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Director General Commando Brasky[] Brasky
NC BR 94

KDR: 3.04

Score: 10.7m

Last Seen: May 7th, 2020 6:42 PM
- OFFLINE - 2.1 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 78%
Level 100 Progress: 57% 391h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP MGR-S1 Gladius L100 Python HESH SAS-R Titan-150 HESH AC-X11 AF-34 Mattock Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,542,483 MLG Score: 1233
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.449%24.058%6842713176,0232.03481.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.472%1.394A0.445B-2.545F*HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.572B+90.368C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.68%0.699%50721342286104502.75561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.555%1.635A+-0.805D--0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.882B*10.10.81B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.585%0.87%2093613383,10519099516.3421312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.896%-0.432C---1.056D*1.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.335C**9.40.25C*16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.422%72.63%0413401,02321454.75814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.897%0.673B+0.36C**-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.391B2.40.252C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.874%20.37%01134316220330.794118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.504B+1.082B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*4.60.055C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m486.9%348 (20.9k)295 (17.7k)3.0420116,5825,4513.5501794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344107628.511%17.567%50106:400

19% Engineer8% Heavy Assault45% Infiltrator11% Light Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 2:12 AMJul 10th, 2018 2:24 AMMay 27th, 2020 5:42 PM (38d) (PST)May 7th, 2020 2:42 PM (58d) (PST)May 7th, 2020 2:42 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7631456180.4570.1500.0802.5400.0651233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7718,68437,0872795152417,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
605.3h/25.2d 2,770 2,913 5,287 92.2k 941 1,738 2,363 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:174
Deaths:112
KDR:1.554
Accuracy:21.128% C+
HSR:21.264% C-
EM6
C**
Kills:160
Deaths:87
KDR:1.839
Accuracy:21.417% C
HSR:27.500% C**
LA1 Anchor
C+
Kills:156
Deaths:75
KDR:2.080
Accuracy:21.266% D-
HSR:26.923% C+
NC6S Gauss SAW S
D*
Kills:59
Deaths:81
KDR:0.728
Accuracy:17.250% D*
HSR:13.559% D**
Kills:549
Deaths (as Heavy Assault):355
Deaths (to Heavy Assaults):1,473
KDR:1.54648
Kill Difference:194
Playtime:45.536 hours
Usage:8%
Score:0.663m
Score/min:243
Accuracy (listed only):20.265%
HSR (listed only):22.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:601
Deaths:403
KDR:1.491
Accuracy:26.150% C+
HSR:21.963% C+
MGR-M1 Bishop
B**
Kills:360
Deaths:81
KDR:4.444
Accuracy:39.948% B**
HSR:31.111% C+
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C+
GD-7F
A
Kills:217
Deaths:143
KDR:1.517
Accuracy:28.766% B++
HSR:29.032% A
AF-4A Bandit
B+
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C+
HSR:27.907% B+
Gauss Compact S
C*
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% C*
HSR:18.293% C+
Mauler S6
B**
Kills:162
Deaths:123
KDR:1.317
Accuracy:47.874% B++
HSR:20.370% B**
Kills:1,904
Deaths (as Engineer):1,183
Deaths (to Engineers):1,015
KDR:1.60947
Kill Difference:721
Playtime:115.532 hours
Usage:19%
Score:2.175m
Score/min:314
Accuracy (listed only):31.658%
HSR (listed only):24.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:842
Deaths:348
KDR:2.420
Accuracy:29.960% B+
HSR:25.178% C**
AC-X11
C+
Kills:601
Deaths:403
KDR:1.491
Accuracy:26.150% C+
HSR:21.963% C+
AF-4 Cyclone
C++
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C++
HSR:17.312% C
Razor GD-23
B+
Kills:228
Deaths:179
KDR:1.274
Accuracy:27.198% B+
HSR:21.491% C+
GD-7F
A
Kills:217
Deaths:143
KDR:1.517
Accuracy:28.766% B++
HSR:29.032% A
AF-4A Bandit
B+
Kills:172
Deaths:114
KDR:1.509
Accuracy:26.314% C+
HSR:27.907% B+
Blitz GD-10
C++
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C++
HSR:12.121% D-
Gauss Compact S
C*
Kills:164
Deaths:140
KDR:1.171
Accuracy:25.358% C*
HSR:18.293% C+
Mauler S6
B**
Kills:162
Deaths:123
KDR:1.317
Accuracy:47.874% B++
HSR:20.370% B**
MKV Suppressed
B+
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B+
HSR:23.077% B+
Kills:3,159
Deaths (as Light Assault):1,915
Deaths (to Light Assaults):984
KDR:1.64961
Kill Difference:1,244
Playtime:66.202 hours
Usage:11%
Score:1.009m
Score/min:254
Accuracy (listed only):29.365%
HSR (listed only):21.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:842
Deaths:348
KDR:2.420
Accuracy:29.960% B+
HSR:25.178% C**
SAS-R
C++
Kills:620
Deaths:92
KDR:6.739
Accuracy:40.680% C++
HSR:66.936% C
AF-4 Cyclone
C++
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C++
HSR:17.312% C
LA3 Desperado
B**
Kills:463
Deaths:308
KDR:1.503
Accuracy:34.764% B**
HSR:14.039% D--
AF-6 Shadow
C*
Kills:331
Deaths:44
KDR:7.523
Accuracy:34.317% C+
HSR:29.909% C*
EM4 Longshot
B*
Kills:242
Deaths:32
KDR:7.563
Accuracy:38.078% C
HSR:84.298% B*
NC4 Mag-Shot
A++
Kills:226
Deaths:154
KDR:1.468
Accuracy:38.818% A++
HSR:20.797% C++
NC08 Mag-Scatter
B+
Kills:225
Deaths:119
KDR:1.891
Accuracy:60.460% B+
HSR:17.778% C**
NS-44L Blackhand
B**
Kills:220
Deaths:90
KDR:2.444
Accuracy:52.336% B**
HSR:49.091% B+
Blitz GD-10
C++
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C++
HSR:12.121% D-
NS-30 Vandal
C++
Kills:163
Deaths:73
KDR:2.233
Accuracy:31.074% C--
HSR:28.221% C++
NS-44 Commissioner
A*
Kills:157
Deaths:64
KDR:2.453
Accuracy:55.389% A*
HSR:24.841% C*
AF-18 Stalker
C**
Kills:141
Deaths:59
KDR:2.390
Accuracy:27.329% C+
HSR:23.404% C**
LA8 Rebel
A+
Kills:127
Deaths:81
KDR:1.568
Accuracy:37.834% B*
HSR:33.858% A+
MKV Suppressed
B+
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B+
HSR:23.077% B+
NS-357 Underboss
B**
Kills:115
Deaths:71
KDR:1.620
Accuracy:46.992% B**
HSR:20% C
AF-8 RailJack
C*
Kills:108
Deaths:25
KDR:4.320
Accuracy:36.351% C+
HSR:76.852% C*
NS-61 Emissary
A+
Kills:55
Deaths:26
KDR:2.115
Accuracy:37.687% A+
HSR:12.727% D-
NC14 Bolt Driver
C**
Kills:53
Deaths:10
KDR:5.300
Accuracy:37.907% C*
HSR:77.359% C**
NS-AM7 Archer
B*
Kills:51
Deaths:39
KDR:1.308
Accuracy:60.125% C*
HSR:27.451% B*
Kills:4,912
Deaths (as Infiltrator):2,100
Deaths (to Infiltrators):806
KDR:2.33905
Kill Difference:2,812
Playtime:275.373 hours
Usage:45%
Score:4.036m
Score/min:244
Accuracy (listed only):39.107%
HSR (listed only):34.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:842
Deaths:348
KDR:2.420
Accuracy:29.960% B+
HSR:25.178% C**
AF-4 Cyclone
C++
Kills:491
Deaths:271
KDR:1.812
Accuracy:26.621% C++
HSR:17.312% C
Blitz GD-10
C++
Kills:165
Deaths:133
KDR:1.241
Accuracy:25.698% C++
HSR:12.121% D-
Mauler S6
B**
Kills:162
Deaths:123
KDR:1.317
Accuracy:47.874% B++
HSR:20.370% B**
MKV Suppressed
B+
Kills:117
Deaths:61
KDR:1.918
Accuracy:29.716% B+
HSR:23.077% B+
Reaper DMR
C++
Kills:101
Deaths:75
KDR:1.347
Accuracy:24.603% C-
HSR:26.733% C++
NC1 Gauss Rifle
C
Kills:73
Deaths:91
KDR:0.802
Accuracy:22.623% C
HSR:9.589% F
NC9 A-Tross
C+
Kills:58
Deaths:63
KDR:0.921
Accuracy:25.382% C+
HSR:20.690% D
Kills:2,009
Deaths (as Combat Medic):1,165
Deaths (to Combat Medics):518
KDR:1.72446
Kill Difference:844
Playtime:21.712 hours
Usage:4%
Score:0.708m
Score/min:544
Accuracy (listed only):29.060%
HSR (listed only):19.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:548
Deaths:109
KDR:5.028
Accuracy:39.057% B+
HSR:22.263% A
AF-34 Mattock
B*
Kills:496
Deaths:109
KDR:4.550
Accuracy:41.807% B+
HSR:21.573% B*
AF-23 Grinder
C**
Kills:422
Deaths:163
KDR:2.589
Accuracy:43.870% C**
HSR:16.114% C+
AF-23 Grinder
B
Kills:417
Deaths:165
KDR:2.527
Accuracy:41.116% B
HSR:16.067% C**
NCM3 Raven
B**
Kills:370
Deaths:172
KDR:2.151
Accuracy:48.480% B**
HSR:0.811% D*
NCM3 Raven
A
Kills:346
Deaths:172
KDR:2.012
Accuracy:50.288% A
HSR:1.156% D*
NCM2 Falcon
A*
Kills:117
Deaths:71
KDR:1.648
Accuracy:59.689% A*
HSR:6.838% B*
NCM2 Falcon
A++
Kills:102
Deaths:71
KDR:1.437
Accuracy:60.347% A++
HSR:3.922% C
NS-20 Gorgon
A*
Kills:56
Deaths:6
KDR:9.333
Accuracy:21.659% D
HSR:33.929% A*
Kills:2,874
Deaths (as MAX Suit):519
Deaths (to MAX Suits):287
KDR:5.53757
Kill Difference:2,355
Playtime:75.035 hours
Usage:12%
Score:2.116m
Score/min:470
Accuracy (listed only):45.146%
HSR (listed only):13.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:227
V. Kills:10 N/A
Deaths:31
KDR:7.323
Accuracy:58.959% C**
KPH:44.400 C
VKPH:2 D--
Breaker Rocket Pods
D
Kills:59
V. Kills:8 N/A
Deaths:10
KDR:5.900
Accuracy:43.247% D
KPH:40.500 D
VKPH:5.500 D-
Kills:286 (227 + 0)
Deaths:41
KDR:6.976
VKDR:0.439
Vehicle Kills:18
Kill Difference:245
Playtime:6.574 hours
Usage:1%
Score:0.073m
Score/min:185
Piloting Accuracy:58.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:876
V. Kills:333 262%
Deaths:39
KDR:22.462
Accuracy:61.768% B++
KPH:41.600 B
VKPH:15.800 D
L100 Python HESH
B+
Kills:804
V. Kills:108 N/A
Deaths:9
KDR:89.333
Accuracy:49.612% C++
KPH:69.900 B+
VKPH:9.400 C*
Skyguard
B+
Kills:166
V. Kills:89 184%
Deaths:8
KDR:20.750
Accuracy:28.174% C
KPH:19.200 B+
VKPH:10.300 C++
C75 Viper
B**
Kills:59
V. Kills:27 211%
Deaths:10
KDR:5.900
Accuracy:59.518% A*
KPH:28.200 C
VKPH:12.900 B**
Kills:1,905 (1,905 + 0)
Deaths:66
KDR:28.864
VKDR:8.439
Vehicle Kills:557
Kill Difference:1,839
Playtime:43.319 hours
Usage:7%
Score:0.593m
Score/min:228
Driving Accuracy:59.518%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:604
V. Kills:119 N/A
Deaths:28
KDR:21.571
Accuracy:55.245% B*
KPH:51.400 B+
VKPH:10.100 B
Titan-150 AP
B*
Kills:542
V. Kills:270 200%
Deaths:56
KDR:9.679
Accuracy:57.368% B*
KPH:24 C
VKPH:12 D
Titan-150 HEAT
A**
Kills:113
V. Kills:45 246%
Deaths:5
KDR:22.600
Accuracy:67.930% A**
KPH:27.800 B+
VKPH:11.100 B+
Kills:1,259 (1,259 + 0)
Deaths:89
KDR:14.146
VKDR:4.876
Vehicle Kills:434
Kill Difference:1,170
Playtime:38.378 hours
Usage:6%
Score:0.458m
Score/min:199
Driving Accuracy:67.930%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,2098763922.462A*19.4261.768%B++N/A41.5B15.8D22321.1h5C*8.1B+
MGR-S1 Gladius 8508423482.42B+0.6229.96%B+25.178%C**37.4CN/A10422.5h8.7B+28.9B+
L100 Python HESH 912804989.333S86.2949.612%C++N/A69.9B+9.4C*23611.5h2.9B5.8B+
SAS-R 622620926.739B**3.7040.68%C++66.936%C30.1DN/A8920.6h2.4C6C+
Titan-150 HESH 7236042821.571B+18.5355.245%B*N/A51.6B+10.2B+20011.7h3.5C6.3C**
AC-X11 6116014031.491C*1.5526.15%C+21.963%C+18.9DN/A5531.8h9.8C++37.4C*
AF-34 Mattock 5565481095.028B1.9939.057%B+22.263%A46.4C++N/A15311.8h5B++12.7B++
Titan-150 AP 812542569.679B6.6457.368%B*2.214%C+24C11.9D19222.6h5.6D-9.8C+
AF-34 Mattock 5004961094.55B1.5141.807%B+21.573%B*42C+N/A13311.8h5.9B+14B++
AF-4 Cyclone 4934912711.812C**1.2326.621%C++17.312%C30.9CN/A11315.9h10B37.4B
LA3 Desperado 4654633081.503B+1.5434.764%B**14.039%D--15.3D-N/A5830.2h8.2B23.7B++
AF-23 Grinder 4274221632.589C+0.4543.87%C**16.114%C+36.4C++N/A12011.6h6.4B+14.6B+
AF-23 Grinder 4234171652.527C+0.5241.116%B16.067%C**35.6C++N/A12311.7h6.1B+14.9B+
NCM3 Raven 6523701722.151A+0.8948.48%B**N/A12C*9.1B**14030.9h27.9C+57.5B+
MGR-M1 Bishop 364360814.444B**1.4039.948%B**31.111%C+36.4C+N/A929.9h5.9B14.9B+
NCM3 Raven 5773461722.012A+1.0350.288%A1.156%D*11.2C**7.5B+12830.9h31.2C+62.1B+
AF-6 Shadow 333331447.523M*4.4834.317%C+29.909%C*33.4C--N/A849.9h6C--17.4C+
EM4 Longshot 244242327.563A4.5238.078%C84.298%B*22.6DN/A8410.7h2.1C++5.5C++
Razor GD-23 2342281791.274B1.7727.198%B+21.491%C+20.5CN/A6311.1h12.4C++45.7C**
M30 Mustang AH 237227317.323C++4.2858.959%C**N/A44.5C2D--1425.1h8.6C++14.6C++
NC4 Mag-Shot 2272261541.468B*1.5738.818%A++20.797%C++26.6C+N/A748.5h7.5B19.3B+
NC08 Mag-Scatter 2262251191.891B+1.1560.46%B+17.778%C**22.5DN/A6310h3.9C*6.4B+
NS-44L Blackhand 221220902.444B*0.6052.336%B**49.091%B+15.8DN/A4813.9h3.5B+6.7B++
GD-7F 2212171431.517C*1.5328.766%B++29.032%A23.6C-N/A839.2h15.2D52.9C++
C-4 264205712.887B*0.1623.465%C-N/A136.7B*39.3B++9731.5h1.2B+5.3C*
Bouncing Betty 194193248.042A+5.0042.052%CN/A137.9C*N/A5761.4h2.4D**5.6D-
MANA Anti-Vehicle Turret 296181276.704U3.6663.921%D*N/A1810B**1150C7522650.1h8.4C--13.2D
NC05 Jackhammer 1771761161.517C++1.5346.481%C++15.341%C+28.4DN/A966.2h5.2C11.2C+
NC6 Gauss SAW 1781741121.554C*1.4921.128%C+21.264%C-18.3DN/A1179.5h9.3C*43.8C**
AF-4A Bandit 1781721141.509C+1.5326.314%C+27.907%B+22.6DN/A587.6h10.8C+41.2C++
Skyguard 255166820.75S17.7128.174%CN/A19.1B+10.2C++2048.7h96.2B+341.5B+
Blitz GD-10 1671651331.241C++1.8025.698%C++12.121%D-25.4CN/A896.5h14.6C++56.6C*
Gauss Compact S 1681641401.171C++1.8725.358%C*18.293%C+13.2C--N/A6212.4h10C*39.6C**
NS-30 Vandal 166163732.233C++0.8131.074%C--28.221%C++29.1DN/A925.6h5.8C+18.7C+
Mauler S6 1651621231.317C**1.7347.874%B++20.37%B**28.4C+N/A1805.7h4.6C**9.6B+
EM6 162160871.839C++1.2021.417%C27.5%C**19D-N/A548.4h12.2C-57.2C+
Frag Grenade 1591581158N/A154.9653.719%B*N/A790B**5D31040.2h2.9B++5.4B++
NS-44 Commissioner 158157642.453B**0.5955.389%A*24.841%C*17.6DN/A608.9h4C+7.2B++
LA1 Anchor 160156752.08C+0.9621.266%D-26.923%C+26.9D-N/A1165.8h9.2B+43.3C+
Tank Mine 217143354.086B+1.0433.179%C+N/A143B+74C**23131h2C+6C+
AF-18 Stalker 145141592.39B++0.6527.329%C+23.404%C**33.6C+1A804.2h12.3C++44.9C++
LA8 Rebel 127127811.568B+1.4737.834%B*33.858%A+21.2C-N/A676h5.8B15.3B++
NCM2 Falcon 185117711.648C**1.3959.689%A*6.838%B*10.8C--6.3B++7610.8h17.7D**29.7C+
MKV Suppressed 117117611.918B++1.1229.716%B+23.077%B+35.5C+N/A983.3h12.4B41.6B
NS-357 Underboss 115115711.62B+1.4246.992%B**20%C24DN/A824.8h3.9C*8.4B+
Titan-150 HEAT 158113522.6M+19.5667.93%A**1.77%D27.6B11B2314.1h10.6T*15.6D*
AF-8 RailJack 109108254.32B+1.2836.351%C+76.852%C*18.9DN/A1135.7h2.4C+6.6C++
NCM2 Falcon 173102711.437B+1.6160.347%A++3.922%C9.4D6.6B++8410.8h20.8D--34.4C++
Reaper DMR 103101751.347C+1.7024.603%C-26.733%C++24.6DN/A854.1h9.3C++38C+
Spear Anti-Vehicle Phalanx Turret 15098332.667M**29.6255.091%B**7.143%A++49B26B5052h9.6C17.3C**
NS Campion 93933990.233M**2.8142.553%B+21.505%A+1.9C+N/A448.2h2.2C+5.1B+
NC1 Gauss Rifle 7473910.802C+2.2422.623%C9.589%F12.2D-N/A1176h14.1C--62.2C+
Carver 68683640.187C++2.8645.055%A14.706%C+1.5C-N/A445.3h1.2B+2.7B+
Hunter QCX 7067391.718A1.3263.636%A46.269%A+10.2C-N/A416.6h6.2C++9.7C**
NC6S Gauss SAW S 6059810.728D2.3117.25%D*13.559%D**19.7D--N/A1113h12.3D71.1D
C75 Viper 8659105.9C*2.8659.518%A*N/A28.1C12.9B**3352.1h19.7D*33C++
Breaker Rocket Pods 6759105.9C2.8643.247%D1.695%B**39.3D5.3D-3351.5h16.1C+37.3C+
NC9 A-Tross 6158630.921C2.1225.382%C+20.69%D19.3D-1B+1553h11.2D44C
NS-20 Gorgon 615669.333S6.2921.659%D33.929%A*40A3.6M+1011.4h15.3B**70.4B*
NS-61 Emissary 5755262.115A++0.9337.687%A+12.727%D-18.3DN/A613h10.5B+28B++
NC14 Bolt Driver 5353105.3A+2.2637.907%C*77.359%C**15.6DN/A1123.4h3.1D8.1C+
NS-AM7 Archer 6151391.308A++1.7360.125%C*27.451%B*8.8C++1.7D545.8h11.3B++18.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4275,7044.5h
Anti-Vehicle MANA Turret05120.6h
Nanite Revive Grenade01060h
Medical Kit1850.1h
Medical Applicator5329,8772.1h
Motion Spotter01040.1h
Deconstruction Tool0790h
Recon Detection Device286,1509h
Shield Recharging Field63820.2h
Ammunition Package87210.3h
Anti-Infantry MANA Turret2810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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