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Executor Cold Blooded Braoin[TUST] Braoin
NC BR 106

KDR: 3.24

Score: 21.6m

Last Seen: Jan 16th, 2019 1:45 PM
- OFFLINE - 99 minute(s)

Prestige 1, Battle Rank 100 (106 total) - New Conglomerate on Miller - Outfit Leader of The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R C-4 AF-34 Mattock AF-34 Mattock LA1 Anchor AF-41 Hacksaw AF-41 Hacksaw MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,697,607 MLG Score: 1357
Fun Score: N/A
Cheeseburgers Flipped: 1258TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.513%27.108%6102699613,6532.020871.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.061%0.282C*0.988B*-0.883D--HEAD ++ (~15.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.438B9.50.337C**32.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.919%0.905%478210201,2153814473.18063271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.029%0.195C++-1.095D*-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.761B++40.684B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.306%3.09%462510171,2623288053.84756157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.401%-0.128C-0.31C1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.743B++10.50.732B++20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.469%77.796%462410183,684658135.59878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.233%-0.224C0.691B+0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.10.342C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.094%19.757%462410181,06858311.82877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.699%0.641B+1.049B**0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.50.477B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 6
21.6m523%345 (20.7k)298 (17.9k)3.244440,11712,3653.5425106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022325219.926%24.027%47905:5316

19% Engineer18% Heavy Assault19% Infiltrator27% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2016 8:54 PMAug 5th, 2016 9:08 PMJan 16th, 2019 8:51 AM (1d) (PST)Jan 16th, 2019 10:44 AM (23h) (PST)Jan 16th, 2019 9:45 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4662002660.5530.1700.1333.0640.0331357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,95712,00915,94833108184217,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209.6h/50.4d 3,686 9,639 12,394 222.4k 1,784 5,705 2,399 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,533
Deaths:689
KDR:2.225
Accuracy:21.888% C--
HSR:30.202% B++
NC6 Gauss SAW
A++
Kills:581
Deaths:235
KDR:2.472
Accuracy:22.570% B+
HSR:34.251% A++
GD-22S
B**
Kills:527
Deaths:196
KDR:2.689
Accuracy:23.927% C*
HSR:30.740% B**
NC05 Jackhammer
A++
Kills:489
Deaths:204
KDR:2.397
Accuracy:45.086% C++
HSR:22.290% A++
EM6
B*
Kills:451
Deaths:191
KDR:2.361
Accuracy:20.989% C+
HSR:28.381% B*
NS-15M2
B*
Kills:344
Deaths:121
KDR:2.843
Accuracy:19.377% D-
HSR:31.977% B*
MGR-L1 Promise
C++
Kills:180
Deaths:59
KDR:3.051
Accuracy:24.425% C++
HSR:23.333% C+
NS-15M1
A+
Kills:166
Deaths:73
KDR:2.274
Accuracy:25.084% B+
HSR:33.735% A+
Kills:4,271
Deaths (as Heavy Assault):1,768
Deaths (to Heavy Assaults):3,265
KDR:2.41572
Kill Difference:2,503
Playtime:212.372 hours
Usage:18%
Score:3.168m
Score/min:249
Accuracy (listed only):25.418%
HSR (listed only):29.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:1,382
Deaths:453
KDR:3.051
Accuracy:26.232% C+
HSR:24.747% B+
GD-7F
B**
Kills:1,257
Deaths:537
KDR:2.341
Accuracy:21.451% D
HSR:25.696% B**
Gauss Compact S
B**
Kills:1,177
Deaths:395
KDR:2.980
Accuracy:24.976% B
HSR:24.809% B**
AF-4AE Cyclone
C+
Kills:1,169
Deaths:387
KDR:3.021
Accuracy:22.599% D**
HSR:23.268% C+
AC-X11
B**
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:23.906% C+
HSR:27.678% B**
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B++
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.679% D
HSR:26.375% B++
LA39 Bruiser
B**
Kills:708
Deaths:399
KDR:1.774
Accuracy:62.914% C*
HSR:19.774% B**
Blitz GD-10
C+
Kills:449
Deaths:346
KDR:1.298
Accuracy:21.740% C-
HSR:15.590% C+
GD-66 Claw
A++
Kills:168
Deaths:108
KDR:1.556
Accuracy:60.332% C++
HSR:23.810% A++
NSX Tanto
B+
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D
HSR:27.632% B+
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
C++
Kills:90
Deaths:46
KDR:1.957
Accuracy:37.822% C
HSR:14.444% C++
NS Baron G5AE
S
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.781% D*
HSR:42.188% S
Kills:10,214
Deaths (as Light Assault):4,644
Deaths (to Light Assaults):2,492
KDR:2.1994
Kill Difference:5,570
Playtime:331.248 hours
Usage:27%
Score:5.173m
Score/min:260
Accuracy (listed only):30.923%
HSR (listed only):24.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,382
Deaths:453
KDR:3.051
Accuracy:26.232% C+
HSR:24.747% B+
AF-4AE Cyclone
C+
Kills:1,169
Deaths:387
KDR:3.021
Accuracy:22.599% D**
HSR:23.268% C+
LA39 Bruiser
B**
Kills:708
Deaths:399
KDR:1.774
Accuracy:62.914% C*
HSR:19.774% B**
Blitz GD-10
C+
Kills:449
Deaths:346
KDR:1.298
Accuracy:21.740% C-
HSR:15.590% C+
Reaper DMR
A++
Kills:255
Deaths:128
KDR:1.992
Accuracy:24.000% C
HSR:35.686% A++
Carnage AR
A++
Kills:177
Deaths:97
KDR:1.825
Accuracy:23.646% C+
HSR:33.333% A++
GD-66 Claw
A++
Kills:168
Deaths:108
KDR:1.556
Accuracy:60.332% C++
HSR:23.810% A++
GR-22AE
D
Kills:161
Deaths:97
KDR:1.660
Accuracy:22.290% D*
HSR:20.497% D
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
NC1 Gauss Rifle
A+
Kills:95
Deaths:47
KDR:2.021
Accuracy:21.068% C
HSR:30.526% A+
AF-57 Piston
C++
Kills:90
Deaths:46
KDR:1.957
Accuracy:37.822% C
HSR:14.444% C++
GR-22
A++
Kills:88
Deaths:43
KDR:2.047
Accuracy:22.549% C
HSR:31.818% A++
NS Baron G5AE
S
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.781% D*
HSR:42.188% S
Kills:4,908
Deaths (as Combat Medic):2,344
Deaths (to Combat Medics):1,215
KDR:2.09386
Kill Difference:2,564
Playtime:44.418 hours
Usage:4%
Score:0.936m
Score/min:351
Accuracy (listed only):31.667%
HSR (listed only):25.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,257
Deaths:537
KDR:2.341
Accuracy:21.451% D
HSR:25.696% B**
Gauss Compact S
B**
Kills:1,177
Deaths:395
KDR:2.980
Accuracy:24.976% B
HSR:24.809% B**
AC-X11
B**
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:23.906% C+
HSR:27.678% B**
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B++
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.679% D
HSR:26.375% B++
LA39 Bruiser
B**
Kills:708
Deaths:399
KDR:1.774
Accuracy:62.914% C*
HSR:19.774% B**
GD-66 Claw
A++
Kills:168
Deaths:108
KDR:1.556
Accuracy:60.332% C++
HSR:23.810% A++
NSX Tanto
B+
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D
HSR:27.632% B+
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
C++
Kills:90
Deaths:46
KDR:1.957
Accuracy:37.822% C
HSR:14.444% C++
NS Baron G5AE
S
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.781% D*
HSR:42.188% S
Kills:7,214
Deaths (as Engineer):3,458
Deaths (to Engineers):1,581
KDR:2.08618
Kill Difference:3,756
Playtime:231.441 hours
Usage:19%
Score:4.368m
Score/min:315
Accuracy (listed only):32.941%
HSR (listed only):24.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,571
Deaths:663
KDR:3.878
Accuracy:33.423% D-
HSR:75.301% B++
MGR-S1 Gladius
B+
Kills:1,382
Deaths:453
KDR:3.051
Accuracy:26.232% C+
HSR:24.747% B+
AF-4AE Cyclone
C+
Kills:1,169
Deaths:387
KDR:3.021
Accuracy:22.599% D**
HSR:23.268% C+
NS-44 Commissioner
B**
Kills:813
Deaths:698
KDR:1.165
Accuracy:32.702% C
HSR:28.536% B**
EM4-AE Longshot
B+
Kills:599
Deaths:57
KDR:10.509
Accuracy:32.443% D**
HSR:83.306% B+
Blitz GD-10
C+
Kills:449
Deaths:346
KDR:1.298
Accuracy:21.740% C-
HSR:15.590% C+
NC14 Bolt Driver
C**
Kills:259
Deaths:59
KDR:4.390
Accuracy:31.023% D
HSR:76.834% C**
LA80
A+
Kills:255
Deaths:25
KDR:10.200
Accuracy:41.009% C+
HSR:90.980% A+
NS-30 Vandal
D--
Kills:92
Deaths:24
KDR:3.833
Accuracy:24.630% D**
HSR:18.478% D--
NS-61 Emissary
A
Kills:79
Deaths:111
KDR:0.712
Accuracy:19.698% D*
HSR:24.051% A
NC4 Mag-Shot
B**
Kills:78
Deaths:88
KDR:0.886
Accuracy:23.817% C--
HSR:26.923% B**
NSX Tomoe
B++
Kills:74
Deaths:109
KDR:0.679
Accuracy:20.373% F-
HSR:44.595% B++
NS-AM7 AE/NC Archer
B*
Kills:54
Deaths:101
KDR:0.535
Accuracy:51.121% D--
HSR:31.482% B*
Kills:7,874
Deaths (as Infiltrator):3,121
Deaths (to Infiltrators):1,674
KDR:2.52291
Kill Difference:4,753
Playtime:229.093 hours
Usage:19%
Score:3.822m
Score/min:278
Accuracy (listed only):29.293%
HSR (listed only):43.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,756
Deaths:312
KDR:5.628
Accuracy:27.546% D-
HSR:21.469% B*
AF-34 Mattock
A+
Kills:1,695
Deaths:321
KDR:5.280
Accuracy:26.219% D-
HSR:22.714% A+
AF-41 Hacksaw
A++
Kills:1,527
Deaths:312
KDR:4.894
Accuracy:24.127% D
HSR:21.153% A++
AF-41 Hacksaw
B**
Kills:1,518
Deaths:326
KDR:4.656
Accuracy:22.517% D-
HSR:18.248% B**
NCM1 Scattercannon
B**
Kills:1,170
Deaths:268
KDR:4.366
Accuracy:26.749% D-
HSR:19.316% B**
NCM1 Scattercannon
B+
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:28.443% D-
HSR:17.808% B+
AF-23 Grinder
B++
Kills:1,005
Deaths:190
KDR:5.289
Accuracy:28.195% D--
HSR:19.105% B++
AF-23 Grinder
B*
Kills:692
Deaths:146
KDR:4.740
Accuracy:27.715% D-
HSR:18.208% B*
NCM2 Falcon
A
Kills:385
Deaths:54
KDR:7.130
Accuracy:42.722% C++
HSR:7.792% A
NCM2 Falcon
A*
Kills:252
Deaths:57
KDR:4.421
Accuracy:43.530% B+
HSR:9.921% A*
Kills:11,168
Deaths (as MAX Suit):1,118
Deaths (to MAX Suits):744
KDR:9.98927
Kill Difference:10,050
Playtime:157.519 hours
Usage:13%
Score:4.164m
Score/min:441
Accuracy (listed only):29.776%
HSR (listed only):17.573%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:776
V. Kills:69 N/A
Deaths:32
KDR:24.250
Accuracy:39.074% D--
KPH:39.700 D
VKPH:3.500 D*
Kills:776 (776 + 0)
Deaths:32
KDR:24.250
VKDR:2.156
Vehicle Kills:69
Kill Difference:744
Playtime:19.570 hours
Usage:2%
Score:0.167m
Score/min:142
Driving Accuracy:39.074%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:531
V. Kills:232 228%
Deaths:51
KDR:10.412
Accuracy:50.922% B*
KPH:28.400 C+
VKPH:12.400 C--
Enforcer ML85
C-
Kills:518
V. Kills:481 107%
Deaths:94
KDR:5.511
Accuracy:44.245% B+
KPH:14.700 D-
VKPH:13.700 C-
Titan-150 AP
C
Kills:439
V. Kills:363 121%
Deaths:94
KDR:4.670
Accuracy:47.643% C
KPH:16.100 D
VKPH:13.300 C
Kills:1,488 (439 + 1,049)
Deaths:239
KDR:6.226
VKDR:4.502
Vehicle Kills:1,076
Kill Difference:1,249
Playtime:81.068 hours
Usage:7%
Score:1.275m
Score/min:262
Driving Accuracy:47.643%
Gunner Accuracy:44.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:68
V. Kills:3 N/A
Deaths:10
KDR:6.800
Accuracy:38.756% D*
KPH:53.200 D--
VKPH:2.300 D*
Kills:68 (0 + 68)
Deaths:10
KDR:6.800
VKDR:0.300
Vehicle Kills:3
Kill Difference:58
Playtime:1.278 hours
Usage:0%
Score:0.014m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:38.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:92
V. Kills:3 N/A
Deaths:5
KDR:18.400
Accuracy:13.784% D
KPH:51.300 C
VKPH:1.700 D
M12 Kobalt
B+
Kills:53
V. Kills: N/A
Deaths:4
KDR:13.250
Accuracy:16.286% C
KPH:85.400 B+
VKPH:0 F
Kills:145 (0 + 145)
Deaths:9
KDR:16.111
VKDR:0.333
Vehicle Kills:3
Kill Difference:136
Playtime:2.413 hours
Usage:0%
Score:0.039m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:16.286%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,5822,5716633.878B+0.6333.423%D-75.301%B++29.6CN/A9686.8h2.1B+6.2C++
C-4 2,6402,4386473.768A++0.5233.804%A+N/A138.5A+11.5D*58117.6h1B**3.1B**
AF-34 Mattock 1,7771,7563125.628B*2.3827.546%D-21.469%B*48B+N/A15936.6h4A+14.7B+
AF-34 Mattock 1,7191,6953215.28B++2.0426.219%D-22.714%A+44.7C*N/A15737.9h4.3B**16.2C**
LA1 Anchor 1,5401,5336892.225C++1.0221.888%C--30.202%B++29.1DN/A9552.7h9.5B+43.2C++
AF-41 Hacksaw 1,5381,5273124.894B**1.6524.127%D21.153%A++36.3B+N/A11642.1h4.7B**19.3B+
AF-41 Hacksaw 1,5301,5183264.656B*1.4122.517%D-18.248%B**33.8C*N/A10344.9h4.7B*21C**
MGR-S1 Gladius 1,3941,3824533.051A0.1926.232%C+24.747%B+37C++N/A11037.4h8.2B++31.2B+
GD-7F 1,2611,2575372.341A+0.9021.451%D25.696%B**28C+N/A9144.9h11.4B++53.3C**
Gauss Compact S 1,1921,1773952.98A**0.2624.976%B24.809%B**34.9B**N/A10633.7h9.9B+39.6B+
NCM1 Scattercannon 1,1871,1702684.366B**1.1226.749%D-19.316%B**32.8C+N/A9835.7h4.9B++18.4C++
AF-4AE Cyclone 1,1811,1693873.021A0.2222.599%D**23.268%C+38.6C-N/A9530.3h8.9B39.5C+
NCM1 Scattercannon 1,1821,1682504.672A++1.4328.443%D-17.808%B+34.1B*N/A10934.3h4.9A17.2B+
AC-X11 1,1741,1674382.664A++0.5823.906%C+27.678%B**29.1C++N/A9740.1h9B+37.5C**
AF-19 Mercenary 1,1751,1658281.407B*1.8419.837%C-24.292%B+20.5C++N/A7456.9h10.5B++53.2B
AF-4A Bandit 1,1691,1644502.587B**0.6622.679%D26.375%B++30.2C+N/A8838.5h9.6B+42.2C*
AF-23 Grinder 1,0181,0051905.289B**2.0428.195%D--19.105%B++50B**N/A15620.1h4.3A+15.2B+
NS-44 Commissioner 8138136981.165C*2.0832.702%C28.536%B**34.9C++N/A12823.3h3B*9.2B+
L100 Python HESH 8457763224.25A21.0139.074%D--N/A39.6D3.5D*14219.6h3.1C**8C+
LA39 Bruiser 7097083991.774B+1.4762.914%C*19.774%B**39.1C+N/A12018.1h2.1B++3.3B+
Frag Grenade 7117011701N/A697.7653.366%B**N/A637.3B++9.1C**24951.1h3B*5.6B*
AF-23 Grinder 6986921464.74B**1.5027.715%D-18.208%B*47.7B**N/A14314.5h4.4A15.8B+
M12 Kobalt 6346031735.471C+32.2316.636%D--19.735%B+75.4D3.9C+2098h18.4C+110.3C
EM4-AE Longshot 6005995710.509A*7.2632.443%D**83.306%B+28.7D-N/A7620.9h2.1C6.4D
NC6 Gauss SAW 5835812352.472A0.7722.57%B+34.251%A++28.6C+N/A13320.3h8.5B++37.6B+
NS Decimator 7325442152.53A++0.7153.854%D-4.779%A++37.5C**13C23714.5h4B+7.3B
E540 Halberd 7635315110.412B+7.1750.922%B*N/A28.4C+12.4C--19918.7h5.4B10.6B++
GD-22S 5315271962.689B*0.5623.927%C*30.74%B**27CN/A10119.5h9.4B++39.2B+
Enforcer ML85 999518945.511C*2.2744.245%B+N/A14.7D-13.7C-17635.2h15.5D35.1C+
NC05 Jackhammer 4894892042.397B**0.8545.086%C++22.29%A++40.8C+N/A13312h3.7B**8.2B+
EM6 4534511912.361B+0.8820.989%C+28.381%B*30.9CN/A9714.6h10.2B+48.6C**
Blitz GD-10 4524493461.298B1.9521.74%C-15.59%C+26.6C+N/A8416.9h13B+59.9C**
Titan-150 AP 802439944.67C+1.4347.643%C2.05%C-16.1D13.3C41727.2h5.5C+11.5C
NCM2 Falcon 408385547.13S3.8942.722%C++7.792%A23.9A*1.4D**8216.1h7A16.5B**
NS-15M2 3463441212.843B++0.4019.377%D-31.977%B*25.5DN/A9513.5h11.7B+60.6C+
NC14 Bolt Driver 259259594.39A+1.1531.023%D76.834%C**21.4C+N/A7712.1h2.2B++7.2C**
Reaper DMR 2602551281.992C*1.2524%C35.686%A++29.7C+N/A948.6h7.8B**32.4B+
LA80 2562552510.2A**6.9641.009%C+90.98%A+30.4CN/A1378.4h2B+4.8B+
NCM2 Falcon 268252574.421M*1.1843.53%B+9.921%A*15.6B1F6316.2h11C++25.4B
MGR-L1 Promise 180180593.051A0.1924.425%C++23.333%C+26.5C--N/A1356.8h11.5B*46.9B+
Carnage AR 180177971.825B+1.4223.646%C+33.333%A++22.7CN/A777.8h11.3B*47.7B+
GD-66 Claw 1681681081.556C**1.6960.332%C++23.81%A++30CN/A945.6h1.9B**3.2B+
NS-15M1 168166732.274B++0.9725.084%B+33.735%A+23.1DN/A717.2h11.7B+46.6B+
GR-22AE 161161971.66C+1.5822.29%D*20.497%D17.9D--N/A609h13.2C59.3D
Tank Mine 196159841.893C1.3570.618%M+N/A69.1D16.1F5122.3h2.7D*3.8A+
Rocklet Rifle 274153602.55M**0.6935.222%F-N/A25.1C+19.8C2806.1h29.4B++83.4C+
NSX Tanto 154152642.375A0.8721.956%D27.632%B+24.5CN/A816.2h11.7B+53.5C++
Sticky Grenade 1411341134N/A130.7657.961%B+N/A670D35A**33020.2h2.4C+4.2C*
Mauler S6 1021021790.57C2.6732.703%D17.647%B+18.2C--N/A975.6h5.3C+16.1C
NC1 Gauss Rifle 9795472.021B*1.2221.068%C30.526%A+25.7C++N/A2523.7h9.1A43.2B++
NS-30 Vandal 9292243.833A0.5924.63%D**18.478%D--24.2DN/A773.8h6.3C25.7D
M12 Kobalt 9592518.4B+15.1613.784%D19.565%C**51.1C1.7D2091.8h14.5B*105.1C**
AF-57 Piston 9090461.957B*1.2937.822%C14.444%C++31C+N/A1192.9h4.2B11.2C*
The Slasher 101904,9430.018D3.2310.951%F-2.222%D--0.3C--N/A1355h2.2C++20D--
GR-22 8888432.047B+1.2022.549%C31.818%A++21.5C-N/A1024.1h11.5B++51B
NS-61 Emissary 80791110.712C+2.5319.698%D*24.051%A16.5C--N/A744.8h12.7C**64.6C
NC4 Mag-Shot 7978880.886C**2.3623.817%C--26.923%B**23.6C+N/A993.3h5.9B*24.9C**
Auraxium Mag-Cutter 98742,8540.026C+3.2213.995%D*5.405%C0.3C--N/A1239.1h2.4C17.3D
NSX Tomoe 74741090.679D2.5720.373%F-44.595%B++17.2D--N/A794.3h17.6D86.2D**
Bouncing Betty 7169302.3D0.9465.693%A**N/A98.6C--2.9M**4660.7h1.3A++2A++
C85 Canister-H 7168106.8C3.5638.756%D*5.882%F52.3D--2.3D*1841.3h5.2B+13.5C++
Shrike 8067541.241B**2.0050.746%D5.97%A++30.5B+5.9D-3752.2h4.1A8B*
MAX Punch 84671,1340.059C3.1956.8%B*N/A0.4CN/A1156.7h2.1C++3.7B
NS Baron G5AE 6664144.571M++1.3333.781%D*42.188%S42.7C+1.3A*1331.5h4.3C++12.8C+
Spear Anti-Vehicle Phalanx Turret 8455155S51.7639.096%C10.909%M*28.9C--15.3C--2731.9h9.7C+24.9C+
NS-AM7 AE/NC Archer 60541010.535C2.7151.121%D--31.482%B*6.8C-N/A528h11C**21.5C**
M12 Kobalt 5353413.25C++10.0116.286%C20.755%B+88.3B+N/A4480.6h13.6B*83.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter75,5863.4h
Spawn Beacon46550.5h
Nano-Armor Kit130225,08626.6h
Nanite Revive Grenade04760.1h
Medical Kit7448,51853.1h
Spitfire Auto-Turret13760.5h
Deconstruction Tool01,1620.2h
Rampart Wall1701.5h
Ammunition Package81,3130.7h
Anti-Infantry MANA Turret1940.3h
Medical Applicator4872,6045.2h
M20 Drake0500h
Nano-Repair Grenade06940.2h
IPC Targeting Dart1560.1h
Shield Recharging Field43280.1h
Recon Detection Device153,7176.5h

Check the help document for the dictionary if you want to learn more about words used here.


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