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Conqueror BowG[TRID] BowG
VS BR 120

KDR: 0.98

Score: 29.6m

Last Seen: May 30th, 2018 7:41 PM
- OFFLINE - 6361.1 hour(s)

Battle Rank 111 (120 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 NS-7 PDW VX6-7 Parallax VX3 Pandora VX25 NS-15M1 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.288%21.142%5142399912,9030.987979-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.804%0.628B+0.071C+0.042C+HEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.348C**11.90.17C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.216%3.173%993101991410107050.90495129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%-0.653D1.442A-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.4-1.145D*107.8-1.036D*237.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.813%4.331%120710151,01610914980.930403204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%-0.397C--1.099B**0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.9-0.034C+14.7-0.174C25.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.984%3.109%28210201939522440.20273179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.66%0.263C*-0.319C-1.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.683B+14.60.629B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.82%77.534%28510171,825113651.60651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.38%1.02B**0.682B+1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.10.35C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.934%20.331%28310191,75184882.06243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.422%-0.373C-1.156B**0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.287C*3.50.284C*5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m655.9%348 (20.9k)304 (18.2k)0.98230825,37425,8311.19287120 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102225020.182%19.867%40103:466

14% Combat Medic32% Engineer24% Heavy Assault13% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:36 PMMar 22nd, 2013 7:33 PMJun 29th, 2018 4:44 AM (235d) (PST)May 30th, 2018 4:05 PM (265d) (PST)May 30th, 2018 3:41 PM (265d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3551601950.2610.2660.0521.9470.036143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3029,58511,71716163117218,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.8h/67.5d 5,439 5,041 8,048 189.3k 2,705 3,822 3,485 34.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,661
Deaths:1,719
KDR:0.966
Accuracy:22.857% B+
HSR:22.456% C
NS-15M1
C**
Kills:917
Deaths:937
KDR:0.979
Accuracy:23.144% C++
HSR:24.755% C**
VX29 Polaris
C+
Kills:851
Deaths:842
KDR:1.011
Accuracy:23.253% C+
HSR:20.917% C
Pulsar LSW
C
Kills:795
Deaths:1,488
KDR:0.534
Accuracy:21.660% C
HSR:18.491% D
SVA-88
C+
Kills:290
Deaths:337
KDR:0.861
Accuracy:22.395% C+
HSR:17.586% D--
Lasher X2
B*
Kills:201
Deaths:252
KDR:0.798
Accuracy:26.002% C++
HSR:5.473% B*
Flare VE6
B+
Kills:127
Deaths:135
KDR:0.941
Accuracy:22.692% C+
HSR:27.559% B+
Kills:4,842
Deaths (as Heavy Assault):5,710
Deaths (to Heavy Assaults):7,181
KDR:0.84799
Kill Difference:868
Playtime:390.887 hours
Usage:24%
Score:7.458m
Score/min:318
Accuracy (listed only):23.143%
HSR (listed only):19.605%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,442
Deaths:1,705
KDR:0.846
Accuracy:25.181% B
HSR:20.180% C++
VX6-7
B+
Kills:1,168
Deaths:1,206
KDR:0.968
Accuracy:25.128% C++
HSR:23.630% B+
Pandora VX25
A+
Kills:1,153
Deaths:1,014
KDR:1.137
Accuracy:32.898% D
HSR:21.162% A+
Zenith VX-5
C+
Kills:620
Deaths:1,010
KDR:0.614
Accuracy:25.671% C+
HSR:21.452% C+
Solstice VE3
C++
Kills:550
Deaths:329
KDR:1.672
Accuracy:23.144% C++
HSR:18% C
Deimos VA29
C**
Kills:435
Deaths:373
KDR:1.166
Accuracy:62.032% C++
HSR:18.161% C**
NS Baron G5
B**
Kills:402
Deaths:449
KDR:0.895
Accuracy:49.521% B+
HSR:18.906% B**
NS-11C
B+
Kills:219
Deaths:201
KDR:1.090
Accuracy:24.995% C*
HSR:21.461% B+
Thanatos VE70
A
Kills:163
Deaths:143
KDR:1.140
Accuracy:52.408% A
HSR:20.245% B*
Kills:6,152
Deaths (as Engineer):6,430
Deaths (to Engineers):5,652
KDR:0.95677
Kill Difference:278
Playtime:511.379 hours
Usage:32%
Score:9.177m
Score/min:299
Accuracy (listed only):35.664%
HSR (listed only):20.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,442
Deaths:1,705
KDR:0.846
Accuracy:25.181% B
HSR:20.180% C++
NS-7 PDW
B
Kills:1,180
Deaths:1,332
KDR:0.886
Accuracy:26.500% B
HSR:16.780% C+
VX6-7
B+
Kills:1,168
Deaths:1,206
KDR:0.968
Accuracy:25.128% C++
HSR:23.630% B+
Pandora VX25
A+
Kills:1,153
Deaths:1,014
KDR:1.137
Accuracy:32.898% D
HSR:21.162% A+
Zenith VX-5
C+
Kills:620
Deaths:1,010
KDR:0.614
Accuracy:25.671% C+
HSR:21.452% C+
Solstice VE3
C++
Kills:550
Deaths:329
KDR:1.672
Accuracy:23.144% C++
HSR:18% C
Deimos VA29
C**
Kills:435
Deaths:373
KDR:1.166
Accuracy:62.032% C++
HSR:18.161% C**
NS Baron G5
B**
Kills:402
Deaths:449
KDR:0.895
Accuracy:49.521% B+
HSR:18.906% B**
Sirius SX12
B+
Kills:242
Deaths:274
KDR:0.883
Accuracy:25.111% C++
HSR:21.488% B+
NS-11C
B+
Kills:219
Deaths:201
KDR:1.090
Accuracy:24.995% C*
HSR:21.461% B+
Thanatos VE70
A
Kills:163
Deaths:143
KDR:1.140
Accuracy:52.408% A
HSR:20.245% B*
Kills:7,574
Deaths (as Light Assault):8,036
Deaths (to Light Assaults):4,313
KDR:0.94251
Kill Difference:462
Playtime:220.764 hours
Usage:14%
Score:3.747m
Score/min:283
Accuracy (listed only):33.872%
HSR (listed only):20.133%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,180
Deaths:1,332
KDR:0.886
Accuracy:26.500% B
HSR:16.780% C+
Pandora VX25
A+
Kills:1,153
Deaths:1,014
KDR:1.137
Accuracy:32.898% D
HSR:21.162% A+
H-V45
C+
Kills:716
Deaths:795
KDR:0.901
Accuracy:23.968% C+
HSR:18.296% C
Terminus VX-9
C+
Kills:704
Deaths:1,280
KDR:0.550
Accuracy:25.042% C+
HSR:22.443% C--
Deimos VA29
C**
Kills:435
Deaths:373
KDR:1.166
Accuracy:62.032% C++
HSR:18.161% C**
NS Baron G5
B**
Kills:402
Deaths:449
KDR:0.895
Accuracy:49.521% B+
HSR:18.906% B**
Pulsar VS1
C++
Kills:274
Deaths:194
KDR:1.412
Accuracy:23.714% C+
HSR:21.168% C++
Sirius SX12
B+
Kills:242
Deaths:274
KDR:0.883
Accuracy:25.111% C++
HSR:21.488% B+
Corvus VA55
C+
Kills:165
Deaths:158
KDR:1.044
Accuracy:24.209% C+
HSR:19.394% C--
Thanatos VE70
A
Kills:163
Deaths:143
KDR:1.140
Accuracy:52.408% A
HSR:20.245% B*
NS-11A
C+
Kills:65
Deaths:81
KDR:0.802
Accuracy:24.314% C+
HSR:12.308% D*
Kills:5,499
Deaths (as Combat Medic):6,093
Deaths (to Combat Medics):3,373
KDR:0.90251
Kill Difference:594
Playtime:232.152 hours
Usage:14%
Score:4.705m
Score/min:338
Accuracy (listed only):33.611%
HSR (listed only):19.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,180
Deaths:1,332
KDR:0.886
Accuracy:26.500% B
HSR:16.780% C+
Parallax VX3
B++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:44.104% B++
HSR:79.432% C*
Ghost
B++
Kills:443
Deaths:196
KDR:2.260
Accuracy:43.352% B++
HSR:76.072% B++
NS-357 Underboss
C*
Kills:325
Deaths:526
KDR:0.618
Accuracy:33.941% C
HSR:23.077% C*
NS-44 Commissioner
C*
Kills:284
Deaths:555
KDR:0.512
Accuracy:34.625% C+
HSR:23.592% C*
Sirius SX12
B+
Kills:242
Deaths:274
KDR:0.883
Accuracy:25.111% C++
HSR:21.488% B+
NS-30 Vandal
B*
Kills:165
Deaths:158
KDR:1.044
Accuracy:33.601% C++
HSR:33.333% B*
Artemis VX26
C
Kills:86
Deaths:81
KDR:1.062
Accuracy:25.359% C
HSR:18.605% D
VA39 Spectre
B++
Kills:82
Deaths:18
KDR:4.556
Accuracy:33.178% C++
HSR:46.342% B++
XM98
B*
Kills:80
Deaths:27
KDR:2.963
Accuracy:43.112% B*
HSR:82.500% B*
Phaseshift VX-S
B*
Kills:58
Deaths:19
KDR:3.053
Accuracy:29.645% D-
HSR:87.931% B*
Beamer VS3
A++
Kills:57
Deaths:97
KDR:0.588
Accuracy:26.108% C+
HSR:36.842% A++
Kills:4,164
Deaths (as Infiltrator):3,617
Deaths (to Infiltrators):3,038
KDR:1.15123
Kill Difference:547
Playtime:209.371 hours
Usage:13%
Score:3.470m
Score/min:276
Accuracy (listed only):33.220%
HSR (listed only):45.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:338
Deaths:279
KDR:1.211
Accuracy:20.362% C++
HSR:22.189% C*
Comet VM2
C+
Kills:213
Deaths:297
KDR:0.717
Accuracy:42.464% C+
HSR:4.225% C+
Blueshift VM5
C**
Kills:135
Deaths:105
KDR:1.286
Accuracy:19.966% C++
HSR:22.222% C**
Comet VM2
C
Kills:60
Deaths:69
KDR:0.870
Accuracy:41.358% C
HSR:1.667% D*
Quasar VM1
B*
Kills:55
Deaths:37
KDR:1.486
Accuracy:19.607% B*
HSR:21.818% B++
NS-10 Burster
M
Kills:52
Deaths:67
KDR:0.776
Accuracy:33.548% B+
HSR:15.385% M
Kills:853
Deaths (as MAX Suit):427
Deaths (to MAX Suits):1,966
KDR:1.99766
Kill Difference:426
Playtime:44.594 hours
Usage:3%
Score:1.005m
Score/min:376
Accuracy (listed only):29.551%
HSR (listed only):14.584%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B++
Kills:624
V. Kills:286 217%
Deaths:167
KDR:3.737
Accuracy:68.263% B++
KPH:46.300 C
VKPH:21.200 D
Saron Laser Cannon
D
Kills:385
V. Kills:384 100%
Deaths:704
KDR:0.547
Accuracy:31.641% C+
KPH:5.500 D
VKPH:5.500 D
Dual Photon Pods
C
Kills:350
V. Kills:130 267%
Deaths:54
KDR:6.481
Accuracy:47.276% C--
KPH:40.500 D
VKPH:15 C
Maelstrom Turbo Laser
D
Kills:179
V. Kills:151 118%
Deaths:258
KDR:0.694
Accuracy:25.706% D--
KPH:5.300 D
VKPH:4.500 D-
Light PPA
C++
Kills:116
V. Kills:3 N/A
Deaths:26
KDR:4.462
Accuracy:41.663% C++
KPH:45.500 C+
VKPH:1.200 D--
Kills:1,654 (680 + 0)
Deaths:1,209
KDR:1.368
VKDR:0.789
Vehicle Kills:954
Kill Difference:445
Playtime:128.865 hours
Usage:8%
Score:1.448m
Score/min:187
Piloting Accuracy:41.663%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:85
V. Kills:58 144%
Deaths:28
KDR:3.036
Accuracy:45.856% B*
KPH:306,000 U
VKPH:208,800 U
Kills:85 (0 + 85)
Deaths:28
KDR:3.036
VKDR:2.071
Vehicle Kills:58
Kill Difference:57
Playtime:0.001 hours
Usage:0%
Score:0.123m
Score/min:3,704,640
Piloting Accuracy:N/A%
Gunner Accuracy:45.856%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:235
V. Kills:83 280%
Deaths:50
KDR:4.700
Accuracy:45.416% D
KPH:24.300 C
VKPH:8.600 D
L100 Python AP
C--
Kills:150
V. Kills:111 134%
Deaths:72
KDR:2.083
Accuracy:59.414% B
KPH:20.500 D
VKPH:15.100 C--
Skyguard
C+
Kills:89
V. Kills:84 105%
Deaths:38
KDR:2.342
Accuracy:34.038% B++
KPH:10 D
VKPH:9.400 C+
C75 Viper
D
Kills:64
V. Kills:11 N/A
Deaths:13
KDR:4.923
Accuracy:31.424% D-
KPH:15.600 D
VKPH:2.700 D*
L100 Python HESH
C
Kills:51
V. Kills:7 N/A
Deaths:6
KDR:8.500
Accuracy:42.064% D
KPH:44.500 C
VKPH:6.100 D
Kills:589 (589 + 0)
Deaths:179
KDR:3.291
VKDR:1.654
Vehicle Kills:296
Kill Difference:410
Playtime:31.172 hours
Usage:2%
Score:0.505m
Score/min:270
Driving Accuracy:42.064%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:217
V. Kills:79 271%
Deaths:58
KDR:3.741
Accuracy:44.836% C-
KPH:15.900 D
VKPH:5.800 D
Supernova FPC
D-
Kills:210
V. Kills:122 171%
Deaths:62
KDR:3.387
Accuracy:45.705% D--
KPH:15.300 D-
VKPH:8.900 D*
Saron HRB
C--
Kills:72
V. Kills:41 171%
Deaths:16
KDR:4.500
Accuracy:37.983% D
KPH:19.700 C--
VKPH:11.200 D
E540 Halberd
B++
Kills:60
V. Kills:50 118%
Deaths:20
KDR:3
Accuracy:52.824% B++
KPH:25.300 D
VKPH:21.100 B++
Kills:559 (427 + 132)
Deaths:156
KDR:3.583
VKDR:1.872
Vehicle Kills:292
Kill Difference:403
Playtime:33.421 hours
Usage:2%
Score:0.642m
Score/min:320
Driving Accuracy:45.705%
Gunner Accuracy:52.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:121
V. Kills:28 417%
Deaths:35
KDR:3.457
Accuracy:39.851% B
KPH:38.800 C
VKPH:9 C+
Kills:121 (0 + 121)
Deaths:35
KDR:3.457
VKDR:0.800
Vehicle Kills:28
Kill Difference:86
Playtime:3.116 hours
Usage:0%
Score:0.063m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:39.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6751,6611,7190.966C0.0222.857%B+22.456%C22.9CN/A13272.5h11.3B+49.6C*
Serpent VE92 1,4491,4421,7050.846C+0.1425.181%B20.18%C++17.1C--N/A8784.1h12.3B48.8B+
NS-7 PDW 1,1861,1801,3320.886C+0.1026.5%B16.78%C+17.6C-N/A10367h12.7B+47.9B+
VX6-7 1,1761,1681,2060.968C+0.0125.128%C++23.63%B+16.6DN/A8470.3h12.8C++50.9C**
Parallax VX3 1,1651,1623343.479C++2.5044.104%B++79.432%C*28.5C+N/A15240.8h1.9B++4.4B++
Pandora VX25 1,1601,1531,0141.137C++0.1532.898%D21.162%A+18.9DN/A7961.1h4B+12C++
NS-15M1 9189179370.979C0.0023.144%C++24.755%C**23DN/A12939.9h11.1B+48.1B+
VX29 Polaris 8638518421.011C0.0323.253%C+20.917%C24.4DN/A11434.9h12.8C+55.2C++
Pulsar LSW 8047951,4880.534D-0.4521.66%C18.491%D12.8D--N/A4262.1h12.2C++56.5C++
H-V45 7197167950.901C0.0823.968%C+18.296%C13.3DN/A7453.8h13.6C+56.8C++
Terminus VX-9 7097041,2800.55C--0.4325.042%C+22.443%C--11.4D*N/A5161.7h12.8C+51C++
Hornet Missiles 9106241673.737C2.7568.263%B++3.045%A46.2C21.2D48013.5h9.9C++14.6B+
Zenith VX-5 6306201,0100.614D0.3725.671%C+21.452%C+10D-N/A3961.8h14.5C56.6C+
Solstice VE3 5545503291.672A0.6923.144%C++18%C16.7C+N/A9732.9h11.9B++51.5B
C-4 8525335231.019C0.0424.57%C+N/A66.6C39.9B++12588h1.5C++6C++
NS Decimator 6244707310.643C-0.3461.797%C++2.979%B+29.7C9.7D41415.8h4.2B+6.8B+
Ghost 4444431962.26C+1.2843.352%B++76.072%B++19.3DN/A9122.9h1.9B++4.4B++
Deimos VA29 4354353731.166C+0.1862.032%C++18.161%C**22.1DN/A8219.7h2.2B+3.6C**
NS Baron G5 4064024490.895C0.0949.521%B+18.906%B**25.1CN/A15316h3.9B++7.8C++
Saron Laser Cannon 7693857040.547C0.4431.641%C+3.636%B**5.5D5.5D11870.4h178.7C564.9C
Dual Photon Pods 480350546.481C++5.5047.276%C--1.429%C*40.7D15.1C4488.6h28.1C59.4C
Blueshift VM5 3413382791.211C--0.2320.362%C++22.189%C*16.3D--N/A9220.8h16.5C+81C*
NS-357 Underboss 3253255260.618C0.3633.941%C23.077%C*24.1C--N/A11713.5h3.6B++10.5B+
SVA-88 2912903370.861C-0.1222.395%C+17.586%D--21.2D-N/A15313.7h11.1B49.6C*
NS-44 Commissioner 2842845550.512C0.4734.625%C+23.592%C*17.2DN/A9616.5h3.4B+9.8B+
Pulsar VS1 2742741941.412B+0.4323.714%C+21.168%C++13.8DN/A9319.8h11.8B*49.6B++
Sirius SX12 2422422740.883C+0.1025.111%C++21.488%B+13.2DN/A9018.4h14.3C**56.9C**
L100 Python HEAT 318235504.7C++3.7245.416%D3.83%B*24.2C8.6D2629.7h4.5B*9.9B+
NS-11C 2192192011.09C++0.1124.995%C*21.461%B+18.1CN/A12612.1h12.4B+49.7B+
Supernova PC 296217583.741C+2.7644.836%C-2.765%C**15.8D5.8D19113.7h3.5B**7.9B*
Comet VM2 2532132970.717C+0.2742.464%C+4.225%C+9.1C1.7D*8623.3h12.7B**29.9B++
Supernova FPC 332210623.387C2.4045.705%D--7.143%M++15.3D-8.9D*31613.7h4B**8.6B+
Nemesis VSH9 3722024900.412C--0.5768.937%B*2.475%C+13.4C+11.3C*28915.1h8.6C+12.4C**
Lasher X2 2032012520.798C+0.1826.002%C++5.473%B*21.2CN/A1419.5h17.1B+65.8B+
MANA Anti-Personnel Turret 202200932.151N/A1.1722.073%UN/A2000U20U7686500.1h20.5T*92.7T*
Force-Blade 20619613,3530.015C0.9734.148%BN/A0.3CN/A2731.1h2.4C**6.9B+
MANA Anti-Vehicle Turret 3471801221.475D0.4950.504%D-N/A1800D1670C3159040.1h7.8B+15.4B+
Maelstrom Turbo Laser 3301792580.694C0.2925.706%D--5.587%A++5.3D4.5D-13633.8h111.1C++432.3C+
Frag Grenade 1731711171N/A170.0247.922%B+N/A855A+10C*41390.2h2.3A4.8B**
Corvus VA55 1661651581.044C+0.0624.209%C+19.394%C--14.1DN/A6311.7h11.5B+47.5B
NS-30 Vandal 1651651581.044C0.0633.601%C++33.333%B*19.4D-N/A1088.5h5.1B+15.1B+
Thanatos VE70 1641631431.14C**0.1652.408%A20.245%B*32.6C*N/A2425h3.4B**6.5B**
L100 Python AP 261150722.083C--1.1059.414%B4.667%B**20.5D15.2C-2907.3h7.6C12.7C+
Blueshift VM5 1361351051.286C-0.3019.966%C++22.222%C**17.1D--N/A1227.9h16.4C+82C*
Spear Anti-Vehicle Phalanx Turret 1871321310.154B+9.1745.76%C++5.303%B+57.4B**23.9C*8812.3h4.5A9.9B**
Flare VE6 1281271350.941C-0.0422.692%C+27.559%B+16.3D-N/A1767.8h10.4C*46C**
Proximity Mine 126126552.291C--1.3149.522%B*N/A114.5C+N/A6841.1h1.6B*3.3B**
M40 Fury 149121353.457C--2.4739.851%B2.479%B*39C9C+3383.1h12.8C**32.1B+
Light PPA 119116264.462C++3.4841.663%C++N/A46.4C+1.2D--3602.5h8.9B+21.5B+
S1 155961430.671C+0.3163.857%B*3.125%C++19.6C12C+5894.9h6.3C**9.9B+
Skyguard 17389382.342C+1.3634.038%B++3.371%B**10D9.4C+2808.9h116.7B342.7B++
Artemis VX26 8686811.062C0.0825.359%C18.605%D9.6D*N/A549h11.9C*47C++
C150 Dalton 14385283.036C-2.0545.856%B*N/A850U580U12348800.1h8.1F-17.6D--
Tank Mine 16183980.847D-0.1427.368%C-N/A48.8D*45.9D16361.7h1.9C++6.9C
VA39 Spectre 8382184.556A*3.5733.178%C++46.342%B++16.1CN/A1035.1h4.4B*13.1B++
XM98 8080272.963B+1.9843.112%B*82.5%B*25.8C+N/A1703.1h2.1B++4.9B++
Sticky Grenade 7776176N/A75.0261.633%B**N/A760C10C+54860.1h2B3.2B+
Saron HRB 11372164.5C+3.5237.983%D4.167%A**19.5C--11.1D5423.7h17.7B*46.7B+
NS-11A 6565810.802C0.1824.314%C+12.308%D*13D-N/A1575h14.4C+59.4C++
C75 Viper 7564134.923C*3.9431.424%D-1.563%C++15.6D2.7D*2084.1h9.5B*30.3B+
Comet VM2 8160690.87C+0.1141.358%C1.667%D*9.8C3.4D-1476.1h14.3B**34.6B*
Lumine Edge 62608,0670.007C-0.9815.132%D--15%C+0.2DN/A1329.5h2D--13.2D-
E540 Halberd 11060203C--2.0252.824%B++N/A25D20.8B+7462.4h5.3B+10B++
Phaseshift VX-S 5858193.053C++2.0729.645%D-87.931%B*14.9DN/A663.9h2.4B+8.3C*
Lancer AE 13458720.806C+0.1855.254%D-N/A11.8D15.5C++3014.9h13B+23.5B
Beamer VS3 5757970.588C+0.3926.108%C+36.842%A++13.9DN/A1144.1h9.3C*35.6C++
Quasar VM1 5555371.486C+0.5019.607%B*21.818%B++25C*N/A3292.2h12.7B++64.7B+
NS-10 Burster 7252670.776C0.2133.548%B+15.385%M6.9B+2.7D1137.5h86.3A+257.4A
L100 Python HESH 585168.5C+7.5242.064%D5.882%M**46.4C+6.4C-3641.1h3.1B+7.4C++
Anti-Vehicle Grenade 5351151N/A50.0253.952%BN/A510B++20D--56520.1h3.1A5.7B**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun03710.8h
Motion Spotter81,9001.1h
Nano-Armor Kit372257,26629.5h
Spawn Beacon214550.7h
Anti-Vehicle MANA Turret291792.1h
AE Medical Applicator16638,2103.5h
AE Nano-Armor Kit4332,5932.3h
Nanite Revive Grenade09860.3h
Medical Applicator782177,39422.9h
Deconstruction Tool04120h
Spitfire Auto-Turret1510.1h
Lasher X2 AE0540h
Ammunition Package98740.5h
Anti-Infantry MANA Turret93620.9h
Shield Recharging Field54600.3h
Recon Detection Device372,6555.1h

Check the help document for the dictionary if you want to learn more about words used here.


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