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Maj. General Gunner Borss1[Jr34] Borss1
NC BR 83

KDR: 4.34

Score: 7.9m

Last Seen: Aug 22nd, 2019 5:30 PM
- OFFLINE - 33.7 hour(s)

Battle Rank 83 - New Conglomerate on Miller - Outfit Member of casualty gaming[Jr34] casualty gaming
NC outfit on Miller

Members: 4
Level Progress (to 84): 40%
Level 100 Progress: 42% 773h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NC14 Bolt Driver AF-8 RailJack EM4 Longshot LA80 NS-44L Blackhand NS-61 Emissary LA3 Desperado C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Borss1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,534,526 MLG Score: 2026
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.171%19.031%5741012042,2701.573112.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.806%1.79A++-0.353C--3.048T-HEAD + (~3.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.59B+9.40.35C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.059%8.282%1221912051,775153116711.6013152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%-0.583D0.915B*0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.169C++28.80.256C*67

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.3%77.236%1221512095,0211511033.0329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.946%1.407A0.657B+1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.80.421B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
casualty gaming[Jr34] casualty gaming
NC outfit on Miller

Members: 4
7.9m361.3%237 (14.2k)207 (12.4k)4.3411612,3812,8525.2973483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214120926.14%37.913%99113:204

22% Engineer60% Infiltrator8% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2015 7:29 PMSep 4th, 2015 7:14 PMAug 22nd, 2019 9:06 PM (1d) (PST)Aug 22nd, 2019 4:01 PM (1d) (PST)Aug 22nd, 2019 1:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
433643690.3250.0750.1231.3490.0492026

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0043,81222,192194781312,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
635.2h/26.5d 2,727 4,694 4,462 51.4k 823 1,414 1,851 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C--
Kills:101
Deaths:92
KDR:1.098
Accuracy:19.854% D
HSR:20.792% C--
Kills:101
Deaths (as Heavy Assault):92
Deaths (to Heavy Assaults):766
KDR:1.09783
Kill Difference:9
Playtime:11.805 hours
Usage:2%
Score:0.124m
Score/min:175
Accuracy (listed only):19.854%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
D
Kills:89
Deaths:76
KDR:1.171
Accuracy:23.259% D
HSR:15.730% D**
Kills:89
Deaths (as Engineer):76
Deaths (to Engineers):604
KDR:1.17105
Kill Difference:13
Playtime:142.009 hours
Usage:22%
Score:2.399m
Score/min:282
Accuracy (listed only):23.259%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:1,283
Deaths:249
KDR:5.153
Accuracy:40.898% B*
HSR:73.811% C+
AF-8 RailJack
A+
Kills:1,260
Deaths:66
KDR:19.091
Accuracy:46.940% A+
HSR:79.127% B+
EM4 Longshot
A+
Kills:1,216
Deaths:92
KDR:13.217
Accuracy:48.585% A+
HSR:80.345% C**
LA80
B+
Kills:1,176
Deaths:89
KDR:13.214
Accuracy:44.298% B+
HSR:76.786% C+
NS-44L Blackhand
A++
Kills:481
Deaths:200
KDR:2.405
Accuracy:56.014% A++
HSR:28.690% D--
NS-61 Emissary
B**
Kills:352
Deaths:198
KDR:1.778
Accuracy:35.198% B**
HSR:9.943% D*
LA3 Desperado
A
Kills:328
Deaths:272
KDR:1.206
Accuracy:35.881% A
HSR:12.500% D*
NS-7 PDW
C++
Kills:281
Deaths:283
KDR:0.993
Accuracy:25.520% C++
HSR:7.117% F-
NSX Tomoe
C+
Kills:244
Deaths:138
KDR:1.768
Accuracy:28.052% C+
HSR:33.197% C
MGR-S1 Gladius
B
Kills:156
Deaths:94
KDR:1.660
Accuracy:28.036% C*
HSR:24.359% B
NS-44 Commissioner
A++
Kills:142
Deaths:63
KDR:2.254
Accuracy:50% A++
HSR:25.352% B+
Blitz GD-10
B**
Kills:96
Deaths:49
KDR:1.959
Accuracy:29.929% B**
HSR:8.333% D**
SAS-R
D
Kills:86
Deaths:18
KDR:4.778
Accuracy:28.776% F
HSR:62.791% D
Kills:7,101
Deaths (as Infiltrator):1,811
Deaths (to Infiltrators):493
KDR:3.92104
Kill Difference:5,290
Playtime:383.776 hours
Usage:60%
Score:3.937m
Score/min:171
Accuracy (listed only):38.317%
HSR (listed only):40.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:281
Deaths:283
KDR:0.993
Accuracy:25.520% C++
HSR:7.117% F-
MGR-S1 Gladius
B
Kills:156
Deaths:94
KDR:1.660
Accuracy:28.036% C*
HSR:24.359% B
Blitz GD-10
B**
Kills:96
Deaths:49
KDR:1.959
Accuracy:29.929% B**
HSR:8.333% D**
NSX Tanto
D
Kills:89
Deaths:76
KDR:1.171
Accuracy:23.259% D
HSR:15.730% D**
Kills:622
Deaths (as Light Assault):502
Deaths (to Light Assaults):477
KDR:1.23904
Kill Difference:120
Playtime:51.715 hours
Usage:8%
Score:0.658m
Score/min:212
Accuracy (listed only):26.686%
HSR (listed only):13.885%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:281
Deaths:283
KDR:0.993
Accuracy:25.520% C++
HSR:7.117% F-
MGR-S1 Gladius
B
Kills:156
Deaths:94
KDR:1.660
Accuracy:28.036% C*
HSR:24.359% B
Blitz GD-10
B**
Kills:96
Deaths:49
KDR:1.959
Accuracy:29.929% B**
HSR:8.333% D**
Kills:533
Deaths (as Combat Medic):426
Deaths (to Combat Medics):220
KDR:1.25117
Kill Difference:107
Playtime:5.514 hours
Usage:1%
Score:0.079m
Score/min:237
Accuracy (listed only):27.828%
HSR (listed only):13.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:295
Deaths:172
KDR:1.715
Accuracy:41.482% B
HSR:22.373% A+
AF-34 Mattock
C**
Kills:256
Deaths:131
KDR:1.954
Accuracy:36.727% C**
HSR:12.891% D-
NS-10 Burster
B*
Kills:77
Deaths:47
KDR:1.638
Accuracy:36.524% B*
HSR:6.494% B
NS-10 Burster
B**
Kills:75
Deaths:60
KDR:1.250
Accuracy:37.329% B**
HSR:5.333% C+
NS-20 Gorgon
C*
Kills:59
Deaths:46
KDR:1.283
Accuracy:18.050% D-
HSR:20.339% C*
NS-20 Gorgon
D-
Kills:52
Deaths:46
KDR:1.130
Accuracy:18.237% D-
HSR:13.462% D--
Kills:814
Deaths (as MAX Suit):251
Deaths (to MAX Suits):100
KDR:3.24303
Kill Difference:563
Playtime:39.728 hours
Usage:6%
Score:0.686m
Score/min:288
Accuracy (listed only):31.391%
HSR (listed only):13.482%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:181
V. Kills:29 N/A
Deaths:6
KDR:30.167
Accuracy:50.047% B**
KPH:45.400 C+
VKPH:7.300 C+
C150 Dalton
C
Kills:99
V. Kills:110 89%
Deaths:14
KDR:7.071
Accuracy:33.699% C--
KPH:17.300 D-
VKPH:19.200 C
AP30 Shredder
C
Kills:92
V. Kills:78 116%
Deaths:6
KDR:15.333
Accuracy:28.846% C
KPH:19.100 D
VKPH:16.200 C
Kills:372 (0 + 372)
Deaths:26
KDR:14.308
VKDR:8.346
Vehicle Kills:217
Kill Difference:346
Playtime:14.521 hours
Usage:2%
Score:0.198m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:28.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:297
V. Kills:278 106%
Deaths:26
KDR:11.423
Accuracy:37.987% C
KPH:13 D*
VKPH:12.200 D
E540 Halberd
C
Kills:280
V. Kills:175 159%
Deaths:23
KDR:12.174
Accuracy:46.790% C**
KPH:21.700 D
VKPH:13.600 C
C85 Canister
C
Kills:80
V. Kills:5 N/A
Deaths:3
KDR:26.667
Accuracy:37.339% C
KPH:38.700 D
VKPH:2.400 D-
Kills:657 (0 + 657)
Deaths:52
KDR:12.635
VKDR:8.808
Vehicle Kills:458
Kill Difference:605
Playtime:37.859 hours
Usage:6%
Score:0.331m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:37.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:320
V. Kills:16 N/A
Deaths:7
KDR:45.714
Accuracy:49.718% C+
KPH:55.900 D-
VKPH:2.800 D*
E540 Halberd-H
D
Kills:234
V. Kills:140 166%
Deaths:21
KDR:11.143
Accuracy:61.265% B++
KPH:25.700 D-
VKPH:15.400 D
M96 Mjolnir-H
D-
Kills:190
V. Kills:130 145%
Deaths:18
KDR:10.556
Accuracy:47.348% C
KPH:27.300 D--
VKPH:18.700 D-
G40-F Ranger
D*
Kills:100
V. Kills:80 123%
Deaths:16
KDR:6.250
Accuracy:38.106% B++
KPH:11.900 D**
VKPH:9.500 D*
Kills:844 (0 + 844)
Deaths:62
KDR:13.613
VKDR:5.903
Vehicle Kills:366
Kill Difference:782
Playtime:30.227 hours
Usage:5%
Score:0.305m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:38.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:286
V. Kills:5 N/A
Deaths:5
KDR:57.200
Accuracy:15.781% C-
KPH:41.600 D
VKPH:0.700 D*
M20 Basilisk
C+
Kills:159
V. Kills:69 227%
Deaths:17
KDR:9.353
Accuracy:33.961% C-
KPH:16.200 C
VKPH:7 C+
M20 Basilisk
C+
Kills:141
V. Kills:57 243%
Deaths:14
KDR:10.071
Accuracy:36.087% C+
KPH:18.400 C
VKPH:7.500 C
M12 Kobalt
C
Kills:120
V. Kills:3 N/A
Deaths:3
KDR:40
Accuracy:16.781% C
KPH:47.700 D
VKPH:1.200 D--
Kills:706 (0 + 706)
Deaths:39
KDR:18.103
VKDR:3.436
Vehicle Kills:134
Kill Difference:667
Playtime:26.823 hours
Usage:4%
Score:0.246m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:16.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:107
V. Kills:18 N/A
Deaths:3
KDR:35.667
Accuracy:34.238% C*
KPH:24.700 D*
VKPH:4.200 C--
M20 Wyvern
D
Kills:52
V. Kills:36 141%
Deaths:4
KDR:13
Accuracy:38.869% C**
KPH:12.400 D--
VKPH:8.600 D
Kills:159 (0 + 159)
Deaths:7
KDR:22.714
VKDR:7.714
Vehicle Kills:54
Kill Difference:152
Playtime:8.524 hours
Usage:1%
Score:0.055m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:38.869%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,2831,2832495.153A*0.8140.898%B*73.811%C+19.6CN/A6465.4h2B*4.9B*
AF-8 RailJack 1,2661,2606619.091S14.7546.94%A+79.127%B+26.6C*N/A6147.3h1.8B**3.9B*
EM4 Longshot 1,2161,2169213.217M++8.8848.585%A+80.345%C**28.5C+N/A8142.6h1.7B*3.5B**
LA80 1,1791,1768913.213M**8.8744.298%B+76.786%C+27.5C-N/A5942.8h1.8B++4.1B++
NS-44L Blackhand 4834812002.405B**1.9456.014%A++28.69%D--13.5DN/A2935.5h3.6B++6.3B*
NS-61 Emissary 3563521981.778A2.5635.198%B**9.943%D*12.7DN/A3227.7h11.5B+32.8B++
LA3 Desperado 3283282721.206B3.1435.881%A12.5%D*14D-N/A4123.4h8.3B+23.1B++
C85 Canister-H 336320745.714M+41.3749.718%C+8.75%D56.1D-2.8D*1305.7h6.3C**12.7B
Enforcer ML85 5752972611.423A+7.0837.987%C2.357%C*13D*12.1D14822.9h15.3D40.2D
NCM1 Scattercannon 2982951721.715C++2.6341.482%B22.373%A+18.8CN/A5315.7h7.5C*18.1B
M12 Kobalt 291286557.2M**52.8615.781%C-17.832%C+41.4DN/A1346.9h16.8B+106.4C**
NS-7 PDW 2852812830.993C++3.3525.52%C++7.117%F-7.1D--N/A2239.7h13.4B+52.7B+
E540 Halberd 4552802312.174B+7.8346.79%C**2.5%C21.7D13.6C14312.9h6.3C13.5C+
AF-34 Mattock 2582561311.954C2.3936.727%C**12.891%D-21.7D--N/A5411.8h6.3C+17.1C**
M12 Kobalt 2602522126B**121.6623.401%C**19.841%B+76.4D2.4D2263.3h14.1B+60.3B++
NSX Tomoe 2482441381.768C++2.5728.052%C+33.197%C16.5D--N/A3614.8h13.7C*48.7C*
E540 Halberd-H 3742342111.143B+6.8061.265%B++N/A25.7D-15.4D1899.1h7.2C11.8C+
M96 Mjolnir-H 3201901810.556A*6.2147.348%CN/A27.1D--18.6D-2167h36.6C*77.3C*
L105 Zephyr 210181630.167A++25.8350.047%B**N/A45.3C+7.3C+1704h5.9B11.8B+
M20 Basilisk 228159179.353M++5.0133.961%C-5.66%C+16.2C7C+1599.8h97.4C+286.8C+
MGR-S1 Gladius 158156941.66C**2.6828.036%C*24.359%B17DN/A489.2h10.4C++37.3C**
NS-44 Commissioner 142142632.254A2.0950%A++25.352%B+11.7D-N/A3412.1h3.8C*7.6B++
M20 Basilisk 1981411410.071M**5.7336.087%C+6.383%C*18.6C7.5C1667.6h89.8C**248.8C**
Bouncing Betty 122122913.556M*9.2129.132%FN/A87.1DN/A2541.4h2.6F-8.8F**
M12 Kobalt 123120340M**35.6616.781%C19.167%C++48D1.2D--1402.5h18.5C++110.4C++
C-4 207110392.821B**1.5223.269%C-N/A61.1C-53.9A++9381.8h1.5C++6.6C+
CAS 14-E 125107335.667A31.3334.238%C*6.542%S24.9D*4.2C--714.3h50.1F146.3D--
GD-22S 101101921.098C+3.2419.854%D20.792%C--15.5D-N/A606.5h11.3C++56.9C+
G40-F Ranger 180100166.25C1.9138.106%B++N/A11.9D**9.5D*1338.4h88.8D232.9C+
C150 Dalton 20999147.071C++2.7333.699%C--N/A17.4D-19.3C2745.7h5C+14.7C
Blitz GD-10 9796491.959B**2.3829.929%B**8.333%D**28.2C+N/A833.4h12.2B++40.9B++
AP30 Shredder 17092615.333B**10.9928.846%C4.348%A++19.2D16.3C2194.8h76.1C*263.7C*
NSX Tanto 9189761.171C++3.1723.259%D15.73%D**9.4D-N/A279.5h13.1C*56.5C++
SAS-R 8786184.778B*0.4428.776%F62.791%D23.9DN/A683.6h2.1B+7.3C
M40 Fury 9980613.333C*8.9941.341%D-1.25%C30.8D--7.3D--1302.6h14.4C++34.9C+
C85 Canister 8580326.667B++22.3337.339%C11.25%C--38.1D2.4D-1372.1h8C++21.3C++
NS-10 Burster 14577471.638B++2.7036.524%B*6.494%B5.1C+4.5B+8315h134.4B+368.1B*
NS-10 Burster 14175601.25B+3.0937.329%B**5.333%C+4.5C4C**7216.7h154.5C++413.8B+
Tank Mine 10164106.4A++2.0637.313%C**N/A91.4C52.9C9390.7h3.5F*9.4F
NS-20 Gorgon 6359461.283B3.0618.05%D-20.339%C*14.8C1D464h24.3B134.7B+
NS-20 Gorgon 5652461.13C*3.2118.237%D-13.462%D--13C1C--444h27.8B152.7B+
M20 Wyvern 8852413A8.6638.869%C**N/A12.4D--8.6D1464.2h101.7D261.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10598,63813h
Medical Kit3750.1h
Medical Applicator3820,0982.1h
Motion Spotter52,6321.4h
Deconstruction Tool01210h
Recon Detection Device71,9333.3h
Ammunition Package27220.3h
Shield Recharging Field2740h

Check the help document for the dictionary if you want to learn more about words used here.


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