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Praetor Predator Booface[W5KY] Booface
VS BR 82

KDR: 4.8

Score: 76.4m

Last Seen: Feb 20th, 2019 1:49 AM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Officer of Whisky Legion[W5KY] Whisky Legion
VS outfit on Emerald

Members: 12
Level Progress (to 83): 78%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA Supernova VPC C150 Dalton Manticore SX40 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,538,977 MLG Score: 5227
Fun Score: N/A
Cheeseburgers Flipped: 1016TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.089%22.018%6403099227,0242.083422.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.813%1.565A+0.204C++-1.425D**HEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.627B+8.10.431B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.519%1.572%811510177,060105117166.71103411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.604%-0.305C-0.029C+0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.574B+23.70.553B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.082%1.846%1004710159,969156637896.3659263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.158%0.408B-0.494D0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.622B+6.60.474B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.998%3.037%98621100112,017132142739.09002281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.442%-0.479D-0.338C-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.633B+13.50.658B+30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.4%78.85%9867101558,949179310032.8773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.562%2.309A*0.768B++-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.60.482B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.845%16.417%986410181,133103991.09047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.606%1.532A+0.375C**-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+2.60.468B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Whisky Legion[W5KY] Whisky Legion
VS outfit on Emerald

Members: 12
76.4m256.2%482 (28.9k)456 (27.4k)4.80289146,12830,4255.2687982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022864427.751%38.085%105705:3037

14% Engineer6% Heavy Assault66% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJan 15th, 2019 3:43 AMFeb 20th, 2019 8:53 PM (1d) (PST)Feb 20th, 2019 12:40 AM (2d) (PST)Feb 19th, 2019 9:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8991527470.8730.1820.3332.4730.0925227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9629,10844,854521120148627,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2788.8h/116.2d 14,175 55,653 30,712 413.8k 3,622 8,801 15,393 150.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
C**
Kills:870
Deaths:388
KDR:2.242
Accuracy:24.019% C**
HSR:21.954% C
SVA-88
C
Kills:473
Deaths:83
KDR:5.699
Accuracy:21.694% C
HSR:19.239% D-
Ursa
C++
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C++
HSR:22.749% C+
Kills:2,879
Deaths (as Heavy Assault):1,016
Deaths (to Heavy Assaults):7,573
KDR:2.83366
Kill Difference:1,863
Playtime:180.675 hours
Usage:6%
Score:4.798m
Score/min:443
Accuracy (listed only):22.951%
HSR (listed only):22.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B*
Eidolon VE33
B*
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:32.907% B*
HSR:25.798% C+
Serpent VE92
B+
Kills:765
Deaths:326
KDR:2.347
Accuracy:25.519% B+
HSR:18.431% C
Deimos VA29
B++
Kills:709
Deaths:342
KDR:2.073
Accuracy:69.299% B++
HSR:17.066% C++
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Kills:5,459
Deaths (as Engineer):2,400
Deaths (to Engineers):7,779
KDR:2.27458
Kill Difference:3,059
Playtime:396.253 hours
Usage:14%
Score:12.397m
Score/min:521
Accuracy (listed only):40.269%
HSR (listed only):19.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:51,196
Deaths:6,909
KDR:7.410
Accuracy:51.326% A++
HSR:79.459% C*
Manticore SX40
B**
Kills:3,190
Deaths:1,811
KDR:1.761
Accuracy:36.685% B**
HSR:18.182% C-
Parsec VX3-A
B**
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% B**
HSR:76.901% C
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:47.979% A
HSR:74.784% B++
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B++
HSR:17.660% C-
NS-44 Commissioner
A
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.157% A
HSR:21.441% C+
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C-
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B+
XM98
B*
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B*
HSR:80.394% B++
MKV Suppressed
C**
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C**
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B++
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% C**
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B*
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B**
NS-7 PDW
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B*
HSR:19.879% B
NS-357 Underboss
B++
Kills:641
Deaths:436
KDR:1.470
Accuracy:41.891% B++
HSR:18.409% C
Beamer VS3
B**
Kills:318
Deaths:217
KDR:1.465
Accuracy:33.979% B**
HSR:14.151% D--
NS-AM7 Archer
M
Kills:306
Deaths:302
KDR:1.013
Accuracy:53.859% D
HSR:40.523% M
Cerberus
C+
Kills:84
Deaths:64
KDR:1.313
Accuracy:31.288% C+
HSR:20.238% C
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C-
Soldier Soaker
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:42.405% N/A
HSR:14% N/A
Kills:76,244
Deaths (as Infiltrator):15,745
Deaths (to Infiltrators):4,534
KDR:4.84243
Kill Difference:60,499
Playtime:1,831.131 hours
Usage:66%
Score:46.865m
Score/min:427
Accuracy (listed only):39.142%
HSR (listed only):37.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Pulsar C
B*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B*
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C-
MKV Suppressed
C**
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C**
HSR:17.566% C
NS-7 PDW
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B*
HSR:19.879% B
Serpent VE92
B+
Kills:765
Deaths:326
KDR:2.347
Accuracy:25.519% B+
HSR:18.431% C
Deimos VA29
B++
Kills:709
Deaths:342
KDR:2.073
Accuracy:69.299% B++
HSR:17.066% C++
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C-
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Kills:9,457
Deaths (as Light Assault):4,067
Deaths (to Light Assaults):5,443
KDR:2.3253
Kill Difference:5,390
Playtime:170.285 hours
Usage:6%
Score:5.063m
Score/min:496
Accuracy (listed only):36.919%
HSR (listed only):18.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
H-V45
B
Kills:1,188
Deaths:419
KDR:2.835
Accuracy:25.747% B
HSR:18.014% C-
Terminus VX-9
B
Kills:1,170
Deaths:498
KDR:2.349
Accuracy:27.354% B
HSR:23.419% C
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C-
MKV Suppressed
C**
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C**
HSR:17.566% C
NS-7 PDW
B*
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B*
HSR:19.879% B
Deimos VA29
B++
Kills:709
Deaths:342
KDR:2.073
Accuracy:69.299% B++
HSR:17.066% C++
Corvus VA55
C*
Kills:484
Deaths:200
KDR:2.420
Accuracy:25.104% C*
HSR:20.868% C
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C-
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Pulsar VS1
C++
Kills:75
Deaths:18
KDR:4.167
Accuracy:24.278% C++
HSR:16% D
Kills:9,548
Deaths (as Combat Medic):3,946
Deaths (to Combat Medics):2,999
KDR:2.41967
Kill Difference:5,602
Playtime:79.325 hours
Usage:3%
Score:1.938m
Score/min:407
Accuracy (listed only):36.817%
HSR (listed only):17.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,032
Deaths:1,069
KDR:4.707
Accuracy:21.849% B+
HSR:20.906% C+
Blueshift VM5
B++
Kills:4,677
Deaths:1,003
KDR:4.663
Accuracy:22.851% B++
HSR:20.269% C+
Comet VM2
A+
Kills:413
Deaths:173
KDR:2.387
Accuracy:59.181% A+
HSR:6.053% B*
Comet VM2
A++
Kills:400
Deaths:173
KDR:2.312
Accuracy:58.212% A++
HSR:2.750% D
Quasar VM1
C++
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C++
HSR:13.129% D*
NS-10 Burster
A+
Kills:143
Deaths:45
KDR:3.178
Accuracy:38.914% A+
HSR:2.098% D*
NS-10 Burster
A+
Kills:93
Deaths:45
KDR:2.067
Accuracy:39.572% A+
HSR:2.151% D*
Kills:11,116
Deaths (as MAX Suit):1,287
Deaths (to MAX Suits):1,423
KDR:8.63714
Kill Difference:9,829
Playtime:127.180 hours
Usage:5%
Score:5.296m
Score/min:694
Accuracy (listed only):36.649%
HSR (listed only):9.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,868
V. Kills:221 N/A
Deaths:530
KDR:7.298
Accuracy:45.896% B++
KPH:78.600 B**
VKPH:4.500 B+
Dual Photon Pods
A
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 A
VKPH:30.400 B**
Maelstrom Turbo Laser
C+
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.089% C
KPH:13.800 C+
VKPH:8.300 C
Hornet Missiles
A*
Kills:611
V. Kills:428 142%
Deaths:53
KDR:11.528
Accuracy:71.185% B**
KPH:128.600 B**
VKPH:90.100 A*
Saron Laser Cannon
B+
Kills:484
V. Kills:239 202%
Deaths:150
KDR:3.227
Accuracy:29.369% C-
KPH:18.500 B+
VKPH:9.100 C+
Photon A2A Missile Pods
A
Kills:202
V. Kills:181 111%
Deaths:15
KDR:13.467
Accuracy:75.741% D
KPH:93.200 B**
VKPH:83.500 A
Coyote Missiles
B+
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.191% D-
KPH:64.600 B+
VKPH:25.300 C*
Kills:7,879 (5,385 + 0)
Deaths:1,352
KDR:5.828
VKDR:1.525
Vehicle Kills:2,062
Kill Difference:6,527
Playtime:169.446 hours
Usage:6%
Score:3.546m
Score/min:349
Piloting Accuracy:29.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,212
V. Kills:1,598 201%
Deaths:230
KDR:13.965
Accuracy:53.468% A+
KPH:11,563,200 U
VKPH:5,752,800 U
AP30 Shredder
U
Kills:1,311
V. Kills:518 253%
Deaths:97
KDR:13.516
Accuracy:29.221% D
KPH:4,719,600 U
VKPH:1,864,800 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B+
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
A
Kills:137
V. Kills:3 N/A
Deaths:9
KDR:15.222
Accuracy:48.706% A
KPH:76.900 C*
VKPH:1.700 D*
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:42.184% C
KPH:5.900 C
VKPH:8.100 C++
Kills:5,383 (86 + 5,297)
Deaths:456
KDR:11.805
VKDR:5.103
Vehicle Kills:2,327
Kill Difference:4,927
Playtime:16.357 hours
Usage:1%
Score:3.291m
Score/min:3,353
Piloting Accuracy:42.184%
Gunner Accuracy:48.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,188
V. Kills:790 150%
Deaths:164
KDR:7.244
Accuracy:61.301% B+
KPH:42.900 B**
VKPH:28.600 A++
L100 Python HESH
A++
Kills:882
V. Kills:124 N/A
Deaths:46
KDR:19.174
Accuracy:57.084% B*
KPH:92 A++
VKPH:12.900 A
L100 Python HEAT
A+
Kills:733
V. Kills:239 305%
Deaths:68
KDR:10.779
Accuracy:53.320% C*
KPH:49 A+
VKPH:16 B**
Skyguard
A++
Kills:266
V. Kills:222 119%
Deaths:60
KDR:4.433
Accuracy:37.010% A
KPH:19.700 B*
VKPH:16.400 A++
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C+
Kills:3,148 (3,148 + 0)
Deaths:342
KDR:9.205
VKDR:4.053
Vehicle Kills:1,386
Kill Difference:2,806
Playtime:67.300 hours
Usage:2%
Score:1.925m
Score/min:477
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,309
V. Kills:362 N/A
Deaths:155
KDR:21.348
Accuracy:61.507% A
KPH:85.900 A*
VKPH:9.400 B+
Supernova FPC
A
Kills:2,807
V. Kills:1,822 154%
Deaths:360
KDR:7.797
Accuracy:55.690% C**
KPH:31.900 B++
VKPH:20.700 A
Saron HRB
A
Kills:1,209
V. Kills:517 233%
Deaths:75
KDR:16.120
Accuracy:45.401% C*
KPH:38.600 A
VKPH:16.500 C++
Supernova PC
B*
Kills:784
V. Kills:219 356%
Deaths:30
KDR:26.133
Accuracy:52.044% B
KPH:31.200 B*
VKPH:8.700 C++
E540 Halberd
B++
Kills:715
V. Kills:378 189%
Deaths:86
KDR:8.314
Accuracy:53.358% B++
KPH:34.800 C**
VKPH:18.400 C**
Proton II PPA
B**
Kills:560
V. Kills:36 N/A
Deaths:26
KDR:21.539
Accuracy:30.936% B**
KPH:66.100 B
VKPH:4.200 C**
M20 Basilisk
C+
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C
KPH:16.500 C+
VKPH:3.700 D--
Kills:9,446 (6,900 + 2,546)
Deaths:739
KDR:12.782
VKDR:4.530
Vehicle Kills:3,348
Kill Difference:8,707
Playtime:215.656 hours
Usage:8%
Score:5.471m
Score/min:423
Driving Accuracy:52.044%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:881
V. Kills:494 178%
Deaths:101
KDR:8.723
Accuracy:62.153% B+
KPH:44.500 C+
VKPH:25 B+
Proton II PPA-H
B++
Kills:467
V. Kills:32 N/A
Deaths:35
KDR:13.343
Accuracy:36.661% C+
KPH:120.200 B++
VKPH:8.200 B+
Saron HRB-H
C
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.124% C++
KPH:33.300 C
VKPH:22.100 C
Aphelion VEX-4H
C++
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:40.004% D
KPH:31.200 C--
VKPH:29.300 C++
M12 Kobalt-H
C**
Kills:54
V. Kills:4 N/A
Deaths:9
KDR:6
Accuracy:25.006% B+
KPH:82.400 D
VKPH:6.100 C**
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:1,849 (0 + 1,849)
Deaths:206
KDR:8.976
VKDR:4.039
Vehicle Kills:832
Kill Difference:1,643
Playtime:37.131 hours
Usage:1%
Score:1.168m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:742
V. Kills:15 N/A
Deaths:28
KDR:26.500
Accuracy:18.404% C+
KPH:115.300 A+
VKPH:2.300 C-
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.295% D
KPH:80.200 B**
VKPH:9.900 C+
M12 Kobalt
B+
Kills:339
V. Kills:12 N/A
Deaths:12
KDR:28.250
Accuracy:18.633% C++
KPH:92.400 B+
VKPH:3.300 C+
M40 Fury
B++
Kills:322
V. Kills:62 N/A
Deaths:38
KDR:8.474
Accuracy:29.923% D
KPH:60.600 B++
VKPH:11.700 B+
M60-G Bulldog
B**
Kills:207
V. Kills:15 N/A
Deaths:23
KDR:9
Accuracy:32.403% C
KPH:45.700 B**
VKPH:3.300 D
M20 Basilisk
C*
Kills:168
V. Kills:38 431%
Deaths:37
KDR:4.541
Accuracy:41.035% C*
KPH:22.600 C*
VKPH:5.100 D
M20 Basilisk
B**
Kills:137
V. Kills:39 343%
Deaths:20
KDR:6.850
Accuracy:35.382% C
KPH:34.800 B**
VKPH:9.900 C++
M60-G Bulldog
C-
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:29.483% D
KPH:27.700 C-
VKPH:3.400 D
Kills:2,321 (0 + 2,321)
Deaths:195
KDR:11.903
VKDR:1.185
Vehicle Kills:231
Kill Difference:2,126
Playtime:37.920 hours
Usage:1%
Score:0.823m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:29.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:875
KDR:0.290
Accuracy:50.198% C++
KPH:9.400 D-
VKPH:2 D--
M12 Kobalt-F
C
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C
VKPH:0.300 D-
S12 Renegade
C-
Kills:55
V. Kills: N/A
Deaths:23
KDR:2.391
Accuracy:36.008% D
KPH:35.800 C-
VKPH:0 F
Kills:380 (380 + 0)
Deaths:921
KDR:0.413
VKDR:0.060
Vehicle Kills:55
Kill Difference:541
Playtime:32.017 hours
Usage:1%
Score:0.126m
Score/min:65
Driving Accuracy:36.008%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 51,28851,1966,9097.41A2.6151.326%A++79.459%C*60.9A*N/A214840h1.6B**3.1B**
Blueshift VM5 5,0655,0321,0694.707B**0.1021.849%B+20.906%C+55.4A+N/A23890.9h12.6B**57.6B++
Blueshift VM5 4,7054,6771,0034.663B**0.1422.851%B++20.269%C+58.3A+N/A24180.2h12.8B**56.1B*
Light PPA 4,0893,8685307.298B+2.5045.896%B++1.086%C78.6B**4.5B+31349.2h8.5B++18.5B+
Supernova VPC 3,6713,30915521.348B**16.5561.507%A2.025%B+85.9A*9.4B+36338.5h2.4B*3.9B**
C150 Dalton 4,8103,21223013.965B**9.1653.468%A+N/A32120U15980U202087400.1h3.9B7.2B**
Manticore SX40 3,2033,1901,8111.761B*3.0436.685%B**18.182%C-50.2B*N/A24563.5h6.4B++17.3B*
Proximity Mine 3,0593,05919715.528M**10.7340.438%C+N/A273.1M++N/A95211.2h1.2A*2.9A
Supernova FPC 4,6292,8073607.797B+2.9955.69%C**2.209%C+31.9B++20.7A44588h4B**7.1B**
Parsec VX3-A 1,7121,71014112.128A*7.3349.404%B**76.901%C66.3B*N/A31625.8h1.6B*3.3B**
Tank Mine 2,7041,6753604.653B**0.1524.963%DN/A143.2B*87.9B*188811.7h1.1A4.4B**
Force-Blade 1,6051,59710,8950.147M**4.6657.946%A*N/A1.9AN/A7850.2h1.5B**2.6B*
Dual Photon Pods 1,9261,5895926.932M++22.1360.91%B**1.385%C++143.2A30.4B**105311.1h14.6B*23.9B*
Eridani SX5 1,5951,5855772.747A+2.0630.3%B++15.205%D42.5BN/A19237.3h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.2829.754%B+18.842%D48.5B++N/A20931h9.5B**32.1B*
Ghost 1,3881,3882555.443B*0.6447.979%A74.784%B++35.8C+N/A19138.8h1.9B++3.9B*
Spiker 1,3871,3767721.782B*3.0234.164%B++17.66%C-64B*N/A23721.5h6.4B++18.9B*
Orion VS54 1,3421,3254692.825B**1.9823.281%B+24.151%C+64.6A+N/A44820.5h9.5B**40.6C**
AP30 Shredder 1,8291,3119713.515A+8.7129.221%D2.288%C++13110U5180U75575100.1h46.3A158.4B**
C-4 2,0671,3092734.795A**0.0126.419%C++N/A116.9B*67.7M191511.2h1B**3.8B*
Pulsar C 1,3081,3074303.04B**1.7628.014%B++27.468%B*35.2BN/A18437.1h8.8B*31.4B++
Saron HRB 1,7261,2097516.12A*11.3245.401%C*1.82%C*38.6A16.5C++49631.3h9.6A*21A++
H-V45 1,1921,1884192.835B*1.9725.747%B18.014%C-49.1B++N/A23624.2h12B+46.5B+
L100 Python AP 1,9781,1881647.244B++2.4461.301%B+2.189%C42.9B**28.5A++55627.7h4.9B*8B*
NS-44 Commissioner 1,1851,1808461.395B+3.4147.157%A21.441%C+52.4B++N/A17322.5h3.2B++6.8B*
Terminus VX-9 1,1851,1704982.349B*2.4527.354%B23.419%C60.9B**N/A16419.2h11.5B+42.2B+
Sirius SX12 1,1751,1694902.386A2.4230.12%B**15.056%C-59.9A++N/A35819.5h10.3B**34.2B*
Phantom VA23 1,1711,1683703.157C*1.6542.027%B**35.017%B+51.2C**N/A23822.8h3.5B**8.4B*
XM98 1,1701,1682743.259U38.4642.809%B*80.394%B++26.7C+N/A17243.7h1.8B**4.3B*
MKV Suppressed 1,1711,1674612.531A++2.2727.023%C**17.566%C58.1AN/A35420.1h10.4B*38.5B+
VA39 Spectre 1,1651,1642504.656A++0.1543.266%A++45.79%B++65.4A**N/A28917.8h3.3A+7.6A
V10 1,1641,1631686.923A+2.1247.836%B**82.287%B+56.2B**N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924B**0.1235.837%C**33.993%B+42.4C++N/A16827.4h4.4B++12.3B++
NS-30 Vandal 1,1651,1613373.445B**1.3637.956%B*34.712%B**73.9A++N/A20815.7h4.2B**11.1B*
Phaseshift VX-S 1,1621,1609012.889M**8.0946.061%A87.845%B**65.5A+N/A30617.7h1.6B**3.5B*
Eidolon VE33 1,1721,1594062.855A+1.9532.907%B*25.798%C+56.5A++N/A15620.5h5.8B**17.7B**
NS-7 PDW 1,1671,1575252.204A++2.6028.765%B*19.879%B44.8B**N/A18425.8h11B**38.3B++
Maelstrom Turbo Laser 1,6531,0335301.949C++2.8529.089%C3.001%C*13.8C+8.3C20274.6h72.8B++250.2B+
L100 Python HESH 1,0068824619.174B++14.3757.084%B*N/A91.9A++12.9A3679.6h2.7B++4.6B*
E540 Halberd-H 1,3758811018.723C+3.9262.153%B+1.589%C44.5C+24.9B+54119.8h5.2B+8.4B++
Flare VE6 8868703882.242B*2.5624.019%C**21.954%C54.4B+1A21116h10.1B41.9B+
Auraxium Force-Blade 83783110,0130.083B**4.7243.217%B**1.324%D-1.1C+N/A3730h1.5B**3.6B+
Supernova PC 1,0037843026.133M++21.3352.044%B1.913%C31.2B*8.7C++32525.1h3.3B**6.3B**
Serpent VE92 7697653262.347A2.4625.519%B+18.431%C31C++N/A17924.7h10.8B++42.2B+
M12 Kobalt 7577422826.5A21.7018.404%C+16.712%C115.9A+2.3C-3516.4h13.7B**74.6B+
L100 Python HEAT 9727336810.779A++5.9853.32%C*N/A48.9A+15.9B**35215h4.4B*8.2B*
E540 Halberd 1,093715868.314C+3.5153.358%B++3.916%B*34.9C**18.4C**52320.5h4.7B**8.8B**
Deimos VA29 7177093422.073B++2.7369.299%B++17.066%C++58.6B+N/A26412.1h2.1B+3B+
Sticky Grenade 6816691669N/A664.2053.763%C*N/A1115B+20B*36550.6h1.9B+3.5B+
NS-357 Underboss 6416414361.47B+3.3341.891%B++18.409%C75.4AN/A2518.5h3.1B**7.4B*
L105 Zephyr 7276373518.2B**13.4047.848%B+N/A6370U900U23140400.1h4.6B**9.6B**
Frag Grenade 6166141614N/A609.2037.883%D--N/A1535S5C--46900.4h1.5A*4A
Hornet Missiles 1,0396115311.528A+6.7371.185%B**N/A127.3B**89.2A*14084.8h9.3C**13B+
Spear Anti-Vehicle Phalanx Turret 9216083915.59A10.7953.184%B*4.441%C*56.3B**29B++63010.8h6.2B*11.7B**
Proton II PPA 5965602621.538B+16.7430.936%B**1.25%D65.9B4.2C**3408.5h9.8C++31.7B++
Solstice Burst 5125043241.556C++3.2527.715%C*20.437%C--19.8DN/A5925.4h11.4B++41.1B+
S1 7304992282.189M2.6157.397%C++3.006%C++33B+15.3B51115.1h4.3A7.4B*
Corvus VA55 4864842002.42A++2.3825.104%C*20.868%C44.8B++N/A19810.8h10.2B*40.8B+
Saron Laser Cannon 7234841503.227B+1.5829.369%C-3.099%B+18.5B+9.2C+20726.1h61.8B*210.5B*
SVA-88 478473835.699A*0.9021.694%C19.239%D-38.1CN/A26512.4h11.8C++54.5C++
Proton II PPA-H 4994673513.343C++8.5436.661%C+1.927%C*119.7B++8.2B+5423.9h7.9B++21.6B+
Comet VM2 5504131732.387A++2.4259.181%A+6.053%B*25.5A**8.5A++26016.2h15.7B**26.5B**
Comet VM2 5474001732.312A++2.4958.212%A++2.75%D23.3A*8.5A*27717.2h16.3B++28B*
Quasar VM1 361358665.424M0.6215.968%C++13.129%D*27.8B+N/A25112.9h12.5B*78.2B
M60-A Bulldog 3923492513.96C+9.1646.936%C++1.146%D--40.6B+5C*2828.6h5B+10.7B+
M40 Fury 3833412911.759B++6.9631.295%DN/A79.3B**9.8C5404.3h8.9B+28.4B+
M12 Kobalt 3513391228.25B+23.4518.633%C++17.404%C+91.6B+3.2C+3253.7h15B++80.5B+
M60-A Bulldog 3703391621.188C**16.3946.161%C+1.18%D-35.7C+3.3C2259.5h4.5B++9.6B++
C-4 ARX 4493381482.284C++2.5226.126%C+N/A140.8B+46.3B++7372.4h1.1B+4.3C**
Solstice SF 3363322301.443B+3.3627.407%B++14.157%C-23.9C*N/A14613.9h10B36.4B++
M40 Fury 384322388.474B+3.6729.923%D1.553%C60.8B++11.7B+4715.3h10.1B+33.8B+
Beamer VS3 3213182171.465B**3.3433.979%B**14.151%D--79.5MN/A5364h6B**17.5B+
NS-AM7 Archer 3423063021.013A3.7953.859%D40.523%M16.5A*1.9C-9518.5h7.3B**13.6B**
Saron HRB-H 496298387.842B+3.0456.124%C++1.007%C--33.5C22.2C+5478.9h19.5B++34.8B++
Skyguard 488266604.433B*0.3737.01%A1.128%D19.7B*16.4A++45513.5h122.8C*331.8B++
M40 Fury-F 3082548750.29D4.5150.198%C++N/A9.4D-2D--6027.1h9B+17.9B+
M60-A Bulldog 270236317.613B+2.8140.474%B+N/A2360U340U17058400.1h4.2A10.4B*
Ursa 217211762.776A++2.0322.81%C++22.749%C+37C+1.1A++2665.7h10.6B46.5B
M60-G Bulldog 222207239A++4.2032.403%C1.932%D46B**3.3D3164.5h4.7B**14.5B*
Photon A2A Missile Pods 3832021513.467A*8.6675.741%DN/A91.8B**82.3A16922.2h8.2C**10.9C++
Nemesis VSH9 3851991361.463A+3.3459.197%C-1.005%D-8.3C--7.8C23323.9h8.2C++13.8C+
Lancer VS22 435192932.065A++2.7461.38%C+N/A12.2C+15.4B+41215.8h25.2C++41C++
Thanatos VE70 187187603.117M1.6952.537%A15.508%C+49.2B**N/A3543.8h3.6B**6.9B**
NS Baron G5 1781761161.517B+3.2951.815%B*14.205%C+30.3C+N/A1645.8h3.9B++7.5C++
NS Decimator 2731751661.054C+3.7553.808%D-N/A28.2C15.8C+4146.2h4.4B8.1C++
M20 Basilisk 206168374.541B++0.2641.035%C*5.357%C+22.7C*5.1D2397.4h60.9B**148.5B**
Equinox VE2 Burst 166165851.941C++2.8627.981%C++22.424%D51.6C**N/A1523.2h12.5C*44.7C**
Phobos VX86 161161702.3B**2.5056.581%C+16.149%C+42.4C+N/A2293.8h2.6C+4.6C++
Aspis Anti-Aircraft Phalanx Turret 301154169.625A**4.8236.488%A++N/A23.3A**22.3A*5876.6h93.6A+256.5B**
MANA Anti-Personnel Turret 144143354.086N/A0.7222.558%UN/A1430U10U5078200.1h14.1T*62.5T*
NS-10 Burster 270143453.178M**1.6238.914%A+2.098%D*10.1A++9M**26714.1h112.5B++289.1B*
M20 Basilisk 176137206.85A*2.0535.382%C6.569%B+35.1B**10C++3993.9h50.4A+142.6B**
Dual-75 Duster 140137915.222B10.4248.706%AN/A76.1C*1.7D*2981.8h4.7B*9.6B*
Lumine Edge 1361362,1250.064C+4.7425.243%C+6.618%D**1.2C-N/A3111.6h1.3B5.3C**
MANA Anti-Vehicle Turret 228119611.951C2.8560.998%C+N/A1190D1090C-6660400.1h9.6B15.7B+
MAX Punch 1191181,2870.092C+4.7149.624%C*N/A1CN/A4113.9h1.7C++3.4C*
Aphelion VEX-4H 19299147.071C*2.2740.004%D1.01%D*30.9C--29.1C++3703.2h56.7C*141.6C++
Xiphos Anti-Personnel Phalanx Tower 9994194B+89.2015.428%D**3.191%B**134.3C-7.1C4090.7h11.8B76.4C++
NS-10 Burster 17793452.067A2.7439.572%A+2.151%D*7.2B++6.5A++22412.9h161C406.9B+
Coyote Missiles 12892156.133A++1.3347.191%D-N/A65.7B++25.7C*8081.4h26.8B**56.9B++
CAS30 Tank Buster 20486851.012C+3.7942.184%C1.163%C5.9C8.1C++28714.6h70.6C167.4C+
Cerberus 8484641.313B3.4931.288%C+20.238%C31.1C+N/A1412.7h5.5B+17.5B+
Zenith VX-5 8383312.677A+2.1323.337%C-28.916%A28.6C+N/A2232.9h8.5A+36.4B++
Skorpios 7979203.95A+0.8527.518%C+17.722%C-52.7B+N/A1811.5h11.5C+41.7C++
C75 Viper 9079419.75M*14.9534.68%C--N/A49.4B**6.9C+11211.6h8.2B**23.5B++
Nova 7776651.169C+3.6347.832%C**13.158%C15.2D-N/A865h4.5C++9.4B
Pulsar VS1 7575184.167M*0.6424.278%C++16%D31.3B+N/A6952.4h13.6B+55.9B+
Spear Anti-Vehicle Phalanx Tower 10774324.667B19.8650.663%C+1.351%D*49.3C**22C2871.5h5.2B**10.2B**
M20 Basilisk 997197.889C*3.0955.917%B2.817%D-33.8C13.3D-2162.1h75.6B*135.2B*
M12 Kobalt-F 7271233.087B++1.7216.563%D-12.676%B+20.9CN/A733.4h12.8B+77C++
M60-G Bulldog 736588.125B*3.3229.483%D3.077%C++28.3C-3.5D2912.3h5.6B+19C**
M20 Basilisk 766278.857A*4.0527.28%C4.839%C+16.3C+3.7D--1983.8h38.2A++140.1A
S12 Renegade 5555232.391C+2.4136.008%D9.091%B**36.7C-N/A1441.5h3.2C**8.8C+
M12 Kobalt-H 585496D1.2025.006%B+12.963%D77.1D5.7C++2920.7h20.8D-83C
A30 Walker 10654570.947C3.8617.108%D*1.852%C+540U520U10252800.1h129.8B+758.5C+
Soldier Soaker 5050143.571A**1.2342.405%B*14%C62.5B+N/A3340.8h4A+9.5B**
M40 Fury-H 615095.556C--0.7544.513%C*N/A71.4C-15.7C+5730.7h11.5D25.9C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit102950.5h
Spawn Beacon51,3611h
Nano-Armor Kit209449,51824.8h
Anti-Vehicle MANA Turret115650.8h
Turret AI Module1790.3h
Repair Module1830.2h
Nanite Revive Grenade02230.1h
Welding Device07140h
Deconstruction Tool01,3520.1h
Rampart Wall2570.3h
Xiphos Anti-Personnel Tower0540.3h
Ammunition Package92910.3h
Medical Kit3385,3116.1h
Anti-Infantry MANA Turret31540.3h
Medical Applicator6029,4462.8h
Recon Detection Device18932,00246.9h

Check the help document for the dictionary if you want to learn more about words used here.


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