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Archon BoringTundra[RWRF] BoringTundra
VS BR 77

KDR: 4.23

Score: 5.3m

Last Seen: Dec 14th, 2018 6:40 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Leader of Furtastic Frenzy[RWRF] Furtastic Frenzy
VS outfit on Emerald

Members: 1
Level Progress (to 78): 52%
Level 100 Progress: 28% 518h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Nebula VM20 Nebula VM20 Pulsar LSW VX29 Polaris VE-H Maw Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,030,271 MLG Score: 4021
Fun Score: N/A
Cheeseburgers Flipped: 392TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.264%25.242%7641210109,8014.75546-0.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.682%1.808A++0.696B+-0.607DHEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.557B+100.297C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.765%75.676%0310191,55422446.90667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.931%1.76A++0.534B+-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+2.10.349C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furtastic Frenzy[RWRF] Furtastic Frenzy
VS outfit on Emerald

Members: 1
5.3m227.3%436 (26.2k)328 (19.7k)4.2299315,8583,7494.4651977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022150127.739%28.005%77704:198

59% Heavy Assault14% Infiltrator18% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2017 11:39 PMDec 13th, 2018 12:13 AMDec 14th, 2018 3:04 PM (8h) (PST)Dec 14th, 2018 3:46 PM (7h) (PST)Dec 14th, 2018 2:40 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7542794750.9790.2320.2742.3010.0334021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,26816,75828,510591416138219,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
269.9h/11.2d 882 4,441 3,740 37.3k 293 1,316 530 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,515
Deaths:498
KDR:5.050
Accuracy:30.539% B**
HSR:29.105% C+
Orion VS54
A+
Kills:1,760
Deaths:617
KDR:2.853
Accuracy:28.008% A+
HSR:23.182% C+
Pulsar LSW
A
Kills:1,196
Deaths:299
KDR:4
Accuracy:29.159% A
HSR:25.502% C*
VX29 Polaris
A++
Kills:1,168
Deaths:346
KDR:3.376
Accuracy:32.210% A++
HSR:28.082% B++
VE-H Maw
B**
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:30.596% B**
HSR:22.586% C
Flare VE6
A++
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:31.280% A++
HSR:22.500% C
Kills:8,959
Deaths (as Heavy Assault):2,309
Deaths (to Heavy Assaults):1,134
KDR:3.88003
Kill Difference:6,650
Playtime:160.352 hours
Usage:59%
Score:3.237m
Score/min:336
Accuracy (listed only):30.299%
HSR (listed only):25.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:166
Deaths:25
KDR:6.640
Accuracy:28.202% B**
HSR:19.880% C+
Solstice VE3
B**
Kills:121
Deaths:24
KDR:5.042
Accuracy:28.423% B**
HSR:14.876% D-
Sirius SX12
A**
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.614% A**
HSR:26.230% A
Kills:348
Deaths (as Light Assault):64
Deaths (to Light Assaults):605
KDR:5.4375
Kill Difference:284
Playtime:8.995 hours
Usage:3%
Score:0.114m
Score/min:212
Accuracy (listed only):31.079%
HSR (listed only):20.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A**
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.614% A**
HSR:26.230% A
Kills:61
Deaths (as Combat Medic):15
Deaths (to Combat Medics):416
KDR:4.06667
Kill Difference:46
Playtime:2.845 hours
Usage:1%
Score:0.010m
Score/min:57
Accuracy (listed only):36.614%
HSR (listed only):26.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:166
Deaths:25
KDR:6.640
Accuracy:28.202% B**
HSR:19.880% C+
Solstice VE3
B**
Kills:121
Deaths:24
KDR:5.042
Accuracy:28.423% B**
HSR:14.876% D-
Kills:287
Deaths (as Engineer):49
Deaths (to Engineers):569
KDR:5.85714
Kill Difference:238
Playtime:11.253 hours
Usage:4%
Score:0.124m
Score/min:184
Accuracy (listed only):28.312%
HSR (listed only):17.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:745
Deaths:61
KDR:12.213
Accuracy:45.946% A
HSR:77.315% C**
V10
B*
Kills:516
Deaths:21
KDR:24.571
Accuracy:46.601% B*
HSR:77.326% C+
NS-44 Commissioner
A
Kills:314
Deaths:184
KDR:1.707
Accuracy:46.572% A
HSR:18.153% C--
Ghost
A++
Kills:293
Deaths:53
KDR:5.528
Accuracy:49.447% A++
HSR:68.601% C++
Beamer VS3
A+
Kills:125
Deaths:107
KDR:1.168
Accuracy:36.708% A+
HSR:32% A
Sirius SX12
A**
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.614% A**
HSR:26.230% A
Manticore SX40
B+
Kills:55
Deaths:39
KDR:1.410
Accuracy:29.520% C+
HSR:25.455% B+
Kills:2,109
Deaths (as Infiltrator):480
Deaths (to Infiltrators):448
KDR:4.39375
Kill Difference:1,629
Playtime:37.855 hours
Usage:14%
Score:0.735m
Score/min:324
Accuracy (listed only):41.630%
HSR (listed only):46.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:1,572
Deaths:353
KDR:4.453
Accuracy:20.967% B+
HSR:24.873% B*
Nebula VM20
A+
Kills:1,238
Deaths:250
KDR:4.952
Accuracy:20.877% B+
HSR:28.433% A+
Comet VM2
B++
Kills:339
Deaths:172
KDR:1.971
Accuracy:48.654% B++
HSR:3.835% C
Comet VM2
B
Kills:143
Deaths:66
KDR:2.167
Accuracy:48.692% B
HSR:1.399% D**
NS-10 Burster
B++
Kills:52
Deaths:7
KDR:7.429
Accuracy:34.389% B++
HSR:0% F-
Kills:3,344
Deaths (as MAX Suit):424
Deaths (to MAX Suits):140
KDR:7.88679
Kill Difference:2,920
Playtime:49.095 hours
Usage:18%
Score:1.092m
Score/min:371
Accuracy (listed only):34.716%
HSR (listed only):11.708%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:109
V. Kills:15 N/A
Deaths:9
KDR:12.111
Accuracy:52.741% C++
KPH:112.500 B++
VKPH:15.500 C
Saron Laser Cannon
C
Kills:70
V. Kills:42 163%
Deaths:45
KDR:1.556
Accuracy:25.182% D*
KPH:9.400 C
VKPH:5.600 D
Kills:179 (70 + 0)
Deaths:54
KDR:3.315
VKDR:1.056
Vehicle Kills:57
Kill Difference:125
Playtime:8.423 hours
Usage:3%
Score:0.049m
Score/min:97
Piloting Accuracy:25.182%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,5332,5154985.05B++0.8230.539%B**29.105%C+70.8C**N/A19235.5h10.7C++35B+
Orion VS54 1,7671,7606172.853B**1.3828.008%A+23.182%C+57.7AN/A18030.5h10.3B*36.6B
Nebula VM20 1,5991,5723534.453A0.2220.967%B+24.873%B*45.8B*N/A12134.3h15.1B+72.2B+
Nebula VM20 1,2501,2382504.952A+0.7220.877%B+28.433%A+47.8B*N/A13325.9h13.1B*62.6B++
Pulsar LSW 1,1971,1962994A*0.2329.159%A25.502%C*65.4B**N/A27118.3h10.5B++35.9B++
VX29 Polaris 1,1761,1683463.376A++0.8532.21%A++28.082%B++103.4A**N/A22311.3h11.1B+34.4B++
VE-H Maw 1,1641,1603203.625A+0.6030.596%B**22.586%C78.4B**N/A18814.8h9.2B++30.2B+
Flare VE6 1,1601,1602295.066M**0.8431.28%A++22.5%C73AN/A16415.9h9.6B+30.8B++
XM98 7477456112.213S7.9845.946%A77.315%C**60.1A*N/A18112.4h2.1B++4.6B*
V10 5165162124.571S20.3446.601%B*77.326%C+69.7A++N/A2027.4h2B+4.3B++
Comet VM2 4123391721.971A2.2648.654%B++3.835%C18.7A4C+6518.1h16.8B+34.5B++
NS Decimator 453324863.767M*0.4656.479%C--N/A36.8C*14.7C+2408.8h3B**5.4B**
NS-44 Commissioner 3153141841.707B*2.5246.572%A18.153%C--61.6B**N/A2195.1h3.3B++7.2B*
Ghost 295293535.528B**1.3049.447%A++68.601%C++61B**N/A2364.8h2B+4B*
Serpent VE92 166166256.64S2.4128.202%B**19.88%C+51.9B**N/A2033.2h11.1B++39.3B++
Comet VM2 172143662.167A2.0648.692%B1.399%D**15.1B+3.1D--579.5h22.4B+46B+
Beamer VS3 1251251071.168B+3.0636.708%A+32%A48.1B**N/A2042.6h7.6B+20.7C**
Solstice VE3 121121245.042S0.8128.423%B**14.876%D-40.3A+N/A1903h10B**35.1B+
S1 169109581.879A*2.3558.728%C*N/A38.9B**21.4A4012.8h4.7B**7.9B*
Dual Photon Pods 124109912.111B*7.8852.741%C++N/A109B+15C3541h11.4A21.6B**
MAX Punch 91914290.212B++4.0240.549%CN/A1.9C++N/A448.4h1.5C++3.6C++
NS-TMC-01 "His Regards" 77742,9710.025C+4.2013.212%D--2.703%D0.4CN/A1180.1h1.6B*11.9C++
Saron Laser Cannon 11270451.556C+2.6725.182%D*N/A9.3C5.6D637.5h81.6B++324B+
Sirius SX12 6161154.067M0.1636.614%A**26.23%A67.8A*N/A2250.9h10.9B**29.8B*
Manticore SX40 5555391.41B+2.8229.52%C+25.455%B+34.4C*N/A1351.6h7B+23.8B+
NS-10 Burster 845277.429S3.2034.389%B++N/A12.1M+7.4A**914.3h78.3A++227.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11920.2h
Nano-Armor Kit49,5831.7h
Medical Kit2241,56715.4h
Medical Applicator21,4270.4h
Recon Detection Device89722.4h

Check the help document for the dictionary if you want to learn more about words used here.


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