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Director General Recruit Breadandbagels[] Breadandbagels
NC BR 99

KDR: 2.15

Score: 10.1m

Last Seen: Aug 2nd, 2019 3:23 AM
- OFFLINE - 7 hour(s)

Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 80%
Level 100 Progress: 53% 464h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA39 Bruiser NC6 Gauss SAW Blitz GD-10 GD-22S LA1 Anchor MGR-L1 Promise NS-15M2 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,117,143 MLG Score: 893
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.777%27.061%86019119710,8832.24855-0.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%2.018A*0.748B++-0.677DHEAD ++ (~11.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.562B+10.20.28C*21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.93%1.125%397212146222964432.10135140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.369%1.201B**-0.134C-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.738B++50.568B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.271%7.692%20711215234269630.866667366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.969M+0.8B++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.869B*10.70.733B++5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.956%85.361%2072121452642041.24941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%0.391B1.131B**-1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.509B+1.80.426B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.189%14.48%207212141,616371174.34409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.264%2.044A*-0.006C+1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.74B++2.30.534B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m452.4%316 (19k)275 (16.5k)2.1489118,0968,4212.3984199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121695921.069%20.673%43604:217

45% Engineer19% Heavy Assault12% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2017 8:48 PMJun 28th, 2018 12:31 AMAug 2nd, 2019 1:16 AM (75d) (PST)Aug 2nd, 2019 12:09 AM (75d) (PST)Aug 1st, 2019 11:23 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511333180.4950.2300.1022.4370.044893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0857,97419,11130146146316,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
609.5h/25.4d 2,101 3,741 6,730 89.1k 420 1,536 1,605 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,380
Deaths:556
KDR:2.482
Accuracy:28.074% A+
HSR:28.044% B++
GD-22S
A
Kills:1,188
Deaths:475
KDR:2.501
Accuracy:30.475% A
HSR:28.283% B+
LA1 Anchor
B**
Kills:1,188
Deaths:415
KDR:2.863
Accuracy:31.014% B**
HSR:29.040% B+
MGR-L1 Promise
A+
Kills:1,180
Deaths:382
KDR:3.089
Accuracy:31.984% A+
HSR:32.034% B**
NS-15M2
A+
Kills:1,177
Deaths:445
KDR:2.645
Accuracy:31.575% A+
HSR:37.383% A+
NC6A GODSAW
A*
Kills:108
Deaths:26
KDR:4.154
Accuracy:41.981% A*
HSR:35.185% B**
Kills:6,221
Deaths (as Heavy Assault):2,299
Deaths (to Heavy Assaults):2,371
KDR:2.70596
Kill Difference:3,922
Playtime:117.426 hours
Usage:19%
Score:2.702m
Score/min:383
Accuracy (listed only):32.517%
HSR (listed only):31.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B++
Kills:1,543
Deaths:1,009
KDR:1.529
Accuracy:69.354% B++
HSR:14.647% C+
Blitz GD-10
A++
Kills:1,375
Deaths:972
KDR:1.415
Accuracy:34.193% A++
HSR:15.345% C
NS-7 PDW
B**
Kills:653
Deaths:575
KDR:1.136
Accuracy:30.451% B**
HSR:14.855% C--
AF-19 Mercenary
A**
Kills:500
Deaths:372
KDR:1.344
Accuracy:34.640% A**
HSR:22.400% C++
MGR-S1 Gladius
A++
Kills:140
Deaths:63
KDR:2.222
Accuracy:36.805% A++
HSR:14.286% D--
NSX-P Tanto
B*
Kills:120
Deaths:77
KDR:1.558
Accuracy:29.940% B*
HSR:25% C+
NS-11C
A*
Kills:89
Deaths:67
KDR:1.328
Accuracy:34.337% A*
HSR:22.472% B+
Mauler S6
B+
Kills:73
Deaths:66
KDR:1.106
Accuracy:45.979% B+
HSR:10.959% D-
Kills:4,493
Deaths (as Light Assault):3,201
Deaths (to Light Assaults):1,421
KDR:1.40362
Kill Difference:1,292
Playtime:114.948 hours
Usage:19%
Score:1.828m
Score/min:265
Accuracy (listed only):39.462%
HSR (listed only):17.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:1,543
Deaths:1,009
KDR:1.529
Accuracy:69.354% B++
HSR:14.647% C+
MGR-M1 Bishop
B**
Kills:692
Deaths:199
KDR:3.477
Accuracy:37.420% B++
HSR:38.439% B**
AF-19 Mercenary
A**
Kills:500
Deaths:372
KDR:1.344
Accuracy:34.640% A**
HSR:22.400% C++
NSX-P Tanto
B*
Kills:120
Deaths:77
KDR:1.558
Accuracy:29.940% B*
HSR:25% C+
NS-11C
A*
Kills:89
Deaths:67
KDR:1.328
Accuracy:34.337% A*
HSR:22.472% B+
Mauler S6
B+
Kills:73
Deaths:66
KDR:1.106
Accuracy:45.979% B+
HSR:10.959% D-
Kills:3,017
Deaths (as Engineer):1,790
Deaths (to Engineers):1,280
KDR:1.68547
Kill Difference:1,227
Playtime:271.968 hours
Usage:45%
Score:3.803m
Score/min:233
Accuracy (listed only):41.945%
HSR (listed only):22.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:1,543
Deaths:1,009
KDR:1.529
Accuracy:69.354% B++
HSR:14.647% C+
Blitz GD-10
A++
Kills:1,375
Deaths:972
KDR:1.415
Accuracy:34.193% A++
HSR:15.345% C
NS-7 PDW
B**
Kills:653
Deaths:575
KDR:1.136
Accuracy:30.451% B**
HSR:14.855% C--
GR-22
A
Kills:494
Deaths:311
KDR:1.588
Accuracy:30.893% A
HSR:22.267% B
MGR-S1 Gladius
A++
Kills:140
Deaths:63
KDR:2.222
Accuracy:36.805% A++
HSR:14.286% D--
NC1 Gauss Rifle
B**
Kills:102
Deaths:77
KDR:1.325
Accuracy:28.341% B**
HSR:25.490% B++
NS-11A
B**
Kills:98
Deaths:78
KDR:1.256
Accuracy:28.265% B++
HSR:30.612% B**
Mauler S6
B+
Kills:73
Deaths:66
KDR:1.106
Accuracy:45.979% B+
HSR:10.959% D-
Kills:4,478
Deaths (as Combat Medic):3,151
Deaths (to Combat Medics):879
KDR:1.42114
Kill Difference:1,327
Playtime:24.138 hours
Usage:4%
Score:0.594m
Score/min:410
Accuracy (listed only):38.035%
HSR (listed only):18.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A++
Kills:1,375
Deaths:972
KDR:1.415
Accuracy:34.193% A++
HSR:15.345% C
NS-7 PDW
B**
Kills:653
Deaths:575
KDR:1.136
Accuracy:30.451% B**
HSR:14.855% C--
NC14 Bolt Driver
B**
Kills:299
Deaths:65
KDR:4.600
Accuracy:37.579% B
HSR:84.950% B**
SAS-R
A++
Kills:227
Deaths:60
KDR:3.783
Accuracy:38.614% C+
HSR:85.903% A++
LA8 Rebel
B+
Kills:149
Deaths:125
KDR:1.192
Accuracy:30.436% C+
HSR:24.832% B+
NS-44 Commissioner
B*
Kills:148
Deaths:124
KDR:1.194
Accuracy:36.428% C+
HSR:28.378% B*
MGR-S1 Gladius
A++
Kills:140
Deaths:63
KDR:2.222
Accuracy:36.805% A++
HSR:14.286% D--
NS-357 Underboss
A
Kills:102
Deaths:57
KDR:1.789
Accuracy:46.898% A
HSR:19.608% C
Soldier Soaker
B++
Kills:54
Deaths:33
KDR:1.636
Accuracy:37.900% B+
HSR:18.519% B++
Kills:3,147
Deaths (as Infiltrator):2,074
Deaths (to Infiltrators):1,197
KDR:1.51736
Kill Difference:1,073
Playtime:72.808 hours
Usage:12%
Score:1.013m
Score/min:232
Accuracy (listed only):36.589%
HSR (listed only):34.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:139
Deaths:41
KDR:3.390
Accuracy:39.873% B++
HSR:10.791% D*
AF-34 Mattock
B+
Kills:121
Deaths:41
KDR:2.951
Accuracy:42.099% B+
HSR:12.397% D*
Kills:260
Deaths (as MAX Suit):41
Deaths (to MAX Suits):322
KDR:6.34146
Kill Difference:219
Playtime:4.927 hours
Usage:1%
Score:0.129m
Score/min:436
Accuracy (listed only):40.986%
HSR (listed only):11.594%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:299
V. Kills:126 235%
Deaths:21
KDR:14.238
Accuracy:58.946% B+
KPH:48.200 B**
VKPH:20.300 B
Skyguard
A++
Kills:129
V. Kills:69 184%
Deaths:9
KDR:14.333
Accuracy:26.658% C-
KPH:27.400 A++
VKPH:14.600 A+
Kills:428 (428 + 0)
Deaths:30
KDR:14.267
VKDR:6.500
Vehicle Kills:195
Kill Difference:398
Playtime:10.915 hours
Usage:2%
Score:0.145m
Score/min:221
Driving Accuracy:26.658%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:367
V. Kills:134 272%
Deaths:33
KDR:11.121
Accuracy:54.395% B+
KPH:31.100 B++
VKPH:11.400 D
Titan-150 HEAT
C**
Kills:255
V. Kills:114 222%
Deaths:52
KDR:4.904
Accuracy:53.351% B++
KPH:22.700 C++
VKPH:10.200 C**
E540 Halberd
S
Kills:55
V. Kills:25 212%
Deaths:4
KDR:13.750
Accuracy:63.193% A**
KPH:95.700 S
VKPH:43.500 S
Kills:677 (622 + 55)
Deaths:89
KDR:7.607
VKDR:3.067
Vehicle Kills:273
Kill Difference:588
Playtime:23.573 hours
Usage:4%
Score:0.267m
Score/min:189
Driving Accuracy:53.351%
Gunner Accuracy:63.193%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:234
V. Kills:22 N/A
Deaths:5
KDR:46.800
Accuracy:68.271% A++
KPH:146.700 B*
VKPH:13.800 A
Kills:234 (0 + 234)
Deaths:5
KDR:46.800
VKDR:4.400
Vehicle Kills:22
Kill Difference:229
Playtime:1.595 hours
Usage:0%
Score:0.043m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:68.271%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:163
V. Kills:78 206%
Deaths:98
KDR:1.663
Accuracy:60.822% B**
KPH:21.100 C+
VKPH:10.100 B*
Kills:163 (163 + 0)
Deaths:98
KDR:1.663
VKDR:0.796
Vehicle Kills:78
Kill Difference:65
Playtime:7.725 hours
Usage:1%
Score:0.042m
Score/min:91
Driving Accuracy:60.822%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 1,5591,5431,0091.529B0.6269.354%B++14.647%C+52.1B+N/A19129.6h2.1B++3.1B+
NC6 Gauss SAW 1,4011,3805562.482A0.3328.074%A+28.044%B++67.3A++1B**29020.5h8.2B++29.3B++
Blitz GD-10 1,3951,3759721.415B+0.7334.193%A++15.345%C26.6C+N/A6551.6h14.1B41.1B++
GD-22S 1,2081,1884752.501B+0.3530.475%A28.283%B+61.9B**1A23219.2h9.5B++31.1B*
LA1 Anchor 1,2141,1884152.863C**0.7131.014%B**29.04%B+66.7B++1.5A*17217.8h8.9B++28.7B++
MGR-L1 Promise 1,1991,1803823.089A+0.9431.984%A+32.034%B**75.6A1.2B+24015.6h10.5B**32.8B*
NS-15M2 1,1961,1774452.645B++0.5031.575%A+37.383%A+66.1B++1.1B*19217.8h10.3B++32.6B*
C-4 1,1971,0204082.5B*0.3523.286%C-N/A122.9B*21.3C--7448.3h0.8A3.5B*
MGR-M1 Bishop 6956921993.477B**1.3337.42%B++38.439%B**58.6A+N/A15611.8h4.7B**12.6B*
NS-7 PDW 6626535751.136C**1.0130.451%B**14.855%C--30.1C++N/A6621.7h13.5B+44.3B+
AF-19 Mercenary 5125003721.344B++0.8034.64%A**22.4%C++13.8CN/A5436.3h12.4B35.7B*
GR-22 5034943111.588C*0.5630.893%A22.267%B41.5B+N/A12811.9h11.9B++38.7B*
Titan-150 AP 5013673311.121B++8.9754.395%B+N/A31.1B++11.4D21011.8h4.8C+8.7B
NC14 Bolt Driver 301299654.6A++2.4537.579%B84.95%B**31.1B+N/A899.6h2B*5.3B++
L100 Python AP 4252992114.238A++12.0958.946%B+N/A48.2B**20.3B2496.2h4.6B+7.7B*
Titan-150 HEAT 369255524.904C++2.7653.351%B++2.353%C22.8C++10.2C**12811.2h5.4C+10.1B
C85 Canister-H 256234546.8M+44.6568.271%A++7.692%D--146.3B*13.8A4531.6h10.7D-15.6C+
SAS-R 229227603.783B+1.6338.614%C+85.903%A++68.8AN/A2083.3h1.5A+4B*
M40 Fury-F 241163981.663C*0.4960.822%B**N/A21.2C+10.1B*917.7h14.5C23.9C++
Shrike 2521631001.63A++0.5254.726%C+1.84%D34B*18.5B*3754.8h5.8B+10.5B+
LA8 Rebel 1511491251.192B0.9630.436%C+24.832%B+18.2C--N/A488.2h5.8B+19.1B
NS-44 Commissioner 1501481241.194C**0.9536.428%C+28.378%B*18.5DN/A658h4.5C12.4C+
Orbital Strike Uplink 2091461146N/A143.85462.745%UN/A365U157.5U27520.4h1.6T*0.3T*
MGR-S1 Gladius 141140632.222B++0.0736.805%A++14.286%D--30.4CN/A1564.6h8.3B++22.5B*
AF-34 Mattock 140139413.39C++1.2439.873%B++10.791%D*53.5B++N/A2782.6h7.2C-18.2C++
Tank Mine 191136314.387B**2.2438.141%BN/A123.6B50C10051.1h1.8C*4.6B**
Skyguard 198129914.333S12.1826.658%C-N/A27.4A++14.7A+1854.7h54A++202.4B**
M12 Kobalt 133128264B61.8535.333%M13.281%D--116.4C*4.5C+3651.1h26.9D-76.2B
Rocklet Rifle 2311261370.92B+1.2354.091%C*N/A34.1B+28.4B+4743.7h32B+59.2B+
AF-34 Mattock 123121412.951C+0.8042.099%B+12.397%D*48.4B+N/A2092.5h8.9D-21.2C+
NSX-P Tanto 123120771.558B++0.5929.94%B*25%C+24C+N/A875h12B++40.2B++
NC6A GODSAW 113108264.154B**2.0141.981%A*35.185%B**72B3.3S2751.5h14.8C-35.2C+
NC1 Gauss Rifle 102102771.325B0.8228.341%B**25.49%B++35.2B++N/A1752.9h10.3B**36.4B*
NS-357 Underboss 103102571.789B*0.3646.898%A19.608%C56.7B+N/A1791.8h3.7B+7.9B++
NS-11A 9898781.256C+0.8928.265%B++30.612%B**29.7C+N/A1323.3h12.8B+45.2B+
G40-F Ranger 14697332.333S30.1829.935%DN/A60.6B+30.6C**4491.6h61.4B+205.1C**
NS Decimator 13792422.19A+0.0459.677%C+N/A30.7C15C+3243h6D10.1D
NS-11C 9389671.328B+0.8234.337%A*22.472%B+15.3C--N/A855.8h11.3B++32.9B*
Frag Grenade 8987187N/A84.8550.943%B++N/A435C+10C**20430.2h3.7C*7.3B+
Mauler S6 7473661.106C*1.0445.979%B+10.959%D-36.5B+N/A1432h4.7B10.2B+
E540 Halberd 8055413.75B*11.6063.193%A**N/A91.7S41.7S9450.6h5.2B+8.2A
Soldier Soaker 5454331.636B+0.5137.9%B+18.519%B++28.4DN/A1211.9h5.5B14.5B++
Mag-Cutter 51507,9020.006C--2.1413.7%D*2%D0.1D-N/A0366.4h2.1B+15.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit122237,86328.2h
Skywall Shield Emitter01220.2h
Turret AI Module12300.4h
Structure Shield Module01170.2h
Repair Module03810.8h
Nanite Revive Grenade05850.2h
Medical Kit3762,2238.5h
Medical Applicator7034,7822.3h
Cortium Silo02550.7h
Spitfire Auto-Turret21760.1h
Motion Spotter24240.3h
Hoplon Anti-Aircraft Phalanx Tower01850.3h
Xiphos Anti-Personnel Tower0570.2h
Rampart Wall02041.7h
Welding Device08620.1h
Deconstruction Tool112,4950.7h
Spear Anti-Vehicle Tower1940.3h
Ammunition Package12420.3h
Anti-Infantry MANA Turret3890.2h
Router31940.2h
IPC Targeting Dart3760.6h
Orbital Strike Target Designator18961.2h
Vehicle Gate0650.7h
Light Air Terminal0590.2h
Pain Spire21190.4h
The Flail0730.2h
Flail Targeting Dart156563.8h
Recon Detection Device161,9942.7h
Shield Recharging Field101,4260.4h
Glaive IPC0540.2h
Elysium Spawn Tube0670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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