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Lt. Colonel Dreadnaught Boopstein[BPSN] Boopstein
TR BR 69

KDR: 5.48

Score: 43.3m

Last Seen: Mar 9th, 2020 12:25 AM
- OFFLINE - 193.1 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Emerald
Level Progress (to 70): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bighorn .50M L100 Python HESH TSAR-42 Sticky Grenade NS-44 Commissioner MSW-R Frag Grenade L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,856,033 MLG Score: 2283
Fun Score: N/A
Cheeseburgers Flipped: 632TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.622%23.583%55745123126,0705.296630.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.06%0.464B+0.385C**-1.548FHEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.231C++13.50.056C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.814%1.515%19321274330213671.54206485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.485%-0.153C-0.054C+-0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.20.106C+520.023C+93.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.361%3.164%1920812686,891507183613.5917375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.993%-0.066C+0.418B0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.463B+8.30.333C**12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.111%8.955%4141012661,4074305273.27209266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.919%-0.01C+1.078B**0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.7-0.417C--61.6-0.53D109.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.468%76.943%414912679,7285305618.3547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.411%0.679B+0.639B+0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.30.27C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.283%14.11%414512711,056432132.4388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.596%0.214C++-0.129C-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.195C++4.70.036C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m418.9%544 (32.6k)497 (29.8k)5.4773661,44511,2186.3517669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1276499521.843%24.373%53207:4526

9% Combat Medic33% Engineer15% Heavy Assault29% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 3:27 AMMar 25th, 2017 8:39 PMMar 9th, 2020 5:46 AM (26d) (PST)Mar 8th, 2020 8:25 PM (26d) (PST)Mar 8th, 2020 8:25 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041137910.7050.1290.1723.2300.0662283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2156,76847,44742810194429,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1451.8h/60.5d 9,809 14,976 22,379 281.4k 1,790 5,321 5,723 78.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:1,407
Deaths:329
KDR:4.277
Accuracy:22.903% C+
HSR:25.444% C++
T9 CARV
B+
Kills:1,282
Deaths:221
KDR:5.801
Accuracy:22.124% B+
HSR:24.961% C**
TMG-50
C**
Kills:1,175
Deaths:183
KDR:6.421
Accuracy:22.888% C*
HSR:25.787% C**
T16 Rhino
C++
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:20.156% C
HSR:23.190% C++
T32 Bull
B+
Kills:1,142
Deaths:149
KDR:7.664
Accuracy:25.488% C*
HSR:29.159% B+
MG-H1 Watchman
B+
Kills:282
Deaths:58
KDR:4.862
Accuracy:19.339% D
HSR:30.497% B+
NS-15M1
B*
Kills:143
Deaths:33
KDR:4.333
Accuracy:19.117% D
HSR:29.371% B*
NS-15M AE
C+
Kills:70
Deaths:11
KDR:6.364
Accuracy:19.246% D**
HSR:28.571% C+
NSX Naginata
C++
Kills:64
Deaths:6
KDR:10.667
Accuracy:23.790% C++
HSR:28.125% C+
T9A "Butcher"
C
Kills:58
Deaths:6
KDR:9.667
Accuracy:23.789% C
HSR:15.517% F
Kills:6,783
Deaths (as Heavy Assault):1,334
Deaths (to Heavy Assaults):2,986
KDR:5.08471
Kill Difference:5,449
Playtime:212.196 hours
Usage:15%
Score:5.193m
Score/min:408
Accuracy (listed only):21.884%
HSR (listed only):26.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C**
Kills:1,225
Deaths:325
KDR:3.769
Accuracy:26.185% C**
HSR:20.980% C
TRAC-5 S
C++
Kills:1,179
Deaths:419
KDR:2.814
Accuracy:23.949% C++
HSR:14.504% C
NS-11C
B+
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:23.550% C
HSR:23.044% B+
SMG-46 Armistice
C++
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D-
HSR:16.954% C++
TRAC-5
C+
Kills:1,161
Deaths:487
KDR:2.384
Accuracy:18.043% D
HSR:18.605% C+
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C++
HSR:23.535% A
LC2 Lynx
C+
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:22.050% C
HSR:20.588% C+
MKV Suppressed
A
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A
NS-7 PDW
B++
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C+
HSR:22.339% B++
T5 AMC
C
Kills:353
Deaths:162
KDR:2.179
Accuracy:19.498% D-
HSR:18.414% C
AS16 NightHawk
C*
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C
HSR:15.556% C*
NSX Tanto
B**
Kills:314
Deaths:71
KDR:4.423
Accuracy:24.902% C-
HSR:33.758% B**
TAS-16 Blackjack
C--
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C--
HSR:12.069% D
NS Baron G5
C++
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% C++
HSR:10.050% D--
LC3 Jaguar
B**
Kills:196
Deaths:38
KDR:5.158
Accuracy:23.370% C+
HSR:27.041% B**
TRS-12 Uppercut
B
Kills:194
Deaths:83
KDR:2.337
Accuracy:52.337% D
HSR:17.526% B
MG-S1 Jackal
C+
Kills:190
Deaths:28
KDR:6.786
Accuracy:25.217% C
HSR:19.474% C+
FA1 Barrage
C++
Kills:142
Deaths:58
KDR:2.448
Accuracy:42.300% C++
HSR:15.493% C+
TS4 Haymaker
C+
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.434% C+
HSR:7.826% D**
Shuriken
D
Kills:106
Deaths:15
KDR:7.067
Accuracy:24.994% D-
HSR:15.094% D
TRAC-Shot
B+
Kills:80
Deaths:27
KDR:2.963
Accuracy:19.966% D**
HSR:21.250% B+
MG-C1 Kindred
C+
Kills:65
Deaths:14
KDR:4.643
Accuracy:19.514% D**
HSR:23.077% C+
Kills:13,080
Deaths (as Light Assault):3,997
Deaths (to Light Assaults):2,251
KDR:3.27245
Kill Difference:9,083
Playtime:132.416 hours
Usage:9%
Score:3.787m
Score/min:477
Accuracy (listed only):29.383%
HSR (listed only):19.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C**
Kills:1,225
Deaths:325
KDR:3.769
Accuracy:26.185% C**
HSR:20.980% C
TRAC-5 S
C++
Kills:1,179
Deaths:419
KDR:2.814
Accuracy:23.949% C++
HSR:14.504% C
NS-11C
B+
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:23.550% C
HSR:23.044% B+
TRAC-5
C+
Kills:1,161
Deaths:487
KDR:2.384
Accuracy:18.043% D
HSR:18.605% C+
LC2 Lynx
C+
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:22.050% C
HSR:20.588% C+
T5 AMC
C
Kills:353
Deaths:162
KDR:2.179
Accuracy:19.498% D-
HSR:18.414% C
AS16 NightHawk
C*
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C
HSR:15.556% C*
NSX Tanto
B**
Kills:314
Deaths:71
KDR:4.423
Accuracy:24.902% C-
HSR:33.758% B**
TAS-16 Blackjack
C--
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C--
HSR:12.069% D
NS Baron G5
C++
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% C++
HSR:10.050% D--
LC3 Jaguar
B**
Kills:196
Deaths:38
KDR:5.158
Accuracy:23.370% C+
HSR:27.041% B**
TRS-12 Uppercut
B
Kills:194
Deaths:83
KDR:2.337
Accuracy:52.337% D
HSR:17.526% B
MG-HBR1 Dragoon
B**
Kills:167
Deaths:24
KDR:6.958
Accuracy:40.911% B**
HSR:16.767% D**
FA1 Barrage
C++
Kills:142
Deaths:58
KDR:2.448
Accuracy:42.300% C++
HSR:15.493% C+
AMR-66
C
Kills:129
Deaths:31
KDR:4.161
Accuracy:25.591% C
HSR:16.279% D*
TS4 Haymaker
C+
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.434% C+
HSR:7.826% D**
TRAC-Shot
B+
Kills:80
Deaths:27
KDR:2.963
Accuracy:19.966% D**
HSR:21.250% B+
MG-C1 Kindred
C+
Kills:65
Deaths:14
KDR:4.643
Accuracy:19.514% D**
HSR:23.077% C+
Kills:8,456
Deaths (as Engineer):2,763
Deaths (to Engineers):2,326
KDR:3.06044
Kill Difference:5,693
Playtime:479.129 hours
Usage:33%
Score:13.233m
Score/min:460
Accuracy (listed only):31.401%
HSR (listed only):18.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C++
Kills:4,113
Deaths:124
KDR:33.169
Accuracy:42.679% C+
HSR:79.699% C++
TSAR-42
B+
Kills:1,495
Deaths:141
KDR:10.603
Accuracy:42.100% B+
HSR:66.087% C
NS-44 Commissioner
C**
Kills:1,424
Deaths:538
KDR:2.647
Accuracy:36.275% C+
HSR:24.789% C**
RAMS .50M
B*
Kills:1,189
Deaths:80
KDR:14.863
Accuracy:40.182% C++
HSR:84.609% B*
KSR-35
B+
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:36.885% C*
HSR:33.133% B+
SMG-46 Armistice
C++
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D-
HSR:16.954% C++
M77-B
B++
Kills:1,160
Deaths:85
KDR:13.647
Accuracy:40.795% B+
HSR:81.724% B++
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C++
HSR:23.535% A
SR-7
B+
Kills:1,158
Deaths:59
KDR:19.627
Accuracy:42.659% C*
HSR:81.606% B+
MKV Suppressed
A
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A
NS-7 PDW
B++
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C+
HSR:22.339% B++
NS-AM7 Archer
B+
Kills:610
Deaths:225
KDR:2.711
Accuracy:63.049% B+
HSR:17.377% C+
SOAS-20
C
Kills:578
Deaths:125
KDR:4.624
Accuracy:26.689% C
HSR:18.858% C
TS2 Inquisitor
C
Kills:265
Deaths:71
KDR:3.732
Accuracy:26.224% C
HSR:11.698% D*
TRAP-M1
B+
Kills:245
Deaths:71
KDR:3.451
Accuracy:27.886% C
HSR:30.204% B+
NS-30 Vandal
B+
Kills:209
Deaths:19
KDR:11
Accuracy:33.240% C+
HSR:31.101% B+
NS-61 Emissary
B**
Kills:202
Deaths:49
KDR:4.122
Accuracy:26.564% C
HSR:23.762% B**
T4 AMP
B**
Kills:196
Deaths:109
KDR:1.798
Accuracy:18.291% D**
HSR:26.020% B**
MG-S1 Jackal
C+
Kills:190
Deaths:28
KDR:6.786
Accuracy:25.217% C
HSR:19.474% C+
TX1 Repeater
C+
Kills:185
Deaths:149
KDR:1.242
Accuracy:23.665% C+
HSR:14.595% D--
RAMS-AE .50M
C+
Kills:177
Deaths:11
KDR:16.091
Accuracy:41.516% C+
HSR:71.751% D**
NSX Tomoe
B**
Kills:172
Deaths:11
KDR:15.636
Accuracy:31.442% B
HSR:51.163% B**
NS-357 Underboss
C+
Kills:166
Deaths:82
KDR:2.024
Accuracy:32.292% D
HSR:21.084% C+
NS-45 Pilot
C--
Kills:114
Deaths:31
KDR:3.677
Accuracy:29.157% C--
HSR:22.807% D
99SV
B++
Kills:107
Deaths:16
KDR:6.688
Accuracy:36.493% B++
HSR:36.449% C+
Shuriken
D
Kills:106
Deaths:15
KDR:7.067
Accuracy:24.994% D-
HSR:15.094% D
NSX Daimyo
C**
Kills:84
Deaths:9
KDR:9.333
Accuracy:36.032% D--
HSR:95.238% C**
NS-44L Blackhand
B
Kills:64
Deaths:14
KDR:4.571
Accuracy:45.304% B
HSR:42.188% C+
Kills:19,995
Deaths (as Infiltrator):3,475
Deaths (to Infiltrators):1,469
KDR:5.75396
Kill Difference:16,520
Playtime:415.387 hours
Usage:29%
Score:11.818m
Score/min:474
Accuracy (listed only):33.112%
HSR (listed only):38.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D-
HSR:16.954% C++
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C++
HSR:23.535% A
MKV Suppressed
A
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A
TORQ-9
C+
Kills:1,152
Deaths:231
KDR:4.987
Accuracy:23.744% C
HSR:24.045% C+
NS-7 PDW
B++
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C+
HSR:22.339% B++
TAR
C+
Kills:518
Deaths:160
KDR:3.238
Accuracy:22.883% C+
HSR:20.463% C+
SABR-13
C*
Kills:377
Deaths:93
KDR:4.054
Accuracy:27.395% C*
HSR:21.751% D
Cycler TRV
C-
Kills:369
Deaths:145
KDR:2.545
Accuracy:21.251% C-
HSR:17.073% C-
T1 Cycler
C+
Kills:335
Deaths:108
KDR:3.102
Accuracy:20.778% C
HSR:21.493% C+
AS16 NightHawk
C*
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C
HSR:15.556% C*
NS-11A
C--
Kills:312
Deaths:105
KDR:2.971
Accuracy:19.958% D--
HSR:18.590% C--
TAS-16 Blackjack
C--
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C--
HSR:12.069% D
NS Baron G5
C++
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% C++
HSR:10.050% D--
TRS-12 Uppercut
B
Kills:194
Deaths:83
KDR:2.337
Accuracy:52.337% D
HSR:17.526% B
MG-S1 Jackal
C+
Kills:190
Deaths:28
KDR:6.786
Accuracy:25.217% C
HSR:19.474% C+
FA1 Barrage
C++
Kills:142
Deaths:58
KDR:2.448
Accuracy:42.300% C++
HSR:15.493% C+
T1S Cycler
A++
Kills:124
Deaths:30
KDR:4.133
Accuracy:25.558% C++
HSR:33.065% A++
TS4 Haymaker
C+
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.434% C+
HSR:7.826% D**
Shuriken
D
Kills:106
Deaths:15
KDR:7.067
Accuracy:24.994% D-
HSR:15.094% D
Kills:9,362
Deaths (as Combat Medic):2,696
Deaths (to Combat Medics):967
KDR:3.47255
Kill Difference:6,666
Playtime:131.367 hours
Usage:9%
Score:5.232m
Score/min:664
Accuracy (listed only):30.893%
HSR (listed only):18.997%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:818
Deaths:131
KDR:6.244
Accuracy:47.405% B+
HSR:2.934% C+
M3 Pounder HEG
A
Kills:752
Deaths:136
KDR:5.529
Accuracy:47.683% B*
HSR:4.920% A
M2 Mutilator
B+
Kills:235
Deaths:47
KDR:5
Accuracy:17.122% B+
HSR:19.575% C++
MRC3 Mercy
C
Kills:221
Deaths:25
KDR:8.840
Accuracy:15.821% C
HSR:19.005% C
NS-20 Gorgon
B+
Kills:214
Deaths:27
KDR:7.926
Accuracy:25.502% C+
HSR:22.430% B+
MRC3 Mercy
C
Kills:209
Deaths:26
KDR:8.038
Accuracy:16.476% C
HSR:19.139% C
NS-20 Gorgon
B*
Kills:199
Deaths:27
KDR:7.370
Accuracy:24.988% C+
HSR:25.628% B*
NS-10 Burster
A*
Kills:187
Deaths:33
KDR:5.667
Accuracy:42.707% A*
HSR:3.209% D
M2 Mutilator
B+
Kills:178
Deaths:39
KDR:4.564
Accuracy:17.114% B+
HSR:20.225% B
NS-10 Burster
A++
Kills:174
Deaths:33
KDR:5.273
Accuracy:41.483% A++
HSR:2.299% D--
MR1 Fracture
B+
Kills:91
Deaths:42
KDR:2.167
Accuracy:40.316% B+
HSR:4.396% C++
MR1 Fracture
B+
Kills:87
Deaths:42
KDR:2.071
Accuracy:40.436% B+
HSR:4.598% C**
M6 Onslaught
C++
Kills:51
Deaths:7
KDR:7.286
Accuracy:18.398% C++
HSR:15.686% D-
Kills:3,416
Deaths (as MAX Suit):307.500
Deaths (to MAX Suits):822
KDR:11.10894
Kill Difference:3,108.500
Playtime:79.120 hours
Usage:5%
Score:3.997m
Score/min:842
Accuracy (listed only):30.419%
HSR (listed only):12.619%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:269
V. Kills:19 N/A
Deaths:113
KDR:2.381
Accuracy:29.950% C++
KPH:24.800 D
VKPH:1.800 D
M18 Needler
A
Kills:61
V. Kills:40 149%
Deaths:68
KDR:0.897
Accuracy:39.808% A
KPH:5.700 D
VKPH:3.800 D-
Hellfire Rocket Pods
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50.924% N/A
KPH:325.500 N/A
VKPH:19.500 N/A
Kills:380 (330 + 0)
Deaths:181
KDR:2.099
VKDR:0.343
Vehicle Kills:62
Kill Difference:199
Playtime:21.647 hours
Usage:1%
Score:0.220m
Score/min:169
Piloting Accuracy:39.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,835
V. Kills:182 N/A
Deaths:20
KDR:91.750
Accuracy:51.660% C*
KPH:109 A++
VKPH:10.800 B+
L100 Python AP
B**
Kills:1,307
V. Kills:659 198%
Deaths:42
KDR:31.119
Accuracy:52.760% C
KPH:47.300 B**
VKPH:23.800 B++
C75 Viper
A++
Kills:1,234
V. Kills:185 N/A
Deaths:33
KDR:37.394
Accuracy:37.591% C+
KPH:62.800 A++
VKPH:9.400 C**
L100 Python HEAT
A*
Kills:995
V. Kills:215 461%
Deaths:16
KDR:62.188
Accuracy:58.695% B++
KPH:70.800 A*
VKPH:15.300 B+
Skyguard
B**
Kills:156
V. Kills:125 124%
Deaths:6
KDR:26
Accuracy:35.438% B**
KPH:16.100 B
VKPH:12.900 B**
Kills:5,527 (5,527 + 0)
Deaths:117
KDR:47.239
VKDR:11.675
Vehicle Kills:1,366
Kill Difference:5,410
Playtime:87.849 hours
Usage:6%
Score:1.904m
Score/min:361
Driving Accuracy:35.438%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B
Kills:699
V. Kills:188 370%
Deaths:47
KDR:14.872
Accuracy:35.685% D
KPH:30.500 B
VKPH:8.200 C
P2-120 AP
A+
Kills:468
V. Kills:267 175%
Deaths:23
KDR:20.348
Accuracy:44.853% C+
KPH:47.600 A
VKPH:27.100 A+
P2-120 HESH
B**
Kills:197
V. Kills:15 N/A
Deaths:3
KDR:65.667
Accuracy:31.176% D*
KPH:79.500 B**
VKPH:6.100 D
E540 Halberd
M*
Kills:109
V. Kills:17 N/A
Deaths:4
KDR:27.250
Accuracy:44.013% B
KPH:66.500 M*
VKPH:10.400 C--
MR11 Gatekeeper
M+
Kills:67
V. Kills:21 305%
Deaths:3
KDR:22.333
Accuracy:43.865% B+
KPH:64 M+
VKPH:20 C**
Kills:1,540 (1,364 + 176)
Deaths:80
KDR:19.250
VKDR:6.350
Vehicle Kills:508
Kill Difference:1,460
Playtime:37.904 hours
Usage:3%
Score:1.024m
Score/min:450
Driving Accuracy:31.176%
Gunner Accuracy:43.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B**
Kills:234
V. Kills:147 158%
Deaths:6
KDR:39
Accuracy:59.045% B++
KPH:46.700 B**
VKPH:29.300 C++
P525 Marauder-H
A
Kills:223
V. Kills:19 N/A
Deaths:7
KDR:31.857
Accuracy:32.061% C-
KPH:126.100 B+
VKPH:10.700 A
M20 Basilisk-H
B+
Kills:189
V. Kills:54 344%
Deaths:6
KDR:31.500
Accuracy:49.313% B+
KPH:76.400 B+
VKPH:21.800 C**
G40-F Ranger
C*
Kills:163
V. Kills:91 177%
Deaths:3
KDR:54.333
Accuracy:34.783% C*
KPH:30.600 C+
VKPH:17.100 C+
G30 Walker
C*
Kills:145
V. Kills:63 227%
Deaths:3
KDR:48.333
Accuracy:36.268% C++
KPH:31.400 C*
VKPH:13.700 C
M12 Kobalt-H
C
Kills:94
V. Kills:2 N/A
Deaths:1
KDR:94
Accuracy:18.133% D
KPH:102.300 C
VKPH:2.200 D--
Halberd-H SE
B**
Kills:67
V. Kills:23 279%
Deaths:
KDR:
Accuracy:58.763% C+
KPH:103.900 B**
VKPH:35.700 B*
Kills:1,115 (0 + 1,115)
Deaths:26
KDR:42.885
VKDR:15.346
Vehicle Kills:399
Kill Difference:1,089
Playtime:20.754 hours
Usage:1%
Score:0.443m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:58.763%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:182
V. Kills:54 331%
Deaths:10
KDR:18.200
Accuracy:40.986% C*
KPH:36.300 A
VKPH:10.800 B*
M12 Kobalt
A*
Kills:175
V. Kills:9 N/A
Deaths:1
KDR:175
Accuracy:20.234% B+
KPH:152.800 A*
VKPH:7.900 A*
M20 Basilisk
A
Kills:132
V. Kills:40 322%
Deaths:3
KDR:44
Accuracy:39.571% C+
KPH:36 A
VKPH:10.900 B+
G30 Walker
C*
Kills:101
V. Kills:52 191%
Deaths:1
KDR:101
Accuracy:30.913% C++
KPH:19.100 C*
VKPH:9.800 C+
M60-G Bulldog
B**
Kills:57
V. Kills:6 N/A
Deaths:7
KDR:8.143
Accuracy:34.621% C+
KPH:52.100 B**
VKPH:5.500 C
M40 Fury
A
Kills:55
V. Kills:7 N/A
Deaths:6
KDR:9.167
Accuracy:34.663% C+
KPH:76.900 A
VKPH:9.800 C++
M60-G Bulldog
A
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:43.214% B+
KPH:74.600 A
VKPH:4.300 D-
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:5
KDR:10
Accuracy:23.397% N/A
KPH:82.400 N/A
VKPH:6.600 N/A
Kills:804 (0 + 804)
Deaths:37
KDR:21.730
VKDR:4.730
Vehicle Kills:175
Kill Difference:767
Playtime:18.234 hours
Usage:1%
Score:0.323m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:23.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 4,1334,11312433.169S27.6942.679%C+79.699%C++57C++N/A16472.2h2C-4.6C+
L100 Python HESH 2,0171,8352091.75S86.2751.66%C*2.289%B++109.2A*10.8B+36316.8h2.5B*4.8B*
TSAR-42 1,5091,49514110.603A*5.1342.1%B+66.087%C51.7B+N/A35728.9h2.3C+5.4C**
Sticky Grenade 1,4511,44011440N/A1,434.5259.575%B*N/A1600A12.2C+62590.9h1.3B**2.2B*
NS-44 Commissioner 1,4441,4245382.647A+2.8336.275%C+24.789%C**49.8B+N/A21428.6h3.6C**9.9C**
MSW-R 1,4181,4073294.277B*1.2022.903%C+25.444%C++55B+N/A29825.6h12.9C56.2C++
Frag Grenade 1,4041,39311393N/A1,387.5253.876%B**N/A733.2B++5.8D33851.9h2.7B*5B*
L100 Python AP 1,9661,3074231.119M*25.6452.76%C4.285%B**47.4B**23.9B++46427.6h5.7C++10.9C++
T9 CARV 1,2971,2822215.801A**0.3222.124%B+24.961%C**49.7B*N/A29225.8h12.3B+55.8B+
C75 Viper 1,4191,2343337.394S31.9237.591%C+1.053%C--62.6A++9.4C**30619.7h9.4B+25B+
HC1 Cougar 1,2391,2253253.769M+1.7126.185%C**20.98%C51.5B*N/A30123.8h12.3C+47C**
C-4 1,3551,2141607.588M**2.1129.454%B+N/A311.3S36.2B+26093.9h1B**3.3B*
RAMS .50M 1,1911,1898014.863M*9.3940.182%C++84.609%B*45.7B*N/A24026h2B+4.9B+
TRAC-5 S 1,2031,1794192.814A*2.6623.949%C++14.504%C39B**N/A17030.2h10.2B+42.5B+
NS-11C 1,1891,1762714.339M*1.1423.55%C23.044%B+47B++N/A16825h14.3C+60.9C++
TMG-50 1,1921,1751836.421M**0.9422.888%C*25.787%C**51.8B++N/A21422.7h12.4C+54.3C*
KSR-35 1,1771,1621676.958A++1.4836.885%C*33.133%B+38.7CN/A22730h4.6C+12.6C++
SMG-46 Armistice 1,1711,1623922.964A++2.5121.816%D-16.954%C++35C++N/A12933.2h18D-82.3D
TRAC-5 1,1751,1614872.384A*3.0918.043%D18.605%C+25.8BN/A15145h16.5C91.5C
T16 Rhino 1,1841,1603383.432A++2.0520.156%C23.19%C++38.7C++N/A14230h15.5D76.9C+
M77-B 1,1671,1608513.647S8.1740.795%B+81.724%B++45B**N/A26525.8h2.3C**5.6B+
PDW-16 Hailstorm 1,1741,1602414.813M*0.6625.154%C++23.535%A50.7B*N/A12322.9h14.8C++59C**
SR-7 1,1661,1585919.627S14.1542.659%C*81.606%B+55.1B++N/A32821h2.1C*4.9B
LC2 Lynx 1,1651,1563593.22A++2.2622.05%C20.588%C+43.6B+N/A19326.5h15.9C+72.3C+
MKV Suppressed 1,1701,1562474.68M**0.8025.776%C+28.547%A42.2C*N/A11327.4h14.5C+56.2C++
TORQ-9 1,1701,1522314.987A*0.4923.744%C24.045%C+48.4B+N/A20323.8h16.7D70.3C+
NS-7 PDW 1,1691,1463663.131A*2.3524.756%C+22.339%B++42.9B+N/A20026.7h16.4C66.4C+
T32 Bull 1,1551,1421497.664S2.1925.488%C*29.159%B+54.6B+N/A20820.9h14.1D55.1C+
L100 Python HEAT 1,2109951662.188S56.7158.695%B++4.925%A++70.6A*15.2B+28314.1h4.5B++7.7B*
M3 Pounder HEG 1,0608181316.244M0.7747.405%B+2.934%C+30.8B**9.1M++31126.6h19.8C41.9C*
M3 Pounder HEG 9857521365.529A**0.0547.683%B*4.92%A28B**8.7M++29326.9h22.7D--47.6C+
P2-120 HEAT 8876994714.872A9.3935.685%D3.863%B+30.5B8.2C24422.9h5.2B*14.7B+
NS Decimator 8416752562.637A+2.8460.405%C+3.556%B**54.4B**13.4C46912.4h3.9B+6.4B+
Tank Mine 7816252003.125C*2.3546.57%B*N/A223.2A*55.7C21702.8h1.4B*3A++
NS-AM7 Archer 8346102252.711S2.7763.049%B+17.377%C+14.4B**5.3B*8042.4h15.4B24.5B+
SOAS-20 5905781254.624A+0.8526.689%C18.858%C60.8B**1.3M3239.5h13.8C-51.7C
TAR 5275181603.238B**2.2422.883%C+20.463%C+34.1C+N/A15515.2h14.3C-62.3C+
P2-120 AP 7354682320.348A++14.8744.853%C+5.556%B**47.8A27.2A+8009.8h7.8C17.3C+
SABR-13 384377934.054A++1.4227.395%C*21.751%D40.5C*N/A3749.3h13.5C--49.2C+
Cycler TRV 3733691452.545B**2.9321.251%C-17.073%C-36.9C++N/A23810h15.2D71.4C
T5 AMC 3633531622.179A+3.3019.498%D-18.414%C27.8C**N/A18612.7h17.4D89.5D
T1 Cycler 3393351083.102A+2.3820.778%C21.493%C+29.1C++N/A22011.5h15.8C76.3C+
AS16 NightHawk 317315973.247A2.2338.739%C15.556%C*48.5BN/A2376.5h5C+12.8C+
NSX Tanto 323314714.423M*1.0524.902%C-33.758%B**28CN/A9011.2h16.2C--65.1C
NS-11A 3173121052.971A+2.5119.958%D--18.59%C--33.9C+N/A1399.2h13.9C+69.5C
TAS-16 Blackjack 2932901022.843A2.6355.373%C--12.069%D35.4CN/A1468.2h3.4D*6.1D
MG-H1 Watchman 288282584.862A+0.6219.339%D30.497%B+34.8CN/A1018.1h19.6D--101.4D
Spear Anti-Vehicle Phalanx Turret 409280646.667S41.1951.534%B++3.214%C-57.1B*26.3B+6854.9h7B+13.5B*
NSX Masamune 369273783.5M**1.9854.929%C-2.564%B+30.7C+10.8C1978.9h11C**20C*
M14 Banshee 2882691132.381C3.1029.95%C++N/A24.9D1.8D13910.8h21.6C*72.2C*
TS2 Inquisitor 271265713.732A**1.7526.224%C11.698%D*45.7C*1B++1425.8h10.4C++39.8C++
TRAP-M1 247245713.451B+2.0327.886%C30.204%B+35.5C+N/A1506.9h10.6C-37.9C
M2 Mutilator 239235475A++0.4817.122%B+19.575%C++48A++N/A3424.9h18C+105B
MR11 Gatekeeper-H 381234639S33.5259.045%B++1.282%C46.8B**29.4C++4245h67.3C-114C+
P525 Marauder-H 242223731.857B*26.3832.061%C-N/A123.9B+10.6A4331.8h8.9D27.8D
MRC3 Mercy 229221258.84A**3.3615.821%C19.005%C47B**1.7A*2424.7h21.2C-134.3C+
NS-20 Gorgon 227214277.926S2.4525.502%C+22.43%B+40.4A*2.5B**1385.3h35.3B138.5B+
NS-30 Vandal 2102091911M**5.5233.24%C+31.101%B+47.5C++N/A2774.4h7.4D**22.2D
MRC3 Mercy 213209268.038A*2.5616.476%C19.139%C43.5B*N/A2104.8h23.2D-140.7C+
T7 Mini-Chaingun 212207992.091A3.3914.397%D13.044%C+38.3C++N/A3235.4h19.6D136.3C-
Heartstring 2282041421.437B+4.0438.488%C18.627%D24C+2.8C+848.5h6.5C16.9C+
NS-61 Emissary 203202494.122S1.3626.564%C23.762%B**40.4B+N/A1385h15C+56.4C+
NS-20 Gorgon 214199277.37S1.8924.988%C+25.628%B*37.5A+2.8A++1375.3h38.2C**152.9B
NS Baron G5 201199902.211A+3.2746.504%C++10.05%D--42.3C*N/A2284.7h6D*12.9C
P2-120 HESH 212197365.667M60.1931.176%D*N/A78.8B**6D5162.5h4.9C+15.8D
T4 AMP 1991961091.798B**3.6818.291%D**26.02%B**39.2C++N/A1475h15.2C+83.2D
LC3 Jaguar 198196385.158A*0.3223.37%C+27.041%B**37.7C**N/A3385.2h15.1C64.8C+
TRS-12 Uppercut 197194832.337B*3.1452.337%D17.526%B38.8C+N/A1475h3.5D**6.7D
MG-S1 Jackal 196190286.786S1.3125.217%C19.474%C+27.1CN/A1107h17.3C--68.6C--
M20 Basilisk-H 243189631.5M*26.0249.313%B+5.291%C75.6B+21.6C*2442.5h77.5C157.2C+
NS-10 Burster 356187335.667S0.1942.707%A*3.209%D8A7.3M+23723.3h189.5D443.7B+
TX1 Repeater 1871851491.242B+4.2423.665%C+14.595%D--46.3B*N/A2674h13.9C+58.9C++
M20 Basilisk 2361821018.2S12.7240.986%C*10.44%A++36.4A10.8B*2615h82.5B+201.4B+
M2 Mutilator 179178394.564A++0.9117.114%B+20.225%B42.4B**N/A3084.2h19.6D114.7C*
RAMS-AE .50M 1791771116.091M**10.6141.516%C+71.751%D**57.1C*N/A1763.1h2.1D5C
M12 Kobalt 1841751175S169.5220.234%B+25.143%A159.1A**8.2A*4741.1h11.5A56.7B*
NS-10 Burster 344174335.273S0.2041.483%A++2.299%D--7.6B**7.4M24623h206.3D*497.3C**
NSX Tomoe 1771721115.636S10.1631.442%B51.163%B**49.1C++1.4A**1463.5h16.2D51.4C+
MG-HBR1 Dragoon 174167246.958M*1.4840.911%B**16.767%D**36.3C*1.5A774.6h9.8D-24C+
NS-357 Underboss 170166822.024B*3.4532.292%D21.084%C+50.3C++1.2A+2243.3h4.6C--14.3C
G40-F Ranger 254163354.333S48.8634.783%C*N/A30.8C+17.2C+3925.3h82C+235.6C++
Auraxium Chainblade 1921624,8620.033C+5.4424.383%C--N/A0.3CN/A1576.2h2.4C10C+
Skyguard 281156626S20.5235.438%B**2.564%B16.1B12.9B**2909.7h134.4C+379.3B+
MANA Anti-Personnel Turret 155152324.75N/A0.7317.659%UN/A1520U30U6631100.1h25.3T*143.1T*
Chainblade 1671465,1620.028C++5.4523.31%D4.795%C0.3C-N/A2437.1h2.3B9.9C*
G30 Walker 208145348.333M+42.8636.268%C++6.897%A**31.5C*13.7C2204.6h154.1C**424.8C**
NS-15M1 143143334.333A++1.1419.117%D29.371%B*42.1C+N/A2433.4h11.9C*62.3C+
FA1 Barrage 147142582.448A+3.0342.3%C++15.493%C+29C+1A2444.9h5.9D13.9C+
M20 Basilisk 172132344U38.5239.571%C+7.576%B++35.7B**10.8B2433.7h78.3B++197.8B+
AMR-66 133129314.161M*1.3225.591%C16.279%D*26.3C++N/A1994.9h7.4B++28.9B+
T1S Cycler 126124304.133M++1.3425.558%C++33.065%A++25.8CN/A1374.8h19.9F*77.7D--
TS4 Haymaker 1151151051.095C+4.3842.434%C+7.826%D**20.5DN/A1305.6h7.7F--18.2D*
NS-45 Pilot 115114313.677A+1.8029.157%C--22.807%D57C+N/A2262h7.4C+25.3C+
E540 Halberd 126109427.25A*21.7744.013%B8.257%A*68.1M*10.6C-8421.6h3.7A+8.5A
T2 Striker 212107811.321A+4.1650.954%CN/A10.4C10.2C32710.3h66.7D**130.8D*
99SV 108107166.688M++1.2136.493%B++36.449%C+30.6C**N/A3043.5h5.3C++14.5B+
Shuriken 109106157.067S1.5924.994%D-15.094%D37.9C1.1A+1302.8h20.3T81F--
G30 Walker 1531011101U95.5230.913%C++2.97%D19.1C*9.8C+2095.3h175.8B+568.6B+
ASP-30 Grounder 13099452.2A++3.2858.383%D5.051%B**28.3B**8.9C5263.5h6B*10.2B++
M12 Kobalt-H 9694194M*88.5218.133%D19.149%B+104.4C2.2D--4500.9h21D*115.9D-
ML-7 13893511.824A++3.6553.982%C4.301%B++29.1B+14.1C*10253.2h6.6C++12.2C++
MR1 Fracture 18391422.167A++3.3140.316%B+4.396%C++6.8D6.9B*17913.4h99.2F--246.1D*
MR1 Fracture 18387422.071A*3.4140.436%B+4.598%C**6.7D7.4A+17513h99.3F-245.5D--
MANA Anti-Vehicle Turret 15787155.8M+0.3263.582%B**2.299%D48.3B*38.9B++10631.8h9.7C+15.3B+
NSX Daimyo 848499.333A3.8636.032%D--95.238%C**52.5C+N/A1291.6h3.2D-8.8D-
TRAC-Shot 8180272.963B**2.5119.966%D**21.25%B+20.5DN/A813.9h14.5D*72.6D**
NS-15M AE 7270116.364A**0.8919.246%D**28.571%C+58.3C+1.7A++2591.2h16.2F84.1D**
MR11 Gatekeeper 8867322.333M+16.8643.865%B+1.493%C-67M++21B8831h28.6A+65.2A
Halberd-H SE 9067167B+61.5258.763%C+N/A111.7A38.3B**5690.6h5.1C--8.7C
Claymore 666679.429B3.9544.755%B**N/A330M++N/A15660.2h1A++2.2B**
MG-C1 Kindred 7465144.643M+0.8319.514%D**23.077%C+38.2C+5.3S1021.7h12C+61.4D
NSX Naginata 6464610.667S5.1923.79%C++28.125%C+58.2BN/A2051.1h10.8B45.2B+
MAX Punch 64643170.202B*5.2855.435%B*N/A0.8C--N/A478h1.6C++2.9B+
NS-44L Blackhand 6464144.571M+0.9145.304%B42.188%C+27.8C+N/A1042.3h5.1C-11.3C+
M18 Needler 10161680.897C4.5839.808%A4.918%A++5.7D3.7D-13010.7h185.9C467.1C++
T9A "Butcher" 595869.667M**4.1923.789%C15.517%F52.7CN/A4711.1h13.4D--56.2C
NS-R3 Swarm 1215796.333U0.8668.739%AN/A11.2B**12.5M+1455.1h27C*39.2B+
M60-G Bulldog 635778.143B+2.6734.621%C+3.509%B+51.8B**5.5C3981.1h4.4B**12.7B*
M40 Fury 625569.167C++3.6934.663%C+N/A78.6A10C*6210.7h10.1B++29.2B+
M60-G Bulldog 5552413A+7.5243.214%B+N/A74.3A4.3D-3740.7h5.3B++12.3B++
M6 Onslaught 525177.286M1.8118.398%C++15.686%D-85M+1.7A*3640.6h18.5C++100.8C**
M12 Kobalt 5450510C4.5223.397%B**20%B83.3B+6.7A+6540.6h21.2C--90.4C**
Hellfire Rocket Pods 5350150S44.5250.924%C**N/A250M15C+50060.2h21.5C++42.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit240662,35629.7h
Anti-Vehicle MANA Turret17440.6h
Spawn Beacon01280.1h
Nanite Revive Grenade06660.2h
Nanite Healing Grenade0540h
Medical Applicator210259,34913.5h
Restoration Kit7750.1h
Motion Spotter24090.2h
Spitfire Auto-Turret46210.6h
Recon Detection Device4526,63632.9h
Shield Recharging Field136,5011.8h
Ammunition Package348,7613.6h
Medical Kit2112,4422.8h
Anti-Infantry MANA Turret3860.3h
Nano-Repair Grenade01470h
Hardlight Barrier63390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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