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Warden Veteran Brassi[RE4] Brassi
NC BR 63

KDR: 1.86

Score: 51.4m

Last Seen: Jul 18th, 2019 11:40 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 220
Level Progress (to 64): 82%
PRIMARY CLASSESCLOAKERMEDICHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S The Moonshot Bouncing Betty Carnage AR LA1 Anchor SAS-R NC6 Gauss SAW AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $379,053 MLG Score: 303
Fun Score: N/A
Cheeseburgers Flipped: 2404TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.345%19.632%30139117522,9731.782790.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.863%-1.131D*-0.186C-1.437D**HEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.3-0.4C--16-0.121C+88.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.964%4.726%505120993115562720.598329341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.122%-1.653F-1.395A-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.28C*6.70.468B+21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.172%6.774%69812068719293610.937567241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.884%-1.387D**0.576B+-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.6-0.677D42.5-0.064C+158.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.952%71.405%69812068,4071729604.85954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%-0.006C+0.279C*0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.099C+3.10.02C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.757%15.909%6921212220102700.214216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%-0.812D-0.251C*-1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.502D6.3-0.294C13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 220
51.4m644.1%283 (17k)257 (15.4k)1.8571952,85028,4572.2546663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214218111.234%23.582%26507:0322

32% Combat Medic15% Engineer22% Heavy Assault21% Infiltrator9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 PMJan 15th, 2014 6:20 PMJul 18th, 2019 10:37 PM (2h) (PST)Jul 18th, 2019 8:05 PM (5h) (PST)Jul 18th, 2019 7:40 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261511750.2650.1420.0621.8390.021303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5819,08010,5011694110115,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3329.3h/138.7d 11,311 12,463 26,548 367.3k 5,032 14,515 4,180 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:2,482
Deaths:1,304
KDR:1.903
Accuracy:13.609% F-
HSR:19.017% D
LA1 Anchor
F
Kills:1,419
Deaths:1,186
KDR:1.196
Accuracy:16.556% F
HSR:13.954% F
NC6 Gauss SAW
C--
Kills:1,279
Deaths:620
KDR:2.063
Accuracy:10.886% F
HSR:20.563% C--
EM6
C++
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:13.001% F
HSR:24.336% C++
EM1
D
Kills:1,163
Deaths:1,037
KDR:1.122
Accuracy:14.286% D**
HSR:18.229% D
NS-15M1
C
Kills:279
Deaths:205
KDR:1.361
Accuracy:13.894% F
HSR:20.072% C
NS-15M AE
B
Kills:205
Deaths:72
KDR:2.847
Accuracy:18.701% D*
HSR:30.732% B
NC6S Gauss SAW S
D--
Kills:127
Deaths:53
KDR:2.396
Accuracy:14.208% F
HSR:17.323% D--
NC6A GODSAW
C--
Kills:122
Deaths:49
KDR:2.490
Accuracy:23.185% D--
HSR:23.771% C--
Kills:8,243
Deaths (as Heavy Assault):5,253
Deaths (to Heavy Assaults):7,785
KDR:1.5692
Kill Difference:2,990
Playtime:727.758 hours
Usage:22%
Score:8.121m
Score/min:186
Accuracy (listed only):15.369%
HSR (listed only):20.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.841% D*
HSR:22.424% C++
Gauss Compact S
B**
Kills:852
Deaths:499
KDR:1.707
Accuracy:16.568% D**
HSR:25.235% B**
GD-7F
C
Kills:639
Deaths:542
KDR:1.179
Accuracy:16.024% F
HSR:18.310% C
NS-11C
C--
Kills:441
Deaths:443
KDR:0.995
Accuracy:15.089% F-
HSR:16.327% C--
AF-4 Cyclone
D
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.848% D
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
NC12 Sweeper
A
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A
MKV Suppressed
C**
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% C**
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
AC-X11
B++
Kills:119
Deaths:34
KDR:3.500
Accuracy:15.966% F-
HSR:26.050% B++
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% D*
HSR:6.383% F-
AF-4A Bandit
B
Kills:72
Deaths:59
KDR:1.220
Accuracy:16.643% F-
HSR:25% B
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:4,381
Deaths (as Light Assault):3,321
Deaths (to Light Assaults):5,068
KDR:1.31918
Kill Difference:1,060
Playtime:34.474 hours
Usage:1%
Score:0.456m
Score/min:220
Accuracy (listed only):21.202%
HSR (listed only):17.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,155
Deaths:855
KDR:1.351
Accuracy:15.841% D*
HSR:22.424% C++
Gauss Compact S
B**
Kills:852
Deaths:499
KDR:1.707
Accuracy:16.568% D**
HSR:25.235% B**
GD-7F
C
Kills:639
Deaths:542
KDR:1.179
Accuracy:16.024% F
HSR:18.310% C
NS-11C
C--
Kills:441
Deaths:443
KDR:0.995
Accuracy:15.089% F-
HSR:16.327% C--
NC12 Sweeper
A
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A
AC-X11
B++
Kills:119
Deaths:34
KDR:3.500
Accuracy:15.966% F-
HSR:26.050% B++
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% D*
HSR:6.383% F-
AF-4A Bandit
B
Kills:72
Deaths:59
KDR:1.220
Accuracy:16.643% F-
HSR:25% B
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:3,592
Deaths (as Engineer):2,744
Deaths (to Engineers):5,893
KDR:1.30904
Kill Difference:848
Playtime:497.694 hours
Usage:15%
Score:8.479m
Score/min:284
Accuracy (listed only):21.410%
HSR (listed only):18.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
F
Kills:2,169
Deaths:103
KDR:21.058
Accuracy:33.236% F
HSR:69.064% F
SAS-R
C+
Kills:1,286
Deaths:115
KDR:11.183
Accuracy:33.804% D
HSR:66.485% C+
LA80
B+
Kills:1,168
Deaths:399
KDR:2.927
Accuracy:44.984% B+
HSR:77.312% C+
AF-8 RailJack
C-
Kills:1,160
Deaths:66
KDR:17.576
Accuracy:32.295% D
HSR:70.517% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:38.638% B+
HSR:79.397% B+
EM4 Longshot
D-
Kills:1,158
Deaths:97
KDR:11.938
Accuracy:34.396% D-
HSR:72.107% D-
AF-18 Stalker
B++
Kills:535
Deaths:139
KDR:3.849
Accuracy:18.376% F-
HSR:25.608% B++
AF-6 Shadow
D
Kills:400
Deaths:190
KDR:2.105
Accuracy:22.209% F-
HSR:21.250% D
NS-30 Vandal
D*
Kills:280
Deaths:154
KDR:1.818
Accuracy:20.481% F-
HSR:17.143% D*
AF-4 Cyclone
D
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.848% D
HSR:10.843% D*
LA8 Rebel
C+
Kills:227
Deaths:316
KDR:0.718
Accuracy:24.692% D-
HSR:21.145% C+
EM4-AE Longshot
F-
Kills:224
Deaths:7
KDR:32
Accuracy:29.014% F-
HSR:68.750% F-
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
LA3 Desperado
C+
Kills:205
Deaths:255
KDR:0.804
Accuracy:20.780% D*
HSR:19.024% C+
NC4 Mag-Shot
D-
Kills:184
Deaths:262
KDR:0.702
Accuracy:19.715% D*
HSR:13.587% D-
NS-44 Commissioner
C--
Kills:164
Deaths:113
KDR:1.451
Accuracy:32.177% C--
HSR:12.195% D**
MKV Suppressed
C**
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% C**
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
NS-AM7 Archer
A+
Kills:137
Deaths:69
KDR:1.986
Accuracy:58.253% C+
HSR:31.387% A+
NS-61 Emissary
C+
Kills:100
Deaths:38
KDR:2.632
Accuracy:26.883% C+
HSR:10% D*
NS-357 Underboss
D--
Kills:86
Deaths:131
KDR:0.656
Accuracy:23.771% F
HSR:13.954% D--
Gauss SPR
C*
Kills:82
Deaths:5
KDR:16.400
Accuracy:34.072% C*
HSR:23.171% D*
NSX Tomoe
D*
Kills:60
Deaths:27
KDR:2.222
Accuracy:21.027% F
HSR:23.333% D*
Kills:11,574
Deaths (as Infiltrator):3,196
Deaths (to Infiltrators):4,310
KDR:3.6214
Kill Difference:8,378
Playtime:698.484 hours
Usage:21%
Score:7.655m
Score/min:183
Accuracy (listed only):28.337%
HSR (listed only):34.436%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C-
Kills:2,083
Deaths:1,660
KDR:1.255
Accuracy:15.359% F-
HSR:17.811% C-
NC1 Gauss Rifle
C
Kills:1,197
Deaths:1,124
KDR:1.065
Accuracy:14.534% F-
HSR:18.630% C
Gauss Rifle S
B+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:15.959% F-
HSR:23.707% B+
Reaper DMR
C+
Kills:1,155
Deaths:742
KDR:1.557
Accuracy:14.400% F--
HSR:24.156% C+
NS-11A
D--
Kills:1,151
Deaths:1,061
KDR:1.085
Accuracy:14.616% F-
HSR:14.683% D--
GR-22
C-
Kills:1,146
Deaths:1,075
KDR:1.066
Accuracy:16.523% F
HSR:16.492% C-
NS-11P
B**
Kills:766
Deaths:498
KDR:1.538
Accuracy:16.888% D*
HSR:25.718% B**
Gauss Prime
C
Kills:689
Deaths:502
KDR:1.373
Accuracy:14.897% T
HSR:22.206% C
GR-22AE
D
Kills:454
Deaths:274
KDR:1.657
Accuracy:19.315% F-
HSR:19.604% D
NC9 A-Tross
B**
Kills:343
Deaths:110
KDR:3.118
Accuracy:16.796% F-
HSR:31.778% B**
AF-4 Cyclone
D
Kills:249
Deaths:185
KDR:1.346
Accuracy:22.848% D
HSR:10.843% D*
AF-4AE Cyclone
D*
Kills:223
Deaths:100
KDR:2.230
Accuracy:20.400% F-
HSR:16.144% D*
NC12 Sweeper
A
Kills:160
Deaths:162
KDR:0.988
Accuracy:31.331% D--
HSR:18.750% A
MKV Suppressed
C**
Kills:159
Deaths:123
KDR:1.293
Accuracy:21.458% D-
HSR:21.384% C**
Blitz GD-10
D*
Kills:158
Deaths:169
KDR:0.935
Accuracy:18.238% D*
HSR:8.228% D**
Gauss Rifle Burst
C++
Kills:153
Deaths:55
KDR:2.782
Accuracy:15.414% F--
HSR:28.758% C++
NS Baron G5
D*
Kills:94
Deaths:111
KDR:0.847
Accuracy:32.087% D*
HSR:6.383% F-
Mauler S6
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:33.138% D
HSR:8.333% D**
Kills:11,400
Deaths (as Combat Medic):8,991
Deaths (to Combat Medics):2,749
KDR:1.26793
Kill Difference:2,409
Playtime:1,052.287 hours
Usage:32%
Score:19.455m
Score/min:308
Accuracy (listed only):19.678%
HSR (listed only):18.534%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,229
Deaths:462
KDR:2.660
Accuracy:14.413% F
HSR:16.680% B+
NCM1 Scattercannon
C
Kills:1,198
Deaths:533
KDR:2.248
Accuracy:17.239% F-
HSR:14.441% C
AF-41 Hacksaw
C++
Kills:1,163
Deaths:462
KDR:2.517
Accuracy:14.343% F
HSR:14.875% C++
NCM1 Scattercannon
C+
Kills:1,159
Deaths:535
KDR:2.166
Accuracy:18.567% F-
HSR:14.840% C+
AF-23 Grinder
C++
Kills:496
Deaths:248
KDR:2
Accuracy:30.237% D-
HSR:16.734% C++
AF-23 Grinder
C*
Kills:468
Deaths:249
KDR:1.880
Accuracy:14.839% F--
HSR:15.812% C*
NS-10 Burster
C+
Kills:366
Deaths:212
KDR:1.726
Accuracy:20.678% D*
HSR:5.738% C+
NS-10 Burster
C*
Kills:352
Deaths:212
KDR:1.660
Accuracy:20.685% D**
HSR:5.966% C*
NCM3 Raven
A++
Kills:319
Deaths:227
KDR:1.405
Accuracy:27.118% D**
HSR:5.643% A++
NCM3 Raven
C+
Kills:289
Deaths:212
KDR:1.363
Accuracy:27.128% D**
HSR:2.768% C+
AF-34 Mattock
C*
Kills:227
Deaths:93
KDR:2.441
Accuracy:14.269% F--
HSR:17.621% C*
AF-34 Mattock
D*
Kills:193
Deaths:93
KDR:2.075
Accuracy:14.035% F--
HSR:12.435% D*
NCM2 Falcon
D
Kills:60
Deaths:51
KDR:1.176
Accuracy:28.603% D*
HSR:3.333% D
NCM2 Falcon
A
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.195% D**
HSR:7.143% A
Kills:7,575
Deaths (as MAX Suit):1,811.500
Deaths (to MAX Suits):1,938
KDR:4.18162
Kill Difference:5,763.500
Playtime:301.035 hours
Usage:9%
Score:7.199m
Score/min:399
Accuracy (listed only):20.668%
HSR (listed only):11.002%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:330
V. Kills:67 485%
Deaths:30
KDR:11
Accuracy:24.258% T
KPH:18.800 D-
VKPH:3.800 F
L100 Python HESH
C--
Kills:182
V. Kills:9 N/A
Deaths:6
KDR:30.333
Accuracy:28.749% F--
KPH:39.800 C--
VKPH:2 F
C75 Viper
D
Kills:175
V. Kills:29 N/A
Deaths:14
KDR:12.500
Accuracy:20.374% F-
KPH:15.700 D
VKPH:2.600 D*
L100 Python AP
D**
Kills:95
V. Kills:73 128%
Deaths:15
KDR:6.333
Accuracy:29.092% T
KPH:11.200 D**
VKPH:8.600 F
Skyguard
D*
Kills:68
V. Kills:56 119%
Deaths:12
KDR:5.667
Accuracy:15.977% F--
KPH:6.100 D*
VKPH:5 D**
Kills:850 (850 + 0)
Deaths:77
KDR:11.039
VKDR:3.039
Vehicle Kills:234
Kill Difference:773
Playtime:52.961 hours
Usage:2%
Score:0.387m
Score/min:122
Driving Accuracy:15.977%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:149
V. Kills:35 414%
Deaths:31
KDR:4.806
Accuracy:30.722% F-
KPH:15.800 D
VKPH:3.700 D**
Enforcer ML85
D--
Kills:112
V. Kills:62 178%
Deaths:27
KDR:4.148
Accuracy:25.632% F-
KPH:13.600 D--
VKPH:7.500 D**
E540 Halberd
D*
Kills:103
V. Kills:65 156%
Deaths:36
KDR:2.861
Accuracy:24.586% F*
KPH:14.300 D**
VKPH:9 D*
M20 Basilisk
D
Kills:70
V. Kills:31 219%
Deaths:35
KDR:2
Accuracy:16.369% F-
KPH:9.500 D
VKPH:4.200 D
Kills:434 (149 + 285)
Deaths:129
KDR:3.364
VKDR:1.496
Vehicle Kills:193
Kill Difference:305
Playtime:32.259 hours
Usage:1%
Score:0.365m
Score/min:189
Driving Accuracy:30.722%
Gunner Accuracy:16.369%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:188
V. Kills:81 229%
Deaths:60
KDR:3.133
Accuracy:24.992% D**
KPH:11.300 D-
VKPH:4.900 D
M40 Fury
D-
Kills:155
V. Kills:33 456%
Deaths:24
KDR:6.458
Accuracy:23.970% D*
KPH:21.300 D--
VKPH:4.500 D-
M20 Basilisk
D*
Kills:107
V. Kills:35 297%
Deaths:34
KDR:3.147
Accuracy:22.410% F
KPH:8.700 D*
VKPH:2.900 D**
M12 Kobalt
D*
Kills:75
V. Kills:2 N/A
Deaths:8
KDR:9.375
Accuracy:9.071% F-
KPH:22 D*
VKPH:0.600 D*
M60-G Bulldog
D--
Kills:61
V. Kills:8 N/A
Deaths:16
KDR:3.813
Accuracy:24.048% D--
KPH:12.100 D--
VKPH:1.600 D*
Kills:586 (0 + 586)
Deaths:142
KDR:4.127
VKDR:1.120
Vehicle Kills:159
Kill Difference:444
Playtime:44.579 hours
Usage:1%
Score:0.313m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:24.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 2,4982,4821,3041.903C**0.0513.609%F-19.017%D16.2D-N/A82153.3h13.2D96.7D**
The Moonshot 2,1972,16910321.058M**19.2033.236%F69.064%F20.2D**N/A60107.4h3.1T*9.3T*
Bouncing Betty 2,1522,15017012.647M+10.7934.286%D--N/A110.8CN/A40719.4h2.1C-6.2D--
Carnage AR 2,1122,0831,6601.255C+0.6015.359%F-17.811%C-13.2D-N/A48158.4h17.9D**116.3F--
LA1 Anchor 1,4281,4191,1861.196C0.6616.556%F13.954%F20.6D-N/A8769h13.3D*80.2D**
SAS-R 1,2981,28611511.183M*9.3333.804%D66.485%C+20.7D-N/A7762h3.1D**9.2D--
NC6 Gauss SAW 1,3111,2796202.063B*0.2110.886%F20.563%C--18.2DN/A12870.3h14D-128.9F
AF-41 Hacksaw 1,2331,2294622.66C++0.8014.413%F16.68%B+24.8CN/A13449.5h5.3B*36.6D-
NCM1 Scattercannon 1,2051,1985332.248C+0.3917.239%F-14.441%C21.2D-N/A10456.4h5.5B+32.2F
NC1 Gauss Rifle 1,2121,1971,1241.065C++0.7914.534%F-18.63%C13DN/A8092.2h16.4D--112.9F
LA80 1,1711,1683992.927C1.0744.984%B+77.312%C+19.6D-N/A8759.7h2.8D--6.3C
EM6 1,1801,1677271.605C++0.2513.001%F24.336%C++15.3D--N/A7476.5h15.7D**121.1F
EM1 1,1651,1631,0371.122C+0.7414.286%D**18.229%D17.2DN/A8467.5h16.7C116.7D-
AF-41 Hacksaw 1,1681,1634622.517C++0.6614.343%F14.875%C++23.5C--N/A12949.5h5.6B+39.2D*
AF-8 RailJack 1,1641,1606617.576S15.7232.295%D70.517%C-17.4C--N/A6166.5h3.4D**10.5D--
NC14 Bolt Driver 1,1641,1601338.722S6.8638.638%B+79.397%B+19.5CN/A9659.5h2.9C7.6C++
Gauss Rifle S 1,1731,1601,0011.159C+0.7015.959%F-23.707%B+12.1D--N/A3596.1h15.8F98.8F--
NCM1 Scattercannon 1,1691,1595352.166B0.3118.567%F-14.84%C+20.4CN/A11356.7h6.2B++33.2D
EM4 Longshot 1,1631,1589711.938M+10.0834.396%D-72.107%D-21.6C--N/A7753.6h3D*8.7D*
AF-19 Mercenary 1,1711,1558551.351B++0.5115.841%D*22.424%C++10.4DN/A59111.5h17.3D108.9D-
Reaper DMR 1,1651,1557421.557C+0.3014.4%F--24.156%C+13.5D--N/A5685.3h15.5F*107.3T*
NS-11A 1,1671,1511,0611.085C+0.7714.616%F-14.683%D--13.3D-N/A6286.5h18.4D**126F--
GR-22 1,1561,1461,0751.066C+0.7916.523%F16.492%C-14.7D-N/A6777.8h15C90.8D*
Spear Anti-Vehicle Phalanx Turret 1,1649432242.864S41.0135.198%D-5.302%B++30.7C-7.2D**16130.7h5.9B++16.8B+
Shrike 1,3079106001.517A+0.3459.072%C**2.418%C+28.7B+12.5C+26931.7h5.3B++9B++
Gauss Compact S 8668524991.707B*0.1516.568%D**25.235%B**9.6DN/A3788.7h19F-114.7F-
NS-11P 7757664981.538B0.3216.888%D*25.718%B**11.2D-N/A3868.6h20.9F-123.7F-
NC05 Jackhammer 7277235981.209C+0.6538.316%D12.448%D25.5DN/A11128.4h6.8D*17.8D-
Gauss Prime 6966895021.373C+0.4814.897%T22.206%C11.3D**N/A3060.9h17.5T-117.4T*
GD-7F 6506395421.179C++0.6816.024%F18.31%C8.9D-N/A4671.5h17.8D--110.8D**
C-4 7966325091.242C+0.6223.485%CN/A68.7C17.8D7989.2h1.5C++6.2C+
AF-18 Stalker 5425351393.849A*1.9918.376%F-25.608%B++12.4D--N/A3843.1h22.3T121.4T-
AF-23 Grinder 4994962482C+0.1430.237%D-16.734%C++23.3DN/A10721.3h9.9D*32.9D*
AF-23 Grinder 4714682491.88C+0.0214.839%F--15.812%C*21.9DN/A9921.4h5.3B++35.4F-
GR-22AE 4594542741.657C+0.2019.315%F-19.604%D14.5D*N/A3731.3h16.8F87.1F--
Tank Mine 6794473313.545S11.6920.777%D--N/A109C++56.6C+10464.1h1.8C*8.7D*
NS-11C 4504414430.995C+0.8615.089%F-16.327%C--6.8D--N/A3764.7h25.4F--168.3F*
AF-6 Shadow 4074001902.105C++0.2522.209%F-21.25%D14.5D--N/A5827.5h8.9F--40.3T
NS Decimator 4783993211.243C*0.6148.673%D**2.256%C++31.7C+6.3D*25912.6h4.1B+8.5C+
NS-10 Burster 6433662121.726B**0.1320.678%D*5.738%C+4.3C-3.2C8586h148.3C*717C--
NS-10 Burster 5913522121.66B++0.2020.685%D**5.966%C*4.1C--2.8D7785.8h152.7C*738.3D
Frag Grenade 3533491349N/A347.1439.854%DN/A581.7B+6.7C32390.6h3.1B++7.8B
NC9 A-Tross 3493431103.118A++1.2616.796%F-31.778%B**16.6D-N/A5820.7h15.5F*92.3F**
Sticky Grenade 3403341334N/A332.1439.333%D**N/A556.7D-10C22170.6h2.8C-7D
L100 Python HEAT 3973303011B*9.1424.258%T4.848%A++18.8D-3.8F9517.6h4.7B+19.4D**
NCM3 Raven 5073192271.405B*0.4527.118%D**5.643%A++8.1C4.8C--12039.4h25B+92.3C
NCM3 Raven 4852892121.363B++0.4927.128%D**2.768%C+7.5D5.1C-12638.7h27.4C++101.1D
NC15 Phoenix 7732881701.694B+0.1656.689%B+N/A12.5C+21A21723.1h12C-21.2C+
NS-30 Vandal 2802801541.818C++0.0420.481%F-17.143%D*15.1D--N/A10918.5h8.2F40.1F--
NS-15M1 2802792051.361C+0.5013.894%F20.072%C12.6D--N/A6522.2h21.2F*152.8F--
AF-22 Crow 4642614150.629C*1.2369.241%C**N/A9.1D7C-14728.8h14F20.2D**
AF-4 Cyclone 2502491851.346C++0.5122.848%D10.843%D*16DN/A11715.6h10.9C*47.7C+
AF-34 Mattock 231227932.441C+0.5814.269%F--17.621%C*22.5D-N/A9710.1h5.9C*41F--
LA8 Rebel 2282273160.718C+1.1424.692%D-21.145%C+24.1CN/A1209.4h5.9B+24C+
EM4-AE Longshot 227224732S30.1429.014%F-68.75%F-17D*N/A6013.2h4.2T*14.4T*
AF-4AE Cyclone 2252231002.23B+0.3720.4%F-16.144%D*18.3D--N/A4812.2h12.3D*60.1F
NS-15M AE 209205722.847C**0.9918.701%D*30.732%B15D*N/A4813.7h23.6T*126.1F**
LA3 Desperado 2072052550.804C+1.0520.78%D*19.024%C+35.3C++N/A1345.8h10.4C50.3D-
AF-34 Mattock 194193932.075C0.2214.035%F--12.435%D*19.1D*N/A10810.1h6.7C++47.9F**
M20 Basilisk 269188603.133C++1.2824.992%D**6.915%B+11.3D-4.9D11416.6h83.5B+333.9C--
NC4 Mag-Shot 1841842620.702C+1.1619.715%D*13.587%D-31.7B+N/A2465.8h7.3B+37C+
L100 Python HESH 191182630.333A*28.4828.749%F--3.846%A*39.6C--2F1804.6h2.7B++9.3D
C75 Viper 2041751412.5A*10.6420.374%F-2.286%B**15.8D2.6D*12511.1h14.1C+69.1F
MANA Anti-Personnel Turret 169167742.257N/A0.4012.586%UN/A1670U20U7856500.1h28T*222.8T*
NS-44 Commissioner 1661641131.451B+0.4132.177%C--12.195%D**19.1DN/A1028.6h6.4F-20D*
NC12 Sweeper 1601601620.988C+0.8731.331%D--18.75%A15.7D-N/A7610.2h6.5D*20.8D*
MKV Suppressed 1621591231.293C**0.5621.458%D-21.384%C**16.1DN/A789.9h16.9C78.7C
Blitz GD-10 1591581690.935C+0.9218.238%D*8.228%D**12.5DN/A13512.6h16.8C+92.2C-
MANA Anti-Vehicle Turret 267157483.271S1.4139.871%D4.459%B**1570A*1100B+3843020.1h13.4B+33.5B+
M40 Fury 188155246.458C+4.6023.97%D*2.581%B*21.2D--4.5D-1427.3h13.9C+57.8D
Gauss Rifle Burst 154153552.782B+0.9215.414%F--28.758%C++14.2D*N/A4210.8h20.9T*135.5T*
Titan-150 HEAT 184149314.806C++2.9530.722%F-6.711%A**15.7D3.7D**2389.5h5.4C+17.7D*
Hawk GD-68 2421411231.146B++0.7160.736%CN/A6.7D--4.8D--15921.2h10D16.4D
NS-AM7 Archer 154137691.986M**0.1358.253%C+31.387%A+8.2C**1D*6816.8h15.9B+27.3B+
NC6S Gauss SAW S 133127532.396B*0.5414.208%F17.323%D--11.3D*N/A6311.2h18.3F*128.9F--
NC6A GODSAW 124122492.49C++0.6323.185%D--23.771%C--17.7D*N/A1546.9h28.5D**122.9T*
AC-X11 119119343.5A**1.6415.966%F-26.05%B++15.3DN/A1547.8h16.1F-100.7F-
Enforcer ML85 174112274.148C+2.2925.632%F-2.679%B+13.5D--7.5D**1998.3h10.7B++41.7D
M20 Basilisk 142107343.147C++1.2922.41%F11.215%A*8.8D*2.9D**10712.2h96.2C++429.1D*
E540 Halberd 168103362.861D1.0024.586%F*4.854%B**14.3D**9D*2087.2h6.9D-28.1T-
NS-61 Emissary 104100382.632A**0.7726.883%C+10%D*16.7C--N/A766h25.7D*95.6D*
L100 Python AP 16895156.333C**4.4829.092%T7.368%M+11.2D**8.6F1338.5h9.3D*32.1T*
NS Baron G5 94941110.847C1.0132.087%D*6.383%F-13.6D--N/A816.9h8F*25C
NS-357 Underboss 86861310.656C1.2023.771%F13.954%D--26.9C-N/A1463.2h4.8C--20.1D*
Gauss SPR 8382516.4S14.5434.072%C*23.171%D*21.6CN/A943.8h6C17.6C++
Mag-Cutter 817724,4860.003D1.8510.323%D**N/A0D--N/A02599.6h2.5C*24.5C-
NS-R3 Swarm 17477352.2S0.3458.503%D*N/A4.2D-5.3C6718.4h35.8D-61.2D*
M12 Kobalt 777589.375C7.529.071%F-18.667%C++22.1D*N/A1313.4h21.3C+234.3D*
AF-4A Bandit 7272591.22C+0.6416.643%F-25%B10D--N/A777.2h17.8F--107.2F**
M20 Basilisk 10170352C0.1416.369%F-4.286%C-9.6D4.2D957.3h70.6B+431D-
Skyguard 12468125.667B**3.8115.977%F--N/A6.1D*5D**12911.2h140.8C-881.2F--
Xiphos Anti-Personnel Phalanx Turret 7864321.333N/A19.4818.62%UN/A640U140U1745000.1h74.8T*402T*
M60-G Bulldog 6961163.813C+1.9624.048%D--8.197%M**12D--1.6D*1055.1h6.9C*28.8C
NSX Tomoe 6060272.222B+0.3621.027%F23.333%D*14.6D--N/A554.1h19.1D*90.9D**
NCM2 Falcon 8160511.176C++0.6828.603%D*3.333%D7.9D2.8D1807.6h17.1D--59.7D*
Mauler S6 6060391.538B+0.3233.138%D8.333%D**21.4CN/A2912.8h5.7C17.1C
NCM2 Falcon 7256341.647B*0.2127.195%D**7.143%A8.2D2.4D--1296.8h16.5C+60.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32730.4h
Anti-Vehicle MANA Turret39841.3h
Nano-Armor Kit262366,43222.9h
AE Medical Applicator499618,35636.6h
AE Nano-Armor Kit95307,55114.9h
Nanite Revive Grenade04,6971.3h
Medical Kit872,7312.6h
Spitfire Auto-Turret51,7291.5h
Restoration Kit51000.2h
Motion Spotter53,4511.5h
Recon Detection Device5843,38671.5h
Shield Recharging Field5921,2436.3h
Medical Applicator1,124973,84161.3h
Ammunition Package2513,5935.4h
Anti-Infantry MANA Turret81,0822h
Snowman Soldier21450.1h
Hardlight Barrier89970.9h

Check the help document for the dictionary if you want to learn more about words used here.


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