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Deputy Director Director General Boxcox[AWM] Boxcox
NC BR 93

KDR: 1.89

Score: 94.2m

Last Seen: Apr 25th, 2019 10:29 PM
- OFFLINE - 1266.1 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP L100 Python AP Titan-150 HESH NCM1 Scattercannon AF-41 Hacksaw C75 Viper AF-34 Mattock
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 1826TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.264%17.906%39934117620,2891.149130.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.824%0.221C++-0.443C---1.414D**HEAD ++ (~6.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.279C*120.162C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.426%2.396%340312072,0459557852.14136260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.606%0.849B*0.74B++0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.771B++16.80.683B+20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.781%1.779%10748120215,792240742916.55814368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%0.567B+-0.513D0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.40.651B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.918%7.006%4601411969,920203123574.88429421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.591%-0.858D--0.642B+0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.677B+10.40.739B++28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.065%64.985%460412061,9821806121.09685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.031%0.31C*-0.137C-0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.20.308C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.677%13.471%460412061,4031260181.11261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.634%0.597B+-0.223C-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+30.387C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.2m615.3%577 (34.6k)460 (27.6k)1.8872180,56342,6892.2507293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210316514.221%10.989%15604:4723

10% Combat Medic59% Engineer13% Infiltrator6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:22 PMMay 19th, 2017 10:49 PMMay 23rd, 2019 10:42 PM (25d) (PST)Apr 25th, 2019 6:29 PM (53d) (PST)Apr 25th, 2019 6:29 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241723520.3940.2090.0432.8100.063264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,45910,33221,12724133169427,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3412.1h/142.2d 15,518 8,853 33,353 575.4k 5,487 10,437 12,950 107.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,190
Deaths:1,010
KDR:1.178
Accuracy:23.804% C+
HSR:23.698% C+
EM6
C++
Kills:1,175
Deaths:855
KDR:1.374
Accuracy:22.531% C++
HSR:21.532% C
NC6 Gauss SAW
D
Kills:529
Deaths:340
KDR:1.556
Accuracy:17.054% D
HSR:18.526% D-
GD-22S
D
Kills:435
Deaths:236
KDR:1.843
Accuracy:18.661% D-
HSR:19.770% D
LA1 Anchor
D
Kills:127
Deaths:123
KDR:1.033
Accuracy:20.998% D
HSR:20.472% D
NC6S Gauss SAW S
C
Kills:68
Deaths:124
KDR:0.548
Accuracy:21.844% C
HSR:20.588% C-
NSX Naginata
C+
Kills:61
Deaths:65
KDR:0.938
Accuracy:21.501% C+
HSR:22.951% D
Kills:3,585
Deaths (as Heavy Assault):2,753
Deaths (to Heavy Assaults):11,591
KDR:1.30222
Kill Difference:832
Playtime:150.765 hours
Usage:4%
Score:2.511m
Score/min:278
Accuracy (listed only):20.913%
HSR (listed only):21.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:1,164
Deaths:1,519
KDR:0.766
Accuracy:24.215% C
HSR:23.711% C
AF-4A Bandit
D*
Kills:1,146
Deaths:1,966
KDR:0.583
Accuracy:19.640% D*
HSR:13.525% D**
NS-11C
C
Kills:1,143
Deaths:1,876
KDR:0.609
Accuracy:22.041% C
HSR:15.748% D
GD-7F
D--
Kills:1,124
Deaths:608
KDR:1.849
Accuracy:19.232% D--
HSR:13.256% D*
LA39 Bruiser
C+
Kills:731
Deaths:686
KDR:1.066
Accuracy:59.588% C+
HSR:12.722% C
NS Baron G5G
B+
Kills:598
Deaths:465
KDR:1.286
Accuracy:47.594% C**
HSR:16.388% B+
Gauss Compact S
C**
Kills:368
Deaths:367
KDR:1.003
Accuracy:23.573% C+
HSR:19.837% C**
AF-57 Piston
B**
Kills:304
Deaths:330
KDR:0.921
Accuracy:40.555% C+
HSR:17.434% B**
Mauler S6
B**
Kills:206
Deaths:190
KDR:1.084
Accuracy:50.815% B**
HSR:16.505% C*
GD-66 Claw
F
Kills:162
Deaths:175
KDR:0.926
Accuracy:40.236% F
HSR:5.556% F
MGR-M1 Bishop
B**
Kills:141
Deaths:102
KDR:1.382
Accuracy:39.244% B**
HSR:31.915% C*
AF-19 Mercenary
C--
Kills:140
Deaths:38
KDR:3.684
Accuracy:19.730% C--
HSR:15% D*
AC-X11
D-
Kills:55
Deaths:40
KDR:1.375
Accuracy:20.398% D-
HSR:16.364% D--
Razor GD-23
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:21.013% N/A
HSR:24% N/A
Kills:7,332
Deaths (as Engineer):8,423
Deaths (to Engineers):10,718
KDR:0.87047
Kill Difference:1,091
Playtime:2,009.378 hours
Usage:59%
Score:62.184m
Score/min:516
Accuracy (listed only):31.991%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
C+
Kills:1,168
Deaths:1,183
KDR:0.987
Accuracy:22.729% C--
HSR:23.116% C+
Carnage AR
C-
Kills:1,161
Deaths:808
KDR:1.437
Accuracy:22.545% C-
HSR:15.762% D
NS-7 PDW
C+
Kills:1,153
Deaths:1,458
KDR:0.791
Accuracy:24.349% C+
HSR:14.484% D
Blitz GD-10
D
Kills:1,152
Deaths:1,036
KDR:1.112
Accuracy:20.546% D
HSR:10.504% D--
AF-4 Cyclone
C-
Kills:1,148
Deaths:1,193
KDR:0.962
Accuracy:23.170% C-
HSR:13.328% D
GR-22
C*
Kills:1,050
Deaths:1,041
KDR:1.009
Accuracy:21.867% C--
HSR:20.667% C*
LA39 Bruiser
C+
Kills:731
Deaths:686
KDR:1.066
Accuracy:59.588% C+
HSR:12.722% C
AF-4G Cyclone
D*
Kills:607
Deaths:535
KDR:1.135
Accuracy:21.559% D*
HSR:9.885% D**
NS Baron G5G
B+
Kills:598
Deaths:465
KDR:1.286
Accuracy:47.594% C**
HSR:16.388% B+
Reaper DMR
D
Kills:554
Deaths:10
KDR:55.400
Accuracy:20.655% D--
HSR:20.036% D
AF-4AE Cyclone
D*
Kills:498
Deaths:482
KDR:1.033
Accuracy:22.333% D**
HSR:16.466% D*
MKV Suppressed
D
Kills:457
Deaths:529
KDR:0.864
Accuracy:22.133% D
HSR:15.317% D
AF-57 Piston
B**
Kills:304
Deaths:330
KDR:0.921
Accuracy:40.555% C+
HSR:17.434% B**
Mauler S6
B**
Kills:206
Deaths:190
KDR:1.084
Accuracy:50.815% B**
HSR:16.505% C*
MGR-S1 Gladius
B
Kills:178
Deaths:177
KDR:1.006
Accuracy:28.541% B
HSR:21.348% C+
GD-66 Claw
F
Kills:162
Deaths:175
KDR:0.926
Accuracy:40.236% F
HSR:5.556% F
Kills:11,127
Deaths (as Combat Medic):10,298
Deaths (to Combat Medics):4,107
KDR:1.0805
Kill Difference:829
Playtime:344.297 hours
Usage:10%
Score:9.122m
Score/min:442
Accuracy (listed only):30.576%
HSR (listed only):15.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:1,164
Deaths:1,519
KDR:0.766
Accuracy:24.215% C
HSR:23.711% C
NS-7 PDW
C+
Kills:1,153
Deaths:1,458
KDR:0.791
Accuracy:24.349% C+
HSR:14.484% D
Blitz GD-10
D
Kills:1,152
Deaths:1,036
KDR:1.112
Accuracy:20.546% D
HSR:10.504% D--
AF-4 Cyclone
C-
Kills:1,148
Deaths:1,193
KDR:0.962
Accuracy:23.170% C-
HSR:13.328% D
AF-4A Bandit
D*
Kills:1,146
Deaths:1,966
KDR:0.583
Accuracy:19.640% D*
HSR:13.525% D**
NS-11C
C
Kills:1,143
Deaths:1,876
KDR:0.609
Accuracy:22.041% C
HSR:15.748% D
GD-7F
D--
Kills:1,124
Deaths:608
KDR:1.849
Accuracy:19.232% D--
HSR:13.256% D*
LA39 Bruiser
C+
Kills:731
Deaths:686
KDR:1.066
Accuracy:59.588% C+
HSR:12.722% C
AF-4G Cyclone
D*
Kills:607
Deaths:535
KDR:1.135
Accuracy:21.559% D*
HSR:9.885% D**
NS Baron G5G
B+
Kills:598
Deaths:465
KDR:1.286
Accuracy:47.594% C**
HSR:16.388% B+
AF-4AE Cyclone
D*
Kills:498
Deaths:482
KDR:1.033
Accuracy:22.333% D**
HSR:16.466% D*
MKV Suppressed
D
Kills:457
Deaths:529
KDR:0.864
Accuracy:22.133% D
HSR:15.317% D
Gauss Compact S
C**
Kills:368
Deaths:367
KDR:1.003
Accuracy:23.573% C+
HSR:19.837% C**
AF-57 Piston
B**
Kills:304
Deaths:330
KDR:0.921
Accuracy:40.555% C+
HSR:17.434% B**
Mauler S6
B**
Kills:206
Deaths:190
KDR:1.084
Accuracy:50.815% B**
HSR:16.505% C*
MGR-S1 Gladius
B
Kills:178
Deaths:177
KDR:1.006
Accuracy:28.541% B
HSR:21.348% C+
GD-66 Claw
F
Kills:162
Deaths:175
KDR:0.926
Accuracy:40.236% F
HSR:5.556% F
AF-19 Mercenary
C--
Kills:140
Deaths:38
KDR:3.684
Accuracy:19.730% C--
HSR:15% D*
AC-X11
D-
Kills:55
Deaths:40
KDR:1.375
Accuracy:20.398% D-
HSR:16.364% D--
Razor GD-23
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:21.013% N/A
HSR:24% N/A
Kills:12,384
Deaths (as Light Assault):13,731
Deaths (to Light Assaults):6,768
KDR:0.9019
Kill Difference:1,347
Playtime:214.326 hours
Usage:6%
Score:2.985m
Score/min:232
Accuracy (listed only):28.563%
HSR (listed only):15.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
D
Kills:1,157
Deaths:1,390
KDR:0.832
Accuracy:24.044% D
HSR:14.261% D-
EM4 Longshot
C
Kills:1,155
Deaths:306
KDR:3.775
Accuracy:36.939% C
HSR:67.792% D**
NS-7 PDW
C+
Kills:1,153
Deaths:1,458
KDR:0.791
Accuracy:24.349% C+
HSR:14.484% D
Blitz GD-10
D
Kills:1,152
Deaths:1,036
KDR:1.112
Accuracy:20.546% D
HSR:10.504% D--
AF-4 Cyclone
C-
Kills:1,148
Deaths:1,193
KDR:0.962
Accuracy:23.170% C-
HSR:13.328% D
LA80
C*
Kills:724
Deaths:
KDR:
Accuracy:42.177% C*
HSR:71.271% D-
AF-4G Cyclone
D*
Kills:607
Deaths:535
KDR:1.135
Accuracy:21.559% D*
HSR:9.885% D**
NC14 Bolt Driver
B+
Kills:527
Deaths:137
KDR:3.847
Accuracy:37.961% B+
HSR:59.583% F
AF-4AE Cyclone
D*
Kills:498
Deaths:482
KDR:1.033
Accuracy:22.333% D**
HSR:16.466% D*
MKV Suppressed
D
Kills:457
Deaths:529
KDR:0.864
Accuracy:22.133% D
HSR:15.317% D
NSX Tomoe
B+
Kills:451
Deaths:534
KDR:0.845
Accuracy:27.089% C-
HSR:42.572% B+
NS-AM7 Archer
B**
Kills:285
Deaths:605
KDR:0.471
Accuracy:55.931% C
HSR:25.965% B**
NS-61 Emissary
D-
Kills:265
Deaths:399
KDR:0.664
Accuracy:21.035% D*
HSR:11.698% D-
MGR-S1 Gladius
B
Kills:178
Deaths:177
KDR:1.006
Accuracy:28.541% B
HSR:21.348% C+
AF-8 RailJack
C
Kills:176
Deaths:46
KDR:3.826
Accuracy:34.320% C
HSR:64.773% D--
NS-44P Commissioner
D*
Kills:135
Deaths:249
KDR:0.542
Accuracy:29.289% D*
HSR:14.074% D*
NS CandyCannon 3000
C
Kills:133
Deaths:453
KDR:0.294
Accuracy:31.565% C
HSR:24.060% D
LA8 Rebel
D
Kills:127
Deaths:65
KDR:1.954
Accuracy:19.667% D**
HSR:16.535% D
EM4-AE Longshot
C
Kills:124
Deaths:62
KDR:2
Accuracy:39.163% C
HSR:62.097% F**
NC4 Mag-Shot
C-
Kills:103
Deaths:96
KDR:1.073
Accuracy:15.586% F
HSR:16.505% C-
NS-44 Commissioner
D--
Kills:90
Deaths:207
KDR:0.435
Accuracy:27.367% D--
HSR:12.222% D**
NS-44L Blackhand
C*
Kills:52
Deaths:63
KDR:0.825
Accuracy:41.062% C+
HSR:44.231% C*
Kills:10,697
Deaths (as Infiltrator):10,022
Deaths (to Infiltrators):5,262
KDR:1.06735
Kill Difference:675
Playtime:440.528 hours
Usage:13%
Score:8.653m
Score/min:327
Accuracy (listed only):29.356%
HSR (listed only):29.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,230
Deaths:255
KDR:4.824
Accuracy:28.075% D-
HSR:13.821% C
AF-41 Hacksaw
C
Kills:1,196
Deaths:373
KDR:3.206
Accuracy:21.358% D--
HSR:13.378% C
AF-34 Mattock
D
Kills:1,193
Deaths:254
KDR:4.697
Accuracy:29.528% D
HSR:15.507% D
AF-34 Mattock
C+
Kills:1,166
Deaths:198
KDR:5.889
Accuracy:27.388% D-
HSR:16.467% C+
NCM1 Scattercannon
C
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:29.241% D-
HSR:14.188% C
AF-41 Hacksaw
D
Kills:1,150
Deaths:369
KDR:3.117
Accuracy:22.060% D--
HSR:12.435% D
AF-23 Grinder
C+
Kills:1,056
Deaths:354
KDR:2.983
Accuracy:32.329% C-
HSR:14.489% C+
AF-23 Grinder
C+
Kills:1,037
Deaths:354
KDR:2.929
Accuracy:34.088% C--
HSR:16.104% C+
NCM3 Raven
B+
Kills:729
Deaths:400
KDR:1.823
Accuracy:44.389% B+
HSR:2.058% C-
NCM3 Raven
B++
Kills:678
Deaths:400
KDR:1.695
Accuracy:44.971% B++
HSR:2.212% C-
NS-10 Burster
C+
Kills:151
Deaths:101
KDR:1.495
Accuracy:30.031% C+
HSR:3.974% C--
NS-10 Burster
C+
Kills:124
Deaths:101
KDR:1.228
Accuracy:30.353% C+
HSR:4.839% C+
Kills:10,873
Deaths (as MAX Suit):1,681
Deaths (to MAX Suits):2,633
KDR:6.46817
Kill Difference:9,192
Playtime:228.646 hours
Usage:7%
Score:8.710m
Score/min:635
Accuracy (listed only):31.151%
HSR (listed only):10.789%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,067
V. Kills:329 323%
Deaths:198
KDR:5.389
Accuracy:54.711% B++
KPH:54.500 C
VKPH:16.800 C++
M30 Mustang AH
C*
Kills:920
V. Kills:186 492%
Deaths:503
KDR:1.829
Accuracy:57.259% C*
KPH:28.100 D
VKPH:5.700 C*
Hornet Missiles
C**
Kills:78
V. Kills:61 126%
Deaths:17
KDR:4.588
Accuracy:60.402% C++
KPH:61.200 C+
VKPH:47.900 C**
M20 Mustang
C
Kills:58
V. Kills:168 34%
Deaths:166
KDR:0.349
Accuracy:33.209% B+
KPH:2.500 D--
VKPH:7.200 C
Kills:2,123 (978 + 0)
Deaths:884
KDR:2.402
VKDR:0.842
Vehicle Kills:744
Kill Difference:1,239
Playtime:76.880 hours
Usage:2%
Score:1.319m
Score/min:286
Piloting Accuracy:33.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:159
V. Kills:18 N/A
Deaths:16
KDR:9.938
Accuracy:40.301% C
KPH:41.700 C
VKPH:4.700 D
C150 Dalton
B*
Kills:134
V. Kills:33 394%
Deaths:22
KDR:6.091
Accuracy:49.572% B*
KPH:38.100 B
VKPH:9.400 D--
Kills:293 (0 + 293)
Deaths:38
KDR:7.711
VKDR:1.342
Vehicle Kills:51
Kill Difference:255
Playtime:7.325 hours
Usage:0%
Score:0.226m
Score/min:513
Piloting Accuracy:N/A%
Gunner Accuracy:49.572%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:7,041
V. Kills:911 N/A
Deaths:493
KDR:14.282
Accuracy:59.739% A
KPH:83.900 A
VKPH:10.900 B++
L100 Python AP
A
Kills:1,837
V. Kills:1,187 155%
Deaths:405
KDR:4.536
Accuracy:63.689% B**
KPH:41.300 B++
VKPH:26.700 A
C75 Viper
A*
Kills:1,194
V. Kills:155 N/A
Deaths:137
KDR:8.715
Accuracy:41.301% B
KPH:69.700 A*
VKPH:9 B
L100 Python HEAT
A*
Kills:1,187
V. Kills:191 N/A
Deaths:83
KDR:14.301
Accuracy:53.846% B
KPH:59.800 A*
VKPH:9.600 C
Skyguard
C+
Kills:91
V. Kills:64 140%
Deaths:37
KDR:2.459
Accuracy:29.046% C+
KPH:10.900 C--
VKPH:7.700 D
Kills:11,350 (11,350 + 0)
Deaths:1,155
KDR:9.827
VKDR:2.171
Vehicle Kills:2,508
Kill Difference:10,195
Playtime:173.751 hours
Usage:5%
Score:5.052m
Score/min:485
Driving Accuracy:29.046%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,998
V. Kills:1,511 132%
Deaths:432
KDR:4.625
Accuracy:55.004% B+
KPH:24.100 C+
VKPH:18.300 B++
Titan-150 HESH
B+
Kills:1,254
V. Kills:72 N/A
Deaths:89
KDR:14.090
Accuracy:49.851% C**
KPH:49.600 B+
VKPH:2.800 D*
Titan-150 HEAT
M*
Kills:1,190
V. Kills:200 N/A
Deaths:97
KDR:12.268
Accuracy:51.670% B+
KPH:52.400 M*
VKPH:8.800 C+
Enforcer ML85
B++
Kills:824
V. Kills:647 127%
Deaths:136
KDR:6.059
Accuracy:48.562% B*
KPH:27.500 B+
VKPH:21.600 B++
E540 Halberd
B++
Kills:162
V. Kills:98 164%
Deaths:36
KDR:4.500
Accuracy:52.575% B**
KPH:29.800 C+
VKPH:18 B++
C85 Canister
C
Kills:96
V. Kills:6 N/A
Deaths:5
KDR:19.200
Accuracy:35.482% C
KPH:62.800 C
VKPH:3.900 C
Kills:5,524 (4,442 + 1,082)
Deaths:795
KDR:6.948
VKDR:3.187
Vehicle Kills:2,534
Kill Difference:4,729
Playtime:167.684 hours
Usage:5%
Score:5.561m
Score/min:553
Driving Accuracy:51.670%
Gunner Accuracy:35.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:897
V. Kills:384 233%
Deaths:83
KDR:10.807
Accuracy:60.064% B+
KPH:67.600 A
VKPH:28.900 B**
Enforcer ML65-H
M+
Kills:841
V. Kills:382 220%
Deaths:72
KDR:11.681
Accuracy:58.245% C++
KPH:79.700 M+
VKPH:36.200 B++
C85 Canister-H
B+
Kills:493
V. Kills:28 N/A
Deaths:42
KDR:11.738
Accuracy:45.150% C--
KPH:130.300 B+
VKPH:7.400 C+
Kills:2,231 (0 + 2,231)
Deaths:197
KDR:11.325
VKDR:4.030
Vehicle Kills:794
Kill Difference:2,034
Playtime:27.616 hours
Usage:1%
Score:1.424m
Score/min:860
Driving Accuracy:N/A%
Gunner Accuracy:45.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,192
V. Kills:29 N/A
Deaths:36
KDR:33.111
Accuracy:14.264% D
KPH:84.700 B+
VKPH:2.100 C
M12 Kobalt
B+
Kills:1,190
V. Kills:31 N/A
Deaths:43
KDR:27.674
Accuracy:16.054% C
KPH:92.800 B+
VKPH:2.400 C+
M60-G Bulldog
A++
Kills:1,124
V. Kills:127 N/A
Deaths:96
KDR:11.708
Accuracy:40.635% B++
KPH:56.900 A++
VKPH:6.400 C++
M40 Fury
B*
Kills:1,076
V. Kills:182 N/A
Deaths:83
KDR:12.964
Accuracy:37.967% C*
KPH:79.500 B*
VKPH:13.400 B+
M40 Fury
A++
Kills:1,072
V. Kills:148 N/A
Deaths:86
KDR:12.465
Accuracy:38.640% B
KPH:87.300 A++
VKPH:12 B+
M60-G Bulldog
B+
Kills:605
V. Kills:105 N/A
Deaths:43
KDR:14.070
Accuracy:41.522% B+
KPH:49.900 B+
VKPH:8.700 C++
M20 Basilisk
B++
Kills:189
V. Kills:67 278%
Deaths:29
KDR:6.517
Accuracy:43.605% B++
KPH:19.400 C+
VKPH:6.900 C+
Kills:6,448 (0 + 6,448)
Deaths:416
KDR:15.500
VKDR:1.656
Vehicle Kills:689
Kill Difference:6,032
Playtime:94.319 hours
Usage:3%
Score:3.506m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:43.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:763
V. Kills:154 492%
Deaths:866
KDR:0.881
Accuracy:51.339% C*
KPH:32.300 B+
VKPH:6.500 C++
S12 Renegade
C+
Kills:172
V. Kills:3 N/A
Deaths:159
KDR:1.082
Accuracy:40.351% C
KPH:51.200 C+
VKPH:0.900 D
Kills:935 (935 + 0)
Deaths:1,025
KDR:0.912
VKDR:0.153
Vehicle Kills:157
Kill Difference:90
Playtime:26.972 hours
Usage:1%
Score:0.255m
Score/min:157
Driving Accuracy:40.351%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,9527,04149314.282B12.3959.739%AN/A83.9A10.9B++38183.9h2.7B++4.6B*
Titan-150 AP 3,5091,9984324.625C+2.7455.004%B+2.653%C+24.1C+18.2B++54482.8h4.6C*8.3B+
L100 Python AP 3,0241,8374054.536C+2.6563.689%B**3.43%B+41.3B++26.7A66344.5h5.4B8.4B++
Titan-150 HESH 1,3261,2548914.09B+12.2049.851%C**2.073%C++49.6B+2.8D*30725.3h2.4B**4.8B*
NCM1 Scattercannon 1,2401,2302554.824A2.9428.075%D-13.821%C33.2C+N/A14937h5.2B+18.6C+
AF-41 Hacksaw 1,2021,1963733.206C**1.3221.358%D--13.378%C27.8C+N/A16443h4.2B**19.6B+
C75 Viper 1,3491,1941378.715B**6.8341.301%B1.256%C69.8A*9.1B64617.1h7.4B**17.9B**
AF-34 Mattock 1,2031,1932544.697B+2.8129.528%D15.507%D32.6CN/A14836.6h5.8B+19.7C+
M12 Kobalt 1,2211,1923633.111A++31.2214.264%D18.708%C++84.5B+2.1C36414.1h13.7B**96.3B
Titan-150 HEAT 1,3901,1909712.268A10.3851.67%B+2.353%C52.4M*8.8C+59022.7h2.5A+4.9A+
MGR-L1 Promise 1,2251,1901,0101.178C+0.7123.804%C+23.698%C+23.8DN/A7050.1h16.4C69C++
M12 Kobalt 1,2211,1904327.674A++25.7916.054%C22.017%B++93B+2.4C+34312.8h15.1B+94.4C**
L100 Python HEAT 1,3781,1878314.301A12.4153.846%B2.949%C*59.6A*9.6C47019.9h2.5A+4.7A+
EM6 1,1961,1758551.374C+0.5122.531%C++21.532%C33.9CN/A12934.7h10.1B+44.9B+
NC9 A-Tross 1,2001,1681,1830.987C0.9022.729%C--23.116%C+21.5DN/A7654.4h9.3B+41.1C++
AF-34 Mattock 1,1671,1661985.889B*4.0027.388%D-16.467%C+42.7C++N/A22427.3h4B**14.7B+
NSX Tanto 1,1871,1641,5190.766C1.1224.215%C23.711%C13.5DN/A3486.5h12.9C**53.4C++
NCM1 Scattercannon 1,1671,1632035.729A*3.8429.241%D-14.188%C39.2AN/A21029.7h4.6A15.8B+
Carnage AR 1,1731,1618081.437C++0.4522.545%C-15.762%D19.7DN/A8558.9h13.9C+61.8C+
AF-18 Stalker 1,1651,1571,3900.832C1.0624.044%D14.261%D-20.9DN/A12155.4h11.5B+47.7C++
EM4 Longshot 1,1601,1553063.775C*1.8936.939%C67.792%D**30C+N/A15038.5h2.1C*5.8C++
NS-7 PDW 1,1821,1531,4580.791C+1.1024.349%C+14.484%D11.9DN/A4596.7h12.6B+51.7B+
Blitz GD-10 1,1661,1521,0361.112C++0.7820.546%D10.504%D--11D-N/A62104.3h15.7C+76.3C+
AF-41 Hacksaw 1,1601,1503693.117B1.2322.06%D--12.435%D27.6C+N/A15641.6h4.6B**20.8B
AF-4 Cyclone 1,1641,1481,1930.962C+0.9323.17%C-13.328%D21.8C-N/A8852.7h9.2B++39.7B
AF-4A Bandit 1,1671,1461,9660.583D1.3019.64%D*13.525%D**7.3D*N/A50156.9h12.1C61.6D
NS-11C 1,1731,1431,8760.609C-1.2822.041%C15.748%D6D--N/A26189.5h15.1C+68.6C+
M12 Kobalt 1,1581,1282938.897C++37.0123.008%C*16.667%C150.4B*4C+5737.5h14.8B+64.2B+
GD-7F 1,1441,1246081.849B++0.0419.232%D--13.256%D*14.3DN/A12678.6h13C*67.6C+
M60-G Bulldog 1,2511,1249611.708A*9.8240.635%B++2.669%C+57.1A++6.4C++67919.7h5.2B*12.9B*
Sticky Grenade 1,1101,10411104N/A1,102.1161.762%B**N/A1577.1A8.6C57960.7h1.4B*2.3B++
M40 Fury 1,2581,0768312.964B**11.0837.967%C*N/A79.7B*13.5B+94513.5h9.6B+25.3B++
C-4 1,6171,0738191.31C+0.5823.398%CN/A53.9D27.3C+93919.9h1.2B+5.2B+
M40 Fury 1,2201,0728612.465B**10.5838.64%B1.306%C--87.2A++12B+96312.3h9B*23.2B*
Breaker Rocket Pods 1,3961,0671985.389C+3.5054.711%B++1.874%A54.4C16.8C++47619.6h16C++29.2B
AF-23 Grinder 1,0681,0563542.983C**1.1032.329%C-14.489%C+38.5B+N/A21227.4h4.9B**15B++
GR-22 1,0661,0501,0411.009C+0.8821.867%C--20.667%C*17.9DN/A9058.5h14C+64.2C+
AF-23 Grinder 1,0461,0373542.929C*1.0434.088%C--16.104%C+37.8BN/A20327.4h5.4B*15.9B+
MANA Anti-Personnel Turret 1,0089893972.491N/A0.6019.301%UN/A9890U190U39990700.1h22.1T*114.2T*
M30 Mustang AH 1,1069205031.829C0.0657.259%C*2.717%A++28.1D5.7C*25432.7h6.6B+11.5B+
E540 Halberd-H 1,2818978310.807B+8.9260.064%B+1.561%C67.4A28.9B**86113.3h5.2B+8.7B++
Enforcer ML65-H 1,2238417211.681A*9.7958.245%C++3.092%B*79.3M+36B++87110.6h9.4B**16.1B**
Enforcer ML85 1,4718241366.059C**4.1748.562%B*1.092%D27.6B+21.6B++62329.9h11.5B+23.7B*
Tank Mine 1,3447876461.218D0.6751.838%AN/A64.5D-45.7D121112.2h2.3D4.4B**
M40 Fury-F 9177638660.881C1.0151.339%C*N/A32.3B+6.5C++14723.6h7.8B+15.2B++
MANA Anti-Vehicle Turret 1,3657584291.767M**0.1251.153%D-N/A7580U6070U21924800.1h7.8S15.3B
LA39 Bruiser 7427316861.066C+0.8259.588%C+12.722%C35CN/A15020.9h2.1B++3.6B
NCM3 Raven 1,1537294001.823A0.0644.389%B+2.058%C-14.2B**8.3B*25251.3h20.1B*45.2B*
LA80 7257241724U722.1142.177%C*71.271%D-29.3CN/A10824.7h2.1C**5B
NCM3 Raven 1,0746784001.695A0.1944.971%B++2.212%C-13.2B**7.7B++23151.3h21.8B*48.4B*
AF-4G Cyclone 6116075351.135C0.7521.559%D*9.885%D**16.1D-N/A10737.8h9.9C*45.7C
M60-G Bulldog 7106054314.07A*12.1841.522%B+2.149%C--50B+8.7C++71712.1h5.6B+13.5B++
NS Baron G5G 6105984651.286C++0.6047.594%C**16.388%B+59.2B**1.2A*15110.1h4.2C**8.8B+
M20 Basilisk 6775672127M**25.1144.085%D--5.996%B+97.8A*19C+4215.8h40.7A92.4B**
Reaper DMR 5555541055.4U53.5120.655%D--20.036%D18.2DN/A13330.5h8.5B++41.3C+
Frag Grenade 5355291529N/A527.1158.798%A++N/A1058A**12B++61850.5h2.3A+3.9A
NC6 Gauss SAW 5365293401.556B+0.3317.054%D18.526%D-20.7C-N/A24525.6h9.4B+55.2C++
NC14 Bolt Driver 5295271373.847A1.9637.961%B+59.583%F31.7B+N/A15516.6h2.3B+6.1B+
AF-4AE Cyclone 5074984821.033D0.8522.333%D**16.466%D*19.1D--N/A4926.1h11.1D49.7D--
C85 Canister-H 5214934211.738C+9.8545.15%C--12.982%B+129.7B+7.4C+8223.8h5.4B+12B+
The Slasher 50746213,2450.035C1.8518.602%D*1.948%D--0.6C-N/A2739.4h2.6C14C+
Spear Anti-Vehicle Phalanx Turret 6764583015.267A13.3842.78%C+3.275%C43.6C**20.8C+60110.5h6.4B+15B++
MKV Suppressed 4654575290.864C1.0222.133%D15.317%D16.8DN/A5827.2h11.1B*50.1C**
NS Decimator 5934545220.87C+1.0263.323%B2.863%B+23.4D7.2D--27019.4h3.6B*5.7B*
NSX Tomoe 4544515340.845C1.0427.089%C-42.572%B+18.7D-N/A8724.1h12.3B+45.2B
Mag-Cutter 64043617,2740.025C++1.8629.724%C++N/A0.4CN/A21143.4h3.7D12.6C+
GD-22S 4374352361.843C*0.0418.661%D-19.77%D22.4DN/A19219.4h9.1B*48.8C*
Gauss Compact S 3723683671.003C++0.8823.573%C+19.837%C**12.3DN/A7530h9.3B+39.6B+
MAX Punch 4163511,7070.206A1.6850.21%BN/A1.6C**N/A9216.3h2.4C++4.8C*
AF-57 Piston 3083043300.921C0.9740.555%C+17.434%B**23.2C--N/A8313.1h4.1B+10.1C**
NS-AM7 Archer 3722856050.471C+1.4255.931%C25.965%B**4.5D1.4D-4262.7h12.4B++22.1B++
NS-61 Emissary 2682653990.664C+1.2221.035%D*11.698%D-17.5C-N/A5015.1h11.7B+55.8C++
Mauler S6 2082061901.084C++0.8050.815%B**16.505%C*30.3C++N/A1896.8h4.8C**9.5B+
M20 Basilisk 256189296.517A++4.6343.605%B++5.291%C19.5C+6.9C+2259.7h62.7B*143.8B**
Bouncing Betty 188187672.791C0.9055.592%AN/A69.3D*N/A4302.7h1.8B3.3B*
NC15 Phoenix 3251861880.989C+0.9056.986%B+N/A14.3C++10.7C+41013h6.7B**11.7A
MGR-S1 Gladius 1801781771.006C+0.8828.541%B21.348%C+38.7C++N/A1604.6h9.1B+31.7B+
AF-8 RailJack 180176463.826B+1.9434.32%C64.773%D--29.8B+N/A1575.9h2.4C++7.1C+
S12 Renegade 1751721591.082C0.8140.351%C4.07%C50.6C+N/A2333.4h2.4B**6B++
E540 Halberd 260162364.5C2.6152.575%B**3.086%C+30C++18.1B++12615.4h5.7C++10.9B+
GD-66 Claw 1631621750.926C0.9640.236%F5.556%F19.3D-N/A988.4h2.3B+5.8C
L105 Zephyr 177159169.938C+8.0540.301%CN/A41.8C4.7D4553.8h6.1C*15C*
NS-10 Burster 2691511011.495B*0.3930.031%C+3.974%C--5.7C*4.4B+15326.6h151.8C++505.5C*
M60-A Bulldog 1551431410.214C+8.3343.731%C2.797%B+27.5C2.3C-2935.2h6C+13.8C+
MGR-M1 Bishop 1481411021.382C+0.5139.244%B**31.915%C*33.6C++1.7A*884.2h7.1C+18.2B+
AF-19 Mercenary 143140383.684M**1.8019.73%C--15%D*10.3DN/A25813.6h10.1B*51.2B+
NS-44P Commissioner 1391352490.542C--1.3529.289%D*14.074%D*14.2D-N/A619.5h4.3D14.6D
C150 Dalton 167134226.091C+4.2049.572%B*N/A38.3B9.4D--5763.5h4.3C*8.7B++
NS CandyCannon 3000 1331334530.294C--1.5931.565%C24.06%D8.6DN/A3215.4h4.5C*14.3C++
LA8 Rebel 127127651.954A0.0719.667%D**16.535%D11D-N/A8911.5h5.9B+29.8C-
LA1 Anchor 1271271231.033C0.8520.998%D20.472%D23.5D-N/A3545.4h8.6B*40.9C*
NS-10 Burster 2321241011.228C**0.6630.353%C+4.839%C+4.7C4.1C**13226.6h185.5C--611C+
EM4-AE Longshot 124124622D0.1139.163%C62.097%F**29.5D-N/A814.2h2.1C5.4C
NC4 Mag-Shot 103103961.073B+0.8115.586%F16.505%C-12.9DN/A1438h6.7B++43.1C+
C85 Canister 10296519.2C*17.3135.482%C16.667%B*64C+4C+6371.5h8.3C+23.4C+
Skyguard 15591372.459C+0.5729.046%C+5.495%M11C--7.7D2748.3h141.5C487.3C+
NS-44 Commissioner 91902070.435C-1.4527.367%D--12.222%D**11.3D-N/A748h3.5B+12.9C+
Hornet Missiles 13978174.588C+2.7060.402%C++2.564%B*60C+46.9C*13951.3h12.7C21.1C+
NS Decimator-G 11377591.305C+0.5875.854%A+1.299%D45.3C+21.2C++2531.7h4.3C+5.7B+
Anti-Vehicle Grenade 8273173N/A71.1166.942%A++N/A730A+90C+111680.1h3.3B**5B**
AF-22 Crow 12870361.944M+0.0666.066%C+N/A10.8D8.9C+3446.5h8.9C+13.5C+
NC6S Gauss SAW S 74681240.548D-1.3421.844%C20.588%C-10.6D*N/A826.4h15.4D**70.5C--
NSX Naginata 6361650.938C0.9521.501%C+22.951%D27.7C--N/A1532.2h10.4B+48.3B+
M20 Mustang 226581660.349C--1.5433.209%B+6.897%M++2.5D--7.2C11123.3h194.1D--584.6D
M60-A Bulldog 6256173.294C1.4134.672%D*1.786%C-14D1.5D3254h7.6D-21.8D*
AC-X11 5655401.375C**0.5120.398%D-16.364%D--8.1D--N/A1816.8h8.6B+42.1C++
NS-44L Blackhand 5452630.825C1.0641.062%C+44.231%C*20.8CN/A962.5h4.5C++10.9C*
Razor GD-23 5050610.82C+1.0721.013%D24%B++6.3D--N/A1727.9h10B*47.8B
Spear Anti-Vehicle Phalanx Tower 6450150A*48.1161.078%B**4%C++71.4B++20C-6780.7h4.1B**6.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3771.8h
Anti-Vehicle MANA Turret902,2369.3h
Nano-Armor Kit1,4531,824,064187.7h
Repair Module1560.2h
Cortium Silo0950.2h
AE Medical Applicator354124,20010h
AE Nano-Armor Kit191282,33225.3h
Nanite Revive Grenade03,7701h
Medical Kit1793,7005.2h
Spitfire Auto-Turret541,5422.3h
Restoration Kit451,1251.3h
Motion Spotter11211,0229.4h
Deconstruction Tool08350.1h
Shield Recharging Field503,4121.7h
Recon Detection Device86991.9h
Medical Applicator605271,23837.1h
Ammunition Package567,7954.6h
Anti-Infantry MANA Turret801,7044.8h
Snowman Soldier81110.2h

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