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Lt. General Colonel BraveHeart300[CIK] BraveHeart300
TR BR 89

KDR: 1.87

Score: 102.1m

Last Seen: Dec 10th, 2018 6:21 AM
- OFFLINE - 47.7 hour(s)

Prestige 1, Battle Rank 89 - Terran Republic on Connery - Outfit Member of BDogs Communication Is Key[CIK] BDogs Communication Is Key
TR outfit on Connery

Members: 230
Level Progress (to 90): 31%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper L100 Python HESH P2-120 HESH P2-120 AP MRC3 Mercy M2 Mutilator T9 CARV-S Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 3904TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.262%12.447%2652899422,6240.9650640.907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.053%0.045C+-1.264D**-0.881D--HEAD (~1.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.144C++13.60.044C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.146%1.088%183310192,48215707341.57989338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.527%-0.452D-0.48D-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.20.04C+51.10.033C+103.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.569%1.514%12998101442,869434192509.87537463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%-0.32C-0.723D-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.399B8.70.303C*14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.343%1.952%2951710057,840310438352.52577204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.124%-0.259C-0.611D0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.04C+37.70.036C+75.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.526%74.585%295310191,928216130.891767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%1.422A0.488B+-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.415B2.60.192C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.353%8.743%29531019835177770.469893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.525%-0.252C-1.15D*-1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.089C+5.5-0.137C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BDogs Communication Is Key[CIK] BDogs Communication Is Key
TR outfit on Connery

Members: 230
102.1m485.8%332 (19.9k)300 (18k)1.87223112,19959,9282.3828489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022453818.476%6.233%11505:4129

8% Combat Medic51% Engineer17% Heavy Assault10% Infiltrator6% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:19 AMApr 11th, 2015 2:28 AMDec 11th, 2018 3:15 PM (9h) (PST)Dec 10th, 2018 3:44 AM (2d) (PST)Dec 10th, 2018 2:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591544050.3300.1760.0211.9170.065177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5149,22824,28620111115417,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5672.3h/236.3d 30,600 6,993 30,516 652.4k 11,670 14,061 22,075 190.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D
Kills:2,619
Deaths:439
KDR:5.966
Accuracy:18.737% D
HSR:12.524% F
TMG-50
C--
Kills:2,212
Deaths:1,694
KDR:1.306
Accuracy:18.380% C--
HSR:11.754% F-
T9 CARV
C+
Kills:1,437
Deaths:1,377
KDR:1.044
Accuracy:18.278% C+
HSR:11.900% F
T16 Rhino
C+
Kills:1,170
Deaths:931
KDR:1.257
Accuracy:19.923% C+
HSR:17.180% D
T32 Bull
D
Kills:1,139
Deaths:705
KDR:1.616
Accuracy:19.878% D
HSR:11.062% F-
MSW-R
C
Kills:984
Deaths:1,239
KDR:0.794
Accuracy:20.558% C
HSR:14.431% D*
T7 Mini-Chaingun
C+
Kills:654
Deaths:615
KDR:1.063
Accuracy:16.971% C+
HSR:8.104% D*
Kills:10,215
Deaths (as Heavy Assault):7,000
Deaths (to Heavy Assaults):16,004
KDR:1.45929
Kill Difference:3,215
Playtime:972.694 hours
Usage:17%
Score:12.603m
Score/min:216
Accuracy (listed only):18.961%
HSR (listed only):12.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C+
Kills:1,357
Deaths:1,184
KDR:1.146
Accuracy:26.209% C+
HSR:16.065% D*
LC2 Lynx
C+
Kills:1,224
Deaths:1,847
KDR:0.663
Accuracy:22.649% C+
HSR:11.193% F-
HC1 Cougar
C+
Kills:1,156
Deaths:1,679
KDR:0.689
Accuracy:23.665% C+
HSR:12.370% F
TRAC-5 S
C
Kills:1,132
Deaths:1,088
KDR:1.040
Accuracy:21.154% C
HSR:10.512% D--
AS16 NightHawk
C+
Kills:659
Deaths:836
KDR:0.788
Accuracy:37.766% C+
HSR:9.256% D*
LC3 Jaguar
D
Kills:254
Deaths:173
KDR:1.468
Accuracy:20.600% D
HSR:9.449% F-
NSX-P Tanto
B+
Kills:213
Deaths:311
KDR:0.685
Accuracy:27.433% B+
HSR:14.085% F
FA1 Barrage
C+
Kills:97
Deaths:130
KDR:0.746
Accuracy:40.139% C+
HSR:5.155% F-
TRAC-5
B**
Kills:90
Deaths:133
KDR:0.677
Accuracy:26.752% B**
HSR:4.444% F*
TAS-16 Blackjack
D*
Kills:79
Deaths:170
KDR:0.465
Accuracy:43.820% D*
HSR:8.861% D*
Kills:6,261
Deaths (as Engineer):7,551
Deaths (to Engineers):15,915
KDR:0.82916
Kill Difference:1,290
Playtime:2,876.364 hours
Usage:51%
Score:58.090m
Score/min:337
Accuracy (listed only):29.019%
HSR (listed only):10.139%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:1,224
Deaths:1,847
KDR:0.663
Accuracy:22.649% C+
HSR:11.193% F-
SMG-46 Armistice
D
Kills:1,187
Deaths:1,295
KDR:0.917
Accuracy:22.259% D
HSR:9.014% D*
HC1 Cougar
C+
Kills:1,156
Deaths:1,679
KDR:0.689
Accuracy:23.665% C+
HSR:12.370% F
TRAC-5 S
C
Kills:1,132
Deaths:1,088
KDR:1.040
Accuracy:21.154% C
HSR:10.512% D--
PDW-16 Hailstorm
C--
Kills:911
Deaths:1,056
KDR:0.863
Accuracy:21.319% C--
HSR:8.013% D**
MKV-P Suppressed
C--
Kills:837
Deaths:1,124
KDR:0.745
Accuracy:23.748% C--
HSR:16.846% D-
AS16 NightHawk
C+
Kills:659
Deaths:836
KDR:0.788
Accuracy:37.766% C+
HSR:9.256% D*
LC3 Jaguar
D
Kills:254
Deaths:173
KDR:1.468
Accuracy:20.600% D
HSR:9.449% F-
SMG-46AE Armistice
D-
Kills:214
Deaths:407
KDR:0.526
Accuracy:25.012% D-
HSR:12.150% D*
NSX-P Tanto
B+
Kills:213
Deaths:311
KDR:0.685
Accuracy:27.433% B+
HSR:14.085% F
FA1 Barrage
C+
Kills:97
Deaths:130
KDR:0.746
Accuracy:40.139% C+
HSR:5.155% F-
TRAC-5
B**
Kills:90
Deaths:133
KDR:0.677
Accuracy:26.752% B**
HSR:4.444% F*
TAS-16 Blackjack
D*
Kills:79
Deaths:170
KDR:0.465
Accuracy:43.820% D*
HSR:8.861% D*
NSX Tengu
D
Kills:71
Deaths:103
KDR:0.689
Accuracy:31.978% D
HSR:12.676% D*
Kills:8,124
Deaths (as Light Assault):10,352
Deaths (to Light Assaults):8,326
KDR:0.78478
Kill Difference:2,228
Playtime:317.276 hours
Usage:6%
Score:4.138m
Score/min:217
Accuracy (listed only):27.735%
HSR (listed only):10.287%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,638
Deaths:634
KDR:2.584
Accuracy:45.521% B**
HSR:75.153% C-
SMG-46 Armistice
D
Kills:1,187
Deaths:1,295
KDR:0.917
Accuracy:22.259% D
HSR:9.014% D*
PDW-16 Hailstorm
C--
Kills:911
Deaths:1,056
KDR:0.863
Accuracy:21.319% C--
HSR:8.013% D**
MKV-P Suppressed
C--
Kills:837
Deaths:1,124
KDR:0.745
Accuracy:23.748% C--
HSR:16.846% D-
NS-44B Commissioner
C
Kills:666
Deaths:1,124
KDR:0.593
Accuracy:36.275% C
HSR:12.763% D*
NS-61 "Ravenous" Emissary
C**
Kills:390
Deaths:458
KDR:0.852
Accuracy:31.708% C**
HSR:10% D*
RAMS-AE .50M
C+
Kills:214
Deaths:66
KDR:3.242
Accuracy:40.014% C+
HSR:78.505% C
SMG-46AE Armistice
D-
Kills:214
Deaths:407
KDR:0.526
Accuracy:25.012% D-
HSR:12.150% D*
TX1 Repeater
B+
Kills:183
Deaths:286
KDR:0.640
Accuracy:27.363% B+
HSR:14.208% D--
TS2 Inquisitor
B++
Kills:162
Deaths:219
KDR:0.740
Accuracy:32.703% B++
HSR:10.494% D**
SOAS-20
D
Kills:161
Deaths:178
KDR:0.904
Accuracy:24.762% D
HSR:7.453% F-
NS-44 Commissioner
A
Kills:84
Deaths:99
KDR:0.848
Accuracy:45.853% A
HSR:15.476% D-
TSAR-42
C**
Kills:76
Deaths:81
KDR:0.938
Accuracy:40.132% C**
HSR:51.316% F
NSX Tengu
D
Kills:71
Deaths:103
KDR:0.689
Accuracy:31.978% D
HSR:12.676% D*
NS-AM7 AE/TR Archer
N/A
Kills:50
Deaths:119
KDR:0.420
Accuracy:60.064% N/A
HSR:6% N/A
Kills:6,844
Deaths (as Infiltrator):7,249
Deaths (to Infiltrators):7,243
KDR:0.94413
Kill Difference:405
Playtime:570.625 hours
Usage:10%
Score:6.632m
Score/min:194
Accuracy (listed only):33.914%
HSR (listed only):22.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,586
Deaths:1,797
KDR:0.883
Accuracy:20.677% C
HSR:11.791% D*
SMG-46 Armistice
D
Kills:1,187
Deaths:1,295
KDR:0.917
Accuracy:22.259% D
HSR:9.014% D*
TAR
D
Kills:1,170
Deaths:1,565
KDR:0.748
Accuracy:19.919% D
HSR:15.043% D-
PDW-16 Hailstorm
C--
Kills:911
Deaths:1,056
KDR:0.863
Accuracy:21.319% C--
HSR:8.013% D**
MKV-P Suppressed
C--
Kills:837
Deaths:1,124
KDR:0.745
Accuracy:23.748% C--
HSR:16.846% D-
T1 Cycler
C+
Kills:665
Deaths:904
KDR:0.736
Accuracy:21.193% C+
HSR:10.977% F
AS16 NightHawk
C+
Kills:659
Deaths:836
KDR:0.788
Accuracy:37.766% C+
HSR:9.256% D*
TAR-AE
D*
Kills:322
Deaths:389
KDR:0.828
Accuracy:20.785% D*
HSR:9.938% F-
SMG-46AE Armistice
D-
Kills:214
Deaths:407
KDR:0.526
Accuracy:25.012% D-
HSR:12.150% D*
T1S Cycler
D*
Kills:166
Deaths:193
KDR:0.860
Accuracy:17.792% D*
HSR:10.843% D**
NS-11A "Heatwave"
D
Kills:124
Deaths:198
KDR:0.626
Accuracy:23.427% D
HSR:8.871% F-
NS-11A
C
Kills:107
Deaths:152
KDR:0.704
Accuracy:22.474% C
HSR:13.084% D*
FA1 Barrage
C+
Kills:97
Deaths:130
KDR:0.746
Accuracy:40.139% C+
HSR:5.155% F-
TAS-16 Blackjack
D*
Kills:79
Deaths:170
KDR:0.465
Accuracy:43.820% D*
HSR:8.861% D*
NSX Tengu
D
Kills:71
Deaths:103
KDR:0.689
Accuracy:31.978% D
HSR:12.676% D*
Kills:8,195
Deaths (as Combat Medic):10,319
Deaths (to Combat Medics):5,079
KDR:0.79417
Kill Difference:2,124
Playtime:429.142 hours
Usage:8%
Score:9.491m
Score/min:369
Accuracy (listed only):26.154%
HSR (listed only):10.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:3,281
Deaths:2,244
KDR:1.462
Accuracy:16.438% C++
HSR:12.344% F
M2 Mutilator
C++
Kills:3,019
Deaths:2,018
KDR:1.496
Accuracy:15.338% C++
HSR:13.150% D*
M3 Pounder HEG
B+
Kills:1,306
Deaths:1,151
KDR:1.135
Accuracy:41.459% B+
HSR:2.297% D
M3 Pounder HEG
B
Kills:1,262
Deaths:1,109
KDR:1.138
Accuracy:42.739% B
HSR:2.456% C--
MRC3 Mercy
C++
Kills:705
Deaths:378
KDR:1.865
Accuracy:17.178% C++
HSR:15.177% D--
M2 Mutilator
B+
Kills:632
Deaths:352
KDR:1.795
Accuracy:16.360% B+
HSR:15.665% D
MR1 Fracture
C--
Kills:624
Deaths:703
KDR:0.888
Accuracy:31.397% D
HSR:2.724% C--
MR1 Fracture
C--
Kills:577
Deaths:693
KDR:0.833
Accuracy:31.852% C--
HSR:2.253% D
NS-10 Burster
B+
Kills:435
Deaths:473
KDR:0.920
Accuracy:31.719% B+
HSR:2.299% D--
M6 Onslaught
D
Kills:417
Deaths:241
KDR:1.730
Accuracy:14.162% D
HSR:7.194% F**
NS-10 Burster
B+
Kills:381
Deaths:472
KDR:0.807
Accuracy:31.541% B+
HSR:2.625% D-
Kills:12,639
Deaths (as MAX Suit):4,917
Deaths (to MAX Suits):3,337
KDR:2.57047
Kill Difference:7,722
Playtime:488.899 hours
Usage:9%
Score:11.138m
Score/min:380
Accuracy (listed only):26.380%
HSR (listed only):7.108%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:2,011
V. Kills:338 N/A
Deaths:399
KDR:5.040
Accuracy:46.144% C
KPH:28.400 D-
VKPH:4.800 D--
M18 Rotary
C
Kills:250
V. Kills:323 77%
Deaths:565
KDR:0.442
Accuracy:29.705% C
KPH:2.200 D--
VKPH:2.800 D--
M14 Banshee
D
Kills:221
V. Kills:20 N/A
Deaths:235
KDR:0.940
Accuracy:25.125% D
KPH:10.300 D--
VKPH:0.900 D*
Kills:2,482 (471 + 0)
Deaths:1,199
KDR:2.070
VKDR:0.568
Vehicle Kills:681
Kill Difference:1,283
Playtime:208.688 hours
Usage:4%
Score:2.041m
Score/min:163
Piloting Accuracy:25.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:709
V. Kills:83 N/A
Deaths:65
KDR:10.908
Accuracy:37.806% D
KPH:43.600 C
VKPH:5.100 D
C150 Dalton
A+
Kills:453
V. Kills:196 230%
Deaths:71
KDR:6.380
Accuracy:56.266% A+
KPH:27.400 C
VKPH:11.900 D-
AP30 Shredder
D
Kills:123
V. Kills:83 146%
Deaths:59
KDR:2.085
Accuracy:25.413% D
KPH:16.100 D-
VKPH:10.900 D-
Kills:1,285 (0 + 1,285)
Deaths:195
KDR:6.590
VKDR:1.856
Vehicle Kills:362
Kill Difference:1,090
Playtime:40.393 hours
Usage:1%
Score:0.949m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:25.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:14,113
V. Kills:1,686 N/A
Deaths:1,514
KDR:9.322
Accuracy:38.531% C+
KPH:60.200 A++
VKPH:7.200 C+
L100 Python HESH
B*
Kills:9,709
V. Kills:1,400 N/A
Deaths:837
KDR:11.600
Accuracy:55.450% B*
KPH:56.100 C*
VKPH:8.100 C++
L100 Python HEAT
B*
Kills:1,961
V. Kills:391 N/A
Deaths:259
KDR:7.571
Accuracy:54.811% B+
KPH:44 B*
VKPH:8.800 D
L100 Python AP
B+
Kills:1,806
V. Kills:786 229%
Deaths:284
KDR:6.359
Accuracy:58.618% B
KPH:33.900 B+
VKPH:14.700 C--
Skyguard
C++
Kills:1,138
V. Kills:791 144%
Deaths:456
KDR:2.496
Accuracy:32.584% B+
KPH:13.800 C++
VKPH:9.600 C++
Kills:28,727 (28,727 + 0)
Deaths:3,350
KDR:8.575
VKDR:1.509
Vehicle Kills:5,054
Kill Difference:25,377
Playtime:588.358 hours
Usage:10%
Score:9.368m
Score/min:265
Driving Accuracy:32.584%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B
Kills:6,905
V. Kills:539 N/A
Deaths:369
KDR:18.713
Accuracy:44.010% B
KPH:41.600 C
VKPH:3.300 D--
P2-120 AP
C*
Kills:6,669
V. Kills:3,456 193%
Deaths:1,022
KDR:6.525
Accuracy:38.563% D
KPH:31.600 C*
VKPH:16.400 C+
E540 Halberd
C
Kills:1,853
V. Kills:1,268 146%
Deaths:268
KDR:6.914
Accuracy:41.338% C++
KPH:16.600 D--
VKPH:11.300 C
P2-120 HEAT
B*
Kills:568
V. Kills:201 281%
Deaths:72
KDR:7.889
Accuracy:49.440% B*
KPH:32.200 B+
VKPH:11.400 B+
G30 Vulcan
C++
Kills:408
V. Kills:358 114%
Deaths:93
KDR:4.387
Accuracy:27.596% C+
KPH:15.900 C--
VKPH:13.900 C++
G30 Walker
C*
Kills:122
V. Kills:70 172%
Deaths:37
KDR:3.297
Accuracy:18.924% D-
KPH:19.300 C*
VKPH:11.100 C
P525 Marauder
C
Kills:89
V. Kills:4 N/A
Deaths:9
KDR:9.889
Accuracy:15.352% D-
KPH:49.800 C
VKPH:2.200 D
Kills:16,614 (14,142 + 2,472)
Deaths:1,870
KDR:8.884
VKDR:3.153
Vehicle Kills:5,896
Kill Difference:14,744
Playtime:540.331 hours
Usage:10%
Score:9.677m
Score/min:298
Driving Accuracy:49.440%
Gunner Accuracy:15.352%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:1,312
V. Kills:771 170%
Deaths:290
KDR:4.524
Accuracy:44.364% C
KPH:36.700 C
VKPH:21.600 C
P525 Marauder-H
C+
Kills:1,100
V. Kills:51 N/A
Deaths:77
KDR:14.286
Accuracy:29.993% D
KPH:93.500 C+
VKPH:4.300 D
E540 Halberd-H
C++
Kills:602
V. Kills:298 201%
Deaths:92
KDR:6.543
Accuracy:58.821% C++
KPH:32.700 C--
VKPH:16.200 D
Kills:3,014 (0 + 3,014)
Deaths:459
KDR:6.566
VKDR:2.440
Vehicle Kills:1,120
Kill Difference:2,555
Playtime:65.860 hours
Usage:1%
Score:1.854m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:295
V. Kills:140 209%
Deaths:76
KDR:3.882
Accuracy:35.559% C
KPH:12.500 D
VKPH:6 C-
M60-G Bulldog
C--
Kills:259
V. Kills:57 447%
Deaths:45
KDR:5.756
Accuracy:30.192% C-
KPH:19.200 D
VKPH:4.200 C--
M40 Fury
C
Kills:206
V. Kills:55 368%
Deaths:35
KDR:5.886
Accuracy:34.702% C+
KPH:29.800 D
VKPH:8 C
M20 Basilisk
D
Kills:127
V. Kills:78 161%
Deaths:35
KDR:3.629
Accuracy:37.631% C+
KPH:9.100 D--
VKPH:5.600 D
M40 Fury
D
Kills:90
V. Kills:22 391%
Deaths:19
KDR:4.737
Accuracy:34.320% C+
KPH:28.800 D--
VKPH:7 D
M60-G Bulldog
D*
Kills:60
V. Kills:7 N/A
Deaths:10
KDR:6
Accuracy:23.526% D*
KPH:11.800 D**
VKPH:1.400 D*
G30 Walker
D
Kills:59
V. Kills:41 140%
Deaths:16
KDR:3.688
Accuracy:23.276% D-
KPH:9.200 D--
VKPH:6.400 D
Kills:1,096 (0 + 1,096)
Deaths:236
KDR:4.644
VKDR:1.695
Vehicle Kills:400
Kill Difference:860
Playtime:72.464 hours
Usage:1%
Score:1.029m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:23.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:266
V. Kills:7 N/A
Deaths:168
KDR:1.583
Accuracy:31.298% D--
KPH:46.700 C+
VKPH:1.200 C--
M12 Kobalt-F
C-
Kills:132
V. Kills:7 N/A
Deaths:153
KDR:0.863
Accuracy:26.310% B+
KPH:14.500 D
VKPH:0.800 C-
Kills:398 (398 + 0)
Deaths:321
KDR:1.240
VKDR:0.044
Vehicle Kills:14
Kill Difference:77
Playtime:14.824 hours
Usage:0%
Score:0.067m
Score/min:75
Driving Accuracy:26.310%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 15,79914,1131,5149.322B**7.4538.531%C+1.226%C60.2A++7.2C+346234.6h7.7B*19.9B**
L100 Python HESH 11,1099,70983711.6C++9.7355.45%B*N/A56.1C*8.1C++204173.2h2.8B++5.1B*
P2-120 HESH 7,4446,90536918.713B+16.8444.01%BN/A41.6C3.3D--248165.8h3.5B**8B**
P2-120 AP 10,1256,6691,0226.525C++4.6538.563%D4.109%B+31.6C*16.4C+332211.3h6.4B+16.7C*
MRC3 Mercy 3,3393,2812,2441.462C0.4116.438%C++12.344%F22.1CN/A80148.6h18.3C**111.1B
M2 Mutilator 3,0863,0192,0181.496C+0.3815.338%C++13.15%D*24C+N/A80125.6h15.9B+103.7B+
T9 CARV-S 2,6312,6194395.966M++4.0918.737%D12.524%F18.6D-N/A168140.7h12.1C*64.6C+
Tank Mine 4,2152,5389482.677C++0.8022.612%D-N/A70.5D46.6D92536h1.7B+7.3C-
TMG-50 2,2242,2121,6941.306C++0.5718.38%C--11.754%F-17.6DN/A98125.9h11C**59.7C++
Hellfire Rocket Pods 2,3492,0113995.04C3.1746.144%CN/A28.4D-4.8D--29770.9h19.9B+43.2C**
L100 Python HEAT 2,3521,9612597.571B+5.7054.811%B+3.621%B++44B*8.8D22644.6h4B**7.3B**
E540 Halberd 3,1211,8532686.914C++5.0441.338%C++3.13%C+16.6D--11.3C259111.8h6.1C+14.7C*
L100 Python AP 2,5921,8062846.359B+4.4958.618%B2.27%C33.9B+14.7C--23053.3h5B*8.6B*
Claymore 1,6741,6742706.2C+4.3334.819%C*N/A97.9DN/A39617.1h1.2C++3.3B+
RAMS .50M 1,6411,6386342.584C+0.7145.521%B**75.153%C-17.6DN/A9892.9h2.5C5.5C**
Cycler TRV 1,6011,5861,7970.883C0.9920.677%C11.791%D*16.2DN/A9498.2h14.3C69.3C+
T9 CARV 1,4441,4371,3771.044C+0.8318.278%C+11.9%F19.8CN/A15272.4h13.1B71.8C**
AMR-66 1,3611,3571,1841.146C**0.7326.209%C+16.065%D*18C+N/A8575.3h7.7B++29.4B+
G20 Vulcan-H 2,0831,3122904.524C**2.6544.364%C1.601%D-36.8C21.6C53235.7h88.9B+200.4B
M3 Pounder HEG 1,6971,3061,1511.135C+0.7441.459%B+2.297%D13.7C4.1B+13595.5h20.4C-49.2C+
M3 Pounder HEG 1,6301,2621,1091.138C0.7342.739%B2.456%C--13.6D4C++12492.9h21.5C50.3C++
LC2 Lynx 1,2511,2241,8470.663C1.2122.649%C+11.193%F-7.3D--N/A35168.5h20.3D--89.6C
SMG-46 Armistice 1,1911,1871,2950.917C+0.9622.259%D9.014%D*12.6D-N/A7094.1h14.9C++67C+
T16 Rhino 1,1751,1709311.257C++0.6219.923%C+17.18%D24.1C-N/A13248.6h12B+60.3B
TAR 1,1761,1701,5650.748C1.1219.919%D15.043%D-14.9DN/A7478.4h14C+70.3C
NS Harrower 1,1741,1662,4450.477S1.4038.814%B+14.408%B+7C++N/A22166.2h2.5C6.5C*
C-4 1,7441,1601,3960.831C1.0420.538%D-N/A32.6D--16.4D-62535.6h1.6C+7.8C
HC1 Cougar 1,1791,1561,6790.689C1.1823.665%C+12.37%F8.4D--N/A48136.9h15.9D-67.3C
T32 Bull 1,1461,1397051.616C*0.2619.878%D11.062%F-16.4D--N/A13169.6h13.5C67.8C
Skyguard 1,9291,1384562.496C+0.6232.584%B+N/A13.8C++9.6C++20782.7h132C+405.1B+
TRAC-5 S 1,1471,1321,0881.04C++0.8321.154%C10.512%D--7.5D-N/A75150h15.6D73.9C
NS Decimator 1,5241,1271,6920.666C1.2160.886%C+2.218%C+20D-7D-26456.4h4.5C**7.3B
P525 Marauder-H 1,1511,1007714.286C+12.4129.993%DN/A93.2C+4.3D43011.8h5.7B+19C**
MSW-R 9969841,2390.794C1.0820.558%C14.431%D*15.1D-N/A9265.1h14.3D69.5C+
C-4 ARX 1,3089369191.018D0.8521.125%D*N/A44.8D*17.8D--28220.9h1.2C++5.5C
PDW-16 Hailstorm 9229111,0560.863C+1.0121.319%C--8.013%D**10.9D-N/A5783.5h16.2C+76C+
MKV-P Suppressed 8618371,1240.745C1.1323.748%C--16.846%D-10.1D-N/A3082.9h17.6C74C+
NS Victory 7607543,7350.202M**1.6740.397%B*12.732%B+3C*N/A8247.4h2.6C6.4B+
L105 Zephyr 7927096510.908C+9.0437.806%DN/A43.5C5.1D33216.3h5.1B++13.4B
MRC3 Mercy 7297053781.865C+0.0117.178%C++15.177%D--24.2CN/A10129.1h16.7B++97.2B+
NS-44B Commissioner 6746661,1240.593D1.2836.275%C12.763%D*10.3D-N/A5264.7h4.4C--12.3C+
T1 Cycler 6786659040.736C1.1421.193%C+10.977%F12.8DN/A8951.8h15.2C+71.7C++
AS16 NightHawk 6636598360.788C1.0837.766%C+9.256%D*13.9D-N/A8247.4h5.8D15.4C
T7 Mini-Chaingun 6596546151.063C++0.8116.971%C+8.104%D*16D-N/A11241h17.6C103.7C++
M2 Mutilator 6526323521.795C++0.0816.36%B+15.665%D25.9C+N/A8724.4h14.6B*89.3B++
MR1 Fracture 9786247030.888C++0.9831.397%D2.724%C--7.5C4.2C10583.5h37.9B++120.8B+
E540 Halberd-H 900602926.543C+4.6758.821%C++3.322%B+32.7C--16.2D37218.4h5.5B+9.3B+
MR1 Fracture 9405776930.833C*1.0431.852%C--2.253%D7C4.4C+10382.6h41.3B++129.7B+
Spear Anti-Vehicle Phalanx Turret 866573688.426C**6.5544.239%C++4.363%C++30C--15.3D39719.1h8.7C++19.7C*
P2-120 HEAT 769568727.889B+6.0249.44%B*1.232%D*32.1B+11.4B+57517.7h7.8C+15.7B+
M9 SKEP Launcher 8855499690.567C+1.3169.53%C*1.821%C13.2C8.1C19141.6h7.2B+10.4B++
Frag Grenade 4994981498N/A496.1334.43%D**N/A711.4B*1.4D*29430.7h2.6B**7.7B
C150 Dalton 649453716.38C+4.5156.266%A+N/A27.5C11.9D-45916.5h5.4C9.7B+
NS-10 Burster 7934354730.92C+0.9531.719%B+2.299%D--4.2C3.5C++127103.1h174.3C549.6C*
M6 Onslaught 4204172411.73C+0.1414.162%D7.194%F**20D-N/A10020.8h19.2C+135.5C+
G30 Vulcan 766408934.387C*2.5127.596%C+2.451%D15.9C--13.9C++33725.7h113.1C409.7C+
NS-61 "Ravenous" Emissary 3993904580.852C+1.0231.708%C**10%D*8.9D-N/A2343.8h16.5C-52.2C+
MANA Anti-Vehicle Turret 6683893641.069C0.8050.746%C5.398%B++26.3C18.9C-58814.8h9.6C++19C++
NS-10 Burster 6893814720.807C1.0731.541%B+2.625%D-3.7D3C--114102.2h197.7D626.7C+
TAR-AE 3313223890.828D1.0420.785%D*9.938%F-15.9D--N/A5120.2h13.4D64.3D-
M20 Basilisk 435295763.882B2.0135.559%C5.424%C12.6D6C-21723.5h108.2C304.2C+
Anti-Vehicle Grenade 3372871287N/A285.1359.46%B**N/A358.8C+62.5C-33870.8h5.7C++9.7B+
S12 Renegade 2732661681.583C0.2931.298%D--7.519%C**46.7C+1.2C--1105.7h2.3B**7.3B
M60-G Bulldog 316259455.756C*3.8830.192%C-1.158%D*19.2D4.2C--16513.5h7.5C++24.7C+
LC3 Jaguar 2542541731.468C++0.4020.6%D9.449%F-7.6D--N/A15033.5h14C+67.8C+
M18 Rotary 5732505650.442C--1.4329.705%C3.6%B*2.1D--2.8D--94116.3h322.3F-1085.1F-
M14 Banshee 2412212350.94C0.9325.125%DN/A10.3D--N/A9621.5h27.9C+110.9C+
Striker AE 3502152800.768C*1.1036.221%D*N/A9.5C-6D--9422.6h31.7B*87.4C**
RAMS-AE .50M 214214663.242C1.3740.014%C+78.505%C15.2D*N/A3914.1h2.6F6.6D--
SMG-46AE Armistice 2192144070.526D--1.3525.012%D-12.15%D*7D*N/A2630.5h21.7F-86.7D*
NSX-P Tanto 2182133110.685C1.1927.433%B+14.085%F5.9D--N/A2136.3h20.4D-74.2C+
M40 Fury 261206355.886C+4.0134.702%C+1.456%C29.9D8C4176.9h19.3D-55.7C-
Chainblade 21219834,0380.006C--1.8718.187%D-14.141%B**0.1DN/A02164.1h3.2C17.7C+
Sticky Grenade 1911881188N/A186.1338.831%FN/A376D*6D21070.5h3.4D*8.7D**
Rocklet Rifle 3581874690.399D1.4746.547%DN/A11.2D**10.2D*20116.7h37.2C++80C+
ASP-30 Grounder 3121871061.764A++0.1165.547%B+1.07%D--8.7D5.8C--24421.5h10.1D15.4C-
TX1 Repeater 1881832860.64C+1.2327.363%B+14.208%D--8D--N/A8722.9h16.9C--61.9C+
T1S Cycler 1661661930.86C1.0117.792%D*10.843%D**13.5D-N/A9912.3h12.4C*69.4C-
TS2 Inquisitor 1641622190.74C1.1332.703%B++10.494%D**12D-N/A4613.5h16.9F51.6C
SOAS-20 1611611780.904C0.9724.762%D7.453%F-13.8D--N/A7211.7h13.6C54.9C
M12 Kobalt-F 1391321530.863C-1.0126.31%B+5.303%D14.5DN/A539.1h20.6D78.4C++
Ripper 1301281,4870.086C++1.7927.619%C*10.156%D-1CN/A4123.2h2.7F--9.8C+
M20 Basilisk 205127353.629C*1.7637.631%C+5.512%C+9.1D--5.6D22113.9h134.5D357.4C--
NS-11A "Heatwave" 1281241980.626C--1.2523.427%D8.871%F-11.7D--N/A3710.6h16.6D71D
AP30 Shredder 206123592.085C0.2125.413%DN/A16.2D10.9D-3747.6h102.6C+403.7C-
Spear Anti-Vehicle Phalanx Tower 173122430.5C**28.6348.569%C+2.459%D29C-12.1D2164.2h9C*18.6C**
G30 Walker 192122373.297C*1.4218.924%D-N/A19.4C*11.1C2876.3h146.6B*774.5C**
NS-11A 1081071520.704C-1.1722.474%C13.084%D*11.8D--N/A739.1h12.5B+55.6C**
MANA Anti-Personnel Turret 106106611.738N/A0.1312.923%UN/A1060UN/A5316700.1h25.4T*196.2T*
FA1 Barrage 99971300.746C+1.1340.139%C+5.155%F-15.4DN/A2126.3h4.8C*11.9C**
M40 Fury 11290194.737C2.8634.32%C+N/A29D--7.1D5773.1h18D52.6D
TRAC-5 93901330.677C+1.2026.752%B**4.444%F*4.3D--N/A17420.7h21.8D--81.5C+
P525 Marauder 938999.889C8.0215.352%D-3.371%A49.4C-2.2D2491.8h5.7B+36.9C+
NS-44 Commissioner 8984990.848C+1.0245.853%A15.476%D-6.3D--N/A4713.4h5.9F12.8C+
Xiphos Anti-Personnel Phalanx Tower 8481240.5C38.6319.64%D-N/A90D3.3D--2830.9h6.5B+32.9B+
TAS-16 Blackjack 80791700.465D1.4143.82%D*8.861%D*8.6D*N/A779.2h3.9F-9D**
TSAR-42 7676810.938C0.9340.132%C**51.316%F11D*N/A1316.9h3.2D*8C-
A30 Walker 154761400.543D1.3318.365%DN/A4.9D5D13515.5h255.7D**1392.4D**
M60-A Bulldog 8272145.143C3.2741.905%C-1.389%D11.3D-1.6D1026.4h7.9D19D
NSX Tengu 73711030.689C--1.1831.978%D12.676%D*8.1D*N/A338.8h18.5D--57.8D
M20 Drake 10163312.032C-0.1621.072%D--3.175%B**12.1C7.3D1295.2h69.2C**328.5C
M60-G Bulldog 6760106C++4.1323.526%D*1.667%D-11.8D**1.4D*1315.1h7.6C+32.2D
G30 Walker 10059163.688C+1.8223.276%D-3.39%C-9.2D--6.4D2166.4h262.6D1128.1D--
M60-A Bulldog 7559183.278C1.4128.026%D-N/A19D-5.2C1733.1h6.5C23.1D
NS-AM7 AE/TR Archer 70501190.42C1.4560.064%C6%D*3.5D-1.4C-2414.4h26.3C43.8C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit111400.3h
TR Patriot Flare Gun3670.2h
Nano-Armor Kit2,6262,280,196337.4h
Anti-Vehicle MANA Turret901,9599.6h
Spawn Beacon612,5665.8h
Turret AI Module01470.6h
Structure Shield Module21460.6h
Repair Module41590.7h
Cortium Silo1790.5h
Skywall Shield Emitter11010.9h
AE Nano-Armor Kit280299,10640.1h
Blast Wall01000.9h
Nanite Revive Grenade05,5131.5h
Medical Applicator1,464454,46749.9h
Welding Device012,4521.6h
M12 Kobalt01300h
Spear Anti-Vehicle Tower51110.7h
Spitfire Auto-Turret893,6205.2h
AE Medical Applicator14325,1804.2h
Rampart Wall71542h
Xiphos Anti-Personnel Tower31591h
Hoplon Anti-Aircraft Phalanx Tower1780.4h
Ammunition Package787,6706.9h
Medical Kit2043,6749.1h
Anti-Infantry MANA Turret224883.1h
IPC Targeting Dart3620.3h
Vehicle Gate41011.7h
WLT-Howler Mining Laser24,8261.2h
Xiphos Anti-Personnel Phalanx Turret0510h
Lumifiber Rampart Wall0751.2h
Nano-Repair Grenade04,8581.4h
Snowman Soldier91430.3h
MG-H1 Watchman0620h
Shield Recharging Field472,6671.9h
Recon Detection Device49016,51859.7h

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