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Harbinger Predator Booface[W5KY] Booface
VS BR 91

KDR: 4.84

Score: 78.6m

Last Seen: Jun 20th, 2019 11:49 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Officer of Whisky Legion[W5KY] Whisky Legion
VS outfit on Emerald

Members: 10
Level Progress (to 92): 2%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Blueshift VM5 Blueshift VM5 Light PPA Supernova VPC C150 Dalton Manticore SX40 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,516,459 MLG Score: 5209
Fun Score: N/A
Cheeseburgers Flipped: 1047TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.104%22.01%64130118027,4882.048132.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.857%1.554A+0.182C++-1.442D**HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.626B+8.10.432B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.448%1.54%824512057,340107417566.83426418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.62%-0.304C-0.037C+0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.579B+23.40.558B+44.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.208%1.804%10117120310,312161438446.38909268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.094%0.413B-0.492D0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.628B+6.50.481B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.011%3.291%104422118813,037135545849.61431284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.292%-0.48D-0.289C0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.633B+140.659B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.436%78.758%10447120361,392188010732.6553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.562%2.317A*0.763B++-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.67B+1.60.483B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.792%15.815%1044412061,2521068101.17119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.244%1.502A+0.278C*-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.675B+2.50.475B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Whisky Legion[W5KY] Whisky Legion
VS outfit on Emerald

Members: 10
78.6m257.9%481 (28.9k)455 (27.3k)4.83973152,10331,4285.3089391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210927627.483%38.004%104405:3037

15% Engineer6% Heavy Assault65% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:14 PMJan 15th, 2019 3:43 AMJun 23rd, 2019 9:30 AM (2d) (PST)Jun 20th, 2019 9:27 PM (4d) (PST)Jun 20th, 2019 7:49 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031527510.8790.1820.3342.5050.0925209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1759,10145,074531120150627,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2883.7h/120.2d 14,746 57,805 32,151 433.4k 3,700 9,002 15,931 156.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,325
Deaths:469
KDR:2.825
Accuracy:23.281% B+
HSR:24.151% C+
Flare VE6
C**
Kills:893
Deaths:397
KDR:2.249
Accuracy:24.044% C**
HSR:21.725% C
SVA-88
C
Kills:473
Deaths:83
KDR:5.699
Accuracy:21.694% C
HSR:19.239% D-
Ursa
C+
Kills:211
Deaths:76
KDR:2.776
Accuracy:22.810% C+
HSR:22.749% C+
Kills:2,902
Deaths (as Heavy Assault):1,025
Deaths (to Heavy Assaults):7,780
KDR:2.83122
Kill Difference:1,877
Playtime:182.085 hours
Usage:6%
Score:4.832m
Score/min:442
Accuracy (listed only):22.957%
HSR (listed only):21.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Eidolon VE33
B*
Kills:1,159
Deaths:409
KDR:2.834
Accuracy:32.810% B*
HSR:25.798% C+
Serpent VE92
B+
Kills:897
Deaths:415
KDR:2.161
Accuracy:25.609% B+
HSR:19.510% C+
Deimos VA29
B+
Kills:828
Deaths:398
KDR:2.080
Accuracy:67.712% B+
HSR:16.063% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% D
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Nova
C*
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C*
HSR:13.158% C
Kills:5,710
Deaths (as Engineer):2,548
Deaths (to Engineers):7,954
KDR:2.24097
Kill Difference:3,162
Playtime:430.454 hours
Usage:15%
Score:13.265m
Score/min:514
Accuracy (listed only):40.124%
HSR (listed only):19.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:53,639
Deaths:7,265
KDR:7.383
Accuracy:51.326% A++
HSR:79.327% C*
Manticore SX40
A
Kills:3,190
Deaths:1,811
KDR:1.761
Accuracy:36.685% A
HSR:18.182% C-
Parsec VX3-A
A
Kills:1,710
Deaths:141
KDR:12.128
Accuracy:49.404% A
HSR:76.901% C
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Artemis VX26
B+
Kills:1,502
Deaths:427
KDR:3.518
Accuracy:29.754% B+
HSR:18.842% D
Ghost
A
Kills:1,388
Deaths:255
KDR:5.443
Accuracy:47.979% A
HSR:74.784% B+
Spiker
B++
Kills:1,376
Deaths:772
KDR:1.782
Accuracy:34.164% B++
HSR:17.660% C-
NS-44 Commissioner
A
Kills:1,180
Deaths:846
KDR:1.395
Accuracy:47.157% A
HSR:21.441% C+
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
Phantom VA23
B**
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:42.027% B**
HSR:35.017% B+
XM98
B*
Kills:1,168
Deaths:27
KDR:43.259
Accuracy:42.809% B*
HSR:80.394% B++
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
VA39 Spectre
A++
Kills:1,164
Deaths:250
KDR:4.656
Accuracy:43.266% A++
HSR:45.790% B++
V10
B**
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:47.836% B**
HSR:82.287% B+
Nyx VX31
B+
Kills:1,162
Deaths:236
KDR:4.924
Accuracy:35.837% C**
HSR:33.993% B+
NS-30 Vandal
B**
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:37.956% B*
HSR:34.712% B**
Phaseshift VX-S
A
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:46.061% A
HSR:87.845% B*
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
NS-357 Underboss
B*
Kills:812
Deaths:554
KDR:1.466
Accuracy:42.818% B*
HSR:17.734% C-
NS-AM7 Archer
A**
Kills:341
Deaths:333
KDR:1.024
Accuracy:54.438% D
HSR:39.589% A**
Beamer VS3
B**
Kills:318
Deaths:217
KDR:1.465
Accuracy:33.979% B**
HSR:14.151% D*
Cerberus
C+
Kills:85
Deaths:67
KDR:1.269
Accuracy:30.201% C+
HSR:20% C
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Soldier Soaker
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:42.405% N/A
HSR:14% N/A
Kills:78,895
Deaths (as Infiltrator):16,254
Deaths (to Infiltrators):4,740
KDR:4.85388
Kill Difference:62,641
Playtime:1,880.914 hours
Usage:65%
Score:47.961m
Score/min:425
Accuracy (listed only):39.160%
HSR (listed only):37.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
Pulsar C
B++
Kills:1,307
Deaths:430
KDR:3.040
Accuracy:28.014% B++
HSR:27.468% B++
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
Serpent VE92
B+
Kills:897
Deaths:415
KDR:2.161
Accuracy:25.609% B+
HSR:19.510% C+
Deimos VA29
B+
Kills:828
Deaths:398
KDR:2.080
Accuracy:67.712% B+
HSR:16.063% C+
Solstice Burst
C*
Kills:504
Deaths:324
KDR:1.556
Accuracy:27.715% C*
HSR:20.437% D
Solstice SF
B++
Kills:332
Deaths:230
KDR:1.443
Accuracy:27.407% B++
HSR:14.157% C-
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Zenith VX-5
A
Kills:83
Deaths:31
KDR:2.677
Accuracy:23.337% C-
HSR:28.916% A
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C*
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C*
HSR:13.158% C
Kills:9,709
Deaths (as Light Assault):4,213
Deaths (to Light Assaults):5,618
KDR:2.30453
Kill Difference:5,496
Playtime:173.955 hours
Usage:6%
Score:5.145m
Score/min:493
Accuracy (listed only):36.819%
HSR (listed only):18.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,585
Deaths:577
KDR:2.747
Accuracy:30.300% B++
HSR:15.205% D
H-V45
B
Kills:1,189
Deaths:423
KDR:2.811
Accuracy:25.764% B
HSR:18.082% C-
Terminus VX-9
B
Kills:1,176
Deaths:500
KDR:2.352
Accuracy:27.359% B
HSR:23.554% C
Sirius SX12
B**
Kills:1,170
Deaths:491
KDR:2.383
Accuracy:30.124% B**
HSR:15.043% C--
MKV Suppressed
C*
Kills:1,167
Deaths:461
KDR:2.531
Accuracy:27.023% C*
HSR:17.566% C
NS-7 PDW
B++
Kills:1,157
Deaths:525
KDR:2.204
Accuracy:28.765% B++
HSR:19.879% B
Deimos VA29
B+
Kills:828
Deaths:398
KDR:2.080
Accuracy:67.712% B+
HSR:16.063% C+
Corvus VA55
C**
Kills:578
Deaths:229
KDR:2.524
Accuracy:25.761% C**
HSR:21.280% C
Thanatos VE70
A
Kills:187
Deaths:60
KDR:3.117
Accuracy:52.537% A
HSR:15.508% C+
NS Baron G5
B++
Kills:176
Deaths:116
KDR:1.517
Accuracy:51.815% B++
HSR:14.205% C+
Equinox VE2 Burst
C++
Kills:165
Deaths:85
KDR:1.941
Accuracy:27.981% C++
HSR:22.424% D
Phobos VX86
C+
Kills:161
Deaths:70
KDR:2.300
Accuracy:56.581% C+
HSR:16.149% C+
Skorpios
C+
Kills:79
Deaths:20
KDR:3.950
Accuracy:27.518% C+
HSR:17.722% C--
Nova
C*
Kills:76
Deaths:65
KDR:1.169
Accuracy:47.832% C*
HSR:13.158% C
Pulsar VS1
C++
Kills:75
Deaths:18
KDR:4.167
Accuracy:24.278% C++
HSR:16% D
Kills:9,769
Deaths (as Combat Medic):4,038
Deaths (to Combat Medics):3,083
KDR:2.41927
Kill Difference:5,731
Playtime:80.827 hours
Usage:3%
Score:1.970m
Score/min:406
Accuracy (listed only):36.757%
HSR (listed only):17.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:5,309
Deaths:1,134
KDR:4.682
Accuracy:21.852% B+
HSR:20.908% C+
Blueshift VM5
B+
Kills:4,937
Deaths:1,068
KDR:4.623
Accuracy:22.834% B+
HSR:20.093% C+
Comet VM2
A+
Kills:419
Deaths:176
KDR:2.381
Accuracy:59.142% A+
HSR:5.967% B*
Comet VM2
A++
Kills:407
Deaths:176
KDR:2.313
Accuracy:58.141% A++
HSR:2.703% D
Quasar VM1
C+
Kills:358
Deaths:66
KDR:5.424
Accuracy:15.968% C+
HSR:13.129% D*
NS-10 Burster
A+
Kills:143
Deaths:46
KDR:3.109
Accuracy:38.952% A+
HSR:2.098% D*
NS-10 Burster
A+
Kills:93
Deaths:46
KDR:2.022
Accuracy:39.610% A+
HSR:2.151% D*
Kills:11,666
Deaths (as MAX Suit):1,356
Deaths (to MAX Suits):1,460
KDR:8.60324
Kill Difference:10,310
Playtime:131.133 hours
Usage:5%
Score:5.474m
Score/min:696
Accuracy (listed only):36.643%
HSR (listed only):9.578%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,100
V. Kills:230 N/A
Deaths:552
KDR:7.428
Accuracy:45.775% B+
KPH:79.100 B**
VKPH:4.400 B+
Dual Photon Pods
A
Kills:1,589
V. Kills:337 470%
Deaths:59
KDR:26.932
Accuracy:60.910% B**
KPH:143.200 A
VKPH:30.400 B**
Maelstrom Turbo Laser
C+
Kills:1,033
V. Kills:620 166%
Deaths:530
KDR:1.949
Accuracy:29.081% C
KPH:13.800 C+
VKPH:8.300 C
Hornet Missiles
A*
Kills:642
V. Kills:451 142%
Deaths:57
KDR:11.263
Accuracy:70.754% B**
KPH:131.100 B**
VKPH:92.100 A*
Saron Laser Cannon
B+
Kills:532
V. Kills:263 202%
Deaths:162
KDR:3.284
Accuracy:29.181% C-
KPH:18.500 B+
VKPH:9.100 C+
Photon A2A Missile Pods
A+
Kills:217
V. Kills:188 115%
Deaths:15
KDR:14.467
Accuracy:75.517% C--
KPH:98.500 A
VKPH:85.400 A+
Coyote Missiles
B*
Kills:92
V. Kills:36 249%
Deaths:15
KDR:6.133
Accuracy:47.280% D-
KPH:64.600 B*
VKPH:25.300 C*
Kills:8,205 (5,665 + 0)
Deaths:1,390
KDR:5.903
VKDR:1.529
Vehicle Kills:2,125
Kill Difference:6,815
Playtime:174.893 hours
Usage:6%
Score:3.632m
Score/min:346
Piloting Accuracy:29.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,441
V. Kills:1,732 199%
Deaths:238
KDR:14.458
Accuracy:52.424% A
KPH:12,387,600 U
VKPH:6,235,200 U
AP30 Shredder
U
Kills:1,421
V. Kills:579 245%
Deaths:100
KDR:14.210
Accuracy:30.048% D
KPH:5,115,600 U
VKPH:2,084,400 U
L105 Zephyr
U
Kills:637
V. Kills:90 N/A
Deaths:35
KDR:18.200
Accuracy:47.848% B+
KPH:2,293,200 U
VKPH:324,000 U
Dual-75 Duster
A
Kills:344
V. Kills:12 N/A
Deaths:11
KDR:31.273
Accuracy:48.929% A
KPH:77.200 C*
VKPH:2.700 D-
CAS30 Tank Buster
C*
Kills:86
V. Kills:118 72%
Deaths:85
KDR:1.012
Accuracy:42.070% C
KPH:5.900 C
VKPH:8.100 C*
Kills:5,929 (86 + 5,843)
Deaths:469
KDR:12.642
VKDR:5.397
Vehicle Kills:2,531
Kill Difference:5,460
Playtime:19.062 hours
Usage:1%
Score:3.484m
Score/min:3,046
Piloting Accuracy:42.070%
Gunner Accuracy:48.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,188
V. Kills:790 150%
Deaths:164
KDR:7.244
Accuracy:61.301% B+
KPH:42.900 B**
VKPH:28.600 A++
L100 Python HESH
A++
Kills:923
V. Kills:127 N/A
Deaths:48
KDR:19.229
Accuracy:56.621% B*
KPH:89.200 A++
VKPH:12.300 B**
L100 Python HEAT
A
Kills:739
V. Kills:243 303%
Deaths:68
KDR:10.868
Accuracy:53.334% C*
KPH:49 A
VKPH:16.100 B**
Skyguard
A++
Kills:268
V. Kills:223 120%
Deaths:61
KDR:4.393
Accuracy:37.091% A
KPH:19.800 B*
VKPH:16.500 A++
C75 Viper
B**
Kills:79
V. Kills:11 N/A
Deaths:4
KDR:19.750
Accuracy:34.680% C--
KPH:49.800 B**
VKPH:6.900 C
Kills:3,197 (3,197 + 0)
Deaths:345
KDR:9.267
VKDR:4.041
Vehicle Kills:1,394
Kill Difference:2,852
Playtime:68.216 hours
Usage:2%
Score:1.945m
Score/min:475
Driving Accuracy:34.680%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:3,542
V. Kills:385 N/A
Deaths:173
KDR:20.474
Accuracy:61.007% B**
KPH:85.200 A*
VKPH:9.300 B+
Supernova FPC
A
Kills:2,866
V. Kills:1,845 155%
Deaths:367
KDR:7.809
Accuracy:55.724% C**
KPH:32.100 B++
VKPH:20.700 A
Saron HRB
A
Kills:1,213
V. Kills:518 234%
Deaths:75
KDR:16.173
Accuracy:45.430% C*
KPH:38.700 A
VKPH:16.500 C++
Supernova PC
B*
Kills:786
V. Kills:220 356%
Deaths:30
KDR:26.200
Accuracy:52.053% B
KPH:31.300 B*
VKPH:8.800 C++
E540 Halberd
B++
Kills:754
V. Kills:394 191%
Deaths:86
KDR:8.767
Accuracy:53.418% B++
KPH:35.200 B
VKPH:18.400 C**
Proton II PPA
B**
Kills:572
V. Kills:37 N/A
Deaths:27
KDR:21.185
Accuracy:31.008% B**
KPH:65.500 C**
VKPH:4.200 C*
M20 Basilisk
C+
Kills:62
V. Kills:14 413%
Deaths:7
KDR:8.857
Accuracy:27.280% C
KPH:16.500 C+
VKPH:3.700 D-
Kills:9,795 (7,194 + 2,601)
Deaths:765
KDR:12.804
VKDR:4.461
Vehicle Kills:3,413
Kill Difference:9,030
Playtime:221.211 hours
Usage:8%
Score:5.579m
Score/min:420
Driving Accuracy:52.053%
Gunner Accuracy:27.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,058
V. Kills:567 186%
Deaths:113
KDR:9.363
Accuracy:62.413% B++
KPH:46 C++
VKPH:24.600 B+
Proton II PPA-H
B++
Kills:468
V. Kills:32 N/A
Deaths:35
KDR:13.371
Accuracy:36.690% C+
KPH:120.400 B++
VKPH:8.200 B+
Saron HRB-H
C+
Kills:298
V. Kills:198 150%
Deaths:38
KDR:7.842
Accuracy:56.102% C++
KPH:33.300 C
VKPH:22.100 C+
M12 Kobalt-H
C++
Kills:122
V. Kills:7 N/A
Deaths:14
KDR:8.714
Accuracy:24.807% B+
KPH:92.300 C--
VKPH:5.300 C++
Aphelion VEX-4H
C*
Kills:99
V. Kills:93 105%
Deaths:14
KDR:7.071
Accuracy:40.004% D
KPH:31.200 C--
VKPH:29.300 C*
M40 Fury-H
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:44.513% N/A
KPH:72.300 N/A
VKPH:15.900 N/A
Kills:2,095 (0 + 2,095)
Deaths:223
KDR:9.395
VKDR:4.072
Vehicle Kills:908
Kill Difference:1,872
Playtime:41.043 hours
Usage:1%
Score:1.232m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:882
V. Kills:17 N/A
Deaths:35
KDR:25.200
Accuracy:18.826% C++
KPH:119.100 A+
VKPH:2.300 C-
M12 Kobalt
B*
Kills:475
V. Kills:13 N/A
Deaths:14
KDR:33.929
Accuracy:17.782% C+
KPH:100.800 B*
VKPH:2.800 C
M40 Fury
B**
Kills:341
V. Kills:42 N/A
Deaths:29
KDR:11.759
Accuracy:31.217% D
KPH:79.600 B**
VKPH:9.800 C
M40 Fury
B+
Kills:325
V. Kills:62 N/A
Deaths:38
KDR:8.553
Accuracy:29.977% D
KPH:60.200 B+
VKPH:11.500 B+
M60-G Bulldog
B**
Kills:207
V. Kills:15 N/A
Deaths:23
KDR:9
Accuracy:32.517% C
KPH:45.500 B**
VKPH:3.300 D
M20 Basilisk
C*
Kills:174
V. Kills:38 446%
Deaths:39
KDR:4.462
Accuracy:40.837% C*
KPH:23.100 C*
VKPH:5 D
M20 Basilisk
B**
Kills:146
V. Kills:40 356%
Deaths:22
KDR:6.636
Accuracy:35.458% C
KPH:35.800 B**
VKPH:9.800 C++
M60-G Bulldog
C--
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:29.483% D
KPH:27.700 C--
VKPH:3.400 D
G30 Walker
A++
Kills:52
V. Kills:28 179%
Deaths:3
KDR:17.333
Accuracy:33.981% B++
KPH:28.900 A++
VKPH:15.600 A
Kills:2,667 (0 + 2,667)
Deaths:211
KDR:12.640
VKDR:1.246
Vehicle Kills:263
Kill Difference:2,456
Playtime:42.112 hours
Usage:1%
Score:0.952m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:33.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:254
V. Kills:54 462%
Deaths:877
KDR:0.290
Accuracy:50.220% C++
KPH:9.400 D-
VKPH:2 D--
M12 Kobalt-F
C
Kills:71
V. Kills:1 N/A
Deaths:23
KDR:3.087
Accuracy:16.563% D-
KPH:20.700 C
VKPH:0.300 D--
S12 Renegade
C--
Kills:55
V. Kills: N/A
Deaths:23
KDR:2.391
Accuracy:36.123% D
KPH:34.600 C--
VKPH:0 F
Kills:380 (380 + 0)
Deaths:923
KDR:0.412
VKDR:0.060
Vehicle Kills:55
Kill Difference:543
Playtime:32.094 hours
Usage:1%
Score:0.126m
Score/min:65
Driving Accuracy:36.123%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 53,73853,6397,2657.383B**2.5451.326%A++79.327%C*61.1A*N/A212877.8h1.6B**3.1B**
Blueshift VM5 5,3465,3091,1344.682B**0.1621.852%B+20.908%C+56.1AN/A23894.6h12.5B**57.3B++
Blueshift VM5 4,9684,9371,0684.623B*0.2222.834%B+20.093%C+58.8A+N/A24183.9h12.8B**56.1B*
Light PPA 4,3304,1005527.428B2.5945.775%B+1.073%C79.2B**4.4B+31051.8h8.5B+18.5B+
Supernova VPC 3,9273,54217320.474B*15.6361.007%B**1.892%B85.1A*9.3B+35541.6h2.4B**3.9B**
C150 Dalton 5,1733,44123814.458B**9.6252.424%AN/A34410U17320U211168900.1h3.8B7.3B**
Manticore SX40 3,2033,1901,8111.761B*3.0836.685%A18.182%C-50.2B**N/A24563.5h6.4B++17.3B*
Proximity Mine 3,0653,06519715.558M**10.7240.482%CN/A273.7M++N/A95011.2h1.2A*2.9A
Supernova FPC 4,7112,8663677.809C**2.9755.724%C**2.198%C+32.1B++20.7A44589.2h3.9B*7.1B*
Parsec VX3-A 1,7121,71014112.128A*7.2949.404%A76.901%C66.3B*N/A31625.8h1.6B*3.3B**
Tank Mine 2,7461,7053644.684B**0.1625.066%DN/A144.5B*88.2B*189111.8h1.1A4.4B**
Force-Blade 1,6051,59710,9010.147M**4.6957.946%A*N/A1.9AN/A7850.3h1.5B**2.6B+
Dual Photon Pods 1,9261,5895926.932M+22.0960.91%B**1.385%C++143.2A30.4B**105611.1h14.6B**23.9B*
Eridani SX5 1,5951,5855772.747A+2.0930.3%B++15.205%D42.5C**N/A19337.3h10.1B++33.2B+
Artemis VX26 1,5041,5024273.518A++1.3229.754%B+18.842%D48.5B++N/A20931h9.5B**32.1B*
AP30 Shredder 2,0001,42110014.21B**9.3730.048%D2.252%C++14210U5790U80466900.1h47.8A159B**
Ghost 1,3881,3882555.443B*0.6047.979%A74.784%B+35.6C+N/A19139h1.9B++3.9B*
Spiker 1,3871,3767721.782B*3.0634.164%B++17.66%C-64B**N/A23721.5h6.4B++18.9B*
Orion VS54 1,3421,3254692.825B*2.0123.281%B+24.151%C+64.6AN/A45420.5h9.5B**40.6C**
C-4 2,0711,3132734.81A**0.0326.581%C*N/A117.2B*67.7M192611.2h1B**3.8B*
Pulsar C 1,3081,3074303.04A1.8028.014%B++27.468%B++35.2C**N/A18537.1h8.8B*31.4B++
Saron HRB 1,7311,2137516.173A*11.3345.43%C*1.814%C*38.8A16.5C++49931.3h9.5A++21A++
H-V45 1,1931,1894232.811B*2.0325.764%B18.082%C-48.9B*N/A23724.3h12B+46.6B+
L100 Python AP 1,9781,1881647.244B+2.4061.301%B+2.189%C42.9B**28.5A++55827.7h4.9B++8B++
NS-44 Commissioner 1,1851,1808461.395B+3.4447.157%A21.441%C+52.4B++N/A17422.5h3.2B++6.8B*
Terminus VX-9 1,1911,1765002.352B+2.4927.359%B23.554%C60.9B**N/A16619.3h11.5B+42.1B+
Sirius SX12 1,1761,1704912.383A2.4630.124%B**15.043%C--60A+N/A35919.5h10.3B**34.3B*
Phantom VA23 1,1711,1683703.157B*1.6842.027%B**35.017%B+51.2B+N/A23822.8h3.5B**8.4B*
XM98 1,1701,1682743.259U38.4242.809%B*80.394%B++26.7C+N/A17343.7h1.8B**4.3B*
MKV Suppressed 1,1711,1674612.531A++2.3127.023%C*17.566%C58.1AN/A35520.1h10.4B**38.5B+
VA39 Spectre 1,1651,1642504.656A**0.1843.266%A++45.79%B++65.4M+N/A29017.8h3.3A+7.6A
V10 1,1641,1631686.923A+2.0847.836%B**82.287%B+56.2B**N/A20720.7h1.6B**3.3B**
Nyx VX31 1,1651,1622364.924A0.0835.837%C**33.993%B+42.4C++N/A16927.4h4.4B++12.3B++
NS-30 Vandal 1,1651,1613373.445B**1.3937.956%B*34.712%B**73.9A+N/A20815.7h4.2B**11.1B*
Phaseshift VX-S 1,1621,1609012.889M*8.0546.061%A87.845%B*65.5A*N/A30817.7h1.6B**3.5B**
Eidolon VE33 1,1721,1594092.834A+2.0132.81%B*25.798%C+56A++N/A15620.7h5.8B**17.8B*
NS-7 PDW 1,1671,1575252.204A+2.6428.765%B++19.879%B44.8B*N/A18425.8h11B**38.3B*
E540 Halberd-H 1,6251,0581139.363C++4.5262.413%B++1.323%C46C++24.7B+50223h5.2B+8.3B++
Maelstrom Turbo Laser 1,6531,0335301.949C++2.8929.081%C3.001%C*13.8C+8.3C20274.7h72.8B+250.3B+
L100 Python HESH 1,0509234819.229B++14.3956.621%B*N/A88.8A++12.2B**35210.4h2.7B++4.7B*
Auraxium Force-Blade 91490810,6920.085B**4.7543.953%B**1.211%D--1.2C+N/A3779h1.5B**3.5B+
Serpent VE92 9028974152.161B**2.6825.609%B+19.51%C+31.6C++N/A17028.4h10.8B++42.3B+
Flare VE6 9098933972.249B*2.5924.044%C**21.725%C54.8B+1A21216.3h10.1B41.9B+
M12 Kobalt 8998823525.2B**20.3618.826%C++17.12%C+119.2A+2.3C-3717.4h13.8B**73.2B+
Sticky Grenade 8478301830N/A825.1653.756%C++N/A1185.7B+24.3B**38610.7h1.8B+3.4B+
Deimos VA29 8378283982.08B++2.7667.712%B+16.063%C+58.3B+N/A24914.2h2.1B+3.1B+
NS-357 Underboss 8148125541.466B+3.3742.818%B*17.734%C-73.2B**N/A24211.1h3.1B**7.3B**
Supernova PC 1,0067863026.2M++21.3652.053%B1.908%C31.3B*8.8C++32925.1h3.3B**6.3B**
E540 Halberd 1,148754868.767C+3.9353.418%B++3.714%B++35.2B18.4C**51021.4h4.6B**8.7B**
L100 Python HEAT 9827396810.868A+6.0353.334%C*N/A48.9A16.1B**35215.1h4.4B*8.3B*
Hornet Missiles 1,0936425711.263A6.4270.754%B**N/A131B**92A*14264.9h9.3C**13.1B+
L105 Zephyr 7276373518.2B**13.3647.848%B+N/A6370U900U23196800.1h4.6B**9.6B**
Frag Grenade 6236211621N/A616.1638.205%D--N/A1552.5S5D47490.4h1.5A*4A
Spear Anti-Vehicle Phalanx Turret 9376183915.846A11.0153.265%B*4.369%C*56.2B**29B++62611h6.3B++11.7B*
Corvus VA55 5825782292.524A++2.3225.761%C**21.28%C49B**N/A19711.8h10.2B*39.7B++
Proton II PPA 6095722721.185B+16.3531.008%B**1.224%D-65.7C**4.3C**3358.7h9.9C+31.9B+
Saron Laser Cannon 7955321623.284B+1.5629.181%C-2.82%B+18.5B+9.1C+19928.8h61.3B**210.2B*
Solstice Burst 5125043241.556C++3.2827.715%C*20.437%D19.8DN/A5925.4h11.4B++41.1B+
S1 7315002302.174A**2.6757.223%C+3%C++32.9B+15.2B51215.2h4.3A7.5B*
M12 Kobalt 4884751433.929B*29.0917.782%C+16.842%C101.1B*2.8C3374.7h14.2B*80.1B+
SVA-88 478473835.699A++0.8621.694%C19.239%D-38.1CN/A26712.4h11.8C++54.5C++
Proton II PPA-H 5004683513.371C++8.5336.69%C+1.923%C*120B++8.2B+5433.9h7.9B++21.5B+
Comet VM2 5574191762.381A++2.4659.142%A+5.967%B*25.5A*8.4A++25916.4h15.6B**26.4B**
Comet VM2 5574071762.313A++2.5358.141%A++2.703%D23.4A*8.6A*27717.4h16.2B++27.9B*
C-4 ARX 4973761782.112C++2.7326.37%C+N/A134.3B+43.2B+6982.8h1.2C++4.4C**
Quasar VM1 361358665.424M0.5815.968%C+13.129%D*27.8BN/A25312.9h12.5B*78.2B
M60-A Bulldog 3923492513.96C+9.1246.936%C++1.146%D--40.6B5B2828.6h5B+10.7B+
Dual-75 Duster 3563441131.273A**26.4348.929%AN/A76.4C*2.7D-2774.5h5.5C**11.3B++
M40 Fury 3833412911.759B++6.9231.217%DN/A79.3B**9.8C5374.3h8.9B++28.5B+
NS-AM7 Archer 3783413331.024A3.8254.438%D39.589%A**16.9A*1.8D9920.2h7.3B**13.4B**
M60-A Bulldog 3703391621.188C*16.3546.161%C+1.18%D-35.7C+3.3C2259.5h4.5B*9.6B++
Solstice SF 3363322301.443B+3.4027.407%B++14.157%C-23.9C*N/A14713.9h10B36.4B++
M40 Fury 387325388.553B+3.7129.977%D1.538%C60.2B+11.5B+4665.4h10.1B++33.7B+
Beamer VS3 3213182171.465B*3.3733.979%B**14.151%D*79.5MN/A5424h6B**17.5B+
Saron HRB-H 496298387.842B+3.0056.102%C++1.007%C--33.1C22C+5479h19.5B++34.8B++
M60-A Bulldog 311270347.941B+3.1041.946%B+N/A2700U410U18205000.1h4.4B**10.5B*
Skyguard 491268614.393B+0.4537.091%A1.119%D19.9B*16.5A++46013.5h122.7C++330.8B++
M40 Fury-F 3082548770.29D4.5550.22%C++N/A9.4D-2D--6027.1h9B+17.9B+
Photon A2A Missile Pods 4052171514.467A++9.6375.517%C--N/A98.6A85.5A+17112.2h8.2C*10.9C+
Ursa 217211762.776A+2.0622.81%C+22.749%C+37C+1.1A+2685.7h10.6C**46.5C**
Nemesis VSH9 3982081381.507A+3.3359.058%C--N/A8.6C-7.9C23424.2h7.9C*13.4C++
M60-G Bulldog 222207239A++4.1632.517%C1.932%D46B**3.3D3164.5h4.7B**14.6B++
Lancer VS22 435192932.065A+2.7761.38%C+N/A12.2C+15.4B41215.8h25.2C++41C++
Thanatos VE70 187187603.117M1.7252.537%A15.508%C+49.2B**N/A3583.8h3.6B**6.9B**
NS Baron G5 1781761161.517B+3.3251.815%B++14.205%C+30.3C+N/A1665.8h3.9B++7.5C+
NS Decimator 2731751661.054C+3.7953.808%D-N/A28.2C-15.8C+4256.2h4.4C**8.1C++
M20 Basilisk 212174394.462B*0.3840.837%C*5.172%C23.2C*5.1D2457.5h59B*144.6B**
Equinox VE2 Burst 166165851.941C++2.9027.981%C++22.424%D51.6C*N/A1533.2h12.5C++44.7C**
Phobos VX86 161161702.3B*2.5456.581%C+16.149%C+42.4C+N/A2293.8h2.6C+4.6C++
Aspis Anti-Aircraft Phalanx Turret 306157169.813A**4.9736.355%A++N/A23.4A**22.2A*5826.7h92.5A+254.4B**
M20 Basilisk 186146226.636A*1.8035.458%C6.164%C*35.6B**9.8C++3924.1h48.9A+138B**
MANA Anti-Personnel Turret 144143354.086N/A0.7522.558%UN/A1430U10U5147100.1h14.1T*62.5T*
NS-10 Burster 270143463.109M*1.7338.952%A+2.098%D*10.1A++8.9M**26714.2h112.8B+289.7B*
Lumine Edge 1371372,2480.061C+4.7825.207%C+6.569%D**1.2C-N/A3118.3h1.3C**5.3C*
MAX Punch 1331321,3560.097C+4.7448.307%C++N/A1.1CN/A5117.8h1.6C++3.4C**
MANA Anti-Vehicle Turret 236124612.033C2.8161.017%C+N/A1240C+1120C**10094350.1h9.3C*15.2C**
M12 Kobalt-H 129122148.714D3.8724.807%B+15.574%C+93.8C--5.4C++2681.3h17.6C71.1C++
Aphelion VEX-4H 19299147.071C*2.2340.004%D1.01%D*30.9C--29.1C++3763.2h56.7C*141.6C+
Xiphos Anti-Personnel Phalanx Tower 9994194B+89.1615.524%D**3.191%B**134.3C-7.1C4180.7h11.9B+77C++
NS-10 Burster 17793462.022A2.8239.61%A+2.151%D*7.2B++6.5A++22512.9h161.5C407.8B+
Coyote Missiles 12892156.133A1.2947.28%D-N/A65.7B*25.7C**8081.4h27.4B*57.9B++
CAS30 Tank Buster 20486851.012C+3.8342.07%C1.163%C+5.9C8.1C*29814.6h70.6C167.8C
Cerberus 8585671.269C*3.5730.201%C+20%C31.5C+N/A1402.7h5.5B+18.2B
Zenith VX-5 8383312.677A+2.1623.337%C-28.916%A28.6C+N/A2252.9h8.5A+36.4B++
Skorpios 7979203.95A++0.8927.518%C+17.722%C--52.7BN/A1811.5h11.5C+41.7C++
C75 Viper 9079419.75M*14.9134.68%C--N/A49.4B**6.9C11351.6h8.2B**23.5B++
Nova 7776651.169C+3.6747.832%C*13.158%C15.2D-N/A875h4.5C++9.4B
Pulsar VS1 7575184.167M*0.6724.278%C++16%D31.3B+N/A7172.4h13.6B+55.9B+
Spear Anti-Vehicle Phalanx Tower 10774324.667C**19.8350.591%C+1.351%D*46.3C*20.6C2831.6h5.2B**10.3B**
M12 Kobalt-F 7271233.087B++1.7516.563%D-12.676%B+20.9CN/A733.4h12.8B77C++
M20 Basilisk 997197.889C++3.0555.917%B2.817%D33.8C13.3D2192.1h75.6B*135.2B*
M60-G Bulldog 736588.125B*3.2929.483%D3.077%C++28.3C--3.5D2912.3h5.6B+19C**
M20 Basilisk 766278.857M++4.0227.28%C4.839%C+16.3C3.7D-1993.8h38.2A++140.1B**
S12 Renegade 5555232.391C+2.4536.123%D9.091%A34.4C--N/A1421.6h3.2C**8.9C+
A30 Walker 10654570.947C3.8917.108%D*1.852%C+540U520U10449000.1h129.8B758.5C+
G30 Walker 8052317.333S12.4933.981%B++1.923%D--28.9A++15.6A6371.8h121.8A+358.6A
M40 Fury-H 615095.556D0.7244.513%C*N/A71.4C-15.7C++6010.7h11.5D25.9C--
Soldier Soaker 5050143.571A*1.2742.405%B*14%C62.5B+N/A3340.8h4A+9.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,4631h
Anti-Vehicle MANA Turret115860.8h
Nano-Armor Kit228502,00327.4h
Repair Module1830.2h
Turret AI Module1790.3h
Nanite Revive Grenade02320.1h
Restoration Kit102950.5h
Xiphos Anti-Personnel Tower0540.3h
Rampart Wall2570.3h
Welding Device07140h
Deconstruction Tool01,3520.1h
Recon Detection Device19432,84347.9h
Ammunition Package93040.3h
Medical Kit3705,6226.6h
Anti-Infantry MANA Turret31540.3h
Medical Applicator6030,1492.8h

Check the help document for the dictionary if you want to learn more about words used here.


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