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Director General Cold Blooded Braoin[TUST] Braoin
NC BR 94

KDR: 3.25

Score: 18.9m

Last Seen: Nov 12th, 2018 8:17 PM
- OFFLINE - 63 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Miller - Outfit Officer of The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 3
Level Progress (to 95): 15%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R C-4 LA1 Anchor AF-41 Hacksaw AF-41 Hacksaw AF-34 Mattock AF-34 Mattock GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,622,547 MLG Score: 1297
Fun Score: N/A
Cheeseburgers Flipped: 1158TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.237%27.131%6032499011,8872.0951.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.41%0.23C++1.023B**0.323C*HEAD ++ (~16.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.431B9.50.337C**33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.993%1.012%473210121,0873454363.14162249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.491%0.226C++-1.052D*-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.759B++40.679B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.614%0.942%575310111,0622957543.6141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.448%0.882B*-0.873D---0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.809B++10.20.738B++12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.779%77.208%575410103,317547106.05292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.186%-0.192C0.66B+0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.10.342C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.896%19.958%5754101048146301.03664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.194%-0.036C+1.08B**0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.381C**3.20.31C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 3
18.9m522.9%348 (20.9k)302 (18.1k)3.2512134,15410,5053.5533594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014281419.321%23.947%46305:5713

21% Engineer19% Heavy Assault20% Infiltrator22% Light Assault14% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2016 8:54 PMAug 5th, 2016 9:08 PMNov 13th, 2018 9:53 AM (2d) (PST)Nov 12th, 2018 6:32 PM (2d) (PST)Nov 12th, 2018 4:17 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4652002650.5450.1680.1303.0280.0341297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,87512,02115,85433108182218,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045h/43.5d 3,174 8,179 10,496 189.8k 1,474 4,816 2,151 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,532
Deaths:689
KDR:2.224
Accuracy:21.897% C--
HSR:30.157% B++
GD-22S
B**
Kills:471
Deaths:174
KDR:2.707
Accuracy:23.804% C*
HSR:30.998% B**
EM6
B++
Kills:451
Deaths:191
KDR:2.361
Accuracy:20.989% C+
HSR:28.381% B++
NC05 Jackhammer
A++
Kills:404
Deaths:173
KDR:2.335
Accuracy:44.220% C++
HSR:22.277% A++
NC6 Gauss SAW
A+
Kills:384
Deaths:175
KDR:2.194
Accuracy:22.009% B+
HSR:31.771% A+
NS-15M2
B*
Kills:343
Deaths:120
KDR:2.858
Accuracy:19.382% D
HSR:31.778% B*
MGR-L1 Promise
C*
Kills:180
Deaths:59
KDR:3.051
Accuracy:24.425% C*
HSR:23.333% C+
NS-15M1
A+
Kills:166
Deaths:73
KDR:2.274
Accuracy:25.084% B+
HSR:33.735% A+
Kills:3,931
Deaths (as Heavy Assault):1,654
Deaths (to Heavy Assaults):2,782
KDR:2.37666
Kill Difference:2,277
Playtime:197.199 hours
Usage:19%
Score:2.917m
Score/min:247
Accuracy (listed only):25.226%
HSR (listed only):29.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,254
Deaths:537
KDR:2.335
Accuracy:21.445% C--
HSR:25.758% B**
MGR-S1 Gladius
B
Kills:1,222
Deaths:409
KDR:2.988
Accuracy:26.145% C+
HSR:24.304% B
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B++
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.679% C--
HSR:26.375% B++
AC-X11
B**
Kills:866
Deaths:364
KDR:2.379
Accuracy:23.342% C
HSR:28.291% B**
AF-4AE Cyclone
C+
Kills:477
Deaths:175
KDR:2.726
Accuracy:21.602% D**
HSR:24.528% C+
Blitz GD-10
C
Kills:341
Deaths:308
KDR:1.107
Accuracy:21.004% D
HSR:14.370% C
GD-66 Claw
A++
Kills:166
Deaths:105
KDR:1.581
Accuracy:60.452% C*
HSR:23.494% A++
NSX Tanto
B
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D
HSR:27.632% B
LA39 Bruiser
A
Kills:123
Deaths:91
KDR:1.352
Accuracy:59.363% C+
HSR:21.138% A
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
C++
Kills:90
Deaths:46
KDR:1.957
Accuracy:37.822% C+
HSR:14.444% C++
Kills:7,122
Deaths (as Light Assault):3,556
Deaths (to Light Assaults):2,065
KDR:2.00281
Kill Difference:3,566
Playtime:230.008 hours
Usage:22%
Score:3.636m
Score/min:263
Accuracy (listed only):30.696%
HSR (listed only):22.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:1,222
Deaths:409
KDR:2.988
Accuracy:26.145% C+
HSR:24.304% B
AF-4AE Cyclone
C+
Kills:477
Deaths:175
KDR:2.726
Accuracy:21.602% D**
HSR:24.528% C+
Blitz GD-10
C
Kills:341
Deaths:308
KDR:1.107
Accuracy:21.004% D
HSR:14.370% C
Reaper DMR
A*
Kills:215
Deaths:107
KDR:2.009
Accuracy:24.655% C+
HSR:38.140% A*
GD-66 Claw
A++
Kills:166
Deaths:105
KDR:1.581
Accuracy:60.452% C*
HSR:23.494% A++
Carnage AR
A++
Kills:166
Deaths:90
KDR:1.844
Accuracy:23.747% C+
HSR:31.928% A++
GR-22AE
C--
Kills:160
Deaths:96
KDR:1.667
Accuracy:22.222% D*
HSR:20.625% C--
LA39 Bruiser
A
Kills:123
Deaths:91
KDR:1.352
Accuracy:59.363% C+
HSR:21.138% A
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
NC1 Gauss Rifle
A+
Kills:95
Deaths:46
KDR:2.065
Accuracy:21.073% C
HSR:30.526% A+
AF-57 Piston
C++
Kills:90
Deaths:46
KDR:1.957
Accuracy:37.822% C+
HSR:14.444% C++
Kills:3,157
Deaths (as Combat Medic):1,652
Deaths (to Combat Medics):946
KDR:1.91102
Kill Difference:1,505
Playtime:38.551 hours
Usage:4%
Score:0.810m
Score/min:350
Accuracy (listed only):31.890%
HSR (listed only):23.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,254
Deaths:537
KDR:2.335
Accuracy:21.445% C--
HSR:25.758% B**
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B++
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.679% C--
HSR:26.375% B++
AC-X11
B**
Kills:866
Deaths:364
KDR:2.379
Accuracy:23.342% C
HSR:28.291% B**
GD-66 Claw
A++
Kills:166
Deaths:105
KDR:1.581
Accuracy:60.452% C*
HSR:23.494% A++
NSX Tanto
B
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D
HSR:27.632% B
LA39 Bruiser
A
Kills:123
Deaths:91
KDR:1.352
Accuracy:59.363% C+
HSR:21.138% A
Mauler S6
B+
Kills:102
Deaths:179
KDR:0.570
Accuracy:32.703% D
HSR:17.647% B+
AF-57 Piston
C++
Kills:90
Deaths:46
KDR:1.957
Accuracy:37.822% C+
HSR:14.444% C++
Kills:5,082
Deaths (as Engineer):2,664
Deaths (to Engineers):1,383
KDR:1.90766
Kill Difference:2,418
Playtime:218.891 hours
Usage:21%
Score:4.173m
Score/min:318
Accuracy (listed only):33.289%
HSR (listed only):23.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,269
Deaths:617
KDR:3.677
Accuracy:33.711% D
HSR:74.614% B++
MGR-S1 Gladius
B
Kills:1,222
Deaths:409
KDR:2.988
Accuracy:26.145% C+
HSR:24.304% B
NS-44 Commissioner
B*
Kills:777
Deaths:653
KDR:1.190
Accuracy:32.859% C
HSR:27.928% B*
EM4-AE Longshot
C++
Kills:534
Deaths:51
KDR:10.471
Accuracy:32.959% D*
HSR:81.835% C++
AF-4AE Cyclone
C+
Kills:477
Deaths:175
KDR:2.726
Accuracy:21.602% D**
HSR:24.528% C+
Blitz GD-10
C
Kills:341
Deaths:308
KDR:1.107
Accuracy:21.004% D
HSR:14.370% C
NC14 Bolt Driver
C**
Kills:259
Deaths:59
KDR:4.390
Accuracy:31.023% D
HSR:76.834% C**
LA80
A++
Kills:255
Deaths:25
KDR:10.200
Accuracy:41.009% C+
HSR:90.980% A++
NS-30 Vandal
D--
Kills:92
Deaths:24
KDR:3.833
Accuracy:24.630% D*
HSR:18.478% D--
NC4 Mag-Shot
B**
Kills:73
Deaths:80
KDR:0.913
Accuracy:23.507% C--
HSR:26.027% B**
NSX Tomoe
B*
Kills:71
Deaths:108
KDR:0.657
Accuracy:20.288% F-
HSR:45.070% B*
NS-61 Emissary
B*
Kills:70
Deaths:108
KDR:0.648
Accuracy:19.451% D*
HSR:21.429% B*
NS-AM7 AE/NC Archer
N/A
Kills:50
Deaths:93
KDR:0.538
Accuracy:50.617% N/A
HSR:30% N/A
Kills:6,490
Deaths (as Infiltrator):2,710
Deaths (to Infiltrators):1,438
KDR:2.39483
Kill Difference:3,780
Playtime:212.309 hours
Usage:20%
Score:3.600m
Score/min:283
Accuracy (listed only):29.139%
HSR (listed only):42.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,527
Deaths:312
KDR:4.894
Accuracy:24.127% D
HSR:21.153% A++
AF-41 Hacksaw
B**
Kills:1,518
Deaths:326
KDR:4.656
Accuracy:22.517% D-
HSR:18.248% B**
AF-34 Mattock
B++
Kills:1,386
Deaths:236
KDR:5.873
Accuracy:27.532% D-
HSR:20.779% B++
AF-34 Mattock
A+
Kills:1,336
Deaths:245
KDR:5.453
Accuracy:26.358% D-
HSR:22.455% A+
NCM1 Scattercannon
B**
Kills:1,170
Deaths:268
KDR:4.366
Accuracy:26.749% D-
HSR:19.316% B**
NCM1 Scattercannon
B+
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:28.443% D-
HSR:17.808% B+
AF-23 Grinder
B++
Kills:959
Deaths:176
KDR:5.449
Accuracy:27.962% D--
HSR:18.874% B++
AF-23 Grinder
B*
Kills:648
Deaths:132
KDR:4.909
Accuracy:27.468% D-
HSR:17.901% B*
NCM2 Falcon
A++
Kills:312
Deaths:38
KDR:8.211
Accuracy:41.732% C+
HSR:8.333% A++
NCM2 Falcon
M
Kills:197
Deaths:41
KDR:4.805
Accuracy:42.260% C**
HSR:11.168% M
Kills:10,221
Deaths (as MAX Suit):1,012
Deaths (to MAX Suits):670
KDR:10.0998
Kill Difference:9,209
Playtime:145.031 hours
Usage:14%
Score:3.798m
Score/min:436
Accuracy (listed only):29.515%
HSR (listed only):17.603%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:679
V. Kills:64 N/A
Deaths:29
KDR:23.414
Accuracy:38.357% D--
KPH:39.900 D
VKPH:3.800 D*
Kills:679 (679 + 0)
Deaths:29
KDR:23.414
VKDR:2.207
Vehicle Kills:64
Kill Difference:650
Playtime:17.031 hours
Usage:2%
Score:0.142m
Score/min:139
Driving Accuracy:38.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C-
Kills:518
V. Kills:481 107%
Deaths:94
KDR:5.511
Accuracy:44.245% B
KPH:14.700 D-
VKPH:13.700 C-
E540 Halberd
B**
Kills:478
V. Kills:205 232%
Deaths:45
KDR:10.622
Accuracy:52.181% B**
KPH:29.200 C+
VKPH:12.500 C--
Titan-150 AP
C+
Kills:408
V. Kills:357 114%
Deaths:94
KDR:4.340
Accuracy:48.230% C
KPH:15.600 D-
VKPH:13.700 C+
Kills:1,404 (408 + 996)
Deaths:233
KDR:6.026
VKDR:4.476
Vehicle Kills:1,043
Kill Difference:1,171
Playtime:77.676 hours
Usage:7%
Score:1.234m
Score/min:265
Driving Accuracy:48.230%
Gunner Accuracy:52.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:66
V. Kills:3 N/A
Deaths:10
KDR:6.600
Accuracy:38.444% D--
KPH:51.900 D--
VKPH:2.400 D*
Kills:66 (0 + 66)
Deaths:10
KDR:6.600
VKDR:0.300
Vehicle Kills:3
Kill Difference:56
Playtime:1.271 hours
Usage:0%
Score:0.013m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:38.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,2772,2696173.677C**0.4333.711%D74.614%B++29.1CN/A9678.1h2.1B+6.1C++
C-4 2,3632,1755723.802A++0.5533.201%A+N/A140.3A+12.1D*60415.5h1B**3.1C*
LA1 Anchor 1,5391,5326892.224C++1.0321.897%C--30.157%B++29.1DN/A9252.6h9.5B+43.2C++
AF-41 Hacksaw 1,5381,5273124.894B*1.6424.127%D21.153%A++36.3B+N/A11642.1h4.7B**19.3B+
AF-41 Hacksaw 1,5301,5183264.656B++1.4022.517%D-18.248%B**33.8C*N/A10344.9h4.7B**21C**
AF-34 Mattock 1,4031,3862365.873B*2.6227.532%D-20.779%B++46.7B+N/A15829.7h4A+14.5B++
AF-34 Mattock 1,3541,3362455.453B++2.2026.358%D-22.455%A+43.1C++N/A15931h4.3B**16.2B
GD-7F 1,2581,2545372.335A0.9221.445%C--25.758%B**28C+N/A9044.8h11.4B++53.4C**
MGR-S1 Gladius 1,2301,2224092.988B**0.2626.145%C+24.304%B37.4C++N/A11132.7h7.9B*30.1B+
NCM1 Scattercannon 1,1871,1702684.366B*1.1126.749%D-19.316%B**32.8C+N/A9835.7h4.9B++18.4C++
NCM1 Scattercannon 1,1821,1682504.672A+1.4228.443%D-17.808%B+34.1B*N/A10834.3h4.9A17.2B+
AF-19 Mercenary 1,1751,1658281.407B++1.8419.837%C-24.292%B+20.6C*N/A7156.6h10.5B++53.2B+
AF-4A Bandit 1,1691,1644502.587B**0.6622.679%C--26.375%B++30.2C+N/A8838.5h9.6B+42.2C**
AF-23 Grinder 9729591765.449B**2.2027.962%D--18.874%B++50.2B**N/A15719.1h4.2A+15.1B+
AC-X11 8728663642.379A+0.8723.342%C28.291%B**26.2C+N/A8033.1h9.1B+38.8C**
NS-44 Commissioner 7777776531.19C**2.0632.859%C27.928%B*35.8C++N/A13221.7h3B*9.1B+
L100 Python HESH 7436792923.414B**20.1638.357%D--N/A39.9D3.8D*13917h3B7.9C+
AF-23 Grinder 6546481324.909B**1.6627.468%D-17.901%B*48AN/A14213.5h4.3A15.6B+
Frag Grenade 6206111611N/A607.7553.966%B**N/A678.9B*10B+26010.9h3B*5.5B*
M12 Kobalt 5785481634.25C+31.0016.735%D--18.248%C++73.1D4C+1967.5h18.9C+112.8C
EM4-AE Longshot 5355345110.471A++7.2232.959%D*81.835%C++28.6D-N/A7718.7h2.1C6.3D
Enforcer ML85 999518945.511C*2.2644.245%BN/A14.7D-13.7C-17635.2h15.5C--35.1C+
NS Decimator 6765002062.427A++0.8253.917%D-4.6%A++37C*13C22913.5h4B+7.4B
E540 Halberd 6834784510.622B+7.3752.181%B**N/A29.1C+12.5C--21116.4h5.2B+10B*
AF-4AE Cyclone 4804771752.726B**0.5321.602%D**24.528%C+32.2DN/A8314.8h8.7B+40.1C+
GD-22S 4754711742.707B*0.5423.804%C*30.998%B**26.8CN/A9917.6h9.4B++39.6B+
EM6 4534511912.361B+0.8920.989%C+28.381%B++31.3CN/A9614.4h10.2B+48.6C**
Titan-150 AP 765408944.34C+1.0948.23%C2.206%C15.6D-13.7C+41926.1h5.6C+11.7C
NC05 Jackhammer 4044041732.335B**0.9244.22%C++22.277%A++37.1C+N/A12110.9h3.8B**8.6B+
NC6 Gauss SAW 3853841752.194B**1.0622.009%B+31.771%A+27.2C+N/A14014.1h8.4B+38.3B+
NS-15M2 3453431202.858B++0.3919.382%D31.778%B*25.4DN/A9213.5h11.7B+60.5C+
Blitz GD-10 3443413081.107C++2.1421.004%D14.37%C24C+N/A7114.2h13.1B+62.1C**
NCM2 Falcon 332312388.211S4.9641.732%C+8.333%A++22.8A*1.5F7813.7h7.1A17.1B**
NC14 Bolt Driver 259259594.39A++1.1431.023%D76.834%C**21.6C+N/A7312h2.2B++7.2C**
LA80 2562552510.2A*6.9541.009%C+90.98%A++30.4CN/A1378.4h2B+4.8B+
Reaper DMR 2202151072.009C*1.2424.655%C+38.14%A*29.9C+N/A947.2h8.1B*32.7B+
NCM2 Falcon 212197414.805M*1.5542.26%C**11.168%M14.3C++1.1F6013.8h11.5C++27.3C*
MGR-L1 Promise 180180593.051A0.2024.425%C*23.333%C+26.5DN/A1206.8h11.5B*46.9B+
GD-66 Claw 1661661051.581C**1.6760.452%C*23.494%A++30.7CN/A955.4h1.9B**3.2B+
NS-15M1 168166732.274B++0.9825.084%B+33.735%A+23.1DN/A687.2h11.7B+46.6B+
Carnage AR 169166901.844B+1.4123.747%C+31.928%A++22.7CN/A757.3h11.1B**46.6B+
GR-22AE 160160961.667C+1.5822.222%D*20.625%C--18D-N/A598.9h13.2C59.3D
NSX Tanto 154152642.375A0.8821.956%D27.632%B24.5CN/A786.2h11.7B+53.5C*
Tank Mine 180147761.934C1.3274.525%M++N/A70D15.7F5452.1h2.7D*3.6A+
LA39 Bruiser 123123911.352C++1.9059.363%C+21.138%A19.5DN/A736.3h2.6C+4.3C++
Sticky Grenade 1191131113N/A109.7558.696%B++N/A1130C**60S31550.1h2.6C4.5C++
Mauler S6 1021021790.57C2.6832.703%D17.647%B+18.2C--N/A895.6h5.3C+16.1C
NC1 Gauss Rifle 9795462.065B**1.1921.073%C30.526%A+25.7C*N/A2183.7h9.1A43B++
NS-30 Vandal 9292243.833A0.5824.63%D*18.478%D--24.2DN/A763.8h6.3C25.7D
The Slasher 101904,9150.018D3.2311.006%F2.222%D--0.3C-N/A1353.3h2.2C++19.9D*
AF-57 Piston 9090461.957B*1.2937.822%C+14.444%C++31C+N/A1122.9h4.2B11.2C*
NC4 Mag-Shot 7473800.913C**2.3423.507%C--26.027%B**26.1C++N/A1072.8h5.9B+25.2C++
Rocklet Rifle 13673461.587A++1.6634.137%F-N/A17.4D-15D-2344.2h36.5C++106.8D
NSX Tomoe 71711080.657C--2.5920.288%F-45.07%B*17.8D-N/A824h16.8D83D*
NS-61 Emissary 71701080.648C2.6019.451%D*21.429%B*15.2DN/A694.6h13.4C*68.7C
Shrike 8067541.241B**2.0150.746%D5.97%A++30.5B+5.9D--3402.2h4.1A8B*
C85 Canister-H 6966106.6C3.3538.444%D--6.061%D**50.8D--2.3D*1681.3h5.2B+13.6C++
Bouncing Betty 6866302.2D1.0566.393%A**N/A110C3.3M**4540.6h1.2A*1.8A*
MAX Punch 70541,0210.053C3.2056.191%B++N/A0.4C-N/A1144.3h2.2C+3.9C++
Spear Anti-Vehicle Phalanx Turret 7951151S47.7539.108%C11.765%M**28.3D15.6C--2601.8h10.3C26.4C
NS-AM7 AE/NC Archer 5450930.538C2.7150.617%D--30%B*6.9C--N/A537.2h10.7B+21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65,2003.1h
Nano-Armor Kit121212,00325.1h
Spawn Beacon43970.3h
Nanite Revive Grenade03880.1h
Medical Kit5276,57333.4h
Spitfire Auto-Turret12680.4h
Deconstruction Tool01,1620.2h
Rampart Wall1691.5h
Ammunition Package71,2180.6h
Anti-Infantry MANA Turret1940.3h
Medical Applicator4365,6324.7h
M20 Drake0500h
Nano-Repair Grenade05940.2h
IPC Targeting Dart1560.1h
Shield Recharging Field32740.1h
Recon Detection Device143,4516.1h

Check the help document for the dictionary if you want to learn more about words used here.


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