Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,178)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

Dreadnaught Boseman7[AODR] Boseman7
TR BR 152

KDR: 0.66

Score: 54.1m

Last Seen: Oct 19th, 2019 3:08 AM
- OFFLINE - 25.7 hour(s)

Battle Rank 120 (152 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP Spear Anti-Vehicle Phalanx Turret M2 Mutilator M2 Mutilator Claymore C75 Viper Tank Mine NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Boseman7



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 10986TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.054%18.176%1832111984,9680.2090470.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.129%-2.172F---0.407C---1.626FHEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.2-2.573F*26.7-0.863D--238.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.805%1.333%711218751723770.043503596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.788B++-0.236C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.327C**48.60.082C+59.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.837%3.982%114512146,780371050111.82749135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.199%-2.266F--0.95B*-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.5-0.765D-120.04C+55.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.835%3.568%20612131,09329739530.367519115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.873%-1.886F--0.213C-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
408.1-2.361F--64.6-0.59D343.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.366%67.969%20112185123487220.146831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.235F--0.115C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.3-1.191D*4.3-0.371C-16.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.416%10.825%2011218194193250.100414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.339D**-0.752D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.668D5.6-0.15C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.1m635.3%128 (7.7k)120 (7.2k)0.66391936,16954,4781.03651152 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121912937.198%8.505%6108:166

42% Engineer19% Heavy Assault14% Infiltrator18% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 6:41 PMOct 22nd, 2018 9:23 PMOct 19th, 2019 5:21 AM (29d) (PST)Oct 19th, 2019 4:51 AM (29d) (PST)Oct 18th, 2019 11:08 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3291072220.0800.1210.0070.7340.0357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7496,39913,3505704427,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7519.2h/313.3d 20,298 3,076 25,625 331.3k 6,444 26,174 15,972 148.5m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:216
Deaths:1,006
KDR:0.215
Accuracy:12.044% F--
HSR:22.222% C+
TRS-12 Uppercut
D-
Kills:194
Deaths:828
KDR:0.234
Accuracy:25.416% F**
HSR:10.825% D-
TRAC-5
F--
Kills:177
Deaths:1,392
KDR:0.127
Accuracy:8.566% F*
HSR:7.345% F--
T5 AMC
D--
Kills:168
Deaths:495
KDR:0.339
Accuracy:10.639% F*
HSR:14.881% D--
TRAC-5 S
D
Kills:90
Deaths:409
KDR:0.220
Accuracy:10.688% F--
HSR:12.222% D
LC2 Lynx
B++
Kills:86
Deaths:285
KDR:0.302
Accuracy:11.480% F--
HSR:25.581% B++
AMR-66
D*
Kills:84
Deaths:417
KDR:0.201
Accuracy:10.971% F**
HSR:16.667% D*
Kills:1,015
Deaths (as Engineer):4,832
Deaths (to Engineers):12,830
KDR:0.21006
Kill Difference:3,817
Playtime:3,176.533 hours
Usage:42%
Score:25.462m
Score/min:134
Accuracy (listed only):12.829%
HSR (listed only):15.678%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:856
Deaths:3,804
KDR:0.225
Accuracy:6.005% F*
HSR:23.014% C+
NSX Naginata
D
Kills:67
Deaths:272
KDR:0.246
Accuracy:7.292% F**
HSR:23.881% D
Kills:923
Deaths (as Heavy Assault):4,076
Deaths (to Heavy Assaults):12,295
KDR:0.22645
Kill Difference:3,153
Playtime:1,417.550 hours
Usage:19%
Score:9.640m
Score/min:113
Accuracy (listed only):6.648%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:706
Deaths:3,042
KDR:0.232
Accuracy:9.873% F*
HSR:12.748% D
SMG-46 Armistice
D
Kills:479
Deaths:1,225
KDR:0.391
Accuracy:12.772% F--
HSR:13.152% D
NS-7 PDW
C*
Kills:368
Deaths:1,516
KDR:0.243
Accuracy:9.306% F**
HSR:19.565% C*
HC1 Cougar
C+
Kills:216
Deaths:1,006
KDR:0.215
Accuracy:12.044% F--
HSR:22.222% C+
TRS-12 Uppercut
D-
Kills:194
Deaths:828
KDR:0.234
Accuracy:25.416% F**
HSR:10.825% D-
MG-S1 Jackal
C
Kills:178
Deaths:1,015
KDR:0.175
Accuracy:9.133% T
HSR:17.416% C
TRAC-5
F--
Kills:177
Deaths:1,392
KDR:0.127
Accuracy:8.566% F*
HSR:7.345% F--
T5 AMC
D--
Kills:168
Deaths:495
KDR:0.339
Accuracy:10.639% F*
HSR:14.881% D--
TRAC-5 S
D
Kills:90
Deaths:409
KDR:0.220
Accuracy:10.688% F--
HSR:12.222% D
LC2 Lynx
B++
Kills:86
Deaths:285
KDR:0.302
Accuracy:11.480% F--
HSR:25.581% B++
MKV Suppressed
C
Kills:79
Deaths:311
KDR:0.254
Accuracy:15.888% F-
HSR:17.722% C
Kills:2,741
Deaths (as Light Assault):11,524
Deaths (to Light Assaults):9,568
KDR:0.23785
Kill Difference:8,783
Playtime:252.059 hours
Usage:3%
Score:1.523m
Score/min:101
Accuracy (listed only):12.346%
HSR (listed only):15.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:706
Deaths:3,042
KDR:0.232
Accuracy:9.873% F*
HSR:12.748% D
RAMS .50M
D**
Kills:512
Deaths:816
KDR:0.627
Accuracy:20.366% F**
HSR:67.969% D**
SMG-46 Armistice
D
Kills:479
Deaths:1,225
KDR:0.391
Accuracy:12.772% F--
HSR:13.152% D
T4 AMP
C++
Kills:427
Deaths:1,888
KDR:0.226
Accuracy:21.942% D-
HSR:20.375% C++
NS-7 PDW
C*
Kills:368
Deaths:1,516
KDR:0.243
Accuracy:9.306% F**
HSR:19.565% C*
NS-357 Underboss
C*
Kills:251
Deaths:796
KDR:0.315
Accuracy:27.536% D--
HSR:23.904% C*
NS-61 Emissary
C*
Kills:193
Deaths:765
KDR:0.252
Accuracy:23.180% D
HSR:17.617% C*
MG-S1 Jackal
C
Kills:178
Deaths:1,015
KDR:0.175
Accuracy:9.133% T
HSR:17.416% C
NS-44 Commissioner
C
Kills:141
Deaths:571
KDR:0.247
Accuracy:23.160% F
HSR:20.567% C
NS-AM7 Archer
C
Kills:129
Deaths:872
KDR:0.148
Accuracy:37.520% F**
HSR:13.954% C
MKV Suppressed
C
Kills:79
Deaths:311
KDR:0.254
Accuracy:15.888% F-
HSR:17.722% C
NS-44L Blackhand
D--
Kills:56
Deaths:181
KDR:0.309
Accuracy:26.382% F
HSR:28.571% D--
NS-30 Vandal
C+
Kills:51
Deaths:155
KDR:0.329
Accuracy:21.298% F-
HSR:25.490% C+
Kills:3,570
Deaths (as Infiltrator):13,153
Deaths (to Infiltrators):9,792
KDR:0.27142
Kill Difference:9,583
Playtime:1,038.302 hours
Usage:14%
Score:7.518m
Score/min:121
Accuracy (listed only):19.873%
HSR (listed only):23.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:706
Deaths:3,042
KDR:0.232
Accuracy:9.873% F*
HSR:12.748% D
SMG-46 Armistice
D
Kills:479
Deaths:1,225
KDR:0.391
Accuracy:12.772% F--
HSR:13.152% D
NS-7 PDW
C*
Kills:368
Deaths:1,516
KDR:0.243
Accuracy:9.306% F**
HSR:19.565% C*
NS-11P
C-
Kills:204
Deaths:1,182
KDR:0.173
Accuracy:10.647% F*
HSR:16.667% C-
TRS-12 Uppercut
D-
Kills:194
Deaths:828
KDR:0.234
Accuracy:25.416% F**
HSR:10.825% D-
MG-S1 Jackal
C
Kills:178
Deaths:1,015
KDR:0.175
Accuracy:9.133% T
HSR:17.416% C
MKV Suppressed
C
Kills:79
Deaths:311
KDR:0.254
Accuracy:15.888% F-
HSR:17.722% C
NS-11A
D*
Kills:52
Deaths:165
KDR:0.315
Accuracy:13.509% F--
HSR:13.462% D*
Kills:2,260
Deaths (as Combat Medic):9,284
Deaths (to Combat Medics):4,284
KDR:0.24343
Kill Difference:7,024
Playtime:259.561 hours
Usage:3%
Score:2.087m
Score/min:134
Accuracy (listed only):13.318%
HSR (listed only):15.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:1,748
Deaths:2,391
KDR:0.731
Accuracy:5.416% F--
HSR:19.279% C++
M2 Mutilator
B
Kills:1,710
Deaths:2,391
KDR:0.715
Accuracy:5.623% F--
HSR:20.292% B
MRC3 Mercy
C**
Kills:722
Deaths:1,174
KDR:0.615
Accuracy:4.717% F*
HSR:22.161% C**
MRC3 Mercy
C+
Kills:695
Deaths:1,174
KDR:0.592
Accuracy:4.436% F*
HSR:20.144% C+
MR1 Fracture
D
Kills:636
Deaths:1,451
KDR:0.438
Accuracy:11.568% F**
HSR:2.201% D
MR1 Fracture
D
Kills:564
Deaths:1,473
KDR:0.383
Accuracy:11.591% F**
HSR:2.482% D
NS-10 Burster
D*
Kills:413
Deaths:820
KDR:0.504
Accuracy:8.931% T
HSR:1.695% D*
NS-10 Burster
D*
Kills:352
Deaths:479
KDR:0.735
Accuracy:9.279% T
HSR:1.420% D*
NS-20 Gorgon
F-
Kills:102
Deaths:210
KDR:0.486
Accuracy:6.946% F**
HSR:7.843% F-
NS-20 Gorgon
C--
Kills:87
Deaths:210
KDR:0.414
Accuracy:6.912% F**
HSR:16.092% C--
M6 Onslaught
B**
Kills:84
Deaths:143
KDR:0.587
Accuracy:5.034% F*
HSR:25% B**
M6 Onslaught
C+
Kills:74
Deaths:143
KDR:0.517
Accuracy:4.917% F*
HSR:18.919% C+
M1 Heavy Cycler
B*
Kills:54
Deaths:214
KDR:0.252
Accuracy:3.161% F*
HSR:22.222% B*
Kills:7,241
Deaths (as MAX Suit):6,136.500
Deaths (to MAX Suits):2,412
KDR:1.17999
Kill Difference:1,104.500
Playtime:1,375.853 hours
Usage:18%
Score:7.914m
Score/min:96
Accuracy (listed only):6.810%
HSR (listed only):13.827%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:75
V. Kills:27 268%
Deaths:19
KDR:3.947
Accuracy:44.805% C
KPH:55.600 C
VKPH:20 B+
Kills:75 (0 + 0)
Deaths:19
KDR:3.947
VKDR:1.421
Vehicle Kills:27
Kill Difference:56
Playtime:1.349 hours
Usage:0%
Score:0.090m
Score/min:1,110
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:1,167
V. Kills:388 300%
Deaths:626
KDR:1.864
Accuracy:15.287% F--
KPH:7.900 D*
VKPH:2.600 D*
L100 Python AP
F-
Kills:183
V. Kills:166 110%
Deaths:101
KDR:1.812
Accuracy:27.661% T-
KPH:7.900 F-
VKPH:7.200 F-
L100 Python HEAT
D*
Kills:62
V. Kills:47 129%
Deaths:30
KDR:2.067
Accuracy:30.417% F--
KPH:8.100 F
VKPH:6.200 D*
Kills:1,412 (1,412 + 0)
Deaths:757
KDR:1.865
VKDR:0.794
Vehicle Kills:601
Kill Difference:655
Playtime:177.889 hours
Usage:2%
Score:0.719m
Score/min:67
Driving Accuracy:30.417%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
F
Kills:4,547
V. Kills:3,639 125%
Deaths:1,589
KDR:2.862
Accuracy:18.482% T
KPH:8.900 F
VKPH:7.100 F
P2-120 HEAT
D**
Kills:821
V. Kills:575 143%
Deaths:479
KDR:1.714
Accuracy:19.977% F--
KPH:5.900 F
VKPH:4.100 D**
P2-120 HESH
C--
Kills:334
V. Kills:166 200%
Deaths:82
KDR:4.073
Accuracy:23.502% F-
KPH:12.900 F
VKPH:6.400 C--
E540 Halberd
D**
Kills:319
V. Kills:188 169%
Deaths:118
KDR:2.703
Accuracy:15.126% T*
KPH:9 D**
VKPH:5.300 D**
MR11 Gatekeeper
D-
Kills:309
V. Kills:378 82%
Deaths:91
KDR:3.396
Accuracy:16.692% T
KPH:7.100 D*
VKPH:8.700 D-
G30 Vulcan
D
Kills:188
V. Kills:184 102%
Deaths:74
KDR:2.541
Accuracy:13.597% F-
KPH:9.400 D*
VKPH:9.200 D
Kills:6,518 (5,702 + 816)
Deaths:2,433
KDR:2.679
VKDR:2.109
Vehicle Kills:5,130
Kill Difference:4,085
Playtime:776.306 hours
Usage:10%
Score:3.673m
Score/min:79
Driving Accuracy:23.502%
Gunner Accuracy:13.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D**
Kills:54
V. Kills:42 126%
Deaths:41
KDR:1.317
Accuracy:27.775% F--
KPH:12.300 D**
VKPH:9.600 D**
Kills:54 (0 + 54)
Deaths:41
KDR:1.317
VKDR:1.024
Vehicle Kills:42
Kill Difference:13
Playtime:4.396 hours
Usage:0%
Score:0.133m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:27.775%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:307
V. Kills:165 185%
Deaths:259
KDR:1.185
Accuracy:16.281% F*
KPH:4.300 D**
VKPH:2.300 F
M60-G Bulldog
D*
Kills:223
V. Kills:49 446%
Deaths:198
KDR:1.126
Accuracy:16.493% F-
KPH:5.600 D**
VKPH:1.200 D*
M20 Basilisk
F
Kills:97
V. Kills:62 154%
Deaths:117
KDR:0.829
Accuracy:14.572% F*
KPH:3.500 F
VKPH:2.300 F
M40 Fury
F
Kills:87
V. Kills:18 458%
Deaths:67
KDR:1.299
Accuracy:19.533% F-
KPH:5.400 F
VKPH:1.100 F
M40 Fury
D*
Kills:75
V. Kills:40 183%
Deaths:51
KDR:1.471
Accuracy:21.831% F
KPH:5.600 F-
VKPH:3 D*
G30 Walker
D*
Kills:60
V. Kills:38 154%
Deaths:33
KDR:1.818
Accuracy:15.684% F-
KPH:4.500 D**
VKPH:2.800 D*
Kills:849 (0 + 849)
Deaths:725
KDR:1.171
VKDR:0.513
Vehicle Kills:372
Kill Difference:124
Playtime:182.290 hours
Usage:2%
Score:0.489m
Score/min:45
Driving Accuracy:N/A%
Gunner Accuracy:15.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,1864,5471,5892.862C--2.2018.482%T4.97%B*8.9F7.1F79512.3h10.1D*54.5T*
Spear Anti-Vehicle Phalanx Turret 5,8413,4947894.428C-3.7618.358%F*3.778%C+9.3F-6.2D**81377.6h13.7D*74.8T*
M2 Mutilator 1,8561,7482,3910.731D0.075.416%F--19.279%C++4.4F-N/A16395.8h27.9F**514.7T*
M2 Mutilator 1,8331,7102,3910.715D0.055.623%F--20.292%B4.3F-N/A16395.4h28.6T507.8T*
Claymore 1,6921,6911958.672B+8.0132.027%C++N/A86.7D-N/A29019.5h1.2C++3.6B+
C75 Viper 1,5551,1676261.864C-1.2015.287%F--1.2%C7.9D*2.6D*51147.2h19.2D125.9T*
Tank Mine 1,3738885191.711C-1.0526.974%C--N/A46.5D*25.4D*42819.1h2.2C-8.3D--
NS Annihilator 1,7598631,5520.556C+0.1180.295%C+N/A3.7D**3.9F66231.1h14.1D17.6D
T9 CARV 9128563,8040.225D0.446.005%F*23.014%C+2.6D*N/A13325.3h33.1T*551.3T*
P2-120 HEAT 1,3968214791.714C--1.0519.977%F--2.436%C5.9F4.1D**64139.5h13F-65.2T*
M9 SKEP Launcher 9437491,9120.392C0.2733.196%T*4.005%A6.5D1.7D45115.7h6.4B*19.4D*
MRC3 Mercy 7837221,1740.615D0.054.717%F*22.161%C**3.9FN/A12185.9h34T-720.4T*
PDW-16 Hailstorm 7157063,0420.232D-0.439.873%F*12.748%D2.4D*N/A9296.8h26.5F-268.6T*
MRC3 Mercy 7436951,1740.592D0.074.436%F*20.144%C+3.7F-N/A12185.9h35.6T*803.4T*
Aspis Anti-Aircraft Phalanx Turret 1,4216864031.702D1.049.411%F*N/A2.7F2.9F-52257.1h206.2D*2191.4T*
MR1 Fracture 1,5046361,4510.438D0.2311.568%F**2.201%D1.7F2.3D*16385h91F787T*
T7 Mini-Chaingun 5925811,6950.343D0.325.904%F--8.95%D--5.5D**N/A26106.1h22.2D*376.1T*
MR1 Fracture 1,3145641,4730.383D0.2811.591%F**2.482%D1.4F-1.9D**14392.4h101.6F-876.6T*
MANA Anti-Vehicle Turret 1,0885617780.721C--0.0617.897%T*6.061%B**8.2D**7.7D*9268.4h10.8C+60.6T*
RAMS .50M 5325128160.627D0.0420.366%F**67.969%D**3.9FN/A18130.8h4.3T-21.3T*
SMG-46 Armistice 4904791,2250.391D0.2712.772%F--13.152%D4.7D*N/A24101.8h20.2D*157.9F--
T4 AMP 4644271,8880.226D0.4421.942%D-20.375%C++1.5D*N/A5276.6h23.7F-107.9D**
NS-10 Burster 7194138200.504D0.168.931%T1.695%D*1.3F1F20319.2h229.1D**2565.7T*
NS-7 PDW 3853681,5160.243D-0.429.306%F**19.565%C*2.2D*N/A12165.2h29.8T320.7T*
NS-10 Burster 6353524790.735C-0.079.279%T1.42%D*1.3F-1F-20275.2h244.4F2634.4T*
P2-120 HESH 500334824.073D3.4123.502%F-N/A12.9F6.4C--8825.9h7.4F31.6T*
E540 Halberd 5073191182.703C--2.0415.126%T*4.075%B+9D**5.3D**10735.4h8.6F-56.6T*
MR11 Gatekeeper 687309913.396C2.7316.692%T2.913%B*7.2D*8.8D-9143.2h109.4T*655.7T*
M20 Basilisk 4723072591.185D0.5216.281%F*3.909%D-4.3D**2.3F3871.9h113.2C695.3T-
NS-357 Underboss 2542517960.315D0.3527.536%D--23.904%C*3.4D*N/A1574.1h5.3D-19.2D-
T2 Striker 5082271,1970.19D-0.4728.058%F--N/A2.1D--2.6D--63110.1h69.2D**246.7T-
M60-G Bulldog 2722231981.126D0.4616.493%F-2.242%C--5.6D**1.2D*3939.9h10.1D61.1F*
HC1 Cougar 2292161,0060.215D-0.4512.044%F--22.222%C+1.5D*N/A7140.1h34.2T*283.6T*
NS-11P 2082041,1820.173D-0.4910.647%F*16.667%C-2.4D**N/A985.7h31.5T*295.7T*
NS Decimator 2911968550.229D--0.4326.952%T*6.122%M**5.1F-2.5F6938.5h9.2F**34.3T*
TRS-12 Uppercut 1981948280.234D-0.4325.416%F**10.825%D-2.9D**N/A1366.6h5.6T*22T*
NS-61 Emissary 2111937650.252D0.4123.18%D17.617%C*1.6D*N/A4123.3h23.5D--101.3D*
C-4 3531923900.492D0.1721.309%D-N/A13.2D**11D*34014.6h3F**14F--
G30 Vulcan 372188742.541C1.8813.597%F-N/A9.4D*9.2D8820h185.1F--1361.4T*
L100 Python AP 3491831011.812D1.1527.661%T-2.186%C8F-7.2F-14123h10.6D**38.3T*
MG-S1 Jackal 1871781,0150.175D-0.499.133%T17.416%C1.9D*N/A695h25.2F276T*
TRAC-5 1811771,3920.127D-0.548.566%F*7.345%F--1.1D*N/A11165.9h35.5T-414.2T*
T5 AMC 1731684950.339D0.3210.639%F*14.881%D--3.5D*N/A2448.2h18D169.3F*
ML-7 2201516960.217D0.4529.607%T2.649%C+5.1F2.3D**11229.9h7.5C+25.4F--
ASP-30 Grounder 2491502480.605C+0.0641.749%TN/A4D--2.6D7037.9h10.7D--25.6T
NS-44 Commissioner 1491415710.247D0.4223.16%F20.567%C2.1D*N/A1168.4h5.4D*23.1D**
NS-AM7 Archer 2941298720.148D0.5237.52%F**13.954%C0.8D*1D*8172h79.5T*211.9T*
NS-20 Gorgon 1411022100.486D0.186.946%F**7.843%F-2.4FN/A1041.9h124.1F-1786.4T*
M20 Basilisk 159971170.829D--0.1714.572%F*3.093%D--3.5F2.3F6027.5h143.2D-982.6T*
Chainblade 1089734,1460.003D0.667.878%F9.278%B0D-N/A03240.8h4.8D**60.6T*
TRAC-5 S 100904090.22D-0.4410.688%F--12.222%D2.1D*N/A1443.9h25.4F*237.6T*
M40 Fury 10587671.299D0.6419.533%F-2.299%B+5.4F1.1F3816.2h26.3F-134.5T*
NS-20 Gorgon 115872100.414D0.256.912%F**16.092%C--2.1FN/A841.9h138.1F**1997.9T*
LC2 Lynx 91862850.302D0.3611.48%F--25.581%B++2.4D*N/A2235.9h28.4F*247.7T*
AMR-66 87844170.201D-0.4610.971%F**16.667%D*2.1D*N/A1439.5h15.5F-141.1T*
M6 Onslaught 89841430.587D0.085.034%F*25%B**4.4F-N/A1219.2h27.1F-539T*
NS-R3 Swarm 141821300.631C*0.0364.183%C+N/A3.2D*2.3D*4026h34.7D54D
MKV Suppressed 86793110.254D--0.4115.888%F-17.722%C2.3D**N/A1233.7h30.8F**193.6F**
Spear Anti-Vehicle Phalanx Tower 1317689.5D8.8434.016%D**N/A10.7D*7.7D--697.1h22.7F--66.8T*
Hellfire Rocket Pods 10275193.947C3.2844.805%C1.333%B+57.7C20.8B++11091.3h48.6D*108.6D*
M40 Fury 11575511.471D-0.8121.831%FN/A5.6F-3D*6713.4h30.1F**137.8T*
M6 Onslaught 78741430.517D-0.154.917%F*18.919%C+3.9F-N/A1019.2h32.1T*652.4T*
NSX Naginata 72672720.246D--0.427.292%F**23.881%D2.3D**N/A829.5h30.9T*423.9T*
Xiphos Anti-Personnel Phalanx Turret 9365213.095N/A2.439.512%UN/A650U280U2559300.1h299T*3143.6T*
L100 Python HEAT 10962302.067C--1.4030.417%F--9.677%S8.2F6.2D*1597.6h12.2F-40.2T*
Hunter QCX 69603770.159D0.5027.956%D--15%D1.8D*N/A1132.6h13.2C--47.2D
G30 Walker 9860331.818D1.1515.684%F-6.667%B**4.5D**2.8D*5313.4h245.5C--1565.1F--
NS-44L Blackhand 56561810.309D0.3526.382%F28.571%D--4.4D--N/A1912.6h4.5C++17.1D
G20 Vulcan-H 9654411.317D0.6527.775%F--N/A12.3D**9.5D**5034.4h175.8F--632.9T*
M1 Heavy Cycler 59542140.252D-0.413.161%F*22.222%B*2.4F-N/A2222.1h42.7T*1351.2T*
NS-11A 53521650.315D0.3513.509%F--13.462%D*4.7D*N/A2711h22.6F*167.3T*
NS-30 Vandal 51511550.329D-0.3321.298%F-25.49%C+6.2D**N/A298.2h10F*47.1T
Xiphos Anti-Personnel Phalanx Tower 6250225D24.347.43%F-2%C++6D-1.4D*278.3h142.4F--1916.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233351.6h
TS2 Inquisitor11150.1h
Anti-Vehicle MANA Turret1061,2007.6h
Nano-Armor Kit3,7264,095,972281.1h
Medical Applicator2,181591,94375.6h
Spitfire Auto-Turret93610.9h
Restoration Kit584482.6h
Rampart Wall01080.8h
Hoplon Anti-Aircraft Phalanx Tower0860h
Welding Device04,2080.3h
Smoke Grenade05280.1h
Medical Kit12600.6h
Ammunition Package632,5853.9h
Anti-Infantry MANA Turret261901.8h
M4-F Pillager11530h
Recon Detection Device401,4376.7h
IPC Targeting Dart1880.4h
WLT-Howler Mining Laser08,3172.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 1.94s on queries, 1.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.