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Maj. General Snowblower Br0ke[RITE] Br0ke
NC BR 84

KDR: 1.41

Score: 97.3m

Last Seen: Apr 18th, 2019 7:18 AM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Emerald - Outfit Member of Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 56
Level Progress (to 85): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone GD-7F L100 Python HESH C-4 ARX NC6A GODSAW Bouncing Betty Tank Mine Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 1730TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.786%17.477%43334100137,9591.188820.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.848%0.718B++-0.505D-0.716D-HEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.304C*12.90.097C+39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.082%0.857%652103393416685590.559617167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%-0.456D-0.685D-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.1-0.26C67.2-0.268C135.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.413%2.321%4067102810,210338347213.01803216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%-0.245C-0.179C1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.477B+7.70.381C**12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.077%8.937%761010252,12629609100.718001233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.36%-0.586D1.148B**1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.70.031C+34.80.132C++80.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.963%70.676%7641031607268190.226324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.917%0.742B++0.24C++0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.289C*2.80.118C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.344%12.337%76310323,8992206691.76745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%0.824B++-0.448C---0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.402B40.166C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 56
97.3m517.9%440 (26.4k)331 (19.9k)1.4129691,81464,9801.7337884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035245317.969%10.433%18704:3127

15% Combat Medic42% Engineer19% Heavy Assault8% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 9:34 PMJan 21st, 2017 5:59 AMApr 18th, 2019 2:49 AM (1d) (PST)Apr 18th, 2019 3:45 AM (1d) (PST)Apr 18th, 2019 3:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5091633460.3130.2210.0331.9270.059199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5389,78520,75319132116419,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4892h/203.8d 20,847 9,579 37,064 565.5k 6,507 12,669 17,374 149.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:3,557
Deaths:3,104
KDR:1.146
Accuracy:25.136% D
HSR:19.623% D--
EM1
C*
Kills:1,578
Deaths:1,155
KDR:1.366
Accuracy:22.607% C*
HSR:18.314% C--
EM6
C+
Kills:1,515
Deaths:1,240
KDR:1.222
Accuracy:21.347% C+
HSR:17.624% D-
LA1 Anchor
C--
Kills:1,376
Deaths:1,115
KDR:1.234
Accuracy:22.097% C--
HSR:17.951% D--
NC6S Gauss SAW S
C+
Kills:1,150
Deaths:968
KDR:1.188
Accuracy:22.424% C+
HSR:18% D-
NC6 Gauss SAW
C**
Kills:1,143
Deaths:839
KDR:1.362
Accuracy:21.379% C**
HSR:21.347% C
NC05 Jackhammer
B+
Kills:644
Deaths:453
KDR:1.422
Accuracy:48.654% B+
HSR:14.441% C+
NSX Naginata
C++
Kills:116
Deaths:116
KDR:1
Accuracy:22.792% C++
HSR:25% C
Kills:11,079
Deaths (as Heavy Assault):8,990
Deaths (to Heavy Assaults):18,593
KDR:1.23237
Kill Difference:2,089
Playtime:924.179 hours
Usage:19%
Score:16.517m
Score/min:298
Accuracy (listed only):25.804%
HSR (listed only):19.038%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:4,439
Deaths:3,813
KDR:1.164
Accuracy:24.769% C++
HSR:18.540% C
AF-57 Piston
B++
Kills:1,831
Deaths:1,537
KDR:1.191
Accuracy:47.209% B++
HSR:13.545% C+
AF-4A Bandit
B
Kills:1,174
Deaths:1,620
KDR:0.725
Accuracy:26.917% B
HSR:22.317% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
GD-66 Claw
C+
Kills:903
Deaths:932
KDR:0.969
Accuracy:58.522% C+
HSR:11.628% C--
NS Baron G5AE
C++
Kills:344
Deaths:343
KDR:1.003
Accuracy:47.484% C++
HSR:15.988% C++
Warden
B+
Kills:310
Deaths:235
KDR:1.319
Accuracy:29.383% B+
HSR:22.258% C
Gauss Compact S
B+
Kills:303
Deaths:321
KDR:0.944
Accuracy:26.365% B+
HSR:17.822% C+
NS-11C
B**
Kills:289
Deaths:401
KDR:0.721
Accuracy:29.731% B**
HSR:17.301% C
AF-19 Mercenary
C++
Kills:214
Deaths:182
KDR:1.176
Accuracy:22.709% C++
HSR:19.159% C
MGR-C1 Charger
C++
Kills:99
Deaths:133
KDR:0.744
Accuracy:29.600% C++
HSR:20.202% D
Razor GD-23
B**
Kills:63
Deaths:108
KDR:0.583
Accuracy:30.048% B**
HSR:15.873% D-
Kills:12,289
Deaths (as Engineer):12,125
Deaths (to Engineers):14,948
KDR:1.01353
Kill Difference:164
Playtime:2,077.887 hours
Usage:42%
Score:41.836m
Score/min:336
Accuracy (listed only):37.249%
HSR (listed only):16.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:4,514
Deaths:3,413
KDR:1.323
Accuracy:25.010% C+
HSR:13.336% D
GD-7F
C++
Kills:4,439
Deaths:3,813
KDR:1.164
Accuracy:24.769% C++
HSR:18.540% C
Blitz GD-10
C*
Kills:2,755
Deaths:2,590
KDR:1.064
Accuracy:25.343% C*
HSR:14.374% C
AF-57 Piston
B++
Kills:1,831
Deaths:1,537
KDR:1.191
Accuracy:47.209% B++
HSR:13.545% C+
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
AF-4A Bandit
B
Kills:1,174
Deaths:1,620
KDR:0.725
Accuracy:26.917% B
HSR:22.317% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C--
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
GD-66 Claw
C+
Kills:903
Deaths:932
KDR:0.969
Accuracy:58.522% C+
HSR:11.628% C--
MGR-S1 Gladius
C+
Kills:533
Deaths:709
KDR:0.752
Accuracy:26.008% C+
HSR:14.822% D--
NS Baron G5AE
C++
Kills:344
Deaths:343
KDR:1.003
Accuracy:47.484% C++
HSR:15.988% C++
Gauss Compact S
B+
Kills:303
Deaths:321
KDR:0.944
Accuracy:26.365% B+
HSR:17.822% C+
NS-11C
B**
Kills:289
Deaths:401
KDR:0.721
Accuracy:29.731% B**
HSR:17.301% C
MKV Suppressed
B+
Kills:215
Deaths:258
KDR:0.833
Accuracy:27.777% B+
HSR:16.279% C--
AF-19 Mercenary
C++
Kills:214
Deaths:182
KDR:1.176
Accuracy:22.709% C++
HSR:19.159% C
MGR-C1 Charger
C++
Kills:99
Deaths:133
KDR:0.744
Accuracy:29.600% C++
HSR:20.202% D
NSX Tengu
C+
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C+
HSR:12.500% D*
Razor GD-23
B**
Kills:63
Deaths:108
KDR:0.583
Accuracy:30.048% B**
HSR:15.873% D-
Kills:23,997
Deaths (as Light Assault):23,163
Deaths (to Light Assaults):10,630
KDR:1.03601
Kill Difference:834
Playtime:517.057 hours
Usage:11%
Score:9.504m
Score/min:306
Accuracy (listed only):33.520%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:4,514
Deaths:3,413
KDR:1.323
Accuracy:25.010% C+
HSR:13.336% D
Blitz GD-10
C*
Kills:2,755
Deaths:2,590
KDR:1.064
Accuracy:25.343% C*
HSR:14.374% C
Carnage AR
C*
Kills:2,645
Deaths:2,135
KDR:1.239
Accuracy:25.735% C*
HSR:15.652% D
AF-57 Piston
B++
Kills:1,831
Deaths:1,537
KDR:1.191
Accuracy:47.209% B++
HSR:13.545% C+
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
GR-22
C+
Kills:1,184
Deaths:1,506
KDR:0.786
Accuracy:24.702% C+
HSR:18.750% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C--
Reaper DMR
C+
Kills:1,162
Deaths:1,272
KDR:0.914
Accuracy:25.451% C+
HSR:19.794% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
NS-11A
C
Kills:1,145
Deaths:903
KDR:1.268
Accuracy:22.696% C
HSR:18.952% C
GD-66 Claw
C+
Kills:903
Deaths:932
KDR:0.969
Accuracy:58.522% C+
HSR:11.628% C--
NC9 A-Tross
C+
Kills:554
Deaths:717
KDR:0.773
Accuracy:25.488% C+
HSR:19.675% D
MGR-S1 Gladius
C+
Kills:533
Deaths:709
KDR:0.752
Accuracy:26.008% C+
HSR:14.822% D--
NS Baron G5AE
C++
Kills:344
Deaths:343
KDR:1.003
Accuracy:47.484% C++
HSR:15.988% C++
MKV Suppressed
B+
Kills:215
Deaths:258
KDR:0.833
Accuracy:27.777% B+
HSR:16.279% C--
NC1 Gauss Rifle
C*
Kills:199
Deaths:202
KDR:0.985
Accuracy:23.884% C*
HSR:17.588% C--
NSX Tengu
C+
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C+
HSR:12.500% D*
Kills:24,305
Deaths (as Combat Medic):23,320
Deaths (to Combat Medics):6,635
KDR:1.04224
Kill Difference:985
Playtime:735.309 hours
Usage:15%
Score:17.432m
Score/min:395
Accuracy (listed only):33.064%
HSR (listed only):15.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:4,514
Deaths:3,413
KDR:1.323
Accuracy:25.010% C+
HSR:13.336% D
Blitz GD-10
C*
Kills:2,755
Deaths:2,590
KDR:1.064
Accuracy:25.343% C*
HSR:14.374% C
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C--
NS-44B Commissioner
C+
Kills:603
Deaths:824
KDR:0.732
Accuracy:38.548% C+
HSR:19.403% D
MGR-S1 Gladius
C+
Kills:533
Deaths:709
KDR:0.752
Accuracy:26.008% C+
HSR:14.822% D--
NS-30 Vandal
C
Kills:449
Deaths:470
KDR:0.955
Accuracy:30.766% C
HSR:19.154% D-
NC08 Mag-Scatter
B+
Kills:311
Deaths:462
KDR:0.673
Accuracy:57.990% B+
HSR:12.540% D
NS-61 Emissary
B+
Kills:272
Deaths:300
KDR:0.907
Accuracy:31.765% B+
HSR:12.500% D
LA8 Rebel
C-
Kills:236
Deaths:235
KDR:1.004
Accuracy:26.382% D
HSR:17.797% C-
AF-8 RailJack
B+
Kills:227
Deaths:79
KDR:2.873
Accuracy:40.753% B+
HSR:72.687% C+
MKV Suppressed
B+
Kills:215
Deaths:258
KDR:0.833
Accuracy:27.777% B+
HSR:16.279% C--
NS-45 Pilot
B+
Kills:213
Deaths:390
KDR:0.546
Accuracy:29.368% C
HSR:29.108% B+
EM4 Longshot
C+
Kills:213
Deaths:100
KDR:2.130
Accuracy:38.858% C+
HSR:74.178% C--
NS-AM7 Archer
B+
Kills:186
Deaths:278
KDR:0.669
Accuracy:51.699% D--
HSR:21.505% B+
NS-357 Underboss
C++
Kills:186
Deaths:224
KDR:0.830
Accuracy:28.796% D--
HSR:22.581% C++
NC14 Bolt Driver
A+
Kills:86
Deaths:12
KDR:7.167
Accuracy:45.439% A+
HSR:70.930% C
SAS-R
C
Kills:81
Deaths:37
KDR:2.189
Accuracy:36.375% C
HSR:55.556% D**
NSX Tengu
C+
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C+
HSR:12.500% D*
AF-18 Stalker
C*
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.829% D*
HSR:22.222% C*
Kills:15,144
Deaths (as Infiltrator):14,722
Deaths (to Infiltrators):7,749
KDR:1.02866
Kill Difference:422
Playtime:389.627 hours
Usage:8%
Score:5.605m
Score/min:240
Accuracy (listed only):33.053%
HSR (listed only):27.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,181
Deaths:672
KDR:3.246
Accuracy:37.937% B+
HSR:13.480% D
NCM1 Scattercannon
C++
Kills:1,699
Deaths:508
KDR:3.344
Accuracy:37.892% C++
HSR:14.185% C
AF-41 Hacksaw
B++
Kills:942
Deaths:324
KDR:2.907
Accuracy:36.793% B++
HSR:13.270% C
AF-34 Mattock
A+
Kills:688
Deaths:209
KDR:3.292
Accuracy:50.717% A+
HSR:14.535% D
AF-41 Hacksaw
C++
Kills:685
Deaths:264
KDR:2.595
Accuracy:30.541% C+
HSR:15.766% C++
NCM3 Raven
B+
Kills:512
Deaths:366
KDR:1.399
Accuracy:43.658% B+
HSR:2.344% C
NCM3 Raven
B+
Kills:488
Deaths:365
KDR:1.337
Accuracy:42.620% B+
HSR:2.459% C+
NCM2 Falcon
B++
Kills:320
Deaths:166
KDR:1.928
Accuracy:45.514% B++
HSR:5.313% C*
NS-10 Burster
C+
Kills:267
Deaths:139
KDR:1.921
Accuracy:28.112% C+
HSR:3.371% D
NCM2 Falcon
B+
Kills:247
Deaths:181
KDR:1.365
Accuracy:47.216% B+
HSR:4.453% C+
NS-10 Burster
B**
Kills:237
Deaths:139
KDR:1.705
Accuracy:28.239% C+
HSR:8.439% B**
Kills:8,266
Deaths (as MAX Suit):1,666.500
Deaths (to MAX Suits):3,993
KDR:4.9601
Kill Difference:6,599.500
Playtime:216.608 hours
Usage:4%
Score:6.361m
Score/min:489
Accuracy (listed only):39.022%
HSR (listed only):8.874%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:665
V. Kills:197 336%
Deaths:126
KDR:5.278
Accuracy:40.716% D--
KPH:45.400 C-
VKPH:13.400 C+
Vortek Rotary
D-
Kills:269
V. Kills:332 81%
Deaths:705
KDR:0.382
Accuracy:31.228% C+
KPH:3.200 D-
VKPH:3.900 D-
Hornet Missiles
C--
Kills:67
V. Kills:59 112%
Deaths:45
KDR:1.489
Accuracy:55.645% C-
KPH:28.800 D
VKPH:25.300 C--
Kills:1,001 (269 + 0)
Deaths:876
KDR:1.143
VKDR:0.671
Vehicle Kills:588
Kill Difference:125
Playtime:101.740 hours
Usage:2%
Score:0.872m
Score/min:143
Piloting Accuracy:31.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,631
V. Kills:633 N/A
Deaths:379
KDR:9.580
Accuracy:52.289% B+
KPH:45.600 C
VKPH:7.900 C+
L100 Python AP
C*
Kills:1,726
V. Kills:1,413 122%
Deaths:474
KDR:3.641
Accuracy:57.537% C**
KPH:23.600 C--
VKPH:19.300 C*
C75 Viper
B**
Kills:1,052
V. Kills:218 480%
Deaths:178
KDR:5.910
Accuracy:41.252% B
KPH:45.700 B**
VKPH:9.500 B+
L100 Python HEAT
C++
Kills:303
V. Kills:143 210%
Deaths:81
KDR:3.741
Accuracy:58.338% B*
KPH:25.600 C
VKPH:12.100 C++
Skyguard
C--
Kills:201
V. Kills:136 147%
Deaths:73
KDR:2.753
Accuracy:25.322% D
KPH:10.900 C--
VKPH:7.400 D
Kills:6,913 (6,913 + 0)
Deaths:1,185
KDR:5.834
VKDR:2.146
Vehicle Kills:2,543
Kill Difference:5,728
Playtime:206.129 hours
Usage:4%
Score:4.084m
Score/min:330
Driving Accuracy:25.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,334
V. Kills:1,777 131%
Deaths:547
KDR:4.267
Accuracy:53.176% B
KPH:22.700 C+
VKPH:17.300 B+
Titan-150 HEAT
B++
Kills:963
V. Kills:361 266%
Deaths:172
KDR:5.599
Accuracy:47.942% C++
KPH:27.600 B++
VKPH:10.300 B
Enforcer ML85
D
Kills:151
V. Kills:110 136%
Deaths:37
KDR:4.081
Accuracy:36.694% C--
KPH:16.300 D
VKPH:11.900 D
Titan-150 HESH
C-
Kills:150
V. Kills:40 366%
Deaths:34
KDR:4.412
Accuracy:45.698% C
KPH:23.200 D--
VKPH:6.200 C-
E540 Halberd
B+
Kills:126
V. Kills:75 166%
Deaths:20
KDR:6.300
Accuracy:47.470% B
KPH:28.500 C+
VKPH:17 B+
Kills:3,724 (3,447 + 277)
Deaths:810
KDR:4.598
VKDR:2.917
Vehicle Kills:2,363
Kill Difference:2,914
Playtime:157.930 hours
Usage:3%
Score:3.606m
Score/min:381
Driving Accuracy:45.698%
Gunner Accuracy:47.470%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:173
V. Kills:15 N/A
Deaths:17
KDR:10.177
Accuracy:36.361% C-
KPH:65.600 C-
VKPH:5.700 D
E540 Halberd-H
B**
Kills:114
V. Kills:59 190%
Deaths:15
KDR:7.600
Accuracy:65.372% B**
KPH:36.900 C
VKPH:19.100 C
Kills:287 (0 + 287)
Deaths:32
KDR:8.969
VKDR:2.313
Vehicle Kills:74
Kill Difference:255
Playtime:5.731 hours
Usage:0%
Score:0.213m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:65.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:613
V. Kills:30 N/A
Deaths:19
KDR:32.263
Accuracy:15.347% C--
KPH:59.400 C+
VKPH:2.900 C**
M20 Basilisk
C+
Kills:256
V. Kills:127 200%
Deaths:76
KDR:3.368
Accuracy:42.726% B+
KPH:14.900 C-
VKPH:7.400 C+
M40 Fury
B*
Kills:245
V. Kills:84 288%
Deaths:41
KDR:5.976
Accuracy:38.115% B
KPH:40.400 C+
VKPH:13.800 B*
M60-G Bulldog
C+
Kills:200
V. Kills:31 N/A
Deaths:31
KDR:6.452
Accuracy:33.440% C+
KPH:28.500 C+
VKPH:4.400 C
M40 Fury
C**
Kills:196
V. Kills:64 302%
Deaths:30
KDR:6.533
Accuracy:33.437% C
KPH:38.600 C--
VKPH:12.600 C**
M20 Basilisk
C*
Kills:154
V. Kills:95 160%
Deaths:38
KDR:4.053
Accuracy:38.324% C++
KPH:15.700 C-
VKPH:9.700 C*
M12 Kobalt
C++
Kills:143
V. Kills:8 N/A
Deaths:5
KDR:28.600
Accuracy:14.413% D
KPH:49.400 D
VKPH:2.800 C++
M60-G Bulldog
C++
Kills:97
V. Kills:22 422%
Deaths:9
KDR:10.778
Accuracy:38.005% C++
KPH:36 C+
VKPH:8.200 C++
G30 Walker
C
Kills:68
V. Kills:49 136%
Deaths:19
KDR:3.579
Accuracy:27.511% C+
KPH:11.200 C--
VKPH:8.100 C
Kills:1,972 (0 + 1,972)
Deaths:268
KDR:7.358
VKDR:1.903
Vehicle Kills:510
Kill Difference:1,704
Playtime:67.117 hours
Usage:1%
Score:1.148m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:27.511%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:310
V. Kills:165 187%
Deaths:945
KDR:0.328
Accuracy:66.185% A+
KPH:7.300 D-
VKPH:3.900 C--
Kills:310 (310 + 0)
Deaths:945
KDR:0.328
VKDR:0.175
Vehicle Kills:165
Kill Difference:635
Playtime:42.397 hours
Usage:1%
Score:0.200m
Score/min:79
Driving Accuracy:66.185%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 4,5504,5143,4131.323C++0.0925.01%C+13.336%D21.7C-N/A103208.1h11.9C+47.4C++
GD-7F 4,4834,4393,8131.164C++0.2524.769%C++18.54%C14.8DN/A82299h13.2C*53.4C**
L100 Python HESH 4,2643,6313799.58C+8.1752.289%B+1.129%C-45.6C7.9C+28879.7h3.4C+6.4B
C-4 ARX 5,1483,5642,4321.465C0.0526.701%C++N/A56.2D--25D51463.4h1.4C5.1C+
NC6A GODSAW 3,6423,5573,1041.146C-0.2725.136%D19.623%D--21.1D*N/A64168.4h12C+47.9C--
Bouncing Betty 3,4023,3985516.167B++4.7539.914%CN/A133.8C**N/A55225.4h1.8B+4.5C*
Tank Mine 5,0873,0136264.813B**3.4020.263%D--N/A113.7C*78.3B+153426.5h1.4B*7C
Blitz GD-10 2,8042,7552,5901.064C++0.3525.343%C*14.374%C15.1DN/A68181.9h16.4C+64.7C*
Carnage AR 2,6622,6452,1351.239C+0.1725.735%C*15.652%D24.3CN/A122108.9h13.6C++53C**
NS Decimator 3,7062,4702,9040.851C0.5664.637%B+1.66%C-22D11D247112.2h5.5C8.5C+
Titan-150 AP 4,1112,3345474.267C+2.8553.176%B3.856%B++22.7C+17.3B+365102.9h5.3C+10C++
AF-34 Mattock 2,1922,1816723.246C++1.8337.937%B+13.48%D34.6CN/A16763.1h7.3D-19.2C+
AF-57 Piston 1,8631,8311,5371.191C+0.2247.209%B++13.545%C+22DN/A10083.1h5.3C11.1C*
L100 Python AP 3,1391,7264743.641C+2.2357.537%C**3.129%C*23.6C--19.3C*37273.2h6.8C+11.9C+
NCM1 Scattercannon 1,7121,6995083.344B**1.9337.892%C++14.185%C34B*N/A17450h8.1C+21.4C*
EM1 1,6101,5781,1551.366C*0.0522.607%C*18.314%C--22.8C--N/A10769.1h13.9C+61.3C**
Tempest 1,5941,5611,8040.865D0.5525.066%C-17.937%C-12.9D*N/A60121.1h13F51.8D--
EM6 1,5371,5151,2401.222C+0.1921.347%C+17.624%D-30CN/A19850.5h11.9C+55.7C++
LA1 Anchor 1,3991,3761,1151.234C0.1822.097%C--17.951%D--20.7D-N/A10866.5h11.4C51.6C
C-4 1,7761,2677311.733C**0.3230.302%B*N/A80.7C+32.4C*144115.7h1.2B+4B*
NS-7G PDW 1,2061,1961,1411.048C++0.3624.111%C+14.047%D18.6CN/A10964.4h14.2C**58.8C**
GR-22 1,2251,1841,5060.786C0.6324.702%C+18.75%C+13.9D-N/A4985h14.7C59.4C++
AF-4A Bandit 1,2071,1741,6200.725C-0.6926.917%B22.317%C+8.5D--N/A27138.9h15.6D**58C
LA39 Bruiser 1,1841,1651,2910.902C0.5160.491%C+10.987%D17.5D--N/A5866.6h3D4.9C+
NS-7 PDW 1,1871,1641,2230.952C++0.4625.433%C++14.949%C--18.8CN/A12261.9h15.8C+62.1C++
Reaper DMR 1,1891,1621,2720.914C+0.5025.451%C+19.794%D16.9DN/A7568.7h11C43.1C+
NS Baron G5 1,1721,1551,2090.955C+0.4651.015%B++13.766%C+16D-N/A8772h5.1C+9.9C++
NC6S Gauss SAW S 1,1711,1509681.188C0.2222.424%C+18%D-22.2DN/A11251.7h11.7C+52.1C++
NS-11A 1,1611,1459031.268C++0.1422.696%C18.952%C16DN/A10171.4h14.4C+63.6C+
NC6 Gauss SAW 1,1601,1438391.362C**0.0521.379%C**21.347%C25.2C+N/A18045.3h9.9C**46.1B+
C75 Viper 1,2701,0521785.91B+4.5041.252%BN/A45.7B**9.5B+42423h11B+26.8B++
Frag Grenade 1,0171,01011010N/A1,008.5946.829%C*N/A673.3B**4.7D36331.5h2.9B*6.2B++
Titan-150 HEAT 1,3249631725.599C**4.1947.942%C++2.804%C+27.6B++10.3B33534.9h4B++8.3B*
AF-41 Hacksaw 9469423242.907C*1.4936.793%B++13.27%C33.5C*N/A18528.1h8.2D22.2C*
GD-66 Claw 9219039320.969C+0.4458.522%C+11.628%C--17.6D-N/A7251.3h2.9C4.9C+
AF-34 Mattock 6956882093.292C++1.8850.717%A+14.535%D30.6C--N/A19722.5h9.3F18.3C*
AF-41 Hacksaw 6896852642.595C++1.1830.541%C+15.766%C++34.6C**N/A17419.8h7C++23C*
Breaker Rocket Pods 8626651265.278C+3.8740.716%D--N/A45.5C-13.5C+42514.6h22.7D55.8D
NC05 Jackhammer 6486444531.422C*0.0148.654%B+14.441%C+34.6CN/A19918.6h5.1C+10.4B
Mag-Cutter 74163541,5840.015C+1.4035.63%B+N/A0.2DN/A12576.7h2.7C++7.6B+
M12 Kobalt 6436131932.263A++30.8515.347%C--19.413%C*59.5C+2.9C**32210.3h20C++130.5C+
NS-44B Commissioner 6186038240.732C--0.6838.548%C+19.403%D13.2D-N/A6045.8h5.2D*13.6C-
Anti-Vehicle Grenade 8045941594N/A592.5958.652%B*N/A456.9B+161.5B++50001.3h5B+8.4B++
MANA Anti-Vehicle Turret 1,2115793911.481C-0.0759.144%C++2.591%T*5790B**6320A**42791400.1h12.1F--20.5C*
NC9 A-Tross 5615547170.773C-0.6425.488%C+19.675%D14.2D--N/A6138.9h12.2D-47.9C
MGR-S1 Gladius 5475337090.752C0.6626.008%C+14.822%D--14.5DN/A4336.7h12.9C-49.6C+
NCM3 Raven 8205123661.399B*0.0143.658%B+2.344%C12.1B*7.3B+19342.2h26.1B+59.8B+
NCM3 Raven 7734883651.337B++0.0842.62%B+2.459%C+11.6B+6.8C*18441.9h26.4C**61.9B+
Sticky Grenade 4814741474N/A472.5947.404%DN/A592.5D8.8C29800.8h2.7C5.6C+
Xiphos Anti-Personnel Phalanx Tower 484472678.667C**77.2538.309%B*N/A524.4B**13.3B**15690.9h7.9B+20.8B+
NS-30 Vandal 4544494700.955C-0.4630.766%C19.154%D-15D--N/A7129.9h6.3C20.4C+
Spear Anti-Vehicle Phalanx Turret 6314023810.579B++9.1751.17%B*2.736%D46.7B+26.6B+7808.6h7.8B15.2B++
NS Baron G5AE 3563443431.003C0.4147.484%C++15.988%C++15.8D-N/A8521.8h4.9C-10.2C+
NCM2 Falcon 4553201661.928B*0.5245.514%B++5.313%C*14.1C*5.9B++20722.7h11.6C++25.6B
MANA Anti-Personnel Turret 3153111132.752N/A1.3420.407%UN/A3110U40U12476800.1h28.7T*140.6T*
NC08 Mag-Scatter 3193114620.673C0.7457.99%B+12.54%D7.2D*N/A2243.2h5.3D-9.1C+
Warden 3133102351.319B+0.0929.383%B+22.258%C18.2C+N/A11217h9.6C*32.5B+
M40 Fury-F 4753109450.328C--1.0866.185%A+N/A7.3D-3.9C--7942.4h33.2F--50.2D*
NS Annihilator 6553062471.239A++0.1774.697%FN/A7.7D8.7C+19339.9h11.3C*15.1C+
L100 Python HEAT 446303813.741C+2.3358.338%B*3.3%B+25.5C12C++28011.9h7.5D12.8C+
Gauss Compact S 3133033210.944C++0.4726.365%B+17.822%C+12.5C-N/A9024.3h9.7B+36.9B+
NS-11C 2992894010.721C0.6929.731%B**17.301%C11.8DN/A5724.4h20.3D--68.4C++
NS-61 Emissary 2762723000.907C*0.5131.765%B+12.5%D11.9DN/A4122.8h17.4C54.9C++
Vortek Rotary 6012697050.382C-1.0331.228%C+1.115%D3.2D-3.9D-8084.8h177.2F567.5D*
NS-10 Burster 4642671391.921A+0.5128.112%C+3.371%D6.3B+4.7B*15742.3h117.5B*417.8B+
M20 Basilisk 383256763.368C**1.9642.726%B+5.859%C+14.9C-7.4C+21717.2h125.2D-293C+
M20 Basilisk 519255495.204C3.7956.393%B+4.314%C+25D25.9B+37510.2h234F414.9D*
NCM2 Falcon 3582471811.365B++0.0547.216%B+4.453%C+10.9C+4.9C++14622.6h15.9C++33.7B
M40 Fury 329245415.976C+4.5638.115%BN/A40.2C+13.8B*3986.1h19.3D-50.8C
NS-10 Burster 4092371391.705B**0.2928.239%C+8.439%B**5.7C**4.2B+14141.4h132.2B++468.2B+
LA8 Rebel 2382362351.004C++0.4126.382%D17.797%C-15.6DN/A7815.1h6.3C*23.8C+
Rocklet Rifle 4462294160.55C0.8659.278%B++N/A15.9D-15.1D25214.4h56D*94.4C
AF-8 RailJack 232227792.873C++1.4640.753%B+72.687%C+16.8C--N/A9713.5h2.7C6.6C*
MKV Suppressed 2182152580.833C0.5827.777%B+16.279%C--15.5DN/A9613.9h14.6C++52.4C**
AF-19 Mercenary 2242141821.176B+0.2422.709%C++19.159%C9.8DN/A20921.8h13.1C*57.5C**
NS-45 Pilot 2212133900.546C--0.8729.368%C29.108%B+14.5D-N/A4414.7h10.6D*36.2D-
EM4 Longshot 2172131002.13C0.7238.858%C+74.178%C--21.3C--N/A12110h2.6D6.7C
Spear Anti-Vehicle Phalanx Tower 362209729.857B+28.4462.82%A3.349%C41.8C+30.6C++4095h10.9C+17.4C**
Skyguard 337201732.753C++1.3425.322%D2.488%B10.9C--7.4D26318.4h124.5C++491.6C+
M60-G Bulldog 231200316.452B++5.0433.44%C+N/A28.6C+4.4C2537h7.3C++21.8C**
NC1 Gauss Rifle 2061992020.985C++0.4323.884%C*17.588%C--15.8C-N/A23512.6h12.1B+50.7B+
M40 Fury 260196306.533C+5.1233.437%C1.531%C38.4C--12.5C*4765.1h16.5C49.4C
NS-AM7 Archer 2381862780.669B+0.7451.699%D--21.505%B+4.6C--1.3D-4740.4h13.2B++25.5B+
NS-357 Underboss 1861862240.83C+0.5828.796%D--22.581%C++20.7DN/A1229h4.4C+15.4C-
NC15 Phoenix 3181791990.899C+0.5153.851%C+N/A8.2D6.3D22721.9h13.4D24.9D
M40 Fury-H 1881731710.176C+8.7636.361%C-N/A66.5C-5.8D4672.6h6.1B++16.9B+
Hawk GD-68 3171601730.925B+0.4967.324%B++1.875%C--6.4D--6.3D19725.1h9.4C13.9C+
M20 Basilisk 249154384.053B++2.6438.324%C++2.597%D*15.7C-9.7C*2629.8h113C294.8C+
Enforcer ML85 261151374.081C+2.6736.694%C--3.311%B*16.2D11.8D4439.3h12.4C**33.8C++
Titan-150 HESH 190150344.412C--3.0045.698%CN/A23.1D--6.2C-1896.5h4.3D--9.5D
M12 Kobalt 151143528.6A++27.1914.413%D23.077%B*49.3D2.8C++2302.9h20.7C144C
E540 Halberd 201126206.3C+4.8947.47%B4.762%B*28.6C+17B+12564.4h5.7C++11.9B+
NSX Naginata 1211161161C0.4122.792%C++25%C15.7D--N/A537.4h20.3F89D
E540 Halberd-H 173114157.6C++6.1965.372%B**2.632%B+36.8C19C7493.1h8.4D12.9C+
Aspis Anti-Aircraft Phalanx Turret 2261131110.273M++8.8624.751%C+1.77%C+12C++12C*3379.4h122.6B++495.4B+
MGR-C1 Charger 104991330.744C-0.6729.6%C++20.202%D16.8D--N/A375.9h17.4F--58.6D--
M60-G Bulldog 11997910.778A++9.3738.005%C++N/A35.9C+8.1C++4662.7h8.2C+21.7C++
Hardlight Dagger 98926,3100.015C--1.4030.724%C++N/A0.3C+N/A1314.3h2.3C+7.4C*
NC14 Bolt Driver 8686127.167M++5.7545.439%A+70.93%C13.2DN/A2386.5h3.1C-6.8B+
SAS-R 8181372.189C+0.7836.375%C55.556%D**19.3D-N/A2314.2h3.5F-9.6D*
NSX Tengu 80801350.593D0.8236.797%C+12.5%D*14.5D-N/A535.5h10.2B*27.8B+
MAX Punch 92771,6970.045C1.3739.167%C-N/A0.4DN/A2188.7h2.4C++6.2C++
AF-22 Crow 13171730.973B**0.4473.913%B*N/A11.3C9.5C+3786.3h7.7B+10.4B++
M60-A Bulldog 7970135.385C3.9748.775%C**N/A19.4D2.5C2173.6h6.3C+12.8C*
G30 Walker 11768193.579C**2.1727.511%C+N/A11.3C-8.2C1626h227.6C+827.5C+
Hornet Missiles 12667451.489D0.0855.645%C-1.493%C+29.1D25.7C--6492.3h16.5D*29.6D--
AF-18 Stalker 6363381.658B+0.2521.829%D*22.222%C*8.8D*N/A1647.2h12.5C*57.4C
Razor GD-23 63631080.583C0.8330.048%B**15.873%D-5.2D--N/A11712.2h15.8C--52.5C*
Auraxium Mag-Cutter 65617,8360.008C--1.4033.158%BN/A0.2DN/A1396.7h2.1C++6.2B+
Hoplon Anti-Aircraft Phalanx Tower 11151151A+49.5920.761%D-N/A63.8C75C+8800.8h27.4B+131.9B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1074,37710.8h
Reinforcements Module11110.4h
Blast Wall11171h
Medical Applicator2,257615,38569.1h
Medical Kit346810.9h
Hellion G1780.2h
Nanite Revive Grenade06,0181.7h
Motion Spotter254,4283.2h
Spawn Beacon261,6812.6h
Nano-Armor Kit1,8071,883,544184h
HIVE0540.3h
Sunderer Garage41231.8h
Bunker0520.8h
Hoplon Anti-Aircraft Phalanx Tower23242h
Xiphos Anti-Personnel Tower54952.6h
Rampart Wall2895413.7h
Skywall Shield Emitter33822.2h
Structure Shield Module04161.9h
Repair Module71,0805.2h
Turret AI Module36853.3h
Cortium Silo33711.7h
Spitfire Auto-Turret382,8643.3h
Restoration Kit315980.9h
Welding Device05570h
Deconstruction Tool512,2581.4h
Spear Anti-Vehicle Tower65163.1h
NC Triumph Flare Gun01260.1h
Recon Detection Device20914,68434.5h
Shield Recharging Field19814,1685.8h
Ammunition Package1059,3977.9h
Anti-Infantry MANA Turret351,2162.5h
Vehicle Gate3811.3h
Pillbox21761.9h
Elysium Spawn Tube02441.2h
Light Vehicle Terminal0771h
IPC Targeting Dart31870.9h
Infantry Tower2711.9h
WLT-Howler Mining Laser4162,00113.9h
Nano-Repair Grenade02270.1h
Snowman Soldier51370.5h
Hardlight Barrier51180.2h
Router22000.3h
Smoke Grenade01,3580.4h

Check the help document for the dictionary if you want to learn more about words used here.


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