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Maj. General Exterminator BornToMeme[TE] BornToMeme
TR BR 83

KDR: 5.33

Score: 6m

Last Seen: May 15th, 2020 4:10 AM
- OFFLINE - 13 hour(s)

Battle Rank 83 - Terran Republic on Emerald
Level Progress (to 84): 18%
Level 100 Progress: 32% 307h
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS NSX-P Tanto The Little Helper NS-11A "Heatwave" LC2 Lynx AE SOAS-20 AE LC3 Jaguar TRS-12 Uppercut TAR-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,938,191 MLG Score: 11941
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 13.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.926%42.646%170314126910,8175.64267-0.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.973%3.622M**3.251M*-0.066C+HEAD ++ (~22.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.713B++8.50.405B12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
87.354%16.911%0212812,324284188.15439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.734%3.775M**0.418B-1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.70.868B*1.50.689B+0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m637.6%700 (42k)619 (37.1k)5.3343916,8303,1555.4028583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283223034.226%36.756%125803:0311

61% Combat Medic15% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 11:32 AMNov 19th, 2019 11:13 AMMay 15th, 2020 12:16 AM (14d) (PST)May 15th, 2020 12:10 AM (14d) (PST)May 15th, 2020 12:10 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9567112451.7430.3270.64111.2760.02611941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,36242,66514,6971052038677237,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160.9h/6.7d 216 6,186 4,720 108.9k 164 853 247 9.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:69
Deaths:3
KDR:23
Accuracy:33.907% A*
HSR:33.333% A
Kills:69
Deaths (as Heavy Assault):3
Deaths (to Heavy Assaults):961
KDR:23
Kill Difference:66
Playtime:2.446 hours
Usage:2%
Score:0.232m
Score/min:1,579
Accuracy (listed only):33.907%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
M
Kills:1,186
Deaths:127
KDR:9.339
Accuracy:40.564% M
HSR:44.772% M
The Little Helper
M+
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:76.787% M+
HSR:14.587% C
LC2 Lynx AE
A*
Kills:1,177
Deaths:148
KDR:7.953
Accuracy:38.301% A*
HSR:38.403% A++
LC3 Jaguar
M*
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.485% M++
HSR:39.966% M*
TRS-12 Uppercut
A*
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:86.353% A*
HSR:18.244% B+
TAS-16 Blackjack
A*
Kills:1,151
Deaths:167
KDR:6.892
Accuracy:88.430% A*
HSR:15.552% C+
NSX-P Tengu
M
Kills:581
Deaths:100
KDR:5.810
Accuracy:54.259% M
HSR:26.850% B++
MG-C1 Kindred
M++
Kills:122
Deaths:26
KDR:4.692
Accuracy:42.822% M++
HSR:33.607% A+
Kills:7,752
Deaths (as Light Assault):1,121
Deaths (to Light Assaults):748
KDR:6.91525
Kill Difference:6,631
Playtime:40.032 hours
Usage:25%
Score:1.401m
Score/min:583
Accuracy (listed only):58.250%
HSR (listed only):28.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
The Little Helper
M+
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:76.787% M+
HSR:14.587% C
NS-11A "Heatwave"
A**
Kills:1,182
Deaths:181
KDR:6.530
Accuracy:41.114% A**
HSR:44.755% A*
TRS-12 Uppercut
A*
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:86.353% A*
HSR:18.244% B+
TAR-AE
M+
Kills:1,169
Deaths:176
KDR:6.642
Accuracy:40.503% M+
HSR:43.114% A++
Cycler TRV
M**
Kills:1,168
Deaths:173
KDR:6.751
Accuracy:40.228% M*
HSR:47.603% M**
T1B Cycler
A*
Kills:1,167
Deaths:123
KDR:9.488
Accuracy:38.295% A*
HSR:42.417% A++
TAS-16 Blackjack
A*
Kills:1,151
Deaths:167
KDR:6.892
Accuracy:88.430% A*
HSR:15.552% C+
PSA-02 Diamondback
M+
Kills:1,145
Deaths:201
KDR:5.697
Accuracy:41.197% M+
HSR:48.297% A*
NSX-P Tengu
M
Kills:581
Deaths:100
KDR:5.810
Accuracy:54.259% M
HSR:26.850% B++
T1 Cycler
S
Kills:60
Deaths:9
KDR:6.667
Accuracy:37.613% M++
HSR:51.667% S
Kills:9,982
Deaths (as Combat Medic):1,537
Deaths (to Combat Medics):420
KDR:6.49447
Kill Difference:8,445
Playtime:97.935 hours
Usage:61%
Score:3.279m
Score/min:558
Accuracy (listed only):54.478%
HSR (listed only):35.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
M
Kills:1,186
Deaths:127
KDR:9.339
Accuracy:40.564% M
HSR:44.772% M
The Little Helper
M+
Kills:1,186
Deaths:208
KDR:5.702
Accuracy:76.787% M+
HSR:14.587% C
LC2 Lynx AE
A*
Kills:1,177
Deaths:148
KDR:7.953
Accuracy:38.301% A*
HSR:38.403% A++
LC3 Jaguar
M*
Kills:1,176
Deaths:146
KDR:8.055
Accuracy:38.485% M++
HSR:39.966% M*
TRS-12 Uppercut
A*
Kills:1,173
Deaths:199
KDR:5.894
Accuracy:86.353% A*
HSR:18.244% B+
TAS-16 Blackjack
A*
Kills:1,151
Deaths:167
KDR:6.892
Accuracy:88.430% A*
HSR:15.552% C+
MG-C1 Kindred
M++
Kills:122
Deaths:26
KDR:4.692
Accuracy:42.822% M++
HSR:33.607% A+
MG-HBR1 Dragoon
A**
Kills:63
Deaths:8
KDR:7.875
Accuracy:49.736% A**
HSR:50.794% A*
Kills:7,234
Deaths (as Engineer):1,029
Deaths (to Engineers):312
KDR:7.03013
Kill Difference:6,205
Playtime:3.223 hours
Usage:2%
Score:0.048m
Score/min:248
Accuracy (listed only):57.685%
HSR (listed only):31.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20 AE
A++
Kills:1,176
Deaths:164
KDR:7.171
Accuracy:40.293% A++
HSR:42.092% A+
NS-61 "Ravenous" Emissary
M+
Kills:764
Deaths:166
KDR:4.602
Accuracy:43.794% A*
HSR:41.623% M+
NSX-P Tengu
M
Kills:581
Deaths:100
KDR:5.810
Accuracy:54.259% M
HSR:26.850% B++
NS-45 Pilot
A*
Kills:294
Deaths:78
KDR:3.769
Accuracy:45.441% A*
HSR:39.116% A
TX1-FB Repeater
A++
Kills:166
Deaths:42
KDR:3.952
Accuracy:36.476% B**
HSR:37.349% A++
NSX "Networked" Daimyo
B*
Kills:103
Deaths:
KDR:
Accuracy:47.312% B+
HSR:98.058% B*
Kills:3,084
Deaths (as Infiltrator):550
Deaths (to Infiltrators):386
KDR:5.60727
Kill Difference:2,534
Playtime:24.064 hours
Usage:15%
Score:1.006m
Score/min:697
Accuracy (listed only):44.596%
HSR (listed only):47.515%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX-P Tanto 1,2121,1861279.339S4.0040.564%M44.772%M188.3S4.1S4666.3h8.7B**21.4A
The Little Helper 1,2111,1862085.702M**0.3776.787%M+14.587%C232.5S4.9S6995.1h3.3A4.3B**
NS-11A "Heatwave" 1,2031,1821816.53S1.2041.114%A**44.755%A*231.8S4.1S5405.1h7.9A++19.2A
LC2 Lynx AE 1,1961,1771487.953S2.6238.301%A*38.403%A++199.5S3.2M*7515.9h9.6A25A
SOAS-20 AE 1,1911,1761647.171A*1.8440.293%A++42.092%A+172.9M**2.2A**4186.8h8.5A21.2A+
LC3 Jaguar 1,1941,1761468.055S2.7238.485%M++39.966%M*172.9S2.6S4186.8h8B**20.9A
TRS-12 Uppercut 1,1861,1731995.894M**0.5686.353%A*18.244%B+244.4S2.7S5514.8h1.5A++1.8B**
TAR-AE 1,1781,1691766.642M1.3140.503%M+43.114%A++248.7S1.9A*6974.7h8.4A20.8A
Cycler TRV 1,1771,1681736.751S1.4240.228%M*47.603%M**191.5S1.5A*4676.1h8.8A++21.8A+
T1B Cycler 1,1801,1671239.488M*4.1538.295%A*42.417%A++125.5M1.4B**3209.3h9.1A23.6A
TAS-16 Blackjack 1,1561,1511676.892S1.5688.43%A*15.552%C+287.8S1.3B**6274h1.5A+1.7B**
PSA-02 Diamondback 1,1621,1452015.697A**0.3641.197%M+48.297%A*272.6S4S6644.2h7.9A++19.1A+
NS-61 "Ravenous" Emissary 7717641664.602M**0.7343.794%A*41.623%M+246.5S2.3M++7093.1h8.3B**19A
NSX-P Tengu 5885811005.81S0.4854.259%M26.85%B++264.1S3.2M*5992.2h8.3A15.3B**
NS-45 Pilot 296294783.769A+1.5745.441%A*39.116%A196M+1.3B**4761.5h5.3B*11.6B**
Ripper 2662652,6180.101C++5.2350.62%A*37.736%M++2.3CN/A6117.1h1.1B*2.1B++
TX1-FB Repeater 167166423.952A+1.3836.476%B**37.349%A++207.5M**1.3A+4750.8h8.5B**23.3B*
MG-C1 Kindred 122122264.692M+0.6442.822%M++33.607%A+174.3M**N/A6840.7h7.2A16.8A
NSX "Networked" Daimyo 1031031103U97.6747.312%B+98.058%B*128.8B**N/A3510.8h1.7B*3.6B++
MSW-R 6969323S17.6733.907%A*33.333%A172.5SN/A9360.4h8A++23.6B**
MG-HBR1 Dragoon 636387.875M**2.5449.736%A**50.794%A*105M*N/A2840.6h4.5B**9B**
T1 Cycler 606096.667M**1.3337.613%M++51.667%S120SN/A5740.5h7.6A*20.3A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04640.2h
AE Nano-Armor Kit64,4801.2h
AE Medical Applicator10440,38028.7h
Nanite Revive Grenade01780.1h
Nanite Healing Grenade01,1220.3h
Restoration Kit1906,5057.8h
Motion Spotter161,1608h
Spitfire Auto-Turret0650.1h
Medical Applicator137,8785.5h
Nano-Armor Kit04270h
Medical Kit2751,92414.7h

Check the help document for the dictionary if you want to learn more about words used here.


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