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Major Dreadnaught Boopstein[BPSN] Boopstein
TR BR 65

KDR: 5.49

Score: 42.7m

Last Seen: Jun 25th, 2019 10:33 PM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Emerald - Outfit Leader of Boopstein[BPSN] Boopstein
TR outfit on Emerald

Members: 1
Level Progress (to 66): 48%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bighorn .50M L100 Python HESH TSAR-42 Sticky Grenade NS-44 Commissioner Frag Grenade MSW-R L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,842,272 MLG Score: 2272
Fun Score: N/A
Cheeseburgers Flipped: 630TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.629%23.498%55543116825,6455.278920.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.096%0.486B+0.412B-1.611FHEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.236C++13.50.057C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.788%1.538%19321209325211641.54028500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.491%-0.166C-0.051C+-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.40.105C+51.70.025C+92.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.328%3.182%1923812036,852502182113.6223376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.997%-0.06C+0.39C**0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.464B+8.30.334C**12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.108%9.117%4151012011,3824215163.28266267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.941%-0.008C+1.167B**0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.431C--61.6-0.548D108.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.529%77.104%415812039,4215215118.0825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.446%0.681B+0.652B+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.30.266C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.308%14.11%415512061,056421132.50831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.582%0.234C++-0.097C+-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.2C++4.70.037C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boopstein[BPSN] Boopstein
TR outfit on Emerald

Members: 1
42.7m417.6%546 (32.8k)499 (29.9k)5.4867560,46411,0206.3552665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211491721.876%24.188%52907:4526

9% Combat Medic33% Engineer15% Heavy Assault29% Infiltrator9% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 3:27 AMMar 25th, 2017 8:39 PMJun 25th, 2019 10:23 PM (14h) (PST)Jun 25th, 2019 6:40 PM (18h) (PST)Jun 25th, 2019 6:33 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041137910.7060.1290.1713.2240.0662272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2306,76847,46242810193429,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1426.8h/59.5d 9,571 14,625 21,892 276k 1,762 5,252 5,630 77.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:1,379
Deaths:318
KDR:4.336
Accuracy:23.112% C++
HSR:25.018% C*
T9 CARV
B++
Kills:1,282
Deaths:221
KDR:5.801
Accuracy:22.124% B++
HSR:24.961% B
TMG-50
B+
Kills:1,172
Deaths:181
KDR:6.475
Accuracy:22.871% B
HSR:25.853% B+
T16 Rhino
C*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:20.156% C+
HSR:23.190% C*
T32 Bull
B++
Kills:1,142
Deaths:149
KDR:7.664
Accuracy:25.488% B+
HSR:29.159% B++
MG-H1 Watchman
B+
Kills:265
Deaths:57
KDR:4.649
Accuracy:19.310% D
HSR:29.811% B+
NS-15M1
B*
Kills:143
Deaths:33
KDR:4.333
Accuracy:19.117% D
HSR:29.371% B*
NSX Naginata
B
Kills:64
Deaths:6
KDR:10.667
Accuracy:23.790% B
HSR:28.125% C+
Kills:6,607
Deaths (as Heavy Assault):1,303
Deaths (to Heavy Assaults):2,942
KDR:5.07061
Kill Difference:5,304
Playtime:209.135 hours
Usage:15%
Score:5.149m
Score/min:410
Accuracy (listed only):21.996%
HSR (listed only):26.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B+
Kills:1,225
Deaths:325
KDR:3.769
Accuracy:26.185% B+
HSR:20.980% C
NS-11C
B++
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:23.550% C+
HSR:23.044% B++
TRAC-5 S
C*
Kills:1,173
Deaths:417
KDR:2.813
Accuracy:23.936% C*
HSR:14.493% C
SMG-46 Armistice
C++
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D
HSR:16.954% C++
TRAC-5
C+
Kills:1,161
Deaths:487
KDR:2.384
Accuracy:18.043% D
HSR:18.605% C+
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C*
HSR:23.535% A
MKV Suppressed
A+
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A+
LC2 Lynx
C+
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:22.050% C
HSR:20.588% C+
NS-7 PDW
B++
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C+
HSR:22.339% B++
T5 AMC
C
Kills:353
Deaths:162
KDR:2.179
Accuracy:19.498% D
HSR:18.414% C
AS16 NightHawk
B
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C+
HSR:15.556% B
TAS-16 Blackjack
C
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C
HSR:12.069% D
NSX Tanto
A
Kills:210
Deaths:45
KDR:4.667
Accuracy:24.767% C
HSR:33.333% A
NS Baron G5
C**
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% C**
HSR:10.050% D--
TRS-12 Uppercut
B+
Kills:194
Deaths:79
KDR:2.456
Accuracy:52.315% C-
HSR:17.526% B+
LC3 Jaguar
A
Kills:184
Deaths:37
KDR:4.973
Accuracy:22.700% C+
HSR:27.174% A
MG-S1 Jackal
C+
Kills:180
Deaths:27
KDR:6.667
Accuracy:25.399% C+
HSR:18.333% C
FA1 Barrage
C*
Kills:142
Deaths:58
KDR:2.448
Accuracy:42.300% C*
HSR:15.493% C+
TS4 Haymaker
C+
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.603% C+
HSR:7.826% D**
Shuriken
D
Kills:93
Deaths:14
KDR:6.643
Accuracy:25.248% D
HSR:12.903% D-
TRAC-Shot
B+
Kills:80
Deaths:27
KDR:2.963
Accuracy:19.966% D*
HSR:21.250% B+
MG-C1 Kindred
C-
Kills:54
Deaths:12
KDR:4.500
Accuracy:19.865% D*
HSR:20.370% C-
Kills:12,924
Deaths (as Light Assault):3,960
Deaths (to Light Assaults):2,220
KDR:3.26364
Kill Difference:8,964
Playtime:129.251 hours
Usage:9%
Score:3.722m
Score/min:480
Accuracy (listed only):29.388%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B+
Kills:1,225
Deaths:325
KDR:3.769
Accuracy:26.185% B+
HSR:20.980% C
NS-11C
B++
Kills:1,176
Deaths:271
KDR:4.339
Accuracy:23.550% C+
HSR:23.044% B++
TRAC-5 S
C*
Kills:1,173
Deaths:417
KDR:2.813
Accuracy:23.936% C*
HSR:14.493% C
TRAC-5
C+
Kills:1,161
Deaths:487
KDR:2.384
Accuracy:18.043% D
HSR:18.605% C+
LC2 Lynx
C+
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:22.050% C
HSR:20.588% C+
T5 AMC
C
Kills:353
Deaths:162
KDR:2.179
Accuracy:19.498% D
HSR:18.414% C
AS16 NightHawk
B
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C+
HSR:15.556% B
TAS-16 Blackjack
C
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C
HSR:12.069% D
NSX Tanto
A
Kills:210
Deaths:45
KDR:4.667
Accuracy:24.767% C
HSR:33.333% A
NS Baron G5
C**
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% C**
HSR:10.050% D--
TRS-12 Uppercut
B+
Kills:194
Deaths:79
KDR:2.456
Accuracy:52.315% C-
HSR:17.526% B+
LC3 Jaguar
A
Kills:184
Deaths:37
KDR:4.973
Accuracy:22.700% C+
HSR:27.174% A
MG-HBR1 Dragoon
A
Kills:167
Deaths:24
KDR:6.958
Accuracy:41.116% A
HSR:16.767% D**
FA1 Barrage
C*
Kills:142
Deaths:58
KDR:2.448
Accuracy:42.300% C*
HSR:15.493% C+
AMR-66
C+
Kills:123
Deaths:31
KDR:3.968
Accuracy:25.686% C+
HSR:14.634% D**
TS4 Haymaker
C+
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.603% C+
HSR:7.826% D**
TRAC-Shot
B+
Kills:80
Deaths:27
KDR:2.963
Accuracy:19.966% D*
HSR:21.250% B+
MG-C1 Kindred
C-
Kills:54
Deaths:12
KDR:4.500
Accuracy:19.865% D*
HSR:20.370% C-
Kills:8,317
Deaths (as Engineer):2,728
Deaths (to Engineers):2,301
KDR:3.04875
Kill Difference:5,589
Playtime:469.885 hours
Usage:33%
Score:13.025m
Score/min:462
Accuracy (listed only):31.400%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C++
Kills:4,040
Deaths:122
KDR:33.115
Accuracy:42.646% C+
HSR:79.876% C++
TSAR-42
B+
Kills:1,463
Deaths:137
KDR:10.679
Accuracy:42.233% B+
HSR:66.234% C+
NS-44 Commissioner
B+
Kills:1,422
Deaths:538
KDR:2.643
Accuracy:36.274% C+
HSR:24.824% B+
RAMS .50M
B*
Kills:1,189
Deaths:80
KDR:14.863
Accuracy:40.182% C*
HSR:84.609% B*
KSR-35
B+
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:36.885% C**
HSR:33.133% B+
SMG-46 Armistice
C++
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D
HSR:16.954% C++
M77-B
B++
Kills:1,160
Deaths:85
KDR:13.647
Accuracy:40.795% B+
HSR:81.724% B++
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C*
HSR:23.535% A
SR-7
B+
Kills:1,158
Deaths:59
KDR:19.627
Accuracy:42.659% C**
HSR:81.606% B+
MKV Suppressed
A+
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A+
NS-7 PDW
B++
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C+
HSR:22.339% B++
NS-AM7 Archer
B+
Kills:580
Deaths:212
KDR:2.736
Accuracy:62.733% B+
HSR:18.104% C++
SOAS-20
C
Kills:577
Deaths:123
KDR:4.691
Accuracy:26.781% C
HSR:18.891% C
TS2 Inquisitor
C
Kills:264
Deaths:71
KDR:3.718
Accuracy:26.225% C
HSR:11.742% D*
TRAP-M1
B+
Kills:242
Deaths:70
KDR:3.457
Accuracy:28.216% C
HSR:29.339% B+
NS-30 Vandal
B+
Kills:209
Deaths:19
KDR:11
Accuracy:33.240% C+
HSR:31.101% B+
NS-61 Emissary
A
Kills:202
Deaths:49
KDR:4.122
Accuracy:26.564% C
HSR:23.762% A
T4 AMP
B**
Kills:196
Deaths:109
KDR:1.798
Accuracy:18.291% D**
HSR:26.020% B**
TX1 Repeater
C+
Kills:185
Deaths:149
KDR:1.242
Accuracy:23.688% C+
HSR:14.595% D--
MG-S1 Jackal
C+
Kills:180
Deaths:27
KDR:6.667
Accuracy:25.399% C+
HSR:18.333% C
NSX Tomoe
A
Kills:172
Deaths:11
KDR:15.636
Accuracy:31.442% B+
HSR:51.163% A
NS-357 Underboss
C+
Kills:132
Deaths:71
KDR:1.859
Accuracy:30.927% D
HSR:20.455% C+
99SV
B*
Kills:106
Deaths:16
KDR:6.625
Accuracy:36.417% B*
HSR:36.793% C++
NS-45 Pilot
C
Kills:103
Deaths:29
KDR:3.552
Accuracy:29.664% C
HSR:19.418% D
Shuriken
D
Kills:93
Deaths:14
KDR:6.643
Accuracy:25.248% D
HSR:12.903% D-
NS-44L Blackhand
B+
Kills:64
Deaths:14
KDR:4.571
Accuracy:45.304% B+
HSR:42.188% C+
NSX Daimyo
C+
Kills:63
Deaths:5
KDR:12.600
Accuracy:37.226% D
HSR:93.651% C+
Kills:19,586
Deaths (as Infiltrator):3,423
Deaths (to Infiltrators):1,447
KDR:5.72188
Kill Difference:16,163
Playtime:407.079 hours
Usage:29%
Score:11.637m
Score/min:476
Accuracy (listed only):32.835%
HSR (listed only):37.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:21.816% D
HSR:16.954% C++
PDW-16 Hailstorm
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:25.154% C*
HSR:23.535% A
MKV Suppressed
A+
Kills:1,156
Deaths:247
KDR:4.680
Accuracy:25.776% C+
HSR:28.547% A+
TORQ-9
C++
Kills:1,152
Deaths:231
KDR:4.987
Accuracy:23.744% C+
HSR:24.045% C++
NS-7 PDW
B++
Kills:1,146
Deaths:366
KDR:3.131
Accuracy:24.756% C+
HSR:22.339% B++
TAR
C+
Kills:498
Deaths:148
KDR:3.365
Accuracy:23.057% C+
HSR:20.080% C+
SABR-13
C**
Kills:377
Deaths:93
KDR:4.054
Accuracy:27.395% C**
HSR:21.751% C--
Cycler TRV
C
Kills:369
Deaths:145
KDR:2.545
Accuracy:21.251% C
HSR:17.073% C
T1 Cycler
C+
Kills:330
Deaths:107
KDR:3.084
Accuracy:20.793% C
HSR:21.212% C+
AS16 NightHawk
B
Kills:315
Deaths:97
KDR:3.247
Accuracy:38.739% C+
HSR:15.556% B
NS-11A
C-
Kills:312
Deaths:105
KDR:2.971
Accuracy:19.958% D-
HSR:18.590% C-
TAS-16 Blackjack
C
Kills:290
Deaths:102
KDR:2.843
Accuracy:55.373% C
HSR:12.069% D
NS Baron G5
C**
Kills:199
Deaths:90
KDR:2.211
Accuracy:46.504% C**
HSR:10.050% D--
TRS-12 Uppercut
B+
Kills:194
Deaths:79
KDR:2.456
Accuracy:52.315% C-
HSR:17.526% B+
MG-S1 Jackal
C+
Kills:180
Deaths:27
KDR:6.667
Accuracy:25.399% C+
HSR:18.333% C
FA1 Barrage
C*
Kills:142
Deaths:58
KDR:2.448
Accuracy:42.300% C*
HSR:15.493% C+
TS4 Haymaker
C+
Kills:115
Deaths:105
KDR:1.095
Accuracy:42.603% C+
HSR:7.826% D**
T1S Cycler
A++
Kills:109
Deaths:22
KDR:4.955
Accuracy:24.796% C*
HSR:33.028% A++
Shuriken
D
Kills:93
Deaths:14
KDR:6.643
Accuracy:25.248% D
HSR:12.903% D-
Kills:9,299
Deaths (as Combat Medic):2,669
Deaths (to Combat Medics):957
KDR:3.48408
Kill Difference:6,630
Playtime:129.505 hours
Usage:9%
Score:5.165m
Score/min:665
Accuracy (listed only):30.893%
HSR (listed only):18.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:818
Deaths:131
KDR:6.244
Accuracy:47.405% B++
HSR:2.934% C+
M3 Pounder HEG
A
Kills:752
Deaths:136
KDR:5.529
Accuracy:47.683% B**
HSR:4.920% A
M2 Mutilator
B+
Kills:235
Deaths:47
KDR:5
Accuracy:17.122% B+
HSR:19.575% C*
MRC3 Mercy
C+
Kills:217
Deaths:24
KDR:9.042
Accuracy:15.943% C+
HSR:18.894% C
NS-20 Gorgon
B++
Kills:208
Deaths:23
KDR:9.043
Accuracy:25.486% C++
HSR:22.596% B++
MRC3 Mercy
C+
Kills:207
Deaths:25
KDR:8.280
Accuracy:16.545% C+
HSR:19.324% C
NS-20 Gorgon
B**
Kills:191
Deaths:23
KDR:8.304
Accuracy:24.983% C+
HSR:25.131% B**
NS-10 Burster
A*
Kills:187
Deaths:33
KDR:5.667
Accuracy:42.707% A*
HSR:3.209% D
M2 Mutilator
B+
Kills:178
Deaths:39
KDR:4.564
Accuracy:17.114% B+
HSR:20.225% B+
NS-10 Burster
A*
Kills:174
Deaths:33
KDR:5.273
Accuracy:41.483% A*
HSR:2.299% D--
MR1 Fracture
B+
Kills:91
Deaths:42
KDR:2.167
Accuracy:40.316% B+
HSR:4.396% C*
MR1 Fracture
B+
Kills:87
Deaths:42
KDR:2.071
Accuracy:40.436% B+
HSR:4.598% B
M6 Onslaught
C*
Kills:51
Deaths:7
KDR:7.286
Accuracy:18.398% C*
HSR:15.686% D-
Kills:3,396
Deaths (as MAX Suit):302.500
Deaths (to MAX Suits):812
KDR:11.22645
Kill Difference:3,093.500
Playtime:78.847 hours
Usage:6%
Score:3.981m
Score/min:842
Accuracy (listed only):30.432%
HSR (listed only):12.599%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:269
V. Kills:19 N/A
Deaths:113
KDR:2.381
Accuracy:29.993% C++
KPH:24.900 D
VKPH:1.800 D
M18 Needler
A
Kills:56
V. Kills:38 144%
Deaths:68
KDR:0.824
Accuracy:39.867% A
KPH:5.400 D
VKPH:3.700 D-
Hellfire Rocket Pods
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:50.924% N/A
KPH:325.500 N/A
VKPH:19.500 N/A
Kills:375 (325 + 0)
Deaths:181
KDR:2.072
VKDR:0.331
Vehicle Kills:60
Kill Difference:194
Playtime:21.314 hours
Usage:1%
Score:0.216m
Score/min:169
Piloting Accuracy:39.867%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,822
V. Kills:180 N/A
Deaths:20
KDR:91.100
Accuracy:51.718% B+
KPH:109.500 A**
VKPH:10.800 B++
L100 Python AP
A
Kills:1,304
V. Kills:657 198%
Deaths:42
KDR:31.048
Accuracy:52.796% C
KPH:47.600 A
VKPH:24 B**
C75 Viper
A*
Kills:1,234
V. Kills:185 N/A
Deaths:33
KDR:37.394
Accuracy:37.591% C+
KPH:62.800 A*
VKPH:9.400 B
L100 Python HEAT
M
Kills:995
V. Kills:215 461%
Deaths:16
KDR:62.188
Accuracy:58.695% B*
KPH:70.800 M
VKPH:15.300 B++
Skyguard
B**
Kills:156
V. Kills:125 124%
Deaths:6
KDR:26
Accuracy:35.438% B**
KPH:16.100 B
VKPH:12.900 B**
Kills:5,511 (5,511 + 0)
Deaths:117
KDR:47.103
VKDR:11.641
Vehicle Kills:1,362
Kill Difference:5,394
Playtime:87.427 hours
Usage:6%
Score:1.896m
Score/min:361
Driving Accuracy:35.438%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:699
V. Kills:188 370%
Deaths:47
KDR:14.872
Accuracy:35.685% D
KPH:30.500 B+
VKPH:8.200 C
P2-120 AP
A++
Kills:445
V. Kills:256 173%
Deaths:23
KDR:19.348
Accuracy:44.665% C+
KPH:47.400 A+
VKPH:27.200 A++
P2-120 HESH
A
Kills:197
V. Kills:15 N/A
Deaths:3
KDR:65.667
Accuracy:31.176% D*
KPH:79.500 A
VKPH:6.100 C--
E540 Halberd
S
Kills:102
V. Kills:15 N/A
Deaths:4
KDR:25.500
Accuracy:44.194% B+
KPH:64.400 S
VKPH:9.500 D
MR11 Gatekeeper
M**
Kills:67
V. Kills:21 305%
Deaths:3
KDR:22.333
Accuracy:43.865% B+
KPH:64 M**
VKPH:20 B+
Kills:1,510 (1,341 + 169)
Deaths:80
KDR:18.875
VKDR:6.188
Vehicle Kills:495
Kill Difference:1,430
Playtime:37.404 hours
Usage:3%
Score:1.012m
Score/min:451
Driving Accuracy:31.176%
Gunner Accuracy:43.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:223
V. Kills:19 N/A
Deaths:7
KDR:31.857
Accuracy:32.061% C
KPH:126.100 B+
VKPH:10.700 B**
MR11 Gatekeeper-H
B**
Kills:213
V. Kills:134 158%
Deaths:6
KDR:35.500
Accuracy:58.502% B++
KPH:45.700 B**
VKPH:28.800 C+
M20 Basilisk-H
C**
Kills:189
V. Kills:54 344%
Deaths:6
KDR:31.500
Accuracy:49.353% C**
KPH:76.600 C*
VKPH:21.900 C*
G40-F Ranger
B
Kills:158
V. Kills:87 180%
Deaths:3
KDR:52.667
Accuracy:35.112% B
KPH:30.800 C+
VKPH:17 C
G30 Walker
C++
Kills:135
V. Kills:60 221%
Deaths:3
KDR:45
Accuracy:36.193% C++
KPH:30.900 C++
VKPH:13.700 C
M12 Kobalt-H
C
Kills:94
V. Kills:2 N/A
Deaths:1
KDR:94
Accuracy:18.133% D
KPH:102.300 C
VKPH:2.200 D-
Kills:1,012 (0 + 1,012)
Deaths:26
KDR:38.923
VKDR:13.692
Vehicle Kills:356
Kill Difference:986
Playtime:19.321 hours
Usage:1%
Score:0.408m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:18.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:177
V. Kills:53 328%
Deaths:10
KDR:17.700
Accuracy:40.972% C**
KPH:35.900 A
VKPH:10.700 B++
M12 Kobalt
A*
Kills:175
V. Kills:9 N/A
Deaths:1
KDR:175
Accuracy:20.234% B+
KPH:152.800 A*
VKPH:7.900 A++
M20 Basilisk
A
Kills:129
V. Kills:40 315%
Deaths:3
KDR:43
Accuracy:39.937% C++
KPH:35.800 A
VKPH:11.100 B
G30 Walker
B
Kills:101
V. Kills:52 191%
Deaths:1
KDR:101
Accuracy:30.913% C++
KPH:19.100 B
VKPH:9.800 C+
M60-G Bulldog
A
Kills:57
V. Kills:6 N/A
Deaths:7
KDR:8.143
Accuracy:34.621% C+
KPH:52.100 A
VKPH:5.500 C+
M40 Fury
A
Kills:55
V. Kills:7 N/A
Deaths:6
KDR:9.167
Accuracy:34.663% C+
KPH:76.900 A
VKPH:9.800 C++
M60-G Bulldog
A++
Kills:52
V. Kills:3 N/A
Deaths:4
KDR:13
Accuracy:43.214% B+
KPH:74.600 A++
VKPH:4.300 D
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:5
KDR:10
Accuracy:23.397% N/A
KPH:82.800 N/A
VKPH:6.600 N/A
Kills:796 (0 + 796)
Deaths:37
KDR:21.514
VKDR:4.703
Vehicle Kills:174
Kill Difference:759
Playtime:18.086 hours
Usage:1%
Score:0.321m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:23.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 4,0574,04012233.115S27.6342.646%C+79.876%C++57.1BN/A16370.7h2C--4.6C+
L100 Python HESH 2,0021,8222091.1S85.6151.718%B+2.305%B++109.8A**10.8B++36316.6h2.5B*4.8B*
TSAR-42 1,4771,46313710.679A+5.1942.233%B+66.234%C+51.7B++N/A36128.3h2.3C++5.4B+
Sticky Grenade 1,4391,42811428N/A1,422.5159.504%B*N/A1586.7A12.2C+62530.9h1.3B**2.2B*
NS-44 Commissioner 1,4421,4225382.643A++2.8436.274%C+24.824%B+49.9B+N/A21428.5h3.6B+9.9B
Frag Grenade 1,3971,38611386N/A1,380.5153.893%AN/A729.5B**5.8C33841.9h2.7B**5B**
MSW-R 1,3901,3793184.336B**1.1523.112%C++25.018%C*56.1B++N/A30524.6h12.9C+55.7C*
L100 Python AP 1,9611,3044231.048S25.5652.796%C4.294%B*47.6A24B**46627.4h5.7C*10.8C*
T9 CARV 1,2971,2822215.801M0.3122.124%B++24.961%B49.7AN/A29125.8h12.3B+55.8B+
C75 Viper 1,4191,2343337.394S31.9137.591%C+1.053%D62.6A*9.4B30619.7h9.4B++25B++
HC1 Cougar 1,2391,2253253.769M1.7226.185%B+20.98%C51.5AN/A30023.8h12.3C++47B
C-4 1,3441,2031607.519S2.0329.523%B++N/A308.5S36.2B+26093.9h1B**3.3B**
RAMS .50M 1,1911,1898014.863M*9.3840.182%C*84.609%B*45.7B**N/A24026h2B+4.9B+
NS-11C 1,1891,1762714.339M**1.1523.55%C+23.044%B++47B**N/A16825h14.3C++60.9C*
TRAC-5 S 1,1971,1734172.813A**2.6723.936%C*14.493%C39.1A+N/A17130h10.2B+42.6B+
TMG-50 1,1891,1721816.475S0.9922.871%B25.853%B+51.9B*N/A21522.6h12.4C+54.1C**
KSR-35 1,1771,1621676.958A*1.4736.885%C**33.133%B+38.7C+N/A22730h4.6C++12.6C*
SMG-46 Armistice 1,1711,1623922.964A++2.5221.816%D16.954%C++35C**N/A12933.2h18D82.3C-
TRAC-5 1,1751,1614872.384A*3.1018.043%D18.605%C+25.8B+N/A15145h16.5C+91.5C
T16 Rhino 1,1841,1603383.432A*2.0520.156%C+23.19%C*38.7C**N/A14230h15.5C--76.9C+
M77-B 1,1671,1608513.647S8.1640.795%B+81.724%B++45AN/A26425.8h2.3B5.6B+
PDW-16 Hailstorm 1,1741,1602414.813S0.6725.154%C*23.535%A50.7AN/A12322.9h14.8C*59C**
SR-7 1,1661,1585919.627M**14.1442.659%C**81.606%B+55.1B**N/A32821h2.1C*4.9B
MKV Suppressed 1,1701,1562474.68S0.8125.776%C+28.547%A+42.2B+N/A11327.4h14.5C++56.2C++
LC2 Lynx 1,1651,1563593.22A++2.2722.05%C20.588%C+43.6B*N/A19326.5h15.9C+72.3C+
TORQ-9 1,1701,1522314.987M0.5023.744%C+24.045%C++48.4B++N/A20323.8h16.7C-70.3C+
NS-7 PDW 1,1691,1463663.131M2.3624.756%C+22.339%B++42.9B*N/A20026.7h16.4C66.4C++
T32 Bull 1,1551,1421497.664S2.1825.488%B+29.159%B++54.6B+N/A20820.9h14.1C-55.1C++
L100 Python HEAT 1,2109951662.188U56.7058.695%B*4.925%A+70.6M15.2B++28214.1h4.5B+7.7B*
M3 Pounder HEG 1,0608181316.244M+0.7647.405%B++2.934%C+30.8A+9.1M++31126.6h19.8C+41.9C**
M3 Pounder HEG 9857521365.529M0.0447.683%B**4.92%A28A8.7M*29326.9h22.7D-47.6C++
P2-120 HEAT 8876994714.872A9.3935.685%D3.863%B+30.5B+8.2C24422.9h5.2B*14.7B+
NS Decimator 8406742552.643A++2.8460.406%C+3.561%B**54.4A13.4C46812.4h3.9B+6.4B+
Tank Mine 7806242003.12C**2.3746.584%B**N/A222.9A**55.7C21742.8h1.4B*3A++
NS-AM7 Archer 7945802122.736S2.7562.733%B+18.104%C++14.3A++5.3A++8040.6h15.6B+24.8B+
SOAS-20 5895771234.691A*0.8026.781%C18.891%C62A+1.3M++3289.3h13.6C50.9C+
TAR 5074981483.365A2.1223.057%C+20.08%C+34.1C++N/A15614.6h14.2C61.8C+
P2-120 AP 7014452319.348A++13.8644.665%C+5.843%A47.3A+27.2A++8259.4h7.8C+17.6C+
SABR-13 384377934.054A++1.4327.395%C**21.751%C--40.5B+N/A3749.3h13.5C-49.2C++
Cycler TRV 3733691452.545A2.9421.251%C17.073%C36.9B+N/A23810h15.2C--71.4C
T5 AMC 3633531622.179A3.3119.498%D18.414%C27.8BN/A18512.7h17.4D89.5D
T1 Cycler 3343301073.084A++2.4020.793%C21.212%C+28.9C**N/A22011.4h15.9C76.2C+
AS16 NightHawk 317315973.247A++2.2438.739%C+15.556%B48.5B++N/A2376.5h5C+12.8C++
NS-11A 3173121052.971B**2.5219.958%D-18.59%C-33.9C++N/A1389.2h13.9C++69.5C
TAS-16 Blackjack 2932901022.843A+2.6455.373%C12.069%D35.4C+N/A1468.2h3.4D*6.1C--
Spear Anti-Vehicle Phalanx Turret 409280646.667S41.1851.534%B*3.214%C-57.1B**26.3B+6854.9h7B13.5B++
NSX Masamune 369273783.5M**1.9954.929%C2.564%B+30.7C++10.8C1968.9h11C**20C**
M14 Banshee 2882691132.381C3.1129.993%C++N/A24.9D1.8D13910.8h21.6C**72B
MG-H1 Watchman 271265574.649A*0.8419.31%D29.811%B+34.4C+N/A997.7h19.6D101.7C--
TS2 Inquisitor 270264713.718A*1.7726.225%C11.742%D*45.5C**1B+1395.8h10.5C++39.9C++
TRAP-M1 244242703.457A+2.0328.216%C29.339%B+35.6C+N/A1506.8h10.6C37.7C+
M2 Mutilator 239235475A*0.4917.122%B+19.575%C*48A*N/A3424.9h18C+105B+
P525 Marauder-H 242223731.857A+26.3732.061%CN/A123.9B+10.6B**4321.8h8.9D27.8D
MRC3 Mercy 225217249.042M++3.5615.943%C+18.894%C47.2A+1.7A*2404.6h21.5C--134.6C+
MR11 Gatekeeper-H 347213635.5S30.0158.502%B++1.408%C45.3B**28.5C+4284.7h67.1C114.8C++
NSX Tanto 216210454.667M**0.8224.767%C33.333%A23.6CN/A848.9h16.1C64.8C+
NS-30 Vandal 2102091911S5.5133.24%C+31.101%B+47.5B+N/A2774.4h7.4D--22.2C
NS-20 Gorgon 220208239.043S3.5625.486%C++22.596%B++40.8A**2.4A1335.1h35B+137.1B+
T7 Mini-Chaingun 212207982.112A3.3714.481%C--13.044%C+39.1BN/A3235.3h19.6D135.3C
MRC3 Mercy 211207258.28M2.7916.545%C+19.324%C44B**N/A2114.7h23.1D139.7C+
Heartstring 2272031411.44B+4.0538.446%C18.227%D24.5C++2.9C+858.3h6.5C+16.9C
NS-61 Emissary 203202494.122S1.3626.564%C23.762%A40.4B++N/A1375h15C+56.4C+
NS Baron G5 201199902.211A+3.2846.504%C**10.05%D--42.3B+N/A2284.7h6D--12.9C+
P2-120 HESH 212197365.667S60.1831.176%D*N/A78.8A6C--5142.5h4.9C++15.8D
T4 AMP 1991961091.798B*3.6918.291%D**26.02%B**39.2C**N/A1475h15.2C+83.2D
TRS-12 Uppercut 197194792.456B**3.0352.315%C-17.526%B+39.6C++N/A1484.9h3.5D*6.7D
NS-20 Gorgon 206191238.304S2.8224.983%C+25.131%B**37.5A*2.9A++1265.1h38.3C**153.3B
M20 Basilisk-H 243189631.5M**26.0149.353%C**5.291%C75.6C*21.6C++2442.5h77.5C+157C+
NS-10 Burster 356187335.667S0.1842.707%A*3.209%D8A+7.3M+23723.3h189.5C--443.7B++
TX1 Repeater 1871851491.242B+4.2423.688%C+14.595%D--47.4B**N/A2713.9h13.9C++58.8C++
LC3 Jaguar 186184374.973A*0.5122.7%C+27.174%A36.8B+N/A3325h15C66.2C+
MG-S1 Jackal 186180276.667S1.1825.399%C+18.333%C26.5CN/A1066.8h17.8D70C--
M2 Mutilator 179178394.564A++0.9217.114%B+20.225%B+42.4AN/A3084.2h19.6C--114.7C**
M20 Basilisk 2301771017.7S12.2140.972%C**10.735%A++36.1A10.8B*2614.9h83.2B203B+
M12 Kobalt 1841751175S169.5120.234%B+25.143%A159.1A**8.2A++4741.1h11.5A56.7B*
NS-10 Burster 344174335.273S0.2141.483%A*2.299%D--7.6A7.4M+24623h206.3D--497.3B
NSX Tomoe 1771721115.636S10.1531.442%B+51.163%A49.1B+1.4M+1463.5h16.2C51.4C++
MG-HBR1 Dragoon 174167246.958S1.4741.116%A16.767%D**36.3B+1.5A++764.6h9.8D-23.9C++
G40-F Ranger 245158352.667S47.1835.112%BN/A31C+17.1C4005.1h82.4C+234.7C++
Skyguard 281156626U20.5135.438%B**2.564%B16.1B12.9B**2899.7h134.4C+379.3B+
Auraxium Chainblade 1821544,6720.033C+5.4524.738%C-N/A0.3C-N/A1556.9h2.4C9.9C+
MANA Anti-Personnel Turret 155152324.75N/A0.7417.614%UN/A1520U30U6597800.1h25.2T*142.9T*
Chainblade 1671465,1620.028C*5.4623.31%C--4.795%C0.3C--N/A2437h2.3B+9.9C*
NS-15M1 143143334.333A*1.1519.117%D29.371%B*42.1C++N/A2433.4h11.9B62.3C+
FA1 Barrage 147142582.448A3.0442.3%C*15.493%C+29C++1A+2434.9h5.9C--13.9C+
G30 Walker 195135345S39.5136.193%C++7.407%A++30.7C++13.6C2234.4h156.4B432B
NS-357 Underboss 136132711.859B*3.6330.927%D20.455%C+47.1C*1.4A*2242.8h4.8C-15.5C-
M20 Basilisk 169129343U37.5139.937%C++7.752%B++35.8A11.1B2443.6h79.4B+198.7B+
AMR-66 127123313.968M**1.5225.686%C+14.634%D**25.6C**N/A1964.8h7.4B*28.7B+
TS4 Haymaker 1151151051.095C+4.3942.603%C+7.826%D**20.5DN/A1315.6h7.7F--18.1D--
T1S Cycler 111109224.955M**0.5324.796%C*33.028%A++26.6C+N/A1494.1h19.2F--77.4D
T2 Striker 210106801.325A++4.1650.88%C+N/A10.4C10.2C32810.2h66.3D*130.2D-
99SV 107106166.625M++1.1436.417%B*36.793%C++31.2B+N/A3033.4h5.3C**14.5B+
NS-45 Pilot 104103293.552A++1.9329.664%C19.418%D60.6BN/A2441.7h7.5C+25.4C++
E540 Halberd 117102425.5M20.0144.194%B+8.824%M63.8S9.4D8521.6h3.8A+8.7A
G30 Walker 1531011101U95.5130.913%C++2.97%D19.1B9.8C+2095.3h175.8B+568.6B+
ASP-30 Grounder 13099452.2M3.2958.383%D5.051%A28.3A8.9C5263.5h6B**10.2B++
M12 Kobalt-H 9694194M**88.5118.133%D19.149%B+104.4C+2.2D-4490.9h21D-115.9D
Shuriken 9693146.643S1.1625.248%D12.903%D-37.2C1.2A++1292.5h20F*79.1F-
MR1 Fracture 18391422.167A*3.3240.316%B+4.396%C*6.8C--6.9B*17913.4h99.2F-246.1D-
ML-7 13188481.833A++3.6553.486%C4.545%B**28.4B+13.9C**10473.1h6.6C*12.4C++
MANA Anti-Vehicle Turret 15787155.8M0.3163.664%B**2.299%D51.2B**41.2B*10761.7h9.5C++14.9B+
MR1 Fracture 18387422.071A*3.4240.436%B+4.598%B6.7C-7.4A+17513h99.3F-245.5D-
TRAC-Shot 8180272.963A+2.5219.966%D*21.25%B+20.5DN/A813.9h14.5D*72.6D*
MR11 Gatekeeper 8867322.333S16.8543.865%B+1.493%C-67S21B+8591h28.6A+65.2A
Claymore 666679.429B+3.9444.755%AN/A330M*N/A15750.2h1A++2.2B**
NSX Naginata 6464610.667S5.1823.79%B28.125%C+58.2B+N/A1951.1h10.8B+45.2B+
MAX Punch 64643120.205B*5.2855.738%B*N/A0.8CN/A477.8h1.6C++2.9B+
NS-44L Blackhand 6464144.571M+0.9245.304%B+42.188%C+27.8C++N/A1032.3h5.1C11.3C++
NSX Daimyo 6363512.6M+7.1137.226%D93.651%C+52.5C++N/A1311.2h3.2D8.7D
M60-G Bulldog 635778.143B++2.6634.621%C+3.509%C**51.8A5.5C+3981.1h4.4A12.7B*
NS-R3 Swarm 1215796.333U0.8568.761%B**N/A11.2B*12.5A+1455.1h26.9C*39.1B+
M18 Needler 9456680.824C4.6639.867%A5.357%A*5.4D3.7D-12910.4h196C491.7C++
M40 Fury 625569.167C**3.6834.663%C+N/A78.6A+10C*6210.7h10.1B++29.2B+
MG-C1 Kindred 6354124.5A*0.9919.865%D*20.37%C-36C+6S971.5h11.4C++57.5C--
M60-G Bulldog 5552413A+7.5143.214%B+N/A74.3A++4.3D3740.7h5.3B*12.3B++
M6 Onslaught 525177.286M1.8018.398%C*15.686%D-85M*1.7M3640.6h18.5C++100.8B
M12 Kobalt 5450510C4.5123.397%A20%B+83.3B+6.7A++6480.6h21.2C-90.4B+
Hellfire Rocket Pods 5350150S44.5150.924%BN/A250M+15C++49250.2h21.5C++42.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01220.1h
Anti-Vehicle MANA Turret17400.6h
Nano-Armor Kit235647,05129h
Nanite Revive Grenade06600.2h
Nanite Healing Grenade0540h
Medical Applicator205254,26813.2h
Spitfire Auto-Turret46020.5h
Restoration Kit7750.1h
Motion Spotter24090.2h
Shield Recharging Field116,3171.8h
Recon Detection Device4526,09932.2h
Ammunition Package338,5183.5h
Medical Kit2082,4112.7h
Anti-Infantry MANA Turret3820.3h
Hardlight Barrier62870.3h
Nano-Repair Grenade01410h

Check the help document for the dictionary if you want to learn more about words used here.


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