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Second Lt. Dreadnaught Boopstein[BPSN] Boopstein
TR BR 39

KDR: 5.45

Score: 40.6m

Last Seen: May 13th, 2018 11:34 PM
- OFFLINE - 993.3 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Emerald
Level Progress (to 40): 77%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bighorn .50M L100 Python HESH TSAR-42 NS-44 Commissioner Sticky Grenade Frag Grenade C75 Viper HC1 Cougar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,852,280 MLG Score: 2280
Fun Score: N/A
Cheeseburgers Flipped: 627TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.113%23.547%5444195624,2545.120120.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.808%0.433B0.507B+-0.864D--HEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.228C++13.40.057C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.977%0.763%1351996262203571.29064452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.803D--0.802D--2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.543B+21.70.585B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.199%3.305%185689896,597499173313.194380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.011%-0.05C+0.356C**0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.451B+8.50.319C*12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.52%9.105%395109871,2964084793.17647270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.849%-0.043C+1.308A0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.5-0.429C--58.4-0.54D106.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.54%77.012%39589899,2705025118.4661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.452%0.655B+0.654B+0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.389C**2.30.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.339%14.164%39559921,052413132.54721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.575%0.261C*-0.022C+-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.203C++4.70.036C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m403.1%539 (32.3k)492 (29.5k)5.4469458,62010,7626.2852639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997476421.824%24.325%53107:4225

9% Combat Medic32% Engineer15% Heavy Assault29% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 3:27 AMMar 25th, 2017 8:39 PMJun 7th, 2018 5:40 AM (17d) (PST)May 13th, 2018 7:57 PM (41d) (PST)May 13th, 2018 7:34 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8971157820.7100.1300.1733.1230.0652280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8116,89746,91443810187429,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1376.8h/57.4d 9,022 14,259 20,985 258k 1,716 5,088 5,382 74.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,170
Deaths:181
KDR:6.464
Accuracy:22.820% B+
HSR:25.897% B+
T9 CARV
B++
Kills:1,169
Deaths:187
KDR:6.251
Accuracy:22.326% B++
HSR:24.038% C**
MSW-R
C++
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:21.525% C+
HSR:24.076% C++
T16 Rhino
C**
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:20.156% C+
HSR:23.190% C**
T32 Bull
B*
Kills:1,142
Deaths:149
KDR:7.664
Accuracy:25.488% B+
HSR:29.159% B*
MG-H1 Watchman
B+
Kills:246
Deaths:52
KDR:4.731
Accuracy:19.287% D
HSR:29.268% B+
T7 Mini-Chaingun
C+
Kills:207
Deaths:98
KDR:2.112
Accuracy:14.429% C--
HSR:13.044% C+
NS-15M1
B**
Kills:143
Deaths:33
KDR:4.333
Accuracy:19.117% D
HSR:29.371% B**
NSX Naginata
B+
Kills:64
Deaths:6
KDR:10.667
Accuracy:23.790% B+
HSR:28.125% C++
Kills:6,464
Deaths (as Heavy Assault):1,335
Deaths (to Heavy Assaults):2,885
KDR:4.84195
Kill Difference:5,129
Playtime:206.734 hours
Usage:15%
Score:5.092m
Score/min:411
Accuracy (listed only):20.993%
HSR (listed only):25.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B+
Kills:1,225
Deaths:324
KDR:3.781
Accuracy:26.185% B+
HSR:20.980% C+
NS-11C
B*
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:23.550% C+
HSR:23.044% B*
SMG-46 Armistice
C*
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D
HSR:16.954% C*
TRAC-5
C+
Kills:1,161
Deaths:487
KDR:2.384
Accuracy:18.043% D
HSR:18.605% C+
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C**
HSR:23.535% A
TRAC-5 S
C**
Kills:1,160
Deaths:416
KDR:2.788
Accuracy:23.878% C**
HSR:14.569% C
MKV Suppressed
A+
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A+
LC2 Lynx
C+
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:22.050% C+
HSR:20.588% C+
NS-7 PDW
B*
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C++
HSR:22.339% B*
T5 AMC
C
Kills:353
Deaths:162
KDR:2.179
Accuracy:19.498% D
HSR:18.414% C
AS16 NightHawk
B
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C+
HSR:15.556% B
TAS-16 Blackjack
C
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C
HSR:12.069% C--
NSX Tanto
A
Kills:208
Deaths:44
KDR:4.727
Accuracy:24.838% C
HSR:33.173% A
NS Baron G5
B
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% B
HSR:10.050% D--
TRS-12 Uppercut
B+
Kills:194
Deaths:79
KDR:2.456
Accuracy:52.315% C
HSR:17.526% B+
LC3 Jaguar
A+
Kills:181
Deaths:37
KDR:4.892
Accuracy:22.767% C+
HSR:27.624% A+
MG-S1 Jackal
C+
Kills:179
Deaths:27
KDR:6.630
Accuracy:25.633% C+
HSR:18.436% C
FA1 Barrage
C**
Kills:138
Deaths:58
KDR:2.379
Accuracy:42.407% C**
HSR:15.942% C++
TS4 Haymaker
C++
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.603% C++
HSR:7.826% D**
TRAC-Shot
B+
Kills:72
Deaths:25
KDR:2.880
Accuracy:19.532% D*
HSR:20.833% B+
Shuriken
D
Kills:63
Deaths:12
KDR:5.250
Accuracy:24.635% D
HSR:14.286% D
Kills:12,809
Deaths (as Light Assault):3,941
Deaths (to Light Assaults):2,177
KDR:3.25019
Kill Difference:8,868
Playtime:128.330 hours
Usage:9%
Score:3.708m
Score/min:482
Accuracy (listed only):29.812%
HSR (listed only):19.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B+
Kills:1,225
Deaths:324
KDR:3.781
Accuracy:26.185% B+
HSR:20.980% C+
NS-11C
B*
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:23.550% C+
HSR:23.044% B*
TRAC-5
C+
Kills:1,161
Deaths:487
KDR:2.384
Accuracy:18.043% D
HSR:18.605% C+
TRAC-5 S
C**
Kills:1,160
Deaths:416
KDR:2.788
Accuracy:23.878% C**
HSR:14.569% C
LC2 Lynx
C+
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:22.050% C+
HSR:20.588% C+
T5 AMC
C
Kills:353
Deaths:162
KDR:2.179
Accuracy:19.498% D
HSR:18.414% C
AS16 NightHawk
B
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C+
HSR:15.556% B
TAS-16 Blackjack
C
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C
HSR:12.069% C--
NSX Tanto
A
Kills:208
Deaths:44
KDR:4.727
Accuracy:24.838% C
HSR:33.173% A
NS Baron G5
B
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% B
HSR:10.050% D--
TRS-12 Uppercut
B+
Kills:194
Deaths:79
KDR:2.456
Accuracy:52.315% C
HSR:17.526% B+
LC3 Jaguar
A+
Kills:181
Deaths:37
KDR:4.892
Accuracy:22.767% C+
HSR:27.624% A+
FA1 Barrage
C**
Kills:138
Deaths:58
KDR:2.379
Accuracy:42.407% C**
HSR:15.942% C++
AMR-66
C+
Kills:122
Deaths:31
KDR:3.935
Accuracy:25.851% C+
HSR:14.754% D**
TS4 Haymaker
C++
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.603% C++
HSR:7.826% D**
TRAC-Shot
B+
Kills:72
Deaths:25
KDR:2.880
Accuracy:19.532% D*
HSR:20.833% B+
Kills:8,065
Deaths (as Engineer):2,687
Deaths (to Engineers):2,270
KDR:3.00149
Kill Difference:5,378
Playtime:438.644 hours
Usage:32%
Score:11.675m
Score/min:444
Accuracy (listed only):31.508%
HSR (listed only):18.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C+
Kills:3,912
Deaths:117
KDR:33.436
Accuracy:42.775% C+
HSR:79.652% C+
TSAR-42
B+
Kills:1,440
Deaths:135
KDR:10.667
Accuracy:42.271% B+
HSR:66.319% C+
NS-44 Commissioner
B+
Kills:1,411
Deaths:535
KDR:2.637
Accuracy:36.338% C++
HSR:24.805% B+
RAMS .50M
B*
Kills:1,189
Deaths:80
KDR:14.863
Accuracy:40.182% C*
HSR:84.609% B*
SMG-46 Armistice
C*
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D
HSR:16.954% C*
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C**
HSR:23.535% A
M77-B
B++
Kills:1,160
Deaths:85
KDR:13.647
Accuracy:40.795% B+
HSR:81.724% B++
SR-7
B+
Kills:1,158
Deaths:59
KDR:19.627
Accuracy:42.659% C**
HSR:81.606% B+
KSR-35
B+
Kills:1,157
Deaths:167
KDR:6.928
Accuracy:36.942% B
HSR:33.103% B+
MKV Suppressed
A+
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A+
NS-7 PDW
B*
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C++
HSR:22.339% B*
SOAS-20
C+
Kills:577
Deaths:123
KDR:4.691
Accuracy:26.781% C+
HSR:18.891% C
NS-AM7 Archer
B+
Kills:544
Deaths:198
KDR:2.747
Accuracy:62.361% B+
HSR:18.750% C+
TS2 Inquisitor
C
Kills:264
Deaths:71
KDR:3.718
Accuracy:26.225% C
HSR:11.742% D*
TRAP-M1
B+
Kills:242
Deaths:70
KDR:3.457
Accuracy:28.216% C
HSR:29.339% B+
NS-30 Vandal
B+
Kills:209
Deaths:19
KDR:11
Accuracy:33.240% C++
HSR:31.101% B+
NS-61 Emissary
A
Kills:202
Deaths:49
KDR:4.122
Accuracy:26.564% C
HSR:23.762% A
T4 AMP
B**
Kills:196
Deaths:109
KDR:1.798
Accuracy:18.291% D*
HSR:26.020% B**
TX1 Repeater
C+
Kills:185
Deaths:149
KDR:1.242
Accuracy:23.688% C+
HSR:14.595% D-
MG-S1 Jackal
C+
Kills:179
Deaths:27
KDR:6.630
Accuracy:25.633% C+
HSR:18.436% C
NSX Tomoe
A++
Kills:127
Deaths:6
KDR:21.167
Accuracy:33.489% B*
HSR:54.331% A++
99SV
B*
Kills:106
Deaths:16
KDR:6.625
Accuracy:36.512% B*
HSR:36.793% C++
NS-357 Underboss
C
Kills:86
Deaths:60
KDR:1.433
Accuracy:30.245% D
HSR:18.605% C
NS-45 Pilot
C+
Kills:79
Deaths:19
KDR:4.158
Accuracy:30.559% C+
HSR:21.519% C-
NS-44L Blackhand
B+
Kills:64
Deaths:14
KDR:4.571
Accuracy:45.492% B+
HSR:42.188% C+
NSX Daimyo
C+
Kills:63
Deaths:5
KDR:12.600
Accuracy:37.226% D
HSR:93.651% C+
Shuriken
D
Kills:63
Deaths:12
KDR:5.250
Accuracy:24.635% D
HSR:14.286% D
Kills:19,237
Deaths (as Infiltrator):3,371
Deaths (to Infiltrators):1,403
KDR:5.70662
Kill Difference:15,866
Playtime:396.419 hours
Usage:29%
Score:11.409m
Score/min:480
Accuracy (listed only):32.912%
HSR (listed only):37.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C*
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D
HSR:16.954% C*
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C**
HSR:23.535% A
MKV Suppressed
A+
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A+
TORQ-9
C++
Kills:1,152
Deaths:231
KDR:4.987
Accuracy:23.744% C+
HSR:24.045% C++
NS-7 PDW
B*
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C++
HSR:22.339% B*
TAR
C++
Kills:425
Deaths:130
KDR:3.269
Accuracy:23.111% C++
HSR:19.765% C+
Cycler TRV
C
Kills:360
Deaths:134
KDR:2.687
Accuracy:21.296% C
HSR:16.389% C-
SABR-13
C*
Kills:345
Deaths:86
KDR:4.012
Accuracy:26.681% C*
HSR:22.029% C
T1 Cycler
C+
Kills:326
Deaths:107
KDR:3.047
Accuracy:20.853% C+
HSR:21.166% C+
AS16 NightHawk
B
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C+
HSR:15.556% B
NS-11A
C
Kills:312
Deaths:105
KDR:2.971
Accuracy:19.958% D-
HSR:18.590% C
TAS-16 Blackjack
C
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C
HSR:12.069% C--
NS Baron G5
B
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% B
HSR:10.050% D--
TRS-12 Uppercut
B+
Kills:194
Deaths:79
KDR:2.456
Accuracy:52.315% C
HSR:17.526% B+
MG-S1 Jackal
C+
Kills:179
Deaths:27
KDR:6.630
Accuracy:25.633% C+
HSR:18.436% C
FA1 Barrage
C**
Kills:138
Deaths:58
KDR:2.379
Accuracy:42.407% C**
HSR:15.942% C++
TS4 Haymaker
C++
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.603% C++
HSR:7.826% D**
T1S Cycler
A++
Kills:107
Deaths:22
KDR:4.864
Accuracy:24.830% C**
HSR:32.710% A++
Shuriken
D
Kills:63
Deaths:12
KDR:5.250
Accuracy:24.635% D
HSR:14.286% D
Kills:9,144
Deaths (as Combat Medic):2,631
Deaths (to Combat Medics):940
KDR:3.47548
Kill Difference:6,513
Playtime:125.188 hours
Usage:9%
Score:4.769m
Score/min:635
Accuracy (listed only):30.852%
HSR (listed only):18.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:813
Deaths:131
KDR:6.206
Accuracy:47.130% B*
HSR:2.952% C+
M3 Pounder HEG
A
Kills:746
Deaths:135
KDR:5.526
Accuracy:47.374% B**
HSR:4.960% A
M2 Mutilator
B++
Kills:235
Deaths:47
KDR:5
Accuracy:17.122% B++
HSR:19.575% C**
MRC3 Mercy
C+
Kills:217
Deaths:24
KDR:9.042
Accuracy:15.943% C+
HSR:18.894% C
NS-20 Gorgon
B*
Kills:208
Deaths:23
KDR:9.043
Accuracy:25.486% C++
HSR:22.596% B*
MRC3 Mercy
C++
Kills:203
Deaths:24
KDR:8.458
Accuracy:16.515% C++
HSR:19.212% C+
NS-20 Gorgon
A
Kills:191
Deaths:23
KDR:8.304
Accuracy:24.983% C++
HSR:25.131% A
NS-10 Burster
A*
Kills:187
Deaths:33
KDR:5.667
Accuracy:42.707% A*
HSR:3.209% D
M2 Mutilator
B+
Kills:178
Deaths:39
KDR:4.564
Accuracy:17.114% B+
HSR:20.225% B+
NS-10 Burster
A*
Kills:174
Deaths:33
KDR:5.273
Accuracy:41.483% A*
HSR:2.299% D*
MR1 Fracture
B+
Kills:91
Deaths:42
KDR:2.167
Accuracy:40.316% B+
HSR:4.396% C++
MR1 Fracture
B+
Kills:87
Deaths:42
KDR:2.071
Accuracy:40.436% B+
HSR:4.598% C**
M6 Onslaught
C**
Kills:51
Deaths:7
KDR:7.286
Accuracy:18.398% C**
HSR:15.686% D
Kills:3,381
Deaths (as MAX Suit):301.500
Deaths (to MAX Suits):804
KDR:11.21393
Kill Difference:3,079.500
Playtime:78.535 hours
Usage:6%
Score:3.970m
Score/min:842
Accuracy (listed only):30.385%
HSR (listed only):12.595%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:262
V. Kills:19 N/A
Deaths:111
KDR:2.360
Accuracy:29.977% C++
KPH:24.600 D
VKPH:1.800 D-
Hellfire Rocket Pods
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50.924% N/A
KPH:325.500 N/A
VKPH:19.500 N/A
Kills:312 (262 + 0)
Deaths:111
KDR:2.811
VKDR:0.198
Vehicle Kills:22
Kill Difference:201
Playtime:10.813 hours
Usage:1%
Score:0.133m
Score/min:204
Piloting Accuracy:29.977%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,817
V. Kills:180 N/A
Deaths:19
KDR:95.632
Accuracy:51.814% B+
KPH:109.900 A**
VKPH:10.900 B**
C75 Viper
A*
Kills:1,234
V. Kills:185 N/A
Deaths:33
KDR:37.394
Accuracy:37.591% C+
KPH:62.800 A*
VKPH:9.400 B++
L100 Python AP
A++
Kills:1,115
V. Kills:593 188%
Deaths:41
KDR:27.195
Accuracy:52.829% C
KPH:44.800 A++
VKPH:23.800 B**
L100 Python HEAT
M+
Kills:995
V. Kills:215 461%
Deaths:16
KDR:62.188
Accuracy:58.695% B*
KPH:70.800 M+
VKPH:15.300 B**
Skyguard
B**
Kills:156
V. Kills:125 124%
Deaths:6
KDR:26
Accuracy:35.438% B**
KPH:16.100 B++
VKPH:12.900 B**
Kills:5,317 (5,317 + 0)
Deaths:115
KDR:46.235
VKDR:11.287
Vehicle Kills:1,298
Kill Difference:5,202
Playtime:84.820 hours
Usage:6%
Score:1.742m
Score/min:342
Driving Accuracy:35.438%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:699
V. Kills:188 370%
Deaths:47
KDR:14.872
Accuracy:35.685% D
KPH:30.500 B+
VKPH:8.200 C
P2-120 AP
A+
Kills:384
V. Kills:232 165%
Deaths:21
KDR:18.286
Accuracy:45.262% C++
KPH:44.500 A
VKPH:26.900 A+
P2-120 HESH
A
Kills:197
V. Kills:15 N/A
Deaths:3
KDR:65.667
Accuracy:31.176% D--
KPH:79.500 A
VKPH:6.100 C-
E540 Halberd
S
Kills:101
V. Kills:15 N/A
Deaths:4
KDR:25.250
Accuracy:44.218% B+
KPH:64 S
VKPH:9.500 D
MR11 Gatekeeper
S
Kills:67
V. Kills:21 305%
Deaths:3
KDR:22.333
Accuracy:43.865% B++
KPH:64 S
VKPH:20 B+
Kills:1,448 (1,280 + 168)
Deaths:78
KDR:18.564
VKDR:6.038
Vehicle Kills:471
Kill Difference:1,370
Playtime:36.628 hours
Usage:3%
Score:0.953m
Score/min:434
Driving Accuracy:31.176%
Gunner Accuracy:43.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:219
V. Kills:19 N/A
Deaths:7
KDR:31.286
Accuracy:31.884% C
KPH:125.400 B+
VKPH:10.900 A
MR11 Gatekeeper-H
B**
Kills:154
V. Kills:106 144%
Deaths:6
KDR:25.667
Accuracy:55.657% B
KPH:43 B**
VKPH:29.600 C++
M20 Basilisk-H
B
Kills:150
V. Kills:45 326%
Deaths:6
KDR:25
Accuracy:48.022% C*
KPH:77.500 C*
VKPH:23.300 B
G40-F Ranger
C++
Kills:120
V. Kills:69 171%
Deaths:3
KDR:40
Accuracy:32.847% C++
KPH:27.300 C
VKPH:15.700 C
G30 Walker
C++
Kills:99
V. Kills:52 187%
Deaths:2
KDR:49.500
Accuracy:36.084% C++
KPH:29.600 C+
VKPH:15.600 C+
M12 Kobalt-H
C
Kills:94
V. Kills:2 N/A
Deaths:1
KDR:94
Accuracy:18.133% D
KPH:102.300 C
VKPH:2.200 D-
Kills:836 (0 + 836)
Deaths:25
KDR:33.440
VKDR:11.720
Vehicle Kills:293
Kill Difference:811
Playtime:15.920 hours
Usage:1%
Score:0.292m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:18.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:174
V. Kills:51 335%
Deaths:9
KDR:19.333
Accuracy:40.818% B
KPH:35.600 A+
VKPH:10.400 B++
M12 Kobalt
A**
Kills:173
V. Kills:9 N/A
Deaths:1
KDR:173
Accuracy:20.045% B++
KPH:156.700 A**
VKPH:8.200 A++
M20 Basilisk
A+
Kills:129
V. Kills:40 315%
Deaths:3
KDR:43
Accuracy:39.922% C*
KPH:35.900 A+
VKPH:11.100 B
G30 Walker
B+
Kills:101
V. Kills:52 191%
Deaths:1
KDR:101
Accuracy:30.913% C*
KPH:19.100 B+
VKPH:9.800 C+
M60-G Bulldog
A
Kills:56
V. Kills:6 N/A
Deaths:7
KDR:8
Accuracy:35.320% C++
KPH:54.100 A
VKPH:5.800 C+
M40 Fury
A+
Kills:55
V. Kills:7 N/A
Deaths:6
KDR:9.167
Accuracy:34.663% C+
KPH:76.900 A+
VKPH:9.800 C*
M60-G Bulldog
A++
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:43.214% B+
KPH:74.600 A++
VKPH:4.300 D
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:5
KDR:10
Accuracy:23.397% N/A
KPH:82.800 N/A
VKPH:6.600 N/A
Kills:790 (0 + 790)
Deaths:36
KDR:21.944
VKDR:4.778
Vehicle Kills:172
Kill Difference:754
Playtime:17.928 hours
Usage:1%
Score:0.316m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:23.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 3,9293,91211733.436S27.9942.775%C+79.652%C+57.2B+N/A16268.4h2C-4.6C+
L100 Python HESH 1,9971,8171995.632S90.1951.814%B+2.312%B+110.1A**10.9B**36116.5h2.5B*4.8B*
TSAR-42 1,4541,44013510.667A++5.2242.271%B+66.319%C+51.8B++N/A36227.8h2.3C++5.4B+
NS-44 Commissioner 1,4311,4115352.637A++2.8136.338%C++24.805%B+49.9B++N/A21428.3h3.6B9.9B+
Sticky Grenade 1,4191,40811408N/A1,402.5559.304%B*N/A1564.4A12.2C*62270.9h1.3B**2.2B*
Frag Grenade 1,3951,38411384N/A1,378.5553.899%AN/A728.4B**5.8C33671.9h2.7B**5B**
C75 Viper 1,4191,2343337.394S31.9537.591%C+1.053%D62.6A*9.4B++30519.7h9.4B++25B++
HC1 Cougar 1,2391,2253243.781M1.6726.185%B+20.98%C+51.5AN/A30023.8h12.3C++47B
RAMS .50M 1,1911,1898014.863M*9.4240.182%C*84.609%B*45.7AN/A23926h2B+4.9B+
NS-11C 1,1891,1762714.339M**1.1123.55%C+23.044%B*47B**N/A16825h14.3C++60.9C*
C-4 1,3131,1741597.384S1.9429.442%B*N/A301S35.6B+25623.9h1B**3.3B*
TMG-50 1,1871,1701816.464S1.0222.82%B+25.897%B+52B*N/A21522.5h12.3C+54.1C**
T9 CARV 1,1791,1691876.251M**0.8022.326%B++24.038%C**51AN/A30622.9h12.2B+54.8B+
MSW-R 1,1711,1632913.997B*1.4521.525%C+24.076%C++56.7B*N/A27520.5h12C*56C*
SMG-46 Armistice 1,1711,1623922.964A++2.4821.816%D16.954%C*35BN/A12833.2h18D82.3C-
TRAC-5 1,1751,1614872.384A*3.0618.043%D18.605%C+25.9B+N/A14844.8h16.5C+91.5C+
PDW-16 Hailstorm 1,1741,1602414.813S0.6325.154%C**23.535%A50.7AN/A12222.9h14.8C++59C**
T16 Rhino 1,1841,1603383.432A*2.0120.156%C+23.19%C**38.7C**N/A14230h15.5C--76.9C+
TRAC-5 S 1,1841,1604162.788A*2.6623.878%C**14.569%C39.1A+N/A17029.7h10.2B++42.9B+
M77-B 1,1671,1608513.647S8.2040.795%B+81.724%B++45AN/A26225.8h2.3B5.6B+
SR-7 1,1661,1585919.627S14.1842.659%C**81.606%B+55.1B**N/A32721h2.1C**4.9B+
KSR-35 1,1721,1571676.928A*1.4836.942%B33.103%B+38.7C+N/A22729.9h4.6C+12.5C*
MKV Suppressed 1,1701,1562474.68S0.7725.776%C+28.547%A+42.2B+N/A11327.4h14.5C++56.2C*
LC2 Lynx 1,1651,1563593.22A++2.2322.05%C+20.588%C+43.6B**N/A19126.5h15.9C+72.3C++
TORQ-9 1,1701,1522314.987M0.4623.744%C+24.045%C++48.4B*N/A20223.8h16.7C-70.3C+
NS-7 PDW 1,1691,1463663.131M2.3224.756%C++22.339%B*42.9B**N/A19926.7h16.4C+66.4C++
T32 Bull 1,1551,1421497.664S2.2225.488%B+29.159%B*54.6B++N/A20820.9h14.1C-55.1C++
L100 Python AP 1,7081,1154127.195S21.7552.829%C5.022%B**44.8A++23.8B**41924.9h5.9B11.2B+
L100 Python HEAT 1,2109951662.188U56.7458.695%B*4.925%A+70.6M+15.2B**27814.1h4.5B+7.7B*
M3 Pounder HEG 1,0538131316.206M++0.7647.13%B*2.952%C+30.8A+9.1M++31126.4h19.7C+41.8C**
M3 Pounder HEG 9777461355.526M0.0847.374%B**4.96%A27.9A8.7M++29326.7h22.5D-47.5C++
P2-120 HEAT 8876994714.872B**9.4335.685%D3.863%B+30.5B+8.2C24222.9h5.2B*14.7B+
NS Decimator 8406742552.643A*2.8060.461%C+3.561%B*54.4A13.4C46512.4h3.9B++6.4B++
Tank Mine 7786222003.11B2.3445.955%B**N/A222.1M55.7C21692.8h1.4B**3A++
SOAS-20 5895771234.691A*0.7626.781%C+18.891%C62A+1.3M*3289.3h13.6C50.9C+
NS-AM7 Archer 7475441982.747S2.7062.361%B+18.75%C+14.5A++5.4A+7937.6h15.3B+24.5B+
TAR 4314251303.269A2.1823.111%C++19.765%C+32.7C++N/A14713h14.3C61.8C++
P2-120 AP 6163842118.286A++12.8445.262%C++6.771%A+44.7A+27A+8068.6h8.5C18.8C+
Cycler TRV 3643601342.687A2.7621.296%C16.389%C-37.5B+N/A2429.6h15C--70.6C+
T5 AMC 3633531622.179A3.2719.498%D18.414%C27.8BN/A18412.7h17.4D89.5C--
SABR-13 352345864.012A++1.4326.681%C*22.029%C41.1B+N/A3758.4h13C48.8C++
T1 Cycler 3303261073.047A++2.4020.853%C+21.166%C+28.8BN/A21311.3h15.9C76.4C+
AS16 NightHawk 317315973.247A*2.2038.739%C+15.556%B48.5B*N/A2366.5h5C+12.8C++
NS-11A 3173121052.971B**2.4819.958%D-18.59%C33.9C++N/A1379.2h13.9C+69.5C+
TAS-16 Blackjack 2932901022.843A+2.6055.373%C12.069%C--35.4C+N/A1448.2h3.4D*6.1C-
Spear Anti-Vehicle Phalanx Turret 401274645.667S40.2251.493%B*3.285%C--55.9B**25.9B+6584.9h7C**13.7B++
NSX Masamune 369273783.5M**1.9554.921%C2.564%B30.7C+10.8C1968.9h11C*19.9C*
TS2 Inquisitor 270264713.718A*1.7326.225%C11.742%D*45.5B1B*1395.8h10.5C++39.9C++
M14 Banshee 2812621112.36C3.0929.977%C++N/A24.5D1.8D-13810.7h21.7C**72.3B
MG-H1 Watchman 252246524.731A*0.7219.287%D29.268%B+34.2CN/A987.2h19.8D*102.6D
TRAP-M1 244242703.457A+1.9928.216%C29.339%B+35.6C+N/A1516.8h10.6C37.7C+
M2 Mutilator 239235475A*0.4517.122%B++19.575%C**48A*N/A3424.9h18C+105B+
P525 Marauder-H 238219731.286A+25.8431.884%CN/A128.8B+11.2A4311.7h8.9D-27.9D
MRC3 Mercy 225217249.042M*3.6015.943%C+18.894%C47.2A++1.7M+2374.6h21.5D134.6C+
NS-30 Vandal 2102091911S5.5533.24%C++31.101%B+47.5B+N/A2774.4h7.4D*22.2C
NS-20 Gorgon 220208239.043S3.6025.486%C++22.596%B*40.8M2.4A1335.1h35B+137.1B+
NSX Tanto 214208444.727M**0.7224.838%C33.173%A23.9CN/A838.7h16.2C65.1C+
T7 Mini-Chaingun 212207982.112A3.3314.429%C--13.044%C+39.1B+N/A3185.3h19.3D134C
MRC3 Mercy 207203248.458M++3.0116.515%C++19.212%C+44.1AN/A2074.6h23.4D--141.6C+
Heartstring 2272031411.44B+4.0138.446%C18.227%D24.5C+2.9C+858.3h6.5C16.9C
NS-61 Emissary 203202494.122S1.3226.564%C23.762%A40.4B++N/A1375h15C+56.4C+
NS Baron G5 201199902.211A+3.2446.504%B10.05%D--42.3B+N/A2274.7h6D--12.9C+
P2-120 HESH 212197365.667M+60.2231.176%D--N/A78.8A6C--4882.5h4.9C++15.8C-
T4 AMP 1991961091.798B*3.6518.291%D*26.02%B**39.2BN/A1485h15.2C+83.2C-
TRS-12 Uppercut 197194792.456B**2.9952.315%C17.526%B+39.6C++N/A1484.9h3.5D*6.7D
NS-20 Gorgon 206191238.304S2.8624.983%C++25.131%A37.5A*2.9A++1265.1h38.3B153.3B+
NS-10 Burster 356187335.667S0.2242.707%A*3.209%D8A++7.3M+23623.3h189.5C443.7B++
TX1 Repeater 1871851491.242B++4.2023.688%C+14.595%D-47.4B**N/A2603.9h13.9C++58.8C+
LC3 Jaguar 183181374.892A**0.5522.767%C+27.624%A+36.9B+N/A3364.9h14.8C65.2C+
MG-S1 Jackal 185179276.63S1.1825.633%C+18.436%C29.3C+1B**1116.1h17.6D**68.8D
M2 Mutilator 179178394.564A*0.8817.114%B+20.225%B+42.4A+N/A3104.2h19.6D114.7C**
NS-10 Burster 344174335.273S0.1741.483%A*2.299%D*7.6A+7.4M++24223h206.3D--497.3B+
M20 Basilisk 225174919.333S13.8940.818%B10.92%A++35.5A+10.4B++2534.9h83.5C**204.5B+
M12 Kobalt 1821731173U167.5520.045%B++25.434%A+157.3A**8.2A++4781.1h11.4A57B*
Skyguard 281156626U20.5535.438%B**2.564%C*16.1B++12.9B**2809.7h134.4C++379.3B++
MR11 Gatekeeper-H 260154625.667S20.2255.657%B1.948%C++42.8B**29.4C+3793.6h65.1C+116.9C*
MANA Anti-Personnel Turret 155152324.75N/A0.7017.614%UN/A1520U30U6515000.1h25.2T*142.9T*
M20 Basilisk-H 195150625M19.5548.022%C*4.667%D78.9C**23.7B+2541.9h75.8C+157.9C+
Chainblade 1651445,1510.028C*5.4223.151%C--4.861%C0.3C-N/A2434.6h2.3B+10C*
NS-15M1 143143334.333A**1.1119.117%D29.371%B**42.1C++N/A2413.4h11.9B62.3C++
FA1 Barrage 143138582.379A++3.0742.407%C**15.942%C++28.2C++1A++2404.9h5.8C-13.8C+
Auraxium Chainblade 1561294,4570.029C+5.4224.799%C-N/A0.2C--N/A1528h2.6D10.6C+
M20 Basilisk 169129343U37.5539.922%C*7.752%B++35.8A+11.1B2443.6h79.2B+198.4B++
NSX Tomoe 132127621.167U15.7233.489%B*54.331%A++48.8B+1.9M**1252.6h16.9D50.5C++
AMR-66 126122313.935S1.5125.851%C+14.754%D**26B+N/A1914.7h7.4B++28.7B+
G40-F Ranger 189120340M**34.5532.847%C++N/A27.3C15.7C2524.4h83.4C+253.8C+
TS4 Haymaker 1151151051.095C+4.3542.603%C++7.826%D**20.5C--N/A1315.6h7.7F-18.1D-
T1S Cycler 109107224.864S0.5824.83%C**32.71%A++26.1C+N/A1484.1h19.5F--78.4D
99SV 107106166.625M++1.1836.512%B*36.793%C++31.2B+N/A2903.4h5.3B14.4B+
E540 Halberd 116101425.25A**19.8044.218%B+8.911%A**63.1S9.4D8171.6h3.9A+8.7A
G30 Walker 1531011101U95.5530.913%C*2.97%D19.1B+9.8C+2075.3h175.8B++568.6B++
G30 Walker 15199249.5S44.0536.084%C++5.051%B+30C+15.8C+2213.3h155B429.5B
ASP-30 Grounder 13099452.2A**3.2558.383%D5.051%B**28.3B++8.9C5253.5h6B*10.2B++
M12 Kobalt-H 9694194S88.5518.133%D19.149%B+104.4C+2.2D-4490.9h21D-115.9D
MR1 Fracture 18391422.167A*3.2840.316%B+4.396%C++6.8C-6.9B*17813.4h99.2F-246.1D-
T2 Striker 18389781.141A++4.3151.436%C+1.124%C+9.5C10C3279.4h70.6D*137.3D-
MR1 Fracture 18387422.071A*3.3840.436%B+4.598%C**6.7C7.4A17313h99.3F-245.5D
MANA Anti-Vehicle Turret 15787155.8A*0.3563.664%B**2.299%D51.2B**41.2B**10691.7h9.5C++14.9B+
NS-357 Underboss 8886601.433B+4.0130.245%D18.605%C45.3C**1.1A+2291.9h5.2D-17.1C--
ML-7 12685471.809A++3.6454.075%C4.706%B*28.3B+13.7C**10283h6.6C++12.3C++
NS-45 Pilot 8079194.158A*1.2930.559%C+21.519%C-56.4BN/A1841.4h8.5C-27.8C+
TRAC-Shot 7372252.88A+2.5719.532%D*20.833%B+20DN/A833.6h15.1D*77.2D**
MR11 Gatekeeper 8867322.333S16.8943.865%B++1.493%D67S21B++8411h28.6A+65.2A
MAX Punch 64643110.206B*5.2455.738%B++N/A0.8CN/A477.5h1.6C++2.9C**
NS-44L Blackhand 6464144.571M*0.8845.492%B+42.188%C+27.8C*N/A1022.3h5.1C11.3C++
NSX Naginata 6464610.667S5.2223.79%B+28.125%C++64B**N/A1901h10.8B+45.2B+
NSX Daimyo 6363512.6M++7.1537.226%D93.651%C+52.5C++N/A1211.2h3.2D8.7D
Shuriken 6663125.25M**0.2024.635%D14.286%D35C1.7S1151.8h21.1T85.8F--
Claymore 595978.429C**2.9853.333%A*N/A295A**N/A17940.2h0.9A**1.8A+
M60-G Bulldog 625678B*2.5535.32%C++3.571%C**56A+6C+4181h4.3A12.3B**
M40 Fury 625569.167C**3.7234.663%C+N/A78.6A+10C**6190.7h10.1B++29.2B++
NS-R3 Swarm 1155395.889U0.4468.834%A+N/A10.6B**12.4A++1415h28.2B+40.9B++
M60-G Bulldog 5552413A++7.5543.214%B+N/A74.3A++4.3D3740.7h5.3B++12.3B++
M6 Onslaught 525177.286M+1.8418.398%C**15.686%D85M**1.7M**3580.6h18.5C++100.8B+
M12 Kobalt 5450510C4.5523.397%A20%B+83.3B++6.7A+6320.6h21.2C-90.4B+
Hellfire Rocket Pods 5350150S44.5550.924%BN/A250M+15C++47910.2h21.5C**42.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret17400.6h
Motion Spotter24090.2h
Nano-Armor Kit228604,35527.1h
Nanite Revive Grenade06020.2h
Medical Applicator197240,44512.4h
Spawn Beacon01220.1h
Nanite Healing Grenade0540h
Spitfire Auto-Turret35550.5h
Restoration Kit7750.1h
Ammunition Package337,7003.3h
Shield Recharging Field95,8581.6h
Medical Kit2022,3812.7h
Anti-Infantry MANA Turret3820.3h
Nano-Repair Grenade01270h
Hardlight Barrier31820.2h
Recon Detection Device4425,24831.1h

Check the help document for the dictionary if you want to learn more about words used here.


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