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Sentinel Veteran Brassi[RE4] Brassi
NC BR 72

KDR: 1.88

Score: 52.6m

Last Seen: Oct 8th, 2019 8:09 PM
- OFFLINE - 173.6 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 206
Level Progress (to 73): 51%
PRIMARY CLASSESCLOAKERMEDICHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S The Moonshot Bouncing Betty Carnage AR LA1 Anchor SAS-R NC6 Gauss SAW AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 2428TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.376%19.683%30339117723,3651.791380.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.813%-1.131D*-0.186C-1.437D**HEAD ++ (~12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.8-0.4C--16-0.121C+87.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.85%4.711%505121193415622730.597951341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.158%-1.653F-1.395A-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.28C*6.60.468B+21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.064%6.72%69812088789393610.934043243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.867%-1.387D**0.576B+-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.1-0.677D42.6-0.064C+159.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.829%71.075%69812088,6361785634.83539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.424%-0.006C+0.279C*0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.099C+3.10.02C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.757%15.909%6921214220104100.211335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%-0.812D-0.251C*-1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.502D6.3-0.294C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 206
52.6m647.8%284 (17k)258 (15.5k)1.8783854,11828,8112.2753172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216228811.296%23.598%26707:0623

31% Combat Medic16% Engineer21% Heavy Assault21% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 PMJan 15th, 2014 6:20 PMOct 14th, 2019 4:31 AM (2d) (PST)Oct 8th, 2019 4:10 PM (7d) (PST)Oct 8th, 2019 4:09 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3251501750.2650.1410.0631.8540.021308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5258,98110,5441684111115,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3397.5h/141.6d 11,436 12,771 27,526 378k 5,064 14,887 4,233 66.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:2,482
Deaths:1,304
KDR:1.903
Accuracy:13.609% F-
HSR:19.017% D
LA1 Anchor
F
Kills:1,420
Deaths:1,186
KDR:1.197
Accuracy:16.560% F
HSR:13.944% F
NC6 Gauss SAW
C--
Kills:1,279
Deaths:620
KDR:2.063
Accuracy:10.886% F
HSR:20.563% C--
EM6
C++
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:13.001% F
HSR:24.336% C++
EM1
D
Kills:1,163
Deaths:1,037
KDR:1.122
Accuracy:14.286% D**
HSR:18.229% D
NS-15M1
C
Kills:279
Deaths:205
KDR:1.361
Accuracy:13.894% F
HSR:20.072% C
NS-15M AE
B
Kills:205
Deaths:72
KDR:2.847
Accuracy:18.696% D*
HSR:30.732% B
NC6S Gauss SAW S
D--
Kills:127
Deaths:53
KDR:2.396
Accuracy:14.208% F
HSR:17.323% D--
NC6A GODSAW
C-
Kills:124
Deaths:51
KDR:2.431
Accuracy:22.990% D--
HSR:24.194% C-
Kills:8,246
Deaths (as Heavy Assault):5,255
Deaths (to Heavy Assaults):7,875
KDR:1.56917
Kill Difference:2,991
Playtime:728.205 hours
Usage:21%
Score:8.122m
Score/min:186
Accuracy (listed only):15.348%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:16.468% D**
HSR:24.893% B**
AF-19 Mercenary
C++
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.837% D*
HSR:22.424% C++
GD-7F
C
Kills:656
Deaths:554
KDR:1.184
Accuracy:16.108% F
HSR:17.988% C
NS-11C
C-
Kills:450
Deaths:449
KDR:1.002
Accuracy:15.140% F-
HSR:16.667% C-
AC-X11
B
Kills:348
Deaths:122
KDR:2.852
Accuracy:16.970% F
HSR:23.851% B
AF-4 Cyclone
D
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.848% D
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
NC12 Sweeper
A
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A
MKV Suppressed
C**
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% C**
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% D*
HSR:6.383% F
AF-4A Bandit
C**
Kills:78
Deaths:64
KDR:1.219
Accuracy:16.067% F-
HSR:24.359% C**
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:4,963
Deaths (as Light Assault):3,597
Deaths (to Light Assaults):5,124
KDR:1.37976
Kill Difference:1,366
Playtime:34.495 hours
Usage:1%
Score:0.456m
Score/min:220
Accuracy (listed only):21.238%
HSR (listed only):16.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:16.468% D**
HSR:24.893% B**
AF-19 Mercenary
C++
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.837% D*
HSR:22.424% C++
GD-7F
C
Kills:656
Deaths:554
KDR:1.184
Accuracy:16.108% F
HSR:17.988% C
NS-11C
C-
Kills:450
Deaths:449
KDR:1.002
Accuracy:15.140% F-
HSR:16.667% C-
AC-X11
B
Kills:348
Deaths:122
KDR:2.852
Accuracy:16.970% F
HSR:23.851% B
NC12 Sweeper
A
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% D*
HSR:6.383% F
AF-4A Bandit
C**
Kills:78
Deaths:64
KDR:1.219
Accuracy:16.067% F-
HSR:24.359% C**
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:4,174
Deaths (as Engineer):3,020
Deaths (to Engineers):5,934
KDR:1.38212
Kill Difference:1,154
Playtime:545.681 hours
Usage:16%
Score:9.465m
Score/min:289
Accuracy (listed only):21.461%
HSR (listed only):18.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
F
Kills:2,355
Deaths:110
KDR:21.409
Accuracy:33.092% F
HSR:68.280% F-
SAS-R
C
Kills:1,324
Deaths:118
KDR:11.220
Accuracy:33.658% D-
HSR:66.314% C
LA80
B+
Kills:1,168
Deaths:399
KDR:2.927
Accuracy:44.984% B+
HSR:77.312% C+
AF-8 RailJack
C-
Kills:1,160
Deaths:66
KDR:17.576
Accuracy:32.295% D
HSR:70.517% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:38.638% B+
HSR:79.397% B+
EM4 Longshot
D-
Kills:1,158
Deaths:97
KDR:11.938
Accuracy:34.396% D-
HSR:72.107% D-
AF-18 Stalker
B++
Kills:537
Deaths:139
KDR:3.863
Accuracy:18.371% F-
HSR:25.698% B++
AF-6 Shadow
D
Kills:400
Deaths:190
KDR:2.105
Accuracy:22.209% F-
HSR:21.250% D
NS-30 Vandal
D*
Kills:280
Deaths:154
KDR:1.818
Accuracy:20.481% F-
HSR:17.143% D*
AF-4 Cyclone
D
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.848% D
HSR:10.843% D*
LA8 Rebel
C+
Kills:239
Deaths:322
KDR:0.742
Accuracy:24.827% D-
HSR:20.502% C+
EM4-AE Longshot
F-
Kills:227
Deaths:7
KDR:32.429
Accuracy:28.803% F-
HSR:68.723% F-
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
LA3 Desperado
C
Kills:219
Deaths:263
KDR:0.833
Accuracy:20.902% D*
HSR:18.265% C
NC4 Mag-Shot
D-
Kills:184
Deaths:262
KDR:0.702
Accuracy:19.715% D*
HSR:13.587% D-
NS-AM7 Archer
A+
Kills:172
Deaths:80
KDR:2.150
Accuracy:57.574% C+
HSR:29.651% A+
NS-44 Commissioner
C--
Kills:164
Deaths:113
KDR:1.451
Accuracy:32.177% C--
HSR:12.195% D**
MKV Suppressed
C**
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% C**
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
NS-61 Emissary
C
Kills:104
Deaths:39
KDR:2.667
Accuracy:26.745% C
HSR:10.577% D--
NS-357 Underboss
D--
Kills:86
Deaths:131
KDR:0.656
Accuracy:23.771% D**
HSR:13.954% D--
Gauss SPR
B
Kills:84
Deaths:5
KDR:16.800
Accuracy:34.613% B
HSR:22.619% D**
NSX Tomoe
D*
Kills:60
Deaths:27
KDR:2.222
Accuracy:21.027% F
HSR:23.333% D*
Kills:11,870
Deaths (as Infiltrator):3,232
Deaths (to Infiltrators):4,386
KDR:3.67265
Kill Difference:8,638
Playtime:711.919 hours
Usage:21%
Score:7.804m
Score/min:183
Accuracy (listed only):28.314%
HSR (listed only):34.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C-
Kills:2,094
Deaths:1,666
KDR:1.257
Accuracy:15.345% F-
HSR:17.813% C-
NC1 Gauss Rifle
C
Kills:1,205
Deaths:1,126
KDR:1.070
Accuracy:14.545% F-
HSR:18.755% C
Gauss Rifle S
B+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:15.959% F-
HSR:23.707% B+
Reaper DMR
C+
Kills:1,155
Deaths:742
KDR:1.557
Accuracy:14.400% F--
HSR:24.156% C+
NS-11A
D--
Kills:1,151
Deaths:1,061
KDR:1.085
Accuracy:14.616% F-
HSR:14.683% D--
GR-22
C-
Kills:1,146
Deaths:1,075
KDR:1.066
Accuracy:16.523% F
HSR:16.492% C-
NS-11P
B**
Kills:780
Deaths:503
KDR:1.551
Accuracy:16.868% D*
HSR:25.769% B**
Gauss Prime
C+
Kills:708
Deaths:502
KDR:1.410
Accuracy:14.933% T
HSR:22.316% C+
GR-22AE
D
Kills:463
Deaths:278
KDR:1.665
Accuracy:19.284% F-
HSR:20.302% D
NC9 A-Tross
B**
Kills:343
Deaths:110
KDR:3.118
Accuracy:16.795% F-
HSR:31.778% B**
AF-4 Cyclone
D
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.848% D
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
NC12 Sweeper
A
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A
MKV Suppressed
C**
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% C**
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
Gauss Rifle Burst
C++
Kills:153
Deaths:55
KDR:2.782
Accuracy:15.414% F--
HSR:28.758% C++
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% D*
HSR:6.383% F
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:11,461
Deaths (as Combat Medic):9,008
Deaths (to Combat Medics):2,773
KDR:1.27231
Kill Difference:2,453
Playtime:1,055.439 hours
Usage:31%
Score:19.505m
Score/min:308
Accuracy (listed only):19.677%
HSR (listed only):18.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,229
Deaths:462
KDR:2.660
Accuracy:14.413% F
HSR:16.680% B+
NCM1 Scattercannon
C
Kills:1,198
Deaths:533
KDR:2.248
Accuracy:17.239% F-
HSR:14.441% C
AF-41 Hacksaw
C++
Kills:1,163
Deaths:462
KDR:2.517
Accuracy:14.343% F
HSR:14.875% C++
NCM1 Scattercannon
C+
Kills:1,159
Deaths:535
KDR:2.166
Accuracy:18.567% F-
HSR:14.840% C+
AF-23 Grinder
C++
Kills:496
Deaths:248
KDR:2
Accuracy:30.237% D-
HSR:16.734% C++
AF-23 Grinder
C*
Kills:468
Deaths:249
KDR:1.880
Accuracy:14.839% F--
HSR:15.812% C*
NS-10 Burster
C+
Kills:375
Deaths:216
KDR:1.736
Accuracy:20.830% D*
HSR:5.600% C+
NS-10 Burster
C*
Kills:359
Deaths:216
KDR:1.662
Accuracy:20.847% D**
HSR:6.128% C*
NCM3 Raven
A++
Kills:319
Deaths:227
KDR:1.405
Accuracy:27.126% D**
HSR:5.643% A++
NCM3 Raven
C+
Kills:289
Deaths:212
KDR:1.363
Accuracy:27.137% D**
HSR:2.768% C+
AF-34 Mattock
C++
Kills:243
Deaths:94
KDR:2.585
Accuracy:15.360% F--
HSR:16.872% C++
AF-34 Mattock
D**
Kills:209
Deaths:94
KDR:2.223
Accuracy:15.057% F--
HSR:11.483% D**
NCM2 Falcon
D
Kills:60
Deaths:51
KDR:1.176
Accuracy:29.907% D*
HSR:3.333% D
NCM2 Falcon
A
Kills:56
Deaths:34
KDR:1.647
Accuracy:28.600% D*
HSR:7.143% A
NS-20 Gorgon
B+
Kills:54
Deaths:26
KDR:2.077
Accuracy:22.844% C+
HSR:22.222% B+
NS-20 Gorgon
C+
Kills:53
Deaths:26
KDR:2.038
Accuracy:22.965% C+
HSR:16.981% C-
Kills:7,730
Deaths (as MAX Suit):1,842.500
Deaths (to MAX Suits):1,957
KDR:4.19539
Kill Difference:5,887.500
Playtime:304.089 hours
Usage:9%
Score:7.251m
Score/min:397
Accuracy (listed only):21.269%
HSR (listed only):11.972%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:330
V. Kills:67 485%
Deaths:30
KDR:11
Accuracy:24.258% T
KPH:18.800 D-
VKPH:3.800 F
L100 Python HESH
C--
Kills:182
V. Kills:9 N/A
Deaths:6
KDR:30.333
Accuracy:28.749% F--
KPH:39.800 C--
VKPH:2 F
C75 Viper
D
Kills:178
V. Kills:30 N/A
Deaths:15
KDR:11.867
Accuracy:20.183% F-
KPH:15.800 D
VKPH:2.700 D*
L100 Python AP
D**
Kills:95
V. Kills:73 128%
Deaths:15
KDR:6.333
Accuracy:29.092% T
KPH:11.200 D**
VKPH:8.600 F
Skyguard
D*
Kills:68
V. Kills:56 119%
Deaths:12
KDR:5.667
Accuracy:15.991% F--
KPH:6.100 D*
VKPH:5 D**
Kills:853 (853 + 0)
Deaths:78
KDR:10.936
VKDR:3.013
Vehicle Kills:235
Kill Difference:775
Playtime:53.116 hours
Usage:2%
Score:0.389m
Score/min:122
Driving Accuracy:15.991%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:149
V. Kills:35 414%
Deaths:31
KDR:4.806
Accuracy:30.722% F-
KPH:15.800 D
VKPH:3.700 D**
Enforcer ML85
D--
Kills:112
V. Kills:62 178%
Deaths:27
KDR:4.148
Accuracy:25.632% F-
KPH:13.600 D--
VKPH:7.500 D**
E540 Halberd
D*
Kills:103
V. Kills:65 156%
Deaths:36
KDR:2.861
Accuracy:24.586% F*
KPH:14.300 D**
VKPH:9 D*
M20 Basilisk
D
Kills:70
V. Kills:31 219%
Deaths:35
KDR:2
Accuracy:16.692% F-
KPH:9.500 D
VKPH:4.200 D
Kills:434 (149 + 285)
Deaths:129
KDR:3.364
VKDR:1.496
Vehicle Kills:193
Kill Difference:305
Playtime:32.281 hours
Usage:1%
Score:0.366m
Score/min:189
Driving Accuracy:30.722%
Gunner Accuracy:16.692%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:191
V. Kills:81 233%
Deaths:60
KDR:3.183
Accuracy:24.728% D**
KPH:11.300 D-
VKPH:4.800 D
M40 Fury
D-
Kills:155
V. Kills:33 456%
Deaths:24
KDR:6.458
Accuracy:23.970% D*
KPH:21.300 D--
VKPH:4.500 D-
M20 Basilisk
D*
Kills:109
V. Kills:35 303%
Deaths:34
KDR:3.206
Accuracy:22.349% F
KPH:8.800 D*
VKPH:2.800 D**
M12 Kobalt
D*
Kills:77
V. Kills:2 N/A
Deaths:9
KDR:8.556
Accuracy:8.976% F-
KPH:21.800 D*
VKPH:0.600 D*
M60-G Bulldog
D--
Kills:61
V. Kills:8 N/A
Deaths:16
KDR:3.813
Accuracy:24.048% D--
KPH:12.100 D--
VKPH:1.600 D*
Kills:593 (0 + 593)
Deaths:143
KDR:4.147
VKDR:1.112
Vehicle Kills:159
Kill Difference:450
Playtime:45.130 hours
Usage:1%
Score:0.314m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:24.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 2,4982,4821,3041.903C**0.0213.609%F-19.017%D16.2D-N/A82153.3h13.2D96.7D**
The Moonshot 2,3862,35511021.409M**19.5333.092%F68.28%F-20.3D**N/A60115.9h3.1T*9.5T*
Bouncing Betty 2,2602,25817412.977M*11.1033.636%D*N/A111.2CN/A40620.3h2.1C-6.3D*
Carnage AR 2,1232,0941,6661.257C+0.6215.345%F-17.813%C-13.2D-N/A48159h17.8D**116.1F--
LA1 Anchor 1,4291,4201,1861.197C0.6816.56%F13.944%F20.6D-N/A8869h13.3D*80.2D**
SAS-R 1,3361,32411811.22M*9.3433.658%D-66.314%C20.9DN/A7963.4h3.1D**9.2D--
NC6 Gauss SAW 1,3111,2796202.063B*0.1810.886%F20.563%C--18.2DN/A12970.3h14D-128.9F
AF-41 Hacksaw 1,2331,2294622.66C++0.7814.413%F16.68%B+24.8CN/A13449.5h5.3B*36.6D-
NC1 Gauss Rifle 1,2201,2051,1261.07C++0.8114.545%F-18.755%C13DN/A8192.9h16.4D--112.7F
NCM1 Scattercannon 1,2051,1985332.248C+0.3717.239%F-14.441%C21.2D-N/A10456.4h5.5B+32.2F
Gauss Compact S 1,1931,1736641.767B**0.1116.468%D**24.893%B**10.6DN/A39111.1h18.9F-114.9F-
LA80 1,1711,1683992.927C1.0544.984%B+77.312%C+19.6D-N/A8859.7h2.8D--6.3C
EM6 1,1801,1677271.605C++0.2713.001%F24.336%C++15.3D--N/A7476.5h15.7D**121.1F
AF-41 Hacksaw 1,1681,1634622.517C++0.6414.343%F14.875%C++23.5C--N/A13049.5h5.6B+39.2D*
EM1 1,1651,1631,0371.122C+0.7614.286%D**18.229%D17.2DN/A8467.5h16.7C116.7D-
AF-8 RailJack 1,1641,1606617.576S15.7032.295%D70.517%C-17.4C--N/A6166.5h3.4D**10.5D--
NC14 Bolt Driver 1,1641,1601338.722S6.8438.638%B+79.397%B+19.5CN/A9659.5h2.9C7.6C++
Gauss Rifle S 1,1731,1601,0011.159C+0.7215.959%F-23.707%B+12.1D--N/A3596.1h15.8F98.8F--
NCM1 Scattercannon 1,1691,1595352.166B0.2918.567%F-14.84%C+20.4CN/A11456.7h6.2B++33.2D
EM4 Longshot 1,1631,1589711.938M+10.0634.396%D-72.107%D-21.6C--N/A7853.6h3D*8.7D*
AF-19 Mercenary 1,1711,1558551.351B++0.5315.837%D*22.424%C++10.3DN/A60111.6h17.3D108.9D-
Reaper DMR 1,1651,1557421.557C+0.3214.4%F--24.156%C+13.5D--N/A5685.3h15.5F*107.3T*
NS-11A 1,1671,1511,0611.085C+0.7914.616%F-14.683%D--13.3D-N/A6286.5h18.4D*126F--
GR-22 1,1561,1461,0751.066C+0.8116.523%F16.492%C-14.7D-N/A6777.8h15C90.8D*
Spear Anti-Vehicle Phalanx Turret 1,2159892343S41.1235.045%D-5.157%B+30.8C-7D**16032.1h6B++17B+
Shrike 1,3079106001.517A+0.3659.072%C**2.418%C+28.7B+12.5C+26931.7h5.3B++9B++
NS-11P 7897805031.551B+0.3316.868%D*25.769%B**11.3D-N/A3969.1h20.7F-122.7F
NC05 Jackhammer 7277235981.209C+0.6738.307%D12.448%D25.5DN/A11128.4h6.8D*17.8D-
Gauss Prime 7157085021.41C+0.4714.933%T22.316%C+11.4D**N/A3161.9h17.3T-116T*
GD-7F 6676565541.184C++0.6916.108%F17.988%C9D-N/A4672.7h17.7D--110D**
C-4 7996355091.248C+0.6323.525%C-N/A69C17.8D8009.2h1.5C++6.2C+
AF-18 Stalker 5445371393.863A*1.9818.371%F-25.698%B++12.4D--N/A3743.4h22.3T121.4T-
AF-23 Grinder 4994962482C+0.1230.237%D-16.734%C++23.3DN/A10721.3h9.9D*32.9D*
Tank Mine 7254803613.333S11.4520.417%D--N/A114.3C++58.3C+10624.2h1.8C*8.6D*
AF-23 Grinder 4714682491.88C+0.0014.839%F--15.812%C*21.9DN/A9921.4h5.3B++35.4F-
GR-22AE 4684632781.665C+0.2119.284%F-20.302%D14.7D*N/A3931.5h16.7F86.6F--
NS-11C 4594504491.002C+0.8815.14%F-16.667%C-6.8D-N/A3765.9h25.5F-168.7F--
AF-6 Shadow 4074001902.105C++0.2322.209%F-21.25%D14.5D--N/A5827.5h8.9F--40.3T
NS Decimator 4783993211.243C**0.6448.534%F2.256%C++31.7C6.3D*25912.6h4.1B+8.5C+
Sticky Grenade 3863781378N/A376.1238.694%FN/A540D-11.4C+21190.7h2.8C-7.3D
NS-10 Burster 6573752161.736B**0.1420.83%D*5.6%C+4.3C-3.2C8587.7h149C*715.3C--
NS-10 Burster 6023592161.662B++0.2220.847%D**6.128%C*4.1C--2.8D7687.6h154.3C*740D
Frag Grenade 3533491349N/A347.1239.854%DN/A581.7B+6.7C32730.6h3.1B++7.8B
AC-X11 3563481222.852A++0.9716.97%F23.851%B14.5DN/A8624h15.4D**91F
NC9 A-Tross 3493431103.118A++1.2416.795%F-31.778%B**16.5D--N/A5820.8h15.5F*92.3F**
L100 Python HEAT 3973303011B*9.1224.258%T4.848%A++18.8D-3.8F9517.6h4.7B+19.4D**
NCM3 Raven 5073192271.405B*0.4727.126%D**5.643%A++8.1C4.8C--12039.4h25.1B+92.4C
NC15 Phoenix 7752891701.7B+0.1856.64%B+N/A12.5C+20.9A21723.2h12C-21.1C+
NCM3 Raven 4852892121.363B++0.5227.137%D**2.768%C+7.5D5.1C-12638.7h27.4C++101.1D
NS-30 Vandal 2802801541.818C++0.0620.481%F-17.143%D*15.1D--N/A11018.5h8.2D**40.1F--
NS-15M1 2802792051.361C+0.5213.894%F20.072%C12.6D--N/A6522.2h21.2F*152.8F--
AF-22 Crow 4642614150.629C*1.2569.241%C**N/A9.1D7C-14728.8h14F20.2D**
AF-4 Cyclone 2502491851.346C++0.5322.848%D10.843%D*16DN/A11815.6h10.9C*47.7C+
AF-34 Mattock 247243942.585C+0.7115.36%F--16.872%C++22.3D--N/A9710.9h6.3C+40.8F--
LA8 Rebel 2402393220.742C+1.1424.827%D-20.502%C+25.4C+N/A1229.4h5.8B+23.5C+
EM4-AE Longshot 230227732.429S30.5528.803%F-68.723%F-16.6D*N/A5813.7h4.2T*14.7T*
AF-4AE Cyclone 2252231002.23B+0.3520.4%F-16.144%D*18.3D--N/A4812.2h12.3D*60.1F
LA3 Desperado 2212192630.833C+1.0520.902%D*18.265%C36.5C++N/A1426h10.3C49.3D-
AF-34 Mattock 210209942.223C0.3415.057%F--11.483%D**19.2D*N/A10710.9h7.1C+47.1F*
NS-15M AE 209205722.847C**0.9718.696%D*30.732%B14.9D*N/A4813.8h23.6T*126.1F**
M20 Basilisk 272191603.183C++1.3024.728%D**6.806%B11.3D-4.8D11316.9h82.9B+335.2C--
NC4 Mag-Shot 1841842620.702C+1.1819.715%D*13.587%D-31.7B+N/A2475.8h7.3B+37C+
L100 Python HESH 191182630.333A*28.4528.749%F--3.846%A*39.6C--2F1824.6h2.7B++9.3D
C75 Viper 2081781511.867A++9.9920.183%F-2.247%B**15.9D2.7D*12411.2h13.9C+68.9F
NS-AM7 Archer 192172802.15M**0.2757.574%C+29.651%A+9.5B+1.1D--7618.1h14.2B+24.6B+
MANA Anti-Personnel Turret 169167742.257N/A0.3812.586%UN/A1670U20U7946000.1h28T*222.8T*
NS-44 Commissioner 1661641131.451B+0.4332.177%C--12.195%D**19.1DN/A1038.6h6.4F-20D--
NC12 Sweeper 1601601620.988C+0.8931.331%D--18.75%A15.7D-N/A7710.2h6.5D*20.8D*
MKV Suppressed 1621591231.293B0.5921.458%D-21.384%C**16.1DN/A799.9h16.9C78.7C
Blitz GD-10 1591581690.935C+0.9418.238%D*8.228%D**12.5DN/A13512.6h16.8C+92.2C-
MANA Anti-Vehicle Turret 267157483.271S1.3939.871%D4.459%B**1570A*1100B+3860020.1h13.4B+33.5B+
M40 Fury 188155246.458C+4.5823.97%D*2.581%B*21.2D--4.5D-1427.3h13.9C+57.8D
Gauss Rifle Burst 154153552.782B+0.9015.414%F--28.758%C++14.2D*N/A4210.8h20.9T*135.5T*
Titan-150 HEAT 184149314.806C++2.9330.722%F-6.711%A**15.7D3.7D**2389.5h5.4C+17.7D*
Hawk GD-68 2421411231.146B++0.7360.753%CN/A6.6D--4.7D--15921.3h10D16.4D
NC6S Gauss SAW S 133127532.396B*0.5214.208%F17.323%D--11.2D*N/A6311.3h18.3F*128.9F--
NC6A GODSAW 126124512.431C++0.5522.99%D--24.194%C-17.7D*N/A1577h28.2D**122.5T*
Enforcer ML85 174112274.148C+2.2725.632%F-2.679%B+13.5D--7.5D**1998.3h10.7B++41.7D
M20 Basilisk 144109343.206C*1.3322.349%F11.009%A++8.8D*2.8D**10612.4h94.8C++424.2D--
NS-61 Emissary 108104392.667M0.7926.745%C10.577%D--17.3C-N/A806h25.1D*93.7D--
E540 Halberd 168103362.861D0.9824.586%F*4.854%B**14.3D**9D*2087.2h6.9D-28.1T-
L100 Python AP 16895156.333C**4.4529.092%T7.368%M+11.2D**8.6F1348.5h9.3D*32.1T*
NS Baron G5 94941110.847C1.0332.087%D*6.383%F13.6D-N/A816.9h8F--25C+
NS-357 Underboss 86861310.656C1.2223.771%D**13.954%D--26.9C-N/A1493.2h4.8C-20.1D--
Gauss SPR 8584516.8S14.9234.613%B22.619%D**21C-N/A954h6.1C17.7C++
AF-4A Bandit 7878641.219C+0.6616.067%F-24.359%C**10.3D--N/A777.6h17.3F--107.9F**
NS-R3 Swarm 17477352.2S0.3258.503%D*N/A4.2D-5.3C6718.4h35.8D-61.2D*
Mag-Cutter 817724,8350.003D1.8810.343%D**N/A0D--N/A02661.4h2.5C*24.6C-
M12 Kobalt 797798.556C6.688.976%F-18.182%C+22D*N/A1283.5h21.6C+240.5D*
M20 Basilisk 10170352C0.1216.692%F-4.286%C-9.5D4.2D957.4h72.5B434.6D--
Skyguard 12468125.667B**3.7915.991%F--N/A6.1D*5D**12911.2h141C-881.9F--
Xiphos Anti-Personnel Phalanx Turret 8268322.667N/A20.7918.141%UN/A680U140U1796000.1h73.2T*403.4T*
M60-G Bulldog 6961163.813C+1.9324.048%D--8.197%M**12D--1.6D*1055.1h6.9C*28.8C
NCM2 Falcon 8160511.176C++0.7029.907%D*3.333%D7.9D2.8D1807.6h18.2D*61D**
NSX Tomoe 6060272.222B+0.3421.027%F23.333%D*14.6D--N/A564.1h19.1D*90.9D**
Mauler S6 6060391.538B+0.3433.138%D8.333%D**21.4CN/A2932.8h5.7C17.1C
NCM2 Falcon 7256341.647B*0.2328.6%D*7.143%A8.2D2.4D--1296.8h17.7C62D-
NS-20 Gorgon 5954262.077A0.2022.844%C+22.222%B+13.2C-1.2C674.1h60.2C263.7C
NS-20 Gorgon 5953262.038A0.1622.965%C+16.981%C-12.9C-1.5C*774.1h60.8C264.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32730.4h
Anti-Vehicle MANA Turret39841.4h
Nano-Armor Kit262366,43222.9h
AE Medical Applicator499620,35736.7h
AE Nano-Armor Kit98339,94516.2h
Nanite Revive Grenade04,7081.3h
Medical Kit872,7332.6h
Spitfire Auto-Turret51,7611.5h
Restoration Kit51000.2h
Motion Spotter53,4731.5h
Recon Detection Device5844,63073.4h
Shield Recharging Field5921,2436.3h
Medical Applicator1,124973,84161.3h
Ammunition Package3015,4355.9h
Anti-Infantry MANA Turret81,0822h
Snowman Soldier21450.1h
Hardlight Barrier111,3371.2h

Check the help document for the dictionary if you want to learn more about words used here.


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