Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,309)players online:
VTG1ne (8)  zhaulted (5)  morpheus308 (3)  Gm4nG (2)  ZugieMac (1) 19
stats.dasanfall.com
Maj. General Commando Brasky[RGM] Brasky
NC BR 85

KDR: 2.44

Score: 8.4m

Last Seen: Nov 14th, 2018 1:47 AM
- OFFLINE - 3.3 hour(s)

Battle Rank 85 - New Conglomerate on Emerald - Outfit Member of Rage Machine[RGM] Rage Machine
NC outfit on Emerald

Members: 55
Level Progress (to 86): 91%
Level 100 Progress: 45% 485h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AC-X11 MGR-S1 Gladius AF-4 Cyclone Titan-150 AP AF-23 Grinder LA3 Desperado AF-23 Grinder Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Brasky



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,170,936 MLG Score: 936
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.41%22.19%608229924,1371.661450.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.187%1.237B**0.247C++-1.764F-HEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.529B+9.60.324C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.865%1.46%1589410101,3011625637.9816231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%1.543A+-0.717D-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++50.6B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.712%73.428%03101163617733.59322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.578%0.524B+0.384C**-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.376C**2.40.254C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.903%20.946%01101314817220.860465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.476B+1.344A-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.261C*4.60.053C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM] Rage Machine
NC outfit on Emerald

Members: 55
8.4m512.5%359 (21.5k)304 (18.2k)2.4393811,1264,5612.8868785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101459526.55%17.536%46606:040

23% Engineer8% Heavy Assault40% Infiltrator10% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 2:12 AMJul 10th, 2018 2:24 AMNov 14th, 2018 7:46 AM (18h) (PST)Nov 13th, 2018 9:59 PM (1d) (PST)Nov 13th, 2018 9:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751555200.4020.1650.0712.3860.063936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4929,29731,19524104143418,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461h/19.2d 2,041 1,951 3,937 66k 744 1,308 1,752 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:148
Deaths:99
KDR:1.495
Accuracy:20.637% C++
HSR:21.622% C
EM6
B+
Kills:144
Deaths:77
KDR:1.870
Accuracy:21.625% C+
HSR:26.389% B+
NC05 Jackhammer
C*
Kills:142
Deaths:99
KDR:1.434
Accuracy:45.529% C*
HSR:14.789% C+
NC6S Gauss SAW S
D*
Kills:59
Deaths:81
KDR:0.728
Accuracy:17.250% D*
HSR:13.559% D**
Kills:493
Deaths (as Heavy Assault):356
Deaths (to Heavy Assaults):1,213
KDR:1.38483
Kill Difference:137
Playtime:36.990 hours
Usage:8%
Score:0.535m
Score/min:241
Accuracy (listed only):26.260%
HSR (listed only):19.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:532
Deaths:321
KDR:1.657
Accuracy:25.586% C*
HSR:20.489% C
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C*
Gauss Compact S
B+
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% B+
HSR:18.293% C+
AF-4A Bandit
B*
Kills:151
Deaths:97
KDR:1.557
Accuracy:25.804% C*
HSR:27.152% B*
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MGR-M1 Bishop
A
Kills:103
Deaths:31
KDR:3.323
Accuracy:41.716% A
HSR:35.922% B++
GD-7F
A+
Kills:89
Deaths:78
KDR:1.141
Accuracy:25.705% B
HSR:28.090% A+
Kills:1,415
Deaths (as Engineer):957
Deaths (to Engineers):875
KDR:1.47858
Kill Difference:458
Playtime:108.003 hours
Usage:23%
Score:2.009m
Score/min:310
Accuracy (listed only):31.181%
HSR (listed only):24.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:494
Deaths:203
KDR:2.434
Accuracy:30.278% B++
HSR:23.279% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
LA3 Desperado
B**
Kills:418
Deaths:297
KDR:1.407
Accuracy:34.100% B**
HSR:12.919% D*
SAS-R
C++
Kills:337
Deaths:67
KDR:5.030
Accuracy:39.517% C++
HSR:65.875% C
EM4 Longshot
B*
Kills:200
Deaths:31
KDR:6.452
Accuracy:37.996% C+
HSR:85% B*
NC08 Mag-Scatter
B++
Kills:194
Deaths:102
KDR:1.902
Accuracy:59.806% B++
HSR:14.949% C+
NS-44L Blackhand
A+
Kills:180
Deaths:83
KDR:2.169
Accuracy:54.408% A+
HSR:46.667% B
NC4 Mag-Shot
A++
Kills:168
Deaths:106
KDR:1.585
Accuracy:38.978% A++
HSR:22.024% B+
Blitz GD-10
B
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% B
HSR:12.121% D
AF-18 Stalker
B+
Kills:140
Deaths:58
KDR:2.414
Accuracy:27.456% C+
HSR:23.571% B+
NS-30 Vandal
B
Kills:123
Deaths:68
KDR:1.809
Accuracy:30.421% C
HSR:29.268% B
LA8 Rebel
A++
Kills:121
Deaths:73
KDR:1.658
Accuracy:38.018% B**
HSR:33.058% A++
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
AF-8 RailJack
C++
Kills:99
Deaths:23
KDR:4.304
Accuracy:37.246% C++
HSR:75.758% C++
NS-61 Emissary
A+
Kills:55
Deaths:26
KDR:2.115
Accuracy:37.687% A+
HSR:12.727% D
Kills:3,302
Deaths (as Infiltrator):1,602
Deaths (to Infiltrators):688
KDR:2.06117
Kill Difference:1,700
Playtime:183.391 hours
Usage:40%
Score:2.673m
Score/min:243
Accuracy (listed only):36.530%
HSR (listed only):33.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:532
Deaths:321
KDR:1.657
Accuracy:25.586% C*
HSR:20.489% C
MGR-S1 Gladius
B++
Kills:494
Deaths:203
KDR:2.434
Accuracy:30.278% B++
HSR:23.279% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C*
Blitz GD-10
B
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% B
HSR:12.121% D
Gauss Compact S
B+
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% B+
HSR:18.293% C+
AF-4A Bandit
B*
Kills:151
Deaths:97
KDR:1.557
Accuracy:25.804% C*
HSR:27.152% B*
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
GD-7F
A+
Kills:89
Deaths:78
KDR:1.141
Accuracy:25.705% B
HSR:28.090% A+
Kills:2,579
Deaths (as Light Assault):1,594
Deaths (to Light Assaults):834
KDR:1.61794
Kill Difference:985
Playtime:46.776 hours
Usage:10%
Score:0.762m
Score/min:272
Accuracy (listed only):28.887%
HSR (listed only):21.225%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:494
Deaths:203
KDR:2.434
Accuracy:30.278% B++
HSR:23.279% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
Blitz GD-10
B
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% B
HSR:12.121% D
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
Reaper DMR
B+
Kills:80
Deaths:64
KDR:1.250
Accuracy:24.934% C+
HSR:27.500% B+
NC1 Gauss Rifle
C+
Kills:73
Deaths:91
KDR:0.802
Accuracy:22.623% C+
HSR:9.589% F
NC9 A-Tross
C++
Kills:58
Deaths:63
KDR:0.921
Accuracy:25.382% C++
HSR:20.690% C--
Kills:1,626
Deaths (as Combat Medic):997
Deaths (to Combat Medics):429
KDR:1.63089
Kill Difference:629
Playtime:20.502 hours
Usage:4%
Score:0.677m
Score/min:550
Accuracy (listed only):29.019%
HSR (listed only):19.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:422
Deaths:163
KDR:2.589
Accuracy:43.870% B++
HSR:16.114% C+
AF-23 Grinder
B*
Kills:417
Deaths:165
KDR:2.527
Accuracy:41.116% B*
HSR:16.067% B
NCM3 Raven
B**
Kills:318
Deaths:169
KDR:1.882
Accuracy:46.994% B**
HSR:0.943% D*
NCM3 Raven
B**
Kills:312
Deaths:169
KDR:1.846
Accuracy:48.873% B**
HSR:1.282% D--
AF-34 Mattock
A
Kills:172
Deaths:31
KDR:5.548
Accuracy:36.936% C++
HSR:23.256% A
AF-34 Mattock
A
Kills:161
Deaths:31
KDR:5.194
Accuracy:35.847% C*
HSR:21.118% A
NCM2 Falcon
A*
Kills:108
Deaths:66
KDR:1.636
Accuracy:58.999% A*
HSR:7.407% B**
NCM2 Falcon
A++
Kills:97
Deaths:66
KDR:1.470
Accuracy:59.687% A++
HSR:4.124% C
Kills:2,007
Deaths (as MAX Suit):430
Deaths (to MAX Suits):256
KDR:4.66744
Kill Difference:1,577
Playtime:61.593 hours
Usage:13%
Score:1.761m
Score/min:476
Accuracy (listed only):46.540%
HSR (listed only):11.289%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:335
V. Kills:166 201%
Deaths:37
KDR:9.054
Accuracy:64.014% B**
KPH:32.500 C**
VKPH:16.100 C
L100 Python HESH
C++
Kills:172
V. Kills:30 N/A
Deaths:8
KDR:21.500
Accuracy:45.647% C
KPH:48.700 C+
VKPH:8.500 C++
Skyguard
C+
Kills:72
V. Kills:46 153%
Deaths:8
KDR:9
Accuracy:27.514% C
KPH:14.100 C+
VKPH:9 C+
Kills:579 (579 + 0)
Deaths:53
KDR:10.925
VKDR:4.566
Vehicle Kills:242
Kill Difference:526
Playtime:18.948 hours
Usage:4%
Score:0.241m
Score/min:212
Driving Accuracy:27.514%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:443
V. Kills:231 191%
Deaths:55
KDR:8.055
Accuracy:55.528% B++
KPH:23.300 C+
VKPH:12.100 C--
Titan-150 HESH
B++
Kills:351
V. Kills:79 439%
Deaths:22
KDR:15.955
Accuracy:54.901% B*
KPH:49.600 B+
VKPH:11.200 B++
Kills:794 (794 + 0)
Deaths:77
KDR:10.312
VKDR:4.026
Vehicle Kills:310
Kill Difference:717
Playtime:26.098 hours
Usage:6%
Score:0.298m
Score/min:190
Driving Accuracy:54.901%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 5415323211.657B++0.7825.586%C*20.489%C19.5CN/A5527.3h9.5C**37.2B
MGR-S1 Gladius 5004942032.433B++0.0130.278%B++23.279%C*45.7B+N/A11810.8h8.7B+28.8B++
AF-4 Cyclone 4934912711.812B+0.6326.621%C**17.312%C+30.9C+N/A11115.9h10B+37.4B+
Titan-150 AP 674443558.055B+5.6255.528%B++2.709%C+23.3C+12.2C--19519h5.6C+10C++
AF-23 Grinder 4274221632.589C++0.1543.87%B++16.114%C+36.4C**N/A12011.6h6.4C**14.6B+
LA3 Desperado 4204182971.407B+1.0334.1%B**12.919%D*14.8DN/A5728.3h8.2B+23.9C*
AF-23 Grinder 4234171652.527C++0.0941.116%B*16.067%B35.6BN/A12311.7h6.1C**14.9B++
Titan-150 HESH 4303512215.955B+13.5254.901%B*1.14%D49.4B+11.1B++1787.1h3.6C6.6C**
SAS-R 337337675.03B+2.5939.517%C++65.875%C25.3DN/A6613.3h2.5C6.4C+
L100 Python AP 501335379.054A6.6164.014%B**N/A32.5C**16.1C23410.3h6.6C+10.4B+
NCM3 Raven 5663181691.882A0.5646.994%B**N/A11.3C**8.8B**14128.2h27.6C++58.6B+
NCM3 Raven 5273121691.846A0.5948.873%B**1.282%D--11.1B+7.6B++13128.2h29.5C++60.3B+
Razor GD-23 2342281791.274B+1.1727.198%B+21.491%C*20.5C+N/A6211.1h12.4C*45.7B+
EM4 Longshot 202200316.452B**4.0137.996%C+85%B*21.7C--N/A809.2h2.1C**5.5C*
NC08 Mag-Scatter 1951941021.902B+0.5459.806%B++14.949%C+24.9CN/A697.8h3.8B+6.4B+
MANA Anti-Vehicle Turret 296181276.704U4.2664.168%UN/A1810U1150U7498150.1h8.4T*13T*
NS-44L Blackhand 180180832.169B*0.2754.408%A+46.667%B15.4C--N/A4611.7h3.6B+6.6B++
L100 Python HESH 202172821.5B**19.0645.647%CN/A49.1C+8.6C++1613.5h3.4C+7.4C+
AF-34 Mattock 174172315.548B*3.1136.936%C++23.256%A52.1B++N/A1703.3h4.7B**12.8B*
NC4 Mag-Shot 1691681061.585A0.8538.978%A++22.024%B+23.7C+N/A667.1h7.8C*20C++
Blitz GD-10 1671651331.241C*1.2025.698%B12.121%D25.4C+N/A876.5h14.6C**56.6B
Gauss Compact S 1681641401.171C**1.2725.358%B+18.293%C+13.2C-N/A6112.4h10B39.6B+
AF-34 Mattock 166161315.194B+2.7535.847%C*21.118%A48.8B+1.5A*1673.3h4.9B+13.7B++
Bouncing Betty 159158227.182B**4.7445.366%C*N/A158B++1B+6741h2.4D**5.2C
AF-4A Bandit 157151971.557C*0.8825.804%C*27.152%B*21.9C--N/A556.9h10.6C*41B
NC6 Gauss SAW 151148991.495B+0.9420.637%C++21.622%C17.6DN/A1038.4h9.5B45.8B+
Mauler S6 1501481111.333B+1.1146.903%B++20.946%B**28.5C++N/A1855.2h4.6B+9.7B+
C-4 195148582.552B*0.1122.066%DN/A123.3B**39.2B++9601.2h1.3B+5.8C+
EM6 145144771.87C**0.5721.625%C+26.389%B+19.7DN/A547.3h11.7C+54.1C++
NC05 Jackhammer 143142991.434C++1.0145.529%C*14.789%C+26.8DN/A835.3h5.5C12.1C++
AF-18 Stalker 144140582.414B**0.0327.456%C+23.571%B+34.1C++1A*764.1h12.2C**44.3C**
NS-30 Vandal 123123681.809C++0.6330.421%C29.268%B25.6DN/A894.8h6.1C+19.9C+
Tank Mine 188122343.588B+1.1528.113%CN/A135.6B++73.3B+22550.9h1.9C++6.6C+
LA8 Rebel 121121731.658B*0.7838.018%B**33.058%A++20.2C-N/A656h5.8B+15.3C++
Frag Grenade 1201201120N/A117.5653.427%B**N/A600B+N/A29060.2h3.2B+6B++
MKV Suppressed 117117611.918B**0.5229.716%B*23.077%B+35.5C*N/A943.3h12.4B+41.6B+
NCM2 Falcon 175108661.636B+0.8058.999%A*7.407%B**10.4C6.4B*7410.4h17.9D*30.4C++
MGR-M1 Bishop 103103313.323B**0.8841.716%A35.922%B++30.3C+N/A853.4h6.2C**14.8B++
AF-8 RailJack 10099234.304B++1.8637.246%C++75.758%C++18.7CN/A1145.3h2.4C++6.5C*
NCM2 Falcon 16697661.47B++0.9759.687%A++4.124%C9.3C6.6B*8410.4h20.4D34.2C**
NS Campion 90902830.318M**2.1241.83%B++22.222%A+3.2C+N/A727.9h2.1C**5.1B+
GD-7F 9089781.141C++1.3025.705%B28.09%A+25.4C+N/A1123.5h13.8C++53.8C**
Reaper DMR 8280641.25C+1.1924.934%C+27.5%B+24.2C-N/A853.3h9.5C*38.1C*
Spear Anti-Vehicle Phalanx Turret 12178239S36.5650.882%B*8.974%A**45.9B+25.3B+5151.7h9.2C+18.2B
NC1 Gauss Rifle 7473910.802C+1.6422.623%C+9.589%F12.2DN/A1036h14.1C62.2C++
Skyguard 1187289M+6.5627.514%CN/A14.1C+9C+2055.1h115.8C**420.8C*
Hunter QCX 7067391.718A+0.7260.413%B**46.269%A10.5CN/A426.4h5.2C*8.7B+
NC6S Gauss SAW S 6059810.728D1.7117.25%D*13.559%D**19.7D-N/A1093h12.3C-71.1C--
NC9 A-Tross 6158630.921C1.5225.382%C++20.69%C--19.3D1A+1513h11.2C--44C+
NS-61 Emissary 5755262.115A++0.3237.687%A+12.727%D18.3CN/A583h10.5B+28B*
Carver 53533610.147C++2.2942.763%A+16.981%C++1.2C-N/A344.7h1.2B+2.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret05050.6h
Motion Spotter01040.1h
Nano-Armor Kit4270,8134.4h
Nanite Revive Grenade01010h
Medical Kit1640h
Medical Applicator5028,9042.1h
Deconstruction Tool0790h
Ammunition Package76540.3h
Anti-Infantry MANA Turret2810.1h
Recon Detection Device254,2476.6h
Shield Recharging Field63820.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 2.65s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.