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Dreadnaught Boseman7[AODR] Boseman7
TR BR 151

KDR: 0.66

Score: 53.2m

Last Seen: Jun 29th, 2019 8:23 PM
- OFFLINE - 554.1 hour(s)

Battle Rank 120 (151 total) - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP Spear Anti-Vehicle Phalanx Turret M2 Mutilator M2 Mutilator Claymore C75 Viper NS Annihilator Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 10774TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
9.995%18.188%1822111934,8330.209230.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.125%-2.172F---0.407C---1.626FHEAD ++ (~13.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.1-2.573F*26.6-0.863D--239.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.805%1.333%711213751710770.043859696%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.788B++-0.236C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.327C**48.60.082C+59.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.654%4.035%113512096,642364249151.82372135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%-2.266F--0.95B*-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.1-0.765D-120.04C+56.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.793%3.585%20612081,06029298850.361898120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.978%-1.886F--0.213C-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
401.7-2.361F--63.4-0.59D338.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.132%68.853%20112134883410220.143067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.235F--0.115C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-1.191D*4.4-0.371C-17.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.416%10.825%2011213194187750.103356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.339D**-0.752D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.668D5.6-0.15C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
53.2m633.9%129 (7.7k)120 (7.2k)0.66457635,28153,0881.03809151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121412647.119%8.523%6108:206

42% Engineer19% Heavy Assault14% Infiltrator18% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 6:41 PMOct 22nd, 2018 9:23 PMJul 22nd, 2019 3:20 AM (14h) (PST)Jun 29th, 2019 5:12 PM (23d) (PST)Jun 29th, 2019 4:23 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3281062220.0800.1200.0070.7310.0357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6766,36313,3135704427,230

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7361.7h/306.7d 19,829 3,007 24,789 322.7k 6,241 25,695 15,626 144.8m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:216
Deaths:1,006
KDR:0.215
Accuracy:12.064% F--
HSR:22.222% C+
TRS-12 Uppercut
D-
Kills:194
Deaths:828
KDR:0.234
Accuracy:25.416% F**
HSR:10.825% D-
TRAC-5
F--
Kills:177
Deaths:1,392
KDR:0.127
Accuracy:8.566% F*
HSR:7.345% F--
T5 AMC
D--
Kills:168
Deaths:495
KDR:0.339
Accuracy:10.639% F*
HSR:14.881% D--
LC2 Lynx
B++
Kills:86
Deaths:285
KDR:0.302
Accuracy:11.480% F--
HSR:25.581% B++
AMR-66
D*
Kills:84
Deaths:416
KDR:0.202
Accuracy:10.991% F*
HSR:16.667% D*
TRAC-5 S
D--
Kills:82
Deaths:382
KDR:0.215
Accuracy:10.734% F--
HSR:10.976% D--
Kills:1,007
Deaths (as Engineer):4,804
Deaths (to Engineers):12,609
KDR:0.20962
Kill Difference:3,797
Playtime:3,118.956 hours
Usage:42%
Score:25.137m
Score/min:134
Accuracy (listed only):12.841%
HSR (listed only):15.499%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:802
Deaths:3,603
KDR:0.223
Accuracy:5.935% F*
HSR:23.192% C+
NSX Naginata
D
Kills:67
Deaths:272
KDR:0.246
Accuracy:7.292% F**
HSR:23.881% D
Kills:869
Deaths (as Heavy Assault):3,875
Deaths (to Heavy Assaults):11,933
KDR:0.22426
Kill Difference:3,006
Playtime:1,391.889 hours
Usage:19%
Score:9.521m
Score/min:114
Accuracy (listed only):6.614%
HSR (listed only):23.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:706
Deaths:3,042
KDR:0.232
Accuracy:9.873% F*
HSR:12.748% D
SMG-46 Armistice
D
Kills:479
Deaths:1,225
KDR:0.391
Accuracy:12.772% F--
HSR:13.152% D
NS-7 PDW
C**
Kills:368
Deaths:1,516
KDR:0.243
Accuracy:9.306% F**
HSR:19.565% C**
HC1 Cougar
C+
Kills:216
Deaths:1,006
KDR:0.215
Accuracy:12.064% F--
HSR:22.222% C+
TRS-12 Uppercut
D-
Kills:194
Deaths:828
KDR:0.234
Accuracy:25.416% F**
HSR:10.825% D-
MG-S1 Jackal
C
Kills:177
Deaths:952
KDR:0.186
Accuracy:9.275% T
HSR:17.514% C
TRAC-5
F--
Kills:177
Deaths:1,392
KDR:0.127
Accuracy:8.566% F*
HSR:7.345% F--
T5 AMC
D--
Kills:168
Deaths:495
KDR:0.339
Accuracy:10.639% F*
HSR:14.881% D--
LC2 Lynx
B++
Kills:86
Deaths:285
KDR:0.302
Accuracy:11.480% F--
HSR:25.581% B++
TRAC-5 S
D--
Kills:82
Deaths:382
KDR:0.215
Accuracy:10.734% F--
HSR:10.976% D--
MKV Suppressed
C
Kills:78
Deaths:299
KDR:0.261
Accuracy:16.121% F-
HSR:17.949% C
Kills:2,731
Deaths (as Light Assault):11,422
Deaths (to Light Assaults):9,348
KDR:0.2391
Kill Difference:8,691
Playtime:250.376 hours
Usage:3%
Score:1.517m
Score/min:101
Accuracy (listed only):12.386%
HSR (listed only):15.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:706
Deaths:3,042
KDR:0.232
Accuracy:9.873% F*
HSR:12.748% D
RAMS .50M
D*
Kills:488
Deaths:782
KDR:0.624
Accuracy:20.132% F**
HSR:68.853% D*
SMG-46 Armistice
D
Kills:479
Deaths:1,225
KDR:0.391
Accuracy:12.772% F--
HSR:13.152% D
T4 AMP
C*
Kills:386
Deaths:1,721
KDR:0.224
Accuracy:21.582% D-
HSR:20.725% C*
NS-7 PDW
C**
Kills:368
Deaths:1,516
KDR:0.243
Accuracy:9.306% F**
HSR:19.565% C**
NS-357 Underboss
C**
Kills:251
Deaths:796
KDR:0.315
Accuracy:27.536% D*
HSR:23.904% C**
NS-61 Emissary
C*
Kills:192
Deaths:743
KDR:0.258
Accuracy:23.285% D
HSR:17.708% C*
MG-S1 Jackal
C
Kills:177
Deaths:952
KDR:0.186
Accuracy:9.275% T
HSR:17.514% C
NS-44 Commissioner
C
Kills:141
Deaths:571
KDR:0.247
Accuracy:23.160% F
HSR:20.567% C
NS-AM7 Archer
C+
Kills:111
Deaths:779
KDR:0.142
Accuracy:37.523% F**
HSR:15.315% C+
MKV Suppressed
C
Kills:78
Deaths:299
KDR:0.261
Accuracy:16.121% F-
HSR:17.949% C
NS-44L Blackhand
D--
Kills:56
Deaths:181
KDR:0.309
Accuracy:26.382% F
HSR:28.571% D--
NS-30 Vandal
C+
Kills:51
Deaths:155
KDR:0.329
Accuracy:21.298% F-
HSR:25.490% C+
Kills:3,484
Deaths (as Infiltrator):12,762
Deaths (to Infiltrators):9,539
KDR:0.273
Kill Difference:9,278
Playtime:1,001.706 hours
Usage:14%
Score:7.255m
Score/min:121
Accuracy (listed only):19.865%
HSR (listed only):23.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:706
Deaths:3,042
KDR:0.232
Accuracy:9.873% F*
HSR:12.748% D
SMG-46 Armistice
D
Kills:479
Deaths:1,225
KDR:0.391
Accuracy:12.772% F--
HSR:13.152% D
NS-7 PDW
C**
Kills:368
Deaths:1,516
KDR:0.243
Accuracy:9.306% F**
HSR:19.565% C**
TRS-12 Uppercut
D-
Kills:194
Deaths:828
KDR:0.234
Accuracy:25.416% F**
HSR:10.825% D-
NS-11P
D
Kills:185
Deaths:1,048
KDR:0.177
Accuracy:10.560% F*
HSR:15.676% D
MG-S1 Jackal
C
Kills:177
Deaths:952
KDR:0.186
Accuracy:9.275% T
HSR:17.514% C
MKV Suppressed
C
Kills:78
Deaths:299
KDR:0.261
Accuracy:16.121% F-
HSR:17.949% C
NS-11A
D*
Kills:52
Deaths:165
KDR:0.315
Accuracy:13.509% F--
HSR:13.462% D*
Kills:2,239
Deaths (as Combat Medic):9,075
Deaths (to Combat Medics):4,191
KDR:0.24672
Kill Difference:6,836
Playtime:250.238 hours
Usage:3%
Score:2.009m
Score/min:134
Accuracy (listed only):13.354%
HSR (listed only):15.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:1,748
Deaths:2,389
KDR:0.732
Accuracy:5.416% F--
HSR:19.279% C++
M2 Mutilator
B
Kills:1,710
Deaths:2,389
KDR:0.716
Accuracy:5.623% F--
HSR:20.292% B
MRC3 Mercy
B+
Kills:670
Deaths:1,095
KDR:0.612
Accuracy:4.757% F*
HSR:22.836% B+
MRC3 Mercy
C+
Kills:658
Deaths:1,095
KDR:0.601
Accuracy:4.484% F*
HSR:20.213% C+
MR1 Fracture
D
Kills:625
Deaths:1,443
KDR:0.433
Accuracy:11.562% F**
HSR:2.240% D
MR1 Fracture
D
Kills:557
Deaths:1,465
KDR:0.380
Accuracy:11.583% F**
HSR:2.334% D
NS-10 Burster
D*
Kills:403
Deaths:818
KDR:0.493
Accuracy:8.921% T
HSR:1.737% D*
NS-10 Burster
D*
Kills:345
Deaths:477
KDR:0.723
Accuracy:9.274% T
HSR:1.449% D*
M6 Onslaught
B**
Kills:84
Deaths:143
KDR:0.587
Accuracy:5.034% F*
HSR:25% B**
M6 Onslaught
C+
Kills:74
Deaths:143
KDR:0.517
Accuracy:4.917% F*
HSR:18.919% C+
NS-20 Gorgon
F-
Kills:64
Deaths:123
KDR:0.520
Accuracy:6.221% F**
HSR:7.813% F-
M1 Heavy Cycler
B*
Kills:54
Deaths:214
KDR:0.252
Accuracy:3.161% F*
HSR:22.222% B*
NS-20 Gorgon
N/A
Kills:50
Deaths:123
KDR:0.407
Accuracy:6.111% N/A
HSR:14% N/A
Kills:7,042
Deaths (as MAX Suit):5,958.500
Deaths (to MAX Suits):2,366
KDR:1.18184
Kill Difference:1,083.500
Playtime:1,349.345 hours
Usage:18%
Score:7.783m
Score/min:96
Accuracy (listed only):6.697%
HSR (listed only):13.718%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:75
V. Kills:27 268%
Deaths:19
KDR:3.947
Accuracy:44.805% C
KPH:55.600 C
VKPH:20 B+
Kills:75 (0 + 0)
Deaths:19
KDR:3.947
VKDR:1.421
Vehicle Kills:27
Kill Difference:56
Playtime:1.349 hours
Usage:0%
Score:0.089m
Score/min:1,099
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:1,167
V. Kills:388 300%
Deaths:626
KDR:1.864
Accuracy:15.280% F--
KPH:7.900 D*
VKPH:2.600 D*
L100 Python AP
F-
Kills:183
V. Kills:166 110%
Deaths:101
KDR:1.812
Accuracy:27.657% T-
KPH:8 F-
VKPH:7.200 F-
L100 Python HEAT
D*
Kills:62
V. Kills:47 129%
Deaths:30
KDR:2.067
Accuracy:30.417% F--
KPH:8.100 F
VKPH:6.200 D*
Kills:1,412 (1,412 + 0)
Deaths:757
KDR:1.865
VKDR:0.794
Vehicle Kills:601
Kill Difference:655
Playtime:177.669 hours
Usage:2%
Score:0.717m
Score/min:67
Driving Accuracy:30.417%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
F
Kills:4,547
V. Kills:3,639 125%
Deaths:1,589
KDR:2.862
Accuracy:18.481% T
KPH:8.900 F
VKPH:7.100 F
P2-120 HEAT
D**
Kills:683
V. Kills:479 142%
Deaths:479
KDR:1.426
Accuracy:18.514% F*
KPH:5.300 F
VKPH:3.700 D**
P2-120 HESH
C--
Kills:334
V. Kills:166 200%
Deaths:82
KDR:4.073
Accuracy:23.502% F-
KPH:12.900 F
VKPH:6.400 C--
MR11 Gatekeeper
D-
Kills:306
V. Kills:376 81%
Deaths:91
KDR:3.363
Accuracy:16.708% T
KPH:7.200 D*
VKPH:8.800 D-
E540 Halberd
D**
Kills:305
V. Kills:182 167%
Deaths:118
KDR:2.585
Accuracy:14.361% T*
KPH:9 D**
VKPH:5.400 D**
G30 Vulcan
D
Kills:149
V. Kills:146 101%
Deaths:74
KDR:2.014
Accuracy:11.569% F-
KPH:7.700 D*
VKPH:7.500 D
Kills:6,324 (5,564 + 760)
Deaths:2,433
KDR:2.599
VKDR:2.050
Vehicle Kills:4,988
Kill Difference:3,891
Playtime:763.522 hours
Usage:10%
Score:3.618m
Score/min:79
Driving Accuracy:23.502%
Gunner Accuracy:11.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D**
Kills:51
V. Kills:40 124%
Deaths:41
KDR:1.244
Accuracy:27.238% F*
KPH:12.400 D**
VKPH:9.700 D**
Kills:51 (0 + 51)
Deaths:41
KDR:1.244
VKDR:0.976
Vehicle Kills:40
Kill Difference:10
Playtime:4.105 hours
Usage:0%
Score:0.130m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:27.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:297
V. Kills:160 184%
Deaths:259
KDR:1.147
Accuracy:16.354% F*
KPH:4.200 D**
VKPH:2.300 F
M60-G Bulldog
D*
Kills:223
V. Kills:49 446%
Deaths:198
KDR:1.126
Accuracy:16.494% F-
KPH:5.600 D**
VKPH:1.200 D*
M20 Basilisk
F
Kills:97
V. Kills:62 154%
Deaths:117
KDR:0.829
Accuracy:14.510% F*
KPH:3.600 F
VKPH:2.300 F
M40 Fury
F
Kills:85
V. Kills:17 472%
Deaths:67
KDR:1.269
Accuracy:19.706% F-
KPH:5.300 F
VKPH:1.100 F
M40 Fury
D*
Kills:75
V. Kills:40 183%
Deaths:51
KDR:1.471
Accuracy:21.816% F
KPH:5.600 F-
VKPH:3 D*
G30 Walker
D*
Kills:53
V. Kills:34 151%
Deaths:33
KDR:1.606
Accuracy:15.481% F--
KPH:4.300 F
VKPH:2.800 D*
Kills:830 (0 + 830)
Deaths:725
KDR:1.145
VKDR:0.499
Vehicle Kills:362
Kill Difference:105
Playtime:178.781 hours
Usage:2%
Score:0.483m
Score/min:45
Driving Accuracy:N/A%
Gunner Accuracy:15.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,1864,5471,5892.862C--2.2018.481%T4.97%B*8.9F7.1F79512.2h10.1D*54.5T*
Spear Anti-Vehicle Phalanx Turret 5,7803,4537814.421C-3.7618.303%F*3.823%C+9.2F-6.2D**81374.8h13.8D*75.2T*
M2 Mutilator 1,8561,7482,3890.732D0.075.416%F--19.279%C++4.4F-N/A16395.7h27.9F**514.6T*
M2 Mutilator 1,8331,7102,3890.716D0.055.623%F--20.292%B4.3F-N/A16395.3h28.5F**507.7T*
Claymore 1,6621,6611918.696B8.0332.078%C+N/A87.4D-N/A29519h1.2C++3.6B
C75 Viper 1,5551,1676261.864C-1.2015.28%F--1.2%C7.9D*2.6D*51147.1h19.2D125.7T*
NS Annihilator 1,7248431,5040.561C+0.1080.242%C+N/A3.8D**3.9F67224.3h13.9D17.3D
Tank Mine 1,2958354921.697C-1.0327.417%C-N/A46.1D*25.4D*43418.1h2.3D8.3D--
T9 CARV 8538023,6030.223D0.445.935%F*23.192%C+2.6D*N/A13313.2h33.5T*565T*
M9 SKEP Launcher 9377461,8960.393C0.2733.232%T*4.021%A6.5D1.7D45115.2h6.4B*19.4D*
PDW-16 Hailstorm 7157063,0420.232D-0.439.873%F*12.748%D2.4D*N/A9296.8h26.5F-268.6T*
P2-120 HEAT 1,1626834791.426C--0.7618.514%F*2.635%C5.3F3.7D**66129.9h13F-70.4T*
Aspis Anti-Aircraft Phalanx Turret 1,4136813981.711D1.059.4%F*N/A2.7F2.9F-52255.2h206.2D*2194.1T*
MRC3 Mercy 7296701,0950.612D0.054.757%F*22.836%B+3.8FN/A12176.8h34.8T-730.6T*
MRC3 Mercy 7056581,0950.601D0.064.484%F*20.213%C+3.7F-N/A12176.8h35.8T*798.9T*
MR1 Fracture 1,4856251,4430.433D0.2311.562%F**2.24%D1.6F2.2D**16382.7h91.9F794.6T*
T7 Mini-Chaingun 5915801,6840.344D0.325.91%F--8.966%D--5.5D**N/A25105.6h22.2D*375.4T*
MANA Anti-Vehicle Turret 1,0885617780.721C--0.0617.899%T*6.061%B**8.2D**7.7D*9268.4h10.8C+60.5T*
MR1 Fracture 1,3015571,4650.38D0.2811.583%F**2.334%D1.4F-1.9D**14390.1h102F-880.9T*
RAMS .50M 5084887820.624D0.0420.132%F**68.853%D*3.9FN/A19125.7h4.4T*21.7T*
SMG-46 Armistice 4904791,2250.391D0.2712.772%F--13.152%D4.7D*N/A24101.8h20.2D*157.9F--
NS-10 Burster 7024038180.493D0.178.921%T1.737%D*1.3FN/A19316.3h231.2F2592T*
T4 AMP 4193861,7210.224D0.4421.582%D-20.725%C*1.5D*N/A5253.1h23.5F-108.9D**
NS-7 PDW 3853681,5160.243D-0.429.306%F**19.565%C**2.2D*N/A12165.2h29.8T-320.7T*
NS-10 Burster 6233454770.723C-0.069.274%T1.449%D*1.3F-1F-20272.3h245.4F2646.5T*
P2-120 HESH 500334824.073D3.4123.502%F-N/A12.9F6.4C--8625.9h7.4F31.6T*
MR11 Gatekeeper 682306913.363C2.7016.708%T2.614%B+7.2D*8.8D-9242.6h109.7T*656.6T*
E540 Halberd 4873051182.585C--1.9214.361%T*4.262%B+9.1D**5.4D**10933.7h8.2D**57.1T*
M20 Basilisk 4572972591.147D0.4816.354%F*4.04%D4.2D**2.3F3870.3h114.1C697.5T-
NS-357 Underboss 2542517960.315D0.3527.536%D*23.904%C**3.4D*N/A1474.1h5.3D--19.2D--
T2 Striker 5082271,1970.19D-0.4728.11%F--N/A2.1D--2.6D--63109.9h69.2D**246.2T-
M60-G Bulldog 2722231981.126D0.4616.494%F-2.242%C--5.6D**1.2D*3939.8h10D60.9F*
HC1 Cougar 2292161,0060.215D-0.4512.064%F--22.222%C+1.5D*N/A6139.7h34.1T*283T*
TRS-12 Uppercut 1981948280.234D-0.4325.416%F**10.825%D-2.9D**N/A1366.6h5.6T*22T*
C-4 3531923840.5D0.1621.183%D-N/A13.3D**11.2D*34314.4h2.9F*13.9F--
NS-61 Emissary 2101927430.258D0.4123.285%D17.708%C*1.6D*N/A4122.5h23.4D--100.5D*
NS Decimator 2821877850.238D--0.4327.029%T*6.417%M*5F-2.6F7137.2h9.4F**34.7T*
NS-11P 1891851,0480.177D-0.4910.56%F*15.676%D2.3D**N/A879.9h32.4T*306.7T*
L100 Python AP 3491831011.812D1.1527.657%T-2.186%C8F-7.2F-14122.9h10.6D**38.3T*
MG-S1 Jackal 1861779520.186D-0.489.275%T17.514%C2D*N/A689.9h24.8D**267T*
TRAC-5 1811771,3920.127D-0.548.566%F*7.345%F--1.1D*N/A11165.7h35.5T-414.2T*
T5 AMC 1731684950.339D0.3310.639%F*14.881%D--3.5D*N/A2448.2h18D169.3F*
ML-7 2201516960.217D0.4529.607%T2.649%C+5.1F2.3D**11129.9h7.5C+25.4F--
ASP-30 Grounder 2471492470.603C+0.0641.773%TN/A3.9D--2.6D7037.9h10.8D*25.7T
G30 Vulcan 295149742.014C1.3511.569%F-N/A7.7D*7.6D8619.3h189.8F--1640.4T*
NS-44 Commissioner 1491415710.247D0.4223.16%F20.567%C2.1D*N/A1168.4h5.4D*23.1F
NS-AM7 Archer 2681117790.142D-0.5237.523%F**15.315%C+0.7D**1D*8158.7h85.2T*227.1T*
M20 Basilisk 159971170.829D--0.1614.51%F*3.093%D--3.6F2.3F6027h140.2D-965.9T*
Chainblade 1089733,7390.003D0.667.897%F9.278%B0D-N/A03217.7h4.8D**60.4T*
LC2 Lynx 91862850.302D0.3611.48%F--25.581%B++2.4D*N/A2235.9h28.4F*247.7T*
M40 Fury 10285671.269D0.6019.706%F-2.353%B+5.3F1.1F3815.9h26.8F-135.8T*
AMR-66 87844160.202D-0.4610.991%F*16.667%D*2.1D*N/A1439.4h15.5F-140.8T*
M6 Onslaught 89841430.587D0.085.034%F*25%B**4.4F-N/A1219.2h27.1F-539T*
TRAC-5 S 90823820.215D-0.4510.734%F--10.976%D--2D*N/A1441.4h25.5F*237.1T*
MKV Suppressed 85782990.261D--0.4016.121%F-17.949%C2.4D*N/A1232.6h30.4T-188.6T
Hellfire Rocket Pods 10275193.947C3.2844.805%C1.333%B+57.7C20.8B++10971.3h48.6D*108.6D*
M40 Fury 11575511.471D-0.8121.816%FN/A5.6F-3D*6713.4h30.1F**137.8T*
M6 Onslaught 78741430.517D-0.154.917%F*18.919%C+3.9F-N/A1019.2h32.1T*652.4T*
NSX Naginata 72672720.246D--0.427.292%F**23.881%D2.3D**N/A829.5h30.9T*423.9T*
NS-R3 Swarm 114651120.58C++0.0863.678%C+N/A2.8D*2.1D*3823.5h38.2D--60.1D--
NS-20 Gorgon 92641230.52D0.146.221%F**7.813%F-2.1FN/A1030.2h137F-2201.7T*
L100 Python HEAT 10962302.067C--1.4030.417%F--9.677%S8.2F6.2D*1587.6h12.2F-40.2T*
Xiphos Anti-Personnel Phalanx Turret 8259202.95N/A2.297.603%UN/A590U230U2244200.1h239T*3143.4T*
Hunter QCX 65583650.159D0.5127.961%D--15.517%D1.8D*N/A1132.2h13.3C--47.6D
NS-44L Blackhand 56561810.309D0.3626.382%F28.571%D--4.4D*N/A1912.6h4.5C++17.1D
Spear Anti-Vehicle Phalanx Tower 975687D6.3432.052%FN/A9.5D*6.9D--735.9h22.6F--70.6T*
M1 Heavy Cycler 59542140.252D-0.413.161%F*22.222%B*2.4F-N/A2222.1h42.7T*1351.2T*
G30 Walker 8753331.606D0.9415.481%F--5.66%B++4.3F2.8D*5612.3h240.6C-1554.4F--
NS-11A 53521650.315D0.3513.509%F--13.462%D*4.7D*N/A2611h22.6F**167.3T*
NS-30 Vandal 51511550.329D0.3421.298%F-25.49%C+6.2D**N/A298.2h10F**47.1T-
G20 Vulcan-H 9151411.244D0.5827.238%F*N/A12.4D**9.8D**5264.1h170F-624.1T*
NS-20 Gorgon 67501230.407D0.266.111%T14%D-1.7FN/A730.2h165.1T*2701.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193311.5h
TS2 Inquisitor11150.1h
Anti-Vehicle MANA Turret1041,1967.6h
Nano-Armor Kit3,6144,023,312276.1h
Medical Applicator2,115559,03272.8h
Spitfire Auto-Turret63420.9h
Restoration Kit574382.6h
Rampart Wall01080.8h
Hoplon Anti-Aircraft Phalanx Tower0860h
Welding Device04,2080.3h
Smoke Grenade05280.1h
Ammunition Package612,5103.8h
Medical Kit12600.6h
Anti-Infantry MANA Turret241851.8h
Recon Detection Device391,4026.4h
IPC Targeting Dart1880.4h
WLT-Howler Mining Laser07,9232.2h

Check the help document for the dictionary if you want to learn more about words used here.


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