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Deputy Director Director General Boxcox[AWM] Boxcox
NC BR 88

KDR: 1.9

Score: 93.5m

Last Seen: Dec 9th, 2018 9:35 PM
- OFFLINE - 26.1 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Emerald - Outfit Member of Auraxis Waste Management[AWM] Auraxis Waste Management
NC outfit on Emerald

Members: 10
Level Progress (to 89): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP L100 Python AP Titan-150 HESH NCM1 Scattercannon AF-41 Hacksaw C75 Viper AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $326,511 MLG Score: 261
Fun Score: N/A
Cheeseburgers Flipped: 1804TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.199%17.749%3943498819,9281.16110.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.791%0.229C++-0.438C---1.433D**HEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.281C*120.163C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.426%2.396%345310192,0459427852.17091260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.606%0.837B++0.719B++0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.77B++16.80.682B+20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.718%1.794%10698101415,605238542186.54024370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%0.571B+-0.543D0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.40.654B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.804%6.993%4641410089,895200123544.94256420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.589%-0.866D--0.685B+0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.674B+10.30.737B++28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.986%65.155%464410181,9631723121.13929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.859%0.29C*-0.133C-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.396B2.20.306C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.677%13.471%464410181,4031231181.1388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.634%0.61B+-0.201C-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+30.387C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Auraxis Waste Management[AWM] Auraxis Waste Management
NC outfit on Emerald

Members: 10
93.5m612.8%580 (34.8k)463 (27.8k)1.8990979,36341,7902.2666488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022309414.139%10.882%15404:5022

10% Combat Medic59% Engineer13% Infiltrator6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:22 PMMay 19th, 2017 10:49 PMDec 10th, 2018 11:33 AM (6h) (PST)Dec 9th, 2018 6:11 PM (23h) (PST)Dec 9th, 2018 5:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241713530.3930.2070.0432.7960.063261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,45910,25221,20724123168427,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3367.2h/140.3d 15,360 8,636 32,800 564.8k 5,431 10,288 12,808 105.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,189
Deaths:1,008
KDR:1.180
Accuracy:23.802% C++
HSR:23.717% C+
EM6
C++
Kills:1,175
Deaths:855
KDR:1.374
Accuracy:22.531% C++
HSR:21.532% C
NC6 Gauss SAW
D
Kills:509
Deaths:316
KDR:1.611
Accuracy:16.925% D
HSR:18.271% D-
GD-22S
D
Kills:435
Deaths:236
KDR:1.843
Accuracy:18.661% D
HSR:19.770% D
LA1 Anchor
D
Kills:108
Deaths:111
KDR:0.973
Accuracy:20.804% D
HSR:19.444% D
NSX Naginata
C+
Kills:61
Deaths:65
KDR:0.938
Accuracy:21.501% C+
HSR:22.951% D
NC6S Gauss SAW S
C+
Kills:59
Deaths:113
KDR:0.522
Accuracy:22.967% C+
HSR:23.729% C+
Kills:3,536
Deaths (as Heavy Assault):2,704
Deaths (to Heavy Assaults):11,334
KDR:1.30769
Kill Difference:832
Playtime:149.194 hours
Usage:4%
Score:2.484m
Score/min:277
Accuracy (listed only):21.027%
HSR (listed only):21.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
D*
Kills:1,146
Deaths:1,966
KDR:0.583
Accuracy:19.640% D*
HSR:13.525% D**
NS-11C
C
Kills:1,143
Deaths:1,876
KDR:0.609
Accuracy:22.041% C
HSR:15.748% D
GD-7F
D--
Kills:1,124
Deaths:608
KDR:1.849
Accuracy:19.232% D--
HSR:13.256% D*
NSX Tanto
C
Kills:947
Deaths:1,239
KDR:0.764
Accuracy:23.750% C-
HSR:22.809% C
LA39 Bruiser
C+
Kills:731
Deaths:686
KDR:1.066
Accuracy:59.588% C+
HSR:12.722% C
NS Baron G5G
B+
Kills:584
Deaths:440
KDR:1.327
Accuracy:47.998% B+
HSR:16.438% B
Gauss Compact S
C**
Kills:368
Deaths:367
KDR:1.003
Accuracy:23.573% C+
HSR:19.837% C**
AF-57 Piston
B**
Kills:304
Deaths:330
KDR:0.921
Accuracy:40.555% C++
HSR:17.434% B**
Mauler S6
B**
Kills:206
Deaths:190
KDR:1.084
Accuracy:50.815% B**
HSR:16.505% C*
GD-66 Claw
D**
Kills:162
Deaths:175
KDR:0.926
Accuracy:40.236% D**
HSR:5.556% F
AF-19 Mercenary
C-
Kills:140
Deaths:38
KDR:3.684
Accuracy:19.730% C-
HSR:15% D--
MGR-M1 Bishop
B*
Kills:111
Deaths:74
KDR:1.500
Accuracy:38.378% B*
HSR:30.631% C++
AC-X11
D-
Kills:55
Deaths:40
KDR:1.375
Accuracy:20.398% D-
HSR:16.364% D--
Razor GD-23
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:21.013% N/A
HSR:24% N/A
Kills:7,071
Deaths (as Engineer):8,090
Deaths (to Engineers):10,599
KDR:0.87404
Kill Difference:1,019
Playtime:1,976.108 hours
Usage:59%
Score:61.668m
Score/min:520
Accuracy (listed only):31.925%
HSR (listed only):17.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
C+
Kills:1,168
Deaths:1,183
KDR:0.987
Accuracy:22.729% C--
HSR:23.116% C+
Carnage AR
C
Kills:1,161
Deaths:808
KDR:1.437
Accuracy:22.545% C
HSR:15.762% D
NS-7 PDW
C+
Kills:1,153
Deaths:1,458
KDR:0.791
Accuracy:24.349% C+
HSR:14.484% C--
Blitz GD-10
D
Kills:1,152
Deaths:1,036
KDR:1.112
Accuracy:20.546% D
HSR:10.504% D--
AF-4 Cyclone
C-
Kills:1,148
Deaths:1,193
KDR:0.962
Accuracy:23.170% C-
HSR:13.328% D
GR-22
C*
Kills:1,013
Deaths:985
KDR:1.028
Accuracy:21.818% C--
HSR:20.829% C*
LA39 Bruiser
C+
Kills:731
Deaths:686
KDR:1.066
Accuracy:59.588% C+
HSR:12.722% C
AF-4G Cyclone
D*
Kills:607
Deaths:535
KDR:1.135
Accuracy:21.559% D*
HSR:9.885% D**
NS Baron G5G
B+
Kills:584
Deaths:440
KDR:1.327
Accuracy:47.998% B+
HSR:16.438% B
Reaper DMR
D
Kills:554
Deaths:10
KDR:55.400
Accuracy:20.655% D--
HSR:20.036% D
AF-4AE Cyclone
D*
Kills:498
Deaths:482
KDR:1.033
Accuracy:22.333% D**
HSR:16.466% D*
MKV Suppressed
D
Kills:457
Deaths:529
KDR:0.864
Accuracy:22.133% D
HSR:15.317% D
AF-57 Piston
B**
Kills:304
Deaths:330
KDR:0.921
Accuracy:40.555% C++
HSR:17.434% B**
Mauler S6
B**
Kills:206
Deaths:190
KDR:1.084
Accuracy:50.815% B**
HSR:16.505% C*
MGR-S1 Gladius
B
Kills:163
Deaths:149
KDR:1.094
Accuracy:28.536% B
HSR:19.632% C
GD-66 Claw
D**
Kills:162
Deaths:175
KDR:0.926
Accuracy:40.236% D**
HSR:5.556% F
Kills:11,061
Deaths (as Combat Medic):10,189
Deaths (to Combat Medics):4,009
KDR:1.08558
Kill Difference:872
Playtime:339.532 hours
Usage:10%
Score:9.065m
Score/min:445
Accuracy (listed only):30.598%
HSR (listed only):15.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,153
Deaths:1,458
KDR:0.791
Accuracy:24.349% C+
HSR:14.484% C--
Blitz GD-10
D
Kills:1,152
Deaths:1,036
KDR:1.112
Accuracy:20.546% D
HSR:10.504% D--
AF-4 Cyclone
C-
Kills:1,148
Deaths:1,193
KDR:0.962
Accuracy:23.170% C-
HSR:13.328% D
AF-4A Bandit
D*
Kills:1,146
Deaths:1,966
KDR:0.583
Accuracy:19.640% D*
HSR:13.525% D**
NS-11C
C
Kills:1,143
Deaths:1,876
KDR:0.609
Accuracy:22.041% C
HSR:15.748% D
GD-7F
D--
Kills:1,124
Deaths:608
KDR:1.849
Accuracy:19.232% D--
HSR:13.256% D*
NSX Tanto
C
Kills:947
Deaths:1,239
KDR:0.764
Accuracy:23.750% C-
HSR:22.809% C
LA39 Bruiser
C+
Kills:731
Deaths:686
KDR:1.066
Accuracy:59.588% C+
HSR:12.722% C
AF-4G Cyclone
D*
Kills:607
Deaths:535
KDR:1.135
Accuracy:21.559% D*
HSR:9.885% D**
NS Baron G5G
B+
Kills:584
Deaths:440
KDR:1.327
Accuracy:47.998% B+
HSR:16.438% B
AF-4AE Cyclone
D*
Kills:498
Deaths:482
KDR:1.033
Accuracy:22.333% D**
HSR:16.466% D*
MKV Suppressed
D
Kills:457
Deaths:529
KDR:0.864
Accuracy:22.133% D
HSR:15.317% D
Gauss Compact S
C**
Kills:368
Deaths:367
KDR:1.003
Accuracy:23.573% C+
HSR:19.837% C**
AF-57 Piston
B**
Kills:304
Deaths:330
KDR:0.921
Accuracy:40.555% C++
HSR:17.434% B**
Mauler S6
B**
Kills:206
Deaths:190
KDR:1.084
Accuracy:50.815% B**
HSR:16.505% C*
MGR-S1 Gladius
B
Kills:163
Deaths:149
KDR:1.094
Accuracy:28.536% B
HSR:19.632% C
GD-66 Claw
D**
Kills:162
Deaths:175
KDR:0.926
Accuracy:40.236% D**
HSR:5.556% F
AF-19 Mercenary
C-
Kills:140
Deaths:38
KDR:3.684
Accuracy:19.730% C-
HSR:15% D--
AC-X11
D-
Kills:55
Deaths:40
KDR:1.375
Accuracy:20.398% D-
HSR:16.364% D--
Razor GD-23
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:21.013% N/A
HSR:24% N/A
Kills:12,138
Deaths (as Light Assault):13,398
Deaths (to Light Assaults):6,624
KDR:0.90596
Kill Difference:1,260
Playtime:212.458 hours
Usage:6%
Score:2.977m
Score/min:233
Accuracy (listed only):28.560%
HSR (listed only):15.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
D
Kills:1,157
Deaths:1,390
KDR:0.832
Accuracy:24.044% D
HSR:14.261% D-
EM4 Longshot
C
Kills:1,155
Deaths:306
KDR:3.775
Accuracy:36.939% C
HSR:67.792% D*
NS-7 PDW
C+
Kills:1,153
Deaths:1,458
KDR:0.791
Accuracy:24.349% C+
HSR:14.484% C--
Blitz GD-10
D
Kills:1,152
Deaths:1,036
KDR:1.112
Accuracy:20.546% D
HSR:10.504% D--
AF-4 Cyclone
C-
Kills:1,148
Deaths:1,193
KDR:0.962
Accuracy:23.170% C-
HSR:13.328% D
LA80
C*
Kills:724
Deaths:
KDR:
Accuracy:42.177% C*
HSR:71.271% D
AF-4G Cyclone
D*
Kills:607
Deaths:535
KDR:1.135
Accuracy:21.559% D*
HSR:9.885% D**
NC14 Bolt Driver
B+
Kills:527
Deaths:137
KDR:3.847
Accuracy:37.961% B+
HSR:59.583% F
AF-4AE Cyclone
D*
Kills:498
Deaths:482
KDR:1.033
Accuracy:22.333% D**
HSR:16.466% D*
MKV Suppressed
D
Kills:457
Deaths:529
KDR:0.864
Accuracy:22.133% D
HSR:15.317% D
NSX Tomoe
B+
Kills:451
Deaths:534
KDR:0.845
Accuracy:27.089% C
HSR:42.572% B+
NS-AM7 Archer
B**
Kills:272
Deaths:585
KDR:0.465
Accuracy:55.813% C
HSR:26.103% B**
NS-61 Emissary
D-
Kills:265
Deaths:399
KDR:0.664
Accuracy:21.035% D--
HSR:11.698% D-
AF-8 RailJack
C
Kills:176
Deaths:46
KDR:3.826
Accuracy:34.320% C
HSR:64.773% D--
MGR-S1 Gladius
B
Kills:163
Deaths:149
KDR:1.094
Accuracy:28.536% B
HSR:19.632% C
NS-44P Commissioner
D--
Kills:135
Deaths:249
KDR:0.542
Accuracy:29.289% D--
HSR:14.074% D*
NS CandyCannon 3000
C
Kills:133
Deaths:453
KDR:0.294
Accuracy:31.565% C
HSR:24.060% D
LA8 Rebel
D
Kills:127
Deaths:65
KDR:1.954
Accuracy:19.667% D**
HSR:16.535% D
EM4-AE Longshot
C--
Kills:105
Deaths:58
KDR:1.810
Accuracy:37.956% C--
HSR:64.762% F*
NC4 Mag-Shot
C-
Kills:103
Deaths:96
KDR:1.073
Accuracy:15.586% F
HSR:16.505% C-
NS-44 Commissioner
D--
Kills:90
Deaths:206
KDR:0.437
Accuracy:27.390% D--
HSR:12.222% D**
NS-44L Blackhand
C++
Kills:52
Deaths:63
KDR:0.825
Accuracy:41.062% C+
HSR:44.231% C++
Kills:10,650
Deaths (as Infiltrator):9,969
Deaths (to Infiltrators):5,112
KDR:1.06831
Kill Difference:681
Playtime:439.843 hours
Usage:13%
Score:8.639m
Score/min:327
Accuracy (listed only):29.296%
HSR (listed only):29.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,230
Deaths:255
KDR:4.824
Accuracy:28.075% D
HSR:13.821% C
AF-41 Hacksaw
C
Kills:1,196
Deaths:373
KDR:3.206
Accuracy:21.358% D--
HSR:13.378% C
AF-34 Mattock
C--
Kills:1,193
Deaths:254
KDR:4.697
Accuracy:29.528% D
HSR:15.507% C--
AF-34 Mattock
C++
Kills:1,166
Deaths:198
KDR:5.889
Accuracy:27.388% D
HSR:16.467% C++
NCM1 Scattercannon
C
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:29.241% D
HSR:14.188% C
AF-41 Hacksaw
D-
Kills:1,150
Deaths:369
KDR:3.117
Accuracy:22.060% D--
HSR:12.435% D-
AF-23 Grinder
C+
Kills:982
Deaths:337
KDR:2.914
Accuracy:32.570% C
HSR:14.359% C+
AF-23 Grinder
C+
Kills:974
Deaths:337
KDR:2.890
Accuracy:34.312% C
HSR:16.119% C+
NCM3 Raven
B+
Kills:722
Deaths:398
KDR:1.814
Accuracy:44.308% B+
HSR:2.078% C-
NCM3 Raven
B+
Kills:673
Deaths:398
KDR:1.691
Accuracy:44.891% B+
HSR:2.229% C-
NS-10 Burster
C+
Kills:148
Deaths:99
KDR:1.495
Accuracy:29.591% C+
HSR:4.054% D
NS-10 Burster
C+
Kills:115
Deaths:99
KDR:1.162
Accuracy:29.916% C+
HSR:5.217% C+
Kills:10,712
Deaths (as MAX Suit):1,660
Deaths (to MAX Suits):2,600
KDR:6.45301
Kill Difference:9,052
Playtime:225.891 hours
Usage:7%
Score:8.633m
Score/min:637
Accuracy (listed only):31.103%
HSR (listed only):10.821%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,067
V. Kills:329 323%
Deaths:198
KDR:5.389
Accuracy:54.711% B++
KPH:54.500 C
VKPH:16.800 C++
M30 Mustang AH
C*
Kills:920
V. Kills:186 492%
Deaths:503
KDR:1.829
Accuracy:57.259% C*
KPH:28.100 D
VKPH:5.700 C*
Hornet Missiles
C**
Kills:78
V. Kills:61 126%
Deaths:17
KDR:4.588
Accuracy:60.402% C++
KPH:61.200 C+
VKPH:47.900 C**
M20 Mustang
C
Kills:58
V. Kills:168 34%
Deaths:166
KDR:0.349
Accuracy:33.209% B+
KPH:2.500 D--
VKPH:7.200 C
Kills:2,123 (978 + 0)
Deaths:884
KDR:2.402
VKDR:0.842
Vehicle Kills:744
Kill Difference:1,239
Playtime:76.880 hours
Usage:2%
Score:1.319m
Score/min:286
Piloting Accuracy:33.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:159
V. Kills:18 N/A
Deaths:16
KDR:9.938
Accuracy:40.301% C
KPH:41.700 C
VKPH:4.700 D
C150 Dalton
B*
Kills:134
V. Kills:33 394%
Deaths:22
KDR:6.091
Accuracy:49.572% B*
KPH:38.100 B
VKPH:9.400 D--
Kills:293 (0 + 293)
Deaths:38
KDR:7.711
VKDR:1.342
Vehicle Kills:51
Kill Difference:255
Playtime:7.325 hours
Usage:0%
Score:0.225m
Score/min:512
Piloting Accuracy:N/A%
Gunner Accuracy:49.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,950
V. Kills:887 N/A
Deaths:480
KDR:14.479
Accuracy:59.677% A
KPH:84.200 A
VKPH:10.700 B++
L100 Python AP
A+
Kills:1,749
V. Kills:1,141 153%
Deaths:390
KDR:4.485
Accuracy:63.502% B**
KPH:40.500 B*
VKPH:26.400 A+
C75 Viper
A*
Kills:1,194
V. Kills:155 N/A
Deaths:137
KDR:8.715
Accuracy:41.301% B
KPH:69.700 A*
VKPH:9 B+
L100 Python HEAT
A*
Kills:1,187
V. Kills:191 N/A
Deaths:83
KDR:14.301
Accuracy:53.846% B
KPH:59.800 A*
VKPH:9.600 C
Skyguard
C+
Kills:83
V. Kills:61 134%
Deaths:36
KDR:2.306
Accuracy:28.936% C+
KPH:10.100 D
VKPH:7.500 D
Kills:11,163 (11,163 + 0)
Deaths:1,126
KDR:9.914
VKDR:2.163
Vehicle Kills:2,435
Kill Difference:10,037
Playtime:170.948 hours
Usage:5%
Score:5.005m
Score/min:488
Driving Accuracy:28.936%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,998
V. Kills:1,511 132%
Deaths:432
KDR:4.625
Accuracy:55.004% B+
KPH:24.100 C++
VKPH:18.300 B*
Titan-150 HESH
B+
Kills:1,254
V. Kills:72 N/A
Deaths:89
KDR:14.090
Accuracy:49.851% C**
KPH:49.600 B+
VKPH:2.800 D*
Titan-150 HEAT
M*
Kills:1,190
V. Kills:200 N/A
Deaths:97
KDR:12.268
Accuracy:51.670% B+
KPH:52.400 M*
VKPH:8.800 C+
Enforcer ML85
B++
Kills:824
V. Kills:647 127%
Deaths:136
KDR:6.059
Accuracy:48.562% B*
KPH:27.500 B+
VKPH:21.600 B++
E540 Halberd
B+
Kills:162
V. Kills:98 164%
Deaths:36
KDR:4.500
Accuracy:52.575% B**
KPH:29.800 C++
VKPH:18 B+
C85 Canister
C+
Kills:96
V. Kills:6 N/A
Deaths:5
KDR:19.200
Accuracy:35.482% C
KPH:62.800 C
VKPH:3.900 C+
Kills:5,524 (4,442 + 1,082)
Deaths:795
KDR:6.948
VKDR:3.187
Vehicle Kills:2,534
Kill Difference:4,729
Playtime:167.684 hours
Usage:5%
Score:5.557m
Score/min:552
Driving Accuracy:51.670%
Gunner Accuracy:35.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:897
V. Kills:384 233%
Deaths:83
KDR:10.807
Accuracy:60.064% B+
KPH:67.600 A
VKPH:28.900 B*
Enforcer ML65-H
M+
Kills:841
V. Kills:382 220%
Deaths:72
KDR:11.681
Accuracy:58.245% C++
KPH:79.700 M+
VKPH:36.200 B++
C85 Canister-H
B+
Kills:493
V. Kills:28 N/A
Deaths:42
KDR:11.738
Accuracy:45.150% C-
KPH:130.300 B+
VKPH:7.400 C+
Kills:2,231 (0 + 2,231)
Deaths:197
KDR:11.325
VKDR:4.030
Vehicle Kills:794
Kill Difference:2,034
Playtime:27.616 hours
Usage:1%
Score:1.423m
Score/min:859
Driving Accuracy:N/A%
Gunner Accuracy:45.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,186
V. Kills:31 N/A
Deaths:43
KDR:27.581
Accuracy:16.053% C
KPH:92.700 B++
VKPH:2.400 C+
M12 Kobalt
B++
Kills:1,173
V. Kills:28 N/A
Deaths:36
KDR:32.583
Accuracy:14.196% D
KPH:83.800 B++
VKPH:2 C
M60-G Bulldog
A++
Kills:1,124
V. Kills:127 N/A
Deaths:96
KDR:11.708
Accuracy:40.660% B++
KPH:57.300 A++
VKPH:6.500 C++
M40 Fury
B**
Kills:1,076
V. Kills:182 N/A
Deaths:83
KDR:12.964
Accuracy:37.967% C**
KPH:79.500 B**
VKPH:13.400 B+
M40 Fury
A++
Kills:1,072
V. Kills:148 N/A
Deaths:86
KDR:12.465
Accuracy:38.640% B+
KPH:87.300 A++
VKPH:12 B+
M60-G Bulldog
B+
Kills:605
V. Kills:105 N/A
Deaths:43
KDR:14.070
Accuracy:41.522% B+
KPH:49.900 B+
VKPH:8.700 C*
M20 Basilisk
B+
Kills:187
V. Kills:66 279%
Deaths:29
KDR:6.448
Accuracy:42.251% B+
KPH:19.600 C+
VKPH:6.900 C+
Kills:6,423 (0 + 6,423)
Deaths:416
KDR:15.440
VKDR:1.651
Vehicle Kills:687
Kill Difference:6,007
Playtime:93.882 hours
Usage:3%
Score:3.498m
Score/min:621
Driving Accuracy:N/A%
Gunner Accuracy:42.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:763
V. Kills:154 492%
Deaths:865
KDR:0.882
Accuracy:51.356% C*
KPH:32.300 B+
VKPH:6.500 C+
S12 Renegade
C+
Kills:172
V. Kills:3 N/A
Deaths:159
KDR:1.082
Accuracy:40.351% C+
KPH:51.200 C+
VKPH:0.900 D-
Kills:935 (935 + 0)
Deaths:1,024
KDR:0.913
VKDR:0.153
Vehicle Kills:157
Kill Difference:89
Playtime:26.959 hours
Usage:1%
Score:0.254m
Score/min:157
Driving Accuracy:40.351%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,8376,95048014.479B12.5859.677%AN/A84.1A10.7B++38482.6h2.7B++4.6B*
Titan-150 AP 3,5091,9984324.625C+2.7355.004%B+2.653%C+24.1C++18.2B*54482.8h4.6C++8.3B+
L100 Python AP 2,8901,7493904.485C++2.5963.502%B**3.602%B+40.5B*26.4A+67443.2h5.4B+8.4B*
Titan-150 HESH 1,3261,2548914.09B+12.1949.851%C**2.073%C*49.6B+2.8D*30625.3h2.4B*4.8B*
NCM1 Scattercannon 1,2401,2302554.824B**2.9228.075%D13.821%C33.2C+N/A14937h5.2B+18.6C+
AF-41 Hacksaw 1,2021,1963733.206C**1.3121.358%D--13.378%C27.8CN/A16443h4.2B**19.6B+
C75 Viper 1,3491,1941378.715B*6.8241.301%B1.256%C69.8A*9.1B+64517.1h7.4B**17.9B**
AF-34 Mattock 1,2031,1932544.697B+2.8029.528%D15.507%C--32.6CN/A14836.6h5.8B+19.7C+
Titan-150 HEAT 1,3901,1909712.268A+10.3751.67%B+2.353%C52.4M*8.8C+59022.7h2.5A+4.9A+
MGR-L1 Promise 1,2241,1891,0081.18C+0.7223.802%C++23.717%C+23.8DN/A7050h16.4C69.1C++
L100 Python HEAT 1,3781,1878314.301A++12.4053.846%B2.949%C++59.6A*9.6C47019.9h2.5A++4.7A+
M12 Kobalt 1,2171,1864327.581A++25.6816.053%C22.091%B++92.7B++2.4C+34112.8h15.2B+94.4C**
EM6 1,1961,1758551.374C+0.5322.531%C++21.532%C34.2C+N/A12934.4h10.1B+44.9B
M12 Kobalt 1,2011,1733632.583A++30.6814.196%D18.755%C++83.8B++2C36314h13.8B**97B+
NC9 A-Tross 1,2001,1681,1830.987C0.9122.729%C--23.116%C+21.5DN/A7654.4h9.3B41.1C++
AF-34 Mattock 1,1671,1661985.889B++3.9927.388%D16.467%C++42.7C++N/A22427.3h4B**14.7B+
NCM1 Scattercannon 1,1671,1632035.729A++3.8329.241%D14.188%C39.2AN/A21029.7h4.6A15.8B+
Carnage AR 1,1731,1618081.437C++0.4622.545%C15.762%D19.7DN/A8558.9h13.9C+61.8C+
AF-18 Stalker 1,1651,1571,3900.832C1.0724.044%D14.261%D-20.9DN/A12155.4h11.5B+47.7C++
EM4 Longshot 1,1601,1553063.775C*1.8836.939%C67.792%D*30C+N/A14938.5h2.1C*5.8C++
NS-7 PDW 1,1821,1531,4580.791C+1.1124.349%C+14.484%C--11.9DN/A4596.7h12.6B+51.7B+
Blitz GD-10 1,1661,1521,0361.112C++0.7920.546%D10.504%D--11D-N/A62104.3h15.7C+76.3C+
AF-41 Hacksaw 1,1601,1503693.117C**1.2222.06%D--12.435%D-27.6CN/A15641.6h4.6B**20.8B
AF-4 Cyclone 1,1641,1481,1930.962C+0.9423.17%C-13.328%D21.8C-N/A8852.7h9.2B++39.7B
AF-4A Bandit 1,1671,1461,9660.583D1.3219.64%D*13.525%D**7.3D*N/A50156.9h12.1C61.6D
NS-11C 1,1731,1431,8760.609C1.2922.041%C15.748%D6D--N/A26189.5h15.1C+68.6C+
M12 Kobalt 1,1581,1282938.897C++37.0023.01%C**16.667%C150.4B*4C+5747.5h14.8B+64.2B+
M60-G Bulldog 1,2511,1249611.708A*9.8140.66%B++2.669%C+57.3A++6.5C++68419.6h5.2B*12.9B*
GD-7F 1,1441,1246081.849B*0.0519.232%D--13.256%D*14.3DN/A12678.6h13C*67.6C+
M40 Fury 1,2581,0768312.964B**11.0637.967%C**N/A79.7B**13.5B+94513.5h9.6B+25.3B++
Sticky Grenade 1,0781,07311073N/A1,071.1061.48%B**N/A1532.9B**7.1C--58620.7h1.4B*2.3B++
M40 Fury 1,2201,0728612.465B**10.5738.64%B+1.306%C--87.2A++12B+96312.3h9B*23.2B*
Breaker Rocket Pods 1,3961,0671985.389C+3.4954.711%B++1.874%A54.4C16.8C++47619.6h16C++29.2B
C-4 1,6001,0638111.311C+0.5923.296%CN/A54.2D27.4C+95119.6h1.2B+5.2B
GR-22 1,0271,0139851.028C+0.8721.818%C--20.829%C*18.3DN/A9355.5h13.9C+63.9C+
AF-23 Grinder 9939823372.914C*1.0132.57%C14.359%C+37.8B+N/A21526h5B*15.2B+
AF-23 Grinder 9839743372.89C++0.9934.312%C16.119%C+37.5C**N/A20526h5.5B++16B+
NSX Tanto 9639471,2390.764C1.1423.75%C-22.809%C13.2DN/A3371.6h12.9C**54.4C++
M30 Mustang AH 1,1069205031.829C0.0757.259%C*2.717%A++28.1D5.7C*25432.7h6.6B+11.5B+
E540 Halberd-H 1,2818978310.807B+8.9160.064%B+1.561%C67.4A28.9B*86013.3h5.2B+8.7B++
Enforcer ML65-H 1,2238417211.681A*9.7858.245%C++3.092%B**79.3M+36B+87110.6h9.4B**16.1B**
Enforcer ML85 1,4718241366.059C**4.1648.562%B*1.092%D27.6B+21.6B++62329.9h11.5B+23.7B*
Tank Mine 1,3397836411.222D0.6851.33%AN/A64.7D-46D121912.1h2.2C4.4B**
M40 Fury-F 9177638650.882C1.0251.356%C*N/A32.3B+6.5C+14623.6h7.8B+15.2B++
MANA Anti-Vehicle Turret 1,3657584291.767B**0.1351.119%C*4.881%A*7580U6070U21914400.1h7.8B**15.3B**
MANA Anti-Personnel Turret 7427322263.239N/A1.3418.872%UN/A7320U100U36488900.1h23T*122T*
LA39 Bruiser 7427316861.066C+0.8359.588%C+12.722%C35C+N/A14920.9h2.1B++3.6B
LA80 7257241724U722.1042.177%C*71.271%D29.3CN/A10824.7h2.1C*5B
NCM3 Raven 1,1427223981.814B**0.0944.308%B+2.078%C-14.2B**8.3B++25350.8h20.1B*45.4B*
NCM3 Raven 1,0676733981.691B**0.2144.891%B+2.229%C-13.2B**7.8B++23250.8h21.8B*48.5B*
AF-4G Cyclone 6116075351.135C0.7621.559%D*9.885%D**16.1D-N/A10737.8h9.9C*45.7C+
M60-G Bulldog 7106054314.07A++12.1741.522%B+2.149%C--50B+8.7C*71712.1h5.6B+13.5B++
NS Baron G5G 5955844401.327C**0.5747.998%B+16.438%B64.2A+1.2A*1669.1h4.2B+8.7B+
M20 Basilisk 6775672127M25.1044.085%D--5.996%B+97.8A**19C+4215.8h40.7A92.4B**
Reaper DMR 5555541055.4U53.5020.655%D--20.036%D18.2DN/A13330.5h8.5B++41.3C+
Frag Grenade 5335271527N/A525.1058.809%A++N/A1054A**12B++61980.5h2.3A3.9A
NC14 Bolt Driver 5295271373.847A1.9537.961%B+59.583%F31.7B+N/A15416.6h2.3B+6.1B+
NC6 Gauss SAW 5145093161.611B+0.2916.925%D18.271%D-22.7CN/A27722.4h9.5B56C++
AF-4AE Cyclone 5074984821.033D0.8722.333%D**16.466%D*19.1D-N/A4926.1h11.1C49.7D
C85 Canister-H 5214934211.738C+9.8445.15%C-12.982%B+129.7B+7.4C+8193.8h5.4B+12B
Spear Anti-Vehicle Phalanx Turret 6764583015.267A13.3742.78%C+3.275%C-44B21C+59910.4h6.4B+15B+
MKV Suppressed 4654575290.864C1.0422.133%D15.317%D16.8DN/A5827.2h11.1B++50.1B
The Slasher 50245712,6280.036C1.8619.261%D*1.969%D--0.6CN/A2708.8h2.6C13.6C
NS Decimator 5894515170.872C+1.0363.139%B2.882%B+23.4D7.2D-26819.3h3.6B*5.7B*
NSX Tomoe 4544515340.845C1.0527.089%C42.572%B+18.7D-N/A8724.1h12.3B+45.2B
Mag-Cutter 64043617,2240.025C++1.8729.877%C++N/A0.4CN/A21140.3h3.7D12.5C++
GD-22S 4374352361.843C**0.0618.661%D19.77%D22.4DN/A19019.4h9.1B*48.8C*
Gauss Compact S 3723683671.003C++0.9023.573%C+19.837%C**12.3C--N/A7530h9.3B+39.6B+
MAX Punch 4163511,6860.208B**1.6950.27%C**N/A1.6C+N/A9213.7h2.4C+4.7C++
AF-57 Piston 3083043300.921C0.9840.555%C++17.434%B**23.2C--N/A8213.1h4.1B+10.1B
NS-AM7 Archer 3552725850.465C+1.4355.813%C26.103%B**4.4D1.3D-4161.7h12.5B++22.4B++
NS-61 Emissary 2682653990.664C+1.2421.035%D--11.698%D-17.5C-N/A5015.1h11.7B+55.8C++
Mauler S6 2082061901.084C**0.8250.815%B**16.505%C*30.3C++N/A1886.8h4.8C*9.5B+
Bouncing Betty 188187672.791C0.8955.776%AN/A69.3D*N/A4302.7h1.8B+3.2B**
M20 Basilisk 253187296.448A++4.5542.251%B+5.348%C19.5C+6.9C+2259.6h59B+139.6B**
NC15 Phoenix 3251861880.989C+0.9156.986%B+N/A14.3C+10.7C+40913h6.7B**11.7A
AF-8 RailJack 180176463.826B+1.9334.32%C64.773%D--29.8B+N/A1575.9h2.4C++7.1C+
S12 Renegade 1751721591.082C0.8240.351%C+4.07%C50.6C+N/A2333.4h2.4B**6B++
MGR-S1 Gladius 1651631491.094C+0.8128.536%B19.632%C41.8C*N/A1793.9h8.4B++29.5B+
GD-66 Claw 1631621750.926C0.9740.236%D**5.556%F19.3D-N/A988.4h2.3B+5.8C
E540 Halberd 260162364.5C2.6052.575%B**3.086%C+30C++18.1B+12605.4h5.7C++10.9B+
L105 Zephyr 177159169.938C+8.0440.301%CN/A41.8C4.7D4553.8h6.1C*15C*
NS-10 Burster 264148991.495B*0.4029.591%C+4.054%D5.7C*4.5B+15725.8h148.6C*502C**
M60-A Bulldog 1551431410.214C+8.3143.731%C2.797%B+28C2.4C-2965.1h6C+13.8C+
AF-19 Mercenary 143140383.684M**1.7819.73%C-15%D--10.4DN/A25913.4h10.1B*51.2B+
NS-44P Commissioner 1391352490.542C-1.3629.289%D--14.074%D*14.2D-N/A619.5h4.3D14.6D
C150 Dalton 167134226.091C+4.1949.572%B*N/A38.3B+9.4D--5753.5h4.3C**8.7B*
NS CandyCannon 3000 1331334530.294C--1.6131.565%C24.06%D8.6DN/A3215.4h4.5C++14.3C++
LA8 Rebel 127127651.954A0.0519.667%D**16.535%D11D-N/A8911.5h5.9B+29.8C
NS-10 Burster 218115991.162C**0.7429.916%C+5.217%C+4.5C4C*13425.8h191.8D641.1C+
MGR-M1 Bishop 114111741.5C+0.4038.378%B*30.631%C++34.7C*N/A943.2h6.4C*16.5B+
LA1 Anchor 1081081110.973C0.9320.804%D19.444%D22.5D-N/A3834.8h8.4B*40.5C*
EM4-AE Longshot 105105581.81D0.0937.956%C--64.762%F*27.6D-N/A723.8h2C+5.2C+
NC4 Mag-Shot 103103961.073B+0.8315.586%F16.505%C-12.9DN/A1428h6.7B++43.1C+
C85 Canister 10296519.2C*17.3035.482%C16.667%B*64C+4C+6371.5h8.3C+23.4C+
NS-44 Commissioner 91902060.437C-1.4627.39%D--12.222%D**11.3D-N/A738h3.5B+12.9C+
Skyguard 14483362.306C+0.4128.936%C+4.819%A*10.1D7.4D2728.2h151.1D522.2C
Hornet Missiles 13978174.588C+2.6960.402%C++2.564%B*60C+46.9C*13951.3h12.7C21.1C+
Anti-Vehicle Grenade 8071171N/A69.1067.41%A++N/A710A++90C+111290.1h3.4B**5.1B**
AF-22 Crow 12870361.944M+0.0466.066%CN/A10.8C8.9C+3446.5h8.9C+13.5C+
NS Decimator-G 9967551.218C+0.6875.787%A+1.493%C--44.7C+21.3C++2531.5h4.7C+6.2C**
NSX Naginata 6361650.938C0.9621.501%C+22.951%D27.7C--N/A1512.2h10.4B+48.3B+
NC6S Gauss SAW S 65591130.522D-1.3822.967%C+23.729%C+10.7D--1.1A+915.5h16.4F-71.3C--
M20 Mustang 226581660.349C--1.5533.209%B+6.897%M++2.5D--7.2C11023.3h194.1D-584.6D
M60-A Bulldog 6256173.294C1.3934.672%D*1.786%C-14D1.5D3254h7.6D-21.8D*
AC-X11 5655401.375B0.5220.398%D-16.364%D--8.1D-N/A1796.8h8.6B++42.1C++
NS-44L Blackhand 5452630.825C1.0741.062%C+44.231%C++20.8C+N/A962.5h4.5C++10.9C*
Razor GD-23 5050610.82C+1.0821.013%D24%B++6.3D--N/A1727.9h10B*47.8B
Spear Anti-Vehicle Phalanx Tower 6450150A++48.1061.078%B**4%C+71.4B*20C6780.7h4.1B**6.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11211,0069.4h
Anti-Vehicle MANA Turret902,2359.3h
Nano-Armor Kit1,4441,812,945186.9h
Medical Kit1743,5465.1h
Nanite Revive Grenade03,6941h
Spawn Beacon101,3631.8h
AE Medical Applicator342120,7899.7h
Repair Module1560.2h
Cortium Silo0950.2h
AE Nano-Armor Kit171274,03224.6h
Spitfire Auto-Turret541,5142.2h
Restoration Kit441,0501.3h
Deconstruction Tool08350.1h
Ammunition Package527,1524.4h
Anti-Infantry MANA Turret451,2383.9h
Medical Applicator605271,23837.1h
Snowman Soldier7870.1h
Recon Detection Device86991.9h
Shield Recharging Field503,4121.7h

Check the help document for the dictionary if you want to learn more about words used here.


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