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Executor Cold Blooded Braoin[TUST] Braoin
NC BR 110

KDR: 3.25

Score: 24m

Last Seen: Mar 17th, 2019 6:44 PM
- OFFLINE - 31.8 hour(s)

Prestige 1, Battle Rank 100 (110 total) - New Conglomerate on Miller - Outfit Leader of The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R C-4 AF-34 Mattock AF-34 Mattock LA1 Anchor AF-41 Hacksaw AF-41 Hacksaw GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,750,149 MLG Score: 1399
Fun Score: N/A
Cheeseburgers Flipped: 1308TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.858%28.353%6482799816,2702.158681.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%0.308C*1.127B**-0.837D-HEAD ++ (~16.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.446B9.40.343C**31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.377%0.902%484210231,3304164803.18945277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.178%0.23C++-1.091D*-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++40.681B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.387%3.477%437510201,3233538303.73729159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.227%-0.255C-0.241C1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.733B++10.60.732B++21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.456%77.983%437410213,847739135.20568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.232%-0.231C0.708B++0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.10.345C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.058%19.981%437410211,07664611.66563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.581%0.635B+1.085B**0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.50.477B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 13
24m530.4%348 (20.9k)300 (18k)3.2487144,64713,7433.54719110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025359720.074%24.371%48905:4920

19% Engineer22% Heavy Assault18% Infiltrator26% Light Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2016 8:54 PMAug 5th, 2016 9:08 PMMar 18th, 2019 7:58 PM (94m) (PST)Mar 17th, 2019 5:25 PM (1d) (PST)Mar 17th, 2019 2:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691992700.5580.1720.1363.1340.0331399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,12711,94116,18633108188218,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.8h/55.6d 4,102 10,881 13,875 250.8k 1,984 6,261 2,637 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,537
Deaths:691
KDR:2.224
Accuracy:21.884% D
HSR:30.254% B++
NC6 Gauss SAW
A++
Kills:1,172
Deaths:441
KDR:2.658
Accuracy:23.021% B+
HSR:34.642% A++
EM6
A+
Kills:1,164
Deaths:352
KDR:3.307
Accuracy:23.296% C**
HSR:32.990% A+
GD-22S
A++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:24.439% C**
HSR:35.559% A++
NC05 Jackhammer
A+
Kills:837
Deaths:334
KDR:2.506
Accuracy:45.227% C++
HSR:20.789% A+
NS-15M2
B**
Kills:542
Deaths:184
KDR:2.946
Accuracy:21.396% C-
HSR:34.317% B**
MGR-L1 Promise
C++
Kills:182
Deaths:64
KDR:2.844
Accuracy:24.501% C++
HSR:23.077% C
NS-15M1
A+
Kills:167
Deaths:73
KDR:2.288
Accuracy:24.997% B+
HSR:33.533% A+
Kills:6,754
Deaths (as Heavy Assault):2,570
Deaths (to Heavy Assaults):3,687
KDR:2.62802
Kill Difference:4,184
Playtime:291.162 hours
Usage:22%
Score:4.581m
Score/min:262
Accuracy (listed only):26.095%
HSR (listed only):30.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,420
Deaths:570
KDR:2.491
Accuracy:21.977% C-
HSR:25.423% B**
MGR-S1 Gladius
B+
Kills:1,383
Deaths:453
KDR:3.053
Accuracy:26.229% C+
HSR:24.729% B+
Gauss Compact S
B**
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:24.968% B
HSR:24.915% B**
AF-4AE Cyclone
C
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:22.595% D**
HSR:23.268% C
AC-X11
B**
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:23.906% C+
HSR:27.678% B**
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B++
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.679% D
HSR:26.375% B++
LA39 Bruiser
B**
Kills:711
Deaths:405
KDR:1.756
Accuracy:62.644% C++
HSR:19.972% B**
Blitz GD-10
C+
Kills:494
Deaths:373
KDR:1.324
Accuracy:22.051% C
HSR:15.992% C+
19A Fortuna
A+
Kills:202
Deaths:76
KDR:2.658
Accuracy:23.869% D
HSR:28.218% A+
GD-66 Claw
A++
Kills:169
Deaths:112
KDR:1.509
Accuracy:60.145% C++
HSR:23.669% A++
NSX Tanto
B+
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D-
HSR:27.632% B+
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
B+
Kills:94
Deaths:47
KDR:2
Accuracy:38.284% C+
HSR:15.957% B+
NS Baron G5AE
S
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.781% D*
HSR:42.188% S
Kills:10,636
Deaths (as Light Assault):4,793
Deaths (to Light Assaults):2,745
KDR:2.21907
Kill Difference:5,843
Playtime:343.124 hours
Usage:26%
Score:5.372m
Score/min:261
Accuracy (listed only):30.508%
HSR (listed only):24.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,383
Deaths:453
KDR:3.053
Accuracy:26.229% C+
HSR:24.729% B+
AF-4AE Cyclone
C
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:22.595% D**
HSR:23.268% C
LA39 Bruiser
B**
Kills:711
Deaths:405
KDR:1.756
Accuracy:62.644% C++
HSR:19.972% B**
Blitz GD-10
C+
Kills:494
Deaths:373
KDR:1.324
Accuracy:22.051% C
HSR:15.992% C+
Reaper DMR
A++
Kills:255
Deaths:128
KDR:1.992
Accuracy:24.000% C
HSR:35.686% A++
GR-22AE
C--
Kills:177
Deaths:109
KDR:1.624
Accuracy:22.284% D*
HSR:21.469% C--
Carnage AR
A++
Kills:177
Deaths:97
KDR:1.825
Accuracy:23.646% C
HSR:33.333% A++
GD-66 Claw
A++
Kills:169
Deaths:112
KDR:1.509
Accuracy:60.145% C++
HSR:23.669% A++
NC1 Gauss Rifle
A
Kills:107
Deaths:61
KDR:1.754
Accuracy:21.284% C
HSR:29.907% A
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
B+
Kills:94
Deaths:47
KDR:2
Accuracy:38.284% C+
HSR:15.957% B+
GR-22
A++
Kills:94
Deaths:45
KDR:2.089
Accuracy:22.541% C
HSR:31.915% A++
NS Baron G5AE
S
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.781% D*
HSR:42.188% S
Kills:4,996
Deaths (as Combat Medic):2,411
Deaths (to Combat Medics):1,362
KDR:2.07217
Kill Difference:2,585
Playtime:48.018 hours
Usage:4%
Score:1.079m
Score/min:374
Accuracy (listed only):31.706%
HSR (listed only):25.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,420
Deaths:570
KDR:2.491
Accuracy:21.977% C-
HSR:25.423% B**
Gauss Compact S
B**
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:24.968% B
HSR:24.915% B**
AC-X11
B**
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:23.906% C+
HSR:27.678% B**
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B++
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.679% D
HSR:26.375% B++
LA39 Bruiser
B**
Kills:711
Deaths:405
KDR:1.756
Accuracy:62.644% C++
HSR:19.972% B**
19A Fortuna
A+
Kills:202
Deaths:76
KDR:2.658
Accuracy:23.869% D
HSR:28.218% A+
GD-66 Claw
A++
Kills:169
Deaths:112
KDR:1.509
Accuracy:60.145% C++
HSR:23.669% A++
NSX Tanto
B+
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D-
HSR:27.632% B+
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
B+
Kills:94
Deaths:47
KDR:2
Accuracy:38.284% C+
HSR:15.957% B+
NS Baron G5AE
S
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.781% D*
HSR:42.188% S
Kills:7,590
Deaths (as Engineer):3,579
Deaths (to Engineers):1,733
KDR:2.1207
Kill Difference:4,011
Playtime:248.045 hours
Usage:19%
Score:4.678m
Score/min:314
Accuracy (listed only):32.229%
HSR (listed only):25.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,648
Deaths:678
KDR:3.906
Accuracy:33.433% D-
HSR:75.264% B++
MGR-S1 Gladius
B+
Kills:1,383
Deaths:453
KDR:3.053
Accuracy:26.229% C+
HSR:24.729% B+
AF-4AE Cyclone
C
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:22.595% D**
HSR:23.268% C
NS-44 Commissioner
B**
Kills:831
Deaths:708
KDR:1.174
Accuracy:32.637% C-
HSR:28.640% B**
EM4-AE Longshot
B+
Kills:685
Deaths:60
KDR:11.417
Accuracy:32.456% D**
HSR:84.088% B+
Blitz GD-10
C+
Kills:494
Deaths:373
KDR:1.324
Accuracy:22.051% C
HSR:15.992% C+
NC14 Bolt Driver
C**
Kills:259
Deaths:59
KDR:4.390
Accuracy:31.023% D
HSR:76.834% C**
LA80
A+
Kills:255
Deaths:25
KDR:10.200
Accuracy:41.009% C+
HSR:90.980% A+
NS-61 Emissary
A
Kills:94
Deaths:132
KDR:0.712
Accuracy:19.976% D*
HSR:23.404% A
NS-30 Vandal
D--
Kills:92
Deaths:24
KDR:3.833
Accuracy:24.630% D*
HSR:18.478% D--
NC4 Mag-Shot
B**
Kills:78
Deaths:88
KDR:0.886
Accuracy:23.817% C--
HSR:26.923% B**
NSX Tomoe
B++
Kills:74
Deaths:109
KDR:0.679
Accuracy:20.373% F-
HSR:44.595% B++
NS-AM7 AE/NC Archer
B++
Kills:58
Deaths:107
KDR:0.542
Accuracy:51.213% D--
HSR:29.310% B++
Kills:8,120
Deaths (as Infiltrator):3,204
Deaths (to Infiltrators):1,869
KDR:2.53433
Kill Difference:4,916
Playtime:236.393 hours
Usage:18%
Score:3.951m
Score/min:279
Accuracy (listed only):29.342%
HSR (listed only):43.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,787
Deaths:322
KDR:5.550
Accuracy:27.526% D-
HSR:21.545% B*
AF-34 Mattock
A+
Kills:1,722
Deaths:328
KDR:5.250
Accuracy:26.213% D-
HSR:22.590% A+
AF-41 Hacksaw
A++
Kills:1,527
Deaths:312
KDR:4.894
Accuracy:24.127% D
HSR:21.153% A++
AF-41 Hacksaw
B**
Kills:1,518
Deaths:326
KDR:4.656
Accuracy:22.517% D-
HSR:18.248% B**
AF-23 Grinder
B++
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:28.207% D-
HSR:19.454% B++
NCM1 Scattercannon
B**
Kills:1,170
Deaths:268
KDR:4.366
Accuracy:26.749% D-
HSR:19.316% B**
NCM1 Scattercannon
B+
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:28.443% D-
HSR:17.808% B+
AF-23 Grinder
B**
Kills:878
Deaths:182
KDR:4.824
Accuracy:27.797% D-
HSR:19.248% B**
NCM2 Falcon
B**
Kills:445
Deaths:63
KDR:7.063
Accuracy:44.122% C**
HSR:6.966% B**
NCM2 Falcon
A++
Kills:303
Deaths:66
KDR:4.591
Accuracy:44.804% B+
HSR:8.581% A++
Kills:11,690
Deaths (as MAX Suit):1,170
Deaths (to MAX Suits):805
KDR:9.99145
Kill Difference:10,520
Playtime:163.813 hours
Usage:12%
Score:4.374m
Score/min:445
Accuracy (listed only):30.051%
HSR (listed only):17.491%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:52
V. Kills: N/A
Deaths:5
KDR:10.400
Accuracy:51.691% C--
KPH:18.600 D-
VKPH:0 D**
Kills:52 (52 + 0)
Deaths:5
KDR:10.400
VKDR:0
Vehicle Kills:0
Kill Difference:47
Playtime:2.800 hours
Usage:0%
Score:0.013m
Score/min:77
Piloting Accuracy:51.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:846
V. Kills:80 N/A
Deaths:34
KDR:24.882
Accuracy:39.382% D--
KPH:39.100 D
VKPH:3.700 D*
Kills:846 (846 + 0)
Deaths:34
KDR:24.882
VKDR:2.353
Vehicle Kills:80
Kill Difference:812
Playtime:21.656 hours
Usage:2%
Score:0.185m
Score/min:142
Driving Accuracy:39.382%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:561
V. Kills:244 229%
Deaths:53
KDR:10.585
Accuracy:50.904% B*
KPH:28.700 C+
VKPH:12.500 C-
Enforcer ML85
C-
Kills:518
V. Kills:481 107%
Deaths:94
KDR:5.511
Accuracy:44.245% B+
KPH:14.700 D-
VKPH:13.700 C-
Titan-150 AP
C
Kills:484
V. Kills:385 125%
Deaths:98
KDR:4.939
Accuracy:48.372% C
KPH:16.800 D
VKPH:13.400 C
Kills:1,563 (484 + 1,079)
Deaths:245
KDR:6.380
VKDR:4.531
Vehicle Kills:1,110
Kill Difference:1,318
Playtime:83.453 hours
Usage:6%
Score:1.315m
Score/min:263
Driving Accuracy:48.372%
Gunner Accuracy:44.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:68
V. Kills:3 N/A
Deaths:10
KDR:6.800
Accuracy:38.756% D*
KPH:53.200 D--
VKPH:2.300 D*
G40-F Ranger
D*
Kills:54
V. Kills:37 142%
Deaths:6
KDR:9
Accuracy:28.661% D-
KPH:16.300 D*
VKPH:11.200 D*
Kills:122 (0 + 122)
Deaths:16
KDR:7.625
VKDR:2.500
Vehicle Kills:40
Kill Difference:106
Playtime:4.593 hours
Usage:0%
Score:0.058m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:28.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:120
V. Kills:4 N/A
Deaths:6
KDR:20
Accuracy:14.861% D
KPH:51.300 C
VKPH:1.700 D
M12 Kobalt
B+
Kills:56
V. Kills: N/A
Deaths:5
KDR:11.200
Accuracy:16.456% C
KPH:85.400 B+
VKPH:0 F
Kills:176 (0 + 176)
Deaths:11
KDR:16
VKDR:0.364
Vehicle Kills:4
Kill Difference:165
Playtime:2.994 hours
Usage:0%
Score:0.046m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:16.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,6592,6486783.906B+0.6633.433%D-75.264%B++29.8CN/A9788.8h2.1B+6.2C++
C-4 2,7932,5766763.811A++0.5633.999%A+N/A140A+11.8D*59518.4h1B**3B**
AF-34 Mattock 1,8081,7873225.55B*2.3027.526%D-21.545%B*48B+N/A16037.2h4A+14.7B+
AF-34 Mattock 1,7461,7223285.25B++2.0026.213%D-22.59%A+45.1C*N/A15838.2h4.2B**16.2B
LA1 Anchor 1,5441,5376912.224C+1.0221.884%D30.254%B++29.2DN/A9752.7h9.5B+43.2C++
AF-41 Hacksaw 1,5381,5273124.894B*1.6524.127%D21.153%A++36.3BN/A11742.1h4.7B**19.3B+
AF-41 Hacksaw 1,5301,5183264.656B*1.4122.517%D-18.248%B**33.8C*N/A10444.9h4.7B*21C**
GD-7F 1,4251,4205702.491A0.7621.977%C-25.423%B**29.5C++N/A9748.1h11.4B++51.7C**
MGR-S1 Gladius 1,3951,3834533.053B**0.2026.229%C+24.729%B+37C++N/A11237.4h8.2B++31.2B+
Gauss Compact S 1,1951,1803962.98A**0.2724.968%B24.915%B**34.7B**N/A10634h9.9B+39.5B+
NC6 Gauss SAW 1,1801,1724412.658A+0.5923.021%B+34.642%A++30.7C++N/A12438.2h8.1B++35.3B+
AF-23 Grinder 1,1891,1722235.256B**2.0128.207%D-19.454%B++50.3B**N/A15823.3h4.4A15.5B+
NCM1 Scattercannon 1,1871,1702684.366B*1.1226.749%D-19.316%B**32.8C+N/A9835.7h4.9B++18.4C++
AF-4AE Cyclone 1,1811,1693883.013A0.2422.595%D**23.268%C38.6C--N/A9630.3h8.9B+39.5C
NCM1 Scattercannon 1,1821,1682504.672A+1.4228.443%D-17.808%B+34.1B*N/A11034.3h4.9A17.2B+
AC-X11 1,1741,1674382.664A++0.5823.906%C+27.678%B**29.1C++N/A9840.1h9B+37.5C**
AF-19 Mercenary 1,1751,1658281.407B*1.8419.837%C-24.292%B+20.5C++N/A7756.9h10.5B++53.2B
EM6 1,1701,1643523.307B**0.0623.296%C**32.99%A+36.7C+N/A10331.7h9.4B++40.2B+
AF-4A Bandit 1,1691,1644502.587B**0.6622.679%D26.375%B++30.2C+N/A8938.5h9.6B+42.2C*
GD-22S 1,1641,1534312.675B++0.5724.439%C**35.559%A++30.9CN/A11037.3h9.2B*37.7B+
AF-23 Grinder 8878781824.824B**1.5827.797%D-19.248%B**49.1AN/A15417.9h4.4A15.8B+
L100 Python HESH 9268463424.882A+21.6339.382%D--N/A39D3.7D*14221.7h3.2C*8C+
NC05 Jackhammer 8378373342.506B**0.7445.227%C++20.789%A+50.4B+N/A16116.6h3.5B**7.8B+
NS-44 Commissioner 8318317081.174C*2.0732.637%C-28.64%B**35.1C++N/A13123.7h3B*9.2B+
NS Decimator 1,0327572752.753A*0.5055.249%D3.831%A39B14.2C+26219.4h4B+7.2B+
Frag Grenade 7307191719N/A715.7553.41%B**N/A653.6B*10B+25591.1h3.1B++5.7B*
LA39 Bruiser 7127114051.756B+1.4962.644%C++19.972%B**38.6C+N/A12018.4h2.1B++3.3B+
EM4-AE Longshot 6866856011.417A*8.1732.456%D**84.088%B+29.5D-N/A8023.2h2.1C6.3D
M12 Kobalt 6916581738.706C++35.4616.738%D--19.605%B+77.4C--3.9C2148.5h18.1C++107.9C
E540 Halberd 8055615310.585B+7.3450.904%B*N/A28.8C+12.5C-20519.5h5.4B10.6B++
NS-15M2 5455421842.946B++0.3021.396%C-34.317%B**30.3C-N/A12317.9h11.2B+52.1C**
Enforcer ML85 999518945.511C++2.2644.245%B+N/A14.7D-13.7C-17635.2h15.5D35.1C+
Blitz GD-10 4974943731.324C**1.9222.051%C15.992%C+26.6C+N/A8718.6h12.8B+58.1B
Titan-150 AP 869484984.939C+1.6948.372%C1.86%D16.9D13.4C40828.7h5.4C11.2C
NCM2 Falcon 474445637.063S3.8144.122%C**6.966%B**24.7A*1.6D*8818h7.1A16B**
NCM2 Falcon 328303664.591M*1.3444.804%B+8.581%A++16.7B+1.4D**7018.1h10.6C*23.8B+
NC14 Bolt Driver 259259594.39A+1.1431.023%D76.834%C**21.4C+N/A7912.1h2.2B++7.2C**
LA80 2562552510.2A*6.9541.009%C+90.98%A+30.4CN/A1388.4h2B+4.8B
Reaper DMR 2602551281.992C*1.2624%C35.686%A++29.7C+N/A988.6h7.8B**32.4B+
19A Fortuna 203202762.658B**0.5923.869%D28.218%A+38.1C++N/A1345.3h9B+37.5C*
Sticky Grenade 2011941194N/A190.7559.041%B++N/A970C+35A*39650.2h2.2C++3.8B
MGR-L1 Promise 182182642.844B**0.4024.501%C++23.077%C25.6DN/A1467.1h11.6B++47.4B+
GR-22AE 1771771091.624C+1.6222.284%D*21.469%C--18.1D--N/A619.8h13.5C-60.4D-
Carnage AR 180177971.825B+1.4223.646%C33.333%A++22.7C-N/A857.8h11.3B*47.7B+
GD-66 Claw 1691691121.509C*1.7460.145%C++23.669%A++29.1C-N/A945.8h2B*3.3B+
Tank Mine 208168901.867C1.3870.249%MN/A70D16.7F5232.4h2.7D*3.8A+
NS-15M1 169167732.288B++0.9624.997%B+33.533%A+22.6DN/A707.4h11.7B+46.7B+
Rocklet Rifle 276154602.567M**0.6835.67%F-N/A24.4C19.4C2926.3h30.2B++84.8C+
NSX Tanto 154152642.375A0.8721.956%D-27.632%B+24.5CN/A826.2h11.7B+53.5C++
M12 Kobalt 124120620B++16.7514.861%D20%B52.2C1.7D2062.3h15.2B*102.1C**
NC1 Gauss Rifle 109107611.754B++1.4921.284%C29.907%A24.3C++N/A2484.4h9.4A44.3B++
Mauler S6 1021021790.57C2.6832.703%D17.647%B+18.2C--N/A1025.6h5.3C+16.1C
AF-57 Piston 9494472B*1.2538.284%C+15.957%B+31.3C+N/A1283h4.2B11C*
GR-22 9494452.089B++1.1622.541%C31.915%A++21.9C-N/A1174.3h11.3B*50.1B+
NS-61 Emissary 96941320.712C+2.5419.976%D*23.404%A16.5C-N/A725.7h12.2B61.1C+
NS-30 Vandal 9292243.833A+0.5824.63%D*18.478%D--24.2DN/A803.8h6.3C25.7D
The Slasher 101904,9430.018D3.2310.951%F2.222%D--0.3C-N/A1355h2.2C++20D*
Auraxium Mag-Cutter 118874,1010.021C3.2313.744%D*6.897%C++0.3DN/A1331h2.5C-18.5D
NC4 Mag-Shot 7978880.886C**2.3623.817%C--26.923%B**23.6C+N/A1073.3h5.9B*24.9C++
NSX Tomoe 74741090.679D2.5720.373%F-44.595%B++17.2D-N/A814.3h17.6D86.2D*
MAX Punch 88711,1880.06C+3.1956.767%B*N/A0.4DN/A1163h2.1C++3.7B
Bouncing Betty 7270302.333D0.9268.613%M+N/A100C-2.9M++4880.7h1.3A++2A++
C85 Canister-H 7168106.8C3.5538.756%D*5.882%D**52.3D--2.3D*1911.3h5.2B+13.5C*
Shrike 8067541.241B**2.0150.746%D5.97%A++30.5B+5.9D--4042.2h4.1A8B*
NS Baron G5AE 6664144.571M+1.3233.781%D*42.188%S42.7C+1.3A++1341.5h4.3C++12.8C+
NS-AM7 AE/NC Archer 65581070.542C2.7151.213%D--29.31%B++6.9C-N/A538.4h10.6B+20.6B+
M12 Kobalt 5656511.2C+7.9516.456%C21.429%B+80C**N/A4340.7h13.7B*83.2B+
Spear Anti-Vehicle Phalanx Turret 8455155S51.7539.172%C10.909%M**28.9C--15.3C--2841.9h9.8C+25C+
G40-F Ranger 915469C+5.7528.661%D-N/A16.4D*11.2D*2173.3h108.1D**377.2D*
M30 Mustang AH 5252510.4B++7.1551.691%C--N/A18.6D-N/A772.8h6.2B+11.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter75,8243.6h
Spawn Beacon48270.7h
Nano-Armor Kit140240,98028.4h
Nanite Revive Grenade04980.1h
Medical Kit8869,95160.4h
Spitfire Auto-Turret14580.6h
Welding Device01,2390.1h
Deconstruction Tool01,1620.2h
Rampart Wall1952h
Ammunition Package101,4260.7h
Anti-Infantry MANA Turret1940.3h
Medical Applicator6287,5286.2h
Nano-Repair Grenade07370.2h
IPC Targeting Dart1560.1h
Shield Recharging Field105150.2h
Recon Detection Device153,7236.5h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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