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Ensign Veteran Brassi[RE4] Brassi
NC BR 49

KDR: 1.81

Score: 49.9m

Last Seen: Jan 13th, 2019 3:49 PM
- OFFLINE - 59.6 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 221
Level Progress (to 50): 51%
PRIMARY CLASSESCLOAKERMEDICHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S Bouncing Betty Carnage AR The Moonshot LA1 Anchor NC6 Gauss SAW AF-41 Hacksaw NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 2362TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.295%19.586%3003998322,5061.766840.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.894%-1.126D*-0.163C-1.494FHEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.4-0.395C--16-0.119C+88.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.195%4.741%515101792815452720.600259340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.05%-1.627F1.354A-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.288C*6.60.469B+20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.163%6.805%69810148679263600.936285240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.87%-1.391D**0.624B+-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.5-0.698D42.4-0.081C+158.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.159%72.524%69710157,4831706454.38628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.612%0.025C+0.357C**0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+30.038C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.757%15.909%6921020220102000.215686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%-0.802D-0.281C*-1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.5D6.3-0.295C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 221
49.9m634.8%284 (17k)259 (15.5k)1.8093450,91328,1392.2050949 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022199911.128%23.033%25606:5122

32% Combat Medic15% Engineer23% Heavy Assault20% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 PMJan 15th, 2014 6:20 PMJan 14th, 2019 12:10 PM (1d) (PST)Jan 13th, 2019 1:06 PM (2d) (PST)Jan 13th, 2019 11:49 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3291551740.2640.1460.0611.8110.021288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7269,31610,4101694109115,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3213.9h/133.9d 11,136 11,727 25,369 349.3k 4,990 13,793 4,105 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:2,482
Deaths:1,304
KDR:1.903
Accuracy:13.609% F
HSR:19.017% D
LA1 Anchor
D**
Kills:1,419
Deaths:1,186
KDR:1.196
Accuracy:16.556% D**
HSR:13.954% D**
NC6 Gauss SAW
C-
Kills:1,279
Deaths:620
KDR:2.063
Accuracy:10.886% F
HSR:20.563% C-
EM6
C++
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:13.001% F
HSR:24.336% C++
EM1
C--
Kills:1,163
Deaths:1,037
KDR:1.122
Accuracy:14.286% D*
HSR:18.229% C--
NC05 Jackhammer
D
Kills:723
Deaths:598
KDR:1.209
Accuracy:38.316% D
HSR:12.448% D
NS-15M1
C
Kills:279
Deaths:205
KDR:1.361
Accuracy:13.894% F
HSR:20.072% C
NS-15M AE
B+
Kills:205
Deaths:72
KDR:2.847
Accuracy:18.702% D*
HSR:30.732% B+
NC6S Gauss SAW S
D-
Kills:127
Deaths:52
KDR:2.442
Accuracy:14.214% F
HSR:17.323% D-
NC6A GODSAW
C-
Kills:122
Deaths:49
KDR:2.490
Accuracy:23.246% D-
HSR:23.771% C-
Kills:8,966
Deaths (as Heavy Assault):5,850
Deaths (to Heavy Assaults):7,712
KDR:1.53265
Kill Difference:3,116
Playtime:727.274 hours
Usage:23%
Score:8.120m
Score/min:186
Accuracy (listed only):17.671%
HSR (listed only):20.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.841% D*
HSR:22.424% C*
Gauss Compact S
A+
Kills:608
Deaths:417
KDR:1.458
Accuracy:16.280% D**
HSR:26.809% A+
GD-7F
C
Kills:600
Deaths:525
KDR:1.143
Accuracy:15.894% F
HSR:18.500% C
NS-11C
C
Kills:428
Deaths:439
KDR:0.975
Accuracy:14.986% F
HSR:16.822% C
AF-4 Cyclone
C--
Kills:249
Deaths:184
KDR:1.353
Accuracy:22.865% C--
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A+
MKV Suppressed
B
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% B
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
AC-X11
B**
Kills:115
Deaths:33
KDR:3.485
Accuracy:15.872% F
HSR:26.957% B**
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.100% D*
HSR:6.383% F
AF-4A Bandit
B+
Kills:72
Deaths:59
KDR:1.220
Accuracy:16.643% F-
HSR:25% B+
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:4,081
Deaths (as Light Assault):3,216
Deaths (to Light Assaults):5,000
KDR:1.26897
Kill Difference:865
Playtime:34.424 hours
Usage:1%
Score:0.456m
Score/min:221
Accuracy (listed only):21.157%
HSR (listed only):17.429%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.841% D*
HSR:22.424% C*
Gauss Compact S
A+
Kills:608
Deaths:417
KDR:1.458
Accuracy:16.280% D**
HSR:26.809% A+
GD-7F
C
Kills:600
Deaths:525
KDR:1.143
Accuracy:15.894% F
HSR:18.500% C
NS-11C
C
Kills:428
Deaths:439
KDR:0.975
Accuracy:14.986% F
HSR:16.822% C
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A+
AC-X11
B**
Kills:115
Deaths:33
KDR:3.485
Accuracy:15.872% F
HSR:26.957% B**
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.100% D*
HSR:6.383% F
AF-4A Bandit
B+
Kills:72
Deaths:59
KDR:1.220
Accuracy:16.643% F-
HSR:25% B+
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:3,292
Deaths (as Engineer):2,640
Deaths (to Engineers):5,859
KDR:1.24697
Kill Difference:652
Playtime:468.142 hours
Usage:15%
Score:8.037m
Score/min:286
Accuracy (listed only):21.343%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D**
Kills:1,537
Deaths:67
KDR:22.940
Accuracy:32.663% F
HSR:70.332% D**
SAS-R
C+
Kills:1,174
Deaths:108
KDR:10.870
Accuracy:33.821% D
HSR:66.865% C+
LA80
B+
Kills:1,168
Deaths:399
KDR:2.927
Accuracy:44.984% B+
HSR:77.312% C+
AF-8 RailJack
C-
Kills:1,160
Deaths:66
KDR:17.576
Accuracy:32.295% D
HSR:70.517% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:38.638% B+
HSR:79.397% B+
EM4 Longshot
D
Kills:1,158
Deaths:97
KDR:11.938
Accuracy:34.396% D
HSR:72.107% D-
AF-18 Stalker
B++
Kills:501
Deaths:135
KDR:3.711
Accuracy:18.341% F-
HSR:25.549% B++
AF-6 Shadow
D
Kills:394
Deaths:189
KDR:2.085
Accuracy:22.194% F-
HSR:21.320% D
NS-30 Vandal
D*
Kills:280
Deaths:154
KDR:1.818
Accuracy:20.481% F-
HSR:17.143% D*
AF-4 Cyclone
C--
Kills:249
Deaths:184
KDR:1.353
Accuracy:22.865% C--
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
LA8 Rebel
C++
Kills:221
Deaths:316
KDR:0.699
Accuracy:24.785% D
HSR:21.720% C++
LA3 Desperado
C++
Kills:186
Deaths:244
KDR:0.762
Accuracy:20.165% D*
HSR:19.893% C++
NC4 Mag-Shot
D-
Kills:183
Deaths:261
KDR:0.701
Accuracy:19.699% D--
HSR:13.661% D-
NS-44 Commissioner
C-
Kills:164
Deaths:113
KDR:1.451
Accuracy:32.144% C-
HSR:12.195% D**
MKV Suppressed
B
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% B
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
EM4-AE Longshot
F-
Kills:126
Deaths:5
KDR:25.200
Accuracy:28.973% F-
HSR:66.667% F--
NS-AM7 Archer
A++
Kills:118
Deaths:64
KDR:1.844
Accuracy:58.599% C+
HSR:33.898% A++
NS-61 Emissary
C+
Kills:97
Deaths:36
KDR:2.694
Accuracy:27.252% C+
HSR:9.278% D*
NS-357 Underboss
D-
Kills:86
Deaths:131
KDR:0.656
Accuracy:23.776% D**
HSR:13.954% D-
NSX Tomoe
D*
Kills:60
Deaths:27
KDR:2.222
Accuracy:21.027% F
HSR:23.333% D*
Kills:10,562
Deaths (as Infiltrator):3,121
Deaths (to Infiltrators):4,250
KDR:3.38417
Kill Difference:7,441
Playtime:639.019 hours
Usage:20%
Score:7.011m
Score/min:183
Accuracy (listed only):28.054%
HSR (listed only):35.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:1,992
Deaths:1,625
KDR:1.226
Accuracy:15.284% F-
HSR:17.420% C
Gauss Rifle S
B+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:15.959% F
HSR:23.707% B+
Reaper DMR
C+
Kills:1,155
Deaths:742
KDR:1.557
Accuracy:14.400% F--
HSR:24.156% C+
NC1 Gauss Rifle
C
Kills:1,151
Deaths:1,105
KDR:1.042
Accuracy:14.452% F
HSR:18.506% C
NS-11A
D-
Kills:1,151
Deaths:1,061
KDR:1.085
Accuracy:14.616% F-
HSR:14.683% D-
GR-22
C
Kills:1,146
Deaths:1,075
KDR:1.066
Accuracy:16.523% F
HSR:16.492% C
Gauss Prime
C+
Kills:682
Deaths:499
KDR:1.367
Accuracy:14.859% T
HSR:22.434% C+
NS-11P
B**
Kills:641
Deaths:460
KDR:1.393
Accuracy:17.176% D*
HSR:25.429% B**
GR-22AE
D
Kills:423
Deaths:266
KDR:1.590
Accuracy:19.261% F-
HSR:20.095% D
NC9 A-Tross
B**
Kills:331
Deaths:105
KDR:3.152
Accuracy:16.544% F-
HSR:31.420% B**
AF-4 Cyclone
C--
Kills:249
Deaths:184
KDR:1.353
Accuracy:22.865% C--
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A+
MKV Suppressed
B
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% B
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
Gauss Rifle Burst
C*
Kills:142
Deaths:50
KDR:2.840
Accuracy:15.302% F--
HSR:28.873% C*
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.100% D*
HSR:6.383% F
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:11,077
Deaths (as Combat Medic):8,877
Deaths (to Combat Medics):2,726
KDR:1.24783
Kill Difference:2,200
Playtime:1,032.060 hours
Usage:32%
Score:19.153m
Score/min:309
Accuracy (listed only):19.662%
HSR (listed only):18.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,229
Deaths:462
KDR:2.660
Accuracy:14.413% F
HSR:16.680% B+
NCM1 Scattercannon
C
Kills:1,198
Deaths:533
KDR:2.248
Accuracy:17.239% F-
HSR:14.441% C
AF-41 Hacksaw
C++
Kills:1,163
Deaths:462
KDR:2.517
Accuracy:14.343% F
HSR:14.875% C++
NCM1 Scattercannon
C+
Kills:1,159
Deaths:535
KDR:2.166
Accuracy:18.567% F-
HSR:14.840% C+
AF-23 Grinder
C++
Kills:494
Deaths:248
KDR:1.992
Accuracy:30.201% D
HSR:16.802% C++
AF-23 Grinder
C*
Kills:466
Deaths:249
KDR:1.871
Accuracy:14.751% F--
HSR:15.665% C*
NS-10 Burster
C+
Kills:347
Deaths:210
KDR:1.652
Accuracy:20.450% D**
HSR:5.764% C+
NS-10 Burster
C**
Kills:330
Deaths:210
KDR:1.571
Accuracy:20.464% D**
HSR:6.364% C**
NCM3 Raven
A++
Kills:319
Deaths:227
KDR:1.405
Accuracy:27.101% D**
HSR:5.643% A++
NCM3 Raven
C+
Kills:288
Deaths:212
KDR:1.358
Accuracy:27.105% D**
HSR:2.778% C+
AF-34 Mattock
C**
Kills:219
Deaths:90
KDR:2.433
Accuracy:13.999% F--
HSR:17.352% C**
AF-34 Mattock
D**
Kills:189
Deaths:90
KDR:2.100
Accuracy:13.900% F--
HSR:11.640% D**
NCM2 Falcon
D
Kills:60
Deaths:51
KDR:1.176
Accuracy:28.583% D*
HSR:3.333% D
NCM2 Falcon
B**
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.203% D**
HSR:7.143% B**
Kills:7,517
Deaths (as MAX Suit):1,806.500
Deaths (to MAX Suits):1,933
KDR:4.16108
Kill Difference:5,710.500
Playtime:295.758 hours
Usage:9%
Score:7.099m
Score/min:400
Accuracy (listed only):20.594%
HSR (listed only):10.951%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:330
V. Kills:67 485%
Deaths:30
KDR:11
Accuracy:24.258% F**
KPH:18.800 D-
VKPH:3.800 F
L100 Python HESH
D
Kills:182
V. Kills:9 N/A
Deaths:6
KDR:30.333
Accuracy:28.749% F--
KPH:39.800 D
VKPH:2 D**
C75 Viper
D
Kills:172
V. Kills:29 N/A
Deaths:14
KDR:12.286
Accuracy:20.766% F-
KPH:15.700 D
VKPH:2.600 D*
L100 Python AP
D**
Kills:95
V. Kills:73 128%
Deaths:15
KDR:6.333
Accuracy:29.092% T
KPH:11.200 D**
VKPH:8.600 F
Skyguard
D*
Kills:68
V. Kills:56 119%
Deaths:12
KDR:5.667
Accuracy:16.018% F--
KPH:6.200 D*
VKPH:5.100 D*
Kills:847 (847 + 0)
Deaths:77
KDR:11
VKDR:3.039
Vehicle Kills:234
Kill Difference:770
Playtime:52.574 hours
Usage:2%
Score:0.385m
Score/min:122
Driving Accuracy:16.018%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:149
V. Kills:35 414%
Deaths:31
KDR:4.806
Accuracy:30.722% F-
KPH:15.800 D
VKPH:3.700 D*
Enforcer ML85
D--
Kills:112
V. Kills:62 178%
Deaths:27
KDR:4.148
Accuracy:25.632% F-
KPH:13.600 D--
VKPH:7.500 D**
E540 Halberd
D*
Kills:102
V. Kills:64 157%
Deaths:35
KDR:2.914
Accuracy:24.432% F*
KPH:14.300 D**
VKPH:9 D*
M20 Basilisk
C--
Kills:70
V. Kills:31 219%
Deaths:35
KDR:2
Accuracy:16.369% F-
KPH:9.500 D-
VKPH:4.200 C--
Kills:433 (149 + 284)
Deaths:128
KDR:3.383
VKDR:1.500
Vehicle Kills:192
Kill Difference:305
Playtime:32.180 hours
Usage:1%
Score:0.364m
Score/min:188
Driving Accuracy:30.722%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:187
V. Kills:81 228%
Deaths:60
KDR:3.117
Accuracy:24.947% D**
KPH:11.300 D-
VKPH:4.900 D
M40 Fury
D--
Kills:155
V. Kills:33 456%
Deaths:24
KDR:6.458
Accuracy:23.970% D*
KPH:21.300 D--
VKPH:4.500 D--
M20 Basilisk
D--
Kills:107
V. Kills:35 297%
Deaths:34
KDR:3.147
Accuracy:22.504% F
KPH:8.800 D--
VKPH:2.900 D*
M12 Kobalt
D*
Kills:74
V. Kills:2 N/A
Deaths:8
KDR:9.250
Accuracy:9.057% F
KPH:22 D*
VKPH:0.600 D*
M60-G Bulldog
D--
Kills:60
V. Kills:8 N/A
Deaths:16
KDR:3.750
Accuracy:23.739% D--
KPH:12 D--
VKPH:1.600 D--
Kills:583 (0 + 583)
Deaths:142
KDR:4.106
VKDR:1.120
Vehicle Kills:159
Kill Difference:441
Playtime:44.295 hours
Usage:1%
Score:0.311m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:23.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 2,4982,4821,3041.903C**0.0913.609%F19.017%D16.2D-N/A81153.3h13.2D96.7D*
Bouncing Betty 2,0162,01416612.133M+10.3235.146%D--N/A110.7CN/A41018.2h2.1C--6D-
Carnage AR 2,0211,9921,6251.226C+0.5815.284%F-17.42%C13.1D-N/A47152.6h17.9D**117.3F--
The Moonshot 1,5541,5376722.94M**21.1332.663%F70.332%D**20.8D**N/A6273.8h2.9T*9T*
LA1 Anchor 1,4281,4191,1861.196C0.6116.556%D**13.954%D**20.6D-N/A8768.9h13.3D*80.2D**
NC6 Gauss SAW 1,3111,2796202.063B**0.2510.886%F20.563%C-18.2C--N/A12770.2h14D-128.9D**
AF-41 Hacksaw 1,2331,2294622.66C++0.8514.413%F16.68%B+24.8CN/A13449.5h5.3B*36.6D--
NCM1 Scattercannon 1,2051,1985332.248C+0.4417.239%F-14.441%C21.2D-N/A10456.4h5.5B32.2F
SAS-R 1,1841,17410810.87M9.0633.821%D66.865%C+20.5D-N/A7557.3h3.1D*9.2D--
LA80 1,1711,1683992.927C+1.1244.984%B+77.312%C+19.6D-N/A8759.7h2.8D-6.3C+
EM6 1,1801,1677271.605C++0.2013.001%F24.336%C++15.3D-N/A7376.5h15.7D*121.1D**
EM1 1,1651,1631,0371.122C+0.6914.286%D*18.229%C--17.2DN/A8467.5h16.7C116.7D-
AF-41 Hacksaw 1,1681,1634622.517C+0.7114.343%F14.875%C++23.5C--N/A12949.5h5.6B+39.2D*
AF-8 RailJack 1,1641,1606617.576S15.7732.295%D70.517%C-17.4C-N/A6166.5h3.4D*10.5D-
Gauss Rifle S 1,1731,1601,0011.159C+0.6515.959%F23.707%B+12.1D--N/A3596.1h15.8F98.8F--
NC14 Bolt Driver 1,1641,1601338.722S6.9138.638%B+79.397%B+19.5CN/A9559.4h2.9C7.6C*
NCM1 Scattercannon 1,1691,1595352.166C**0.3618.567%F-14.84%C+20.4CN/A11356.7h6.2B++33.2D
EM4 Longshot 1,1631,1589711.938M++10.1334.396%D72.107%D-21.6C--N/A7753.6h3D*8.7D--
Reaper DMR 1,1651,1557421.557C+0.2514.4%F--24.156%C+13.5D-N/A5685.3h15.5F*107.3T*
AF-19 Mercenary 1,1711,1558551.351B++0.4615.841%D*22.424%C*10.4C--N/A59111.5h17.3D108.9D-
NC1 Gauss Rifle 1,1661,1511,1051.042C++0.7714.452%F18.506%C12.7DN/A7990.4h16.4D--113.4F
NS-11A 1,1671,1511,0611.085C+0.7214.616%F-14.683%D-13.3D-N/A6286.5h18.4D**126F--
GR-22 1,1561,1461,0751.066C+0.7416.523%F16.492%C14.7DN/A6777.8h15C-90.8D--
Spear Anti-Vehicle Phalanx Turret 1,1369202143.81S42.0035.146%D5.326%B+30.9C7.2D*16329.8h5.8B++16.6B+
Shrike 1,3079106001.517A+0.2959.072%B2.418%C28.7B+12.5C+26831.7h5.3B++9B++
NC05 Jackhammer 7277235981.209C+0.6038.316%D12.448%D25.5DN/A11128.4h6.8D*17.8D
Gauss Prime 6886824991.367C+0.4414.859%T22.434%C+11.3D**N/A3160.1h17.4T-117.1T*
NS-11P 6506414601.393C*0.4217.176%D*25.429%B**10.6D--N/A3660.5h21.2F-123.6F-
C-4 7796195041.228C+0.5823.516%CN/A68C17.6D7869.1h1.5C++6.2C++
Gauss Compact S 6166084171.458B++0.3516.28%D**26.809%A+8.7DN/A3769.9h20F--122.9F-
GD-7F 6116005251.143C++0.6715.894%F18.5%C8.9D-N/A4667.4h17.9D--112.5D**
AF-18 Stalker 5075011353.711A**1.9018.341%F-25.549%B++12.2D--N/A3641.1h22.3T121.8T
AF-23 Grinder 4974942481.992C+0.1830.201%D16.802%C++23.3DN/A10821.2h9.9F32.9D**
AF-23 Grinder 4694662491.871C+0.0614.751%F--15.665%C*21.9DN/A9921.3h5.2B++35.4F-
NS-11C 4354284390.975C+0.8314.986%F16.822%C6.7D--N/A3663.6h25.6F--171.2F--
GR-22AE 4284232661.59C+0.2219.261%F-20.095%D14D*N/A3630.3h17.2F89.3F--
Tank Mine 6364153212.969S11.1621.38%D-N/A103.8C+55.3C10274h1.9C++8.8D*
NS Decimator 4783993211.243C**0.5748.687%D**2.256%C+31.7C+6.3D--25812.6h4.1B+8.5C+
AF-6 Shadow 4013941892.085C*0.2822.194%F-21.32%D14.5D--N/A5727.2h9F--40.6T
Frag Grenade 3533491349N/A347.1939.898%DN/A581.7B+6.7C+31950.6h3.1B++7.8B
NS-10 Burster 6133472101.652A0.1620.45%D**5.764%C+4.2C-3.2C8681.9h147.1C*719.5C--
NC9 A-Tross 3373311053.152A++1.3416.544%F-31.42%B**16.8D-N/A5819.7h15F--90.9F*
NS-10 Burster 5563302101.571B*0.2420.464%D**6.364%C**4C--2.8D7681.8h153.3C**749.2D
L100 Python HEAT 3973303011B**9.1924.258%F**4.848%A+18.8D-3.8F9517.6h4.7B+19.4D**
Sticky Grenade 3293231323N/A321.1939.707%D**N/A538.3D-10C+23280.6h2.7C6.8D
NCM3 Raven 5073192271.405B*0.4027.101%D**5.643%A++8.1C4.8C--12039.3h25B+92.2C
NC15 Phoenix 7732881701.694B+0.1256.711%B+N/A12.5C+21B**21723.1h12C21.1C+
NCM3 Raven 4832882121.358B+0.4527.105%D**2.778%C+7.5D5.1C--12638.6h27.5C++101.3D
NS-30 Vandal 2802801541.818C++0.0120.481%F-17.143%D*15.1D--N/A10918.5h8.2F40.1F--
NS-15M1 2802792051.361C+0.4513.894%F20.072%C12.6D--N/A6522.2h21.2F--152.8F--
AF-22 Crow 4642614150.629C++1.1869.241%C*N/A9.1C-7C14728.8h14F20.2D**
AF-4 Cyclone 2502491841.353C++0.4622.865%C--10.843%D*16.2DN/A11615.4h10.9C*47.6C++
AF-4AE Cyclone 2252231002.23B+0.4220.4%F-16.144%D*18.3D--N/A4812.2h12.3D60.1D*
LA8 Rebel 2222213160.699C+1.1124.785%D21.72%C++23.8CN/A1179.3h6B24.2C+
AF-34 Mattock 223219902.433C+0.6213.999%F--17.352%C**22.3D--N/A979.8h5.8C+41.4F**
NS-15M AE 209205722.847B+1.0418.702%D*30.732%B+15.1D*N/A4813.6h23.6T*126.1F*
AF-34 Mattock 190189902.1C0.2913.9%F--11.64%D**19.3D*N/A1099.8h6.6C+47.6T-
M20 Basilisk 268187603.117C*1.3124.947%D**6.952%B11.3D-4.9D11516.5h83.2C*333.5C
LA3 Desperado 1871862440.762C+1.0520.165%D*19.893%C++38.8C**N/A1464.8h9.5C+47.1D
NC4 Mag-Shot 1831832610.701C+1.1119.699%D--13.661%D-32.1B+N/A2455.7h7.3B+37.1C+
L100 Python HESH 191182630.333A++28.5228.749%F--3.846%A*39.6D2D**1794.6h2.7B++9.3D
C75 Viper 2011721412.286A++10.4820.766%F-2.326%B**15.6D2.6D*12511h14.2C+68.2D**
MANA Anti-Personnel Turret 169167742.257N/A0.4512.586%UN/A1670U20U7802000.1h28T*222.8T*
NS-44 Commissioner 1661641131.451B+0.3632.144%C-12.195%D**19.3C--N/A1018.5h6.4F-20D*
NC12 Sweeper 1601601620.988C+0.8231.331%D--18.75%A+15.7D-N/A7610.2h6.5D*20.8D**
MKV Suppressed 1621591231.293C**0.5221.458%D-21.384%B16.1DN/A789.9h16.9C78.7C
Blitz GD-10 1591581690.935C+0.8718.238%D*8.228%D**12.5DN/A13412.6h16.8C+92.2C-
MANA Anti-Vehicle Turret 267157483.271B+1.4639.574%C+4.459%C+1570C*1100C*19185300.1h13.1F--33.2F--
M40 Fury 188155246.458C++4.6523.97%D*2.581%B*21.2D--4.5D--1427.3h13.9C+57.8D
Titan-150 HEAT 184149314.806C++3.0030.722%F-6.711%A*15.7D3.7D*2389.5h5.4C+17.7D*
Gauss Rifle Burst 143142502.84B++1.0315.302%F--28.873%C*13.7D*N/A4110.4h21.5T*140.7T*
Hawk GD-68 2421411231.146B++0.6660.745%CN/A6.7D-4.8D15921.2h9.9D16.4D
NC6S Gauss SAW S 133127522.442B**0.6314.214%F17.323%D-11.3D--N/A6311.2h18.3F--128.6F-
EM4-AE Longshot 128126525.2S23.3928.973%F-66.667%F--14.7D**N/A498.6h4.4T*15.2T*
NC6A GODSAW 124122492.49C++0.6823.246%D-23.771%C-17.9D*N/A1546.8h28.5F122.6T*
NS-AM7 Archer 133118641.844M*0.0358.599%C+33.898%A++7.7C*1D--6315.4h16.4B+27.9B+
AC-X11 115115333.485M1.6815.872%F26.957%B**15.5DN/A1577.4h15.6D*98.3F
Enforcer ML85 174112274.148C+2.3425.632%F-2.679%B13.5D--7.5D**1988.3h10.7B+41.7D
M20 Basilisk 142107343.147C*1.3422.504%F11.215%A*8.8D--2.9D*10712.1h95.7C+425.4D-
E540 Halberd 166102352.914C--1.1024.432%F*4.902%B*14.4D**9D*2087.1h6.9D28T-
NS-61 Emissary 10197362.694M0.8827.252%C+9.278%D*16.7C-N/A765.8h25.9D**95.1D*
L100 Python AP 16895156.333B+4.5229.092%T7.368%M11.2D**8.6F1318.5h9.3D*32.1T*
NS Baron G5 94941110.847C0.9632.1%D*6.383%F13.6D--N/A816.9h8F--25C+
NS-357 Underboss 86861310.656C1.1523.776%D**13.954%D-26.9CN/A1463.2h4.7C20D*
NS-R3 Swarm 17477352.2S0.3958.503%D*N/A4.2D5.3C6618.4h35.8D61.2D-
Mag-Cutter 807624,1690.003D1.8110.486%D**N/A0D--N/A02493.3h2.5C*24.1D-
M12 Kobalt 767489.25C7.449.057%F18.919%C++21.8D*N/A1283.4h21.5C236.9D*
AF-4A Bandit 7272591.22C+0.5916.643%F-25%B+10.1D--N/A767.1h17.8F--107.2F--
M20 Basilisk 10170352C0.1916.369%F-4.286%C--9.6D-4.2C--957.3h70.6B+431D-
Skyguard 12468125.667A3.8616.018%F--N/A6.2D*5.1D*13110.9h140.7C878.4F-
Xiphos Anti-Personnel Phalanx Turret 7662320.667N/A18.8618.799%UN/A620U140U1685400.1h75.1T*399.5T*
M60-G Bulldog 6860163.75C+1.9423.739%D--8.333%M**12D--1.6D--1055h6.9C*29.1C
NCM2 Falcon 8160511.176C*0.6328.583%D*3.333%D7.9D2.8D1807.6h17.1D--59.7D*
NSX Tomoe 6060272.222B+0.4121.027%F23.333%D*14.6D--N/A544.1h19.1D*90.9F
Mauler S6 6060391.538B+0.2733.138%D8.333%D**21.4CN/A2872.8h5.7C17.1C
NCM2 Falcon 7256341.647B**0.1627.203%D**7.143%B**8.2D2.4D--1286.8h16.5C+60.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret39791.3h
Motion Spotter43,1921.4h
Medical Kit872,7232.5h
Snowman Soldier21450.1h
Nano-Armor Kit262366,43222.9h
Nanite Revive Grenade04,6351.3h
Spawn Beacon32730.4h
AE Medical Applicator496607,11636h
AE Nano-Armor Kit92288,74614h
Spitfire Auto-Turret51,6401.4h
Restoration Kit51000.2h
Shield Recharging Field5821,1356.3h
Ammunition Package2312,4315.1h
Anti-Infantry MANA Turret81,0802h
Medical Applicator1,124973,84161.3h
Hardlight Barrier67620.7h
Recon Detection Device5437,80962.3h

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