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Maj. General Veteran Brassi[RE4] Brassi
NC BR 83

KDR: 1.94

Score: 54.4m

Last Seen: Jul 31st, 2020 9:54 PM
- OFFLINE - 32 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Cobalt
Level Progress (to 84): 44%
PRIMARY CLASSESCLOAKERMEDICHEAVYMAX SUIT
PRIMARY WEAPONS The Moonshot GD-22S Bouncing Betty Carnage AR LA1 Anchor SAS-R NC6 Gauss SAW AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 2449TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.467%20.127%31139131024,3701.845650.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.782%-1.121D*-0.148C-1.344D**HEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.5-0.385C-15.9-0.112C+86.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.557%4.661%495134494415782750.597847342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.224%-1.694F-1.398A-0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.258C*6.70.461B+21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.065%6.72%68813418789483610.92616243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.867%-1.4D**0.531B+-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.2-0.681D42.6-0.058C+159.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.894%71.322%68813419,7951831725.34662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.125%-0.011C+0.275C*0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.112C+3.10.036C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.757%15.909%6821347220105100.209324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%-0.826D-0.212C++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.511D6.3-0.296C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.4m663%284 (17k)257 (15.4k)1.9395156,65929,2132.3372883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349249611.375%24.593%28007:1524

30% Combat Medic17% Engineer21% Heavy Assault22% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 PMJan 15th, 2014 6:20 PMAug 3rd, 2020 7:45 PM (117d) (PST)Jul 31st, 2020 6:14 PM (120d) (PST)Jul 31st, 2020 5:54 PM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3241461780.2680.1380.0661.9130.020332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,4578,75810,6991684115115,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3522.4h/146.8d 11,620 13,934 28,935 404.2k 5,123 15,540 4,312 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:2,482
Deaths:1,304
KDR:1.903
Accuracy:13.615% F--
HSR:19.017% D--
LA1 Anchor
F-
Kills:1,420
Deaths:1,186
KDR:1.197
Accuracy:16.560% F--
HSR:13.944% F-
NC6 Gauss SAW
D-
Kills:1,279
Deaths:620
KDR:2.063
Accuracy:10.886% F--
HSR:20.563% D-
EM6
C--
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:13.001% F--
HSR:24.336% C--
EM1
D-
Kills:1,163
Deaths:1,037
KDR:1.122
Accuracy:14.286% F-
HSR:18.229% D-
NS-15M1
D
Kills:279
Deaths:205
KDR:1.361
Accuracy:13.894% F--
HSR:20.072% D
NS-15M AE
C+
Kills:205
Deaths:73
KDR:2.808
Accuracy:18.695% F-
HSR:30.732% C+
NC6S Gauss SAW S
D*
Kills:127
Deaths:53
KDR:2.396
Accuracy:14.208% F--
HSR:17.323% D*
NC6A GODSAW
D-
Kills:124
Deaths:51
KDR:2.431
Accuracy:23.102% D*
HSR:24.194% D-
Kills:8,246
Deaths (as Heavy Assault):5,256
Deaths (to Heavy Assaults):7,950
KDR:1.56887
Kill Difference:2,990
Playtime:728.455 hours
Usage:21%
Score:8.124m
Score/min:186
Accuracy (listed only):15.361%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:16.468% F-
HSR:24.893% B++
AC-X11
B++
Kills:1,162
Deaths:345
KDR:3.368
Accuracy:17.284% F--
HSR:29.260% B++
AF-19 Mercenary
C+
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.837% F
HSR:22.424% C+
GD-7F
D
Kills:723
Deaths:576
KDR:1.255
Accuracy:16.298% F--
HSR:18.811% D
NS-11C
D
Kills:485
Deaths:465
KDR:1.043
Accuracy:15.660% F--
HSR:16.495% D
AF-4 Cyclone
D*
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.842% D*
HSR:10.843% D**
AF-4AE Cyclone
D**
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F--
HSR:16.144% D**
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% F
HSR:18.750% A+
MKV Suppressed
C+
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D**
HSR:21.384% C+
Blitz GD-10
D**
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% F
HSR:8.228% D**
NS Baron G5
F
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% F
HSR:6.383% F-
AF-4A Bandit
B+
Kills:88
Deaths:65
KDR:1.354
Accuracy:15.977% F*
HSR:29.546% B+
Mauler S6
D*
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D*
HSR:8.333% D*
Kills:5,889
Deaths (as Light Assault):3,859
Deaths (to Light Assaults):5,175
KDR:1.52604
Kill Difference:2,030
Playtime:34.579 hours
Usage:1%
Score:0.456m
Score/min:220
Accuracy (listed only):21.309%
HSR (listed only):17.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,173
Deaths:664
KDR:1.767
Accuracy:16.468% F-
HSR:24.893% B++
AC-X11
B++
Kills:1,162
Deaths:345
KDR:3.368
Accuracy:17.284% F--
HSR:29.260% B++
AF-19 Mercenary
C+
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.837% F
HSR:22.424% C+
GD-7F
D
Kills:723
Deaths:576
KDR:1.255
Accuracy:16.298% F--
HSR:18.811% D
NS-11C
D
Kills:485
Deaths:465
KDR:1.043
Accuracy:15.660% F--
HSR:16.495% D
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% F
HSR:18.750% A+
NS Baron G5
F
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% F
HSR:6.383% F-
AF-4A Bandit
B+
Kills:88
Deaths:65
KDR:1.354
Accuracy:15.977% F*
HSR:29.546% B+
Mauler S6
D*
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D*
HSR:8.333% D*
Kills:5,100
Deaths (as Engineer):3,282
Deaths (to Engineers):5,989
KDR:1.55393
Kill Difference:1,818
Playtime:611.174 hours
Usage:17%
Score:10.565m
Score/min:288
Accuracy (listed only):21.564%
HSR (listed only):19.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
F
Kills:2,861
Deaths:142
KDR:20.148
Accuracy:33.240% F
HSR:69.486% F-
SAS-R
D-
Kills:1,404
Deaths:125
KDR:11.232
Accuracy:33.698% D*
HSR:66.097% D-
LA80
C**
Kills:1,168
Deaths:399
KDR:2.927
Accuracy:44.984% C**
HSR:77.312% C
NC14 Bolt Driver
C**
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:38.638% C+
HSR:79.397% C**
AF-8 RailJack
D
Kills:1,160
Deaths:66
KDR:17.576
Accuracy:32.295% D--
HSR:70.517% D
EM4 Longshot
D*
Kills:1,158
Deaths:97
KDR:11.938
Accuracy:34.396% D*
HSR:72.107% D*
EM4-AE Longshot
D*
Kills:737
Deaths:43
KDR:17.140
Accuracy:33.338% D*
HSR:74.763% D*
AF-18 Stalker
C*
Kills:543
Deaths:140
KDR:3.879
Accuracy:18.371% F--
HSR:25.414% C*
AF-6 Shadow
D-
Kills:400
Deaths:190
KDR:2.105
Accuracy:22.209% F--
HSR:21.250% D-
NS-30 Vandal
D*
Kills:280
Deaths:154
KDR:1.818
Accuracy:20.481% F*
HSR:17.143% D*
AF-4 Cyclone
D*
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.842% D*
HSR:10.843% D**
LA3 Desperado
D
Kills:241
Deaths:276
KDR:0.873
Accuracy:20.847% D**
HSR:18.257% D
LA8 Rebel
C
Kills:239
Deaths:322
KDR:0.742
Accuracy:24.827% D--
HSR:20.502% C
AF-4AE Cyclone
D**
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F--
HSR:16.144% D**
NS-AM7 Archer
B*
Kills:184
Deaths:86
KDR:2.140
Accuracy:57.045% C
HSR:29.891% B*
NC4 Mag-Shot
D--
Kills:184
Deaths:262
KDR:0.702
Accuracy:19.715% D*
HSR:13.587% D--
NS-44 Commissioner
D-
Kills:164
Deaths:113
KDR:1.451
Accuracy:32.177% D-
HSR:12.195% D**
MKV Suppressed
C+
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D**
HSR:21.384% C+
Blitz GD-10
D**
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% F
HSR:8.228% D**
Gauss SPR
C
Kills:147
Deaths:8
KDR:18.375
Accuracy:34.046% C
HSR:28.571% D-
NS-61 Emissary
C
Kills:128
Deaths:43
KDR:2.977
Accuracy:27.222% C
HSR:12.500% D--
NS-357 Underboss
D*
Kills:88
Deaths:131
KDR:0.672
Accuracy:23.995% F-
HSR:13.636% D*
NSX Tomoe
F
Kills:60
Deaths:27
KDR:2.222
Accuracy:21.027% F--
HSR:23.333% F
Kills:13,095
Deaths (as Infiltrator):3,334
Deaths (to Infiltrators):4,483
KDR:3.92771
Kill Difference:9,761
Playtime:765.514 hours
Usage:22%
Score:8.412m
Score/min:183
Accuracy (listed only):28.500%
HSR (listed only):34.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D
Kills:2,100
Deaths:1,676
KDR:1.253
Accuracy:15.362% F--
HSR:17.857% D
NC1 Gauss Rifle
D
Kills:1,205
Deaths:1,126
KDR:1.070
Accuracy:14.545% F--
HSR:18.755% D
Gauss Rifle S
C+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:15.959% F--
HSR:23.707% C+
Reaper DMR
C--
Kills:1,155
Deaths:742
KDR:1.557
Accuracy:14.400% F**
HSR:24.156% C--
NS-11A
D*
Kills:1,151
Deaths:1,061
KDR:1.085
Accuracy:14.616% F--
HSR:14.683% D*
GR-22
D-
Kills:1,146
Deaths:1,075
KDR:1.066
Accuracy:16.523% F--
HSR:16.492% D-
NS-11P
C+
Kills:780
Deaths:503
KDR:1.551
Accuracy:16.868% F-
HSR:25.769% C+
Gauss Prime
D
Kills:710
Deaths:502
KDR:1.414
Accuracy:14.911% T-
HSR:22.394% D
GR-22AE
D--
Kills:463
Deaths:278
KDR:1.665
Accuracy:19.281% F--
HSR:20.302% D--
NC9 A-Tross
B+
Kills:345
Deaths:110
KDR:3.136
Accuracy:16.770% F--
HSR:31.884% B+
AF-4 Cyclone
D*
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.842% D*
HSR:10.843% D**
AF-4AE Cyclone
D**
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F--
HSR:16.144% D**
NC12 Sweeper
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% F
HSR:18.750% A+
MKV Suppressed
C+
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D**
HSR:21.384% C+
Blitz GD-10
D**
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% F
HSR:8.228% D**
Gauss Rifle Burst
C+
Kills:156
Deaths:55
KDR:2.836
Accuracy:15.459% F**
HSR:29.487% C+
NS Baron G5
F
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% F
HSR:6.383% F-
Mauler S6
D*
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D*
HSR:8.333% D*
Kills:11,474
Deaths (as Combat Medic):9,018
Deaths (to Combat Medics):2,811
KDR:1.27234
Kill Difference:2,456
Playtime:1,057.427 hours
Usage:30%
Score:19.538m
Score/min:308
Accuracy (listed only):19.677%
HSR (listed only):18.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:1,229
Deaths:462
KDR:2.660
Accuracy:14.413% F--
HSR:16.680% C**
NCM1 Scattercannon
D
Kills:1,198
Deaths:533
KDR:2.248
Accuracy:17.239% F**
HSR:14.441% D
AF-41 Hacksaw
C+
Kills:1,163
Deaths:462
KDR:2.517
Accuracy:14.343% F-
HSR:14.875% C+
NCM1 Scattercannon
C
Kills:1,159
Deaths:535
KDR:2.166
Accuracy:18.567% F--
HSR:14.840% C
AF-23 Grinder
C+
Kills:498
Deaths:250
KDR:1.992
Accuracy:30.298% D*
HSR:16.868% C+
AF-23 Grinder
C*
Kills:471
Deaths:251
KDR:1.876
Accuracy:15.016% F--
HSR:16.136% C*
NS-10 Burster
C++
Kills:388
Deaths:217
KDR:1.788
Accuracy:20.906% F-
HSR:5.412% C++
NS-10 Burster
B+
Kills:375
Deaths:217
KDR:1.728
Accuracy:20.930% F-
HSR:6.133% B+
NCM3 Raven
A*
Kills:319
Deaths:227
KDR:1.405
Accuracy:27.126% F-
HSR:5.643% A*
NCM3 Raven
C+
Kills:289
Deaths:212
KDR:1.363
Accuracy:27.137% F-
HSR:2.768% C+
AF-34 Mattock
C+
Kills:250
Deaths:95
KDR:2.632
Accuracy:15.667% F*
HSR:16.800% C+
AF-34 Mattock
F
Kills:213
Deaths:95
KDR:2.242
Accuracy:15.459% F*
HSR:11.737% F
NCM2 Falcon
D
Kills:60
Deaths:51
KDR:1.176
Accuracy:29.874% F
HSR:3.333% D
NCM2 Falcon
B**
Kills:56
Deaths:34
KDR:1.647
Accuracy:28.567% F-
HSR:7.143% B**
NS-20 Gorgon
C+
Kills:54
Deaths:26
KDR:2.077
Accuracy:22.510% D
HSR:22.222% C+
NS-20 Gorgon
D
Kills:53
Deaths:26
KDR:2.038
Accuracy:22.679% D
HSR:16.981% D-
Kills:7,775
Deaths (as MAX Suit):1,846.500
Deaths (to MAX Suits):1,960
KDR:4.21067
Kill Difference:5,928.500
Playtime:306.726 hours
Usage:9%
Score:7.303m
Score/min:397
Accuracy (listed only):21.296%
HSR (listed only):12.001%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:330
V. Kills:67 485%
Deaths:30
KDR:11
Accuracy:24.258% F**
KPH:18.800 D*
VKPH:3.800 F
C75 Viper
D*
Kills:188
V. Kills:32 N/A
Deaths:15
KDR:12.533
Accuracy:19.827% F--
KPH:15.400 D*
VKPH:2.600 D*
L100 Python HESH
D--
Kills:182
V. Kills:9 N/A
Deaths:6
KDR:30.333
Accuracy:28.749% F--
KPH:39.800 D--
VKPH:2 F-
L100 Python AP
F-
Kills:95
V. Kills:73 128%
Deaths:15
KDR:6.333
Accuracy:29.092% F**
KPH:11.200 F-
VKPH:8.600 F-
Skyguard
D**
Kills:68
V. Kills:56 119%
Deaths:12
KDR:5.667
Accuracy:15.991% F--
KPH:6.100 D**
VKPH:5 F
Kills:863 (863 + 0)
Deaths:78
KDR:11.064
VKDR:3.038
Vehicle Kills:237
Kill Difference:785
Playtime:54.052 hours
Usage:2%
Score:0.395m
Score/min:122
Driving Accuracy:15.991%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D--
Kills:149
V. Kills:35 414%
Deaths:31
KDR:4.806
Accuracy:30.722% F-
KPH:15.800 D--
VKPH:3.700 D*
Enforcer ML85
D*
Kills:112
V. Kills:62 178%
Deaths:27
KDR:4.148
Accuracy:25.632% F--
KPH:13.600 D*
VKPH:7.500 D**
E540 Halberd
D--
Kills:103
V. Kills:65 156%
Deaths:36
KDR:2.861
Accuracy:24.586% T
KPH:14.300 D**
VKPH:9 D--
M20 Basilisk
D--
Kills:70
V. Kills:31 219%
Deaths:35
KDR:2
Accuracy:16.692% F--
KPH:9.500 D*
VKPH:4.200 D--
Kills:434 (149 + 285)
Deaths:129
KDR:3.364
VKDR:1.496
Vehicle Kills:193
Kill Difference:305
Playtime:32.281 hours
Usage:1%
Score:0.367m
Score/min:189
Driving Accuracy:30.722%
Gunner Accuracy:16.692%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:191
V. Kills:81 233%
Deaths:60
KDR:3.183
Accuracy:24.728% F-
KPH:11.300 D--
VKPH:4.800 D-
M40 Fury
D*
Kills:155
V. Kills:33 456%
Deaths:24
KDR:6.458
Accuracy:23.970% F
KPH:21.300 D*
VKPH:4.500 D*
M20 Basilisk
D*
Kills:109
V. Kills:35 303%
Deaths:34
KDR:3.206
Accuracy:22.356% F-
KPH:8.800 D*
VKPH:2.800 D**
M12 Kobalt
D**
Kills:77
V. Kills:2 N/A
Deaths:9
KDR:8.556
Accuracy:8.974% F--
KPH:21.500 D**
VKPH:0.600 D**
M60-G Bulldog
D--
Kills:61
V. Kills:8 N/A
Deaths:16
KDR:3.813
Accuracy:24.048% D**
KPH:12.100 D*
VKPH:1.600 D--
Kills:593 (0 + 593)
Deaths:143
KDR:4.147
VKDR:1.112
Vehicle Kills:159
Kill Difference:450
Playtime:45.197 hours
Usage:1%
Score:0.315m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:24.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 2,8972,86114220.148S18.2133.24%F69.486%F-21FN/A63136.3h3T*9T*
GD-22S 2,4982,4821,3041.903C+0.0413.615%F--19.017%D--16.2D*N/A82153.3h13.2D**96.8F*
Bouncing Betty 2,4192,41717513.811S11.8733.101%D*N/A111.9C--N/A40821.6h2.1D6.4D**
Carnage AR 2,1292,1001,6761.253C0.6915.362%F--17.857%D13.1D*N/A48160h17.9F--116.3T*
LA1 Anchor 1,4291,4201,1861.197D0.7416.56%F--13.944%F-20.6D*N/A8969h13.3F--80.2T*
SAS-R 1,4171,40412511.232A*9.2933.698%D*66.097%D-21.1D*N/A8066.5h3.1F*9.2F--
NC6 Gauss SAW 1,3111,2796202.063C++0.1210.886%F--20.563%D-18.2D-N/A13170.3h14F-128.9T-
AF-41 Hacksaw 1,2331,2294622.66C+0.7214.413%F--16.68%C**24.8D-N/A13449.5h5.3B++36.6D--
NC1 Gauss Rifle 1,2201,2051,1261.07C0.8714.545%F--18.755%D13D--N/A8192.9h16.4F--112.7T-
NCM1 Scattercannon 1,2051,1985332.248C--0.3117.239%F**14.441%D21.2D*N/A10456.4h5.5C*32.2T-
Gauss Compact S 1,1931,1736641.767B++0.1716.468%F-24.893%B++10.6DN/A39111.1h18.9F**114.9T
LA80 1,1711,1683992.927C--0.9944.984%C**77.312%C19.6D*N/A8859.7h2.8F-6.3D-
EM6 1,1801,1677271.605C0.3313.001%F--24.336%C--15.3D*N/A7476.5h15.7F*121.1T-
EM1 1,1651,1631,0371.122C-0.8214.286%F-18.229%D-17.2D*N/A8467.5h16.7F116.7F--
AF-41 Hacksaw 1,1681,1634622.517C+0.5814.343%F-14.875%C+23.5D-N/A13049.5h5.6B+39.2D*
AC-X11 1,1861,1623453.368B*1.4317.284%F--29.26%B++16.4D-N/A6670.8h13.4F--77.4T
Gauss Rifle S 1,1731,1601,0011.159C0.7815.959%F--23.707%C+12.1D*N/A3596.1h15.8F-98.8F**
NC14 Bolt Driver 1,1641,1601338.722A6.7838.638%C+79.397%C**19.5DN/A9759.5h2.9D--7.6C-
AF-8 RailJack 1,1641,1606617.576S15.6432.295%D--70.517%D17.4D--N/A6266.5h3.4F--10.5F
NCM1 Scattercannon 1,1691,1595352.166C+0.2318.567%F--14.84%C20.4DN/A11456.7h6.2B+33.2F
EM4 Longshot 1,1631,1589711.938A++10.0034.396%D*72.107%D*21.6D-N/A7853.6h3F--8.7F-
AF-19 Mercenary 1,1711,1558551.351C+0.5915.837%F22.424%C+10.3DN/A60111.8h17.3D*108.9D*
Reaper DMR 1,1651,1557421.557C+0.3814.4%F**24.156%C--13.5D*N/A5685.3h15.5T*107.3T*
NS-11A 1,1671,1511,0611.085C-0.8514.616%F--14.683%D*13.3D*N/A6386.6h18.4F--126T*
GR-22 1,1561,1461,0751.066C0.8716.523%F--16.492%D-14.7D*N/A6777.8h15D*90.8F--
Spear Anti-Vehicle Phalanx Turret 1,2651,0282639.538M**37.6035.178%D*5.156%B++30.9D-7.1F15833.3h6B+16.9C+
Shrike 1,3079106001.517B+0.4259.072%C++2.418%C+28.7C+12.5C26931.7h5.3B+9B+
NS-11P 7897805031.551C+0.3916.868%F-25.769%C+11.3D*N/A3969.1h20.7T*122.7T*
EM4-AE Longshot 7427374317.14M*15.2033.338%D*74.763%D*22.5D*N/A7132.7h3.1T*9.3F**
NC05 Jackhammer 7277235981.209C0.7338.307%D*12.448%D25.5D--N/A11228.4h6.8F*17.8F--
GD-7F 7387235761.255C0.6816.298%F--18.811%D9.1D--N/A4579.2h17.5F-107.6F*
Gauss Prime 7177105021.414C0.5314.911%T-22.394%D11.4FN/A3162.2h17.3T*116.2T*
C-4 8176515111.274C0.6723.631%DN/A70D17.8D-8099.3h1.4C6.1C
AF-18 Stalker 5505431403.879A1.9418.371%F--25.414%C*12.4D*N/A3843.8h22.2T*120.9T*
Tank Mine 7705113813.447S11.5119.927%D*N/A118.8C+60.2C10844.3h1.7B8.6F-
AF-23 Grinder 5014982501.992C0.0530.298%D*16.868%C+23.4D--N/A10721.3h10D**32.9F--
NS-11C 4954854651.043C0.9015.66%F--16.495%D7D--N/A3869.7h25.8T*165T*
AF-23 Grinder 4744712511.876C0.0615.016%F--16.136%C*22D--N/A9821.4h5.3B+35.3F*
GR-22AE 4684632781.665C0.2719.281%F--20.302%D--14.7D*N/A3931.5h16.7F--86.6T
Sticky Grenade 4124041404N/A402.0637.705%F-N/A505D*10C--20550.8h2.8D-7.4D*
AF-6 Shadow 4074001902.105C0.1722.209%F--21.25%D-14.5D*N/A5827.5h8.9T*40.3T*
NS Decimator 4783993211.243C0.7048.535%F-2.256%C**31.7D6.3D*26012.6h4.2C+8.6D
NS-10 Burster 6753882171.788B+0.1520.906%F-5.412%C++4.3D-3.2D8589.9h148.1C+708.4D*
NS-10 Burster 6253752171.728C++0.2120.93%F-6.133%B+4.2D--2.8D--7789.7h152C+726D**
Frag Grenade 3533491349N/A347.0639.861%D*N/A581.7C+6.7D33430.6h3.1C*7.8C
NC9 A-Tross 3513451103.136A+1.2016.77%F--31.884%B+16.5D*N/A5920.9h15.5T*92.2T*
L100 Python HEAT 3973303011C**9.0624.258%F**4.848%A++18.8D*3.8F9517.6h4.7C++19.4F-
NCM3 Raven 5073192271.405B0.5327.126%F-5.643%A*8.1D4.8D12039.4h25.1B92.4D
NC15 Phoenix 7782911701.712C++0.2356.757%B+N/A12.5C20.9B*21723.3h12D-21.1C--
NCM3 Raven 4852892121.363C**0.5827.137%F-2.768%C+7.5D--5.1D12638.7h27.4C+101.1D*
NS-30 Vandal 2802801541.818C0.1220.481%F*17.143%D*15.1D*N/A11018.5h8.2F--40.1T*
NS-15M1 2802792051.361C0.5813.894%F--20.072%D12.6D*N/A6522.2h21.2T*152.8T*
AF-22 Crow 4642614150.629C1.3169.247%C+N/A9.1D--7C-14728.8h14F--20.2F-
AF-34 Mattock 254250952.632C0.6915.667%F*16.8%C+22.3D*N/A9711.2h6.4C+41.1F--
AF-4 Cyclone 2502491851.346C0.5922.842%D*10.843%D**16D--N/A12015.6h10.9C--47.7D
LA3 Desperado 2442412760.873C1.0720.847%D**18.257%D36CN/A1386.7h10.5D**50.3F
LA8 Rebel 2402393220.742C1.2024.827%D--20.502%C25.2C--N/A1229.5h5.8C+23.5C
AF-4AE Cyclone 2252231002.23B+0.2920.4%F--16.144%D**18.3D*N/A4912.2h12.3F--60.1F**
AF-34 Mattock 214213952.242C0.3015.459%F*11.737%F19D**N/A10511.2h7.4C+47.9F**
NS-15M AE 209205732.808C++0.8718.695%F-30.732%C+14.7D**N/A4813.9h23.6T*126.1T*
M20 Basilisk 272191603.183C-1.2424.728%F-6.806%C*11.3D--4.8D-11316.9h82.9C+335.2D*
C75 Viper 2201881512.533B++10.5919.827%F--2.128%A15.4D*2.6D*11812.2h13.9D69.9F**
NS-AM7 Archer 204184862.14M+0.2057.045%C29.891%B*9.8C++1.1D-7718.8h14C**24.5C**
NC4 Mag-Shot 1841842620.702C1.2419.715%D*13.587%D--31.7C+N/A2495.8h7.3C++37D
L100 Python HESH 191182630.333B*28.3928.749%F--3.846%M++39.6D--2F-1854.6h2.7B+9.3D*
MANA Anti-Personnel Turret 169167742.257N/A0.3212.586%UN/A1670U20U8059100.1h28T*222.8T*
MANA Anti-Vehicle Turret 281166483.458U1.5239.993%UN/A1660U1150U3986820.1h13.2T*32.9T*
NS-44 Commissioner 1661641131.451C++0.4932.177%D-12.195%D**19.1D-N/A1048.6h6.4F**20F-
NC12 Sweeper 1601601620.988C0.9531.331%F18.75%A+15.7D--N/A7710.2h6.5F*20.8F*
MKV Suppressed 1621591231.293C0.6521.458%D**21.384%C+16.1D--N/A809.9h16.9D-78.7D*
Blitz GD-10 1591581690.935C1.0018.238%F8.228%D**12.5D--N/A13612.6h16.8D92.2D
Gauss Rifle Burst 157156552.836B0.9015.459%F**29.487%C+14.4D**N/A4610.8h20.6T*133.4T*
M40 Fury 188155246.458C4.5223.97%F2.581%A21.2D*4.5D*1427.3h13.9C57.8D*
Titan-150 HEAT 184149314.806C2.8730.722%F-6.711%M15.7D--3.7D*2399.5h5.4C--17.7F-
Gauss SPR 149147818.375S16.4434.046%C28.571%D-24.9DN/A985.9h6D**17.5D-
Hawk GD-68 2421411231.146C++0.7960.753%DN/A6.6D*4.7D--15921.3h10D*16.4D*
NS-61 Emissary 132128432.977A*1.0427.222%C12.5%D--18.6DN/A836.9h24.1D-88.7D--
NC6S Gauss SAW S 133127532.396C**0.4614.208%F--17.323%D*11.2D**N/A6411.3h18.3T*128.9T*
NC6A GODSAW 126124512.431C+0.4923.102%D*24.194%D-17.7D**N/A1597h28.4F--122.9T*
Enforcer ML85 174112274.148C-2.2125.632%F--2.679%B++13.5D*7.5D**1998.3h10.7B41.7D*
M20 Basilisk 144109343.206C-1.2722.356%F-11.009%A++8.8D*2.8D**10612.4h94.9C424.4F-
E540 Halberd 168103362.861D0.9224.586%T4.854%A14.3D**9D--2097.2h6.9F28.1T*
L100 Python AP 16895156.333C4.3929.092%F**7.368%M*11.2F-8.6F-1378.5h9.3F**32.1T*
NS Baron G5 94941110.847D1.0932.087%F6.383%F-13.6D*N/A816.9h8T*25D
NS-357 Underboss 88881310.672C-1.2723.995%F-13.636%D*27.5D-N/A1513.2h4.8D*19.8F--
AF-4A Bandit 8888651.354C0.5915.977%F*29.546%B+11D*N/A798h16.5T-103.5T*
NS-R3 Swarm 17477352.2A**0.2658.503%D*N/A4.2D*5.3D6718.4h35.8D*61.2D**
Mag-Cutter 817725,2340.003D1.9410.103%D**N/A0D-N/A02777.4h2.6C+25.3D-
M12 Kobalt 797798.556D6.628.974%F--18.182%C21.4D**N/A1283.6h21.6D240.5F--
M20 Basilisk 10170352D0.0616.692%F--4.286%C-9.5D*4.2D--957.4h72.5C+434.6F-
Xiphos Anti-Personnel Phalanx Turret 8469323N/A21.0618.2%UN/A690U150U1816400.1h73T*401T*
Skyguard 12468125.667C++3.7315.991%F--N/A6.1D**5F13011.2h141D--881.9T-
M60-G Bulldog 6961163.813D1.8724.048%D**8.197%S12D*1.6D--1055.1h6.9C+28.8D*
NSX Tomoe 6060272.222C+0.2821.027%F--23.333%F14.6D*N/A574.1h19.1F-90.9F*
NCM2 Falcon 8160511.176C0.7629.874%F3.333%D7.9D--2.8D--1817.6h18.2F61T
Mauler S6 6060391.538C*0.4033.138%D*8.333%D*21.4DN/A3062.8h5.7D--17.1D*
NCM2 Falcon 7256341.647C**0.2928.567%F-7.143%B**8.2D--2.4D1296.8h17.7D62.1F--
NS-20 Gorgon 5954262.077B+0.1422.51%D22.222%C+12.9D-1.2C-654.2h60.6D*269.4F
NS-20 Gorgon 5953262.038C**0.1022.679%D16.981%D-12.6D--1.4C+754.2h61.3D--270.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit262366,43222.9h
Anti-Vehicle MANA Turret39981.4h
Spawn Beacon32730.4h
AE Nano-Armor Kit107370,96917.7h
AE Medical Applicator499621,92036.8h
Nanite Revive Grenade04,7091.3h
Medical Kit872,7412.6h
Restoration Kit51000.2h
Motion Spotter53,5521.6h
Spitfire Auto-Turret51,8231.5h
Recon Detection Device6348,54380h
Shield Recharging Field5921,2596.4h
Medical Applicator1,124973,84161.3h
Ammunition Package3117,7276.6h
Anti-Infantry MANA Turret81,0822h
Snowman Soldier21450.1h
Hardlight Barrier141,4821.4h

Check the help document for the dictionary if you want to learn more about words used here.


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