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Brigadier Snowblower Br0ke[RITE] Br0ke
NC BR 79

KDR: 1.43

Score: 95.8m

Last Seen: Feb 17th, 2019 7:23 PM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald - Outfit Member of Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 36
Level Progress (to 80): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone GD-7F L100 Python HESH C-4 ARX Bouncing Betty NC6A GODSAW Tank Mine Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 1722TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.704%17.367%4293498837,1051.203770.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%0.708B++-0.512D-0.688DHEAD + (~5.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.304C*12.90.099C+39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.095%0.857%662102093316335580.570992167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.346%-0.454D-0.687D-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.2-0.262C67.2-0.27C135.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.292%2.34%4107101510,130331346743.05673217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%-0.253C-0.179C0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.476B+7.80.381C**12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.914%8.706%741010122,03328838920.704924228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.437%-0.578D1.091B**1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.70.048C+33.70.144C++79

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.933%71%7441018600257090.233463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%0.736B++0.253C*0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.288C*2.80.117C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.294%12.363%74310193,7452117651.76818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.529%0.826B++-0.445C---0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.10.163C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 36
95.8m525.8%443 (26.6k)334 (20k)1.4273789,78362,9011.7522879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022238817.939%10.375%18604:3326

15% Combat Medic43% Engineer19% Heavy Assault8% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 9:34 PMJan 21st, 2017 5:59 AMFeb 17th, 2019 8:23 PM (2d) (PST)Feb 17th, 2019 4:11 PM (2d) (PST)Feb 17th, 2019 3:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5121633490.3140.2200.0331.9620.060201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7439,78620,95719132118420,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4773h/198.9d 20,437 9,315 35,985 561.8k 6,283 12,421 17,058 146.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:3,311
Deaths:2,880
KDR:1.150
Accuracy:25.052% D
HSR:19.058% D--
EM1
C*
Kills:1,574
Deaths:1,148
KDR:1.371
Accuracy:22.381% C*
HSR:18.361% C--
EM6
C+
Kills:1,515
Deaths:1,240
KDR:1.222
Accuracy:21.347% C+
HSR:17.624% D-
LA1 Anchor
C--
Kills:1,376
Deaths:1,115
KDR:1.234
Accuracy:22.097% C--
HSR:17.951% D--
NC6S Gauss SAW S
C+
Kills:1,150
Deaths:968
KDR:1.188
Accuracy:22.424% C+
HSR:18% D-
NC6 Gauss SAW
C**
Kills:1,143
Deaths:839
KDR:1.362
Accuracy:21.379% C**
HSR:21.347% C
NC05 Jackhammer
B+
Kills:644
Deaths:453
KDR:1.422
Accuracy:48.654% B+
HSR:14.441% C+
NSX Naginata
C++
Kills:116
Deaths:116
KDR:1
Accuracy:22.792% C++
HSR:25% C
Kills:10,829
Deaths (as Heavy Assault):8,759
Deaths (to Heavy Assaults):17,987
KDR:1.23633
Kill Difference:2,070
Playtime:904.335 hours
Usage:19%
Score:16.270m
Score/min:300
Accuracy (listed only):25.766%
HSR (listed only):18.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:4,410
Deaths:3,779
KDR:1.167
Accuracy:24.715% C++
HSR:18.526% C
AF-57 Piston
B++
Kills:1,787
Deaths:1,486
KDR:1.203
Accuracy:47.267% B++
HSR:13.374% C+
AF-4A Bandit
B
Kills:1,174
Deaths:1,620
KDR:0.725
Accuracy:26.917% B
HSR:22.317% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
GD-66 Claw
C+
Kills:793
Deaths:813
KDR:0.975
Accuracy:58.160% C+
HSR:12.106% C
NS Baron G5AE
C++
Kills:336
Deaths:328
KDR:1.024
Accuracy:47.248% C+
HSR:15.774% C++
Warden
B+
Kills:310
Deaths:233
KDR:1.330
Accuracy:29.386% B+
HSR:22.258% C
Gauss Compact S
B+
Kills:250
Deaths:267
KDR:0.936
Accuracy:25.853% B+
HSR:16.400% C
NS-11C
A
Kills:246
Deaths:327
KDR:0.752
Accuracy:30.080% A
HSR:17.886% C+
AF-19 Mercenary
C++
Kills:214
Deaths:182
KDR:1.176
Accuracy:22.709% C++
HSR:19.159% C
Razor GD-23
B**
Kills:63
Deaths:108
KDR:0.583
Accuracy:30.048% B**
HSR:15.873% D-
Kills:11,903
Deaths (as Engineer):11,643
Deaths (to Engineers):14,630
KDR:1.02233
Kill Difference:260
Playtime:2,048.227 hours
Usage:43%
Score:41.416m
Score/min:337
Accuracy (listed only):37.824%
HSR (listed only):16.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:4,504
Deaths:3,400
KDR:1.325
Accuracy:25.007% C+
HSR:13.344% D-
GD-7F
C++
Kills:4,410
Deaths:3,779
KDR:1.167
Accuracy:24.715% C++
HSR:18.526% C
Blitz GD-10
C*
Kills:2,746
Deaths:2,576
KDR:1.066
Accuracy:25.265% C*
HSR:14.385% C
AF-57 Piston
B++
Kills:1,787
Deaths:1,486
KDR:1.203
Accuracy:47.267% B++
HSR:13.374% C+
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C--
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
AF-4A Bandit
B
Kills:1,174
Deaths:1,620
KDR:0.725
Accuracy:26.917% B
HSR:22.317% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
GD-66 Claw
C+
Kills:793
Deaths:813
KDR:0.975
Accuracy:58.160% C+
HSR:12.106% C
MGR-S1 Gladius
C+
Kills:529
Deaths:701
KDR:0.755
Accuracy:25.990% C+
HSR:14.745% D--
NS Baron G5AE
C++
Kills:336
Deaths:328
KDR:1.024
Accuracy:47.248% C+
HSR:15.774% C++
Gauss Compact S
B+
Kills:250
Deaths:267
KDR:0.936
Accuracy:25.853% B+
HSR:16.400% C
NS-11C
A
Kills:246
Deaths:327
KDR:0.752
Accuracy:30.080% A
HSR:17.886% C+
MKV Suppressed
B+
Kills:215
Deaths:258
KDR:0.833
Accuracy:27.777% B+
HSR:16.279% C--
AF-19 Mercenary
C++
Kills:214
Deaths:182
KDR:1.176
Accuracy:22.709% C++
HSR:19.159% C
NSX Tengu
C+
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C+
HSR:12.500% D*
Razor GD-23
B**
Kills:63
Deaths:108
KDR:0.583
Accuracy:30.048% B**
HSR:15.873% D-
Kills:23,588
Deaths (as Light Assault):22,648
Deaths (to Light Assaults):10,292
KDR:1.0415
Kill Difference:940
Playtime:496.481 hours
Usage:10%
Score:9.276m
Score/min:311
Accuracy (listed only):33.681%
HSR (listed only):15.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:4,504
Deaths:3,400
KDR:1.325
Accuracy:25.007% C+
HSR:13.344% D-
Blitz GD-10
C*
Kills:2,746
Deaths:2,576
KDR:1.066
Accuracy:25.265% C*
HSR:14.385% C
Carnage AR
C*
Kills:2,630
Deaths:2,115
KDR:1.244
Accuracy:25.692% C*
HSR:15.665% D
AF-57 Piston
B++
Kills:1,787
Deaths:1,486
KDR:1.203
Accuracy:47.267% B++
HSR:13.374% C+
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C--
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
Reaper DMR
C+
Kills:1,162
Deaths:1,272
KDR:0.914
Accuracy:25.451% C+
HSR:19.794% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
NS-11A
C
Kills:1,145
Deaths:903
KDR:1.268
Accuracy:22.696% C
HSR:18.952% C
GR-22
C+
Kills:888
Deaths:1,127
KDR:0.788
Accuracy:24.028% C+
HSR:18.581% C+
GD-66 Claw
C+
Kills:793
Deaths:813
KDR:0.975
Accuracy:58.160% C+
HSR:12.106% C
MGR-S1 Gladius
C+
Kills:529
Deaths:701
KDR:0.755
Accuracy:25.990% C+
HSR:14.745% D--
NC9 A-Tross
C+
Kills:454
Deaths:560
KDR:0.811
Accuracy:24.793% C+
HSR:18.943% D-
NS Baron G5AE
C++
Kills:336
Deaths:328
KDR:1.024
Accuracy:47.248% C+
HSR:15.774% C++
MKV Suppressed
B+
Kills:215
Deaths:258
KDR:0.833
Accuracy:27.777% B+
HSR:16.279% C--
NC1 Gauss Rifle
C*
Kills:199
Deaths:202
KDR:0.985
Accuracy:23.884% C*
HSR:17.588% C--
NSX Tengu
C+
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C+
HSR:12.500% D*
Kills:23,709
Deaths (as Combat Medic):22,544
Deaths (to Combat Medics):6,413
KDR:1.05168
Kill Difference:1,165
Playtime:693.335 hours
Usage:15%
Score:16.917m
Score/min:407
Accuracy (listed only):32.956%
HSR (listed only):15.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:4,504
Deaths:3,400
KDR:1.325
Accuracy:25.007% C+
HSR:13.344% D-
Blitz GD-10
C*
Kills:2,746
Deaths:2,576
KDR:1.066
Accuracy:25.265% C*
HSR:14.385% C
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C--
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
NS-44B Commissioner
C+
Kills:583
Deaths:794
KDR:0.734
Accuracy:38.516% C+
HSR:19.040% D
MGR-S1 Gladius
C+
Kills:529
Deaths:701
KDR:0.755
Accuracy:25.990% C+
HSR:14.745% D--
NS-30 Vandal
C
Kills:440
Deaths:463
KDR:0.950
Accuracy:30.749% C
HSR:19.318% D-
NC08 Mag-Scatter
B+
Kills:309
Deaths:460
KDR:0.672
Accuracy:57.917% B+
HSR:12.621% C--
NS-61 Emissary
B+
Kills:272
Deaths:300
KDR:0.907
Accuracy:31.765% B+
HSR:12.500% D
LA8 Rebel
C--
Kills:236
Deaths:235
KDR:1.004
Accuracy:26.382% D
HSR:17.797% C--
AF-8 RailJack
B+
Kills:227
Deaths:79
KDR:2.873
Accuracy:40.753% B+
HSR:72.687% C
MKV Suppressed
B+
Kills:215
Deaths:258
KDR:0.833
Accuracy:27.777% B+
HSR:16.279% C--
EM4 Longshot
C+
Kills:206
Deaths:96
KDR:2.146
Accuracy:38.722% C+
HSR:75.243% C-
NS-AM7 Archer
B+
Kills:182
Deaths:265
KDR:0.687
Accuracy:50.922% D--
HSR:21.429% B+
NS-357 Underboss
C+
Kills:174
Deaths:208
KDR:0.837
Accuracy:28.365% D--
HSR:20.690% C+
NS-45 Pilot
B++
Kills:160
Deaths:290
KDR:0.552
Accuracy:28.732% C-
HSR:31.250% B++
NC14 Bolt Driver
A+
Kills:86
Deaths:12
KDR:7.167
Accuracy:45.439% A+
HSR:70.930% C
SAS-R
C
Kills:81
Deaths:37
KDR:2.189
Accuracy:36.375% C
HSR:55.556% D**
NSX Tengu
C+
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C+
HSR:12.500% D*
AF-18 Stalker
C*
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.829% D*
HSR:22.222% C*
Kills:15,014
Deaths (as Infiltrator):14,515
Deaths (to Infiltrators):7,468
KDR:1.03438
Kill Difference:499
Playtime:384.044 hours
Usage:8%
Score:5.552m
Score/min:241
Accuracy (listed only):32.948%
HSR (listed only):27.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,176
Deaths:671
KDR:3.243
Accuracy:37.930% B+
HSR:13.419% D
NCM1 Scattercannon
C++
Kills:1,696
Deaths:507
KDR:3.345
Accuracy:37.906% C++
HSR:14.210% C
AF-41 Hacksaw
B+
Kills:941
Deaths:323
KDR:2.913
Accuracy:36.808% B+
HSR:13.284% C
AF-34 Mattock
A+
Kills:686
Deaths:209
KDR:3.282
Accuracy:50.732% A+
HSR:14.577% D
AF-41 Hacksaw
C++
Kills:684
Deaths:263
KDR:2.601
Accuracy:30.564% C+
HSR:15.790% C++
NCM3 Raven
B+
Kills:512
Deaths:366
KDR:1.399
Accuracy:43.647% B+
HSR:2.344% C
NCM3 Raven
B+
Kills:486
Deaths:365
KDR:1.332
Accuracy:42.611% B+
HSR:2.469% C+
NCM2 Falcon
B++
Kills:320
Deaths:166
KDR:1.928
Accuracy:45.514% B++
HSR:5.313% C*
NS-10 Burster
C+
Kills:267
Deaths:139
KDR:1.921
Accuracy:28.127% C+
HSR:3.371% D
NCM2 Falcon
B+
Kills:247
Deaths:181
KDR:1.365
Accuracy:47.216% B+
HSR:4.453% C+
NS-10 Burster
B**
Kills:237
Deaths:139
KDR:1.705
Accuracy:28.252% C
HSR:8.439% B**
Kills:8,252
Deaths (as MAX Suit):1,664.500
Deaths (to MAX Suits):3,890
KDR:4.95764
Kill Difference:6,587.500
Playtime:215.665 hours
Usage:5%
Score:6.354m
Score/min:491
Accuracy (listed only):39.028%
HSR (listed only):8.879%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:664
V. Kills:196 337%
Deaths:126
KDR:5.270
Accuracy:40.709% D--
KPH:45.300 C-
VKPH:13.400 C+
Vortek Rotary
D-
Kills:269
V. Kills:332 81%
Deaths:704
KDR:0.382
Accuracy:31.245% C++
KPH:3.200 D-
VKPH:3.900 D-
Hornet Missiles
C--
Kills:67
V. Kills:59 112%
Deaths:45
KDR:1.489
Accuracy:55.645% C-
KPH:28.800 D
VKPH:25.300 C--
Kills:1,000 (269 + 0)
Deaths:875
KDR:1.143
VKDR:0.671
Vehicle Kills:587
Kill Difference:125
Playtime:101.339 hours
Usage:2%
Score:0.869m
Score/min:143
Piloting Accuracy:31.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,615
V. Kills:628 N/A
Deaths:376
KDR:9.614
Accuracy:52.280% B+
KPH:45.500 C
VKPH:7.900 C+
L100 Python AP
C*
Kills:1,676
V. Kills:1,380 121%
Deaths:460
KDR:3.643
Accuracy:57.321% C**
KPH:23.200 C--
VKPH:19.100 C*
C75 Viper
B*
Kills:1,052
V. Kills:218 480%
Deaths:178
KDR:5.910
Accuracy:41.252% B
KPH:45.700 B*
VKPH:9.500 B+
L100 Python HEAT
C++
Kills:300
V. Kills:141 211%
Deaths:78
KDR:3.846
Accuracy:57.616% B++
KPH:25.700 C
VKPH:12.100 C++
Skyguard
C-
Kills:201
V. Kills:136 147%
Deaths:73
KDR:2.753
Accuracy:25.322% D
KPH:10.900 C-
VKPH:7.400 D
Kills:6,844 (6,844 + 0)
Deaths:1,165
KDR:5.875
VKDR:2.148
Vehicle Kills:2,503
Kill Difference:5,679
Playtime:204.593 hours
Usage:4%
Score:4.054m
Score/min:330
Driving Accuracy:25.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,323
V. Kills:1,770 131%
Deaths:545
KDR:4.262
Accuracy:53.030% B
KPH:22.700 C+
VKPH:17.300 B+
Titan-150 HEAT
B++
Kills:963
V. Kills:361 266%
Deaths:172
KDR:5.599
Accuracy:47.942% C++
KPH:27.600 B++
VKPH:10.300 B
Enforcer ML85
D
Kills:151
V. Kills:110 136%
Deaths:37
KDR:4.081
Accuracy:36.694% C--
KPH:16.300 D
VKPH:11.900 D
Titan-150 HESH
C-
Kills:150
V. Kills:40 366%
Deaths:34
KDR:4.412
Accuracy:45.698% C+
KPH:23.200 D--
VKPH:6.200 C-
E540 Halberd
B+
Kills:126
V. Kills:75 166%
Deaths:17
KDR:7.412
Accuracy:47.446% B
KPH:29.900 C++
VKPH:17.800 B+
Kills:3,713 (3,436 + 277)
Deaths:805
KDR:4.612
VKDR:2.927
Vehicle Kills:2,356
Kill Difference:2,908
Playtime:157.044 hours
Usage:3%
Score:3.591m
Score/min:381
Driving Accuracy:45.698%
Gunner Accuracy:47.446%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:173
V. Kills:15 N/A
Deaths:17
KDR:10.177
Accuracy:36.361% C-
KPH:65.600 C-
VKPH:5.700 D
E540 Halberd-H
B**
Kills:114
V. Kills:59 190%
Deaths:15
KDR:7.600
Accuracy:65.372% B**
KPH:36.900 C
VKPH:19.100 C
Kills:287 (0 + 287)
Deaths:32
KDR:8.969
VKDR:2.313
Vehicle Kills:74
Kill Difference:255
Playtime:5.731 hours
Usage:0%
Score:0.211m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:65.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:571
V. Kills:27 N/A
Deaths:19
KDR:30.053
Accuracy:15.264% C--
KPH:61.900 C+
VKPH:2.900 C**
M40 Fury
B**
Kills:245
V. Kills:84 288%
Deaths:41
KDR:5.976
Accuracy:38.115% B
KPH:40.600 C+
VKPH:13.900 B**
M20 Basilisk
C+
Kills:242
V. Kills:119 202%
Deaths:70
KDR:3.457
Accuracy:42.295% B+
KPH:14.800 C-
VKPH:7.300 C+
M60-G Bulldog
C+
Kills:200
V. Kills:31 N/A
Deaths:31
KDR:6.452
Accuracy:33.440% C+
KPH:28.600 C+
VKPH:4.400 C
M40 Fury
C**
Kills:196
V. Kills:64 302%
Deaths:30
KDR:6.533
Accuracy:33.437% C
KPH:38.600 C--
VKPH:12.600 C**
M20 Basilisk
C++
Kills:144
V. Kills:91 157%
Deaths:38
KDR:3.789
Accuracy:37.043% C+
KPH:15.100 C--
VKPH:9.500 C++
M12 Kobalt
B+
Kills:116
V. Kills:8 N/A
Deaths:5
KDR:23.200
Accuracy:13.352% D-
KPH:47.500 D
VKPH:3.300 B+
M60-G Bulldog
C++
Kills:96
V. Kills:22 417%
Deaths:8
KDR:12
Accuracy:37.875% C++
KPH:36.100 C+
VKPH:8.300 C++
G30 Walker
C+
Kills:68
V. Kills:49 136%
Deaths:19
KDR:3.579
Accuracy:27.457% C+
KPH:11.400 C-
VKPH:8.200 C+
Kills:1,878 (0 + 1,878)
Deaths:261
KDR:7.195
VKDR:1.897
Vehicle Kills:495
Kill Difference:1,617
Playtime:64.354 hours
Usage:1%
Score:1.120m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:27.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:307
V. Kills:163 187%
Deaths:932
KDR:0.329
Accuracy:66.092% A+
KPH:7.300 D-
VKPH:3.900 C--
Kills:307 (307 + 0)
Deaths:932
KDR:0.329
VKDR:0.175
Vehicle Kills:163
Kill Difference:625
Playtime:41.993 hours
Usage:1%
Score:0.199m
Score/min:79
Driving Accuracy:66.092%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 4,5404,5043,4001.325C++0.1025.007%C+13.344%D-21.7C-N/A103207.8h11.9C+47.5C++
GD-7F 4,4524,4103,7791.167C++0.2624.715%C++18.526%C14.9DN/A82295.9h13.2C*53.4C**
L100 Python HESH 4,2433,6153769.614C+8.1952.28%B+1.134%C--45.5C7.9C+28879.4h3.4C+6.4C**
C-4 ARX 4,8433,3322,2771.463C0.0426.526%C+N/A55.5D--25.2D52360h1.4C5.2C+
Bouncing Betty 3,3213,3175436.109B++4.6839.895%CN/A132.7C*N/A55225h1.8B+4.5C++
NC6A GODSAW 3,3853,3112,8801.15C--0.2825.052%D19.058%D--21.1D*N/A65157.1h12.1C+48.1D
Tank Mine 5,0222,9676144.832A3.4020.187%D--N/A113.7C*78.7B+154626.1h1.4B*7.1C
Blitz GD-10 2,7942,7462,5761.066C++0.3625.265%C*14.385%C15.2DN/A68180.7h16.3C+64.5C*
Carnage AR 2,6472,6302,1151.243C+0.1825.692%C*15.665%D24.5CN/A123107.4h13.6C++53C**
NS Decimator 3,6052,4042,8420.846C+0.5864.436%B+1.705%C-22D11D248109.5h5.5C8.6C+
Titan-150 AP 4,0932,3235454.262C+2.8353.03%B3.874%B+22.7C+17.3B+365102.2h5.3C+9.9C++
AF-34 Mattock 2,1872,1766713.243C++1.8237.93%B+13.419%D34.8CN/A16862.6h7.3D--19.2C+
AF-57 Piston 1,8181,7871,4861.203C+0.2247.267%B++13.374%C+22.3DN/A10280.3h5.3C11.1C*
NCM1 Scattercannon 1,7091,6965073.345B*1.9237.906%C++14.21%C34.1B*N/A17549.7h8.1C+21.4C++
L100 Python AP 3,0561,6764603.643C+2.2257.321%C**3.222%C*23.2C--19.1C*37272.2h6.9C12C+
EM1 1,6051,5741,1481.371C*0.0622.381%C*18.361%C--22.9DN/A10768.8h13.6C+60.9C**
Tempest 1,5941,5611,8040.865D0.5625.066%C-17.937%C--12.9D*N/A60121.1h13F51.8D--
EM6 1,5371,5151,2401.222C+0.2121.347%C+17.624%D-30CN/A19850.5h11.9C+55.7C++
LA1 Anchor 1,3991,3761,1151.234C0.1922.097%C--17.951%D--20.7D-N/A10766.5h11.4C-51.6C
C-4 1,7681,2597311.722C*0.2930.183%B*N/A80.2C+32.4C*143215.7h1.2B+4B*
NS-7G PDW 1,2061,1961,1411.048C++0.3824.111%C+14.047%D18.6CN/A10964.4h14.2C*58.8C**
AF-4A Bandit 1,2071,1741,6200.725C--0.7026.917%B22.317%C+8.5D--N/A27138.9h15.6D**58C-
LA39 Bruiser 1,1841,1651,2910.902C0.5360.491%C+10.987%D17.5D--N/A5866.6h3D4.9C+
NS-7 PDW 1,1871,1641,2230.952C++0.4825.433%C++14.949%C-18.8CN/A12161.9h15.8C+62.1C*
Reaper DMR 1,1891,1621,2720.914C0.5125.451%C+19.794%D16.9DN/A7568.7h11C-43.1C+
NS Baron G5 1,1721,1551,2090.955C+0.4751.015%B++13.766%C+16D-N/A8772h5.1C9.9C+
NC6S Gauss SAW S 1,1711,1509681.188C0.2422.424%C+18%D-22.2D-N/A11251.7h11.7C+52.1C+
NS-11A 1,1611,1459031.268C+0.1622.696%C18.952%C16DN/A10171.4h14.4C+63.6C+
NC6 Gauss SAW 1,1601,1438391.362C**0.0721.379%C**21.347%C25.3C+N/A17945.2h9.9C**46.1B
C75 Viper 1,2701,0521785.91B4.4841.252%BN/A45.7B*9.5B+42323h11B+26.8B+
Frag Grenade 1,0131,00611006N/A1,004.5746.822%C*N/A718.6B**5C--36701.4h2.9B*6.2B++
Titan-150 HEAT 1,3249631725.599C*4.1747.942%C++2.804%C+27.6B++10.3B33534.9h4B++8.3B*
AF-41 Hacksaw 9459413232.913C*1.4936.808%B+13.284%C33.6C++N/A18528h8.2D22.2C*
GR-22 9168881,1270.788C0.6424.028%C+18.581%C+13.7D-N/A5264.6h14.4C60.1C+
GD-66 Claw 8087938130.975C0.4558.16%C+12.106%C17.2D-N/A7546h3C--5.1C+
AF-34 Mattock 6936862093.282C++1.8550.732%A+14.577%D30.8C--N/A19922.3h9.2F18.2C*
AF-41 Hacksaw 6886842632.601C++1.1730.564%C+15.79%C++34.7C*N/A17519.7h7C++23C++
Breaker Rocket Pods 8606641265.27C+3.8440.709%D--N/A45.5C-13.4C+42314.6h22.7D55.8D
NC05 Jackhammer 6486444531.422C++0.0148.654%B+14.441%C+34.6CN/A19818.6h5.1C+10.4C**
Mag-Cutter 73162640,8670.015C+1.4135.579%B+N/A0.2C-N/A12538.8h2.7C++7.7C**
Anti-Vehicle Grenade 7985901590N/A588.5758.594%B*N/A453.8B160B*50321.3h4.9B+8.4B++
NS-44B Commissioner 5985837940.734C--0.6938.516%C+19.04%D13.1D-N/A6044.6h5.3D**13.7C-
MANA Anti-Vehicle Turret 1,2095783901.482D0.0559.065%C+N/A5780B+6310A*42732850.1h12.1T*20.5C*
M12 Kobalt 5985711930.053A+28.6315.264%C--19.965%B62.1C+2.9C**3429.2h19.4C++127.2C+
MGR-S1 Gladius 5435297010.755C0.6725.99%C+14.745%D--14.7DN/A4335.9h12.8C--49.1C+
NCM3 Raven 8205123661.399B*0.0343.647%B+2.344%C12.2B*7.3B+19442.1h26.1B+59.7B+
NCM3 Raven 7704863651.332B++0.1042.611%B+2.469%C+11.6B+6.8C*18441.9h26.4C**62.1B+
Xiphos Anti-Personnel Phalanx Tower 483471678.5B77.0738.201%B*N/A523.3B**13.3B**15880.9h7.8B+20.3B+
Sticky Grenade 4754681468N/A466.5747.373%DN/A585D8.8C30070.8h2.6C+5.6C+
NC9 A-Tross 4584545600.811C0.6224.793%C+18.943%D-15.2D--N/A7129.9h11.3D45.4C+
NS-30 Vandal 4454404630.95C-0.4830.749%C19.318%D-14.9D--N/A7129.6h6.3C20.5C+
Spear Anti-Vehicle Phalanx Turret 6294013710.838B+9.4151.125%B*2.743%D47.2B+26.8B+7858.5h7.7C**15.1B++
NS Baron G5AE 3473363281.024C0.4047.248%C+15.774%C++15.8D-N/A8621.2h4.8C10.2C+
NCM2 Falcon 4553201661.928B*0.5045.514%B++5.313%C*14.1C++5.9B++20722.7h11.6C++25.6B
Warden 3133102331.33B+0.1029.386%B+22.258%C18.2C+N/A11117h9.6C++32.5B+
NC08 Mag-Scatter 3173094600.672C0.7657.917%B+12.621%C--7.2D*N/A2243.2h5.3D-9.1C+
MANA Anti-Personnel Turret 3123081122.75N/A1.3220.205%UN/A3080U40U12337900.1h28.4T*140.5T*
M40 Fury-F 4703079320.329C--1.1066.092%A+N/A7.3D-3.9C--7942h33.1F*50D**
NS Annihilator 6553062451.249A++0.1874.658%FN/A7.7D8.8C++19439.6h11.2C**15C+
L100 Python HEAT 441300783.846C+2.4257.616%B++3.333%B+25.6C12.1C++28111.7h7.2C--12.5C+
NS-61 Emissary 2762723000.907C++0.5231.765%B+12.5%D11.9DN/A4022.8h17.4C54.9C++
Vortek Rotary 6012697040.382C-1.0531.245%C++1.115%D3.2D-3.9D-8084.4h177.2F-567D**
NS-10 Burster 4642671391.921A+0.4928.127%C+3.371%D6.3B+4.7B++15742.2h117.5B*417.6B+
M20 Basilisk 517254495.184C3.7656.342%B+4.331%C+24.9D25.8B+37710.2h234.2F415.7D*
Gauss Compact S 2592502670.936C++0.4925.853%B+16.4%C12.8C-N/A10619.5h9.2B+35.8B+
NCM2 Falcon 3582471811.365B+0.0647.216%B+4.453%C+10.9C+4.9C+14622.6h15.9C+33.7B
NS-11C 2552463270.752C0.6830.08%A17.886%C+11.4DN/A5921.6h21.3D*70.9C+
M40 Fury 329245415.976C+4.5538.115%BN/A40.8C+14B**4016h19.3D-50.8C
M20 Basilisk 361242703.457B2.0342.295%B+6.198%C++14.8C-7.3C+22216.4h123.8D292.7C+
NS-10 Burster 4092371391.705B**0.2828.252%C8.439%B**5.7C**4.2B+14141.3h132.2B++468B+
LA8 Rebel 2382362351.004C++0.4226.382%D17.797%C--15.6DN/A7715.1h6.3C*23.8C+
AF-8 RailJack 232227792.873C++1.4540.753%B+72.687%C16.8C--N/A9713.5h2.7C6.6C++
MKV Suppressed 2182152580.833C0.5927.777%B+16.279%C--15.5DN/A9513.9h14.6C++52.4C**
AF-19 Mercenary 2242141821.176B+0.2522.709%C++19.159%C9.9DN/A20821.6h13.1C*57.5C**
EM4 Longshot 210206962.146C0.7238.722%C+75.243%C-21DN/A1229.8h2.6D6.6C
Skyguard 337201732.753C++1.3325.322%D2.488%C**10.9C-7.4D26218.4h124.5C++491.6C+
Spear Anti-Vehicle Phalanx Tower 349200728.571B+27.1462.897%A3.5%C+40.8C+30.4C++4034.9h11.4C18.1C*
M60-G Bulldog 231200316.452B+5.0233.44%C+N/A28.6C+4.4C2537h7.3C++21.8C**
NC1 Gauss Rifle 2061992020.985C+0.4423.884%C*17.588%C--15.8C--N/A23112.6h12.1B+50.7B+
Rocklet Rifle 3941993670.542C0.8959.112%B++N/A15.4D--15.1D-25512.9h56.4D*95.5C-
M40 Fury 260196306.533C+5.1133.437%C1.531%C38.4C--12.5C**4765.1h16.5C-49.4C
NS-AM7 Archer 2331822650.687B+0.7450.922%D--21.429%B+4.7C--1.3D4839h12.4B++24.4B+
NS-357 Underboss 1741742080.837C+0.5928.365%D--20.69%C+21.5DN/A1348.1h4.5C+15.9C--
M40 Fury-H 1881731710.176C+8.7536.361%C-N/A66.5C-5.8D4672.6h6.1B+16.9B+
NC15 Phoenix 3071711950.877C+0.5553.531%C+N/A8.3D6.6D23720.6h13.2D24.7D
NS-45 Pilot 1651602900.552C-0.8828.732%C-31.25%B++14.2D-N/A4411.3h10.9D**37.9D--
Hawk GD-68 3101561730.902B+0.5367.194%B++1.923%C--6.2D--6.2D19625h9.5C-14.2C+
Enforcer ML85 261151374.081C+2.6536.694%C--3.311%B*16.2D11.8D4429.3h12.4C*33.8C+
Titan-150 HESH 190150344.412C--2.9845.698%C+N/A23.1D--6.2C-1886.5h4.3D--9.5D
M20 Basilisk 235144383.789B+2.3637.043%C+2.778%D*15C--9.5C++2609.6h110C297C+
E540 Halberd 201126177.412C+5.9847.446%B4.762%B*30C++17.9B+13104.2h5.4B11.3B+
NSX Naginata 1211161161C0.4322.792%C++25%C15.7D--N/A527.4h20.3F89C--
M12 Kobalt 124116523.2A21.7713.352%D-21.552%B+48.3D3.3B+2252.4h20.7C155C
E540 Halberd-H 173114157.6C++6.1765.372%B**2.632%B+36.8C19C7413.1h8.4D12.9C
Aspis Anti-Aircraft Phalanx Turret 220109119.909M8.4824.686%C+1.835%C+11.6C++11.8C++3369.4h126.6B+512.6B+
M60-G Bulldog 11896812A++10.5737.875%C++N/A35.6C+8.1C++4712.7h8.3C21.9C++
NC14 Bolt Driver 8686127.167M++5.7445.439%A+70.93%C13.2DN/A2376.5h3.1C-6.8B+
Hardlight Dagger 90845,3710.016C-1.4129.805%C++N/A0.3C+N/A1272.4h2.2C++7.3C*
SAS-R 8181372.189C+0.7636.375%C55.556%D**19.3D-N/A2264.2h3.5F-9.6D*
NSX Tengu 80801350.593D0.8336.797%C+12.5%D*14.5D-N/A535.5h10.2B++27.8B+
MAX Punch 92771,6950.045C1.3839.248%C-N/A0.4DN/A2188h2.4C++6.2C+
AF-22 Crow 13171730.973B**0.4573.913%B*N/A11.3C9.5C+3766.3h7.7B+10.4B++
M60-A Bulldog 7970135.385C3.9648.775%BN/A19.4D2.5C2173.6h6.3C+12.8C*
G30 Walker 11768193.579C*2.1527.457%C+N/A11.3C-8.2C+1636h224.6C+818.1C++
Hornet Missiles 12667451.489D0.0655.645%C-1.493%C+29.1D25.7C--6462.3h16.5D--29.6D--
AF-18 Stalker 6363381.658B0.2321.829%D*22.222%C*8.8D*N/A1637.2h12.5C*57.4C
Razor GD-23 63631080.583C0.8430.048%B**15.873%D-5.2D--N/A11612.2h15.8D52.5C*
Auraxium Mag-Cutter 62587,5110.008D1.4232.782%BN/A0.2C--N/A1382.2h2.1C++6.3B+
Hoplon Anti-Aircraft Phalanx Tower 11151151A++49.5720.761%D-N/A63.8C75C+8800.8h27.4B+131.9B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit315980.9h
Motion Spotter254,4243.2h
Nano-Armor Kit1,7681,851,185181.4h
Anti-Vehicle MANA Turret1074,35910.8h
Spawn Beacon231,4492.3h
Hellion G1780.2h
Turret AI Module36833.3h
Structure Shield Module04151.9h
Repair Module71,0755.2h
Cortium Silo33671.6h
Skywall Shield Emitter33802.2h
Reinforcements Module11110.4h
Blast Wall11171h
Nanite Revive Grenade05,7731.6h
Medical Kit346410.8h
Medical Applicator2,106581,08765.5h
NC Triumph Flare Gun01260.1h
Welding Device05570h
Deconstruction Tool512,2581.4h
Spear Anti-Vehicle Tower65133h
Spitfire Auto-Turret302,6713.1h
HIVE0540.3h
Bunker0520.8h
Sunderer Garage41221.8h
Rampart Wall2895313.7h
Hoplon Anti-Aircraft Phalanx Tower23242h
Xiphos Anti-Personnel Tower54932.6h
Recon Detection Device20514,44734h
Shield Recharging Field19214,0805.8h
Ammunition Package1009,1767.8h
Anti-Infantry MANA Turret351,2002.5h
Light Vehicle Terminal0761h
Pillbox21761.9h
Elysium Spawn Tube02431.2h
IPC Targeting Dart31870.9h
Vehicle Gate3811.3h
WLT-Howler Mining Laser4160,82613.6h
Infantry Tower2711.9h
Nano-Repair Grenade01410h
Snowman Soldier51370.5h
Router11820.3h
Hardlight Barrier41100.2h
Smoke Grenade01,3580.4h

Check the help document for the dictionary if you want to learn more about words used here.


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