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Deputy Director Commando Brasky[RGM] Brasky
NC BR 88

KDR: 2.58

Score: 9m

Last Seen: Jan 16th, 2019 2:42 AM
- OFFLINE - 36 hour(s)

Battle Rank 88 - New Conglomerate on Emerald - Outfit Member of Rage Machine[RGM] Rage Machine
NC outfit on Emerald

Members: 22
Level Progress (to 89): 35%
Level 100 Progress: 48% 462h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AC-X11 MGR-S1 Gladius SAS-R AF-4 Cyclone Titan-150 AP LA3 Desperado AF-23 Grinder AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.785%22.64%629249984,5451.726820.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.713%1.309A0.268C*-2.162F--HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.542B+9.50.334C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.148%1.396%1822510171,5041686458.95238233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%1.727A++-0.742D-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++5.40.563B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.115%71.967%04101884918934.49206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.626%0.585B+0.286C*-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.384C**2.40.255C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.903%20.946%01102114818520.795699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.459B+1.286A-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.264C*4.60.062C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM] Rage Machine
NC outfit on Emerald

Members: 22
9m501.3%355 (21.3k)302 (18.1k)2.5764412,4034,8143.0425888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102269327.314%18.157%49606:130

22% Engineer8% Heavy Assault41% Infiltrator10% Light Assault14% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 2:12 AMJul 10th, 2018 2:24 AMJan 17th, 2019 1:47 AM (7h) (PST)Jan 15th, 2019 11:04 PM (1d) (PST)Jan 15th, 2019 10:42 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7071555520.4150.1610.0752.3970.0631051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4069,27433,13225105144418,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.5h/20.8d 2,244 2,252 4,291 71.7k 810 1,428 1,897 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:174
Deaths:112
KDR:1.554
Accuracy:21.128% C*
HSR:21.264% C
EM6
B++
Kills:160
Deaths:87
KDR:1.839
Accuracy:21.417% C+
HSR:27.500% B++
NC05 Jackhammer
C*
Kills:146
Deaths:103
KDR:1.417
Accuracy:45.527% C*
HSR:15.069% C++
NC6S Gauss SAW S
D*
Kills:59
Deaths:81
KDR:0.728
Accuracy:17.250% D*
HSR:13.559% D**
Kills:539
Deaths (as Heavy Assault):383
Deaths (to Heavy Assaults):1,283
KDR:1.40731
Kill Difference:156
Playtime:39.838 hours
Usage:8%
Score:0.580m
Score/min:243
Accuracy (listed only):26.330%
HSR (listed only):19.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:532
Deaths:321
KDR:1.657
Accuracy:25.586% C++
HSR:20.489% C
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C*
AF-4A Bandit
B*
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C*
HSR:27.907% B*
Gauss Compact S
B+
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% B+
HSR:18.293% C+
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
GD-7F
A++
Kills:138
Deaths:95
KDR:1.453
Accuracy:30.299% A
HSR:28.986% A++
MGR-M1 Bishop
A
Kills:111
Deaths:36
KDR:3.083
Accuracy:41.525% A
HSR:35.135% B+
Kills:1,493
Deaths (as Engineer):996
Deaths (to Engineers):916
KDR:1.499
Kill Difference:497
Playtime:111.463 hours
Usage:22%
Score:2.074m
Score/min:310
Accuracy (listed only):31.883%
HSR (listed only):24.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:525
Deaths:226
KDR:2.323
Accuracy:30.223% B++
HSR:23.619% C*
SAS-R
C*
Kills:495
Deaths:79
KDR:6.266
Accuracy:40.078% C*
HSR:65.051% C
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
LA3 Desperado
B**
Kills:425
Deaths:298
KDR:1.426
Accuracy:34.038% B**
HSR:12.941% D*
NS-44L Blackhand
A
Kills:214
Deaths:88
KDR:2.432
Accuracy:52.243% A
HSR:49.065% B+
EM4 Longshot
B*
Kills:204
Deaths:31
KDR:6.581
Accuracy:38.053% C
HSR:85.294% B*
NC08 Mag-Scatter
B++
Kills:195
Deaths:104
KDR:1.875
Accuracy:59.823% B++
HSR:14.872% C+
NC4 Mag-Shot
A++
Kills:173
Deaths:109
KDR:1.587
Accuracy:38.926% A++
HSR:21.387% C**
Blitz GD-10
C**
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C**
HSR:12.121% D
AF-18 Stalker
B+
Kills:140
Deaths:58
KDR:2.414
Accuracy:27.456% C+
HSR:23.571% B+
LA8 Rebel
A++
Kills:127
Deaths:81
KDR:1.568
Accuracy:37.834% B**
HSR:33.858% A++
NS-30 Vandal
B
Kills:123
Deaths:68
KDR:1.809
Accuracy:30.421% C-
HSR:29.268% B
NS-44 Commissioner
A*
Kills:119
Deaths:51
KDR:2.333
Accuracy:52.638% A*
HSR:24.370% B
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
AF-8 RailJack
C++
Kills:99
Deaths:23
KDR:4.304
Accuracy:37.246% C++
HSR:75.758% C++
NS-357 Underboss
B**
Kills:65
Deaths:47
KDR:1.383
Accuracy:45.254% B**
HSR:12.308% D*
NS-61 Emissary
A+
Kills:55
Deaths:26
KDR:2.115
Accuracy:37.687% A+
HSR:12.727% D
NC14 Bolt Driver
B+
Kills:51
Deaths:10
KDR:5.100
Accuracy:37.688% B
HSR:78.431% B+
Kills:3,783
Deaths (as Infiltrator):1,764
Deaths (to Infiltrators):722
KDR:2.14456
Kill Difference:2,019
Playtime:203.907 hours
Usage:41%
Score:2.945m
Score/min:241
Accuracy (listed only):37.869%
HSR (listed only):34.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C++
Kills:532
Deaths:321
KDR:1.657
Accuracy:25.586% C++
HSR:20.489% C
MGR-S1 Gladius
B++
Kills:525
Deaths:226
KDR:2.323
Accuracy:30.223% B++
HSR:23.619% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C*
AF-4A Bandit
B*
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C*
HSR:27.907% B*
Blitz GD-10
C**
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C**
HSR:12.121% D
Gauss Compact S
B+
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% B+
HSR:18.293% C+
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
GD-7F
A++
Kills:138
Deaths:95
KDR:1.453
Accuracy:30.299% A
HSR:28.986% A++
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
Kills:2,680
Deaths (as Light Assault):1,651
Deaths (to Light Assaults):878
KDR:1.62326
Kill Difference:1,029
Playtime:49.606 hours
Usage:10%
Score:0.796m
Score/min:267
Accuracy (listed only):29.392%
HSR (listed only):21.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:525
Deaths:226
KDR:2.323
Accuracy:30.223% B++
HSR:23.619% C*
AF-4 Cyclone
C**
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C**
HSR:17.312% C+
Blitz GD-10
C**
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C**
HSR:12.121% D
Mauler S6
B**
Kills:148
Deaths:111
KDR:1.333
Accuracy:46.903% B++
HSR:20.946% B**
MKV Suppressed
B*
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B*
HSR:23.077% B+
Reaper DMR
B
Kills:101
Deaths:75
KDR:1.347
Accuracy:24.603% C+
HSR:26.733% B
NC1 Gauss Rifle
C+
Kills:73
Deaths:91
KDR:0.802
Accuracy:22.623% C+
HSR:9.589% F
NC9 A-Tross
C+
Kills:58
Deaths:63
KDR:0.921
Accuracy:25.382% C+
HSR:20.690% C--
Kills:1,678
Deaths (as Combat Medic):1,031
Deaths (to Combat Medics):458
KDR:1.62755
Kill Difference:647
Playtime:21.712 hours
Usage:4%
Score:0.708m
Score/min:544
Accuracy (listed only):28.971%
HSR (listed only):19.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:422
Deaths:163
KDR:2.589
Accuracy:43.870% B++
HSR:16.114% C+
AF-23 Grinder
B++
Kills:417
Deaths:165
KDR:2.527
Accuracy:41.116% B++
HSR:16.067% C**
AF-34 Mattock
A
Kills:358
Deaths:63
KDR:5.683
Accuracy:35.789% C*
HSR:21.788% A
NCM3 Raven
B**
Kills:354
Deaths:171
KDR:2.070
Accuracy:47.962% B**
HSR:0.847% D*
NCM3 Raven
A
Kills:335
Deaths:171
KDR:1.959
Accuracy:49.861% A
HSR:1.194% D*
AF-34 Mattock
B*
Kills:329
Deaths:63
KDR:5.222
Accuracy:38.441% C*
HSR:21.277% B*
NCM2 Falcon
A*
Kills:109
Deaths:68
KDR:1.603
Accuracy:59.703% A*
HSR:7.339% B**
NCM2 Falcon
A++
Kills:97
Deaths:68
KDR:1.426
Accuracy:60.323% A++
HSR:4.124% C
Kills:2,421
Deaths (as MAX Suit):466
Deaths (to MAX Suits):264
KDR:5.19528
Kill Difference:1,955
Playtime:67.558 hours
Usage:14%
Score:1.923m
Score/min:474
Accuracy (listed only):47.133%
HSR (listed only):11.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:349
V. Kills:170 204%
Deaths:37
KDR:9.432
Accuracy:64.098% B**
KPH:33.300 C**
VKPH:16.200 C
L100 Python HESH
C+
Kills:183
V. Kills:31 N/A
Deaths:8
KDR:22.875
Accuracy:44.061% C--
KPH:48.900 C+
VKPH:8.300 C+
Skyguard
C+
Kills:72
V. Kills:46 153%
Deaths:8
KDR:9
Accuracy:27.514% C
KPH:14.100 C+
VKPH:9 C+
Kills:604 (604 + 0)
Deaths:53
KDR:11.396
VKDR:4.660
Vehicle Kills:247
Kill Difference:551
Playtime:19.330 hours
Usage:4%
Score:0.249m
Score/min:215
Driving Accuracy:27.514%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:490
V. Kills:248 197%
Deaths:56
KDR:8.750
Accuracy:56.135% B++
KPH:24.100 C++
VKPH:12.200 C--
Titan-150 HESH
B+
Kills:373
V. Kills:83 444%
Deaths:26
KDR:14.346
Accuracy:54.832% B*
KPH:48.900 B+
VKPH:10.900 B+
Titan-150 HEAT
A*
Kills:109
V. Kills:42 253%
Deaths:5
KDR:21.800
Accuracy:67.610% A*
KPH:27.300 B++
VKPH:10.500 B+
Kills:972 (972 + 0)
Deaths:87
KDR:11.172
VKDR:4.287
Vehicle Kills:373
Kill Difference:885
Playtime:31.943 hours
Usage:6%
Score:0.366m
Score/min:191
Driving Accuracy:67.610%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 5415323211.657B++0.9225.586%C++20.489%C19.5CN/A5527.3h9.5C**37.2B
MGR-S1 Gladius 5315252262.323B++0.2530.223%B++23.619%C*44.5BN/A11611.8h8.9B+29.4B+
SAS-R 495495796.266B**3.6940.078%C*65.051%C28.3C-N/A7917.5h2.5C6.2C++
AF-4 Cyclone 4934912711.812B+0.7626.621%C**17.312%C+30.9C+N/A11215.9h10B+37.4B+
Titan-150 AP 738490568.75B+6.1756.135%B++2.449%C24.1C++12.2C--19220.3h5.4C+9.6C*
LA3 Desperado 4274252981.426B+1.1534.038%B**12.941%D*14.9D-N/A5728.6h8.1B+23.8B++
AF-23 Grinder 4274221632.589C++0.0143.87%B++16.114%C+36.4C*N/A12011.6h6.4C**14.6B+
AF-23 Grinder 4234171652.527C++0.0541.116%B++16.067%C**35.6BN/A12311.7h6.1C**14.9B++
Titan-150 HESH 4563732614.346B+11.7754.832%B*1.072%D49.1B+10.9B+1767.6h3.7C6.8C*
AF-34 Mattock 365358635.683B*3.1135.789%C*21.788%A49.7B+1B*1657.2h4.4B*12.3B*
NCM3 Raven 6263541712.07A++0.5147.962%B**N/A11.9B+9.1B**14029.8h27.5C++57.4B+
L100 Python AP 519349379.432B**6.8664.098%B**N/A33.2C**16.2C23910.5h6.5C+10.2B+
NCM3 Raven 5613351711.959A+0.6249.861%A1.194%D*11.2B+7.6B++13029.8h30.5C+61.2B+
AF-34 Mattock 333329635.222B*2.6538.441%C*21.277%B*45.7BN/A1477.2h5.1B*13.4B++
Razor GD-23 2342281791.274B+1.3027.198%B+21.491%C*20.5C+N/A6211.1h12.4C*45.7B+
NS-44L Blackhand 214214882.432A0.1452.243%A49.065%B+16.5C-N/A4813h3.5B++6.8B++
EM4 Longshot 206204316.581A4.0038.053%C85.294%B*21.7C--N/A809.4h2.1C**5.5C*
NC08 Mag-Scatter 1961951041.875B0.7059.823%B++14.872%C+24.4CN/A678h3.8B+6.4B+
L100 Python HESH 214183822.875B**20.3044.061%C--N/A49.5C+8.4C++1613.7h3.3C++7.6C+
MANA Anti-Vehicle Turret 296181276.704A++4.1364.177%A++2.762%F1810B+1150C**7498150.1h8.4B+13.1M
NC6 Gauss SAW 1781741121.554B+1.0221.128%C*21.264%C18.5C--N/A1079.4h9.3B+43.8B+
NC4 Mag-Shot 1741731091.587A0.9938.926%A++21.387%C**24C+N/A697.2h7.7B+19.8B+
AF-4A Bandit 1781721141.509C*1.0726.314%C*27.907%B*22.6C--N/A577.6h10.8C++41.2C**
Bouncing Betty 169168237.304A4.7344.569%C++N/A152.7B++N/A6331.1h2.4D**5.3C-
Blitz GD-10 1671651331.241C**1.3425.698%C**12.121%D25.4C+N/A886.5h14.6C**56.6B
Gauss Compact S 1681641401.171B1.4125.358%B+18.293%C+13.2C-N/A6212.4h10B+39.6B+
EM6 162160871.839C**0.7421.417%C+27.5%B++19DN/A518.4h12.2C+57.2C++
C-4 202153592.593B*0.0222.449%C--N/A127.5B**40.8B*9851.2h1.3B+5.8C*
Mauler S6 1501481111.333B+1.2446.903%B++20.946%B**28.5C++N/A1865.2h4.6B9.7B+
NC05 Jackhammer 1471461031.417C++1.1645.527%C*15.069%C++27DN/A865.4h5.5C12.1C++
AF-18 Stalker 144140582.414B**0.1627.456%C+23.571%B+34.1C++1A*774.1h12.2C**44.3C**
GD-7F 140138951.453B+1.1230.299%A28.986%A++25.6C+N/A995.4h16.3D53.7C**
LA8 Rebel 127127811.568B*1.0137.834%B**33.858%A++21.2CN/A676h5.8B+15.3B++
Tank Mine 193126343.706B+1.1329.684%CN/A140B*74.4B+22600.9h1.9C++6.5C+
NS-30 Vandal 123123681.809C++0.7730.421%C-29.268%B25.6DN/A894.8h6.1C+19.9C+
Frag Grenade 1211211121N/A118.4252.933%B**N/A605B+N/A29190.2h3.2B++6.1B++
NS-44 Commissioner 120119512.333A0.2452.638%A*24.37%B16.3DN/A467.3h3.8C*7.2B*
MKV Suppressed 117117611.918B**0.6629.716%B*23.077%B+35.5C*N/A943.3h12.4B+41.6B+
MGR-M1 Bishop 112111363.083B**0.5141.525%A35.135%B+29.2C+N/A873.8h6.2C**14.9B++
NCM2 Falcon 176109681.603B+0.9759.703%A*7.339%B**10.3C6.3B*7410.6h18.5D*30.9C++
Titan-150 HEAT 151109521.8M*19.2267.61%A*1.835%D27.3B++10.5B+2124h10.7T15.9D-
Reaper DMR 103101751.347C+1.2324.603%C+26.733%B24.6C-N/A814.1h9.3B38C*
AF-8 RailJack 10099234.304B++1.7337.246%C++75.758%C++18.7CN/A1155.3h2.4C++6.5C*
NCM2 Falcon 16697681.426B*1.1560.323%A++4.124%C9.2C6.5B+8410.6h21.2D35.2C**
Spear Anti-Vehicle Phalanx Turret 14394247S44.4253.438%B**7.447%A++49.5B++25.8B+5071.9h9.1C+17B+
NS Campion 93933460.269M**2.3142.398%B++21.505%A2.4C+N/A538.7h2.1B5B+
NC1 Gauss Rifle 7473910.802C+1.7722.623%C+9.589%F12.2DN/A1056h14.1C62.2C++
Skyguard 1187289M6.4227.514%CN/A14.1C+9C+2065.1h115.8C**420.8C*
Carver 68683640.187B+2.3945.055%A++14.706%C+1.5C-N/A445.3h1.2B+2.7B+
Hunter QCX 7067391.718A+0.8660.413%B**46.269%A10.5CN/A426.4h5.2C*8.7B
NS-357 Underboss 6565471.383B+1.1945.254%B**12.308%D*28.3CN/A872.3h4.1C*9.1B++
NC6S Gauss SAW S 6059810.728D1.8517.25%D*13.559%D**19.7DN/A1093h12.3C71.1C--
NC9 A-Tross 6158630.921C1.6625.382%C+20.69%C--19.3D1A1513h11.2D44C+
NS-61 Emissary 5755262.115A++0.4637.687%A+12.727%D18.3CN/A603h10.5B+28B*
NC14 Bolt Driver 5151105.1A*2.5237.688%B78.431%B+16.5C-N/A1083.1h2.9C7.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01040.1h
Nano-Armor Kit4273,6784.5h
Anti-Vehicle MANA Turret05090.6h
Nanite Revive Grenade01060h
Medical Kit1730h
Medical Applicator5329,8772.1h
Deconstruction Tool0790h
Ammunition Package86860.3h
Anti-Infantry MANA Turret2810.1h
Recon Detection Device264,8007.3h
Shield Recharging Field63820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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