Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 18 (18,584)players online:
mattiavelli (3) 3
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

Deputy Director Commando Brasky[RGM1] Brasky
NC BR 89

KDR: 2.64

Score: 9.3m

Last Seen: Feb 16th, 2019 3:10 AM
- OFFLINE - 391.3 hour(s)

Battle Rank 89 - New Conglomerate on Emerald
Level Progress (to 90): 61%
Level 100 Progress: 49% 446h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R MGR-S1 Gladius AC-X11 AF-4 Cyclone Titan-150 AP LA3 Desperado AF-34 Mattock Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brasky



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,372,347 MLG Score: 1097
Fun Score: N/A
Cheeseburgers Flipped: 554TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.937%22.501%6292410014,7021.749260.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.899%1.34A0.279C*-2.218F--HEAD ++ (~8.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+9.50.337C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.326%1.961%85110245190270.56044182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.621B+0.329C**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.77B++160.697B+21

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.422%1.31%1940510201,6031686739.48521238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.392%1.708A++-0.838D-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++5.30.578B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.279%71.825%04102193719354.8299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.788%0.638B+0.307C*-0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.40.242C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.903%20.946%01102414818820.783069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.456B+1.277A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.264C*4.60.062C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.3m501%356 (21.4k)303 (18.2k)2.637912,9604,9133.1066689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102573227.559%18.395%50706:170

22% Engineer8% Heavy Assault42% Infiltrator10% Light Assault14% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 2:12 AMJul 10th, 2018 2:24 AMMar 1st, 2019 3:55 AM (19d) (PST)Feb 15th, 2019 11:11 PM (32d) (PST)Feb 15th, 2019 11:10 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091545550.4200.1590.0772.4220.0631097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5269,23233,29425105145418,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
513.9h/21.4d 2,303 2,384 4,441 74.7k 828 1,489 1,945 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:174
Deaths:112
KDR:1.554
Accuracy:21.128% C*
HSR:21.264% C
EM6
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:21.417% C+
HSR:27.500% B+
NC05 Jackhammer
C*
Kills:146
Deaths:103
KDR:1.417
Accuracy:45.527% C*
HSR:15.069% C++
NC6S Gauss SAW S
D*
Kills:59
Deaths:81
KDR:0.728
Accuracy:17.250% D*
HSR:13.559% D**
Kills:539
Deaths (as Heavy Assault):383
Deaths (to Heavy Assaults):1,309
KDR:1.40731
Kill Difference:156
Playtime:40.384 hours
Usage:8%
Score:0.587m
Score/min:242
Accuracy (listed only):26.330%
HSR (listed only):19.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:532
Deaths:321
KDR:1.657
Accuracy:25.586% C++
HSR:20.489% C
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C*
GD-7F
B**
Kills:182
Deaths:117
KDR:1.556
Accuracy:28.946% B*
HSR:26.374% B**
AF-4A Bandit
B*
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C*
HSR:27.907% B*
Gauss Compact S
B+
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% B+
HSR:18.293% C+
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MGR-M1 Bishop
A+
Kills:124
Deaths:40
KDR:3.100
Accuracy:42.442% A+
HSR:32.258% C**
Kills:1,550
Deaths (as Engineer):1,022
Deaths (to Engineers):926
KDR:1.51663
Kill Difference:528
Playtime:111.779 hours
Usage:22%
Score:2.076m
Score/min:310
Accuracy (listed only):31.821%
HSR (listed only):23.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:567
Deaths:84
KDR:6.750
Accuracy:40.513% C*
HSR:65.609% C
MGR-S1 Gladius
B++
Kills:542
Deaths:234
KDR:2.316
Accuracy:30.226% B++
HSR:23.432% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
LA3 Desperado
B**
Kills:454
Deaths:307
KDR:1.479
Accuracy:34.824% B**
HSR:13.436% D--
NS-44L Blackhand
B**
Kills:217
Deaths:90
KDR:2.411
Accuracy:52.352% B**
HSR:49.309% B+
EM4 Longshot
B*
Kills:213
Deaths:31
KDR:6.871
Accuracy:37.573% C
HSR:84.977% B*
NC08 Mag-Scatter
B++
Kills:195
Deaths:104
KDR:1.875
Accuracy:59.823% B++
HSR:14.872% C+
NC4 Mag-Shot
A++
Kills:177
Deaths:112
KDR:1.580
Accuracy:38.951% A++
HSR:20.904% C*
Blitz GD-10
C**
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C**
HSR:12.121% D
NS-44 Commissioner
A*
Kills:145
Deaths:56
KDR:2.589
Accuracy:55.587% A*
HSR:24.138% C**
AF-18 Stalker
B+
Kills:141
Deaths:59
KDR:2.390
Accuracy:27.329% C+
HSR:23.404% B+
LA8 Rebel
A++
Kills:127
Deaths:81
KDR:1.568
Accuracy:37.834% B**
HSR:33.858% A++
NS-30 Vandal
B
Kills:123
Deaths:68
KDR:1.809
Accuracy:30.421% C
HSR:29.268% B
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
AF-8 RailJack
C++
Kills:104
Deaths:24
KDR:4.333
Accuracy:36.928% C++
HSR:75.962% C++
NS-357 Underboss
B**
Kills:85
Deaths:57
KDR:1.491
Accuracy:45.072% B**
HSR:12.941% D--
NS-61 Emissary
A+
Kills:55
Deaths:26
KDR:2.115
Accuracy:37.687% A+
HSR:12.727% D
NC14 Bolt Driver
B+
Kills:53
Deaths:10
KDR:5.300
Accuracy:37.907% B+
HSR:77.359% B
Kills:3,971
Deaths (as Infiltrator):1,808
Deaths (to Infiltrators):737
KDR:2.19635
Kill Difference:2,163
Playtime:214.331 hours
Usage:42%
Score:3.138m
Score/min:244
Accuracy (listed only):38.059%
HSR (listed only):34.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:542
Deaths:234
KDR:2.316
Accuracy:30.226% B++
HSR:23.432% C*
AC-X11
C++
Kills:532
Deaths:321
KDR:1.657
Accuracy:25.586% C++
HSR:20.489% C
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C*
GD-7F
B**
Kills:182
Deaths:117
KDR:1.556
Accuracy:28.946% B*
HSR:26.374% B**
AF-4A Bandit
B*
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C*
HSR:27.907% B*
Blitz GD-10
C**
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C**
HSR:12.121% D
Gauss Compact S
B+
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% B+
HSR:18.293% C+
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
Kills:2,741
Deaths (as Light Assault):1,681
Deaths (to Light Assaults):895
KDR:1.63058
Kill Difference:1,060
Playtime:51.854 hours
Usage:10%
Score:0.827m
Score/min:266
Accuracy (listed only):29.257%
HSR (listed only):21.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:542
Deaths:234
KDR:2.316
Accuracy:30.226% B++
HSR:23.432% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
Blitz GD-10
C**
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C**
HSR:12.121% D
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
Reaper DMR
C**
Kills:101
Deaths:75
KDR:1.347
Accuracy:24.603% C
HSR:26.733% C**
NC1 Gauss Rifle
C+
Kills:73
Deaths:91
KDR:0.802
Accuracy:22.623% C+
HSR:9.589% F
NC9 A-Tross
C+
Kills:58
Deaths:63
KDR:0.921
Accuracy:25.382% C+
HSR:20.690% D
Kills:1,695
Deaths (as Combat Medic):1,039
Deaths (to Combat Medics):468
KDR:1.63138
Kill Difference:656
Playtime:21.712 hours
Usage:4%
Score:0.708m
Score/min:544
Accuracy (listed only):28.972%
HSR (listed only):19.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:448
Deaths:76
KDR:5.895
Accuracy:36.688% B
HSR:21.205% B**
AF-23 Grinder
B++
Kills:422
Deaths:163
KDR:2.589
Accuracy:43.870% B++
HSR:16.114% C+
AF-23 Grinder
B++
Kills:417
Deaths:165
KDR:2.527
Accuracy:41.116% B++
HSR:16.067% C**
AF-34 Mattock
A
Kills:401
Deaths:76
KDR:5.276
Accuracy:39.702% B+
HSR:23.192% A
NCM3 Raven
B**
Kills:358
Deaths:171
KDR:2.094
Accuracy:48.256% B**
HSR:0.838% D**
NCM3 Raven
A
Kills:338
Deaths:171
KDR:1.977
Accuracy:50.118% A
HSR:1.183% D*
NCM2 Falcon
A*
Kills:111
Deaths:69
KDR:1.609
Accuracy:59.605% A*
HSR:7.207% B**
NCM2 Falcon
A++
Kills:97
Deaths:69
KDR:1.406
Accuracy:60.250% A++
HSR:4.124% C
Kills:2,592
Deaths (as MAX Suit):480
Deaths (to MAX Suits):266
KDR:5.4
Kill Difference:2,112
Playtime:69.405 hours
Usage:14%
Score:1.997m
Score/min:480
Accuracy (listed only):47.451%
HSR (listed only):11.241%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:51
V. Kills:8 N/A
Deaths:10
KDR:5.100
Accuracy:43.326% D
KPH:46.900 C-
VKPH:7.400 D
Kills:51 (0 + 0)
Deaths:10
KDR:5.100
VKDR:0.800
Vehicle Kills:8
Kill Difference:41
Playtime:1.088 hours
Usage:0%
Score:0.027m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:358
V. Kills:173 206%
Deaths:38
KDR:9.421
Accuracy:64.226% B**
KPH:33.800 C**
VKPH:16.300 C
L100 Python HESH
C*
Kills:202
V. Kills:37 N/A
Deaths:9
KDR:22.444
Accuracy:45.225% C
KPH:49.200 C+
VKPH:9 C*
Skyguard
C+
Kills:72
V. Kills:46 153%
Deaths:8
KDR:9
Accuracy:27.514% C
KPH:14.100 C+
VKPH:9 C+
Kills:632 (632 + 0)
Deaths:55
KDR:11.491
VKDR:4.655
Vehicle Kills:256
Kill Difference:577
Playtime:19.822 hours
Usage:4%
Score:0.259m
Score/min:218
Driving Accuracy:27.514%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:490
V. Kills:248 197%
Deaths:56
KDR:8.750
Accuracy:56.135% B++
KPH:24.100 C++
VKPH:12.200 C--
Titan-150 HESH
B++
Kills:440
V. Kills:99 440%
Deaths:28
KDR:15.714
Accuracy:55.835% B**
KPH:48 B+
VKPH:10.800 B++
Titan-150 HEAT
A*
Kills:113
V. Kills:45 246%
Deaths:5
KDR:22.600
Accuracy:67.930% A*
KPH:27.800 B++
VKPH:11.100 B+
Kills:1,043 (1,043 + 0)
Deaths:89
KDR:11.719
VKDR:4.404
Vehicle Kills:392
Kill Difference:954
Playtime:33.553 hours
Usage:7%
Score:0.394m
Score/min:196
Driving Accuracy:67.930%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 569567846.75A++4.1140.513%C*65.609%C29.5CN/A8819.2h2.5C6.1C++
MGR-S1 Gladius 5495422342.316B++0.3230.226%B++23.432%C*43.7C**N/A11712.4h8.9B+29.4B+
AC-X11 5415323211.657B++0.9825.586%C++20.489%C19.5CN/A5527.3h9.5B+37.2B
AF-4 Cyclone 4934912711.812B+0.8326.621%C**17.312%C+30.9C+N/A11215.9h10B+37.4B+
Titan-150 AP 738490568.75B+6.1156.135%B++2.449%C24.1C++12.2C--19320.3h5.4C9.6C*
LA3 Desperado 4564543071.479B++1.1634.824%B**13.436%D--15.1DN/A5730.1h8.3B+23.8B++
AF-34 Mattock 456448765.895B*3.2636.688%B21.205%B**52.1B+N/A1788.6h4.3B**11.8B*
Titan-150 HESH 5394402815.714B+13.0855.835%B**N/A47.8B+10.8B++1939.2h3.7C6.7C**
AF-23 Grinder 4274221632.589C++0.0543.87%B++16.114%C+36.4C**N/A12011.6h6.4C**14.6B+
AF-23 Grinder 4234171652.527C++0.1141.116%B++16.067%C**35.6BN/A12311.7h6.1C**14.9B++
AF-34 Mattock 405401765.276B*2.6439.702%B+23.192%A46.6BN/A1548.6h5.2B*13.2B++
NCM3 Raven 6323581712.094A++0.5448.256%B**N/A11.9B+9.1B**14130h27.7C++57.3B+
L100 Python AP 531358389.421B**6.7864.226%B**N/A33.8C**16.3C24110.6h6.5C+10.1B+
NCM3 Raven 5653381711.977A++0.6650.118%A1.183%D*11.3B+7.6B++13030h30.7C+61.3B+
Razor GD-23 2342281791.274B+1.3627.198%B+21.491%C*20.5C+N/A6211.1h12.4C**45.7B+
NS-44L Blackhand 217217902.411A0.2352.352%B**49.309%B+16C-N/A4813.6h3.5B++6.8B++
EM4 Longshot 215213316.871B**4.2337.573%C84.977%B*22.2C-N/A839.6h2.1C*5.6C++
L100 Python HESH 239202922.444A19.8145.225%CN/A49.3C+9C*1714.1h3.3C++7.3C+
NC08 Mag-Scatter 1961951041.875B0.7659.823%B++14.872%C+24.4CN/A678h3.8B+6.4B+
GD-7F 1861821171.556B+1.0828.946%B*26.374%B**24.6C+N/A877.4h15.5C53.6C**
MANA Anti-Vehicle Turret 296181276.704S4.0763.921%C+N/A1810D1150D7498150.1h8.4S13.2B++
NC4 Mag-Shot 1781771121.58A1.0638.951%A++20.904%C*24.2C+N/A697.3h7.7B+19.7C++
NC6 Gauss SAW 1781741121.554B+1.0821.128%C*21.264%C18.5C--N/A1099.4h9.3B+43.8B+
AF-4A Bandit 1781721141.509C++1.1326.314%C*27.907%B*22.6C--N/A577.6h10.8C*41.2C**
Bouncing Betty 172171237.435A4.8043.284%C+N/A142.5B+N/A6111.2h2.4D*5.5C--
Blitz GD-10 1671651331.241C*1.4025.698%C**12.121%D25.4C+N/A886.5h14.6C**56.6B
Gauss Compact S 1681641401.171B1.4725.358%B+18.293%C+13.2C-N/A6212.4h10B+39.6B+
EM6 162160871.839C**0.8021.417%C+27.5%B+19DN/A518.4h12.2C+57.2C++
C-4 209158612.59B*0.0522.03%DN/A121.5B**39.2B++9911.3h1.3B+5.9C*
Mauler S6 1501481111.333B1.3046.903%B++20.946%B**28.5C++N/A1875.2h4.6B+9.7B+
NC05 Jackhammer 1471461031.417C*1.2245.527%C*15.069%C++27DN/A885.4h5.5C12.1C++
NS-44 Commissioner 146145562.589A++0.0555.587%A*24.138%C**17.1DN/A558.5h4.1C+7.3B++
AF-18 Stalker 145141592.39B**0.2527.329%C+23.404%B+33.6C++1A*764.2h12.3C*44.9C*
Tank Mine 196128343.765B++1.1330.779%C+N/A142.2B*75.6B+22820.9h2C+6.4C++
LA8 Rebel 127127811.568B*1.0737.834%B**33.858%A++21.2CN/A676h5.8B+15.3B++
MGR-M1 Bishop 126124403.1B*0.4642.442%A+32.258%C**28.2C+N/A844.4h6.6C++15.5B+
NS-30 Vandal 123123681.809C++0.8330.421%C29.268%B25.6DN/A904.8h6.1C+19.9C+
Frag Grenade 1211211121N/A118.3652.1%B*N/A605B+N/A28000.2h3.3B+6.3B++
MKV Suppressed 117117611.918B**0.7229.716%B*23.077%B+35.5C*N/A953.3h12.4B+41.6B+
Titan-150 HEAT 158113522.6M*19.9667.93%A*1.77%D27.6B++11B+2184.1h10.6F**15.6D
NCM2 Falcon 178111691.609B+1.0359.605%A*7.207%B**10.4C6.3B*7410.7h18.2D*30.6C++
AF-8 RailJack 105104244.333B++1.7036.928%C++75.962%C++18.6CN/A1125.6h2.4C++6.5C*
Reaper DMR 103101751.347C+1.2924.603%C26.733%C**24.6C-N/A834.1h9.3B38C*
NCM2 Falcon 16697691.406B++1.2360.25%A++4.124%C9.1C6.4B++8310.7h21.3D35.4C**
Spear Anti-Vehicle Phalanx Turret 14796332S29.3654.651%A7.292%A++50.5B*26.8B+5041.9h9.4C+17.1B+
NS Campion 93933620.257M++2.3842.644%B++21.505%A+2.2C+N/A542.3h2.2C++5B+
NS-357 Underboss 8585571.491B+1.1545.072%B**12.941%D--30.4CN/A1012.8h4C**9B++
NC1 Gauss Rifle 7473910.802C+1.8422.623%C+9.589%F12.2DN/A1106h14.1C62.2C++
Skyguard 1187289M+6.3627.514%CN/A14.1C+9C+2075.1h115.8C**420.8C*
Carver 68683640.187C*2.4545.055%A++14.706%C+1.5C-N/A445.3h1.2B+2.7B++
Hunter QCX 7067391.718A+0.9263.636%A46.269%A10.2CN/A416.6h6.2C++9.7B
NC6S Gauss SAW S 6059810.728D1.9117.25%D*13.559%D**19.7DN/A1113h12.3C71.1C-
NC9 A-Tross 6158630.921C1.7225.382%C+20.69%D19.3D1A1533h11.2C--44C+
NS-61 Emissary 5755262.115A++0.5237.687%A+12.727%D18.3CN/A603h10.5B+28B*
NC14 Bolt Driver 5353105.3A++2.6637.907%B+77.359%B16.6CN/A1083.2h3.1C-8.1C++
Breaker Rocket Pods 5951105.1C2.4643.326%D1.961%A+46.4C-7.3D4081.1h16C++37C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret05120.6h
Motion Spotter01040.1h
Nano-Armor Kit4273,6784.5h
Nanite Revive Grenade01060h
Medical Kit1730h
Medical Applicator5329,8772.1h
Deconstruction Tool0790h
Ammunition Package86880.3h
Anti-Infantry MANA Turret2810.1h
Shield Recharging Field63820.2h
Recon Detection Device275,1697.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 1.91s on queries, 1.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.