:25.760% B+
HSR:19.596% C+
Deimos VA29
B+
Kills:963
Deaths:471
KDR:2.045
Accuracy:67.222% B+
HSR:15.784% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B+
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B+
HSR:14.157% C--
Thanatos VE70
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A+
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% D
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C--
NSX Tengu
B**
Kills:61
Deaths:37
KDR:1.649
Accuracy:35.460% C+
HSR:27.869% B**
Kills:9,998
Deaths (as Light Assault):4,404
Deaths (to Light Assaults):5,940
KDR:2.27021
Kill Difference:5,594
Playtime:177.640 hours
Usage:6%
Score:5.221m
Score/min:490
Accuracy (listed only):36.713%
HSR (listed only):18.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:57,905
Deaths:7,825
KDR:7.400
Accuracy:51.301% A++
HSR:79.143% C*
Manticore SX40
B**
Kills:3,191
Deaths:1,811
KDR:1.762
Accuracy:36.686% B**
HSR:18.176% C--
Parsec VX3-A
A
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% A
HSR:76.901% C
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:47.979% A
HSR:74.784% B+
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B++
HSR:17.660% C--
NS-44 Commissioner
A
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.122% A
HSR:21.441% C+
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B++
XM98
B++
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B++
HSR:80.394% B++
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B++
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% C**
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B++
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B*
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% C**
NS-357 Underboss
B*
Kills:1,133
Deaths:735
KDR:1.542
Accuracy:43.940% B*
HSR:18.270% C--
NS-AM7 Archer
A*
Kills:380
Deaths:359
KDR:1.059
Accuracy:55.062% C--
HSR:37.632% A*
Beamer VS3
B**
Kills:318
Deaths:217
KDR:1.465
Accuracy:33.979% B**
HSR:14.151% D*
Cerberus
C
Kills:87
Deaths:69
KDR:1.261
Accuracy:29.962% C
HSR:19.540% C-
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% D
NSX Daimyo
D
Kills:67
Deaths:28
KDR:2.393
Accuracy:37.554% D
HSR:91.045% D-
NSX Tengu
B**
Kills:61
Deaths:37
KDR:1.649
Accuracy:35.460% C+
HSR:27.869% B**
NSX Tomoe
B+
Kills:60
Deaths:24
KDR:2.500
Accuracy:28.037% C+
HSR:43.333% B+
Soldier Soaker
B++
Kills:59
Deaths:27
KDR:2.185
Accuracy:40.032% B++
HSR:15.254% C**
Kills:83,721
Deaths (as Infiltrator):17,125
Deaths (to Infiltrators):5,081
KDR:4.88882
Kill Difference:66,596
Playtime:1,971.811 hours
Usage:65%
Score:50.146m
Score/min:424
Accuracy (listed only):38.517%
HSR (listed only):39.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
H-V45
C**
Kills:1,190
Deaths:424
KDR:2.807
Accuracy:25.792% C**
HSR:18.067% C--
Terminus VX-9
B
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.359% B
HSR:23.554% C
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Corvus VA55
B
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:26.184% B
HSR:22.241% C+
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% C**
Deimos VA29
B+
Kills:963
Deaths:471
KDR:2.045
Accuracy:67.222% B+
HSR:15.784% C+
Thanatos VE70
A+
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A+
HSR:15.508% C+
Pulsar VS1
B++
Kills:176
Deaths:84
KDR:2.095
Accuracy:25.805% B+
HSR:25.568% B++
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% D
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C--
NSX Tengu
B**
Kills:61
Deaths:37
KDR:1.649
Accuracy:35.460% C+
HSR:27.869% B**
Kills:10,658
Deaths (as Combat Medic):4,494
Deaths (to Combat Medics):3,223
KDR:2.37161
Kill Difference:6,164
Playtime:98.289 hours
Usage:3%
Score:2.401m
Score/min:407
Accuracy (listed only):36.769%
HSR (listed only):18.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,852
Deaths:1,243
KDR:4.708
Accuracy:21.961% B+
HSR:20.916% C+
Blueshift VM5
B+
Kills:5,456
Deaths:1,177
KDR:4.636
Accuracy:22.892% B+
HSR:20.088% C
Comet VM2
A
Kills:431
Deaths:184
KDR:2.342
Accuracy:59.189% A
HSR:6.032% B*
Comet VM2
A++
Kills:419
Deaths:184
KDR:2.277
Accuracy:58.204% A++
HSR:2.864% D
Quasar VM1
C+
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C+
HSR:13.129% D*
NS-10 Burster
A
Kills:147
Deaths:49
KDR:3
Accuracy:39.028% A
HSR:2.041% D*
NS-10 Burster
A+
Kills:96
Deaths:49
KDR:1.959
Accuracy:39.625% A+
HSR:2.083% D*
Kills:12,759
Deaths (as MAX Suit):1,476
Deaths (to MAX Suits):1,511
KDR:8.64431
Kill Difference:11,283
Playtime:140.539 hours
Usage:5%
Score:5.910m
Score/min:701
Accuracy (listed only):36.695%
HSR (listed only):9.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:4,548
V. Kills:248 N/A
Deaths:591
KDR:7.695
Accuracy:45.611% B+
KPH:79.600 B*
VKPH:4.300 C**
Dual Photon Pods
B**
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 B**
VKPH:30.400 B*
Maelstrom Turbo Laser
C
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.081% C
KPH:13.800 C
VKPH:8.300 C
Hornet Missiles
A*
Kills:735
V. Kills:516 142%
Deaths:58
KDR:12.672
Accuracy:70.357% B**
KPH:130.700 A+
VKPH:91.800 A*
Saron Laser Cannon
B+
Kills:652
V. Kills:322 202%
Deaths:170
KDR:3.835
Accuracy:28.688% D
KPH:18.800 B+
VKPH:9.300 C+
Photon A2A Missile Pods
A++
Kills:236
V. Kills:196 120%
Deaths:15
KDR:15.733
Accuracy:73.779% D
KPH:104.100 A
VKPH:86.500 A++
Coyote Missiles
B++
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.280% D--
KPH:64.600 B++
VKPH:25.300 C*
Kills:8,885 (6,233 + 0)
Deaths:1,438
KDR:6.179
VKDR:1.582
Vehicle Kills:2,275
Kill Difference:7,447
Playtime:186.832 hours
Usage:6%
Score:3.840m
Score/min:343
Piloting Accuracy:28.688%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,818
V. Kills:1,945 196%
Deaths:243
KDR:15.712
Accuracy:51.268% A+
KPH:13,744,800 U
VKPH:7,002,000 U
AP30 Shredder
U
Kills:1,421
V. Kills:579 245%
Deaths:101
KDR:14.069
Accuracy:30.046% D
KPH:5,115,600 U
VKPH:2,084,400 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B++
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
A
Kills:490
V. Kills:16 N/A
Deaths:13
KDR:37.692
Accuracy:51.087% A
KPH:82 B
VKPH:2.700 D
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:41.892% C
KPH:5.800 C-
VKPH:8 C++
Kills:6,452 (86 + 6,366)
Deaths:477
KDR:13.526
VKDR:5.761
Vehicle Kills:2,748
Kill Difference:5,975
Playtime:20.705 hours
Usage:1%
Score:3.714m
Score/min:2,990
Piloting Accuracy:41.892%
Gunner Accuracy:51.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,188
V. Kills:790 150%
Deaths:164
KDR:7.244
Accuracy:61.301% B+
KPH:42.900 B*
VKPH:28.600 A++
L100 Python HESH
A+
Kills:1,040
V. Kills:145 N/A
Deaths:50
KDR:20.800
Accuracy:56.267% B*
KPH:87.100 A+
VKPH:12.100 B**
L100 Python HEAT
A
Kills:811
V. Kills:275 294%
Deaths:71
KDR:11.423
Accuracy:53.972% C*
KPH:49.600 A
VKPH:16.800 B**
Skyguard
A++
Kills:293
V. Kills:235 124%
Deaths:62
KDR:4.726
Accuracy:36.714% B**
KPH:20.900 B**
VKPH:16.800 A++
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C
Kills:3,411 (3,411 + 0)
Deaths:351
KDR:9.718
VKDR:4.148
Vehicle Kills:1,456
Kill Difference:3,060
Playtime:71.584 hours
Usage:2%
Score:2.029m
Score/min:472
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,704
V. Kills:400 N/A
Deaths:176
KDR:21.046
Accuracy:60.876% B**
KPH:84.900 A*
VKPH:9.200 C**
Supernova FPC
B**
Kills:3,021
V. Kills:1,905 158%
Deaths:370
KDR:8.165
Accuracy:56.004% C**
KPH:33.100 B+
VKPH:20.900 B**
Saron HRB
A
Kills:1,218
V. Kills:521 233%
Deaths:76
KDR:16.026
Accuracy:45.522% C*
KPH:38.800 A
VKPH:16.600 C++
E540 Halberd
B+
Kills:787
V. Kills:403 195%
Deaths:88
KDR:8.943
Accuracy:53.529% B*
KPH:35.900 B+
VKPH:18.400 B+
Supernova PC
B++
Kills:786
V. Kills:220 356%
Deaths:30
KDR:26.200
Accuracy:52.053% C**
KPH:31.300 B++
VKPH:8.800 C+
Proton II PPA
B**
Kills:583
V. Kills:38 N/A
Deaths:28
KDR:20.821
Accuracy:30.711% B**
KPH:64.100 C**
VKPH:4.200 C**
M20 Basilisk
C+
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C
KPH:16.500 C+
VKPH:3.700 D
Kills:10,161 (7,511 + 2,650)
Deaths:775
KDR:13.111
VKDR:4.517
Vehicle Kills:3,501
Kill Difference:9,386
Playtime:226.034 hours
Usage:7%
Score:5.815m
Score/min:429
Driving Accuracy:52.053%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:1,186
V. Kills:622 190%
Deaths:113
KDR:10.496
Accuracy:62.497% B++
KPH:46.100 C++
VKPH:24.200 B
Proton II PPA-H
B++
Kills:483
V. Kills:34 N/A
Deaths:35
KDR:13.800
Accuracy:36.842% C+
KPH:121.300 B++
VKPH:8.500 B+
Saron HRB-H
C+
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.102% C++
KPH:33.300 C
VKPH:22.100 C+
M12 Kobalt-H
C+
Kills:223
V. Kills:12 N/A
Deaths:15
KDR:14.867
Accuracy:23.105% C+
KPH:96.700 C-
VKPH:5.200 C+
Aphelion VEX-4H
C*
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:39.462% D
KPH:30.600 C--
VKPH:28.800 C*
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:2,339 (0 + 2,339)
Deaths:224
KDR:10.442
VKDR:4.330
Vehicle Kills:970
Kill Difference:2,115
Playtime:44.898 hours
Usage:1%
Score:1.296m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,105
V. Kills:27 N/A
Deaths:41
KDR:26.951
Accuracy:19.666% C*
KPH:109.900 A
VKPH:2.700 C
M12 Kobalt
B*
Kills:656
V. Kills:21 N/A
Deaths:18
KDR:36.444
Accuracy:18.379% C++
KPH:99.400 B*
VKPH:3.200 C+
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.067% D
KPH:78.900 B**
VKPH:9.700 C
M40 Fury
B+
Kills:327
V. Kills:62 N/A
Deaths:39
KDR:8.385
Accuracy:30.227% D
KPH:58.800 B+
VKPH:11.200 B
M60-G Bulldog
B**
Kills:209
V. Kills:15 N/A
Deaths:23
KDR:9.087
Accuracy:32.567% C
KPH:46 B**
VKPH:3.300 D
M20 Basilisk
B
Kills:197
V. Kills:40 480%
Deaths:39
KDR:5.051
Accuracy:41.744% C**
KPH:24.700 B
VKPH:5 D
M20 Basilisk
B**
Kills:153
V. Kills:40 373%
Deaths:24
KDR:6.375
Accuracy:36.090% C
KPH:35.500 B**
VKPH:9.300 C+
M60-G Bulldog
C-
Kills:71
V. Kills:8 N/A
Deaths:9
KDR:7.889
Accuracy:32.213% C--
KPH:28.300 C-
VKPH:3.200 D-
G30 Walker
A*
Kills:59
V. Kills:29 197%
Deaths:3
KDR:19.667
Accuracy:33.807% B+
KPH:31.500 A*
VKPH:15.500 A+
Kills:3,118 (0 + 3,118)
Deaths:225
KDR:13.858
VKDR:1.262
Vehicle Kills:284
Kill Difference:2,893
Playtime:47.750 hours
Usage:2%
Score:1.069m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:33.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:880
KDR:0.289
Accuracy:50.196% C++
KPH:9.300 D
VKPH:2 D--
M12 Kobalt-F
C-
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C-
VKPH:0.300 D--
S12 Renegade
D
Kills:55
V. Kills: N/A
Deaths:24
KDR:2.292
Accuracy:34.749% D-
KPH:33.200 D
VKPH:0 D**
Kills:380 (380 + 0)
Deaths:927
KDR:0.410
VKDR:0.059
Vehicle Kills:55
Kill Difference:547
Playtime:32.333 hours
Usage:1%
Score:0.126m
Score/min:65
Driving Accuracy:34.749%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 58,02457,9057,8257.4B**2.5251.301%A++79.143%C*61.5A++N/A211941.6h1.6B**3.1B**
Blueshift VM5 5,8915,8521,2434.708B**0.1721.961%B+20.916%C+57AN/A236102.7h12.5B**56.8B++
Blueshift VM5 5,4955,4561,1774.636B**0.2422.892%B+20.088%C59.3A+N/A24092h12.8B**56B*
Light PPA 4,7964,5485917.695B+2.8245.611%B+1.121%C+79.6B*4.3C**31057.1h8.6B+18.8B+
C150 Dalton 5,7633,81824315.712B*10.8351.268%A+N/A38180U19450U231258300.1h3.7C**7.3B*
Supernova VPC 4,1043,70417621.045B++16.1760.876%B**1.809%B85A*9.2C**36043.6h2.4B**3.9B**
Manticore SX40 3,2043,1911,8111.762B*3.1236.686%B**18.176%C--50.3B**N/A24563.5h6.4B++17.3B*
Proximity Mine 3,0813,08119815.561M**10.6840.401%C+N/A270.3M++N/A93811.4h1.2A*2.9A
Supernova FPC 4,9263,0213708.165C*3.2956.004%C**2.119%C+33.1B+20.9B**46091.2h3.9B*6.9B*
Tank Mine 2,9191,8293754.877B**0.0025.473%DN/A148.7B*88.6B*188412.3h1.1A4.4B**
Parsec VX3-A 1,7121,71014112.128A++7.2549.404%A76.901%C66.3B++N/A31625.8h1.6B*3.3B**
Force-Blade 1,6051,59710,9020.146M*4.7357.946%A*N/A1.9B**N/A7850.5h1.5B++2.6B*
Dual Photon Pods 1,9261,5895926.932M++22.0560.91%B**1.385%C++143.2B**30.4B*105911.1h14.6B*23.9B*
Eridani SX5 1,5951,5855772.747A+2.1330.3%B++15.205%D42.5C*N/A19437.3h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.3629.754%B+18.842%D48.5B++N/A20931h9.5B**32.1B++
AP30 Shredder 2,0001,42110114.069B**9.1930.046%D2.252%C+14210U5790U80567400.1h47.8A159.1B**
Ghost 1,3881,3882555.443B*0.5647.979%A74.784%B+35.4C+N/A19139.2h1.9B++3.9B*
Spiker 1,3871,3767721.782B*3.1034.164%B++17.66%C--64B**N/A23721.5h6.4B++18.9B**
Orion VS54 1,3421,3254692.825B*2.0523.281%B+24.151%C+64.6AN/A46420.5h9.5B**40.6C*
C-4 2,0811,3222734.842A**0.0426.762%C++N/A118B++67.8M194011.2h1B**3.7B*
Pulsar C 1,3081,3074303.04B*1.8428.014%B++27.468%B++35.2C*N/A18837.1h8.8B*31.4B++
Saron HRB 1,7391,2187616.026A*11.1545.522%C*1.806%C*38.8A16.6C++51131.4h9.6A*21A++
H-V45 1,1941,1904242.807B*2.0725.792%C**18.067%C--49B++N/A23724.3h12B+46.6B+
L100 Python AP 1,9781,1881647.244B+2.3661.301%B+2.189%C+42.9B*28.5A++56427.7h4.9B++8B++
E540 Halberd-H 1,8081,18611310.496C++5.6262.497%B++1.18%C-46.1C++24.2B47825.7h5.2B+8.3B++
NS-44 Commissioner 1,1851,1808461.395B+3.4847.122%A21.441%C+52.4B++N/A17622.5h3.2B++6.8B++
Terminus VX-9 1,1911,1765002.352B+2.5327.359%B23.554%C60.9B*N/A16719.3h11.5B+42.1B+
Sirius SX12 1,1761,1704912.383A2.5030.124%B**15.043%C--60AN/A36119.5h10.3B**34.3B*
Corvus VA55 1,1781,1695082.301A++2.5826.184%B22.241%C+52.7AN/A17122.2h9.9B**37.7B++
Phantom VA23 1,1711,1683703.157C*1.7242.027%B**35.017%B++51.2B+N/A23822.8h3.5B**8.4B**
XM98 1,1701,1682743.259U38.3842.809%B++80.394%B++26.7C+N/A17343.7h1.8B**4.3B*
MKV Suppressed 1,1711,1674612.531A*2.3527.023%C*17.566%C58.1B**N/A35620.1h10.4B**38.5B+
VA39 Spectre 1,1651,1642504.656A++0.2243.266%A++45.79%B++65.4A**N/A29417.8h3.3A+7.6A
V10 1,1641,1631686.923A*2.0447.836%B**82.287%B+56.2B*N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924A++0.0435.837%C**33.993%B+42.4C++N/A17027.4h4.4B*12.3B++
NS-30 Vandal 1,1651,1613373.445B*1.4337.956%B++34.712%B**73.9AN/A20915.7h4.2B**11.1B*
Phaseshift VX-S 1,1621,1609012.889S8.0146.061%A87.845%B*65.5A*N/A30917.7h1.6B**3.5B*
Eidolon VE33 1,1721,1594092.834A++2.0532.81%B++25.798%C+56A+N/A15820.7h5.8B**17.8B*
NS-7 PDW 1,1671,1575252.204A++2.6828.765%B++19.879%C**44.8B*N/A18625.8h11B*38.3B++
NS-357 Underboss 1,1351,1337351.541B+3.3443.94%B*18.27%C--76B**N/A24814.9h3.1B**7.1B*
M12 Kobalt 1,1321,1054126.951B*22.0719.666%C*15.475%D109.4B**2.7C36810.1h14.2B**72B+
Sticky Grenade 1,0881,06511065N/A1,060.1253.099%C++N/A1065B23B*37471h1.9B+3.5B+
L100 Python HESH 1,1851,0405020.8B++15.9256.267%B*N/A87.4A+12.2B**34111.9h2.7B*4.7B*
Maelstrom Turbo Laser 1,6531,0335301.949C++2.9329.081%C3.001%C**13.8C8.3C20374.7h72.8B+250.3B+
Auraxium Force-Blade 1,00199511,6360.086B**4.7944.538%B**1.407%D--1.2C+N/A3857.3h1.5B**3.5B+
Serpent VE92 9999904961.996B++2.8825.76%B+19.596%C+29.8C+N/A15733.2h11.1B+43.1B+
Deimos VA29 9739634712.045B+2.8367.222%B+15.784%C+58.4B+N/A24316.5h2.1B+3.1B+
Flare VE6 9749574262.246B**2.6324.094%C*21.421%C-54.7B+1B**20917.5h10.1B+41.8B+
L100 Python HEAT 1,0868117111.423A+6.5453.972%C*N/A49.5A16.8B**35916.4h4.3B**8B*
E540 Halberd 1,190787888.943C+4.0653.529%B*3.558%B*35.9B+18.4B+50721.9h4.6B*8.6B**
Supernova PC 1,0067863026.2M++21.3252.053%C**1.908%C31.3B++8.8C+33325.1h3.3B**6.3B**
Hornet Missiles 1,2517355812.672A+7.7970.357%B**N/A131.3A+92.1A*13815.6h9.1C**13B+
M12 Kobalt 6776561836.444B**31.5618.379%C++17.988%C+99.4B*3.2C+3366.6h14.1B*76.6B+
Saron Laser Cannon 9746521703.835B+1.0428.688%D2.454%C*18.8B+9.3C+19134.6h57.8B**201.5B*
Spear Anti-Vehicle Phalanx Turret 9656404016A11.1253.249%B*4.219%C++56.6B**28.8B++63011.3h6.2B++11.6B*
L105 Zephyr 7276373518.2A13.3247.848%B++N/A6370U900U23231700.1h4.6B**9.6B**
Plasma Grenade 6286261626N/A621.1238.664%D-N/A1565S5C-48040.4h1.6A*4A
Proton II PPA 6215832820.821B+15.9430.711%B**1.201%D64.1C**4.2C**3299.1h9.9C++32.3B+
S1 7435082372.143M+2.7457.021%C+2.953%C++32.8B++15.2B51015.5h4.3A7.6B*
Solstice Burst 5125043241.556C++3.3227.715%C*20.437%C--19.8DN/A5925.4h11.4B++41.1B+
Dual-75 Duster 5064901337.692A**32.8151.087%AN/A81.7B2.7D2656h5.5B+10.7B++
Proton II PPA-H 5174833513.8C*8.9236.842%C+2.07%B+120.8B++8.5B+5494h7.9B++21.5B+
SVA-88 479474845.643A**0.7621.713%C19.198%D-38.2CN/A26912.4h11.8C++54.4C++
C-4 ARX 6014672292.039C+2.8426.389%C+N/A133.4C**38.3C**7143.5h1.1B+4.3B
Comet VM2 5724311842.342A2.5459.189%A6.032%B*25.5A*8.3A++25616.9h15.7B**26.5B**
Comet VM2 5764191842.277A+2.6058.204%A++2.864%D23.4A*8.8A*27517.9h16.2B++27.9B++
NS-AM7 Archer 4263803591.058A3.8255.062%C--37.632%A*17A++2.1C10022.4h7.4B**13.4B**
Quasar VM1 361358665.424A**0.5415.968%C+13.129%D*27.8BN/A25712.9h12.5B*78.2C**
M60-A Bulldog 3923492513.96C+9.0846.936%C++1.146%D--40.6C*5C*2828.6h5B++10.7B+
M40 Fury 3833412911.759B+6.8831.067%DN/A79.3B**9.8C5344.3h9B*28.9B+
M60-A Bulldog 3703391621.188C*16.3146.161%C+1.18%D--35.7C+3.3C2259.5h4.5B**9.6B++
Solstice SF 3363322301.443B+3.4427.407%B+14.157%C--23.7C*N/A14814h10C**36.4B++
M40 Fury 389327398.385B3.5130.227%D1.529%C58.4B+11.1B4585.6h10.4B++34.3B+
Beamer VS3 3213182171.465B**3.4133.979%B**14.151%D*79.5A**N/A5424h6B**17.5B+
Saron HRB-H 496298387.842B+2.9656.102%C++1.007%C--33.1C22C+5509h19.5B++34.8B++
Skyguard 528293624.726B+0.1536.714%B**1.024%D20.9B**16.8A++45614h115.6C**314.9B++
M60-A Bulldog 323279367.75C*2.8741.919%BN/A2790U440U18762500.1h4.4B**10.5B*
M40 Fury-F 3082548800.289D4.5950.196%C++N/A9.3D2D--6027.3h9.1B+18B+
Photon A2A Missile Pods 4322361515.733A*10.8573.779%DN/A102.6A85.2A+17212.3h8.5C++11.5C+
Nemesis VSH9 4232261461.548A+3.3359.485%C-N/A8.8C--7.6C22725.8h8C*13.4C++
M12 Kobalt-H 2352231514.867C9.9923.105%C+13.453%D97C-5.2C+2442.3h15.1C++65.3C*
Ursa 217211762.776A++2.1022.81%C+22.749%C37C+1.1B**2735.7h10.6B46.5B
M60-G Bulldog 224209239.087A+4.2132.567%C1.914%D46.4B**3.3D3174.5h4.7B**14.6B*
M20 Basilisk 237197395.051B**0.1741.744%C**5.584%C+24.6B5D2518h57.4B**137.6B**
Lancer VS22 437193932.075A2.8061.397%C+N/A12.1C15.3C++41415.9h25.1C++40.9C++
Thanatos VE70 187187603.117M1.7652.537%A+15.508%C+49.2B**N/A3663.8h3.6B**6.9B**
NS Decimator 2761771711.035C+3.8453.564%D--N/A27.7C--15.5C+4336.4h4.5C*8.3C+
Pulsar VS1 177176842.095A2.7825.805%B+25.568%B++40B++N/A4744.4h13.3B+51.7B+
NS Baron G5 1781761161.517B++3.3651.815%B++14.205%C+30.3CN/A1695.8h3.9B++7.5C+
Equinox VE2 Burst 166165851.941C*2.9427.981%C++22.424%D51.6C++N/A1553.2h12.5C++44.7C**
Phobos VX86 161161702.3B++2.5856.581%C+16.149%C+42.4C+N/A2353.8h2.6C+4.6C+
Aspis Anti-Aircraft Phalanx Turret 308158169.875A**5.0036.577%A++N/A22.9A**21.7A*5706.9h95.7A+261.6B**
M20 Basilisk 193153246.375A+1.5036.09%C5.882%C++35.6B**9.3C+3794.3h49.6B**137.5B**
NS-10 Burster 276147493M*1.8839.028%A2.041%D*10A++8.8M**26014.7h112.8B+289.1B*
MANA Anti-Personnel Turret 146145364.028N/A0.8522.837%UN/A1450U10U5407700.1h14.4T*63T*
Lumine Edge 1421422,9970.047C4.8325.638%C+6.338%D**1C-N/A3148.1h1.3B5.2C**
MAX Punch 1371361,4760.092C+4.7947.109%C+N/A1.1CN/A4126.9h1.6C++3.4C++
MANA Anti-Vehicle Turret 243128642C2.8860.901%C+N/A1280C+1150B++6831030.1h9.2C+15.1C+
Aphelion VEX-4H 19299147.071C++2.1939.462%D1.01%D*30.9C--29.1C**3763.2h57.5C*145.8C+
NS-10 Burster 18296491.959A2.9239.625%A+2.083%D*7.1B+6.4A++21813.5h161C406.3B+
Xiphos Anti-Personnel Phalanx Tower 10095195B++90.1217.072%D*3.158%A+135.7C-7.1C4310.7h13.4B78.3C++
VE-LR Obelisk 9594352.686B++2.1930.031%C32.979%C++58.8B**N/A2911.6h6.1B+20.3C**
Coyote Missiles 12892156.133M**1.2547.28%D--N/A65.7B++25.7C**8151.4h27.4B*57.9B+
Spear Anti-Vehicle Phalanx Tower 13290330B+25.1251.765%C++1.111%D*52.9B24.7C+3411.7h4.9B**9.4B**
Cerberus 8787691.261C*3.6229.962%C19.54%C-31.1C+N/A1392.8h5.4B+18.2C**
CAS30 Tank Buster 20486851.012C3.8741.892%C1.163%C+5.9C8C++30414.7h70.7C168.7C+
Zenith VX-5 8383312.677A++2.2023.337%C28.916%A28.6C+N/A2312.9h8.5A+36.4B*
C75 Viper 9079419.75M*14.8734.68%C--N/A49.4B**6.9C11811.6h8.2B**23.5B++
Skorpios 7979203.95A+0.9327.518%C+17.722%D52.7C*N/A1821.5h11.5C+41.7C++
Nova 7776651.169C+3.7147.832%C**13.158%C--15.2D-N/A875h4.5C+9.4C**
M20 Basilisk 997197.889C+3.0155.917%C**2.817%D33.8C13.3D-2212.1h75.6B*135.2B*
M60-G Bulldog 797197.889B+3.0132.213%C--2.817%C+28.4C-3.2D-3092.5h6.2B+19.3C**
M12 Kobalt-F 7271233.087B+1.7916.563%D-12.676%B+20.9C-N/A733.4h12.8B77C++
NSX Daimyo 6767282.393C2.4937.554%D91.045%D-31.9DN/A982.1h2.6C+7C+
M20 Basilisk 766278.857S3.9827.28%C4.839%C+16.3C+3.7D2013.8h38.2A++140.1A
NSX Tengu 6161371.649B+3.2335.46%C+27.869%B**46.9C**N/A1421.3h10.9B++30.8B+
Hyena Missile Launcher 8960106M++1.1235.471%B+N/A20C+9.7C3323h34B95.9B+
NSX Tomoe 6060242.5B++2.3828.037%C+43.333%B+50B+N/A1481.2h13.6C**48.6C*
Soldier Soaker 5959272.185B**2.6940.032%B++15.254%C**65.6B+N/A3660.9h4.2B*10.5B**
G30 Walker 8859319.667S14.7933.807%B+1.695%D*31.1A*15.3A+6381.9h112A+331.3A
S12 Renegade 5555242.292C+2.5934.749%D-9.091%A32.4DN/A1381.7h3.3C++9.4C+
A30 Walker 10654570.947D3.9317.108%D**1.852%C+540U520U10463400.1h129.8C*758.5C
M40 Fury-H 615095.556C--0.6844.513%C*N/A71.4C15.7C+6010.7h11.5C-25.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,7131.2h
Anti-Vehicle MANA Turret136180.9h
Nano-Armor Kit281551,44729.8h
Turret AI Module1870.3h
Repair Module1900.3h
Nanite Revive Grenade04250.1h
Restoration Kit102950.5h
Xiphos Anti-Personnel Tower1600.3h
Rampart Wall2640.3h
Welding Device08190.1h
Deconstruction Tool01,3520.1h
Recon Detection Device20534,84750.3h
Ammunition Package103360.3h
Medical Kit4216,1727.4h
Anti-Infantry MANA Turret31570.3h
Medical Applicator7944,2293.8h

Check the help document for the dictionary if you want to learn more about words used here.


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