Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (18,312)players online:
Viking_Blonde (41)  ZugieMac (16)  BBGunOcelot (7)  LolOrion (6)  Brainslayer199519 (6)  TWPTeddy (3) 79
stats.dasanfall.com
Commissar Brainnos67[WOHA] Brainnos67
TR BR 79

KDR: 3.03

Score: 8m

Last Seen: Nov 12th, 2018 8:18 PM
- OFFLINE - 122.8 hour(s)

Battle Rank 79 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 41
Level Progress (to 80): 7%
Level 100 Progress: 43% 285h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MG T9 CARV TSAR-42 T32 Bull MG-S1 Jackal NS-15M1 Cycler TRV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brainnos67



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,649,414 MLG Score: 6914
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.163%40.543%118215100617,0984.3418-1.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.834%1.595A+3.099M++-1.456FHEAD ++ (~25.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.593B+8.90.377C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.941%3.175%451102063141850.44366273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.895D--1.43A-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
548-2.425F*158.6-2.012F--389.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.093%2.083%111110201442001410.72101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.32C*-0.369C--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.467B+9.10.274C*11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.817%1.149%8911020871731550.5028956%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A-0.819D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.9-0.982D--118.3-2.035F--114.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.546%76.203%89110201,51753992.80926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.025A*0.596B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.80.426B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 41
8m255%635 (38.1k)521 (31.3k)3.0251620,7986,8753.1646579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021149028.325%39.369%111502:147

13% Engineer68% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2014 3:58 PMJun 27th, 2018 8:45 PMNov 16th, 2018 5:05 PM (1d) (PST)Nov 12th, 2018 4:37 PM (5d) (PST)Nov 12th, 2018 4:18 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9743096651.3520.4470.5323.5830.0536914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,42518,56239,863812732215331,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.4h/10.7d 959 8,188 5,269 55.1k 291 1,073 811 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:6,185
Deaths:1,896
KDR:3.262
Accuracy:28.755% A
HSR:40.437% A*
NS-15MG
A+
Kills:1,560
Deaths:355
KDR:4.394
Accuracy:31.141% B**
HSR:43.077% A+
T9 CARV
A*
Kills:1,524
Deaths:728
KDR:2.093
Accuracy:24.521% B**
HSR:35.499% A*
T32 Bull
M
Kills:1,234
Deaths:334
KDR:3.695
Accuracy:30.151% A
HSR:41.977% M
NS-15M1
M*
Kills:1,170
Deaths:256
KDR:4.570
Accuracy:29.768% A+
HSR:46.496% M*
TMG-50
M**
Kills:693
Deaths:150
KDR:4.620
Accuracy:30.157% A++
HSR:46.176% M**
MG-H1 Watchman
A*
Kills:535
Deaths:127
KDR:4.213
Accuracy:29.899% A
HSR:42.804% A*
Kills:12,901
Deaths (as Heavy Assault):3,846
Deaths (to Heavy Assaults):2,118
KDR:3.35439
Kill Difference:9,055
Playtime:173.821 hours
Usage:68%
Score:5.159m
Score/min:495
Accuracy (listed only):29.199%
HSR (listed only):42.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M
Kills:1,172
Deaths:284
KDR:4.127
Accuracy:31.522% B**
HSR:38.396% M
LC3 Jaguar
M+
Kills:929
Deaths:225
KDR:4.129
Accuracy:30.195% A+
HSR:35.199% M+
TRAC-5
A+
Kills:114
Deaths:71
KDR:1.606
Accuracy:23.686% B+
HSR:27.193% A+
Kills:2,215
Deaths (as Light Assault):580
Deaths (to Light Assaults):1,133
KDR:3.81897
Kill Difference:1,635
Playtime:10.584 hours
Usage:4%
Score:0.338m
Score/min:532
Accuracy (listed only):28.468%
HSR (listed only):33.596%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M
Kills:1,172
Deaths:284
KDR:4.127
Accuracy:31.522% B**
HSR:38.396% M
Cycler TRV
M**
Kills:959
Deaths:259
KDR:3.703
Accuracy:29.772% A+
HSR:41.293% M**
TAR
A*
Kills:55
Deaths:24
KDR:2.292
Accuracy:25.101% B+
HSR:34.546% A*
Kills:2,186
Deaths (as Combat Medic):567
Deaths (to Combat Medics):717
KDR:3.85538
Kill Difference:1,619
Playtime:13.753 hours
Usage:5%
Score:0.484m
Score/min:587
Accuracy (listed only):28.798%
HSR (listed only):38.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M+
Kills:929
Deaths:225
KDR:4.129
Accuracy:30.195% A+
HSR:35.199% M+
MG-HBR1 Dragoon
A*
Kills:245
Deaths:64
KDR:3.828
Accuracy:43.080% A++
HSR:47.347% A*
TRAC-5
A+
Kills:114
Deaths:71
KDR:1.606
Accuracy:23.686% B+
HSR:27.193% A+
Kills:1,288
Deaths (as Engineer):360
Deaths (to Engineers):923
KDR:3.57778
Kill Difference:928
Playtime:33.769 hours
Usage:13%
Score:1.224m
Score/min:604
Accuracy (listed only):32.320%
HSR (listed only):36.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,517
Deaths:538
KDR:2.820
Accuracy:48.546% A+
HSR:76.203% B*
MG-S1 Jackal
M
Kills:1,172
Deaths:284
KDR:4.127
Accuracy:31.522% B**
HSR:38.396% M
NS-44 Commissioner
A*
Kills:545
Deaths:393
KDR:1.387
Accuracy:49.204% A++
HSR:36.330% A*
NS-357 Underboss
A**
Kills:178
Deaths:120
KDR:1.483
Accuracy:46.018% A
HSR:39.326% A**
Kills:3,412
Deaths (as Infiltrator):1,335
Deaths (to Infiltrators):1,189
KDR:2.55581
Kill Difference:2,077
Playtime:23.867 hours
Usage:9%
Score:0.762m
Score/min:532
Accuracy (listed only):43.822%
HSR (listed only):47.564%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:87
V. Kills:10 N/A
Deaths:25
KDR:3.480
Accuracy:29.948% C++
KPH:59.700 B+
VKPH:6.900 A++
M18 Needler
B**
Kills:63
V. Kills:69 90%
Deaths:51
KDR:1.235
Accuracy:28.941% C--
KPH:13.600 C++
VKPH:14.900 B**
Hellfire Rocket Pods
A**
Kills:53
V. Kills:6 N/A
Deaths:7
KDR:7.571
Accuracy:68.455% A**
KPH:105.200 B+
VKPH:11.900 C
Kills:203 (150 + 0)
Deaths:83
KDR:2.446
VKDR:1.024
Vehicle Kills:85
Kill Difference:120
Playtime:6.595 hours
Usage:3%
Score:0.120m
Score/min:303
Piloting Accuracy:28.941%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:144
V. Kills:127 113%
Deaths:41
KDR:3.512
Accuracy:44.093% C+
KPH:27.200 C+
VKPH:24 B**
Kills:144 (144 + 0)
Deaths:41
KDR:3.512
VKDR:3.098
Vehicle Kills:127
Kill Difference:103
Playtime:5.302 hours
Usage:2%
Score:0.306m
Score/min:961
Driving Accuracy:44.093%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:87
V. Kills:86 100%
Deaths:34
KDR:2.559
Accuracy:50.817% B+
KPH:34.200 C
VKPH:33.800 B++
Kills:87 (0 + 87)
Deaths:34
KDR:2.559
VKDR:2.529
Vehicle Kills:86
Kill Difference:53
Playtime:2.543 hours
Usage:1%
Score:0.101m
Score/min:664
Driving Accuracy:N/A%
Gunner Accuracy:50.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,2476,1851,8963.262B+0.2428.755%A40.437%A*94A**N/A26965.8h9.2B**32B**
NS-15MG 1,5701,5603554.394A1.3731.141%B**43.077%A+107.6A+N/A24514.5h8.7B**28.1B+
T9 CARV 1,5341,5247282.093B++0.9324.521%B**35.499%A*66.8A*N/A23622.8h10.2B**41.5B*
TSAR-42 1,5261,5175382.82C+0.2148.546%A+76.203%B*72.2A++N/A24421h1.8B**3.7B**
T32 Bull 1,2511,2343343.695A*0.6730.151%A41.977%M100.3M1.4A**22512.3h9.2B**30.5B*
MG-S1 Jackal 1,1801,1722844.127M+1.1031.522%B**38.396%M104.6M++N/A23311.2h8.4B+26.7B*
NS-15M1 1,1761,1702564.57A**1.5429.768%A+46.496%M*109.3MN/A25110.7h8.6A28.9B**
Cycler TRV 9729592593.703A*0.6829.772%A+41.293%M**92.2M*1.3M27310.4h9.4A+31.4B**
LC3 Jaguar 9349292254.129A++1.1030.195%A+35.199%M+113.3SN/A3338.2h9.8B*32.6B*
TMG-50 7026931504.62M**1.5930.157%A++46.176%M**113.6M**1.5M++2706.1h8.2B**27.1B*
NS-44 Commissioner 5505453931.387B+1.6449.204%A++36.33%A*100.9M+N/A2865.4h2.7B**5.5B**
MG-H1 Watchman 5375351274.213A*1.1929.899%A42.804%A*100.9A*N/A3305.3h10.9B**36.4B*
NS Decimator 7135212352.217A+0.8164.023%B+1.152%D-58.5A+21.6B++4018.9h3.6B*5.6B*
Frag Grenade 4244131413N/A409.9761.358%A*N/A826A+22A*25980.5h2.8B*4.5B**
MG-HBR1 Dragoon 251245643.828A++0.8043.08%A++47.347%A*79M1.9M+1843.1h4.2A9.7A
NS-357 Underboss 1801781201.483B+1.5446.018%A39.326%A**127.1M++1.4A*4081.4h2.9A6.3B*
P2-120 AP 271144413.512C0.4944.093%C+2.083%D27.2C+24B**9605.3h9.1D20.6C
TRAC-5 115114711.606B**1.4223.686%B+27.193%A+34.5AN/A2353.3h11B**46.4B*
M14 Banshee 9787253.48C+0.4529.948%C++N/A58B+6.7A+3051.5h23.4C**78C**
G20 Vulcan-H 17387342.559C0.4750.817%B+1.149%D*34.8C34.4B++6642.5h118.3C232.9C+
M18 Needler 13263511.235C+1.7928.941%C--3.175%B+13.7C++15B**2734.6h158.6C++548C+
TAR 5555242.292B++0.7325.101%B+34.546%A*55AN/A3771h11.3B*45B++
Hellfire Rocket Pods 595377.571C++4.5568.455%A**N/A106B+12C5690.5h14.2B**20.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,2020.3h
Spawn Beacon62100.2h
Nano-Armor Kit4238,7664.9h
Medical Applicator147,6010.5h
Medical Kit3464,9765.3h
M20 Drake0710h
Ammunition Package2900.1h
Shield Recharging Field11010h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.50s on queries, 1.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.