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Immortal Ice Cold Boonjives2[VH0T] Boonjives2
VS BR 70

KDR: 1.92

Score: 38.5m

Last Seen: Aug 5th, 2019 8:23 PM
- OFFLINE - 321.5 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 10
Level Progress (to 71): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Supernova FPC Orion VS54 H-V45 Supernova VPC Pulsar LSW Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 1134TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.272%23.754%55321119320,1231.539280.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.92%0.413B0.44B-0.762D-HEAD ++ (~12.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.313C*11.90.166C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.69%1.405%225412102,277101713462.23674169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.92D---0.157C-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261.4-0.626D75-0.417C--186.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.004%1.646%927612088,141138337635.88223216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%0.388C**-0.585D0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.695B+5.30.577B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.776%5.863%5531611985,833117221904.97272266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%-0.42C--0.396B0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.457B+200.485B+42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.918%68.476%55321212479131050.36537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.377%0.312C*0.078C+1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.70.137C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.464%16.062%55321212909107850.843228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.609%1.405A0.281C*0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.166C++6.4-0.322C4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 10
38.5m332.4%252 (15.1k)239 (14.3k)1.9188354,98828,6572.5316770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214245219.806%12.51%24805:3715

43% Engineer20% Heavy Assault10% Infiltrator17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 2:35 AMNov 25th, 2014 2:11 AMAug 17th, 2019 12:45 AM (2d) (PST)Aug 5th, 2019 5:36 PM (13d) (PST)Aug 5th, 2019 4:23 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721484240.3420.1780.0431.3670.069415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2918,87025,4212111382414,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2681.1h/111.7d 17,562 6,879 16,628 219.9k 3,322 8,496 11,175 91.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,875
Deaths:1,331
KDR:2.160
Accuracy:25.952% C+
HSR:30.157% C+
Orion VS54
C++
Kills:1,729
Deaths:1,192
KDR:1.451
Accuracy:21.502% C++
HSR:24.696% C+
Pulsar LSW
B++
Kills:1,606
Deaths:1,091
KDR:1.472
Accuracy:25.969% B+
HSR:29.826% B++
NS-15M2
C
Kills:1,477
Deaths:1,034
KDR:1.428
Accuracy:22.836% C
HSR:20.244% D
SVA-88
C**
Kills:1,337
Deaths:778
KDR:1.719
Accuracy:22.431% C
HSR:27.824% C**
Flare VE6
D-
Kills:1,238
Deaths:809
KDR:1.530
Accuracy:17.760% D-
HSR:18.013% D-
Kills:10,262
Deaths (as Heavy Assault):6,235
Deaths (to Heavy Assaults):7,345
KDR:1.64587
Kill Difference:4,027
Playtime:546.967 hours
Usage:20%
Score:7.616m
Score/min:232
Accuracy (listed only):22.741%
HSR (listed only):25.126%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,762
Deaths:1,981
KDR:1.394
Accuracy:24.069% C+
HSR:22.665% C+
Solstice SF
C-
Kills:1,564
Deaths:1,409
KDR:1.110
Accuracy:21.813% C-
HSR:11.829% D-
VX6-7
D-
Kills:1,198
Deaths:1,397
KDR:0.858
Accuracy:20.091% D-
HSR:15.693% D-
Serpent VE92
B+
Kills:869
Deaths:552
KDR:1.574
Accuracy:23.214% C+
HSR:23.360% B+
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
VE-LR Obelisk
B+
Kills:518
Deaths:141
KDR:3.674
Accuracy:35.600% B+
HSR:27.799% C-
Solstice VE3
D-
Kills:204
Deaths:248
KDR:0.823
Accuracy:18.689% D-
HSR:11.275% D**
Pandora VX25
A++
Kills:160
Deaths:92
KDR:1.739
Accuracy:44.878% B+
HSR:23.125% A++
Kills:8,024
Deaths (as Engineer):6,294
Deaths (to Engineers):6,724
KDR:1.27486
Kill Difference:1,730
Playtime:1,149.347 hours
Usage:43%
Score:18.324m
Score/min:266
Accuracy (listed only):31.137%
HSR (listed only):18.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,762
Deaths:1,981
KDR:1.394
Accuracy:24.069% C+
HSR:22.665% C+
Solstice SF
C-
Kills:1,564
Deaths:1,409
KDR:1.110
Accuracy:21.813% C-
HSR:11.829% D-
VX6-7
D-
Kills:1,198
Deaths:1,397
KDR:0.858
Accuracy:20.091% D-
HSR:15.693% D-
Serpent VE92
B+
Kills:869
Deaths:552
KDR:1.574
Accuracy:23.214% C+
HSR:23.360% B+
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
MKV Suppressed
B+
Kills:364
Deaths:326
KDR:1.117
Accuracy:24.511% C
HSR:23.352% B+
Eridani SX5
C
Kills:352
Deaths:411
KDR:0.856
Accuracy:22.837% D
HSR:17.898% C
Solstice VE3
D-
Kills:204
Deaths:248
KDR:0.823
Accuracy:18.689% D-
HSR:11.275% D**
Pandora VX25
A++
Kills:160
Deaths:92
KDR:1.739
Accuracy:44.878% B+
HSR:23.125% A++
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
Kills:8,351
Deaths (as Light Assault):7,049
Deaths (to Light Assaults):4,881
KDR:1.18471
Kill Difference:1,302
Playtime:443.933 hours
Usage:17%
Score:5.405m
Score/min:203
Accuracy (listed only):28.548%
HSR (listed only):18.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,662
Deaths:1,052
KDR:1.580
Accuracy:24.709% C++
HSR:25.572% B+
Thanatos VE70
A*
Kills:749
Deaths:474
KDR:1.580
Accuracy:60.744% A*
HSR:14.553% C
Pulsar VS1
D
Kills:447
Deaths:347
KDR:1.288
Accuracy:20.748% D
HSR:14.989% D-
MKV Suppressed
B+
Kills:364
Deaths:326
KDR:1.117
Accuracy:24.511% C
HSR:23.352% B+
Eridani SX5
C
Kills:352
Deaths:411
KDR:0.856
Accuracy:22.837% D
HSR:17.898% C
Pandora VX25
A++
Kills:160
Deaths:92
KDR:1.739
Accuracy:44.878% B+
HSR:23.125% A++
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
Kills:3,863
Deaths (as Combat Medic):2,861
Deaths (to Combat Medics):2,916
KDR:1.35023
Kill Difference:1,002
Playtime:119.487 hours
Usage:4%
Score:1.740m
Score/min:243
Accuracy (listed only):31.867%
HSR (listed only):20.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:623
Deaths:659
KDR:0.945
Accuracy:41.374% B+
HSR:19.422% C
Parallax VX3
C+
Kills:409
Deaths:124
KDR:3.298
Accuracy:38.449% C+
HSR:69.682% D--
NS-45 Pilot
C**
Kills:368
Deaths:345
KDR:1.067
Accuracy:33.082% C**
HSR:23.913% C
MKV Suppressed
B+
Kills:364
Deaths:326
KDR:1.117
Accuracy:24.511% C
HSR:23.352% B+
Eridani SX5
C
Kills:352
Deaths:411
KDR:0.856
Accuracy:22.837% D
HSR:17.898% C
NS-357 Underboss
D
Kills:191
Deaths:285
KDR:0.670
Accuracy:31.453% D
HSR:12.042% D*
VE-S Canis
C++
Kills:129
Deaths:159
KDR:0.811
Accuracy:24.638% C
HSR:21.705% C++
NS-61 Emissary
C+
Kills:99
Deaths:193
KDR:0.513
Accuracy:28.082% C+
HSR:7.071% F
Beamer VS3
B*
Kills:75
Deaths:90
KDR:0.833
Accuracy:20.793% D--
HSR:29.333% B*
Ghost
D
Kills:70
Deaths:45
KDR:1.556
Accuracy:28.897% D**
HSR:61.429% D
Kills:2,680
Deaths (as Infiltrator):2,637
Deaths (to Infiltrators):3,567
KDR:1.01631
Kill Difference:43
Playtime:265.771 hours
Usage:10%
Score:2.849m
Score/min:179
Accuracy (listed only):29.412%
HSR (listed only):28.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:955
Deaths:440
KDR:2.170
Accuracy:17.144% C--
HSR:19.162% C
Blueshift VM5
C
Kills:933
Deaths:463
KDR:2.015
Accuracy:18.079% C
HSR:15.434% D--
Comet VM2
C**
Kills:535
Deaths:345
KDR:1.551
Accuracy:41.997% C+
HSR:4.860% C**
Quasar VM1
D
Kills:395
Deaths:181
KDR:2.182
Accuracy:15.377% D
HSR:17.215% D
Comet VM2
C+
Kills:368
Deaths:314
KDR:1.172
Accuracy:42.163% C
HSR:3.804% C+
Quasar VM1
C++
Kills:350
Deaths:114
KDR:3.070
Accuracy:14.300% C
HSR:19.429% C++
Cosmos VM3
C++
Kills:215
Deaths:74
KDR:2.905
Accuracy:17.674% C++
HSR:12.558% D**
NS-10 Burster
C
Kills:142
Deaths:108
KDR:1.315
Accuracy:27.760% C
HSR:2.113% D*
NS-10 Burster
C+
Kills:119
Deaths:106
KDR:1.123
Accuracy:27.609% C
HSR:6.723% C+
Kills:4,012
Deaths (as MAX Suit):1,072.500
Deaths (to MAX Suits):1,419
KDR:3.74079
Kill Difference:2,939.500
Playtime:142.064 hours
Usage:5%
Score:2.578m
Score/min:302
Accuracy (listed only):24.678%
HSR (listed only):11.255%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:841
V. Kills:199 421%
Deaths:166
KDR:5.066
Accuracy:47.865% C-
KPH:49.500 C--
VKPH:11.700 C--
Maelstrom Turbo Laser
D
Kills:641
V. Kills:657 97%
Deaths:862
KDR:0.744
Accuracy:26.742% D
KPH:5.600 D
VKPH:5.800 D
Light PPA
B+
Kills:601
V. Kills:121 493%
Deaths:206
KDR:2.917
Accuracy:39.599% C+
KPH:21.500 D
VKPH:4.300 B+
Saron Laser Cannon
D
Kills:194
V. Kills:160 120%
Deaths:220
KDR:0.882
Accuracy:26.757% D-
KPH:6 D
VKPH:5 D
Photon A2A Missile Pods
C--
Kills:134
V. Kills:138 96%
Deaths:22
KDR:6.091
Accuracy:73.135% D-
KPH:26.800 D
VKPH:27.600 C--
Hornet Missiles
C-
Kills:87
V. Kills:72 119%
Deaths:26
KDR:3.346
Accuracy:54.666% D-
KPH:31.400 C--
VKPH:26 C-
Kills:2,498 (1,436 + 0)
Deaths:1,502
KDR:1.663
VKDR:0.897
Vehicle Kills:1,347
Kill Difference:996
Playtime:198.818 hours
Usage:7%
Score:1.562m
Score/min:131
Piloting Accuracy:26.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:230
V. Kills:141 162%
Deaths:20
KDR:11.500
Accuracy:42.407% B+
KPH:828,000 U
VKPH:507,600 U
L105 Zephyr
U
Kills:94
V. Kills:39 235%
Deaths:22
KDR:4.273
Accuracy:35.846% D-
KPH:338,400 U
VKPH:140,400 U
CAS30 Tank Buster
D*
Kills:64
V. Kills:67 94%
Deaths:321
KDR:0.199
Accuracy:24.698% F-
KPH:1.300 D*
VKPH:1.400 D*
Kills:388 (64 + 324)
Deaths:363
KDR:1.069
VKDR:0.680
Vehicle Kills:247
Kill Difference:25
Playtime:48.754 hours
Usage:2%
Score:0.387m
Score/min:132
Piloting Accuracy:24.698%
Gunner Accuracy:35.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,011
V. Kills:209 481%
Deaths:40
KDR:25.275
Accuracy:56.441% B*
KPH:67.400 B++
VKPH:13.900 A+
C75 Viper
C**
Kills:970
V. Kills:160 N/A
Deaths:101
KDR:9.604
Accuracy:31.235% D-
KPH:35.300 C**
VKPH:5.800 C--
L100 Python AP
C++
Kills:610
V. Kills:386 158%
Deaths:80
KDR:7.625
Accuracy:51.704% D
KPH:29.700 C+
VKPH:18.800 C++
Skyguard
C-
Kills:163
V. Kills:125 129%
Deaths:43
KDR:3.791
Accuracy:31.657% B+
KPH:10.600 D
VKPH:8.100 C-
Kills:2,754 (2,754 + 0)
Deaths:264
KDR:10.432
VKDR:3.333
Vehicle Kills:880
Kill Difference:2,490
Playtime:78.423 hours
Usage:3%
Score:1.128m
Score/min:240
Driving Accuracy:31.657%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:2,569
V. Kills:2,126 121%
Deaths:455
KDR:5.646
Accuracy:50.667% C
KPH:19.900 C--
VKPH:16.500 C*
Supernova VPC
C
Kills:1,639
V. Kills:222 N/A
Deaths:160
KDR:10.244
Accuracy:45.251% D
KPH:36.600 C
VKPH:5 D
Saron HRB
C+
Kills:1,344
V. Kills:912 147%
Deaths:197
KDR:6.822
Accuracy:44.706% C++
KPH:21.400 C
VKPH:14.500 C+
Supernova PC
B++
Kills:1,342
V. Kills:532 252%
Deaths:171
KDR:7.848
Accuracy:52.655% B+
KPH:28.700 B+
VKPH:11.400 B++
M12 Kobalt
B+
Kills:899
V. Kills:8 N/A
Deaths:20
KDR:44.950
Accuracy:14.390% C
KPH:86.600 B+
VKPH:0.800 D--
E540 Halberd
C*
Kills:580
V. Kills:294 197%
Deaths:51
KDR:11.373
Accuracy:49.594% C*
KPH:30.100 C+
VKPH:15.300 C+
Proton II PPA
B+
Kills:183
V. Kills:18 N/A
Deaths:19
KDR:9.632
Accuracy:25.163% C*
KPH:46.400 C
VKPH:4.600 B+
M20 Basilisk
B**
Kills:111
V. Kills:35 308%
Deaths:14
KDR:7.929
Accuracy:37.250% B**
KPH:21.400 B
VKPH:6.800 C+
Kills:8,667 (5,550 + 3,117)
Deaths:1,087
KDR:7.973
VKDR:3.815
Vehicle Kills:4,147
Kill Difference:7,580
Playtime:322.205 hours
Usage:12%
Score:4.406m
Score/min:228
Driving Accuracy:52.655%
Gunner Accuracy:37.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:416
V. Kills:176 235%
Deaths:47
KDR:8.851
Accuracy:56.429% C+
KPH:35 C-
VKPH:14.800 D-
Proton II PPA-H
C+
Kills:340
V. Kills:27 N/A
Deaths:27
KDR:12.593
Accuracy:35.095% C
KPH:80.800 C+
VKPH:6.400 C+
Saron HRB-H
C-
Kills:261
V. Kills:136 191%
Deaths:38
KDR:6.868
Accuracy:49.600% D
KPH:30.600 C-
VKPH:15.900 D-
Aphelion VEX-4H
C
Kills:214
V. Kills:205 104%
Deaths:52
KDR:4.115
Accuracy:38.889% D-
KPH:23.700 D-
VKPH:22.700 C
G40-F Ranger
A
Kills:80
V. Kills:43 182%
Deaths:1
KDR:80
Accuracy:36.871% B+
KPH:54.600 A
VKPH:29.400 B**
Kills:1,311 (0 + 1,311)
Deaths:165
KDR:7.945
VKDR:3.558
Vehicle Kills:587
Kill Difference:1,146
Playtime:35.110 hours
Usage:1%
Score:0.554m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:36.871%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:404
V. Kills:8 N/A
Deaths:13
KDR:31.077
Accuracy:18.330% C++
KPH:74.200 C++
VKPH:1.500 D-
M20 Basilisk
C++
Kills:306
V. Kills:86 352%
Deaths:54
KDR:5.667
Accuracy:40.619% C++
KPH:19.200 C+
VKPH:5.400 D
M12 Kobalt
C-
Kills:192
V. Kills:11 N/A
Deaths:17
KDR:11.294
Accuracy:17.655% C+
KPH:40.600 D
VKPH:2.300 C-
M60-G Bulldog
C+
Kills:191
V. Kills:27 N/A
Deaths:26
KDR:7.346
Accuracy:34.414% C+
KPH:27.700 C+
VKPH:3.900 D
M20 Basilisk
C+
Kills:185
V. Kills:54 336%
Deaths:41
KDR:4.512
Accuracy:36.844% C
KPH:21.300 C+
VKPH:6.200 D
M40 Fury
D
Kills:109
V. Kills:29 363%
Deaths:18
KDR:6.056
Accuracy:30.322% D
KPH:22.100 D-
VKPH:5.900 D
M60-G Bulldog
C
Kills:71
V. Kills:5 N/A
Deaths:8
KDR:8.875
Accuracy:33.298% C-
KPH:33.200 C
VKPH:2.300 D--
M40 Fury
C--
Kills:51
V. Kills:9 N/A
Deaths:12
KDR:4.250
Accuracy:32.303% C--
KPH:24.200 D--
VKPH:4.300 D*
Kills:1,509 (0 + 1,509)
Deaths:189
KDR:7.984
VKDR:1.212
Vehicle Kills:229
Kill Difference:1,320
Playtime:50.868 hours
Usage:2%
Score:0.549m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:32.303%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:56
V. Kills:7 N/A
Deaths:84
KDR:0.667
Accuracy:11.568% D**
KPH:7.500 D-
VKPH:0.900 C-
Kills:56 (56 + 0)
Deaths:84
KDR:0.667
VKDR:0.083
Vehicle Kills:7
Kill Difference:28
Playtime:7.506 hours
Usage:0%
Score:0.010m
Score/min:23
Driving Accuracy:11.568%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:10 N/A
Deaths:11
KDR:7.455
Accuracy:26.046% D*
KPH:51.700 C
VKPH:6.300 C+
Kills:82 (0 + 82)
Deaths:11
KDR:7.455
VKDR:0.909
Vehicle Kills:10
Kill Difference:71
Playtime:1.587 hours
Usage:0%
Score:0.017m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:26.046%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9032,8751,3312.16C+0.2425.952%C+30.157%C+52.7CN/A15054.6h11.2C43.3C+
Pulsar C 2,7962,7621,9811.394C++0.5224.069%C+22.665%C+17.9C-N/A53154.7h11.5C*47.7C*
Supernova FPC 4,6952,5694555.646C+3.7350.667%C2.141%C+19.9C--16.5C*226129h6.1C12.1C
Orion VS54 1,7461,7291,1921.451C++0.4721.502%C++24.696%C+24.7CN/A11970h12.4C**57.8C++
H-V45 1,6801,6621,0521.58C++0.3424.709%C++25.572%B+27.7C+N/A8359.9h12.6B51.2B
Supernova VPC 1,8611,63916010.244C+8.3345.251%D1.83%B36.6C5D18144.8h3B6.7C++
Pulsar LSW 1,6381,6061,0911.472C+0.4525.969%B+29.826%B++26.7DN/A7660.2h14.3C--54.9C*
Solstice SF 1,5871,5641,4091.11C++0.8121.813%C-11.829%D-12.7C--N/A43123.5h10.2C**46.8B
NS-15M2 1,4951,4771,0341.428C+0.4922.836%C20.244%D23DN/A6864.1h13.1C+57.2C++
Saron HRB 2,2561,3441976.822B4.9044.706%C++1.265%C21.4C14.5C+23962.9h23.8C+53.2C++
Supernova PC 1,8741,3421717.848B+5.9352.655%B+2.385%C++28.7B+11.4B++27146.7h4.8B9.1B+
SVA-88 1,3541,3377781.719C+0.2022.431%C27.824%C**32.9C-N/A9040.6h13.1C58.2C+
Proximity Mine 1,2541,2531767.119B**5.2034.582%D-N/A116C+N/A35810.8h1.6B*4.6C++
Flare VE6 1,2461,2388091.53C++0.3917.76%D-18.013%D-22.2DN/A10655.8h12C67.5C
VX6-7 1,2091,1981,3970.858C1.0620.091%D-15.693%D-8.7D-N/A47138h13.7C+68.3C
Lumine Edge 1,0851,0714,0560.264B+1.6534.004%B+15.406%C+4.4C+N/A11241.1h1.2B+3.5B+
L100 Python HESH 1,2201,0114025.275A23.3656.441%B*N/A67.4B++13.9A+22815h3.4C++6.1B+
C75 Viper 1,1309701019.604B**7.6931.235%D-1.34%C+35.3C**5.8C--24927.5h9.1B*29.2B+
Blueshift VM5 9659554402.17C+0.2517.144%C--19.162%C25.2C--N/A8437.9h15.3C*89.1C++
Blueshift VM5 9409334632.015C+0.1018.079%C15.434%D--24.6DN/A10138h16.8C+92.9C+
Tank Mine 1,4679162294B++2.0827.789%C-N/A90.7C54.6C93710.1h1.9C++7C
M12 Kobalt 9078992044.95A43.0314.39%C14.349%C*86.4B+N/A19910.4h13.2B*91.8B+
Serpent VE92 8818695521.574B+0.3423.214%C+23.36%B+36.5C**N/A12423.8h11.9B+51.4C**
C-4 1,2618655851.479C++0.4422.122%DN/A52.7D24.1C60016.4h1.4C*6.3C+
Dual Photon Pods 1,0408411665.066C+3.1547.865%C-N/A49.5C--11.7C--32717h21.3C**44.4C*
Thanatos VE70 7547494741.58B*0.3460.744%A*14.553%C17.3DN/A9843.2h6.9D*11.4B
Maelstrom Turbo Laser 1,2986418620.744C1.1726.742%D2.184%C+5.6D5.8D92113.9h163D609.4D-
NS-44 Commissioner 6276236590.945C+0.9741.374%B+19.422%C10.9D-N/A3257.4h3.9C++9.3B+
L100 Python AP 996610807.625B++5.7151.704%DN/A29.6C+18.7C++25220.6h6C*11.5C++
Light PPA 7226012062.917C+1.0039.599%C+1.165%C+21.5D4.3B+11828h18.9C47.7C+
E540 Halberd 8745805111.373C*9.4549.594%C*2.414%C+30.1C+15.2C+23819.3h5.6C*11.2B+
Comet VM2 6435353451.551B*0.3741.997%C+4.86%C**14.2B+2.9D12537.8h16.7B++39.7B+
VE-LR Obelisk 5235181413.674B**1.7635.6%B+27.799%C-48.4B++N/A14210.7h5.9B+16.7B+
Pulsar VS1 4524473471.288B0.6320.748%D14.989%D-13.1DN/A8134.2h14.2C**68.3C+
E540 Halberd-H 592416478.851C+6.9356.429%C+N/A35C-14.8D-22911.9h5.1B+9B+
Parallax VX3 4144091243.298C++1.3838.449%C+69.682%D--21.3C-N/A7319.2h2.8D7.3C
M12 Kobalt 4124041331.077B++29.1618.33%C++20.297%B+74.8C++1.5D-2075.4h14.2B*77.7B+
Quasar VM1 4003951812.182C+0.2615.377%D17.215%D18.3D-N/A11921.6h13.3C*86.6C+
NS-45 Pilot 3703683451.067C+0.8533.082%C**23.913%C12.5D--N/A3129.4h8.1C24.5C++
Comet VM2 4943683141.172C*0.7542.163%C3.804%C+11.3C+3.9D9132.7h22.7B+54B
MKV Suppressed 3683643261.117C++0.8024.511%C23.352%B+28.4C+N/A9512.8h12.6B+51.4C**
Eridani SX5 3583524110.856C1.0622.837%D17.898%C11D--N/A3732h13.6C59.6C
Quasar VM1 3533501143.07B**1.1514.3%C19.429%C++18.8CN/A15118.6h12.2B*85.2C**
Lasher X2 3443403281.037C++0.8824.44%C+2.353%D-22.4C-N/A12315.2h24.2D-99.1C+
Proton II PPA-H 3673402712.593C++10.6735.095%C1.176%C--81C+6.4C+2584.2h9.9C*28.2C*
NS Decimator 5273353181.053C+0.8759.232%CN/A23.8D13.6C25714.1h5.3C9C
M20 Basilisk 392306545.667A3.7540.619%C++7.19%B+19.1C+5.4D14416h74.6B+183.6B++
Nemesis VSH9 5103023100.974B+0.9464.324%C*1.325%D17.2C+11.8C+21517.6h8.3C++12.9C*
Saron HRB-H 397261386.868B4.9549.6%DN/A30.7C-16D2428.5h22.8B46C++
C150 Dalton 3712302011.5B++9.5842.407%B+N/A2300U1410U23530100.1h5.5D13C+
Force-Blade 23122313,7070.016C1.9019.107%D-7.623%C++0.2C--N/A1972.1h2.4C**12.7C+
Cosmos VM3 218215742.905B++0.9917.674%C++12.558%D**25.6CN/A738.4h12B++68.1C*
Aphelion VEX-4H 419214524.115C+2.2038.889%D-1.402%D--23.8D-22.8C2979h76.1C-195.7D
Icikill 2082053,6840.056C++1.8634.712%C**11.707%C*1.1C+N/A3186.7h2.3C+6.6B
Solstice VE3 2072042480.823C++1.1018.689%D-11.275%D**6.3DN/A7832.4h15.5C++83.1C+
Saron Laser Cannon 3541942200.882C1.0426.757%D-1.546%C6D5D9832.2h191.3C--714.8D
Spear Anti-Vehicle Phalanx Turret 323194228.818C**6.9043.144%C+3.093%C-36.6C+24.3C**5435.3h8.6C*20C*
M12 Kobalt 2031921711.294C+9.3817.655%C+22.396%B**40.9D2.3C-1574.7h18.6C**105.5C**
M60-G Bulldog 218191267.346B*5.4334.414%C+1.047%D*27.7C+3.9D2046.9h6.2B+17.9B+
NS-357 Underboss 1961912850.67C1.2531.453%D12.042%D*11.9D--N/A4416h4.3C+13.7C+
Frag Grenade 1931891189N/A187.0832.676%FN/A630B+13.3B+26280.3h2.8B*8.6C++
M12 Kobalt 192186823.25C21.3325.459%B++15.054%D54.7D-1.8D--1583.4h14B++55B++
M20 Basilisk 239185414.512B*2.5936.844%C5.946%C++21.3C+6.2D2038.7h68.1B*184.8B*
Sticky Grenade 1841831183N/A181.0851.01%C+N/A915C+5D-39690.2h2.2C++4.3C++
Proton II PPA 201183199.632C7.7125.163%C*2.732%B++46.9C4.6B+2253.9h11C43.6C++
Hunter QCX 2101742720.64C+1.2856.361%B*10.92%D--9.9C2.1C+4917.5h12.2C-21.6C+
Skyguard 288163433.791B1.8731.657%B+N/A10.6D8.1C-21615.4h139.9C442C++
Pandora VX25 160160921.739B+0.1844.878%B+23.125%A++53.3B+N/A1663h4B+9B+
NS Annihilator 3281521141.333A++0.5973.71%F-N/A7.4D8.6C+19320.5h12.9C17.5D
NS-10 Burster 2501421081.315C**0.6027.76%C2.113%D*4.1D3.1C--8734.3h159.8C575.7C+
Photon A2A Missile Pods 272134226.091C**4.1773.135%D-N/A26.8D27.6C--4665h8.6C++11.8C+
VE-S Canis 1311291590.811C1.1124.638%C21.705%C++15.7DN/A808.2h13.3C+54.1C+
Lancer VS22 2591211870.647C+1.2747.428%F-N/A7.8D8.8D20115.6h29.4C+62C-
MANA Anti-Personnel Turret 125121502.42N/A0.5018.48%UN/A1210U40U4233000.1h31.8T*172T*
M60-A Bulldog 131120158B+6.0826.88%D*N/A1200U110U5027900.1h5.2B+19.3C
NS-10 Burster 2171191061.123C**0.8027.609%C6.723%C+3.4D--2.8C--8034.5h192.6D*697.6D
M20 Basilisk 146111147.929A**6.0137.25%B**3.604%D21.3B6.7C+1745.2h70B+187.9B*
M60-A Bulldog 130110205.5C3.5839.008%D2.727%B+23.4C-4.3C++1764.7h6.6C+17C
M40 Fury 138109186.056C+4.1430.322%DN/A22.2D-5.9D1464.9h16.2C+53.3C
Rocklet Rifle 196108542A**0.0845.381%D-N/A23C18.7C--3654.7h33.7B+74.3C++
NS-61 Emissary 99991930.513C1.4128.082%C+7.071%F8.1D-N/A3612.2h12.4B44.2B+
M60-A Bulldog 11298519.6C++17.6838.88%D-4.082%A+22.3D3.2C1564.4h7.4D18.9D
MAX Punch 98971,0720.09C+1.8325.441%D*N/A0.9CN/A3112.2h1.8C++7C+
L105 Zephyr 13394224.273C--2.3535.846%D-N/A940U390U4887100.1h10.4F-28.9D**
Hornet Missiles 15987263.346C1.4354.666%D-1.149%C-31.1D25.7C-4202.8h14.7C27D
CAS 14-E 9282117.455C5.5426.046%D*N/A51.3C6.3C+1841.6h24.4B+93.8C*
G40-F Ranger 12380180S78.0836.871%B+N/A53.3A28.7B**4661.5h62.2C**168.8B+
MANA Anti-Vehicle Turret 15277691.116D0.8056.71%C*2.597%D770C750C+2510830.1h11.4D*20.1C
Beamer VS3 7675900.833C++1.0920.793%D--29.333%B*8.2D-N/A629.1h8.9C**42.7C+
Hades VSH4 12972740.973B*0.9560.676%D--2.778%B13.1C10.4C+1995.5h8.7C++14.4C+
M60-G Bulldog 767188.875B**6.9633.298%C-2.817%C+33.8C2.4D--2932.1h4.4B**13.2B++
Ghost 7070451.556C0.3628.897%D**61.429%D24.1DN/A1892.9h2.4C+8.2D
CAS30 Tank Buster 131643210.199D1.7224.698%F-N/A1.3D*1.4D*3548.8h87.1D352.6F-
S1 8663252.52M*0.6055.288%C1.587%D20.3C7.4D9173.1h4.7B**8.6B++
Aspis Anti-Aircraft Phalanx Turret 11960106B**4.0830.205%B++N/A10.7C+10.5C+3565.6h148.8C++492.6B+
M12 Kobalt-F 6356840.667C--1.2511.568%D**12.5%B+7.5D-N/A237.5h18.6C160.4D*
M40 Fury 6051124.25C2.3332.303%C--N/A24.3D--4.3D*2222.1h19.5D60.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret193221.8h
Nano-Armor Kit7341,041,036101.7h
Spawn Beacon149911.6h
Restoration Kit5226,99910.2h
Nanite Revive Grenade04040.1h
Nanite Healing Grenade0890h
Medical Applicator251123,46913.7h
Spitfire Auto-Turret552,4992.8h
Motion Spotter353,46710.2h
Deconstruction Tool04700.1h
Shield Recharging Field159090.5h
Recon Detection Device187482.8h
Ammunition Package644,8552.4h
Anti-Infantry MANA Turret174372h
Nano-Repair Grenade07710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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