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Deputy Director Brasky[] Brasky
NC BR 92

KDR: 2.82

Score: 10.1m

Last Seen: Mar 14th, 2020 8:07 PM
- OFFLINE - 164.3 hour(s)

Battle Rank 92 - New Conglomerate on Emerald
Level Progress (to 93): 36%
Level 100 Progress: 53% 417h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS MGR-S1 Gladius SAS-R Titan-150 HESH AC-X11 Titan-150 AP AF-34 Mattock AF-4 Cyclone L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,517,463 MLG Score: 1213
Fun Score: N/A
Cheeseburgers Flipped: 579TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.34%24.004%6802612065,6201.939270.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.776%1.38A0.45B+-2.057F--HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.569B+9.10.365C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.757%1.117%3152123017999321.80808542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%1.32A-0.424C---0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.858B*11.50.785B++11.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.742%1.181%1721612262,20217779112.3708278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.834%-0.126C-0.863D--1.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.385C**9.40.247C++14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.353%72.435%04122899420754.80193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.914%0.661B+0.349C**-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.387C**2.40.249C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.874%20.37%01123116219730.818182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.512B+1.096B**-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.271C*4.60.056C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m487.7%352 (21.1k)299 (17.9k)2.8178914,8705,2773.2903292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123290128.278%18.547%52406:220

20% Engineer8% Heavy Assault44% Infiltrator10% Light Assault13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 2:12 AMJul 10th, 2018 2:24 AMMar 15th, 2020 2:27 PM (14d) (PST)Mar 14th, 2020 5:15 PM (15d) (PST)Mar 14th, 2020 4:07 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7391505890.4420.1570.0822.4600.0631213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3289,01635,3122795148417,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
561h/23.4d 2,493 2,758 4,957 82.8k 894 1,635 2,107 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:174
Deaths:112
KDR:1.554
Accuracy:21.128% C++
HSR:21.264% C
EM6
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:21.417% C
HSR:27.500% B+
LA1 Anchor
B*
Kills:112
Deaths:61
KDR:1.836
Accuracy:22.145% D
HSR:32.143% B*
NC6S Gauss SAW S
D*
Kills:59
Deaths:81
KDR:0.728
Accuracy:17.250% D*
HSR:13.559% D**
Kills:505
Deaths (as Heavy Assault):341
Deaths (to Heavy Assaults):1,434
KDR:1.48094
Kill Difference:164
Playtime:43.186 hours
Usage:8%
Score:0.630m
Score/min:243
Accuracy (listed only):20.485%
HSR (listed only):23.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:575
Deaths:360
KDR:1.597
Accuracy:26.270% C++
HSR:21.217% C
MGR-M1 Bishop
B**
Kills:360
Deaths:81
KDR:4.444
Accuracy:39.948% B**
HSR:31.111% C+
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C++
GD-7F
A+
Kills:211
Deaths:140
KDR:1.507
Accuracy:28.682% B++
HSR:29.858% A+
AF-4A Bandit
B++
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C++
HSR:27.907% B++
Gauss Compact S
C**
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% C**
HSR:18.293% C+
Mauler S6
B**
Kills:162
Deaths:123
KDR:1.317
Accuracy:47.874% B++
HSR:20.370% B**
Kills:1,872
Deaths (as Engineer):1,137
Deaths (to Engineers):971
KDR:1.64644
Kill Difference:735
Playtime:114.189 hours
Usage:20%
Score:2.128m
Score/min:311
Accuracy (listed only):31.663%
HSR (listed only):24.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:664
Deaths:291
KDR:2.282
Accuracy:30.242% B+
HSR:24.548% C**
SAS-R
C*
Kills:620
Deaths:92
KDR:6.739
Accuracy:40.680% C*
HSR:66.936% C+
AF-4 Cyclone
C++
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C++
HSR:17.312% C
LA3 Desperado
B**
Kills:461
Deaths:308
KDR:1.497
Accuracy:34.811% B**
HSR:14.100% D--
AF-6 Shadow
B+
Kills:249
Deaths:31
KDR:8.032
Accuracy:34.865% C+
HSR:32.129% B+
NS-44L Blackhand
B**
Kills:220
Deaths:90
KDR:2.444
Accuracy:52.336% B**
HSR:49.091% B+
NC4 Mag-Shot
A++
Kills:218
Deaths:150
KDR:1.453
Accuracy:38.683% A++
HSR:21.101% C**
EM4 Longshot
B*
Kills:213
Deaths:31
KDR:6.871
Accuracy:37.573% C
HSR:84.977% B*
NC08 Mag-Scatter
B++
Kills:210
Deaths:112
KDR:1.875
Accuracy:60.148% B++
HSR:18.095% B+
Blitz GD-10
C*
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C*
HSR:12.121% D-
NS-30 Vandal
C++
Kills:163
Deaths:73
KDR:2.233
Accuracy:31.074% C--
HSR:28.221% C++
NS-44 Commissioner
A*
Kills:157
Deaths:63
KDR:2.492
Accuracy:55.496% A*
HSR:24.841% C**
AF-18 Stalker
C**
Kills:141
Deaths:59
KDR:2.390
Accuracy:27.329% C+
HSR:23.404% C**
LA8 Rebel
A++
Kills:127
Deaths:81
KDR:1.568
Accuracy:37.834% B*
HSR:33.858% A++
MKV Suppressed
B++
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B++
HSR:23.077% B+
NS-357 Underboss
B**
Kills:109
Deaths:70
KDR:1.557
Accuracy:46.502% B**
HSR:20.184% C
AF-8 RailJack
C*
Kills:108
Deaths:25
KDR:4.320
Accuracy:36.351% C+
HSR:76.852% C*
NS-61 Emissary
A+
Kills:55
Deaths:26
KDR:2.115
Accuracy:37.687% A+
HSR:12.727% D
NC14 Bolt Driver
B
Kills:53
Deaths:10
KDR:5.300
Accuracy:37.907% C**
HSR:77.359% B
NS-AM7 Archer
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:59.916% N/A
HSR:28% N/A
Kills:4,591
Deaths (as Infiltrator):2,016
Deaths (to Infiltrators):793
KDR:2.27728
Kill Difference:2,575
Playtime:245.352 hours
Usage:44%
Score:3.605m
Score/min:245
Accuracy (listed only):39.073%
HSR (listed only):34.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:664
Deaths:291
KDR:2.282
Accuracy:30.242% B+
HSR:24.548% C**
AC-X11
C++
Kills:575
Deaths:360
KDR:1.597
Accuracy:26.270% C++
HSR:21.217% C
AF-4 Cyclone
C++
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C++
HSR:17.312% C
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C++
GD-7F
A+
Kills:211
Deaths:140
KDR:1.507
Accuracy:28.682% B++
HSR:29.858% A+
AF-4A Bandit
B++
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C++
HSR:27.907% B++
Blitz GD-10
C*
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C*
HSR:12.121% D-
Gauss Compact S
C**
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% C**
HSR:18.293% C+
Mauler S6
B**
Kills:162
Deaths:123
KDR:1.317
Accuracy:47.874% B++
HSR:20.370% B**
MKV Suppressed
B++
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B++
HSR:23.077% B+
Kills:2,949
Deaths (as Light Assault):1,812
Deaths (to Light Assaults):956
KDR:1.62748
Kill Difference:1,137
Playtime:58.868 hours
Usage:10%
Score:0.931m
Score/min:264
Accuracy (listed only):29.397%
HSR (listed only):21.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:664
Deaths:291
KDR:2.282
Accuracy:30.242% B+
HSR:24.548% C**
AF-4 Cyclone
C++
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C++
HSR:17.312% C
Blitz GD-10
C*
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C*
HSR:12.121% D-
Mauler S6
B**
Kills:162
Deaths:123
KDR:1.317
Accuracy:47.874% B++
HSR:20.370% B**
MKV Suppressed
B++
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B++
HSR:23.077% B+
Reaper DMR
C++
Kills:101
Deaths:75
KDR:1.347
Accuracy:24.603% C
HSR:26.733% C++
NC1 Gauss Rifle
C+
Kills:73
Deaths:91
KDR:0.802
Accuracy:22.623% C+
HSR:9.589% F
NC9 A-Tross
C+
Kills:58
Deaths:63
KDR:0.921
Accuracy:25.382% C+
HSR:20.690% D
Kills:1,831
Deaths (as Combat Medic):1,108
Deaths (to Combat Medics):503
KDR:1.65253
Kill Difference:723
Playtime:21.712 hours
Usage:4%
Score:0.708m
Score/min:544
Accuracy (listed only):29.095%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:526
Deaths:101
KDR:5.208
Accuracy:38.746% B+
HSR:21.863% A
AF-34 Mattock
B++
Kills:478
Deaths:101
KDR:4.733
Accuracy:41.873% B+
HSR:21.339% B++
AF-23 Grinder
C**
Kills:422
Deaths:163
KDR:2.589
Accuracy:43.870% C**
HSR:16.114% C+
AF-23 Grinder
B+
Kills:417
Deaths:165
KDR:2.527
Accuracy:41.116% B+
HSR:16.067% C*
NCM3 Raven
B**
Kills:366
Deaths:171
KDR:2.140
Accuracy:48.447% B**
HSR:0.820% D*
NCM3 Raven
A
Kills:342
Deaths:171
KDR:2
Accuracy:50.255% A
HSR:1.170% D*
NCM2 Falcon
A*
Kills:117
Deaths:71
KDR:1.648
Accuracy:59.566% A*
HSR:6.838% B*
NCM2 Falcon
A++
Kills:98
Deaths:71
KDR:1.380
Accuracy:60.229% A++
HSR:4.082% C
Kills:2,766
Deaths (as MAX Suit):507
Deaths (to MAX Suits):281
KDR:5.45562
Kill Difference:2,259
Playtime:72.468 hours
Usage:13%
Score:2.068m
Score/min:475
Accuracy (listed only):48.013%
HSR (listed only):11.036%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:128
V. Kills:6 N/A
Deaths:31
KDR:4.129
Accuracy:55.193% C+
KPH:35.400 C-
VKPH:1.700 D--
Breaker Rocket Pods
D
Kills:51
V. Kills:8 N/A
Deaths:10
KDR:5.100
Accuracy:43.326% D
KPH:46.900 D
VKPH:7.400 D
Kills:179 (128 + 0)
Deaths:41
KDR:4.366
VKDR:0.341
Vehicle Kills:14
Kill Difference:138
Playtime:4.701 hours
Usage:1%
Score:0.055m
Score/min:195
Piloting Accuracy:55.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:488
V. Kills:220 221%
Deaths:38
KDR:12.842
Accuracy:64.183% B**
KPH:35.800 C++
VKPH:16.100 C-
L100 Python HESH
C*
Kills:378
V. Kills:56 N/A
Deaths:9
KDR:42
Accuracy:47.824% C+
KPH:60 C*
VKPH:8.900 C*
Skyguard
C++
Kills:86
V. Kills:54 156%
Deaths:8
KDR:10.750
Accuracy:29.813% C+
KPH:15 C++
VKPH:9.400 C+
C75 Viper
A
Kills:57
V. Kills:25 219%
Deaths:10
KDR:5.700
Accuracy:59.679% A*
KPH:30.600 C+
VKPH:13.400 A
Kills:1,009 (1,009 + 0)
Deaths:65
KDR:15.523
VKDR:5.462
Vehicle Kills:355
Kill Difference:944
Playtime:27.533 hours
Usage:5%
Score:0.372m
Score/min:225
Driving Accuracy:59.679%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:604
V. Kills:119 N/A
Deaths:28
KDR:21.571
Accuracy:55.245% B*
KPH:51.400 B+
VKPH:10.100 B+
Titan-150 AP
B**
Kills:533
V. Kills:268 198%
Deaths:56
KDR:9.518
Accuracy:57.488% B**
KPH:24 C+
VKPH:12.100 D
Titan-150 HEAT
A**
Kills:113
V. Kills:45 246%
Deaths:5
KDR:22.600
Accuracy:67.930% A**
KPH:27.800 B+
VKPH:11.100 B+
Kills:1,250 (1,250 + 0)
Deaths:89
KDR:14.045
VKDR:4.854
Vehicle Kills:432
Kill Difference:1,161
Playtime:37.984 hours
Usage:7%
Score:0.449m
Score/min:197
Driving Accuracy:67.930%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 6716642912.282B+0.5430.242%B+24.548%C**44.9C++N/A12214.8h8.8B+29.1B+
SAS-R 622620926.739A3.9240.68%C*66.936%C+30.1C-N/A8920.6h2.4C6C+
Titan-150 HESH 7236042821.571B+18.7555.245%B*N/A51.6B+10.2B+20011.7h3.5C6.3C**
AC-X11 5845753601.597B1.2226.27%C++21.217%C19.8C-N/A5829h9.7C*36.9C**
Titan-150 AP 801533569.518B+6.7057.488%B**2.251%C24C+12.1D19022.2h5.7D9.9C+
AF-34 Mattock 5345261015.208B+2.3938.746%B+21.863%A49.2BN/A16310.7h4.8B++12.5B++
AF-4 Cyclone 4934912711.812B1.0126.621%C++17.312%C30.9C+N/A11315.9h10B+37.4B
L100 Python AP 7084883812.842B**10.0264.183%B**N/A35.9C++16.2C-22913.6h6.3C9.8C**
AF-34 Mattock 4824781014.733B+1.9241.873%B+21.339%B++44.7C*N/A14310.7h5.8B+13.8B++
LA3 Desperado 4634613081.497B+1.3234.811%B**14.1%D--15.3DN/A5730.2h8.2B+23.7B++
AF-23 Grinder 4274221632.589C+0.2343.87%C**16.114%C+36.4C++N/A12011.6h6.4B+14.6B+
AF-23 Grinder 4234171652.527C+0.2941.116%B+16.067%C*35.6C*N/A12311.7h6.1B+14.9B+
L100 Python HESH 434378942M+39.1847.824%C+N/A60C*8.9C*2056.3h2.9B+6.1B
NCM3 Raven 6463661712.14A++0.6848.447%B**N/A12B9.2B**14130.5h27.8C+57.4B+
MGR-M1 Bishop 364360814.444A**1.6339.948%B**31.111%C+36.4C++N/A919.9h5.9B+14.9B++
NCM3 Raven 5713421712A++0.8250.255%A1.17%D*11.2B+7.5B+12930.5h31.2C+62.1B+
AF-6 Shadow 250249318.032M**5.2134.865%C+32.129%B+40.2CN/A1026.2h5.9C17C+
Razor GD-23 2342281791.274C**1.5427.198%B+21.491%C++20.5CN/A6311.1h12.4C+45.7C**
NS-44L Blackhand 221220902.444B**0.3752.336%B**49.091%B+15.8DN/A4813.9h3.5B++6.7B++
NC4 Mag-Shot 2192181501.453B*1.3638.683%A++21.101%C**26C+N/A738.4h7.5B19.4B++
EM4 Longshot 215213316.871A4.0537.573%C84.977%B*22.2DN/A839.6h2.1C++5.6C++
GD-7F 2152111401.507C*1.3128.682%B++29.858%A+23.7CN/A828.9h15.4D53.7C++
NC08 Mag-Scatter 2112101121.875C**0.9460.148%B++18.095%B+23.3C--N/A649h3.9C**6.5B+
C-4 244188662.848B*0.0323.288%CN/A134.3B**40B++9671.4h1.3B5.4C*
Bouncing Betty 188187247.792A4.9742.634%CN/A143.8BN/A5931.3h2.3D*5.5D
MANA Anti-Vehicle Turret 296181276.704S3.8963.921%C+2.762%D1810S1150B+7511200.1h8.4B13.2B+
NC6 Gauss SAW 1781741121.554C**1.2621.128%C++21.264%C18.3DN/A1129.5h9.3C**43.8B
AF-4A Bandit 1781721141.509C++1.3126.314%C++27.907%B++22.6DN/A577.6h10.8C+41.2C++
Blitz GD-10 1671651331.241C*1.5825.698%C*12.121%D-25.4CN/A886.5h14.6C*56.6C**
Gauss Compact S 1681641401.171C++1.6525.358%C**18.293%C+13.2C--N/A6212.4h10C**39.6B
NS-30 Vandal 166163732.233C++0.5831.074%C--28.221%C++29.1DN/A925.6h5.8C+18.7C+
Mauler S6 1651621231.317B+1.5047.874%B++20.37%B**28.4C+N/A1795.7h4.6C**9.6B+
EM6 162160871.839C++0.9821.417%C27.5%B+19D-N/A538.4h12.2C57.2C+
NS-44 Commissioner 158157632.492A0.3355.496%A*24.841%C**17.6DN/A598.9h4C+7.2B++
NC05 Jackhammer 1471461031.417C++1.4045.527%C+15.069%C+27DN/A895.4h5.5C12.1C+
Frag Grenade 1461461146N/A143.1853.342%B*N/A730B*N/A30410.2h3B++5.5B++
AF-18 Stalker 145141592.39B*0.4327.329%C+23.404%C**33.6C+1A++794.2h12.3C++44.9C++
Tank Mine 204134353.829B+1.0132.033%C+N/A134B+70C*22591h2C+6.3C+
M30 Mustang AH 134128314.129C+1.3155.193%C+N/A35.6C1.7D--1293.6h9.6C+17.5C+
LA8 Rebel 127127811.568B++1.2537.834%B*33.858%A++21.2C-N/A676h5.8B+15.3B++
MKV Suppressed 117117611.918B*0.9029.716%B++23.077%B+35.5C+N/A983.3h12.4B+41.6B+
NCM2 Falcon 185117711.648B+1.1759.566%A*6.838%B*10.8C-6.3B++7510.8h17.6D**29.5C+
Titan-150 HEAT 158113522.6M+19.7867.93%A**1.77%D27.6B+11B+2254.1h10.6T*15.6D--
LA1 Anchor 115112611.836C+0.9822.145%D32.143%B*24.3D-N/A1194.6h9.7C*43.6C+
NS-357 Underboss 109109701.557B+1.2646.502%B**20.184%C23.7DN/A784.6h4C++8.5B+
AF-8 RailJack 109108254.32B*1.5036.351%C+76.852%C*18.9C-N/A1125.7h2.4C+6.6C++
Reaper DMR 103101751.347C+1.4724.603%C26.733%C++24.6C--N/A844.1h9.3C*38C++
NCM2 Falcon 16798711.38B+1.4460.229%A++4.082%C9.1D6.4B++8310.8h21.5D*35.7C++
Spear Anti-Vehicle Phalanx Turret 14796332M**29.1855%B**7.292%A++48B25.5B5002h9.6C17.5C**
NS Campion 93933890.239M**2.5842.553%B+21.505%A*2C+N/A446.6h2.2C+5.1B+
Skyguard 14086810.75M7.9329.813%C+1.163%D15.1C++9.5C+2045.7h118.2C++396.4C*
NC1 Gauss Rifle 7473910.802C+2.0222.623%C+9.589%F12.2DN/A1156h14.1C62.2C+
Carver 68683640.187B2.6345.055%A+14.706%C1.5CN/A445.3h1.2B+2.7B+
Hunter QCX 7067391.718A1.1063.636%A46.269%A+10.2C-N/A416.6h6.2C++9.7B
NC6S Gauss SAW S 6059810.728D2.0917.25%D*13.559%D**19.7D--N/A1113h12.3C--71.1D
NC9 A-Tross 6158630.921C1.9025.382%C+20.69%D19.3D-1B**1543h11.2D44C+
C75 Viper 8257105.7C**2.8859.679%A*N/A30C+13.2A3351.9h17.6D-29.5B
NS-61 Emissary 5755262.115A++0.7037.687%A+12.727%D18.3C--N/A613h10.5B+28B*
NC14 Bolt Driver 5353105.3A*2.4837.907%C**77.359%B15.6DN/A1063.4h3.1D8.1C+
Breaker Rocket Pods 5951105.1C2.2843.326%D1.961%A+46.4D7.3D4121.1h16C++37C+
NS-AM7 Archer 6050391.282A++1.5459.916%C++28%B**8.6C++1.7D535.8h11.4B++19.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4275,0344.5h
Anti-Vehicle MANA Turret05120.6h
Nanite Revive Grenade01060h
Medical Kit1790h
Medical Applicator5329,8772.1h
Motion Spotter01040.1h
Deconstruction Tool0790h
Shield Recharging Field63820.2h
Recon Detection Device285,8158.6h
Ammunition Package87110.3h
Anti-Infantry MANA Turret2810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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