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Br4inw4lk[Arky] Br4inw4lk
NC BR 98

KDR: 2.48

Score: 18.1m

Last Seen: Oct 13th, 2019 2:41 PM
- OFFLINE - 17 hour(s)

Battle Rank 102 (98 total) - New Conglomerate on Cobalt
Level Progress (to 103): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret Bouncing Betty SAS-R C75 Viper Aspis Anti-Aircraft Phalanx Turret Tank Mine NC15 Phoenix Impetus
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.5%28.453%4691212201,3250.8609491.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.538%-0.914D--1.133B**-0.469DHEAD ++ (~20.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.7-0.435C--17.6-0.232C89.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.727%2.577%303612261,3973825133.64752272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.543%-1.679F-0.029C+0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-1.087D*19.1-0.526D61.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.405%7.317%96212302051982981.0353569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.142%-0.906D--0.688B+0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.9-2.248F--103.2-1.564F287.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.663%54.529%96312291,126403172.78713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.454%-0.799D--0.807D--1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.551D4.6-0.431C--10.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.96%15.854%96112318210120.803922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.465F0.221C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.2-0.759D-5.5-0.141C17.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.1m794.8%262 (15.7k)196 (11.8k)2.4830810,4914,2254.0352798 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC123226510.127%11.763%11921:441

53% Engineer16% Heavy Assault16% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2014 9:52 PMApr 2nd, 2016 6:33 PMOct 19th, 2019 7:26 AM (97d) (PST)Oct 13th, 2019 11:49 AM (103d) (PST)Oct 13th, 2019 10:41 AM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
388243640.1140.0460.0131.2180.039104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2781,42621,85273173211,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1535.9h/64d 6,558 1,234 8,379 112.2k 2,840 4,843 3,628 35.8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:168
Deaths:463
KDR:0.363
Accuracy:15.202% F
HSR:20.238% C+
GD-7F
C++
Kills:166
Deaths:183
KDR:0.907
Accuracy:18.264% D*
HSR:21.084% C++
Mauler S6
C++
Kills:82
Deaths:156
KDR:0.526
Accuracy:23.960% F
HSR:15.854% C++
AF-19 Mercenary
D**
Kills:61
Deaths:132
KDR:0.462
Accuracy:14.953% D**
HSR:8.197% F--
Warden
A**
Kills:60
Deaths:65
KDR:0.923
Accuracy:23.183% D
HSR:41.667% A**
Kills:537
Deaths (as Engineer):999
Deaths (to Engineers):1,047
KDR:0.53754
Kill Difference:462
Playtime:815.364 hours
Usage:53%
Score:11.034m
Score/min:226
Accuracy (listed only):19.112%
HSR (listed only):21.408%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:73
Deaths:69
KDR:1.058
Accuracy:13.962% F
HSR:41.096% A*
NS-15M2
B+
Kills:62
Deaths:61
KDR:1.016
Accuracy:14.348% F-
HSR:30.645% B+
NC6 Gauss SAW
B
Kills:62
Deaths:64
KDR:0.969
Accuracy:11.555% F
HSR:25.807% B
Kills:197
Deaths (as Heavy Assault):194
Deaths (to Heavy Assaults):806
KDR:1.01546
Kill Difference:3
Playtime:248.896 hours
Usage:16%
Score:2.112m
Score/min:141
Accuracy (listed only):13.289%
HSR (listed only):32.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:168
Deaths:463
KDR:0.363
Accuracy:15.202% F
HSR:20.238% C+
GD-7F
C++
Kills:166
Deaths:183
KDR:0.907
Accuracy:18.264% D*
HSR:21.084% C++
AF-4 Cyclone
C--
Kills:131
Deaths:335
KDR:0.391
Accuracy:13.393% F--
HSR:16.031% C--
Mauler S6
C++
Kills:82
Deaths:156
KDR:0.526
Accuracy:23.960% F
HSR:15.854% C++
MGR-S1 Gladius
A
Kills:72
Deaths:131
KDR:0.550
Accuracy:20.381% D*
HSR:30.556% A
NS-7 PDW
B*
Kills:69
Deaths:131
KDR:0.527
Accuracy:15.588% F
HSR:23.188% B*
AF-19 Mercenary
D**
Kills:61
Deaths:132
KDR:0.462
Accuracy:14.953% D**
HSR:8.197% F--
Kills:749
Deaths (as Light Assault):1,531
Deaths (to Light Assaults):822
KDR:0.48922
Kill Difference:782
Playtime:143.339 hours
Usage:9%
Score:1.575m
Score/min:183
Accuracy (listed only):17.392%
HSR (listed only):19.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D**
Kills:742
Deaths:104
KDR:7.135
Accuracy:29.009% D**
HSR:55.526% D**
Impetus
B++
Kills:250
Deaths:78
KDR:3.205
Accuracy:22.869% F-
HSR:34% B++
Gauss SPR
A++
Kills:222
Deaths:32
KDR:6.938
Accuracy:30.543% C
HSR:47.297% A++
NC14 Bolt Driver
D
Kills:162
Deaths:29
KDR:5.586
Accuracy:30.621% D
HSR:59.877% F
NS-30 Vandal
A*
Kills:151
Deaths:40
KDR:3.775
Accuracy:28.622% D
HSR:45.695% A*
AF-4 Cyclone
C--
Kills:131
Deaths:335
KDR:0.391
Accuracy:13.393% F--
HSR:16.031% C--
MGR-S1 Gladius
A
Kills:72
Deaths:131
KDR:0.550
Accuracy:20.381% D*
HSR:30.556% A
NS-7 PDW
B*
Kills:69
Deaths:131
KDR:0.527
Accuracy:15.588% F
HSR:23.188% B*
Kills:1,799
Deaths (as Infiltrator):880
Deaths (to Infiltrators):879
KDR:2.04432
Kill Difference:919
Playtime:239.701 hours
Usage:16%
Score:2.100m
Score/min:146
Accuracy (listed only):23.878%
HSR (listed only):39.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:131
Deaths:335
KDR:0.391
Accuracy:13.393% F--
HSR:16.031% C--
Mauler S6
C++
Kills:82
Deaths:156
KDR:0.526
Accuracy:23.960% F
HSR:15.854% C++
MGR-S1 Gladius
A
Kills:72
Deaths:131
KDR:0.550
Accuracy:20.381% D*
HSR:30.556% A
NS-7 PDW
B*
Kills:69
Deaths:131
KDR:0.527
Accuracy:15.588% F
HSR:23.188% B*
Kills:354
Deaths (as Combat Medic):753
Deaths (to Combat Medics):271
KDR:0.47012
Kill Difference:399
Playtime:66.966 hours
Usage:4%
Score:0.984m
Score/min:245
Accuracy (listed only):18.331%
HSR (listed only):21.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:11.285 hours
Usage:1%
Score:0.264m
Score/min:390
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C*
Kills:91
V. Kills:55 163%
Deaths:16
KDR:5.688
Accuracy:29.072% D--
KPH:11.300 C*
VKPH:6.800 C++
Kills:91 (91 + 0)
Deaths:16
KDR:5.688
VKDR:3.438
Vehicle Kills:55
Kill Difference:75
Playtime:8.086 hours
Usage:1%
Score:0.031m
Score/min:64
Piloting Accuracy:29.072%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:669
V. Kills:102 N/A
Deaths:28
KDR:23.893
Accuracy:24.598% D**
KPH:16.600 D
VKPH:2.500 D*
L100 Python HEAT
D-
Kills:241
V. Kills:64 371%
Deaths:18
KDR:13.389
Accuracy:33.954% F-
KPH:19.600 D-
VKPH:5.200 D**
Skyguard
C-
Kills:158
V. Kills:144 109%
Deaths:13
KDR:12.154
Accuracy:22.054% D*
KPH:8.900 D-
VKPH:8.100 C-
L100 Python AP
D**
Kills:110
V. Kills:85 128%
Deaths:15
KDR:7.333
Accuracy:38.975% F-
KPH:12.900 D**
VKPH:10 D**
Kills:1,178 (1,178 + 0)
Deaths:74
KDR:15.919
VKDR:5.338
Vehicle Kills:395
Kill Difference:1,104
Playtime:78.920 hours
Usage:5%
Score:0.485m
Score/min:103
Driving Accuracy:38.975%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:128
V. Kills:51 246%
Deaths:6
KDR:21.333
Accuracy:46.262% C+
KPH:16.800 C--
VKPH:6.700 D
Titan-150 HESH
D-
Kills:91
V. Kills:23 379%
Deaths:7
KDR:13
Accuracy:36.649% D*
KPH:21 D*
VKPH:5.300 D-
Kills:219 (219 + 0)
Deaths:13
KDR:16.846
VKDR:5.692
Vehicle Kills:74
Kill Difference:206
Playtime:11.962 hours
Usage:1%
Score:0.106m
Score/min:147
Driving Accuracy:36.649%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:71
V. Kills:25 273%
Deaths:4
KDR:17.750
Accuracy:46.398% D*
KPH:38.900 C+
VKPH:13.700 D-
Enforcer ML65-H
C
Kills:61
V. Kills:32 185%
Deaths:3
KDR:20.333
Accuracy:53.492% C-
KPH:29.500 C
VKPH:15.500 D*
Kills:132 (0 + 132)
Deaths:7
KDR:18.857
VKDR:8.143
Vehicle Kills:57
Kill Difference:125
Playtime:3.895 hours
Usage:0%
Score:0.052m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:53.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:134
V. Kills:86 154%
Deaths:36
KDR:3.722
Accuracy:26.199% D*
KPH:6.800 D*
VKPH:4.400 D-
M40 Fury
D*
Kills:66
V. Kills:23 275%
Deaths:21
KDR:3.143
Accuracy:20.755% F
KPH:9.900 D**
VKPH:3.500 D*
M20 Basilisk
N/A
Kills:50
V. Kills:30 161%
Deaths:15
KDR:3.333
Accuracy:25.208% N/A
KPH:8.900 N/A
VKPH:5.300 N/A
Kills:250 (0 + 250)
Deaths:72
KDR:3.472
VKDR:1.931
Vehicle Kills:139
Kill Difference:178
Playtime:31.863 hours
Usage:2%
Score:0.138m
Score/min:72
Driving Accuracy:N/A%
Gunner Accuracy:25.208%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 2,9892,0358623.663M+21.1833.217%D--4.717%B+28.7D13.5D20370.9h8.3C*25C+
Bouncing Betty 8508502238.636U36.1536.565%D-N/A146.6B+N/A5035.8h2.1C-5.6D
SAS-R 7507421047.135A++4.6529.009%D**55.526%D**10D*N/A3574.4h3.9F**13.5F*
C75 Viper 7716692823.893S21.4124.598%D**1.196%C16.6D2.5D*5840.4h8.9B*36.2C++
Aspis Anti-Aircraft Phalanx Turret 1,1765664811.792M++9.3121.342%DN/A7.8D8.4C-16773h142.1C*665.6C+
Tank Mine 6704232219.227S16.7422.245%D-N/A162.7B**95B**18012.6h1.3B**5.8C**
NC15 Phoenix 6342981072.785A+0.3051.644%CN/A5.9D6.6D7350.8h17.7F-34.3F-
Impetus 264250783.205B++0.7222.869%F-34%B++6.2D**N/A1840.1h9.3T*40.7T*
L100 Python HEAT 3052411813.389A10.9133.954%F-2.49%C+19.6D-5.2D**11612.3h4.5B++13.4C
Gauss SPR 226222326.938M++4.4530.543%C47.297%A++10.5D--N/A4721.1h7.3D*24D
Razor GD-23 1721684630.363D2.1215.202%F20.238%C+1.5D*N/A8115.6h19.6D**128.7F
GD-7F 1661661830.907C+1.5818.264%D*21.084%C++2.6D*N/A1964.6h19.6D*107.5D*
NC14 Bolt Driver 164162295.586A++3.1030.621%D59.877%F9.3D-N/A4517.4h3.7D*12.1D--
Skyguard 3021581312.154M**9.6722.054%D*1.266%D8.9D-8.1C-15617.8h111.8C*507.1C
NS-30 Vandal 152151403.775B**1.2928.622%D45.695%A*5D**N/A1730.4h9.1F--31.8D**
NS Annihilator 214140334.242S1.7680.559%C+N/A8.6C4.6D**11416.2h12.6C+15.6C+
M20 Basilisk 220134363.722B+1.2426.199%D*10.448%A++6.8D*4.4D-6019.6h155.1F592F--
AF-4 Cyclone 1351313350.391D2.0913.393%F--16.031%C--1.4D*N/A691.1h18.4F-137.3T
Titan-150 HEAT 179128621.333M+18.8546.262%C+5.469%A++16.8C--6.7D1657.6h4.9C**10.6C**
NS-R3 Swarm 2491171001.17A+1.3162.063%C--N/A3.9D*4.4D--5429.7h38.7D--62.3D*
L100 Python AP 195110157.333B4.8538.975%F-9.091%S12.9D**10D**1838.5h8.6D*22.2F--
Hawk GD-68 211108681.588A++0.9061.386%C+2.778%C++4.8D4.6D--13122.4h11.7D**19.1D*
L-30R Vektor 14691165.688A++3.2029.072%D--N/A11.2C*6.8C++648.1h71.5C*245.8C+
Titan-150 HESH 11491713C*10.5236.649%D*3.297%A21.2D--5.3D-1144.3h3.8C--10.5D--
Mauler S6 84821560.526C1.9623.96%F15.854%C++1.1D**N/A574.2h5.5C+23.2D*
GD-22S 7373691.058C1.4313.962%F41.096%A*2.4D**N/A1830.9h24.3T*174.2T*
MGR-S1 Gladius 74721310.55C-1.9320.381%D*30.556%A1.8D*N/A539.2h18.9F-92.5F
E540 Halberd-H 9671417.75B**15.2746.398%D*1.408%C39.4C+13.9D-1911.8h5.4B+11.5C+
NS-7 PDW 69691310.527C--1.9615.588%F23.188%B*2.2D*N/A1631.4h29.9F**191.9T
M40 Fury 8966213.143D0.6620.755%FN/A10D**3.5D*746.6h20.3D-97.9F-
NS-15M2 6262611.016C1.4714.348%F-30.645%B+2.9D*N/A1021.4h29.1T*203.1T*
NC6 Gauss SAW 6362640.969C+1.5111.555%F25.807%B1.8D*N/A1634.4h19.5F-169F--
Enforcer ML65-H 9361320.333S17.8553.492%C-N/A29C15.2D*2542.1h20.2C-37.8D
AF-19 Mercenary 62611320.462C-2.0214.953%D**8.197%F--0.9D--N/A865.6h18.3D-122.6D*
Spear Anti-Vehicle Phalanx Tower 9161161M58.5228.123%F--11.475%M**24.4D12D-1442.5h5.7B++20.3C+
Warden 6160650.923C+1.5623.183%D41.667%A**2.4D*N/A1024.7h22.2T-95.6F--
M20 Basilisk 8050153.333C**0.8525.208%D**4%D8.9D*5.4D1125.6h125.8D499.2F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3751,183,04568.2h
Spawn Beacon01140.1h
Nanite Revive Grenade0650h
Medical Applicator269166,22411.9h
Spitfire Auto-Turret02890.2h
NC Triumph Flare Gun13020.5h
Deconstruction Tool03590h
Recon Detection Device327,67115.7h
Shield Recharging Field95890.3h
Ammunition Package115,6212.5h
Anti-Infantry MANA Turret3920.3h
Nano-Repair Grenade0590h

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