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Director General Snowblower Br0ke[RITE] Br0ke
NC BR 97

KDR: 1.41

Score: 100.5m

Last Seen: Jun 25th, 2019 5:18 AM
- OFFLINE - 33.1 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Emerald - Outfit Member of Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 66
Level Progress (to 98): 35%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone GD-7F C-4 ARX NC6A GODSAW L100 Python HESH Bouncing Betty Tank Mine Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $246,447 MLG Score: 197
Fun Score: N/A
Cheeseburgers Flipped: 1731TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.908%17.604%43834117638,7071.159590.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.89%0.733B++-0.493D-0.731D-HEAD + (~5.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.303C*130.093C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.484%0.842%652120895017195650.552326168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%-0.409C---0.686D-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.8-0.261C67.9-0.285C134.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.808%2.279%4017120310,400351948172.95538216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.763%-0.226C-0.185C1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.471B+7.90.37C**12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.634%8.896%771012002,19230639370.715405234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.432%-0.52D1.119B**1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.023C+35.60.105C+80.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.735%70.436%77412066192809100.220363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.958%0.711B++0.214C++0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.284C*2.80.115C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.852%12.72%77412064,4342310821.91865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.796%0.87B*-0.37C--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B40.175C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 66
100.5m528.1%438 (26.3k)330 (19.8k)1.4074695,28567,7001.7240597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210257118.045%10.369%18704:3028

15% Combat Medic42% Engineer19% Heavy Assault8% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 9:34 PMJan 21st, 2017 5:59 AMJun 26th, 2019 1:29 AM (8h) (PST)Jun 25th, 2019 1:48 AM (1d) (PST)Jun 25th, 2019 1:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031633400.3120.2220.0321.9620.059197

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1889,77320,41519132118419,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5084.2h/211.8d 21,433 9,880 38,793 598.5k 6,727 12,997 18,039 153.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:3,689
Deaths:3,294
KDR:1.120
Accuracy:25.281% D
HSR:19.734% D--
EM1
C**
Kills:1,594
Deaths:1,174
KDR:1.358
Accuracy:22.959% C**
HSR:18.193% C--
EM6
C+
Kills:1,515
Deaths:1,240
KDR:1.222
Accuracy:21.347% C+
HSR:17.624% D-
LA1 Anchor
D
Kills:1,391
Deaths:1,130
KDR:1.231
Accuracy:22.077% D
HSR:17.901% D--
NC6S Gauss SAW S
C+
Kills:1,150
Deaths:968
KDR:1.188
Accuracy:22.424% C+
HSR:18% D-
NC6 Gauss SAW
C**
Kills:1,143
Deaths:839
KDR:1.362
Accuracy:21.379% C**
HSR:21.347% C
NSX Naginata
C++
Kills:116
Deaths:116
KDR:1
Accuracy:22.792% C++
HSR:25% C
Kills:10,598
Deaths (as Heavy Assault):8,761
Deaths (to Heavy Assaults):19,392
KDR:1.20968
Kill Difference:1,837
Playtime:945.349 hours
Usage:19%
Score:16.830m
Score/min:297
Accuracy (listed only):22.608%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:4,503
Deaths:3,935
KDR:1.144
Accuracy:25.132% C++
HSR:18.610% C
AF-57 Piston
B++
Kills:1,980
Deaths:1,683
KDR:1.176
Accuracy:47.455% B++
HSR:13.687% C+
LA39 Bruiser
C+
Kills:1,215
Deaths:1,368
KDR:0.888
Accuracy:60.595% C+
HSR:11.111% D
AF-4A Bandit
B
Kills:1,177
Deaths:1,625
KDR:0.724
Accuracy:26.931% B
HSR:22.345% C+
GD-66 Claw
C++
Kills:1,163
Deaths:1,217
KDR:0.956
Accuracy:60.062% C++
HSR:12.210% C
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
NS Baron G5AE
C++
Kills:354
Deaths:360
KDR:0.983
Accuracy:47.573% C++
HSR:15.819% C++
Gauss Compact S
B+
Kills:310
Deaths:339
KDR:0.914
Accuracy:26.056% B+
HSR:17.742% C+
Warden
B+
Kills:310
Deaths:235
KDR:1.319
Accuracy:29.383% B+
HSR:22.258% C
NS-11C
B**
Kills:290
Deaths:403
KDR:0.720
Accuracy:29.840% B**
HSR:17.241% C
AF-19 Mercenary
C**
Kills:247
Deaths:235
KDR:1.051
Accuracy:23.561% C**
HSR:21.053% C+
MGR-C1 Charger
B+
Kills:105
Deaths:147
KDR:0.714
Accuracy:29.568% B+
HSR:20% D
NC12 Sweeper
A++
Kills:76
Deaths:93
KDR:0.817
Accuracy:46.928% B+
HSR:21.053% A++
Razor GD-23
B**
Kills:63
Deaths:108
KDR:0.583
Accuracy:30.048% B**
HSR:15.873% D-
Kills:12,948
Deaths (as Engineer):12,957
Deaths (to Engineers):15,451
KDR:0.99931
Kill Difference:9
Playtime:2,151.406 hours
Usage:42%
Score:43.075m
Score/min:334
Accuracy (listed only):38.153%
HSR (listed only):17.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:4,520
Deaths:3,420
KDR:1.322
Accuracy:25.010% C+
HSR:13.363% D
GD-7F
C++
Kills:4,503
Deaths:3,935
KDR:1.144
Accuracy:25.132% C++
HSR:18.610% C
Blitz GD-10
C*
Kills:2,770
Deaths:2,625
KDR:1.055
Accuracy:25.500% C*
HSR:14.404% C
AF-57 Piston
B++
Kills:1,980
Deaths:1,683
KDR:1.176
Accuracy:47.455% B++
HSR:13.687% C+
Tempest
C-
Kills:1,591
Deaths:1,850
KDR:0.860
Accuracy:25.011% C--
HSR:17.976% C-
LA39 Bruiser
C+
Kills:1,215
Deaths:1,368
KDR:0.888
Accuracy:60.595% C+
HSR:11.111% D
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% C--
AF-4A Bandit
B
Kills:1,177
Deaths:1,625
KDR:0.724
Accuracy:26.931% B
HSR:22.345% C+
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
GD-66 Claw
C++
Kills:1,163
Deaths:1,217
KDR:0.956
Accuracy:60.062% C++
HSR:12.210% C
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
MGR-S1 Gladius
C+
Kills:537
Deaths:721
KDR:0.745
Accuracy:25.964% C+
HSR:14.711% D--
NS Baron G5AE
C++
Kills:354
Deaths:360
KDR:0.983
Accuracy:47.573% C++
HSR:15.819% C++
Gauss Compact S
B+
Kills:310
Deaths:339
KDR:0.914
Accuracy:26.056% B+
HSR:17.742% C+
NS-11C
B**
Kills:290
Deaths:403
KDR:0.720
Accuracy:29.840% B**
HSR:17.241% C
AF-19 Mercenary
C**
Kills:247
Deaths:235
KDR:1.051
Accuracy:23.561% C**
HSR:21.053% C+
MKV Suppressed
B+
Kills:216
Deaths:261
KDR:0.828
Accuracy:28.005% B+
HSR:16.204% C--
NSX Tengu
C*
Kills:157
Deaths:229
KDR:0.686
Accuracy:38.033% C*
HSR:17.197% D
MGR-C1 Charger
B+
Kills:105
Deaths:147
KDR:0.714
Accuracy:29.568% B+
HSR:20% D
NC12 Sweeper
A++
Kills:76
Deaths:93
KDR:0.817
Accuracy:46.928% B+
HSR:21.053% A++
Razor GD-23
B**
Kills:63
Deaths:108
KDR:0.583
Accuracy:30.048% B**
HSR:15.873% D-
Kills:24,789
Deaths (as Light Assault):24,192
Deaths (to Light Assaults):11,056
KDR:1.02468
Kill Difference:597
Playtime:548.990 hours
Usage:11%
Score:9.980m
Score/min:303
Accuracy (listed only):34.373%
HSR (listed only):16.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:4,520
Deaths:3,420
KDR:1.322
Accuracy:25.010% C+
HSR:13.363% D
Blitz GD-10
C*
Kills:2,770
Deaths:2,625
KDR:1.055
Accuracy:25.500% C*
HSR:14.404% C
Carnage AR
C*
Kills:2,666
Deaths:2,163
KDR:1.233
Accuracy:25.770% C*
HSR:15.754% D
AF-57 Piston
B++
Kills:1,980
Deaths:1,683
KDR:1.176
Accuracy:47.455% B++
HSR:13.687% C+
Tempest
C-
Kills:1,591
Deaths:1,850
KDR:0.860
Accuracy:25.011% C--
HSR:17.976% C-
LA39 Bruiser
C+
Kills:1,215
Deaths:1,368
KDR:0.888
Accuracy:60.595% C+
HSR:11.111% D
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% C--
GR-22
C++
Kills:1,184
Deaths:1,506
KDR:0.786
Accuracy:24.702% C++
HSR:18.750% C+
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
GD-66 Claw
C++
Kills:1,163
Deaths:1,217
KDR:0.956
Accuracy:60.062% C++
HSR:12.210% C
Reaper DMR
C+
Kills:1,162
Deaths:1,272
KDR:0.914
Accuracy:25.451% C+
HSR:19.794% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
NS-11A
C
Kills:1,145
Deaths:903
KDR:1.268
Accuracy:22.696% C
HSR:18.952% C
NC9 A-Tross
C++
Kills:793
Deaths:1,018
KDR:0.779
Accuracy:25.587% C++
HSR:21.438% C
MGR-S1 Gladius
C+
Kills:537
Deaths:721
KDR:0.745
Accuracy:25.964% C+
HSR:14.711% D--
NS Baron G5AE
C++
Kills:354
Deaths:360
KDR:0.983
Accuracy:47.573% C++
HSR:15.819% C++
MKV Suppressed
B+
Kills:216
Deaths:261
KDR:0.828
Accuracy:28.005% B+
HSR:16.204% C--
NC1 Gauss Rifle
C**
Kills:204
Deaths:207
KDR:0.986
Accuracy:24.042% C**
HSR:18.137% C-
NSX Tengu
C*
Kills:157
Deaths:229
KDR:0.686
Accuracy:38.033% C*
HSR:17.197% D
NC12 Sweeper
A++
Kills:76
Deaths:93
KDR:0.817
Accuracy:46.928% B+
HSR:21.053% A++
Kills:25,248
Deaths (as Combat Medic):24,469
Deaths (to Combat Medics):6,921
KDR:1.03184
Kill Difference:779
Playtime:771.271 hours
Usage:15%
Score:18.147m
Score/min:392
Accuracy (listed only):33.947%
HSR (listed only):16.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:4,520
Deaths:3,420
KDR:1.322
Accuracy:25.010% C+
HSR:13.363% D
Blitz GD-10
C*
Kills:2,770
Deaths:2,625
KDR:1.055
Accuracy:25.500% C*
HSR:14.404% C
Tempest
C-
Kills:1,591
Deaths:1,850
KDR:0.860
Accuracy:25.011% C--
HSR:17.976% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% C--
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
NS-44B Commissioner
C++
Kills:723
Deaths:1,031
KDR:0.701
Accuracy:40.105% C++
HSR:20.055% C-
MGR-S1 Gladius
C+
Kills:537
Deaths:721
KDR:0.745
Accuracy:25.964% C+
HSR:14.711% D--
NS-30 Vandal
C
Kills:464
Deaths:475
KDR:0.977
Accuracy:30.834% C
HSR:19.828% D-
NC08 Mag-Scatter
B+
Kills:312
Deaths:463
KDR:0.674
Accuracy:57.871% B+
HSR:12.500% D
NS-61 Emissary
B+
Kills:272
Deaths:300
KDR:0.907
Accuracy:31.765% B+
HSR:12.500% D
NS-45 Pilot
C**
Kills:240
Deaths:441
KDR:0.544
Accuracy:29.670% C
HSR:28.333% C**
LA8 Rebel
C-
Kills:236
Deaths:235
KDR:1.004
Accuracy:26.382% D
HSR:17.797% C-
AF-8 RailJack
B+
Kills:227
Deaths:79
KDR:2.873
Accuracy:40.753% B+
HSR:72.687% C+
EM4 Longshot
C+
Kills:225
Deaths:102
KDR:2.206
Accuracy:38.291% C+
HSR:73.333% D
MKV Suppressed
B+
Kills:216
Deaths:261
KDR:0.828
Accuracy:28.005% B+
HSR:16.204% C--
NS-AM7 Archer
B+
Kills:187
Deaths:280
KDR:0.668
Accuracy:51.729% D--
HSR:21.390% B+
NS-357 Underboss
C++
Kills:186
Deaths:224
KDR:0.830
Accuracy:28.796% D-
HSR:22.581% C++
NSX Tengu
C*
Kills:157
Deaths:229
KDR:0.686
Accuracy:38.033% C*
HSR:17.197% D
NC14 Bolt Driver
A+
Kills:86
Deaths:12
KDR:7.167
Accuracy:45.439% A+
HSR:70.930% C
SAS-R
C
Kills:81
Deaths:37
KDR:2.189
Accuracy:36.375% C
HSR:55.556% D*
AF-18 Stalker
C**
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.829% D*
HSR:22.222% C**
Kills:15,453
Deaths (as Infiltrator):15,187
Deaths (to Infiltrators):8,105
KDR:1.01751
Kill Difference:266
Playtime:417.792 hours
Usage:8%
Score:6.151m
Score/min:245
Accuracy (listed only):33.186%
HSR (listed only):27.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,181
Deaths:673
KDR:3.241
Accuracy:37.939% B+
HSR:13.480% D
NCM1 Scattercannon
C+
Kills:1,700
Deaths:509
KDR:3.340
Accuracy:37.896% C+
HSR:14.177% C
AF-41 Hacksaw
B+
Kills:942
Deaths:324
KDR:2.907
Accuracy:36.793% B+
HSR:13.270% C
AF-34 Mattock
A+
Kills:688
Deaths:209
KDR:3.292
Accuracy:50.717% A+
HSR:14.535% D
AF-41 Hacksaw
C*
Kills:685
Deaths:264
KDR:2.595
Accuracy:30.541% C
HSR:15.766% C*
NCM3 Raven
B+
Kills:512
Deaths:366
KDR:1.399
Accuracy:43.658% B+
HSR:2.344% C
NCM3 Raven
B
Kills:488
Deaths:365
KDR:1.337
Accuracy:42.620% B
HSR:2.459% C+
NCM2 Falcon
B++
Kills:320
Deaths:166
KDR:1.928
Accuracy:45.514% B++
HSR:5.313% C*
NS-10 Burster
C
Kills:268
Deaths:139
KDR:1.928
Accuracy:28.131% C
HSR:3.358% D
NCM2 Falcon
B+
Kills:247
Deaths:181
KDR:1.365
Accuracy:47.216% B+
HSR:4.453% C+
NS-10 Burster
B**
Kills:239
Deaths:139
KDR:1.719
Accuracy:28.253% C
HSR:8.368% B**
Kills:8,270
Deaths (as MAX Suit):1,667.500
Deaths (to MAX Suits):4,085
KDR:4.95952
Kill Difference:6,602.500
Playtime:216.746 hours
Usage:4%
Score:6.362m
Score/min:489
Accuracy (listed only):39.025%
HSR (listed only):8.866%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:671
V. Kills:197 339%
Deaths:127
KDR:5.283
Accuracy:40.705% D--
KPH:45.400 C--
VKPH:13.300 C+
Vortek Rotary
D-
Kills:279
V. Kills:337 83%
Deaths:716
KDR:0.390
Accuracy:31.746% C++
KPH:3.200 D-
VKPH:3.900 D-
Hornet Missiles
C--
Kills:67
V. Kills:59 112%
Deaths:46
KDR:1.457
Accuracy:55.556% C-
KPH:28.500 D
VKPH:25.100 C--
Kills:1,017 (279 + 0)
Deaths:889
KDR:1.144
VKDR:0.667
Vehicle Kills:593
Kill Difference:128
Playtime:103.332 hours
Usage:2%
Score:0.877m
Score/min:142
Piloting Accuracy:31.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,631
V. Kills:633 N/A
Deaths:379
KDR:9.580
Accuracy:52.289% B+
KPH:45.600 C
VKPH:7.900 C+
L100 Python AP
C++
Kills:1,752
V. Kills:1,424 123%
Deaths:481
KDR:3.642
Accuracy:57.579% C**
KPH:23.700 D
VKPH:19.300 C++
C75 Viper
B*
Kills:1,066
V. Kills:226 470%
Deaths:186
KDR:5.731
Accuracy:42.527% B+
KPH:44.500 B*
VKPH:9.400 B+
L100 Python HEAT
B+
Kills:395
V. Kills:188 209%
Deaths:107
KDR:3.692
Accuracy:59.739% B**
KPH:27.500 C
VKPH:13.100 B+
Skyguard
C-
Kills:210
V. Kills:140 149%
Deaths:77
KDR:2.727
Accuracy:25.805% D
KPH:11.100 C-
VKPH:7.400 D
Kills:7,054 (7,054 + 0)
Deaths:1,230
KDR:5.735
VKDR:2.123
Vehicle Kills:2,611
Kill Difference:5,824
Playtime:210.675 hours
Usage:4%
Score:4.168m
Score/min:330
Driving Accuracy:25.805%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,383
V. Kills:1,805 132%
Deaths:559
KDR:4.263
Accuracy:53.299% B+
KPH:22.800 C+
VKPH:17.200 B+
Titan-150 HEAT
B++
Kills:963
V. Kills:361 266%
Deaths:172
KDR:5.599
Accuracy:47.942% C++
KPH:27.600 B++
VKPH:10.300 B
Enforcer ML85
D
Kills:151
V. Kills:110 136%
Deaths:37
KDR:4.081
Accuracy:36.680% C--
KPH:16.300 D
VKPH:11.800 D
Titan-150 HESH
C
Kills:150
V. Kills:40 366%
Deaths:34
KDR:4.412
Accuracy:45.698% C+
KPH:23.200 D-
VKPH:6.200 C
E540 Halberd
B+
Kills:128
V. Kills:76 166%
Deaths:20
KDR:6.400
Accuracy:48.649% B+
KPH:28.200 C+
VKPH:16.700 B+
Kills:3,775 (3,496 + 279)
Deaths:822
KDR:4.592
VKDR:2.910
Vehicle Kills:2,392
Kill Difference:2,953
Playtime:159.856 hours
Usage:3%
Score:3.638m
Score/min:379
Driving Accuracy:45.698%
Gunner Accuracy:48.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:173
V. Kills:15 N/A
Deaths:17
KDR:10.177
Accuracy:36.361% C
KPH:65.600 C-
VKPH:5.700 D
E540 Halberd-H
B**
Kills:114
V. Kills:59 190%
Deaths:16
KDR:7.125
Accuracy:65.286% B**
KPH:36.200 C
VKPH:18.700 C
Kills:287 (0 + 287)
Deaths:33
KDR:8.697
VKDR:2.242
Vehicle Kills:74
Kill Difference:254
Playtime:5.788 hours
Usage:0%
Score:0.216m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:65.286%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:628
V. Kills:30 N/A
Deaths:24
KDR:26.167
Accuracy:15.331% C--
KPH:58.400 C+
VKPH:2.800 C*
M20 Basilisk
C++
Kills:280
V. Kills:141 197%
Deaths:81
KDR:3.457
Accuracy:43.932% B++
KPH:15.800 C-
VKPH:7.900 C++
M40 Fury
B*
Kills:245
V. Kills:84 288%
Deaths:41
KDR:5.976
Accuracy:38.066% C**
KPH:40.400 C
VKPH:13.800 B*
M60-G Bulldog
C+
Kills:200
V. Kills:31 N/A
Deaths:31
KDR:6.452
Accuracy:33.433% C+
KPH:28.500 C+
VKPH:4.400 C
M40 Fury
C**
Kills:196
V. Kills:64 302%
Deaths:30
KDR:6.533
Accuracy:33.437% C
KPH:38.600 D
VKPH:12.600 C**
M20 Basilisk
C**
Kills:176
V. Kills:104 168%
Deaths:43
KDR:4.093
Accuracy:38.447% C++
KPH:17.300 C
VKPH:10.200 C**
M12 Kobalt
C++
Kills:146
V. Kills:8 N/A
Deaths:5
KDR:29.200
Accuracy:14.446% D
KPH:49.400 D
VKPH:2.700 C++
M60-G Bulldog
C+
Kills:97
V. Kills:22 422%
Deaths:9
KDR:10.778
Accuracy:37.980% C++
KPH:35.900 C+
VKPH:8.100 C+
G30 Walker
C
Kills:68
V. Kills:49 136%
Deaths:19
KDR:3.579
Accuracy:27.526% C
KPH:11.200 C--
VKPH:8.100 C
Kills:2,036 (0 + 2,036)
Deaths:283
KDR:7.194
VKDR:1.883
Vehicle Kills:533
Kill Difference:1,753
Playtime:68.572 hours
Usage:1%
Score:1.192m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:27.526%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:328
V. Kills:173 189%
Deaths:964
KDR:0.340
Accuracy:66.389% A+
KPH:7.400 D-
VKPH:3.900 C--
Kills:328 (328 + 0)
Deaths:964
KDR:0.340
VKDR:0.179
Vehicle Kills:173
Kill Difference:636
Playtime:44.028 hours
Usage:1%
Score:0.205m
Score/min:78
Driving Accuracy:66.389%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 4,5564,5203,4201.322C++0.0925.01%C+13.363%D21.7C-N/A103208.6h11.9C+47.4C++
GD-7F 4,5514,5033,9351.144C++0.2625.132%C++18.61%C14.5DN/A80310.9h13.5C++53.8C*
C-4 ARX 5,3843,7372,5221.482C0.0726.874%C++N/A56.9D*25.1D51465.7h1.4C5.1C+
NC6A GODSAW 3,7773,6893,2941.12C--0.2925.281%D19.734%D--20.9D*N/A64176.9h12.3C48.5D
L100 Python HESH 4,2643,6313799.58C+8.1752.289%B+1.129%C--45.6C7.9C+28879.7h3.4C+6.4C**
Bouncing Betty 3,5243,5195786.088B++4.6839.905%C-N/A133.3C*N/A54526.4h1.8B4.5C++
Tank Mine 5,3633,2106494.946A3.5420.356%D--N/A116.3C*78B+152427.6h1.4B*6.8C
Blitz GD-10 2,8232,7702,6251.055C+0.3525.5%C*14.404%C15.1DN/A68183.8h16.6C+65C++
Carnage AR 2,6832,6662,1631.233C+0.1725.77%C*15.754%D24.3CN/A122109.9h13.6C++53C**
NS Decimator 3,7702,5112,9610.848C0.5664.699%B+1.633%C-21.9D-11D246114.4h5.5C-8.6C+
Titan-150 AP 4,1882,3835594.263C+2.8653.299%B+3.777%B+22.8C+17.2B+362104.7h5.3C9.9C++
AF-34 Mattock 2,1922,1816733.241C+1.8337.939%B+13.48%D34.6CN/A16763.1h7.3D19.2C+
AF-57 Piston 2,0151,9801,6831.176C+0.2347.455%B++13.687%C+22DN/A9990h5.2C11C*
L100 Python AP 3,1761,7524813.642C+2.2357.579%C**3.082%C*23.7D19.3C++37373.8h6.8C11.8C+
NCM1 Scattercannon 1,7131,7005093.34B*1.9337.896%C+14.177%C34B*N/A17450h8.1C+21.4C++
EM1 1,6271,5941,1741.358C++0.0522.959%C**18.193%C--22.8DN/A10770h14.2C+61.8C*
Tempest 1,6251,5911,8500.86D0.5525.011%C--17.976%C-12.9D*N/A59123.1h12.9D**51.8D--
EM6 1,5371,5151,2401.222C+0.1921.347%C+17.624%D-30CN/A19950.5h11.9C+55.7C++
LA1 Anchor 1,4141,3911,1301.231C0.1822.077%D17.901%D--20.7D-N/A10867.3h11.4C-51.6C
C-4 1,7951,2837311.755C*0.3530.482%B*N/A81.7C+32.6C*145715.7h1.2B+3.9B*
LA39 Bruiser 1,2341,2151,3680.888C0.5260.595%C+11.111%D17.3D--N/A5970.1h3D4.9C+
NS-7G PDW 1,2061,1961,1411.048C*0.3624.111%C+14.047%C--18.6CN/A10964.4h14.2C**58.8C**
GR-22 1,2251,1841,5060.786C0.6224.702%C++18.75%C+13.9D-N/A4985h14.7C59.4C++
AF-4A Bandit 1,2101,1771,6250.724C--0.6826.931%B22.345%C+8.4D*N/A27139.3h15.6F58C--
NS-7 PDW 1,1871,1641,2230.952C+0.4625.433%C++14.949%C-18.8CN/A12261.9h15.8C+62.1C++
GD-66 Claw 1,1891,1631,2170.956C0.4560.062%C++12.21%C18D-N/A7264.5h3C--5C+
Reaper DMR 1,1891,1621,2720.914C0.4925.451%C+19.794%D16.9DN/A7568.7h11C-43.1C+
NS Baron G5 1,1721,1551,2090.955C+0.4551.015%B++13.766%C+16D-N/A8772h5.1C9.9C+
NC6S Gauss SAW S 1,1711,1509681.188C0.2222.424%C+18%D-22.2D-N/A11251.7h11.7C+52.1C+
NS-11A 1,1611,1459031.268C+0.1422.696%C18.952%C16DN/A10171.4h14.4C+63.6C+
NC6 Gauss SAW 1,1601,1438391.362C*0.0521.379%C**21.347%C25.2CN/A18345.3h9.9C**46.1B
C75 Viper 1,2921,0661865.731B+4.3242.527%B+N/A44.4B*9.4B+41724h11.6B27.3B+
Frag Grenade 1,0371,03011030N/A1,028.5946.568%C++N/A686.7B*4.7D35681.5h2.9B*6.3B++
Titan-150 HEAT 1,3249631725.599C*4.1947.942%C++2.804%C+27.6B++10.3B33734.9h4B++8.3B++
AF-41 Hacksaw 9469423242.907C*1.5036.793%B+13.27%C33.5C*N/A18528.1h8.2C--22.2C*
NC9 A-Tross 8157931,0180.779C-0.6325.587%C++21.438%C14.6D--N/A5854.2h12.1D--47.4C
NS-44B Commissioner 7447231,0310.701D0.7140.105%C++20.055%C-12.3D-N/A5658.8h5.3D*13.2C
AF-34 Mattock 6956882093.292C++1.8850.717%A+14.535%D30.6C--N/A19722.5h9.3D*18.3C*
AF-41 Hacksaw 6896852642.595C++1.1930.541%C15.766%C*34.6C**N/A17419.8h7C*23C*
Breaker Rocket Pods 8686711275.283C+3.8840.705%D--N/A45.3C--13.3C+42314.8h22.7D55.7D
NC05 Jackhammer 6626584811.368C++0.0448.564%B+14.894%C+33.4CN/A19219.7h5.1C+10.5C*
Mag-Cutter 74864242,0770.015C1.3935.656%B+N/A0.2DN/A12616.8h2.7C++7.6C++
M12 Kobalt 6586282426.167B**24.7615.331%C--19.427%C*58.1C+2.8C*32110.8h20.1C+130.8C+
Anti-Vehicle Grenade 8196021602N/A600.5958.584%B*N/A430C*155B*49471.4h5B+8.5B+
MANA Anti-Vehicle Turret 1,2245873951.486B**0.0859.265%C--N/A5870U6370U42985000.1h12.1F20.5C
MGR-S1 Gladius 5525377210.745C0.6625.964%C+14.711%D--14.4D-N/A4437.2h12.9C--49.6C+
NCM3 Raven 8205123661.399B*0.0143.658%B+2.344%C12.1B++7.3B+19442.2h26.1B+59.8B+
Xiphos Anti-Personnel Phalanx Tower 523509772.714C*71.3138.423%B**N/A509B**14B**15981h8.2B+21.3B+
NCM3 Raven 7734883651.337B+0.0742.62%B2.459%C+11.6B6.8C*18441.9h26.4C*61.9B+
Sticky Grenade 4884811481N/A479.5947.345%DN/A601.3D8.8C29620.8h2.7C5.6C
NS-30 Vandal 4694644750.977C-0.4330.834%C19.828%D-15.5D--N/A7230h6.2C20.2C+
Spear Anti-Vehicle Phalanx Turret 6424113810.816B+9.4151.368%B*2.676%D47.2B+26.6B+7828.7h7.7C**15B++
L100 Python HEAT 5833951073.692C+2.2859.739%B**2.532%C+27.4C13.1B+27714.4h7.6D12.8C+
NS Baron G5AE 3663543600.983C0.4247.573%C++15.819%C++15.7D--N/A8522.5h4.8C10.2C+
M20 Basilisk 641337575.912C4.5057.188%B+3.264%D29.8D26.9B++39611.3h200.8D*351.1D--
M40 Fury-F 5013289640.34C--1.0766.389%A+N/A7.5D-3.9C--7844h32.5F--49D*
NCM2 Falcon 4553201661.928B++0.5245.514%B++5.313%C*14.1C++5.9B+20722.7h11.6C+25.6C**
NC08 Mag-Scatter 3203124630.674C0.7357.871%B+12.5%D7.2D*N/A2243.3h5.2D-9.1C+
MANA Anti-Personnel Turret 3153111132.752N/A1.3420.407%UN/A3110U40U12513600.1h28.7T*140.6T*
Gauss Compact S 3213103390.914C+0.4926.056%B+17.742%C+11.2DN/A7927.8h10B38.3B+
Warden 3133102351.319B0.0929.383%B+22.258%C18.2C+N/A11217h9.6C++32.5B
NS Annihilator 6553062541.205A+0.2074.683%FN/A7.6D8.7C+19340.1h11.3C*15.2C+
NS-11C 3002904030.72C0.6929.84%B**17.241%C11.8DN/A5824.6h20.4D*68.4C+
Orbital Strike Uplink 3742851285N/A283.59450%UN/A950U296.7U67560.3h1T*0.2T*
M20 Basilisk 421280813.457C**2.0543.932%B++5.714%C+15.7C-7.9C++22417.8h124.2D282.7C+
Vortek Rotary 6162797160.39C-1.0231.746%C++1.075%D-3.2D-3.9D-8086.2h176.7F556.5D*
NS-61 Emissary 2762723000.907C++0.5031.765%B+12.5%D11.9DN/A4122.8h17.4C54.9C++
NS-10 Burster 4662681391.928A+0.5228.131%C3.358%D6.3B+4.7B++15742.3h117.3B*416.9B+
Rocklet Rifle 5092654800.552C0.8659.232%B++N/A16.3D-15D-25916.3h55.9D*94.4C-
NCM2 Falcon 3582471811.365B+0.0447.216%B+4.453%C+10.9C+4.9C+14622.6h15.9C+33.7C**
AF-19 Mercenary 2572472351.051B0.3623.561%C**21.053%C+9.4DN/A17826.4h13.7C+58C*
M40 Fury 329245415.976C+4.5738.066%C**N/A40.2C13.8B*3986.1h19.3D-50.8C
NS-45 Pilot 2482404410.544C-0.8629.67%C28.333%C**12.9D--N/A4118.6h10.8D**36.5D-
NS-10 Burster 4122391391.719B*0.3128.253%C8.368%B**5.8C*4.2B14141.5h131.4B++465.1B+
LA8 Rebel 2382362351.004C++0.4026.382%D17.797%C-15.6DN/A7815.1h6.3C*23.8C+
Spear Anti-Vehicle Phalanx Tower 399231733B*31.5962.708%A3.03%C46.2C+33.6C**4435h9.9C+15.9B+
AF-8 RailJack 232227792.873C++1.4740.753%B+72.687%C+16.8C--N/A9813.5h2.7C6.6C++
EM4 Longshot 2302251022.206C0.8038.291%C+73.333%D19.7DN/A11011.4h2.6D6.8C
NC15 Phoenix 3802192250.973C+0.4354.472%C++N/A9.3D6.9D22723.5h12C-22.1C
MKV Suppressed 2192162610.828C0.5828.005%B+16.204%C--15.4DN/A9614h14.8C+52.8C*
Skyguard 350210772.727C+1.3225.805%D2.381%C++11.2C-7.4D26418.8h125.9C+488C+
NC1 Gauss Rifle 2112042070.986C+0.4224.042%C**18.137%C-15.9C--N/A23912.8h12.1B+50.5B+
M60-G Bulldog 231200316.452B+5.0433.433%C+N/A28.6C+4.4C2537h7.3C++21.9C*
M40 Fury 260196306.533C+5.1333.437%C1.531%C38.4D12.5C**4765.1h16.5C--49.4C-
NS-AM7 Archer 2391872800.668B+0.7451.729%D--21.39%B+4.6D1.3D-4840.4h13.1B++25.4B+
NS-357 Underboss 1861862240.83C+0.5828.796%D-22.581%C++20.7DN/A1239h4.4C+15.4C-
M20 Basilisk 280176434.093B++2.6938.447%C++2.841%D*17.3C10.2C**28410.2h104.3C+271.2C++
M40 Fury-H 1881731710.176C8.7736.361%CN/A66.5C-5.8D4672.6h6.1B+16.9B+
Hawk GD-68 3171601750.914B+0.4967.423%B++1.875%C--6.3D*6.2D19725.2h9.5C-14C+
NSX Tengu 1581572290.686C--0.7238.033%C*17.197%D18.5DN/A748.5h11.3B+29.7B+
Enforcer ML85 261151374.081C+2.6736.68%C--3.311%B*16.2D11.8D4439.3h12.4C++33.8C+
Titan-150 HESH 190150344.412C--3.0045.698%C+N/A23.1D-6.2C1936.5h4.3D*9.5D
M12 Kobalt 154146529.2A*27.7914.446%D22.603%B*48.7D2.7C++2363h20.5C142.2C
E540 Halberd 204128206.4C+4.9948.649%B+4.688%B*28.4C+16.9B+12394.5h5.9C+12.1B
NSX Naginata 1211161161C0.4122.792%C++25%C15.7D-N/A587.4h20.3F-89D
E540 Halberd-H 173114167.125C+5.7265.286%B**2.632%B35.6C18.4C7533.2h8.7D--13.3C
Aspis Anti-Aircraft Phalanx Turret 2281141110.364M+8.9624.893%C+1.754%C12.1C++12.1C++3379.4h122.9B++493.8B+
Hardlight Dagger 1121067,2230.015C-1.3931.299%C**N/A0.3C+N/A1353.1h2.3C+7.3C**
MGR-C1 Charger 1101051470.714C0.6929.568%B+20%D16.2D-N/A396.5h17.3D--58.4C
M60-G Bulldog 11997910.778A9.3737.98%C++N/A35.9C+8.1C+4642.7h8.3C21.7C++
NC14 Bolt Driver 8686127.167M*5.7645.439%A+70.93%C12.8DN/A2346.7h3.1C--6.8B+
SAS-R 8181372.189C+0.7836.375%C55.556%D*19.3D-N/A2334.2h3.5F-9.6D*
MAX Punch 92771,6980.045C1.3639.167%CN/A0.4DN/A2188.8h2.4C++6.2C++
NC12 Sweeper 7876930.817C0.5946.928%B+21.053%A++14.9D-N/A1025.1h4.7C+10.1B
AF-22 Crow 13171730.973B*0.4373.913%B*N/A11.3C--9.5C+3796.3h7.7B+10.4B++
Hoplon Anti-Aircraft Phalanx Tower 14470170M**68.5920.522%D-N/A87.5C+92.5C*9580.8h20B++97.5B+
M60-A Bulldog 7970135.385C3.9848.775%C**N/A19.4D2.5C2173.6h6.3C+12.8C++
G30 Walker 11768193.579C*2.1727.526%CN/A11.1C--8C1636.1h228.1C+828.6C+
Hornet Missiles 12667461.457D0.0555.556%C-1.493%C29.1D25.7C--6442.3h16.6D*29.8D--
Razor GD-23 63631080.583C0.8230.048%B**15.873%D-5.2D--N/A11812.2h15.8D52.5C*
AF-18 Stalker 6363381.658B0.2521.829%D*22.222%C**8.8D*N/A1647.2h12.5C++57.4C
Auraxium Mag-Cutter 66628,1740.008C--1.4032.995%BN/A0.2DN/A1411.2h2.1C++6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon311,9993.3h
Medical Kit428381h
Hellion G1780.2h
Nanite Revive Grenade06,2551.7h
Medical Applicator2,381648,35672.1h
Anti-Vehicle MANA Turret1104,43111h
Nano-Armor Kit1,8821,957,750191.2h
Rampart Wall301,03814.4h
Sunderer Garage51331.8h
Bunker0520.8h
HIVE0540.3h
Repair Module71,2045.5h
Turret AI Module57733.6h
Structure Shield Module04372h
Skywall Shield Emitter34192.4h
Cortium Silo34501.9h
Xiphos Anti-Personnel Tower55432.7h
Blast Wall11271.1h
Restoration Kit326380.9h
Motion Spotter254,4423.2h
Reinforcements Module11180.4h
Deconstruction Tool512,2581.4h
Welding Device01,2200.2h
Hoplon Anti-Aircraft Phalanx Tower23602.2h
Spear Anti-Vehicle Tower75693.3h
Spitfire Auto-Turret463,1073.6h
NC Triumph Flare Gun01380.2h
Recon Detection Device22315,20936.3h
Smoke Grenade01,3580.4h
Shield Recharging Field20914,4206h
Ammunition Package1069,6898.3h
Anti-Infantry MANA Turret351,2162.5h
Snowman Soldier51370.5h
Routing Spire1710.1h
Pain Spire0540.2h
Flail Targeting Dart23912.7h
Hardlight Barrier61450.2h
Nano-Repair Grenade03840.1h
Router22860.5h
Vehicle Gate31011.4h
Pillbox31902h
Elysium Spawn Tube03011.5h
Light Vehicle Terminal0861h
IPC Targeting Dart31930.9h
Orbital Strike Target Designator27871.6h
Infantry Tower2741.9h
WLT-Howler Mining Laser5162,00118.1h

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