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Lt. General Colonel BraveHeart300[CIK] BraveHeart300
TR BR 93

KDR: 1.87

Score: 102.8m

Last Seen: Feb 10th, 2019 3:30 AM
- OFFLINE - 164.8 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Connery - Outfit Member of BDogs Communication Is Key[CIK] BDogs Communication Is Key
TR outfit on Connery

Members: 191
Level Progress (to 94): 11%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper L100 Python HESH P2-120 HESH P2-120 AP MRC3 Mercy M2 Mutilator T9 CARV-S Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 3938TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.273%12.452%2652899422,7670.9601870.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.056%0.04C+-1.266D**-0.873D--HEAD (~1.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.142C++13.70.044C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.146%1.087%182310192,48315797341.57251338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.528%-0.45C---0.475D-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.20.043C+51.10.035C+103.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.641%1.503%13048101443,438438893979.89702462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.766%-0.317C-0.716D-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.401B8.70.305C*14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.402%1.954%2941710057,880313638532.51275204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.121%-0.255C-0.612D0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.40.042C+37.90.038C+75.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.518%74.638%294310191,936218230.887259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%1.425A0.492B+-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.418B2.60.196C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.437%8.894%29431019877179980.487493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.614%-0.248C-1.121D*-1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.071C+5.4-0.12C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BDogs Communication Is Key[CIK] BDogs Communication Is Key
TR outfit on Connery

Members: 191
102.8m487.8%331 (19.9k)299 (17.9k)1.87465113,40760,4952.3845493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022461518.482%6.224%11505:4130

8% Combat Medic51% Engineer17% Heavy Assault10% Infiltrator6% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:19 AMApr 11th, 2015 2:28 AMFeb 15th, 2019 12:29 AM (2d) (PST)Feb 10th, 2019 1:27 AM (7d) (PST)Feb 9th, 2019 11:30 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581534050.3290.1760.0201.9220.065177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4629,18724,27520111115417,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5739.7h/239.2d 30,846 7,059 30,868 662.1k 11,782 14,166 22,310 192.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D
Kills:2,619
Deaths:439
KDR:5.966
Accuracy:18.737% D
HSR:12.524% F
TMG-50
C--
Kills:2,212
Deaths:1,694
KDR:1.306
Accuracy:18.380% C--
HSR:11.754% F
T9 CARV
C+
Kills:1,437
Deaths:1,377
KDR:1.044
Accuracy:18.278% C+
HSR:11.900% F
T16 Rhino
C+
Kills:1,170
Deaths:931
KDR:1.257
Accuracy:19.923% C+
HSR:17.180% D
T32 Bull
D
Kills:1,139
Deaths:705
KDR:1.616
Accuracy:19.878% D
HSR:11.062% F
MSW-R
C
Kills:984
Deaths:1,240
KDR:0.794
Accuracy:20.568% C
HSR:14.431% D*
T7 Mini-Chaingun
C+
Kills:654
Deaths:615
KDR:1.063
Accuracy:16.971% C+
HSR:8.104% D*
Kills:10,215
Deaths (as Heavy Assault):7,001
Deaths (to Heavy Assaults):16,174
KDR:1.45908
Kill Difference:3,214
Playtime:973.032 hours
Usage:17%
Score:12.605m
Score/min:216
Accuracy (listed only):18.962%
HSR (listed only):12.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:1,357
Deaths:1,184
KDR:1.146
Accuracy:26.209% C+
HSR:16.065% D*
LC2 Lynx
C+
Kills:1,224
Deaths:1,847
KDR:0.663
Accuracy:22.649% C+
HSR:11.193% F-
HC1 Cougar
C+
Kills:1,156
Deaths:1,679
KDR:0.689
Accuracy:23.665% C+
HSR:12.370% F
TRAC-5 S
C
Kills:1,132
Deaths:1,088
KDR:1.040
Accuracy:21.154% C
HSR:10.512% D--
AS16 NightHawk
C+
Kills:686
Deaths:872
KDR:0.787
Accuracy:37.823% C+
HSR:9.475% D*
LC3 Jaguar
D
Kills:254
Deaths:173
KDR:1.468
Accuracy:20.600% D
HSR:9.449% F-
NSX-P Tanto
B
Kills:213
Deaths:311
KDR:0.685
Accuracy:27.433% B
HSR:14.085% F
FA1 Barrage
C+
Kills:97
Deaths:130
KDR:0.746
Accuracy:40.139% C+
HSR:5.155% F-
TAS-16 Blackjack
D*
Kills:94
Deaths:194
KDR:0.485
Accuracy:44.201% D*
HSR:8.511% D*
TRAC-5
B**
Kills:90
Deaths:133
KDR:0.677
Accuracy:26.752% B**
HSR:4.444% F*
Kills:6,303
Deaths (as Engineer):7,611
Deaths (to Engineers):16,032
KDR:0.82814
Kill Difference:1,308
Playtime:2,904.700 hours
Usage:51%
Score:58.526m
Score/min:336
Accuracy (listed only):29.063%
HSR (listed only):10.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:1,224
Deaths:1,847
KDR:0.663
Accuracy:22.649% C+
HSR:11.193% F-
SMG-46 Armistice
D
Kills:1,187
Deaths:1,295
KDR:0.917
Accuracy:22.259% D
HSR:9.014% D*
HC1 Cougar
C+
Kills:1,156
Deaths:1,679
KDR:0.689
Accuracy:23.665% C+
HSR:12.370% F
TRAC-5 S
C
Kills:1,132
Deaths:1,088
KDR:1.040
Accuracy:21.154% C
HSR:10.512% D--
MKV-P Suppressed
D
Kills:925
Deaths:1,251
KDR:0.739
Accuracy:23.588% D
HSR:16.649% D-
PDW-16 Hailstorm
C--
Kills:911
Deaths:1,056
KDR:0.863
Accuracy:21.319% C--
HSR:8.013% D**
AS16 NightHawk
C+
Kills:686
Deaths:872
KDR:0.787
Accuracy:37.823% C+
HSR:9.475% D*
LC3 Jaguar
D
Kills:254
Deaths:173
KDR:1.468
Accuracy:20.600% D
HSR:9.449% F-
SMG-46AE Armistice
D-
Kills:214
Deaths:407
KDR:0.526
Accuracy:25.012% D-
HSR:12.150% D*
NSX-P Tanto
B
Kills:213
Deaths:311
KDR:0.685
Accuracy:27.433% B
HSR:14.085% F
FA1 Barrage
C+
Kills:97
Deaths:130
KDR:0.746
Accuracy:40.139% C+
HSR:5.155% F-
TAS-16 Blackjack
D*
Kills:94
Deaths:194
KDR:0.485
Accuracy:44.201% D*
HSR:8.511% D*
TRAC-5
B**
Kills:90
Deaths:133
KDR:0.677
Accuracy:26.752% B**
HSR:4.444% F*
NSX Tengu
D
Kills:87
Deaths:131
KDR:0.664
Accuracy:32.118% D
HSR:11.494% D**
Kills:8,270
Deaths (as Light Assault):10,567
Deaths (to Light Assaults):8,396
KDR:0.78263
Kill Difference:2,297
Playtime:330.960 hours
Usage:6%
Score:4.289m
Score/min:216
Accuracy (listed only):27.765%
HSR (listed only):10.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,638
Deaths:634
KDR:2.584
Accuracy:45.521% B**
HSR:75.153% C-
SMG-46 Armistice
D
Kills:1,187
Deaths:1,295
KDR:0.917
Accuracy:22.259% D
HSR:9.014% D*
MKV-P Suppressed
D
Kills:925
Deaths:1,251
KDR:0.739
Accuracy:23.588% D
HSR:16.649% D-
PDW-16 Hailstorm
C--
Kills:911
Deaths:1,056
KDR:0.863
Accuracy:21.319% C--
HSR:8.013% D**
NS-44B Commissioner
C
Kills:666
Deaths:1,124
KDR:0.593
Accuracy:36.275% C
HSR:12.763% D*
NS-61 "Ravenous" Emissary
C**
Kills:424
Deaths:482
KDR:0.880
Accuracy:31.750% C**
HSR:9.906% D*
RAMS-AE .50M
C
Kills:222
Deaths:66
KDR:3.364
Accuracy:40.014% C
HSR:78.829% C
SMG-46AE Armistice
D-
Kills:214
Deaths:407
KDR:0.526
Accuracy:25.012% D-
HSR:12.150% D*
TX1 Repeater
B+
Kills:183
Deaths:286
KDR:0.640
Accuracy:27.363% B+
HSR:14.208% D--
TS2 Inquisitor
B++
Kills:162
Deaths:219
KDR:0.740
Accuracy:32.703% B++
HSR:10.494% D**
SOAS-20
D
Kills:161
Deaths:178
KDR:0.904
Accuracy:24.762% D
HSR:7.453% F-
NSX Tengu
D
Kills:87
Deaths:131
KDR:0.664
Accuracy:32.118% D
HSR:11.494% D**
NS-44 Commissioner
B**
Kills:84
Deaths:99
KDR:0.848
Accuracy:45.853% B**
HSR:15.476% D-
TSAR-42
C*
Kills:76
Deaths:81
KDR:0.938
Accuracy:40.132% C*
HSR:51.316% F-
NS-AM7 AE/TR Archer
N/A
Kills:50
Deaths:119
KDR:0.420
Accuracy:60.064% N/A
HSR:6% N/A
Kills:6,990
Deaths (as Infiltrator):7,428
Deaths (to Infiltrators):7,304
KDR:0.94103
Kill Difference:438
Playtime:575.145 hours
Usage:10%
Score:6.687m
Score/min:194
Accuracy (listed only):33.915%
HSR (listed only):22.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C-
Kills:1,586
Deaths:1,797
KDR:0.883
Accuracy:20.677% C-
HSR:11.791% D*
SMG-46 Armistice
D
Kills:1,187
Deaths:1,295
KDR:0.917
Accuracy:22.259% D
HSR:9.014% D*
TAR
D
Kills:1,170
Deaths:1,565
KDR:0.748
Accuracy:19.919% D
HSR:15.043% D-
MKV-P Suppressed
D
Kills:925
Deaths:1,251
KDR:0.739
Accuracy:23.588% D
HSR:16.649% D-
PDW-16 Hailstorm
C--
Kills:911
Deaths:1,056
KDR:0.863
Accuracy:21.319% C--
HSR:8.013% D**
AS16 NightHawk
C+
Kills:686
Deaths:872
KDR:0.787
Accuracy:37.823% C+
HSR:9.475% D*
T1 Cycler
C+
Kills:665
Deaths:904
KDR:0.736
Accuracy:21.193% C+
HSR:10.977% F
TAR-AE
D**
Kills:343
Deaths:428
KDR:0.801
Accuracy:20.599% D**
HSR:10.204% F-
SMG-46AE Armistice
D-
Kills:214
Deaths:407
KDR:0.526
Accuracy:25.012% D-
HSR:12.150% D*
T1S Cycler
D*
Kills:166
Deaths:193
KDR:0.860
Accuracy:17.792% D*
HSR:10.843% D**
NS-11A "Heatwave"
D
Kills:124
Deaths:198
KDR:0.626
Accuracy:23.427% D
HSR:8.871% F-
NS-11A
C
Kills:107
Deaths:152
KDR:0.704
Accuracy:22.474% C
HSR:13.084% D*
FA1 Barrage
C+
Kills:97
Deaths:130
KDR:0.746
Accuracy:40.139% C+
HSR:5.155% F-
TAS-16 Blackjack
D*
Kills:94
Deaths:194
KDR:0.485
Accuracy:44.201% D*
HSR:8.511% D*
NSX Tengu
D
Kills:87
Deaths:131
KDR:0.664
Accuracy:32.118% D
HSR:11.494% D**
Kills:8,362
Deaths (as Combat Medic):10,573
Deaths (to Combat Medics):5,134
KDR:0.79088
Kill Difference:2,211
Playtime:432.850 hours
Usage:8%
Score:9.521m
Score/min:367
Accuracy (listed only):26.169%
HSR (listed only):10.752%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:3,281
Deaths:2,244
KDR:1.462
Accuracy:16.438% C+
HSR:12.344% D**
M2 Mutilator
C++
Kills:3,019
Deaths:2,018
KDR:1.496
Accuracy:15.338% C++
HSR:13.150% D*
M3 Pounder HEG
B
Kills:1,311
Deaths:1,152
KDR:1.138
Accuracy:41.492% B
HSR:2.288% D
M3 Pounder HEG
C*
Kills:1,265
Deaths:1,110
KDR:1.140
Accuracy:42.769% C*
HSR:2.451% C--
MRC3 Mercy
C++
Kills:754
Deaths:420
KDR:1.795
Accuracy:17.106% C++
HSR:14.987% D--
M2 Mutilator
B+
Kills:690
Deaths:394
KDR:1.751
Accuracy:16.307% B+
HSR:16.232% D
MR1 Fracture
C--
Kills:624
Deaths:703
KDR:0.888
Accuracy:31.397% D
HSR:2.724% C--
MR1 Fracture
C--
Kills:577
Deaths:693
KDR:0.833
Accuracy:31.852% C--
HSR:2.253% D
NS-10 Burster
B+
Kills:435
Deaths:475
KDR:0.916
Accuracy:31.723% B+
HSR:2.299% D--
M6 Onslaught
D
Kills:417
Deaths:241
KDR:1.730
Accuracy:14.162% D
HSR:7.194% F*
NS-10 Burster
B+
Kills:383
Deaths:474
KDR:0.808
Accuracy:31.545% B+
HSR:2.611% D-
Kills:12,756
Deaths (as MAX Suit):4,962
Deaths (to MAX Suits):3,354
KDR:2.57074
Kill Difference:7,794
Playtime:493.221 hours
Usage:9%
Score:11.181m
Score/min:378
Accuracy (listed only):26.375%
HSR (listed only):7.139%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:2,012
V. Kills:338 N/A
Deaths:399
KDR:5.043
Accuracy:46.148% C
KPH:28.400 D-
VKPH:4.800 D--
M18 Rotary
C
Kills:250
V. Kills:323 77%
Deaths:566
KDR:0.442
Accuracy:29.702% C
KPH:2.100 D-
VKPH:2.800 D--
M14 Banshee
D-
Kills:221
V. Kills:20 N/A
Deaths:235
KDR:0.940
Accuracy:25.125% D-
KPH:10.300 D--
VKPH:0.900 D*
Kills:2,483 (471 + 0)
Deaths:1,200
KDR:2.069
VKDR:0.568
Vehicle Kills:681
Kill Difference:1,283
Playtime:208.815 hours
Usage:4%
Score:2.043m
Score/min:163
Piloting Accuracy:25.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:709
V. Kills:83 N/A
Deaths:65
KDR:10.908
Accuracy:37.806% D
KPH:43.600 C
VKPH:5.100 D
C150 Dalton
A+
Kills:453
V. Kills:196 230%
Deaths:71
KDR:6.380
Accuracy:56.266% A+
KPH:27.400 C
VKPH:11.900 D-
AP30 Shredder
D
Kills:123
V. Kills:83 146%
Deaths:60
KDR:2.050
Accuracy:25.409% D
KPH:16.100 D-
VKPH:10.900 D--
Kills:1,285 (0 + 1,285)
Deaths:196
KDR:6.556
VKDR:1.847
Vehicle Kills:362
Kill Difference:1,089
Playtime:40.409 hours
Usage:1%
Score:0.953m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:25.409%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:14,113
V. Kills:1,686 N/A
Deaths:1,514
KDR:9.322
Accuracy:38.531% C+
KPH:60.200 A++
VKPH:7.200 C+
L100 Python HESH
B*
Kills:9,709
V. Kills:1,400 N/A
Deaths:837
KDR:11.600
Accuracy:55.450% B*
KPH:56.100 C++
VKPH:8.100 C+
L100 Python AP
B+
Kills:2,255
V. Kills:890 253%
Deaths:334
KDR:6.752
Accuracy:58.940% B
KPH:35.400 B+
VKPH:14 D
L100 Python HEAT
B*
Kills:1,961
V. Kills:391 N/A
Deaths:259
KDR:7.571
Accuracy:54.811% B+
KPH:44 B*
VKPH:8.800 D
Skyguard
C++
Kills:1,170
V. Kills:803 146%
Deaths:461
KDR:2.538
Accuracy:32.628% B+
KPH:14 C++
VKPH:9.600 C++
Kills:29,208 (29,208 + 0)
Deaths:3,405
KDR:8.578
VKDR:1.518
Vehicle Kills:5,170
Kill Difference:25,803
Playtime:599.821 hours
Usage:10%
Score:9.475m
Score/min:263
Driving Accuracy:32.628%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C**
Kills:6,905
V. Kills:539 N/A
Deaths:369
KDR:18.713
Accuracy:44.010% C**
KPH:41.600 C
VKPH:3.300 D--
P2-120 AP
C*
Kills:6,757
V. Kills:3,487 194%
Deaths:1,028
KDR:6.573
Accuracy:38.667% D
KPH:31.700 C*
VKPH:16.300 C+
E540 Halberd
C
Kills:1,853
V. Kills:1,268 146%
Deaths:269
KDR:6.888
Accuracy:41.338% C++
KPH:16.600 D--
VKPH:11.300 C
P2-120 HEAT
B*
Kills:568
V. Kills:201 281%
Deaths:72
KDR:7.889
Accuracy:49.440% B*
KPH:32.200 B+
VKPH:11.400 B
G30 Vulcan
C+
Kills:409
V. Kills:358 114%
Deaths:93
KDR:4.398
Accuracy:27.592% C+
KPH:15.900 C--
VKPH:13.900 C+
G30 Walker
C*
Kills:124
V. Kills:71 172%
Deaths:38
KDR:3.263
Accuracy:19.006% D-
KPH:19.500 C*
VKPH:11.200 C-
P525 Marauder
C-
Kills:89
V. Kills:4 N/A
Deaths:9
KDR:9.889
Accuracy:15.352% D-
KPH:49.800 C-
VKPH:2.200 D
Kills:16,705 (14,230 + 2,475)
Deaths:1,878
KDR:8.895
VKDR:3.157
Vehicle Kills:5,928
Kill Difference:14,827
Playtime:542.406 hours
Usage:9%
Score:9.712m
Score/min:298
Driving Accuracy:49.440%
Gunner Accuracy:15.352%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:1,340
V. Kills:784 171%
Deaths:295
KDR:4.542
Accuracy:44.404% C
KPH:36.700 C
VKPH:21.500 C-
P525 Marauder-H
C+
Kills:1,100
V. Kills:51 N/A
Deaths:77
KDR:14.286
Accuracy:29.993% D
KPH:93.500 C+
VKPH:4.300 D
E540 Halberd-H
C*
Kills:602
V. Kills:298 201%
Deaths:92
KDR:6.543
Accuracy:58.818% C*
KPH:32.700 D
VKPH:16.200 D
Kills:3,042 (0 + 3,042)
Deaths:464
KDR:6.556
VKDR:2.442
Vehicle Kills:1,133
Kill Difference:2,578
Playtime:66.714 hours
Usage:1%
Score:1.864m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:58.818%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:301
V. Kills:142 210%
Deaths:77
KDR:3.909
Accuracy:35.514% C
KPH:12.600 D
VKPH:6 C--
M60-G Bulldog
C--
Kills:259
V. Kills:57 447%
Deaths:45
KDR:5.756
Accuracy:30.192% C-
KPH:19.200 D
VKPH:4.200 C--
M40 Fury
C
Kills:206
V. Kills:55 368%
Deaths:35
KDR:5.886
Accuracy:34.703% C+
KPH:29.800 D
VKPH:8 C
M20 Basilisk
D
Kills:130
V. Kills:79 163%
Deaths:35
KDR:3.714
Accuracy:37.557% C+
KPH:9.300 D--
VKPH:5.600 D
M40 Fury
D
Kills:90
V. Kills:22 391%
Deaths:19
KDR:4.737
Accuracy:34.320% C+
KPH:28.800 D--
VKPH:7 D
M60-G Bulldog
D*
Kills:60
V. Kills:7 N/A
Deaths:10
KDR:6
Accuracy:23.526% D*
KPH:11.800 D*
VKPH:1.400 D*
G30 Walker
C--
Kills:59
V. Kills:41 140%
Deaths:16
KDR:3.688
Accuracy:23.276% D-
KPH:9.200 D
VKPH:6.400 C--
Kills:1,105 (0 + 1,105)
Deaths:237
KDR:4.662
VKDR:1.700
Vehicle Kills:403
Kill Difference:868
Playtime:72.833 hours
Usage:1%
Score:1.033m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:23.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:266
V. Kills:7 N/A
Deaths:168
KDR:1.583
Accuracy:31.298% D*
KPH:46.700 C+
VKPH:1.200 C--
M12 Kobalt-F
C--
Kills:132
V. Kills:7 N/A
Deaths:153
KDR:0.863
Accuracy:26.310% B+
KPH:14.500 D
VKPH:0.800 C--
M40 Fury-F
D
Kills:51
V. Kills:19 255%
Deaths:140
KDR:0.364
Accuracy:42.013% D
KPH:3.700 D*
VKPH:1.400 D*
Kills:449 (449 + 0)
Deaths:461
KDR:0.974
VKDR:0.072
Vehicle Kills:33
Kill Difference:12
Playtime:28.565 hours
Usage:0%
Score:0.135m
Score/min:79
Driving Accuracy:42.013%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 15,79914,1131,5149.322B**7.4538.531%C+1.226%C60.2A++7.2C+347234.6h7.7B*19.9B**
L100 Python HESH 11,1099,70983711.6C++9.7355.45%B*N/A56.1C++8.1C+204173.2h2.8B+5.1B++
P2-120 HESH 7,4446,90536918.713B+16.8444.01%C**N/A41.6C3.3D--248165.8h3.5B**8B**
P2-120 AP 10,2446,7571,0286.573C++4.7038.667%D4.085%B+31.7C*16.3C+331213.3h6.4B+16.6C++
MRC3 Mercy 3,3393,2812,2441.462C0.4116.438%C+12.344%D**22.1CN/A80148.6h18.3B111.1B
M2 Mutilator 3,0863,0192,0181.496C+0.3815.338%C++13.15%D*24C+N/A80125.6h15.9B+103.7B+
T9 CARV-S 2,6312,6194395.966M+4.0918.737%D12.524%F18.6D-N/A168140.7h12.1C*64.6C+
Tank Mine 4,2152,5389482.677C++0.8022.655%D-N/A70.5D46.6D92536h1.7B+7.3C-
L100 Python AP 3,1452,2553346.751B+4.8858.94%B1.907%C--35.4B+14D21763.7h4.8B*8.1B**
TMG-50 2,2242,2121,6941.306C++0.5718.38%C--11.754%F17.6DN/A98125.9h11C**59.7C++
Hellfire Rocket Pods 2,3502,0123995.043C3.1746.148%CN/A28.4D-4.8D--29770.9h20C*43.2C**
L100 Python HEAT 2,3521,9612597.571B+5.7054.811%B+3.621%B++44B*8.8D22644.6h4B**7.3B**
E540 Halberd 3,1211,8532696.888C++5.0141.338%C++3.13%C+16.6D--11.3C259111.8h6.1C+14.7C++
Claymore 1,6741,6742706.2C+4.3334.819%C**N/A97.9DN/A39617.1h1.2C++3.3B+
RAMS .50M 1,6411,6386342.584C+0.7145.521%B**75.153%C-17.6DN/A9892.9h2.5C5.5C**
Cycler TRV 1,6011,5861,7970.883C0.9920.677%C-11.791%D*16.2DN/A9498.2h14.3C69.3C+
T9 CARV 1,4441,4371,3771.044C+0.8318.278%C+11.9%F19.8CN/A15272.4h13.1B+71.8C**
AMR-66 1,3611,3571,1841.146B0.7326.209%C+16.065%D*18C+N/A8575.3h7.7B++29.4B+
G20 Vulcan-H 2,1241,3402954.542C*2.6744.404%C1.567%D-36.7C21.5C-52536.5h88.6B+199.5B+
M3 Pounder HEG 1,7041,3111,1521.138C+0.7441.492%B2.288%D13.6C4.1B+13496.4h20.5C-49.5C+
M3 Pounder HEG 1,6351,2651,1101.14C0.7342.769%C*2.451%C--13.5D3.9C+12393.8h21.7C-50.7C+
LC2 Lynx 1,2511,2241,8470.663C1.2122.649%C+11.193%F-7.3D--N/A35168.5h20.3D--89.6C
SMG-46 Armistice 1,1911,1871,2950.917C+0.9622.259%D9.014%D*12.6D-N/A7094.1h14.9C++67C+
T16 Rhino 1,1751,1709311.257C++0.6219.923%C+17.18%D24.1C-N/A13248.6h12B+60.3B
Skyguard 1,9731,1704612.538C+0.6632.628%B+N/A14C++9.6C++20683.8h130C+398.4B+
TAR 1,1761,1701,5650.748C1.1319.919%D15.043%D-14.9DN/A7478.4h14C+70.3C
NS Harrower 1,1741,1662,4530.475S1.4038.814%B14.408%B+7C+N/A22166.5h2.5C6.5C**
C-4 1,7451,1611,3960.832C1.0420.571%D-N/A32.6D--16.4D-62635.6h1.6C+7.8C-
HC1 Cougar 1,1791,1561,6790.689C1.1923.665%C+12.37%F8.4D-N/A48136.9h15.9D67.3C
T32 Bull 1,1461,1397051.616C*0.2619.878%D11.062%F16.4D--N/A13169.6h13.5C+67.8C
TRAC-5 S 1,1471,1321,0881.04C*0.8321.154%C10.512%D--7.5D-N/A75150h15.6C--73.9C
NS Decimator 1,5241,1271,6920.666C-1.2160.886%C+2.218%C+20D-7D--26556.4h4.5C**7.3B
P525 Marauder-H 1,1511,1007714.286C++12.4129.993%DN/A93.2C+4.3D43011.8h5.7B+19C**
C-4 ARX 1,4191,0169751.042C--0.8321.074%D**N/A44.2D*17.5D--27423h1.1B+5.3C
MSW-R 9969841,2400.794C1.0820.568%C14.431%D*15.1D-N/A9265.2h14.3D69.5C
MKV-P Suppressed 9519251,2510.739C-1.1423.588%D16.649%D-9.8D-N/A2894.7h17.6C74.7C
PDW-16 Hailstorm 9229111,0560.863C+1.0121.319%C--8.013%D**10.9D-N/A5783.5h16.2C+76C+
NS Victory 8068004,0660.197M*1.6840.276%B*12.625%B3C+N/A8266.9h2.6C-6.3B+
MRC3 Mercy 7797544201.795C+0.0817.106%C++14.987%D--23.4CN/A9432.2h16.9B++98.7B+
L105 Zephyr 7927096510.908C++9.0337.806%DN/A43.5C5.1D33316.3h5.1B++13.4B
M2 Mutilator 7136903941.751C++0.1216.307%B+16.232%D25.1C+N/A8227.5h14.7B*90B++
AS16 NightHawk 6916868720.787C1.0937.823%C+9.475%D*14D-N/A8148.9h5.8D15.3C
NS-44B Commissioner 6746661,1240.593D1.2836.275%C12.763%D*10.3D--N/A5264.7h4.4D12.3C
T1 Cycler 6786659040.736C1.1421.193%C+10.977%F12.8DN/A8951.8h15.2C+71.7C++
T7 Mini-Chaingun 6596546151.063C++0.8116.971%C+8.104%D*16D-N/A11341h17.6C103.7C++
MR1 Fracture 9786247030.888C*0.9931.397%D2.724%C--7.5C4.2C10583.5h37.9B++120.8B+
E540 Halberd-H 900602926.543C+4.6758.818%C*3.322%B*32.7D16.2D37218.4h5.5B9.3B+
MR1 Fracture 9405776930.833C*1.0431.852%C--2.253%D7C4.4C+10382.6h41.3B++129.7B+
Spear Anti-Vehicle Phalanx Turret 866573688.426C**6.5544.239%C++4.363%C++30C--15.3D39719.1h8.7C++19.7C*
P2-120 HEAT 769568727.889B+6.0149.44%B*1.232%D*32.1B+11.4B57617.7h7.8C+15.7B+
M9 SKEP Launcher 8855499690.567C+1.3169.53%C*1.821%C13.2C8.1C19141.6h7.2B++10.4B++
Frag Grenade 4994981498N/A496.1334.43%D**N/A711.4B**1.4D*29450.7h2.6B**7.7B+
C150 Dalton 649453716.38C+4.5156.266%A+N/A27.5C11.9D-45916.5h5.4C9.7B+
NS-10 Burster 7934354750.916C+0.9631.723%B+2.299%D--4.2C3.5C++127103.3h174.9C551.2C*
NS-61 "Ravenous" Emissary 4344244820.88C+0.9931.75%C**9.906%D*9.2D-N/A2346.1h16.2C51C++
M6 Onslaught 4204172411.73C+0.1414.162%D7.194%F*20D-N/A10020.8h19.2C+135.5C+
G30 Vulcan 767409934.398C++2.5227.592%C+2.445%D15.9C--13.9C+33825.7h112.8C408.9C+
MANA Anti-Vehicle Turret 6683893641.069C0.8150.746%C5.398%B+26.3C18.9C-58814.8h9.6C++19C++
NS-10 Burster 6923834740.808C1.0731.545%B+2.611%D-3.7D3C-114102.4h197.2D625.2C+
TAR-AE 3523434280.801D1.0720.599%D**10.204%F-14.9D*N/A4823h13.6C--66.1D--
M20 Basilisk 443301773.909B2.0335.514%C5.648%C+12.6D6C--21623.8h107.4C302.5C+
Anti-Vehicle Grenade 3372871287N/A285.1359.46%B**N/A358.8C+62.5C-33950.8h5.7C++9.7B+
S12 Renegade 2732661681.583C0.2931.298%D*7.519%B+46.7C+1.2C--1105.7h2.3B**7.3B
M60-G Bulldog 316259455.756C**3.8830.192%C-1.158%D*19.2D4.2C--16513.5h7.5C++24.7C+
LC3 Jaguar 2542541731.468C++0.4120.6%D9.449%F-7.6D--N/A15033.5h14C+67.8C+
M18 Rotary 5732505660.442C--1.4329.702%C3.6%B++2.1D-2.8D--94116.4h322.3F1085.2F
RAMS-AE .50M 222222663.364C1.4940.014%C78.829%C15.5D*N/A4014.3h2.6F-6.4D--
M14 Banshee 2412212350.94C0.9325.125%D-N/A10.3D--N/A9621.5h27.9C+110.9C+
Striker AE 3522162810.769C**1.1136.331%FN/A9.5C--6D*9422.7h31.8B*87.6C*
SMG-46AE Armistice 2192144070.526D--1.3525.012%D-12.15%D*7D*N/A2630.5h21.7F-86.7D*
NSX-P Tanto 2182133110.685C1.1927.433%B14.085%F5.9D--N/A2136.3h20.4D-74.2C+
M40 Fury 261206355.886C+4.0134.703%C+1.456%C29.9D8C4176.9h19.4D55.8C
Rocklet Rifle 3882045040.405D1.4747.228%DN/A11.4D*10.3D*19817.9h36.9C++78.2C+
Chainblade 21219834,0380.006C--1.8718.187%D-14.141%B**0.1D-N/A02164.2h3.2C17.7C
Sticky Grenade 1911881188N/A186.1338.831%FN/A376D*6D21070.5h3.4D--8.7D*
ASP-30 Grounder 3121871061.764A++0.1165.547%B+1.07%D--8.7D5.8D24421.5h10.1D15.4C-
TX1 Repeater 1881832860.64C+1.2327.363%B+14.208%D--8D-N/A8722.9h16.9C-61.9C+
T1S Cycler 1661661930.86C1.0117.792%D*10.843%D**13.5D-N/A10012.3h12.4C*69.4C-
TS2 Inquisitor 1641622190.74C1.1332.703%B++10.494%D**12D--N/A4613.5h16.9D**51.6C
SOAS-20 1611611780.904C-0.9724.762%D7.453%F-13.8D--N/A7211.7h13.6C54.9C
M12 Kobalt-F 1391321530.863C-1.0126.31%B+5.303%D-14.5DN/A539.1h20.6D78.4C++
M20 Basilisk 209130353.714C**1.8437.557%C+5.385%C+9.3D--5.6D22214h131.5D350.2C-
Ripper 1301281,6030.08C+1.7927.619%C++10.156%D-1CN/A4134.7h2.7F--9.8C+
NS-11A "Heatwave" 1281241980.626C--1.2523.427%D8.871%F-11.7D--N/A3710.6h16.6D71C--
G30 Walker 195124383.263C++1.3919.006%D-N/A19.7C*11.3C-2906.3h145.8B*767.1B
AP30 Shredder 206123602.05C0.1825.409%DN/A16.2D-10.9D--3797.6h102.7C+404.1C--
Spear Anti-Vehicle Phalanx Tower 173122430.5B+28.6348.569%C+2.459%D29C--12.1D--2164.2h9C**18.6C**
NS-11A 1081071520.704C1.1722.474%C13.084%D*11.8D-N/A749.1h12.5B+55.6C**
MANA Anti-Personnel Turret 106106611.738N/A0.1412.923%UN/A1060UN/A5323300.1h25.4T*196.2T*
FA1 Barrage 99971300.746C+1.1340.139%C+5.155%F-15.4DN/A2136.3h4.8C**11.9C**
TAS-16 Blackjack 95941940.485D1.3944.201%D*8.511%D*9D*N/A7010.5h3.6D**8.3D*
M40 Fury 11290194.737C2.8634.32%C+N/A29D--7.1D5783.1h18D52.6D
TRAC-5 93901330.677C+1.2026.752%B**4.444%F*4.3D--N/A17520.7h21.8D--81.5C+
P525 Marauder 938999.889C8.0115.352%D-3.371%A+49.4C-2.2D2491.8h5.7B+36.9C+
NSX Tengu 90871310.664C--1.2132.118%D11.494%D**9.2D--N/A359.5h18.3D-57D
NS-44 Commissioner 8984990.848C+1.0345.853%B**15.476%D-6.3D--N/A4813.4h5.9F12.8C+
Xiphos Anti-Personnel Phalanx Tower 8481240.5C38.6319.64%D-N/A90D3.3D--2840.9h6.5B+32.9B+
A30 Walker 154761400.543D1.3318.365%DN/A4.9D5D13515.5h255.7D*1392.4D*
TSAR-42 7676810.938C0.9440.132%C*51.316%F-11D*N/A1316.9h3.2D**8C-
M60-A Bulldog 8272145.143C3.2741.844%C-1.389%D-11.3D-1.6D1026.4h7.9D--19D
M20 Drake 10163312.032C-0.1621.072%D*3.175%B*12.1D7.3D1305.2h69.2C**328.5C
M60-G Bulldog 6760106C++4.1323.526%D*1.667%D-11.8D*1.4D*1315.1h7.6C+32.2D
M60-A Bulldog 7559183.278C-1.4028.026%D--N/A19D-5.2C1733.1h6.5C23.1D
M12 Kobalt 6059229.5C+27.6312.859%F13.559%D--65.6D1.1D1610.9h13.1B++101.5C+
G30 Walker 10059163.688C+1.8123.276%D-3.39%C-9.2D6.4C--2166.4h262.6D1128.1D-
M40 Fury-F 70511400.364D1.5142.013%DN/A3.7D*1.4D*8213.7h18.3D43.5D*
NS-AM7 AE/TR Archer 70501190.42C1.4560.064%C6%D*3.5D-1.4C-2414.4h26.3C43.8D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit111400.3h
TR Patriot Flare Gun3670.2h
Anti-Vehicle MANA Turret901,9599.7h
Spawn Beacon632,5845.9h
Nano-Armor Kit2,6282,281,656337.5h
Turret AI Module01470.6h
Structure Shield Module21460.6h
Repair Module41590.7h
Cortium Silo1810.5h
Skywall Shield Emitter11010.9h
AE Nano-Armor Kit311323,02443.9h
Blast Wall01000.9h
Nanite Revive Grenade05,5511.6h
Medical Applicator1,464454,46749.9h
Welding Device012,4521.6h
Spear Anti-Vehicle Tower51110.7h
Spitfire Auto-Turret943,8095.5h
AE Medical Applicator15627,4924.7h
Rampart Wall71542h
Hoplon Anti-Aircraft Phalanx Tower1780.4h
Xiphos Anti-Personnel Tower31591h
Ammunition Package787,7797h
Medical Kit2053,6969.1h
Anti-Infantry MANA Turret224883.1h
IPC Targeting Dart3620.3h
Vehicle Gate41011.7h
WLT-Howler Mining Laser24,8261.2h
Xiphos Anti-Personnel Phalanx Turret0510h
Lumifiber Rampart Wall0751.2h
Nano-Repair Grenade05,1791.4h
Snowman Soldier91430.3h
MG-H1 Watchman0620h
Shield Recharging Field472,6671.9h
Recon Detection Device49516,63360.2h

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