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Primarch Veteran BraveliltoasterVS[RMSC] BraveliltoasterVS
VS BR 98

KDR: 1.82

Score: 12.9m

Last Seen: Nov 25th, 2018 4:15 AM
- OFFLINE - 2117.6 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 38%
Level 100 Progress: 68% 272h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS SVA-88 Terminus VX-9 Pulsar VS1 H-V45 Corvus VA55 CME NSX Daimyo Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,403,622 MLG Score: 1122
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.749%34.253%81321100110,9772.08411-0.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.3%0.523B+2.089A*-0.321CHEAD ++ (~22.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.357C**11.40.2C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.505%1.875%15711021160202630.792079250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.006A*0.249C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.793B++18.80.645B+14.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.667%4.783%245510171,3594596352.96078214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%-1.679F-1.39A0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.6-2.792F**34.7-1.768F-111.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.739%4.831%6831019207358980.578212209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.389%-0.224C0.118C+0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.564B+17.40.558B+34.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.554%83.379%68510172,208723103.05394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%0.229C++1.065B**0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.30.262C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.872%22.727%681102126438520.683938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.543F1.633A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-0.521D4.60.054C+15.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m395.1%366 (22k)338 (20.3k)1.8178218,50910,1822.1599998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102283518.159%32.525%59103:456

35% Combat Medic32% Engineer14% Heavy Assault10% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 8:16 PMApr 7th, 2018 4:59 AMDec 23rd, 2018 8:50 PM (59d) (PST)Nov 25th, 2018 12:15 AM (88d) (PST)Nov 25th, 2018 12:15 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371984390.4850.2670.1582.1050.0481122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,22011,86026,36029169126320,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
636.7h/26.5d 3,484 6,020 6,849 80.4k 947 1,801 1,845 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:1,185
Deaths:568
KDR:2.086
Accuracy:21.153% C-
HSR:32.743% B**
NS-15M2
A
Kills:308
Deaths:169
KDR:1.822
Accuracy:21.978% C
HSR:36.364% A
Orion VS54
B**
Kills:218
Deaths:135
KDR:1.615
Accuracy:21.027% C++
HSR:33.028% B**
Flare VE6
C+
Kills:188
Deaths:76
KDR:2.474
Accuracy:17.737% D-
HSR:23.936% C+
VE-H Maw
A+
Kills:173
Deaths:126
KDR:1.373
Accuracy:19.399% D*
HSR:39.306% A+
Lasher X2
B+
Kills:165
Deaths:155
KDR:1.065
Accuracy:23.532% C
HSR:4.848% B+
Ursa
A**
Kills:163
Deaths:72
KDR:2.264
Accuracy:22.112% C+
HSR:41.104% A**
Kills:2,400
Deaths (as Heavy Assault):1,301
Deaths (to Heavy Assaults):2,962
KDR:1.84473
Kill Difference:1,099
Playtime:87.343 hours
Usage:14%
Score:1.566m
Score/min:299
Accuracy (listed only):20.991%
HSR (listed only):30.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:734
Deaths:494
KDR:1.486
Accuracy:25.561% B+
HSR:30.926% A*
NS-11C
B**
Kills:582
Deaths:354
KDR:1.644
Accuracy:19.802% D
HSR:24.914% B**
Pandora VX25
A++
Kills:264
Deaths:141
KDR:1.872
Accuracy:22.872% F
HSR:22.727% A++
Solstice VE3
M
Kills:161
Deaths:112
KDR:1.438
Accuracy:23.309% C++
HSR:34.783% M
Solstice SF
M+
Kills:158
Deaths:148
KDR:1.068
Accuracy:24.265% C++
HSR:33.544% M+
Pulsar C
B*
Kills:65
Deaths:35
KDR:1.857
Accuracy:19.562% D-
HSR:27.692% B*
Eidolon VE33
A
Kills:61
Deaths:39
KDR:1.564
Accuracy:31.067% B+
HSR:34.426% A
Kills:2,025
Deaths (as Engineer):1,323
Deaths (to Engineers):1,807
KDR:1.53061
Kill Difference:702
Playtime:206.299 hours
Usage:32%
Score:3.918m
Score/min:317
Accuracy (listed only):23.777%
HSR (listed only):29.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:734
Deaths:494
KDR:1.486
Accuracy:25.561% B+
HSR:30.926% A*
NS-11C
B**
Kills:582
Deaths:354
KDR:1.644
Accuracy:19.802% D
HSR:24.914% B**
Pandora VX25
A++
Kills:264
Deaths:141
KDR:1.872
Accuracy:22.872% F
HSR:22.727% A++
Solstice VE3
M
Kills:161
Deaths:112
KDR:1.438
Accuracy:23.309% C++
HSR:34.783% M
Solstice SF
M+
Kills:158
Deaths:148
KDR:1.068
Accuracy:24.265% C++
HSR:33.544% M+
Pulsar C
B*
Kills:65
Deaths:35
KDR:1.857
Accuracy:19.562% D-
HSR:27.692% B*
Kills:1,964
Deaths (as Light Assault):1,284
Deaths (to Light Assaults):1,494
KDR:1.5296
Kill Difference:680
Playtime:13.474 hours
Usage:2%
Score:0.222m
Score/min:275
Accuracy (listed only):22.562%
HSR (listed only):29.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,173
Deaths:828
KDR:1.417
Accuracy:25.583% C+
HSR:36.402% A
Pulsar VS1
M++
Kills:1,163
Deaths:684
KDR:1.700
Accuracy:26.452% B+
HSR:42.734% M++
H-V45
B++
Kills:1,157
Deaths:561
KDR:2.062
Accuracy:20.828% D
HSR:25.843% B++
Corvus VA55
M
Kills:1,157
Deaths:632
KDR:1.831
Accuracy:26.323% B+
HSR:40.536% M
CME
A++
Kills:1,154
Deaths:748
KDR:1.543
Accuracy:27.933% C**
HSR:35.529% A++
Darkstar
A*
Kills:634
Deaths:469
KDR:1.352
Accuracy:22.462% D--
HSR:39.590% A*
Pandora VX25
A++
Kills:264
Deaths:141
KDR:1.872
Accuracy:22.872% F
HSR:22.727% A++
Kills:6,702
Deaths (as Combat Medic):4,063
Deaths (to Combat Medics):1,005
KDR:1.64952
Kill Difference:2,639
Playtime:225.784 hours
Usage:35%
Score:5.247m
Score/min:387
Accuracy (listed only):24.636%
HSR (listed only):34.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C**
Kills:940
Deaths:319
KDR:2.947
Accuracy:37.123% D
HSR:95% C**
XM98
B**
Kills:690
Deaths:177
KDR:3.898
Accuracy:38.036% C++
HSR:84.783% B**
NS-44G Commissioner
C++
Kills:359
Deaths:320
KDR:1.122
Accuracy:35.336% C-
HSR:25.627% C++
V10
B++
Kills:252
Deaths:77
KDR:3.273
Accuracy:41.877% C*
HSR:83.730% B++
VA39 Spectre
C++
Kills:165
Deaths:51
KDR:3.235
Accuracy:31.565% C+
HSR:40% C++
NSX Tomoe
C+
Kills:162
Deaths:93
KDR:1.742
Accuracy:29.321% C+
HSR:34.568% C+
Phaseshift VX-S
C+
Kills:161
Deaths:58
KDR:2.776
Accuracy:35.017% C+
HSR:53.416% D**
NS-61 Emissary
A+
Kills:105
Deaths:107
KDR:0.981
Accuracy:31.156% B+
HSR:25.714% A+
NS-44 Commissioner
D
Kills:75
Deaths:76
KDR:0.987
Accuracy:25.644% D*
HSR:17.333% D
Kills:2,909
Deaths (as Infiltrator):1,278
Deaths (to Infiltrators):1,586
KDR:2.27621
Kill Difference:1,631
Playtime:62.310 hours
Usage:10%
Score:0.949m
Score/min:254
Accuracy (listed only):33.897%
HSR (listed only):51.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C*
Kills:329
Deaths:209
KDR:1.574
Accuracy:42.626% C*
HSR:3.647% C+
Vortex VM21
B
Kills:262
Deaths:213
KDR:1.230
Accuracy:43.274% B
HSR:2.672% D
Comet VM2
A
Kills:133
Deaths:173
KDR:0.769
Accuracy:44.875% C**
HSR:6.767% A
Comet VM2
C**
Kills:102
Deaths:134
KDR:0.761
Accuracy:47.144% C*
HSR:4.902% C**
Kills:826
Deaths (as MAX Suit):364.500
Deaths (to MAX Suits):521
KDR:2.26612
Kill Difference:461.500
Playtime:39.297 hours
Usage:6%
Score:0.998m
Score/min:423
Accuracy (listed only):44.480%
HSR (listed only):4.497%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:160
V. Kills:34 457%
Deaths:35
KDR:4.571
Accuracy:56.505% B+
KPH:50.600 C-
VKPH:10.800 D
Kills:160 (0 + 0)
Deaths:35
KDR:4.571
VKDR:0.971
Vehicle Kills:34
Kill Difference:125
Playtime:3.160 hours
Usage:0%
Score:0.071m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:264
V. Kills:248 106%
Deaths:68
KDR:3.882
Accuracy:22.510% D*
KPH:7.600 D--
VKPH:7.100 D
L100 Python HESH
C+
Kills:153
V. Kills:22 N/A
Deaths:19
KDR:8.053
Accuracy:43.136% D
KPH:50.900 C+
VKPH:7.300 C
L100 Python HEAT
B*
Kills:98
V. Kills:42 228%
Deaths:17
KDR:5.765
Accuracy:44.316% D
KPH:35.900 B+
VKPH:15.400 B*
Kills:515 (515 + 0)
Deaths:104
KDR:4.952
VKDR:3
Vehicle Kills:312
Kill Difference:411
Playtime:40.526 hours
Usage:6%
Score:0.490m
Score/min:202
Driving Accuracy:44.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:571
V. Kills:138 411%
Deaths:80
KDR:7.138
Accuracy:41.627% D-
KPH:31.400 B*
VKPH:7.600 C
Supernova FPC
C--
Kills:273
V. Kills:182 149%
Deaths:76
KDR:3.592
Accuracy:44.362% D--
KPH:19 C--
VKPH:12.600 C--
Proton II PPA
A*
Kills:70
V. Kills: N/A
Deaths:1
KDR:70
Accuracy:21.111% C-
KPH:118.700 A*
VKPH:0 F-
Kills:914 (844 + 70)
Deaths:157
KDR:5.822
VKDR:2.038
Vehicle Kills:320
Kill Difference:757
Playtime:33.157 hours
Usage:5%
Score:0.485m
Score/min:244
Driving Accuracy:44.362%
Gunner Accuracy:21.111%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:83
V. Kills:15 N/A
Deaths:9
KDR:9.222
Accuracy:24.572% D*
KPH:44 C**
VKPH:8 C+
M20 Basilisk
A++
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:41.267% C**
KPH:43.200 A++
VKPH:8 C
Kills:137 (0 + 137)
Deaths:22
KDR:6.227
VKDR:1.136
Vehicle Kills:25
Kill Difference:115
Playtime:3.136 hours
Usage:0%
Score:0.052m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:41.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:52
V. Kills: N/A
Deaths:28
KDR:1.857
Accuracy:36.321% D
KPH:59.500 C**
VKPH:0 F
Kills:52 (52 + 0)
Deaths:28
KDR:1.857
VKDR:0
Vehicle Kills:0
Kill Difference:24
Playtime:0.875 hours
Usage:0%
Score:0.007m
Score/min:135
Driving Accuracy:36.321%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,2031,1855682.086C*0.2721.153%C-32.743%B**44.5C+N/A15026.6h11.3C**53.4C++
Terminus VX-9 1,1841,1738281.417C++0.4025.583%C+36.402%A32.9CN/A10135.7h12.5C++48.7C*
Pulsar VS1 1,1681,1636841.7B*0.1226.452%B+42.734%M++46.3AN/A16225.1h11.4B**43.2B*
H-V45 1,1631,1575612.062B+0.2420.828%D25.843%B++29C+N/A11139.9h12.5B59.9C+
Corvus VA55 1,1631,1576321.831B*0.0126.323%B+40.536%M55.1AN/A13121h10.6B++40.2B++
CME 1,1671,1547481.543C*0.2727.933%C**35.529%A++42.7C**N/A11327h12.1B+43.2B+
NSX Daimyo 9429403192.947C+1.1337.123%D95%C**61BN/A15715.4h2.2B+5.8C**
Serpent VE92 7447344941.486B+0.3325.561%B+30.926%A*43.2B++N/A10817h12.6C**49.2B+
XM98 6926901773.898B*2.0838.036%C++84.783%B**56.1B**N/A12812.3h1.7A4.5B*
Darkstar 6426344691.352C+0.4722.462%D--39.59%A*38CN/A8616.7h13.6C60.8D
NS-11C 5895823541.644B*0.1719.802%D24.914%B**20.8CN/A9028h12B++60.5C*
Supernova PC 709571807.138C**5.3241.627%D-4.729%A++31.4B*7.6C22918.2h3.3B**8B*
NS-44G Commissioner 3593593201.122C+0.7035.336%C-25.627%C++41.3CN/A1298.7h2.8B++7.8B
Vortex VM21 5563292091.574B+0.2442.626%C*3.647%C+13.9B*9.6A11023.7h22.9B++53.8B+
NS-15M2 3093081691.822C++0.0021.978%C36.364%A42.8C+N/A1037.2h11.5B+52.3C*
Supernova FPC 455273763.592C1.7744.362%D--8.425%M**19C--12.6C--24314.4h7D15.8D*
Skyguard 512264683.882B+2.0622.51%D*N/A7.6D--7.1D18634.8h160.3D712D*
Pandora VX25 2662641411.872B++0.0522.872%F22.727%A++23.2C--N/A13511.4h4.6C+20.1D--
Vortex VM21 4262622131.23B+0.5943.274%B2.672%D10.9B*6.8B*8324h29.9B++69B+
NS Decimator 3092591501.727B*0.0957.752%C3.475%B**49.8B**9.6D2245.2h3.3B**5.7B*
V10 252252773.273C++1.4641.877%C*83.73%B++31.5C+N/A1088h2.1B5B+
Orion VS54 2232181351.615C*0.2021.027%C++33.028%B**39.6B+N/A2905.5h12.2B57.9C++
Flare VE6 188188762.474B**0.6617.737%D-23.936%C+35.5C+N/A1705.3h9.1B++51.5C++
VE-H Maw 1751731261.373C+0.4419.399%D*39.306%A+37.6CN/A784.6h10.7C++55.2C
Lasher X2 1691651551.065C*0.7523.532%C4.848%B+33C++N/A1145h24.5D-104C
VA39 Spectre 170165513.235B**1.4231.565%C+40%C++61.1A*1.9S1842.7h4.4B*13.8B++
Ursa 163163722.264A0.4522.112%C+41.104%A**41.8C*N/A1523.9h9B*40.8B+
NSX Tomoe 165162931.742C++0.0829.321%C+34.568%C+55.9B++1A++1422.9h11.3B*38.6B+
Phaseshift VX-S 162161582.776C+0.9635.017%C+53.416%D**48.8B++N/A1213.3h4.4D12.5C
Solstice VE3 1621611121.438B**0.3823.309%C++34.783%M15.8C+N/A12010.2h12.5B++53.5B
Dual Photon Pods 194160354.571C2.7556.505%B+1.875%B*50C-10.6D3753.2h18.8B+33.3B+
MANA Anti-Personnel Turret 162160602.667N/A0.8519.394%UN/A1600U20U4309600.1h17.9T*92.3T*
Solstice SF 1621581481.068C++0.7524.265%C++33.544%M+13.2C-N/A6512h12.1C++49.9C**
L100 Python HESH 175153198.053C6.2443.136%D4.575%M51C+7.3C2593h3.3C*7.7C+
Comet VM2 1741331730.769C+1.0544.875%C**6.767%A16.2B**5B+1328.2h20B44.6B+
Lumine Edge 1301306660.195B1.6232.2%B+26.923%A++5.3C+N/A1224.6h1.1B++3.4B+
Frag Grenade 1281271127N/A125.1849.515%B+N/A635B++5C--22170.2h3.2B+6.5B++
MANA Anti-Vehicle Turret 206106303.533B+1.7245.673%D*N/A1060D1000C--1944270.1h6.8B+14.9B+
NS-61 Emissary 1071051070.981C**0.8431.156%B+25.714%A+45.7B**N/A1102.3h11.6B+37.2B+
Comet VM2 1381021340.761C1.0647.144%C*4.902%C**15.5B++5.5C**1406.6h25C**53B+
L100 Python HEAT 14098175.765B3.9544.316%D6.122%A*36.3B+15.6B*3342.7h5.1B+11.5C**
M60-G Bulldog 988399.222B**7.4024.572%D*1.205%D*43.7C**7.9C+2451.9h5.2B++21.1C++
NS-44 Commissioner 7575760.987C++0.8325.644%D*17.333%D46.9B+N/A2111.6h3.2B++12.4C+
C-4 9473820.89C0.9325.479%C+N/A48.7D14D--6681.5h1.8C-7.2C
Proton II PPA 7070170M**68.1821.111%C-7.143%S116.7A*N/A7100.6h7.7B++36.3B+
Pulsar C 6565351.857B+0.0419.562%D-27.692%B*18.1CN/A1423.6h8.8B*44.9C**
S1 7463491.286B**0.5354.703%C1.587%D35B++6.1D--6551.8h4.5B**8.3B++
Eidolon VE33 6161391.564B+0.2531.067%B+34.426%A46.9AN/A1831.3h8.7B28B+
NS Annihilator 9656541.037B**0.7879.521%CN/A14B*10B+2164h10.7B+13.4B+
Lancer VS22 12756740.757C++1.0654.408%D--N/A7.7D9.7D2527.3h36.6C67.3C-
Tank Mine 7455262.115C0.3031.336%C+N/A78.6C--27.1D*9610.7h2.5D-7.9D
M20 Basilisk 6454134.154B++2.3441.267%C**7.407%B++41.5A++7.7C3231.3h48.9A+118.4A
S12 Renegade 5252281.857C0.0436.321%D13.462%A**57.8C*N/A1350.9h3B+8.2C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator378246,72219.6h
Anti-Vehicle MANA Turret131160.9h
Nanite Revive Grenade01,2480.3h
Rampart Wall2930.9h
Spitfire Auto-Turret11450.2h
Deconstruction Tool02,9910.6h
Anti-Infantry MANA Turret82020.5h
Ammunition Package41,0800.7h
Nano-Armor Kit108151,48214h
Medical Kit257700.7h
A30 Walker0930h
WLT-Howler Mining Laser023,0945.1h
Shield Recharging Field323,3301.2h
Recon Detection Device111,5342.4h

Check the help document for the dictionary if you want to learn more about words used here.


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