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Paragon BraveAndy[DUXV] BraveAndy
VS BR 151

KDR: 1.17

Score: 52.7m

Last Seen: Apr 26th, 2020 11:52 PM
- OFFLINE - 232.9 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Betelgeuse 54-A C-4 SVA-88 Solstice VE3 Orion VS54 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 2136TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.419%24.156%56640124332,8531.034610.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.486%0.42B0.46B+-1.845F-HEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.249C++130.087C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.378%0.917%143312801,74512946261.34853278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%-0.726D--0.603D-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.8-0.088C+53.7-0.009C+123.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.405%0.709%122312801,55126939360.575724166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%1.877A++-1.159D*-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++5.60.55B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.973%6.21%98912741,73924839390.700081185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.919%0.347C**0.41B1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.7-0.643D79-0.963D--118.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.774%72.943%98412791,3493316220.406693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.737%-0.33C-0.38C**1.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.044C+3.10.025C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.808%18.886%98512782,8912368501.22035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.182%0.333C**0.793B++1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.342C**40.186C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.7m450.4%270 (16.2k)227 (13.6k)1.1651972,49162,2141.3766151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283324118.563%17.184%31903:4427

14% Combat Medic31% Engineer21% Heavy Assault10% Infiltrator17% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2015 12:03 AMMar 11th, 2020 12:01 AMApr 30th, 2020 10:46 PM (33d) (PST)Apr 26th, 2020 9:40 PM (37d) (PST)Apr 26th, 2020 7:52 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911762150.3120.2680.0541.5870.040220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,45310,54112,9121916395213,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3868.4h/161.2d 13,153 12,457 39,802 368.3k 5,746 8,669 9,272 90.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,639
Deaths:1,880
KDR:1.404
Accuracy:24.468% D
HSR:30.693% C+
SVA-88
C++
Kills:1,922
Deaths:1,325
KDR:1.451
Accuracy:23.300% C
HSR:28.096% C++
Orion VS54
C+
Kills:1,730
Deaths:2,356
KDR:0.734
Accuracy:16.371% D--
HSR:25.491% C+
NS-15M2
C-
Kills:1,474
Deaths:959
KDR:1.537
Accuracy:22.623% C--
HSR:24.016% C-
VE-H Maw
C-
Kills:1,191
Deaths:789
KDR:1.510
Accuracy:24.614% C-
HSR:20.655% D-
Flare VE6
C
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.492% D-
HSR:24.525% C
Pulsar LSW
C+
Kills:1,154
Deaths:934
KDR:1.236
Accuracy:24.473% C+
HSR:22.097% C--
VX29 Polaris
B+
Kills:807
Deaths:610
KDR:1.323
Accuracy:21.020% D
HSR:28.253% B+
Ursa
C+
Kills:634
Deaths:474
KDR:1.338
Accuracy:18.700% D--
HSR:24.448% C+
NSX Naginata
C*
Kills:91
Deaths:68
KDR:1.338
Accuracy:18.472% D--
HSR:30.769% C*
Kills:12,800
Deaths (as Heavy Assault):10,534
Deaths (to Heavy Assaults):17,037
KDR:1.21511
Kill Difference:2,266
Playtime:816.473 hours
Usage:21%
Score:10.826m
Score/min:221
Accuracy (listed only):21.353%
HSR (listed only):25.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,746
Deaths:3,718
KDR:0.470
Accuracy:20.010% D
HSR:22.050% C*
Zenith VX-5
C++
Kills:1,420
Deaths:1,520
KDR:0.934
Accuracy:27.336% C++
HSR:20.070% C
NS Baron G5
C*
Kills:1,355
Deaths:1,186
KDR:1.143
Accuracy:47.559% C*
HSR:12.546% C--
Solstice SF
C*
Kills:1,330
Deaths:2,316
KDR:0.574
Accuracy:25.784% C++
HSR:18.346% C*
Pulsar C
B+
Kills:1,314
Deaths:1,376
KDR:0.955
Accuracy:28.539% B+
HSR:26.027% C**
Pandora VX25
C*
Kills:1,177
Deaths:891
KDR:1.321
Accuracy:44.913% C*
HSR:16.738% C*
Serpent VE92
C*
Kills:1,164
Deaths:1,252
KDR:0.930
Accuracy:26.141% C*
HSR:20.103% C+
Deimos VA29
B++
Kills:734
Deaths:569
KDR:1.290
Accuracy:70.013% B+
HSR:20.845% B++
Eclipse VE3A
C+
Kills:684
Deaths:809
KDR:0.845
Accuracy:25.234% D
HSR:20.468% C+
Nova
A
Kills:559
Deaths:501
KDR:1.116
Accuracy:48.317% C++
HSR:22.004% A
VE-C Horizon
B+
Kills:448
Deaths:351
KDR:1.276
Accuracy:38.208% B+
HSR:21.875% C-
NSX-P Tanto
C**
Kills:437
Deaths:380
KDR:1.150
Accuracy:24.251% C-
HSR:28.604% C**
VX6-7
B**
Kills:353
Deaths:312
KDR:1.131
Accuracy:27.308% C**
HSR:29.179% B**
Thanatos VE70
C
Kills:347
Deaths:487
KDR:0.713
Accuracy:33.615% D-
HSR:14.697% C
NS-11C
B+
Kills:206
Deaths:181
KDR:1.138
Accuracy:26.112% C*
HSR:22.816% B+
Eidolon VE33
C
Kills:176
Deaths:132
KDR:1.333
Accuracy:21.180% D*
HSR:23.864% C
Phobos VX86
A++
Kills:74
Deaths:35
KDR:2.114
Accuracy:70.892% B*
HSR:29.730% A++
Kills:13,524
Deaths (as Engineer):16,016
Deaths (to Engineers):12,001
KDR:0.84441
Kill Difference:2,492
Playtime:1,194.765 hours
Usage:31%
Score:14.449m
Score/min:202
Accuracy (listed only):35.612%
HSR (listed only):21.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,746
Deaths:3,718
KDR:0.470
Accuracy:20.010% D
HSR:22.050% C*
Zenith VX-5
C++
Kills:1,420
Deaths:1,520
KDR:0.934
Accuracy:27.336% C++
HSR:20.070% C
NS Baron G5
C*
Kills:1,355
Deaths:1,186
KDR:1.143
Accuracy:47.559% C*
HSR:12.546% C--
Solstice SF
C*
Kills:1,330
Deaths:2,316
KDR:0.574
Accuracy:25.784% C++
HSR:18.346% C*
Pulsar C
B+
Kills:1,314
Deaths:1,376
KDR:0.955
Accuracy:28.539% B+
HSR:26.027% C**
Sirius SX12
B+
Kills:1,295
Deaths:1,342
KDR:0.965
Accuracy:27.704% B+
HSR:19.614% C++
Pandora VX25
C*
Kills:1,177
Deaths:891
KDR:1.321
Accuracy:44.913% C*
HSR:16.738% C*
Serpent VE92
C*
Kills:1,164
Deaths:1,252
KDR:0.930
Accuracy:26.141% C*
HSR:20.103% C+
Deimos VA29
B++
Kills:734
Deaths:569
KDR:1.290
Accuracy:70.013% B+
HSR:20.845% B++
Eclipse VE3A
C+
Kills:684
Deaths:809
KDR:0.845
Accuracy:25.234% D
HSR:20.468% C+
Nova
A
Kills:559
Deaths:501
KDR:1.116
Accuracy:48.317% C++
HSR:22.004% A
VE-C Horizon
B+
Kills:448
Deaths:351
KDR:1.276
Accuracy:38.208% B+
HSR:21.875% C-
NSX-P Tanto
C**
Kills:437
Deaths:380
KDR:1.150
Accuracy:24.251% C-
HSR:28.604% C**
VX6-7
B**
Kills:353
Deaths:312
KDR:1.131
Accuracy:27.308% C**
HSR:29.179% B**
Thanatos VE70
C
Kills:347
Deaths:487
KDR:0.713
Accuracy:33.615% D-
HSR:14.697% C
NS-7 PDW
C+
Kills:326
Deaths:330
KDR:0.988
Accuracy:23.582% C
HSR:17.485% C+
NS-11C
B+
Kills:206
Deaths:181
KDR:1.138
Accuracy:26.112% C*
HSR:22.816% B+
VE-S Canis
C++
Kills:171
Deaths:166
KDR:1.030
Accuracy:27.412% C+
HSR:23.392% C++
Phobos VX86
A++
Kills:74
Deaths:35
KDR:2.114
Accuracy:70.892% B*
HSR:29.730% A++
Eridani SX5
M
Kills:62
Deaths:54
KDR:1.148
Accuracy:29.848% B+
HSR:41.936% M
Kills:15,202
Deaths (as Light Assault):17,776
Deaths (to Light Assaults):9,553
KDR:0.8552
Kill Difference:2,574
Playtime:670.217 hours
Usage:17%
Score:8.728m
Score/min:217
Accuracy (listed only):34.639%
HSR (listed only):22.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,658
Deaths:1,784
KDR:0.929
Accuracy:25.038% C
HSR:26.840% C+
H-V45
C++
Kills:1,572
Deaths:2,183
KDR:0.720
Accuracy:21.643% D
HSR:23.537% C++
NS-11A
C+
Kills:1,371
Deaths:1,291
KDR:1.062
Accuracy:24.817% C+
HSR:20.642% C
NS Baron G5
C*
Kills:1,355
Deaths:1,186
KDR:1.143
Accuracy:47.559% C*
HSR:12.546% C--
Sirius SX12
B+
Kills:1,295
Deaths:1,342
KDR:0.965
Accuracy:27.704% B+
HSR:19.614% C++
Corvus VA55
B+
Kills:1,206
Deaths:1,157
KDR:1.042
Accuracy:26.224% C*
HSR:27.778% B+
Pandora VX25
C*
Kills:1,177
Deaths:891
KDR:1.321
Accuracy:44.913% C*
HSR:16.738% C*
Pulsar VS1
C+
Kills:1,167
Deaths:1,546
KDR:0.755
Accuracy:22.552% C
HSR:22.022% C+
Deimos VA29
B++
Kills:734
Deaths:569
KDR:1.290
Accuracy:70.013% B+
HSR:20.845% B++
Nova
A
Kills:559
Deaths:501
KDR:1.116
Accuracy:48.317% C++
HSR:22.004% A
Thanatos VE70
C
Kills:347
Deaths:487
KDR:0.713
Accuracy:33.615% D-
HSR:14.697% C
NS-7 PDW
C+
Kills:326
Deaths:330
KDR:0.988
Accuracy:23.582% C
HSR:17.485% C+
Darkstar
C*
Kills:274
Deaths:354
KDR:0.774
Accuracy:21.390% F
HSR:26.642% C*
Equinox VE2
C++
Kills:258
Deaths:316
KDR:0.816
Accuracy:26.653% C+
HSR:22.868% C++
VE-S Canis
C++
Kills:171
Deaths:166
KDR:1.030
Accuracy:27.412% C+
HSR:23.392% C++
Phobos VX86
A++
Kills:74
Deaths:35
KDR:2.114
Accuracy:70.892% B*
HSR:29.730% A++
Eridani SX5
M
Kills:62
Deaths:54
KDR:1.148
Accuracy:29.848% B+
HSR:41.936% M
Kills:13,606
Deaths (as Combat Medic):14,192
Deaths (to Combat Medics):6,530
KDR:0.95871
Kill Difference:586
Playtime:532.957 hours
Usage:14%
Score:9.131m
Score/min:286
Accuracy (listed only):34.833%
HSR (listed only):22.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,295
Deaths:1,342
KDR:0.965
Accuracy:27.704% B+
HSR:19.614% C++
Spiker
C
Kills:667
Deaths:1,058
KDR:0.630
Accuracy:27.982% C
HSR:16.492% D-
Phaseshift VX-S
B+
Kills:567
Deaths:228
KDR:2.487
Accuracy:40.400% B+
HSR:75.132% C+
Parallax VX3
C
Kills:543
Deaths:220
KDR:2.468
Accuracy:35.359% D
HSR:75.322% C
Artemis VX26
B++
Kills:476
Deaths:415
KDR:1.147
Accuracy:30.806% B+
HSR:28.571% B++
Beamer VS3
B*
Kills:382
Deaths:945
KDR:0.404
Accuracy:25.395% C
HSR:29.319% B*
NS-44 Commissioner
B+
Kills:337
Deaths:509
KDR:0.662
Accuracy:41.655% B+
HSR:13.056% D*
NS-7 PDW
C+
Kills:326
Deaths:330
KDR:0.988
Accuracy:23.582% C
HSR:17.485% C+
Manticore SX40
B+
Kills:293
Deaths:422
KDR:0.694
Accuracy:28.378% C
HSR:25.939% B+
NS-30 Vandal
C**
Kills:286
Deaths:158
KDR:1.810
Accuracy:36.127% C**
HSR:24.825% C
NS-44L Blackhand
C-
Kills:260
Deaths:413
KDR:0.630
Accuracy:38.683% C-
HSR:20% F
NS-357 Underboss
C+
Kills:233
Deaths:326
KDR:0.715
Accuracy:38.308% C+
HSR:21.030% C
NS-AM7 Archer
A+
Kills:208
Deaths:656
KDR:0.317
Accuracy:69.749% A+
HSR:12.981% D
Cerberus
B+
Kills:196
Deaths:239
KDR:0.820
Accuracy:28.783% D
HSR:28.571% B+
VE-S Canis
C++
Kills:171
Deaths:166
KDR:1.030
Accuracy:27.412% C+
HSR:23.392% C++
XM98
C+
Kills:160
Deaths:112
KDR:1.429
Accuracy:31.406% D--
HSR:75% C+
NS-61 Emissary
A+
Kills:113
Deaths:177
KDR:0.638
Accuracy:38.218% A+
HSR:16.814% C+
VA39 Spectre
C+
Kills:79
Deaths:161
KDR:0.491
Accuracy:22.711% F
HSR:36.709% C+
Eridani SX5
M
Kills:62
Deaths:54
KDR:1.148
Accuracy:29.848% B+
HSR:41.936% M
Kills:6,654
Deaths (as Infiltrator):7,931
Deaths (to Infiltrators):8,459
KDR:0.83899
Kill Difference:1,277
Playtime:399.215 hours
Usage:10%
Score:4.226m
Score/min:176
Accuracy (listed only):33.816%
HSR (listed only):31.694%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:3,744
Deaths:2,071
KDR:1.808
Accuracy:21.145% C++
HSR:22.970% C*
Blueshift VM5
C++
Kills:3,683
Deaths:1,988
KDR:1.853
Accuracy:21.483% C++
HSR:22.509% C++
Quasar VM1
C
Kills:1,311
Deaths:1,070
KDR:1.225
Accuracy:15.309% C
HSR:17.468% C
Comet VM2
B+
Kills:631
Deaths:1,074
KDR:0.588
Accuracy:48.604% B+
HSR:5.071% B+
NS-10 Burster
B+
Kills:185
Deaths:173
KDR:1.069
Accuracy:29.248% C
HSR:7.568% B+
NS-10 Burster
A
Kills:174
Deaths:216
KDR:0.806
Accuracy:27.223% D
HSR:11.494% A
Comet VM2
M
Kills:74
Deaths:130
KDR:0.569
Accuracy:70.570% M
HSR:1.351% D*
Kills:9,802
Deaths (as MAX Suit):3,361
Deaths (to MAX Suits):2,808
KDR:2.91639
Kill Difference:6,441
Playtime:267.510 hours
Usage:7%
Score:5.382m
Score/min:335
Accuracy (listed only):33.369%
HSR (listed only):12.633%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:785
V. Kills:183 427%
Deaths:209
KDR:3.756
Accuracy:45.959% D-
KPH:65.600 C
VKPH:15.300 C
Light PPA
C
Kills:741
V. Kills:136 N/A
Deaths:799
KDR:0.927
Accuracy:32.128% D**
KPH:16.200 D--
VKPH:3 C
Saron Laser Cannon
D-
Kills:219
V. Kills:186 117%
Deaths:766
KDR:0.286
Accuracy:26.456% D-
KPH:4.400 D--
VKPH:3.700 D--
Maelstrom Turbo Laser
C-
Kills:80
V. Kills:40 195%
Deaths:75
KDR:1.067
Accuracy:28.513% D
KPH:11.500 C-
VKPH:5.800 D
Hornet Missiles
D
Kills:60
V. Kills:47 125%
Deaths:31
KDR:1.935
Accuracy:63.358% C++
KPH:35 D
VKPH:27.500 D
Twin-Saron LC
D
Kills:55
V. Kills:30 177%
Deaths:
KDR:
Accuracy:26.089% D-
KPH:45.300 D-
VKPH:24.700 D
Kills:1,940 (1,095 + 0)
Deaths:1,880
KDR:1.032
VKDR:0.331
Vehicle Kills:622
Kill Difference:60
Playtime:117.717 hours
Usage:3%
Score:0.723m
Score/min:102
Piloting Accuracy:26.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:54
V. Kills:43 123%
Deaths:59
KDR:0.915
Accuracy:53.764% B++
KPH:6 C--
VKPH:4.800 D
Kills:54 (54 + 0)
Deaths:59
KDR:0.915
VKDR:0.729
Vehicle Kills:43
Kill Difference:5
Playtime:8.992 hours
Usage:0%
Score:0.051m
Score/min:95
Piloting Accuracy:53.764%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:747
V. Kills:357 209%
Deaths:70
KDR:10.671
Accuracy:64.977% B**
KPH:41.500 B+
VKPH:19.800 C++
C75 Viper
D
Kills:125
V. Kills:55 223%
Deaths:138
KDR:0.906
Accuracy:34.044% D
KPH:12.100 D--
VKPH:5.300 D
Skyguard
D
Kills:79
V. Kills:53 146%
Deaths:26
KDR:3.038
Accuracy:26.001% D
KPH:11.400 D
VKPH:7.700 D
Kills:951 (951 + 0)
Deaths:234
KDR:4.064
VKDR:1.987
Vehicle Kills:465
Kill Difference:717
Playtime:35.224 hours
Usage:1%
Score:0.456m
Score/min:216
Driving Accuracy:26.001%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:665
V. Kills:382 174%
Deaths:137
KDR:4.854
Accuracy:58.547% B+
KPH:25.100 C
VKPH:14.400 C
Saron HRB
C+
Kills:268
V. Kills:195 137%
Deaths:61
KDR:4.393
Accuracy:41.281% C-
KPH:22.500 C
VKPH:16.400 C+
Supernova PC
C
Kills:139
V. Kills:89 154%
Deaths:82
KDR:1.695
Accuracy:53.811% B+
KPH:12.900 D--
VKPH:8.300 C
Kills:1,072 (804 + 268)
Deaths:280
KDR:3.829
VKDR:2.379
Vehicle Kills:666
Kill Difference:792
Playtime:49.148 hours
Usage:1%
Score:0.729m
Score/min:247
Driving Accuracy:53.811%
Gunner Accuracy:41.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:144
V. Kills:95 150%
Deaths:42
KDR:3.429
Accuracy:45.646% C+
KPH:28.900 D
VKPH:19.100 D
Saron HRB-H
C*
Kills:85
V. Kills:46 181%
Deaths:16
KDR:5.313
Accuracy:57.294% C*
KPH:22.100 D-
VKPH:12 D*
E540 Halberd-H
C+
Kills:67
V. Kills:31 209%
Deaths:7
KDR:9.571
Accuracy:57.782% C+
KPH:46.300 C+
VKPH:21.400 C+
Kills:296 (0 + 296)
Deaths:65
KDR:4.554
VKDR:2.646
Vehicle Kills:172
Kill Difference:231
Playtime:10.267 hours
Usage:0%
Score:0.186m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:57.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:670
V. Kills:255 262%
Deaths:150
KDR:4.467
Accuracy:47.368% B++
KPH:24.900 C*
VKPH:9.500 B+
M12 Kobalt
C
Kills:216
V. Kills:6 N/A
Deaths:26
KDR:8.308
Accuracy:15.632% D
KPH:59.800 C
VKPH:1.700 D-
M20 Basilisk
C+
Kills:179
V. Kills:103 172%
Deaths:82
KDR:2.183
Accuracy:40.083% C+
KPH:15.900 D
VKPH:9.200 C+
G40-F Ranger
B+
Kills:109
V. Kills:63 170%
Deaths:6
KDR:18.167
Accuracy:38.453% B+
KPH:22.800 C**
VKPH:13.200 C++
G30 Walker
B
Kills:76
V. Kills:42 177%
Deaths:17
KDR:4.471
Accuracy:32.958% B
KPH:16.100 C+
VKPH:8.900 C+
M12 Kobalt
C-
Kills:69
V. Kills:3 N/A
Deaths:9
KDR:7.667
Accuracy:13.206% D--
KPH:57.200 C--
VKPH:2.500 C-
Kills:1,319 (0 + 1,319)
Deaths:290
KDR:4.548
VKDR:1.628
Vehicle Kills:472
Kill Difference:1,029
Playtime:52.465 hours
Usage:1%
Score:0.583m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:13.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:56
V. Kills:9 N/A
Deaths:9
KDR:6.222
Accuracy:32.130% C-
KPH:29.200 D--
VKPH:4.700 C-
Kills:56 (0 + 56)
Deaths:9
KDR:6.222
VKDR:1
Vehicle Kills:9
Kill Difference:47
Playtime:1.915 hours
Usage:0%
Score:0.018m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:32.130%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 3,8203,7442,0711.808C0.6421.145%C++22.97%C*28.3DN/A88132.4h13.8B+65.3B
Blueshift VM5 3,7633,6831,9881.853C0.6921.483%C++22.509%C++29.5C--N/A90124.9h13.7B+63.8B+
Betelgeuse 54-A 2,6862,6391,8801.404C-0.2424.468%D30.693%C+32.6D--N/A11780.9h11.1C45.4C
C-4 3,2152,4081,9761.219C0.0523.985%CN/A79.2C26.5C55630.4h1.5C+6.4C+
SVA-88 1,9571,9221,3251.451C0.2923.3%C28.096%C++31DN/A9262h13D55.7C+
Solstice VE3 1,7931,7463,7180.47D0.7020.01%D22.05%C*7.8DN/A32224.2h20.7D--103.3C
Orion VS54 1,7641,7302,3560.734C-0.4316.371%D--25.491%C+15.1D-N/A64114.9h14.7D90C
Terminus VX-9 1,7011,6581,7840.929C0.2425.038%C26.84%C+20D--N/A6582.9h12.1C+48.5C+
H-V45 1,6011,5722,1830.72C0.4521.643%D23.537%C++15.1D-N/A51103.9h13.6C62.6C
NS-15M2 1,4981,4749591.537C+0.3722.623%C--24.016%C-23.3D-N/A6463.2h12.1C++53.7C+
Proximity Mine 1,4261,4262007.13B*5.9631.258%D**N/A130.8C+N/A39310.9h2.1D6.9F
Zenith VX-5 1,4571,4201,5200.934C-0.2327.336%C++20.07%C14.8D-N/A4496.1h13.3C48.6C++
NS-11A 1,4061,3711,2911.062C+0.1024.817%C+20.642%C18.9DN/A5372.5h13.3C++53.7C++
NS Baron G5 1,3971,3551,1861.142C+0.0247.559%C*12.546%C--26.5DN/A8051.1h4.6C+9.7C+
Solstice SF 1,3721,3302,3160.574C--0.5925.784%C++18.346%C*8.3D-N/A25160.4h16.8D*65C
Pulsar C 1,3661,3141,3760.955C0.2128.539%B+26.027%C**13.9DN/A4794.5h14.4D-50.6C+
Quasar VM1 1,3371,3111,0701.225C0.0615.309%C17.468%C16.1DN/A5781.3h15C+97.7C+
Sirius SX12 1,3191,2951,3420.965C+0.2027.704%B+19.614%C++16DN/A5380.7h14.4C+52C**
C-4 ARX 1,6291,2731,0431.221C-0.0627.528%C++N/A90.9C--25.4D48714h1.4D4.9C
Corvus VA55 1,2431,2061,1571.042C+0.1226.224%C*27.778%B+22.7C--N/A5953.2h12.6C48.1C++
Tank Mine 1,8761,1972984.017B+2.8521.094%D--N/A111.9C+63.5C+94310.7h2.1C9.7F--
VE-H Maw 1,2251,1917891.51C+0.3424.614%C-20.655%D-40.4D1.2C+13529.5h10.9C+44.2C+
Pandora VX25 1,1971,1778911.321C+0.1644.913%C*16.738%C*32C-N/A11336.8h4.5C+10C*
Pulsar VS1 1,1851,1671,5460.755C0.4122.552%C22.022%C+14.5DN/A4980.5h13.9C++61.7C++
Serpent VE92 1,1901,1641,2520.93C0.2426.141%C*20.103%C+18.2DN/A5464h12.4C++47.4C**
Flare VE6 1,1801,1581,1391.017D0.1519.492%D-24.525%C17.7D--N/A5565.4h13.7D*70.4D-
Pulsar LSW 1,1851,1549341.236C0.0724.473%C+22.097%C--23.3D-N/A7449.6h13.3C--54.5C+
VX29 Polaris 8278076101.323C0.1621.02%D28.253%B+27.4DN/A7129.4h14.8D-70.4C--
Dual Photon Pods 9687852093.756D2.5945.959%D-N/A65.4C15.3C33512h26.3D57.3D
L100 Python AP 1,1047477010.671B+9.5164.977%B**N/A41.5B+19.8C++27018h5B7.8B+
Light PPA 8777417990.927D0.2432.128%D**N/A16.2D--3C6845.7h25.4F79.2F
Deimos VA29 7467345691.29C+0.1270.013%B+20.845%B++39.7CN/A11118.5h2.3C+3.2B+
Eclipse VE3A 7086848090.845C0.3225.234%D20.468%C+16D--N/A4942.8h14.2D-56.3D
M20 Basilisk 9256701504.467B3.3047.368%B++5.672%C+24.9C*9.5B+18326.9h106.4C+224.6C*
Spiker 6796671,0580.63C--0.5427.982%C16.492%D-14D-N/A4147.7h8.7C+31C+
Supernova FPC 1,0476651374.854C3.6958.547%B+N/A25.1C14.4C26226.5h5.6C-9.6C+
Lasher X2 6786506900.942C0.2221.371%D-3.538%C+22.7D1C+7528.6h25.6D*119.7D-
Ursa 6516344741.338C+0.1718.7%D--24.448%C+21D-N/A6430.2h12.9D69D
Comet VM2 8186311,0740.588C--0.5848.604%B+5.071%B+8.2D2.4D--5277h23.3C+48C++
Plasma Grenade 6196121612N/A610.8343.99%C-N/A510C5.8C--17971.2h3.3C++7.5C++
Phaseshift VX-S 5755672282.487C1.3240.4%B+75.132%C+27CN/A7421h2.8C++6.9C**
Nova 5685595011.116C0.0548.317%C++22.004%A32.9CN/A9917h4.5C+9.4C*
Parallax VX3 5495432202.468C1.3035.359%D75.322%C24.7C-N/A7322h2.4C6.7C
Rocklet Rifle 9894865830.834C++0.3358.197%B+N/A33.1C++34.2B++51314.7h43.6C--75C+
Artemis VX26 4854764151.147C0.0230.806%B+28.571%B++18.1D-N/A5126.3h12.2C+39.5C*
VE-C Horizon 4644483511.276C+0.1138.208%B+21.875%C-39.6C1.4C+11911.3h15.7C+41.1C*
NSX-P Tanto 4474373801.15C++0.0224.251%C-28.604%C**24.1CN/A8118.1h13.4C*55.4C++
Lumine Edge 39939738,8490.01C1.1622.328%C--8.06%D*0.2C--N/A11846.7h1.7D7.4C+
Hades VSH4 6633926640.59C0.5871.761%B+N/A19.6C+13.6C+16920h9C+12.6C+
Beamer VS3 3873829450.404D0.7625.395%C29.319%B*9.1D-N/A3642.2h10.6C41.6C
Nemesis VSH9 6223694010.92C++0.2568.249%B++N/A19.6C+13.5C++21318.8h8C+11.7C**
VX6-7 3623533121.131C+0.0327.308%C**29.179%B**31.8CN/A13611.1h12C++43.9C**
Thanatos VE70 3533474870.713C0.4533.615%D-14.697%C13.7D-N/A6325.3h5.2C15.4C-
NS-44 Commissioner 3433375090.662C0.5041.655%B+13.056%D*16.6DN/A7120.3h4.3C-10.3C++
NS-7 PDW 3353263300.988C+0.1823.582%C17.485%C+22.8CN/A8614.3h15.9C67.2C+
Xiphos Anti-Personnel Phalanx Tower 3273231323A++321.8319.139%D*N/A269.2C+3.3D--8261.2h2B+10.4B+
S1 4953136050.517C--0.6562.743%B+1.597%D22.5C13.1C+30513.9h8.5D-13.6C
Manticore SX40 2982934220.694C0.4728.378%C25.939%B+27.6CN/A8710.6h6.7B+23.6C**
NS-30 Vandal 2922861581.81C+0.6436.127%C**24.825%C33.3C--N/A1008.6h5.2C**14.4B
Darkstar 2792743540.774D0.3921.39%F26.642%C*17.2D*N/A5115.9h14C--65.5D*
Saron HRB 463268614.393C3.2341.281%C-N/A22.5C16.4C+29811.9h27.6D--66.8D-
MANA Anti-Personnel Turret 2672612371.101N/A0.0611.971%UN/A2610U60U5032700.1h28.6T*239.1T*
NS-44L Blackhand 2632604130.63C--0.5438.683%C-20%F16.8DN/A5215.5h6.4D*16.6D-
Equinox VE2 2662583160.816C--0.3526.653%C+22.868%C++13.9D--N/A4118.5h13.2C49.6C+
Orbital Strike Uplink 3242361236U234.83327.273%UN/A472U176U29940.5h1.4T*0.4T*
NS-357 Underboss 2362333260.715C0.4538.308%C+21.03%C25.6DN/A939.1h4.4C11.4C++
Saron Laser Cannon 4052197660.286C-0.8826.456%D-1.37%C--4.4D--3.7D--5850.2h247.4D**935.2F-
M12 Kobalt 222216268.308C--7.1415.632%D18.982%C++60C1.7D-1903.6h19.2C+122.6C+
NS-AM7 Archer 2712086560.317C0.8569.749%A+12.981%D5.8C1.8C--4836h16.6C*23.8B+
NS-11C 2132061811.138C+0.0326.112%C*22.816%B+15.1DN/A8313.6h15.2C58.3C++
NSX Masamune 3072002910.687C0.4862.516%B+3%B*27C14.5C++2397.4h16.9C27.1C
Cerberus 1971962390.82C0.3528.783%D28.571%B+30.6CN/A986.4h5.7C*19.7C++
NS Decimator 2771952020.965C0.2067.722%B*1.538%C--34.8C14.6C4485.6h5.6D8.3C
NS-10 Burster 2731851731.069C0.1029.248%C7.568%B+6.3C+3D5729.6h91.8A314B*
M20 Basilisk 282179822.183D1.0240.083%C+5.028%C+15.8D9.1C+17711.3h136.5D-340.6D
Eidolon VE33 1851761321.333C+0.1721.18%D*23.864%C11.7DN/A5715h10.4C--49D-
NS-10 Burster 2601742160.806C0.3627.223%D11.494%A5C--2.5D-4834.9h104.2B*382.7B+
VE-S Canis 1731711661.03C0.1427.412%C+23.392%C++29.5DN/A1445.8h11.6C+42.4C++
Spear Anti-Vehicle Phalanx Turret 2541701610.625B9.4648.472%C*4.706%B+42.5C+21C+3534h9.7C+20C+
XM98 1661601121.429C--0.2631.406%D--75%C+13.6D-N/A4611.8h3.2D*10.3D*
Aphelion VEX-4H 239144423.429C2.2645.646%C+1.389%D*28.8D19D3035h96.6D211.6D--
Supernova PC 228139821.695D0.5353.811%B+2.158%C+12.9D--8.2C15510.8h8.6F-15.9D*
MAX Punch 1261253,4060.037D1.1349.05%C++N/A0.5DN/A2251.3h2.3C++4.6C*
C75 Viper 1801251380.906D0.2634.044%DN/A12.1D--5.3D13410.3h22.2F65.3D**
Anti-Vehicle Grenade 1541171117N/A115.8344.903%D-N/A234D-74C14410.5h7.3D--16.4D--
NS-61 Emissary 1191131770.638C0.5338.218%A+16.814%C+10D-N/A5111.3h18.4D48.3C++
M20 Basilisk 206109166.813C5.6558.256%B+5.505%B27.9D24.9B+4343.9h224.1F--384.7F-
G40-F Ranger 172109618.167A++17.0038.453%B+N/A22.7C**13.1C++2204.8h108.5B+282.2B++
NS Annihilator 190108981.102B**0.0680.431%C+N/A17.7A+13.4A++2686.1h9.3B*11.6B*
Sticky Grenade 1061051105N/A103.8341.95%D**N/A350D**3.3D--17010.3h3.6F8.7F
Spear Anti-Vehicle Phalanx Tower 199104252B**50.8354.85%BN/A54.7C++50B**6151.9h6.3B++11.5B*
NSX Naginata 9191681.338C+0.1718.472%D--30.769%C*22.2D-N/A1104.1h14.6D79.2D
Saron HRB-H 13185165.313C+4.1557.294%C*1.176%C22.4D-12.1D*2353.8h29.9D52.2C
MANA Anti-Vehicle Turret 194831210.686D0.4863.502%B+N/A830D1110B++11258900.1h22.8T*35.9T*
Maelstrom Turbo Laser 12080751.067C0.1028.513%DN/A11.6C-5.8D1146.9h100.5C+352.3C+
VA39 Spectre 81791610.491C--0.6722.711%F36.709%C+6.2D*N/A5012.7h10.5F--46.3F**
Skyguard 13279263.038C1.8726.001%DN/A11.4D7.7D1956.9h114.1C++438.6C+
Lancer VS22 171781700.459C-0.7151.423%D--N/A7.3D8.7C-15710.7h55.4D**107.7F-
G30 Walker 11876174.471C+3.3132.958%B5.263%B+16.2C+8.9C+1674.7h188.6B572.1B+
Phobos VX86 7774352.114B+0.9570.892%B*29.73%A++61.7C**2.5M+2991.2h2B++2.9B+
Comet VM2 127741300.569D0.6070.57%M1.351%D*8.7D6.2B+1468.5h64.4T91.3D-
M12 Kobalt 726997.667C6.5013.206%D--15.942%D57.5C--2.5C-2271.2h16.8C*127C
Hoplon Anti-Aircraft Phalanx Tower 18168168C*66.8333.716%C*N/A170B282.5A++15770.4h14.3B+42.3B+
E540 Halberd-H 986779.571C+8.4157.782%C+1.493%C+47.9C+22.1C+4761.4h5.2B9B
Eridani SX5 6262541.148C+0.0229.848%B+41.936%M21.4DN/A1862.9h11C**37B+
Hornet Missiles 10760311.935D0.7763.358%C++N/A35.3D27.6D4851.7h15.5D--24.5D
CAS 14-E 655696.222C-5.0632.13%C-3.571%A*29.5D--4.7C-1531.9h64.5F--200.8F--
Hunter QCX 66551910.288D0.8868.141%A+25.455%C+4.9D-1C7011.3h39.8T58.4D--
Twin-Saron LC 8555155N/A53.8326.089%D-3.636%M+45.8D-25D3281.2h71.2D-272.9D*
CAS30 Tank Buster 9754590.915C0.2553.764%B++N/A6C--4.8D959h81.6D--151.8C
Aspis Anti-Aircraft Phalanx Turret 9851163.188C2.0222.389%D1.961%C+10.9C+10C1774.7h133.1B+594.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret181,0961.3h
Spawn Beacon689,6357.1h
Nano-Armor Kit1,4761,313,93889.5h
Turret AI Module28793.9h
Skywall Shield Emitter45402h
Structure Shield Module67982.9h
Repair Module51,2744.3h
Bunker31431.4h
Nanite Revive Grenade07,5162h
Medical Applicator1,586543,96038.6h
Reinforcements Module01560.4h
Blast Wall33451.9h
Cortium Silo13591.2h
Sunderer Garage21741.7h
Restoration Kit2222,7973.1h
Motion Spotter223,3292h
VS Patriot Flare Gun14260.3h
Spitfire Auto-Turret1226,0045.6h
Rampart Wall131,33611.9h
Hoplon Anti-Aircraft Phalanx Tower24331.6h
Xiphos Anti-Personnel Tower04651.9h
Spear Anti-Vehicle Tower54981.9h
Deconstruction Tool156,5993.5h
Welding Device03,5660.3h
Shield Recharging Field1135,6162.7h
Recon Detection Device1118,62714.3h
Ammunition Package795,6943.9h
Smoke Grenade03,6931h
Medical Kit4906,9907.5h
Anti-Infantry MANA Turret501,1841.8h
Force-Blade5,91452258.6h
Nano-Repair Grenade01,7850.5h
Infantry Tower01761.9h
WLT-Howler Mining Laser05980.1h
Orbital Strike Target Designator481933.1h
Hardlight Barrier141970.3h
Router42180.2h
IPC Targeting Dart42040.4h
Alarm Module01740.5h
Vehicle Ammo Dispenser0500.1h
Vehicle Gate54064.1h
Light Air Terminal0550.5h
Elysium Spawn Tube34571.6h
Light Vehicle Terminal11200.7h
Pillbox12471.5h

Check the help document for the dictionary if you want to learn more about words used here.


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