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Praetor BreadSticksOPpleaseNerf[KOJ] BreadSticksOPpleaseNerf
VS BR 85

KDR: 4.73

Score: 6.6m

Last Seen: Dec 8th, 2018 11:03 PM
- OFFLINE - 12.8 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 43
Level Progress (to 86): 73%
Level 100 Progress: 35% 390h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE Orion VS54 NS-15MG NS Baron G5AE NS-15MP VE-H Maw NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,055,189 MLG Score: 6439
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.138%31.724%102017100514,2925.88148-1.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.146%2.185A*1.74A++-0.951D--HEAD ++ (~15.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.596B+9.70.317C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.988%74.476%0210201,14422045.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%2.545A**0.481B+-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.90.39C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 43
6.6m270.1%523 (31.4k)427 (25.6k)4.7290819,0444,0274.9076285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022230331.948%30.115%96203:5110

80% Heavy Assault11% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 6:38 AMAug 5th, 2018 8:51 PMDec 8th, 2018 7:05 PM (1d) (PST)Dec 8th, 2018 8:20 PM (1d) (PST)Dec 8th, 2018 7:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8752036721.2270.2600.3703.4630.0546439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,47612,19840,278741622208325,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
258.6h/10.8d 719 5,735 5,018 53.7k 301 1,130 841 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,805
Deaths:478
KDR:5.868
Accuracy:30.321% B**
HSR:31.301% C++
NS-15M AE
A+
Kills:1,232
Deaths:179
KDR:6.883
Accuracy:32.904% A+
HSR:30.114% B+
Orion VS54
A++
Kills:1,198
Deaths:160
KDR:7.488
Accuracy:29.931% A++
HSR:31.970% B**
NS-15MG
A
Kills:1,191
Deaths:205
KDR:5.810
Accuracy:32.210% A
HSR:35.265% B+
NS-15MP
B**
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:32.251% B**
HSR:33.788% B+
VE-H Maw
B**
Kills:1,170
Deaths:181
KDR:6.464
Accuracy:30.997% B**
HSR:32.137% B++
NS-15MB
B**
Kills:1,168
Deaths:181
KDR:6.453
Accuracy:32.821% B**
HSR:35.531% B+
NS-15M2
A++
Kills:1,168
Deaths:192
KDR:6.083
Accuracy:32.742% A++
HSR:33.134% B**
VX29 Polaris
A+
Kills:166
Deaths:35
KDR:4.743
Accuracy:31.434% A+
HSR:30.121% B**
Kills:11,270
Deaths (as Heavy Assault):1,778
Deaths (to Heavy Assaults):1,279
KDR:6.33858
Kill Difference:9,492
Playtime:206.643 hours
Usage:80%
Score:5.735m
Score/min:463
Accuracy (listed only):31.734%
HSR (listed only):32.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:43.850% C
HSR:22.184% A+
MKV-P Suppressed
A
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:33.876% A
HSR:33.362% A
Solstice VE3
A*
Kills:304
Deaths:62
KDR:4.903
Accuracy:33.109% A*
HSR:26.974% A
Eridani SX5-AE
C++
Kills:70
Deaths:6
KDR:11.667
Accuracy:30.060% C++
HSR:21.429% C
Kills:2,712
Deaths (as Light Assault):406
Deaths (to Light Assaults):890
KDR:6.6798
Kill Difference:2,306
Playtime:6.654 hours
Usage:3%
Score:0.095m
Score/min:237
Accuracy (listed only):35.224%
HSR (listed only):25.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
A
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:33.876% A
HSR:33.362% A
NS-44 Commissioner AE
A+
Kills:1,104
Deaths:509
KDR:2.169
Accuracy:53.498% A+
HSR:24.638% C+
Ghost
A*
Kills:881
Deaths:95
KDR:9.274
Accuracy:52.860% A*
HSR:72.418% B+
Parallax VX3
A+
Kills:263
Deaths:16
KDR:16.438
Accuracy:48.870% A+
HSR:81.369% B+
NS-357 Underboss
A+
Kills:71
Deaths:36
KDR:1.972
Accuracy:47.266% A+
HSR:16.901% C--
Eridani SX5-AE
C++
Kills:70
Deaths:6
KDR:11.667
Accuracy:30.060% C++
HSR:21.429% C
Kills:3,555
Deaths (as Infiltrator):820
Deaths (to Infiltrators):537
KDR:4.33537
Kill Difference:2,735
Playtime:27.242 hours
Usage:11%
Score:0.504m
Score/min:309
Accuracy (listed only):44.405%
HSR (listed only):41.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:43.850% C
HSR:22.184% A+
MKV-P Suppressed
A
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:33.876% A
HSR:33.362% A
H-V45 AE
A
Kills:172
Deaths:39
KDR:4.410
Accuracy:33.786% A
HSR:29.070% C*
Terminus VX-9
A
Kills:74
Deaths:18
KDR:4.111
Accuracy:31.706% A
HSR:28.378% B
Eridani SX5-AE
C++
Kills:70
Deaths:6
KDR:11.667
Accuracy:30.060% C++
HSR:21.429% C
Pulsar VS1
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:33.215% A*
HSR:27.869% B**
Kills:2,715
Deaths (as Combat Medic):424
Deaths (to Combat Medics):438
KDR:6.4033
Kill Difference:2,291
Playtime:5.713 hours
Usage:2%
Score:0.143m
Score/min:417
Accuracy (listed only):34.415%
HSR (listed only):27.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:43.850% C
HSR:22.184% A+
Solstice VE3
A*
Kills:304
Deaths:62
KDR:4.903
Accuracy:33.109% A*
HSR:26.974% A
Kills:1,476
Deaths (as Engineer):242
Deaths (to Engineers):489
KDR:6.09917
Kill Difference:1,234
Playtime:11.962 hours
Usage:5%
Score:0.145m
Score/min:201
Accuracy (listed only):38.479%
HSR (listed only):24.579%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8442,8054785.868B*1.1430.321%B**31.301%C++101.3A1.4A++27627.7h10.5C*34.7B+
NS-15M AE 1,2501,2321796.883A**2.1532.904%A+30.114%B+101.8A+1.5A*23412.1h10B++30.3B*
Orion VS54 1,2041,1981607.488M**2.7629.931%A++31.97%B**95.8M++N/A25412.5h9.7B**32.5B
NS-15MG 1,1951,1912055.81A++1.0832.21%A35.265%B+104.5AN/A33611.4h10.4B+32.4B+
NS Baron G5AE 1,1801,1721806.511S1.7843.85%C22.184%A+93A++N/A23712.6h3.4B**7.8C++
NS-15MP 1,1861,1721677.018M+2.2932.251%B**33.788%B+86.8B++1B+22413.5h10.3B31.9B+
VE-H Maw 1,1821,1701816.464M*1.7330.997%B**32.137%B++90AN/A29513h9.1B++29.3B++
NS-15MB 1,1781,1681816.453M*1.7232.821%B**35.531%B+92.7B**N/A21012.6h10B+30.4B+
NS-15M2 1,1771,1681926.083A*1.3532.742%A++33.134%B**95A*N/A25612.3h10.1B*31B*
MKV-P Suppressed 1,1711,1661587.38S2.6533.876%A33.362%A91.1A*N/A36212.8h12B++35.4B++
NS-44 Commissioner AE 1,1121,1045092.169B++2.5653.498%A+24.638%C+89B**N/A25712.4h2.9B++5.5B*
Ghost 883881959.274A*4.5452.86%A*72.418%B+60.3B**N/A17814.6h2B+3.8B*
NS Decimator-G 1,0026441115.802S1.0768.342%B+N/A68.5B**38.1A+3809.4h2.9B*4.3B*
Force-Blade 5835594,0220.139M**4.5948.954%A+4.83%C2.3B**N/A6240.6h1.9B++3.9B+
Solstice VE3 308304624.903S0.1733.109%A*26.974%A80S1.1A**2703.8h11.2B*33.8B+
Parallax VX3 2652631616.438S11.7148.87%A+81.369%B+77.4M++N/A1783.4h1.7B*3.5B**
Frag Grenade 2472451245N/A240.2753.235%B**N/A490C+4D15980.5h3.8C++7.2B+
Nemesis VSH9 358220435.116S0.3973.872%A+N/A36.1A++22.6A++2506.1h5.7B**7.8A
H-V45 AE 176172394.41A++0.3233.786%A29.07%C*86A2M1902h10.6B+31.3B*
VX29 Polaris 169166354.743M+0.0131.434%A+30.121%B**83A++1.5M+2232h9.3B**29.5B*
NS Decimator-B 180122139.385S4.6670.982%B*N/A110.9A++52.7A++6181.1h2.6B**3.7B**
Terminus VX-9 7474184.111A++0.6231.706%A28.378%B61.7B**N/A2211.2h11.6B+36.5B++
NS-357 Underboss 7171361.972B**2.7647.266%A+16.901%C--71AN/A2271h3.8B+8B++
Eridani SX5-AE 7070611.667S6.9430.06%C++21.429%C100AN/A3360.7h10.8C*35.9C**
Pulsar VS1 6261232.652A++2.0833.215%A*27.869%B**67.8M1.1A++3460.9h12.3B*37.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25340.3h
Spawn Beacon02740.2h
AE Nano-Armor Kit48,9010.5h
AE Medical Applicator37,2120.4h
Nanite Revive Grenade0700h
Medical Applicator37630.1h
Nano-Armor Kit06800h
Medical Kit7543,66328.7h
Saron Laser Cannon12040.3h
Recon Detection Device37871h

Check the help document for the dictionary if you want to learn more about words used here.


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