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Boursk[C00K] Boursk
NC BR 222

KDR: 7.25

Score: 141.5m

Last Seen: May 29th, 2020 10:37 AM
, Bane of Rak - OFFLINE - 2.7 hour(s)

Battle Rank 120 (222 total) - New Conglomerate on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP Vortek Rotary Bouncing Betty C-4 CAS30 Tank Buster L-24R Spur M20 Mustang
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,747,647 MLG Score: 1397
Fun Score: N/A
Cheeseburgers Flipped: 1199TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.401%19.269%52835124832,9293.756023.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%1.199B**-0.284C-0.896D--HEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.572B+8.70.391B23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.811%1.516%29566127722,95710811568121.2172146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.34%0.226C++0.082C+0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.472B+35.10.366C**53.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.088%1.669%12488127514,7401451794510.1585186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%-0.54D-0.446C--1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.059C+12.2-0.028C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.326%3.9%114315126813,5641177421811.5242321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.151%-0.735D--0.138C1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.722B++9.50.765B++23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.844%82.683%1143712767,403641911.5491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.654%4.221S0.996B*0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.735B++1.70.48B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.687%8.391%1143512786,4001256415.09554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.595%0.253C*-1.236D*0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.20.34C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
141.5m339.3%618 (37.1k)648 (38.9k)7.25252155,32021,4168.70587222 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283153627.137%10.867%29510:1278

55% Engineer8% Heavy Assault6% Infiltrator24% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 8:29 PMAug 25th, 2013 2:28 PMMay 29th, 2020 8:33 AM (2d) (PST)May 29th, 2020 7:35 AM (2d) (PST)May 29th, 2020 6:37 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2031191,0840.7110.0980.0773.0110.1761397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,1927,12065,07243651811138,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3638.8h/151.6d 31,125 16,878 26,677 657.3k 2,447 9,370 38,411 262.7m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:1,739
Deaths:873
KDR:1.992
Accuracy:37.333% C-
HSR:8.166% D**
GD-7F
B**
Kills:1,197
Deaths:388
KDR:3.085
Accuracy:29.628% B**
HSR:14.787% D--
GD-66 Claw
D-
Kills:1,177
Deaths:689
KDR:1.708
Accuracy:43.514% D**
HSR:9.431% D-
NS-11C
B**
Kills:1,166
Deaths:391
KDR:2.982
Accuracy:29.935% B**
HSR:17.496% C
LA39 Bruiser
B+
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:66.719% B+
HSR:8.090% D*
Mauler S6
B**
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:52.438% B**
HSR:8.176% D**
Warden
B+
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:30.874% B+
HSR:18.519% D-
NC12 Sweeper
C*
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:45.986% C*
HSR:8.190% D**
Razor GD-23
B**
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:30.537% B**
HSR:16.997% D
Gauss Compact Burst
C+
Kills:1,156
Deaths:380
KDR:3.042
Accuracy:26.571% C+
HSR:23.183% C
AC-X11
B+
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:28.558% B+
HSR:20.642% C
Gauss Compact S
A+
Kills:1,152
Deaths:310
KDR:3.716
Accuracy:31.597% A+
HSR:11.545% D--
AF-19 Mercenary
D
Kills:1,149
Deaths:650
KDR:1.768
Accuracy:19.528% D
HSR:16.362% D-
NS Baron G5
C
Kills:558
Deaths:143
KDR:3.902
Accuracy:36.857% D-
HSR:13.262% C
AF-4A Bandit
C-
Kills:316
Deaths:69
KDR:4.580
Accuracy:23.557% D
HSR:20.886% C-
MGR-M1 Bishop
C++
Kills:94
Deaths:4
KDR:23.500
Accuracy:34.067% C++
HSR:29.787% C+
Kills:16,661
Deaths (as Engineer):7,040
Deaths (to Engineers):6,410
KDR:2.36662
Kill Difference:9,621
Playtime:2,013.045 hours
Usage:55%
Score:76.163m
Score/min:631
Accuracy (listed only):35.481%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:1,212
Deaths:235
KDR:5.157
Accuracy:28.013% B**
HSR:15.347% D--
NC6 Gauss SAW
C
Kills:1,173
Deaths:289
KDR:4.059
Accuracy:19.280% C
HSR:17.732% D--
EM6
B++
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:26.484% B++
HSR:19.761% D
LA1 Anchor
B*
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:29.528% B*
HSR:17.054% D*
GD-22S
B*
Kills:1,160
Deaths:232
KDR:5
Accuracy:28.525% B*
HSR:16.810% D--
NS-15M1
A
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:31.032% A
HSR:18.448% D
NC6S Gauss SAW S
C++
Kills:1,157
Deaths:199
KDR:5.814
Accuracy:25.072% C++
HSR:20.916% C--
Kills:8,192
Deaths (as Heavy Assault):1,560
Deaths (to Heavy Assaults):5,384
KDR:5.25128
Kill Difference:6,632
Playtime:277.729 hours
Usage:8%
Score:9.159m
Score/min:550
Accuracy (listed only):26.848%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:1,739
Deaths:873
KDR:1.992
Accuracy:37.333% C-
HSR:8.166% D**
GD-66 Claw
D-
Kills:1,177
Deaths:689
KDR:1.708
Accuracy:43.514% D**
HSR:9.431% D-
AF-4 Cyclone
B+
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:28.599% B+
HSR:11.840% D--
LA39 Bruiser
B+
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:66.719% B+
HSR:8.090% D*
Mauler S6
B**
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:52.438% B**
HSR:8.176% D**
NC1 Gauss Rifle
B+
Kills:1,161
Deaths:349
KDR:3.327
Accuracy:26.164% B+
HSR:16.365% D
NS-11A
C++
Kills:1,161
Deaths:187
KDR:6.209
Accuracy:25.580% C++
HSR:23.514% C++
NS-7 PDW
B+
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:27.600% B+
HSR:20.241% C**
Blitz GD-10
B++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.395% B++
HSR:15.776% C+
MKV Suppressed
C*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:27.649% C*
HSR:19.052% C+
GR-22
B+
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:27.726% B+
HSR:19.224% C+
NC12 Sweeper
C*
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:45.986% C*
HSR:8.190% D**
Reaper DMR
C++
Kills:1,159
Deaths:167
KDR:6.940
Accuracy:26.728% C++
HSR:19.500% D-
NS Baron G5
C
Kills:558
Deaths:143
KDR:3.902
Accuracy:36.857% D-
HSR:13.262% C
Gauss Rifle S
C
Kills:203
Deaths:31
KDR:6.548
Accuracy:24.479% C
HSR:16.749% D
Carnage AR
B
Kills:163
Deaths:44
KDR:3.705
Accuracy:26.818% B
HSR:13.497% D--
Gauss Rifle Burst
C++
Kills:160
Deaths:49
KDR:3.265
Accuracy:29.146% C++
HSR:18.750% D--
NSX-P Tengu
C+
Kills:64
Deaths:41
KDR:1.561
Accuracy:19.070% F**
HSR:21.875% C+
Kills:16,844
Deaths (as Combat Medic):5,896
Deaths (to Combat Medics):2,071
KDR:2.85685
Kill Difference:10,948
Playtime:93.669 hours
Usage:3%
Score:3.468m
Score/min:617
Accuracy (listed only):33.378%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C-
Kills:1,739
Deaths:873
KDR:1.992
Accuracy:37.333% C-
HSR:8.166% D**
GD-7F
B**
Kills:1,197
Deaths:388
KDR:3.085
Accuracy:29.628% B**
HSR:14.787% D--
GD-66 Claw
D-
Kills:1,177
Deaths:689
KDR:1.708
Accuracy:43.514% D**
HSR:9.431% D-
AF-4 Cyclone
B+
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:28.599% B+
HSR:11.840% D--
NS-11C
B**
Kills:1,166
Deaths:391
KDR:2.982
Accuracy:29.935% B**
HSR:17.496% C
LA39 Bruiser
B+
Kills:1,162
Deaths:930
KDR:1.249
Accuracy:66.719% B+
HSR:8.090% D*
Mauler S6
B**
Kills:1,162
Deaths:444
KDR:2.617
Accuracy:52.438% B**
HSR:8.176% D**
NS-7 PDW
B+
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:27.600% B+
HSR:20.241% C**
Blitz GD-10
B++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.395% B++
HSR:15.776% C+
MKV Suppressed
C*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:27.649% C*
HSR:19.052% C+
NC12 Sweeper
C*
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:45.986% C*
HSR:8.190% D**
Razor GD-23
B**
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:30.537% B**
HSR:16.997% D
Gauss Compact Burst
C+
Kills:1,156
Deaths:380
KDR:3.042
Accuracy:26.571% C+
HSR:23.183% C
AC-X11
B+
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:28.558% B+
HSR:20.642% C
Gauss Compact S
A+
Kills:1,152
Deaths:310
KDR:3.716
Accuracy:31.597% A+
HSR:11.545% D--
AF-19 Mercenary
D
Kills:1,149
Deaths:650
KDR:1.768
Accuracy:19.528% D
HSR:16.362% D-
NS Baron G5
C
Kills:558
Deaths:143
KDR:3.902
Accuracy:36.857% D-
HSR:13.262% C
AF-4A Bandit
C-
Kills:316
Deaths:69
KDR:4.580
Accuracy:23.557% D
HSR:20.886% C-
NSX-P Tengu
C+
Kills:64
Deaths:41
KDR:1.561
Accuracy:19.070% F**
HSR:21.875% C+
Kills:20,125
Deaths (as Light Assault):7,957
Deaths (to Light Assaults):3,993
KDR:2.52922
Kill Difference:12,168
Playtime:863.151 hours
Usage:24%
Score:38.556m
Score/min:744
Accuracy (listed only):33.372%
HSR (listed only):15.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
M**
Kills:1,250
Deaths:85
KDR:14.706
Accuracy:67.002% M**
HSR:89.600% A+
EM4 Longshot
S
Kills:1,208
Deaths:86
KDR:14.047
Accuracy:70.215% S
HSR:92.715% A++
AF-4 Cyclone
B+
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:28.599% B+
HSR:11.840% D--
NC14 Bolt Driver
M
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:53.869% M
HSR:87.884% A+
NS-44 Commissioner
C++
Kills:1,162
Deaths:618
KDR:1.880
Accuracy:38.250% C++
HSR:15.491% D--
SAS-R
M*
Kills:1,161
Deaths:98
KDR:11.847
Accuracy:61.637% M*
HSR:83.463% A+
NS-7 PDW
B+
Kills:1,161
Deaths:251
KDR:4.626
Accuracy:27.600% B+
HSR:20.241% C**
Blitz GD-10
B++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.395% B++
HSR:15.776% C+
MKV Suppressed
C*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:27.649% C*
HSR:19.052% C+
Gauss SPR
S
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:64.891% S
HSR:50.431% A++
AF-8 RailJack
M*
Kills:1,160
Deaths:72
KDR:16.111
Accuracy:61.869% M*
HSR:89.741% A++
Impetus
A*
Kills:1,160
Deaths:116
KDR:10
Accuracy:49.529% A*
HSR:37.759% B**
AF-18 Stalker
C**
Kills:1,159
Deaths:183
KDR:6.333
Accuracy:29.294% C**
HSR:20.621% C+
NC4 Mag-Shot
C++
Kills:1,150
Deaths:658
KDR:1.748
Accuracy:27.733% C++
HSR:15.478% D
NS-357 Underboss
D
Kills:861
Deaths:367
KDR:2.346
Accuracy:30.509% D-
HSR:18.235% D
AF-6 Shadow
A++
Kills:558
Deaths:51
KDR:10.941
Accuracy:46.709% A++
HSR:42.115% A++
The Moonshot
A**
Kills:292
Deaths:2
KDR:146
Accuracy:59.623% A**
HSR:87.671% B**
NS-30 Vandal
D
Kills:196
Deaths:28
KDR:7
Accuracy:29.741% D
HSR:19.388% D--
LA8 Rebel
A
Kills:161
Deaths:80
KDR:2.013
Accuracy:32.236% C*
HSR:30.435% A
LA3 Desperado
C++
Kills:160
Deaths:94
KDR:1.702
Accuracy:19.650% D**
HSR:21.250% C++
NSX-P Tengu
C+
Kills:64
Deaths:41
KDR:1.561
Accuracy:19.070% F**
HSR:21.875% C+
Kills:18,689
Deaths (as Infiltrator):4,017
Deaths (to Infiltrators):2,069
KDR:4.65248
Kill Difference:14,672
Playtime:225.559 hours
Usage:6%
Score:6.651m
Score/min:491
Accuracy (listed only):41.622%
HSR (listed only):42.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,883
Deaths:188
KDR:10.016
Accuracy:45.239% B*
HSR:11.046% D*
AF-23 Grinder
B++
Kills:1,837
Deaths:202
KDR:9.094
Accuracy:48.024% B++
HSR:14.045% D
AF-41 Hacksaw
C+
Kills:1,217
Deaths:221
KDR:5.507
Accuracy:35.368% C+
HSR:11.093% D*
AF-41 Hacksaw
C+
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.547% C+
HSR:12.732% C--
NCM1 Scattercannon
C*
Kills:1,161
Deaths:188
KDR:6.176
Accuracy:42.256% C*
HSR:11.025% D--
AF-34 Mattock
B*
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:42.800% B*
HSR:11.121% D*
AF-34 Mattock
B**
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:46.831% B**
HSR:13.276% D*
NCM1 Scattercannon
C++
Kills:1,159
Deaths:186
KDR:6.231
Accuracy:41.961% C++
HSR:10.526% D*
NCM3 Raven
A++
Kills:535
Deaths:91
KDR:5.879
Accuracy:49.120% B**
HSR:5.234% A++
NCM3 Raven
B**
Kills:459
Deaths:75
KDR:6.120
Accuracy:49.524% B**
HSR:3.922% B++
NS-10 Burster
B**
Kills:338
Deaths:103
KDR:3.282
Accuracy:38.902% B**
HSR:4.438% C
NS-10 Burster
B*
Kills:325
Deaths:119
KDR:2.731
Accuracy:37.977% B*
HSR:4% C--
NCM2 Falcon
C**
Kills:229
Deaths:62
KDR:3.694
Accuracy:46.274% C**
HSR:2.620% D-
NCM2 Falcon
B+
Kills:212
Deaths:71
KDR:2.986
Accuracy:44.705% B+
HSR:1.415% D**
Kills:12,861
Deaths (as MAX Suit):971.500
Deaths (to MAX Suits):1,235
KDR:13.23829
Kill Difference:11,889.500
Playtime:150.114 hours
Usage:4%
Score:7.454m
Score/min:828
Accuracy (listed only):43.038%
HSR (listed only):8.321%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:8,677
V. Kills:4,270 203%
Deaths:665
KDR:13.048
Accuracy:64.085% B**
KPH:38.600 C
VKPH:19 M**
Vortek Rotary
B**
Kills:5,423
V. Kills:4,157 130%
Deaths:634
KDR:8.554
Accuracy:33.535% B+
KPH:25.600 B*
VKPH:19.600 B**
M20 Mustang
B**
Kills:2,436
V. Kills:1,635 149%
Deaths:217
KDR:11.226
Accuracy:31.546% C++
KPH:25.200 B**
VKPH:16.900 B**
Breaker Rocket Pods
A++
Kills:2,051
V. Kills:903 227%
Deaths:90
KDR:22.789
Accuracy:58.472% B**
KPH:81.200 C+
VKPH:35.800 A++
Tomcat A2AM Pods
A+
Kills:1,830
V. Kills:1,664 110%
Deaths:56
KDR:32.679
Accuracy:68.607% D*
KPH:93.600 B**
VKPH:85.100 A+
M20 Kestrel
B+
Kills:1,195
V. Kills:949 126%
Deaths:117
KDR:10.214
Accuracy:26.786% C--
KPH:23.900 B
VKPH:19 B+
Coyote Missiles
B**
Kills:1,149
V. Kills:843 136%
Deaths:40
KDR:28.725
Accuracy:53.332% C+
KPH:57.700 C**
VKPH:42.300 B**
Hornet Missiles
A
Kills:439
V. Kills:193 226%
Deaths:12
KDR:36.583
Accuracy:56.800% C
KPH:136.100 A
VKPH:59.800 B++
Kills:23,200 (17,731 + 0)
Deaths:1,831
KDR:12.671
VKDR:7.981
Vehicle Kills:14,614
Kill Difference:21,369
Playtime:651.076 hours
Usage:18%
Score:23.627m
Score/min:605
Piloting Accuracy:26.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:3,028
V. Kills:2,450 124%
Deaths:233
KDR:12.996
Accuracy:57.932% A
KPH:10.400 B+
VKPH:8.400 B+
L-24R Spur
A+
Kills:2,780
V. Kills:120 N/A
Deaths:2
KDR:1,390
Accuracy:36.785% C-
KPH:67.900 A+
VKPH:2.900 C**
C150 Dalton
A**
Kills:2,147
V. Kills:1,091 197%
Deaths:53
KDR:40.509
Accuracy:49.945% B**
KPH:79.600 A**
VKPH:40.400 A
L105 Zephyr
A
Kills:1,802
V. Kills:359 N/A
Deaths:45
KDR:40.044
Accuracy:54.821% A+
KPH:81.700 B++
VKPH:16.300 A
L-30R Vektor
C+
Kills:1,342
V. Kills:602 223%
Deaths:70
KDR:19.171
Accuracy:36.304% C
KPH:9.700 C+
VKPH:4.400 C
AP30 Shredder
A+
Kills:1,328
V. Kills:558 238%
Deaths:59
KDR:22.509
Accuracy:27.621% C
KPH:66 A+
VKPH:27.700 A
Kills:12,427 (7,150 + 5,277)
Deaths:462
KDR:26.898
VKDR:11.212
Vehicle Kills:5,180
Kill Difference:11,965
Playtime:540.820 hours
Usage:15%
Score:9.084m
Score/min:280
Piloting Accuracy:36.304%
Gunner Accuracy:27.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,280
V. Kills:704 182%
Deaths:44
KDR:29.091
Accuracy:57.575% C**
KPH:45.700 B*
VKPH:25.100 B**
Skyguard
A++
Kills:1,265
V. Kills:909 139%
Deaths:70
KDR:18.071
Accuracy:30.838% C*
KPH:22.300 B**
VKPH:16 A++
C75 Viper
M*
Kills:1,194
V. Kills:91 N/A
Deaths:42
KDR:28.429
Accuracy:41.163% C**
KPH:98.400 M*
VKPH:7.500 C+
L100 Python HEAT
M++
Kills:1,160
V. Kills:169 N/A
Deaths:22
KDR:52.727
Accuracy:54.661% B
KPH:86.200 M++
VKPH:12.600 C++
L100 Python HESH
A++
Kills:1,130
V. Kills:111 N/A
Deaths:21
KDR:53.810
Accuracy:62.552% A+
KPH:95.600 A++
VKPH:9.400 C**
Kills:6,029 (6,029 + 0)
Deaths:199
KDR:30.296
VKDR:9.970
Vehicle Kills:1,984
Kill Difference:5,830
Playtime:122.089 hours
Usage:3%
Score:4.339m
Score/min:592
Driving Accuracy:62.552%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:5,984
V. Kills:4,947 121%
Deaths:257
KDR:23.284
Accuracy:57.774% B**
KPH:31.800 B++
VKPH:26.300 A**
Titan-150 HESH
A++
Kills:1,575
V. Kills:250 N/A
Deaths:38
KDR:41.447
Accuracy:64.275% A++
KPH:67.800 A+
VKPH:10.800 B++
M12 Kobalt
B**
Kills:1,161
V. Kills:5 N/A
Deaths:23
KDR:50.478
Accuracy:14.696% C+
KPH:100.800 B**
VKPH:0.400 D*
E540 Halberd
S
Kills:1,156
V. Kills:276 417%
Deaths:35
KDR:33.029
Accuracy:47.124% B
KPH:75.300 S
VKPH:18 B++
Titan-150 HEAT
M**
Kills:1,152
V. Kills:761 151%
Deaths:86
KDR:13.395
Accuracy:61.306% A++
KPH:37 A
VKPH:24.400 M**
Enforcer ML85
A*
Kills:358
V. Kills:149 239%
Deaths:15
KDR:23.867
Accuracy:52.027% A
KPH:43.400 A*
VKPH:18 C**
C85 Canister
A
Kills:54
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:51.105% A
KPH:71.300 C+
VKPH:1.300 D*
Kills:11,440 (8,711 + 2,729)
Deaths:454
KDR:25.198
VKDR:14.073
Vehicle Kills:6,389
Kill Difference:10,986
Playtime:278.688 hours
Usage:8%
Score:12.939m
Score/min:774
Driving Accuracy:61.306%
Gunner Accuracy:51.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:1,289
V. Kills:23 N/A
Deaths:3
KDR:429.667
Accuracy:21.809% C+
KPH:200.100 A+
VKPH:3.600 C
E540 Halberd-H
M**
Kills:1,208
V. Kills:804 150%
Deaths:28
KDR:43.143
Accuracy:70.320% A++
KPH:74.600 A+
VKPH:49.700 M**
M60-G Bulldog-H
A++
Kills:1,195
V. Kills:55 N/A
Deaths:12
KDR:99.583
Accuracy:56.196% B++
KPH:158.900 A++
VKPH:7.300 D
M40 Fury-H
A
Kills:1,162
V. Kills:74 N/A
Deaths:20
KDR:58.100
Accuracy:43.305% B
KPH:148.400 A
VKPH:9.500 C
Enforcer ML65-H
A*
Kills:542
V. Kills:362 149%
Deaths:8
KDR:67.750
Accuracy:65.885% B**
KPH:68.700 A*
VKPH:45.900 A++
C85 Canister-H
B+
Kills:324
V. Kills:20 N/A
Deaths:2
KDR:162
Accuracy:53.625% C*
KPH:133.200 B+
VKPH:8.200 C++
M20 Basilisk-H
B**
Kills:269
V. Kills:36 N/A
Deaths:3
KDR:89.667
Accuracy:32.623% D*
KPH:109.500 B**
VKPH:14.700 C+
G30 Walker
B+
Kills:209
V. Kills:103 201%
Deaths:
KDR:
Accuracy:35.148% C+
KPH:40.100 B
VKPH:19.800 B+
G40-F Ranger
B+
Kills:162
V. Kills:84 191%
Deaths:
KDR:
Accuracy:33.657% C+
KPH:43 B+
VKPH:22.300 C*
Kills:6,360 (0 + 6,360)
Deaths:76
KDR:83.684
VKDR:20.539
Vehicle Kills:1,561
Kill Difference:6,284
Playtime:59.734 hours
Usage:2%
Score:3.334m
Score/min:930
Driving Accuracy:N/A%
Gunner Accuracy:33.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,163
V. Kills:23 N/A
Deaths:13
KDR:89.462
Accuracy:28.299% D-
KPH:253.300 S
VKPH:5 D-
M12 Kobalt
A**
Kills:191
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:14.494% D-
KPH:160.100 A**
VKPH:4.200 B*
M12 Kobalt
A++
Kills:159
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:14.512% D
KPH:126.400 A++
VKPH:2.400 C+
M20 Basilisk
M*
Kills:66
V. Kills:10 N/A
Deaths:1
KDR:66
Accuracy:30.650% D--
KPH:57.900 M*
VKPH:8.800 B+
Kills:1,579 (0 + 1,579)
Deaths:14
KDR:112.786
VKDR:2.929
Vehicle Kills:41
Kill Difference:1,565
Playtime:8.182 hours
Usage:0%
Score:0.579m
Score/min:1,179
Driving Accuracy:N/A%
Gunner Accuracy:30.650%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M*
Kills:1,288
V. Kills:109 N/A
Deaths:204
KDR:6.314
Accuracy:41.689% D
KPH:92.400 M*
VKPH:7.800 B
S12 Renegade
B+
Kills:198
V. Kills:3 N/A
Deaths:26
KDR:7.615
Accuracy:45.932% B+
KPH:52.400 C++
VKPH:0.800 D-
M20 Basilisk-F
A**
Kills:164
V. Kills:14 N/A
Deaths:41
KDR:4
Accuracy:36.434% D-
KPH:56.200 A**
VKPH:4.800 C+
M12 Kobalt-F
B+
Kills:162
V. Kills:1 N/A
Deaths:19
KDR:8.526
Accuracy:25.015% B+
KPH:45.700 B+
VKPH:0.300 D--
Kills:1,812 (1,812 + 0)
Deaths:290
KDR:6.248
VKDR:0.438
Vehicle Kills:127
Kill Difference:1,522
Playtime:24.175 hours
Usage:1%
Score:0.538m
Score/min:371
Driving Accuracy:25.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:109
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:29.278% D
KPH:85.200 B+
VKPH:7.800 B++
Kills:109 (0 + 109)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:109
Playtime:1.280 hours
Usage:0%
Score:0.022m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:29.278%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,9478,67766513.048B++5.8064.085%B**1.429%C*38.6C19M**503224.6h12.1C-18.9C+
Titan-150 AP 10,9315,98425723.284A**16.0357.774%B**N/A31.8B++26.3A**637188.4h4B+6.9B*
Vortek Rotary 9,5805,4236348.554A*1.3033.535%B+2.213%C+25.6B*19.6B**546211.9h52.9B+157.7B++
Bouncing Betty 3,7343,7284139.027A++1.7764.051%A*N/A345.2SN/A174410.8h0.8M++1.2A**
C-4 5,4783,6451,0403.505A3.7522.924%C--N/A64.3C--32.3C*94356.7h0.9B**3.8B++
CAS30 Tank Buster 5,4783,02823312.996S5.7457.932%AN/A10.4B+8.4B+184292.5h55.8C+96.3B+
L-24R Spur 2,9002,78021390U1,382.7536.785%C-1.619%C68A+2.9C**20840.9h14.4B+39.1B+
M20 Mustang 4,0712,43621711.226M++3.9731.546%C++2.627%B+25.2B**16.9B**43896.6h65.6B++207.8B++
C150 Dalton 3,2382,1475340.509S33.2649.945%B**N/A79.5A**40.4A149627h3B++5.9B**
Breaker Rocket Pods 2,9542,0519022.789A+15.5458.472%B**N/A81.1C+35.7A++118025.3h13.1B+22.3B+
AF-23 Grinder 1,8901,88318810.016A*2.7645.239%B*11.046%D*100.7SN/A46718.7h4.7B*10.4B**
AF-23 Grinder 1,8481,8372029.094A++1.8448.024%B++14.045%D91.9M**N/A42720h5.5B++11.5B*
Tomcat A2AM Pods 3,4941,8305632.679S25.4368.607%D*N/A93.4B**84.9A+206819.6h5.3A7.8B**
L105 Zephyr 2,1611,8024540.044A*32.7954.821%A+N/A81.9B++16.3A59522h4.8B++8.8B*
AF-57 Piston 1,7671,7398731.992B++5.2637.333%C-8.166%D**23.6DN/A11573.8h4.2B11.2C++
NC05 Jackhammer 1,6171,6143025.344S1.9152.808%B*8.922%D**104.1A*N/A54315.5h3.4B**6.4B*
Titan-150 HESH 1,8251,5753841.447A++34.1964.275%A++1.016%D67.9A+10.8B++46723.2h2.4B**3.8A
Tank Mine 2,6751,5132605.819A1.4338.747%C**N/A97C74.5B148215.6h1.4B*3.6A
Mag-Cutter 1,3551,35418,6930.072A+7.1855.467%A*N/A1.1B+N/A51262.1h2.7C+4.8B+
L-30R Vektor 1,9441,3427019.171S11.9236.304%C1.192%D9.7C+4.4C72138.3h43.8B*120.6B**
AP30 Shredder 1,8861,3285922.508A15.2627.621%C2.259%C++66.1A+27.8A127820.1h37.2B**134.7B**
M12 Kobalt-H 1,3121,2893429.667U422.4121.809%C+8.301%F201.4A+3.6C8436.4h13.5B+61.7B+
M40 Fury-F 1,3971,2882046.314A*0.9441.689%D1.009%C+92.7M*7.8B46013.9h3.4B**8B**
L100 Python AP 1,9841,2804429.091M++21.8457.575%C**4.453%B**45.7B*25.1B**68828h4.3B++7.4B*
Skyguard 2,1741,2657018.071S10.8230.838%C*2.925%B++22.3B**16.1A*52756.6h103.9B+336.9B+
LA80 1,2511,2508514.706S7.4567.002%M**89.6%A+100.8MN/A47412.4h1.5A2.3A+
AF-41 Hacksaw 1,2251,2172215.507B**1.7535.368%C+11.093%D*54.1AN/A29022.5h6.4B+18B+
EM1 1,2141,2122355.157M*2.1028.013%B**15.347%D--111.2M+N/A53310.9h9.4A33.7B*
M12 Kobalt 1,2691,21011210S1,202.7519.907%C--21.984%B*100.8C+4.9C++32712h15.7B+78.9C*
EM4 Longshot 1,2091,2088614.047M*6.7970.215%S92.715%A++111.9SN/A55910.8h1.3A++1.9A++
E540 Halberd-H 2,0121,2082843.143M*35.8970.32%A++2.152%C++74.6A+49.6M**126916.2h4.9B+7B**
GD-7F 1,2011,1973883.085A4.1729.628%B**14.787%D--50.5B++N/A25823.7h11B++37.2B++
M60-G Bulldog-H 1,2501,1951299.583S92.3356.196%B++N/A159.3A++7.3D7057.5h3.5A6.2B**
M20 Kestrel 2,1441,19511710.214A2.9626.786%C--2.678%B*23.9B18.9B+45550.1h68.6B+256.1B+
C75 Viper 1,2851,1944228.429S21.1841.163%C**1.34%C+98.7M*7.5C+67112.1h5A+12.1A
AF-41 Hacksaw 1,1961,1862135.568B*1.6833.547%C+12.732%C--54.7AN/A28921.7h6.3B+18.6B+
Frag Grenade 1,1831,18211182N/A1,174.7552.047%B++N/A1074.5A*N/A50771.1h2A+3.9B**
GD-66 Claw 1,1821,1776891.708C**5.5443.514%D**9.431%D-26.4DN/A13944.6h2.6C+5.9C-
AF-4 Cyclone 1,1771,1744392.674B*4.5828.599%B+11.84%D--52.9B++N/A28322.2h8.8B++30.8B+
NC6 Gauss SAW 1,1751,1732894.059A++3.1919.28%C17.732%D--64.5AN/A49518.2h8.5B+44.1B
NC14 Bolt Driver 1,1731,1722384.924B**2.3353.869%M87.884%A+40.6B**N/A22628.9h1.6A+2.9A
EM6 1,1751,1691936.057A*1.2026.484%B++19.761%D87.2A+N/A45813.4h8.3B**31.5B++
NS-11C 1,1701,1663912.982A+4.2729.935%B**17.496%C54B*N/A25621.6h10.8B*36.1B++
M40 Fury 1,1861,1631389.462U82.2128.299%D-N/A252.8S5D-14654.6h3.4A++12A
M40 Fury-H 1,2361,1622058.1M50.8543.305%B1.119%C+149A9.5C10457.8h4.5B*10.3B**
NS-44 Commissioner 1,2121,1626181.88B++5.3738.25%C++15.491%D--57.2B+2.5S29820.3h3.5B9.1B
LA39 Bruiser 1,1631,1629301.249C++6.0066.719%B+8.09%D*26.9DN/A14643.2h2.2B+3.3B+
Mauler S6 1,1641,1624442.617A4.6452.438%B**8.176%D**55.1B**N/A25721.1h3.2A6.2B**
Warden 1,1681,1612464.72A**2.5330.874%B+18.519%D-63.4A*N/A30518.3h5.9A19B*
SAS-R 1,1621,1619811.847M++4.5961.637%M*83.463%A+101.8A*N/A46911.4h1.5A+2.5A+
LA1 Anchor 1,1681,1612135.451B**1.8029.528%B*17.054%D*90AN/A44312.9h8.3B*28.1B++
M12 Kobalt 1,1661,1612350.478M+43.2314.696%C+14.126%C+101B**N/A43811.5h11A75.1B*
NC1 Gauss Rifle 1,1631,1613493.327A+3.9326.164%B+16.365%D60.5A++N/A32019.2h10.1B*38.7B++
NCM1 Scattercannon 1,1631,1611886.176A+1.0842.256%C*11.025%D--76.9A++N/A38115.1h6.2C+14.7C**
NS-11A 1,1631,1611876.209M*1.0425.58%C++23.514%C++78.4A+N/A36114.8h10.6B**41.4B+
NS-7 PDW 1,1621,1612514.625M**2.6327.6%B+20.241%C**63.1AN/A29718.4h11.5B++41.5B+
AF-34 Mattock 1,1631,16010011.6A++4.3542.8%B*11.121%D*120.8M**N/A5259.6h4.3B*10.1B**
GD-22S 1,1701,1602325A++2.2528.525%B*16.81%D--89.9A++N/A44812.9h9.3B++32.7B++
Blitz GD-10 1,1621,1602424.793M**2.4628.395%B++15.776%C+58B**N/A32220h11.8B*41.5B++
MKV Suppressed 1,1691,1601945.979S1.2727.649%C*19.052%C+72AN/A31416.1h10.9B++39.6B+
GR-22 1,1621,1602175.346M1.9127.726%B+19.224%C+80.6A*N/A39014.4h10.7B**38.5B++
Gauss SPR 1,1611,1607415.676S8.4264.891%S50.431%A++105.5M**N/A45311h2.7A++4.1A++
AF-8 RailJack 1,1601,1607216.111S8.8661.869%M*89.741%A++65.2M+N/A29617.8h1.4A+2.2A+
AF-34 Mattock 1,1641,1601249.355A++2.1046.831%B**13.276%D*99.1M++N/A44311.7h5.5B++11.8B*
L100 Python HEAT 1,3291,1602252.727S45.4754.661%B3.276%B+85.9M++12.5C++60713.5h2.3A+4.3A+
NC12 Sweeper 1,1641,1606061.914B++5.3445.986%C*8.19%D**53.2B*N/A23821.8h3.5B*7.6B++
Impetus 1,1611,16011610M**2.7549.529%A*37.759%B**85.9A+N/A41213.5h2.9A++6A
NS-15M1 1,1711,1601995.829M1.4231.032%A18.448%D87.2AN/A43113.3h10.3B++33.3B*
Reaper DMR 1,1611,1591676.94M++0.3126.728%C++19.5%D-89.2A*N/A41213h7.3A27.4B++
AF-18 Stalker 1,1621,1591836.333M**0.9229.294%C**20.621%C+77.3A++N/A51415h10.8B+36.9B+
Razor GD-23 1,1641,1594242.733A++4.5230.537%B**16.997%D35.9B+N/A17332.3h9C**29.6B+
NCM1 Scattercannon 1,1661,1591866.231A*1.0241.961%C++10.526%D*69M+N/A36216.8h5.4B**12.8B*
NC6S Gauss SAW S 1,1581,1571995.814S1.4425.072%C++20.916%C--75.6B**N/A40715.3h8.4B**33.5B+
E540 Halberd 1,4321,1563533.029M25.7847.124%B7.872%M75.6S18B++81515.3h2.9A*6.1A++
Gauss Compact Burst 1,1641,1563803.042B++4.2126.571%C+23.183%C29.8C-N/A13438.8h8.7B**32.9B+
AC-X11 1,1581,1534932.339B*4.9128.558%B+20.642%C35.3C*N/A22632.7h8B*27.9B+
Gauss Compact S 1,1711,1523103.716A*3.5431.597%A+11.545%D--57.3A*N/A29520.1h5.8A+18.5B**
Titan-150 HEAT 1,9131,1528613.395A+6.1461.306%A++1.128%D*37A24.5M**87831.1h3.8B++6.3B**
NC4 Mag-Shot 1,1591,1506581.748A5.5027.733%C++15.478%D57.5A+N/A27620h6B*21.8B+
Coyote Missiles 1,9921,1494028.725S21.4753.332%C+N/A57.7C**42.4B**120719.9h34.4C**64.5C**
AF-19 Mercenary 1,1601,1496501.768B**5.4819.528%D16.362%D-24.2C++N/A13547.5h11B+56.4C*
L100 Python HESH 1,2411,1302153.81M**46.5662.552%A+1.947%B95.8A++9.4C**58211.8h2.4B*3.8B**
Shrike 1,4121,1242225.063S2.1964.913%B**3.025%C*55.6M14.3C**69320.2h3A++4.6A++
Anti-Vehicle Grenade 9398991899N/A891.7568.981%A++N/A1284.3M**57.1C--61860.7h2.1A++3.1A+
NS-357 Underboss 8918613672.346B**4.9130.509%D-18.235%D55.5C*1.9M29115.5h3.8C**12.3C+
Orbital Strike Uplink 9646871687N/A679.75570%UN/A3435U1385U101300.2h0.8T*0.1T*
NS Baron G5 5615581433.902M*3.3536.857%D-13.262%C28.9C-N/A15719.3h3.5B**9.5C+
AF-6 Shadow 5615585110.941S3.6946.709%A++42.115%A++68.9B*N/A3128.1h4.1B**8.7B**
Enforcer ML65-H 904542867.75U60.5065.885%B**3.69%A++68.6A*45.8A++10947.9h12.1B+18.4B*
NCM3 Raven 769535915.879S1.3749.12%B**5.234%A++21.7A*9.5A29124.6h19B*38.7B**
M60-A Bulldog 5525081508U500.7566.157%A*N/A149.4S12.9M++8143.4h3.7A5.5A+
Hunter QCX 499499608.317U1.0667.336%A+47.495%A+61.6M**N/A2658.1h1.8B+2.7B+
Sticky Grenade 4804781478N/A470.7560.626%B*N/A1593.3B**6.7D98710.3h1.1B**1.9B*
M60-A Bulldog 4924602230U222.7561.52%A++2.826%B+153.3S10.7A*7673h3.4A+5.5A
NCM3 Raven 664459756.12S1.1349.524%B**3.922%B++21.5A**9.6A+28921.3h18A36.4B**
Hornet Missiles 6324391236.583S29.3356.8%C1.139%D137.2A60.3B++18013.2h6.5B**11.4B*
Enforcer ML85 5073581523.867M**16.6152.027%A3.352%B*43.1A*18C**48018.3h5.9A++11.3A++
NS-10 Burster 6273381033.282A**3.9738.902%B**4.438%C9.7A+8.3M+31235h142.2B365.5B++
NS-10 Burster 6023251192.731A*4.5237.977%B*4%C--8.8A7.5A*28336.8h154.2C+406B+
C85 Canister-H 3443242162S154.7553.625%C*8.642%D135B+8.3C++5502.4h6.8C++12.7C**
AF-4A Bandit 322316694.58M2.6723.557%D20.886%C-22.1DN/A15214.3h11.1C+47.1C+
The Moonshot 2962922146U138.7559.623%A**87.671%B**83.4B**1.1M**3103.5h1.5B**2.5A+
M20 Basilisk-H 305269389.667S82.4132.623%D*3.346%D--107.6B*14.4C+8312.5h22.7B**69.7B*
NS Decimator 336255614.18M+3.0757.83%C-1.176%D-38.1C+12.1D8856.7h2.9B**5.1B*
NCM2 Falcon 325229623.694M*3.5646.274%C**2.62%D-10.5C-4.4C12921.8h10.2B++22B++
MANA Anti-Vehicle Turret 401220297.586U0.3357.967%D1.364%D--2200A**1810A+3812110.1h4.3A++7.3B*
NCM2 Falcon 286212712.986A+4.2744.705%B+1.415%D**9.5D3.3D12722.2h10.3C++23.1C**
G30 Walker 3122091209U201.7535.148%C+2.392%D40.2B19.8B+5495.2h139.5C**397C**
NC15 Phoenix 541208852.447B*4.8152.512%C+N/A16.8B26.9A++73412.4h5.6A10.6A
Gauss Rifle S 203203316.548S0.7024.479%C16.749%D67.7A++N/A3303h8.5B**34.7B+
S12 Renegade 201198267.615B**0.3645.932%B+8.586%B**52.1C++N/A2383.8h3.1B6.6B+
M60-A Bulldog 233196921.778A*14.5334.573%C+N/A40C++7.6C**16254.9h3.8A11.1B++
NS-30 Vandal 199196287A++0.2529.741%D19.388%D--70B*1.1B**3252.8h4.6B++15.4C*
M12 Kobalt 1961911191U183.7514.494%D-17.801%C159.2A**4.2B*7951.2h12.1B**83.7B+
M20 Drake 1951721172U164.7531.656%D8.721%B122.9M+16.4B+8131.4h15.7A++49.5A+
M20 Drake 1771651165U157.7534.327%C++12.727%B**150A*10.9B++8541.1h13A*37.8A++
M20 Basilisk-F 178164414A*3.2536.434%D-3.659%C+56.6A**4.8C+3242.9h12B++32.9B**
Hawk GD-68 227164364.556S2.7065.585%B+3.659%B++21.6B++8.3C7437.6h5.3A8.1A
Carnage AR 163163443.705A+3.5526.818%B13.497%D--58.2B**N/A4132.8h10.5B**39.2B++
M12 Kobalt-F 163162198.526M1.2725.015%B+10.494%C+46.3B+N/A2003.5h10.1B++40.3B++
G40-F Ranger 2461621162U154.7533.657%C+N/A42.6B+22.1C*3273.8h64.1B190.5C**
AF-22 Crow 179161246.708U0.5473.75%B*3.106%B+64.4M++7.2D9092.5h2.2A*3A*
LA8 Rebel 167161802.013B**5.2432.236%C*30.435%A48.8B++1.8A**3063.3h4.7B**14.7B++
Gauss Rifle Burst 160160493.265B*3.9929.146%C++18.75%D--57.1B+N/A2702.8h10.3B35.3B
LA3 Desperado 173160941.702B*5.5519.65%D**21.25%C++47.1B+3.8S2983.4h6.6B**33.6C+
M12 Kobalt 1621591159U151.7514.512%D22.642%B*122.3A++2.3C+8171.3h12.7A87.6B+
Spear Anti-Vehicle Phalanx Turret 2131551212.917B*5.6667.219%A**4.516%C**155S58M**42531h3.9A5.8A+
MANA Anti-Personnel Turret 142142463.087N/A4.1722.451%UN/A1420UN/A5434600.1h19.9T*88.5T*
MAX Punch 1331339700.137B+7.1233.789%DN/A1C+N/A4135.2h1.9C++5.5C++
CAS 14-E 1191091109S101.7529.278%D4.587%M+83.8B7.7B+2881.3h27.5C*93.8C+
Aspis Anti-Aircraft Phalanx Turret 17198910.889M3.6432.325%B*N/A30.6M++22.8A*15093.2h72.4A++223.9B**
MGR-M1 Bishop 11294423.5U16.2534.067%C++29.787%C+39.2C*7.5U1452.4h5.3B++15.5B+
M20 Basilisk 10892192S84.7523.401%T*6.522%B+102.2A*17.8C3050.9h20.6A+87.9B**
A30 Walker 14772154.8B*2.4518.099%D--N/A14.4C15C**2965h125.3C++692.5C
M20 Basilisk 7666166U58.7530.65%D--6.061%C++60M*9.1B+8211.1h30.5A++99.4A
NSX-P Tengu 6864411.561B+5.6919.07%F**21.875%C+4.8D*N/A2313.2h23.9F--125.4T*
NS Annihilator 10356124.667S2.5976.053%D*N/A9.5C8C6415.9h10.3B+13.6C**
A30 Walker 9354154U46.7524.927%C+N/A12.6B9.1C+2384.3h180.4C*723.7C*
C85 Canister 5554154A++46.7551.105%A11.111%D67.5C1.3D*3470.8h6.9C**13.4B++
M20 Drake 6052152S44.7539.553%C-17.308%A++104A++16C9060.5h23.1A58.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon661,53010.9h
Anti-Vehicle MANA Turret201963.5h
M20-W Appaloosa01370h
Nano-Armor Kit1,2761,506,059145.5h
Repair Module0510.1h
Nanite Revive Grenade08200.2h
Medical Kit8284,39827.7h
Medical Applicator159102,16912.6h
Cortium Silo01160.2h
Spitfire Auto-Turret21,1090.9h
Restoration Kit1361,5422.5h
Rampart Wall0750.3h
Welding Device01,5540.1h
Recon Detection Device242,2327h
Shield Recharging Field0940.1h
Ammunition Package03150.2h
Anti-Infantry MANA Turret163083h
MGR-C1 Charger12780.2h
Flail Targeting Dart21371h
Routing Spire0630.1h
Dual-75 Duster0560.1h
Router02250.3h
Nano-Repair Grenade0990h
Orbital Strike Target Designator151471.1h

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