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Castellan Ice Cold Boonjives2[VH0T] Boonjives2
VS BR 65

KDR: 1.92

Score: 37.6m

Last Seen: Feb 7th, 2019 11:29 PM
- OFFLINE - 332.6 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 14
Level Progress (to 66): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Supernova FPC Orion VS54 H-V45 Supernova VPC Pulsar LSW Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $501,651 MLG Score: 401
Fun Score: N/A
Cheeseburgers Flipped: 1129TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.258%23.619%54920100218,8791.518090.402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.947%0.426B0.451B+-0.792D-HEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.313C*11.90.164C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.628%1.42%226410182,254100013352.25175169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%-0.924D---0.169C-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.4-0.63D75.1-0.419C--187.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.922%1.669%933610168,027135237155.93713216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%0.392B-0.607D0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.30.576B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.54%6.119%5251510075,442114421404.75284254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.429C--0.442B0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.445B20.80.474B+45

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.056%68.211%52521020475124550.38122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.197%0.304C*0.07C+1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.248C++2.70.135C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.744%14.553%52511021749103750.72158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.607A+0.004C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.135C++6.9-0.429C--4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 14
37.6m334%251 (15.1k)238 (14.3k)1.9202153,01727,6102.5469465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022236919.709%12.27%24205:4315

43% Engineer20% Heavy Assault10% Infiltrator16% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:35 AMNov 25th, 2014 2:11 AMFeb 20th, 2019 11:02 AM (1d) (PST)Feb 7th, 2019 8:24 PM (14d) (PST)Feb 7th, 2019 7:29 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711474240.3360.1750.0411.3540.069401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2538,79425,4592010281414,303

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2631.9h/109.7d 17,304 6,505 16,089 213.7k 3,257 8,352 10,971 90.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,712
Deaths:1,249
KDR:2.171
Accuracy:25.938% C+
HSR:30.199% C+
Orion VS54
C++
Kills:1,686
Deaths:1,153
KDR:1.462
Accuracy:21.409% C++
HSR:24.496% C+
Pulsar LSW
B*
Kills:1,537
Deaths:1,062
KDR:1.447
Accuracy:26.057% B+
HSR:29.863% B*
NS-15M2
C+
Kills:1,477
Deaths:1,033
KDR:1.430
Accuracy:22.836% C+
HSR:20.244% D
SVA-88
B
Kills:1,333
Deaths:774
KDR:1.722
Accuracy:22.431% C+
HSR:27.682% B
Flare VE6
D-
Kills:1,238
Deaths:809
KDR:1.530
Accuracy:17.756% D-
HSR:18.013% D-
Lasher X2
C+
Kills:340
Deaths:328
KDR:1.037
Accuracy:24.440% C+
HSR:2.353% D-
Kills:10,323
Deaths (as Heavy Assault):6,408
Deaths (to Heavy Assaults):6,986
KDR:1.61096
Kill Difference:3,915
Playtime:539.232 hours
Usage:20%
Score:7.492m
Score/min:232
Accuracy (listed only):22.981%
HSR (listed only):21.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,656
Deaths:1,917
KDR:1.386
Accuracy:24.014% C+
HSR:22.515% C+
Solstice SF
C-
Kills:1,520
Deaths:1,373
KDR:1.107
Accuracy:21.777% C-
HSR:11.513% D-
VX6-7
D-
Kills:1,198
Deaths:1,397
KDR:0.858
Accuracy:20.091% D-
HSR:15.693% D-
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
VE-LR Obelisk
B+
Kills:495
Deaths:131
KDR:3.779
Accuracy:35.860% B+
HSR:27.475% C--
Serpent VE92
B++
Kills:259
Deaths:141
KDR:1.837
Accuracy:25.393% B
HSR:23.552% B++
Solstice VE3
D
Kills:204
Deaths:248
KDR:0.823
Accuracy:18.701% D
HSR:11.275% D**
Kills:7,081
Deaths (as Engineer):5,681
Deaths (to Engineers):6,576
KDR:1.24644
Kill Difference:1,400
Playtime:1,136.796 hours
Usage:43%
Score:18.073m
Score/min:265
Accuracy (listed only):29.511%
HSR (listed only):18.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,656
Deaths:1,917
KDR:1.386
Accuracy:24.014% C+
HSR:22.515% C+
Solstice SF
C-
Kills:1,520
Deaths:1,373
KDR:1.107
Accuracy:21.777% C-
HSR:11.513% D-
VX6-7
D-
Kills:1,198
Deaths:1,397
KDR:0.858
Accuracy:20.091% D-
HSR:15.693% D-
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
MKV Suppressed
B++
Kills:306
Deaths:262
KDR:1.168
Accuracy:24.558% C
HSR:23.203% B++
Eridani SX5
C
Kills:298
Deaths:382
KDR:0.780
Accuracy:22.975% D
HSR:17.450% C
Serpent VE92
B++
Kills:259
Deaths:141
KDR:1.837
Accuracy:25.393% B
HSR:23.552% B++
Solstice VE3
D
Kills:204
Deaths:248
KDR:0.823
Accuracy:18.701% D
HSR:11.275% D**
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
Kills:7,319
Deaths (as Light Assault):6,353
Deaths (to Light Assaults):4,714
KDR:1.15205
Kill Difference:966
Playtime:419.211 hours
Usage:16%
Score:4.956m
Score/min:197
Accuracy (listed only):26.988%
HSR (listed only):17.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,640
Deaths:1,037
KDR:1.581
Accuracy:24.655% C++
HSR:25.366% B+
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
Pulsar VS1
D
Kills:447
Deaths:347
KDR:1.288
Accuracy:20.748% D
HSR:14.989% D-
MKV Suppressed
B++
Kills:306
Deaths:262
KDR:1.168
Accuracy:24.558% C
HSR:23.203% B++
Eridani SX5
C
Kills:298
Deaths:382
KDR:0.780
Accuracy:22.975% D
HSR:17.450% C
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
Kills:3,569
Deaths (as Combat Medic):2,661
Deaths (to Combat Medics):2,783
KDR:1.34123
Kill Difference:908
Playtime:119.116 hours
Usage:5%
Score:1.736m
Score/min:243
Accuracy (listed only):29.720%
HSR (listed only):19.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:610
Deaths:637
KDR:0.958
Accuracy:41.297% B+
HSR:19.508% C
Parallax VX3
C+
Kills:409
Deaths:123
KDR:3.325
Accuracy:38.420% C+
HSR:69.682% D--
NS-45 Pilot
C**
Kills:364
Deaths:342
KDR:1.064
Accuracy:33.121% C**
HSR:24.176% C+
MKV Suppressed
B++
Kills:306
Deaths:262
KDR:1.168
Accuracy:24.558% C
HSR:23.203% B++
Eridani SX5
C
Kills:298
Deaths:382
KDR:0.780
Accuracy:22.975% D
HSR:17.450% C
NS-357 Underboss
D
Kills:191
Deaths:285
KDR:0.670
Accuracy:31.477% D
HSR:12.042% D*
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
NS-61 Emissary
C+
Kills:99
Deaths:193
KDR:0.513
Accuracy:28.082% C+
HSR:7.071% F
Ghost
D-
Kills:66
Deaths:45
KDR:1.467
Accuracy:29.379% D**
HSR:59.091% D-
Kills:2,472
Deaths (as Infiltrator):2,428
Deaths (to Infiltrators):3,410
KDR:1.01812
Kill Difference:44
Playtime:262.664 hours
Usage:10%
Score:2.823m
Score/min:179
Accuracy (listed only):30.438%
HSR (listed only):28.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:954
Deaths:438
KDR:2.178
Accuracy:17.149% C-
HSR:19.182% C
Blueshift VM5
C
Kills:926
Deaths:461
KDR:2.009
Accuracy:18.082% C
HSR:15.335% D--
Comet VM2
C**
Kills:533
Deaths:344
KDR:1.549
Accuracy:42.013% C+
HSR:4.878% C**
Quasar VM1
D
Kills:395
Deaths:181
KDR:2.182
Accuracy:15.377% D
HSR:17.215% D
Comet VM2
C
Kills:366
Deaths:313
KDR:1.169
Accuracy:42.201% C
HSR:3.552% C
Quasar VM1
C*
Kills:350
Deaths:114
KDR:3.070
Accuracy:14.300% C
HSR:19.429% C*
Cosmos VM3
C**
Kills:215
Deaths:74
KDR:2.905
Accuracy:17.674% C**
HSR:12.558% D**
NS-10 Burster
C
Kills:139
Deaths:107
KDR:1.299
Accuracy:27.496% C
HSR:1.439% D*
NS-10 Burster
C+
Kills:113
Deaths:105
KDR:1.076
Accuracy:27.331% C
HSR:7.080% C+
Kills:3,991
Deaths (as MAX Suit):1,068.500
Deaths (to MAX Suits):1,400
KDR:3.73514
Kill Difference:2,922.500
Playtime:141.381 hours
Usage:5%
Score:2.563m
Score/min:302
Accuracy (listed only):24.625%
HSR (listed only):11.185%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:841
V. Kills:199 421%
Deaths:166
KDR:5.066
Accuracy:47.859% C-
KPH:49.500 C--
VKPH:11.700 C--
Maelstrom Turbo Laser
D
Kills:620
V. Kills:647 96%
Deaths:861
KDR:0.720
Accuracy:26.631% D
KPH:5.500 D
VKPH:5.700 D
Light PPA
B
Kills:599
V. Kills:121 491%
Deaths:205
KDR:2.922
Accuracy:39.611% C+
KPH:21.500 D
VKPH:4.300 B
Saron Laser Cannon
D
Kills:194
V. Kills:160 120%
Deaths:220
KDR:0.882
Accuracy:26.757% D-
KPH:6 D
VKPH:5 D
Photon A2A Missile Pods
C--
Kills:132
V. Kills:137 96%
Deaths:22
KDR:6
Accuracy:73.691% D--
KPH:26.400 D
VKPH:27.400 C--
Hornet Missiles
C--
Kills:87
V. Kills:72 119%
Deaths:26
KDR:3.346
Accuracy:54.666% D-
KPH:31.400 C--
VKPH:26 C--
Kills:2,473 (1,413 + 0)
Deaths:1,500
KDR:1.649
VKDR:0.891
Vehicle Kills:1,336
Kill Difference:973
Playtime:198.337 hours
Usage:8%
Score:1.553m
Score/min:130
Piloting Accuracy:26.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:228
V. Kills:141 161%
Deaths:20
KDR:11.400
Accuracy:42.415% B+
KPH:820,800 U
VKPH:507,600 U
L105 Zephyr
U
Kills:94
V. Kills:39 235%
Deaths:22
KDR:4.273
Accuracy:35.846% D-
KPH:338,400 U
VKPH:140,400 U
CAS30 Tank Buster
D*
Kills:64
V. Kills:67 94%
Deaths:319
KDR:0.201
Accuracy:24.698% F--
KPH:1.300 D*
VKPH:1.400 D**
Kills:386 (64 + 322)
Deaths:361
KDR:1.069
VKDR:0.684
Vehicle Kills:247
Kill Difference:25
Playtime:48.652 hours
Usage:2%
Score:0.386m
Score/min:132
Piloting Accuracy:24.698%
Gunner Accuracy:35.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,011
V. Kills:209 481%
Deaths:40
KDR:25.275
Accuracy:56.441% B*
KPH:67.500 B++
VKPH:13.900 A++
C75 Viper
B
Kills:970
V. Kills:160 N/A
Deaths:101
KDR:9.604
Accuracy:31.235% D-
KPH:35.300 B
VKPH:5.800 C-
L100 Python AP
C++
Kills:567
V. Kills:362 156%
Deaths:76
KDR:7.461
Accuracy:51.365% D
KPH:28.500 C+
VKPH:18.200 C++
Skyguard
C
Kills:163
V. Kills:125 129%
Deaths:43
KDR:3.791
Accuracy:31.657% B+
KPH:10.600 C--
VKPH:8.100 C
Kills:2,711 (2,711 + 0)
Deaths:260
KDR:10.427
VKDR:3.292
Vehicle Kills:856
Kill Difference:2,451
Playtime:77.764 hours
Usage:3%
Score:1.109m
Score/min:238
Driving Accuracy:31.657%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:2,548
V. Kills:2,117 120%
Deaths:455
KDR:5.600
Accuracy:50.716% C
KPH:19.800 C-
VKPH:16.500 B
Supernova VPC
C
Kills:1,639
V. Kills:222 N/A
Deaths:160
KDR:10.244
Accuracy:45.249% D
KPH:36.600 C
VKPH:5 D
Saron HRB
C+
Kills:1,328
V. Kills:902 147%
Deaths:197
KDR:6.741
Accuracy:44.615% C++
KPH:21.200 C
VKPH:14.400 C+
Supernova PC
B*
Kills:1,292
V. Kills:517 249%
Deaths:167
KDR:7.737
Accuracy:52.483% B
KPH:28.100 B+
VKPH:11.200 B*
M12 Kobalt
B+
Kills:899
V. Kills:8 N/A
Deaths:20
KDR:44.950
Accuracy:14.390% C
KPH:86.600 B+
VKPH:0.800 D*
E540 Halberd
C**
Kills:560
V. Kills:285 196%
Deaths:51
KDR:10.980
Accuracy:50.096% C**
KPH:30 C+
VKPH:15.300 C
Proton II PPA
B+
Kills:181
V. Kills:17 N/A
Deaths:19
KDR:9.526
Accuracy:24.551% C++
KPH:47.200 C
VKPH:4.400 B+
M20 Basilisk
B**
Kills:111
V. Kills:35 308%
Deaths:14
KDR:7.929
Accuracy:37.261% B**
KPH:21.500 B+
VKPH:6.800 C+
Kills:8,558 (5,479 + 3,079)
Deaths:1,083
KDR:7.902
VKDR:3.789
Vehicle Kills:4,103
Kill Difference:7,475
Playtime:319.938 hours
Usage:12%
Score:4.359m
Score/min:227
Driving Accuracy:52.483%
Gunner Accuracy:37.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:370
V. Kills:159 231%
Deaths:43
KDR:8.605
Accuracy:57.049% C+
KPH:36.300 C
VKPH:15.600 D
Proton II PPA-H
C*
Kills:282
V. Kills:24 N/A
Deaths:25
KDR:11.280
Accuracy:32.160% D
KPH:82.300 C+
VKPH:7 C*
Saron HRB-H
C
Kills:261
V. Kills:136 191%
Deaths:38
KDR:6.868
Accuracy:49.600% D
KPH:30.600 C
VKPH:15.900 D-
Aphelion VEX-4H
C
Kills:213
V. Kills:204 104%
Deaths:52
KDR:4.096
Accuracy:38.875% D
KPH:23.700 D-
VKPH:22.700 C
G40-F Ranger
B**
Kills:63
V. Kills:34 180%
Deaths:
KDR:
Accuracy:36.029% B+
KPH:50.800 B**
VKPH:27.400 B++
Kills:1,189 (0 + 1,189)
Deaths:158
KDR:7.525
VKDR:3.525
Vehicle Kills:557
Kill Difference:1,031
Playtime:32.403 hours
Usage:1%
Score:0.517m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:36.029%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:395
V. Kills:8 N/A
Deaths:13
KDR:30.385
Accuracy:18.366% C++
KPH:74.400 C++
VKPH:1.500 D-
M20 Basilisk
C++
Kills:305
V. Kills:86 351%
Deaths:54
KDR:5.648
Accuracy:40.381% C++
KPH:19.300 C+
VKPH:5.400 D
M60-G Bulldog
C+
Kills:191
V. Kills:27 N/A
Deaths:26
KDR:7.346
Accuracy:34.414% C+
KPH:27.800 C+
VKPH:3.900 D
M20 Basilisk
C+
Kills:185
V. Kills:54 336%
Deaths:40
KDR:4.625
Accuracy:36.867% C
KPH:21.500 C+
VKPH:6.300 D
M12 Kobalt
C--
Kills:183
V. Kills:10 N/A
Deaths:17
KDR:10.765
Accuracy:17.712% C+
KPH:39.600 D
VKPH:2.200 C--
M40 Fury
D
Kills:109
V. Kills:29 363%
Deaths:18
KDR:6.056
Accuracy:30.364% D
KPH:22.100 D-
VKPH:5.900 D
M60-G Bulldog
C+
Kills:71
V. Kills:5 N/A
Deaths:8
KDR:8.875
Accuracy:33.658% C
KPH:33.400 C+
VKPH:2.400 D--
M40 Fury
C--
Kills:51
V. Kills:9 N/A
Deaths:12
KDR:4.250
Accuracy:32.341% C--
KPH:24.400 D--
VKPH:4.300 D*
Kills:1,490 (0 + 1,490)
Deaths:188
KDR:7.926
VKDR:1.213
Vehicle Kills:228
Kill Difference:1,302
Playtime:50.359 hours
Usage:2%
Score:0.543m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:32.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:56
V. Kills:7 N/A
Deaths:84
KDR:0.667
Accuracy:11.568% F
KPH:7.500 D-
VKPH:0.900 C
Kills:56 (56 + 0)
Deaths:84
KDR:0.667
VKDR:0.083
Vehicle Kills:7
Kill Difference:28
Playtime:7.506 hours
Usage:0%
Score:0.010m
Score/min:23
Driving Accuracy:11.568%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:10 N/A
Deaths:11
KDR:7.455
Accuracy:26.060% D*
KPH:52.100 C
VKPH:6.300 C+
Kills:82 (0 + 82)
Deaths:11
KDR:7.455
VKDR:0.909
Vehicle Kills:10
Kill Difference:71
Playtime:1.575 hours
Usage:0%
Score:0.017m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:26.060%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7382,7121,2492.171C+0.2525.938%C+30.199%C+52.8CN/A15051.4h11.3C43.4C+
Pulsar C 2,6882,6561,9171.385C++0.5424.014%C+22.515%C+17.4C-N/A53152.4h11.5C**47.9C*
Supernova FPC 4,6652,5484555.6C+3.6850.716%C2.159%C+19.8C-16.5B225128.5h6.1C12.1C
Orion VS54 1,7021,6861,1531.462C++0.4621.409%C++24.496%C+24.6CN/A11968.4h12.4C**57.7C++
H-V45 1,6571,6401,0371.581C++0.3424.655%C++25.366%B+28.1C+N/A8458.4h12.7C**51.4B
Supernova VPC 1,8611,63916010.244C+8.3245.249%D1.83%C**36.7C5D18144.7h3B6.7C++
Pulsar LSW 1,5671,5371,0621.447C+0.4726.057%B+29.863%B*26.1DN/A7459h14.3C-55C*
Solstice SF 1,5431,5201,3731.107C++0.8121.777%C-11.513%D-12.4C--N/A43122.6h10.2B46.7B
NS-15M2 1,4951,4771,0331.43C+0.4922.836%C+20.244%D23DN/A6764.1h13.1C+57.2C++
SVA-88 1,3501,3337741.722C+0.2022.431%C+27.682%B32.9C-N/A9040.5h13.1C58.3C+
Saron HRB 2,2301,3281976.741B4.8244.615%C++1.28%C21.2C14.4C+23962.6h23.9C+53.5C++
Supernova PC 1,8091,2921677.737B+5.8252.483%B2.477%C++28.1B+11.2B*26946h4.9B9.2B+
Proximity Mine 1,2461,2451767.074B**5.1534.538%D-N/A116.4C+N/A36010.7h1.6B**4.6C++
Flare VE6 1,2461,2388091.53C*0.3917.756%D-18.013%D-22.2DN/A10655.8h12C67.4C
VX6-7 1,2091,1981,3970.858C1.0620.091%D-15.693%D-8.7D-N/A47138h13.7C+68.3C
Lumine Edge 1,0801,0663,4060.313B*1.6134.01%B++15.478%C+4.9C+N/A12218.9h1.2B+3.5B+
L100 Python HESH 1,2201,0114025.275B**23.3556.441%B*N/A67.4B++13.9A++22815h3.4C++6.1B+
C75 Viper 1,1309701019.604B**7.6831.235%D-1.34%C+35.3B5.8C-24827.5h9.1B*29.2B+
Blueshift VM5 9649544382.178C+0.2617.149%C-19.182%C25.2C-N/A8437.8h15.3C*89C++
Blueshift VM5 9339264612.009C+0.0918.082%C15.335%D--24.5C--N/A10137.8h16.9C+93.4C+
Tank Mine 1,4609112264.031B*2.1127.475%C-N/A91.1C54.9C94710h1.9C++7C
M12 Kobalt 9078992044.95A+43.0314.39%C14.349%C*86.4B+N/A19910.4h13.2B*91.8B+
Dual Photon Pods 1,0408411665.066C+3.1547.859%C-N/A49.5C--11.7C--32717h21.2C**44.4C*
Thanatos VE70 7547494741.58B*0.3460.744%A*14.553%C17.3C--N/A9843.2h6.9D*11.4B
C-4 1,1087475361.394C+0.5321.743%DN/A47.9D23.1C59815.6h1.4C**6.6C+
Maelstrom Turbo Laser 1,2676208610.72C1.2026.631%D2.258%C5.5D5.7D92113.5h166.2D624.1D
NS-44 Commissioner 6146106370.958C+0.9641.297%B+19.508%C10.8D-N/A3256.6h3.8C*9.2B+
Light PPA 7205992052.922C+1.0039.611%C+1.169%C+21.5D4.3B11827.9h18.9C47.7C+
L100 Python AP 929567767.461B++5.5451.365%DN/A28.5C+18.2C++24919.9h6.1B12C++
E540 Halberd 8455605110.98C*9.0650.096%C**2.5%C+29.9C+15.2C24018.7h5.6C**11.2B+
Comet VM2 6415333441.549B*0.3742.013%C+4.878%C**14.2B+2.9D12537.6h16.7B++39.7B+
VE-LR Obelisk 5004951313.779A1.8635.86%B+27.475%C--49B++N/A14310.1h5.9B+16.5B+
Pulsar VS1 4524473471.288B0.6320.748%D14.989%D-13.1DN/A8034.2h14.2C**68.3C+
Parallax VX3 4144091233.325C++1.4038.42%C+69.682%D--21.3CN/A7319.2h2.8D7.3C
Quasar VM1 4003951812.182C+0.2615.377%D17.215%D18.3D-N/A11821.6h13.3C*86.6C+
M12 Kobalt 4033951330.385B+28.4618.366%C++19.241%C*74.5C++1.5D-2095.3h14.2B*77.6B+
E540 Halberd-H 529370438.605C+6.6857.049%C+N/A36.3C15.6D24510.2h5.2B+9B+
Comet VM2 4913663131.169C*0.7542.201%C3.552%C11.2C+3.8D9132.6h22.8B+53.9B
NS-45 Pilot 3663643421.064C+0.8633.121%C**24.176%C+12.5D--N/A3129.2h8.1C+24.6C++
Quasar VM1 3533501143.07B**1.1514.3%C19.429%C*18.8CN/A15118.6h12.2B*85.2C**
Lasher X2 3443403281.037C*0.8824.44%C+2.353%D-22.4CN/A12315.2h24.2D99.1C+
NS Decimator 5103243101.045C+0.8859.446%C+N/A23.3D13.4C25413.9h5.4C9.1C
MKV Suppressed 3103062621.168C++0.7524.558%C23.203%B++25.3CN/A8712.1h12.8B+52.3C**
M20 Basilisk 391305545.648B**3.7340.381%C++7.213%B+19.3C+5.4D14415.8h73.4B++181.7B++
Nemesis VSH9 5103023090.977B+0.9464.45%C**1.325%D17.3C+11.9C**21517.5h8.3C+12.8C*
Eridani SX5 3042983820.78C1.1422.975%D17.45%C9.6D--N/A3431.2h14.6C-63.5C
Proton II PPA-H 3062822511.28C+9.3632.16%D1.064%D82.9C+7.1C*2483.4h9.2B28.6C++
Saron HRB-H 397261386.868B+4.9549.6%DN/A30.7C16D-2418.5h22.8B46C++
Serpent VE92 2592591411.837B++0.0825.393%B23.552%B++32C++N/A1478.1h12B+47.2B+
C150 Dalton 3692282011.4B*9.4842.415%B+N/A2280U1410U23494200.1h5.5D12.9C+
Force-Blade 23122313,6530.016C1.9019.147%D-7.623%C++0.2C--N/A1969.4h2.4C**12.6C+
Cosmos VM3 218215742.905B++0.9817.674%C**12.558%D**25.6C+N/A738.4h12B*68.1C**
Aphelion VEX-4H 417213524.096C+2.1838.875%D1.408%D--23.7D-22.7C2989h76.2C196.1D
Solstice VE3 2072042480.823C++1.1018.701%D11.275%D**6.3DN/A7632.4h15.5C++83C+
Icikill 2062033,5190.058C++1.8635.086%C**11.33%C++1.1C+N/A4180.3h2.3C+6.6B
Saron Laser Cannon 3541942200.882C1.0426.757%D-1.546%C-6D5D9832.2h191.3C714.8D
Spear Anti-Vehicle Phalanx Turret 322193228.773C**6.8543.145%C+3.109%C--36.4C+24.3C**5415.3h8.7C*20.1C**
M60-G Bulldog 218191267.346B**5.4334.414%C+1.047%D*27.7C+3.9D2046.9h6.2B+17.9B+
NS-357 Underboss 1961912850.67C1.2531.477%D12.042%D*11.9D--N/A4416h4.3C+13.7C+
Frag Grenade 1931891189N/A187.0832.268%FN/A630B++13.3B**26220.3h2.7B**8.4C*
M12 Kobalt 192186823.25C+21.3325.459%B+15.054%C--54.7D-1.8D--1563.4h14B+55B++
M20 Basilisk 239185404.625B**2.7036.867%C5.946%C++21.5C+6.3D2048.6h67.7B**183.5B*
Sticky Grenade 1841831183N/A181.0851.01%C+N/A915C+5D39690.2h2.2C++4.3C*
M12 Kobalt 1931831710.765C+8.8417.712%C+22.951%B**39.8D2.2C--1534.6h19C++107C*
Proton II PPA 198181199.526C7.6124.551%C++2.762%B+47.6C4.5B+2293.8h10.5C+42.8C++
Hunter QCX 1991662670.622C+1.3056.39%B*11.446%D--9.5C1.9C+4717.4h12.6C-22.4C+
Skyguard 288163433.791B+1.8731.657%B+N/A10.6C--8.1C21415.4h139.9C+442C++
NS Annihilator 3221481111.333A++0.5973.668%F-N/A7.3D8.5C+19220.4h13.1C17.8D
NS-10 Burster 2471391071.299C**0.6227.496%C1.439%D*4.1D3.2C-8733.8h159.3C+579.3C+
Photon A2A Missile Pods 269132226B+4.0873.691%D--N/A26.4D27.4C--4645h8.7C++11.9C
VE-S Canis 1311291590.811C1.1124.638%C21.705%C++15.7DN/A778.2h13.3C+54.1C+
Lancer VS22 2591211870.647C+1.2747.428%F-N/A7.8D8.8D20115.6h29.4C+62C
MANA Anti-Personnel Turret 125121502.42N/A0.5018.48%UN/A1210U40U4201800.1h31.8T*172T*
M60-A Bulldog 131120158B+6.0826.88%D--N/A1200U110U5023000.1h5.2B+19.3C+
NS-10 Burster 2081131051.076C**0.8427.331%C7.08%C+3.3D--2.8C--7934.1h197.7D*723.2D
M20 Basilisk 146111147.929A++6.0137.261%B**3.604%D21.3B+6.7C+1755.2h70B+187.9B*
M60-A Bulldog 130110205.5C3.5839.091%D2.727%B23.4C4.3C+1774.7h6.6C+17C
M40 Fury 138109186.056C+4.1430.364%DN/A22.2D-5.9D1464.9h16.2C+53.2C
NS-61 Emissary 99991930.513C1.4128.082%C+7.071%F8.1D-N/A3512.2h12.4B44.2B+
M60-A Bulldog 11298519.6C*17.6838.88%D4.082%A22.3C--3.2C1564.4h7.4C-18.9D
MAX Punch 98971,0680.091C+1.8325.441%D*N/A0.9CN/A3111.6h1.8C++7C+
L105 Zephyr 13394224.273C-2.3535.846%D-N/A940U390U4887100.1h10.4F-28.9F
Rocklet Rifle 15888481.833A*0.0945.588%D-N/A21D16.7D3674.2h34.3B75.2C+
Hornet Missiles 15987263.346C1.4354.666%D-1.149%C-31.1C--25.7C--4202.8h14.7C27C--
CAS 14-E 9282117.455C5.5326.06%D*N/A51.3C-6.3C+1831.6h24.3B+93.2C*
MANA Anti-Vehicle Turret 15277691.116D0.8056.71%C-2.597%C770D750D2510520.1h11.4C*20.1C++
Hades VSH4 12972730.986B*0.9360.819%D--2.778%C*13.3C10.6C+2005.4h8.7C++14.3C+
M60-G Bulldog 767188.875B**6.9533.658%C2.817%C+33.8C+2.4D--2942.1h4.4B**13B++
Ghost 6666451.467C0.4529.379%D**59.091%D-23.6DN/A1892.8h2.4C+8C--
CAS30 Tank Buster 131643190.201D1.7224.698%F--N/A1.3D*1.4D**3548.7h86.9D351.9F-
S1 8663252.52M++0.6055.288%C+1.587%D20.3C7.4D9033.1h4.7B**8.6B++
G40-F Ranger 9763163S61.0836.029%B+N/A52.5B**28.3B*4261.2h63.9C++177.5B+
Aspis Anti-Aircraft Phalanx Turret 11960106B**4.0830.167%B*N/A10.7C+10.5C+3555.6h148.1C*491B+
M12 Kobalt-F 6356840.667D1.2511.568%F12.5%B+7.5D-N/A237.5h18.6C160.4D*
M40 Fury 6051124.25C-2.3332.341%C--N/A24.3D--4.3D*2212.1h19.4C--60D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter353,39110.1h
Restoration Kit5116,82910.1h
Nano-Armor Kit7261,029,048101h
Anti-Vehicle MANA Turret193221.8h
Spawn Beacon129251.5h
Nanite Revive Grenade04010.1h
Medical Applicator250123,15913.6h
Nanite Healing Grenade0890h
Deconstruction Tool04700.1h
Spitfire Auto-Turret522,3782.6h
Ammunition Package634,6422.4h
Anti-Infantry MANA Turret174372h
Nano-Repair Grenade06650.2h
Shield Recharging Field159090.5h
Recon Detection Device187482.8h

Check the help document for the dictionary if you want to learn more about words used here.


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