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Immortal Snowblower Botji[] Botji
VS BR 68

KDR: 2.64

Score: 32.4m

Last Seen: Feb 16th, 2019 1:56 PM
- OFFLINE - 2347.3 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Miller
Level Progress (to 69): 63%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF VX6-7 Skyguard Lasher X2 Lancer VS22 L100 Python AP Ghost Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,800,189 MLG Score: 1439
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.701%29.171%86622119218,2922.156310.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.943%1.664A++1.267A-2.216F--HEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.526B+10.50.265C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.589%2.189%442512093,472117024622.96752141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%0.554B+0.554B+0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.239C++52.30.013C+70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.362%2.806%562612085,131125732694.0787157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%-0.158C0.158C++0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.7-2.024F--45.9-2.669F**70.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.107%2.715%2681112032,210118411271.86498196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.334%0.454B+-0.428C--0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.635B+180.55B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.785%81.738%268412102,612840113.10952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%2.978M+0.952B*0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.90.404B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.51%21.437%26821212863602151.43118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.961%1.99A++1.342A1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.70.446B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m247.1%330 (19.8k)315 (18.9k)2.638252,17319,7763.2236568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121487129.374%17.772%52205:1316

57% Engineer21% Heavy Assault11% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:39 AMDec 31st, 1969 6:00 PMFeb 28th, 2019 1:16 PM (176d) (PST)Feb 16th, 2019 9:57 AM (188d) (PST)Feb 16th, 2019 9:56 AM (188d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0221179050.5080.1920.0901.5970.1391439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2957,03954,2563012596818,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1712.9h/71.4d 11,578 9,272 10,030 164.1k 2,228 3,708 14,250 105m

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:3,841
Deaths:1,804
KDR:2.129
Accuracy:30.892% A
HSR:16.402% C+
VX6-7
B**
Kills:2,928
Deaths:372
KDR:7.871
Accuracy:26.441% B
HSR:27.459% B**
Serpent VE92
A+
Kills:1,204
Deaths:783
KDR:1.538
Accuracy:27.999% B*
HSR:28.821% A+
Solstice VE3
A*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:33.626% A*
HSR:31.499% A*
Pulsar C
A
Kills:1,167
Deaths:585
KDR:1.995
Accuracy:31.102% A
HSR:29.820% B**
Deimos VA29
B**
Kills:754
Deaths:503
KDR:1.499
Accuracy:72.076% B**
HSR:21.618% B*
Eclipse VE3A
A++
Kills:623
Deaths:451
KDR:1.381
Accuracy:34.920% A++
HSR:27.608% A+
Eidolon VE33
A++
Kills:609
Deaths:187
KDR:3.257
Accuracy:38.237% A++
HSR:34.811% A
VE-LR Obelisk
A**
Kills:123
Deaths:64
KDR:1.922
Accuracy:48.515% A**
HSR:42.276% B**
Thanatos VE70
B*
Kills:109
Deaths:55
KDR:1.982
Accuracy:46.732% B++
HSR:20.184% B*
Solstice Burst
A*
Kills:62
Deaths:51
KDR:1.216
Accuracy:29.920% B++
HSR:40.323% A*
Kills:12,601
Deaths (as Engineer):5,457
Deaths (to Engineers):5,830
KDR:2.30914
Kill Difference:7,144
Playtime:975.383 hours
Usage:57%
Score:19.072m
Score/min:326
Accuracy (listed only):38.224%
HSR (listed only):29.165%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B*
Kills:1,267
Deaths:443
KDR:2.860
Accuracy:28.046% B*
HSR:28.414% B+
Orion VS54
A
Kills:1,267
Deaths:326
KDR:3.887
Accuracy:27.238% A
HSR:27.545% B+
Flare VE6
B*
Kills:1,245
Deaths:456
KDR:2.730
Accuracy:27.261% B*
HSR:29.719% B++
SVA-88
B*
Kills:1,227
Deaths:458
KDR:2.679
Accuracy:27.599% B*
HSR:26.732% C++
VX29 Polaris
B**
Kills:1,161
Deaths:411
KDR:2.825
Accuracy:29.267% B**
HSR:23.342% C+
Betelgeuse 54-A
C+
Kills:854
Deaths:363
KDR:2.353
Accuracy:26.241% C+
HSR:28.571% C
Kills:7,021
Deaths (as Heavy Assault):2,457
Deaths (to Heavy Assaults):5,004
KDR:2.85755
Kill Difference:4,564
Playtime:361.180 hours
Usage:21%
Score:7.289m
Score/min:336
Accuracy (listed only):27.608%
HSR (listed only):27.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:1,310
Deaths:385
KDR:3.403
Accuracy:55.990% M
HSR:76.183% B++
Beamer VS3
A++
Kills:1,156
Deaths:852
KDR:1.357
Accuracy:37.433% A+
HSR:37.024% A++
Sirius SX12
A*
Kills:810
Deaths:332
KDR:2.440
Accuracy:33.572% A++
HSR:31.605% A*
Parallax VX3
M
Kills:593
Deaths:83
KDR:7.145
Accuracy:57.158% M
HSR:88.196% A
XM98
A**
Kills:500
Deaths:77
KDR:6.494
Accuracy:53.224% A**
HSR:83% B**
NS-357 Underboss
A*
Kills:436
Deaths:359
KDR:1.214
Accuracy:53.367% A*
HSR:31.651% A
NSX Daimyo
B*
Kills:209
Deaths:56
KDR:3.732
Accuracy:47.513% B*
HSR:95.215% B
Artemis VX26
A
Kills:145
Deaths:61
KDR:2.377
Accuracy:33.389% A
HSR:30.345% B**
NS-AM7 Archer
B**
Kills:77
Deaths:93
KDR:0.828
Accuracy:66.083% B**
HSR:16.883% C+
Kills:5,236
Deaths (as Infiltrator):2,298
Deaths (to Infiltrators):2,764
KDR:2.2785
Kill Difference:2,938
Playtime:195.666 hours
Usage:11%
Score:2.588m
Score/min:220
Accuracy (listed only):48.637%
HSR (listed only):54.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:3,841
Deaths:1,804
KDR:2.129
Accuracy:30.892% A
HSR:16.402% C+
VX6-7
B**
Kills:2,928
Deaths:372
KDR:7.871
Accuracy:26.441% B
HSR:27.459% B**
Serpent VE92
A+
Kills:1,204
Deaths:783
KDR:1.538
Accuracy:27.999% B*
HSR:28.821% A+
Solstice VE3
A*
Kills:1,181
Deaths:602
KDR:1.962
Accuracy:33.626% A*
HSR:31.499% A*
Pulsar C
A
Kills:1,167
Deaths:585
KDR:1.995
Accuracy:31.102% A
HSR:29.820% B**
Sirius SX12
A*
Kills:810
Deaths:332
KDR:2.440
Accuracy:33.572% A++
HSR:31.605% A*
Deimos VA29
B**
Kills:754
Deaths:503
KDR:1.499
Accuracy:72.076% B**
HSR:21.618% B*
Eclipse VE3A
A++
Kills:623
Deaths:451
KDR:1.381
Accuracy:34.920% A++
HSR:27.608% A+
Thanatos VE70
B*
Kills:109
Deaths:55
KDR:1.982
Accuracy:46.732% B++
HSR:20.184% B*
Solstice Burst
A*
Kills:62
Deaths:51
KDR:1.216
Accuracy:29.920% B++
HSR:40.323% A*
Kills:12,679
Deaths (as Light Assault):5,538
Deaths (to Light Assaults):3,028
KDR:2.28945
Kill Difference:7,141
Playtime:100.656 hours
Usage:6%
Score:1.708m
Score/min:283
Accuracy (listed only):36.728%
HSR (listed only):27.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:810
Deaths:332
KDR:2.440
Accuracy:33.572% A++
HSR:31.605% A*
Deimos VA29
B**
Kills:754
Deaths:503
KDR:1.499
Accuracy:72.076% B**
HSR:21.618% B*
Pulsar VS1
A
Kills:332
Deaths:134
KDR:2.478
Accuracy:30.183% A
HSR:24.699% B+
Corvus VA55
A+
Kills:284
Deaths:161
KDR:1.764
Accuracy:32.439% A+
HSR:28.521% B++
Equinox VE2 Burst
B
Kills:134
Deaths:90
KDR:1.489
Accuracy:29.351% B
HSR:29.851% C*
Thanatos VE70
B*
Kills:109
Deaths:55
KDR:1.982
Accuracy:46.732% B++
HSR:20.184% B*
Kills:2,423
Deaths (as Combat Medic):1,275
Deaths (to Combat Medics):1,770
KDR:1.90039
Kill Difference:1,148
Playtime:36.185 hours
Usage:2%
Score:0.682m
Score/min:314
Accuracy (listed only):40.726%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:266
Deaths:105
KDR:2.533
Accuracy:46.230% B+
HSR:3.759% C++
Vortex VM21
B**
Kills:229
Deaths:108
KDR:2.120
Accuracy:50.059% B**
HSR:6.550% B**
Cosmos VM3
A**
Kills:228
Deaths:35
KDR:6.514
Accuracy:22.039% B**
HSR:29.825% A**
Quasar VM1
A*
Kills:213
Deaths:37
KDR:5.757
Accuracy:22.316% A
HSR:29.108% A*
Comet VM2
M+
Kills:89
Deaths:36
KDR:2.472
Accuracy:51.895% B**
HSR:10.112% M+
NS-10 Burster
B**
Kills:77
Deaths:15
KDR:5.133
Accuracy:36.783% B**
HSR:7.792% B+
Blueshift VM5
A++
Kills:73
Deaths:18
KDR:4.056
Accuracy:26.969% A++
HSR:20.548% C+
Blueshift VM5
A+
Kills:70
Deaths:18
KDR:3.889
Accuracy:26.943% A+
HSR:25.714% B*
NS-10 Burster
B**
Kills:69
Deaths:15
KDR:4.600
Accuracy:35.848% B**
HSR:10.145% B+
Comet VM2
M+
Kills:57
Deaths:31
KDR:1.839
Accuracy:54.173% B*
HSR:10.526% M+
Kills:1,371
Deaths (as MAX Suit):209
Deaths (to MAX Suits):937
KDR:6.55981
Kill Difference:1,162
Playtime:49.863 hours
Usage:3%
Score:1.067m
Score/min:357
Accuracy (listed only):37.326%
HSR (listed only):15.408%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:1,112
V. Kills:894 124%
Deaths:263
KDR:4.228
Accuracy:37.847% B**
KPH:19.800 B
VKPH:16 B++
Dual Photon Pods
B*
Kills:940
V. Kills:473 198%
Deaths:71
KDR:13.239
Accuracy:69.419% A*
KPH:56.700 C
VKPH:28.500 B*
Light PPA
A*
Kills:563
V. Kills:123 454%
Deaths:116
KDR:4.853
Accuracy:50.869% A
KPH:38 C
VKPH:8.300 A*
Saron Laser Cannon
C*
Kills:315
V. Kills:232 135%
Deaths:173
KDR:1.821
Accuracy:42.147% A++
KPH:14.500 C++
VKPH:10.700 C*
Photon A2A Missile Pods
B
Kills:174
V. Kills:173 100%
Deaths:24
KDR:7.250
Accuracy:78.449% C+
KPH:51 C+
VKPH:50.700 B
Kills:3,104 (1,990 + 0)
Deaths:647
KDR:4.798
VKDR:2.929
Vehicle Kills:1,895
Kill Difference:2,457
Playtime:112.620 hours
Usage:7%
Score:2.234m
Score/min:331
Piloting Accuracy:42.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:768
V. Kills:514 149%
Deaths:45
KDR:17.067
Accuracy:66.479% M+
KPH:2,764,800 U
VKPH:1,850,400 U
CAS30 Tank Buster
B++
Kills:542
V. Kills:566 96%
Deaths:329
KDR:1.647
Accuracy:46.400% C++
KPH:9.700 C**
VKPH:10.100 B++
AP30 Shredder
U
Kills:167
V. Kills:71 232%
Deaths:19
KDR:8.789
Accuracy:27.764% D--
KPH:601,200 U
VKPH:255,600 U
L105 Zephyr
U
Kills:69
V. Kills:16 406%
Deaths:5
KDR:13.800
Accuracy:41.191% C+
KPH:248,400 U
VKPH:57,600 U
Kills:1,546 (542 + 1,004)
Deaths:398
KDR:3.884
VKDR:2.932
Vehicle Kills:1,167
Kill Difference:1,148
Playtime:56.090 hours
Usage:3%
Score:1.073m
Score/min:319
Piloting Accuracy:46.400%
Gunner Accuracy:41.191%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:2,183
V. Kills:1,569 139%
Deaths:416
KDR:5.248
Accuracy:38.298% A+
KPH:19.300 B++
VKPH:13.900 A
L100 Python AP
B++
Kills:1,347
V. Kills:983 137%
Deaths:278
KDR:4.845
Accuracy:63.540% B*
KPH:30.100 C+
VKPH:22 B++
L100 Python HEAT
A++
Kills:700
V. Kills:309 226%
Deaths:130
KDR:5.385
Accuracy:62.622% B**
KPH:47 A
VKPH:20.800 A++
C75 Viper
B**
Kills:283
V. Kills:91 308%
Deaths:43
KDR:6.581
Accuracy:52.557% A
KPH:41.700 B++
VKPH:13.400 B**
Kills:4,513 (4,513 + 0)
Deaths:867
KDR:5.205
VKDR:3.405
Vehicle Kills:2,952
Kill Difference:3,646
Playtime:179.359 hours
Usage:10%
Score:2.932m
Score/min:272
Driving Accuracy:52.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:317
V. Kills:84 373%
Deaths:22
KDR:14.409
Accuracy:57.744% B*
KPH:41.500 A++
VKPH:11 B++
Saron HRB
B+
Kills:310
V. Kills:111 277%
Deaths:36
KDR:8.611
Accuracy:47.897% B+
KPH:27.500 C**
VKPH:9.900 D
Supernova FPC
C+
Kills:301
V. Kills:233 129%
Deaths:37
KDR:8.135
Accuracy:57.836% B+
KPH:19.900 C--
VKPH:15.400 C+
E540 Halberd
A
Kills:182
V. Kills:77 233%
Deaths:16
KDR:11.375
Accuracy:57.013% A
KPH:40.800 B*
VKPH:17.300 C++
Proton II PPA
A+
Kills:146
V. Kills:6 N/A
Deaths:9
KDR:16.222
Accuracy:33.259% A+
KPH:56 C+
VKPH:2.300 D
Kills:1,256 (618 + 638)
Deaths:120
KDR:10.467
VKDR:4.258
Vehicle Kills:511
Kill Difference:1,136
Playtime:41.131 hours
Usage:2%
Score:0.858m
Score/min:348
Driving Accuracy:57.836%
Gunner Accuracy:33.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:158
V. Kills:87 180%
Deaths:5
KDR:31.600
Accuracy:64.529% B**
KPH:21.800 D--
VKPH:12 D*
E540 Halberd-H
A+
Kills:115
V. Kills:53 213%
Deaths:9
KDR:12.778
Accuracy:69.381% A+
KPH:60 B*
VKPH:27.700 B++
Kills:273 (0 + 273)
Deaths:14
KDR:19.500
VKDR:10
Vehicle Kills:140
Kill Difference:259
Playtime:9.165 hours
Usage:1%
Score:0.156m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:69.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:139
V. Kills:62 221%
Deaths:14
KDR:9.929
Accuracy:39.669% C++
KPH:20.600 C+
VKPH:9.200 B+
M20 Basilisk
C+
Kills:75
V. Kills:37 197%
Deaths:12
KDR:6.250
Accuracy:40.956% C*
KPH:17.300 C
VKPH:8.500 C+
Kills:214 (0 + 214)
Deaths:26
KDR:8.231
VKDR:3.808
Vehicle Kills:99
Kill Difference:188
Playtime:11.071 hours
Usage:1%
Score:0.153m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:40.956%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:397
V. Kills:154 256%
Deaths:271
KDR:1.465
Accuracy:72.295% A*
KPH:20.500 C+
VKPH:8 B
V30-F Starfall
B++
Kills:267
V. Kills:164 162%
Deaths:171
KDR:1.561
Accuracy:76.079% A++
KPH:33.300 B+
VKPH:20.500 B++
Kills:664 (664 + 0)
Deaths:442
KDR:1.502
VKDR:0.719
Vehicle Kills:318
Kill Difference:222
Playtime:27.343 hours
Usage:2%
Score:0.249m
Score/min:152
Driving Accuracy:76.079%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,9673,8411,8042.129A0.5130.892%A16.402%C+30.7B+1B**115125h8.2B+26.5B**
VX6-7 2,9582,9283727.871S5.2326.441%B27.459%B**31.8C+N/A21592.2h11.6B43.8B+
Skyguard 3,7522,1834165.248B*2.6138.298%A+3.161%B**19.3B++13.9A254112.9h99.8B+260.7B**
Lasher X2 2,0301,9979991.999A+0.6433.334%B**5.108%B++37.3BN/A11653.6h13.7A41B*
Lancer VS22 3,4961,8079641.874A0.7670.911%A1.66%C+20.5B+19.1B+29088.2h10.5B++14.7B++
L100 Python AP 2,3301,3472784.845C++2.2163.54%B*2.747%C++30.1C+21.9B++30344.8h5.6B8.9B+
Ghost 1,3121,3103853.403C**0.7655.99%M76.183%B++34.9C+N/A11137.5h1.9B++3.4B**
Pulsar LSW 1,3031,2674432.86B**0.2228.046%B*28.414%B+48C*1.4A++12726.4h9.2B**32.8B*
Orion VS54 1,2871,2673263.887A+1.2527.238%A27.545%B+48.4B++N/A20326.2h9.9B**36.4B
Flare VE6 1,2591,2454562.73A0.0927.261%B*29.719%B++41.8C+N/A10529.8h9.2B++33.6B++
SVA-88 1,2361,2274582.679B+0.0427.599%B*26.732%C++49.5C++N/A16324.8h10B++36.4B++
Serpent VE92 1,2081,2047831.538B+1.1027.999%B*28.821%A+29.5C+N/A10040.8h11.8B+42.3B+
Solstice VE3 1,2141,1816021.962A++0.6833.626%A*31.499%A*35.7B**1A++11333.1h12.2B++36.3B+
Pulsar C 1,1801,1675851.995B+0.6431.102%A29.82%B**27.8C+N/A8442h10.1B+32.3B++
VX29 Polaris 1,1661,1614112.825B**0.1929.267%B**23.342%C+53.3BN/A24421.8h10.2B*34.9B++
Beamer VS3 1,1791,1568521.357B*1.2837.433%A+37.024%A++31C*N/A11237.3h8.6B22.9C**
Maelstrom Turbo Laser 2,0061,1122634.228B**1.5937.847%B**4.047%B**19.9B16B++31456h80.9B+213.7B++
C-4 1,6321,0403742.781B**0.1430.125%B*N/A136.8A77.9M*15047.6h1.3B+4.3B++
Dual Photon Pods 1,4139407113.239B**10.6069.419%A*1.17%C+56.6C28.5B*56916.6h22.7C++32.7B+
Tank Mine 1,8369252224.167B*1.5334.005%C+N/A181.4A+178.6S22485.1h1.4B*4.2B**
Betelgeuse 54-A 8678543632.353C+0.2926.241%C+28.571%C40.7DN/A11921h10.9C+41.5C++
Sirius SX12 8188103322.44A0.2033.572%A++31.605%A*38.8B+N/A13920.9h12.2B++36.3B++
C150 Dalton 1,2827684517.067A14.4366.479%M+1.432%B++7680U5140U45176900.1h6D-9B+
Deimos VA29 7697545031.499C*1.1472.076%B**21.618%B*35.7CN/A9921.1h2.5C+3.5B
L100 Python HEAT 1,0097001305.385C*2.7562.622%B**1.429%D47A20.7A++28114.9h5.8C**9.2B++
Eclipse VE3A 6576234511.381C+1.2634.92%A++27.608%A+29.7C1.6A++7421h13.5C38.7B+
Eidolon VE33 6156091873.257A++0.6238.237%A++34.811%A27.8C*N/A9621.9h6.5B**17.1B**
Parallax VX3 600593837.145B**4.5157.158%M88.196%A40.6B++N/A14314.6h1.8B*3.1B**
Light PPA 6865631164.853C++2.2150.869%A1.243%C+38C8.3A*20514.8h19.6C38.4C++
Force-Blade 61155113,2330.042B+2.6072.905%M**N/A0.6C+N/A2852.7h3.9D-5.4B+
CAS30 Tank Buster 1,1085423291.647B0.9946.4%C++N/A9.7C**10.1B++15156.1h36.8B*79.4B++
XM98 502500776.494A**3.8653.224%A**83%B**32.5BN/A15515.4h1.9B**3.7B**
NS-357 Underboss 4514363591.214C*1.4253.367%A*31.651%A31.1C1.1A10014h5.3D--9.9B+
M40 Fury-F 5513972711.465C+1.1772.295%A*1.008%C++20.6C+8B12619.3h17.8D24.6C++
Pulsar VS1 3383321342.478A++0.1630.183%A24.699%B+30.2C**N/A16211h13.3B+44.1B++
Supernova PC 4013172214.409A+11.7757.744%B*2.839%B+41.7A++11.1B++3897.6h2.7A+4.7A+
Saron Laser Cannon 5473151731.821C++0.8242.147%A++3.492%B*14.4C++10.6C*23021.8h125.2C*297B+
Saron HRB 421310368.611B++5.9747.897%B+2.903%A27.4C*9.8D27011.3h11.8A++24.6A+
MANA Anti-Personnel Turret 326302704.314N/A1.6833.695%UN/A3020U240U6764700.1h32.6T*96.7T*
Supernova FPC 534301378.135C**5.5057.836%B+4.983%A++19.8C--15.3C+39815.2h4.8B+8.3B+
Rocklet Rifle 5172942651.109B*1.5373.926%A**N/A38.2B*29B+4247.7h40C+54.1B+
Corvus VA55 2932841611.764B*0.8732.439%A+28.521%B++38.9B+1.2A++1097.3h10B**31B**
C75 Viper 374283436.581B+3.9452.557%A1.413%C+41.6B++13.4B**3596.8h13.2C*25.1B++
V30-F Starfall 4312671711.561C+1.0876.079%A++N/A33.4B+20.5B++2138h15.7C*20.6B++
Vortex VM21 5042661052.533B**0.1146.23%B+3.759%C++10.5C++9.4A14825.4h19.8B*42.9B++
Spear Anti-Vehicle Phalanx Turret 4122372111.286B++8.6562.41%A++2.532%D67.7A++50M9243.5h7.6B+12.3B*
NS Decimator 3662351791.313B1.3369.45%B**2.979%B++32.6C+18.2C**5107.2h4.2B+6.1B++
Vortex VM21 4132291082.12B**0.5250.059%B**6.55%B**8.9C*7.2B**11525.6h25.8B*51.6B++
Sticky Grenade 2302291229N/A226.3645.268%D-N/A1145B+5D-20690.2h1.9B+4.2C*
Cosmos VM3 230228356.514M+3.8822.039%B**29.825%A**43.8B*N/A1195.2h10.6B**48.1B*
M60-A Bulldog 248218636.333B**33.6960.419%A+4.587%A++80.7A*11.1A*2872.7h5.3B+8.8B*
Quasar VM1 215213375.757M+3.1222.316%A29.108%A*33.8B*N/A1296.3h11.6B**52B+
M60-A Bulldog 257210542A+39.3665.743%A*1.905%C87.5M19.6S3962.4h6C*9.1B*
NSX Daimyo 209209563.732C*1.0947.513%B*95.215%B31.2DN/A776.7h2.1B++4.5B++
Hunter QCX 2222001581.266B*1.3766.922%A+40%B**15.5C*1.7C6512.9h6.6C++9.8B
Proximity Mine 199199287.107B**4.4759.75%A*N/A153.1B++N/A4991.3h1.9C++3.2B**
Nemesis VSH9 3201961571.248B**1.3970%B**4.592%B**15.9C+10.1C+26812.3h7B+10.1B*
Frag Grenade 1861851185N/A182.3632.013%F-N/A925A++5C-18490.2h1.6A*5B**
E540 Halberd 2591821611.375C*8.7457.013%A4.945%A++40.4B*17.1C++3644.5h4.5B**7.8A
Photon A2A Missile Pods 347174247.25B+4.6178.449%C+N/A51.2C+50.9B6293.4h7.6B+9.7B+
AP30 Shredder 238167198.789C**6.1527.764%D--1.796%C1670U710U8503000.1h45.3A163.1B**
Saron HRB-H 245158531.6S28.9664.529%B**3.165%A+21.9D--12.1D*1777.2h28.6C44.3C*
Proton II PPA 152146916.222C++13.5833.259%A+2.055%C+56.2C+2.3D2392.6h8.2B+24.5B**
Artemis VX26 145145612.377B*0.2633.389%A30.345%B**36.3C++N/A1414h9.7B**29.1B*
M20 Basilisk 201139149.929M*7.2939.669%C++7.914%B*20.7C+9.3B+2336.7h72.3B+182.2B++
S1 191134672A*0.6463.225%B++3.731%B+29.1C**12.4C+5994.6h4.8B**7.6B*
Equinox VE2 Burst 141134901.489C+1.1529.351%B29.851%C*32.7C-1.7A*914.1h15.3D52C+
Anti-Vehicle Grenade 1391251125N/A122.3659.043%B*N/A416.7C*46.7D22080.3h4.4B++7.5B*
VE-LR Obelisk 129123641.922C++0.7248.515%A**42.276%B**35.1C++1.7A+873.5h7.2C+14.8B++
Lumine Edge 1191181,1230.105C+2.5344.173%A+23.729%A2.3CN/A651.1h1.4C++3.1B+
E540 Halberd-H 168115912.778C**10.1469.381%A+1.739%C+60.5B*27.9B++6841.9h5.6B8B*
Thanatos VE70 109109551.982A0.6646.732%B++20.184%B*35.2BN/A1553.1h3.9B++8.4B++
Aspis Anti-Aircraft Phalanx Turret 21298175.765B*3.1332.681%B**1.02%D-17.8A20.7A++4595.5h120.3B*368.2B*
Comet VM2 10789362.472A*0.1751.895%B**10.112%M+15.3B++3.1C--1765.8h13.4B**25.8B*
MAX Punch 87872090.416A*2.2224.451%D**N/A2.3C*N/A737.3h1.9C++7.9C+
M60-A Bulldog 9881145.786C++3.1533.511%C2.469%A30C6.3C+1812.7h5.4B16.2C*
NS-AM7 Archer 11477930.828B*1.8166.083%B**16.883%C+9.7B+4.7A+837.9h20.6C++31.1C**
NS-10 Burster 12977155.133S2.4936.783%B**7.792%B+8.2B**5.5B**2369.4h130.2B+354B*
M20 Basilisk 11275126.25A++3.6140.956%C*5.333%C+17.4C8.6C+2244.3h76.3B++186.3B*
Blueshift VM5 7473184.056B++1.4226.969%A++20.548%C+30.4C+N/A1502.4h19.8D--73.4B+
Blueshift VM5 7270183.889B+1.2526.943%A+25.714%B*29.2CN/A1562.4h20.4D*75.7B
NS-10 Burster 11269154.6S1.9635.848%B**10.145%B+8B*5B**2688.6h137.6C+383.8B+
L105 Zephyr 8569513.8B++11.1641.191%C+1.449%B*690U160U2874000.1h7.2C+17.5C+
Solstice Burst 6462511.216C+1.4229.92%B++40.323%A*18.8DN/A713.3h13.8C+46.1B
Comet VM2 6757311.839B**0.8054.173%B*10.526%M+13.6C**2.4D*1344.2h19.2B++35.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41800.6h
Anti-Vehicle MANA Turret381,0635.2h
Nano-Armor Kit272593,86473h
Nanite Revive Grenade01040h
Motion Spotter61,3051h
Deconstruction Tool01,0950.1h
Welding Device05290.1h
Shield Recharging Field64900.2h
Recon Detection Device131,9403.4h
Ammunition Package202,4101.4h
Anti-Infantry MANA Turret132,3292.3h
Medical Applicator8841,2654.1h

Check the help document for the dictionary if you want to learn more about words used here.


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