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Maj. General Recruit Breadandbagels[GSLD] Breadandbagels
NC BR 84

KDR: 2.51

Score: 16.6m

Last Seen: May 13th, 2020 2:59 AM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Emerald
Level Progress (to 85): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW LA39 Bruiser NS-15M2 LA1 Anchor Blitz GD-10 C-4 MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,070,405 MLG Score: 1655
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.365%31.441%104923126020,4862.7857-0.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.838%2.347A*1.556A+-1.386D**HEAD ++ (~14.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.619B+9.40.34C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.949%0.723%780312801,5223887293.9126208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.241%1.542A+-1.151D*-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.794B++4.50.638B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.015%7.627%161112822363491060.674286221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.938M+0.752B++-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.87B*10.60.736B++5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.113%86.531%1612128178766441.18346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.966%0.626B+1.254A-0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.70.456B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.462%15.22%161212811,912582193.27959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.208%2.037A*0.079C+1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.747B++2.20.546B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.6m436.9%371 (22.3k)316 (19k)2.5112432,16412,8082.7804584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283198724.331%24.646%60004:0610

36% Engineer33% Heavy Assault10% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2017 8:48 PMMar 29th, 2020 7:05 PMMay 13th, 2020 1:16 PM (19d) (PST)May 12th, 2020 11:28 PM (19d) (PST)May 12th, 2020 10:59 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931524410.6130.2440.1512.8830.0471655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5579,12326,43437159173318,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
874.1h/36.4d 3,448 7,927 10,964 151.2k 656 2,635 2,446 31.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:6,768
Deaths:1,767
KDR:3.830
Accuracy:36.052% B**
HSR:36.850% B**
NC6 Gauss SAW
A+
Kills:1,939
Deaths:725
KDR:2.674
Accuracy:29.379% A+
HSR:29.345% B*
NS-15M2
A
Kills:1,653
Deaths:590
KDR:2.802
Accuracy:31.950% A
HSR:39.322% A
LA1 Anchor
B**
Kills:1,572
Deaths:595
KDR:2.642
Accuracy:32.022% B**
HSR:31.107% B+
MGR-L1 Promise
A
Kills:1,352
Deaths:433
KDR:3.122
Accuracy:32.288% A
HSR:33.284% B*
GD-22S
A
Kills:1,292
Deaths:523
KDR:2.470
Accuracy:30.962% A
HSR:29.644% B+
EM1
A*
Kills:226
Deaths:92
KDR:2.457
Accuracy:33.504% A*
HSR:33.628% A+
EM6
A**
Kills:180
Deaths:52
KDR:3.462
Accuracy:37.181% A**
HSR:40.556% A*
Kills:14,982
Deaths (as Heavy Assault):4,777
Deaths (to Heavy Assaults):3,830
KDR:3.13628
Kill Difference:10,205
Playtime:287.696 hours
Usage:33%
Score:7.198m
Score/min:417
Accuracy (listed only):32.917%
HSR (listed only):34.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B+
Kills:1,839
Deaths:1,153
KDR:1.595
Accuracy:69.195% B+
HSR:15.389% C++
Blitz GD-10
A++
Kills:1,379
Deaths:972
KDR:1.419
Accuracy:34.198% A++
HSR:15.374% C
NS-7 PDW
B*
Kills:658
Deaths:577
KDR:1.140
Accuracy:30.471% B*
HSR:14.894% D
AF-19 Mercenary
A*
Kills:506
Deaths:374
KDR:1.353
Accuracy:34.612% A*
HSR:22.332% C++
NS-11C
A*
Kills:503
Deaths:219
KDR:2.297
Accuracy:35.990% A*
HSR:29.424% A+
MGR-S1 Gladius
A++
Kills:291
Deaths:109
KDR:2.670
Accuracy:37.939% A++
HSR:17.182% D-
NSX-P Tanto
B++
Kills:120
Deaths:77
KDR:1.558
Accuracy:29.940% B++
HSR:25% C
Mauler S6
B+
Kills:73
Deaths:66
KDR:1.106
Accuracy:45.979% B+
HSR:10.959% D-
Kills:5,369
Deaths (as Light Assault):3,547
Deaths (to Light Assaults):2,081
KDR:1.51367
Kill Difference:1,822
Playtime:131.248 hours
Usage:15%
Score:2.261m
Score/min:287
Accuracy (listed only):39.790%
HSR (listed only):18.819%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,839
Deaths:1,153
KDR:1.595
Accuracy:69.195% B+
HSR:15.389% C++
MGR-M1 Bishop
B*
Kills:718
Deaths:206
KDR:3.485
Accuracy:37.514% B+
HSR:38.579% B*
AF-19 Mercenary
A*
Kills:506
Deaths:374
KDR:1.353
Accuracy:34.612% A*
HSR:22.332% C++
NS-11C
A*
Kills:503
Deaths:219
KDR:2.297
Accuracy:35.990% A*
HSR:29.424% A+
NSX-P Tanto
B++
Kills:120
Deaths:77
KDR:1.558
Accuracy:29.940% B++
HSR:25% C
Mauler S6
B+
Kills:73
Deaths:66
KDR:1.106
Accuracy:45.979% B+
HSR:10.959% D-
Kills:3,759
Deaths (as Engineer):2,095
Deaths (to Engineers):1,882
KDR:1.79427
Kill Difference:1,664
Playtime:318.691 hours
Usage:36%
Score:4.773m
Score/min:250
Accuracy (listed only):42.205%
HSR (listed only):23.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,839
Deaths:1,153
KDR:1.595
Accuracy:69.195% B+
HSR:15.389% C++
Blitz GD-10
A++
Kills:1,379
Deaths:972
KDR:1.419
Accuracy:34.198% A++
HSR:15.374% C
NS-7 PDW
B*
Kills:658
Deaths:577
KDR:1.140
Accuracy:30.471% B*
HSR:14.894% D
GR-22
B**
Kills:519
Deaths:322
KDR:1.612
Accuracy:31.055% B**
HSR:21.965% C*
MGR-S1 Gladius
A++
Kills:291
Deaths:109
KDR:2.670
Accuracy:37.939% A++
HSR:17.182% D-
NS-11A
A
Kills:135
Deaths:94
KDR:1.436
Accuracy:29.381% B*
HSR:34.074% A
MGR-A1 Vanquisher
A++
Kills:114
Deaths:31
KDR:3.677
Accuracy:37.700% A++
HSR:24.561% C+
NC1 Gauss Rifle
B**
Kills:102
Deaths:78
KDR:1.308
Accuracy:28.522% B**
HSR:25.490% B+
Mauler S6
B+
Kills:73
Deaths:66
KDR:1.106
Accuracy:45.979% B+
HSR:10.959% D-
Reaper DMR
B**
Kills:58
Deaths:47
KDR:1.234
Accuracy:31.931% B**
HSR:29.310% B+
Kills:5,168
Deaths (as Combat Medic):3,449
Deaths (to Combat Medics):1,421
KDR:1.49841
Kill Difference:1,719
Playtime:32.032 hours
Usage:4%
Score:0.833m
Score/min:434
Accuracy (listed only):37.637%
HSR (listed only):20.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A++
Kills:1,379
Deaths:972
KDR:1.419
Accuracy:34.198% A++
HSR:15.374% C
NS-7 PDW
B*
Kills:658
Deaths:577
KDR:1.140
Accuracy:30.471% B*
HSR:14.894% D
SAS-R
A++
Kills:481
Deaths:103
KDR:4.670
Accuracy:40.371% C++
HSR:87.318% A++
NC14 Bolt Driver
B**
Kills:306
Deaths:66
KDR:4.636
Accuracy:37.640% C++
HSR:85.294% B**
MGR-S1 Gladius
A++
Kills:291
Deaths:109
KDR:2.670
Accuracy:37.939% A++
HSR:17.182% D-
NS-44 Commissioner
B**
Kills:189
Deaths:165
KDR:1.145
Accuracy:36.868% C+
HSR:31.217% B**
LA8 Rebel
B+
Kills:149
Deaths:125
KDR:1.192
Accuracy:30.436% C+
HSR:24.832% B+
NS-357 Underboss
B**
Kills:107
Deaths:60
KDR:1.783
Accuracy:46.064% B**
HSR:19.626% C-
NS-AM7 Archer
B*
Kills:70
Deaths:119
KDR:0.588
Accuracy:65.118% B*
HSR:12.857% D
Soldier Soaker
B++
Kills:54
Deaths:33
KDR:1.636
Accuracy:37.900% C**
HSR:18.519% B++
Kills:3,684
Deaths (as Infiltrator):2,329
Deaths (to Infiltrators):1,741
KDR:1.58179
Kill Difference:1,355
Playtime:86.761 hours
Usage:10%
Score:1.182m
Score/min:227
Accuracy (listed only):39.700%
HSR (listed only):32.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
A++
Kills:172
Deaths:68
KDR:2.529
Accuracy:36.189% A++
HSR:29.070% A+
NS-20 Gorgon
A++
Kills:171
Deaths:69
KDR:2.478
Accuracy:35.429% A++
HSR:25.146% B*
AF-34 Mattock
B++
Kills:164
Deaths:54
KDR:3.037
Accuracy:40.868% B++
HSR:13.415% D
AF-34 Mattock
B+
Kills:157
Deaths:55
KDR:2.855
Accuracy:43.381% B+
HSR:15.924% C--
Kills:664
Deaths (as MAX Suit):123
Deaths (to MAX Suits):482
KDR:5.39837
Kill Difference:541
Playtime:11.817 hours
Usage:1%
Score:0.320m
Score/min:451
Accuracy (listed only):38.967%
HSR (listed only):20.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:653
V. Kills:278 234%
Deaths:21
KDR:31.095
Accuracy:61.508% B++
KPH:52.200 B**
VKPH:22.200 B+
Skyguard
A
Kills:129
V. Kills:69 184%
Deaths:9
KDR:14.333
Accuracy:26.645% C--
KPH:25.700 A
VKPH:13.800 B**
L100 Python HESH
M++
Kills:89
V. Kills:24 356%
Deaths:
KDR:
Accuracy:60.394% A
KPH:79.600 B*
VKPH:21.500 M++
Kills:871 (871 + 0)
Deaths:30
KDR:29.033
VKDR:12.367
Vehicle Kills:371
Kill Difference:841
Playtime:18.647 hours
Usage:2%
Score:0.312m
Score/min:278
Driving Accuracy:60.394%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:614
V. Kills:244 251%
Deaths:33
KDR:18.606
Accuracy:54.342% B+
KPH:34.800 B++
VKPH:13.800 C
Titan-150 HEAT
C++
Kills:255
V. Kills:114 222%
Deaths:52
KDR:4.904
Accuracy:53.261% B++
KPH:22.700 C+
VKPH:10.100 C++
E540 Halberd
S
Kills:55
V. Kills:25 212%
Deaths:4
KDR:13.750
Accuracy:63.193% A**
KPH:95.500 S
VKPH:43.400 S
Kills:924 (869 + 55)
Deaths:89
KDR:10.382
VKDR:4.303
Vehicle Kills:383
Kill Difference:835
Playtime:29.467 hours
Usage:3%
Score:0.420m
Score/min:237
Driving Accuracy:53.261%
Gunner Accuracy:63.193%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:236
V. Kills:22 N/A
Deaths:5
KDR:47.200
Accuracy:68.015% A++
KPH:147.100 B+
VKPH:13.700 A
Kills:236 (0 + 236)
Deaths:5
KDR:47.200
VKDR:4.400
Vehicle Kills:22
Kill Difference:231
Playtime:1.604 hours
Usage:0%
Score:0.045m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:68.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:163
V. Kills:78 206%
Deaths:99
KDR:1.646
Accuracy:60.873% B**
KPH:18.300 C
VKPH:8.800 B+
Kills:163 (163 + 0)
Deaths:99
KDR:1.646
VKDR:0.788
Vehicle Kills:78
Kill Difference:64
Playtime:8.913 hours
Usage:1%
Score:0.043m
Score/min:80
Driving Accuracy:60.873%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 6,9126,7681,7673.83B+1.3236.052%B**36.85%B**75C*1.6B23390.3h8.5C++23.6B+
NC6 Gauss SAW 1,9701,9397252.674B**0.1629.379%A+29.345%B*66.4B**1.1B+29929.2h8.1B+27.5B++
LA39 Bruiser 1,8571,8391,1531.595B+0.9269.195%B+15.389%C++53.3C*N/A19334.5h2.1B+3B+
NS-15M2 1,6781,6535902.802B+0.2931.95%A39.322%A68.3B+1C++20024.2h10B++31.4B++
LA1 Anchor 1,6021,5725952.642C++0.1332.022%B**31.107%B+67.2B1.3B++19923.4h8.8B+27.6B++
Blitz GD-10 1,3991,3799721.419C**1.0934.198%A++15.374%C26.7CN/A6751.7h14C*41.1B+
C-4 1,5741,3555262.576B++0.0624.371%CN/A139.7B**22.6C-8379.7h0.8A3.3B*
MGR-L1 Promise 1,3731,3524333.122B**0.6132.288%A33.284%B*76.4B++1.2C+26317.7h10.5B*32.5B++
GD-22S 1,3121,2925232.47B+0.0430.962%A29.644%B+61.8B+1B+23820.9h9.5B+30.8B++
NC05 Jackhammer 1,2181,1925222.284B+0.2357.233%A+16.024%C*118A*2.6M*44310.1h3.5B**6.1B*
MGR-M1 Bishop 7217182063.485B++0.9737.514%B+38.579%B*57.4B*N/A15412.5h4.7B**12.5B*
NS-7 PDW 6676585771.14C++1.3730.471%B*14.894%D30.3C+N/A6821.7h13.5C**44.2B+
L100 Python AP 9316532131.095M++28.5861.508%B++N/A52.2B**22.2B+30212.5h4.5B+7.3B++
Titan-150 AP 8586143318.606A16.0954.342%B+N/A34.9B++13.9C27217.6h4.1C**7.6B+
GR-22 5295193221.612C++0.9031.055%B**21.965%C*42.2C*N/A13712.3h11.8B+37.9B++
AF-19 Mercenary 5185063741.353B+1.1634.612%A*22.332%C++13.8C-N/A6236.7h12.3C*35.5B++
NS-11C 5125032192.297B**0.2135.99%A*29.424%A+43.4BN/A17511.6h9.7B**26.9B**
SAS-R 4834811034.67B+2.1640.371%C++87.318%A++58B+N/A1858.3h1.6B**3.9B*
NS Decimator 6674791792.676A0.1657.289%DN/A37.1C+14.6C31112.9h4.9C8.6C
NC14 Bolt Driver 308306664.636B**2.1237.64%C++85.294%B**31.2C**N/A959.8h2B*5.3B++
MGR-S1 Gladius 2982911092.67B++0.1637.939%A++17.182%D-43.4C+1C*2216.7h7.6B++20B*
Frag Grenade 2902821282N/A279.4952.521%B++N/A564C++16B+24320.5h3.2B6B+
Titan-150 HEAT 369255524.904C+2.3953.261%B++2.353%C22.8C+10.2C++13611.2h5.4C10.2C*
C85 Canister-H 258236547.2A+44.6968.015%A++7.627%D--147.5B+13.8A4631.6h10.6D--15.6C+
EM1 234226922.457B**0.0533.504%A*33.628%A+48.1C**1.7A*2384.7h10.2B*30.3B*
NS-44 Commissioner 1911891651.145C++1.3736.868%C+31.217%B**17.8DN/A6810.6h4.4C--11.8C+
EM6 187180523.462B*0.9537.181%A**40.556%A*81.8B**3.2M++3442.2h8.3B**22.2B**
Tank Mine 245178424.238B+1.7339.406%C**N/A136.9B+51.5C-10261.3h1.7C**4.3B**
NS-20 Gorgon 174172682.529A0.0236.189%A++29.07%A+53.8A**N/A1893.2h21.2B*58.5B**
NS-20 Gorgon 173171692.478A0.0335.429%A++25.146%B*50.3A*N/A2013.4h21.3B*60.2B**
AF-34 Mattock 165164543.037C+0.5340.868%B++13.415%D45.6C++N/A2203.6h7.6C18.7C++
M40 Fury-F 241163991.646C+0.8760.873%B**N/A18.3C8.8B+808.9h14.8C24.3C+
Shrike 2521631001.63A+0.8854.567%C1.84%C-34B++18.5B++4124.8h5.8B10.5B
AF-34 Mattock 159157552.855C+0.3443.381%B+15.924%C--42.4C+N/A1753.7h8.9C-20.5C++
Orbital Strike Uplink 2131501150N/A147.49463.461%UN/A375U157.5U27820.4h1.6T*0.3T*
LA8 Rebel 1511491251.192C*1.3230.436%C+24.832%B+18.2DN/A508.2h5.8B19.1B
NS-11A 135135941.436C+1.0829.381%B*34.074%A32.9C+N/A1594.1h12.1B+41.3B++
Rocklet Rifle 2451331520.875C*1.6454.401%C**N/A34.1B+28.7B+5393.9h33.6B61.8B+
Skyguard 198129914.333S11.8226.645%C--N/A25.8A13.8B**1835h57A+214B**
M12 Kobalt 133128264C++61.4935.333%A**13.281%D*116.4C+4.5C+3791.1h26.9D--76.2C*
NSX-P Tanto 123120771.558B+0.9529.94%B++25%C24CN/A965h12B+40.2B++
MGR-A1 Vanquisher 114114313.677A+1.1737.7%A++24.561%C+71.3B*N/A2911.6h7A18.6A
NS-357 Underboss 108107601.783B+0.7346.064%B**19.626%C-51C++N/A1732.1h3.7B+8B++
G40-F Ranger 155103334.333S31.8230.416%DN/A60.6C++30.6C+4561.7h62B+204C++
NC1 Gauss Rifle 102102781.308C++1.2028.522%B**25.49%B+34BN/A2383h10.4B*36.5B++
L100 Python HESH 11389189S86.4960.394%AN/A80.9B*21.8M++4481.1h3.1C++5.1B++
Mauler S6 7473661.106C++1.4145.979%B+10.959%D-36.5C*N/A1822h4.7C*10.2B+
NS-AM7 Archer 84701190.588C*1.9265.118%B*12.857%D6.1C1.2D-4111.5h15B23.1B+
Mag-Cutter 676512,2520.005C--2.5114.05%D*4.615%C0.1CN/A0570.5h2.1B+14.9C+
Reaper DMR 5858471.234C+1.2831.931%B**29.31%B+24.2DN/A1262.4h8.9B27.9B++
E540 Halberd 8055413.75B+11.2463.193%A**N/A91.7S41.7S11390.6h5.2C*8.2B**
Soldier Soaker 5454331.636B0.8837.9%C**18.519%B++28.4DN/A1241.9h5.5B+14.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit179284,52031h
Aux Spitfire22030.2h
Spawn Beacon02550.2h
Repair Module03950.8h
Turret AI Module12420.5h
Structure Shield Module01250.2h
Skywall Shield Emitter01340.3h
Rampart Wall02081.7h
Nanite Revive Grenade06840.2h
Medical Kit6184,56633.8h
Medical Applicator8652,8233.4h
Cortium Silo02700.7h
Motion Spotter26160.4h
Welding Device01,2900.1h
Deconstruction Tool112,4950.7h
Hoplon Anti-Aircraft Phalanx Tower01900.3h
Xiphos Anti-Personnel Tower0590.2h
Spitfire Auto-Turret42910.2h
Spear Anti-Vehicle Tower1980.3h
Shield Recharging Field161,7970.5h
Recon Detection Device162,0312.7h
Ammunition Package13310.3h
Anti-Infantry MANA Turret3890.2h
Flail Targeting Dart156633.8h
Pain Spire21230.4h
The Flail0760.2h
Router32380.2h
Vehicle Gate0650.7h
Elysium Spawn Tube0840.2h
Light Air Terminal0700.3h
IPC Targeting Dart3770.6h
Orbital Strike Target Designator18981.2h
Glaive IPC0580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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