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Praetor Predator Booface[W5KY] Booface
VS BR 85

KDR: 4.81

Score: 77.1m

Last Seen: Mar 24th, 2019 12:21 AM
- OFFLINE - 40 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 91%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA Supernova VPC C150 Dalton Manticore SX40 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,525,216 MLG Score: 5216
Fun Score: N/A
Cheeseburgers Flipped: 1019TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.104%22.021%64130100527,1152.069532.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.847%1.561A+0.199C++-1.441D**HEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.627B+8.10.432B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.518%1.547%815510307,174106317296.74882415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.599%-0.304C-0.048C+0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.577B+23.60.555B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.16%1.825%10117102810,136158338076.39899266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%0.413B-0.498D0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.625B+6.60.478B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.114%3.101%101121101412,350133044019.28571281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.399%-0.469D-0.325C0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.631B+13.70.655B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.428%78.792%10117102859,681182510232.7019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.564%2.315A*0.764B++-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.60.482B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.551%16.177%1011410311,156104991.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.363%1.508A+0.322C*-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+2.60.471B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.1m256.8%482 (28.9k)455 (27.3k)4.80698147,80530,7485.2747285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035878927.694%38.057%105405:3037

15% Engineer6% Heavy Assault66% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJan 15th, 2019 3:43 AMMar 25th, 2019 12:25 AM (27d) (PST)Mar 23rd, 2019 11:10 PM (28d) (PST)Mar 23rd, 2019 8:21 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9011517500.8740.1820.3322.4800.0925216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,0489,08344,965521120149627,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2819.8h/117.5d 14,382 56,250 31,108 419.6k 3,639 8,860 15,585 152.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
C**
Kills:870
Deaths:389
KDR:2.237
Accuracy:24.021% C**
HSR:21.954% C
SVA-88
C
Kills:473
Deaths:83
KDR:5.699
Accuracy:21.694% C
HSR:19.239% D-
Ursa
C++
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C++
HSR:22.749% C+
Kills:2,879
Deaths (as Heavy Assault):1,017
Deaths (to Heavy Assaults):7,622
KDR:2.83088
Kill Difference:1,862
Playtime:180.808 hours
Usage:6%
Score:4.800m
Score/min:442
Accuracy (listed only):22.952%
HSR (listed only):22.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B*
Eidolon VE33
B*
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:32.907% B*
HSR:25.798% C+
Serpent VE92
B
Kills:768
Deaths:333
KDR:2.306
Accuracy:25.400% B
HSR:18.359% C
Deimos VA29
B++
Kills:732
Deaths:351
KDR:2.085
Accuracy:68.236% B++
HSR:16.667% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C--
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Kills:5,485
Deaths (as Engineer):2,416
Deaths (to Engineers):7,845
KDR:2.27028
Kill Difference:3,069
Playtime:409.084 hours
Usage:15%
Score:12.685m
Score/min:517
Accuracy (listed only):40.162%
HSR (listed only):19.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:51,928
Deaths:7,066
KDR:7.349
Accuracy:51.346% A++
HSR:79.385% C*
Manticore SX40
B**
Kills:3,190
Deaths:1,811
KDR:1.761
Accuracy:36.685% B**
HSR:18.182% C-
Parsec VX3-A
A
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% A
HSR:76.901% C
Eridani SX5
B*
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B*
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:47.979% A
HSR:74.784% B+
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B++
HSR:17.660% C-
NS-44 Commissioner
A
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.157% A
HSR:21.441% C+
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C--
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B++
XM98
B*
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B*
HSR:80.394% B++
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B++
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% B
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B*
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B*
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
NS-357 Underboss
B+
Kills:697
Deaths:473
KDR:1.474
Accuracy:41.969% B+
HSR:18.364% C
NS-AM7 Archer
M
Kills:338
Deaths:332
KDR:1.018
Accuracy:54.443% D
HSR:39.941% M
Beamer VS3
B**
Kills:318
Deaths:217
KDR:1.465
Accuracy:33.979% B**
HSR:14.151% D*
Cerberus
C+
Kills:84
Deaths:64
KDR:1.313
Accuracy:31.288% C+
HSR:20.238% C
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Soldier Soaker
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:42.405% N/A
HSR:14% N/A
Kills:77,064
Deaths (as Infiltrator):15,969
Deaths (to Infiltrators):4,609
KDR:4.82585
Kill Difference:61,095
Playtime:1,848.584 hours
Usage:66%
Score:47.249m
Score/min:426
Accuracy (listed only):39.170%
HSR (listed only):37.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B*
HSR:15.205% D
Pulsar C
B*
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B*
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
Serpent VE92
B
Kills:768
Deaths:333
KDR:2.306
Accuracy:25.400% B
HSR:18.359% C
Deimos VA29
B++
Kills:732
Deaths:351
KDR:2.085
Accuracy:68.236% B++
HSR:16.667% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% C--
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C--
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Kills:9,483
Deaths (as Light Assault):4,083
Deaths (to Light Assaults):5,497
KDR:2.32256
Kill Difference:5,400
Playtime:170.314 hours
Usage:6%
Score:5.063m
Score/min:495
Accuracy (listed only):36.840%
HSR (listed only):18.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B*
HSR:15.205% D
H-V45
B
Kills:1,188
Deaths:419
KDR:2.835
Accuracy:25.747% B
HSR:18.014% C-
Terminus VX-9
B
Kills:1,170
Deaths:498
KDR:2.349
Accuracy:27.354% B
HSR:23.419% C
Sirius SX12
B**
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:30.120% B**
HSR:15.056% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
Deimos VA29
B++
Kills:732
Deaths:351
KDR:2.085
Accuracy:68.236% B++
HSR:16.667% C+
Corvus VA55
C++
Kills:484
Deaths:200
KDR:2.420
Accuracy:25.104% C++
HSR:20.868% C
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B*
HSR:14.205% C+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C**
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C**
HSR:13.158% C
Pulsar VS1
C++
Kills:75
Deaths:18
KDR:4.167
Accuracy:24.278% C++
HSR:16% D
Kills:9,571
Deaths (as Combat Medic):3,955
Deaths (to Combat Medics):3,021
KDR:2.41997
Kill Difference:5,616
Playtime:79.325 hours
Usage:3%
Score:1.938m
Score/min:407
Accuracy (listed only):36.746%
HSR (listed only):17.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,064
Deaths:1,079
KDR:4.693
Accuracy:21.860% B+
HSR:20.932% C+
Blueshift VM5
B++
Kills:4,698
Deaths:1,013
KDR:4.638
Accuracy:22.854% B++
HSR:20.285% C+
Comet VM2
A+
Kills:415
Deaths:174
KDR:2.385
Accuracy:59.230% A+
HSR:6.024% B*
Comet VM2
A++
Kills:400
Deaths:174
KDR:2.299
Accuracy:58.235% A++
HSR:2.750% D
Quasar VM1
C++
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C++
HSR:13.129% D*
NS-10 Burster
A+
Kills:143
Deaths:45
KDR:3.178
Accuracy:38.914% A+
HSR:2.098% D*
NS-10 Burster
A+
Kills:93
Deaths:45
KDR:2.067
Accuracy:39.572% A+
HSR:2.151% D*
Kills:11,171
Deaths (as MAX Suit):1,298
Deaths (to MAX Suits):1,446
KDR:8.60632
Kill Difference:9,873
Playtime:127.633 hours
Usage:5%
Score:5.315m
Score/min:694
Accuracy (listed only):36.662%
HSR (listed only):9.624%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:3,968
V. Kills:225 N/A
Deaths:538
KDR:7.375
Accuracy:45.816% B++
KPH:78.700 B**
VKPH:4.500 B+
Dual Photon Pods
A
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 A
VKPH:30.400 B**
Maelstrom Turbo Laser
C+
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.086% C
KPH:13.800 C+
VKPH:8.300 C
Hornet Missiles
A*
Kills:626
V. Kills:440 142%
Deaths:57
KDR:10.983
Accuracy:71.038% B**
KPH:128.900 B**
VKPH:90.600 A*
Saron Laser Cannon
B+
Kills:498
V. Kills:246 202%
Deaths:154
KDR:3.234
Accuracy:29.381% C-
KPH:18.500 B+
VKPH:9.200 C+
Photon A2A Missile Pods
A+
Kills:206
V. Kills:183 112%
Deaths:15
KDR:13.733
Accuracy:76.131% D
KPH:94.700 B**
VKPH:84.100 A+
Coyote Missiles
B*
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.280% D-
KPH:64.600 B*
VKPH:25.300 C**
Kills:8,012 (5,499 + 0)
Deaths:1,368
KDR:5.857
VKDR:1.526
Vehicle Kills:2,087
Kill Difference:6,644
Playtime:171.488 hours
Usage:6%
Score:3.582m
Score/min:348
Piloting Accuracy:29.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,335
V. Kills:1,672 199%
Deaths:233
KDR:14.313
Accuracy:52.882% A+
KPH:12,006,000 U
VKPH:6,019,200 U
AP30 Shredder
U
Kills:1,371
V. Kills:556 246%
Deaths:99
KDR:13.849
Accuracy:29.825% D
KPH:4,935,600 U
VKPH:2,001,600 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B+
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
A
Kills:137
V. Kills:3 N/A
Deaths:9
KDR:15.222
Accuracy:48.706% A
KPH:76.200 C*
VKPH:1.700 D*
CAS30 Tank Buster
C++
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:42.184% C
KPH:5.900 C
VKPH:8.100 C++
Kills:5,566 (86 + 5,480)
Deaths:461
KDR:12.074
VKDR:5.291
Vehicle Kills:2,439
Kill Difference:5,105
Playtime:16.379 hours
Usage:1%
Score:3.365m
Score/min:3,424
Piloting Accuracy:42.184%
Gunner Accuracy:48.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,188
V. Kills:790 150%
Deaths:164
KDR:7.244
Accuracy:61.301% B+
KPH:42.900 B**
VKPH:28.600 A++
L100 Python HESH
A++
Kills:885
V. Kills:124 N/A
Deaths:46
KDR:19.239
Accuracy:56.987% B*
KPH:91.200 A++
VKPH:12.800 A
L100 Python HEAT
A+
Kills:733
V. Kills:239 305%
Deaths:68
KDR:10.779
Accuracy:53.351% C++
KPH:49 A+
VKPH:16 B**
Skyguard
A++
Kills:268
V. Kills:223 120%
Deaths:61
KDR:4.393
Accuracy:37.091% A
KPH:19.800 B*
VKPH:16.500 A++
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C
Kills:3,153 (3,153 + 0)
Deaths:343
KDR:9.192
VKDR:4.044
Vehicle Kills:1,387
Kill Difference:2,810
Playtime:67.427 hours
Usage:2%
Score:1.931m
Score/min:477
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,456
V. Kills:372 N/A
Deaths:165
KDR:20.945
Accuracy:61.157% A
KPH:85.100 A*
VKPH:9.200 B
Supernova FPC
B**
Kills:2,820
V. Kills:1,828 154%
Deaths:363
KDR:7.769
Accuracy:55.657% C*
KPH:31.800 B++
VKPH:20.600 B**
Saron HRB
A
Kills:1,210
V. Kills:517 234%
Deaths:75
KDR:16.133
Accuracy:45.429% C*
KPH:38.600 A
VKPH:16.500 C++
Supernova PC
B*
Kills:786
V. Kills:220 356%
Deaths:30
KDR:26.200
Accuracy:52.053% C**
KPH:31.300 B*
VKPH:8.800 C++
E540 Halberd
B++
Kills:730
V. Kills:385 189%
Deaths:86
KDR:8.488
Accuracy:53.475% B++
KPH:34.800 B
VKPH:18.400 C**
Proton II PPA
B**
Kills:571
V. Kills:37 N/A
Deaths:27
KDR:21.148
Accuracy:31.018% B**
KPH:65.400 B
VKPH:4.200 C*
M20 Basilisk
C
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C
KPH:16.500 C
VKPH:3.700 D--
Kills:9,635 (7,062 + 2,573)
Deaths:753
KDR:12.795
VKDR:4.479
Vehicle Kills:3,373
Kill Difference:8,882
Playtime:219.114 hours
Usage:8%
Score:5.516m
Score/min:420
Driving Accuracy:52.053%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:898
V. Kills:498 180%
Deaths:101
KDR:8.891
Accuracy:62.252% B+
KPH:44.900 C+
VKPH:24.900 B
Proton II PPA-H
B++
Kills:467
V. Kills:32 N/A
Deaths:35
KDR:13.343
Accuracy:36.661% C+
KPH:120.200 B++
VKPH:8.200 B+
Saron HRB-H
C+
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.124% C++
KPH:33.300 C
VKPH:22.100 C+
Aphelion VEX-4H
C*
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:40.004% D
KPH:31.200 C-
VKPH:29.300 C*
M12 Kobalt-H
C++
Kills:69
V. Kills:5 N/A
Deaths:10
KDR:6.900
Accuracy:25.659% B+
KPH:79.600 D
VKPH:5.800 C++
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:1,881 (0 + 1,881)
Deaths:207
KDR:9.087
VKDR:4.043
Vehicle Kills:837
Kill Difference:1,674
Playtime:37.559 hours
Usage:1%
Score:1.176m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:802
V. Kills:15 N/A
Deaths:30
KDR:26.733
Accuracy:18.452% C+
KPH:117.200 A+
VKPH:2.200 C--
M12 Kobalt
B++
Kills:365
V. Kills:12 N/A
Deaths:12
KDR:30.417
Accuracy:18.827% C*
KPH:95.200 B++
VKPH:3.100 C+
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.295% D
KPH:80.200 B**
VKPH:9.900 C
M40 Fury
B++
Kills:322
V. Kills:62 N/A
Deaths:38
KDR:8.474
Accuracy:29.923% D
KPH:60.600 B++
VKPH:11.700 B+
M60-G Bulldog
B**
Kills:207
V. Kills:15 N/A
Deaths:23
KDR:9
Accuracy:32.527% C
KPH:45.600 B**
VKPH:3.300 D
M20 Basilisk
C**
Kills:173
V. Kills:38 444%
Deaths:38
KDR:4.553
Accuracy:40.882% C*
KPH:23.100 C**
VKPH:5.100 D
M20 Basilisk
B**
Kills:137
V. Kills:39 343%
Deaths:20
KDR:6.850
Accuracy:35.316% C
KPH:34.600 B**
VKPH:9.800 C++
M60-G Bulldog
C--
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:29.483% D
KPH:27.700 C--
VKPH:3.400 D-
Kills:2,412 (0 + 2,412)
Deaths:198
KDR:12.182
VKDR:1.167
Vehicle Kills:231
Kill Difference:2,214
Playtime:38.596 hours
Usage:1%
Score:0.838m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:29.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:875
KDR:0.290
Accuracy:50.198% C++
KPH:9.400 D-
VKPH:2 D--
M12 Kobalt-F
C
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C
VKPH:0.300 D--
S12 Renegade
C--
Kills:55
V. Kills: N/A
Deaths:23
KDR:2.391
Accuracy:36.008% D
KPH:35.500 C--
VKPH:0 F
Kills:380 (380 + 0)
Deaths:921
KDR:0.413
VKDR:0.060
Vehicle Kills:55
Kill Difference:541
Playtime:32.027 hours
Usage:1%
Score:0.126m
Score/min:66
Driving Accuracy:36.008%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 52,02251,9287,0667.349A2.5451.346%A++79.385%C*60.9A*N/A213853.1h1.6B**3.1B**
Blueshift VM5 5,0975,0641,0794.693B**0.1121.86%B+20.932%C+55.5A+N/A23891.3h12.6B**57.6B++
Blueshift VM5 4,7264,6981,0134.638B**0.1722.854%B++20.285%C+58.3A++N/A24080.6h12.8B**56.2B++
Light PPA 4,1933,9685387.375B+2.5745.816%B++1.058%C78.7B**4.5B+31250.4h8.5B+18.6B+
Supernova VPC 3,8283,45616520.945B**16.1461.157%A1.939%B+85.1A*9.2B35340.6h2.4B**3.9B**
C150 Dalton 5,0073,33523314.313A+9.5152.882%A+N/A33350U16720U207303500.1h3.8B7.3B**
Manticore SX40 3,2033,1901,8111.761B*3.0536.685%B**18.182%C-50.2B**N/A24563.5h6.4B+17.3B*
Proximity Mine 3,0593,05919715.528M**10.7240.447%C+N/A273.1M*N/A95211.2h1.2A*2.9A
Supernova FPC 4,6482,8203637.769B2.9655.657%C*2.199%C+31.8B++20.6B**44388.6h4B**7.1B*
Parsec VX3-A 1,7121,71014112.128A*7.3249.404%A76.901%C66.3B**N/A31625.8h1.6B*3.3B**
Tank Mine 2,7131,6813604.669B**0.1424.963%DN/A143.7B*88.2B*189311.7h1.1A4.4B**
Force-Blade 1,6051,59710,8950.147S4.6657.946%A*N/A1.9A+N/A7850.2h1.5B**2.6B*
Dual Photon Pods 1,9261,5895926.932M+22.1360.91%B**1.385%C*143.2A30.4B**105411.1h14.6B*23.9B*
Eridani SX5 1,5951,5855772.747A2.0630.3%B*15.205%D42.5BN/A19237.3h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.2929.754%B+18.842%D48.5B++N/A20931h9.5B**32.1B*
Ghost 1,3881,3882555.443B*0.6447.979%A74.784%B+35.8C+N/A19138.8h1.9B++3.9B*
Spiker 1,3871,3767721.782B*3.0234.164%B++17.66%C-64B**N/A23721.5h6.4B++18.9B*
AP30 Shredder 1,9271,3719913.848B**9.0429.825%D2.261%C++13710U5560U77701200.1h47.5A159.4B**
Orion VS54 1,3421,3254692.825B**1.9823.281%B+24.151%C+64.6A+N/A45020.5h9.5B**40.6B++
C-4 2,0691,3112734.802A**0.0026.459%C++N/A117.1B*67.7M192011.2h1B**3.8B*
Pulsar C 1,3081,3074303.04A1.7728.014%B++27.468%B*35.2BN/A18537.1h8.8B*31.4B++
Saron HRB 1,7271,2107516.133A*11.3345.429%C*1.818%C**38.7A16.5C++49731.3h9.6A*21.1A++
L100 Python AP 1,9781,1881647.244B+2.4461.301%B+2.189%C42.9B**28.5A++55727.7h4.9B*8B**
H-V45 1,1921,1884192.835B*1.9725.747%B18.014%C-49.1B*N/A23624.2h12B+46.5B+
NS-44 Commissioner 1,1851,1808461.395B+3.4147.157%A21.441%C+52.4B++N/A17422.5h3.2B++6.8B*
Terminus VX-9 1,1851,1704982.349B**2.4627.354%B23.419%C60.9B**N/A16419.2h11.5B+42.2B+
Sirius SX12 1,1751,1694902.386A2.4230.12%B**15.056%C--59.9A+N/A35919.5h10.3B**34.2B++
Phantom VA23 1,1711,1683703.157B*1.6542.027%B**35.017%B++51.2B+N/A23822.8h3.5B**8.4B*
XM98 1,1701,1682743.259U38.4542.809%B*80.394%B++26.7C++N/A17343.7h1.8B**4.3B*
MKV Suppressed 1,1711,1674612.531A++2.2827.023%C*17.566%C58.1AN/A35420.1h10.4B**38.5B+
VA39 Spectre 1,1651,1642504.656A**0.1543.266%A++45.79%B++65.4M++N/A28917.8h3.3A+7.6A
V10 1,1641,1631686.923A++2.1247.836%B**82.287%B+56.2B**N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924A++0.1235.837%B33.993%B+42.4C*N/A16827.4h4.4B*12.3B++
NS-30 Vandal 1,1651,1613373.445B**1.3637.956%B*34.712%B**73.9A++N/A20815.7h4.2B**11.1B*
Phaseshift VX-S 1,1621,1609012.889M**8.0846.061%A87.845%B*65.5A*N/A30717.7h1.6B*3.5B*
Eidolon VE33 1,1721,1594062.855A+1.9532.907%B*25.798%C+56.5A++N/A15620.5h5.8B**17.7B**
NS-7 PDW 1,1671,1575252.204A++2.6028.765%B++19.879%B44.8B*N/A18425.8h11B**38.3B++
Maelstrom Turbo Laser 1,6531,0335301.949C++2.8629.086%C3.001%C**13.8C+8.3C20274.7h72.8B+250.3B+
E540 Halberd-H 1,3968981018.891C++4.0862.252%B+1.559%C+44.9C+24.9B53820h5.2B+8.4B++
L100 Python HESH 1,0098854619.239B++14.4356.987%B*N/A91.2A++12.8A3659.7h2.7B*4.7B*
Flare VE6 8868703892.237B*2.5724.021%C**21.954%C54.4B+1A21116h10.1B41.9B+
Auraxium Force-Blade 87687010,2370.085B**4.7243.715%B**1.264%D--1.2C+N/A3746.1h1.5B**3.5B++
M12 Kobalt 8178023026.733A21.9318.452%C+16.833%C117.9A+2.2C--3516.8h13.7B**74.1B+
Supernova PC 1,0067863026.2M*21.3952.053%C**1.908%C31.3B*8.8C++32725.1h3.3A6.3B**
Serpent VE92 7727683332.306A2.5025.4%B18.359%C30.2C++N/A17525.4h10.8B++42.4B+
L100 Python HEAT 9727336810.779A+5.9753.351%C++N/A48.9A15.9B*35215h4.4B*8.2B*
Deimos VA29 7407323512.085B*2.7268.236%B++16.667%C+57.6B+N/A25612.7h2.1B+3.1B+
E540 Halberd 1,115730868.488C+3.6853.475%B++3.836%B*34.8B18.3C**51621h4.7B**8.8B**
Sticky Grenade 7297151715N/A710.1953.766%C*N/A1021.4C*20B*37680.7h1.9B+3.5B+
NS-357 Underboss 6986974731.474B+3.3341.969%B+18.364%C74.9B**N/A2509.3h3.1B**7.3B*
L105 Zephyr 7276373518.2B**13.3947.848%B+N/A6370U900U23150900.1h4.6B**9.6B**
Hornet Missiles 1,0666265710.982B**6.1871.038%B**N/A127.8B**89.8A*14124.9h9.3C**13.1B+
Frag Grenade 6166141614N/A609.1937.883%D--N/A1535S5C47310.4h1.5A*4A
Spear Anti-Vehicle Phalanx Turret 9276113915.667A10.8653.242%B*4.419%C*56.6B**29.3B++63210.8h6.2B*11.6B**
Proton II PPA 6085712721.148B+16.3431.018%B**1.226%D65.6B4.3C**3358.7h9.9C++31.9B++
Solstice Burst 5125043241.556C++3.2527.715%C*20.437%C--19.8DN/A5925.4h11.4B++41.1B+
S1 7304992282.189M2.6257.397%C++3.006%C++33B++15.3B51215.1h4.3B**7.4B**
Saron Laser Cannon 7444981543.234B+1.5729.381%C-3.012%B+18.5B+9.1C+20526.9h62.2B*211.6B*
Corvus VA55 4864842002.42A++2.3925.104%C++20.868%C44.8B**N/A19810.8h10.2B*40.8B+
SVA-88 478473835.699A++0.8921.694%C19.239%D-38.1CN/A26512.4h11.8C++54.5C++
Proton II PPA-H 4994673513.343C*8.5436.661%C+1.927%C*119.7B+8.2B+5423.9h7.9B++21.6B+
Comet VM2 5534151742.385A++2.4259.23%A+6.024%B*25.5A**8.5A++26116.3h15.6B**26.4B**
Comet VM2 5474001742.299A++2.5158.235%A++2.75%D23.3A*8.5A*27717.2h16.4B++28.1B*
M12 Kobalt 3773651230.417B*25.6118.827%C*16.986%C96.1B++3.2C+3263.8h14.9B++79.3B+
Quasar VM1 361358665.424M0.6215.968%C++13.129%D*27.8B+N/A25312.9h12.5B*78.2B+
C-4 ARX 4643491542.266C++2.5426.096%C+N/A134.2B+44.2B+7312.6h1.1B+4.3C**
M60-A Bulldog 3923492513.96C+9.1546.936%C++1.146%D--40.6B5C*2828.6h5B+10.7B+
M40 Fury 3833412911.759B++6.9531.295%DN/A79.3B**9.8C5404.3h8.9B*28.4B+
M60-A Bulldog 3703391621.188C*16.3846.161%C+1.18%D-35.7C+3.3C2259.5h4.5B*9.6B++
NS-AM7 Archer 3743383321.018A3.7954.443%D39.941%M16.8A*1.8D9820.1h7.3B**13.4B**
Solstice SF 3363322301.443B+3.3627.407%B++14.157%C--23.9C*N/A14713.9h10B36.4B++
M40 Fury 384322388.474B3.6729.923%D1.553%C60.8B++11.7B+4715.3h10.1B++33.8B+
Beamer VS3 3213182171.465B**3.3433.979%B**14.151%D*79.5MN/A5384h6B*17.5B
Saron HRB-H 496298387.842B+3.0456.124%C++1.007%C--33.5C22.2C+5478.9h19.5B++34.8B++
Skyguard 491268614.393B++0.4137.091%A1.119%D19.9B*16.5A++45713.5h122.7C++330.8B++
M40 Fury-F 3082548750.29D4.5250.198%C++N/A9.4D-2D--6027.1h9B+17.9B+
M60-A Bulldog 270236317.613B+2.8140.474%BN/A2360U340U17103900.1h4.2B**10.4B*
Ursa 217211762.776A++2.0322.81%C++22.749%C+37C+1.1A+2675.7h10.6B46.5B
M60-G Bulldog 222207239A++4.1932.527%C1.932%D46B**3.3D3164.5h4.7B**14.6B*
Photon A2A Missile Pods 3892061513.733A++8.9376.131%DN/A93.6B**83.2A16962.2h8.3C*10.9C+
Nemesis VSH9 3892021371.474A+3.3359.177%C--N/A8.4C--7.8C23324h8C++13.6C+
Lancer VS22 435192932.065A++2.7461.38%C+N/A12.2C+15.4C**41215.8h25.2C++41C++
Thanatos VE70 187187603.117M+1.6952.537%A15.508%C+49.2B**N/A3553.8h3.6B**6.9B**
NS Baron G5 1781761161.517B+3.2951.815%B*14.205%C+30.3C+N/A1655.8h3.9B++7.5C++
NS Decimator 2731751661.054C+3.7553.808%D-N/A28.2C15.8C+4186.2h4.4C**8.1C++
M20 Basilisk 211173384.553B++0.2540.882%C*5.202%C23.1C**5.1D2437.5h59.3B**145B**
Equinox VE2 Burst 166165851.941C++2.8727.981%C++22.424%D51.6C**N/A1523.2h12.5C*44.7C**
Phobos VX86 161161702.3B*2.5156.581%C+16.149%C+42.4C+N/A2293.8h2.6C+4.6C+
Aspis Anti-Aircraft Phalanx Turret 301154169.625A**4.8236.471%A++N/A23.3A**22.3A*5876.6h93.6A+256.7A
MANA Anti-Personnel Turret 144143354.086N/A0.7222.558%UN/A1430U10U5098300.1h14.1T*62.5T*
NS-10 Burster 270143453.178M++1.6338.914%A+2.098%D*10.1A++9M**26714.1h112.5B+289.1B*
M20 Basilisk 176137206.85A**2.0435.316%C6.569%B+34.3B**9.8C++3964h50.4A142.8B**
Dual-75 Duster 140137915.222B+10.4248.706%AN/A76.1C*1.7D*2971.8h4.7B*9.6B*
Lumine Edge 1361362,1700.063C+4.7425.173%C+6.618%D**1.2C-N/A3114.2h1.3C**5.3C*
MANA Anti-Vehicle Turret 231121611.984C+2.8261.049%C**N/A1210D1100D6687070.1h9.4C--15.4C+
MAX Punch 1201191,2980.092C+4.7149.751%C*N/A1CN/A4114.4h1.7C++3.4C*
Aphelion VEX-4H 19299147.071C*2.2640.004%D1.01%D*30.9C--29.1C++3733.2h56.7C*141.6C++
Xiphos Anti-Personnel Phalanx Tower 9994194B+89.1915.524%D**3.191%B**134.3C-7.1C4180.7h11.9B+77C++
NS-10 Burster 17793452.067A2.7439.572%A+2.151%D*7.2B++6.5A*22512.9h161C+406.9B+
Coyote Missiles 12892156.133A+1.3347.28%D-N/A65.7B**25.7C**8081.4h27.4B*57.9B++
CAS30 Tank Buster 20486851.012C+3.7942.184%C1.163%C+5.9C8.1C++28814.6h70.6C167.4C+
Cerberus 8484641.313C**3.4931.288%C+20.238%C31.1C+N/A1412.7h5.5B+17.5B
Zenith VX-5 8383312.677A+2.1323.337%C-28.916%A28.6C+N/A2242.9h8.5A+36.4B++
Skorpios 7979203.95A+0.8627.518%C+17.722%C--52.7B+N/A1811.5h11.5C+41.7C++
C75 Viper 9079419.75M**14.9434.68%C--N/A49.4B**6.9C11251.6h8.2B**23.5B*
Nova 7776651.169C+3.6447.832%C**13.158%C15.2D-N/A865h4.5C++9.4B
Pulsar VS1 7575184.167M*0.6424.278%C++16%D31.3B+N/A7012.4h13.6B+55.9B+
Spear Anti-Vehicle Phalanx Tower 10774324.667C**19.8650.591%C+1.351%D*46.3C++20.6C2831.6h5.2B**10.3B**
M12 Kobalt-F 7271233.087B++1.7216.563%D-12.676%B+20.9CN/A733.4h12.8B77C++
M20 Basilisk 997197.889C++3.0855.917%B2.817%D-33.8C13.3D2192.1h75.6B*135.2B*
M12 Kobalt-H 7469106.9D2.0925.659%B+13.044%D76.7D5.6C++2700.9h19.8D77C+
M60-G Bulldog 736588.125B*3.3229.483%D3.077%C++28.3C--3.5D2912.3h5.6B++19C*
M20 Basilisk 766278.857S4.0527.28%C4.839%C+16.3C3.7D--1983.8h38.2A++140.1A
S12 Renegade 5555232.391C+2.4236.008%D9.091%A36.7C-N/A1451.5h3.2C*8.8C+
A30 Walker 10654570.947C3.8617.108%D*1.852%C+540U520U10449000.1h129.8B758.5C+
Soldier Soaker 5050143.571A**1.2442.405%B*14%C62.5B+N/A3340.8h4A+9.5A
M40 Fury-H 615095.556D0.7544.513%C++N/A71.4C-15.7C+6010.7h11.5C--25.9C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit102950.5h
Nano-Armor Kit218467,54825.8h
Anti-Vehicle MANA Turret115710.8h
Spawn Beacon51,3931h
Turret AI Module1790.3h
Repair Module1830.2h
Nanite Revive Grenade02230.1h
Welding Device07140h
Deconstruction Tool01,3520.1h
Rampart Wall2570.3h
Xiphos Anti-Personnel Tower0540.3h
Ammunition Package92990.3h
Medical Kit3455,4326.3h
Anti-Infantry MANA Turret31540.3h
Medical Applicator6029,4462.8h
Recon Detection Device19332,33847.3h

Check the help document for the dictionary if you want to learn more about words used here.


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