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Sentinel Snowblower Br0ke[RITE] Br0ke
NC BR 71

KDR: 1.44

Score: 94.8m

Last Seen: Dec 11th, 2018 11:49 PM
- OFFLINE - 18.7 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Emerald - Outfit Member of Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 42
Level Progress (to 72): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone GD-7F L100 Python HESH Bouncing Betty C-4 ARX NC6A GODSAW Tank Mine Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 1722TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.664%17.338%4283498836,7061.215790.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.793%0.709B++-0.506D-0.694DHEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.306C*12.80.102C+39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.867%0.862%662102092816175540.573902167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.456%-0.481D-0.688D-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.8-0.257C66.3-0.256C135.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.163%2.345%4137101510,063325746473.08871217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.674%-0.262C-0.19C0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.475B+7.70.381C**12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.678%8.522%731010121,98328348710.699471227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.403%-0.602D1.072B**1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.046C+33.40.149C++79.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.818%70.707%7341018594251190.236559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.956%0.716B++0.233C++0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.286C*2.80.117C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.653%12.274%73310193,6422082581.74844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.46%0.856B*-0.442C---0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B40.17C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Righteous Killaz[RITE] Righteous Killaz
NC outfit on Emerald

Members: 42
94.8m519.6%445 (26.7k)336 (20.2k)1.4361588,74061,7901.7629771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022236017.922%10.364%18604:3426

14% Combat Medic43% Engineer19% Heavy Assault8% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 9:34 PMJan 21st, 2017 5:59 AMDec 12th, 2018 3:04 AM (1d) (PST)Dec 11th, 2018 9:00 PM (2d) (PST)Dec 11th, 2018 7:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151633520.3150.2190.0331.9470.060203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8899,80821,08119132117420,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4698.3h/195.8d 20,194 9,197 35,393 548.8k 6,170 12,235 16,860 145.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:3,194
Deaths:2,755
KDR:1.159
Accuracy:24.987% D
HSR:18.879% D*
EM1
C*
Kills:1,567
Deaths:1,141
KDR:1.373
Accuracy:22.404% C*
HSR:18.251% C--
EM6
C+
Kills:1,515
Deaths:1,240
KDR:1.222
Accuracy:21.347% C+
HSR:17.624% D-
LA1 Anchor
C-
Kills:1,376
Deaths:1,115
KDR:1.234
Accuracy:22.097% C-
HSR:17.951% D--
NC6S Gauss SAW S
C+
Kills:1,150
Deaths:968
KDR:1.188
Accuracy:22.424% C+
HSR:18% D-
NC6 Gauss SAW
C**
Kills:1,143
Deaths:839
KDR:1.362
Accuracy:21.379% C**
HSR:21.347% C
NC05 Jackhammer
B+
Kills:644
Deaths:453
KDR:1.422
Accuracy:48.654% B+
HSR:14.441% C+
NSX Naginata
C++
Kills:116
Deaths:116
KDR:1
Accuracy:22.792% C++
HSR:25% C
Kills:10,705
Deaths (as Heavy Assault):8,627
Deaths (to Heavy Assaults):17,656
KDR:1.24087
Kill Difference:2,078
Playtime:894.205 hours
Usage:19%
Score:16.144m
Score/min:301
Accuracy (listed only):25.760%
HSR (listed only):18.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:4,362
Deaths:3,724
KDR:1.171
Accuracy:24.605% C++
HSR:18.478% C
AF-57 Piston
B++
Kills:1,698
Deaths:1,394
KDR:1.218
Accuracy:47.576% B++
HSR:13.310% C+
AF-4A Bandit
B+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:26.919% B+
HSR:22.203% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
GD-66 Claw
C+
Kills:779
Deaths:783
KDR:0.995
Accuracy:58.340% C+
HSR:11.938% C-
Warden
B+
Kills:310
Deaths:233
KDR:1.330
Accuracy:29.386% B+
HSR:22.258% C
NS Baron G5AE
C++
Kills:297
Deaths:288
KDR:1.031
Accuracy:46.956% C++
HSR:15.488% C++
Gauss Compact S
B+
Kills:250
Deaths:264
KDR:0.947
Accuracy:25.878% B+
HSR:16.400% C
NS-11C
A
Kills:246
Deaths:327
KDR:0.752
Accuracy:30.080% A
HSR:17.886% C+
AF-19 Mercenary
C++
Kills:207
Deaths:173
KDR:1.197
Accuracy:22.461% C++
HSR:19.324% C
Razor GD-23
A
Kills:57
Deaths:98
KDR:0.582
Accuracy:30.473% A
HSR:15.790% D-
Kills:11,697
Deaths (as Engineer):11,400
Deaths (to Engineers):14,453
KDR:1.02605
Kill Difference:297
Playtime:2,022.967 hours
Usage:43%
Score:41.113m
Score/min:339
Accuracy (listed only):37.848%
HSR (listed only):16.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:4,504
Deaths:3,398
KDR:1.325
Accuracy:25.009% C+
HSR:13.344% D
GD-7F
C++
Kills:4,362
Deaths:3,724
KDR:1.171
Accuracy:24.605% C++
HSR:18.478% C
Blitz GD-10
C*
Kills:2,686
Deaths:2,501
KDR:1.074
Accuracy:25.161% C*
HSR:14.445% C
AF-57 Piston
B++
Kills:1,698
Deaths:1,394
KDR:1.218
Accuracy:47.576% B++
HSR:13.310% C+
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
AF-4A Bandit
B+
Kills:1,171
Deaths:1,616
KDR:0.725
Accuracy:26.919% B+
HSR:22.203% C+
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
GD-66 Claw
C+
Kills:779
Deaths:783
KDR:0.995
Accuracy:58.340% C+
HSR:11.938% C-
MGR-S1 Gladius
C+
Kills:517
Deaths:688
KDR:0.751
Accuracy:25.938% C+
HSR:14.700% D--
NS Baron G5AE
C++
Kills:297
Deaths:288
KDR:1.031
Accuracy:46.956% C++
HSR:15.488% C++
Gauss Compact S
B+
Kills:250
Deaths:264
KDR:0.947
Accuracy:25.878% B+
HSR:16.400% C
NS-11C
A
Kills:246
Deaths:327
KDR:0.752
Accuracy:30.080% A
HSR:17.886% C+
MKV Suppressed
B+
Kills:215
Deaths:257
KDR:0.837
Accuracy:27.810% B+
HSR:16.279% C-
AF-19 Mercenary
C++
Kills:207
Deaths:173
KDR:1.197
Accuracy:22.461% C++
HSR:19.324% C
NSX Tengu
C++
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C++
HSR:12.500% D*
Razor GD-23
A
Kills:57
Deaths:98
KDR:0.582
Accuracy:30.473% A
HSR:15.790% D-
Kills:23,310
Deaths (as Light Assault):22,314
Deaths (to Light Assaults):10,117
KDR:1.04464
Kill Difference:996
Playtime:483.861 hours
Usage:10%
Score:9.060m
Score/min:312
Accuracy (listed only):33.690%
HSR (listed only):15.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:4,504
Deaths:3,398
KDR:1.325
Accuracy:25.009% C+
HSR:13.344% D
Blitz GD-10
C*
Kills:2,686
Deaths:2,501
KDR:1.074
Accuracy:25.161% C*
HSR:14.445% C
Carnage AR
C*
Kills:2,609
Deaths:2,072
KDR:1.259
Accuracy:25.670% C*
HSR:15.677% D
AF-57 Piston
B++
Kills:1,698
Deaths:1,394
KDR:1.218
Accuracy:47.576% B++
HSR:13.310% C+
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
LA39 Bruiser
C+
Kills:1,165
Deaths:1,291
KDR:0.902
Accuracy:60.491% C+
HSR:10.987% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
Reaper DMR
C+
Kills:1,162
Deaths:1,272
KDR:0.914
Accuracy:25.451% C+
HSR:19.794% D
NS Baron G5
B++
Kills:1,155
Deaths:1,209
KDR:0.955
Accuracy:51.015% B++
HSR:13.766% C+
NS-11A
C
Kills:1,145
Deaths:903
KDR:1.268
Accuracy:22.696% C
HSR:18.952% C
GR-22
C+
Kills:842
Deaths:1,052
KDR:0.800
Accuracy:23.987% C+
HSR:18.646% C+
GD-66 Claw
C+
Kills:779
Deaths:783
KDR:0.995
Accuracy:58.340% C+
HSR:11.938% C-
MGR-S1 Gladius
C+
Kills:517
Deaths:688
KDR:0.751
Accuracy:25.938% C+
HSR:14.700% D--
NC9 A-Tross
C+
Kills:430
Deaths:495
KDR:0.869
Accuracy:24.914% C+
HSR:19.535% D
NS Baron G5AE
C++
Kills:297
Deaths:288
KDR:1.031
Accuracy:46.956% C++
HSR:15.488% C++
MKV Suppressed
B+
Kills:215
Deaths:257
KDR:0.837
Accuracy:27.810% B+
HSR:16.279% C-
NC1 Gauss Rifle
C**
Kills:199
Deaths:200
KDR:0.995
Accuracy:23.902% C**
HSR:17.588% C--
NSX Tengu
C++
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C++
HSR:12.500% D*
Kills:23,404
Deaths (as Combat Medic):22,106
Deaths (to Combat Medics):6,283
KDR:1.05872
Kill Difference:1,298
Playtime:673.092 hours
Usage:14%
Score:16.630m
Score/min:412
Accuracy (listed only):32.964%
HSR (listed only):15.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:4,504
Deaths:3,398
KDR:1.325
Accuracy:25.009% C+
HSR:13.344% D
Blitz GD-10
C*
Kills:2,686
Deaths:2,501
KDR:1.074
Accuracy:25.161% C*
HSR:14.445% C
Tempest
C-
Kills:1,561
Deaths:1,804
KDR:0.865
Accuracy:25.066% C-
HSR:17.937% C-
NS-7G PDW
C+
Kills:1,196
Deaths:1,141
KDR:1.048
Accuracy:24.111% C+
HSR:14.047% D
NS-7 PDW
C++
Kills:1,164
Deaths:1,223
KDR:0.952
Accuracy:25.433% C++
HSR:14.949% C-
NS-44B Commissioner
C+
Kills:580
Deaths:789
KDR:0.735
Accuracy:38.525% C+
HSR:19.138% D
MGR-S1 Gladius
C+
Kills:517
Deaths:688
KDR:0.751
Accuracy:25.938% C+
HSR:14.700% D--
NS-30 Vandal
C
Kills:439
Deaths:457
KDR:0.961
Accuracy:30.720% C
HSR:19.362% D-
NC08 Mag-Scatter
B+
Kills:308
Deaths:449
KDR:0.686
Accuracy:58.041% B+
HSR:12.662% D
NS-61 Emissary
B+
Kills:272
Deaths:300
KDR:0.907
Accuracy:31.765% B+
HSR:12.500% D
LA8 Rebel
C-
Kills:236
Deaths:235
KDR:1.004
Accuracy:26.382% D
HSR:17.797% C-
AF-8 RailJack
B+
Kills:227
Deaths:79
KDR:2.873
Accuracy:40.753% B+
HSR:72.687% C
MKV Suppressed
B+
Kills:215
Deaths:257
KDR:0.837
Accuracy:27.810% B+
HSR:16.279% C-
EM4 Longshot
C+
Kills:200
Deaths:92
KDR:2.174
Accuracy:38.322% C+
HSR:74.500% C--
NS-AM7 Archer
B+
Kills:177
Deaths:259
KDR:0.683
Accuracy:50.707% D--
HSR:22.034% B+
NS-357 Underboss
C+
Kills:174
Deaths:208
KDR:0.837
Accuracy:28.365% D-
HSR:20.690% C+
NS-45 Pilot
B++
Kills:121
Deaths:236
KDR:0.513
Accuracy:28.224% C-
HSR:31.405% B++
NC14 Bolt Driver
A+
Kills:86
Deaths:12
KDR:7.167
Accuracy:45.439% A+
HSR:70.930% C
SAS-R
C
Kills:81
Deaths:37
KDR:2.189
Accuracy:36.375% C
HSR:55.556% D*
NSX Tengu
C++
Kills:80
Deaths:135
KDR:0.593
Accuracy:36.797% C++
HSR:12.500% D*
AF-18 Stalker
C**
Kills:63
Deaths:38
KDR:1.658
Accuracy:21.829% D*
HSR:22.222% C**
Kills:14,887
Deaths (as Infiltrator):14,338
Deaths (to Infiltrators):7,315
KDR:1.03829
Kill Difference:549
Playtime:378.080 hours
Usage:8%
Score:5.504m
Score/min:243
Accuracy (listed only):32.894%
HSR (listed only):27.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,176
Deaths:671
KDR:3.243
Accuracy:37.930% B+
HSR:13.419% D
NCM1 Scattercannon
C++
Kills:1,696
Deaths:507
KDR:3.345
Accuracy:37.906% C++
HSR:14.210% C
AF-41 Hacksaw
B+
Kills:941
Deaths:323
KDR:2.913
Accuracy:36.808% B+
HSR:13.284% C
AF-34 Mattock
A+
Kills:686
Deaths:209
KDR:3.282
Accuracy:50.732% A+
HSR:14.577% D
AF-41 Hacksaw
C++
Kills:684
Deaths:263
KDR:2.601
Accuracy:30.564% C+
HSR:15.790% C++
NCM3 Raven
B+
Kills:512
Deaths:366
KDR:1.399
Accuracy:43.647% B+
HSR:2.344% C
NCM3 Raven
B
Kills:486
Deaths:365
KDR:1.332
Accuracy:42.611% B
HSR:2.469% C+
NCM2 Falcon
B++
Kills:320
Deaths:166
KDR:1.928
Accuracy:45.514% B++
HSR:5.313% C++
NS-10 Burster
C+
Kills:267
Deaths:139
KDR:1.921
Accuracy:28.127% C+
HSR:3.371% D
NCM2 Falcon
B+
Kills:247
Deaths:181
KDR:1.365
Accuracy:47.216% B+
HSR:4.453% C+
NS-10 Burster
B**
Kills:237
Deaths:139
KDR:1.705
Accuracy:28.252% C
HSR:8.439% B**
Kills:8,252
Deaths (as MAX Suit):1,664.500
Deaths (to MAX Suits):3,847
KDR:4.95764
Kill Difference:6,587.500
Playtime:215.665 hours
Usage:5%
Score:6.354m
Score/min:491
Accuracy (listed only):39.028%
HSR (listed only):8.879%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:664
V. Kills:196 337%
Deaths:126
KDR:5.270
Accuracy:40.709% D--
KPH:45.300 D
VKPH:13.400 C+
Vortek Rotary
C+
Kills:264
V. Kills:328 80%
Deaths:693
KDR:0.381
Accuracy:30.933% C+
KPH:3.200 D-
VKPH:3.900 D-
Hornet Missiles
C--
Kills:67
V. Kills:59 112%
Deaths:45
KDR:1.489
Accuracy:55.645% C-
KPH:28.800 D
VKPH:25.300 C--
Kills:995 (264 + 0)
Deaths:864
KDR:1.152
VKDR:0.675
Vehicle Kills:583
Kill Difference:131
Playtime:100.323 hours
Usage:2%
Score:0.866m
Score/min:144
Piloting Accuracy:30.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,592
V. Kills:621 N/A
Deaths:372
KDR:9.656
Accuracy:52.032% B+
KPH:45.600 C
VKPH:7.900 C+
L100 Python AP
C*
Kills:1,656
V. Kills:1,369 121%
Deaths:452
KDR:3.664
Accuracy:57.073% C*
KPH:23.200 C--
VKPH:19.200 C*
C75 Viper
B*
Kills:1,052
V. Kills:218 480%
Deaths:178
KDR:5.910
Accuracy:41.252% B
KPH:45.700 B*
VKPH:9.500 B+
L100 Python HEAT
C*
Kills:288
V. Kills:139 206%
Deaths:74
KDR:3.892
Accuracy:57.481% B++
KPH:25.300 C
VKPH:12.200 C*
Skyguard
C--
Kills:201
V. Kills:136 147%
Deaths:73
KDR:2.753
Accuracy:25.322% D
KPH:10.900 C--
VKPH:7.400 D
Kills:6,789 (6,789 + 0)
Deaths:1,149
KDR:5.909
VKDR:2.161
Vehicle Kills:2,483
Kill Difference:5,640
Playtime:202.964 hours
Usage:4%
Score:4.035m
Score/min:331
Driving Accuracy:25.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,311
V. Kills:1,763 131%
Deaths:540
KDR:4.280
Accuracy:53.000% B
KPH:22.700 C+
VKPH:17.300 B+
Titan-150 HEAT
B++
Kills:963
V. Kills:361 266%
Deaths:172
KDR:5.599
Accuracy:47.942% C++
KPH:27.600 B++
VKPH:10.300 B
Enforcer ML85
D
Kills:151
V. Kills:110 136%
Deaths:37
KDR:4.081
Accuracy:36.694% D
KPH:16.300 D
VKPH:11.900 D
Titan-150 HESH
C-
Kills:150
V. Kills:40 366%
Deaths:34
KDR:4.412
Accuracy:45.698% C+
KPH:23.200 D--
VKPH:6.200 C-
E540 Halberd
B+
Kills:125
V. Kills:74 167%
Deaths:17
KDR:7.353
Accuracy:47.271% C**
KPH:30.300 C++
VKPH:17.900 B+
Kills:3,700 (3,424 + 276)
Deaths:800
KDR:4.625
VKDR:2.935
Vehicle Kills:2,348
Kill Difference:2,900
Playtime:156.459 hours
Usage:3%
Score:3.580m
Score/min:381
Driving Accuracy:45.698%
Gunner Accuracy:47.271%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C-
Kills:173
V. Kills:15 N/A
Deaths:17
KDR:10.177
Accuracy:36.361% C-
KPH:65.600 C--
VKPH:5.700 D
E540 Halberd-H
B**
Kills:114
V. Kills:59 190%
Deaths:15
KDR:7.600
Accuracy:65.182% B**
KPH:37 C+
VKPH:19.200 C
Kills:287 (0 + 287)
Deaths:32
KDR:8.969
VKDR:2.313
Vehicle Kills:74
Kill Difference:255
Playtime:5.716 hours
Usage:0%
Score:0.210m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:65.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:547
V. Kills:27 N/A
Deaths:19
KDR:28.790
Accuracy:15.261% C-
KPH:60.500 C+
VKPH:3 B+
M40 Fury
B**
Kills:245
V. Kills:84 288%
Deaths:41
KDR:5.976
Accuracy:38.115% B
KPH:40.600 C+
VKPH:13.900 B**
M20 Basilisk
C+
Kills:224
V. Kills:109 204%
Deaths:64
KDR:3.500
Accuracy:41.926% B+
KPH:14.100 D
VKPH:6.800 C+
M60-G Bulldog
C+
Kills:200
V. Kills:31 N/A
Deaths:31
KDR:6.452
Accuracy:33.440% C+
KPH:28.600 C+
VKPH:4.400 C
M40 Fury
C**
Kills:196
V. Kills:64 302%
Deaths:30
KDR:6.533
Accuracy:33.437% C
KPH:38.600 D
VKPH:12.600 C**
M20 Basilisk
C+
Kills:139
V. Kills:87 158%
Deaths:38
KDR:3.658
Accuracy:36.863% C+
KPH:14.800 D
VKPH:9.200 C+
M12 Kobalt
B+
Kills:114
V. Kills:8 N/A
Deaths:5
KDR:22.800
Accuracy:13.312% D-
KPH:47 D
VKPH:3.300 B+
M60-G Bulldog
C++
Kills:96
V. Kills:22 417%
Deaths:8
KDR:12
Accuracy:37.875% C++
KPH:36.100 C+
VKPH:8.300 C++
G30 Walker
C
Kills:60
V. Kills:45 130%
Deaths:18
KDR:3.333
Accuracy:27.004% C
KPH:10.300 D
VKPH:7.700 C
Kills:1,821 (0 + 1,821)
Deaths:254
KDR:7.169
VKDR:1.878
Vehicle Kills:477
Kill Difference:1,567
Playtime:63.385 hours
Usage:1%
Score:1.100m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:27.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:301
V. Kills:158 189%
Deaths:915
KDR:0.329
Accuracy:65.836% A+
KPH:7.300 D-
VKPH:3.800 D
Kills:301 (301 + 0)
Deaths:915
KDR:0.329
VKDR:0.173
Vehicle Kills:158
Kill Difference:614
Playtime:41.343 hours
Usage:1%
Score:0.196m
Score/min:79
Driving Accuracy:65.836%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 4,5404,5043,3981.325C++0.1125.009%C+13.344%D21.7C-N/A103207.6h11.9C+47.4C++
GD-7F 4,3994,3623,7241.171C++0.2724.605%C++18.478%C15DN/A83291.2h13.1C*53.3C*
L100 Python HESH 4,2133,5923729.656C+8.2252.032%B+1.114%C--45.6C7.9C+28978.7h3.3C++6.4B
Bouncing Betty 3,2753,2715396.069B++4.6339.909%C-N/A133C*N/A55524.6h1.8B4.5C++
C-4 ARX 4,6963,2222,2121.457C0.0226.519%C++N/A55.1D*25.2D52558.5h1.4C5.3C
NC6A GODSAW 3,2653,1942,7551.159C-0.2824.987%D18.879%D*21.2D*N/A64151h12C48.1D
Tank Mine 4,9652,9296034.857A3.4220.175%D--N/A114C*79.2B+156425.7h1.4B*7.1C
Blitz GD-10 2,7322,6862,5011.074C++0.3625.161%C*14.445%C15.2DN/A68176.4h16.2C+64.3C*
Carnage AR 2,6252,6092,0721.259C+0.1825.67%C*15.677%D24.9CN/A125104.9h13.5C++52.6C**
NS Decimator 3,5872,3912,8260.846C+0.5964.354%B+1.715%C-22D11C--248108.8h5.5C8.5C+
Titan-150 AP 4,0742,3115404.28C+2.8453%B3.894%B+22.7C+17.3B+366101.7h5.3C+9.9C++
AF-34 Mattock 2,1872,1766713.243C+1.8137.93%B+13.419%D34.8CN/A16862.6h7.3D-19.2C+
AF-57 Piston 1,7231,6981,3941.218C+0.2247.576%B++13.31%C+22.7C--N/A10674.8h5.3C11.1C*
NCM1 Scattercannon 1,7091,6965073.345B*1.9137.906%C++14.21%C34.1B*N/A17549.7h8.1C+21.4C++
L100 Python AP 3,0251,6564523.664C+2.2357.073%C*3.261%C*23.2C--19.1C*37471.5h6.8C+12C+
EM1 1,5981,5671,1411.373C*0.0622.404%C*18.251%C--22.9C--N/A10768.4h13.6C+60.9C*
Tempest 1,5941,5611,8040.865D0.5725.066%C-17.937%C-12.9D*N/A60121.1h13F51.8D--
EM6 1,5371,5151,2401.222C+0.2121.347%C+17.624%D-30CN/A19750.5h11.9C+55.7C++
LA1 Anchor 1,3991,3761,1151.234C0.2022.097%C-17.951%D--20.7D-N/A10766.5h11.4C-51.6C
C-4 1,7651,2577311.72C**0.2830.183%B*N/A80.1C+32.4C*142715.7h1.2B+4B++
NS-7G PDW 1,2061,1961,1411.048C++0.3924.111%C+14.047%D18.6CN/A10964.4h14.2C**58.8C**
AF-4A Bandit 1,2041,1711,6160.725C--0.7126.919%B+22.203%C+8.5D--N/A27138.3h15.6D**58C-
LA39 Bruiser 1,1841,1651,2910.902C0.5360.491%C+10.987%D17.5D-N/A5866.6h3D4.9C+
NS-7 PDW 1,1871,1641,2230.952C+0.4825.433%C++14.949%C-18.8CN/A12161.9h15.8C+62.1C++
Reaper DMR 1,1891,1621,2720.914C+0.5225.451%C+19.794%D16.9DN/A7568.7h11C-43.1C+
NS Baron G5 1,1721,1551,2090.955C+0.4851.015%B++13.766%C+16D-N/A8772h5.1C9.9C+
NC6S Gauss SAW S 1,1711,1509681.188C0.2522.424%C+18%D-22.2DN/A11251.7h11.7C+52.1C+
NS-11A 1,1611,1459031.268C+0.1722.696%C18.952%C16DN/A10171.4h14.4C+63.6C+
NC6 Gauss SAW 1,1601,1438391.362C*0.0721.379%C**21.347%C25.3C+N/A17845.2h9.9C**46.1B
C75 Viper 1,2701,0521785.91B4.4741.252%BN/A45.7B*9.5B+42223h11B+26.8B+
Frag Grenade 1,0049981998N/A996.5646.746%C++N/A712.9B**4.3D36651.4h2.9B*6.2B++
Titan-150 HEAT 1,3249631725.599C*4.1647.942%C++2.804%C+27.6B++10.3B33434.9h4B++8.3B*
AF-41 Hacksaw 9459413232.913C++1.4836.808%B+13.284%C33.6C++N/A18528h8.2D22.2C*
GR-22 8698421,0520.8C0.6423.987%C+18.646%C+14.1D-N/A5459.8h14.3C+59.4C++
GD-66 Claw 7937797830.995C+0.4458.34%C+11.938%C-17.9D-N/A7843.4h2.9C5C+
AF-34 Mattock 6936862093.282C++1.8550.732%A+14.577%D30.8C--N/A19922.3h9.2D**18.2C*
AF-41 Hacksaw 6886842632.601C++1.1630.564%C+15.79%C++34.7C*N/A17519.7h7C++23C++
Breaker Rocket Pods 8606641265.27C+3.8340.709%D--N/A45.5D13.4C+42314.6h22.7D55.8D
NC05 Jackhammer 6486444531.422C++0.0148.654%B+14.441%C+34.6CN/A19818.6h5.1C+10.4C**
Mag-Cutter 72562040,4710.015C+1.4235.543%B+N/A0.2C--N/A12513.4h2.7C++7.7B+
Anti-Vehicle Grenade 7895851585N/A583.5658.649%B*N/A450B156.9B*50111.3h5B+8.4B++
NS-44B Commissioner 5935807890.735C-0.7038.525%C+19.138%D13D-N/A5944.5h5.3D*13.7C
MANA Anti-Vehicle Turret 1,2095783891.486B++0.0559.082%U2.595%D*5780B**6310S42732850.1h12.1D-20.5C*
M12 Kobalt 5745471928.789A+27.3515.261%C-19.744%C**60.8C+3B+3409h19.8C++129.5C+
MGR-S1 Gladius 5295176880.751C0.6925.938%C+14.7%D--14.6DN/A4235.4h12.8D49.5C+
NCM3 Raven 8205123661.399B++0.0443.647%B+2.344%C12.2B++7.3B+19442.1h26.1B+59.7B+
NCM3 Raven 7704863651.332B+0.1042.611%B2.469%C+11.6B6.8C++18341.9h26.4C*62.1B+
Xiphos Anti-Personnel Phalanx Tower 483471678.5C**77.0636.432%B++N/A588.8A15A16470.8h6.9B+19.1B++
Sticky Grenade 4754681468N/A466.5647.44%DN/A668.6D10C+30310.7h2.6C5.5C
NS-30 Vandal 4444394570.961C-0.4830.72%C19.362%D-15D--N/A7229.2h6.3C20.5C+
NC9 A-Tross 4334304950.869C0.5724.914%C+19.535%D17.1D-N/A8225.2h11C-44.1C+
Spear Anti-Vehicle Phalanx Turret 6203963611B++9.5651.13%B*2.778%D47.1B+26.7B+7938.4h7.7C**15B+
NCM2 Falcon 4553201661.928B++0.4945.514%B++5.313%C++14.1C++5.9B+20722.7h11.6C+25.6C**
Warden 3133102331.33B+0.1129.386%B+22.258%C18.2C+N/A11017h9.6C++32.5B+
NC08 Mag-Scatter 3163084490.686C0.7558.041%B+12.662%D7.3D*N/A2242.2h5.2D-9C+
MANA Anti-Personnel Turret 3113071112.766N/A1.3320.239%UN/A3070U40U12292100.1h28.4T*140.1T*
NS Annihilator 6553062431.259A++0.1874.642%FN/A7.7D8.8C+19339.6h11.2C*15C+
M40 Fury-F 4593019150.329C--1.1165.836%A+0.997%C+7.3D-3.8D7941.3h32.7F--49.6D**
NS Baron G5AE 3042972881.031C0.4146.956%C++15.488%C++16D-N/A9218.6h4.9C10.4C+
L100 Python HEAT 427288743.892C+2.4657.481%B++3.472%B+25.3C12.2C*28411.4h7.2D12.6C+
NS-61 Emissary 2762723000.907C++0.5331.765%B+12.5%D11.9DN/A4022.8h17.4C54.9C++
NS-10 Burster 4642671391.921A+0.4828.127%C+3.371%D6.3B+4.7B++15742.2h117.5B*417.6B+
Vortek Rotary 5922646930.381C-1.0630.933%C+1.136%D3.2D-3.9D-8183.3h176.1F-569.1D**
Gauss Compact S 2592502640.947C++0.4925.878%B+16.4%C13C-N/A10719.2h9.2B+35.6B+
M20 Basilisk 510250495.102C3.6756.149%B+4.4%C+24.8D25.7B+37610.1h234.9F418.3D*
NCM2 Falcon 3582471811.365B+0.0747.216%B+4.453%C+10.9C+4.9C+14622.6h15.9C+33.7C**
NS-11C 2552463270.752C0.6830.08%A17.886%C+11.4DN/A5921.6h21.3D*70.9C+
M40 Fury 329245415.976C+4.5438.115%BN/A40.8C+14B**4016h19.3D-50.8C
NS-10 Burster 4092371391.705B**0.2728.252%C8.439%B**5.7C*4.2B14141.3h132.2B++468B+
LA8 Rebel 2382362351.004C++0.4326.382%D17.797%C-15.6DN/A7715.1h6.3C*23.8C+
AF-8 RailJack 232227792.873C++1.4440.753%B+72.687%C16.8DN/A9713.5h2.7C6.6C++
M20 Basilisk 333224643.5B2.0641.926%B+6.696%C**14.1D6.9C+21915.9h126.7C--302.3C+
MKV Suppressed 2182152570.837C0.6027.81%B+16.279%C-15.6DN/A9613.8h14.5C++52.3C**
AF-19 Mercenary 2172071731.197B+0.2422.461%C++19.324%C9.9DN/A21221h13.1C*58.2C**
Skyguard 337201732.753C++1.3225.322%D2.488%C**10.9C--7.4D26218.4h124.5C+491.6C+
EM4 Longshot 204200922.174C0.7438.322%C+74.5%C--20.6DN/A1229.7h2.5C-6.6C
M60-G Bulldog 231200316.452B+5.0233.44%C+N/A28.6C+4.4C2537h7.3C++21.8C*
NC1 Gauss Rifle 2061992000.995C+0.4423.902%C**17.588%C--15.9C--N/A23212.5h12.1B50.5B+
M40 Fury 260196306.533C+5.1033.437%C1.531%C38.4D12.5C**4755.1h16.5C--49.4C
Spear Anti-Vehicle Phalanx Tower 340194727.714B+26.2862.839%A3.608%C+39.6C+29.8C++4014.9h11.6C18.4C*
Rocklet Rifle 3551783400.524C0.9159.054%B++N/A14.8D--14.8D-24812h58.8D**99.5D
NS-AM7 Archer 2261772590.683B+0.7550.707%D--22.034%B+4.6C--1.3D-4838.5h12.4B++24.4B+
NS-357 Underboss 1741742080.837C+0.6028.365%D-20.69%C+21.5DN/A1338.1h4.5C+15.9C
M40 Fury-H 1881731710.176C8.7436.361%C-N/A66.5C-5.8D4672.6h6.1B+16.9B+
NC15 Phoenix 3041691920.88C+0.5653.476%C+N/A8.3D6.6D23620.4h13.2D24.7D
Hawk GD-68 3081551700.912B+0.5267.23%B++1.935%C-6.3D-6.2D19724.8h9.5C--14.1C+
Enforcer ML85 261151374.081C+2.6436.694%D3.311%B*16.2D11.8D4429.3h12.4C*33.8C+
Titan-150 HESH 190150344.412C--2.9845.698%C+N/A23.1D--6.2C-1886.5h4.3D-9.5D
M20 Basilisk 226139383.658B+2.2236.863%C+2.878%D*14.8D9.3C+2599.4h110.6C+299.9C+
E540 Halberd 199125177.353C++5.9247.271%C**4.8%B*30.5C++18B+13294.1h5.3B+11.3B+
NS-45 Pilot 1231212360.513C--0.9228.224%C-31.405%B++14.6D-N/A458.3h11.5F40.8D*
NSX Naginata 1211161161C0.4422.792%C++25%C15.7D--N/A527.4h20.3F-89D
M12 Kobalt 122114522.8B**21.3613.312%D-20.175%C**47.5D3.3B+2242.4h20.8C156.4C
E540 Halberd-H 173114157.6C++6.1665.182%B**2.632%B+36.8C+19C7383.1h8.3D12.8C
Aspis Anti-Aircraft Phalanx Turret 214105119.545A**8.1124.226%C+1.905%C+11.3C+11.7C++3369.3h127B+524.1B
M60-G Bulldog 11896812A10.5637.875%C++N/A35.6C+8.1C++4712.7h8.3C21.9C++
NC14 Bolt Driver 8686127.167M++5.7345.439%A+70.93%C13.4DN/A2386.4h3.1C--6.8B+
SAS-R 8181372.189C+0.7536.375%C55.556%D*19.3D-N/A2244.2h3.5F-9.6D*
NSX Tengu 80801350.593D0.8436.797%C++12.5%D*14.5D-N/A535.5h10.2B*27.8B+
Hardlight Dagger 83774,9240.016C1.4229.202%C++N/A0.3CN/A1249.4h2.2C++7.6C**
MAX Punch 92771,6950.045C1.3939.248%C-N/A0.4CN/A2188h2.4C+6.2C+
AF-22 Crow 13171720.986B*0.4574.044%B*N/A11.3C9.5C+3776.3h7.6B+10.3B++
M60-A Bulldog 7970135.385C3.9548.775%C**N/A19.4D2.5C2173.6h6.3C+12.8C++
Hornet Missiles 12667451.489D0.0555.645%C-1.493%C29.1D25.7C--6462.3h16.5D*29.6D--
AF-18 Stalker 6363381.658B+0.2221.829%D*22.222%C**8.8D*N/A1637.2h12.5C++57.4C
G30 Walker 10560183.333C++1.9027.004%CN/A10.3D7.8C1595.8h242.2C896.8C+
Razor GD-23 5757980.582C0.8530.473%A15.79%D-5.4D--N/A13310.5h14C+46B
Auraxium Mag-Cutter 59557,3440.007C--1.4332.764%C**N/A0.1DN/A0374.2h2.1C++6.4B+
Hoplon Anti-Aircraft Phalanx Tower 11151151A+49.5620.761%D-N/A63.8C75C+8800.8h27.4B+131.9C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit295810.9h
Motion Spotter254,3973.2h
Nano-Armor Kit1,7391,825,972178.9h
Anti-Vehicle MANA Turret1074,33910.8h
Spawn Beacon221,3222.2h
Hellion G1780.2h
Turret AI Module36733.3h
Structure Shield Module04141.9h
Repair Module71,0655.1h
Cortium Silo33561.6h
Skywall Shield Emitter33762.2h
Reinforcements Module11100.4h
Blast Wall11151h
Nanite Revive Grenade05,6641.6h
Medical Kit336350.8h
Medical Applicator2,016563,80963.6h
NC Triumph Flare Gun01260.1h
Welding Device03300h
Deconstruction Tool512,2581.4h
Spear Anti-Vehicle Tower65053h
Spitfire Auto-Turret262,5752.9h
HIVE0540.3h
Bunker0520.8h
Sunderer Garage41221.8h
Rampart Wall2794113.6h
Hoplon Anti-Aircraft Phalanx Tower23202h
Xiphos Anti-Personnel Tower54852.5h
Recon Detection Device20114,26533.5h
Shield Recharging Field18113,7625.5h
Ammunition Package999,0367.6h
Anti-Infantry MANA Turret351,1952.5h
Light Vehicle Terminal0731h
Pillbox21731.9h
Elysium Spawn Tube02361.2h
IPC Targeting Dart31870.9h
Vehicle Gate3811.3h
WLT-Howler Mining Laser4160,82613.6h
Infantry Tower2711.9h
Nano-Repair Grenade0630h
Router11560.2h
Hardlight Barrier3950.1h
Smoke Grenade01,3580.4h

Check the help document for the dictionary if you want to learn more about words used here.


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