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Executor Cold Blooded Braoin[TUST] Braoin
NC BR 114

KDR: 3.24

Score: 26.1m

Last Seen: May 20th, 2019 11:58 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (114 total) - New Conglomerate on Miller - Outfit Leader of The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R C-4 AF-34 Mattock AF-34 Mattock GD-7F LA1 Anchor AF-41 Hacksaw AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,795,185 MLG Score: 1435
Fun Score: N/A
Cheeseburgers Flipped: 1331TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.437%28.971%67929116718,9882.299070.941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%0.431B1.25B**-0.729D-HEAD ++ (~17.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.46B+9.40.341C**30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.306%0.994%478211941,4094474893.15212288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.211%0.239C++-1.013D*-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.90.685B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.438%3.391%455511911,4453718743.88441165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.173%-0.262C-0.253C1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.743B++10.10.743B++20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.477%78.351%455411924,208815155.16319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.112%-0.223C0.731B++0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.10.348C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.463%20.072%455411921,11672611.53508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.672%0.657B+1.106B**0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.50.479B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Unprepared[TUST] The Unprepared
NC outfit on Miller

Members: 15
26.1m536.3%347 (20.8k)300 (18k)3.2395848,86915,0853.53682114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196390520.03%24.985%50005:4721

6% Combat Medic18% Engineer23% Heavy Assault17% Infiltrator25% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2016 8:54 PMAug 5th, 2016 9:08 PMMay 21st, 2019 3:29 AM (2d) (PST)May 20th, 2019 8:51 AM (3d) (PST)May 20th, 2019 7:58 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671952720.5610.1730.1403.1810.0321435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,02411,72216,30234108191217,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1452.2h/60.5d 4,484 12,210 15,481 277.2k 2,181 6,863 2,812 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,558
Deaths:700
KDR:2.226
Accuracy:21.973% D
HSR:30.167% B++
NC6 Gauss SAW
A++
Kills:1,172
Deaths:441
KDR:2.658
Accuracy:23.021% B+
HSR:34.642% A++
EM6
A+
Kills:1,164
Deaths:352
KDR:3.307
Accuracy:23.296% C**
HSR:32.990% A+
NS-15M2
A
Kills:1,164
Deaths:360
KDR:3.233
Accuracy:23.517% C+
HSR:36.426% A
GD-22S
A++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:24.439% C**
HSR:35.559% A++
NC05 Jackhammer
A+
Kills:931
Deaths:374
KDR:2.489
Accuracy:45.466% C++
HSR:21.160% A+
NC6A GODSAW
A
Kills:441
Deaths:135
KDR:3.267
Accuracy:27.622% C+
HSR:36.735% A
MGR-L1 Promise
C++
Kills:182
Deaths:64
KDR:2.844
Accuracy:24.501% C++
HSR:23.077% C
NS-15M1
A+
Kills:167
Deaths:73
KDR:2.288
Accuracy:24.997% B+
HSR:33.533% A+
Kills:7,932
Deaths (as Heavy Assault):2,930
Deaths (to Heavy Assaults):4,092
KDR:2.70717
Kill Difference:5,002
Playtime:329.892 hours
Usage:23%
Score:5.123m
Score/min:259
Accuracy (listed only):26.537%
HSR (listed only):31.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:1,598
Deaths:625
KDR:2.557
Accuracy:22.416% C
HSR:24.593% B*
MGR-S1 Gladius
B+
Kills:1,395
Deaths:453
KDR:3.079
Accuracy:26.224% C+
HSR:24.660% B+
AC-X11
B**
Kills:1,196
Deaths:442
KDR:2.706
Accuracy:23.979% C+
HSR:27.676% B**
Gauss Compact S
B**
Kills:1,181
Deaths:397
KDR:2.975
Accuracy:24.967% C**
HSR:24.979% B**
AF-4AE Cyclone
C
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:22.595% D**
HSR:23.268% C
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B+
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.675% D
HSR:26.375% B+
LA39 Bruiser
B**
Kills:741
Deaths:416
KDR:1.781
Accuracy:62.876% C++
HSR:19.973% B**
Blitz GD-10
C+
Kills:530
Deaths:389
KDR:1.362
Accuracy:22.298% C
HSR:16.226% C+
19A Fortuna
B**
Kills:406
Deaths:155
KDR:2.619
Accuracy:24.648% C--
HSR:26.601% B**
GD-66 Claw
A++
Kills:178
Deaths:115
KDR:1.548
Accuracy:60.659% C*
HSR:23.596% A++
NSX Tanto
B
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D-
HSR:27.632% B
Mauler S6
B++
Kills:103
Deaths:179
KDR:0.575
Accuracy:32.765% D
HSR:18.447% B++
AF-57 Piston
B+
Kills:94
Deaths:47
KDR:2
Accuracy:38.284% C+
HSR:15.957% B+
AF-4 Cyclone
A**
Kills:87
Deaths:20
KDR:4.350
Accuracy:29.911% B*
HSR:34.483% A**
NSX Tengu
B*
Kills:65
Deaths:28
KDR:2.321
Accuracy:36.164% C+
HSR:26.154% B*
NS Baron G5AE
S
Kills:64
Deaths:15
KDR:4.267
Accuracy:33.374% D*
HSR:42.188% S
Kills:11,288
Deaths (as Light Assault):5,011
Deaths (to Light Assaults):2,981
KDR:2.25264
Kill Difference:6,277
Playtime:356.689 hours
Usage:25%
Score:5.569m
Score/min:260
Accuracy (listed only):30.919%
HSR (listed only):25.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,395
Deaths:453
KDR:3.079
Accuracy:26.224% C+
HSR:24.660% B+
AF-4AE Cyclone
C
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:22.595% D**
HSR:23.268% C
Carnage AR
A++
Kills:756
Deaths:301
KDR:2.512
Accuracy:27.385% B+
HSR:33.069% A++
LA39 Bruiser
B**
Kills:741
Deaths:416
KDR:1.781
Accuracy:62.876% C++
HSR:19.973% B**
Blitz GD-10
C+
Kills:530
Deaths:389
KDR:1.362
Accuracy:22.298% C
HSR:16.226% C+
Reaper DMR
A
Kills:420
Deaths:197
KDR:2.132
Accuracy:25.983% C+
HSR:33.810% A
GR-22AE
C++
Kills:261
Deaths:137
KDR:1.905
Accuracy:23.383% D*
HSR:26.437% C++
GR-22
A+
Kills:222
Deaths:89
KDR:2.494
Accuracy:25.363% C*
HSR:30.180% A+
NC1 Gauss Rifle
A
Kills:186
Deaths:86
KDR:2.163
Accuracy:23.711% C*
HSR:29.032% A
GD-66 Claw
A++
Kills:178
Deaths:115
KDR:1.548
Accuracy:60.659% C*
HSR:23.596% A++
Mauler S6
B++
Kills:103
Deaths:179
KDR:0.575
Accuracy:32.765% D
HSR:18.447% B++
AF-57 Piston
B+
Kills:94
Deaths:47
KDR:2
Accuracy:38.284% C+
HSR:15.957% B+
AF-4 Cyclone
A**
Kills:87
Deaths:20
KDR:4.350
Accuracy:29.911% B*
HSR:34.483% A**
NSX Tengu
B*
Kills:65
Deaths:28
KDR:2.321
Accuracy:36.164% C+
HSR:26.154% B*
NS Baron G5AE
S
Kills:64
Deaths:15
KDR:4.267
Accuracy:33.374% D*
HSR:42.188% S
Kills:6,271
Deaths (as Combat Medic):2,860
Deaths (to Combat Medics):1,510
KDR:2.19266
Kill Difference:3,411
Playtime:85.264 hours
Usage:6%
Score:1.902m
Score/min:372
Accuracy (listed only):32.732%
HSR (listed only):26.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,598
Deaths:625
KDR:2.557
Accuracy:22.416% C
HSR:24.593% B*
AC-X11
B**
Kills:1,196
Deaths:442
KDR:2.706
Accuracy:23.979% C+
HSR:27.676% B**
Gauss Compact S
B**
Kills:1,181
Deaths:397
KDR:2.975
Accuracy:24.967% C**
HSR:24.979% B**
AF-19 Mercenary
B+
Kills:1,165
Deaths:828
KDR:1.407
Accuracy:19.837% C-
HSR:24.292% B+
AF-4A Bandit
B+
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:22.675% D
HSR:26.375% B+
LA39 Bruiser
B**
Kills:741
Deaths:416
KDR:1.781
Accuracy:62.876% C++
HSR:19.973% B**
19A Fortuna
B**
Kills:406
Deaths:155
KDR:2.619
Accuracy:24.648% C--
HSR:26.601% B**
GD-66 Claw
A++
Kills:178
Deaths:115
KDR:1.548
Accuracy:60.659% C*
HSR:23.596% A++
NSX Tanto
B
Kills:152
Deaths:64
KDR:2.375
Accuracy:21.956% D-
HSR:27.632% B
Mauler S6
B++
Kills:103
Deaths:179
KDR:0.575
Accuracy:32.765% D
HSR:18.447% B++
AF-57 Piston
B+
Kills:94
Deaths:47
KDR:2
Accuracy:38.284% C+
HSR:15.957% B+
NS Baron G5AE
S
Kills:64
Deaths:15
KDR:4.267
Accuracy:33.374% D*
HSR:42.188% S
Kills:8,042
Deaths (as Engineer):3,733
Deaths (to Engineers):1,890
KDR:2.1543
Kill Difference:4,309
Playtime:259.345 hours
Usage:18%
Score:4.922m
Score/min:316
Accuracy (listed only):32.369%
HSR (listed only):25.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,924
Deaths:739
KDR:3.957
Accuracy:33.462% D-
HSR:75.718% B++
MGR-S1 Gladius
B+
Kills:1,395
Deaths:453
KDR:3.079
Accuracy:26.224% C+
HSR:24.660% B+
AF-4AE Cyclone
C
Kills:1,169
Deaths:388
KDR:3.013
Accuracy:22.595% D**
HSR:23.268% C
NS-44 Commissioner
B**
Kills:881
Deaths:728
KDR:1.210
Accuracy:32.892% C
HSR:29.398% B**
EM4-AE Longshot
B+
Kills:766
Deaths:67
KDR:11.433
Accuracy:32.614% D**
HSR:84.856% B+
Blitz GD-10
C+
Kills:530
Deaths:389
KDR:1.362
Accuracy:22.298% C
HSR:16.226% C+
NC14 Bolt Driver
C**
Kills:259
Deaths:59
KDR:4.390
Accuracy:31.023% D
HSR:76.834% C**
LA80
A+
Kills:259
Deaths:25
KDR:10.360
Accuracy:40.568% C+
HSR:90.348% A+
NS-61 Emissary
B**
Kills:95
Deaths:136
KDR:0.699
Accuracy:20.149% D*
HSR:23.158% B**
NS-30 Vandal
D--
Kills:92
Deaths:24
KDR:3.833
Accuracy:24.641% D**
HSR:18.478% D--
AF-4 Cyclone
A**
Kills:87
Deaths:20
KDR:4.350
Accuracy:29.911% B*
HSR:34.483% A**
NC4 Mag-Shot
B**
Kills:78
Deaths:88
KDR:0.886
Accuracy:23.817% C--
HSR:26.923% B**
NSX Tomoe
B++
Kills:76
Deaths:112
KDR:0.679
Accuracy:20.564% F-
HSR:43.421% B++
NSX Tengu
B*
Kills:65
Deaths:28
KDR:2.321
Accuracy:36.164% C+
HSR:26.154% B*
NS-AM7 AE/NC Archer
B++
Kills:58
Deaths:108
KDR:0.537
Accuracy:51.365% D-
HSR:29.310% B++
Kills:8,734
Deaths (as Infiltrator):3,364
Deaths (to Infiltrators):2,059
KDR:2.59631
Kill Difference:5,370
Playtime:250.712 hours
Usage:17%
Score:4.173m
Score/min:277
Accuracy (listed only):29.886%
HSR (listed only):41.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,787
Deaths:322
KDR:5.550
Accuracy:27.526% D--
HSR:21.545% B*
AF-34 Mattock
A+
Kills:1,722
Deaths:328
KDR:5.250
Accuracy:26.213% D-
HSR:22.590% A+
AF-41 Hacksaw
A++
Kills:1,527
Deaths:312
KDR:4.894
Accuracy:24.127% D-
HSR:21.153% A++
AF-41 Hacksaw
B**
Kills:1,518
Deaths:326
KDR:4.656
Accuracy:22.517% D-
HSR:18.248% B**
AF-23 Grinder
B*
Kills:1,236
Deaths:239
KDR:5.172
Accuracy:29.446% D-
HSR:19.660% B*
NCM1 Scattercannon
B**
Kills:1,170
Deaths:268
KDR:4.366
Accuracy:26.749% D--
HSR:19.316% B**
NCM1 Scattercannon
B+
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:28.443% D-
HSR:17.808% B+
AF-23 Grinder
B**
Kills:938
Deaths:198
KDR:4.737
Accuracy:29.246% D
HSR:19.296% B**
NCM2 Falcon
B*
Kills:477
Deaths:72
KDR:6.625
Accuracy:44.547% C**
HSR:6.709% B*
NCM2 Falcon
A+
Kills:316
Deaths:75
KDR:4.213
Accuracy:45.003% B+
HSR:8.544% A+
Kills:11,859
Deaths (as MAX Suit):1,195
Deaths (to MAX Suits):862
KDR:9.92385
Kill Difference:10,664
Playtime:166.672 hours
Usage:11%
Score:4.445m
Score/min:445
Accuracy (listed only):30.382%
HSR (listed only):17.487%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:58
V. Kills: N/A
Deaths:5
KDR:11.600
Accuracy:50.949% D
KPH:17.900 D-
VKPH:0 D**
Kills:58 (58 + 0)
Deaths:5
KDR:11.600
VKDR:0
Vehicle Kills:0
Kill Difference:53
Playtime:3.239 hours
Usage:0%
Score:0.014m
Score/min:74
Piloting Accuracy:50.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:916
V. Kills:85 N/A
Deaths:37
KDR:24.757
Accuracy:39.422% D--
KPH:39.100 D
VKPH:3.600 D*
Kills:916 (916 + 0)
Deaths:37
KDR:24.757
VKDR:2.297
Vehicle Kills:85
Kill Difference:879
Playtime:23.428 hours
Usage:2%
Score:0.201m
Score/min:143
Driving Accuracy:39.422%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:674
V. Kills:283 237%
Deaths:56
KDR:12.036
Accuracy:50.371% B++
KPH:30 C++
VKPH:12.600 C-
Enforcer ML85
C
Kills:520
V. Kills:482 108%
Deaths:94
KDR:5.532
Accuracy:44.261% B+
KPH:14.700 D-
VKPH:13.700 C
Titan-150 AP
C
Kills:493
V. Kills:389 126%
Deaths:98
KDR:5.031
Accuracy:48.503% C+
KPH:17 D
VKPH:13.400 C
Kills:1,687 (493 + 1,194)
Deaths:248
KDR:6.802
VKDR:4.653
Vehicle Kills:1,154
Kill Difference:1,439
Playtime:86.727 hours
Usage:6%
Score:1.396m
Score/min:268
Driving Accuracy:48.503%
Gunner Accuracy:44.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:68
V. Kills:3 N/A
Deaths:10
KDR:6.800
Accuracy:38.889% D*
KPH:52.900 D--
VKPH:2.300 D*
G40-F Ranger
D--
Kills:54
V. Kills:37 142%
Deaths:6
KDR:9
Accuracy:28.797% D-
KPH:16.300 D*
VKPH:11.200 D--
Kills:122 (0 + 122)
Deaths:16
KDR:7.625
VKDR:2.500
Vehicle Kills:40
Kill Difference:106
Playtime:4.603 hours
Usage:0%
Score:0.058m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:28.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:126
V. Kills:4 N/A
Deaths:6
KDR:21
Accuracy:14.822% D
KPH:52.500 C
VKPH:1.700 D
M12 Kobalt
C**
Kills:57
V. Kills: N/A
Deaths:5
KDR:11.400
Accuracy:16.416% C
KPH:80.500 C**
VKPH:0 F
Kills:183 (0 + 183)
Deaths:11
KDR:16.636
VKDR:0.364
Vehicle Kills:4
Kill Difference:172
Playtime:3.110 hours
Usage:0%
Score:0.048m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:16.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,9372,9247393.957B+0.7233.462%D-75.718%B++30.3CN/A9796.6h2.1B+6.2C++
C-4 2,9062,6797053.8A++0.5634.103%A+N/A141.7A+12D*59918.9h1B**3B**
AF-34 Mattock 1,8081,7873225.55B*2.3127.526%D--21.545%B*48B+N/A16037.2h4A+14.7B+
AF-34 Mattock 1,7461,7223285.25B++2.0126.213%D-22.59%A+45.1C*N/A15838.2h4.2B**16.2B
GD-7F 1,6051,5986252.557A+0.6822.416%C24.593%B*30.4C++N/A9852.5h11.3B++50.3B
LA1 Anchor 1,5651,5587002.226C+1.0121.973%D30.167%B++29.1DN/A9853.5h9.5B+43C++
AF-41 Hacksaw 1,5381,5273124.894B*1.6524.127%D-21.153%A++36.3BN/A11742.1h4.7B**19.3B+
AF-41 Hacksaw 1,5301,5183264.656B++1.4222.517%D-18.248%B**33.8C*N/A10444.9h4.7B**21C**
MGR-S1 Gladius 1,4071,3954533.079A0.1626.224%C+24.66%B+37.1C+N/A11437.6h8.2B++31.1B+
AF-23 Grinder 1,2551,2362395.172B**1.9329.446%D-19.66%B*50.4B**N/A15724.5h4.5A15.3B+
AC-X11 1,2041,1964422.706A++0.5323.979%C+27.676%B**29.2C++N/A10041h8.9B+37.3B
Gauss Compact S 1,1961,1813972.975A*0.2624.967%C**24.979%B**34.5B**N/A10634.2h9.9B+39.5B+
NC6 Gauss SAW 1,1801,1724412.658A+0.5823.021%B+34.642%A++30.7C++N/A12838.2h8.1B++35.3B+
NCM1 Scattercannon 1,1871,1702684.366B**1.1326.749%D--19.316%B**32.8C+N/A9935.7h4.9B++18.4C++
AF-4AE Cyclone 1,1811,1693883.013A0.2322.595%D**23.268%C38.6C--N/A9630.3h8.9B+39.5C
NCM1 Scattercannon 1,1821,1682504.672A++1.4328.443%D-17.808%B+34.1B*N/A11134.3h4.9A17.2B+
AF-19 Mercenary 1,1751,1658281.407B*1.8319.837%C-24.292%B+20.4C++N/A8057h10.5B++53.2B
EM6 1,1701,1643523.307B**0.0723.296%C**32.99%A+36.4C+N/A10232h9.4B++40.2B+
AF-4A Bandit 1,1691,1644502.587B**0.6522.675%D26.375%B+30.2C+N/A9038.6h9.6B+42.3C*
NS-15M2 1,1721,1643603.233B*0.0123.517%C+36.426%A33.8CN/A10434.4h10.6B++44.9B+
GD-22S 1,1641,1534312.675B++0.5624.439%C**35.559%A++30.9CN/A11237.3h9.2B*37.7B+
AF-23 Grinder 9479381984.737B*1.5029.246%D19.296%B**49.1AN/A15219.1h4.6B**15.7B+
NC05 Jackhammer 9329313742.489A0.7545.466%C++21.16%A+51.7B+N/A16618h3.5B**7.7B++
L100 Python HESH 1,0019163724.757A21.5239.422%D--N/A39.1D3.6D*14323.4h3.2C*8C+
NS-44 Commissioner 8818817281.21C**2.0332.892%C29.398%B**35.7C++N/A13224.7h3B*9.1B+
NS Decimator 1,1778583032.832A*0.4155.711%D3.497%B*39.4B+14.6C+25821.8h4B+7.3B
M12 Kobalt 8157811843.389C++40.1517.14%D--19.974%B+83.1C3.6C2289.4h17.3C*101.2C+
EM4-AE Longshot 7677666711.433A**8.1932.614%D**84.856%B+30.6DN/A8525h2C+6.2D
Frag Grenade 7777631763N/A759.7653.912%B**N/A635.8B++11.7B++25721.2h3.1B++5.7B*
Carnage AR 7727563012.512B**0.7327.385%B+33.069%A++33.2C++N/A9922.8h10.6B**38.6B*
LA39 Bruiser 7427414161.781B+1.4662.876%C++19.973%B**39C+N/A12419h2.1B++3.3B+
E540 Halberd 9576745612.036B+8.8050.371%B++N/A30.1C++12.6C-21022.4h5.1B+10.2B++
Blitz GD-10 5345303891.362B+1.8822.298%C16.226%C+27.6C+N/A9119.2h12.7B++57.1B
Enforcer ML85 1,002520945.532C++2.2944.261%B+N/A14.7D-13.7C17735.3h15.5D35C+
Titan-150 AP 882493985.031C+1.7948.503%C+1.826%D17D13.4C42529h5.4C11.1C
NCM2 Falcon 506477726.625S3.3944.547%C**6.709%B*25.2A*1.5D**9118.9h7.1A15.9B**
NC6A GODSAW 4454411353.267B+0.0327.622%C+36.735%A41.2DN/A17110.7h8.6C++31.1C*
Reaper DMR 4294201972.132C*1.1125.983%C+33.81%A30.7C+N/A8813.7h8B*30.8B+
19A Fortuna 4104061552.619B**0.6224.648%C--26.601%B**34.4C+N/A10411.8h9.9C++40.2C+
NCM2 Falcon 342316754.213M0.9745.003%B+8.544%A+16.5B+1.4D**7019.1h10.9C++24.3B
GR-22AE 2632611371.905C++1.3323.383%D*26.437%C++20.7D-N/A6312.6h12.5C+53.4C-
NC14 Bolt Driver 259259594.39A++1.1531.023%D76.834%C**21.4C+N/A8112.1h2.2B++7.2C**
LA80 2602592510.36A*7.1240.568%C+90.348%A+30.1CN/A1378.6h2B+4.9B+
GR-22 223222892.494B**0.7525.363%C*30.18%A+26.7C+N/A1198.3h10.9B**42.9B++
Sticky Grenade 2102031203N/A199.7660.395%B*N/A1015C++35A*38850.2h2.3C+3.7B
NC1 Gauss Rifle 189186862.163B**1.0823.711%C*29.032%A29.1B+N/A2436.4h9.1A38.5B*
MGR-L1 Promise 182182642.844B**0.4024.501%C++23.077%C25.3DN/A1537.2h11.6B++47.4B+
GD-66 Claw 1781781151.548C**1.6960.659%C*23.596%A++29.2C-N/A946.1h2B*3.2B+
Tank Mine 211170921.848C1.3972.334%M+N/A68D16.4F5232.5h2.8D**3.8A+
Rocklet Rifle 297169612.77S0.4735.637%F-N/A26C+19.7C3046.5h28.7B++80.4C+
NS-15M1 169167732.288B+0.9524.997%B+33.533%A+22.6DN/A717.4h11.7B+46.7B+
NSX Tanto 154152642.375A0.8621.956%D-27.632%B24.5CN/A846.2h11.7B+53.5C*
M12 Kobalt 130126621B++17.7614.822%D21.429%B++52.5C1.7D2152.4h14.9B*100.4B
Auraxium Mag-Cutter 1431105,3680.02C3.2213.278%D*5.455%C+0.3DN/A1429.1h2.3C+17.4D
Mauler S6 1031031790.575C2.6632.765%D18.447%B++18.4C--N/A1055.6h5.2C+15.9C
NS-61 Emissary 97951360.699C+2.5420.149%D*23.158%B**16.4C--N/A725.8h12.2B60.8C+
AF-57 Piston 9494472B++1.2438.284%C+15.957%B+31.3C+N/A1323h4.2B11C*
NS-30 Vandal 9292243.833A0.5924.641%D**18.478%D--24.2DN/A813.8h6.3C25.7D-
The Slasher 101904,9430.018D3.2210.951%F2.222%D--0.3C-N/A1355h2.2C++20D--
AF-4 Cyclone 8887204.35A*1.1129.911%B*34.483%A**54.4B*N/A3611.6h8.1B**27.2B*
NC4 Mag-Shot 7978880.886C*2.3523.817%C--26.923%B**23.6C+N/A1143.3h5.9B*24.9C++
NSX Tomoe 76761120.679C-2.5620.564%F-43.421%B++17.3D-N/A834.4h17.6D85.4D*
Bouncing Betty 7573312.355C--0.8868.493%MN/A104.3C-2.9M*5020.7h1.4A+2A++
MAX Punch 88711,2130.059C3.1855.882%B++N/A0.4C--N/A1165.9h2.1C++3.8C**
C85 Canister-H 7168106.8C3.5638.889%D*5.882%D**52.3D--2.3D*1921.3h5.3B+13.5C*
Shrike 8067541.241B**2.0050.746%D5.97%A*30.5B+5.9D--4312.2h4.1A8B**
NSX Tengu 6565282.321B**0.9236.164%C+26.154%B*21.7C--N/A1003h12.2B33.7B
NS Baron G5AE 6664154.267M1.0333.374%D*42.188%S42.7C+1.3A*1331.5h4.3C++13C+
M30 Mustang AH 5858511.6B*8.3650.949%DN/A18.1D-N/A743.2h6B+11.8B+
NS-AM7 AE/NC Archer 65581080.537C2.7051.365%D-29.31%B++6.8C-N/A528.5h10.7B+20.8B+
M12 Kobalt 5757511.4C+8.1616.416%C21.053%B+81.4C**N/A4100.7h14B*85.2B+
Spear Anti-Vehicle Phalanx Turret 8656156S52.7639.13%C10.714%M*29.5C--15.8C--2871.9h10C25.5C
G40-F Ranger 915469C+5.7628.797%D-N/A16.4D*11.2D--2173.3h108.9D**378.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,0210.8h
Nano-Armor Kit147252,43729.6h
Motion Spotter76,4133.8h
Nanite Revive Grenade07200.2h
Medical Kit1,01511,35464.8h
Spitfire Auto-Turret15160.8h
Rampart Wall1972h
Deconstruction Tool01,1620.2h
Welding Device01,2390.1h
Shield Recharging Field261,3090.6h
Ammunition Package111,5190.8h
Medical Applicator87131,2109h
Anti-Infantry MANA Turret11250.4h
Nano-Repair Grenade07860.2h
IPC Targeting Dart1560.1h
Recon Detection Device163,8476.7h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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