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Immortal Ice Cold Boonjives2[VH0T] Boonjives2
VS BR 67

KDR: 1.92

Score: 38m

Last Seen: Apr 19th, 2019 12:12 AM
- OFFLINE - 22.4 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
Level Progress (to 68): 56%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Supernova FPC Orion VS54 H-V45 Supernova VPC Pulsar LSW Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 1132TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.286%23.67%55120101519,5311.529320.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.956%0.422B0.445B-0.791D-HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.313C*11.90.164C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.627%1.42%224410312,254101013352.23168169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%-0.924D---0.167C-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.5-0.629D75.1-0.418C--187.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.943%1.663%926610298,058136837275.88605216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.474%0.39B-0.603D0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.30.577B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.518%6.125%5251510205,502115721684.7554254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.273%-0.432C--0.431B0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.446B20.60.476B+44.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.039%68.277%52521033476128350.370717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.2%0.303C*0.075C+1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++2.70.136C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.464%16.062%52521033909106250.855932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.609%1.455A+0.342C**0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.162C++6.4-0.343C-4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
38m332.1%251 (15.1k)238 (14.3k)1.9203954,08428,1632.539467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035240619.767%12.394%24505:3915

43% Engineer21% Heavy Assault10% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:35 AMNov 25th, 2014 2:11 AMApr 19th, 2019 8:07 AM (9h) (PST)Apr 18th, 2019 8:13 PM (21h) (PST)Apr 18th, 2019 8:12 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711474240.3390.1770.0421.3580.070409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2788,84325,4352011381414,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2656.2h/110.7d 17,433 6,703 16,361 216.4k 3,286 8,440 11,081 91m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,800
Deaths:1,292
KDR:2.167
Accuracy:25.975% C+
HSR:30.250% C+
Orion VS54
C++
Kills:1,724
Deaths:1,186
KDR:1.454
Accuracy:21.478% C++
HSR:24.710% C+
Pulsar LSW
B++
Kills:1,568
Deaths:1,079
KDR:1.453
Accuracy:25.999% B+
HSR:29.719% B++
NS-15M2
C
Kills:1,477
Deaths:1,034
KDR:1.428
Accuracy:22.836% C
HSR:20.244% D
SVA-88
C**
Kills:1,337
Deaths:778
KDR:1.719
Accuracy:22.431% C+
HSR:27.824% C**
Flare VE6
D-
Kills:1,238
Deaths:809
KDR:1.530
Accuracy:17.760% D-
HSR:18.013% D-
Lasher X2
C+
Kills:340
Deaths:328
KDR:1.037
Accuracy:24.440% C+
HSR:2.353% D-
Kills:10,484
Deaths (as Heavy Assault):6,506
Deaths (to Heavy Assaults):7,172
KDR:1.61144
Kill Difference:3,978
Playtime:544.595 hours
Usage:21%
Score:7.561m
Score/min:231
Accuracy (listed only):22.988%
HSR (listed only):21.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,718
Deaths:1,949
KDR:1.395
Accuracy:24.082% C+
HSR:22.553% C+
Solstice SF
C-
Kills:1,520
Deaths:1,373
KDR:1.107
Accuracy:21.777% C-
HSR:11.513% D--
VX6-7
D-
Kills:1,198
Deaths:1,397
KDR:0.858
Accuracy:20.091% D-
HSR:15.693% D-
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
Serpent VE92
B+
Kills:557
Deaths:335
KDR:1.663
Accuracy:23.799% C+
HSR:22.801% B+
VE-LR Obelisk
B+
Kills:516
Deaths:137
KDR:3.766
Accuracy:35.752% B+
HSR:27.713% C-
Solstice VE3
D
Kills:204
Deaths:248
KDR:0.823
Accuracy:18.689% D
HSR:11.275% D**
Pandora VX25
A*
Kills:160
Deaths:92
KDR:1.739
Accuracy:44.878% B+
HSR:23.125% A*
Kills:7,622
Deaths (as Engineer):6,005
Deaths (to Engineers):6,658
KDR:1.26928
Kill Difference:1,617
Playtime:1,140.721 hours
Usage:43%
Score:18.129m
Score/min:265
Accuracy (listed only):31.226%
HSR (listed only):18.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,718
Deaths:1,949
KDR:1.395
Accuracy:24.082% C+
HSR:22.553% C+
Solstice SF
C-
Kills:1,520
Deaths:1,373
KDR:1.107
Accuracy:21.777% C-
HSR:11.513% D--
VX6-7
D-
Kills:1,198
Deaths:1,397
KDR:0.858
Accuracy:20.091% D-
HSR:15.693% D-
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
Serpent VE92
B+
Kills:557
Deaths:335
KDR:1.663
Accuracy:23.799% C+
HSR:22.801% B+
Eridani SX5
C
Kills:350
Deaths:410
KDR:0.854
Accuracy:22.883% D
HSR:17.714% C
MKV Suppressed
B++
Kills:336
Deaths:293
KDR:1.147
Accuracy:24.581% C
HSR:23.512% B++
Solstice VE3
D
Kills:204
Deaths:248
KDR:0.823
Accuracy:18.689% D
HSR:11.275% D**
Pandora VX25
A*
Kills:160
Deaths:92
KDR:1.739
Accuracy:44.878% B+
HSR:23.125% A*
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
Kills:7,921
Deaths (as Light Assault):6,730
Deaths (to Light Assaults):4,799
KDR:1.17697
Kill Difference:1,191
Playtime:433.031 hours
Usage:16%
Score:5.176m
Score/min:199
Accuracy (listed only):28.616%
HSR (listed only):18.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,653
Deaths:1,043
KDR:1.585
Accuracy:24.697% C++
HSR:25.469% B+
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
Pulsar VS1
D
Kills:447
Deaths:347
KDR:1.288
Accuracy:20.748% D
HSR:14.989% D-
Eridani SX5
C
Kills:350
Deaths:410
KDR:0.854
Accuracy:22.883% D
HSR:17.714% C
MKV Suppressed
B++
Kills:336
Deaths:293
KDR:1.147
Accuracy:24.581% C
HSR:23.512% B++
Pandora VX25
A*
Kills:160
Deaths:92
KDR:1.739
Accuracy:44.878% B+
HSR:23.125% A*
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
Kills:3,824
Deaths (as Combat Medic):2,818
Deaths (to Combat Medics):2,855
KDR:1.35699
Kill Difference:1,006
Playtime:119.124 hours
Usage:4%
Score:1.736m
Score/min:243
Accuracy (listed only):31.881%
HSR (listed only):20.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:622
Deaths:649
KDR:0.958
Accuracy:41.384% B+
HSR:19.453% C
Parallax VX3
C+
Kills:409
Deaths:123
KDR:3.325
Accuracy:38.420% C+
HSR:69.682% D--
NS-45 Pilot
C**
Kills:367
Deaths:344
KDR:1.067
Accuracy:33.181% C**
HSR:23.978% C
Eridani SX5
C
Kills:350
Deaths:410
KDR:0.854
Accuracy:22.883% D
HSR:17.714% C
MKV Suppressed
B++
Kills:336
Deaths:293
KDR:1.147
Accuracy:24.581% C
HSR:23.512% B++
NS-357 Underboss
D
Kills:191
Deaths:285
KDR:0.670
Accuracy:31.477% D
HSR:12.042% D*
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
NS-61 Emissary
C+
Kills:99
Deaths:193
KDR:0.513
Accuracy:28.082% C+
HSR:7.071% F
Ghost
D-
Kills:67
Deaths:45
KDR:1.489
Accuracy:29.368% D**
HSR:59.702% D-
Kills:2,570
Deaths (as Infiltrator):2,501
Deaths (to Infiltrators):3,494
KDR:1.02759
Kill Difference:69
Playtime:263.384 hours
Usage:10%
Score:2.831m
Score/min:179
Accuracy (listed only):30.446%
HSR (listed only):28.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:955
Deaths:440
KDR:2.170
Accuracy:17.144% C-
HSR:19.162% C
Blueshift VM5
C
Kills:933
Deaths:463
KDR:2.015
Accuracy:18.079% C
HSR:15.434% D--
Comet VM2
C**
Kills:535
Deaths:345
KDR:1.551
Accuracy:42.032% C+
HSR:4.860% C**
Quasar VM1
D
Kills:395
Deaths:181
KDR:2.182
Accuracy:15.377% D
HSR:17.215% D
Comet VM2
C+
Kills:368
Deaths:314
KDR:1.172
Accuracy:42.199% C
HSR:3.804% C+
Quasar VM1
C++
Kills:350
Deaths:114
KDR:3.070
Accuracy:14.300% C
HSR:19.429% C++
Cosmos VM3
C**
Kills:215
Deaths:74
KDR:2.905
Accuracy:17.674% C**
HSR:12.558% D**
NS-10 Burster
C
Kills:140
Deaths:107
KDR:1.308
Accuracy:27.691% C
HSR:1.429% D*
NS-10 Burster
C+
Kills:118
Deaths:105
KDR:1.124
Accuracy:27.551% C+
HSR:6.780% C+
Kills:4,009
Deaths (as MAX Suit):1,071.500
Deaths (to MAX Suits):1,411
KDR:3.74148
Kill Difference:2,937.500
Playtime:141.822 hours
Usage:5%
Score:2.574m
Score/min:302
Accuracy (listed only):24.672%
HSR (listed only):11.186%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:841
V. Kills:199 421%
Deaths:166
KDR:5.066
Accuracy:47.859% C--
KPH:49.500 C--
VKPH:11.700 C--
Maelstrom Turbo Laser
D
Kills:620
V. Kills:647 96%
Deaths:861
KDR:0.720
Accuracy:26.630% D
KPH:5.500 D
VKPH:5.700 D
Light PPA
B
Kills:599
V. Kills:121 491%
Deaths:205
KDR:2.922
Accuracy:39.611% C+
KPH:21.500 D
VKPH:4.300 B
Saron Laser Cannon
D
Kills:194
V. Kills:160 120%
Deaths:220
KDR:0.882
Accuracy:26.757% D-
KPH:6 D
VKPH:5 D
Photon A2A Missile Pods
C--
Kills:132
V. Kills:137 96%
Deaths:22
KDR:6
Accuracy:73.691% D--
KPH:26.400 D
VKPH:27.400 C--
Hornet Missiles
C--
Kills:87
V. Kills:72 119%
Deaths:26
KDR:3.346
Accuracy:54.666% D-
KPH:31.400 C--
VKPH:26 C--
Kills:2,473 (1,413 + 0)
Deaths:1,500
KDR:1.649
VKDR:0.891
Vehicle Kills:1,336
Kill Difference:973
Playtime:198.348 hours
Usage:7%
Score:1.553m
Score/min:131
Piloting Accuracy:26.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:228
V. Kills:141 161%
Deaths:20
KDR:11.400
Accuracy:42.415% B+
KPH:820,800 U
VKPH:507,600 U
L105 Zephyr
U
Kills:94
V. Kills:39 235%
Deaths:22
KDR:4.273
Accuracy:35.846% D-
KPH:338,400 U
VKPH:140,400 U
CAS30 Tank Buster
D*
Kills:64
V. Kills:67 94%
Deaths:319
KDR:0.201
Accuracy:24.698% F-
KPH:1.300 D*
VKPH:1.400 D*
Kills:386 (64 + 322)
Deaths:361
KDR:1.069
VKDR:0.684
Vehicle Kills:247
Kill Difference:25
Playtime:48.652 hours
Usage:2%
Score:0.387m
Score/min:132
Piloting Accuracy:24.698%
Gunner Accuracy:35.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,011
V. Kills:209 481%
Deaths:40
KDR:25.275
Accuracy:56.441% B*
KPH:67.400 B++
VKPH:13.900 A+
C75 Viper
B
Kills:970
V. Kills:160 N/A
Deaths:101
KDR:9.604
Accuracy:31.235% D-
KPH:35.300 B
VKPH:5.800 C--
L100 Python AP
C++
Kills:584
V. Kills:370 157%
Deaths:78
KDR:7.487
Accuracy:51.603% D
KPH:29 C+
VKPH:18.400 C++
Skyguard
C-
Kills:163
V. Kills:125 129%
Deaths:43
KDR:3.791
Accuracy:31.657% B
KPH:10.600 C--
VKPH:8.100 C-
Kills:2,728 (2,728 + 0)
Deaths:262
KDR:10.412
VKDR:3.298
Vehicle Kills:864
Kill Difference:2,466
Playtime:78.030 hours
Usage:3%
Score:1.116m
Score/min:238
Driving Accuracy:31.657%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:2,556
V. Kills:2,121 120%
Deaths:455
KDR:5.618
Accuracy:50.664% C
KPH:19.900 C-
VKPH:16.500 C**
Supernova VPC
C
Kills:1,639
V. Kills:222 N/A
Deaths:160
KDR:10.244
Accuracy:45.249% D
KPH:36.600 C
VKPH:5 D
Saron HRB
C+
Kills:1,328
V. Kills:902 147%
Deaths:197
KDR:6.741
Accuracy:44.620% C++
KPH:21.200 C
VKPH:14.400 C+
Supernova PC
B*
Kills:1,298
V. Kills:517 251%
Deaths:169
KDR:7.680
Accuracy:52.517% B
KPH:28.200 B+
VKPH:11.200 B*
M12 Kobalt
B+
Kills:899
V. Kills:8 N/A
Deaths:20
KDR:44.950
Accuracy:14.390% C
KPH:86.600 B+
VKPH:0.800 D*
E540 Halberd
C*
Kills:578
V. Kills:293 197%
Deaths:51
KDR:11.333
Accuracy:49.609% C*
KPH:30 C+
VKPH:15.200 C
Proton II PPA
B+
Kills:183
V. Kills:18 N/A
Deaths:19
KDR:9.632
Accuracy:25.163% C*
KPH:46.400 C
VKPH:4.600 B+
M20 Basilisk
B**
Kills:111
V. Kills:35 308%
Deaths:14
KDR:7.929
Accuracy:37.250% B**
KPH:21.400 B
VKPH:6.800 C+
Kills:8,592 (5,493 + 3,099)
Deaths:1,085
KDR:7.919
VKDR:3.794
Vehicle Kills:4,116
Kill Difference:7,507
Playtime:320.932 hours
Usage:12%
Score:4.374m
Score/min:227
Driving Accuracy:52.517%
Gunner Accuracy:37.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:394
V. Kills:171 229%
Deaths:45
KDR:8.756
Accuracy:56.655% C+
KPH:35.700 C
VKPH:15.500 D
Proton II PPA-H
C++
Kills:282
V. Kills:24 N/A
Deaths:25
KDR:11.280
Accuracy:32.160% D
KPH:82.300 C+
VKPH:7 C++
Saron HRB-H
C
Kills:261
V. Kills:136 191%
Deaths:38
KDR:6.868
Accuracy:49.600% D
KPH:30.600 C
VKPH:15.900 D-
Aphelion VEX-4H
C
Kills:214
V. Kills:205 104%
Deaths:52
KDR:4.115
Accuracy:38.889% D
KPH:23.700 D-
VKPH:22.700 C
G40-F Ranger
B**
Kills:72
V. Kills:40 176%
Deaths:1
KDR:72
Accuracy:36.865% B+
KPH:53.700 B**
VKPH:29.900 B**
Kills:1,223 (0 + 1,223)
Deaths:161
KDR:7.596
VKDR:3.578
Vehicle Kills:576
Kill Difference:1,062
Playtime:33.381 hours
Usage:1%
Score:0.526m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:36.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:401
V. Kills:8 N/A
Deaths:13
KDR:30.846
Accuracy:18.257% C++
KPH:74 C++
VKPH:1.500 C--
M20 Basilisk
C++
Kills:306
V. Kills:86 352%
Deaths:54
KDR:5.667
Accuracy:40.426% C++
KPH:19.300 C+
VKPH:5.400 D
M12 Kobalt
C-
Kills:192
V. Kills:11 N/A
Deaths:17
KDR:11.294
Accuracy:17.603% C+
KPH:40.800 D
VKPH:2.300 C-
M60-G Bulldog
C+
Kills:191
V. Kills:27 N/A
Deaths:26
KDR:7.346
Accuracy:34.414% C+
KPH:27.800 C+
VKPH:3.900 D
M20 Basilisk
C+
Kills:185
V. Kills:54 336%
Deaths:41
KDR:4.512
Accuracy:36.857% C
KPH:21.500 C+
VKPH:6.300 D
M40 Fury
D
Kills:109
V. Kills:29 363%
Deaths:18
KDR:6.056
Accuracy:30.322% D
KPH:22.100 D-
VKPH:5.900 D
M60-G Bulldog
C
Kills:71
V. Kills:5 N/A
Deaths:8
KDR:8.875
Accuracy:33.298% C
KPH:33.200 C
VKPH:2.300 D--
M40 Fury
C--
Kills:51
V. Kills:9 N/A
Deaths:12
KDR:4.250
Accuracy:32.341% C--
KPH:24.200 D--
VKPH:4.300 D--
Kills:1,506 (0 + 1,506)
Deaths:189
KDR:7.968
VKDR:1.212
Vehicle Kills:229
Kill Difference:1,317
Playtime:50.704 hours
Usage:2%
Score:0.547m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:32.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:56
V. Kills:7 N/A
Deaths:84
KDR:0.667
Accuracy:11.568% F
KPH:7.500 D-
VKPH:0.900 C-
Kills:56 (56 + 0)
Deaths:84
KDR:0.667
VKDR:0.083
Vehicle Kills:7
Kill Difference:28
Playtime:7.506 hours
Usage:0%
Score:0.010m
Score/min:23
Driving Accuracy:11.568%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:10 N/A
Deaths:11
KDR:7.455
Accuracy:26.104% D*
KPH:51.700 C
VKPH:6.300 C+
Kills:82 (0 + 82)
Deaths:11
KDR:7.455
VKDR:0.909
Vehicle Kills:10
Kill Difference:71
Playtime:1.585 hours
Usage:0%
Score:0.017m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:26.104%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8282,8001,2922.167C+0.2525.975%C+30.25%C+52.3CN/A14853.5h11.3C43.5C+
Pulsar C 2,7522,7181,9491.395C*0.5324.082%C+22.553%C+17.7C-N/A53153.5h11.5C**47.6C**
Supernova FPC 4,6772,5564555.618C+3.7050.664%C2.152%C+19.9C-16.5C**225128.7h6.1C12.1C
Orion VS54 1,7411,7241,1861.454C++0.4721.478%C++24.71%C+24.7CN/A11969.7h12.4C**57.8B
H-V45 1,6711,6531,0431.585C++0.3424.697%C++25.469%B+27.9C+N/A8359.2h12.6B51.2B
Supernova VPC 1,8611,63916010.244C+8.3245.249%D1.83%B36.7C5D18144.7h3B+6.7C++
Pulsar LSW 1,5991,5681,0791.453C+0.4725.999%B+29.719%B++26.3DN/A7459.7h14.3C-55C*
Solstice SF 1,5431,5201,3731.107C++0.8121.777%C-11.513%D--12.4C--N/A43122.6h10.2B46.7B
NS-15M2 1,4951,4771,0341.428C+0.4922.836%C20.244%D23DN/A6764.1h13.1C+57.2C++
SVA-88 1,3541,3377781.719C+0.2022.431%C+27.824%C**32.9C-N/A9040.6h13.1C58.2C+
Saron HRB 2,2301,3281976.741B4.8244.62%C++1.28%C21.2C14.4C+23962.6h23.9C+53.5C++
Supernova PC 1,8151,2981697.68B+5.7652.517%B2.465%C++28.2B+11.2B*27046.1h4.8B+9.2B+
Proximity Mine 1,2461,2451767.074B**5.1534.547%D-N/A116.4C+N/A35910.7h1.6B**4.6C*
Flare VE6 1,2461,2388091.53C*0.3917.76%D-18.013%D-22.2DN/A10655.8h12C67.5C
VX6-7 1,2091,1981,3970.858C1.0620.091%D-15.693%D-8.7D-N/A47138h13.7C+68.3C
Lumine Edge 1,0841,0703,6500.293B*1.6334.053%B+15.421%C+4.7C+N/A12227h1.2B+3.5B+
L100 Python HESH 1,2201,0114025.275B**23.3556.441%B*N/A67.4B++13.9A+22815h3.4C*6.1B+
C75 Viper 1,1309701019.604A7.6831.235%D-1.34%C+35.3B5.8C--24827.5h9.1B*29.2B+
Blueshift VM5 9659554402.17C+0.2517.144%C-19.162%C25.2C-N/A8437.9h15.3C**89.1C++
Blueshift VM5 9409334632.015C+0.0918.079%C15.434%D--24.6C--N/A10138h16.8C+92.9C+
Tank Mine 1,4639132274.022B++2.1027.489%C-N/A91.3C55C94510h1.9C++7C
M12 Kobalt 9078992044.95B**43.0314.39%C14.349%C++86.4B+N/A19910.4h13.2B*91.8B+
C-4 1,2328445671.489C++0.4322.065%DN/A52.4D24.1C60316.1h1.4C**6.3C+
Dual Photon Pods 1,0408411665.066C+3.1547.859%C--N/A49.5C--11.7C--32717h21.2C**44.4C*
Thanatos VE70 7547494741.58B*0.3460.744%A*14.553%C17.3C--N/A9843.2h6.9D*11.4B+
NS-44 Commissioner 6266226490.958C+0.9641.384%B+19.453%C10.9D-N/A3256.9h3.8C*9.2B+
Maelstrom Turbo Laser 1,2676208610.72C1.2026.63%D2.258%C+5.5D5.7D92113.5h166.2D624.1D-
Light PPA 7205992052.922C+1.0039.611%C+1.169%C+21.5D4.3B11827.9h18.9C47.7C+
L100 Python AP 954584787.487B+5.5751.603%DN/A28.9C+18.3C++25020.2h6.1B11.8C++
E540 Halberd 8715785111.333C*9.4149.609%C*2.422%C+29.9C+15.2C23719.3h5.6C**11.3B+
Serpent VE92 5625573351.663B+0.2623.799%C+22.801%B+36.2B+N/A11815.4h11.8B+49.5B+
Comet VM2 6435353451.551B*0.3742.032%C+4.86%C**14.2B+2.9D12537.7h16.7B++39.7B+
VE-LR Obelisk 5215161373.766A1.8535.752%B+27.713%C-48.7B++N/A14210.6h5.9B+16.6B+
Pulsar VS1 4524473471.288B0.6320.748%D14.989%D-13.1DN/A8034.2h14.2C**68.3C++
Parallax VX3 4144091233.325C++1.4038.42%C+69.682%D--21.3CN/A7319.2h2.8D7.3C
M12 Kobalt 4094011330.846B*28.9318.257%C++19.701%B74.3C++1.5C--2075.4h14.2B*77.9B+
Quasar VM1 4003951812.182C+0.2615.377%D17.215%D18.3D-N/A11821.6h13.3C**86.6C+
E540 Halberd-H 565394458.756C++6.8456.655%C+N/A35.8C15.5D23311h5.1B+9.1B+
Comet VM2 4943683141.172C*0.7542.199%C3.804%C+11.3C+3.9D9132.7h22.7B+53.9B+
NS-45 Pilot 3693673441.067C+0.8533.181%C**23.978%C12.5D--N/A3129.3h8.1C+24.5C++
Eridani SX5 3563504100.854C1.0722.883%D17.714%C10.9D-N/A3632h13.7C59.7C+
Quasar VM1 3533501143.07B**1.1514.3%C19.429%C++18.8CN/A15118.6h12.2B*85.2B
Lasher X2 3443403281.037C*0.8824.44%C+2.353%D-22.4CN/A12315.2h24.2D99.1C+
MKV Suppressed 3403362931.147C++0.7724.581%C23.512%B++26.9C+N/A8912.5h12.8B+52C**
NS Decimator 5223323131.061C+0.8659.321%C+N/A23.5D13.5C25614.1h5.4C9C+
M20 Basilisk 392306545.667A3.7540.426%C++7.19%B+19.2C+5.4D14415.9h73.5B++181.9B++
Nemesis VSH9 5103023090.977B+0.9464.37%C*1.325%D17.2C+11.8C**21517.6h8.3C+12.9C*
Proton II PPA-H 3062822511.28C+9.3632.16%D1.064%D82.9C+7.1C*2483.4h9.2B28.6C++
Saron HRB-H 397261386.868B4.9549.6%DN/A30.7C16D-2418.5h22.8B46C++
C150 Dalton 3692282011.4B++9.4842.415%B+N/A2280U1410U23519200.1h5.5D12.9C+
Force-Blade 23122313,7040.016C1.9019.12%D-7.623%C++0.2DN/A1971.6h2.4C**12.6C+
Cosmos VM3 218215742.905B++0.9817.674%C**12.558%D**25.6C+N/A738.4h12B*68.1B+
Aphelion VEX-4H 419214524.115C+2.1938.889%D1.402%D--23.8D-22.8C2979h76.1C195.7D
Icikill 2082053,6100.057C++1.8635.075%C**11.707%C++1.1C+N/A4183.6h2.3C+6.5B
Solstice VE3 2072042480.823C++1.1018.689%D11.275%D**6.3DN/A7732.4h15.5C*83.1C+
Saron Laser Cannon 3541942200.882C1.0426.757%D-1.546%C-6D5D9832.2h191.3C-714.8D
Spear Anti-Vehicle Phalanx Turret 322193228.773C**6.8543.145%C+3.109%C--36.4C+24.3C**5435.3h8.7C*20.1C**
M12 Kobalt 2031921711.294C+9.3717.603%C+22.396%B**40.9D2.3C-1554.7h18.5C**105.2C*
NS-357 Underboss 1961912850.67C1.2531.477%D12.042%D*11.9D--N/A4416h4.3C+13.7C+
M60-G Bulldog 218191267.346B*5.4334.414%C+1.047%D*27.7C+3.9D2046.9h6.2B+17.9B+
Frag Grenade 1931891189N/A187.0832.353%FN/A630B+13.3B+26530.3h2.7B**8.5C++
M12 Kobalt 192186823.25C21.3325.459%B+15.054%C--54.7D-1.8D--1573.4h14B++55B++
M20 Basilisk 239185414.512B**2.5936.857%C5.946%C++21.5C+6.3D2048.6h67.8B**183.9B*
Sticky Grenade 1841831183N/A181.0851.01%C+N/A915C+5D-39690.2h2.2C*4.3C*
Proton II PPA 201183199.632C7.7125.163%C*2.732%B++46.9C4.6B+2253.9h11C+43.6C++
Hunter QCX 2071722690.639C+1.2856.434%B*11.047%D--9.8C2C+4817.5h12.2C21.7C+
Skyguard 288163433.791B+1.8731.657%BN/A10.6C--8.1C-21515.4h139.9C442C++
Pandora VX25 160160921.739B++0.1844.878%B+23.125%A*55.2B++N/A1652.9h4B+9B+
NS Annihilator 3281521141.333A++0.5973.708%F-N/A7.4D8.6C+19220.5h12.9C17.4D
NS-10 Burster 2481401071.308C**0.6127.691%C1.429%D*4.1D3.2C-8734.1h160.9C+581C+
Photon A2A Missile Pods 269132226C**4.0873.691%D--N/A26.4D27.4C--4645h8.7C+11.9C
VE-S Canis 1311291590.811C1.1124.638%C21.705%C++15.7DN/A788.2h13.3C+54.1C+
Lancer VS22 2591211870.647C+1.2747.428%F-N/A7.8D8.8D20115.6h29.4C+62C
MANA Anti-Personnel Turret 125121502.42N/A0.5018.48%UN/A1210U40U4208400.1h31.8T*172T*
M60-A Bulldog 131120158B+6.0826.88%D--N/A1200U110U5023000.1h5.2B+19.3C+
NS-10 Burster 2161181051.124C**0.8027.551%C+6.78%C+3.4D-2.9C8034.3h192.9D*700.1D
M20 Basilisk 146111147.929M**6.0137.25%B**3.604%D21.3C**6.7C+1745.2h70B+187.9B*
M60-A Bulldog 130110205.5C-3.5839.091%D2.727%B+23.4C-4.3C+1774.7h6.6C+17C
M40 Fury 138109186.056C+4.1430.322%DN/A22.2D-5.9D1464.9h16.2C+53.3C
Rocklet Rifle 189104512.039M0.1245.36%D-N/A22.6C18.5C--3654.6h32.9B+72.6C++
NS-61 Emissary 99991930.513C1.4128.082%C+7.071%F8.1D-N/A3512.2h12.4B44.2B+
M60-A Bulldog 11298519.6C++17.6838.88%D-4.082%A22.3D3.2C1564.4h7.4D18.9D
MAX Punch 98971,0710.091C+1.8325.441%D*N/A0.9CN/A3112h1.8C++7C+
L105 Zephyr 13394224.273C--2.3535.846%D-N/A940U390U4887100.1h10.4F-28.9F
Hornet Missiles 15987263.346C1.4354.666%D-1.149%C-31.1C--25.7C--4202.8h14.7C27C--
CAS 14-E 9282117.455C5.5326.104%D*N/A51.3C6.3C+1821.6h24.4B++93.6C*
MANA Anti-Vehicle Turret 15277691.116D0.8056.71%C+2.597%D770D750D2510830.1h11.4D*20.1C--
G40-F Ranger 11272172S70.0836.865%B+N/A55.4A30.8B**4421.3h63.1C*171.1B+
Hades VSH4 12972730.986B*0.9360.76%D--2.778%C*13.3C10.6C+2005.4h8.7C++14.3C+
M60-G Bulldog 767188.875B**6.9533.298%C2.817%C+33.8C+2.4D--2932.1h4.4B**13.2B+
Ghost 6767451.489C0.4329.368%D**59.702%D-23.9DN/A1912.8h2.4C+8C--
CAS30 Tank Buster 131643190.201D1.7224.698%F-N/A1.3D*1.4D*3548.7h86.9D351.9F-
S1 8663252.52M*0.6055.288%C+1.587%D20.3C7.4D9093.1h4.7B**8.6B*
Aspis Anti-Aircraft Phalanx Turret 11960106B**4.0830.229%B++N/A10.7C+10.5C+3565.6h148.7C*491.8B+
M12 Kobalt-F 6356840.667D1.2511.568%F12.5%B+7.5D-N/A237.5h18.6C160.4D*
M40 Fury 6051124.25C-2.3332.341%C--N/A24.3D--4.3D--2212.1h19.4D60D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0890h
Motion Spotter353,40710.2h
Restoration Kit5206,92010.2h
Nano-Armor Kit7301,032,351101.3h
Spawn Beacon139591.6h
Nanite Revive Grenade04010.1h
Medical Applicator250123,19113.6h
Anti-Vehicle MANA Turret193221.8h
Spitfire Auto-Turret532,3992.7h
Deconstruction Tool04700.1h
Ammunition Package634,6752.4h
Anti-Infantry MANA Turret174372h
Nano-Repair Grenade07100.2h
Recon Detection Device187482.8h
Shield Recharging Field159090.5h

Check the help document for the dictionary if you want to learn more about words used here.


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