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Paragon Bossxz[GOTR] Bossxz
VS BR 103

KDR: 1.83

Score: 20.5m

Last Seen: May 25th, 2019 2:34 AM
- OFFLINE - 2061 hour(s)

Battle Rank 101 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 96%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Terminus VX-9 Orion VS54 Pulsar LSW SVA-88 NS-11P NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,203,462 MLG Score: 962
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.068%20.201%42626118834,2662.71694-0.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.04%-0.017C+-0.1C+-0.844D--HEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.355C**10.10.291C*37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.983%1.547%143312119056186191.46204146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.279%-0.988D---0.039C+0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.2-0.798D-81.2-0.532D209

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.599%1.918%8441210417829910.50241453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.747%0.642B+-0.414C---0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++30.763B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.353%2.406%76312112916773070.42920494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.155%1.309A-0.504D0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.776B++13.50.662B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.327%81.17%76312111,248105121.18744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.48%0.653B+0.915B*0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.70.453B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.657%12.368%761121338090010.422222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.405C---0.448C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++3.90.188C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m190.8%303 (18.2k)330 (19.8k)1.832344,68824,3892.05831103 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214134319.778%19.399%38402:3320

32% Combat Medic18% Engineer30% Heavy Assault6% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:31 PMMar 25th, 2017 4:52 PMJun 21st, 2019 9:05 PM (58d) (PST)May 24th, 2019 10:36 PM (86d) (PST)May 24th, 2019 10:34 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5823172650.7180.3920.1391.4370.035962

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,89119,02515,8664324886219,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1036.9h/43.2d 5,512 8,669 8,628 89.4k 1,459 3,273 2,164 36.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:5,321
Deaths:1,732
KDR:3.072
Accuracy:23.923% D
HSR:29.074% C
Orion VS54
C+
Kills:2,002
Deaths:862
KDR:2.323
Accuracy:19.651% C
HSR:24.526% C+
Pulsar LSW
D*
Kills:1,754
Deaths:407
KDR:4.310
Accuracy:14.860% D**
HSR:15.165% D*
SVA-88
D
Kills:1,529
Deaths:700
KDR:2.184
Accuracy:19.713% D
HSR:19.621% D
NS-15M2
B
Kills:1,166
Deaths:529
KDR:2.204
Accuracy:21.863% C
HSR:28.731% B
Flare VE6
D
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:17.584% D-
HSR:20.654% D
NS-15MP
C+
Kills:1,161
Deaths:318
KDR:3.651
Accuracy:25.019% D
HSR:28.854% C+
Kills:14,095
Deaths (as Heavy Assault):5,001
Deaths (to Heavy Assaults):7,787
KDR:2.81844
Kill Difference:9,094
Playtime:313.991 hours
Usage:30%
Score:6.574m
Score/min:349
Accuracy (listed only):20.373%
HSR (listed only):23.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,286
Deaths:643
KDR:2
Accuracy:24.527% C++
HSR:23.017% B**
Pulsar C
C*
Kills:1,174
Deaths:541
KDR:2.170
Accuracy:25.418% C*
HSR:21.891% C
NS-11CP
C+
Kills:1,163
Deaths:396
KDR:2.937
Accuracy:27.934% C+
HSR:19.605% D
Solstice VE3
C+
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:22.268% C+
HSR:18.949% C+
Nova
D
Kills:380
Deaths:302
KDR:1.258
Accuracy:36.657% D
HSR:12.368% D
VX6-7
D*
Kills:362
Deaths:303
KDR:1.195
Accuracy:18.606% D*
HSR:14.365% D*
Serpent VE92
C++
Kills:302
Deaths:172
KDR:1.756
Accuracy:23.741% C+
HSR:20.861% C++
Eidolon VE33
C*
Kills:62
Deaths:12
KDR:5.167
Accuracy:26.601% C
HSR:27.419% C*
Kills:5,890
Deaths (as Engineer):2,838
Deaths (to Engineers):4,941
KDR:2.07541
Kill Difference:3,052
Playtime:191.667 hours
Usage:18%
Score:2.952m
Score/min:257
Accuracy (listed only):25.719%
HSR (listed only):19.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,286
Deaths:643
KDR:2
Accuracy:24.527% C++
HSR:23.017% B**
Pulsar C
C*
Kills:1,174
Deaths:541
KDR:2.170
Accuracy:25.418% C*
HSR:21.891% C
NS-11CP
C+
Kills:1,163
Deaths:396
KDR:2.937
Accuracy:27.934% C+
HSR:19.605% D
Solstice VE3
C+
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:22.268% C+
HSR:18.949% C+
Eridani SX5G
B+
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.982% C+
HSR:24.763% B+
NS-7 PDW
C+
Kills:714
Deaths:377
KDR:1.894
Accuracy:24.187% C+
HSR:11.625% D--
Sirius SX12
C*
Kills:665
Deaths:411
KDR:1.618
Accuracy:25.320% C*
HSR:7.820% F
Nova
D
Kills:380
Deaths:302
KDR:1.258
Accuracy:36.657% D
HSR:12.368% D
VX6-7
D*
Kills:362
Deaths:303
KDR:1.195
Accuracy:18.606% D*
HSR:14.365% D*
Serpent VE92
C++
Kills:302
Deaths:172
KDR:1.756
Accuracy:23.741% C+
HSR:20.861% C++
Kills:8,366
Deaths (as Light Assault):4,019
Deaths (to Light Assaults):4,295
KDR:2.08161
Kill Difference:4,347
Playtime:111.748 hours
Usage:11%
Score:3.057m
Score/min:456
Accuracy (listed only):25.564%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:2,963
Deaths:1,979
KDR:1.497
Accuracy:19.780% D-
HSR:12.656% D*
Terminus VX-9
D-
Kills:2,241
Deaths:1,162
KDR:1.929
Accuracy:21.804% D-
HSR:19.099% D--
NS-11P
D-
Kills:1,399
Deaths:783
KDR:1.787
Accuracy:17.169% D*
HSR:14.010% D-
NS-11A
D
Kills:1,340
Deaths:681
KDR:1.968
Accuracy:21.510% D
HSR:15.224% D-
Darkstar
C
Kills:1,262
Deaths:570
KDR:2.214
Accuracy:22.143% D*
HSR:21.870% C
Corvus VA55
C--
Kills:1,208
Deaths:670
KDR:1.803
Accuracy:21.780% C--
HSR:16.639% D--
Pulsar VS1
D-
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:17.873% D*
HSR:14.527% D-
Eridani SX5G
B+
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.982% C+
HSR:24.763% B+
NS-7 PDW
C+
Kills:714
Deaths:377
KDR:1.894
Accuracy:24.187% C+
HSR:11.625% D--
Sirius SX12
C*
Kills:665
Deaths:411
KDR:1.618
Accuracy:25.320% C*
HSR:7.820% F
Nova
D
Kills:380
Deaths:302
KDR:1.258
Accuracy:36.657% D
HSR:12.368% D
Kills:14,515
Deaths (as Combat Medic):8,000
Deaths (to Combat Medics):2,874
KDR:1.81438
Kill Difference:6,515
Playtime:336.849 hours
Usage:32%
Score:6.167m
Score/min:305
Accuracy (listed only):23.200%
HSR (listed only):15.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
B+
Kills:1,165
Deaths:785
KDR:1.484
Accuracy:45.888% B+
HSR:18.026% D
Eridani SX5G
B+
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.982% C+
HSR:24.763% B+
Parallax VX3
B*
Kills:1,016
Deaths:153
KDR:6.641
Accuracy:41.365% B
HSR:84.449% B*
NS-7 PDW
C+
Kills:714
Deaths:377
KDR:1.894
Accuracy:24.187% C+
HSR:11.625% D--
Sirius SX12
C*
Kills:665
Deaths:411
KDR:1.618
Accuracy:25.320% C*
HSR:7.820% F
NS-44 Commissioner
D
Kills:471
Deaths:550
KDR:0.856
Accuracy:30.100% D
HSR:12.951% D*
Beamer VS3
D--
Kills:176
Deaths:178
KDR:0.989
Accuracy:15.033% F-
HSR:14.773% D--
Ghost
C--
Kills:138
Deaths:49
KDR:2.816
Accuracy:35.731% C--
HSR:62.319% D
XM98
C+
Kills:94
Deaths:21
KDR:4.476
Accuracy:31.476% D-
HSR:73.404% C+
Kills:5,598
Deaths (as Infiltrator):2,929
Deaths (to Infiltrators):2,986
KDR:1.91123
Kill Difference:2,669
Playtime:64.368 hours
Usage:6%
Score:1.210m
Score/min:313
Accuracy (listed only):30.676%
HSR (listed only):34.459%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:332
Deaths:137
KDR:2.423
Accuracy:15.364% D
HSR:16.566% D-
Quasar VM1
C+
Kills:320
Deaths:137
KDR:2.336
Accuracy:15.774% C+
HSR:17.188% C
Blueshift VM5
C++
Kills:285
Deaths:92
KDR:3.098
Accuracy:20.111% C++
HSR:20.351% C+
Blueshift VM5
C**
Kills:251
Deaths:92
KDR:2.728
Accuracy:20.609% C++
HSR:22.709% C**
Kills:1,188
Deaths (as MAX Suit):229
Deaths (to MAX Suits):1,321
KDR:5.18777
Kill Difference:959
Playtime:20.475 hours
Usage:2%
Score:0.547m
Score/min:445
Accuracy (listed only):17.964%
HSR (listed only):19.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:400
V. Kills:331 120%
Deaths:378
KDR:1.058
Accuracy:28.382% C--
KPH:12.700 C+
VKPH:10.500 C*
Dual Photon Pods
C*
Kills:254
V. Kills:69 363%
Deaths:30
KDR:8.467
Accuracy:51.621% C+
KPH:74.800 C+
VKPH:20.300 C*
Maelstrom Turbo Laser
D
Kills:251
V. Kills:210 119%
Deaths:350
KDR:0.717
Accuracy:24.810% D--
KPH:7.400 D
VKPH:6.200 D
Kills:905 (651 + 0)
Deaths:758
KDR:1.194
VKDR:0.805
Vehicle Kills:610
Kill Difference:147
Playtime:68.577 hours
Usage:7%
Score:0.703m
Score/min:171
Piloting Accuracy:24.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:99
V. Kills:55 177%
Deaths:36
KDR:2.750
Accuracy:49.405% B**
KPH:356,400 U
VKPH:198,000 U
L105 Zephyr
U
Kills:73
V. Kills:18 384%
Deaths:8
KDR:9.125
Accuracy:36.241% D
KPH:262,800 U
VKPH:64,800 U
Kills:172 (0 + 172)
Deaths:44
KDR:3.909
VKDR:1.659
Vehicle Kills:73
Kill Difference:128
Playtime:0.001 hours
Usage:0%
Score:0.091m
Score/min:1,828,920
Piloting Accuracy:N/A%
Gunner Accuracy:36.241%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:117
V. Kills:5 N/A
Deaths:6
KDR:19.500
Accuracy:52.330% B+
KPH:37.300 D
VKPH:1.600 F
C75 Viper
A
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:42.062% C*
KPH:53.900 A
VKPH:5.300 D
Kills:168 (168 + 0)
Deaths:10
KDR:16.800
VKDR:1
Vehicle Kills:10
Kill Difference:158
Playtime:4.083 hours
Usage:0%
Score:0.070m
Score/min:288
Driving Accuracy:42.062%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:168
V. Kills:36 454%
Deaths:16
KDR:10.500
Accuracy:43.670% D
KPH:20.200 C
VKPH:4.300 D*
Saron HRB
B
Kills:160
V. Kills:116 137%
Deaths:21
KDR:7.619
Accuracy:55.465% A
KPH:25.900 C++
VKPH:18.800 B
E540 Halberd
C+
Kills:70
V. Kills:43 159%
Deaths:14
KDR:5
Accuracy:57.105% A
KPH:26.300 C--
VKPH:16.100 C+
Supernova FPC
D
Kills:67
V. Kills:35 186%
Deaths:15
KDR:4.467
Accuracy:48.718% D
KPH:17.600 D
VKPH:9.200 D*
Supernova VPC
B++
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:56.621% B++
KPH:54.400 B+
VKPH:1.700 D**
Kills:530 (300 + 230)
Deaths:69
KDR:7.681
VKDR:3.362
Vehicle Kills:232
Kill Difference:461
Playtime:22.152 hours
Usage:2%
Score:0.575m
Score/min:433
Driving Accuracy:56.621%
Gunner Accuracy:57.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:61
V. Kills:14 407%
Deaths:4
KDR:15.250
Accuracy:35.010% C+
KPH:32.200 C--
VKPH:7.400 C
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:3.500
Vehicle Kills:14
Kill Difference:57
Playtime:1.897 hours
Usage:0%
Score:0.026m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:35.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3755,3211,7323.072C++1.2423.923%D29.074%C88.5B+N/A28560.1h9.7B+40.6C++
H-V45 2,9702,9631,9791.497C++0.3419.78%D-12.656%D*33.9C++N/A9587.3h11.4B++57.7C++
Terminus VX-9 2,2462,2411,1621.929C*0.1021.804%D-19.099%D--62.9B**N/A24035.6h10.3B*47C*
Orion VS54 2,0092,0028622.323B+0.4919.651%C24.526%C+58.7B**N/A24634.1h10B*51C*
Pulsar LSW 1,7601,7544074.31A*2.4814.86%D**15.165%D*33.3CN/A15852.7h13.2C+88.8D-
SVA-88 1,5331,5297002.184C*0.3519.713%D19.621%D56.8B+N/A20626.9h10.4B+52.7C++
NS-11P 1,4031,3997831.787B+0.0517.169%D*14.01%D-34.3C**N/A11140.8h12.1B++70.4C+
NS-11A 1,3431,3406811.968B+0.1421.51%D15.224%D-70.5A++N/A22519h10.4B**48.2B+
Solstice SF 1,2971,2866432B**0.1724.527%C++23.017%B**46.3A++N/A14027.8h11.3C*46.1B
Darkstar 1,2661,2625702.214B+0.3822.143%D*21.87%C64.7B*N/A20319.5h10.8B*48.9C++
Corvus VA55 1,2121,2086701.803B*0.0321.78%C--16.639%D--66A*N/A20618.3h9.2A42.3B+
Pulsar VS1 1,1921,1846601.794B*0.0417.873%D*14.527%D-32.3B+N/A10336.6h11.5B**64.4C++
Pulsar C 1,1791,1745412.17B+0.3425.418%C*21.891%C69.1A++N/A29217h8.5B**33.4B++
NS-15M2 1,1711,1665292.204B0.3721.863%C28.731%B85.7A+N/A24013.6h10.1B*46.4B+
NS-357P Underboss 1,1721,1657851.484C++0.3545.888%B+18.026%D71.9C++N/A18716.2h3.6C*7.8B+
NS-11CP 1,1691,1633962.937B**1.1027.934%C+19.605%D88.8B*N/A59313.1h10.6B+37.9B
Flare VE6 1,1651,1624532.565B**0.7317.584%D-20.654%D59.6B++N/A20419.5h9B++51.1C++
Solstice VE3 1,1681,1614692.475M0.6422.268%C+18.949%C+49A++N/A21823.7h11.1B*49.6B
NS-15MP 1,1681,1613183.651B+1.8225.019%D28.854%C+101B*N/A39311.5h9.9B+39.6C++
Eridani SX5G 1,1671,1594052.862A1.0326.982%C+24.763%B+84B*N/A30513.8h10.1B+37.4C**
Parallax VX3 1,0161,0161536.641B*4.8141.365%B84.449%B*62A*N/A21716.4h1.6B**4B*
C-4 1,0769134691.947B+0.1120.541%D-N/A92.2C*16.5D-6179.9h1.1B*5.3B
NS-7 PDW 7167143771.894B**0.0624.187%C+11.625%D--68.7A*N/A27110.4h10.8B**44.6B+
Sirius SX12 6656654111.618B+0.2125.32%C*7.82%F56.8A+N/A22511.7h10.6B**41.9B+
Frag Grenade 4754721472N/A470.1740.249%DN/A1573.3S10C++47510.3h1.6A*4.1B**
NS-44 Commissioner 4754715500.856C+0.9830.1%D12.951%D*44.9B+N/A16410.5h3.2B++10.6C**
NS Decimator 6314673691.266C**0.5767.403%B*2.57%B43.6B+15.3C+39010.7h4.1B+6.1B++
Saron Laser Cannon 7314003781.058C+0.7728.382%C--1.75%C12.7C+10.5C*19431.4h104.4B+367.9B+
Nova 3813803021.258C+0.5736.657%D12.368%D44.7B+N/A1178.5h3.9B+10.8C++
VX6-7 3623623031.195C+0.6418.606%D*14.365%D*30.4C+N/A11311.9h11.5B+62C+
Quasar VM1 3353321372.423C++0.5915.364%D16.566%D-33.5C+N/A1109.9h15C97.8C
Quasar VM1 3213201372.336B+0.5015.774%C+17.188%C32.3B++N/A1419.9h16C+101.6C++
NS Campion 3303175,5990.057C++1.7836.151%B10.41%C+1.7C+N/A5185.9h2.1B5.9B+
Serpent VE92 3053021721.756B+0.0823.741%C+20.861%C++44.4B++N/A1996.8h10.7B++45.2B+
Blueshift VM5 288285923.098B1.2720.111%C++20.351%C+58.2A+N/A2934.9h14B+69.6B+
Lasher X2 2642601022.549A*0.7231.597%B*3.462%C76.5A*1.2B3433.4h13.8A43.8B*
Dual Photon Pods 323254308.467B6.6351.621%C+N/A74.7C+20.3C*4603.4h23.3C++45.2C++
Maelstrom Turbo Laser 4612513500.717C1.1224.81%D--2.39%C+7.4D6.2D12033.8h102.8C*414.3C+
Blueshift VM5 253251922.728C++0.9020.609%C++22.709%C**51.2B**N/A2734.9h16.2C+78.8C**
Force-Blade 25018814,6530.013C1.8218.794%D--N/A0.4CN/A2519.8h2.7C++14.4C
Beamer VS3 1771761780.989B0.8415.033%F-14.773%D--35.9B+N/A1594.9h7B*46.5C+
Supernova PC 2041681610.5B*8.6743.67%DN/A20.2C4.3D*1358.3h3.4B**7.9B*
Saron HRB 276160217.619B+5.7955.465%A1.25%C25.8C++18.7B6476.2h17.4B*31.4B**
Ghost 139138492.816C++0.9835.731%C--62.319%D55.2B++N/A3372.5h2.2C*6C++
Hades VSH4 233127492.592S0.7667.916%C+N/A19C+15.8C+2036.7h8.1B12B
S1 168127861.477A0.3658.389%C++3.15%C*36.3B*11.7C+4063.5h4.9B*8.3B++
L100 Python HESH 122117619.5B*17.6752.33%B+1.709%C++37.7C--1.6F2153.1h2.5B+4.8B*
Anti-Vehicle Grenade 1341081108N/A106.1753.278%C*N/A540B++130B+41870.2h3.5B**6.6B**
C150 Dalton 15499362.75C-0.9249.405%B**N/A990U550U6523400.1h6.7D*13.6C
XM98 9594214.476A2.6431.476%D-73.404%C+30.3C*N/A1623.1h2.2B+7.1C++
Tank Mine 12881253.24B1.4164.211%A*N/A90C52.2C12240.9h2.3D3.5A+
Nemesis VSH9 11380701.143B*0.6971.429%A3.75%B++38.1B*15.7C*5762.1h4.6A++6.5A++
L105 Zephyr 917389.125C++7.2936.241%DN/A730U180U2621200.1h8.8D--24.3D--
E540 Halberd 11370145C3.1757.105%A5.714%A*25.9C--15.9C+3232.7h6.2C10.9B+
Supernova FPC 10267154.467C2.6348.718%D4.478%A+17.6D9.2D*8783.8h3.7B**7.6B++
Supernova VPC 6765321.667B*19.8356.621%B++3.077%A++54.2B+1.7D**2251.2h1.9A+3.4B**
Eidolon VE33 6262125.167M*3.3326.601%C27.419%C*62A*N/A5421h5.7A21.4B*
M40 Fury 7561415.25A++13.4235.01%C+1.639%C+32.1C--7.4C2291.9h11.5B+32.9B+
MANA Anti-Personnel Turret 5555153.667N/A1.8317.678%UN/A550UN/A2236600.1h17.1T*96.5T*
C75 Viper 5651412.75A++10.9242.062%C*N/A56.7A+5.6D5260.9h8B**19B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52290.6h
Nano-Armor Kit88104,86630.2h
Nanite Revive Grenade04940.1h
Medical Applicator503186,10425.9h
Restoration Kit256971h
Motion Spotter86260.4h
Deconstruction Tool0540h
Shield Recharging Field93560.2h
Recon Detection Device186041.2h
Ammunition Package03060.2h
Medical Kit9947,51236.5h
Anti-Infantry MANA Turret32440.6h

Check the help document for the dictionary if you want to learn more about words used here.


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