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Primarch BraveAndy[SKL] BraveAndy
VS BR 95

KDR: 1.12

Score: 46.4m

Last Seen: Oct 15th, 2019 2:40 AM
- OFFLINE - 120.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1165
Level Progress (to 96): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 C-4 SVA-88 Solstice VE3 Betelgeuse 54-A Orion VS54 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 1904TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.226%23.592%54838117828,5691.015170.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.383%0.41B0.381C**-1.831F-HEAD ++ (~11.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.224C++13.30.058C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.481%0.944%146312131,58911605881.36865270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.934%-0.735D--0.627D-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.4-0.146C55-0.06C+125.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.713%1.047%90312131,05124436690.430033157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.491%1.789A++-0.954D---0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.741B++5.80.525B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.19%7.051%89812081,47522628440.65179175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.612%0.249C++0.647B+0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206-0.844D--80.7-1.148D*125.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.418%74.341%89412121,2513001190.416861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.259%-0.432C--0.487B+1.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.049C+30.05C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.672%16.829%89512111,9492073280.93973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.103%0.087C+0.241C++0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.196C++40.072C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1165
46.4m445%261 (15.7k)220 (13.2k)1.1195261,90655,2971.3309695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216278918.049%16.779%30303:4923

14% Combat Medic31% Engineer21% Heavy Assault11% Infiltrator18% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2015 12:03 AMSep 29th, 2019 8:48 PMOct 18th, 2019 6:23 PM (1d) (PST)Oct 14th, 2019 10:53 PM (5d) (PST)Oct 14th, 2019 10:40 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641711930.2930.2620.0491.4770.038181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,81210,25011,5621816389213,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3515.9h/146.5d 11,692 10,387 34,972 311.5k 4,900 7,781 8,085 76.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:1,880
Deaths:1,293
KDR:1.454
Accuracy:23.396% C+
HSR:27.979% B
Betelgeuse 54-A
C
Kills:1,737
Deaths:1,242
KDR:1.399
Accuracy:24.769% C
HSR:29.016% C
Orion VS54
C++
Kills:1,730
Deaths:2,356
KDR:0.734
Accuracy:16.371% D-
HSR:25.491% C++
NS-15M2
C
Kills:1,461
Deaths:947
KDR:1.543
Accuracy:22.699% C
HSR:24.162% C
Flare VE6
C+
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.492% C--
HSR:24.525% C+
Pulsar LSW
C*
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:24.473% C*
HSR:22.097% C
VX29 Polaris
B++
Kills:668
Deaths:515
KDR:1.297
Accuracy:21.172% C
HSR:27.844% B++
Ursa
C+
Kills:632
Deaths:470
KDR:1.345
Accuracy:18.690% D
HSR:24.367% C+
VE-H Maw
D
Kills:143
Deaths:91
KDR:1.571
Accuracy:22.036% D
HSR:20.979% D
NSX Naginata
B
Kills:91
Deaths:66
KDR:1.379
Accuracy:18.094% D-
HSR:30.769% B
Kills:10,654
Deaths (as Heavy Assault):9,053
Deaths (to Heavy Assaults):14,837
KDR:1.17685
Kill Difference:1,601
Playtime:726.343 hours
Usage:21%
Score:9.183m
Score/min:211
Accuracy (listed only):21.119%
HSR (listed only):25.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,746
Deaths:3,718
KDR:0.470
Accuracy:20.010% D
HSR:22.050% B
Zenith VX-5
B+
Kills:1,322
Deaths:1,379
KDR:0.959
Accuracy:27.548% B+
HSR:19.970% C
Solstice SF
B
Kills:1,317
Deaths:2,287
KDR:0.576
Accuracy:25.825% B
HSR:18.223% C*
Pulsar C
B*
Kills:1,261
Deaths:1,341
KDR:0.940
Accuracy:28.564% B*
HSR:25.694% B+
NS Baron G5
B+
Kills:1,253
Deaths:1,062
KDR:1.180
Accuracy:47.954% B+
HSR:12.530% C-
Serpent VE92
B+
Kills:1,164
Deaths:1,252
KDR:0.930
Accuracy:26.141% B+
HSR:20.103% C+
Pandora VX25
B+
Kills:715
Deaths:542
KDR:1.319
Accuracy:44.275% B+
HSR:13.846% C
Eclipse VE3A
C+
Kills:639
Deaths:749
KDR:0.853
Accuracy:25.475% C
HSR:19.718% C+
Deimos VA29
B*
Kills:461
Deaths:374
KDR:1.233
Accuracy:69.636% B*
HSR:16.486% C+
Nova
A++
Kills:352
Deaths:284
KDR:1.239
Accuracy:50.740% B+
HSR:22.727% A++
Thanatos VE70
C
Kills:347
Deaths:487
KDR:0.713
Accuracy:33.615% D
HSR:14.697% C
VX6-7
A+
Kills:286
Deaths:263
KDR:1.087
Accuracy:27.338% B+
HSR:30.420% A+
NS-11C
B+
Kills:185
Deaths:165
KDR:1.121
Accuracy:25.960% B
HSR:22.703% B+
NSX-P Tanto
C+
Kills:165
Deaths:159
KDR:1.038
Accuracy:24.500% C
HSR:24.849% C+
Eidolon VE33
C+
Kills:162
Deaths:126
KDR:1.286
Accuracy:21.759% D--
HSR:24.074% C+
Phobos VX86
A*
Kills:74
Deaths:35
KDR:2.114
Accuracy:70.892% B**
HSR:29.730% A*
Kills:11,449
Deaths (as Engineer):14,223
Deaths (to Engineers):10,859
KDR:0.80496
Kill Difference:2,774
Playtime:1,084.521 hours
Usage:31%
Score:13.000m
Score/min:200
Accuracy (listed only):35.639%
HSR (listed only):21.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,746
Deaths:3,718
KDR:0.470
Accuracy:20.010% D
HSR:22.050% B
Zenith VX-5
B+
Kills:1,322
Deaths:1,379
KDR:0.959
Accuracy:27.548% B+
HSR:19.970% C
Solstice SF
B
Kills:1,317
Deaths:2,287
KDR:0.576
Accuracy:25.825% B
HSR:18.223% C*
Pulsar C
B*
Kills:1,261
Deaths:1,341
KDR:0.940
Accuracy:28.564% B*
HSR:25.694% B+
NS Baron G5
B+
Kills:1,253
Deaths:1,062
KDR:1.180
Accuracy:47.954% B+
HSR:12.530% C-
Serpent VE92
B+
Kills:1,164
Deaths:1,252
KDR:0.930
Accuracy:26.141% B+
HSR:20.103% C+
Sirius SX12
B+
Kills:1,156
Deaths:1,265
KDR:0.914
Accuracy:27.337% B+
HSR:17.993% C+
Pandora VX25
B+
Kills:715
Deaths:542
KDR:1.319
Accuracy:44.275% B+
HSR:13.846% C
Eclipse VE3A
C+
Kills:639
Deaths:749
KDR:0.853
Accuracy:25.475% C
HSR:19.718% C+
Deimos VA29
B*
Kills:461
Deaths:374
KDR:1.233
Accuracy:69.636% B*
HSR:16.486% C+
Nova
A++
Kills:352
Deaths:284
KDR:1.239
Accuracy:50.740% B+
HSR:22.727% A++
Thanatos VE70
C
Kills:347
Deaths:487
KDR:0.713
Accuracy:33.615% D
HSR:14.697% C
NS-7 PDW
C
Kills:313
Deaths:321
KDR:0.975
Accuracy:23.459% C
HSR:16.294% C
VX6-7
A+
Kills:286
Deaths:263
KDR:1.087
Accuracy:27.338% B+
HSR:30.420% A+
NS-11C
B+
Kills:185
Deaths:165
KDR:1.121
Accuracy:25.960% B
HSR:22.703% B+
NSX-P Tanto
C+
Kills:165
Deaths:159
KDR:1.038
Accuracy:24.500% C
HSR:24.849% C+
VE-S Canis
C**
Kills:160
Deaths:153
KDR:1.046
Accuracy:27.632% C++
HSR:22.500% C**
Phobos VX86
A*
Kills:74
Deaths:35
KDR:2.114
Accuracy:70.892% B**
HSR:29.730% A*
Kills:12,916
Deaths (as Light Assault):15,836
Deaths (to Light Assaults):8,571
KDR:0.81561
Kill Difference:2,920
Playtime:625.343 hours
Usage:18%
Score:8.016m
Score/min:214
Accuracy (listed only):34.828%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,395
Deaths:1,965
KDR:0.710
Accuracy:21.351% D
HSR:22.652% C++
NS-11A
C++
Kills:1,297
Deaths:1,225
KDR:1.059
Accuracy:24.843% C++
HSR:20.509% C
Terminus VX-9
C+
Kills:1,280
Deaths:1,420
KDR:0.901
Accuracy:25.129% C+
HSR:24.844% C
NS Baron G5
B+
Kills:1,253
Deaths:1,062
KDR:1.180
Accuracy:47.954% B+
HSR:12.530% C-
Corvus VA55
B++
Kills:1,176
Deaths:1,119
KDR:1.051
Accuracy:26.102% B
HSR:27.806% B++
Pulsar VS1
C++
Kills:1,167
Deaths:1,546
KDR:0.755
Accuracy:22.552% C+
HSR:22.022% C++
Sirius SX12
B+
Kills:1,156
Deaths:1,265
KDR:0.914
Accuracy:27.337% B+
HSR:17.993% C+
Pandora VX25
B+
Kills:715
Deaths:542
KDR:1.319
Accuracy:44.275% B+
HSR:13.846% C
Deimos VA29
B*
Kills:461
Deaths:374
KDR:1.233
Accuracy:69.636% B*
HSR:16.486% C+
Nova
A++
Kills:352
Deaths:284
KDR:1.239
Accuracy:50.740% B+
HSR:22.727% A++
Thanatos VE70
C
Kills:347
Deaths:487
KDR:0.713
Accuracy:33.615% D
HSR:14.697% C
NS-7 PDW
C
Kills:313
Deaths:321
KDR:0.975
Accuracy:23.459% C
HSR:16.294% C
Darkstar
B*
Kills:185
Deaths:213
KDR:0.869
Accuracy:22.641% D--
HSR:30.811% B*
VE-S Canis
C**
Kills:160
Deaths:153
KDR:1.046
Accuracy:27.632% C++
HSR:22.500% C**
Equinox VE2
C**
Kills:138
Deaths:152
KDR:0.908
Accuracy:26.522% C++
HSR:23.188% C**
Phobos VX86
A*
Kills:74
Deaths:35
KDR:2.114
Accuracy:70.892% B**
HSR:29.730% A*
Kills:11,469
Deaths (as Combat Medic):12,163
Deaths (to Combat Medics):5,754
KDR:0.94294
Kill Difference:694
Playtime:480.606 hours
Usage:14%
Score:7.864m
Score/min:273
Accuracy (listed only):35.292%
HSR (listed only):21.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,156
Deaths:1,265
KDR:0.914
Accuracy:27.337% B+
HSR:17.993% C+
Spiker
C
Kills:661
Deaths:1,051
KDR:0.629
Accuracy:28.089% C
HSR:16.641% D
Parallax VX3
C
Kills:517
Deaths:206
KDR:2.510
Accuracy:35.151% D
HSR:75.048% C
Phaseshift VX-S
B++
Kills:516
Deaths:205
KDR:2.517
Accuracy:41.485% B++
HSR:77.132% C*
Artemis VX26
B*
Kills:474
Deaths:415
KDR:1.142
Accuracy:30.822% B++
HSR:28.692% B*
Beamer VS3
B*
Kills:369
Deaths:921
KDR:0.401
Accuracy:25.334% C
HSR:28.726% B*
NS-44 Commissioner
B++
Kills:326
Deaths:474
KDR:0.688
Accuracy:41.531% B++
HSR:13.190% D*
NS-7 PDW
C
Kills:313
Deaths:321
KDR:0.975
Accuracy:23.459% C
HSR:16.294% C
NS-44L Blackhand
C
Kills:260
Deaths:413
KDR:0.630
Accuracy:38.701% C
HSR:20% F
Manticore SX40
B
Kills:213
Deaths:310
KDR:0.687
Accuracy:27.915% C
HSR:24.413% B
NS-357 Underboss
C++
Kills:187
Deaths:266
KDR:0.703
Accuracy:37.944% C++
HSR:19.786% C
NS-AM7 Archer
B**
Kills:185
Deaths:317
KDR:0.584
Accuracy:67.265% B**
HSR:13.514% C
VE-S Canis
C**
Kills:160
Deaths:153
KDR:1.046
Accuracy:27.632% C++
HSR:22.500% C**
XM98
C+
Kills:160
Deaths:112
KDR:1.429
Accuracy:31.406% D-
HSR:75% C+
NS-61 Emissary
A++
Kills:113
Deaths:175
KDR:0.646
Accuracy:38.540% A++
HSR:16.814% C+
Cerberus
B*
Kills:68
Deaths:95
KDR:0.716
Accuracy:26.997% D
HSR:30.882% B*
VA39 Spectre
C**
Kills:58
Deaths:140
KDR:0.414
Accuracy:21.149% F-
HSR:41.379% C**
Kills:5,736
Deaths (as Infiltrator):6,839
Deaths (to Infiltrators):7,652
KDR:0.83872
Kill Difference:1,103
Playtime:372.053 hours
Usage:11%
Score:3.860m
Score/min:173
Accuracy (listed only):33.574%
HSR (listed only):31.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:2,942
Deaths:1,583
KDR:1.859
Accuracy:21.034% B
HSR:21.720% C++
Blueshift VM5
C**
Kills:2,859
Deaths:1,500
KDR:1.906
Accuracy:21.370% C**
HSR:21.721% C++
Quasar VM1
C+
Kills:1,276
Deaths:1,055
KDR:1.209
Accuracy:15.148% C+
HSR:17.163% C
Comet VM2
B++
Kills:620
Deaths:1,051
KDR:0.590
Accuracy:48.596% B++
HSR:4.839% C**
NS-10 Burster
B++
Kills:162
Deaths:158
KDR:1.025
Accuracy:28.880% C+
HSR:8.025% B++
NS-10 Burster
B**
Kills:161
Deaths:201
KDR:0.801
Accuracy:26.757% C
HSR:11.801% B**
Comet VM2
M+
Kills:64
Deaths:122
KDR:0.525
Accuracy:71.915% M+
HSR:1.563% D*
Kills:8,084
Deaths (as MAX Suit):2,835
Deaths (to MAX Suits):2,596
KDR:2.8515
Kill Difference:5,249
Playtime:238.394 hours
Usage:7%
Score:4.510m
Score/min:315
Accuracy (listed only):33.386%
HSR (listed only):12.404%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:704
V. Kills:175 400%
Deaths:209
KDR:3.368
Accuracy:45.743% D
KPH:62.100 C
VKPH:15.400 C+
Light PPA
C+
Kills:687
V. Kills:132 N/A
Deaths:799
KDR:0.860
Accuracy:31.905% D*
KPH:15.400 D--
VKPH:3 C+
Saron Laser Cannon
D-
Kills:198
V. Kills:172 114%
Deaths:766
KDR:0.258
Accuracy:26.638% D-
KPH:4.200 D-
VKPH:3.600 D-
Maelstrom Turbo Laser
C
Kills:69
V. Kills:33 203%
Deaths:75
KDR:0.920
Accuracy:28.433% C-
KPH:11.500 C
VKPH:5.500 D
Hornet Missiles
C-
Kills:60
V. Kills:47 125%
Deaths:31
KDR:1.935
Accuracy:63.381% C++
KPH:35 C--
VKPH:27.500 C-
Kills:1,718 (954 + 0)
Deaths:1,880
KDR:0.914
VKDR:0.297
Vehicle Kills:559
Kill Difference:162
Playtime:111.028 hours
Usage:3%
Score:0.653m
Score/min:98
Piloting Accuracy:28.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:53
V. Kills:42 123%
Deaths:59
KDR:0.898
Accuracy:53.233% B++
KPH:6 C
VKPH:4.800 C--
Kills:53 (53 + 0)
Deaths:59
KDR:0.898
VKDR:0.712
Vehicle Kills:42
Kill Difference:6
Playtime:8.811 hours
Usage:0%
Score:0.050m
Score/min:94
Piloting Accuracy:53.233%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:460
V. Kills:217 211%
Deaths:70
KDR:6.571
Accuracy:63.752% B*
KPH:41.300 B++
VKPH:19.500 C*
C75 Viper
D
Kills:124
V. Kills:54 225%
Deaths:138
KDR:0.899
Accuracy:33.851% D
KPH:12.200 D--
VKPH:5.300 D
Skyguard
D
Kills:55
V. Kills:42 128%
Deaths:26
KDR:2.115
Accuracy:24.459% D
KPH:9.600 D
VKPH:7.300 D
Kills:639 (639 + 0)
Deaths:234
KDR:2.731
VKDR:1.338
Vehicle Kills:313
Kill Difference:405
Playtime:27.066 hours
Usage:1%
Score:0.332m
Score/min:204
Driving Accuracy:24.459%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:452
V. Kills:267 169%
Deaths:137
KDR:3.299
Accuracy:59.379% B++
KPH:23.700 C+
VKPH:14 C
Saron HRB
C++
Kills:248
V. Kills:187 132%
Deaths:61
KDR:4.066
Accuracy:41.176% C
KPH:22.300 C
VKPH:16.800 C++
Supernova PC
C+
Kills:139
V. Kills:89 154%
Deaths:82
KDR:1.695
Accuracy:53.811% B+
KPH:12.900 D-
VKPH:8.300 C+
Kills:839 (591 + 248)
Deaths:280
KDR:2.996
VKDR:1.939
Vehicle Kills:543
Kill Difference:559
Playtime:40.949 hours
Usage:1%
Score:0.623m
Score/min:254
Driving Accuracy:53.811%
Gunner Accuracy:41.176%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:138
V. Kills:92 148%
Deaths:42
KDR:3.286
Accuracy:44.791% C+
KPH:29.300 D
VKPH:19.500 D
E540 Halberd-H
C+
Kills:58
V. Kills:28 200%
Deaths:7
KDR:8.286
Accuracy:57.509% C+
KPH:43.600 C+
VKPH:21 C+
Kills:196 (0 + 196)
Deaths:49
KDR:4
VKDR:2.449
Vehicle Kills:120
Kill Difference:147
Playtime:6.043 hours
Usage:0%
Score:0.119m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:57.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:618
V. Kills:234 263%
Deaths:150
KDR:4.120
Accuracy:46.103% B++
KPH:24.500 B
VKPH:9.300 B+
M12 Kobalt
C+
Kills:185
V. Kills:4 N/A
Deaths:26
KDR:7.115
Accuracy:14.601% D
KPH:57.600 C+
VKPH:1.200 D--
M20 Basilisk
C+
Kills:163
V. Kills:97 166%
Deaths:82
KDR:1.988
Accuracy:39.531% C+
KPH:15 D
VKPH:8.900 C+
G40-F Ranger
B++
Kills:87
V. Kills:51 167%
Deaths:6
KDR:14.500
Accuracy:36.995% B++
KPH:22.700 B+
VKPH:13.300 C*
M12 Kobalt
C
Kills:60
V. Kills:3 N/A
Deaths:9
KDR:6.667
Accuracy:12.329% D--
KPH:57.700 C
VKPH:2.900 C
G30 Walker
B++
Kills:56
V. Kills:30 181%
Deaths:17
KDR:3.294
Accuracy:34.273% B++
KPH:13.500 C
VKPH:7.200 C
Kills:1,169 (0 + 1,169)
Deaths:290
KDR:4.031
VKDR:1.445
Vehicle Kills:419
Kill Difference:879
Playtime:48.401 hours
Usage:1%
Score:0.523m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:34.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:54
V. Kills:9 N/A
Deaths:9
KDR:6
Accuracy:31.470% C
KPH:29.800 D--
VKPH:5 C
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:1
Vehicle Kills:9
Kill Difference:45
Playtime:1.810 hours
Usage:0%
Score:0.016m
Score/min:151
Piloting Accuracy:N/A%
Gunner Accuracy:31.470%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 2,9962,9421,5831.858C+0.7421.034%B21.72%C++27.3CN/A82107.9h14B++66.6B+
Blueshift VM5 2,9142,8591,5001.906C+0.7921.37%C**21.721%C++28.5CN/A83100.4h14B*65.4B+
C-4 3,1972,3931,9761.211C+0.0923.888%CN/A78.7C+26.4C+54630.4h1.5C++6.5C+
SVA-88 1,9151,8801,2931.454C+0.3323.396%C+27.979%B31C--N/A9060.7h13C55.6C+
Solstice VE3 1,7931,7463,7180.47C0.6520.01%D22.05%B7.8DN/A31224h20.7D103.3C
Betelgeuse 54-A 1,7671,7371,2421.399C-0.2824.769%C29.016%C32.2D--N/A11154h11.4C46C+
Orion VS54 1,7641,7302,3560.734C0.3916.371%D-25.491%C++15.1DN/A61114.8h14.7C90C+
NS-15M2 1,4851,4619471.543C+0.4222.699%C24.162%C23.4DN/A6362.4h12.1C**53.2C*
H-V45 1,4211,3951,9650.71C0.4121.351%D22.652%C++14.7DN/A4794.6h13.8C+64.8C+
Proximity Mine 1,3331,3331837.284B**6.1631.138%D*N/A130.7C*N/A39510.2h2.1C--6.8D*
Zenith VX-5 1,3571,3221,3790.959C+0.1627.548%B+19.97%C14.3DN/A4292.5h13.5C+49C**
Solstice SF 1,3591,3172,2870.576C0.5425.825%B18.223%C*8.3D-N/A25159.3h16.7C-64.8C+
NS-11A 1,3311,2971,2251.059C+0.0624.843%C++20.509%C18.7DN/A5169.5h13.3C**53.7C**
Terminus VX-9 1,3141,2801,4200.901C0.2225.129%C+24.844%C19.1D-N/A6067.1h12.2C*48.7C*
Quasar VM1 1,3021,2761,0551.209C+0.0915.148%C+17.163%C16DN/A5780h15C*98.9C++
Pulsar C 1,3111,2611,3410.94C+0.1828.564%B*25.694%B+13.6DN/A4692.6h14.6C--51.1C++
NS Baron G5 1,2931,2531,0621.18C*0.0647.954%B+12.53%C-26.8CN/A8146.8h4.6C*9.6C+
Corvus VA55 1,2111,1761,1191.051C+0.0726.102%B27.806%B++22.8CN/A5851.5h12.5C+47.8B
Pulsar VS1 1,1851,1671,5460.755C+0.3622.552%C+22.022%C++14.5DN/A4780.5h13.9B61.7C*
Serpent VE92 1,1901,1641,2520.93C+0.1926.141%B+20.103%C+18.2C--N/A5364h12.4C**47.4B+
Flare VE6 1,1801,1581,1391.017C0.1019.492%C--24.525%C+17.7D-N/A5465.4h13.7D-70.4C-
Sirius SX12 1,1791,1561,2650.914C+0.2127.337%B+17.993%C+15DN/A4877h14.8C++54B
Pulsar LSW 1,1851,1549341.236C+0.1224.473%C*22.097%C23.3DN/A7349.6h13.3C+54.5C*
Tank Mine 1,7441,1032873.843B++2.7220.93%D-N/A107.1C+62.2C+93710.3h2.1C10F-
C-4 ARX 9887726301.225C-0.1126.951%C++N/A89.8C--25.1D4848.6h1.3C+4.9C+
Pandora VX25 7217155421.319C++0.2044.275%B+13.846%C29.2CN/A12024.5h4.5C++10.1B+
Dual Photon Pods 8797042093.368C-2.2545.743%DN/A62.3C15.5C+33011.3h27.3C59.8C
Light PPA 8196877990.86D0.2631.905%D*N/A15.4D--3C+6744.5h26.3D-82.3D--
VX29 Polaris 6886685151.297C+0.1821.172%C27.844%B++26.9DN/A7024.8h15.7D-74.1C
Spiker 6736611,0510.629C0.4928.089%C16.641%D13.9D-N/A4047.6h8.7C*31C*
Eclipse VE3A 6606397490.853C0.2725.475%C19.718%C+16D-N/A4839.9h14.1C--55.5C
Ursa 6496324701.345C*0.2318.69%D24.367%C+21.6DN/A6529.3h12.9C68.9C
Comet VM2 8056201,0510.59C0.5348.596%B++4.839%C**8.2C--2.5D-5275.3h23.2C++47.8B
M20 Basilisk 8526181504.12B++3.0046.103%B++5.987%C++24.4B9.2B+17925.3h103.4C+224.3B+
Frag Grenade 6136061606N/A604.8843.976%CN/A505C++5.8C17051.2h3.3B+7.5B
Lasher X2 6075856430.91C+0.2121.02%D3.59%C21.4C--N/A7027.3h26D*123.7D
Parallax VX3 5225172062.51C+1.3935.151%D75.048%C24.5CN/A7221.1h2.4C+6.8C+
Phaseshift VX-S 5235162052.517C+1.4041.485%B++77.132%C*26.7C+N/A7519.3h2.6B6.3B+
Artemis VX26 4834744151.142C+0.0230.822%B++28.692%B*18DN/A5026.3h12.2C++39.5B+
Deimos VA29 4694613741.233C+0.1169.636%B*16.486%C+36CN/A11012.8h2.2B+3.2B+
L100 Python AP 677460706.571B5.4563.752%B*N/A41.4B++19.5C*28911.1h5B+7.8B++
Supernova FPC 7194521373.299C2.1859.379%B++1.106%D23.8C+14.1C29219h5.8C+9.8C*
Rocklet Rifle 8724215370.784C++0.3458.651%B++N/A31.7C**33.9B*50013.3h44.8C-76.3C+
Hades VSH4 6583896570.592C++0.5371.753%B+N/A19.6C+13.6C+16819.8h9C+12.6C*
Beamer VS3 3743699210.401C-0.7225.334%C28.726%B*8.8D-N/A3441.9h10.7C+42.2C+
Nova 3573522841.239C+0.1250.74%B+22.727%A++39.1C++N/A1189h4.6C++9B+
Nemesis VSH9 5923503840.911B+0.2168.447%B*N/A19.4C*13.4B+20818h8C*11.7B+
Thanatos VE70 3533474870.713C+0.4133.615%D14.697%C13.8DN/A6025.2h5.2C+15.4C+
Lumine Edge 34133932,6430.01C1.1122.094%C-8.85%D--0.2C--N/A11618.9h1.7C7.6C+
NS-44 Commissioner 3323264740.688C0.4341.531%B++13.19%D*18DN/A7518.1h4.3C10.4C**
Xiphos Anti-Personnel Phalanx Tower 3233191319S317.8817.64%D*N/A265.8C++3.3D--8231.2h1.7B++9.8B+
NS-7 PDW 3223133210.975C++0.1423.459%C16.294%C22.5CN/A8413.9h16.1C+68.4C+
VX6-7 2902862631.087C+0.0327.338%B+30.42%A+32.1C+N/A1508.9h11.8B+43.1B+
S1 4272705640.479C0.6461.306%B+1.481%D21.4C12.5C+29012.6h8.3D13.5C+
NS-44L Blackhand 2632604130.63C-0.4938.701%C20%F16.8C-N/A5215.5h6.4D--16.6D
Saron HRB 435248614.066C2.9541.176%CN/A22.3C16.8C++29111.1h28.2D68.4D
MANA Anti-Personnel Turret 2492432341.038N/A0.0811.666%UN/A2430U60U4635600.1h29.1T*249.1T*
Manticore SX40 2182133100.687C0.4327.915%C24.413%B22.9CN/A709.3h6.4B++23B+
Orbital Strike Uplink 2872081208U206.88320.833%UN/A416U158U28410.5h1.5T*0.5T*
Saron Laser Cannon 3701987660.258C-0.8626.638%D-1.515%C-4.2D-3.6D-5647.5h253D*949.9D**
NS-357 Underboss 1901872660.703C0.4237.944%C++19.786%C23.7DN/A847.9h4.5C+11.8C++
Darkstar 1891852130.869C--0.2522.641%D--30.811%B*17.6D*N/A5410.5h13C+57.6C
M12 Kobalt 189185267.115C--6.0014.601%D21.622%B*57.8C+1.3D--1863.2h18.8C**129C+
NS-11C 1911851651.121C++0.0025.96%B22.703%B+15.2C--N/A8312.2h15.1C+58.2C**
NS-AM7 Archer 2331853170.584C*0.5467.265%B**13.514%C7C+1.8D5626.4h13.6B+20.2B*
NSX-P Tanto 1681651591.038C++0.0824.5%C24.849%C+22CN/A907.5h14C**57C*
M20 Basilisk 260163821.988C-0.8739.531%C+5.521%C+15D8.9C+17410.9h142.2D-359.7C-
Eidolon VE33 1711621261.286C*0.1721.759%D--24.074%C+11.3DN/A5514.3h10.8C49.4C--
NS-10 Burster 2401621581.025C+0.0928.88%C+8.025%B++5.9C++2.8D5527.6h93.4A323.4B*
NS-10 Burster 2421612010.801C+0.3226.757%C11.801%B**4.9C2.5D4832.8h101.2B*378.1B+
Spear Anti-Vehicle Phalanx Turret 2431611411.5B++10.3847.88%C**4.969%B+41.3C*21C+3523.9h9.8C+20.4C*
VE-S Canis 1621601531.046C+0.0727.632%C++22.5%C**29.6CN/A1285.4h11.7C*42.4C**
XM98 1661601121.429C0.3131.406%D-75%C+13.6DN/A4511.8h3.2D-10.3D-
NS Decimator 2281591820.874C+0.2569.335%B**1.887%C32.4C+14.1C4394.9h6.1D-8.8C+
VE-H Maw 147143911.571C++0.4522.036%D20.979%D31.8DN/A1434.5h10.9C++49.3C+
Supernova PC 228139821.695C--0.5853.811%B+2.158%C+12.9D-8.2C+14710.8h8.6F15.9D-
Aphelion VEX-4H 230138423.286C+2.1744.791%C+1.449%D--29.4D19.6D3044.7h93D--207.7D-
Equinox VE2 1411381520.908C0.2126.522%C++23.188%C**14.8DN/A509.3h12.4C++46.8C**
NSX Masamune 2001262310.545C0.5761.872%B+3.175%B**22.9C13.5C+2255.5h20.8D33.7C-
C75 Viper 1781241380.899D0.2233.851%DN/A12.2D--5.3D12610.2h22.1D*65.4D*
MAX Punch 1141132,8800.039C--1.0850%C*N/A0.5CN/A2223h2.3C+4.7C++
NS-61 Emissary 1191131750.646C+0.4738.54%A++16.814%C+10.1D-N/A5011.2h18.4C-47.8C**
M20 Basilisk 206109166.813C+5.6958.256%B+5.505%B+27.9D24.9B+4333.9h224.1F384.7D*
Sticky Grenade 1041031103N/A101.8842.489%D*N/A343.3D*3.3D--16590.3h3.7D*8.7D*
NS Annihilator 177101851.188A0.0781.017%C+N/A18.7A++14.1A*2785.4h8.8B**10.9B**
Spear Anti-Vehicle Phalanx Tower 18796248A++46.8855.468%B+1.042%D*50.5B+47.9A6121.9h6.6B*11.9B**
Anti-Vehicle Grenade 12492192N/A90.8844.594%DN/A184D-64C13920.5h8.3D--18.6D-
NSX Naginata 9191661.379C+0.2618.094%D-30.769%B22.2DN/A1034.1h13.8C76.3C
G40-F Ranger 13887614.5M**13.3836.995%B++1.149%C+22.9B+13.4C*2123.8h101.5B+274.3B*
MANA Anti-Vehicle Turret 192821210.678D-0.4463.401%C++N/A820C1100B++3711630.1h23D*36.2D*
Lancer VS22 168761690.45C0.6751.492%D*N/A7.2D8.7C-15310.6h56.3D*109.3D**
Phobos VX86 7774352.114B++0.9970.892%B**29.73%A*61.7B+2.5A**2861.2h2B++2.9B+
Maelstrom Turbo Laser 10269750.92C0.2028.433%C-N/A11.5C5.5D1156h101.3C*356.2C++
Cerberus 6868950.716C0.4026.997%D30.882%B*24.3C-N/A902.8h6.4C+23.8C
Comet VM2 111641220.525D0.5971.915%M+1.563%D*7.9D5.8B+1438.1h72.3T-100.5D
M12 Kobalt 636096.667C5.5512.329%D--18.333%C+60C3C+2241h16.8B+136.5C+
Hornet Missiles 10760311.935D0.8263.381%C++N/A35.3C--27.6C-4711.7h15.4C-24.4C
VA39 Spectre 59581400.414D0.7121.149%F-41.379%C**5D*N/A4711.7h12.1T57.3T*
E540 Halberd-H 865878.286C+7.1757.509%C+1.724%C+44.6C+21.5C+4091.3h5.4B+9.4B+
Hoplon Anti-Aircraft Phalanx Tower 16257157B**55.8833.942%B+N/A142.5B+262.5A*15850.4h16.9B+49.9B+
G30 Walker 8656173.294C+2.1734.273%B++5.357%B+13.3C7.1C-1584.2h202.8C*591.6B+
Skyguard 9755262.115C1.0024.459%DN/A9.6D7.4D1815.7h118.5C++484.3C+
CAS 14-E 635496C--4.8831.47%C3.704%A++30D-5C1511.8h58.1D**184.5D*
Hunter QCX 64531840.288D0.8368.209%A+26.415%C+4.8D-1C6811.1h41.2T-60.4D*
CAS30 Tank Buster 9553590.898C0.2253.233%B++N/A6C4.8C--948.8h78.6D147.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon628,4376.5h
Anti-Vehicle MANA Turret171,0561.3h
Nano-Armor Kit1,2921,229,36982.6h
Skywall Shield Emitter45181.9h
Structure Shield Module67792.8h
Repair Module41,2234.1h
Turret AI Module28513.8h
Reinforcements Module01460.4h
Nanite Revive Grenade06,8061.8h
Medical Applicator1,466506,76735.7h
Blast Wall33341.9h
Cortium Silo13491.2h
Spitfire Auto-Turret1165,4765.1h
Restoration Kit2222,7973.1h
Motion Spotter223,1001.9h
Hoplon Anti-Aircraft Phalanx Tower24201.6h
Xiphos Anti-Personnel Tower04491.9h
Sunderer Garage11691.7h
Bunker31381.3h
Rampart Wall131,31111.7h
Spear Anti-Vehicle Tower54801.9h
Deconstruction Tool156,5993.5h
Welding Device02,5180.2h
Smoke Grenade03,3280.9h
Shield Recharging Field1045,2932.5h
Recon Detection Device977,71412.7h
Ammunition Package755,2273.7h
Medical Kit4406,1197h
Anti-Infantry MANA Turret491,1451.7h
Force-Blade5,91452258.6h
Hardlight Barrier91340.2h
Nano-Repair Grenade01,5360.4h
Router2880.1h
Pillbox12421.5h
Light Vehicle Terminal11140.6h
Elysium Spawn Tube34421.5h
Vehicle Gate53823.9h
Orbital Strike Target Designator481903.1h
IPC Targeting Dart42040.4h
WLT-Howler Mining Laser05980.1h
Infantry Tower01731.9h
Alarm Module01690.4h

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