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Harbinger BreadSticksOPpleaseNerf[R3ST] BreadSticksOPpleaseNerf
VS BR 89

KDR: 4.48

Score: 7.8m

Last Seen: May 20th, 2019 6:19 AM
- OFFLINE - 3.9 hour(s)

Battle Rank 89 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 115
Level Progress (to 90): 54%
Level 100 Progress: 41% 356h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE NS-15MG Orion VS54 NS-15MP NS Baron G5AE VE-H Maw NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,809,993 MLG Score: 6243
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.148%31.09%99923117316,9255.65486-1.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.277%2.157A*1.599A+-1.05D*HEAD ++ (~15.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.598B+9.70.323C*20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.103%74.557%0211941,24227654.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%2.573A**0.491B+-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.622B+20.388C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 115
7.8m255.1%520 (31.2k)423 (25.4k)4.4813422,6985,0654.6586489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1196265032.289%29.055%93803:3711

81% Heavy Assault10% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2018 6:38 AMApr 6th, 2019 7:13 AMMay 20th, 2019 10:18 AM (13h) (PST)May 20th, 2019 3:54 AM (20h) (PST)May 20th, 2019 2:19 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8902146761.2370.2760.3593.2970.0566243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,42112,81740,604741722198325,390

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
305.9h/12.7d 898 6,595 5,960 60.5k 382 1,362 1,021 16.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,421
Deaths:830
KDR:5.327
Accuracy:30.475% B**
HSR:30.242% C+
NS-15M AE
A+
Kills:1,375
Deaths:198
KDR:6.944
Accuracy:33.095% A+
HSR:29.964% B
NS-15MG
B**
Kills:1,309
Deaths:235
KDR:5.570
Accuracy:32.238% B**
HSR:35.218% B+
Orion VS54
A++
Kills:1,201
Deaths:162
KDR:7.414
Accuracy:29.958% A++
HSR:31.973% B**
NS-15MP
B*
Kills:1,172
Deaths:167
KDR:7.018
Accuracy:32.251% B*
HSR:33.788% B
VE-H Maw
B**
Kills:1,170
Deaths:181
KDR:6.464
Accuracy:30.997% B**
HSR:32.137% B++
NS-15MB
B**
Kills:1,168
Deaths:181
KDR:6.453
Accuracy:32.821% B**
HSR:35.531% B+
NS-15M2
A++
Kills:1,168
Deaths:192
KDR:6.083
Accuracy:32.742% A++
HSR:33.134% B**
Lasher X2
M
Kills:529
Deaths:109
KDR:4.853
Accuracy:45.162% M
HSR:4.348% C**
VX29 Polaris
A+
Kills:166
Deaths:35
KDR:4.743
Accuracy:31.434% A+
HSR:30.121% B**
Kills:13,679
Deaths (as Heavy Assault):2,290
Deaths (to Heavy Assaults):1,570
KDR:5.97336
Kill Difference:11,389
Playtime:248.437 hours
Usage:81%
Score:6.799m
Score/min:456
Accuracy (listed only):33.117%
HSR (listed only):29.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:43.850% C
HSR:22.184% A
MKV-P Suppressed
A
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:33.876% B**
HSR:33.362% A
Solstice VE3
A*
Kills:357
Deaths:73
KDR:4.890
Accuracy:33.088% A*
HSR:26.331% B**
NS-7G PDW
B**
Kills:76
Deaths:5
KDR:15.200
Accuracy:30.278% B**
HSR:22.368% B*
Eridani SX5-AE
C++
Kills:70
Deaths:6
KDR:11.667
Accuracy:30.060% C++
HSR:21.429% C-
NS-7B PDW
A+
Kills:60
Deaths:12
KDR:5
Accuracy:34.085% A+
HSR:26.667% A+
Kills:2,901
Deaths (as Light Assault):434
Deaths (to Light Assaults):1,159
KDR:6.68433
Kill Difference:2,467
Playtime:7.187 hours
Usage:2%
Score:0.107m
Score/min:247
Accuracy (listed only):34.206%
HSR (listed only):25.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:43.850% C
HSR:22.184% A
MKV-P Suppressed
A
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:33.876% B**
HSR:33.362% A
H-V45 AE
A
Kills:172
Deaths:39
KDR:4.410
Accuracy:33.786% A
HSR:29.070% C*
NS-7G PDW
B**
Kills:76
Deaths:5
KDR:15.200
Accuracy:30.278% B**
HSR:22.368% B*
Terminus VX-9
A
Kills:74
Deaths:18
KDR:4.111
Accuracy:31.706% A
HSR:28.378% B
Eridani SX5-AE
C++
Kills:70
Deaths:6
KDR:11.667
Accuracy:30.060% C++
HSR:21.429% C-
Pulsar VS1
A*
Kills:61
Deaths:23
KDR:2.652
Accuracy:33.215% A*
HSR:27.869% B**
NS-7B PDW
A+
Kills:60
Deaths:12
KDR:5
Accuracy:34.085% A+
HSR:26.667% A+
Kills:2,851
Deaths (as Combat Medic):441
Deaths (to Combat Medics):544
KDR:6.46485
Kill Difference:2,410
Playtime:6.002 hours
Usage:2%
Score:0.147m
Score/min:408
Accuracy (listed only):33.857%
HSR (listed only):26.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A+
Kills:1,168
Deaths:523
KDR:2.233
Accuracy:53.747% A+
HSR:24.401% C+
MKV-P Suppressed
A
Kills:1,166
Deaths:158
KDR:7.380
Accuracy:33.876% B**
HSR:33.362% A
Ghost
A*
Kills:979
Deaths:114
KDR:8.588
Accuracy:52.908% A*
HSR:72.727% B+
Parallax VX3
A+
Kills:263
Deaths:16
KDR:16.438
Accuracy:48.870% A+
HSR:81.369% B+
NS-357G Underboss
B**
Kills:134
Deaths:98
KDR:1.367
Accuracy:48.659% B**
HSR:23.134% C+
NS-357 Underboss
A
Kills:100
Deaths:56
KDR:1.786
Accuracy:46.824% A
HSR:23% C*
NS-7G PDW
B**
Kills:76
Deaths:5
KDR:15.200
Accuracy:30.278% B**
HSR:22.368% B*
Eridani SX5-AE
C++
Kills:70
Deaths:6
KDR:11.667
Accuracy:30.060% C++
HSR:21.429% C-
NS-7B PDW
A+
Kills:60
Deaths:12
KDR:5
Accuracy:34.085% A+
HSR:26.667% A+
Cerberus
B++
Kills:53
Deaths:22
KDR:2.409
Accuracy:35.438% B+
HSR:28.302% B++
Kills:4,069
Deaths (as Infiltrator):1,010
Deaths (to Infiltrators):655
KDR:4.02871
Kill Difference:3,059
Playtime:29.976 hours
Usage:10%
Score:0.543m
Score/min:302
Accuracy (listed only):41.474%
HSR (listed only):35.676%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:43.850% C
HSR:22.184% A
Solstice VE3
A*
Kills:357
Deaths:73
KDR:4.890
Accuracy:33.088% A*
HSR:26.331% B**
Eidolon VE33
A**
Kills:168
Deaths:25
KDR:6.720
Accuracy:42.258% A**
HSR:25.595% C+
VE-LR Obelisk
A+
Kills:116
Deaths:17
KDR:6.824
Accuracy:41.861% A+
HSR:24.138% D-
Kills:1,813
Deaths (as Engineer):295
Deaths (to Engineers):613
KDR:6.14576
Kill Difference:1,518
Playtime:13.728 hours
Usage:4%
Score:0.170m
Score/min:206
Accuracy (listed only):40.264%
HSR (listed only):24.562%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4914,4218305.327B++0.8530.475%B**30.242%C+102.6B**1.6A++27543.1h10.6C++34.9B+
NS-15M AE 1,3931,3751986.944A*2.4633.095%A+29.964%B102.6A+1.3A+23513.4h9.9B++30B*
NS-15MG 1,3161,3092355.57A**1.0932.238%B**35.218%B+103.1B**N/A33112.7h10.6B32.8B+
Orion VS54 1,2071,2011627.414M*2.9329.958%A++31.973%B**94.6M+N/A25912.7h9.8B**32.6B+
NS-15MP 1,1861,1721677.018A*2.5432.251%B*33.788%B86.8B+1B+22513.5h10.3C**31.9B+
NS Baron G5AE 1,1801,1721806.511S2.0343.85%C22.184%A93A++N/A23812.6h3.4B**7.8C++
VE-H Maw 1,1821,1701816.464M**1.9830.997%B**32.137%B++90AN/A29613h9.1B++29.3B++
NS-15MB 1,1781,1681816.453M**1.9732.821%B**35.531%B+92.7B*N/A21012.6h10B+30.4B
NS-15M2 1,1771,1681926.083A**1.6032.742%A++33.134%B**95A++N/A26212.3h10.1B*31B*
NS-44 Commissioner AE 1,1761,1685232.233B*2.2553.747%A+24.401%C+89.8B**N/A25513h2.9B++5.5B*
MKV-P Suppressed 1,1711,1661587.38S2.9033.876%B**33.362%A91.1A++N/A36212.8h12B++35.4B++
Ghost 9829791148.588A++4.1152.908%A*72.727%B+60.4B**N/A17616.2h2B+3.8B*
NS Decimator-G 1,2367981585.051M**0.5768.303%B++N/A66.5B**36.5A+37512h3.1B++4.5B*
Force-Blade 6816515,0540.129M*4.3549.038%A+5.069%C2.3A+N/A6284.8h1.9B++3.9B++
Lasher X2 5475291094.853S0.3745.162%M4.348%C**99.8M**3.4M+2155.3h15.4B**34B**
Solstice VE3 361357734.89S0.4133.088%A*26.331%B**83SN/A2744.3h11.1B*33.4B+
Parallax VX3 2652631616.438M**11.9648.87%A+81.369%B+77.4M++N/A1803.4h1.7B**3.5B**
Frag Grenade 2572551255N/A250.5253.377%B**N/A510C++4C--16010.5h3.9C+7.3B+
Nemesis VSH9 381235504.7S0.2274.037%A++N/A36.7B**22.8B++2536.4h5.6B**7.6A+
H-V45 AE 176172394.41A++0.0733.786%A29.07%C*86B**2A**1922h10.6B+31.3B++
Eidolon VE33 173168256.72S2.2442.258%A**25.595%C+62.2A*1.9M+1632.7h6.2B**14.8B**
VX29 Polaris 169166354.743M+0.2631.434%A+30.121%B**83A++1.5A**2302h9.3B**29.5B*
NS-357G Underboss 136134981.367B3.1148.659%B**23.134%C+78.8B+1.2A++1901.7h3.9C**8.1B+
NS Decimator-B 180122139.385S4.9070.982%B*N/A110.9A++52.7A++6201.1h2.6B**3.7B**
VE-LR Obelisk 119116176.824M++2.3441.861%A+24.138%D-89.2A**2.3M2781.3h4.8B**11.5B**
NS-357 Underboss 100100561.786B*2.7046.824%A23%C*66.7B**N/A2091.5h3.8B+8B*
NS-7G PDW 7676515.2U10.7230.278%B**22.368%B*76A**N/A1751h10B**33.2B*
Terminus VX-9 7474184.111A++0.3731.706%A28.378%B61.7B**N/A2441.2h11.6B+36.5B++
Eridani SX5-AE 7070611.667S7.1930.06%C++21.429%C-100AN/A3710.7h10.8C*35.9C**
Pulsar VS1 6261232.652A++1.8333.215%A*27.869%B**67.8M1.1A++3870.9h12.3B*37.1B**
NS-7B PDW 6060125M*0.5234.085%A+26.667%A+75A*N/A1650.8h12.6B+37B++
Cerberus 5453222.409A2.0735.438%B+28.302%B++75.7A+1.4B**1480.7h4.7B**13.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13480.2h
AE Nano-Armor Kit410,1610.6h
AE Medical Applicator57,5160.4h
Nanite Revive Grenade0720h
Medical Applicator37630.1h
Motion Spotter25730.4h
Nano-Armor Kit06800h
Medical Kit9294,47632.3h
Saron Laser Cannon12040.3h
Recon Detection Device39101.2h

Check the help document for the dictionary if you want to learn more about words used here.


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