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Guardsman Veteran Brassi[RE4] Brassi
NC BR 28

KDR: 1.76

Score: 48.7m

Last Seen: May 26th, 2018 2:46 PM
- OFFLINE - 690.3 hour(s)

Prestige 1, Battle Rank 28 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 241
Level Progress (to 29): 50%
PRIMARY CLASSESCLOAKERMEDICHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S Bouncing Betty Carnage AR LA1 Anchor NC6 Gauss SAW AF-41 Hacksaw NCM1 Scattercannon SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 2331TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.212%19.516%2973895922,1661.753220.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.181%-1.123D*-0.13C-0.341C-HEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.6-0.392C--15.9-0.118C+88.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.201%4.757%51599292515422720.59987339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%-1.627F1.329A-0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.283C*6.70.465B+20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.193%6.832%6989898499153600.926856235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%-1.385D**0.699B+-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.2-0.747D-42.6-0.124C+158.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.652%73.008%6979906,3241678283.76877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.697%0.072C+0.386C**0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.118C+30.029C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.757%15.909%692995220101200.217177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%-0.789D-0.334C**-1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.498D6.3-0.299C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 241
48.7m630%288 (17.3k)263 (15.8k)1.7575149,14027,9602.1517228 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997185011.052%22.094%24406:3721

33% Combat Medic15% Engineer24% Heavy Assault18% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 PMJan 15th, 2014 6:20 PMJun 22nd, 2018 11:24 AM (2d) (PST)May 26th, 2018 10:53 AM (29d) (PST)May 26th, 2018 10:46 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3341611730.2650.1510.0591.8070.022270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0209,64810,3721694108115,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3088.4h/128.7d 11,022 10,857 24,347 334.9k 4,950 13,083 4,023 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:2,481
Deaths:1,304
KDR:1.903
Accuracy:13.605% F
HSR:19.025% D
LA1 Anchor
D**
Kills:1,419
Deaths:1,186
KDR:1.196
Accuracy:16.558% D**
HSR:13.954% D**
NC6 Gauss SAW
C-
Kills:1,279
Deaths:620
KDR:2.063
Accuracy:10.886% F
HSR:20.563% C-
EM6
C++
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:13.001% F
HSR:24.336% C++
EM1
C--
Kills:1,163
Deaths:1,037
KDR:1.122
Accuracy:14.286% D*
HSR:18.229% C--
NC05 Jackhammer
C--
Kills:723
Deaths:598
KDR:1.209
Accuracy:38.316% D
HSR:12.448% C--
NS-15M1
C
Kills:279
Deaths:205
KDR:1.361
Accuracy:13.894% F
HSR:20.072% C
NS-15M AE
B+
Kills:205
Deaths:72
KDR:2.847
Accuracy:18.719% D*
HSR:30.732% B+
NC6S Gauss SAW S
D--
Kills:127
Deaths:52
KDR:2.442
Accuracy:14.214% F-
HSR:17.323% D--
NC6A GODSAW
C
Kills:122
Deaths:48
KDR:2.542
Accuracy:23.420% D-
HSR:23.771% C
Kills:8,965
Deaths (as Heavy Assault):5,849
Deaths (to Heavy Assaults):7,678
KDR:1.53274
Kill Difference:3,116
Playtime:726.718 hours
Usage:24%
Score:8.119m
Score/min:186
Accuracy (listed only):17.690%
HSR (listed only):20.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.841% D*
HSR:22.424% C*
GD-7F
C+
Kills:584
Deaths:521
KDR:1.121
Accuracy:15.956% F
HSR:18.836% C+
Gauss Compact S
A+
Kills:574
Deaths:392
KDR:1.464
Accuracy:16.200% D**
HSR:27.526% A+
NS-11C
C
Kills:421
Deaths:437
KDR:0.963
Accuracy:14.980% F
HSR:17.102% C
AF-4 Cyclone
C-
Kills:242
Deaths:184
KDR:1.315
Accuracy:22.865% C-
HSR:11.157% D--
AF-4AE Cyclone
D--
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D--
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A+
MKV Suppressed
B+
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% B+
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
AC-X11
B**
Kills:113
Deaths:33
KDR:3.424
Accuracy:15.932% F
HSR:27.434% B**
NS Baron G5
D--
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.100% D--
HSR:6.383% F-
AF-4A Bandit
B+
Kills:72
Deaths:59
KDR:1.220
Accuracy:16.656% F-
HSR:25% B+
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:4,015
Deaths (as Light Assault):3,185
Deaths (to Light Assaults):4,980
KDR:1.2606
Kill Difference:830
Playtime:34.374 hours
Usage:1%
Score:0.456m
Score/min:221
Accuracy (listed only):21.161%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.841% D*
HSR:22.424% C*
GD-7F
C+
Kills:584
Deaths:521
KDR:1.121
Accuracy:15.956% F
HSR:18.836% C+
Gauss Compact S
A+
Kills:574
Deaths:392
KDR:1.464
Accuracy:16.200% D**
HSR:27.526% A+
NS-11C
C
Kills:421
Deaths:437
KDR:0.963
Accuracy:14.980% F
HSR:17.102% C
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A+
AC-X11
B**
Kills:113
Deaths:33
KDR:3.424
Accuracy:15.932% F
HSR:27.434% B**
NS Baron G5
D--
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.100% D--
HSR:6.383% F-
AF-4A Bandit
B+
Kills:72
Deaths:59
KDR:1.220
Accuracy:16.656% F-
HSR:25% B+
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:3,233
Deaths (as Engineer):2,609
Deaths (to Engineers):5,831
KDR:1.23917
Kill Difference:624
Playtime:455.651 hours
Usage:15%
Score:7.877m
Score/min:288
Accuracy (listed only):21.348%
HSR (listed only):19.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,172
Deaths:107
KDR:10.953
Accuracy:33.882% D
HSR:66.894% C+
LA80
B+
Kills:1,168
Deaths:399
KDR:2.927
Accuracy:44.984% B+
HSR:77.312% C+
AF-8 RailJack
C-
Kills:1,160
Deaths:66
KDR:17.576
Accuracy:32.295% D
HSR:70.517% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:38.638% B+
HSR:79.397% B+
EM4 Longshot
D-
Kills:1,158
Deaths:97
KDR:11.938
Accuracy:34.396% D-
HSR:72.107% D-
AF-18 Stalker
B*
Kills:488
Deaths:132
KDR:3.697
Accuracy:18.546% F-
HSR:25.820% B*
The Moonshot
D*
Kills:437
Deaths:11
KDR:39.727
Accuracy:31.763% F-
HSR:70.481% D*
AF-6 Shadow
D
Kills:394
Deaths:189
KDR:2.085
Accuracy:22.194% F-
HSR:21.320% D
NS-30 Vandal
D*
Kills:280
Deaths:154
KDR:1.818
Accuracy:20.481% F-
HSR:17.143% D*
AF-4 Cyclone
C-
Kills:242
Deaths:184
KDR:1.315
Accuracy:22.865% C-
HSR:11.157% D--
AF-4AE Cyclone
D--
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D--
LA8 Rebel
C*
Kills:220
Deaths:315
KDR:0.698
Accuracy:24.695% D
HSR:21.818% C*
NC4 Mag-Shot
D-
Kills:183
Deaths:261
KDR:0.701
Accuracy:19.699% D--
HSR:13.661% D-
LA3 Desperado
C+
Kills:177
Deaths:240
KDR:0.738
Accuracy:19.061% D**
HSR:19.209% C+
NS-44 Commissioner
C
Kills:163
Deaths:113
KDR:1.442
Accuracy:32.101% C
HSR:11.656% D**
MKV Suppressed
B+
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% B+
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
NS-AM7 Archer
A++
Kills:118
Deaths:63
KDR:1.873
Accuracy:58.587% C++
HSR:33.898% A++
NS-357 Underboss
D-
Kills:86
Deaths:131
KDR:0.656
Accuracy:23.343% D**
HSR:13.954% D-
NS-61 Emissary
C+
Kills:75
Deaths:27
KDR:2.778
Accuracy:27.421% C+
HSR:6.667% F
EM4-AE Longshot
F
Kills:69
Deaths:2
KDR:34.500
Accuracy:28.501% F-
HSR:69.565% F
NSX Tomoe
D*
Kills:60
Deaths:27
KDR:2.222
Accuracy:21.027% F
HSR:23.333% D*
Kills:9,350
Deaths (as Infiltrator):3,043
Deaths (to Infiltrators):4,201
KDR:3.07263
Kill Difference:6,307
Playtime:557.628 hours
Usage:18%
Score:6.224m
Score/min:186
Accuracy (listed only):27.935%
HSR (listed only):35.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:1,880
Deaths:1,580
KDR:1.190
Accuracy:15.233% F-
HSR:17.287% C
Gauss Rifle S
B+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:15.959% F-
HSR:23.707% B+
Reaper DMR
C+
Kills:1,155
Deaths:742
KDR:1.557
Accuracy:14.400% F--
HSR:24.156% C+
NS-11A
D-
Kills:1,151
Deaths:1,061
KDR:1.085
Accuracy:14.616% F-
HSR:14.683% D-
NC1 Gauss Rifle
C
Kills:1,151
Deaths:1,105
KDR:1.042
Accuracy:14.452% F
HSR:18.506% C
GR-22
C
Kills:1,146
Deaths:1,075
KDR:1.066
Accuracy:16.523% D**
HSR:16.492% C
Gauss Prime
C+
Kills:681
Deaths:498
KDR:1.367
Accuracy:14.867% F**
HSR:22.467% C+
NS-11P
B**
Kills:641
Deaths:460
KDR:1.393
Accuracy:17.176% D*
HSR:25.429% B**
GR-22AE
D
Kills:405
Deaths:265
KDR:1.528
Accuracy:19.172% F-
HSR:19.753% D
NC9 A-Tross
B**
Kills:330
Deaths:104
KDR:3.173
Accuracy:16.540% F
HSR:31.212% B**
AF-4 Cyclone
C-
Kills:242
Deaths:184
KDR:1.315
Accuracy:22.865% C-
HSR:11.157% D--
AF-4AE Cyclone
D--
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D--
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A+
MKV Suppressed
B+
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% B+
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
Gauss Rifle Burst
C**
Kills:131
Deaths:47
KDR:2.787
Accuracy:15.183% F--
HSR:29.008% C**
NS Baron G5
D--
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.100% D--
HSR:6.383% F-
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:10,927
Deaths (as Combat Medic):8,826
Deaths (to Combat Medics):2,707
KDR:1.23805
Kill Difference:2,101
Playtime:1,013.498 hours
Usage:33%
Score:18.958m
Score/min:312
Accuracy (listed only):19.647%
HSR (listed only):18.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,229
Deaths:462
KDR:2.660
Accuracy:14.413% F
HSR:16.680% B+
NCM1 Scattercannon
C+
Kills:1,198
Deaths:533
KDR:2.248
Accuracy:17.239% F-
HSR:14.441% C+
AF-41 Hacksaw
C*
Kills:1,163
Deaths:462
KDR:2.517
Accuracy:14.343% F
HSR:14.875% C*
NCM1 Scattercannon
C+
Kills:1,159
Deaths:535
KDR:2.166
Accuracy:18.567% F-
HSR:14.840% C+
AF-23 Grinder
C++
Kills:494
Deaths:248
KDR:1.992
Accuracy:30.201% D
HSR:16.802% C++
AF-23 Grinder
C*
Kills:466
Deaths:249
KDR:1.871
Accuracy:14.751% F--
HSR:15.665% C*
NS-10 Burster
C+
Kills:335
Deaths:207
KDR:1.618
Accuracy:20.249% D**
HSR:5.970% C+
NCM3 Raven
A++
Kills:319
Deaths:227
KDR:1.405
Accuracy:27.104% D**
HSR:5.643% A++
NS-10 Burster
B+
Kills:309
Deaths:207
KDR:1.493
Accuracy:20.273% D**
HSR:6.796% B+
NCM3 Raven
C+
Kills:288
Deaths:212
KDR:1.358
Accuracy:27.108% D**
HSR:2.778% C+
AF-34 Mattock
C**
Kills:211
Deaths:90
KDR:2.344
Accuracy:13.875% F--
HSR:17.062% C**
AF-34 Mattock
D**
Kills:185
Deaths:90
KDR:2.056
Accuracy:13.806% F--
HSR:11.351% D**
NCM2 Falcon
D
Kills:60
Deaths:51
KDR:1.176
Accuracy:28.627% D*
HSR:3.333% D
NCM2 Falcon
B**
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.246% D**
HSR:7.143% B**
Kills:7,472
Deaths (as MAX Suit):1,803.500
Deaths (to MAX Suits):1,926
KDR:4.14306
Kill Difference:5,668.500
Playtime:291.969 hours
Usage:9%
Score:7.052m
Score/min:403
Accuracy (listed only):20.557%
HSR (listed only):10.956%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:327
V. Kills:67 481%
Deaths:30
KDR:10.900
Accuracy:24.283% F**
KPH:18.700 D
VKPH:3.800 F
L100 Python HESH
D
Kills:182
V. Kills:9 N/A
Deaths:6
KDR:30.333
Accuracy:28.749% F--
KPH:39.800 D
VKPH:2 F
C75 Viper
D
Kills:172
V. Kills:29 N/A
Deaths:14
KDR:12.286
Accuracy:20.766% F-
KPH:15.700 D
VKPH:2.600 D*
L100 Python AP
D**
Kills:95
V. Kills:73 128%
Deaths:15
KDR:6.333
Accuracy:29.092% T
KPH:11.200 D**
VKPH:8.600 F
Skyguard
D*
Kills:68
V. Kills:56 119%
Deaths:12
KDR:5.667
Accuracy:16.018% F--
KPH:6.200 D*
VKPH:5.100 D*
Kills:844 (844 + 0)
Deaths:77
KDR:10.961
VKDR:3.039
Vehicle Kills:234
Kill Difference:767
Playtime:52.463 hours
Usage:2%
Score:0.382m
Score/min:121
Driving Accuracy:16.018%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:149
V. Kills:35 414%
Deaths:31
KDR:4.806
Accuracy:30.722% F-
KPH:15.800 C--
VKPH:3.700 D*
Enforcer ML85
D--
Kills:112
V. Kills:62 178%
Deaths:27
KDR:4.148
Accuracy:25.632% F-
KPH:13.600 D--
VKPH:7.500 D**
E540 Halberd
D*
Kills:102
V. Kills:64 157%
Deaths:34
KDR:3
Accuracy:24.432% F*
KPH:14.300 D**
VKPH:9 D*
M20 Basilisk
D
Kills:70
V. Kills:31 219%
Deaths:35
KDR:2
Accuracy:16.369% F-
KPH:9.500 D-
VKPH:4.200 D
Kills:433 (149 + 284)
Deaths:127
KDR:3.409
VKDR:1.512
Vehicle Kills:192
Kill Difference:306
Playtime:32.178 hours
Usage:1%
Score:0.362m
Score/min:188
Driving Accuracy:30.722%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:178
V. Kills:81 217%
Deaths:60
KDR:2.967
Accuracy:24.807% D**
KPH:10.900 D-
VKPH:5 D
M40 Fury
D-
Kills:155
V. Kills:33 456%
Deaths:24
KDR:6.458
Accuracy:23.970% D*
KPH:21.300 D--
VKPH:4.500 D-
M20 Basilisk
D--
Kills:107
V. Kills:35 297%
Deaths:34
KDR:3.147
Accuracy:22.489% F
KPH:8.900 D--
VKPH:2.900 D*
M12 Kobalt
D*
Kills:65
V. Kills:2 N/A
Deaths:7
KDR:9.286
Accuracy:8.956% F-
KPH:21.100 D*
VKPH:0.600 D*
M60-G Bulldog
D--
Kills:60
V. Kills:8 N/A
Deaths:16
KDR:3.750
Accuracy:23.678% D*
KPH:12 D--
VKPH:1.600 D*
Kills:565 (0 + 565)
Deaths:141
KDR:4.007
VKDR:1.128
Vehicle Kills:159
Kill Difference:424
Playtime:43.720 hours
Usage:1%
Score:0.307m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:23.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 2,4962,4811,3041.903C*0.1513.605%F19.025%D16.2D-N/A81153.2h13.2D96.8D*
Bouncing Betty 1,9211,91916411.701A**9.9435.799%D--N/A115.6C+N/A43016.6h2.1D5.9D--
Carnage AR 1,9071,8801,5801.19C+0.5715.233%F-17.287%C13.5D-N/A49139.7h17.6D**115.7F--
LA1 Anchor 1,4281,4191,1861.196C0.5616.558%D**13.954%D**20.6D-N/A8668.9h13.3D*80.1D**
NC6 Gauss SAW 1,3111,2796202.063B*0.3110.886%F20.563%C-18.2C--N/A12670.2h14D-128.9D**
AF-41 Hacksaw 1,2331,2294622.66C++0.9014.413%F16.68%B+24.8CN/A13449.5h5.3B*36.6D--
NCM1 Scattercannon 1,2051,1985332.248C+0.4917.239%F-14.441%C+21.2D-N/A10456.4h5.5B32.2D**
SAS-R 1,1821,17210710.953A*9.2033.882%D66.894%C+20.6DN/A7556.9h3.1D*9.2D--
LA80 1,1711,1683992.927C1.1744.984%B+77.312%C+19.6DN/A8759.7h2.8D--6.3C
EM6 1,1801,1677271.605C++0.1513.001%F24.336%C++15.3D--N/A7376.5h15.7D**121.1F
AF-41 Hacksaw 1,1681,1634622.517C+0.7614.343%F14.875%C*23.5C--N/A12949.5h5.6B+39.2D*
EM1 1,1651,1631,0371.122C+0.6414.286%D*18.229%C--17.2DN/A8367.5h16.7D-116.7D-
Gauss Rifle S 1,1731,1601,0011.159C++0.6015.959%F-23.707%B+12.1D--N/A3596.1h15.8F98.8F--
AF-8 RailJack 1,1641,1606617.576S15.8232.295%D70.517%C-17.4C--N/A6066.5h3.4D**10.5D--
NC14 Bolt Driver 1,1641,1601338.722M**6.9638.638%B+79.397%B+19.6CN/A9459.3h2.9C7.6C++
NCM1 Scattercannon 1,1691,1595352.166C**0.4118.567%F-14.84%C+20.4C+N/A11356.7h6.2B++33.2D
EM4 Longshot 1,1631,1589711.938M+10.1834.396%D-72.107%D-21.6C--N/A7753.6h3D*8.7D*
AF-19 Mercenary 1,1711,1558551.351B++0.4115.841%D*22.424%C*10.4DN/A58111.4h17.3D108.9D-
Reaper DMR 1,1651,1557421.557C+0.2014.4%F--24.156%C+13.5D-N/A5685.3h15.5F*107.3T*
NS-11A 1,1671,1511,0611.085C+0.6714.616%F-14.683%D-13.3D-N/A6286.5h18.4D**126F--
NC1 Gauss Rifle 1,1661,1511,1051.042C++0.7214.452%F18.506%C12.7DN/A7990.3h16.4D--113.4F
GR-22 1,1561,1461,0751.066C+0.6916.523%D**16.492%C14.7DN/A6777.8h15C-90.8D--
Shrike 1,3079106001.517A0.2459.072%C**2.418%C28.7B+12.5C++26731.7h5.3B++9B++
Spear Anti-Vehicle Phalanx Turret 1,0488482140.381S38.6234.733%D5.778%B++30.8C-7.3D*16727.5h5.7B+16.4B+
NC05 Jackhammer 7277235981.209C+0.5538.316%D12.448%C--25.5DN/A11028.4h6.8D*17.8D
Gauss Prime 6876814981.367C+0.3914.867%F**22.467%C+11.4D**N/A3159.5h17.4T*116.7T*
NS-11P 6506414601.393C**0.3617.176%D*25.429%B**10.6D--N/A3660.5h21.2F--123.6F-
C-4 7576065021.207C+0.5523.572%CN/A67.3C16.8D-7909h1.5C++6.2C++
GD-7F 5955845211.121C++0.6415.956%F18.836%C+9.1D-N/A4764h18.1D--113.2D*
Gauss Compact S 5815743921.464B+0.2916.2%D**27.526%A+9DN/A4063.9h19.6F--121.1F-
AF-23 Grinder 4974942481.992C+0.2330.201%D16.802%C++23.3DN/A10821.2h9.9F32.9D**
AF-18 Stalker 4934881323.697A*1.9418.546%F-25.82%B*12.4D--N/A3739.3h22.2T119.8T
AF-23 Grinder 4694662491.871C+0.1114.751%F--15.665%C*21.9DN/A9821.3h5.2B++35.4F-
The Moonshot 4384371139.727S37.9731.763%F-70.481%D*22.8D**N/A6219.2h2.9T*9.2T*
NS-11C 4284214370.963C+0.7914.98%F17.102%C6.7D--N/A3662.9h25.9F--172.8F*
GR-22AE 4104052651.528C+0.2319.172%F-19.753%D13.8D*N/A3529.4h17.4F-90.6F--
NS Decimator 4783993211.243B0.5148.715%D**2.256%C+31.9C+6.3D--25812.5h4.1B+8.5C+
AF-6 Shadow 4013941892.085C++0.3322.194%F-21.32%D14.5D*N/A5727.1h9F--40.6F**
Tank Mine 5963873112.484S10.7321.769%D-N/A99.2C+53.6C10053.9h2C+9.1D*
Frag Grenade 3533491349N/A347.2439.898%DN/A581.7B+6.7C+31640.6h3.1B++7.8C**
NS-10 Burster 5933352071.618B**0.1420.249%D**5.97%C+4.3C3.3C8878.7h145.6B718.9C-
NC9 A-Tross 3363301043.173A++1.4216.54%F31.212%B**16.9D-N/A5819.5h15F--90.4F--
L100 Python HEAT 3943273010.9B**9.1424.283%F**4.893%A+18.7D3.8F9517.5h4.7B+19.4D**
NCM3 Raven 5073192271.405B++0.3527.104%D**5.643%A++8.1C4.8D12039.3h25B+92.2C
NS-10 Burster 5253092071.493B++0.2620.273%D**6.796%B+3.9C--2.8D7778.5h156.4C**771.7D
Sticky Grenade 3093041304N/A302.2440.905%D*N/A608D10C+23840.5h2.7C6.5C--
NCM3 Raven 4832882121.358B+0.4027.108%D**2.778%C+7.5D5.1D12538.6h27.5C+101.3D
NC15 Phoenix 7732881701.694B++0.0656.729%B+N/A12.5C+21B**21623.1h12C21.1C+
NS-30 Vandal 2802801541.818C++0.0620.481%F-17.143%D*15.1D--N/A10918.5h8.2F40.1F--
NS-15M1 2802792051.361C+0.4013.894%F20.072%C12.6D--N/A6522.2h21.2F*152.8F--
AF-22 Crow 4642614150.629C++1.1369.267%C*N/A9.1C-7C14728.8h14F20.2D**
AF-4 Cyclone 2432421841.315C++0.4422.865%C-11.157%D--16.2DN/A11814.9h10.9C*47.6C++
AF-4AE Cyclone 2252231002.23B+0.4720.4%F-16.144%D--18.3D--N/A4812.2h12.3D-60.1D*
LA8 Rebel 2212203150.698C1.0624.695%D21.818%C*23.9CN/A1189.2h6C**24.2C+
AF-34 Mattock 215211902.344C0.5913.875%F--17.062%C**22D--N/A979.6h5.8C+42.2T
NS-15M AE 209205722.847B+1.0918.719%D*30.732%B+15.2D*N/A4813.5h23.6T*125.9F*
AF-34 Mattock 185185902.056C0.3013.806%F--11.351%D**19.3D*N/A1109.6h6.6C+47.7T*
NC4 Mag-Shot 1831832610.701C+1.0619.699%D--13.661%D-32.1B+N/A2455.7h7.3C**37.1C+
L100 Python HESH 191182630.333A++28.5828.749%F--3.846%A*39.6D2F1774.6h2.7B+9.3D
M20 Basilisk 259178602.967C++1.2124.807%D**7.303%B+10.9D-5D11516.3h85.7C++345.6C-
LA3 Desperado 1771772400.738C+1.0219.061%D**19.209%C+40.2BN/A1574.4h8.6C**45.2D
C75 Viper 2011721412.286A10.5320.766%F-2.326%B**15.6D2.6D*12511h14.2C+68.2D**
MANA Anti-Personnel Turret 169167742.257N/A0.5012.586%UN/A1670U20U7767200.1h28T*222.8T*
NS-44 Commissioner 1651631131.442B+0.3232.101%C11.656%D**19.2C--N/A1008.5h6.4F--20.1D*
NC12 Sweeper 1601601620.988C+0.7731.331%D--18.75%A+15.7DN/A7610.2h6.5D*20.8D**
MKV Suppressed 1621591231.293C**0.4621.458%D-21.384%B+16.1DN/A779.9h16.9C-78.7C
Blitz GD-10 1591581690.935C+0.8218.238%D*8.228%D**12.5DN/A13312.6h16.8C+92.2C-
MANA Anti-Vehicle Turret 267157483.271A1.5139.48%D**4.459%B++1570B+1100A19185300.1h13.1F-33.1F**
M40 Fury 188155246.458C+4.7023.97%D*2.581%B*21.2D--4.5D-1417.3h13.9C+57.8D
Titan-150 HEAT 184149314.806C++3.0530.722%F-6.711%A*15.7D3.7D*2379.5h5.4C+17.7D*
Hawk GD-68 2421411231.146B**0.6160.73%CN/A6.7D4.8D--15921.2h9.9D16.3D
Gauss Rifle Burst 132131472.787B+1.0315.183%F--29.008%C**14.1D*N/A419.3h20.9T*137.6T*
NC6S Gauss SAW S 133127522.442B*0.6814.214%F-17.323%D--11.4D--N/A6311.1h18.3F**128.6F--
NC6A GODSAW 124122482.542C*0.7823.42%D-23.771%C18.5D*N/A1556.6h28.2F-120.3T*
NS-AM7 Archer 133118631.873M**0.1258.587%C++33.898%A++7.7C*1D-6415.3h16.3B+27.8B+
AC-X11 113113333.424A**1.6715.932%F27.434%B**15.7DN/A1557.2h15.8F99F-
Enforcer ML85 174112274.148C+2.3925.632%F-2.679%B13.5D--7.5D**1978.3h10.7B+41.7D
M20 Basilisk 142107343.147C*1.3922.489%F11.215%A++8.8D--2.9D*10812.1h94.6C+420.8D
E540 Halberd 166102343D1.2424.432%F*4.902%B++14.4D**9D*2077.1h6.9D28T
L100 Python AP 16895156.333B++4.5829.092%T7.368%A**11.2D**8.6F1298.5h9.3D--32.1T*
NS Baron G5 94941110.847C0.9132.1%D--6.383%F-13.6D--N/A806.9h8F*25C+
NS-357 Underboss 86861310.656C1.1023.343%D**13.954%D-26.9CN/A1443.2h4.6C19.8D-
NS-R3 Swarm 17477352.2S0.4458.503%D--N/A4.2D5.3C-6618.4h35.8C61.2D
Mag-Cutter 797523,9870.003D1.7510.588%D**N/A0DN/A02384.4h2.5C*24.1D
NS-61 Emissary 7775272.778M+1.0227.421%C+6.667%F17.4C-N/A754.3h26.7F97.2D*
AF-4A Bandit 7272591.22C+0.5416.656%F-25%B+10.1D--N/A767.1h17.8F--107.2F*
M20 Basilisk 10170352C0.2416.369%F-4.286%D9.6D-4.2D957.3h70.6B+431D-
EM4-AE Longshot 7069234.5S32.7428.501%F-69.565%F15.3D**N/A454.5h4.2T*14.6T*
Skyguard 12468125.667A++3.9116.018%F--N/A6.2D*5.1D*13110.9h140.7C+878.4F
M12 Kobalt 676579.286C7.538.956%F-20%B+21D*N/A1303.1h21.9C244.3D**
NCM2 Falcon 8160511.176C++0.5828.627%D*3.333%D7.9D2.8D-1807.6h17D--59.5D**
Mauler S6 6060391.538B+0.2233.138%D8.333%D**21.4CN/A2832.8h5.7C17.1C
NSX Tomoe 6060272.222B0.4621.027%F23.333%D*14.6D--N/A534.1h19.1D*90.9F
M60-G Bulldog 6860163.75C+1.9923.678%D*8.333%M**12D--1.6D*1055h6.9C*29C
Xiphos Anti-Personnel Phalanx Turret 7460320N/A18.2418.809%UN/A600U140U1588300.1h72.6T*385.7T*
NCM2 Falcon 7256341.647B*0.1127.246%D**7.143%B**8.4D2.4D*1296.7h16.5C+60.4D

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier21030.1h
Restoration Kit51000.2h
Motion Spotter32,8781.2h
Nano-Armor Kit262366,43222.9h
Spawn Beacon32730.4h
Anti-Vehicle MANA Turret39781.3h
AE Nano-Armor Kit90280,66413.5h
Nanite Revive Grenade04,5641.3h
Medical Kit872,7162.5h
Spitfire Auto-Turret51,5711.4h
AE Medical Applicator492592,08934.8h
Shield Recharging Field5821,0976.3h
Ammunition Package2311,8845h
Anti-Infantry MANA Turret81,0802h
Medical Applicator1,124973,84161.3h
Hardlight Barrier56550.6h
Recon Detection Device4930,15550.1h

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