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Boursk[C00K] Boursk
NC BR 211

KDR: 6.78

Score: 124.1m

Last Seen: Nov 17th, 2019 5:06 PM
, Bane of Rak - OFFLINE - 92 minute(s)

Battle Rank 101 (211 total) - New Conglomerate on Emerald - Outfit Leader of TIDE HUNTERS[C00K] TIDE HUNTERS
NC outfit on Emerald

Members: 2
Level Progress (to 102): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Titan-150 AP Bouncing Betty C-4 CAS30 Tank Buster Breaker Rocket Pods M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,066,652 MLG Score: 1652
Fun Score: N/A
Cheeseburgers Flipped: 1049TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.418%19.157%52534118532,7203.780472.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.151%1.206B**-0.275C-0.906D--HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.573B+8.70.391B23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.083%1.692%26376121320,39510581449319.2769141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.146%0.189C++0.104C+0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.476B+33.20.376C**51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.448%1.842%11618121113,248141671819.35593184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.832%-0.542D-0.444C--1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.053C+12.9-0.034C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.322%3.91%113414120513,0421140394711.4403330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.367%-0.729D--0.142C1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.722B++9.50.764B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.972%82.478%1134612137,111620511.4693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.809%4.216S0.997B*0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.735B++1.70.48B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.759%8.441%1134512146,3381245365.09076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.612%0.26C*-1.23D*0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.20.34C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TIDE HUNTERS[C00K] TIDE HUNTERS
NC outfit on Emerald

Members: 2
124.1m294.6%642 (38.5k)686 (41.2k)6.7793141,88420,9298.00263211 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121946628.667%11.29%32408:3776

49% Engineer9% Heavy Assault7% Infiltrator28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 8:29 PMAug 25th, 2013 2:28 PMNov 17th, 2019 1:12 PM (1d) (PST)Nov 17th, 2019 2:58 PM (22h) (PST)Nov 17th, 2019 1:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2891401,1490.7840.1160.0892.8770.1931652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,3508,40668,94447751731241,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3016.6h/125.7d 25,603 16,019 16,815 520.8k 1,917 8,349 34,882 233.3m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:1,677
Deaths:856
KDR:1.959
Accuracy:37.206% C
HSR:8.348% D**
GD-7F
B**
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:30.052% B**
HSR:14.849% D--
GD-66 Claw
D--
Kills:1,177
Deaths:689
KDR:1.708
Accuracy:43.514% D**
HSR:9.431% D--
NS-11C
B**
Kills:1,166
Deaths:391
KDR:2.982
Accuracy:29.935% B**
HSR:17.496% C
LA39 Bruiser
B+
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:66.719% B+
HSR:8.090% D*
Mauler S6
A
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:52.438% A
HSR:8.176% D**
Warden
B+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:30.874% B+
HSR:18.519% D-
NC12 Sweeper
B
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:45.986% B
HSR:8.190% D**
Razor GD-23
B**
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:30.537% B**
HSR:16.997% D
Gauss Compact Burst
C+
Kills:1,156
Deaths:380
KDR:3.042
Accuracy:26.571% C+
HSR:23.183% C
AC-X11
B+
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:28.558% B+
HSR:20.642% C
Gauss Compact S
A+
Kills:1,152
Deaths:310
KDR:3.716
Accuracy:31.597% A+
HSR:11.545% D*
AF-19 Mercenary
D
Kills:1,149
Deaths:650
KDR:1.768
Accuracy:19.528% D
HSR:16.362% D-
NS Baron G5
C
Kills:508
Deaths:113
KDR:4.496
Accuracy:40.263% C
HSR:12.992% C
AF-4A Bandit
C
Kills:311
Deaths:66
KDR:4.712
Accuracy:23.759% C-
HSR:21.222% C
Kills:16,445
Deaths (as Engineer):6,982
Deaths (to Engineers):6,279
KDR:2.35534
Kill Difference:9,463
Playtime:1,481.568 hours
Usage:49%
Score:60.164m
Score/min:677
Accuracy (listed only):35.836%
HSR (listed only):14.403%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:1,212
Deaths:235
KDR:5.157
Accuracy:28.013% B**
HSR:15.347% D--
NC6 Gauss SAW
C+
Kills:1,173
Deaths:289
KDR:4.059
Accuracy:19.280% C+
HSR:17.732% D--
EM6
B*
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:26.484% B*
HSR:19.761% D
LA1 Anchor
B*
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:29.528% B*
HSR:17.054% D*
GD-22S
B**
Kills:1,160
Deaths:232
KDR:5
Accuracy:28.525% B**
HSR:16.810% D--
NS-15M1
A+
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:31.032% A+
HSR:18.448% D
NC6S Gauss SAW S
C*
Kills:1,157
Deaths:199
KDR:5.814
Accuracy:25.072% C*
HSR:20.916% C-
Kills:8,192
Deaths (as Heavy Assault):1,560
Deaths (to Heavy Assaults):5,306
KDR:5.25128
Kill Difference:6,632
Playtime:264.746 hours
Usage:9%
Score:9.000m
Score/min:567
Accuracy (listed only):26.848%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:1,677
Deaths:856
KDR:1.959
Accuracy:37.206% C
HSR:8.348% D**
GD-66 Claw
D--
Kills:1,177
Deaths:689
KDR:1.708
Accuracy:43.514% D**
HSR:9.431% D--
AF-4 Cyclone
B+
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:28.599% B+
HSR:11.840% D*
LA39 Bruiser
B+
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:66.719% B+
HSR:8.090% D*
Mauler S6
A
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:52.438% A
HSR:8.176% D**
NS-11A
C*
Kills:1,161
Deaths:187
KDR:6.209
Accuracy:25.580% C*
HSR:23.514% C++
NC1 Gauss Rifle
B+
Kills:1,161
Deaths:349
KDR:3.327
Accuracy:26.164% B+
HSR:16.365% D
NS-7 PDW
B+
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:27.600% B+
HSR:20.241% B
GR-22
B+
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:27.726% B+
HSR:19.224% C+
NC12 Sweeper
B
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:45.986% B
HSR:8.190% D**
MKV Suppressed
B
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:27.649% B
HSR:19.052% C+
Blitz GD-10
B++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.395% B++
HSR:15.776% C
Reaper DMR
C++
Kills:1,159
Deaths:167
KDR:6.940
Accuracy:26.728% C++
HSR:19.500% D-
NS Baron G5
C
Kills:508
Deaths:113
KDR:4.496
Accuracy:40.263% C
HSR:12.992% C
Gauss Rifle S
C+
Kills:202
Deaths:30
KDR:6.733
Accuracy:25.602% C+
HSR:16.832% D
Carnage AR
B
Kills:163
Deaths:44
KDR:3.705
Accuracy:26.818% B
HSR:13.497% D*
Gauss Rifle Burst
C*
Kills:160
Deaths:49
KDR:3.265
Accuracy:29.146% C*
HSR:18.750% D*
Kills:16,667
Deaths (as Combat Medic):5,807
Deaths (to Combat Medics):2,039
KDR:2.87016
Kill Difference:10,860
Playtime:91.559 hours
Usage:3%
Score:3.418m
Score/min:622
Accuracy (listed only):34.478%
HSR (listed only):14.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:1,677
Deaths:856
KDR:1.959
Accuracy:37.206% C
HSR:8.348% D**
GD-7F
B**
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:30.052% B**
HSR:14.849% D--
GD-66 Claw
D--
Kills:1,177
Deaths:689
KDR:1.708
Accuracy:43.514% D**
HSR:9.431% D--
AF-4 Cyclone
B+
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:28.599% B+
HSR:11.840% D*
NS-11C
B**
Kills:1,166
Deaths:391
KDR:2.982
Accuracy:29.935% B**
HSR:17.496% C
LA39 Bruiser
B+
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:66.719% B+
HSR:8.090% D*
Mauler S6
A
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:52.438% A
HSR:8.176% D**
NS-7 PDW
B+
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:27.600% B+
HSR:20.241% B
NC12 Sweeper
B
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:45.986% B
HSR:8.190% D**
MKV Suppressed
B
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:27.649% B
HSR:19.052% C+
Blitz GD-10
B++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.395% B++
HSR:15.776% C
Razor GD-23
B**
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:30.537% B**
HSR:16.997% D
Gauss Compact Burst
C+
Kills:1,156
Deaths:380
KDR:3.042
Accuracy:26.571% C+
HSR:23.183% C
AC-X11
B+
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:28.558% B+
HSR:20.642% C
Gauss Compact S
A+
Kills:1,152
Deaths:310
KDR:3.716
Accuracy:31.597% A+
HSR:11.545% D*
AF-19 Mercenary
D
Kills:1,149
Deaths:650
KDR:1.768
Accuracy:19.528% D
HSR:16.362% D-
NS Baron G5
C
Kills:508
Deaths:113
KDR:4.496
Accuracy:40.263% C
HSR:12.992% C
AF-4A Bandit
C
Kills:311
Deaths:66
KDR:4.712
Accuracy:23.759% C-
HSR:21.222% C
Kills:19,939
Deaths (as Light Assault):7,862
Deaths (to Light Assaults):3,927
KDR:2.53612
Kill Difference:12,077
Playtime:833.095 hours
Usage:28%
Score:38.022m
Score/min:761
Accuracy (listed only):34.384%
HSR (listed only):14.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
M**
Kills:1,250
Deaths:85
KDR:14.706
Accuracy:67.002% M**
HSR:89.600% A
EM4 Longshot
S
Kills:1,208
Deaths:86
KDR:14.047
Accuracy:70.215% S
HSR:92.715% A++
AF-4 Cyclone
B+
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:28.599% B+
HSR:11.840% D*
NC14 Bolt Driver
M+
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:53.869% M+
HSR:87.884% A+
NS-44 Commissioner
C*
Kills:1,162
Deaths:618
KDR:1.880
Accuracy:38.250% C*
HSR:15.491% D--
SAS-R
M**
Kills:1,161
Deaths:98
KDR:11.847
Accuracy:61.637% M**
HSR:83.463% A+
NS-7 PDW
B+
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:27.600% B+
HSR:20.241% B
AF-8 RailJack
M**
Kills:1,160
Deaths:72
KDR:16.111
Accuracy:61.869% M**
HSR:89.741% A++
Impetus
A**
Kills:1,160
Deaths:116
KDR:10
Accuracy:49.529% A**
HSR:37.759% B**
Gauss SPR
S
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:64.891% S
HSR:50.431% A*
MKV Suppressed
B
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:27.649% B
HSR:19.052% C+
Blitz GD-10
B++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.395% B++
HSR:15.776% C
AF-18 Stalker
C**
Kills:1,159
Deaths:183
KDR:6.333
Accuracy:29.294% C**
HSR:20.621% C+
NC4 Mag-Shot
C+
Kills:1,150
Deaths:658
KDR:1.748
Accuracy:27.733% C+
HSR:15.478% D
NS-357 Underboss
C--
Kills:856
Deaths:358
KDR:2.391
Accuracy:32.747% C--
HSR:18.224% C--
AF-6 Shadow
A*
Kills:461
Deaths:49
KDR:9.408
Accuracy:48.996% A*
HSR:40.781% A+
NS-30 Vandal
C
Kills:193
Deaths:28
KDR:6.893
Accuracy:30.533% C
HSR:19.171% D--
LA8 Rebel
B**
Kills:161
Deaths:80
KDR:2.013
Accuracy:32.236% C++
HSR:30.435% B**
LA3 Desperado
C++
Kills:160
Deaths:94
KDR:1.702
Accuracy:19.650% D**
HSR:21.250% C++
Kills:18,228
Deaths (as Infiltrator):3,963
Deaths (to Infiltrators):2,013
KDR:4.59955
Kill Difference:14,265
Playtime:204.835 hours
Usage:7%
Score:6.192m
Score/min:504
Accuracy (listed only):42.142%
HSR (listed only):41.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,883
Deaths:188
KDR:10.016
Accuracy:45.257% B**
HSR:11.046% D--
AF-23 Grinder
B*
Kills:1,837
Deaths:202
KDR:9.094
Accuracy:48.035% B*
HSR:14.045% D
AF-41 Hacksaw
C*
Kills:1,180
Deaths:221
KDR:5.339
Accuracy:35.952% C*
HSR:10.763% D*
NCM1 Scattercannon
B+
Kills:1,161
Deaths:188
KDR:6.176
Accuracy:42.256% B+
HSR:11.025% D*
AF-34 Mattock
B**
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:46.831% B**
HSR:13.276% D--
AF-34 Mattock
B**
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:42.800% B**
HSR:11.121% D*
NCM1 Scattercannon
B
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:41.961% B
HSR:10.526% D*
AF-41 Hacksaw
C*
Kills:1,155
Deaths:213
KDR:5.423
Accuracy:34.066% C*
HSR:12.468% D
NCM3 Raven
A*
Kills:529
Deaths:91
KDR:5.813
Accuracy:50.186% A
HSR:5.293% A*
NCM3 Raven
A
Kills:444
Deaths:75
KDR:5.920
Accuracy:50.974% A
HSR:4.054% B*
NS-10 Burster
A
Kills:327
Deaths:102
KDR:3.206
Accuracy:39.155% A
HSR:4.587% C
NS-10 Burster
A
Kills:309
Deaths:118
KDR:2.619
Accuracy:38.211% A
HSR:4.207% C-
NCM2 Falcon
B*
Kills:160
Deaths:58
KDR:2.759
Accuracy:50.949% B*
HSR:2.500% D-
NCM2 Falcon
B**
Kills:137
Deaths:67
KDR:2.045
Accuracy:49.126% B**
HSR:1.460% D**
Kills:12,601
Deaths (as MAX Suit):966.500
Deaths (to MAX Suits):1,227
KDR:13.03777
Kill Difference:11,634.500
Playtime:131.388 hours
Usage:4%
Score:7.300m
Score/min:926
Accuracy (listed only):43.983%
HSR (listed only):8.312%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:8,541
V. Kills:4,257 201%
Deaths:665
KDR:12.844
Accuracy:64.274% B**
KPH:38.400 C
VKPH:19.100 S
Vortek Rotary
B**
Kills:5,360
V. Kills:4,127 130%
Deaths:634
KDR:8.454
Accuracy:33.558% B+
KPH:25.600 B+
VKPH:19.700 B**
Breaker Rocket Pods
A++
Kills:2,051
V. Kills:903 227%
Deaths:90
KDR:22.789
Accuracy:58.472% B**
KPH:81.200 C+
VKPH:35.800 A++
M20 Mustang
B**
Kills:1,981
V. Kills:1,392 142%
Deaths:217
KDR:9.129
Accuracy:32.417% C**
KPH:23.400 B*
VKPH:16.500 B**
Tomcat A2AM Pods
A+
Kills:1,787
V. Kills:1,648 108%
Deaths:56
KDR:31.911
Accuracy:68.670% D**
KPH:91.400 B**
VKPH:84.300 A+
M20 Kestrel
B
Kills:1,181
V. Kills:941 125%
Deaths:117
KDR:10.094
Accuracy:26.837% D
KPH:23.900 C*
VKPH:19 B
Coyote Missiles
B**
Kills:1,149
V. Kills:843 136%
Deaths:40
KDR:28.725
Accuracy:53.332% C+
KPH:57.700 B+
VKPH:42.300 B**
Hornet Missiles
A
Kills:439
V. Kills:193 226%
Deaths:12
KDR:36.583
Accuracy:56.907% C
KPH:136.100 A
VKPH:59.800 B+
Kills:22,489 (17,063 + 0)
Deaths:1,831
KDR:12.282
VKDR:7.812
Vehicle Kills:14,304
Kill Difference:20,658
Playtime:634.286 hours
Usage:21%
Score:23.239m
Score/min:611
Piloting Accuracy:26.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:2,261
V. Kills:2,048 110%
Deaths:232
KDR:9.746
Accuracy:56.441% B**
KPH:10.500 B+
VKPH:9.500 B+
C150 Dalton
A*
Kills:1,918
V. Kills:968 198%
Deaths:53
KDR:36.189
Accuracy:52.492% A+
KPH:75.200 A*
VKPH:38 B**
L105 Zephyr
B**
Kills:1,801
V. Kills:359 N/A
Deaths:45
KDR:40.022
Accuracy:54.837% A+
KPH:81.700 B**
VKPH:16.300 B**
AP30 Shredder
A*
Kills:1,324
V. Kills:556 238%
Deaths:59
KDR:22.441
Accuracy:27.601% D
KPH:66.100 A*
VKPH:27.700 B*
L-24R Spur
B++
Kills:1,197
V. Kills:60 N/A
Deaths:2
KDR:598.500
Accuracy:35.872% C
KPH:48.600 B++
VKPH:2.400 C+
L-30R Vektor
C--
Kills:201
V. Kills:118 169%
Deaths:69
KDR:2.913
Accuracy:26.181% D*
KPH:5.800 D
VKPH:3.400 C--
Kills:8,702 (3,659 + 5,043)
Deaths:460
KDR:18.917
VKDR:8.933
Vehicle Kills:4,109
Kill Difference:8,242
Playtime:341.619 hours
Usage:11%
Score:7.387m
Score/min:360
Piloting Accuracy:26.181%
Gunner Accuracy:27.601%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,211
V. Kills:675 179%
Deaths:44
KDR:27.523
Accuracy:57.588% C**
KPH:44.900 B*
VKPH:25 B**
C75 Viper
S
Kills:1,193
V. Kills:90 N/A
Deaths:42
KDR:28.405
Accuracy:41.114% C**
KPH:98.900 S
VKPH:7.500 C+
Skyguard
A*
Kills:1,184
V. Kills:868 136%
Deaths:70
KDR:16.914
Accuracy:31.350% C**
KPH:21.900 B**
VKPH:16.100 A*
L100 Python HEAT
M**
Kills:1,160
V. Kills:169 N/A
Deaths:22
KDR:52.727
Accuracy:54.661% B
KPH:86.200 M**
VKPH:12.600 C++
L100 Python HESH
A++
Kills:1,129
V. Kills:111 N/A
Deaths:21
KDR:53.762
Accuracy:62.599% A+
KPH:95.800 A++
VKPH:9.400 C++
Kills:5,877 (5,877 + 0)
Deaths:199
KDR:29.533
VKDR:9.613
Vehicle Kills:1,913
Kill Difference:5,678
Playtime:118.246 hours
Usage:4%
Score:4.207m
Score/min:593
Driving Accuracy:62.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:4,644
V. Kills:4,257 109%
Deaths:257
KDR:18.070
Accuracy:59.204% B**
KPH:28.300 C**
VKPH:25.900 A**
Titan-150 HESH
A++
Kills:1,575
V. Kills:250 N/A
Deaths:38
KDR:41.447
Accuracy:64.275% A++
KPH:67.800 A+
VKPH:10.800 B+
M12 Kobalt
A
Kills:1,160
V. Kills:5 N/A
Deaths:23
KDR:50.435
Accuracy:14.695% C+
KPH:100.800 A
VKPH:0.400 D*
E540 Halberd
S
Kills:1,156
V. Kills:276 417%
Deaths:35
KDR:33.029
Accuracy:47.124% B
KPH:75.300 S
VKPH:18 B++
Titan-150 HEAT
M**
Kills:1,152
V. Kills:761 151%
Deaths:86
KDR:13.395
Accuracy:61.306% A+
KPH:37 A+
VKPH:24.400 M**
Enforcer ML85
A*
Kills:358
V. Kills:149 239%
Deaths:15
KDR:23.867
Accuracy:52.093% A
KPH:43.400 A*
VKPH:18.100 C**
C85 Canister
A
Kills:54
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:51.105% A
KPH:71.300 C+
VKPH:1.300 D*
Kills:10,099 (7,371 + 2,728)
Deaths:454
KDR:22.244
VKDR:12.553
Vehicle Kills:5,699
Kill Difference:9,645
Playtime:254.411 hours
Usage:8%
Score:12.273m
Score/min:804
Driving Accuracy:61.306%
Gunner Accuracy:51.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:1,205
V. Kills:19 N/A
Deaths:3
KDR:401.667
Accuracy:21.908% C+
KPH:200.600 A++
VKPH:3.200 C--
E540 Halberd-H
M**
Kills:1,175
V. Kills:789 149%
Deaths:28
KDR:41.964
Accuracy:70.442% A++
KPH:74 A++
VKPH:49.700 M**
M40 Fury-H
A+
Kills:1,162
V. Kills:74 N/A
Deaths:20
KDR:58.100
Accuracy:43.305% C**
KPH:148.400 A+
VKPH:9.500 C-
M60-G Bulldog-H
A*
Kills:1,158
V. Kills:50 N/A
Deaths:12
KDR:96.500
Accuracy:56.522% B*
KPH:161.800 A*
VKPH:7 C
Enforcer ML65-H
A*
Kills:536
V. Kills:358 149%
Deaths:8
KDR:67
Accuracy:65.726% B*
KPH:68.800 A*
VKPH:46 A+
C85 Canister-H
B+
Kills:312
V. Kills:17 N/A
Deaths:2
KDR:156
Accuracy:53.277% C++
KPH:136 B+
VKPH:7.400 C+
M20 Basilisk-H
B**
Kills:248
V. Kills:33 N/A
Deaths:3
KDR:82.667
Accuracy:33.352% D*
KPH:105.500 B**
VKPH:14 C+
G30 Walker
B*
Kills:160
V. Kills:80 198%
Deaths:
KDR:
Accuracy:36.290% C++
KPH:40.100 B+
VKPH:20 B*
Kills:5,956 (0 + 5,956)
Deaths:76
KDR:78.368
VKDR:18.684
Vehicle Kills:1,420
Kill Difference:5,880
Playtime:53.298 hours
Usage:2%
Score:3.151m
Score/min:985
Driving Accuracy:N/A%
Gunner Accuracy:36.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,163
V. Kills:23 N/A
Deaths:13
KDR:89.462
Accuracy:28.299% D
KPH:253.400 S
VKPH:5 D-
Kills:1,163 (0 + 1,163)
Deaths:13
KDR:89.462
VKDR:1.769
Vehicle Kills:23
Kill Difference:1,150
Playtime:4.591 hours
Usage:0%
Score:0.404m
Score/min:1,465
Driving Accuracy:N/A%
Gunner Accuracy:28.299%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M**
Kills:1,288
V. Kills:109 N/A
Deaths:204
KDR:6.314
Accuracy:41.689% D
KPH:92.400 M**
VKPH:7.800 C**
S12 Renegade
B+
Kills:198
V. Kills:3 N/A
Deaths:26
KDR:7.615
Accuracy:45.932% B+
KPH:58.700 C**
VKPH:0.900 C--
M20 Basilisk-F
A**
Kills:164
V. Kills:14 N/A
Deaths:41
KDR:4
Accuracy:36.434% D-
KPH:56.200 A**
VKPH:4.800 C+
M12 Kobalt-F
B+
Kills:162
V. Kills:1 N/A
Deaths:19
KDR:8.526
Accuracy:25.015% B+
KPH:46.800 B+
VKPH:0.300 D--
Kills:1,812 (1,812 + 0)
Deaths:290
KDR:6.248
VKDR:0.438
Vehicle Kills:127
Kill Difference:1,522
Playtime:23.693 hours
Usage:1%
Score:0.534m
Score/min:375
Driving Accuracy:25.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,7988,54166512.844B*6.0664.274%B**1.44%B38.4C19.1S505222.5h12.2C18.9C+
Vortek Rotary 9,4875,3606348.454A*1.6733.558%B+2.22%C++25.5B+19.7B**548209.8h53.1B+158.2B+
Titan-150 AP 8,9014,64425718.07A+11.2959.204%B**N/A28.3C**25.9A**674164.2h4.3C**7.3B++
Bouncing Betty 3,7343,7284139.027A++2.2563.865%A*N/A345.2SN/A174310.8h0.8M**1.2A**
C-4 5,4233,6061,0293.504A+3.2822.781%DN/A66.4C33.5C**97354.3h0.9B**3.8B++
CAS30 Tank Buster 4,3092,2612329.746S2.9756.441%B**N/A10.5B+9.5B+227214.9h47C++83.2B+
Breaker Rocket Pods 2,9542,0519022.789A++16.0158.472%B**N/A81.1C+35.7A++117025.3h13.1B+22.3B+
M20 Mustang 3,3731,9812179.129A*2.3532.417%C**3.231%B*23.4B*16.5B**45184.5h72.5B+223.7B++
C150 Dalton 2,8861,9185336.189M**29.4152.492%A+N/A75.2A*38B**128325.5h3.1B++6B**
AF-23 Grinder 1,8901,88318810.016M+3.2445.257%B**11.046%D--105.8SN/A48917.8h4.7B**10.4B**
AF-23 Grinder 1,8481,8372029.094A**2.3148.035%B*14.045%D96.2SN/A44619.1h5.5B*11.5B**
L105 Zephyr 2,1601,8014540.022A*33.2454.837%A+N/A81.9B**16.3B**50122h4.8B*8.8B**
Tomcat A2AM Pods 3,4351,7875631.911S25.1368.67%D**N/A91.2B*84.1A+204919.6h5.4A+7.8A
AF-57 Piston 1,7011,6778561.959B*4.8237.206%C8.348%D**23.7DN/A11670.8h4.1B+11.1C*
NC05 Jackhammer 1,6171,6143025.344M**1.4452.886%B**8.922%D**104.8A++N/A54315.4h3.4A6.4B**
Titan-150 HESH 1,8251,5753841.447M34.6764.275%A++1.016%D67.9A+10.8B+46123.2h2.4B**3.8A
Mag-Cutter 1,3511,35018,3290.074A++6.7157.601%A**N/A1.1BN/A61180.8h2.7C+4.6B++
Tank Mine 2,4091,3242435.449A+1.3338.815%BN/A101.1C+82.8B++166813.1h1.4B*3.5A+
AP30 Shredder 1,8801,3245922.441A*15.6627.601%D2.266%C++66.2A*27.8B*120720h37B**134.2B**
M40 Fury-F 1,3971,2882046.314A*0.4741.689%D1.009%C+92.7M**7.8C**45813.9h3.4B**8B**
LA80 1,2511,2508514.706S7.9367.002%M**89.6%A100.8MN/A47212.4h1.5B**2.3B**
EM1 1,2141,2122355.157S1.6228.013%B**15.347%D--111.2M++N/A52710.9h9.4B**33.7B++
L100 Python AP 1,8861,2114427.523M**20.7457.588%C**4.707%A+44.9B*25B**68227h4.3B++7.5B*
EM4 Longshot 1,2091,2088614.047S7.2770.215%S92.715%A++111.9SN/A55410.8h1.3A+1.9A++
M12 Kobalt-H 1,2241,2053401.667U394.8921.908%C+7.884%F-200.8A++3.2C--8266h13.6B62.2B+
L-24R Spur 1,2571,1972598.5U591.7235.872%C2.256%C**48.7B++2.4C+15124.6h15B+42B+
C75 Viper 1,2831,1934228.405S21.6341.114%C**1.341%C+98.6M**7.4C+65812.1h5A+12.1A+
GD-7F 1,1951,1923843.104A*3.6830.052%B**14.849%D--51.4B*N/A25723.2h11B++36.5B++
Skyguard 2,0521,1847016.914S10.1331.35%C**3.125%B**21.9B**16.1A*53754h106.8B340.6B+
Frag Grenade 1,1831,18211182N/A1,175.2252.058%B*N/A1074.5MN/A49451.1h2A++3.9A
M20 Kestrel 2,1221,18111710.094A+3.3126.837%D2.71%B*23.9C*19B45649.5h68.8B+256.3B+
AF-41 Hacksaw 1,1881,1802215.339A++1.4435.952%C*10.763%D*58.7A++N/A31920.1h6.2B+17.3B++
GD-66 Claw 1,1821,1776891.708B+5.0743.514%D**9.431%D--26.4DN/A13944.6h2.6C+5.9C
E540 Halberd-H 1,9641,1752841.964M**35.1870.442%A++2.213%B73.9A++49.6M**127315.9h4.9B++7B**
AF-4 Cyclone 1,1771,1744392.674B**4.1128.599%B+11.84%D*52.9B++N/A27922.2h8.8B++30.8B++
NC6 Gauss SAW 1,1751,1732894.059A*2.7219.28%C+17.732%D--64.5A+N/A47218.2h8.5B+44.1B+
NC14 Bolt Driver 1,1731,1722384.924A1.8653.869%M+87.884%A+40.6B**N/A22028.9h1.6A+2.9A
EM6 1,1751,1691936.057A**0.7226.484%B*19.761%D87.2A++N/A45013.4h8.3B**31.5B++
NS-11C 1,1701,1663912.982A*3.8029.935%B**17.496%C54AN/A25421.6h10.8B*36.1B*
M40 Fury 1,1861,1631389.462U82.6828.299%DN/A252.8S5D-14654.6h3.4A++12A
NS-44 Commissioner 1,2121,1626181.88B*4.9038.25%C*15.491%D--57.8B*2.5S29820.1h3.5B+9.1B+
M40 Fury-H 1,2361,1622058.1S51.3243.305%C**1.119%C+149A+9.5C-10427.8h4.5B**10.3B**
LA39 Bruiser 1,1631,1629301.249C++5.5366.719%B+8.09%D*26.9DN/A14543.2h2.2B+3.3B+
Mauler S6 1,1641,1624442.617A+4.1652.438%A8.176%D**55.1A+N/A25321.1h3.2A6.2B**
Warden 1,1681,1612464.72M+2.0630.874%B+18.519%D-63.4A**N/A30118.3h5.9B**19B*
SAS-R 1,1621,1619811.847M*5.0761.637%M**83.463%A+101.8MN/A45911.4h1.5A+2.5A+
NS-11A 1,1631,1611876.209S0.5725.58%C*23.514%C++78.4A*N/A35814.8h10.6B**41.4B++
NCM1 Scattercannon 1,1631,1611886.176B**0.6042.256%B+11.025%D*76.9A*N/A38015.1h6.2C++14.7B+
LA1 Anchor 1,1681,1612135.451A1.3329.528%B*17.054%D*90A+N/A42812.9h8.3B*28.1B++
NC1 Gauss Rifle 1,1631,1613493.327A*3.4526.164%B+16.365%D60.5A*N/A31019.2h10.1B**38.7B*
NS-7 PDW 1,1621,1612514.625S2.1527.6%B+20.241%B63.1A++N/A29418.4h11.5B*41.5B++
AF-34 Mattock 1,1641,1601249.355A*2.5846.831%B**13.276%D--99.1M*N/A44311.7h5.5B++11.8B*
L100 Python HEAT 1,3291,1602252.727S45.9554.661%B3.276%B+85.9M**12.5C++59813.5h2.3A+4.3A++
GD-22S 1,1701,1602325A*1.7828.525%B**16.81%D--90.6A*N/A44112.8h9.3B++32.7B++
GR-22 1,1621,1602175.346M++1.4327.726%B+19.224%C+80.6A*N/A38714.4h10.7B**38.5B*
AF-8 RailJack 1,1601,1607216.111S9.3361.869%M**89.741%A++65.5M*N/A29417.7h1.4A+2.2A+
NC12 Sweeper 1,1641,1606061.914B++4.8745.986%B8.19%D**53.2B**N/A23721.8h3.5B*7.6B++
M12 Kobalt 1,1651,1602350.435M+43.6614.695%C+14.138%C100.9AN/A43411.5h11B**75.2B++
Impetus 1,1611,16011610S3.2249.529%A**37.759%B**85.9A++N/A40913.5h2.9A++6A+
Gauss SPR 1,1611,1607415.676S8.9064.891%S50.431%A*105.5SN/A45111h2.7A++4.1A++
MKV Suppressed 1,1691,1601945.979S0.8027.649%B19.052%C+72A++N/A31216.1h10.9B*39.6B+
NS-15M1 1,1711,1601995.829M++0.9531.032%A+18.448%D87.2A++N/A43013.3h10.3B*33.3B*
AF-34 Mattock 1,1631,16010011.6M4.8242.8%B**11.121%D*120.8SN/A5259.6h4.3B**10.1B**
Blitz GD-10 1,1621,1602424.793M*1.9928.395%B++15.776%C58AN/A31920h11.8B*41.5B++
Reaper DMR 1,1611,1591676.94A++0.1626.728%C++19.5%D-89.2A*N/A40813h7.3A27.4B++
Razor GD-23 1,1641,1594242.733A**4.0530.537%B**16.997%D35.9B+N/A17032.3h9B**29.6B++
AF-18 Stalker 1,1621,1591836.333S0.4529.294%C**20.621%C+77.3A*N/A51215h10.8B++36.9B+
NCM1 Scattercannon 1,1661,1591866.231A++0.5541.961%B10.526%D*69M*N/A36016.8h5.4B**12.8B*
M60-G Bulldog-H 1,2081,1581296.5S89.7256.522%B*N/A160.8A*6.9C-7127.2h3.5B+6.2B**
NC6S Gauss SAW S 1,1581,1571995.814M**0.9725.072%C*20.916%C-75.6B**N/A40615.3h8.4B**33.5B+
E540 Halberd 1,4321,1563533.029M++26.2547.124%B7.872%M+75.6S18B++77915.3h2.9A*6.1A++
Gauss Compact Burst 1,1641,1563803.042B*3.7426.571%C+23.183%C29.8CN/A13438.8h8.7B**32.9B+
AF-41 Hacksaw 1,1651,1552135.423A++1.3634.066%C*12.468%D59.8A++N/A32019.3h6.1B+17.8B+
AC-X11 1,1581,1534932.339A4.4428.558%B+20.642%C35.3C**N/A22332.7h8B*27.9B+
Gauss Compact S 1,1711,1523103.716M+3.0631.597%A+11.545%D*57.3A*N/A29320.1h5.8A+18.5B**
Titan-150 HEAT 1,9131,1528613.395A+6.6261.306%A+1.128%D--37A+24.5M**87131.1h3.8B*6.3A
NC4 Mag-Shot 1,1591,1506581.748A+5.0327.733%C+15.478%D57.8A++N/A27519.9h6B*21.8B+
Coyote Missiles 1,9921,1494028.725U21.9553.332%C+N/A57.7B+42.4B**120319.9h34.4B+64.5B+
AF-19 Mercenary 1,1601,1496501.768A5.0119.528%D16.362%D-24.2C*N/A12847.5h11B++56.4C**
L100 Python HESH 1,2401,1292153.762S46.9862.599%A+1.949%B+95.7A++9.4C++57111.8h2.4B*3.8B**
Shrike 1,4121,1242225.063S1.7264.913%B**3.025%C++55.6M14.3C**68220.2h3A++4.6A+
Anti-Vehicle Grenade 9398991899N/A892.2269.019%A*N/A1284.3S57.1C-61690.7h2.1A++3.1A+
NS-357 Underboss 8868563582.391A+4.3932.747%C--18.224%C--62.9B++2.2M+32913.6h3.7B+11.4C*
Enforcer ML65-H 894536867U60.2265.726%B*3.731%A++68.7A*45.9A+10987.8h12.1B+18.4B**
NCM3 Raven 760529915.813S0.9750.186%A5.293%A*23M*10A++30623h18.3B**36.5B**
NS Baron G5 5085081134.496S2.2840.263%C12.992%C51.3B*N/A2869.9h3.3B**8.1C+
Hunter QCX 499499608.317U1.5467.336%A+47.495%A+61.6SN/A2588.1h1.8B+2.7B+
Sticky Grenade 4804781478N/A471.2260.626%B*N/A1593.3A6.7D98440.3h1.1B**1.9B*
AF-6 Shadow 462461499.408S2.6348.996%A*40.781%A+79.5AN/A3615.8h3.9A8A
M60-A Bulldog 4834532226.5S219.7261.682%A+2.87%B+156.2S10.3A+7582.9h3.4B**5.5A
NCM3 Raven 639444755.92S0.8650.974%A4.054%B*22.5M**9.9A++30519.7h17.6A34.4A
Hornet Missiles 6324391236.583S29.8056.907%C1.139%C--137.2A60.3B+17713.2h6.4B**11.3B**
M60-A Bulldog 4233911391U384.2263.771%A++N/A150.4S12.3A**8862.6h3.4A5.4A
Enforcer ML85 5073581523.867S17.0952.093%A3.352%B**43.7A*18.2C**47078.2h5.9A*11.3A++
NS-10 Burster 6103271023.206M3.5739.155%A4.587%C9.7A++8.4M*32133.6h143.1B+365.5B*
C85 Canister-H 3293122156U149.2253.277%C++8.654%D135.7B+7.4C+5202.3h6.7C**12.5B+
AF-4A Bandit 317311664.712M++2.0723.759%C-21.222%C25.5C-N/A17412.2h11C++46.2C+
NS-10 Burster 5803091182.619A**4.1638.211%A4.207%C-8.8A+7.7M29135.3h158C+413.6B+
NS Decimator 333252614.131M**2.6558.1%C1.19%D-38.2C++12.3C-8486.6h3B**5.1B**
M20 Basilisk-H 281248382.667S75.8933.352%D*2.823%D--103.3B**13.8C+8412.4h23.7B**71B**
NC15 Phoenix 534204852.4B**4.3852.648%C+N/A17C++27.5A++74412h5.7A10.7A+
Gauss Rifle S 202202306.733S0.0525.602%C+16.832%D80.8MN/A3832.5h8.5B**33.1B++
L-30R Vektor 319201692.913B+3.8726.181%D*7.463%M**5.8D3.4C--7834.6h59.6B+227.6C+
S12 Renegade 201198267.615B++0.8445.932%B+8.586%B**58.2C*N/A2593.4h3.1B+6.6B+
NS-30 Vandal 194193286.893M+0.1130.533%C19.171%D--71.5AN/A3292.7h4.5B**14.7B+
M60-A Bulldog 200167918.556A++11.7832.983%CN/A38.8C++7.7C**11264.3h3.8A+11.4B*
M20 Drake 1861661166U159.2230.951%D9.036%B+127.7M**15.4B++8091.3h15.1A++48.7A++
M20 Basilisk-F 178164414A**2.7836.434%D-3.659%C+56.6A**4.8C+3212.9h12B++32.9B*
Hawk GD-68 227164364.556S2.2265.773%B+3.659%B++22.2B8.5C7417.4h5.2A8A
Carnage AR 163163443.705A++3.0726.818%B13.497%D*58.2B**N/A4022.8h10.5B**39.2B++
M12 Kobalt-F 163162198.526M**1.7525.015%B+10.494%C+46.3B+N/A2013.5h10.1B++40.3B++
M20 Drake 1731621162U155.2234.166%C12.963%A*147.3A**10C-8231.1h12.6A++36.8A
AF-22 Crow 179161246.708U0.0773.75%B*3.106%B+64.4A++7.2C8952.5h2.2A*3A*
LA8 Rebel 167161802.013A4.7732.236%C++30.435%B**48.8B*1.8A*3023.3h4.7B**14.7B++
Gauss Rifle Burst 160160493.265B+3.5129.146%C*18.75%D*57.1B+N/A2632.8h10.3B+35.3B+
G30 Walker 2401601160U153.2236.29%C++3.125%C40B+20B*5904h147.1B+405.3B+
LA3 Desperado 173160941.702B*5.0819.65%D**21.25%C++47.1B+3.8S2963.4h6.6B**33.6C++
NCM2 Falcon 241160582.759A**4.0250.949%B*2.5%D-17.2B++8.7A++2889.3h10.6B*20.8B*
Spear Anti-Vehicle Phalanx Turret 2121541212.833B**6.0567.295%A**4.545%B154S58M**41091h3.9A5.9A+
MANA Anti-Personnel Turret 142142463.087N/A3.6922.451%UN/A1420UN/A5157500.1h19.9T*88.5T*
NCM2 Falcon 204137672.045B*4.7349.126%B**1.46%D**14.1C+6.9B**2689.7h11.5C++23.4B+
Orbital Strike Uplink 1801301130N/A123.22284.615%UN/A1300U500U60730.1h0.9T*0.3T*
MAX Punch 1261269650.131B++6.6533.427%DN/A1C+N/A5128.5h1.9C++5.6C++
Aspis Anti-Aircraft Phalanx Turret 16594910.444M3.6632.174%B**N/A29.4M++22.2A*14843.2h74.5A++231.6B**
A30 Walker 13867154.467A2.3117.529%D*N/A14.3C15.1C**2764.7h120.4C**686.9C+
C85 Canister 5554154A*47.2251.105%A11.111%D67.5C+1.3D*3410.8h6.9B+13.4B++
M20 Drake 6052152S45.2239.553%C17.308%A*104A++16D9050.5h23.1A58.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6677910.1h
Anti-Vehicle MANA Turret201103.1h
Nano-Armor Kit1,039986,92794.9h
Nanite Revive Grenade08180.2h
Medical Kit8174,33226.7h
Medical Applicator157101,56412.4h
Spitfire Auto-Turret0550h
Restoration Kit1361,5422.5h
Welding Device04100h
Recon Detection Device231,9125.3h
Anti-Infantry MANA Turret163083h
Dual-75 Duster0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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