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Signifer Snowblower Botji[] Botji
VS BR 59

KDR: 2.64

Score: 31.3m

Last Seen: Sep 18th, 2018 4:44 PM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Miller
Level Progress (to 60): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF VX6-7 Skyguard Lasher X2 Lancer VS22 L100 Python AP Ghost Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,790,181 MLG Score: 1431
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.386%29.108%85521100117,6482.187950.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.483%1.624A+1.297A-1.185D*HEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.40.272C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.582%2.201%449510173,453114524533.01572141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.118%0.542B+0.548B+0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.80.237C++52.30.012C+70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.393%2.964%531610164,622120030463.84846152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%-0.146C0.222C++0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.7-2.148F--47.9-2.825T73.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.548%2.724%2751110112,166111711041.93912196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.281%0.408B-0.417C--0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.632B+17.60.552B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.192%81.128%275410182,464800113.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.319%3.028M++0.917B*1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.90.409B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.645%21.495%27521020856577151.48097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.174%2.015A*1.388A1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.70.449B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m240.4%331 (19.9k)317 (19k)2.6423850,11818,9673.2302959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102275629.285%17.718%51905:1316

57% Engineer21% Heavy Assault11% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:39 AMDec 31st, 1969 6:00 PMSep 18th, 2018 4:10 PM (151d) (PST)Sep 18th, 2018 4:57 PM (151d) (PST)Sep 18th, 2018 12:44 PM (151d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0211189030.5070.1920.0901.5530.1391431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2727,09854,1743012593819,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1646.2h/68.6d 11,151 8,880 9,506 153.4k 2,179 3,586 13,709 100.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:3,786
Deaths:1,779
KDR:2.128
Accuracy:30.957% A
HSR:16.138% C+
VX6-7
B**
Kills:2,928
Deaths:372
KDR:7.871
Accuracy:26.441% B+
HSR:27.459% B**
Serpent VE92
A++
Kills:1,204
Deaths:783
KDR:1.538
Accuracy:27.999% B*
HSR:28.821% A++
Solstice VE3
A*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:33.626% A*
HSR:31.499% A*
Pulsar C
A
Kills:1,167
Deaths:585
KDR:1.995
Accuracy:31.102% A
HSR:29.820% B**
Deimos VA29
B**
Kills:754
Deaths:503
KDR:1.499
Accuracy:72.076% B**
HSR:21.618% B*
Eidolon VE33
A++
Kills:609
Deaths:187
KDR:3.257
Accuracy:38.237% A++
HSR:34.811% A
Eclipse VE3A
A++
Kills:343
Deaths:267
KDR:1.285
Accuracy:33.468% A+
HSR:28.280% A++
VE-LR Obelisk
A**
Kills:123
Deaths:63
KDR:1.952
Accuracy:48.595% A**
HSR:42.276% B**
Thanatos VE70
B*
Kills:102
Deaths:54
KDR:1.889
Accuracy:46.127% B++
HSR:20.588% B*
Solstice Burst
A*
Kills:62
Deaths:51
KDR:1.216
Accuracy:29.920% B++
HSR:40.323% A*
Kills:12,259
Deaths (as Engineer):5,246
Deaths (to Engineers):5,617
KDR:2.33683
Kill Difference:7,013
Playtime:945.738 hours
Usage:57%
Score:18.533m
Score/min:327
Accuracy (listed only):38.050%
HSR (listed only):29.239%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,920
Deaths:966
KDR:1.988
Accuracy:33.111% B**
HSR:5.208% B++
Orion VS54
A
Kills:1,267
Deaths:326
KDR:3.887
Accuracy:27.238% A
HSR:27.545% B+
Pulsar LSW
B*
Kills:1,254
Deaths:435
KDR:2.883
Accuracy:27.984% B*
HSR:28.150% B+
SVA-88
B*
Kills:1,227
Deaths:458
KDR:2.679
Accuracy:27.599% B*
HSR:26.732% C*
Flare VE6
B*
Kills:1,173
Deaths:426
KDR:2.754
Accuracy:27.220% B*
HSR:28.645% B+
VX29 Polaris
B**
Kills:1,161
Deaths:411
KDR:2.825
Accuracy:29.267% B**
HSR:23.342% C++
Betelgeuse 54-A
C+
Kills:779
Deaths:313
KDR:2.489
Accuracy:25.630% C+
HSR:28.241% C
Kills:8,781
Deaths (as Heavy Assault):3,335
Deaths (to Heavy Assaults):4,804
KDR:2.63298
Kill Difference:5,446
Playtime:350.738 hours
Usage:21%
Score:7.102m
Score/min:337
Accuracy (listed only):28.292%
HSR (listed only):23.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:1,310
Deaths:385
KDR:3.403
Accuracy:55.990% A**
HSR:76.183% B++
Beamer VS3
A++
Kills:1,153
Deaths:849
KDR:1.358
Accuracy:37.467% A+
HSR:37.034% A++
Sirius SX12
A*
Kills:810
Deaths:332
KDR:2.440
Accuracy:33.572% A++
HSR:31.605% A*
Parallax VX3
M
Kills:577
Deaths:78
KDR:7.397
Accuracy:57.788% M
HSR:88.388% A
XM98
A*
Kills:500
Deaths:77
KDR:6.494
Accuracy:53.224% A*
HSR:83% B**
NS-357 Underboss
A*
Kills:330
Deaths:267
KDR:1.236
Accuracy:52.776% A*
HSR:29.394% B**
Artemis VX26
A
Kills:145
Deaths:61
KDR:2.377
Accuracy:33.389% A
HSR:30.345% B**
NSX Daimyo
A
Kills:77
Deaths:20
KDR:3.850
Accuracy:42.935% C*
HSR:98.701% A
NS-AM7 Archer
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:59.280% N/A
HSR:12% N/A
Kills:4,952
Deaths (as Infiltrator):2,130
Deaths (to Infiltrators):2,637
KDR:2.32488
Kill Difference:2,822
Playtime:183.948 hours
Usage:11%
Score:2.420m
Score/min:219
Accuracy (listed only):47.380%
HSR (listed only):54.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:3,786
Deaths:1,779
KDR:2.128
Accuracy:30.957% A
HSR:16.138% C+
VX6-7
B**
Kills:2,928
Deaths:372
KDR:7.871
Accuracy:26.441% B+
HSR:27.459% B**
Serpent VE92
A++
Kills:1,204
Deaths:783
KDR:1.538
Accuracy:27.999% B*
HSR:28.821% A++
Solstice VE3
A*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:33.626% A*
HSR:31.499% A*
Pulsar C
A
Kills:1,167
Deaths:585
KDR:1.995
Accuracy:31.102% A
HSR:29.820% B**
Sirius SX12
A*
Kills:810
Deaths:332
KDR:2.440
Accuracy:33.572% A++
HSR:31.605% A*
Deimos VA29
B**
Kills:754
Deaths:503
KDR:1.499
Accuracy:72.076% B**
HSR:21.618% B*
Eclipse VE3A
A++
Kills:343
Deaths:267
KDR:1.285
Accuracy:33.468% A+
HSR:28.280% A++
Thanatos VE70
B*
Kills:102
Deaths:54
KDR:1.889
Accuracy:46.127% B++
HSR:20.588% B*
Solstice Burst
A*
Kills:62
Deaths:51
KDR:1.216
Accuracy:29.920% B++
HSR:40.323% A*
Kills:12,337
Deaths (as Light Assault):5,328
Deaths (to Light Assaults):2,920
KDR:2.3155
Kill Difference:7,009
Playtime:90.704 hours
Usage:6%
Score:1.554m
Score/min:286
Accuracy (listed only):36.529%
HSR (listed only):27.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:810
Deaths:332
KDR:2.440
Accuracy:33.572% A++
HSR:31.605% A*
Deimos VA29
B**
Kills:754
Deaths:503
KDR:1.499
Accuracy:72.076% B**
HSR:21.618% B*
Pulsar VS1
A
Kills:332
Deaths:134
KDR:2.478
Accuracy:30.183% A
HSR:24.699% B+
Corvus VA55
A++
Kills:266
Deaths:151
KDR:1.762
Accuracy:32.507% A++
HSR:28.947% B*
Equinox VE2 Burst
B+
Kills:134
Deaths:90
KDR:1.489
Accuracy:29.351% B+
HSR:29.851% C**
Thanatos VE70
B*
Kills:102
Deaths:54
KDR:1.889
Accuracy:46.127% B++
HSR:20.588% B*
Kills:2,398
Deaths (as Combat Medic):1,264
Deaths (to Combat Medics):1,706
KDR:1.89715
Kill Difference:1,134
Playtime:34.766 hours
Usage:2%
Score:0.661m
Score/min:317
Accuracy (listed only):40.636%
HSR (listed only):26.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:266
Deaths:105
KDR:2.533
Accuracy:46.230% B+
HSR:3.759% C+
Vortex VM21
B**
Kills:229
Deaths:108
KDR:2.120
Accuracy:50.059% B**
HSR:6.550% B**
Cosmos VM3
A*
Kills:228
Deaths:35
KDR:6.514
Accuracy:22.039% A
HSR:29.825% A*
Quasar VM1
A*
Kills:213
Deaths:37
KDR:5.757
Accuracy:22.316% A+
HSR:29.108% A*
Comet VM2
M+
Kills:89
Deaths:35
KDR:2.543
Accuracy:51.944% B**
HSR:10.112% M+
NS-10 Burster
B**
Kills:77
Deaths:15
KDR:5.133
Accuracy:36.783% B**
HSR:7.792% B+
Blueshift VM5
A++
Kills:73
Deaths:18
KDR:4.056
Accuracy:26.969% A++
HSR:20.548% C+
Blueshift VM5
A+
Kills:70
Deaths:18
KDR:3.889
Accuracy:26.943% A+
HSR:25.714% B*
NS-10 Burster
B**
Kills:69
Deaths:15
KDR:4.600
Accuracy:35.848% B**
HSR:10.145% B++
Comet VM2
M+
Kills:57
Deaths:30
KDR:1.900
Accuracy:54.235% B**
HSR:10.526% M+
Kills:1,371
Deaths (as MAX Suit):208
Deaths (to MAX Suits):913
KDR:6.59135
Kill Difference:1,163
Playtime:49.844 hours
Usage:3%
Score:1.067m
Score/min:357
Accuracy (listed only):37.337%
HSR (listed only):15.408%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:1,112
V. Kills:894 124%
Deaths:263
KDR:4.228
Accuracy:37.847% B**
KPH:19.800 B+
VKPH:16 B++
Dual Photon Pods
B*
Kills:940
V. Kills:473 198%
Deaths:71
KDR:13.239
Accuracy:69.419% A*
KPH:56.700 C
VKPH:28.500 B*
Light PPA
A*
Kills:557
V. Kills:121 457%
Deaths:113
KDR:4.929
Accuracy:50.996% A
KPH:38.200 C
VKPH:8.300 A*
Saron Laser Cannon
C*
Kills:308
V. Kills:229 134%
Deaths:165
KDR:1.867
Accuracy:42.186% A++
KPH:14.400 C++
VKPH:10.700 C*
Photon A2A Missile Pods
C**
Kills:173
V. Kills:172 100%
Deaths:24
KDR:7.208
Accuracy:78.387% C
KPH:50.700 C+
VKPH:50.400 C**
Kills:3,090 (1,977 + 0)
Deaths:636
KDR:4.858
VKDR:2.970
Vehicle Kills:1,889
Kill Difference:2,454
Playtime:112.009 hours
Usage:7%
Score:2.222m
Score/min:331
Piloting Accuracy:42.186%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:761
V. Kills:509 149%
Deaths:45
KDR:16.911
Accuracy:66.463% M+
KPH:2,739,600 U
VKPH:1,832,400 U
CAS30 Tank Buster
B+
Kills:536
V. Kills:563 95%
Deaths:328
KDR:1.634
Accuracy:46.241% C++
KPH:9.700 C**
VKPH:10.100 B+
AP30 Shredder
U
Kills:167
V. Kills:71 232%
Deaths:19
KDR:8.789
Accuracy:27.764% D--
KPH:601,200 U
VKPH:255,600 U
L105 Zephyr
U
Kills:69
V. Kills:16 406%
Deaths:5
KDR:13.800
Accuracy:41.191% C+
KPH:248,400 U
VKPH:57,600 U
Kills:1,533 (536 + 997)
Deaths:397
KDR:3.861
VKDR:2.919
Vehicle Kills:1,159
Kill Difference:1,136
Playtime:55.541 hours
Usage:3%
Score:1.065m
Score/min:319
Piloting Accuracy:46.241%
Gunner Accuracy:41.191%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:2,005
V. Kills:1,484 135%
Deaths:387
KDR:5.181
Accuracy:38.403% A+
KPH:18.700 B++
VKPH:13.800 B**
L100 Python AP
B++
Kills:1,347
V. Kills:983 137%
Deaths:278
KDR:4.845
Accuracy:63.540% B*
KPH:30.100 C++
VKPH:22 B++
L100 Python HEAT
A+
Kills:369
V. Kills:171 215%
Deaths:68
KDR:5.426
Accuracy:60.777% B**
KPH:38.700 B++
VKPH:17.900 A+
C75 Viper
A+
Kills:283
V. Kills:91 308%
Deaths:43
KDR:6.581
Accuracy:52.557% A
KPH:41.700 B++
VKPH:13.400 A+
Kills:4,004 (4,004 + 0)
Deaths:776
KDR:5.160
VKDR:3.517
Vehicle Kills:2,729
Kill Difference:3,228
Playtime:168.249 hours
Usage:10%
Score:2.757m
Score/min:273
Driving Accuracy:52.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:317
V. Kills:84 373%
Deaths:22
KDR:14.409
Accuracy:57.744% B**
KPH:41.500 A++
VKPH:11 B*
Saron HRB
B+
Kills:310
V. Kills:111 277%
Deaths:36
KDR:8.611
Accuracy:47.897% B+
KPH:27.500 C**
VKPH:9.900 D
Supernova FPC
C++
Kills:301
V. Kills:233 129%
Deaths:37
KDR:8.135
Accuracy:57.836% B+
KPH:19.900 C
VKPH:15.400 C++
E540 Halberd
A
Kills:182
V. Kills:77 233%
Deaths:16
KDR:11.375
Accuracy:57.092% A
KPH:41.500 B*
VKPH:17.500 C++
Proton II PPA
A+
Kills:146
V. Kills:6 N/A
Deaths:9
KDR:16.222
Accuracy:33.259% A+
KPH:56 C+
VKPH:2.300 D
Kills:1,256 (618 + 638)
Deaths:120
KDR:10.467
VKDR:4.258
Vehicle Kills:511
Kill Difference:1,136
Playtime:41.061 hours
Usage:2%
Score:0.849m
Score/min:344
Driving Accuracy:57.836%
Gunner Accuracy:33.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:137
V. Kills:77 176%
Deaths:5
KDR:27.400
Accuracy:62.773% B*
KPH:19.900 D--
VKPH:11.200 D*
E540 Halberd-H
A+
Kills:104
V. Kills:47 217%
Deaths:9
KDR:11.556
Accuracy:69.697% A+
KPH:61.400 B*
VKPH:27.800 B++
Kills:241 (0 + 241)
Deaths:14
KDR:17.214
VKDR:8.857
Vehicle Kills:124
Kill Difference:227
Playtime:8.575 hours
Usage:1%
Score:0.146m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:69.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:134
V. Kills:61 216%
Deaths:14
KDR:9.571
Accuracy:39.442% C+
KPH:20.200 C+
VKPH:9.200 B
M20 Basilisk
C+
Kills:75
V. Kills:37 197%
Deaths:12
KDR:6.250
Accuracy:40.354% C++
KPH:17.500 C
VKPH:8.600 C+
Kills:209 (0 + 209)
Deaths:26
KDR:8.038
VKDR:3.769
Vehicle Kills:98
Kill Difference:183
Playtime:10.914 hours
Usage:1%
Score:0.150m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:40.354%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:397
V. Kills:154 256%
Deaths:271
KDR:1.465
Accuracy:72.295% A*
KPH:20.500 C+
VKPH:8 B
V30-F Starfall
A++
Kills:187
V. Kills:111 167%
Deaths:128
KDR:1.461
Accuracy:77.238% A++
KPH:34.900 B+
VKPH:20.700 B+
Kills:584 (584 + 0)
Deaths:399
KDR:1.464
VKDR:0.664
Vehicle Kills:265
Kill Difference:185
Playtime:24.695 hours
Usage:2%
Score:0.216m
Score/min:146
Driving Accuracy:77.238%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,9073,7861,7792.128A0.5130.957%A16.138%C+30.7B++1B**116123.3h8.2B+26.4B*
VX6-7 2,9582,9283727.871S5.2326.441%B+27.459%B**31.8C+N/A21592.2h11.6B+43.8B+
Skyguard 3,4892,0053875.181A2.5438.403%A+3.192%B*18.7B++13.8B**256107.2h102.6B++267.2B**
Lasher X2 1,9491,9209661.988A++0.6533.111%B**5.208%B++36.6C**N/A11452.5h13.4A40.6B**
Lancer VS22 3,3451,7189311.845A+0.8070.843%A1.688%C+20.2B*19.2B**29184.9h10.5B++14.9B++
L100 Python AP 2,3301,3472784.845C++2.2063.54%B*2.747%C+30.1C++21.9B++30244.8h5.6B+8.9B++
Ghost 1,3121,3103853.403C*0.7655.99%A**76.183%B++34.9C+N/A11137.5h1.9B++3.4B**
Orion VS54 1,2871,2673263.887A++1.2427.238%A27.545%B+48.4B++N/A20226.2h9.9B*36.4B
Pulsar LSW 1,2881,2544352.883A0.2427.984%B*28.15%B+48.4C*1.3A++12825.9h9.2B**32.8B*
SVA-88 1,2361,2274582.679B+0.0427.599%B*26.732%C*49.5C++N/A16324.8h10B++36.4B++
Serpent VE92 1,2081,2047831.538B+1.1027.999%B*28.821%A++29.5C++N/A10040.8h11.8B+42.3B+
Solstice VE3 1,2141,1816021.962A++0.6833.626%A*31.499%A*35.7B**1A*11233.1h12.2B++36.3B+
Flare VE6 1,1861,1734262.754A+0.1127.22%B*28.645%B+41.6C+N/A10528.2h9.2B+33.8B+
Pulsar C 1,1801,1675851.995B+0.6531.102%A29.82%B**27.8C+N/A8442h10.1B+32.3B+
VX29 Polaris 1,1661,1614112.825A0.1829.267%B**23.342%C++53.3BN/A24321.8h10.2B*34.9B++
Beamer VS3 1,1761,1538491.358B*1.2837.467%A+37.034%A++31.1C**N/A11237.1h8.6B23C**
Maelstrom Turbo Laser 2,0061,1122634.228B*1.5937.847%B**4.047%B*19.9B+16B++31456h80.9B+213.7B++
C-4 1,5109573462.766B**0.1230.281%B*N/A134.8A77.9M*15207.1h1.3B+4.4B++
Dual Photon Pods 1,4139407113.239B**10.6069.419%A*1.17%C+56.6C28.5B*56816.6h22.7C++32.7B+
Tank Mine 1,7918942114.237B*1.5933.611%C+N/A182.4A++183.1S22944.9h1.4B*4.2A
Sirius SX12 8188103322.44A0.2033.572%A++31.605%A*38.8B+N/A13920.9h12.2B++36.3B*
Betelgeuse 54-A 7877793132.489C+0.1525.63%C+28.241%C43.3DN/A12618h10.5C*41.1C++
C150 Dalton 1,2707614516.911A+14.2766.463%M+1.445%B++7610U5090U44821800.1h6D-9B++
Deimos VA29 7697545031.499C*1.1472.076%B**21.618%B*35.7CN/A9921.1h2.5C+3.5B
Eidolon VE33 6156091873.257A++0.6138.237%A++34.811%A27.8C**N/A9621.9h6.5B**17.1B**
Parallax VX3 584577787.397A4.7557.788%M88.388%A41.2B*N/A14614h1.8B*3.1B**
Light PPA 6785571134.929C++2.2950.996%A1.257%C+38.2C8.3A*20514.6h19.6C38.4C++
Force-Blade 60654712,9210.042B+2.6072.883%M**N/A0.7C+N/A2829.7h3.9D-5.4B+
CAS30 Tank Buster 1,0995363281.634C**1.0146.241%C++N/A9.7C**10.1B+15155.5h36.8B++79.7B++
XM98 502500776.494A**3.8553.224%A*83%B**32.5C*N/A15515.4h1.9B**3.7B**
M40 Fury-F 5513972711.465C+1.1872.295%A*1.008%C+20.6C+8B12619.3h17.8D24.6C++
L100 Python HEAT 540369685.426C**2.7860.777%B**2.168%C38.8B++18A+2729.5h5.8C**9.6B++
Eclipse VE3A 3543432671.285C+1.3633.468%A+28.28%A++30.9C1B++6811.1h12.3C+36.8B+
Pulsar VS1 3383321342.478A++0.1630.183%A24.699%B+30.2BN/A16211h13.3B+44.1B*
NS-357 Underboss 3443302671.236C**1.4152.776%A*29.394%B**32C1.4A*10110.3h5.4D--10.2B+
Supernova PC 4013172214.409A11.7757.744%B**2.839%B41.7A++11.1B*3877.6h2.7A+4.7A+
Saron HRB 421310368.611B++5.9747.897%B+2.903%A27.4C**9.8D26811.3h11.8A++24.6A+
Saron Laser Cannon 5373081651.867C++0.7842.186%A++3.571%B*14.4C++10.7C*22821.4h125.6C**297.6B+
Supernova FPC 534301378.135B+5.4957.836%B+4.983%A++19.8C-15.3C++39115.2h4.8B+8.3B++
C75 Viper 374283436.581B+3.9452.557%A1.413%C+41.6B++13.4A+3546.8h13.2C*25.1B++
Corvus VA55 2732661511.762B*0.8832.507%A++28.947%B*41.6B+1.1A++1176.4h9.8B**30B**
Vortex VM21 5042661052.533A0.1146.23%B+3.759%C+10.5C*9.4B**14825.4h19.8B*42.9B++
Rocklet Rifle 4572602281.14B*1.5073.876%A*N/A37.7B*28.6B4046.9h39.8C+53.8B+
Spear Anti-Vehicle Phalanx Turret 4102362011.8B++9.1662.21%A++2.542%D-67.4A++49.7M9223.5h7.6B+12.2B**
NS Decimator 3652341761.33B+1.3169.489%B**2.564%C*33C+18.5C**5067.1h4.2B+6.1B++
MANA Anti-Personnel Turret 251234504.68N/A2.0435.417%UN/A2340U170U5994800.1h35.1T*99.2T*
Vortex VM21 4132291082.12A0.5250.059%B**6.55%B**8.9B7.2B**11525.6h25.8B*51.6B++
Cosmos VM3 230228356.514A**3.8722.039%A29.825%A*43.8AN/A1195.2h10.6B**48.1B**
Sticky Grenade 2272261226N/A223.3645.338%DN/A1130B+5D21400.2h1.9B+4.1C**
M60-A Bulldog 248218636.333B*33.6960.419%A+4.587%A++80.7A*11.1A++2872.7h5.3B+8.8B*
Quasar VM1 215213375.757M++3.1122.316%A+29.108%A*33.8B**N/A1296.3h11.6B**52B+
M60-A Bulldog 257210542A39.3665.743%A*1.905%C87.5A**19.6S3962.4h6C++9.1B*
Hunter QCX 2222001581.266B*1.3866.922%A+40%B*15.5C++1.7C+6412.9h6.6C++9.8B
Proximity Mine 197197267.577A4.9360.032%A*N/A164.2B*N/A5301.2h1.9C++3.2B**
Nemesis VSH9 3201961571.248B**1.3970%B**4.592%B**15.9C+10.1C+26712.3h7B+10.1B*
V30-F Starfall 2981871281.461C+1.1877.238%A++N/A34.6B+20.6B+2165.4h16.2C++21B+
E540 Halberd 2591821611.375C**8.7357.092%A4.945%A+41.4B*17.5C++3654.4h4.4B**7.7A
Frag Grenade 1811801180N/A177.3631.084%F-N/A900A++5C18310.2h1.6A*5B**
Photon A2A Missile Pods 345173247.208B++4.5778.387%CN/A50.9C+50.6C**6243.4h7.5B+9.6B+
AP30 Shredder 238167198.789B+6.1527.764%D--1.796%C1670U710U8329700.1h45.3A163.1B**
Proton II PPA 152146916.222C*13.5833.259%A+2.055%C+56.2C+2.3D2392.6h8.2B+24.5B**
Artemis VX26 145145612.377B*0.2733.389%A30.345%B**36.3C++N/A1414h9.7B*29.1B**
Saron HRB-H 214137527.4S24.7662.773%B*2.92%A+19.9D--11.2D*1736.9h27.1C+43.2C**
M20 Basilisk 195134149.571M++6.9339.442%C+8.209%B**20.3C+9.2B2336.6h72.1B++182.8B++
S1 191134672A*0.6463.225%B++3.731%B+29.1C**12.4C+5904.6h4.8B**7.6B*
Equinox VE2 Burst 141134901.489C+1.1529.351%B+29.851%C**32.7C1.7A*914.1h15.3D52C+
Anti-Vehicle Grenade 1371241124N/A121.3659.956%B**N/A413.3C*43.3D22460.3h4.4B++7.4B*
VE-LR Obelisk 129123631.952C*0.6948.595%A**42.276%B**35.1C++1.7A+873.5h7.2C+14.8B++
E540 Halberd-H 151104911.556C**8.9169.697%A+1.923%C+61.2B*27.6B++7371.7h5.5B+7.9B*
Thanatos VE70 102102541.889A0.7546.127%B++20.588%B*34BN/A1503h3.9B++8.5B++
Lumine Edge 100997830.126C++2.5241.64%A25.253%A2.9CN/A734.3h1.3B3.2B+
Aspis Anti-Aircraft Phalanx Turret 21097175.706B**3.0632.774%B**1.031%D-17.6A20.5A++4585.5h120.2B*366.8B*
Comet VM2 10789352.543A*0.1051.944%B**10.112%M+15.3B++3.1C--1765.8h13.4B**25.7B*
MAX Punch 87872080.418A*2.2224.451%D**N/A2.3C+N/A737.3h1.9C++7.9C+
M60-A Bulldog 9881145.786C++3.1433.511%C2.469%B++30C6.3C+1802.7h5.4B+16.2C*
NS-10 Burster 12977155.133S2.4936.783%B**7.792%B+8.2B**5.5B**2359.4h130.2B+354B*
NSX Daimyo 7777203.85C*1.2142.935%C*98.701%A32.1DN/A642.4h2.1B++4.8B+
M20 Basilisk 11275126.25A*3.6140.354%C++5.333%C+17.4C8.6C+2244.3h74.2B++184B*
Blueshift VM5 7473184.056B*1.4126.969%A++20.548%C+30.4C+N/A1482.4h19.8D--73.4B+
Blueshift VM5 7270183.889B++1.2526.943%A+25.714%B*29.2CN/A1542.4h20.4D*75.7B
NS-10 Burster 11269154.6S1.9635.848%B**10.145%B++8B**5B**2688.6h137.6C++383.8B+
L105 Zephyr 8569513.8B+11.1641.191%C+1.449%B*690U160U2857100.1h7.2C17.5C+
Solstice Burst 6462511.216C+1.4329.92%B++40.323%A*18.8DN/A703.3h13.8C+46.1B
Comet VM2 6757301.9B**0.7454.235%B**10.526%M+13.6B2.4D**1354.2h19.2B++35.4B*
NS-AM7 Archer 7750610.82B*1.8259.28%C++12%D10.6B*5.7A++924.7h17.1B28.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,1600.9h
Nano-Armor Kit261574,58470.8h
Anti-Vehicle MANA Turret381,0515.2h
Spawn Beacon41720.6h
Nanite Revive Grenade0930h
Deconstruction Tool01,0950.1h
Welding Device02620h
Ammunition Package182,2141.3h
Anti-Infantry MANA Turret102,1942.2h
Medical Applicator8339,2304h
Recon Detection Device131,9403.4h
Shield Recharging Field64620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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