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Archon BoringTundra[RWRF] BoringTundra
VS BR 79

KDR: 4.25

Score: 5.9m

Last Seen: Feb 10th, 2019 6:10 AM
- OFFLINE - 147.7 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Leader of Furtastic Frenzy[RWRF] Furtastic Frenzy
VS outfit on Emerald

Members: 1
Level Progress (to 80): 78%
Level 100 Progress: 31% 492h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Nebula VM20 Ghost Nebula VM20 Pulsar LSW VX29 Polaris VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,511,906 MLG Score: 4406
Fun Score: N/A
Cheeseburgers Flipped: 396TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.376%25.357%77013100910,3644.52972-0.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.725%1.817A++0.719B++-0.631DHEAD ++ (~10.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.562B+9.90.303C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.244%75.481%0310192,598244610.6041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%1.827A++0.549B+-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.90.394B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Furtastic Frenzy[RWRF] Furtastic Frenzy
VS outfit on Emerald

Members: 1
5.9m226.4%438 (26.3k)331 (19.9k)4.2469817,6084,1464.4662379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022166127.789%30.622%85104:209

56% Heavy Assault19% Infiltrator17% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2017 11:39 PMDec 13th, 2018 12:13 AMFeb 14th, 2019 10:59 PM (1d) (PST)Feb 10th, 2019 2:44 AM (6d) (PST)Feb 10th, 2019 2:10 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7392694700.9830.2310.3012.2940.0314406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,34116,12928,212591418138219,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
298.6h/12.4d 909 5,392 4,177 41.1k 318 1,439 547 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,835
Deaths:560
KDR:5.063
Accuracy:30.570% B**
HSR:29.312% C+
Orion VS54
A
Kills:1,760
Deaths:617
KDR:2.853
Accuracy:28.008% A
HSR:23.182% C
Pulsar LSW
B**
Kills:1,196
Deaths:299
KDR:4
Accuracy:29.159% B**
HSR:25.502% C*
VX29 Polaris
A+
Kills:1,168
Deaths:346
KDR:3.376
Accuracy:32.210% A+
HSR:28.082% B++
VE-H Maw
B*
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:30.596% B*
HSR:22.586% C-
Flare VE6
A+
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:31.280% A+
HSR:22.500% C
Kills:9,279
Deaths (as Heavy Assault):2,371
Deaths (to Heavy Assaults):1,271
KDR:3.91354
Kill Difference:6,908
Playtime:166.053 hours
Usage:56%
Score:3.329m
Score/min:334
Accuracy (listed only):30.304%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:166
Deaths:26
KDR:6.385
Accuracy:28.202% B**
HSR:19.880% C+
Solstice VE3
B**
Kills:124
Deaths:24
KDR:5.167
Accuracy:28.585% B**
HSR:15.323% D
Sirius SX12
A*
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.614% A*
HSR:26.230% A
Kills:351
Deaths (as Light Assault):65
Deaths (to Light Assaults):667
KDR:5.4
Kill Difference:286
Playtime:9.407 hours
Usage:3%
Score:0.118m
Score/min:209
Accuracy (listed only):31.133%
HSR (listed only):20.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A*
Kills:99
Deaths:31
KDR:3.194
Accuracy:35.814% A*
HSR:23.232% C++
Sirius SX12
A*
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.614% A*
HSR:26.230% A
Kills:160
Deaths (as Combat Medic):46
Deaths (to Combat Medics):467
KDR:3.47826
Kill Difference:114
Playtime:5.018 hours
Usage:2%
Score:0.055m
Score/min:182
Accuracy (listed only):36.214%
HSR (listed only):24.731%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:166
Deaths:26
KDR:6.385
Accuracy:28.202% B**
HSR:19.880% C+
Solstice VE3
B**
Kills:124
Deaths:24
KDR:5.167
Accuracy:28.585% B**
HSR:15.323% D
Kills:290
Deaths (as Engineer):50
Deaths (to Engineers):611
KDR:5.8
Kill Difference:240
Playtime:12.479 hours
Usage:4%
Score:0.141m
Score/min:189
Accuracy (listed only):28.393%
HSR (listed only):17.601%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,321
Deaths:169
KDR:7.817
Accuracy:48.460% A+
HSR:73.732% B+
XM98
A
Kills:761
Deaths:63
KDR:12.079
Accuracy:45.971% A
HSR:77.267% C**
V10
B*
Kills:516
Deaths:21
KDR:24.571
Accuracy:46.601% B*
HSR:77.326% C+
NS-44 Commissioner
A
Kills:455
Deaths:300
KDR:1.517
Accuracy:47.611% A
HSR:19.341% C
Beamer VS3
A
Kills:125
Deaths:107
KDR:1.168
Accuracy:36.708% A
HSR:32% A
Sirius SX12
A*
Kills:61
Deaths:15
KDR:4.067
Accuracy:36.614% A*
HSR:26.230% A
Manticore SX40
B+
Kills:55
Deaths:39
KDR:1.410
Accuracy:29.520% C+
HSR:25.455% B+
Kills:3,294
Deaths (as Infiltrator):714
Deaths (to Infiltrators):498
KDR:4.61345
Kill Difference:2,580
Playtime:56.515 hours
Usage:19%
Score:1.177m
Score/min:347
Accuracy (listed only):41.641%
HSR (listed only):47.336%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,592
Deaths:355
KDR:4.485
Accuracy:20.988% B+
HSR:24.937% B++
Nebula VM20
A+
Kills:1,260
Deaths:252
KDR:5
Accuracy:20.870% B+
HSR:28.254% A+
Comet VM2
B++
Kills:339
Deaths:172
KDR:1.971
Accuracy:48.654% B++
HSR:3.835% C
Comet VM2
B
Kills:143
Deaths:66
KDR:2.167
Accuracy:48.692% B
HSR:1.399% D*
NS-10 Burster
B++
Kills:52
Deaths:7
KDR:7.429
Accuracy:34.389% B++
HSR:0% F-
Kills:3,386
Deaths (as MAX Suit):426
Deaths (to MAX Suits):152
KDR:7.94836
Kill Difference:2,960
Playtime:49.577 hours
Usage:17%
Score:1.108m
Score/min:372
Accuracy (listed only):34.719%
HSR (listed only):11.685%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:120
V. Kills:15 N/A
Deaths:10
KDR:12
Accuracy:54.184% C**
KPH:103 B+
VKPH:12.900 C-
Saron Laser Cannon
C
Kills:80
V. Kills:47 167%
Deaths:46
KDR:1.739
Accuracy:24.807% D*
KPH:10.200 C
VKPH:6 C--
Kills:200 (80 + 0)
Deaths:56
KDR:3.571
VKDR:1.107
Vehicle Kills:62
Kill Difference:144
Playtime:9.038 hours
Usage:3%
Score:0.054m
Score/min:100
Piloting Accuracy:24.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8532,8355605.063B++0.8230.57%B**29.312%C+70.9C*N/A18940h10.6C++34.8B+
Orion VS54 1,7671,7606172.853B**1.3928.008%A23.182%C57.7B**N/A18230.5h10.3B*36.6B
Nebula VM20 1,6191,5923554.485A0.2420.988%B+24.937%B++45.7B++N/A12134.8h15.2B+72.3B+
Ghost 1,3251,3211697.817A+3.5748.46%A+73.732%B+73.8A+N/A24917.9h1.8B*3.7B*
Nebula VM20 1,2721,2602525A+0.7520.87%B+28.254%A+47.7B*N/A13426.4h13.1B*62.9B++
Pulsar LSW 1,1971,1962994A*0.2529.159%B**25.502%C*65.4B*N/A27218.3h10.5B++35.9B++
VX29 Polaris 1,1761,1683463.376A++0.8732.21%A+28.082%B++103.4A*N/A22411.3h11.1B+34.4B++
VE-H Maw 1,1641,1603203.625A+0.6230.596%B*22.586%C-78.4B*N/A18914.8h9.2B++30.2B+
Flare VE6 1,1601,1602295.066M**0.8231.28%A+22.5%C73B**N/A16515.9h9.6B+30.8B++
XM98 7637616312.079S7.8345.971%A77.267%C**59.9AN/A17912.7h2.1B++4.6B*
V10 5165162124.571S20.3246.601%B*77.326%C+69.7A++N/A2027.4h2B+4.3B++
NS-44 Commissioner 4574553001.517B+2.7347.611%A19.341%C67.9AN/A2366.7h3.2B++6.6B*
NS Decimator 477344953.621M++0.6356.974%C-N/A37C*14.3C+2359.3h3.1B**5.4B**
Comet VM2 4123391721.971A2.2848.654%B++3.835%C18.7A4C+6618.1h16.8B++34.5B++
Serpent VE92 166166266.385S2.1428.202%B**19.88%C+50.3B**N/A2043.3h11.1B+39.3B++
Comet VM2 172143662.167A+2.0848.692%B1.399%D*15.1B+3.1D--579.5h22.4B+46B+
Beamer VS3 1251251071.168B+3.0836.708%A32%A48.1B**N/A2052.6h7.6B+20.7B
Solstice VE3 124124245.167S0.9228.585%B**15.323%D38.8AN/A1903.2h10B**35.1B+
Dual Photon Pods 1351201012B*7.7554.184%C**N/A100B+12.5C-3131.2h11.7A21.6B**
S1 169109581.879A*2.3758.728%C*N/A38.9B**21.4A4032.8h4.7B**7.9B*
Corvus VA55 10099313.194A**1.0535.814%A*23.232%C++61.9A+N/A2151.6h10.4B++29.1B**
NS-TMC-01 "His Regards" 100973,3680.029C++4.2214.245%D-2.062%D-0.5CN/A2206.8h1.5B*10.9C*
MAX Punch 91914310.211B++4.0440.303%CN/A1.9C+N/A448.9h1.5C++3.6C++
Saron Laser Cannon 12780461.739C+2.5124.807%D*N/A10.1C5.9C--687.9h76B*306.2B+
Sirius SX12 6161154.067M+0.1836.614%A*26.23%A67.8A*N/A2420.9h10.9B**29.8B*
Manticore SX40 5555391.41B+2.8429.52%C+25.455%B+34.4C++N/A1351.6h7B+23.8B+
NS-10 Burster 845277.429S3.1834.389%B++N/A12.1M+7.4A**914.3h78.3A++227.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12100.3h
Nano-Armor Kit810,5451.8h
Medical Kit2701,94517.4h
Medical Applicator22,7020.5h
Recon Detection Device101,4793.1h

Check the help document for the dictionary if you want to learn more about words used here.


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