Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,908)players online:
Aeflic (44)  gratgaisdead (10)  AudioVision (8)  sylastial (3)  AbsintusFX (2)  Sekerus (2) 69
stats.dasanfall.com
Major BornToMeme[AOD] BornToMeme
TR BR 65

KDR: 5.45

Score: 3.2m

Last Seen: Jun 25th, 2019 6:54 AM
- OFFLINE - 14.7 hour(s)

Battle Rank 65 - Terran Republic on Emerald - Outfit Member of Angels of Death[AOD] Angels of Death
TR outfit on Emerald

Members: 101
Level Progress (to 66): 7%
Level 100 Progress: 17% 393h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS LC3 Jaguar TRS-12 Uppercut Cycler TRV T1B Cycler TAS-16 Blackjack SOAS-20 AE TAR-AE NS-45 Pilot
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BornToMeme



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,085,911 MLG Score: 9661
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.394%42.998%16941012015,4636.0033-0.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.268%3.46M*3.267M*-0.488DHEAD ++ (~23.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.715B++8.30.421B12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
87.354%16.911%0212092,3241561814.8974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.734%3.811M**0.458B+-1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.70.869B*1.50.689B+0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death[AOD] Angels of Death
TR outfit on Emerald

Members: 101
3.2m821.3%666 (40k)585 (35.1k)5.452358,3531,5325.5117565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211114032.389%35.221%114103:325

66% Combat Medic16% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 11:32 AMJun 25th, 2019 3:45 AMJun 25th, 2019 6:05 AM (1d) (PST)Jun 25th, 2019 3:33 AM (1d) (PST)Jun 25th, 2019 2:54 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8465972491.5450.2830.54412.8400.0189661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,76235,83814,924931733770135,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.1h/3.8d 91 2,942 2,204 69.4k 96 479 96 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:69
Deaths:3
KDR:23
Accuracy:33.907% A*
HSR:33.333% A
Kills:69
Deaths (as Heavy Assault):3
Deaths (to Heavy Assaults):459
KDR:23
Kill Difference:66
Playtime:1.953 hours
Usage:2%
Score:0.214m
Score/min:1,830
Accuracy (listed only):33.907%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M**
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.485% M++
HSR:39.966% M**
TRS-12 Uppercut
A**
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:86.353% A**
HSR:18.244% B+
TAS-16 Blackjack
A**
Kills:1,151
Deaths:167
KDR:6.892
Accuracy:88.430% A**
HSR:15.552% C++
MG-C1 Kindred
M*
Kills:122
Deaths:26
KDR:4.692
Accuracy:42.822% M*
HSR:33.607% A+
Kills:3,622
Deaths (as Light Assault):538
Deaths (to Light Assaults):350
KDR:6.73234
Kill Difference:3,084
Playtime:14.949 hours
Usage:17%
Score:0.474m
Score/min:529
Accuracy (listed only):64.022%
HSR (listed only):26.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A**
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:86.353% A**
HSR:18.244% B+
Cycler TRV
S
Kills:1,168
Deaths:173
KDR:6.751
Accuracy:40.228% M**
HSR:47.603% S
T1B Cycler
M
Kills:1,167
Deaths:123
KDR:9.488
Accuracy:38.295% M
HSR:42.417% A++
TAS-16 Blackjack
A**
Kills:1,151
Deaths:167
KDR:6.892
Accuracy:88.430% A**
HSR:15.552% C++
TAR-AE
M
Kills:476
Deaths:64
KDR:7.438
Accuracy:40.111% M
HSR:43.067% A*
T1 Cycler
S
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.613% M*
HSR:51.667% S
Kills:5,195
Deaths (as Combat Medic):735
Deaths (to Combat Medics):197
KDR:7.06803
Kill Difference:4,460
Playtime:59.826 hours
Usage:66%
Score:1.636m
Score/min:456
Accuracy (listed only):55.172%
HSR (listed only):36.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M**
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.485% M++
HSR:39.966% M**
TRS-12 Uppercut
A**
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:86.353% A**
HSR:18.244% B+
TAS-16 Blackjack
A**
Kills:1,151
Deaths:167
KDR:6.892
Accuracy:88.430% A**
HSR:15.552% C++
MG-C1 Kindred
M*
Kills:122
Deaths:26
KDR:4.692
Accuracy:42.822% M*
HSR:33.607% A+
MG-HBR1 Dragoon
M
Kills:63
Deaths:8
KDR:7.875
Accuracy:49.736% M
HSR:50.794% A**
Kills:3,685
Deaths (as Engineer):546
Deaths (to Engineers):155
KDR:6.74908
Kill Difference:3,139
Playtime:2.436 hours
Usage:3%
Score:0.033m
Score/min:224
Accuracy (listed only):61.165%
HSR (listed only):31.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20 AE
A*
Kills:824
Deaths:131
KDR:6.290
Accuracy:40.555% A+
HSR:43.689% A*
NS-45 Pilot
A*
Kills:294
Deaths:78
KDR:3.769
Accuracy:45.441% A*
HSR:39.116% A+
TX1-FB Repeater
A++
Kills:166
Deaths:42
KDR:3.952
Accuracy:36.476% A
HSR:37.349% A++
Kills:1,284
Deaths (as Infiltrator):251
Deaths (to Infiltrators):193
KDR:5.11554
Kill Difference:1,033
Playtime:14.494 hours
Usage:16%
Score:0.792m
Score/min:910
Accuracy (listed only):40.824%
HSR (listed only):40.051%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,1941,1761468.055S2.6038.485%M++39.966%M**172.9S2.6S4136.8h8A20.9A
TRS-12 Uppercut 1,1861,1731995.894S0.4486.353%A**18.244%B+244.4S2.7S5484.8h1.5A++1.8B**
Cycler TRV 1,1771,1681736.751S1.3040.228%M**47.603%S191.5S1.5M+4636.1h8.8A++21.8A+
T1B Cycler 1,1801,1671239.488S4.0438.295%M42.417%A++125.5M*1.4A++3159.3h9.1A23.6A
TAS-16 Blackjack 1,1561,1511676.892S1.4488.43%A**15.552%C++287.8U1.3A*6234h1.5A++1.7B**
SOAS-20 AE 8328241316.29A*0.8440.555%A+43.689%A*168.2S1.6A++3494.9h8.5A20.9A
TAR-AE 478476647.438M**1.9940.111%M43.067%A*238S1C**5162h8.6A+21.6A
NS-45 Pilot 296294783.769A++1.6845.441%A*39.116%A+196S1.3A4581.5h5.3B**11.6B**
Ripper 2212209870.223B**5.2355.396%M41.364%M**4.6C+N/A1247.8h1.1B++1.9C+
TX1-FB Repeater 167166423.952M1.5036.476%A37.349%A++207.5S1.3A4750.8h8.5B*23.3B**
MG-C1 Kindred 122122264.692A*0.7642.822%M*33.607%A+174.3SN/A6410.7h7.2A16.8A+
MSW-R 6969323S17.5533.907%A*33.333%A172.5SN/A6040.4h8A+23.6B**
MG-HBR1 Dragoon 636387.875S2.4249.736%M50.794%A**105SN/A2530.6h4.5B**9A
T1 Cycler 606096.667S1.2137.613%M*51.667%S120SN/A4280.5h7.6A*20.3A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02360.1h
AE Nano-Armor Kit43,2430.8h
AE Medical Applicator3417,86015.6h
Nanite Revive Grenade01780.1h
Nanite Healing Grenade03290.1h
Restoration Kit753,1304.5h
Motion Spotter97064.6h
Medical Applicator137,8785.5h
Nano-Armor Kit04270h
Medical Kit1439625.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.73s on queries, 1.17s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.