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Bread[T42] Bread
VS BR 159

KDR: 2.7

Score: 60.7m

Last Seen: Dec 1st, 2018 6:22 PM
- OFFLINE - 3471.9 hour(s)

Battle Rank 106 (159 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 24%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Phaseshift VX-S Solstice SF Ghost Sticky Grenade C-4 Frag Grenade E540 Halberd Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,708,866 MLG Score: 1366
Fun Score: N/A
Cheeseburgers Flipped: 1504TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.274%14.8%41830100526,6491.557151.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.599%1.399A-0.909D---1.988F-MIXED (~0.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.531B+9.90.307C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.458%1.319%367410312,1987423592.95828611%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.723%-0.205C-0.258C0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.719B++16.10.697B+29.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.179%3.154%558710286,499180114883.60655436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.317C*0.355C**-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++3.40.731B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.875%1.975%6671210236,127108921425.62626286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%-0.213C-0.608D-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.737B++10.60.733B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.414%89.827%6677102814,6271215412.0288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.15%3.364M*1.486A+0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.737B++1.50.53B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.578%9.592%667410313,7741596142.36466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.888%1.011B**-0.985D---0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.40.302C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.7m244.8%443 (26.6k)382 (22.9k)2.6987197,05935,9652.99819159 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035282522.599%21.208%47904:2548

37% Engineer12% Heavy Assault18% Infiltrator23% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:04 PMJun 23rd, 2014 1:25 AMDec 30th, 2018 10:12 AM (116d) (PST)Dec 1st, 2018 3:18 PM (145d) (PST)Dec 1st, 2018 2:22 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231694540.6100.2260.1291.6370.0591366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,38810,12927,2593714898422,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2650.9h/110.5d 10,771 20,584 20,708 260.4k 3,364 8,641 9,307 99.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C--
Kills:1,223
Deaths:58
KDR:21.086
Accuracy:20.324% C--
HSR:11.447% F
Flare VE6
B++
Kills:1,161
Deaths:589
KDR:1.971
Accuracy:26.286% B++
HSR:14.470% D**
SVA-88
C
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:22.235% C
HSR:16.279% D*
VX29 Polaris
B*
Kills:1,160
Deaths:734
KDR:1.580
Accuracy:27.992% B*
HSR:11.724% F
Orion VS54
B++
Kills:1,158
Deaths:642
KDR:1.804
Accuracy:24.487% B++
HSR:15.890% D*
Lasher X2
B+
Kills:607
Deaths:560
KDR:1.084
Accuracy:29.883% B+
HSR:2.471% D-
Betelgeuse 54-A
C+
Kills:372
Deaths:228
KDR:1.632
Accuracy:25.871% C+
HSR:23.656% D-
Kills:6,842
Deaths (as Heavy Assault):3,416
Deaths (to Heavy Assaults):9,583
KDR:2.00293
Kill Difference:3,426
Playtime:313.464 hours
Usage:12%
Score:5.979m
Score/min:318
Accuracy (listed only):25.297%
HSR (listed only):13.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:3,269
Deaths:2,548
KDR:1.283
Accuracy:27.978% B*
HSR:8.259% D**
Serpent VE92
B*
Kills:1,704
Deaths:1,426
KDR:1.195
Accuracy:27.567% B*
HSR:11.678% D**
Solstice Burst
B++
Kills:1,482
Deaths:757
KDR:1.958
Accuracy:29.980% B++
HSR:18.758% D
Zenith VX-5
B++
Kills:1,428
Deaths:1,071
KDR:1.333
Accuracy:28.799% B++
HSR:9.034% F--
Eclipse VE3A
B++
Kills:1,389
Deaths:1,152
KDR:1.206
Accuracy:29.750% B++
HSR:8.135% F--
NS Baron G5
B**
Kills:1,179
Deaths:635
KDR:1.857
Accuracy:54.932% B**
HSR:6.616% F
Pandora VX25
A+
Kills:1,176
Deaths:739
KDR:1.591
Accuracy:55.112% A+
HSR:10.884% D--
NS-11C
B**
Kills:1,174
Deaths:775
KDR:1.515
Accuracy:29.276% B**
HSR:13.884% D-
Pulsar C
B+
Kills:1,174
Deaths:825
KDR:1.423
Accuracy:27.225% B+
HSR:8.859% F--
Thanatos VE70
A
Kills:1,173
Deaths:652
KDR:1.799
Accuracy:52.261% A
HSR:9.122% D**
Solstice VE3
A+
Kills:1,167
Deaths:756
KDR:1.544
Accuracy:30.419% A+
HSR:13.111% D*
Nova
B++
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:51.856% B++
HSR:8.770% D**
VX6-7
B*
Kills:1,161
Deaths:659
KDR:1.762
Accuracy:28.844% B*
HSR:12.662% D**
Phobos VX86
B*
Kills:262
Deaths:208
KDR:1.260
Accuracy:68.358% B*
HSR:9.542% D*
Kills:18,901
Deaths (as Engineer):12,806
Deaths (to Engineers):8,323
KDR:1.47595
Kill Difference:6,095
Playtime:987.553 hours
Usage:37%
Score:23.542m
Score/min:397
Accuracy (listed only):38.740%
HSR (listed only):10.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:1,211
Deaths:856
KDR:1.415
Accuracy:29.692% B++
HSR:9.909% D**
Eridani SX5G
B
Kills:1,192
Deaths:787
KDR:1.515
Accuracy:29.546% B
HSR:10.235% D**
Sirius SX12
B**
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:30.432% B**
HSR:10.415% D*
NS Baron G5
B**
Kills:1,179
Deaths:635
KDR:1.857
Accuracy:54.932% B**
HSR:6.616% F
Pandora VX25
A+
Kills:1,176
Deaths:739
KDR:1.591
Accuracy:55.112% A+
HSR:10.884% D--
Thanatos VE70
A
Kills:1,173
Deaths:652
KDR:1.799
Accuracy:52.261% A
HSR:9.122% D**
NS-7 PDW
A
Kills:1,165
Deaths:642
KDR:1.815
Accuracy:31.476% A
HSR:10.644% D*
Nova
B++
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:51.856% B++
HSR:8.770% D**
Eridani SX5
B+
Kills:1,150
Deaths:762
KDR:1.509
Accuracy:29.061% B+
HSR:9.826% D**
NS-11P
B**
Kills:576
Deaths:445
KDR:1.294
Accuracy:27.662% B**
HSR:9.722% D**
H-V45
C++
Kills:270
Deaths:226
KDR:1.195
Accuracy:24.868% C++
HSR:13.704% D--
Phobos VX86
B*
Kills:262
Deaths:208
KDR:1.260
Accuracy:68.358% B*
HSR:9.542% D*
Equinox VE2 Burst
B*
Kills:220
Deaths:146
KDR:1.507
Accuracy:32.040% B*
HSR:11.364% F-
Corvus VA55
B*
Kills:96
Deaths:96
KDR:1
Accuracy:28.869% B*
HSR:5.208% F*
Skorpios
C
Kills:71
Deaths:62
KDR:1.145
Accuracy:26.501% C
HSR:18.310% C-
Kills:12,085
Deaths (as Combat Medic):7,637
Deaths (to Combat Medics):3,702
KDR:1.58243
Kill Difference:4,448
Playtime:57.981 hours
Usage:2%
Score:1.493m
Score/min:429
Accuracy (listed only):38.178%
HSR (listed only):10.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:3,269
Deaths:2,548
KDR:1.283
Accuracy:27.978% B*
HSR:8.259% D**
Serpent VE92
B*
Kills:1,704
Deaths:1,426
KDR:1.195
Accuracy:27.567% B*
HSR:11.678% D**
Solstice Burst
B++
Kills:1,482
Deaths:757
KDR:1.958
Accuracy:29.980% B++
HSR:18.758% D
Zenith VX-5
B++
Kills:1,428
Deaths:1,071
KDR:1.333
Accuracy:28.799% B++
HSR:9.034% F--
Eclipse VE3A
B++
Kills:1,389
Deaths:1,152
KDR:1.206
Accuracy:29.750% B++
HSR:8.135% F--
MKV Suppressed
B++
Kills:1,211
Deaths:856
KDR:1.415
Accuracy:29.692% B++
HSR:9.909% D**
Eridani SX5G
B
Kills:1,192
Deaths:787
KDR:1.515
Accuracy:29.546% B
HSR:10.235% D**
Sirius SX12
B**
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:30.432% B**
HSR:10.415% D*
NS Baron G5
B**
Kills:1,179
Deaths:635
KDR:1.857
Accuracy:54.932% B**
HSR:6.616% F
Pandora VX25
A+
Kills:1,176
Deaths:739
KDR:1.591
Accuracy:55.112% A+
HSR:10.884% D--
NS-11C
B**
Kills:1,174
Deaths:775
KDR:1.515
Accuracy:29.276% B**
HSR:13.884% D-
Pulsar C
B+
Kills:1,174
Deaths:825
KDR:1.423
Accuracy:27.225% B+
HSR:8.859% F--
Thanatos VE70
A
Kills:1,173
Deaths:652
KDR:1.799
Accuracy:52.261% A
HSR:9.122% D**
Solstice VE3
A+
Kills:1,167
Deaths:756
KDR:1.544
Accuracy:30.419% A+
HSR:13.111% D*
NS-7 PDW
A
Kills:1,165
Deaths:642
KDR:1.815
Accuracy:31.476% A
HSR:10.644% D*
Nova
B++
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:51.856% B++
HSR:8.770% D**
VX6-7
B*
Kills:1,161
Deaths:659
KDR:1.762
Accuracy:28.844% B*
HSR:12.662% D**
Eridani SX5
B+
Kills:1,150
Deaths:762
KDR:1.509
Accuracy:29.061% B+
HSR:9.826% D**
Phobos VX86
B*
Kills:262
Deaths:208
KDR:1.260
Accuracy:68.358% B*
HSR:9.542% D*
Skorpios
C
Kills:71
Deaths:62
KDR:1.145
Accuracy:26.501% C
HSR:18.310% C-
Kills:24,871
Deaths (as Light Assault):16,693
Deaths (to Light Assaults):7,494
KDR:1.48991
Kill Difference:8,178
Playtime:611.207 hours
Usage:23%
Score:14.089m
Score/min:384
Accuracy (listed only):35.953%
HSR (listed only):10.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A**
Kills:6,219
Deaths:556
KDR:11.185
Accuracy:55.754% A**
HSR:93.954% A
Ghost
M**
Kills:2,398
Deaths:219
KDR:10.950
Accuracy:64.082% M**
HSR:88.032% A++
Parallax VX3
M**
Kills:1,283
Deaths:112
KDR:11.455
Accuracy:64.252% M**
HSR:92.596% A++
Parsec VX3-A
M**
Kills:1,225
Deaths:89
KDR:13.764
Accuracy:63.051% M**
HSR:86.122% B**
MKV Suppressed
B++
Kills:1,211
Deaths:856
KDR:1.415
Accuracy:29.692% B++
HSR:9.909% D**
Eridani SX5G
B
Kills:1,192
Deaths:787
KDR:1.515
Accuracy:29.546% B
HSR:10.235% D**
Sirius SX12
B**
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:30.432% B**
HSR:10.415% D*
XM98
M**
Kills:1,179
Deaths:143
KDR:8.245
Accuracy:61.018% M**
HSR:92.282% A*
VA39 Spectre
S
Kills:1,168
Deaths:131
KDR:8.916
Accuracy:57.138% S
HSR:73.288% M++
NS-7 PDW
A
Kills:1,165
Deaths:642
KDR:1.815
Accuracy:31.476% A
HSR:10.644% D*
Phantom VA23
S
Kills:1,164
Deaths:127
KDR:9.165
Accuracy:59.425% M**
HSR:71.134% S
V10
B**
Kills:1,155
Deaths:283
KDR:4.081
Accuracy:46.735% B**
HSR:86.407% B**
Eridani SX5
B+
Kills:1,150
Deaths:762
KDR:1.509
Accuracy:29.061% B+
HSR:9.826% D**
Beamer VS3
A**
Kills:509
Deaths:562
KDR:0.906
Accuracy:43.183% A**
HSR:13.360% D*
Cerberus
M
Kills:507
Deaths:382
KDR:1.327
Accuracy:50.625% M
HSR:13.215% D*
Beamer VS3-FB
M++
Kills:181
Deaths:199
KDR:0.910
Accuracy:50.563% M++
HSR:8.287% F--
NS-44 Commissioner
A+
Kills:160
Deaths:162
KDR:0.988
Accuracy:49.174% A+
HSR:16.250% D-
Manticore SX40
B+
Kills:82
Deaths:53
KDR:1.547
Accuracy:33.274% B+
HSR:13.415% D*
Skorpios
C
Kills:71
Deaths:62
KDR:1.145
Accuracy:26.501% C
HSR:18.310% C-
NS Deep Freeze
B*
Kills:62
Deaths:119
KDR:0.521
Accuracy:54.455% B*
HSR:9.677% D
Kills:23,262
Deaths (as Infiltrator):7,024
Deaths (to Infiltrators):4,130
KDR:3.31179
Kill Difference:16,238
Playtime:482.154 hours
Usage:18%
Score:9.395m
Score/min:325
Accuracy (listed only):46.472%
HSR (listed only):41.368%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,226
Deaths:363
KDR:3.377
Accuracy:24.858% A
HSR:14.437% D*
Cosmos VM3
A++
Kills:1,176
Deaths:234
KDR:5.026
Accuracy:24.120% A++
HSR:17.857% C
Quasar VM1
A++
Kills:1,171
Deaths:319
KDR:3.671
Accuracy:23.706% A++
HSR:13.834% D--
Quasar VM1
B**
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:22.238% B**
HSR:17.096% D
Cosmos VM3
A++
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:25.292% A++
HSR:16.609% D
Blueshift VM5
A
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:25.837% A
HSR:16.351% D-
Comet VM2
B**
Kills:777
Deaths:450
KDR:1.727
Accuracy:52.865% B**
HSR:3.990% C+
Comet VM2
B**
Kills:719
Deaths:450
KDR:1.598
Accuracy:55.599% B**
HSR:4.729% C**
Nebula VM20
A++
Kills:593
Deaths:201
KDR:2.950
Accuracy:26.135% A++
HSR:16.189% D-
Nebula VM20
A++
Kills:531
Deaths:201
KDR:2.642
Accuracy:26.613% A++
HSR:16.761% D
NS-10 Burster
B++
Kills:202
Deaths:128
KDR:1.578
Accuracy:33.492% B++
HSR:4.951% C--
NS-10 Burster
B++
Kills:186
Deaths:128
KDR:1.453
Accuracy:33.761% B++
HSR:2.151% D*
Kills:10,069
Deaths (as MAX Suit):1,695
Deaths (to MAX Suits):2,559
KDR:5.94041
Kill Difference:8,374
Playtime:188.341 hours
Usage:7%
Score:6.239m
Score/min:552
Accuracy (listed only):31.210%
HSR (listed only):12.080%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,374
V. Kills:32 N/A
Deaths:307
KDR:4.476
Accuracy:47.502% B*
KPH:40.300 C+
VKPH:0.900 D--
Dual Photon Pods
B+
Kills:548
V. Kills:111 489%
Deaths:60
KDR:9.133
Accuracy:55.491% B+
KPH:64.800 C
VKPH:13.100 C
Maelstrom Turbo Laser
B
Kills:162
V. Kills:19 N/A
Deaths:67
KDR:2.418
Accuracy:25.248% D--
KPH:19.800 B
VKPH:2.300 D--
Saron Laser Cannon
D-
Kills:114
V. Kills:84 134%
Deaths:165
KDR:0.691
Accuracy:25.445% D--
KPH:3.300 D-
VKPH:2.400 D--
Photon A2A Missile Pods
D--
Kills:55
V. Kills:60 90%
Deaths:9
KDR:6.111
Accuracy:61.714% F**
KPH:11.900 D--
VKPH:12.900 D--
Kills:2,253 (1,650 + 0)
Deaths:608
KDR:3.706
VKDR:0.503
Vehicle Kills:306
Kill Difference:1,645
Playtime:89.810 hours
Usage:3%
Score:1.018m
Score/min:189
Piloting Accuracy:25.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,257
V. Kills:50 N/A
Deaths:152
KDR:8.270
Accuracy:44.585% C*
KPH:4,525,200 U
VKPH:180,000 U
Dual-75 Duster
C+
Kills:281
V. Kills:8 N/A
Deaths:36
KDR:7.806
Accuracy:37.409% C+
KPH:57.200 C-
VKPH:1.600 D*
C150 Dalton
U
Kills:91
V. Kills:54 165%
Deaths:24
KDR:3.792
Accuracy:51.837% A+
KPH:327,600 U
VKPH:194,400 U
AP30 Shredder
U
Kills:54
V. Kills:31 169%
Deaths:25
KDR:2.160
Accuracy:20.257% F-
KPH:194,400 U
VKPH:111,600 U
Kills:1,683 (0 + 1,683)
Deaths:237
KDR:7.101
VKDR:0.603
Vehicle Kills:143
Kill Difference:1,446
Playtime:4.914 hours
Usage:0%
Score:0.605m
Score/min:2,052
Piloting Accuracy:N/A%
Gunner Accuracy:20.257%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,186
V. Kills:88 N/A
Deaths:56
KDR:21.179
Accuracy:44.088% C--
KPH:59.300 B
VKPH:4.400 D--
L100 Python HEAT
A
Kills:943
V. Kills:165 N/A
Deaths:79
KDR:11.937
Accuracy:44.870% D
KPH:46.700 A
VKPH:8.200 D
C75 Viper
B**
Kills:276
V. Kills:52 N/A
Deaths:27
KDR:10.222
Accuracy:37.028% C
KPH:49.500 B**
VKPH:9.300 B
L100 Python AP
C+
Kills:222
V. Kills:120 183%
Deaths:40
KDR:5.550
Accuracy:43.878% D**
KPH:29.800 C+
VKPH:16.100 C
Skyguard
C++
Kills:80
V. Kills:64 123%
Deaths:19
KDR:4.211
Accuracy:27.150% C
KPH:12.900 C+
VKPH:10.300 C++
Kills:2,707 (2,707 + 0)
Deaths:221
KDR:12.249
VKDR:2.213
Vehicle Kills:489
Kill Difference:2,486
Playtime:59.406 hours
Usage:2%
Score:1.217m
Score/min:341
Driving Accuracy:27.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:1,929
V. Kills:1,066 181%
Deaths:285
KDR:6.768
Accuracy:45.917% C
KPH:27.600 C
VKPH:15.300 C+
Supernova VPC
C++
Kills:1,735
V. Kills:177 N/A
Deaths:106
KDR:16.368
Accuracy:44.637% D
KPH:44.100 C++
VKPH:4.500 D-
Supernova PC
A++
Kills:1,178
V. Kills:224 N/A
Deaths:169
KDR:6.970
Accuracy:44.029% D
KPH:38.600 A++
VKPH:7.300 C
Supernova FPC
B++
Kills:959
V. Kills:598 160%
Deaths:221
KDR:4.339
Accuracy:48.833% D
KPH:29.400 B+
VKPH:18.400 B++
Saron HRB
C
Kills:851
V. Kills:468 181%
Deaths:165
KDR:5.158
Accuracy:36.117% D-
KPH:22.500 C
VKPH:12.400 C-
Proton II PPA
B+
Kills:514
V. Kills:33 N/A
Deaths:45
KDR:11.422
Accuracy:23.454% C+
KPH:72.800 B+
VKPH:4.700 B+
Kills:7,166 (3,872 + 3,294)
Deaths:991
KDR:7.231
VKDR:2.589
Vehicle Kills:2,566
Kill Difference:6,175
Playtime:217.092 hours
Usage:8%
Score:4.881m
Score/min:375
Driving Accuracy:48.833%
Gunner Accuracy:23.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:184
V. Kills:10 N/A
Deaths:19
KDR:9.684
Accuracy:31.765% D
KPH:69.100 C-
VKPH:3.800 D
Saron HRB-H
C+
Kills:147
V. Kills:70 207%
Deaths:22
KDR:6.682
Accuracy:42.244% D**
KPH:35.500 C+
VKPH:16.900 D
E540 Halberd-H
D
Kills:60
V. Kills:27 214%
Deaths:12
KDR:5
Accuracy:50.894% D-
KPH:30.700 D
VKPH:13.800 D-
Kills:391 (0 + 391)
Deaths:53
KDR:7.377
VKDR:2.019
Vehicle Kills:107
Kill Difference:338
Playtime:8.767 hours
Usage:0%
Score:0.221m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:50.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:724
V. Kills:124 N/A
Deaths:93
KDR:7.785
Accuracy:32.325% C-
KPH:58.900 B+
VKPH:10.100 C++
M40 Fury
B*
Kills:185
V. Kills:47 385%
Deaths:24
KDR:7.708
Accuracy:36.167% C+
KPH:65 B+
VKPH:16.500 B*
M20 Basilisk
C
Kills:163
V. Kills:53 302%
Deaths:53
KDR:3.075
Accuracy:37.125% C
KPH:15.600 C
VKPH:5.100 D
M60-G Bulldog
C+
Kills:134
V. Kills:11 N/A
Deaths:26
KDR:5.154
Accuracy:32.776% C+
KPH:24.500 C
VKPH:2 D--
M20 Basilisk
D
Kills:72
V. Kills:24 288%
Deaths:16
KDR:4.500
Accuracy:32.687% D
KPH:13.400 D
VKPH:4.500 D--
Kills:1,278 (0 + 1,278)
Deaths:212
KDR:6.028
VKDR:1.222
Vehicle Kills:259
Kill Difference:1,066
Playtime:36.445 hours
Usage:1%
Score:0.719m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:32.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:181
V. Kills:1 N/A
Deaths:91
KDR:1.989
Accuracy:47.637% B++
KPH:43 C
VKPH:0.200 D**
M12 Kobalt-F
B++
Kills:147
V. Kills:3 N/A
Deaths:103
KDR:1.427
Accuracy:27.961% B++
KPH:41.300 B+
VKPH:0.800 C--
Kills:328 (328 + 0)
Deaths:194
KDR:1.691
VKDR:0.021
Vehicle Kills:4
Kill Difference:134
Playtime:7.766 hours
Usage:0%
Score:0.070m
Score/min:151
Driving Accuracy:27.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 6,2206,21955611.185M++8.4955.754%A**93.954%A61.3A++N/A262101.5h1.3B**2.4B**
Solstice SF 3,2993,2692,5481.283B1.4227.978%B*8.259%D**22.2C++N/A92147.2h7.9B+28.3B*
Ghost 2,3982,39821910.95M8.2564.082%M**88.032%A++83A++N/A37928.9h1.3A++2A+
Sticky Grenade 2,3592,35212352N/A2,349.3070.074%A*N/A2138.2M6.4D114741.1h1.1A1.6B**
C-4 2,9092,2256783.282A0.5832.604%AN/A157.8A++48.5A157314.1h1.2B+3.6B*
Frag Grenade 2,1652,14612146N/A2,143.3049.054%B+N/A1430.7M**12.7B+44711.5h1.6A*3.2A
E540 Halberd 2,9951,9292856.768C+4.0745.917%C2.696%C++27.6C15.3C+29669.9h5.5B12.1C*
Proximity Mine 1,7471,74716810.399A*7.7057.296%A++N/A189.9A+N/A7559.2h1.7B++3A
Supernova VPC 1,9121,73510616.368B+13.6744.637%D1.556%C+44.1C++4.5D-27339.3h2.6B*5.9B+
Serpent VE92 1,7151,7041,4261.195C++1.5027.567%B*11.678%D**17C--N/A83100.1h11.3B+40.9B++
Tank Mine 2,8741,61016110M**7.3030.853%CN/A209.1A*164.2M**35997.7h1.4B*4.4B**
Solstice Burst 1,4871,4827571.958B+0.7429.98%B++18.758%D45.7B+N/A17332.4h9.6B**32.1B*
Zenith VX-5 1,4361,4281,0711.333C++1.3728.799%B++9.034%F--20.4C--N/A9170h10.7B*37.1B++
Eclipse VE3A 1,3971,3891,1521.206C+1.4929.75%B++8.135%F--19.6DN/A8370.9h10.9B+36.5B++
Light PPA 1,4061,3743074.476C++1.7847.502%B*1.019%C40.3C+N/A18134.1h6.9B++14.6B++
Parallax VX3 1,2841,28311211.455A**8.7664.252%M**92.596%A++52.8A+N/A27424.3h1.3A+2A+
L105 Zephyr 1,3071,2571528.27C+5.5744.585%C*N/A12570U500U39474200.1h4.6B**10.3B*
Blueshift VM5 1,2481,2263633.377B+0.6824.858%A14.437%D*40.2B+N/A20330.5h12A48.4B*
Parsec VX3-A 1,2251,2258913.764A*11.0763.051%M**86.122%B**69.2AN/A34117.7h1.3A++2.1A*
Pulsar LSW 1,2321,2235821.086U18.3920.324%C--11.447%F26.2DN/A15246.6h10.7B++52.8C*
MKV Suppressed 1,2301,2118561.415B+1.2829.692%B++9.909%D**30.8C+N/A11939.3h11.7B++39.4B+
Eridani SX5G 1,2021,1927871.515C++1.1829.546%B10.235%D**32.1C-N/A18437.1h11.3C++38.3C**
L100 Python HESH 1,2741,1865621.179B*18.4844.088%C--2.445%B*59.3B4.4D--27220h2.6B*5.9B+
Sirius SX12 1,1911,1817781.518B+1.1830.432%B**10.415%D*42.2B++N/A18228h12.3B++40.5B+
NS Baron G5 1,1811,1796351.857B**0.8454.932%B**6.616%F48.5B*N/A24224.3h3A5.5C*
XM98 1,1791,1791438.245M+5.5561.018%M**92.282%A*41.5B**N/A19828.4h1.5A+2.4A+
Supernova PC 1,4021,1781696.97B4.2744.029%D2.122%C+38.6A++7.3C34530.5h2.9A+6.5B**
Pandora VX25 1,1851,1767391.591B+1.1155.112%A+10.884%D--34.6C+N/A13334h3.5B*6.4B**
Cosmos VM3 1,1801,1762345.026A++2.3324.12%A++17.857%C43.1B**N/A18227.3h10.2A42.3B**
NS-11C 1,1741,1747751.515B++1.1829.276%B**13.884%D-26.1C+N/A14545h10.2B**34.8B*
Pulsar C 1,1851,1748251.423C*1.2827.225%B+8.859%F--13.4DN/A6987.9h10.3B+37.8B+
Thanatos VE70 1,1731,1736521.799B**0.9052.261%A9.122%D**60.5A++N/A26719.4h3.3B**6.3B**
Quasar VM1 1,1801,1713193.671A+0.9723.706%A++13.834%D--37.9AN/A16130.9h10.9A46.1B++
VA39 Spectre 1,1691,1681318.916S6.2257.138%S73.288%M++60.5MN/A31219.3h2.7A++4.7A+
Solstice VE3 1,1691,1677561.544B**1.1530.419%A+13.111%D*29B++N/A14840.3h10.1B**33.2B*
NS-7 PDW 1,1661,1656421.815A0.8831.476%A10.644%D*38.8B+N/A20830h11B**35B++
Phantom VA23 1,1761,1641279.165S6.4759.425%M**71.134%S68.5AN/A31317h2.6A++4.5A
Quasar VM1 1,1731,1643193.649B*0.9522.238%B**17.096%D37.7B+N/A13430.9h10.4B**46.7B*
Nova 1,1641,1636031.929B+0.7751.856%B++8.77%D**51.2B++N/A22822.7h3.7B+7B++
Hunter QCX 1,1681,1633623.213M**0.5161.635%B**60.619%A*27.3A+N/A11442.6h2.2B+3.6B+
Cosmos VM3 1,1681,1622344.966A++2.2725.292%A++16.609%D42.6B**N/A16827.3h10.8A42.8B**
Blueshift VM5 1,1681,1623633.201B+0.5025.837%A16.351%D-38.1BN/A19430.5h13.1B**50.8B*
Flare VE6 1,1651,1615891.971B++0.7326.286%B++14.47%D**44.1C++N/A21726.3h8B**30.6B++
SVA-88 1,1641,1616051.919C++0.7822.235%C16.279%D*31.5C-N/A13936.9h10B++44.9B
VX6-7 1,1671,1616591.762B+0.9428.844%B*12.662%D**33.4C++N/A14334.8h9.5B*33B*
VX29 Polaris 1,1731,1607341.58C++1.1227.992%B*11.724%F42.5C+N/A18427.3h9.9B*35.4B++
Orion VS54 1,1701,1586421.804C**0.8924.487%B++15.89%D*31.4C+N/A17936.9h9.7B**39.7B++
V10 1,1561,1552834.081B+1.3846.735%B**86.407%B**29.3CN/A8139.4h1.9B++4B++
Eridani SX5 1,1541,1507621.509C**1.1929.061%B+9.826%D**26.3CN/A13943.7h10.1B++34.9B+
MANA Anti-Vehicle Turret 1,5161,0192324.392B**1.6955.033%C+3.238%C+10190A*4970B++9607410.1h4.7B**8.6B*
Supernova FPC 1,5579592214.339C+1.6448.833%D4.067%B**29.4B+18.3B++78532.6h4B**8.3B++
L100 Python HEAT 1,1089437911.937A++9.2444.87%D6.575%M+46.7A8.2D28920.2h3.9B**8.6B*
C-4 ARX 1,1609022943.068B+0.3729.989%B*N/A158.2B*45.3B++14795.7h1.2C++3.9B+
Saron HRB 1,3198511655.158C+2.4636.117%D-1.645%C++22.5C12.4C-30137.8h15.8B**43.7B+
MAX Punch 8147881,6960.465A**2.2365.017%B**N/A4.4B*N/A18179.2h1.5C++2.3B
Comet VM2 1,1447774501.727B**0.9752.865%B**3.99%C+15.4B*7.3A+18150.6h14.6B*27.7B*
NS Decimator 9407418640.858C+1.8466.917%B++1.754%C39.2B10.5D37218.9h3.5B*5.2B**
M40 Fury 848724937.785C**5.0932.325%C-1.243%D58.9B+10.1C++40812.3h9.1B*28B++
Comet VM2 1,0127194501.598B++1.1055.599%B**4.729%C**14.2B+5.8B+14650.6h16.7B*30B**
Spear Anti-Vehicle Phalanx Turret 8306693817.605A++14.9144.739%C+5.531%B*64.3A+15.5D51510.4h4.2A+9.4B**
Force-Blade 74666318,7640.035B+2.6670.507%M*N/A0.6C+N/A31104h2.6C++3.7B++
Anti-Vehicle Grenade 6806401640N/A637.3077.658%M++N/A1280S80C74740.5h2.3A++2.9A+
Lasher X2 6116075601.084C**1.6129.883%B+2.471%D-28.4C+N/A16421.4h16B*53.4B++
Nebula VM20 5975932012.95B+0.2526.135%A++16.189%D-38.8B+N/A18015.3h14.1B++54B*
NS-11P 5825764451.294C++1.4027.662%B**9.722%D**30.2C++N/A18819.1h11.3B**40.8B*
Dual Photon Pods 659548609.133B+6.4355.491%B+1.095%C64.5C13.1C5038.5h18.9B+34B+
Nebula VM20 5375312012.642B+0.0626.613%A++16.761%D34.7C++N/A15315.3h16C**60.2B++
Proton II PPA 5475144511.422C+8.7223.454%C+1.362%D72.4B+4.6B+3597.1h8B+34.3B+
Beamer VS3 5105095620.906C*1.7943.183%A**13.36%D*30.8C**N/A13616.5h7.3B+16.9B
Cerberus 5075073821.327C**1.3750.625%M13.215%D*17.5DN/A8229h6C*11.8B*
Lumine Edge 5025005400.926M**1.7740.955%A12.6%C--9.6B+N/A4152h1.1B++2.6B+
Nemesis VSH9 5933964040.98B+1.7265.801%B+3.03%B21.2C**10.5C++25918.7h5.2A7.9A
Betelgeuse 54-A 3753722281.632C1.0725.871%C+23.656%D-29.8D--N/A12612.5h9.6B++37B+
Dual-75 Duster 289281367.806C5.1137.409%C+N/A57.3C-1.6D*2744.9h4.8B++12.7B+
C75 Viper 3282762710.222A+7.5237.028%C3.623%M+49.3B**9.3B5425.6h8.4B**22.6B*
H-V45 2722702261.195C+1.5024.868%C++13.704%D--22.9CN/A13611.8h11.9B+47.7B+
MANA Anti-Personnel Turret 268265574.649N/A1.9528.46%UN/A2650U30U10558400.1h22T*77.2T*
Phobos VX86 2662622081.26C+1.4468.358%B*9.542%D*35.9CN/A1507.3h2.2B+3.2B+
The Slasher 2502472,2830.108B**2.5968.73%MN/A2.1C+N/A8118.8h1.8B+2.6B++
L100 Python AP 342222405.55C*2.8543.878%D**5.856%A++30C++16.2C4537.4h4.8B*11B
Auraxium Slasher 2292226,7630.033C+2.6745.56%A3.153%D-0.6C-N/A3373.5h1.9B+4.3B+
Equinox VE2 Burst 2202201461.507C+1.1932.04%B*11.364%F-37.3CN/A1575.9h9.9B**31B*
M60-A Bulldog 237215812.654C-0.0434.371%CN/A32.6C+3.3D-2926.6h5.4B+15.7C**
NS-10 Burster 3722021281.578B**1.1233.492%B++4.951%C--6.9B+5.8A+16029.1h122.3B+365.1B+
NS-10 Burster 3431861281.453B+1.2533.761%B++2.151%D*6.4B+5.4B**14629.1h131.2B+388.6B++
M40 Fury 232185247.708C++5.0136.167%C+3.243%A66.1B+16.8B*10622.8h9.1B++25.2B++
Proton II PPA-H 194184199.684C+6.9931.765%D2.717%B**68.1C-3.7D4262.7h10.1C++31.8C+
Beamer VS3-FB 1831811990.91C1.7950.563%M++8.287%F--12.8D--N/A5514.1h9.4C-18.7B*
S12 Renegade 182181911.989C0.7147.637%B++12.707%M43.1CN/A1864.2h2.7B++5.7B++
M20 Basilisk 216163533.075C++0.3837.125%C7.362%B++15.7C5.1D17010.4h59.6B**160.6B*
Maelstrom Turbo Laser 181162672.418C**0.2825.248%D--3.086%B19.8B2.3D--1518.2h25.8A102.1B**
NS-44 Commissioner 1601601620.988C++1.7149.174%A+16.25%D-28.6C+N/A1445.6h3.2B++6.4B*
Saron HRB-H 217147226.682B3.9842.244%D**N/A35.9C+17.1D4024.1h15.7B**37.2B+
M12 Kobalt-F 1501471031.427C+1.2727.961%B++9.524%C+40.8B+N/A1093.6h8.8B*31.5B*
M60-G Bulldog 145134265.154C**2.4632.776%C+1.493%D-24.4C2D--1655.5h5B**15.2B++
Saron Laser Cannon 1981141650.691C2.0125.445%D--3.509%B*3.3D-2.4D--13034.4h99.4B+390.4B
Corvus VA55 9696961C+1.7028.869%B*5.208%F*16.8DN/A1525.7h10.5B*36.5B*
NS Annihilator 197961250.768B+1.9371.492%F--N/A7.3D7.7C20513.2h10.1B++14.1C*
C150 Dalton 14591243.792C1.0951.837%A+N/A910U540U7711700.1h7D**13.5C+
Manticore SX40 8282531.547B+1.1533.274%B+13.415%D*28.3C+N/A1352.9h6.9B+20.6B++
Skyguard 14480194.211B+1.5127.15%CN/A12.9C+10.3C++4216.2h102.8B+378.5B+
M60-A Bulldog 7573514.6C+11.9048.571%C*1.37%D36.5C++1D--2002h5.4B+11B+
M20 Basilisk 9672164.5B**1.8032.687%D6.944%B+13.3D4.4D--2365.4h63.9B**195.5B++
Skorpios 7171621.145C1.5526.501%C18.31%C-25.4DN/A1192.8h12.1C45.8C+
S1 1666588.125U5.4368.367%AN/A17.1D26.6A++8653.8h9.3D--13.6C+
NS Deep Freeze 62621190.521C--2.1854.455%B*9.677%D18.2C--N/A543.4h1.8B*3.3B+
E540 Halberd-H 8760125C2.3050.894%D-3.333%B**30D13.5D--4492h6.2C++12.1C+
Photon A2A Missile Pods 1155596.111C*3.4161.714%F**N/A12D--13D--1754.6h7.9B+12.7D
AP30 Shredder 8554252.16C-0.5420.257%F-1.852%C540U310U5224300.1h100.4C+495.4D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter57810.5h
Nano-Armor Kit424817,20360.9h
Anti-Vehicle MANA Turret157962.1h
Spawn Beacon171,2542.2h
Nanite Revive Grenade02770.1h
Medical Applicator15954,2905.6h
Deconstruction Tool03090h
Spitfire Auto-Turret45810.6h
Ammunition Package401,6991.5h
Shield Recharging Field75180.2h
Medical Kit42230.4h
Anti-Infantry MANA Turret83111h
Recon Detection Device463,6688.1h

Check the help document for the dictionary if you want to learn more about words used here.


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