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Paragon BorialisAurora[S3X1] BorialisAurora
VS BR 142

KDR: 0.83

Score: 45.7m

Last Seen: Jun 10th, 2017 1:04 AM
- OFFLINE - 14912.4 hour(s)

Battle Rank 104 (142 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 80%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Ursa NS-11A Cosmos VM3 Equinox VE2 Cosmos VM3 CME
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-42,534 MLG Score: -34
Fun Score: N/A
Cheeseburgers Flipped: 901TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.593%18.237%39422100050,6951.14671-0.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.133%0.102C+-0.376C-0.532B+HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.29C*11.50.196C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.15%1.985%273101940327813220.14486125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%1.195B**-0.406C---1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.90.606B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.033%2.21%383101954321295290.255049102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.561%0.546B+-0.547D-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.694B+15.20.613B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.595%13.636%3811021242325970.0742559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.098C+-0.177C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.20.349C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m283.5%260 (15.6k)248 (14.9k)0.82858866,47680,2280.939236142 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102263721.261%16.036%34102:1815

35% Combat Medic51% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 12:52 AMApr 25th, 2015 2:27 AMJun 17th, 2017 7:38 AM (614d) (PST)Jun 9th, 2017 10:25 PM (621d) (PST)Jun 9th, 2017 9:04 PM (621d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
33132380.3620.4360.0581.0850.021-34

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,85319,3584952226365114,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3063.9h/127.7d 8,877 10,660 30,186 199.4k 7,225 8,788 3,865 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:19,651
Deaths:24,789
KDR:0.793
Accuracy:21.072% D*
HSR:20.544% D*
SVA-88
C+
Kills:8,759
Deaths:8,841
KDR:0.991
Accuracy:22.638% C+
HSR:16.977% D*
Ursa
C+
Kills:5,179
Deaths:6,009
KDR:0.862
Accuracy:22.113% C+
HSR:17.783% D-
Lasher X2
B**
Kills:1,408
Deaths:2,124
KDR:0.663
Accuracy:34.166% B**
HSR:2.202% D--
Flare VE6
C+
Kills:1,186
Deaths:793
KDR:1.496
Accuracy:22.188% C+
HSR:18.803% D-
VX29 Polaris
D
Kills:1,161
Deaths:1,582
KDR:0.734
Accuracy:19.999% D
HSR:14.729% D--
NS-15M1
C+
Kills:1,160
Deaths:1,330
KDR:0.872
Accuracy:21.880% C+
HSR:16.983% D
Orion VS54
C+
Kills:437
Deaths:
KDR:
Accuracy:17.421% D
HSR:23.341% C+
NSX Naginata
C**
Kills:403
Deaths:462
KDR:0.872
Accuracy:23.636% C**
HSR:26.799% C+
Kills:39,344
Deaths (as Heavy Assault):45,930
Deaths (to Heavy Assaults):26,293
KDR:0.85661
Kill Difference:6,586
Playtime:1,554.280 hours
Usage:51%
Score:30.194m
Score/min:324
Accuracy (listed only):22.790%
HSR (listed only):17.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:959
Deaths:1,341
KDR:0.715
Accuracy:20.763% D
HSR:16.163% C--
Phobos VX86
C-
Kills:242
Deaths:374
KDR:0.647
Accuracy:42.595% D*
HSR:13.636% C-
Serpent VE92
C-
Kills:179
Deaths:242
KDR:0.740
Accuracy:19.439% D-
HSR:17.318% C-
Zenith VX-5
D
Kills:163
Deaths:291
KDR:0.560
Accuracy:22.294% D
HSR:10.430% F-
Solstice VE3
C*
Kills:62
Deaths:49
KDR:1.265
Accuracy:22.050% C+
HSR:20.968% C*
Kills:1,605
Deaths (as Engineer):2,297
Deaths (to Engineers):15,429
KDR:0.69874
Kill Difference:692
Playtime:102.835 hours
Usage:3%
Score:0.957m
Score/min:155
Accuracy (listed only):25.428%
HSR (listed only):15.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:2,770
Deaths:3,828
KDR:0.724
Accuracy:21.886% C--
HSR:15.848% D
Equinox VE2
C--
Kills:2,287
Deaths:2,748
KDR:0.832
Accuracy:23.161% C--
HSR:14.429% D-
CME
C
Kills:2,148
Deaths:2,240
KDR:0.959
Accuracy:24.683% C
HSR:14.944% D--
Terminus VX-9
D*
Kills:1,324
Deaths:2,037
KDR:0.650
Accuracy:19.021% D**
HSR:15.937% D*
Darkstar
D*
Kills:1,236
Deaths:2,083
KDR:0.593
Accuracy:20.512% D**
HSR:15.696% D*
Corvus VA55
C+
Kills:1,154
Deaths:1,425
KDR:0.810
Accuracy:24.295% C+
HSR:17.071% D-
H-V45
D-
Kills:1,123
Deaths:1,431
KDR:0.785
Accuracy:20.111% D-
HSR:14.070% D--
NS-11P
C+
Kills:993
Deaths:1,647
KDR:0.603
Accuracy:21.287% C
HSR:18.026% C+
Sirius SX12
D
Kills:300
Deaths:623
KDR:0.482
Accuracy:16.841% D**
HSR:14.333% D
Phobos VX86
C-
Kills:242
Deaths:374
KDR:0.647
Accuracy:42.595% D*
HSR:13.636% C-
NS-7 PDW
C
Kills:135
Deaths:207
KDR:0.652
Accuracy:22.861% C
HSR:12.593% D-
Kills:13,712
Deaths (as Combat Medic):18,643
Deaths (to Combat Medics):10,584
KDR:0.7355
Kill Difference:4,931
Playtime:1,083.671 hours
Usage:35%
Score:10.957m
Score/min:169
Accuracy (listed only):23.387%
HSR (listed only):15.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:959
Deaths:1,341
KDR:0.715
Accuracy:20.763% D
HSR:16.163% C--
Sirius SX12
D
Kills:300
Deaths:623
KDR:0.482
Accuracy:16.841% D**
HSR:14.333% D
Phobos VX86
C-
Kills:242
Deaths:374
KDR:0.647
Accuracy:42.595% D*
HSR:13.636% C-
Serpent VE92
C-
Kills:179
Deaths:242
KDR:0.740
Accuracy:19.439% D-
HSR:17.318% C-
Zenith VX-5
D
Kills:163
Deaths:291
KDR:0.560
Accuracy:22.294% D
HSR:10.430% F-
NS-7 PDW
C
Kills:135
Deaths:207
KDR:0.652
Accuracy:22.861% C
HSR:12.593% D-
Solstice VE3
C*
Kills:62
Deaths:49
KDR:1.265
Accuracy:22.050% C+
HSR:20.968% C*
Kills:2,040
Deaths (as Light Assault):3,127
Deaths (to Light Assaults):11,596
KDR:0.65238
Kill Difference:1,087
Playtime:113.761 hours
Usage:4%
Score:0.852m
Score/min:125
Accuracy (listed only):23.835%
HSR (listed only):15.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
C
Kills:594
Deaths:1,150
KDR:0.517
Accuracy:27.151% D
HSR:20.202% C
Sirius SX12
D
Kills:300
Deaths:623
KDR:0.482
Accuracy:16.841% D**
HSR:14.333% D
NS-7 PDW
C
Kills:135
Deaths:207
KDR:0.652
Accuracy:22.861% C
HSR:12.593% D-
NS-44 Commissioner
F
Kills:56
Deaths:129
KDR:0.434
Accuracy:18.275% F--
HSR:10.714% F
Kills:1,085
Deaths (as Infiltrator):2,109
Deaths (to Infiltrators):9,085
KDR:0.51446
Kill Difference:1,024
Playtime:78.609 hours
Usage:3%
Score:0.255m
Score/min:54
Accuracy (listed only):21.282%
HSR (listed only):14.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:2,448
Deaths:1,582
KDR:1.547
Accuracy:20.293% B*
HSR:17.034% C-
Cosmos VM3
B*
Kills:2,200
Deaths:1,438
KDR:1.530
Accuracy:19.841% B*
HSR:16.636% D
Blueshift VM5
B+
Kills:211
Deaths:179
KDR:1.179
Accuracy:21.384% B+
HSR:14.218% D*
Comet VM2
B+
Kills:198
Deaths:313
KDR:0.633
Accuracy:49.639% B+
HSR:4.545% C++
Comet VM2
B+
Kills:183
Deaths:313
KDR:0.585
Accuracy:46.757% B+
HSR:3.825% C
NS-10 Burster
B+
Kills:136
Deaths:234
KDR:0.581
Accuracy:32.301% B+
HSR:5.882% C
NS-10 Burster
A
Kills:106
Deaths:233
KDR:0.455
Accuracy:32.913% B+
HSR:10.377% A
Kills:5,482
Deaths (as MAX Suit):2,146
Deaths (to MAX Suits):7,078
KDR:2.55452
Kill Difference:3,336
Playtime:112.895 hours
Usage:4%
Score:2.437m
Score/min:360
Accuracy (listed only):31.875%
HSR (listed only):10.360%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:92
V. Kills:50 180%
Deaths:20
KDR:4.600
Accuracy:53.642% A+
KPH:331,200 U
VKPH:180,000 U
L105 Zephyr
D
Kills:72
V. Kills:17 400%
Deaths:19
KDR:3.789
Accuracy:31.258% D*
KPH:17.600 D*
VKPH:4.200 D
Kills:164 (0 + 164)
Deaths:39
KDR:4.205
VKDR:1.718
Vehicle Kills:67
Kill Difference:125
Playtime:4.089 hours
Usage:0%
Score:0.076m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:31.258%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:58
V. Kills:11 N/A
Deaths:15
KDR:3.867
Accuracy:56.555% B*
KPH:24.100 D*
VKPH:4.600 D--
Kills:58 (58 + 0)
Deaths:15
KDR:3.867
VKDR:0.733
Vehicle Kills:11
Kill Difference:43
Playtime:2.403 hours
Usage:0%
Score:0.027m
Score/min:187
Driving Accuracy:56.555%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:332
V. Kills:186 178%
Deaths:80
KDR:4.150
Accuracy:37.474% D
KPH:14.800 D--
VKPH:8.300 D-
Supernova FPC
D-
Kills:194
V. Kills:182 106%
Deaths:147
KDR:1.320
Accuracy:52.442% C+
KPH:11.900 D*
VKPH:11.100 D-
Supernova PC
D*
Kills:151
V. Kills:76 196%
Deaths:78
KDR:1.936
Accuracy:53.394% B+
KPH:7.700 D**
VKPH:3.900 D*
Kills:677 (345 + 332)
Deaths:305
KDR:2.220
VKDR:1.456
Vehicle Kills:444
Kill Difference:372
Playtime:58.469 hours
Usage:2%
Score:0.585m
Score/min:167
Driving Accuracy:53.394%
Gunner Accuracy:37.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:152
V. Kills:128 118%
Deaths:85
KDR:1.788
Accuracy:49.177% D
KPH:19.600 D--
VKPH:16.500 D
Proton II PPA-H
D
Kills:59
V. Kills:3 N/A
Deaths:17
KDR:3.471
Accuracy:31.205% D
KPH:51.900 D-
VKPH:2.600 D--
Kills:211 (0 + 211)
Deaths:102
KDR:2.069
VKDR:1.284
Vehicle Kills:131
Kill Difference:109
Playtime:8.885 hours
Usage:0%
Score:0.133m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:31.205%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
N/A
Kills:50
V. Kills:7 N/A
Deaths:17
KDR:2.941
Accuracy:39.351% N/A
KPH:10.200 N/A
VKPH:1.400 N/A
Kills:50 (0 + 50)
Deaths:17
KDR:2.941
VKDR:0.412
Vehicle Kills:7
Kill Difference:33
Playtime:4.912 hours
Usage:0%
Score:0.025m
Score/min:84
Driving Accuracy:N/A%
Gunner Accuracy:39.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,82419,65124,7890.793D0.0421.072%D*20.544%D*36.1D-N/A123544.1h11C+52.4D
SVA-88 8,7958,7598,8410.991C0.1622.638%C+16.977%D*34.5CN/A121253.9h11.5C*51C*
Ursa 5,1945,1796,0090.862C0.0322.113%C+17.783%D-31.9CN/A110162.3h9.9B+44.8B
NS-11A 2,7992,7703,8280.724C0.1021.886%C--15.848%D11.6D-N/A31238.5h13.8C++63.2C+
Cosmos VM3 2,4682,4481,5821.547C+0.7220.293%B*17.034%C-34.2B+N/A11171.6h12.2B++60.3B
Equinox VE2 2,3042,2872,7480.832C0.0023.161%C--14.429%D-16.2C--N/A49141.1h13.1C+56.7C+
Cosmos VM3 2,2142,2001,4381.53C+0.7019.841%B*16.636%D34.4B+N/A11263.9h12.1B+61B++
CME 2,1572,1482,2400.959C0.1324.683%C14.944%D--16.2DN/A43132.3h12.8B51.8C*
Lasher X2 1,4291,4082,1240.663C0.1734.166%B**2.202%D--30.1C+N/A12746.8h14.7B**43.1B*
Terminus VX-9 1,3271,3242,0370.65C-0.1819.021%D**15.937%D*22DN/A10560.3h11.8C**62C-
Darkstar 1,2371,2362,0830.593D0.2420.512%D**15.696%D*22.8D--N/A6854.1h12.9C++63.1D
Flare VE6 1,1921,1867931.496C++0.6722.188%C+18.803%D-17.7D-N/A7866.9h11.4C+51.6C++
VX29 Polaris 1,1611,1611,5820.734D0.0919.999%D14.729%D--38.4C+N/A12730.2h11.2B+56.1C++
NS-15M1 1,1671,1601,3300.872C-0.0421.88%C+16.983%D17.9DN/A5364.9h13C+59.4C++
Corvus VA55 1,1571,1541,4250.81C0.0224.295%C+17.071%D-21.5CN/A8653.6h10.4B++42.9B+
H-V45 1,1341,1231,4310.785C0.0420.111%D-14.07%D--12.5DN/A5889.6h13.7C+68.2C
NS-11P 1,0019931,6470.603C-0.2321.287%C18.026%C+23.3CN/A8142.6h12.7B+59.6C**
Anti-Vehicle Grenade 1,0859671967N/A966.1770.069%A*N/A644.7A78.7C37321.5h3.6B**5.1B**
NS-11C 9679591,3410.715C0.1120.763%D16.163%C--13.5DN/A4371.1h12.9B+62.2C*
Lancer AE 1,4786962,2770.306D0.5263.345%C*N/A10.5D11.8D20266.3h52.3D--82.6D--
Cerberus 5975941,1500.517C--0.3127.151%D20.202%C24CN/A8424.7h5.7B20.9C+
C-4 7754455800.767C-0.0625.519%C+N/A39.7D-29.5C+80411.2h1.6C+6.3C++
Orion VS54 4394371437U436.1717.421%D23.341%C+18.5DN/A25623.6h12.7C*73.1C+
NS Decimator 6214209900.424D0.4061.181%C++2.619%C**20D-9.6D21121h5.9D9.6C
NSX Naginata 4154034620.872C-0.0423.636%C**26.799%C+34.4C1B*8511.7h11.2B47.5B+
Saron HRB 518332804.15C+3.3237.474%D2.41%B++14.8D--8.3D-18422.4h10.5A++28A
Sirius SX12 3053006230.482C-0.3516.841%D**14.333%D5.4D*N/A4156h18C--106.6D-
Phobos VX86 2492423740.647D0.1842.595%D*13.636%C-11.2D*N/A4921.7h3.2D--7.4D-
Blueshift VM5 2142111791.179C--0.3521.384%B+14.218%D*24.5C--N/A1358.6h18.9D88.4C++
Frag Grenade 2032021202N/A201.1759.552%A++N/A1010A**5C--80170.2h2.2A+3.8A
Comet VM2 2691983130.633C-0.2049.639%B+4.545%C++14.5B+5.2C++12813.7h14.9B**30.1B**
Supernova FPC 3761941471.32D0.4952.442%C+1.546%D11.8D*11.1D-22116.4h6.1C11.6C+
Comet VM2 2551833130.585C0.2446.757%B+3.825%C13.1B+5.1B+17814h15.2B*32.6B++
Serpent VE92 1821792420.74C0.0919.439%D-17.318%C-16DN/A12711.2h12.5C**64.5C+
Zenith VX-5 1641632910.56D0.2722.294%D10.43%F-16.3DN/A9010h14.4C64.6C
Lancer VS22 4051634820.338D0.4962.954%C*N/A7.8D11.6C26220.9h43.8D69.6C--
Saron HRB-H 280152851.788D0.9649.177%D1.974%B+19.7D--16.6D2437.7h27.9C+56.8C
Supernova PC 227151781.936C-1.1153.394%B+2.649%C*7.7D**3.9D*10319.7h3.9B*7.3B*
NS-10 Burster 2051362340.581C--0.2532.301%B+5.882%C6.4B3.3C+8721.2h91.3B**282.7B**
NS-7 PDW 1351352070.652C0.1822.861%C12.593%D-14.8DN/A1129.1h13.5B+59C**
NS-10 Burster 1761062330.455D-0.3732.913%B+10.377%A5C3.3C7621.2h118B*358.6B*
C150 Dalton 14292204.6C+3.7753.642%A+N/A920U500U5014200.1h6.2D--11.5C*
Force-Blade 838243,4850.002D0.8311.77%D**N/A0DN/A01725.2h1.8B*15C
L105 Zephyr 8972193.789C--2.9631.258%D*N/A17.6D*4.1D1044.1h6.8C+21.9D
Tank Mine 12568401.7C-0.8781.34%M**N/A68D57C+17121h2.5D-3.1A++
S1 14163252.52M++1.6955.765%C+1.587%D10.7D--13.2C++5905.9h11.3F-20.2D**
Solstice VE3 6362491.265B++0.4422.05%C+20.968%C*9.1DN/A3466.8h17.2C+78C+
Proton II PPA-H 6259173.471D2.6431.205%D1.695%C+53.6D2.7D--2951.1h9.4C**30.3C++
L100 Python HESH 6958153.867D3.0456.555%B*1.724%C++24.2D*4.6D--1862.4h3.8C+6.7C**
NS-44 Commissioner 58561290.434C--0.3918.275%F--10.714%F2.5D*N/A2122.1h6.7F--36.6T*
M60-G Bulldog 5750172.941C-2.1139.351%B+4%B++10.2D*1.4D*844.9h7.8C++19.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2426,03616.1h
Nano-Armor Kit7344,1497.2h
Nanite Revive Grenade01,4410.3h
Medical Kit3844,3367.5h
Medical Applicator1,339304,04151.9h
Recon Detection Device22633.6h
L-30R Vektor4700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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