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Paragon Chosen Booface[W5KY] Booface
VS BR 179

KDR: 4.86

Score: 81.9m

Last Seen: Aug 23rd, 2019 12:06 AM
- OFFLINE - 75.4 hour(s)

Prestige 1, Battle Rank 100 (179 total) - Vanu Sovereignty on Emerald - Outfit Officer of Whisky Legion[W5KY] Whisky Legion
VS outfit on Emerald

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA Supernova VPC C150 Dalton Manticore SX40 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,543,981 MLG Score: 5231
Fun Score: N/A
Cheeseburgers Flipped: 1089TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.076%22.069%64231118328,6062.042562.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.822%1.547A+0.171C++-1.434D**HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.625B+8.10.431B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.461%1.527%845512097,726110317957.00453430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%-0.303C-0.043C+0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.583B+22.90.562B+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.137%1.764%10107120710,655166739276.39172271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%0.419B-0.497D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.632B+6.40.486B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.82%3.536%106422119213,686138647329.86734289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%-0.479D-0.278C0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.623B+13.90.65B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.556%78.665%10647120764,419198512032.4366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%2.33A*0.757B++-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.60.483B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.334%15.797%1064412101,3421135111.18134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%1.516A+0.227C++-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.681B+2.50.482B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Whisky Legion[W5KY] Whisky Legion
VS outfit on Emerald

Members: 6
81.9m264.8%484 (29k)457 (27.4k)4.86371159,05832,7035.32716179 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141009027.267%38.095%103905:3038

15% Engineer6% Heavy Assault65% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJan 15th, 2019 3:43 AMAug 25th, 2019 12:54 PM (10h) (PST)Aug 22nd, 2019 11:43 PM (3d) (PST)Aug 22nd, 2019 8:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9021527500.8870.1820.3382.5910.0915231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1419,14544,996531120155527,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2987.8h/124.5d 15,156 60,593 34,352 464.6k 3,818 9,293 16,390 161.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
C**
Kills:928
Deaths:413
KDR:2.247
Accuracy:24.122% C**
HSR:21.336% C-
SVA-88
C
Kills:474
Deaths:84
KDR:5.643
Accuracy:21.713% C
HSR:19.198% D-
Ursa
C+
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C+
HSR:22.749% C
Kills:2,938
Deaths (as Heavy Assault):1,042
Deaths (to Heavy Assaults):8,132
KDR:2.81958
Kill Difference:1,896
Playtime:183.915 hours
Usage:6%
Score:4.870m
Score/min:441
Accuracy (listed only):22.982%
HSR (listed only):21.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Eidolon VE33
B*
Kills:1,159
Deaths:409
KDR:2.834
Accuracy:32.810% B*
HSR:25.798% C+
Serpent VE92
B+
Kills:958
Deaths:461
KDR:2.078
Accuracy:25.873% B+
HSR:19.520% C+
Deimos VA29
B+
Kills:918
Deaths:446
KDR:2.058
Accuracy:68.128% B+
HSR:16.013% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% D
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
VE-LR Obelisk
C+
Kills:90
Deaths:32
KDR:2.813
Accuracy:29.652% C
HSR:32.222% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Nova
C*
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C*
HSR:13.158% C
Kills:5,951
Deaths (as Engineer):2,674
Deaths (to Engineers):8,153
KDR:2.2255
Kill Difference:3,277
Playtime:452.338 hours
Usage:15%
Score:14.193m
Score/min:523
Accuracy (listed only):39.308%
HSR (listed only):20.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
Serpent VE92
B+
Kills:958
Deaths:461
KDR:2.078
Accuracy:25.873% B+
HSR:19.520% C+
Deimos VA29
B+
Kills:918
Deaths:446
KDR:2.058
Accuracy:68.128% B+
HSR:16.013% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% D
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C*
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C*
HSR:13.158% C
Kills:9,860
Deaths (as Light Assault):4,307
Deaths (to Light Assaults):5,841
KDR:2.2893
Kill Difference:5,553
Playtime:174.785 hours
Usage:6%
Score:5.171m
Score/min:493
Accuracy (listed only):36.865%
HSR (listed only):18.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:56,666
Deaths:7,598
KDR:7.458
Accuracy:51.421% A++
HSR:79.190% C*
Manticore SX40
B**
Kills:3,190
Deaths:1,811
KDR:1.761
Accuracy:36.685% B**
HSR:18.182% C--
Parsec VX3-A
A
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% A
HSR:76.901% C
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A+
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:47.979% A+
HSR:74.784% B+
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B++
HSR:17.660% C-
NS-44 Commissioner
A
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.157% A
HSR:21.441% C+
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B+
XM98
B*
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B*
HSR:80.394% B++
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B++
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% C*
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B*
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B**
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
NS-357 Underboss
B*
Kills:1,026
Deaths:678
KDR:1.513
Accuracy:43.907% B*
HSR:18.226% C-
NS-AM7 Archer
A**
Kills:372
Deaths:349
KDR:1.066
Accuracy:54.987% C--
HSR:38.441% A**
Beamer VS3
B**
Kills:318
Deaths:217
KDR:1.465
Accuracy:33.979% B**
HSR:14.151% D*
Cerberus
C
Kills:87
Deaths:69
KDR:1.261
Accuracy:29.962% C
HSR:19.540% C
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Soldier Soaker
B++
Kills:59
Deaths:27
KDR:2.185
Accuracy:40.032% B++
HSR:15.254% C++
Kills:82,178
Deaths (as Infiltrator):16,742
Deaths (to Infiltrators):4,966
KDR:4.90849
Kill Difference:65,436
Playtime:1,937.941 hours
Usage:65%
Score:49.515m
Score/min:426
Accuracy (listed only):39.123%
HSR (listed only):37.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
H-V45
B
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:25.764% B
HSR:18.082% C-
Terminus VX-9
B
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.359% B
HSR:23.554% C
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Corvus VA55
B
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:26.184% B
HSR:22.241% C+
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
Deimos VA29
B+
Kills:918
Deaths:446
KDR:2.058
Accuracy:68.128% B+
HSR:16.013% C+
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Pulsar VS1
B+
Kills:168
Deaths:79
KDR:2.127
Accuracy:25.966% B+
HSR:25% B+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C*
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C*
HSR:13.158% C
Kills:10,543
Deaths (as Combat Medic):4,426
Deaths (to Combat Medics):3,184
KDR:2.38206
Kill Difference:6,117
Playtime:97.907 hours
Usage:3%
Score:2.394m
Score/min:408
Accuracy (listed only):36.925%
HSR (listed only):18.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,603
Deaths:1,193
KDR:4.697
Accuracy:21.863% B+
HSR:20.900% C+
Blueshift VM5
B++
Kills:5,229
Deaths:1,127
KDR:4.640
Accuracy:22.839% B++
HSR:19.966% C
Comet VM2
A+
Kills:427
Deaths:181
KDR:2.359
Accuracy:59.110% A+
HSR:5.855% B++
Comet VM2
A++
Kills:414
Deaths:181
KDR:2.287
Accuracy:58.128% A++
HSR:2.899% D
Quasar VM1
C+
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C+
HSR:13.129% D*
NS-10 Burster
A+
Kills:143
Deaths:46
KDR:3.109
Accuracy:38.982% A+
HSR:2.098% D*
NS-10 Burster
A+
Kills:94
Deaths:46
KDR:2.043
Accuracy:39.631% A+
HSR:2.128% D--
Kills:12,268
Deaths (as MAX Suit):1,420
Deaths (to MAX Suits):1,492
KDR:8.63944
Kill Difference:10,848
Playtime:136.374 hours
Usage:5%
Score:5.764m
Score/min:704
Accuracy (listed only):36.646%
HSR (listed only):9.568%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,441
V. Kills:243 N/A
Deaths:591
KDR:7.514
Accuracy:45.689% B++
KPH:79.600 B**
VKPH:4.400 B+
Dual Photon Pods
A
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 A
VKPH:30.400 B**
Maelstrom Turbo Laser
C+
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.081% C
KPH:13.800 C+
VKPH:8.300 C
Hornet Missiles
A++
Kills:693
V. Kills:492 141%
Deaths:58
KDR:11.948
Accuracy:70.633% B**
KPH:133.600 B**
VKPH:94.900 A++
Saron Laser Cannon
B+
Kills:577
V. Kills:285 202%
Deaths:170
KDR:3.394
Accuracy:28.964% C-
KPH:18.600 B+
VKPH:9.200 C+
Photon A2A Missile Pods
A+
Kills:225
V. Kills:192 117%
Deaths:15
KDR:15
Accuracy:75.142% D
KPH:101.900 A
VKPH:86.900 A+
Coyote Missiles
B+
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.280% D-
KPH:64.600 B+
VKPH:25.300 C*
Kills:8,650 (6,051 + 0)
Deaths:1,438
KDR:6.015
VKDR:1.533
Vehicle Kills:2,205
Kill Difference:7,212
Playtime:181.419 hours
Usage:6%
Score:3.773m
Score/min:347
Piloting Accuracy:28.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,608
V. Kills:1,832 197%
Deaths:243
KDR:14.848
Accuracy:52.020% A+
KPH:12,988,800 U
VKPH:6,595,200 U
AP30 Shredder
U
Kills:1,421
V. Kills:579 245%
Deaths:101
KDR:14.069
Accuracy:30.046% D
KPH:5,115,600 U
VKPH:2,084,400 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B++
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
B**
Kills:349
V. Kills:12 N/A
Deaths:13
KDR:26.846
Accuracy:48.815% B**
KPH:73.400 C++
VKPH:2.500 D-
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:41.892% C
KPH:5.800 C
VKPH:8 C++
Kills:6,101 (86 + 6,015)
Deaths:477
KDR:12.790
VKDR:5.516
Vehicle Kills:2,631
Kill Difference:5,624
Playtime:19.461 hours
Usage:1%
Score:3.614m
Score/min:3,095
Piloting Accuracy:41.892%
Gunner Accuracy:48.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,188
V. Kills:790 150%
Deaths:164
KDR:7.244
Accuracy:61.301% B+
KPH:42.900 B*
VKPH:28.600 A++
L100 Python HESH
A++
Kills:1,005
V. Kills:134 N/A
Deaths:50
KDR:20.100
Accuracy:56.018% B*
KPH:88.400 A++
VKPH:11.800 B*
L100 Python HEAT
A
Kills:777
V. Kills:258 300%
Deaths:71
KDR:10.944
Accuracy:53.659% C*
KPH:48.900 A
VKPH:16.200 B*
Skyguard
A*
Kills:279
V. Kills:229 121%
Deaths:62
KDR:4.500
Accuracy:36.824% A
KPH:20.300 B*
VKPH:16.700 A*
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C
Kills:3,328 (3,328 + 0)
Deaths:351
KDR:9.481
VKDR:4.051
Vehicle Kills:1,422
Kill Difference:2,977
Playtime:70.236 hours
Usage:2%
Score:2.000m
Score/min:474
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,622
V. Kills:392 N/A
Deaths:176
KDR:20.580
Accuracy:61.020% B**
KPH:85 A*
VKPH:9.200 B
Supernova FPC
B**
Kills:2,998
V. Kills:1,893 158%
Deaths:370
KDR:8.103
Accuracy:55.994% C**
KPH:33 B++
VKPH:20.800 B**
Saron HRB
A
Kills:1,218
V. Kills:521 233%
Deaths:76
KDR:16.026
Accuracy:45.497% C*
KPH:38.800 A
VKPH:16.600 C++
Supernova PC
B*
Kills:786
V. Kills:220 356%
Deaths:30
KDR:26.200
Accuracy:52.053% B
KPH:31.300 B*
VKPH:8.800 C++
E540 Halberd
B
Kills:766
V. Kills:399 192%
Deaths:88
KDR:8.705
Accuracy:53.506% B++
KPH:35.300 B
VKPH:18.400 B
Proton II PPA
B**
Kills:583
V. Kills:38 N/A
Deaths:28
KDR:20.821
Accuracy:30.711% B**
KPH:64.100 C**
VKPH:4.200 C*
M20 Basilisk
C+
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C
KPH:16.500 C+
VKPH:3.700 D-
Kills:10,035 (7,406 + 2,629)
Deaths:775
KDR:12.948
VKDR:4.486
Vehicle Kills:3,477
Kill Difference:9,260
Playtime:224.460 hours
Usage:8%
Score:5.776m
Score/min:429
Driving Accuracy:52.053%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:1,104
V. Kills:580 190%
Deaths:113
KDR:9.770
Accuracy:62.587% B+
KPH:46.400 C++
VKPH:24.400 B
Proton II PPA-H
B++
Kills:472
V. Kills:33 N/A
Deaths:35
KDR:13.486
Accuracy:36.857% C+
KPH:120.500 B++
VKPH:8.400 B+
Saron HRB-H
C+
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.102% C++
KPH:33.300 C
VKPH:22.100 C+
M12 Kobalt-H
C++
Kills:220
V. Kills:12 N/A
Deaths:15
KDR:14.667
Accuracy:23.140% C++
KPH:100.200 C
VKPH:5.500 C++
Aphelion VEX-4H
C*
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:40.053% D
KPH:31.100 C--
VKPH:29.200 C*
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:2,243 (0 + 2,243)
Deaths:224
KDR:10.013
VKDR:4.138
Vehicle Kills:927
Kill Difference:2,019
Playtime:42.757 hours
Usage:1%
Score:1.262m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,013
V. Kills:23 N/A
Deaths:41
KDR:24.707
Accuracy:19.747% C**
KPH:115.500 A+
VKPH:2.600 C
M12 Kobalt
B*
Kills:607
V. Kills:20 N/A
Deaths:18
KDR:33.722
Accuracy:18.270% C++
KPH:100.300 B*
VKPH:3.300 C+
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.217% D
KPH:79.500 B**
VKPH:9.800 C
M40 Fury
B+
Kills:327
V. Kills:62 N/A
Deaths:39
KDR:8.385
Accuracy:30.227% D
KPH:58.900 B+
VKPH:11.200 B+
M60-G Bulldog
B**
Kills:207
V. Kills:15 N/A
Deaths:23
KDR:9
Accuracy:32.454% C
KPH:45.500 B**
VKPH:3.300 D
M20 Basilisk
B+
Kills:195
V. Kills:40 476%
Deaths:39
KDR:5
Accuracy:41.098% C*
KPH:24.900 B+
VKPH:5.100 D
M20 Basilisk
A
Kills:150
V. Kills:40 366%
Deaths:24
KDR:6.250
Accuracy:35.953% C
KPH:35.300 A
VKPH:9.400 C+
M60-G Bulldog
C-
Kills:71
V. Kills:8 N/A
Deaths:9
KDR:7.889
Accuracy:32.035% C--
KPH:28.300 C-
VKPH:3.200 D-
G30 Walker
A++
Kills:53
V. Kills:28 183%
Deaths:3
KDR:17.667
Accuracy:33.912% B++
KPH:29.200 A++
VKPH:15.400 A
Kills:2,964 (0 + 2,964)
Deaths:225
KDR:13.173
VKDR:1.236
Vehicle Kills:278
Kill Difference:2,739
Playtime:45.594 hours
Usage:2%
Score:1.034m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:33.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:879
KDR:0.289
Accuracy:50.175% C++
KPH:9.300 D
VKPH:2 D--
M12 Kobalt-F
C
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C
VKPH:0.300 D--
S12 Renegade
D
Kills:55
V. Kills: N/A
Deaths:23
KDR:2.391
Accuracy:35.020% D-
KPH:33.800 D
VKPH:0 F
Kills:380 (380 + 0)
Deaths:925
KDR:0.411
VKDR:0.059
Vehicle Kills:55
Kill Difference:545
Playtime:32.267 hours
Usage:1%
Score:0.126m
Score/min:65
Driving Accuracy:35.020%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 56,77856,6667,5987.458B**2.5951.421%A++79.19%C*61.6A*N/A213920.1h1.6B**3.1B**
Blueshift VM5 5,6425,6031,1934.697B**0.1721.863%B+20.9%C+56.4A+N/A23899.3h12.5B**57.2B++
Blueshift VM5 5,2685,2291,1274.64B*0.2222.839%B++19.966%C59A+N/A24388.6h12.8B**56.1B++
Light PPA 4,6844,4415917.514B+2.6545.689%B++1.103%C79.6B**4.4B+31355.8h8.6B+18.7B+
Supernova VPC 4,0143,62217620.58B*15.7261.02%B**1.85%B85A*9.2B36242.6h2.4B**3.9B**
C150 Dalton 5,4403,60824314.848B**9.9852.02%A+N/A36080U18320U223401200.1h3.8B7.3B*
Manticore SX40 3,2033,1901,8111.761B*3.1036.685%B**18.182%C--50.2B**N/A24563.5h6.4B++17.3B*
Proximity Mine 3,0753,07519715.609M**10.7540.425%C+N/A272.1M++N/A94211.3h1.2A*2.9A
Supernova FPC 4,8912,9983708.103C**3.2455.994%C**2.135%C+33B++20.8B**45990.8h3.9B*6.9B**
Tank Mine 2,8781,8013734.828B**0.0425.415%DN/A147.6B*88.3B*188612.2h1.1A4.4B**
Parsec VX3-A 1,7121,71014112.128A++7.2649.404%A76.901%C66.3B*N/A31625.8h1.6B*3.3B**
Force-Blade 1,6051,59710,9010.147M**4.7257.946%A*N/A1.9AN/A7850.4h1.5B**2.6B*
Dual Photon Pods 1,9261,5895926.932M++22.0760.91%B**1.385%C*143.2A30.4B**105811.1h14.6B*23.9B*
Eridani SX5 1,5951,5855772.747A+2.1230.3%B++15.205%D42.5C**N/A19337.3h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.3529.754%B+18.842%D48.5B++N/A20931h9.5B**32.1B*
AP30 Shredder 2,0001,42110114.069B*9.2130.046%D2.252%C++14210U5790U80536700.1h47.8A159.1B**
Ghost 1,3881,3882555.443B**0.5847.979%A+74.784%B+35.6C+N/A19239h1.9B++3.9B*
Spiker 1,3871,3767721.782B*3.0834.164%B++17.66%C-64B**N/A23721.5h6.4B+18.9B*
Orion VS54 1,3421,3254692.825B*2.0423.281%B+24.151%C+64.6AN/A46120.5h9.5B**40.6C**
C-4 2,0791,3202734.835A**0.0326.702%C++N/A117.9B*67.8M193711.2h1B**3.8B*
Pulsar C 1,3081,3074303.04B**1.8228.014%B++27.468%B++35.2C**N/A18737.1h8.8B*31.4B++
Saron HRB 1,7391,2187616.026A*11.1645.497%C*1.806%C*38.8A16.6C++51131.4h9.5A*21A++
H-V45 1,1931,1894232.811B*2.0525.764%B18.082%C-48.9B*N/A23824.3h12B+46.6B+
L100 Python AP 1,9781,1881647.244B+2.3861.301%B+2.189%C+42.9B*28.5A++56127.7h4.9B+8B++
NS-44 Commissioner 1,1851,1808461.395B+3.4747.157%A21.441%C+52.4B++N/A17622.5h3.2B++6.8B*
Terminus VX-9 1,1911,1765002.352B+2.5127.359%B23.554%C60.9B*N/A16719.3h11.5B+42.1B+
Sirius SX12 1,1761,1704912.383A2.4830.124%B**15.043%C--60A+N/A36119.5h10.3B**34.3B*
Corvus VA55 1,1781,1695082.301A+2.5626.184%B22.241%C+52.7AN/A17122.2h9.9B**37.7B++
Phantom VA23 1,1711,1683703.157B*1.7142.027%B**35.017%B+51.2B+N/A23822.8h3.5B**8.4B*
XM98 1,1701,1682743.259U38.4042.809%B*80.394%B++26.7C+N/A17343.7h1.8B**4.3B**
MKV Suppressed 1,1711,1674612.531A++2.3327.023%C*17.566%C58.1B**N/A35620.1h10.4B*38.5B+
VA39 Spectre 1,1651,1642504.656A**0.2143.266%A++45.79%B++65.4M+N/A29217.8h3.3A+7.6A
V10 1,1641,1631686.923A++2.0647.836%B**82.287%B+56.2B**N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924A++0.0635.837%C*33.993%B+42.4C++N/A17027.4h4.4B*12.3B++
NS-30 Vandal 1,1651,1613373.445B**1.4237.956%B*34.712%B**73.9A+N/A20915.7h4.2B**11.1B*
Phaseshift VX-S 1,1621,1609012.889M**8.0346.061%A87.845%B**65.5A*N/A30917.7h1.6B**3.5B**
Eidolon VE33 1,1721,1594092.834A+2.0332.81%B*25.798%C+56A++N/A15820.7h5.8B**17.8B**
NS-7 PDW 1,1671,1575252.204A+2.6628.765%B++19.879%B44.8B*N/A18525.8h11B**38.3B++
E540 Halberd-H 1,6841,1041139.77C++4.9162.587%B+1.268%C46.4C++24.4B49623.8h5.2B+8.2B++
Maelstrom Turbo Laser 1,6531,0335301.949C++2.9129.081%C3.001%B13.8C+8.3C20374.7h72.8B+250.3B+
NS-357 Underboss 1,0281,0266781.513B+3.3543.907%B*18.226%C-74.3B**N/A24613.8h3.1B**7.1B**
Sticky Grenade 1,0401,01711017N/A1,012.1453.326%C++N/A1130B25.6A39270.9h1.8B+3.4B+
M12 Kobalt 1,0361,0134124.707B**19.8419.747%C**16.288%C115.1A2.6C3868.8h14.2B**71.8B+
L100 Python HESH 1,1391,0055020.1B*15.2456.018%B*N/A88.2A++11.8B*34811.4h2.6B+4.7B*
Auraxium Force-Blade 97596911,2660.086B**4.7844.302%B**1.342%D--1.2C+N/A3829.9h1.5B**3.5B+
Serpent VE92 9649584612.078B*2.7925.873%B+19.52%C+30.6C++N/A16331.3h11.1B+42.7B+
Flare VE6 9449284132.247B*2.6224.122%C**21.336%C-54.9B+N/A21216.9h10.1B41.8B+
Deimos VA29 9289184462.058B++2.8168.128%B+16.013%C+59.2B+N/A25115.5h2.1B+3B+
Supernova PC 1,0067863026.2M++21.3452.053%B1.908%C31.3B*8.8C++33225.1h3.3B**6.3B**
L100 Python HEAT 1,0357777110.944A+6.0853.659%C*N/A48.9A16.2B*36015.9h4.4B*8.2B*
E540 Halberd 1,165766888.705C+3.8453.506%B++3.655%B*35.3B18.4B50821.7h4.7B*8.7B**
Hornet Missiles 1,1856935811.948A+7.0870.633%B**N/A133.3B**94.6A++14485.2h9.3C**13.1B+
L105 Zephyr 7276373518.2A13.3447.848%B++N/A6370U900U23217300.1h4.6B**9.6B**
Spear Anti-Vehicle Phalanx Turret 9516294015.725A10.8653.249%B*4.293%C++56.2B**28.8B++63111.2h6.2B*11.7B*
Frag Grenade 6256231623N/A618.1438.431%D-N/A1557.5S5C-48100.4h1.5A*4A
M12 Kobalt 6276071833.722B*28.8618.27%C++17.957%C+101.2B*3.3C+3356h14.2B*77.7B+
Proton II PPA 6215832820.821B+15.9630.711%B**1.201%D-64.1C**4.2C*3279.1h9.9C++32.3B+
Saron Laser Cannon 8625771703.394B+1.4728.964%C-2.6%C**18.6B+9.2C+19631h59.9B*206.8B*
Solstice Burst 5125043241.556C++3.3127.715%C*20.437%D19.8DN/A5925.4h11.4B+41.1B+
S1 7355022342.145A**2.7257.057%C+2.988%C++32.6B+15.1C**51015.4h4.3B**7.6B*
SVA-88 479474845.643A++0.7821.713%C19.198%D-38.2CN/A26912.4h11.8C++54.4C++
Proton II PPA-H 5054723513.486C*8.6236.857%C+1.907%C*121B++8.5B+5473.9h7.9B++21.6B+
C-4 ARX 5874552172.097C++2.7726.39%C+N/A133.8B38.8C*7213.4h1.1B+4.3B
Comet VM2 5674271812.359A++2.5059.11%A+5.855%B++25.6A*8.4A++25816.7h15.5B**26.3B**
Comet VM2 5684141812.287A++2.5858.128%A++2.899%D23.5A*8.8A*27717.6h16.1B++27.8B*
NS-AM7 Archer 4153723491.066A3.8054.987%C--38.441%A**17.1A*2C-10021.7h7.3B**13.3B**
Quasar VM1 361358665.424M0.5615.968%C+13.129%D*27.8BN/A25612.9h12.5B*78.2B
M60-A Bulldog 3923492513.96C+9.1046.936%C++1.146%D-40.6B+5C**2828.6h5B++10.7B+
Dual-75 Duster 3613491326.846A*21.9848.815%B**N/A72.7C++2.5D-2634.8h5.6C*11.5B++
M40 Fury 3833412911.759B++6.9031.217%DN/A79.3B**9.8C5374.3h8.9B++28.5B+
M60-A Bulldog 3703391621.188B16.3246.161%C+1.18%D-35.7C+3.3C2259.5h4.5B*9.6B++
Solstice SF 3363322301.443B+3.4227.407%B++14.157%C-23.9C*N/A14813.9h10B36.4B++
M40 Fury 389327398.385B+3.5230.227%D1.529%C58.4B+11.1B4585.6h10.4B++34.3B+
Beamer VS3 3213182171.465B**3.4033.979%B**14.151%D*79.5MN/A5464h6B**17.5B+
Saron HRB-H 496298387.842B+2.9856.102%C++1.007%C--33.1C22C+5499h19.5B++34.8B++
Skyguard 508279624.5B+0.3636.824%A1.075%D20.4B*16.7A*45913.7h118.5C++321.9B++
M60-A Bulldog 323279367.75B+2.8941.919%B+N/A2790U440U18762500.1h4.4B**10.5B*
M40 Fury-F 3082548790.289D4.5750.175%C++N/A9.3D2D--6027.2h9B+18B+
Photon A2A Missile Pods 4172251515A*10.1475.142%DN/A102.3A87.3A++17272.2h8.3C*11C++
M12 Kobalt-H 2322201514.667C+9.8023.14%C++13.636%D100C5.5C++2512.2h15C++64.7C**
Nemesis VSH9 4062141441.486A+3.3859.167%C-N/A8.6C7.7C23324.8h8C*13.5C++
Ursa 217211762.776A+2.0922.81%C+22.749%C37C+1.1A2725.7h10.6B46.5B
M60-G Bulldog 222207239A+4.1432.454%C1.932%D46B**3.3D3164.5h4.8B**14.6B*
M20 Basilisk 235195395B**0.1441.098%C*5.128%C25B+5.1D2537.8h56.1B*136.5B**
Lancer VS22 437193932.075A++2.7961.397%C+N/A12.1C+15.3C++41315.9h25.1C++40.9C++
Thanatos VE70 187187603.117M1.7552.537%A15.508%C+49.2B**N/A3633.8h3.6B**6.9B**
NS Baron G5 1781761161.517B+3.3551.815%B*14.205%C+30.3C+N/A1685.8h3.9B++7.5C++
NS Decimator 2731751661.054C+3.8153.808%D-N/A28.2C-15.8C+4386.2h4.4C**8.1C+
Pulsar VS1 169168792.127A2.7425.966%B+25%B+40B*N/A4894.2h13.4B+51.8B+
Equinox VE2 Burst 166165851.941C++2.9227.981%C++22.424%D51.6C*N/A1553.2h12.5C++44.7C**
Phobos VX86 161161702.3B*2.5656.581%C+16.149%C+42.4C+N/A2333.8h2.6C+4.6C+
Aspis Anti-Aircraft Phalanx Turret 308158169.875A**5.0136.649%A++N/A22.9A*21.7A*5706.9h95.6A+260.8B**
M20 Basilisk 190150246.25A++1.3935.953%C6%C*35.7A9.5C+3824.2h49.7A138.3B**
NS-10 Burster 270143463.109M*1.7538.982%A+2.098%D*10A++8.9M**26614.3h113.7B+291.7B*
MANA Anti-Personnel Turret 144143354.086N/A0.7822.558%UN/A1430U10U5284100.1h14.1T*62.5T*
Lumine Edge 1391392,8010.05C4.8125.27%C+6.475%D**1C-N/A3139.4h1.3C**5.3C**
MAX Punch 1351341,4200.094C+4.7747.702%C++N/A1.1CN/A4122.9h1.6C++3.4C**
MANA Anti-Vehicle Turret 241127632.016C+2.8560.899%C*N/A1270B+1140B+10232100.1h9.2C+15.1C*
Aphelion VEX-4H 19299147.071C*2.2140.053%D1.01%D*30.9C--29.1C*3763.2h56.9C*142.1C+
Xiphos Anti-Personnel Phalanx Tower 10095195B+90.1417.072%D*3.158%B**135.7C7.1C4310.7h13.4B78.3C++
NS-10 Burster 17994462.043A2.8239.631%A+2.128%D--7.2B++6.5A++22413h161.1C406.5B+
Coyote Missiles 12892156.133A1.2747.28%D-N/A65.7B++25.7C*8131.4h27.4B**57.9B++
VE-LR Obelisk 9190322.813B++2.0529.652%C32.222%C+60B**N/A2841.5h6.1B+20.4C**
Spear Anti-Vehicle Phalanx Tower 13089329.667B++24.8051.644%C++1.124%D*52.4B+24.1C+3481.7h4.8B**9.2A
Cerberus 8787691.261C*3.6029.962%C19.54%C31.1C+N/A1402.8h5.4B+18.2C**
CAS30 Tank Buster 20486851.012C+3.8541.892%C1.163%C+5.9C8C++30314.7h70.7C168.7C+
Zenith VX-5 8383312.677A+2.1923.337%C-28.916%A28.6C+N/A2312.9h8.5A+36.4B++
C75 Viper 9079419.75M*14.8934.68%C--N/A49.4B**6.9C11491.6h8.2B**23.5B++
Skorpios 7979203.95A+0.9127.518%C+17.722%C--52.7BN/A1821.5h11.5C+41.7C++
Nova 7776651.169C+3.6947.832%C*13.158%C15.2D-N/A875h4.5C++9.4B
M12 Kobalt-F 7271233.087B+1.7816.563%D-12.676%B+20.9CN/A733.4h12.8B+77C++
M20 Basilisk 997197.889C*3.0355.917%B2.817%D-33.8C13.3D-2202.1h75.6B*135.2B*
M60-G Bulldog 797197.889B*3.0332.035%C--2.817%C+28.4C-3.2D-3102.5h6.1B+19.2C**
M20 Basilisk 766278.857M++3.9927.28%C4.839%C+16.3C+3.7D-2013.8h38.2A++140.1A
Soldier Soaker 5959272.185B**2.6840.032%B++15.254%C++65.6B+N/A3650.9h4.2B*10.5B**
S12 Renegade 5555232.391C+2.4735.02%D-9.091%B**34.4C--N/A1391.6h3.3C*9.3C+
A30 Walker 10654570.947C3.9217.108%D*1.852%C+540U520U10449000.1h129.8C**758.5C+
G30 Walker 8153317.667S12.8033.912%B++1.887%D--29.4A++15.6A6411.8h120.5A+355.4A
M40 Fury-H 615095.556C--0.6944.513%C*N/A71.4C15.7C+6010.7h11.5C--25.9C
Hyena Missile Launcher 7450105A**0.1436.097%B+N/A20.8C+10C3802.4h30.7B+85.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,6171.1h
Nanite Revive Grenade04230.1h
Anti-Vehicle MANA Turret126060.9h
Nano-Armor Kit250532,20328.9h
Xiphos Anti-Personnel Tower1600.3h
Rampart Wall2640.3h
Turret AI Module1870.3h
Repair Module1900.3h
Restoration Kit102950.5h
Deconstruction Tool01,3520.1h
Welding Device08190.1h
Recon Detection Device20133,92249.2h
Ammunition Package93260.3h
Medical Kit3995,9177h
Anti-Infantry MANA Turret31540.3h
Medical Applicator7943,8933.7h

Check the help document for the dictionary if you want to learn more about words used here.


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