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Paragon Bossxz[GOTR] Bossxz
VS BR 103

KDR: 1.82

Score: 20.2m

Last Seen: Jun 1st, 2018 4:59 PM
- OFFLINE - 6403.9 hour(s)

Battle Rank 101 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 59%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Terminus VX-9 Orion VS54 Pulsar LSW SVA-88 NS-11P NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,179,693 MLG Score: 943
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.058%20.174%4252699634,1182.72225-0.901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.072%-0.004C+-0.079C+-0.884D--HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.358C**10.10.292C*37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.527%1.739%93310195755764570.996534126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.505%-1.145D*0.125C+0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
362.3-1.249D*96.1-0.814D-266.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.599%1.918%8541018417822910.507299453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.747%0.653B+-0.447C---0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++30.763B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.398%2.406%77310192916663070.43628294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.12%1.321A-0.498D0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.774B++13.50.658B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.151%80.94%77310191,191104321.14081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.487%0.619B+0.905B*0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.70.451B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.657%12.368%771102138090010.422222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.397C---0.43C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++3.90.187C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m190.9%303 (18.2k)330 (19.8k)1.8215644,05824,1872.04395103 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022131519.482%19.465%37902:3220

33% Combat Medic18% Engineer31% Heavy Assault6% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:31 PMMar 25th, 2017 4:52 PMJul 1st, 2018 4:27 PM (237d) (PST)Jun 1st, 2018 1:02 PM (267d) (PST)Jun 1st, 2018 12:59 PM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5743212530.7190.3950.1401.4360.032943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,42019,25415,1664324886219,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1020.8h/42.5d 5,379 8,576 8,485 87.9k 1,454 3,263 1,987 35.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,237
Deaths:1,687
KDR:3.104
Accuracy:23.937% C--
HSR:29.024% C+
Orion VS54
C+
Kills:2,000
Deaths:859
KDR:2.328
Accuracy:19.644% C
HSR:24.500% C+
Pulsar LSW
D*
Kills:1,754
Deaths:407
KDR:4.310
Accuracy:14.860% D**
HSR:15.165% D*
SVA-88
D
Kills:1,529
Deaths:699
KDR:2.187
Accuracy:19.714% D
HSR:19.621% D
NS-15M2
B+
Kills:1,166
Deaths:529
KDR:2.204
Accuracy:21.863% C
HSR:28.731% B+
Flare VE6
C--
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:17.584% D-
HSR:20.654% C--
NS-15MP
C+
Kills:1,161
Deaths:318
KDR:3.651
Accuracy:25.019% C--
HSR:28.854% C+
Lasher X2
B*
Kills:260
Deaths:102
KDR:2.549
Accuracy:31.597% B*
HSR:3.462% C
Kills:14,269
Deaths (as Heavy Assault):5,054
Deaths (to Heavy Assaults):7,753
KDR:2.82331
Kill Difference:9,215
Playtime:312.116 hours
Usage:31%
Score:6.547m
Score/min:350
Accuracy (listed only):21.777%
HSR (listed only):21.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,286
Deaths:643
KDR:2
Accuracy:24.527% C++
HSR:23.017% B**
Pulsar C
C*
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:25.491% C*
HSR:21.937% C+
NS-11CP
C+
Kills:1,163
Deaths:396
KDR:2.937
Accuracy:27.934% C+
HSR:19.605% C--
Solstice VE3
C+
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:22.268% C+
HSR:18.949% C+
Nova
C--
Kills:380
Deaths:302
KDR:1.258
Accuracy:36.657% D
HSR:12.368% C--
VX6-7
D*
Kills:310
Deaths:266
KDR:1.165
Accuracy:17.688% D*
HSR:13.871% D*
Serpent VE92
C++
Kills:300
Deaths:166
KDR:1.807
Accuracy:24.010% C++
HSR:20.667% C++
Eidolon VE33
C**
Kills:62
Deaths:12
KDR:5.167
Accuracy:26.601% C+
HSR:27.419% C**
Kills:5,829
Deaths (as Engineer):2,792
Deaths (to Engineers):4,865
KDR:2.08775
Kill Difference:3,037
Playtime:180.519 hours
Usage:18%
Score:2.734m
Score/min:252
Accuracy (listed only):25.647%
HSR (listed only):19.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,286
Deaths:643
KDR:2
Accuracy:24.527% C++
HSR:23.017% B**
Pulsar C
C*
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:25.491% C*
HSR:21.937% C+
NS-11CP
C+
Kills:1,163
Deaths:396
KDR:2.937
Accuracy:27.934% C+
HSR:19.605% C--
Solstice VE3
C+
Kills:1,161
Deaths:469
KDR:2.475
Accuracy:22.268% C+
HSR:18.949% C+
Eridani SX5G
B+
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.982% C
HSR:24.763% B+
NS-7 PDW
C+
Kills:714
Deaths:377
KDR:1.894
Accuracy:24.187% C+
HSR:11.625% D--
Sirius SX12
C++
Kills:665
Deaths:411
KDR:1.618
Accuracy:25.320% C++
HSR:7.820% F
Nova
C--
Kills:380
Deaths:302
KDR:1.258
Accuracy:36.657% D
HSR:12.368% C--
VX6-7
D*
Kills:310
Deaths:266
KDR:1.165
Accuracy:17.688% D*
HSR:13.871% D*
Serpent VE92
C++
Kills:300
Deaths:166
KDR:1.807
Accuracy:24.010% C++
HSR:20.667% C++
Kills:8,305
Deaths (as Light Assault):3,973
Deaths (to Light Assaults):4,265
KDR:2.09036
Kill Difference:4,332
Playtime:109.414 hours
Usage:11%
Score:3.021m
Score/min:460
Accuracy (listed only):25.506%
HSR (listed only):17.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:2,963
Deaths:1,979
KDR:1.497
Accuracy:19.780% D-
HSR:12.656% D*
Terminus VX-9
D-
Kills:2,241
Deaths:1,162
KDR:1.929
Accuracy:21.804% D-
HSR:19.099% D-
NS-11P
D-
Kills:1,399
Deaths:783
KDR:1.787
Accuracy:17.169% D*
HSR:14.010% D-
NS-11A
D
Kills:1,340
Deaths:681
KDR:1.968
Accuracy:21.510% D
HSR:15.224% D-
Darkstar
C
Kills:1,262
Deaths:570
KDR:2.214
Accuracy:22.143% D*
HSR:21.870% C
Corvus VA55
C--
Kills:1,208
Deaths:670
KDR:1.803
Accuracy:21.780% C--
HSR:16.639% D-
Pulsar VS1
D-
Kills:1,184
Deaths:660
KDR:1.794
Accuracy:17.873% D*
HSR:14.527% D-
Eridani SX5G
B+
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.982% C
HSR:24.763% B+
NS-7 PDW
C+
Kills:714
Deaths:377
KDR:1.894
Accuracy:24.187% C+
HSR:11.625% D--
Sirius SX12
C++
Kills:665
Deaths:411
KDR:1.618
Accuracy:25.320% C++
HSR:7.820% F
Nova
C--
Kills:380
Deaths:302
KDR:1.258
Accuracy:36.657% D
HSR:12.368% C--
Kills:14,515
Deaths (as Combat Medic):8,000
Deaths (to Combat Medics):2,855
KDR:1.81438
Kill Difference:6,515
Playtime:336.834 hours
Usage:33%
Score:6.167m
Score/min:305
Accuracy (listed only):23.200%
HSR (listed only):15.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
B+
Kills:1,164
Deaths:785
KDR:1.483
Accuracy:46.110% B+
HSR:18.041% D
Eridani SX5G
B+
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:26.982% C
HSR:24.763% B+
Parallax VX3
B*
Kills:964
Deaths:149
KDR:6.470
Accuracy:41.311% B
HSR:84.232% B*
NS-7 PDW
C+
Kills:714
Deaths:377
KDR:1.894
Accuracy:24.187% C+
HSR:11.625% D--
Sirius SX12
C++
Kills:665
Deaths:411
KDR:1.618
Accuracy:25.320% C++
HSR:7.820% F
NS-44 Commissioner
D
Kills:471
Deaths:546
KDR:0.863
Accuracy:30.165% D
HSR:12.951% D*
Beamer VS3
D--
Kills:176
Deaths:178
KDR:0.989
Accuracy:15.111% F-
HSR:14.773% D--
Ghost
D
Kills:133
Deaths:42
KDR:3.167
Accuracy:35.101% D
HSR:62.406% D
XM98
C+
Kills:94
Deaths:21
KDR:4.476
Accuracy:31.476% D-
HSR:73.404% C+
Kills:5,540
Deaths (as Infiltrator):2,914
Deaths (to Infiltrators):2,969
KDR:1.90117
Kill Difference:2,626
Playtime:63.792 hours
Usage:6%
Score:1.196m
Score/min:313
Accuracy (listed only):30.640%
HSR (listed only):34.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:332
Deaths:137
KDR:2.423
Accuracy:15.364% D
HSR:16.566% D-
Quasar VM1
C+
Kills:320
Deaths:137
KDR:2.336
Accuracy:15.774% C+
HSR:17.188% C
Blueshift VM5
C*
Kills:277
Deaths:91
KDR:3.044
Accuracy:20.077% C*
HSR:20.578% C+
Blueshift VM5
B
Kills:248
Deaths:91
KDR:2.725
Accuracy:20.532% C*
HSR:22.984% B
Kills:1,177
Deaths (as MAX Suit):228
Deaths (to MAX Suits):1,312
KDR:5.16228
Kill Difference:949
Playtime:20.407 hours
Usage:2%
Score:0.544m
Score/min:445
Accuracy (listed only):17.937%
HSR (listed only):19.329%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:217
V. Kills:63 339%
Deaths:26
KDR:8.346
Accuracy:51.161% C+
KPH:70.100 C+
VKPH:20.300 C*
Saron Laser Cannon
C+
Kills:180
V. Kills:214 84%
Deaths:317
KDR:0.568
Accuracy:26.190% D--
KPH:7.200 D
VKPH:8.600 C+
Maelstrom Turbo Laser
D
Kills:178
V. Kills:171 103%
Deaths:330
KDR:0.539
Accuracy:24.244% D*
KPH:5.600 D
VKPH:5.300 D
Kills:575 (358 + 0)
Deaths:673
KDR:0.854
VKDR:0.666
Vehicle Kills:448
Kill Difference:98
Playtime:60.018 hours
Usage:6%
Score:0.582m
Score/min:162
Piloting Accuracy:24.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:99
V. Kills:55 177%
Deaths:36
KDR:2.750
Accuracy:49.405% B**
KPH:356,400 U
VKPH:198,000 U
L105 Zephyr
U
Kills:73
V. Kills:18 384%
Deaths:8
KDR:9.125
Accuracy:36.241% D
KPH:262,800 U
VKPH:64,800 U
Kills:172 (0 + 172)
Deaths:44
KDR:3.909
VKDR:1.659
Vehicle Kills:73
Kill Difference:128
Playtime:0.001 hours
Usage:0%
Score:0.091m
Score/min:1,821,860
Piloting Accuracy:N/A%
Gunner Accuracy:36.241%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:117
V. Kills:5 N/A
Deaths:6
KDR:19.500
Accuracy:52.330% B+
KPH:37.300 D
VKPH:1.600 F-
C75 Viper
A
Kills:51
V. Kills:5 N/A
Deaths:4
KDR:12.750
Accuracy:42.062% C**
KPH:53.900 A
VKPH:5.300 D
Kills:168 (168 + 0)
Deaths:10
KDR:16.800
VKDR:1
Vehicle Kills:10
Kill Difference:158
Playtime:4.083 hours
Usage:0%
Score:0.070m
Score/min:285
Driving Accuracy:42.062%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:168
V. Kills:36 454%
Deaths:16
KDR:10.500
Accuracy:43.670% D
KPH:20.200 C+
VKPH:4.300 D*
Saron HRB
B+
Kills:160
V. Kills:116 137%
Deaths:21
KDR:7.619
Accuracy:55.465% A
KPH:25.900 C++
VKPH:18.800 B+
E540 Halberd
C+
Kills:70
V. Kills:43 159%
Deaths:14
KDR:5
Accuracy:57.105% A
KPH:26.300 C-
VKPH:16.100 C+
Supernova FPC
D
Kills:67
V. Kills:35 186%
Deaths:15
KDR:4.467
Accuracy:48.718% D
KPH:17.700 D
VKPH:9.200 D*
Supernova VPC
B++
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:56.621% B++
KPH:54.400 B+
VKPH:1.700 D**
Kills:530 (300 + 230)
Deaths:69
KDR:7.681
VKDR:3.362
Vehicle Kills:232
Kill Difference:461
Playtime:22.142 hours
Usage:2%
Score:0.572m
Score/min:431
Driving Accuracy:56.621%
Gunner Accuracy:57.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:61
V. Kills:14 407%
Deaths:4
KDR:15.250
Accuracy:35.132% C+
KPH:32.600 C-
VKPH:7.500 C
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:3.500
Vehicle Kills:14
Kill Difference:57
Playtime:1.871 hours
Usage:0%
Score:0.026m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:35.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2905,2371,6873.104C++1.2823.937%C--29.024%C+88.8B++N/A28759h9.7B+40.5C*
H-V45 2,9702,9631,9791.497C++0.3219.78%D-12.656%D*33.9C++N/A9587.3h11.4B++57.7C++
Terminus VX-9 2,2462,2411,1621.929B+0.1121.804%D-19.099%D-62.9B**N/A24035.6h10.3B*47C**
Orion VS54 2,0072,0008592.328B++0.5119.644%C24.5%C+58.8AN/A24634h10B*51C*
Pulsar LSW 1,7601,7544074.31A**2.4914.86%D**15.165%D*33.3CN/A15852.7h13.2C+88.8D
SVA-88 1,5331,5296992.187C**0.3719.714%D19.621%D57.1B+N/A20626.8h10.4B+52.7C++
NS-11P 1,4031,3997831.787B+0.0317.169%D*14.01%D-34.3BN/A11140.8h12.1B++70.4C+
NS-11A 1,3431,3406811.968B+0.1521.51%D15.224%D-70.5A++N/A22519h10.4B**48.2B+
Solstice SF 1,2971,2866432B**0.1824.527%C++23.017%B**46.3A++N/A14027.8h11.3C*46.1B
Darkstar 1,2661,2625702.214B+0.3922.143%D*21.87%C64.7B*N/A20319.5h10.8B**48.9C++
Corvus VA55 1,2121,2086701.803B*0.0221.78%C--16.639%D-66A++N/A20618.3h9.2B**42.3B+
Pulsar VS1 1,1921,1846601.794B*0.0317.873%D*14.527%D-32.3B+N/A10336.6h11.5B**64.4C++
Pulsar C 1,1721,1675382.169B+0.3525.491%C*21.937%C+69.9A++N/A29516.7h8.5B**33.4B+
NS-15M2 1,1711,1665292.204B0.3821.863%C28.731%B+85.7A+N/A23913.6h10.1B*46.4B+
NS-357P Underboss 1,1711,1647851.483C++0.3446.11%B+18.041%D71.9C++N/A18816.2h3.6C*7.8B+
NS-11CP 1,1691,1633962.937B**1.1227.934%C+19.605%C--88.8B**N/A59313.1h10.6B+37.9B
Flare VE6 1,1651,1624532.565A0.7417.584%D-20.654%C--59.6B++N/A20419.5h9B++51.1C++
Solstice VE3 1,1681,1614692.475A**0.6522.268%C+18.949%C+49.2A*N/A21823.6h11.1B*49.6B
NS-15MP 1,1681,1613183.651B++1.8325.019%C--28.854%C+101B**N/A39311.5h9.9B+39.6C++
Eridani SX5G 1,1671,1594052.862A+1.0426.982%C24.763%B+84B**N/A30513.8h10.1B+37.4C**
Parallax VX3 9649641496.47B**4.6541.311%B84.232%B*60.3A*N/A21616h1.6B**4B*
C-4 1,0769134691.947B+0.1320.568%D-N/A92.2C**16.5D-6219.9h1.1B*5.2B+
NS-7 PDW 7167143771.894A0.0724.187%C+11.625%D--68.7A*N/A27110.4h10.8B**44.6B+
Sirius SX12 6656654111.618B+0.2025.32%C++7.82%F56.8A+N/A22511.7h10.6B**41.9B++
NS-44 Commissioner 4754715460.863C+0.9630.165%D12.951%D*44.9B+N/A16410.5h3.2B++10.6C**
Frag Grenade 4734701470N/A468.1840.262%DN/A1566.7S10B+48090.3h1.6A++4.1A
NS Decimator 6224603651.26C**0.5667.739%B*2.609%C**43.4B+15.3C+39210.6h4.1B+6.1B++
Nova 3813803021.258C+0.5636.657%D12.368%C--44.7BN/A1178.5h3.9B+10.8C++
Quasar VM1 3353321372.423C++0.6015.364%D16.566%D-33.5C++N/A1109.9h15C97.8C
Quasar VM1 3213201372.336B+0.5115.774%C+17.188%C32.3B*N/A1419.9h16C+101.6C++
NS Campion 3303175,4860.058C++1.7636.677%B10.41%C+1.7C+N/A5182.4h2.1C**5.8B+
VX6-7 3103102661.165C+0.6617.688%D*13.871%D*29.5C+N/A11310.5h11.5B+64.8C+
Serpent VE92 3033001661.807B++0.0124.01%C++20.667%C++51.7B**N/A2315.8h10.3B*43B+
Blueshift VM5 280277913.044B1.2220.077%C*20.578%C+57.7A+N/A2924.8h14.2B+70.8B+
Lasher X2 2642601022.549A**0.7331.597%B*3.462%C76.5A*1.2B+3433.4h13.8A43.8B*
Blueshift VM5 250248912.725C*0.9020.532%C*22.984%B51.7B**N/A2744.8h16.2C++78.8C**
Dual Photon Pods 280217268.346B6.5251.161%C+N/A70C+20.3C*4593.1h23.8C+46.4C++
Force-Blade 25018814,6530.013C1.8118.794%D-N/A0.4CN/A2519.5h2.7C++14.4C
Saron Laser Cannon 3941803170.568C1.2526.19%D--1.667%C7.2D8.6C+18624.9h152.8C+583.5C
Maelstrom Turbo Laser 3491783300.539C1.2824.244%D*3.371%B+5.5D5.3D11432.1h126.9C+523.6C-
Beamer VS3 1771761780.989B0.8315.111%F-14.773%D--36.7B+N/A1594.8h7B++46.3C+
Supernova PC 2041681610.5B*8.6843.67%DN/A20.2C+4.3D*1348.3h3.4B**7.9B*
Saron HRB 276160217.619B+5.8055.465%A1.25%C25.8C++18.7B6466.2h17.4B*31.4B**
Ghost 134133423.167C++1.3535.101%D62.406%D55.4B++N/A3432.4h2.1B+6C++
S1 168127861.477A0.3458.389%C++3.15%C*36.3B*11.7C+4043.5h4.9B*8.3B++
Hades VSH4 233127492.592S0.7767.916%C+N/A19C+15.8C**2036.7h8.1B12B
L100 Python HESH 122117619.5B++17.6852.33%B+1.709%C++37.7D1.6F-2153.1h2.5B*4.8B*
Anti-Vehicle Grenade 1341081108N/A106.1853.278%C**N/A540B*130B+41870.2h3.5B**6.6B**
C150 Dalton 15499362.75C-0.9349.405%B**N/A990U550U6488100.1h6.7D*13.6C+
XM98 9594214.476A2.6531.476%D-73.404%C+30.3C++N/A1623.1h2.2B+7.1C++
Tank Mine 12881253.24B1.4264.085%A*N/A90C52.2C12210.9h2.2C3.5A+
Nemesis VSH9 11380701.143B*0.6871.429%A3.75%B+38.1A15.7A5732.1h4.6A++6.5A++
L105 Zephyr 917389.125C++7.3036.241%DN/A730U180U2621200.1h8.8D--24.3D--
E540 Halberd 11370145C3.1857.105%A5.714%A*25.9C--15.9C+3202.7h6.2C+10.9B+
Supernova FPC 10267154.467C+2.6548.718%D4.478%A17.6D9.2D*8743.8h3.7B**7.6B*
Supernova VPC 6765321.667B**19.8556.621%B++3.077%A++54.2B+1.7D**2251.2h1.9A3.4B**
Eidolon VE33 6262125.167M**3.3526.601%C+27.419%C**62A*N/A5401h5.7A21.4B*
M40 Fury 7561415.25A++13.4335.132%C+1.639%C+32.1C--7.4C2331.9h11.5B+32.8B+
MANA Anti-Personnel Turret 5555143.929N/A2.1117.657%UN/A550UN/A2232900.1h17T*96.4T*
C75 Viper 5651412.75A++10.9342.062%C**N/A56.7A+5.6C--5150.9h8B**19B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04940.1h
Medical Applicator503186,10425.9h
Motion Spotter86260.4h
Nano-Armor Kit87101,73228.2h
Spawn Beacon42210.6h
Restoration Kit256971h
Deconstruction Tool0540h
Shield Recharging Field93560.2h
Medical Kit9907,47036.3h
Anti-Infantry MANA Turret32430.5h
Recon Detection Device186041.2h
Ammunition Package02970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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