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Ensign Imperator BraoinCobalt[SKVD] BraoinCobalt
NC BR 50

KDR: 3.31

Score: 1.7m

Last Seen: Apr 20th, 2019 11:29 AM
- OFFLINE - 60.9 hour(s)

Battle Rank 50 - New Conglomerate on Cobalt - Outfit Member of Stock Vanguard[SKVD] Stock Vanguard
NC outfit on Cobalt

Members: 2
Level Progress (to 51): 8%
Level 100 Progress: 9% 948h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R AF-19 Mercenary AF-34 Mattock NS-15M1 NC6 Gauss SAW MGR-L1 Promise GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,996,945 MLG Score: 3195
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.86%33.178%891810272,9963.34375-0.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.82%1.123B**1.91A++0.033C+HEAD ++ (~19.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.565B+8.70.389C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.529%77.691%0110345117137.19718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.224C0.691B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B20.368C**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stock Vanguard[SKVD] Stock Vanguard
NC outfit on Cobalt

Members: 2
1.7m394.8%302 (18.1k)266 (16k)3.311784,6101,3923.4719850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103539126.175%34.143%89404:351

61% Heavy Assault17% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2018 6:17 AMJan 30th, 2019 8:04 PMApr 20th, 2019 10:12 AM (2d) (PST)Apr 20th, 2019 8:43 AM (2d) (PST)Apr 20th, 2019 7:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911932980.7230.2180.2472.9380.0213195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,43511,59117,844431315176115,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
106.3h/4.4d 223 1,574 1,246 18.7k 191 636 136 3.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,451
Deaths:485
KDR:2.992
Accuracy:27.552% B+
HSR:36.458% A+
NS-15M1
B**
Kills:267
Deaths:106
KDR:2.519
Accuracy:24.540% B
HSR:29.963% B**
NC6 Gauss SAW
A
Kills:265
Deaths:79
KDR:3.354
Accuracy:25.763% B**
HSR:31.698% A
MGR-L1 Promise
A+
Kills:165
Deaths:64
KDR:2.578
Accuracy:28.405% B*
HSR:35.758% A+
Kills:2,148
Deaths (as Heavy Assault):734
Deaths (to Heavy Assaults):460
KDR:2.92643
Kill Difference:1,414
Playtime:64.844 hours
Usage:61%
Score:0.987m
Score/min:254
Accuracy (listed only):26.565%
HSR (listed only):33.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:471
Deaths:132
KDR:3.568
Accuracy:25.775% B++
HSR:25.265% B++
GD-7F
A++
Kills:145
Deaths:51
KDR:2.843
Accuracy:27.290% B+
HSR:28.966% A++
AF-4AE Cyclone
B*
Kills:118
Deaths:45
KDR:2.622
Accuracy:27.363% C-
HSR:31.356% B*
Kills:734
Deaths (as Light Assault):228
Deaths (to Light Assaults):275
KDR:3.2193
Kill Difference:506
Playtime:14.525 hours
Usage:14%
Score:0.227m
Score/min:261
Accuracy (listed only):26.809%
HSR (listed only):28.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:511
Deaths:88
KDR:5.807
Accuracy:33.529% D-
HSR:77.691% B**
AF-4AE Cyclone
B*
Kills:118
Deaths:45
KDR:2.622
Accuracy:27.363% C-
HSR:31.356% B*
NS-357 Underboss
A*
Kills:114
Deaths:78
KDR:1.462
Accuracy:36.346% C+
HSR:38.597% A*
Kills:743
Deaths (as Infiltrator):211
Deaths (to Infiltrators):189
KDR:3.52133
Kill Difference:532
Playtime:17.904 hours
Usage:17%
Score:0.280m
Score/min:260
Accuracy (listed only):32.413%
HSR (listed only):49.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:471
Deaths:132
KDR:3.568
Accuracy:25.775% B++
HSR:25.265% B++
GD-7F
A++
Kills:145
Deaths:51
KDR:2.843
Accuracy:27.290% B+
HSR:28.966% A++
Kills:616
Deaths (as Engineer):183
Deaths (to Engineers):138
KDR:3.36612
Kill Difference:433
Playtime:4.279 hours
Usage:4%
Score:0.063m
Score/min:245
Accuracy (listed only):26.532%
HSR (listed only):27.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:296
Deaths:51
KDR:5.804
Accuracy:38.148% B+
HSR:22.973% A+
AF-34 Mattock
B**
Kills:138
Deaths:23
KDR:6
Accuracy:32.795% C
HSR:22.464% B**
NCM1 Scattercannon
A
Kills:114
Deaths:28
KDR:4.071
Accuracy:45.705% B*
HSR:21.053% A
Kills:548
Deaths (as MAX Suit):51
Deaths (to MAX Suits):49
KDR:10.7451
Kill Difference:497
Playtime:3.993 hours
Usage:4%
Score:0.136m
Score/min:568
Accuracy (listed only):38.882%
HSR (listed only):22.163%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,4641,4514852.992C**0.3227.552%B+36.458%A+44C+N/A10933h8.4B*30.4B+
SAS-R 513511885.807A2.5033.529%D-77.691%B**37C+N/A9313.8h2B+6C++
AF-19 Mercenary 4774711323.568M**0.2625.775%B++25.265%B++47.6A++N/A1149.9h8.8B**34.1B++
AF-34 Mattock 297296515.804B*2.4938.148%B+22.973%A+74A++N/A1854h4.6B*12B*
NS-15M1 2672671062.519B*0.7924.54%B29.963%B**33.8C+N/A847.9h11.1B+45.2B+
NC6 Gauss SAW 269265793.354A*0.0425.763%B**31.698%A36.3BN/A1057.3h8.2B*32B++
MGR-L1 Promise 167165642.578B**0.7328.405%B*35.758%A+40.2C+N/A1144.1h11.7B++41.1B++
GD-7F 147145512.843A++0.4727.29%B+28.966%A++58AN/A1502.5h9.9B**36.4B++
AF-34 Mattock 141138236B**2.6932.795%C22.464%B**81.2A*1.8M2031.7h4.4A13.5B++
AF-4AE Cyclone 118118452.622B**0.6927.363%C-31.356%B*45.4CN/A1492.6h8.6B+31.5C*
C-4 122114186.333M**3.0239.781%A**N/A228M*16D-8060.5h1B**2.4A
NCM1 Scattercannon 114114284.071A+0.7645.705%B*21.053%A49.6A*N/A1272.3h6B*13.1B++
NS-357 Underboss 116114781.462B+1.8536.346%C+38.597%A*47.5C*N/A1322.4h3.2B**8.8B++
Frag Grenade 8484184N/A80.6948.986%B+N/A420CN/A13770.2h3.7C**7.6B+
Shrike 12081282.893S0.4253.356%CN/A32.4B++15.6B+1932.5h5.9B+11B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27310.3h
Medical Kit1161,3575.9h
Nano-Armor Kit26,2490.4h
Medical Applicator01,9460.1h

Check the help document for the dictionary if you want to learn more about words used here.


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